| Post/Author/DateTime | Post |
|---|---|
| themocaw02-26-08, 02:38 AM | A friend of mine wanted to give his cavalier chrome-plated full plate so that he would shine like the brilliant champion of justice he was. He decided not to after everyone decided they would nickname him "Hubcap." I once thought it would be funny to play a wu-jen who had the taboo that he had to dress in women's clothing to get his spells. The others vetoed it right away, claiming that they didn't want to adventure with Priscilla, Queen of the Desert. Anyone else ever have a great character idea that, on second thought, wasn't so great? |
| Shadowshimmer02-26-08, 07:11 AM | When our Ranger fired an arrow at our Fighter and the evil Wizard grappling and fighting on a wagon because he hit the wrong person. The Fighter had an arrow sticking out of his back and the evil Wizard was able to push the Fighter off the wagon and get away. That was not a great idea and the Fighter did not appreciate being shot in the back by a party member. |
| Xiuhcoatl02-26-08, 07:57 AM | Arrows of Healing. Deals 1d6 damage but heals 2d8+5. It doesn't work when it's fired from a Mighty +5 Bow of Shocking. |
| Drag0nUL02-26-08, 08:30 AM | Tried that once. A party member in the negatives was being dragged up the wall by some sort of homebrew plant creature. So the artificer decides to make an arrow spellstoring(via Infusion), the cleric casts Cure Moderate Wounds in the arrow and I shoot and hit. I roll damage:1d8->8; cleric rolls healing 2d8->1,1. |
| Fuinrauku02-26-08, 04:11 PM | A while back on one of my first games I decided to skin a Skaven rat and wear its pelt as a cape... Unwashed and rotting continually I wondered why I was always the one to get attacked bye ravenous animals, and why I had to stay outside of inns, blacksmiths etc. EDIT: I thought I looked pretty awesome though ^_^ |
| Thecolorblue02-27-08, 05:23 PM | Portable Hole, fashioned around a shield for nigh infinite AC. Guess what item the wizard in the next encounter had? |
| Sinfire Titan02-27-08, 06:36 PM | Portable Hole, fashioned around a shield for nigh infinite AC. Guess what item the wizard in the next encounter had? Hehe. What was the line from the Best Lines thread? Oh yeah: Go Long! |
| Cravin02-28-08, 06:43 AM | I once had a dragonborn fighter of bahamuat. With a 5 int, 6 wis, (but an appealing 16 cha) he decided it would be a great idea to get naked and disguise himself as one of the Red dragons babies. He never really got the chance to change his mind. Those things were ravenous. |
| Zathina_Mage02-28-08, 07:30 AM | Our group's Cleric drop kicked a gnome while in full plate armor. Funny at the time, but were not allowed to have gnomes anymore in our campaigns. We left our Cleric to deal with a krakken alone while we went to a bare, because we didn't see the point of fighting a krakken. Funny at the time, but have you ever seen a raging religious fanatic? =D I joined the camapign late once, and the DM set it up the party had to save me from a group of Gnolls who could beat us in battle (he wanted us to figure ways around battle). Leave it to Mr 'lets drop kick a gnome' to rush into battle. Lucky us, we barely survived. The DM once desided to absolutely force us to think outside the box. He pitted us against a Worm that Walks while we were level 9. Intially we had a monk with us, played by a local girl who hardly ever spoke outside of combat and even then in short moments. When she finally spoke, she talked the Worm that Walks into leaving. I missed this, went to work isntead. >.> Getting the group an airship. That poor chruch we wrecked it into never stood a chance. |
| Orchomenos02-29-08, 09:12 AM | Arrows of Healing. Deals 1d6 damage but heals 2d8+5. It doesn't work when it's fired from a Mighty +5 Bow of Shocking. Just tell the command word to turn the Shocking off? What about using blunt arrows? It's all non-lethal damage! And the 2d8+5 healing apply to the current healing and heal an equal amount of non-lethal damage... My own not-so good idea was to have my halfling rogue tumble through a red dragon's space. Failed the tumble check, and next round, he was reduced to 2 HP. :rolleyes: |
| PhantomTrain02-29-08, 10:00 AM | Thumbing through Savage Species, I found the Trumpet Archon racial class. I immediately thought it would be really sweet to play one from level 1, but the twist on the character would be that no one, not even my character, knew he was an Archon. I spent an hour designing an elaborate backstory for him, involving a farmer finding him (as an infant) in a field, with naught but a huge, green Greatsword. The impact crater was a sheet of glass. The old farmer raised my character for a few years, emparting the idea of goodness and fairness in all things. When his adopted father died, he was taken in by the local duke, as a page to his own son. They became fast friends, and over the years, my character became a capable combatant with all the knightly virtues. He would leave his small hometown to adventure in the great, big world. Over time, he would develop superhuman strength, the ability to fly, a magical affinity for his greatsword, and, eventually, powerful magics. But he would never forget his humble origins, even as he struggled to understand what exactly he was. He would be a Hero (capital H), a force for true good in the world, tempered by human kindness and mercy. An hour of writing later, I looked upon my story with pleasure. It had a lot of elements I enjoyed as a gamer. I got to play a powerful character. I got to play a likable character. I got to do something a little unique, rather than just go with the base classes. I especially liked the idea of a character who, at first, seems to fit right into the world around him, but we soon see that there is something else to him, something otherworldly. Something alien. ... All I had forgotten, apparently, were the friggin Fortress of Solitude and the Glasses of Diguise because I had made F#&$ING CLARK KENT. ... I crumpled up the paper, tossed it over my shoulder, sighed heavily, and played video games instead. |
| themocaw02-29-08, 10:52 PM | All I had forgotten, apparently, were the friggin Fortress of Solitude and the Glasses of Diguise because I had made F#&$ING CLARK KENT. ... I crumpled up the paper, tossed it over my shoulder, sighed heavily, and played video games instead. :clap: :rofl: :cheer: :dancin: :heehee |
| adgramaine03-01-08, 03:14 AM | ...CLARK KENT... You, sir, deserve two (yes two) cookies, for getting so wrapped up in the backstory of a character that you almost failed to recognize the fact that you were "DnD-izing" Superman. The second cookie is deserved for trashing the character summarily and playing a video game. :D :cool: Best laugh I've had all week!!!!! |
| jeremytaylor703-01-08, 04:38 PM | This wasn't my character, but another character in my campaign. The character was being played by a 15 y/o male, and coincidentally his character was a 15 y/o male wizard of 3rd level that had pyro tendencies. Our DM was a huge believer in "you say it you play it" roleplaying. The rest of us learned quickly not to joke around with our in character actions. OK so let me set up the scenario for you. Our group found ourselves in a cave with an underground river. After following the river downstream for what seemed like ages, it dropped off into utter darkness in a thunderous waterfall. Upon closer inspection, not too far away, we find a rope attached to a large skull fashioned into a makeshift bucket. The rope led up the side of the cave wall into an opening with a faint light source within. My character and the group's young sorcerer were elected to climb the rope and check out the cavern above us. Once we get up there we discover a fire that has burnt down to embers and 2 sleeping Ettins. Figuring that this cave will lead to the outside world and getting a group of 10 past the sleeping ettins would be damn near impossible, we decided to dispatch of the ettins. After hiding ourselves, the sorcerer cast ghost sound just outside of the drop off to the river 80 ft below. The ettins wake up and go to investigate the sound. Down below, the rest of the group sees the 4 heads on 2 bodies peeking over the edge and start shouting a waving their arms. We then sneak up behind the ettins after grabbing a smoldering piece of wood from the fire and shove the sticks straight up their butts. By a stroke of luck, they both fail their reflex save and lose their balance and fall over the edge. Ok, here's the part I've been setting up with this whole long story, I hope you enjoy it as much as my group has continued to enjoy it for the past 5 years. Everyone below, seeing over 5000 lbs of falling flesh, smartly move out of the way. Everyone, that is, except Cortar, the 15 y/o pyromaniac wizard. He decides it would be funny to throw a rock at the falling ettins. Well, our DM, following his own rule that he put forth, the same rule that has caused several other characters grief in the past, ruled that "you say it, you play it." Well, Cortar rolled to hit with his thrown rock, and it was a beautiful throw. It struck true, harmlessly bouncing off the tough flesh of the unfortunate ettin. Out of the kindness of his heart, the DM let Cortar make a reflex save to see if he could dive out of the way at the last second. He rolls a natural 1. Needless to say, after finally managing to move the bodies of the ettins over, we found his liquefied body spread out grotesquely over a rather large area. Poor Colt spent the rest of the night ****** off rolling a new character. |
| Mooncalf03-01-08, 08:07 PM | Everyone, that is, except Cortar, the 15 y/o pyromaniac wizard. He decides it would be funny to throw a rock at the falling ettins. Ah, a proud member of the 'doing pointless things' brigade. Some players will do anything just so they can say they're doing something that round. Poor Colt spent the rest of the night ****** off rolling a new character. I'd say he deserved it. Standing DIRECTLY BELOW a bunch of falling ettins is a boneheaded thing. But maybe that's just me. ... A friend of mine once suggested two character concepts that he thought would be 'totally awesome', and which... really didn't impress me much. He's a roleplayer but doesn't play DnD, so I can pardon him for the rules oversights, but still... Anyway, the first concept was a guy who specialised in disarming his foes. Good ida, thought I. But that wasn't all. The guy would not have a weapon. Instead, he'd TAKE HIS OPPONENT'S WEAPON AND DEFEAT HIM WITH IT. And then discard it. Very unique, but would you seriously play a concept where you start every fight at a disadvantage? Not to mention the various other drawbacks, such as when you meet monsters who use natural weapons... The other concept was to take the Vow of Poverty. Mmm, nice. Good roleplaying potential, and you get nice bonuses. However... in his mind, this guy wouldn't donate his loot to charity or anything. No, he'd keep it in a big pile. He figured he'd be able to uphold the rulings of the vow like this because he wouldn't spend the money on anything. He'd just keep it around. But that wasn't all. No, he'd gather money in his big pile (while trying to look like an ascetic who was a huge cheapskate) until he had enough to buy a totally awesome magic sword. At that point, he'd ditch the VoP and carry on adventuring with his powerful sword. I was too overawed with the sheer ludicruousness of the plan to point out the flaws. All I could say was that a plan like that would run aground very quickly, and I and every other DM I knew would forbid it just to save wasted time and suffering when it finally happened. Seriously, he'd lose the vow as soon as he decided to keep a single copper, and that's two feats wasted. Plus, who sells super swords anyway? Those things are earned. |
| Tovec03-02-08, 01:14 AM | Arrows of Healing. Deals 1d6 damage but heals 2d8+5. It doesn't work when it's fired from a Mighty +5 Bow of Shocking. *sigh* I once got a club of healing. It would have been great to heal 2D8+# if it weren't for the fact my STR was bad-ass. I was a multi-classed Barbarian-Druid-Wareshaper-Bear Warrior (SOO BROKEN) and had to hurt myself 1D6+8 or something ridiculous like that in order to heal myself so in all I figured it was mostly a wash. |
| GodGoblin03-03-08, 10:45 AM | I think my dwarven fighter wearing full plate surfing down a flight of stairs on a tower-shield with 0 ranks in tumble is one that I regret... I got put down to 3 hp but did some pretty sweet damage to the hob goblins waiting at the bottom. Also with a Dwarven monk i jumped off a roof of a barn in an attempt to pin a fleeing enemy, I completly missed and landed flat on my face. im usually a fairly sensible player but when i do a dwarf i get a little strange... |
| Moosh Nailo03-04-08, 12:43 PM | An old quick adventure, with a psy-war archer, a sorcerer, and a fighter, all level 2. They were in a small dungeon I had written up, at the top of a spiral staircase. From shadows cast by torchlight at the bottom, and the sounds of clinking bone, they had determined that there was a group of skeletons climbing the stairs. The fighter moved forward to cover the entrance. Behind his back, the archer and sorcerer looked at each other, and simultaneously said "We push the fighter down the stairs and into the skeletons!" They figured it would be a great laugh, and conveniently get rid of the skeletons at the same time. 4 rounds later, when the fighter finished the undead and made his way back up the stairs, they realized they may have made a mistake. |
| Rodimal03-10-08, 03:54 PM | Tried that once. A party member in the negatives was being dragged up the wall by some sort of homebrew plant creature. So the artificer decides to make an arrow spellstoring(via Infusion), the cleric casts Cure Moderate Wounds in the arrow and I shoot and hit. I roll damage:1d8->8; cleric rolls healing 2d8->1,1. depending on the level of the cleric, the idea would still work even if he rolled double 1's. Clerics add their level to cure spells. Out |
| Drag0nUL03-10-08, 06:35 PM | depending on the level of the cleric, the idea would still work even if he rolled double 1's. Clerics add their level to cure spells. Out It was quite a low level game, 4-5 level at most if I recall correctly. |
| snakeman83003-11-08, 02:13 PM | Throwing the acid at the dragon that was right above me. You get one guess to figure out who got hurt. |
| Dunsel03-11-08, 07:05 PM | I created an Elvin Thief (2nd ed) who took the smuggler route instead of the usual, you know, Elvin Thief! All was well until 8th level, when the party Gnome (isn't it always a Gnome?) discovered a magic helmet containing an entity which personalities with the Gnome. None of us knew about this but we did notice the Gnome was not around. So, I find the helmet and I avoid it. It was too gaudy and there were wolves about, so I wanted to go hide. The stinking Gnome switched personalities with me and now I am stuck in the helmet! I never make saving throws. To make matters worse, here come the wolves! The Gnome, not having paid any attention to my characters build for the last 8 levels decides to climb the wall thinking, "Hey, Elvin thieves are really good climbers!" Not this one! He managed to climb up about 30 feet and then he slipped...badly. The DM allowed him an attempt to transfer his consciousness back into the helmet before he hit the ground. I failed another save! So I was back in my body for a split second and died the instant I hit. Then the wolves ate me! Hmm, ate me? No, they tore me to little pieces! At first glance, an Elvin thief, who can't climb walls, was a good idea. Oh well. |
| DA-CM03-11-08, 07:43 PM | I created an Elvin Thief (2nd ed) who took the smuggler route instead of the usual, you know, Elvin Thief! All was well until 8th level, when the party Gnome (isn't it always a Gnome?) discovered a magic helmet containing an entity which personalities with the Gnome. None of us knew about this but we did notice the Gnome was not around. So, I find the helmet and I avoid it. It was too gaudy and there were wolves about, so I wanted to go hide. The stinking Gnome switched personalities with me and now I am stuck in the helmet! I never make saving throws. To make matters worse, here come the wolves! The Gnome, not having paid any attention to my characters build for the last 8 levels decides to climb the wall thinking, "Hey, Elvin thieves are really good climbers!" Not this one! He managed to climb up about 30 feet and then he slipped...badly. The DM allowed him an attempt to transfer his consciousness back into the helmet before he hit the ground. I failed another save! So I was back in my body for a split second and died the instant I hit. Then the wolves ate me! Hmm, ate me? No, they tore me to little pieces! At first glance, an Elvin thief, who can't climb walls, was a good idea. Oh well. :D :D :D This is great! And yes, it's always a Gnome. |