How does one handle a griefer? [Archive] - Wizards Community

Post/Author/DateTimePost
CrimsonWyvern

09-26-07, 04:17 PM
Okay, here's the story. Our party has always had some cooperation problems, resulting in some deaths, but we're now doing well, due in no small part to my current character, Gorgi, who's done work such that a bunch of characters representing all sides of the alignment spectrum can somewhat coexist. However, the Dm's younger brother, who has been playing with the group just as long as I have, has been increasingly disruptive, but now he's about to do something very problematic. He's creating a CE (or something evil) Changeling Beguiler, who will kill random people at towns (who aren't actually completely helpless civilians, but probably won't be exactly the heartless villains of the earth), then "solve the murder" and frame either other party members or civilians, which will be bad, particularly with Gorgi's problems with civilian deaths. However, he'll also be framing somebody else as a framer, who will probably be found out either when the civilians are already executed or when somebody realizes the connection. How should we handle it? Our party consists of a Pixie Assassin (mercenary-type), Gorgi the Dragonkin LG Monk, a Satyr Jester CN, and any other characters are currently unknown as they are old players replacing their characters.
trapspringer

09-26-07, 04:40 PM
You must be trolling. Or twelve.

What kind of rational DM would allow a party like that to form up?

Remake the party such that every character has the word "Good" in his or her alignment. That's it. No one may be evil, and no one may be chaotic without having "Good" in his or her alignment.

The party as it stands can't function friction-free, and you guys clearly aren't mature enough to handle intra-part conflict. That's fine, most people aren't and let's face it, it isn't fun. I don't like it, personally.

So talk to your DM and beat him (verbally or physically) into mandating a re-build.
Prator_the_Legendary

09-26-07, 04:48 PM
....You'd honestly let him make a character like that? When you know exactly what is going to happen in advance?

My suggestion is that you go ahead and let him do it. Then, when he comes to the gaming table with the new character sheet, have the DM take it from him and burn it while he watches. Then you, the DM, and all the other players who are not trying to PvP will chant "Thou Shalt Not Screw with the Ones who Watcheth Thy Back" five times. Some prior coordination will be required beforehand, but it should be effective.
MrCustomer

09-26-07, 04:54 PM
This is the problem with allowing Evil alignments, particularly to non-mature groups. It invites not only intra-character conflict, but also Sociopath PCs.

You need to have a talk with your DM about removing all evil PCs from the game, no evil PCs. You also need to talk to him about disruptive player activities that don't forward the DM's plot and that only benifit and highlight a single player. Say if the game is going to always be about the one PC's Sociopathic detective game, then you may as well stay home and read a good book with a better story then the one you will be sitting through the game listening to.

The DM should say "Ok that's what you want to do, fine, you go off and do that then, sorry you have opted out of playing this evening, ok everyone else he decides to go off somewhere and leave your party, this is what happens while he is gone..." and then simply leave the player completely out of the game, whenever he trys to say or do anything the DM should say, "Oh sorry you aren't there, your character is off doing his sociopath mystery game."
Salla

09-26-07, 06:00 PM
Oy.

Yeah, the DM should be nixing this FAST.
Mock26

09-26-07, 06:45 PM
The DM should disallow the evil character, but at the same time the players need to be working as a team to create a team of adventurers that work well with each other. Players need a reason other than just D&D to play together and characters need a reason other than "let's adventure together." No rational character would willingly adventure with such an evil person as they would cause more problems than they'd be worth. So, the group would probably ditch the evil person or turn him into the authorities.

I suggest that you sit down with your DM, his kid brother, and the rest of the group and discuss this very fact, that everyone needs to work together to build a cohesive team. If you can't do that, and if your DM is any good, the group will get torn apart and destroyed because they won't function well together.
kriskey

09-26-07, 06:59 PM
I don't see "evil" as the problem.

I see him wanting to undermine your entire adventuring group as the problem.

And yeah, that sounds like no fun whatsoever. You're gonna have to say "no".
Voran

09-26-07, 07:08 PM
I call Shenanigans.

SHENANIGANS!


Seriously tho. This stuff only really can be resolved out of group. Trying to handle it 'in game' just sorta enables the problem, as its more likely they'll either 1)turn into bigger jerks 2)make a new char who's even worse.

Sometimes the DM has to say: "NO! Bad Monkey! Stop flinging crap!"
CrimsonWyvern

09-26-07, 07:24 PM
Yeah, I think I know how I'll try to handle it at the moment, thanks for your suggestions. I'll first talk to him about the problems with doing such a thing, then if that fails, talk to his older brother the DM about the problems that would be caused by such a character, and failing that, bring it up at our next meeting. Failing that, I'd attempt to either just deal with it (if the other party members are okay with the problems he will cause) or if they don't like it but we can't convince him or the DM to nix (or at least change) this character I would probably try to handle it in game by either just not traveling with the character or by finding out enough when we decide to adventure with him that Gorgi could actually get the pattern after just one or two murders. The thing is that, our evil members are such that they can coexist with the good and neutral members, because of non-conflicting agendas. It's just him that is threatening to light up the powder keg that is our party, or at least make people lose characters (which would be not only a really rude thing to do, but will make us fall behind a level).
Mock26

09-26-07, 09:10 PM
You could always secretly tip off the local authorities as to who is behind such actions, or, gather up all the money that you can, go to a reputable trading firm, deposit the money (for a small fee, of course), and then put out a bounty on the character.
Far_Traveler

09-26-07, 11:02 PM
Change his alignment.








There is no way that he's chaotic evil, waaaay to methodical, and without any purpose, so too random to be lawful.

He's Neutral Evil.
ohyeahsweet

09-28-07, 12:35 PM
You're LG and he's CE, correct?
Would a lawful good character let an innocent be murdered and then do squat about it? No, he'd either: A) smash CE boy's face in after the fact(what I'd do in your shoes) or B) notify the authorities before it occurs.

Actions have consequences, he wants to murder innocents?, fine but he's going to be spending lots of time on new characters(who would pay to raise him?)
SokenzanMarauder

09-28-07, 02:25 PM
Kill him.

The player, mind you, then burn the character.

-Gene
CrimsonWyvern

09-28-07, 02:37 PM
Well the one problem is that he's a Changeling Beguiler, which complicates things, as he will be difficult to discover, and as we have no clerics or pallys Gorgi will be unable to tell he's evil (and evil in such a way that he can't be used to do good while still being evil [eg. going all assassin-y on a Nerull cultist for money, or doing an evil rampage against villains] which is the kind of evil our other evil party members are) and he will be able to disguise his actions well. However, when Gorgi does discover the Beguiler's attacks on "civillians" (blanket term for most innocents for Gorgi's unusual mannerisms), he will likely go ahead and smash up the Beguiler. I was unable to convince him OOC to not do such a thing, but now I have a solution, but it uses Metagaming a bit much. I'll have Gorgi refuse to travel with him unless he shows that he's useful enough to the party, which will allow Gorgi to know enough about him to connect the dots when the murders begin. It's kind of cheap, but it seems to be the best way to handle it.
Boo

09-28-07, 02:58 PM
Well the one problem is that he's a Changeling Beguiler, which complicates things, as he will be difficult to discover, and as we have no clerics or pallys Gorgi will be unable to tell he's evil (and evil in such a way that he can't be used to do good while still being evil [eg. going all assassin-y on a Nerull cultist for money, or doing an evil rampage against villains] which is the kind of evil our other evil party members are) and he will be able to disguise his actions well. However, when Gorgi does discover the Beguiler's attacks on "civillians" (blanket term for most innocents for Gorgi's unusual mannerisms), he will likely go ahead and smash up the Beguiler. I was unable to convince him OOC to not do such a thing, but now I have a solution, but it uses Metagaming a bit much. I'll have Gorgi refuse to travel with him unless he shows that he's useful enough to the party, which will allow Gorgi to know enough about him to connect the dots when the murders begin. It's kind of cheap, but it seems to be the best way to handle it.

So you tried talking to him OOC saying why it would cause friction among the group and such yet he doesnt care? Stop gaming with him then. Simple as that.
navar100

09-29-07, 12:35 PM
"Little brother" has some issues.
Jagyr Ebonwood

09-29-07, 10:10 PM
Question:
He's creating a CE (or something evil) Changeling Beguiler, who will kill random people at towns [...] How should we handle it?
Answer:
Our party consists of a Pixie Assassin

Srsly. Permanent greater invisibility ftw.
Stabby stabby.
TheJackOfSpades

09-29-07, 11:17 PM
I can't believe all of the people I am seeing that say to ban evil alignments from the game. Especially when those people have the audacity to call anyone who plays an evil character immature, or to say that a party is simply UNABLE to function with good and evil characters.

That is just wrong. Incorrect. Not true.

An evil character does not have to run around chopping off peoples heads and parading the body. And evil character could be someone who is selfish, and only looks out for themselves, regardless of the cost. He doesn't INTENTIONALLY hurt people, but even though he knows it will hurt someone he considers that a risk he's willing to take. While I do agree that characters who just run around killing people because it says evil on their character sheet are imbiciles (unless that's the campaign they want, and all agree) it is simply ignorant to say no evil at all, or that evil and good cannot co-exist.

I especially liked the example of LG never, ever, adventuring with CE. Shoot, you could make a pretty good side quest out of the LG character trying to show the CE character why it is more rewarding to be good.


That being said, with this case in particular, I'd have to go with burning his character, while chanting. Then, maybe give the player himself a solid thump on the head.





Disclaimer- I am not trying to single out any one post to offend anyone. I simply can't stand it when people say "evil means killing everyone you see." It irks me.
Mejdrich

09-29-07, 11:33 PM
I can't believe all of the people I am seeing that say to ban evil alignments from the game.

Well, technically I think you need DM approval to play the Evil alignment, just like playing a Changeling, Dragonkin, and Satyr. :rolleyes:

Seriously, if you can't get talk this kid out of his sociopathic character, and the DM won't do his job, then grief him back as terminally as possible.
Starcloud

09-29-07, 11:52 PM
Or get all the other players to say "We like this campaign, we like the way the party works, but we're not going to play with your younger brother if he keeps making characters that are deliberately destructive to party cooperation. If you don't disallow this character, then we're walking out."

And if the DM doesn't get the hint, walk out of the game. Then and there. Drive away.
TheJackOfSpades

09-30-07, 12:11 AM
Well, technically I think you need DM approval to play the Evil alignment, just like playing a Changeling, Dragonkin, and Satyr. :rolleyes:

Seriously, if you can't get talk this kid out of his sociopathic character, and the DM won't do his job, then grief him back as terminally as possible.


I think it MIGHT go as far as suggesting the DMs approval, but I am pretty sure it doesn't say you need it according to RAW. That's silly. That's like saying you should consult your DM prior to making a fighter, because he might not like them.

To hell with that. Alignment is as much a part of DnD as class (on average, more or less with each group, depending primarily on roll playing vs role playing, and how they view alignment in general). If I wanted to play a NE character, who is completely good hearted, but defined as evil due to his belief that the ends justify the means (such as torture one to save a city), and the DM said no, I would be very tempted to walk then. Either he said no without listening to the explaination, or he heard the explaination and was too hardheaded because of all these horror stories of evil characters that ruin games. At that point he is either immature (if he refuses to listen) or a novice (if he only goes by the stories) and that would be grounds to question his abilities as a DM.


If a DM says prior to the game that he wants heros who everyone looks up to, that's one thing. If he doesn't specify and rejects on the grounds given above, he isn't experianced enough to be sitting in that chair. Just my 2 cents.
CrimsonWyvern

09-30-07, 12:33 AM
I'm going to have a meet tomorrow, and I'll try to handle it semi-in-game. I'll try to find out about his abilities when he attempts to travel with us, and when I find out enough to allow him to travel with us, I'll be able to send our Pixie Assassin off to keep an eye on him with his Greater Invisibility, and when the Pixie witnesses a civillian death at the Beguiler's hands, I'll get the report from him and Gorgi will go ahead and kill the Beguiler, as a civillian death for Gorgi is unforgivable.
Eater_Of_Souls

09-30-07, 02:44 AM
I would talk to your GM but what ever floats your boat.
Johnny_Angel

10-01-07, 12:31 PM
Well, honestly, I'd let him make the character that he wants to make. I'm sure that eventually somebody in the town legal systems will discover what is going on and arrest/execute the psychopathic changling. Furthermore, I'm sure that -in character- the rest of the party would be pretty upset by his activities. Instead of doing things such as burning his character sheet, stabbing him in the throat with a giant d4, and griefing him in person, I'd trying reacting to his character's actions in game with realistic character actions of your own in game.

How should you handle it in character? Well, that's a question you should ask your character. What would your character do? Turn him in to the authorities? Kill him because he's causing your party grief? I'd like to think that the LG monk would have something to say about it.