| Post/Author/DateTime | Post |
|---|---|
| geekling01-23-06, 08:49 AM | I'm playing in two games right now, one old (6 months or so) and one newly started one. This is concerning the new game, there are a couple of new guys in that game. Not necessarily new players, but new to us as the DM and over half of the players play in both games. Those of us from the old game are rather heavy on the roleplay part of D&D out of habit from that other game. (In which whole sessions can pass without a single diceroll because, well the PCs are having a jolly good argument about something or the other and letting their personalities clash is always a good source of amusement, nothing to be cut short. Thankfully our absolutely fantastic DM lets us induldge. :) ) Well there is one of the new guy in particular who seems to me, while enjoying it, looks to have a bit of a rough time adjusting to this style of play. I seem to recall it being mentioned that the games he's previously played mostly have been in the hack'n'slash / roll rather than roleplay - end of the spectrum. That's where you come in. Any advice on what I, as a player, can do to help make this a litte easier on him? The DM is doing his part and so on. This is just a little bit extra really, if there's some good way I can chip in - sort of thing. |
| Torack01-23-06, 08:55 AM | This is a tough call. For a DM, it'd be easier, just throw a couple more critters their way and everyone is happy. As a player...Have him help pick your equipment?! |
| geekling01-23-06, 09:03 AM | This is a tough call. For a DM, it'd be easier, just throw a couple more critters their way and everyone is happy. As a player...Have him help pick your equipment?! Thank you, that seems like a good idea. |
| Milandros01-23-06, 10:31 AM | It depends on whether or not he's likely to enjoy the more heavy RP games once he adjusts and gets used to it. Personally I love them, but not everyone does. You could, together with the other long term players, make an effort a few times in the games to deliberately strike up conversation with his character about topics the character is likely to have opinions on or know about (and the player too). RP games can be a little overwhelming as the louder personalities push to the front - spending a litle more time at the focus of a conversation could help. One on one conversations can be good for this. Another option might be to make the new character responsible for something - put them in charge of equipment purchases, or tracking party loot until it can be identified and distributed, mapping, or something similar. This might help them feel more part of the group, plus give them some RP hooks to get involved with. |
| Nerdicus01-23-06, 11:05 AM | You can also try to find an enimy that the challanged player would want to defeat badly. Then make it so there has to be some role-playing on his part to help out with finding info on it. Use the Role-Play aspect to highten the enimy destroy factor. |