Int Modifier [Archive] - Wizards Community

Post/Author/DateTimePost
Adalan

01-10-06, 09:12 PM
Ok, I am figuring out my character info and I am a little foggy about the Int Modifier. If I am correct, I roll and assign a value to Int, I then look at a chart to see what the modifier is. Now, if I am looking at Players Guide 3.5 on page 8, there is a chart for Ability Modifiers and Bonus Spells.

Example: I roll a 14 and assign it to Int. I look at the chart and see a +2 for the modifier.

Is that right? It doesn't "feel" right... :confused:

It just seems weird, that would mean that if I was a sorcerer, when I changed levels, I would be added 2+(Int Modifier) everytime I leveled up...so at times, I would be adding 4+ skills a level increase.....

Ugh...I am so confused.

Do I use that chart for ALL my ability modifiers?? :confused: :confused: :confused: :confused:
Juzzman

01-10-06, 09:44 PM
Hi Adalan,

Each stat that you have has a modifier (+, 0 or -) depending on how good or bad it is. The stat modifiers are used for a variety of things, depending on which stat is used.

Lets take strength as an example.
if you have a strenghth of 9 (considered average, nothing special), you have a stat modifier of 0, and when you punch someone you just do a normal punch. But if your strength was 18, you have a stat modifier of +4, and when you punch someone, you do the punch plus an extra 4 points of damage. Also, when using skills that rely on strength, the stat modifier is added to your skill check roll, making the task easier (or harder if you have a low strength)

If you look at the phb you will see it lists each stat and the things it is used for.

So for you, and int of 14 will mean that when you use an intelligence based skill, the check you have to make will have a +2. If your character is an arcane caster, you may cast up to 4th level spells and you get a bonus 1st level spell (and a bonus 2nd level when your character can cast 2nd level spells). You will also get more skillpoints (amount varies depending on your character class).

I hope this is of some help.

Juzzman
Tyler Do'Urden

01-10-06, 09:46 PM
Uh, 10 or 11 give you a modifier of +0. 9 actually gives you a -1.

But the rest of your advice is solid.
q'afuu

01-10-06, 09:51 PM
Juzzman is mostly correct, except for his Str example: 9 Str is actually below-average and corresponds with a -1 penalty, as the table will confirm. ;)

Adalan, your skill point example is correct, if I understand it correctly at least. Every time you gain a level, you get a number of skill points equal to a fixed number that's class-dependent with your Int modifier added to it (with a minimum of one after adding the modifier, and multiplied by 4 for the first level only). In the case of a sorcerer, that's 2 (because sorcerers get 2 skill points per level base) + 2 (14 Int gives a +2 bonus) = 4.

And yes, you use the same chart for all your ability mods - you don't have to pay any attention to the spells part when it's not a casting stat though, obviously.
Adalan

01-10-06, 10:00 PM
Phew...thanks for the response...I thought I was losing my mind. :embarrass
CaoSlayer

01-11-06, 04:20 AM
the trick of calculating your stat mod it is very easy.

Just subtract 10 and divide the rest by 2 rounding low.

by example

int 14 -10 = 4 ; 4/2= 2 -> you have a +2 mod
str 9 -10 = -1 ; -1/2= -0.5 -> you have a -1 mod (note that rounding low with a negative number it is getting away from 0)
int 13 -10 = 3; 3/2 = 1.5 -> +1 mod.
Dead_Karma

01-11-06, 07:22 PM
the trick of calculating your stat mod it is very easy.

Just subtract 10 and divide the rest by 2 rounding low.

by example

int 14 -10 = 4 ; 4/2= 2 -> you have a +2 mod
str 9 -10 = -1 ; -1/2= -0.5 -> you have a -1 mod (note that rounding low with a negative number it is getting away from 0)
int 13 -10 = 3; 3/2 = 1.5 -> +1 mod.
while yes it does work, i say that it's over complicated. that's like telling people that max skills ranks are your lvl plus three for class skills, and your lvl plus three divided in half for cross class. :) somethings can just be said in an easier manner