How to roleplay a constitution of 13? [Archive] - Wizards Community

Post/Author/DateTimePost
Kala2000

01-16-08, 07:26 AM
discuss
Shadowshimmer

01-16-08, 07:51 AM
Hmmm, may need a little more info. Like race, gender, class. Isn't 12 the average for a human so 13 would not be horrible but of course if you playing a Dwarf fighter you may be like the boxer who fades in the early rounds. If it is a Dwarf or Half-orc, you could act like a bully with intimidation but then when it comes down to a big fight you could be like "Hey, can't we just get along?" and be more of a comedian like a Jack Sparrow type.
Dunsel

01-16-08, 08:06 AM
No need to roleplay a constitution of 13. It just is.

From the SRD - other than being above average in health and stamina, no much here. Typically, there is no role-playing option for this stat, just an ability check or a save. Concentrate on other stats or personality traits.

"Constitution (Con)
Constitution represents your character’s health and stamina. A Constitution bonus increases a character’s hit points, so the ability is important for all classes.

You apply your character’s Constitution modifier to:

Each roll of a Hit Die (though a penalty can never drop a result below 1—that is, a character always gains at least 1 hit point each time he or she advances in level).

Fortitude saving throws, for resisting poison and similar threats.
Concentration checks. Concentration is a skill, important to spellcasters, that has Constitution as its key ability.

If a character’s Constitution score changes enough to alter his or her Constitution modifier, the character’s hit points also increase or decrease accordingly."
eamon

01-16-08, 09:12 AM
discuss

...

That's a joke, right?
zioth

01-16-08, 11:17 AM
Really play into your slightly-above-averageness. Make a point of sneezing less often than other characters, and make sure to climb and swim for that extra two rounds. Occasionally hold your breath for a little longer than other people, and be the third to volunteer (after the barbarian and fighter) when it comes time to walk through a dust storm or equally mild hazard. And always step up, and then change your mind and step down, when it comes time to exert yourself in a real feat of constitution, like a really long uphill race-walk.
nightwyrm

01-16-08, 11:51 AM
...

That's a joke, right?

I think he's making fun of the "how to roleplay charisma X" threads. I actually wanted to do something similar myself several days ago. :D
Master_Vega

01-16-08, 11:51 AM
...

That's a joke, right?

I'm pretty sure it is, what with the "How to play X-number charisma" threads floating about.

I think it's funny. :P
Cowczar

01-16-08, 02:08 PM
Lately, I've been fighting the urge to post, "How do I roleplay a resistance to acid 10?" or "How do I roleplay a spell-like use of dancing lights 2/day?"

If this is serious, I suggest you take it up with this guy :coolcthul.

He'll learn ya real quick.
nightwyrm

01-16-08, 02:31 PM
Lately, I've been fighting the urge to post, "How do I roleplay a resistance to acid 10?"

You like to take showers in chemical plants and eat really sour stuff. :P
wizarddog

01-16-08, 11:12 PM
You can drink 3 more drinks than the average human before flirting with the Half-Orc warrior maiden. :drool:
Mock26

01-16-08, 11:50 PM
Look at the fit people around you (not body builders or professional athletes, but just people who are physically fit). They would have a constitution of around 13. Just don't look at most of the people who play this game, who would probably have a constitution of 8 or 9.
Orchomenos

01-17-08, 10:58 AM
After taking a punch in the face, yell: "It even didn't hurt, you wimp!"

But after the third punch in the face, yell: "Eek, go easy!"

After all, you have Constitution 13, not Constitution 32!