| Post/Author/DateTime | Post |
|---|---|
| DrakeRunner01-04-04, 12:21 AM | Okay, I'm getting bugged to play in a game. I don't want to come up with a character, and was going to turn him down. Then a friend of mine who is playing suggested I play as his intelligent sword. What do you guys have to say on this? |
| fractal01-04-04, 12:26 AM | That could be fun, but you might find it difficult to find opportunities to actually take many actions or make many decisions. At the most, it seems like you'd just be an advisor to the character wielding you. Of course, I suppose your DM could have you get separated from your wielder, and picked up by a succession of lower level npcs. You would have to manipulate/compel them into wielding you in fulfillment of your goals (returning to your original owner?). But I wouldn't bet on it. This role seems best if you really just want to be a source of clever repartee. |
| Ace-High01-04-04, 12:26 AM | I suppose you could do that, although you couldn't really do much but watch the action and express your opinion to the party. You could also choose when you want to use the sword's abilities, but they are usually pretty straightforward anyway. I guess if it's just limited interaction you're going for, then why not? |
| Wizard01-04-04, 12:50 AM | I know you don't want to build a character, but if you did, it could be someone who's been trapped in\voluntarily transferred his\her essence into the sword. First part of the game could revolve around finding you a body. Reincarnate, anyone? |
| DrakeRunner01-04-04, 12:55 AM | He brought up an interesting suggestion... Dancing. |
| Thorak01-04-04, 02:48 AM | In addition to any dancing abilities, the DM should give you (the sword) a whole passel of nifty little abilities. Now, this would be unbalancing if it were just a magical sword the fighter had, but the sword is a character unto itself. In this case, I'd say the fighter-type gets to swing you, and ask you REAL nice to pretty please turn Flaming to fight that troll. And if you're miffed at him, you don't. Other nifty things could be bits like Levitate (sword only, though others can hang on), etc. Or, worse, if you actually want a playable character with useable abilities; make a bard encased in a sword. Slap your proficiencies in singing. Then, take the Eschew Materials feat. Now, if one of your abilities is Dancing, you can pull off somatic and verbal components all on your lonesome, as long as you're not being used to whack things (though you might still be able to pull off verbal-only spells with a concentration check, DM's call). If you're not doing the dancing bit, ask the DM to grant an exception on the somatic components while you're a sword. Now, you can cast spells, use bard-song, and bardic knowledge. Even fight in a limited way with yourself. All in all, could be a great deal of fun. |
| Salla01-04-04, 03:28 AM | Welcome to Corneria! |
| fractal01-04-04, 05:11 AM | I like swords. |
| Raymond_Luxury_Yacht01-04-04, 05:36 AM | SWORDCHUCKS! |
| Dr. Jubal Harshaw01-04-04, 11:56 AM | You like swords, eh? Well how would like a STAB IN THE FACE! (heh heh heh, I'm so good i make myself laugh. I think I'll write that one down...) |
| DrakeRunner01-05-04, 06:08 PM | Hmmm.. What kind of enchantment would it be to grant the sword the power of flight or levitation, only to itself? |
| Sid_Patterson01-05-04, 06:17 PM | If you're not into playing enough to even attempt to draw up a character, I'd bet you're not going to have much fun. There are many hobies in this world, find one you like and move on. Much luck. |
| DrakeRunner01-05-04, 06:39 PM | Hey, I love D&D, I just don't want to work up a character this time. |
| gleep01-06-04, 12:03 AM | Heh. Read "The Adventures of Monty Haul #5: Monty Strikes Back" by James M Ward. It's in an early issue of Dragon (might've even been called The Dragon back then). Fun stuff, including an intelligent sword run by a player. --gleep |
| KAPtain Braindead01-06-04, 01:53 AM | Try adding a wild personality quirk or two. Think about how you would like going thruogh somebody head first. Are you a neat freak? Does you owner take proper care of you? Complain loudly when he doesn't. Actually, this might not be correct. Where are your "eyes"? In the hilt or at the sword's tip or someplace else? Do you ge dizzy when held upside-down? Which direction is upside-down for you? This might have some potential side effects, such as a penalty for spot checks. So answer carefully. |
| David77701-06-04, 07:54 AM | Character Name: Swordopolis... and the eyes are behind the glasses :looloo: and say anoying things like "can we kill something now?" |
| Rian Lightblade01-06-04, 12:27 PM | While the concept has potential for fun in the short term. In the long run playing a tool will probably suck a$$. If you really don't want to play, then don't play. You'll have a lot more fun doing something, anything, if it's something you WANT to do. And the group will have more fun with player who wants to be there. |
| Millennium01-06-04, 01:26 PM | There's not a lot of opportunity to do very much as a sword, is the problem. A dancing weapon might work, though everdancing (from the ELH) would work better. You could go really nuts and be an intelligent Everwhirling Chain from the ELH (+4 keen defending everdancing spiked chain of speed, if my memory serves), but your DM would have to be insane to actually allow any of your characters to use you as a weapon. |