| Post/Author/DateTime | Post |
|---|---|
| Falkomur03-02-06, 10:01 AM | In some time me and my friends will begin a new campaign in which we will all be playing a roguish character. Everyone is going to have his or her own specialty, and we will be playing a bunch of criminals. I've chosen to be the con-man, a master of bluff, disguises and forgery. But my problem is I don't have a good idea of what written documents would exist to fake and or what schemes to pull of. My first, and only idea, was to get my hands on a wax-impression-block (Dragon # 316) and have one of my colleages Sleight of Hand an impression of a noble signet ring. With the impression I would make a false copy of the signet ring. So far so good. No my idea is to disguise as a noble, and head over to the gem shop, to role-play some story about me needing a expensive necklace for my wife in honor of our aniversary or something. I'll will tell the guy that I will personally come to pick up the piece, because my wife would surely suspect something if a member of the jeweler's guild should show up. When he is ready, at a pre-determined date, I'll show up to get the expensive stuff, but I completely forgot the money! Bluff , but I'm in a hurry, and getting all that money from the bank will take days. He should do with a written agreement with my stamp on it. I walk out of the door, and the when the guy tries to check in the damage is allready done. So does anyone has ideas for other scams to run. or comments on this one? Are their any flaws in the plan? Except for the dice roll ofcourse. More questions would be, do their exist banks in D&D? And what types of documents are there to forge? Hope you can help me out, so I can make some pre-maded schemes for the game. |
| Sikyanakotik03-02-06, 01:55 PM | Sounds pretty good, though you might want to keep a few fellow party members in ambush positions at the meeting spot in case the mark sees through your bluff. Wikipedia has a few classic scams you might want to try out. http://en.wikipedia.org/wiki/Confidence_trick |
| Doopliss03-02-06, 11:52 PM | Ah, forgery. Is there anything it can't do? Entrance papers to pretty much anywhere, a full pardon for all your crimes... If you have a situation, chances are there's a forgery that can get you out. As for cons... Can't help you. Sorry. :) |
| Andorxor03-03-06, 05:44 AM | 1.The lost magic You need: - 2 helper (One of them with high sleight of hand) - a scroll of antimagicfield - a magic item shop that is run by a non-caster - some gold Execution: - The helper with the height SOH diguises as wizzard,from now on called Helper1 - Helper2 enters the shop and looks at the merchandises to find something that is more worth than the scroll,can be easily demonstrated and has a mundane value too. - Helper1 enters 10 minutes later - 5 minutes later:You use the scroll on the shop and enter - Your entrance is the signal for helper2 to ask for a demonstration of the object - As soon as the demonstration fails,Helper1 says that someone must have use a AMF on the shop, and offers to test his theory than he simulates a prestidigitation effect through SOH.Than he says that the item must have lost its magic throught wrong storage. - Helper2 leaves the shop,saying that he will never buy there again. - You offer to buy the object for its mundane value 2.The man in the middle You need: - 20 helper (You would need the help of the local thiefguild) - a mining camp,preferable gems - 2-3 employess of the trader that brings the supplys to the camp and the gems to the market Execution: - Disguise yourself as cleric - Stop the traders on their way to the camp and tell them that you have a disease in the camp,nothing deadly but that you don't want them to spread it to the city. - Say that the commander of the camp send you and your men to take the supplys to camp and than bring them the gems and that he can send 3 men with you,that you will cure,to see that everything is alright. - Your employess voluntair - Maybe support your story with a forged letter. - Deliver the supplys to the camp and get the gems - Keep 20% of the gems and deliver the rest to the trader,explain the difference with sick miners - Repeat that for the next 3 months |
| The Game03-03-06, 09:10 AM | A "cute" little con you could do at a tavern: 1) Ensure your friends are in a position to help at a moments notice. 2) Put two pint's in front of yourself on a table, and two shot glasses on the other side of them, to indicate your drink's and two for the person sitting across from you. All four of these should have booze of some sort in them. 3) Bet a passer by 50g (Or some other amount more suitable to your setting), that you can drink both of your pints before they drink their two shots. 4) Make it very clear that neither one of you can touch the other's glass under any circimstance. If either one of you touches the other's glass, they forfeit the 50g. 5) Point out the massive disadvantage that you are in, and that to give the other at least some sport, you are allowed to finish one pint before they can start to drink (Given still the massive odd's in their favour they should agree). 6) Finish your pint, then as the person is taking their first shot, turn your pint upside down and place it over their remaining shot glass. 7) Finish your second pint, collect your money and leave. 8) If things get nasty, refer to 1). |
| Yodaman2303-03-06, 08:01 PM | YOu can do anytype of forgery you can do in real life. Forging bank notes, governemental notes, anything. Imagine Forging a document to the town guard signed by the governer or king to execute a pc or npc you don't like as soon as possible. With the proper forgery you could get an army at your disposal. As for cons I can only say that if you come up with a good one that you don't tell your DM about it, just talk about it with the other PCs. If your DM is like myself or any other DM I know and role play and speak through the NPCS then it is great to see the look on his face when you are essentially coning him with a unique interpretation of the rules. My players did this to me a couple times however I had planned months ahead that the Tavern Owner was a Dragon. They never found out, tryed to con him and in classical Roleplaying, I did what any Dragon being conned would do. Leaped over the bar, and slammed a PC into the wall killing him outright. So in lamence terms don't give your DM time to prepare an anti-con. |
| Andorxor03-04-06, 02:34 AM | A "cute" little con you could do at a tavern: 1) Ensure your friends are in a position to help at a moments notice. 2) Put two pint's in front of yourself on a table, and two shot glasses on the other side of them, to indicate your drink's and two for the person sitting across from you. All four of these should have booze of some sort in them. 3) Bet a passer by 50g (Or some other amount more suitable to your setting), that you can drink both of your pints before they drink their two shots. 3b.) Be sure that the passer is no caster or he will get the drink from under the pint |
| ehrin03-04-06, 03:28 PM | Two things to remember about con games: Rule 1) Remember that in a DnD world, where you have magic to make your cons better, so do your marks. Whatever you think you can do, remember that your mark can also magic mouth, detect magic, false glamour, etc.. Rule 2) A con always relies on the mark thinking they are getting away with something. If there is NO element in the game for them to get richer, get revenge, get position, get authority, etc., there is no reason for them to play. You must entice them to do what you want them to do with some kind of reward. people want easy money, they want more than what is due them, they want something for nothing. If your con involves them doing something they would normally do, for what they would normally get, it won't work. They need to get more than they normally would. They need "money for nothing" (keep in mind, it need not be actual money, but it must be something of value to them...prestige, rank, power, etc.). Any con without that is not going to work. |
| rockondon03-04-06, 04:03 PM | some more tavern ones: 1) have your mark sit at the other side of the table. Put a dried pea in front of him. Hand him a dagger and put your hands above the table in a ready position. Bet him that you can knock the pea off the table (without touching the table) before he can slice you with a dagger. When he's ready, just blow really hard, knocking the pea off. 2) Bet your mark that he can't drink an ounce of the tavern's best whisky without spilling a drop. When he agrees, put a coaster on top of the shot glass, flip it over, put the coaster/shotglass on the table (upside down), pull out the coaster, then watch him try to drink the whiskey from the upside down shotglass. 3) Bet the barkeep 10gp that you can fill up a shotglass with your pee from the other side of the bar. Get up on the bar, pee all over the barkeep, then give him 10gp. He'll be a little grossed out but should be happy because he just won 10gp. Meanwhile, go to the guy whom you previously bet with, having stated that you bet him 50gp that you could pee on the barkeep and he'd be happy about it. Collect the 50gp from him. As for forgery, you could use documents to claim to be anybody. You could be ambassadors from country X and get in to upper class parties, possibly to infiltrate the nobility or whatever adventure comes to mind. You could choose a mark (someone innocent) and hire an artist to make a wanted poster of him - stating that he did <insert crime> in <insert region>. In order to enter a jousting tournament, you need documents to prove that you have noble ancestry. You could be inspectors and you have documentation that states you have to inspect said shopkeeper's wares for illegal goods. |