I have a question, about Paladins. [Archive] - Wizards Community

Post/Author/DateTimePost
Azhielle

12-08-07, 12:23 PM
This is my first time here, and I have not played D&D for a long time, barely a month or two, but so far I am loving it. I attempted to DM but it failed since I knew little to nothing about that game So me and my friends found another person to DM and I am now going to play a character. Onto the good stuff.

I wanted to play a Paladin of Slaughter, mainly because our group has two "healers" and I believe it needed to have some more damage output. I've been wondering though whether or not it would be good to multi-class a Paladin, cause it seems at level 7 +, you have all the paladin skills, except for the Cause Disease/Smite Good bonus, and of course Touch of death (Or whatever the Lay On Hands comparison is) which all of course become stronger as the Paladin progresses, or have more uses. I was thinking, that at Level 10 (Or 7), If I should multi-class into a Pious Templar, they seem to be very good in melee combat, with a few more spells I could choose from the Blackguard list, plus they have all the Fighter feats I could choose from. Please give me your insights, whether or not i should just see the Paladin of Slaughter to the end or multi-class into a Pious Templar...or any other classes I could multi-class into! Also, I dont have every book at my disposal, so links, and information (even if its just basic) would be very helpful, since I will be able to get the books in my possesion soon enough. Thank you alot!

Oh, I forgot, Sorry if I mispelled, or just plain forgot to put something in or anything, as stated above I am new to D&D, so try not to laugh at my ignorance
CryoSilver

12-08-07, 02:10 PM
Paladin of Slaughter is CE, right? So you can't multiclass into regular paladin, because you need to be Lawful Good.
Grumman

12-08-07, 02:12 PM
Just a quick question: does everyone else know you're playing a CE anti-paladin? It could be a spanner in the works if the other players or the DM are expecting a neutral-or-better party.
CaptainPicard

12-08-07, 03:25 PM
Even if it IS an Evil game, don't play a Paladin of Slaughter. Their code is ridiculous and you're pretty much required to be comically psychopathic or lose your class features. In the game I was in that had one, the Drow Cleric and the Vasharan Wizard thought the guy was a psycho. That should really say something about it.
Azhielle

12-08-07, 03:47 PM
No one answered my question lol.... Naw i'll probably be paladin of Tyranny because slaughter is a bit like "omg", but still someone answer the question...which was about multi-classing or not!
Entropy_Judge

12-08-07, 07:38 PM
No one answered my question lol.... Naw i'll probably be paladin of Tyranny because slaughter is a bit like "omg", but still someone answer the question...which was about multi-classing or not!

Paladin of Slaughter is CE, right? So you can't multiclass into regular paladin, because you need to be Lawful Good.

He did. The only things I can think of would be other classes with Good or Lawful alignment restrictions.
A_Ninja_Errant

12-08-07, 08:34 PM
Do you care about your mount? thats about the only thing I see holding you to a tyranny paladin past about 5th level. Oh, yeah and if you take blackguard Prc I believe that will improve....not too sure how Blackguard interacts with the variant paladins though...since the Blackguard was written prior to the existence of the variant Paladins.
Kensai (Complete Warrior) could be a good choice, focuses on the lawful aspect, gets some pretty good stuff(a self-powered magic weapon that levels with you for one, as well as the ability to use concentration instead of Reflex at 5th level.)
Pious Templar as you mentioned looks pretty good, and if you wanted you could make Warpriest work pretty well I think.
I wouldn't recommend any of the base classes(at least from core) for multi-classing.
Of the three I mentioned Pious Templar will give the most spellcasting, You'll get your 4th level spells, as a Blackguard, by around 12th level.
Warpriest will give you 2nd level spells as a tyranny paladin at 15th level. Kensai will ditch spellcasting entirely.
Pious Templar gets Mettle at first level which rocks a whole lot, but not much else.
Warpriest gets some bonus domain stuiff, and a lot of party buffs, so more suited to a leadership type.
Kensai is very self-focused, kinda a martial artist type, only you can use your choice of weapon.
Pious Templar looks real good, but keep in mind it does link you to a specific temple site so you can only go off adventuring if it benefits your temple. Or if your DM allows you to take a very loose interpretation of "defending your temple"
Warpriest is only a good choice if you want to raise an army(which I can see a Paladin of Tyranny wanting to do)
Kensai is my personal pick, you get a duty, but you could easily make it to an ideal and just use the same ideals as your Paladin of Tyranny has.
In the end though it depends on what you want, if spellcasting matters a lot to you, take Pious Templar. If you could care less about spells take Kensai.
Or, if you want to be a munchkin about this, take one level of Pious Templar and then go with either of the other two. :D
danielinthewolvesden

12-09-07, 01:22 AM
For your first campaign, do not play a Evil PC. Go for something Good.
BaseDeltaZero

12-09-07, 03:55 AM
Ah, evil can be fun for a first campaign, as long you're not crazy about it. My first campaign had an entirely CE party. We would go around killing things pretty much for the heck of it. I was a dwarven (actually, Maeluth) cleric with a two handed warhammer who basically acted like a Khornate Beserker.

It did eventually devolve into a free-for-all, but even that was fun (I Dismissed the rogue!)
danielinthewolvesden

12-09-07, 12:47 PM
Ah, evil can be fun for a first campaign, as long you're not crazy about it. My first campaign had an entirely CE party. We would go around killing things pretty much for the heck of it.

It did eventually devolve into a free-for-all, but even that was fun (I Dismissed the rogue!)

Exactly why you should NOT play Evil as your 1st campaign. All Evil Campaigns can be a fun break from Heroic games- for a group of experienced and mature players.
BaseDeltaZero

12-09-07, 09:33 PM
Eh, it makes a good excuse to go around killing things and taking their stuff without any particular reason, which is pretty good for a basic introduction to the mechanics.
A_Ninja_Errant

12-09-07, 11:55 PM
Exactly why you should NOT play Evil as your 1st campaign. All Evil Campaigns can be a fun break from Heroic games- for a group of experienced and mature players.

Because he might have fun? Or because the rogue might get Dismissed? The guy you're replying to said he had a good time, and it was his first campaign, so I don't see your point.
On the other hand I do agree that evil is probably not the best option for a first go around; however, thats not what the OP asked for, all he wanted was some character building advice. I take it from his posts that the rest of the party is already evil, or close enough, so I don't think he really has much input on that....