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| Sargon06-08-05, 03:37 AM | So my buddy decides to give Dming a shot (i guess i made it look easy for him). For some reason he decides to run a mid level campaign.. and hey.. the frist session went great!! i thought it was excellent, We took out some Orcs that borrowed moeny from a merchant in town (not very characteric of Orc) and then they didn't pay him back (Very characteristic of Orcs). And we where informed that our next mission would be to travel across the continet to recover a downed airship in Thay. I thought this would take several session allowing travel time.. time to figure out where the Airship is scout it out.. then recover it and drive it back to Home Base. Second session opens up with the group going to investigate some strange things happening around the Mage's guild... Turns out to be some New God of Magic and death who killed Wee Jass (the pantheon thing is very bastardized pulling from several diffrent sources). This God (who is apperntly insane) tells he knows we where sent by the Magistrate and he plans to kill the magistrate... Well we polietly leave the 'god' to do his busniess after his vulgre display of power. I immediatly report this all to this magiestrate (and also high priest BTW). The High Priest tells us that sh ewill be safe in her temple and for us not to worry about it. And also tells us everything is prepared for us to make our journey in the morning.. So we travel to the nearest harbor ( assuming the city keeps a road to the harbor fairly clear of nasties) and we load up on a boat. and take off.. Several days out to see a gate open in the air and an arrow hawk flies threw and blows a hole in our two deck (apparent POS) boat. lucky us the sorceroor can cast dismissal. But with one shot the boat is in danger sinking. I bash up some of the wood that composes the captians quaters and we manage to fix the hole and on ward we sail... so sail to the other side of the contient and land at another port city where we meet someone who is sappose to lead us to Thay. Walking across the desert we encounter a Bullet(sp?) We fight and nearly defeat the Bullet.. and then it burrows underground.. I being a BA tracker track its movments via shifting sand (oh we are crossing a desert). It stops and then suddenly it and two other bullets spring forth. These Are elder Bullets with 34 ac and 300 hps... SO AFTER A GRUILING AND LONG fight we kill the three (at least the DM gave us random treasures of the bullets I found a magic carpet caught in the elders armor plates..) Our guide leads us into thay.. and we never get stopped and asked where our paper are or nothing.. we walk straight into Elistabar. and right to the Thieves guild. The queen of the thieves moves her throne and we follow a passage way to some secert something but anyway at the end is the airship. The Sorceror cast invisibility circle and we walk right on to the Airship.. The Fighter NPC piloet (who was to important to endanger himself fighling 'elder Bullets') cranks it up and we fly home... And dicover that the high priest and magistrate have been murdered.. .. We head back to our keep (and this is three weeks after we departed.) and out grandhouse has been updated to a Keep.. and this crazy God is in our new keep.. and he tells us that we will worship him now... (I almost got my secondary Brainy Ur priest character killed for arguing with a "God" because i refused to worship him... in the end i agreed to tear down all the temples to the other gods, but not to worship this new god of Death and Magic.) Oh and to top it all off... The crazy god is the Sorcerors Father.. This is just the most bizaree thing i've ever experinced.. Not to mention the fact that it only took us three weeks to go from one side of the continet and back or that we just walked right into Thay and stole and Air Ship.. But The sorceror in the group is the son of a Crazy "God" I think the DM took a power trip pill... or plays to many video games. i don't know how many more session this game is going to last. |
| Yruc06-08-05, 04:15 AM | My first adventure I DM'd was my own world cross between standard medival and FR, but I used a couple published adventures which helped a ton. I used the free ones on this web site to supplement the main adventure and used as plenty of subplots. It eventually lead to doing the City of the Spider Queen which is a really awesome published campaign to do. If you feel your DM may not have a complete handle on running his game, you may suggest picking one at the game shop or using a free one here to help out. http://www.wizards.com/default.asp?x=dnd/oa/20030530b These helped me plan encounters and what would be a good match for the PC's and if I run one again sometime, I think I would be better doing it on the fly like your DM seems to be. Hope that helps. |