| Post/Author/DateTime | Post |
|---|---|
| Hideous Phidias10-11-07, 05:15 PM | I was planning to take a cohort at ninth level but I can not seem to find a good fit for my character. First let me ramble a bit about the party and campaign. The campaign is a city which is taking place in the city of Ptolus, the test campaign made by Monte Cook. The party is made up a fey (Spring heel) which acts as the rogue or trap finder. There is a Dragonkin Sorcerer that specializes in defense spells and buff spells. The third member is a urban druid tibbet, he is a gunslinging shape shifter the fills the healer role. The last full time member is me a Whisper Gnome rogue/swashbuckler daring outlaw build. I fill the fighter role, as well as a second rogue when time is short. We have two guys that are in and out of the campaign a warmage and human samurai. I was think either a fighter type or another caster would be good for the party. My first thought was maybe a cleric to help undead but the last three battles we had were with undead and we killed a$$. So I think maybe an arcane caster would be the best way to go. But I don't want to step on the toes of my sorcerer friend. He thinks an attacker would help out but id the warmage cames back then what good is that. A wizard seems to the way I am thinking of going with this idea. The second idea was maybe a barbarian. I am the main fighter so no one to **** off with this chose. The samurai said that he is moving to across Lake Champlain so it is to long of a drive for the game. I was also thinking of maybe a class that combines of the two idea or a multi-classed character. So if any one has any ideas I would love to hear them. |
| wizardguy200310-11-07, 11:40 PM | How about an artificer? He can fill in for a wiz in a pinch, and also supply the part with temporary magic devices and such. Think of the gadgets he could build for your rogue as well. |
| DrMorganes10-12-07, 11:56 AM | Second vote for artificer. The magic items he can create, coupled with the apparently high numbers of UMD-having PCs, can help boost the party in a lot of ways. I suggest a warforged artificer; the racial substitution levels make for some seriously nifty combat-oriented support options. However, your party is a bit light in full-on arcane offense. A wizard with a taste for offensive spells won't step on the sorcerer's toes, and since you say you can't count on the warmage to show up I doubt anyone would be upset. Playing one of the specialist variants (http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm) could make for an interesting cohort. He's still useful to the party, but can be designed in such a way as to completely avoid overlapping with the sorcerer and warmage. |
| Hideous Phidias10-12-07, 12:14 PM | The thing is I don't really mind paying for magic items. Our party tends to rack in the gold and paying full amount for something is a good way to keep the party from becoming to powerful. I also based the character around one magic item, the rod of deadly function out of the Dragon magazine compendium. It is like the evil rod of lordly might. I got it a little while ago and already added to it. On the other hand the fey and I have started a collection of eternal wands. I have about 18 most zero and first level. I wanted to stay away from the item crafting type of NPC because my party will abuse the hell out of them. It is not a bad idea because we do have a house with in the city with a workshop already set up and we are on good relations with the artificers guild. An d an artificer would not leach XP from the party if he is crafting half the time. I think I will back burner the idea. |
| LSMFT10-12-07, 02:06 PM | Bard: They are like the quintessential support characters. He's not going to be "stronger" than any of the other characters in their niches. He can buff, support, fill in as a back-up healer, give everyone bonuses with his bardic music and he will be a good way to access information with his bardic knowledge. |
| KoreKore10-12-07, 02:40 PM | go crusader they can do buffing/fighter roll and do healing in combat. |
| danielinthewolvesden10-12-07, 02:51 PM | I just did up a Pixie Healer. I was thinking of a Psudodragon Dragon Shamam. My last cohort was a kobold Cl1/r5or6/Skullclanhunter. |
| Voran12-07-07, 08:55 PM | Thread kerzap. Cohorts can have a couple approaches, and it depends on whether you have a static home base or not. If not, you're best off doing a traditional view of "What sorta support can the cohort offer?" A cohort in this case is more fragile than you, being 2 levels lower, so front line fighter or coverage is a bad idea, but 'back row' support is cool. Healers, buffers, secondary nukers (like Warlocks) etc. This can change a bit if you have a static home base, like a stronghold you've put together. In this case, it may be useful to consider what sorta cohorts would make good "Base Defenders" and "Workers". In this case, you essentially make an NPC party that can hold the fort while you adventure, and manage your other followers. You'll need to take them adventuring from time to time to keep their levels up, but otherwise it'd be fine to let them manage your holdings. In this case, you'd also be focusing less on 'back line supporters' and more with moneymakers, magical crafters, etc. |
| VulcanStormwrath12-07-07, 09:09 PM | Duskblade. Perfect bodyguard/fighting companion. |