I.. I have a problem [Archive] - Wizards Community

Post/Author/DateTimePost
Phase

01-30-06, 02:56 AM
My group is usually a one character group, I mean they like to stick to one character then move on to the next adventure with the same character, I do the same usually. But, I have a problem with it... I cant just stick to the same character, I like playing characters, all types of them, and I cant stop makeing them!

I guess im trying to say I cant just stick with one character, I either get bored, find something cool in a book, or just want to do something else.

Anyone else have a problem like this? Is it really a problem? I dont know... Should I keep just starting over? Or should I just suck it up and keep the same character?

-Phase
High Octane

01-30-06, 03:11 AM
You clearly get bored easily by one character, so you should try a few ways to spice up the some character before moving on.

Character development can be as fun as character creation. For example, your greedy thief might find a soft spot for orphans or decide to repent and start giving to the needy. Perhaps your wizard has decided to delve into dark arts and starts shifting down that evil axis. Perhaps your fighter has taken a liking to the wilderness. Perhaps your cleric starts questioning faith or starts falling in love. Perhaps your character suddenly realizes they want to find a long lost relative or friend.

Your character might become a completely different person by the end. I'll give you an example:

I had a first edition thief. He was your regular thief, quick talking, thought he was smooth, light fingered, and loose moraled. He got paired up with a samurai and a very good natured elf lady. Although he at first shrugged them off, he became good friends with them, and they changed him. He became more and more good natured and eventually changed alignments to chaotic good (from chaotic neutral). From there, he died, but was brought back by a deity who embraced him. He became a priest of that deity (a thief/cleric, interesting combo) and upon doing so, he left the thieves guild (In good standing) and promised to serve his deity through his abilities. In addition, he also began desiring to be a better melee combatant, so he began strength training. My DM allowed him to slowly increase his strength score. In the end the samurai became his best friend and he would do anything for him. That character recently died for the last time.

So, from a humble beginning as a loose moraled thief with no respect for the law or authority, to a devout priest who used his skills for good and became best friends with a spirit of the law. I wasnt playing the sameexact character at the end (though he still had his roguish charms :P)
WhylniaPendragon

01-30-06, 03:14 AM
I make alot of characters, too. It's just so much fun. I have characters waiting in the wings to be played in a campaign.
My problem, unlike yours, is I can't seem to let go of my characters. When one dies, normally, I'm heartbroken. Maybe I'm getting past this phase, though, because my last character that died, a Wizard, didn't really bother me too much. I was dissapointed that might first foray into WizardDom failed, but had already made a back up character for that campaign. I'm hoping she doesn't die in the next encounter, but have made another backup, just in case.
Is it that you just enjoy making the characters more than actually playing them? If this is the case, I can understand your wanting to move on to yet another character. Of coure, maybe if you made yourself stick to one character, you'd grow to really like him/her and be satisfied with that character?
Probably the only way you'll know is by giving it a try. :)
Phase

01-30-06, 03:27 AM
Maybe I do like just makeing new characters, Im not sure.. I get a sense of enjoyment if I find a cool new combo for a class. Everyone says im ment for a str horror barb (silly launguage blocker) so I guess I try to prove them wrong by playing the smart fighter, or a God loveing cleric. Either way, its still kind of annoying to want to play a diffrent character every/every other session. Weird but whatever
Crichton

01-30-06, 03:37 AM
I guess you could roll up 20 characters and give all the sheets to your DM. Say that you were the victim of experiments by a powerful Wizard, the end result leaving you "plagued" with a VERY unique problem. At the DM's discretion you morph into a differant body with differant skills and physical appearance but retain the same memories and personality. You have all the same items and it's up to your DM to decide who and when you turn into something else. This way he can either set you up for the lead role, or challenge you with a character class put in a tough spot. To make this work well, you'd have to have more than a couple characters that weren't completly optimized stat-wise. You would have those days where you turn into the 60 yr old Fighter. :)

I think it would be funny to see your equipment list, frantically preparing for any possibility. Your character should be a nervous wreck-fearful of transformation at any time.
Gailbraithe

01-30-06, 03:39 AM
When I was 14, I was in a Champions game, and I had this same problem. I created a new character every two or three weeks - making characters is the best part of Champions by far. Finally the GM told me I should run my own campaign. I did, and the problem solved itself. Now, years later, I would love the opportunity to play the same character for weeks or months or even years. But all my cool characters die shortly after being introduced. :(

If the other players don't mind, and the DM doesn't care, I don't see any reason why you shouldn't be allowed to play "Revolving Guest Star Of The Week". As a DM, I wouldn't mind so long as knew that each character would only be around for so long, and so long as the character's weren't switched mid-dungeon. I just wouldn't build plotlines around your characters, or expect them to get developed much.

Actually, that could even be kind of cool, if I had some advanced warning. Like if I knew what your next three characters would be, then I could build adventurers around them were they really did play a temporary guest star position.
WhylniaPendragon

01-30-06, 04:16 AM
I guess you could roll up 20 characters and give all the sheets to your DM. Say that you were the victim of experiments by a powerful Wizard, the end result leaving you "plagued" with a VERY unique problem. At the DM's discretion you morph into a differant body with differant skills and physical appearance but retain the same memories and personality. You have all the same items and it's up to your DM to decide who and when you turn into something else. This way he can either set you up for the lead role, or challenge you with a character class put in a tough spot. To make this work well, you'd have to have more than a couple characters that weren't completly optimized stat-wise. You would have those days where you turn into the 60 yr old Fighter. :)

I think it would be funny to see your equipment list, frantically preparing for any possibility. Your character should be a nervous wreck-fearful of transformation at any time.


I like this idea alot. It would certainly not be boring. Cool idea, Crichton.
Andrew_980

01-30-06, 11:23 AM
Are you fairly new to the game? This seems to be a problem for many new players, they want to experiment with everything. Hell, i went through it in the 80's. I played my way through the MMs untill nothing was really new, now nothing is more exciting for me than to fully develope a PC. I have a group with a couple of new players that have the same problem, wanting to try new things, and an older player that seems to have a hard time finding the "perfect fit" pc. to make matters worse they want to try every game system too.

My advice is to follow the group and stick to a single character and fully develope it, get into the role instead of experimenting with powers and combos. It really is more rewarding for most of us.
GothWulf

01-30-06, 11:52 AM
I guess you could roll up 20 characters and give all the sheets to your DM. Say that you were the victim of experiments by a powerful Wizard, the end result leaving you "plagued" with a VERY unique problem. At the DM's discretion you morph into a differant body with differant skills and physical appearance but retain the same memories and personality. You have all the same items and it's up to your DM to decide who and when you turn into something else. This way he can either set you up for the lead role, or challenge you with a character class put in a tough spot. To make this work well, you'd have to have more than a couple characters that weren't completly optimized stat-wise. You would have those days where you turn into the 60 yr old Fighter. :)

I think it would be funny to see your equipment list, frantically preparing for any possibility. Your character should be a nervous wreck-fearful of transformation at any time.

Ohhhh....I like this idea.....might just have to try to talk my new DM into lettin me do it ;)

Wulfe
Steel91101

01-30-06, 04:55 PM
I can't tell if this isn't just a ruse to get the latest "Munchkinned" build into an ongoing adventure.

But, assuming it isn't...

1) Join other games, and have different characters in each. (just dont expect to be allowed to have overpowered characters).

2) You dont seem interested in role-playing a PC for longer than a couple of sessions, so offer to be a utility player in your current game. In other words, you get to play the NPCs that the PCs interact with. It will get you all the flavor you want and opportunities to try new things. Of course, you lose out on XPs and participating in the PC group, and such, but that doesnt seem to be what you are interested in.

Good luck.
RogerWilco

01-31-06, 05:35 PM
Make an uber-complex PC, something with a lot of spells and special abilities, where it will take you months to figure out all the combinations.