How's best to defeat a Psionic... [Archive] - Wizards Community

Post/Author/DateTimePost
aktion

05-20-04, 05:59 AM
I'm busy designing a lv6 character for a new dungeon im playing in. The only catch is that my last char got slaughtered by the party's lv8 psionic warrior...

Fancy this, that same character is back again and boy... Have i gotta kick its ass this time...

I'm open to all ideas, but so far the best i've come up with is Githyanki Ranger with 18 base dex and str.

HHHHEEEEEEELLLLLLPPPPP!!!!! please
SnowbearK

05-20-04, 06:47 AM
Rogue with an Intelligence of 18 who is played like he has an Int of 18.
The Changeling

05-20-04, 10:29 AM
Well I wouldn't build my character to beat my party rember.
Party should be team that works together not against each other...:rolleyes:
Dameon Darkwood

05-20-04, 01:21 PM
if you want to a psicic warrior then all you have to do is knock him out from behind. then bind him in the manacles in the psionics hand book that doesnt let psionics used. then while hes there and cant move and cant use psionic just beat him to death with a stick.
Lincoln Hills

05-20-04, 03:13 PM
We need more information.

1) Is your DM using the 3.0 Psionics Handbook, or the new 3.5 Expanded Psionics Handbook? The psychic warrior class changed substantially in the recent release of the XPH.

2) Is your DM using Magic/Psionics transparency? (i.e. can you use detect magic to sense psionic powers in use, etc.?)

3) Have you considered a character who actually likes the psychic warrior? Or, at least, is willing to pretend he does?

That said - I don't know if it made the jump to 3.5, but an amulet of catapsi is great for those who intend to melee any psionic character...
De Batavier

05-20-04, 06:51 PM
YOur character got killed by a partymember and now you want to make a new character to kill that partymember?

Furthermore that character will be 2 levels lower than the partymember you want to kill
:confused:

Be a rogue, act if your his best buddy, then when his hps are low sneak attack..., but then he probably will make a new character thats out for your character.



:cool:
Edymnion

05-20-04, 07:37 PM
I wouldn't do this, if I were you.
I know that if one of my players made a character just to get revenge on another character, there would be some hefty punishment for it.

1) Its metagaming
2) Its dissruptive
3) Its just not nice

Why don't you just make a character to play the game with, not to try and "get even".
Moonstonedragon

05-21-04, 12:18 AM
Is you dming allowing him to kill you off? Most dms dont stand for that for the reasons listed above.
But if you do want to kill him be a barbarian with great axe, during camp go up to him when hes sleeping and coup de grace him, if he lives through that you have no chance to beat him
keith187

05-22-04, 08:27 AM
The easiest way would to be a cleric and just heal him as normal and if he ever goes down in battle use an inflict instead of a cure. If anyone else asks just say that he was beyond your help, and since you've been good and healing everyone there characters will trust you even if the players don't, and unless they have a habit of using spellcraft checks on all your healing spells they wont even know that you used an inflict spell.
De Batavier

05-22-04, 02:28 PM
That cleric thing is good. But be sure his deitie allows killing that way, or the DM may restrict spell access.

But then if the DM allows players to kill each others characters :looloo:
fish_heads

05-22-04, 03:04 PM
regardless of the class you play, if you plan on getting even, it would be really funny if you disarmed him and killed him with his own weapon
Dagart Anderheim

06-13-04, 01:06 AM
D&D is a roleplaying game (RPG), not a player vs player game (PvP Game). Depending on the situation you are both being childish, but either way group fighting sucks because tears the group apart.
My dwarven battlerager once killed the half-orc barbarian of the group because he beheaded a merchant (stupid violent chaotic neutral barbarian, served him right), but the DM got upset at the fight, not to mention that the player, and his cousins got angry.
Dagart Anderheim

06-13-04, 01:09 AM
D&D is a roleplaying game (RPG), not a player vs player game (PvP Game). Depending on the situation you are both being childish, but either way group fighting sucks because tears the group apart.
My dwarven battlerager once killed the half-orc barbarian of the group because he beheaded a merchant (stupid violent chaotic neutral barbarian, served him right), but the DM got upset at the fight, not to mention that the player, and his cousins got angry.

Coup'de grace him while he sleeps. :zzz: :schemes:
Dagart Anderheim

06-13-04, 01:13 AM
Sorry about the double post...the mouse slipped.
Grox

06-15-04, 11:59 AM
The weakness of a psionic character?

Well, IME . . . they have none.

Situations where their strengths are not as powerful, maybe, but actual weaknesses . . . ? Weaknesses like the other core classes have -- things like low hp, bad save categories, etc.? No.

FWIW, I'm skeptical that the psionic characters I've come across are actually built according to the rules. (I don't know the psionic rules, and don't care to.)

But the point is, if you're DETERMINED to come in with a new character whose concept is all about killing this guy (bad idea IMO, for reasons already stated by other posters) --- you have to be aware of how psionic characters are created, as WELL as any house rules that the DM enacts. If there's some big secret about how your DM house-rules psionics (and IME it's likely that there is), make a psionic character yourself next time so you can find out about it that way.

If different psionic characters are able to complement each other in the same way that different spellcasters can (and that's probably a good bet, as long as the rules about psionic character construction are any good at all), maybe he'll be more willing to cooperate with you, since you can fill in his weaknesses and make him more effective.

That way, if things go WELL, maybe you won't have to even worry about killing him because you'll be getting along with him.

And even if they DON'T go well . . . maybe a period of cooperation will at least allow your new character some time to catch up to his in levels, and lull him into trusting you, before you finally kill him after all.
Thorak

06-15-04, 12:33 PM
If you want to protect your character from the PsyWar, take a look at some of the non-psionic feats in the XPH. I'm thinking specifically of things like Psionic Hole, Hostile Mind, and all that. Sure, you'll be burning feats that are entirely based around making yourself immune to him, but that's better than doing so with the entire character. Psionic Hole's especially nice against a PsyWar, since if you've got a decent Wisdom, he's losing his focus every time he hits you and has to burn extras of his limited PPs to affect you.

Beyond that, if you're talking about a one-on-one duel, I'd suggest another psion of some kind. Psionics is overpowered in single fights, capable of massive outputs of damage compared to magic. The cost in PP is astronomical, and this would balance itself out over a normal campaign day, but in a duel the psion's got a big advantage.
Dagart Anderheim

06-20-04, 10:00 AM
I use version 3.0 rules so I say make a Psy War, and use Id Insinuation.
You could make a Wiz, or Sor. There is an arcane spell that depletes a psionic character's PP (if interested tell me, or else I won't bother looking through my D&D archives for the spell).
I am against PCs killing each other unless there is an in game reason. Is your PC going to be some psionic-killing bounty hunter ?