How to roleplay a 30+ Int. [Archive] - Wizards Community

Post/Author/DateTimePost
Cravin

02-27-08, 05:04 AM
I recently started playing a character with high intelligence. 32 to be specific. role playing well is very important to me. What kinds of things as a player can I do to play my role as a (what I am assuming is) super genius.

Furthermore, I am playing a warforged. I understand that they find certain aspects of other races confusing. But what can I do to role play these aspects without looking like some fool who is trying to be C3p0...or is that Exactly what I am trying to do?

Thank you in advanced.
Darkmatter20

02-27-08, 06:19 AM
Well human limit is 18 which is genius level. So a 30+ Int character should be able to have tremedous insight and make extremely accurate and almost impossible to follow leaps of logic from simple observations.

The only way that any of us could is pull that off is by metagaming.
gullas

02-27-08, 06:54 AM
Being a smart*** and always talk down to the "normal" people , cause after all there are few creatures in this world wich you could have "smart" conversation with:D
Shadowshimmer

02-27-08, 07:56 AM
Think of Spock and Data from Star Trek and emulate.
AdenThornwood

02-27-08, 08:14 AM
Well human limit is 18 which is genius level. So a 30+ Int character should be able to have tremedous insight and make extremely accurate and almost impossible to follow leaps of logic from simple observations.

I don't know about that, I think some of the traits you mentioned would actually be a mix of very high Wisdom (30+) and very high Intelligence (30+).

I'm thinking the character would be very well spoken, a knowledgeable individual who fully understands any concept you throw at him. And, depending on his Wisdom, the character could also have very good insight like Darkmatter mentioned, or it could be absent-minded, and while the character knows a lot and has stupendous accuracy when it comes to answering even the most difficult questions, it could also have trouble noticing things the first time and have trouble with judgment.

Never mix up your Int and Wis. Remember that Wis is a character's judgment and perception while Int is a character's overall knowledge and in some cases, I guess Int could also measure how large of a memory the character has.
Kapalen

02-27-08, 11:12 AM
I'm not saying you shouldn't roleplay, but when answering a question get a dc and make an intelligence check. This way even if you say something retarded you dm has to acknowledge your character knows the answer. It'll keep you from getting jipped because YOU don't have a 30+ intelligence.
Legdiwena

02-27-08, 11:31 AM
PLay more r2-d2 than c3po, or be an absent-minded professor.
M-bark

02-27-08, 12:48 PM
Roleplay as if you were a Great Wyrm Gold Dragon: as if you had seen everything in your entire life (however short it is compared to a Great Wyrm), and as if you are the smartest person in the world.

Aside from that, I second Aden and Kapalen.

Also, may I ask how you got that high Int?
Jo_Pistachio

02-27-08, 01:16 PM
I find it works best to just be myself. ;)

In all seriousness, it's something quantifiable, which is to say how smart you are. Since you can't pretend to be smarter than you really are, just play the character as intelligently as you can, and don't worry about role play. Intelligence doesn't really have that many concrete correlations to pesonality anyway, so you can act pretty much however you want.
Zombie_Babies

02-27-08, 01:23 PM
Intelligence has little to do with how you react to others. The "absent minded", "well spoken", "haughty", etc, etc suggestions do not really have much to do with the Int stat. That's charisma we're talking about. So don't worry too much about it. It really has very little to do with interpersonal reactions. It also has little to do with your character's knowledge. There's skills for that. Basically it may give you some sort of puzzle solving bonus- if the DM feels it justified. Intelligence is a mechanical stat, not a "fluffy" one.
ChaoticIdealism

02-27-08, 01:37 PM
Well human limit is 18 which is genius level. So a 30+ Int character should be able to have tremedous insight and make extremely accurate and almost impossible to follow leaps of logic from simple observations.

The only way that any of us could is pull that off is by metagaming.

Not quite. 18 is genius, but every four levels, you get to raise a stat. So the actual limit is something like 23, for the 20th-level professor with a Nobel Prize in physics. Think Stephen Hawking. (Well, he might be Epic... he's defeated some pretty tough problems. Einstein, too. But I digress.)

Anyway, 30 is still beyond that; but it's not quite as far off. It'll be reflected in your stats, for one thing: With a 30 INT, you're going to have a lot of skill points. You'll know how to do practically everything, and you'll have encyclopedic knowledge of just about every subject available. If you're a spellcaster, you'll be really good at it. You'll probably like solving problems and learning new things; it may be your motivation for adventuring in the first place.

However, unless your Charisma's low, you don't have to play a nerdy character. You know a lot, yes; and you can think efficiently; but chances are you know better than to blast people with big words when you're trying to communicate with them.

If your Charisma IS low, you can try several different routes: First, a shy character. He knows he's very intelligent, he doesn't want to intimidate others, so he keeps to himself. Second, you could be a bit of a jerk with a superior attitude: People who aren't intelligent (and to you, that's most people) don't count nearly as much as you do. Could go for a nice personality flaw for a Good character (who would probably try to be nice to the not-so-smart anyway... if you've read Order of the Stick, think Roy and Elan), or a motivation for a self-absorbed or even Evil one.Third, you could be a sort of savant--explain the genius INT as photographic memory, rapid calculuation, for example, among other things. Savant means having one thing you're REALLY good at, and every other skill falls by the wayside. You're a one-purpose machine... with an INT 30, of course, you will have multiple such skills plus general puzzle-solving ability.

Your DM should allow you to make INT-based rolls to notice or put together facts you've encountered. Expect them to be fairly high DCs--the kind that typical characters with typical INT haven't got a chance of making, but which you'll get about half the time. Expect him to reveal plot points this way; I would, if I were a DM.
trapspringer

02-27-08, 03:36 PM
I was playing a dude with an intelligence of 26. Basically I metagamed a lot and disguised that metagaming as logic. The payoff is in the way you explain the logic and the roleplay surrounding it.

It worked well.
Jezzick

02-28-08, 01:16 AM
Use really big words for really simple things and look at people like they're weird when they don't understand.
Eldritch_Id

02-28-08, 03:05 AM
If you've ever read Frank Herbert's Dune, the go-to when I'm thinking about extreme intelligence are the mentat:An excerpt concerning mentats from reference.com

"...For thousands of years, society considered Mentats the embodiment of logic and reason.

Unlike computers, however, Mentats are not simply human calculators writ large. Instead, the exceptional cognitive abilities of memory and perception are the foundations for supra-logical hypothesizing. Mentats are able to sift large volumes of data and devise concise analyses in a process that goes far beyond logical deduction: Mentats cultivate "the naïve mind", the mind without preconception or prejudice, similar to the contemporary practice of Zen, that can extract the essential patterns or logic of data, and deliver useful conclusions with varying degrees of certainty. They are not limited to formulating syllogisms; they are the supreme counselors of the Dune universe, filling roles as menial as archivists and clerks, or as grand as advisors to Emperors.

A Mentat's capabilities can be greatly increased by taking sapho juice, but using it leads to addiction. Sapho is extracted from the root of the Ecaz tree and its use doubles or even triples the Mentat's already immense processing power. However, repeated use leaves a permanent "cranberry-colored stain" on the user's lips.

Being a Mentat can be a profession in itself, or the discipline can be added to other roles. The ability to be a Mentat is a talent limited to a small number of people; thus, those with the discipline are prized in whatever role they choose..."
Intelligent individuals are distinguished by the results of their actions, not because they necessarily use big words or have an inferiority complex; education, arrogance, and intelligence aren't mutually exclusive traits.

You'll notice, most intelligent celebrities mentioned are experts in a rather narrow foci. I think being a warforged would influence the character's personality towards focusing on war - like a lens on how you look at things (for example, many folks on this board use D&D as a lens to describe real world topics by describing them in 'game terms').

Intelligence means you can pick up things quickly, though, so that's where your intelligence checks matter, but the character shouldn't be able to make bardic knowledge checks without being a bard. You can put 2 & 2 together, but, just like a divination spell, you shouldn't be able to just pop-up answers to questions you don't know. Like the mentats, you could reasonably deduce what the BBEG is up to, but not with absolute certainty.

Just like many of the other posters mentioned, the character's personality should depend, in part, on the other ability scores.

Hope I helped! Have fun!
Darkmatter20

02-28-08, 03:34 AM
I don't know about that, I think some of the traits you mentioned would actually be a mix of very high Wisdom (30+) and very high Intelligence (30+).


Always have trouble separating wisdom and intelligence. Lots of people have different ideas about what each represents and to be honest lots of examples of a single high mental stat in use could be replicated by the other mental stat with different descriptions.


I guess the following might be good examples of extreme Int and normal wisdom.

In front of a pit trap in a goblin cave the wizard reasons that there must be a disarm for the pit trap nearby otherwise the goblins would not be able to cross. So begins looking for switches and stuff but forgets to take into account that the goblins are shorter then he is so doesn't look closer to the ground until 10 minutes later when he realises.

Planning out defenses and thinking up the enemies tactics but ignoring some of the possibilies because the wizard belives that since he wouldn't make such bad tactical choices no one else would either. In order words he has trouble reconciling what he knows and his actions with how other people think and behave.

Figure out that the main enemy is really a succubus in disguise based on observations/information etc and plan for the final encounter with her but forget to tell the rest of your party about your discovery. (Fairly low wisdom)

As trapspringer said metagame and then explain the logic behind it should work for high intelligence characters.
Its worked great for me so far for my high Int character.
Cravin

02-28-08, 06:16 AM
Okay, from the way I understand it, from what I have read, it seems that Int is a very obscure stat. It CAN mean a lot of things. I am going to role play my character as a very smart, but semi forgetful (average wis, but i'll play it up a tiny bit) who can formulate hypotheses well, but that is all they are (I will metagame for this, but explain to my DM what my thought processes are in character, or something like this.) who when telling people his plans, discoveries or ideas, overlooks the most simple basic details, because he tends to forget everyone isn't as smart as he is. He was BUILT very smart anyway, adventuring has just made him smarter. I will also talk to my DM about getti9ng an occasional INT roll to put two and two together, or maybe even get an 'You don't think that would be a good idea.' (something I normally despise.)


Thank you everyone, very much. Your input was highly appreciated, and if anyone has anything else, feel free to add it.

M-Bark asked
M-Bark asked:
Roleplay as if you were a Great Wyrm Gold Dragon: as if you had seen everything in your entire life (however short it is compared to a Great Wyrm), and as if you are the smartest person in the world.

Aside from that, I second Aden and Kapalen.

Also, may I ask how you got that high Int?

First off, Warforged go to middle aged at 1000 Years and then stop againg from there. = D They can theoretically go longer than a GWGD depending on your DM (assuming you don't mind rust)

Also, 35 point buy + 1d8 ability points( I rolled a 7) + 1 Ability point at 4HD + 1 Tome of intelligence +2 (Asdenturing party had found a book they were afraid to read before I came in, when I asked to research it, and read it they were ****** when they found out what it was XD) + 1 Headband of intellect +4
Legdiwena

02-28-08, 12:00 PM
It is by will alone, I set my mind in motion
It is by the juice of sapho
That my thoughts acquire speed
My lips acquire stain
It is by my will alone, I set my mind in motion.

Sorry, couldn't resist.
M-bark

02-28-08, 12:42 PM
First off, Warforged go to middle aged at 1000 Years and then stop againg from there. =D They can theoretically go longer than a GWGD depending on your DM (assuming you don't mind rust)

Also, 35 point buy + 1d8 ability points( I rolled a 7) + 1 Ability point at 4HD + 1 Tome of intelligence +2 (Asdenturing party had found a book they were afraid to read before I came in, when I asked to research it, and read it they were ****** when they found out what it was XD) + 1 Headband of intellect +4

Aha. Wow, age-wise, Warforged really are great then. And did you put 35 points into Int, or less than that? Also, how old is the character, really?
(Because that could be a factor as well. Young smart people tend to be more haughty about it than old smart people, who rather go like "Back in the day, people got a proper education!" Although there still would be young smart people who are a bit withdrawn about their intelligence, especially if part of that intelligence is inborn (which usually means its partially thanks to a mental difference/disorder).)
Vaelan

02-28-08, 05:59 PM
Intelligence determines how well your character learns and reasons.
That's all.


The metagaming approach is flawed.

It treats Intelligence as a measure of how much you know when the true measure of how much you know are your Knowledge skills. Intelligence plays into this by allowing you to put more points into Knowledge skills.

This isn't just metagaming, it is also cheating. They claim that their character knows all of these things then puts their skill points, the mechanical representation of what the character knows, elsewhere. This is a cheap trick to double (at least!) your skill points.

It is also flawed in the way it represents improvements to reasoning ability based upon an increase in Intelligence, but that is a more complex issue that I don't really feel inclined to discuss, considering that my first condemnation is quite enough on its own.
jeremytaylor7

02-28-08, 07:04 PM
An INT of 32? You must be servicing your DM to even be allowed something so ludicrous. When I think of a 32 INT, I don't think of Hawking, or even Einstein. I think of a highly advanced AI inside of an android. Think supercomputer. Think Rainman......

I can understand a 32 in almost every other stat, but not INT. Especially not with a warforged. You couldn't roleplay an INT of 32 because there is literally nothing to compare it to. Even Elminster only has an INT of 24, and he's epic.
Legdiwena

02-28-08, 07:39 PM
Rainman had a wisdom of 3 or 4?
Vaelan

02-28-08, 11:34 PM
You couldn't roleplay an INT of 32 because there is literally nothing to compare it to. Even Elminster only has an INT of 24, and he's epic.
Take a look at what Intelligence means in D&D. You learn and reason well.

Learning well is reflected by skill points. Reasoning well isn't even hard. While an unintelligent person will have trouble reasoning, it only takes a moderate intellect to reason well. All you gain past being moderately intelligent is increased speed in reasoning.

Also, Elminster is an untalented slacker. Start with 18 Intelligence (talented), age 40 years, and get to level 20 and you have 24 Intelligence. If you aren't a slacker you'll have magical items that will bump you above Elminster.
BrianMc223

02-28-08, 11:58 PM
Worth poitning out, for what seems like the thousandth time, that no human has ever seen level 20. Level six is debatable. (That's Einstein and Hawking, level FIVE)
trapspringer

02-29-08, 12:03 AM
The metagaming approach is flawed.


'Course I also had maxed ranks in all knowledges...

...but that's not really the point. There are some things that could be reasoned out that you as a mere mortal can't. Metagaming doesn't necessarily mean "it's immune to fire!," sometimes it means working with your DM to give your character a tactical edge or suggest something or other.

Also, with a high enough intelligence it should be possible to reason anything out (even knowledge). It'd be foundational, for sure, but you auto-succeed on difficulty ten or less knowledge checks, which anyone can make. That means anything that can be reasoned from knowledge checks with a DC of 10 or less is the purview of a character with the intelligence of a demi-god.

To give you an example of this in real life, when Leucippus came up with the idea of an atom, no one had ever seen one. He was just some old greek dude with too much free time; imagine what a deity could pull out his arse given the same information as Leucippus (information which would today be considered comfortably below DC 10).
trapspringer

02-29-08, 12:06 AM
Worth poitning out, for what seems like the thousandth time, that no human has ever seen level 20. Level six is debatable. (That's Einstein and Hawking, level FIVE)

Naw. You seen the math proving a commoner could reach level 20 in D&D? Well modern humans face the same basic challenges in various countries, so it must be the case there are epic level commoners floating around in third world countries.

Also, D&D doesn't really account for leveling up in academia, so I dunno' how you estimate Hawkins or Einstein at level five.
Cravin

02-29-08, 12:48 AM
Wow. thanks for everyone who is still here. I realy appreciate the theories and ideas you guys have put foreward so far. As for The metagamign thing, Basically what My DM has decided is that, on rare occasions when something is happening if I myself don't reason two things that someone of my characters int SHOULD be able to, he will either pass me a note, or ask me for an intelligence check. How does that sound? Also, jsut so you know, I have at least 1 rank in every skill. (a lot more in my int skills = D)
Magrus

02-29-08, 01:06 AM
I've been told I am extremely intelligent by nearly everyone I met since I was first tested to see about entering grade school. Things have changed in the last 10 years due to incidents, but some things I have noticed, personally due to this. Bear in mind, these are simply personal things, that you might use as far as role playing if you choose to pick these up.

1. I am condescending. If I hear something stupid, I correct the person, and I have no consideration for their feelings. Why? An intelligent person will be understanding of their error, and accept that information being grateful for the learning involved. An idiot, well, who cares about idiots?

2. I don't deal with ignorant people who refuse to learn. I ignore them, and if they pester me, I use logic in order to explain to them why they are to be ignored for my own good.

3. My thoughts run at such a fast pace that no one I have ever met can keep up with me if I try to say what is on my mind. I have so many thought processes going on that frankly, they all jumble together, and I jump from topic to topic like clockwork. In my mind, as I am going over each of them at once, it all makes sense. To everyone else? It doesn't, at all, and confuses them. This may be a good point to incorporate.

4. The things I find to be important often others don't even think of. The things I don't care about are often exactly what most people care most about. This could be something for you to role play as well.

5. Often times intelligence has been thought of as insanity by the masses. Going back to point 4, the things that are important to the common folk are completely unimportant to the extremely intelligent. Using logic and applying it to life will generally negate much of the things people do. An extremely intelligent character will be able to use his knowledge to get a good idea of what is to come and say "No, I don't think that is a good idea" and will avoid most things most people do on a daily basis, adventuring included. Unless there is clearly a gain involved, chances are your character won't want to be involved in it.
trapspringer

02-29-08, 12:16 PM
I've been told I am extremely intelligent by nearly everyone I met since I was first tested to see about entering grade school.

As we say on Bullshido, "Video or it didn't happen."

1. I am condescending... it.

Most of that is just indicative of asocial tendencies including introversion and a difficulty empathizing with the people around you. That's got not-a-lot to do with intelligence, chief.

In other words, if the usual way you enter a room is to say "I'm so smart I treat people like dirt," I would suggest that your deviant social interaction isn't caused by your allegedly high intelligence.
Mindolin

02-29-08, 12:31 PM
Make plans for everything. "If we face a creature apparently composed of fire, Mr. Stabby will move approxemetely 17 feet in front of me, to run interference, while Mr. Sneaky stays near me shooting arrows at the beast, while also serving as a line of defense against any who would strike at me while I deal with the beast. Mr. McHealy uses any spells that might aid in taking it down, whether by enhancing us or by disabling it, and I unleash the frost of ages upon him."

Take your allies into consideration for the plans, and know their abilities almost as well as they do themselves. I would suggest that you do not treat everyone like dirt, because an extremely intelligent person knows he can not do everything himself, as potent as his spells are, he can't stop a blade with his bare skin, the barbarian can.
BrianMc223

02-29-08, 08:42 PM
KNOWLEDGE AND CRAFTING

There’s a common fallacy when it comes to D&D, and it goes something like: Einstein was a 20th level physicist. So, in D&D, Einstein – that little old man – has something like a bajillion hit points and you’d need to stab him dozens of times if you wanted to kill him. That’s ridiculous!

The problem with this argument is that Einstein wasn’t a 20th level physicist. A 20th level physicist is one step removed from being the God of Physicists. Einstein was probably something more like a 4th or 5th level expert.

This can be a little bit difficult for some people to accept, so let’s run the math. At 5th level an exceptional specialist like Einstein will have:

*

+8 skill ranks
*

+4 ability score bonus
*

+3 Skill Focus

In the case of our 5th level Einstein, that gives him a +15 bonus to Knowledge (physics) checks. He can casually answer physics-related questions (by taking 10) with a DC of 25. Such questions, according to the PHB description of the Knowledge skill, are among the hardest physics questions known to man. He’ll know the answers to the very hardest questions (DC 30) about 75% of the time.

And when he’s doing research he’ll be able to add the benefits of being able to reference scientific journals (+2 circumstance bonus), gain insight from fellow colleagues (+2 bonus from aid another), use top-of-the-line equipment (+2 circumstance bonus), and similar resources to gain understanding of a problem so intractable that no one has ever understood it before (DC 40+).

(This 5th level Einstein can also be modeled with as few as 5 hit points – 1 per hit die. Even if he rolled an average number of hit points on each hit die (3 each), as an old man his average Constitution of 10 will have dropped two points. With the resulting Constitution penalty, he still only has 10 hit points. This is the other reason why the hit point argument holds no water.)

See.
Minesril

03-01-08, 08:08 AM
[QUOTE=Magrus;15219204]
1. I am condescending. If I hear something stupid, I correct the person, and I have no consideration for their feelings. Why? An intelligent person will be understanding of their error, and accept that information being grateful for the learning involved. An idiot, well, who cares about idiots?

I have met some incredibly intelligent people who have been wonderful teachers; patient, considerate to their student's feelings of frustration when it doesn't come immediately, willing to explain something which is (to them) very simple over and over until the student understands.

Sorry to say it but what you have described seems to me to say more about your personality than your intelligence. Or perhaps the people I have met have a high wisdom to go hand in hand with their brains.
M-bark

03-01-08, 08:30 AM
I've been told I am extremely intelligent by nearly everyone I met since I was first tested to see about entering grade school.

I second trapspringer. Saying you've been told you are extremely intelligent by a lot of people means nil on the internets, and near-nil in real life, unless you have actual proof to back it up, like a certificate or the like. Sure, I could tell you that I've had my IQ tested at the age of 10 and got a result of 157, but who would believe me if I did not hand any proof?

That being said, I must say that a few of the things you said I agree with, and some not. All are personality-based, but some are intelligence-influenced.

1. I am condescending. If I hear something stupid, I correct the person, and I have no consideration for their feelings. Why? An intelligent person will be understanding of their error, and accept that information being grateful for the learning involved. An idiot, well, who cares about idiots?

This is personality. Sure, intelligence-influenced as well, but a smart person will also know that people will get hurt if they say certain things. Having no consideration for one's feelings is more related to bastardousness than anything.

2. I don't deal with ignorant people who refuse to learn. I ignore them, and if they pester me, I use logic in order to explain to them why they are to be ignored for my own good.

An intelligent person can also have great drive to teach others. Sure, they will use logic, but not to point out why they should ignore others. They will use it to point out the errors in what they think is true and try to teach them the right thing.

3. My thoughts run at such a fast pace that no one I have ever met can keep up with me if I try to say what is on my mind. I have so many thought processes going on that frankly, they all jumble together, and I jump from topic to topic like clockwork. In my mind, as I am going over each of them at once, it all makes sense. To everyone else? It doesn't, at all, and confuses them. This may be a good point to incorporate.

Though this certainly does have to do with intelligence, and the OP could try to incorporate this into his game, it is very hard for most people to do, especially if their own thoughts do not have a dozen thought processes going on at the same time.

4. The things I find to be important often others don't even think of. The things I don't care about are often exactly what most people care most about. This could be something for you to role play as well.

This, I second, for sure. Most intelligent people, especially the more - pardon my use of language - "nerdy" or "geeky" ones, have different values, different things they find important. Often the acquirement of knowledge (and more and more and more!) is one of those.

5. Often times intelligence has been thought of as insanity by the masses. Going back to point 4, the things that are important to the common folk are completely unimportant to the extremely intelligent. Using logic and applying it to life will generally negate much of the things people do. An extremely intelligent character will be able to use his knowledge to get a good idea of what is to come and say "No, I don't think that is a good idea" and will avoid most things most people do on a daily basis, adventuring included. Unless there is clearly a gain involved, chances are your character won't want to be involved in it.

Seconded as well. I have often come to certain conclusions that my relatives only came to understand after a ten-minute long explanation, and even then they still did not fully comprehend the conclusion, or how I came to it. Also, intelligent people sometimes may say things (not all of them do) that seem totally random, but behind which lies a certain logic that in some way seems correct, but in all other ways not. Trains of thought go about differently in people of different levels of intelligence. Still, that doesn't mean that less intelligent people are dumb. I've met a lot of people who were less intelligent than I am and they knew certain things I did not.

Take care to remember that "dumb" does not equal "stupid" and "intelligent" does not equal "smart". Even intelligent people do stupid things sometimes, and even dumb people can have a genius thought once in a while.
PeaceReaper

03-01-08, 04:11 PM
Sounds to me like you're not really that intelligent, you're just a social retard with ADHD.
Maybe someone with 30+ intelligence should choose not to socialize with jerks like these.
trapspringer

03-01-08, 04:44 PM
See.

Agree. I'm arguing he was probably a lower level because he probably didn't face many life-threatening situations, which are the only ways a person gains any experience in D&D.

I'd propose most people are level two by the time they are adults, so he'd be swinging more like a:

+4 (int)
+5 (ranks)
+2 (+2/+2 feat)

So he'd be looking at +11 base, so he could spend his whole life working on a thing and pull of a DC 30 something or other (like, I dunno', some kinda' theory of kinship or the like), and in the interim do some other cool stuff like build a bomb out of microwaves (dc 25-ish) or something.

I'm not disputing your claim that what these guys have accomplished is achievable at lower levels, I'm saying they were probably lower-level still.
Hyudra

03-01-08, 08:09 PM
What I'd suggest is playing it like an Ozymandius (sp?) from Watchmen... basically, you're so smart that you can basically figure out the patterns of what's going to happen... like a chess player who's planning a dozen moves ahead.

Ask if your DM is willing to work with you... all your mistakes are intentional, an enemy that escapes alive winds up being a pawn in an ultimate master plan.
M-bark

03-01-08, 08:47 PM
Well, suddenly this thread has gained a lot of importance to me, as I myself now am playing a character with an Intelligence score of 30. I guess I'll start keeping a very close eye on this thread. :)
TheEndIsNear

03-05-08, 04:30 PM
Magrus

I know what you say might be true, I cannot confirm it as I don't know you personnaly. I've known people (me and others) who are a bit like you.

But to me you (in DND terms) have a moderatly high Wis and Int but have Cha as your dump stat.

Unlike you I have a low Wis and high Cha and Int (again in DND terms) so judging by our differences, a character with high Int would have the following traits:

Awesome memory (It has been proven, memory and intelligence are linked, thus 32 Int and 1000 years must account in alot of things seen/experienced and remembered)

Be incomprehensible (sp) in his thoughts, *mumble* "if it's... speed of crea...about 38 seconds... we should start running" (you can RP like that, think out loud but skip sentences *you think faster than you talk, but I guess we all do that:P*)

It would help to know your PC's Cha and Wis...

D-End
StackingZerglings

03-05-08, 07:24 PM
A degree in sudo-science always helps.:D
twad

03-05-08, 08:29 PM
roleplay your character like Carter in SG1, or that similar guy in atalantis..

When starting to explain something, get lost in the massive ammount of technical details, that are all true. Until someone tells you they dont get it.

You can rival a dragon in chess, and general knowledge.

BIG memory. You remember everything. You always have info on basicaly any subjects
Legdiwena

03-05-08, 08:54 PM
roleplay your character like Carter in SG1, or that similar guy in atalantis..

When starting to explain something, get lost in the massive ammount of technical details, that are all true. Until someone tells you they dont get it.

You can rival a dragon in chess, and general knowledge.

BIG memory. You remember everything. You always have info on basicaly any subjects

Just don't actually beat the dragon if chromatic, they're sore losers.
M-bark

03-06-08, 02:37 AM
Awesome memory (It has been proven, memory and intelligence are linked, thus 32 Int and 1000 years must account in alot of things seen/experienced and remembered)

They are certainly linked, but people who are really smart can be really forgetful too, especially once they hit their elder years. Still, for roleplay in DnD, great memory would be good (although the ability descriptions in the PHB would make that fall under Wis, actually).
High Octane

03-06-08, 03:30 AM
Theres a thousand different ways to roleplay 30+ int.

For example, Q from Star Trek would most likely have above 30 int, but the way he talked and acted was in fact immature, condescending, and even childish, but had an amazing ability for recollection and understood far more about the universe than any human could even comprehend.

On that note, Data from Star Trek ALSO would have close to 30 int, but he expressed it in different ways, being able to recall facts and figures in an instant without fail, able to calculate with computer speed, and expressed an extensive vocabulary and perfect grammar.

In a much more morbid note, you could also have someone who understands the universe so much that it drives them to insanity.

As for memory and intelligence being linked, yet smart people being "forgetful", they arent. They are inattentive and tend to get lost in thought. That's Attention Defecit Disorder in a nutshell.

At any rate, high intelligence indicates a high amount of either knowledge, or an extensive ability for deductive and calculating ability. Keep a calculator handy and have your character make lots of calculations in his head that would take a normal human a while to calculate.

Is your character high in charisma? If he is mid to low, he may have a tendency to use a lot of "long words" or advanced vocabulary, enough so that people can barely understand what he is saying.

If he has a HIGH charisma, his high intelligence would compliment it by adding words to his vocabulary that are poetic and aesthetically pleasing. He could also have memorized philosophy and poetry so as to impress whoever he is talking to.

High Intelligence doesnt even HAVE to be expressed in every move and sentence your character speaks though, remember that. Your character doesnt have to say, cstart talkin g about quantum physics during breakfast or repeat the laws of thermodynamics during a battle. 95% of the time, your character will talk and act normally, only showing his intelligence when there is something he is asked or something that is relevant that he is relatively certain his friends do not know.

Unless you want to add some character quirks (Like Data's tendency to give an encyclopedic style descriptions of things when someone explains something to him.), he would act normal until something tested his intelligence.
BrianMc223

03-06-08, 11:29 PM
Autohypnosis is a Wis based skill, and as far as I know the only skill that sets a dc for remembering something. Just thought it was worth pointing out.
WolfHati

03-07-08, 07:00 AM
I think if there was one trait that would characterize an "intelligent" person in my eyes, it would be the constant desire to learn more. Nobody becomes incredibly strong or swift by sitting around on a couch all day. Sure there are people who are very strong without ever doing much exercise, simply due to who they are, but they are hardly ever going to be anywhere near the best.

So an intelligent person would be more likely to ask questions about any situation they are in trying to get a good picture. Doesn't have to be particularly smart-sounding ones if you're direct and to the point, or possibly vague. Your character may simply assume that everyone knows the basics of the subject, and be asking for more information, and therefore become flustered when someone responds with the basic information when he figured that everyone was assumed to know the basics and his general question was a request for something more.