| Post/Author/DateTime | Post |
|---|---|
| Eolen10-15-06, 11:51 AM | Ok, so the game we're playing in we've been playing since we started D&D a few months ago. Back then we weren't really used to it so the DM controlled quite a lot of things to get us into it. But now we're a bit more experienced, we really hate our original choices and would like to reroll. We don't really want to tell the DM this, we'll hurt her feelings. What are some good suggestions of subtly getting yourself (and fellow party members) killed? |
| Deep Blue 900010-15-06, 12:10 PM | I think it'll cause less discomfort for you and your DM to just tell her the truth. And that way she can wrap up whatever storyline she had for the campaign instead of it ending abruptly. That is very important for a DM. |
| Tiefling_Warlock10-15-06, 12:14 PM | I agree. Telling her saves you time and as long as you make it clear it's not her she shouldn't get mad. |
| Man in the Funny Hat10-15-06, 12:22 PM | Ok, so the game we're playing in we've been playing since we started D&D a few months ago. Back then we weren't really used to it so the DM controlled quite a lot of things to get us into it. But now we're a bit more experienced, we really hate our original choices and would like to reroll. We don't really want to tell the DM this, we'll hurt her feelings.How do you know that? You're making some significant assumptions here. While it's admirable that you don't want to hurt her feelings you're going to EXTREME lengths to get every one of your characters killed off so that you have an excuse to start over? COMMUNCATION. The lack of it has damaged and killed more D&D games than The Rules ever will. It is highly unlikely that your DM is as emotionally fragile as you seem to think. Just TELL HER what you just told us - that you have no problem whatsoever with how she runs the game but that your own increased experience has led you all to desire to start over with new characters. Hell, that happens occasionally ANYWAY; that players get bored or unhappy with their existing characters and want to create new ones. DM's need to deal with that too. VERY very few D&D campaigns last forever. As far as I know most of them simply fade away after a few years and there comes a group consensus to just start over. It is nothing that ANYONE at the table should fear for any reason. Besides, if your DM is any good she will actively make it more difficult for you to engineer the very TPK you're looking for as you try ever harder to get it. The end result of THAT is going to be that you only convince her that she has a handful of WILLFULLY STUPID players on her hands and start treating you accordingly. You'll only destroy the fun in the game for ALL of you. COMMUNICATE. |
| Cifer10-15-06, 12:52 PM | If you've got PHB II, you might want to ask her whether she could put a rebuilding quest into the game. This would enable you to both switch characters and stay in the current campaign. |
| Nessaj10-15-06, 03:34 PM | ...Try the truth. You'd be suprised. Especially if you're new preferred choices aren't so far off from what you're doing now. Ex: I want to be a ninja instead of a rogue, or I want to swap Weapon Focus for Power Attack. I doubt it'll be that big of a deal. I was in a similar situation myself once. Granted, it was only me vs. the entire party, but my DM not only OKed it, he incorporated it into the storyline. |
| J.Augustus Rose II10-15-06, 06:46 PM | If you've got PHB II, you might want to ask her whether she could put a rebuilding quest into the game. This would enable you to both switch characters and stay in the current campaign. This sounds like a reasonable thing to do. But I agree with the whole "communicate" thing. Sneaking around on the DM is never a good idea. Explain to her that you like the campaign (I assume) but you'd really like to rebuild your characters. That way she doesn't lose all her work (and get her feelings hurt) and you aren't stuck with shabby character builds. |
| FatGuy10-15-06, 10:40 PM | If you want to die off then just have poor planning. Get your rogue to steal something from a party member, something important, then let them find out and start in-fighting. Have your Barbarian get ****** at something minor and fly into a rage, or waste a rage on an arm-wrestling challenge at the local inn. Next BIG combat (not 3 Kobolds on patrol): When the rogue gets into flanking position with fighter on the Big Bad of the fight, fighter runs off, "This'll show you not to steal my stuff". Barbarian can't rage anymore today. Wizard accidentally misplaces a fireball and gets the FTR and/or BARB. Cleric runs up next to Rogue and CLW (or CMW/CSW depending on level) while standing right next to the BigBad for AOO goodness. TPK, or near-TPK should ensue, and just look like a night of bad tactics to your DM. |
| Neerie10-16-06, 12:39 AM | Like it has been said, just tell her the truth. If you enjoy the way she DMs and how the campaign is doing, tell her. That way she knows that it has nothing to do with how she runs things. Simply tell her that your inexperience caused you to make wrong choices in building your characters and that now that you know more about the game, you'd like to start with new characters. That way you have more characters, and she can find a way to have your new characters sort of pick up after your last ones, or just start a whole new totally different campaign altogether. |
| Clawhound10-16-06, 12:30 PM | I vote communication. "We like the game. We don't like the character choices that we made." That's the real crux. |
| Travis3k110-16-06, 12:42 PM | How do you know killing your characters will solve anything. If I were the DM I might assume you liked your characters and have a wondering cleric find and revive them. Maybe at a price or a sidequest as a favor. Then you'd be right back where you started but one level lower. |
| Ronin_Nakuan10-17-06, 12:49 AM | have one of your characters start killing random character in a coup de grace on his/her night shift. then, commit suicide! It's much more fun the "communication" |
| Capt. Pixel10-17-06, 02:45 AM | If you want to die off then just have poor planning. Get your rogue to steal something from a party member, something important, then let them find out and start in-fighting. Have your Barbarian get ****** at something minor and fly into a rage, or waste a rage on an arm-wrestling challenge at the local inn. Next BIG combat (not 3 Kobolds on patrol): When the rogue gets into flanking position with fighter on the Big Bad of the fight, fighter runs off, "This'll show you not to steal my stuff". Barbarian can't rage anymore today. Wizard accidentally misplaces a fireball and gets the FTR and/or BARB. Cleric runs up next to Rogue and CLW (or CMW/CSW depending on level) while standing right next to the BigBad for AOO goodness. TPK, or near-TPK should ensue, and just look like a night of bad tactics to your DM. You mean we're not supposed to do that? :eek: ;) |
| EyeontheMountain10-17-06, 08:36 AM | If you really wantto trick your DM (Which I do not recommend) get wide eyed about some monster that you cannot beat, make your plans and try to fight the creature. A big dragon will do, or a poweful evil organization. |
| ShadowDragon868510-17-06, 09:33 AM | Just communicate with her. If she's not an emotionally-stunted emogirl with paranoid delusions, she'll be fine. |
| Sinis10-17-06, 10:52 AM | Explain it to your DM, just like you did here. I'm serious. |
| Orchomenos10-17-06, 11:28 AM | Explain it to your DM, just like you did here. I'm serious. Seconded. "The campaign is really great, but it's our characters... You know, when we started, we didn't knew the rules and options, so we were fine with what we had, but we would like to try something more specific..." I suggest you send an email to your DM, this way you can clearly explain your point without making a slip of the tongue at the worse moment, and the DM won't begin arguing before you have explained everything. I also suggest that you roleplay a part in the game story where all your current PCs are victim of a terrible curse, and must find some adventurers to deal with the curse and with their current foe. All that is said in the assumption that the DM is great, and that the campaign is otherwise entertaining... |
| Necrosis10-17-06, 03:26 PM | the campign is strong-great, than just simply retire your charaters with the DM's consultation, have a new party form which the PC's must write the back storey for in a combined session to a) provide their joint histrories sicne you arn't likly to start at first level again, so why they are togeather is important0 PC-PC-PC relations also important b) seemisly fit them into the campign c) Provide some reasons why they might be doing the same quest as the previous charaters |
| Napoleon_the_Clown10-17-06, 04:24 PM | Just tell her the situation and see if she's willing to let you tweak the characters into something you like. A good DM would let you rebuild a character if it wasn't going well. |
| Leo10-17-06, 07:02 PM | Kill them all, but in a not very supicious manner. Just pretend you're distracted in the middle of a battle(put the weak guys in front, let everybody get attack of oportunity left and right), don't bother looking for traps, if you somepalce that looks supicious, walkin whitout second tought, you'll get slaughtered in no time. I wanted to reroll my current character as I made some pretty bad choices but my DM just ressurects it every time I try... |
| tharivol26610-17-06, 09:45 PM | i vote for the communication thing but if you are dead set on dying i have a few lines you'll like. generally used chronologically "i go to the nearest town and rob the magic shop" " i laugh at the guard trying to arrest me" " i give the guard my sword point first" "i call the jail keeper a chicken legged puppy eater" " i spit at the judge" and finally " i tip the headsman" |
| johnny_reb_2110-21-06, 04:04 PM | if chars have a low int and suck at sense motive checks let them join the folds of the local church of cyric or like diety....lol you'll be sacrificed....but i tthink you should ask the DM for the rebuild instead of joining suicide death cults |
| Balseraph10-21-06, 05:09 PM | I'd have to go with the theme here: just tell your DM that you made characters that you're no longer happy with. If you're happy to continue playing the same campaign with the same basic character concepts, I'd say go for the rebuilding of characters. I, as a DM, would be happy to indulge someone if they truly hated their character. (Well, at least as long as they weren't just rebuilding their character because they wanted to be more powerful :P) |
| Fintago10-21-06, 11:37 PM | If you can't tell her. Just "forget" to add a few AC bounes, fuge a few rolls when no one is looking(try to never do that if you can help it) |
| ShadowDragon868510-22-06, 04:04 AM | You know, if you don't want to try and make it look like an accident... Administer a Coup de Grace to yourself. Voluntarily fail your saving throw. Bam, dead. Get everyone to do it, at once. ^_^ |
| arjomanes10-22-06, 08:11 PM | I think the PHB2 rebuilding idea was the best one. Ask if you could work a rebuilding quest in to change some bad decisions you made because you were so inexperienced. Stress how much you like the campaign, but you can't really get into into the character because of your bad start. |
| WhiteRaven81010-22-06, 08:22 PM | Yea I would tell her. Then she'll know where she did exceeded and where she fell short. It may hurt to hear but in the long run it'll help make the game more enjoyable across the board. If you insist on a murder/suicide pact anyways, tell Betsy the DM that you want to fight a dragon. A big Red Dragon. |
| caeruleus10-24-06, 01:58 AM | Either communicate, as has already been said... OR, you can stop whining and just play your characters. |