| Post/Author/DateTime | Post |
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| BraveToaster03-07-06, 05:01 PM | Alright, I hope this is the correct place for me to be posting this, but if it's not..meh. But anyways, I am new to the D&D world, seeing as this is the first game I have been in. We have had a good 10-15 sessions sofar but the thing is, I am playing with kids who have been playing for a good solid 8 years or so. And the thing is they expect me to be good at a bunch of things, like how to level up (which I really have no idea), how to fight with my character ( A level 15 Spelltheif), and mostly roleplaying! Roleplaying is what I have the most trouble on, and basicly, I want some good pointers on how to, I am good friends with all the people here, and I just can't seem to pull things out fast enough. It takes me a while to think of things to say. So if anyone out there can help me, please do! Thanks again... |
| Vennettai03-07-06, 05:21 PM | they should be patient period. if you are having trouble with some things they shouldnt get upset. i mean for the betterment of the group they should be helping you out. now some people probly would think im not qualified to give advice but oh well. as for roleplaying i havent played a spelltheif but im gonna give you a tip to what i do to get into the charecter i play. i start with backgroup first just give yourself something slack like he was born here. then just start adding. and thinking about lots of stuff thats happened to him or her. also read up on the race your playing and the class your playing that helps to to know the mindset of the class. even though there are exeptions to the rule almost always. page 21-22 and page 58 should be all you need to figure out multiclassing and reguler lvling. as well as the book the prestige class comes out of. im sure other people will give you other places to find info on it. after 3-4 years of playing i still had questions about lvling. anyway good luck just enjoy the game. thats what it was created for |
| Azezel03-07-06, 07:19 PM | You picked a hell of a class mate. If I were your DM I would have strongly recomended that you not play a Spellthief as your first character - especially at level 15. Something like a fighter or Barbarian is simpler. Nevermind - I cannot really help you rp - this is something no man can do for you. I can however, help you level up. First, determine your abilities. You will have noticed that you gain a new ability point every four levels (4-8-12-16-20). So you will get one when you hit your next level (16). A Spellthief's primary abilities are Dexterity, Inteligence and Charisma - so you should probably put your point in one of these. Second, roll your Hit Die - for a Spellthief this is a d6, and add your Constitution Modifier to the result. The reason you do this after determining your abilities is because your Constitution might have increased! Add the total to your hit points - don't forget to include an aditional +1 if you have the Improved Toughness feat. Next, determine skill ranks. A Spellthief gets 6 points, plus a number of points equal to his Inteligence Modifier. Distribute these points as you see fit amongst your skills. Remember that a Class skill can never have more ranks than your level+3, and a cross class skill can only have half this figure, and it costs two points to buy a single rank in a cross class skill. Again, determine skills after abilities because your Inteligence may have increased. Next, read off your Saves and Base Attack Bonus (table 3-1 on Page 18 of the Complete Adventurer) and write these on your sheet. Note which special ability you gaine this level and read it's description - you might like to jot this down on a peice of paper and staple it to your character sheet for quick reference. Now work out which spells you want - as a newb I strongly recomend you ask for help in choosing your spells - some spells look good on paper but are actully rather poor, and some are the opposite. Spellthiefs get so few spells that it is a real pain to find oneself lumbered with a turkey of a spell. Work out the saves for each spell level - including the bonus for any appropriate feat. (10+spell level+Charisma Modifier+Feat Bonus). Now work out your spells per day according to table 3-1 on page 18. Don't forget that a high Charisma can give you one or more bonus spell slots. The last thing to do is determine feats. The reason this is done last is becuase some feats have pre-requisits and these prerequisits can be Abilities, Skills, Special Abilities, Base Attack Bonus or other feats (and sometimes something else entirely). Like your special abilities, you might want to write down the effect of the skill, if it's effect is not included in any of the other information on your sheet. For homework read pages 7-22 of your Player's Handbook - and then slap your DM, because it's not Azezel's job to help you with these things, it's your DM's. As always, the boards are here for the new guy... |
| BraveToaster03-07-06, 11:24 PM | Thanks. I appriciate the help from both of you guys. I will totaly give him a good smack.... :) |