IQ Bonus to attack/damage rolls [Archive] - Wizards Community

Post/Author/DateTimePost
barna10

06-17-07, 06:15 PM
What classes or feats allow you to apply your IQ bonus to attack od damage rolls?
Rerecros

06-17-07, 06:18 PM
swashbuckler
GSonic7

06-17-07, 06:24 PM
The PrC Duelist does as well, but only up to a max of the levels you have in the class.

If you talk to your DM, I'm sure you could work out some sort of feat or something that gives you your intelligence mod to attack rolls.
Xavorin

06-17-07, 06:29 PM
Well assuming that by IQ bonus you mean Intelligence modifier, Swashbuckler.
Neutronium_Dragon

06-17-07, 07:39 PM
The Warblade class from the Tome of Battle gains several abilities during his progression which allow him to apply his Intelligence bonus to a variety of combat rolls. Among those, he can apply it to damage in certain circumstances.
pmurray@bigpond.com

06-17-07, 09:27 PM
Warblade again. We are playing gestalt, and I am running a minmaxed rogue/warblade who relies on critical hits and flanking. At level 3, warblade adds his int bonus to critical hit confirmation rolls. At level 7, he adds it to damage (if the foe is flanked or flatfooted).
Tempest Stormwind

06-18-07, 10:51 AM
Oh, just cut it out and give him the full answer (http://boards1.wizards.com/showthread.php?t=320889).

Class/Feat/Race Source Bonus
RACES/TEMPLATES
CLASSES
Bayushi Deciever Oriental Adv. p225 3.0 Initiative
Blade Singer 1 Complete Warrior p17 3.5 AC
Darkrunner 3/8 Lords of Madness p187 3.5 Initiative underground / Damage while in difficult terrain
Duellist 1 DMG p185 3.5 AC
Eternal Blade 1 Tome of Battle p110 3.5 Int to attack and damage rolls agaisnt a single creature type
Eternal Blade 6 Tome of Battle p110 3.5 Int as dodge bonus to AC (swift action)
Exemplar 8 Complete Adv. p44 3.5 Initiative and Reflex Saves
Factorum 1 Dungeonscape p14 3.5 Attack, Save or Damage (requires an inspiration point)
Factorum 3 Dungeonscape p14 3.5 AC versus one foe (requires an inspiration point)
Factorum 3 Dungeonscape p14 3.5 Str/Dex checks and skill checks
Factorum 16 Dungeonscape p14 3.5 Dodge bonus to AC
Iajutsu Master OA p41 3.0 AC
Illusionist Variant Unearthed Arcana p63 3.5 Hide Skill
Invisible Blade 1 Complete Warrior p44 3.5 AC
Mantis Mercinary 5 OA p231 3.0 AC from dodge feat
Mantis Mercinary 5 OA p231 3.0 AC from dodge feat
Montebank 1 Complete Scoundrel Social skills
Nightcloak 7 Complete Divine WE (http://www.wizards.com/default.asp?x=dnd/we/20040522a) 3.5 Saves
Sanctified One 1 Complete Champion p101 Caster Level (1 round/day, can get additional uses at levels 3 anf 5), must worship Wee Jas.
Swashbuckler 3 Complete Warrior p11 3.5 Damage
Swiftblade 2 Online 3.5 (http://www.wizards.com/default.asp?x=dnd/prc/20070327) Initiative (uses primary arcane casting statistic)
Warblade 1 Tome of Battle p22 3.5 Int to Reflex saves (maximum warblade level)
Warblade 3 Tome of Battle p22 3.5 Int to critical confirmation rolls
Warblade 7 Tome of Battle p22 3.5 Int to melee damage against flat-footed and flanked foes
Warblade 11 Tome of Battle p22 3.5 Int to opposing enemy's bull rush, disarm, feint, overrun, sunder, or trip
Warblade 15 Tome of Battle p22 3.5 Int to melee attack and damage on attacks of opportunity
Warmage 1 Complete Arcane p13 3.5 Spell Damage
FEATS
Faerie Mysteries Init. Dragon #319 p58 3.5 Hit Points (replaces Con)
Insightful Reflexes Complete Adv. p110 3.5 Reflex Save (instead of Dexterity)
Keen Intellect Dragon #318 p38 3.5 Will saves and some skills (replaces Wis)
Kung Fu Genius DragMag319/DragComp p101 Monk Powers (replaces Wis)
Rapscallion DragMag315 Bluff (Greyhawk regional feat)
SPELLS/POWERS
Control Body XPH p86 3.5 Attack, Damage & AC
Thunder Lance Spell Compendium 220 Attack and Damage with Lance
Whirling Blade Complete Arcane p129 3.5 Attack & Damage
EQUIPMENT

Seriously, that thread should be everyone's first response to questions like this. Since, you know, it answers all of them.