| Post/Author/DateTime | Post |
|---|---|
| masterchief_wizard11-25-06, 03:55 PM | I have looked in every player's handbook i can find, and can't find the section on leveling your char, if there is one. Is the leveling aspect controlled by the DM, or is there a specific way? If you have an answer, i would appreciate a reply. |
| leather_book_wizard11-25-06, 03:59 PM | :confused: There's an XP table very,very early in the PHB..... |
| masterchief_wizard11-25-06, 04:00 PM | Can you tell me which version? |
| masterchief_wizard11-25-06, 04:03 PM | Can you tell me which version? oh yes, and does it tell you how much exp you need to level up? |
| edit1311-25-06, 04:04 PM | Can you tell me which version? The Dungeons and Dragons Players Handbook 3.5. Page 22. Bottom Right. Yes, that's exactly what it does. Isn't this the kind of thing that your Dungeon Master should be holding your hand through? |
| masterchief_wizard11-25-06, 04:06 PM | That's why. I couldn't find that version. Also, I'm new enough that I really haven't found a gang to play with. We've got me, one of my cousins, and my sister. We are all new, really. And looking for a couple more people for our group. We've played a couple of games, each of us taking a turn DMing. But we've never really fought. |
| leather_book_wizard11-25-06, 04:07 PM | Yes, if you're very very new, then you shouldn't have the PHBII. THat will lead only to confusion. |
| masterchief_wizard11-25-06, 04:10 PM | Okay, thanks. |
| edit1311-25-06, 04:13 PM | That's why. I couldn't find that version. Also, I'm new enough that I really haven't found a gang to play with. We've got me, one of my cousins, and my sister. We are all new, really. And looking for a couple more people for our group. ... If you don't have the player's handbook, how are you playing at all? It's one of the two books you need to play the game. Are you using an earlier version of D&D? Yes, if you're very very new, then you shouldn't have the PHBII. THat will lead only to confusion. What are you talking about? I was very clearly referring to the Players Handbook version 3.5 I didn't even mention to PHII. Right now you're confusing me, so, you're probably not doing the OP any favours either. |
| leather_book_wizard11-25-06, 04:39 PM | What are you talking about? I was very clearly referring to the Players Handbook version 3.5 I didn't even mention to PHII. Right now you're confusing me, so, you're probably not doing the OP any favours either. I was referring to him asking which version of the PHB it was in. I was not reffering to you at all. |
| Azezel11-25-06, 10:16 PM | How to level your chartacter: First - I like to laminate a Character sheet and write on it in dry-erase pen - it makes modifications very easy. If you havn't got a laminated sheet I strongly suggest you fill out a fresh sheet every level-up. (Keep the old ones, they can be useful in case of level drain, or just for nostalgia). Anyway... 1) write down at the top of youe sheet your new class and level (something liek 'Fighter 2' or 'Fighter 1/Rogue 1') 2)Next, consult the table on p22 of the PHB. Are you getting a feat or an ability bonus this level? IF you get a feat, we will deal with that later. If you get an ability bonus - add it now, before you do anything else. 3)Next, determine your new Base Attack Bonus and saves. These are both listed on the table apropriate for your class (If you are multiclassing, only use the table for the class you are increasing this level) and add the information to your character sheet. 4) Determine how many skill points you gain (Class skill point alotment + INT modifier) and buy ranks in skills. 5) Determine which class abilities (Sneak Attack, Rage, Smite Evil etc) you gain, if any, and add them to your character sheet as appropriate. (Not spellcasting, that comes later). 6) Now select and add any feat(s) you might gain this level - this is step five because some feats require a minimum BaB, Skill ranks or Ability. 6) Sellect any spells you may gain at level up (For example, Wizards gain two free spells of any Spell level they can cast, every time they gain a new Class level) 7) Finally, roll your Hit Die and add your CON modifier, as well as any bonus from feats such as Toughness or Improved Toughness, and add the total to your max hit points. It is slightly more complex than that sometimes, but that is the basic method. |
| jeffepp11-26-06, 02:07 AM | I so wish that there was a worksheet for 3rd ed like there was for 2nd. That was a very handy thing (until they revised the books and changed all the page/table numbers). |
| DecapitateNecKs11-26-06, 09:02 PM | 1) write down at the top of youe sheet your new class and level (something liek 'Fighter 2' or 'Fighter 1/Rogue 1') Maybe a newb question, But if you pick 2 classes fighter 1/rogue 1(or any of them) how do you determine which skills are given to your character, Is it half for each class? Or is it the same? Another question which is in the same type of catogory is how do people make classes/races, How do they determine the stats of these things, Is there a certian list they follow... For instance lets say someone wants to be a half dwarve half human(if possible I dont know) Which racial features are given to the dwaran(or Humarve), and which are left out? and how is it determined... Thanks... |
| Drucilla_Rocks_my_Socks11-26-06, 09:28 PM | You gain extra skill points for the class you gain a level in. So lets say your an Int 10 Fighter multiclassing into rogue. You have 8 skill points (2x4...4 for first level, any other level of fighter would just be 2 for fighter) skillpoints at first level to spend on fighter skills. If you want anythign not on the fighter list, each rank will cost 2 skill points, not 1. You can only spend a maximum of 4 ranks in a skill (your level+3). When you gain a level of rogue, you gain 8 skill points (8 for rog) and you can add them to any rogue skills. If one of your rogue skills is also a fighter skill, you can add one to it, making it 5 in total (class level+3). You could as manny points to your non-fighter skills as you want, so long as nothing excedes 5 skill points spent. |
| Azezel11-27-06, 07:43 AM | Exactly. In 3.0 class levels are gained independantly. If you are a first level Fighter, and want to become a Fighter 1/Rogue 1 (total level 2) you simply add the first level of Rogue to your abilities. You keep all the Fighter abilites you already have - but gain no more. You gain all of the abilities of a first level Rogue. In other words, a Fighter 1 will have a Fighter bonus feat +1 BaB and a +2 Fort save and 8 skill points (2x4 since you gain four times as many points from your very first ever level). At level two he becoms a Fighter 1/Rogue 1 - he gains no Fighter abilities - but does gain a +2 Ref save, 8 skill points (the rogue gets 8 points and they are not multiplied since this is your second total level, even though it is your first level of rogue) Trapfinding and 1d6 Sneak Attack. As for Creating races or Classes... Don't. No, seriously, it is no job for new blood. To this day there are people who are convinced that Dwarves are unballenced and that WotC got it wrong - same goes for Cleric and druid classes. Creating a ballenced new race or class is damned difficult - give yourself some time to get used to the game first. Oh, and welcome aboard... |