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| Darryl_Licke02-29-08, 02:00 PM | Lil recap: So it seems our recent forray to save a town being attacked by orcs kicked off a orc war and we accidently killed this dragon that is like the great grandchild of some great dragon. Since then...we;ve killed quite a few more and one of group made a cloak out of the grandchild of the BBEG (the one we know of). Since then we spent a good amount of time in town doing some plot hooks in town while the next arc of our journey gets set up. Well during this time a lot of people finalized prestige classes they wanted but one key issue that was interesting was that a crystal ball was due into town and every character had a plot hook specifically for them set up such that we had to resolve who was going to get it. I specifically wanted it so I can get into the shadow guild. Our fighter had to get it because we owed a debt a temple that in actuallity turned out never to have been written down on the books so we were asked to assisinate a respected mage. Another option was just to sell it and we get a cut for escorting it in. This is where the conflict comes: -the sorceror wanted the cash. -the fighter wanted to kill the mage because we had a debt to pay -I wanted to give it to the shadow guild. The problem comes from few wanting to acquieces and comprimise so everyone can get what they want their character to do plot wise done. My idea was this: before we commit to any one thing we get more information about all the options that could make us wanted criminals (another plot hook by the way...seek and capture/destroy another adventuring company). We do this and we find out that we indeed have to kill the mage and the shadow guild was not waivering in anyway what soever as the entry requirements into the guild. Now the contentious situation originates with our fighter: when he learned that he had to kill the mage he immediately agreed and was quite adamant about getitng it doen inspite of the fact that a temple just asked him to commit a crime. At times he got so angry that he threatened to go do it by himself. It took 3 gaming sessions (each roughly 4 hours each while doing other things in and around town) to convince him that it's probably a bad idea to just galvant around to kill the mage since we are supposed to be LG. Now I pretty much said screw you to the guild when I saw how we were being put against all these different groups because I'd rather have assasins and rogue clerics on my case then high level wizards. Eventually, I was out of town for this session, it was decided to just escort the mage into town. When they arrived the fighter was given a cold dose of "you woulda died rolling solo". So the crystal ball was safely escorted into town, sold, and we got our finder's fee. Well the one plot hook we stuck to was the *****s getting killed. The Ladies guild is allied with the Shadow Guild so I was thinking that my Dm was giving me a 2nd shot at getting in the guild because we went a different way. Now it doesn't seem that way...because when I brought up that I will make sure that the person responsible for killing the *****s I figured I'd get an invite. No such luck. Also while in town two of our PCs got their prestige classes finalized whcih require us to go to certain places in the world to meet certain characters. The mage: needs to go a ancient dragon to get inducted the fighter: has to go the dwarf compound in the mountains. Now I'm fine with all this but then again I'm not. I can work out some of my plots while doing all this (ask the ancient dragon questions, seek out the stone elves near dwarves). At the end of this though I get the impression that I'm getting railroaded by not only my fellow PCs but the DM as well. I say this becase the prestige classes for the sorceror and the fighter call for my compliance to their plots but when it comes to my own plots I get a seemingly big fat no. How do I deal with a player who does not think of anyone but himself, not as a PC either, as a player? This is the fighter. He seems to have a tendency to be extremely selfish when it comes to playing the game (and in general). How do I deal with a DM that seemingly railroading me and not allowing me to enjoy plots I want yet is allowing others to do the exact opposite? I want to continue playing but it's starting to grate on me. |
| Talisman02-29-08, 05:39 PM | Talk to the GM. Email him, or phone him, or whatever. Explain that, while you usually enjoy his games, you feel a little shafted after the last couple sessions. Tell him that you're not asking for preferentail treatment or anything, but you want to enjoy the game and take your PC in a particular path. Offer to work with him in making this mesh with the storyline he's working on. If he's worthy of the title "GM," he'll listen to your concerns and work something out...players usually don't complain unless they feel slighted. If he ignores you, blows you off, or tells you you're crazy, then congratulations...you've got an Iron Fist GM on your hands, and your options are somewhat limited. |