| Post/Author/DateTime | Post |
|---|---|
| Class_A_Infidel03-08-07, 04:22 PM | I'm playing in a high-powered campaign. The DM and I get along nicely, as do the other players. But we've been discussing this issue for a while... (Before anyone says anything, our wizard hasn't taken Wish. We all bully him about that.) You see, we've been dealing with the Tarrasque. We put it down, but it's not dead (of course). However, we've gathered villagers from towns from miles around to build a giant sleigh we can put it on while it's been petrified. After this we will have the villagers put it on wheels, and at the end of a great cliff in the mountain it's been sleeping at. We were planning on having the villagers push it down the ledge. My initial thought is that it will be smashed to bits by the fall. But the DM says that it won't. What are your thoughts? |
| lrellok03-08-07, 05:00 PM | Ok, the tarresque has nearly 900 hp and a DR of 15, so unless the cliff is 3000+ ft tall, it will survive. Even presuming the the creature was petrfied, which with SR32 and reflexive hide would be amasing in and of itself, it would then have 9000 HP, requireing a 30,000 ft cliff. For perspective, Mt Everest is 29,030 ft above sea level. So the DM's ruling is, in my mind perficly valid. |
| Wayside03-08-07, 05:05 PM | Ok, the tarresque has nearly 900 hp and a DR of 15, so unless the cliff is 3000+ ft tall, it will survive. Even presuming the the creature was petrfied, which with SR32 and reflexive hide would be amasing in and of itself, it would then have 9000 HP, requireing a 30,000 ft cliff. For perspective, Mt Everest is 29,030 ft above sea level. So the DM's ruling is, in my mind perficly valid. Fall damage caps out at 20d6. As far as wether or not a tarrasque statue will shatter when dropped off of a cliff... I don't think it will be smashed to bits, it will suffer damage, but i think it is simply too massive to be broken to bits. |
| UAMDB03-08-07, 05:13 PM | It depends on the type of stone. Either way, if it is high enough of a fall to reach 20d6 then it will take some damage. This could be arms and legs broken off, maybe the tail. a slight chance the head would be knocked off. I would think that enough of the body would stay in one peice. Of course whay difference does it make, unless you think it will turn back to flesh. |
| Prator_the_Legendary03-08-07, 05:16 PM | How'd you come up with THAT plan? Honestly, it seems like it would be EASIER to make a Gate spell large enough to push the beast into... Anyway, enough senseless cruelty. Your DM is right, that won't work. And the people who posted above me gave very good reasons why. And even if you think about it from a pure roleplaying, non-stat related perspective, you'll soon see that it makes no sense to try to PERMANENTLY kill an indestructible monster like the Tarresque by shoving it off a cliff. I mean, let's remember our fantasy cliches here! People who fall off of cliffs ALWAYS survive in some form and return to haunt you, somehow. In DnD, that might happen literally. Imagine being followed around by a Tarresque ghost. Now THAT is scary. |
| Rillek_Denar03-08-07, 08:23 PM | Would Transmute Rock to Mud work? The stone wasn't originally stone, but it could be argued that the Tarrasque is natural in nature (what a terrible phrase), and that it hasn't been worked. It'd be a damned interesting way to do it, if the DM would allow it... |
| mcnoo03-08-07, 08:51 PM | Forget system mechanics, if you pushed a Tarrasque sized statue off a cliff it's own momentum would cause it a hell of a lot of damage. Falling damage is generally assuming something weighs roughly human amounts. With the vast weight of that much stone, the damage would go up exponentially. Think of it this way, if a centimeters high metal model of a man fell over, nothing would happen to it, but if you topple a metal statue 4 meters tall it will suffer serious damage. The damage isn't just scaled directly proportionally up as it increases in size, it's an exponential increase. You drop a Tarrasque statue just a couple of meters and the truly vast momentum it would build up would at the very least put some sizable cracks in the legs. You drop it down a cliff and you're looking at quite a few pieces. Not completely shattered, but it would probably lose all limbs and the body would be cracked all over. |
| Dragados03-09-07, 08:33 AM | Think of it this way, if a centimeters high metal model of a man fell over, nothing would happen to it, but if you topple a metal statue 4 meters tall it will suffer serious damage. The damage isn't just scaled directly proportionally up as it increases in size, it's an exponential increase. Actually, that's because the 4 meter statue falls 4 meters, giving it more momentum. The cm tall statue only falls...well...a cm. As for your predicament, I say you should go try to find a scroll/ring of wish(es) |
| Dei03-09-07, 08:52 AM | Actually, that's because the 4 meter statue falls 4 meters, giving it more momentum. The cm tall statue only falls...well...a cm. The same holds true if you drop the CM high statue 4 metres though, it simply won't build up the speed to suffer serious damage. Something the size and weight of the terrasque would be smashed apart by it's own weight if you dropped it down any sizeable cliff, it would be like ramming it with a fully loaded freight train everywhere at once. Try dropping a small pebble from head height, it certainly suffers no damage, now take a sizeable stone statue and drop it from the same height, it'll probably shatter and will certainly be chipped/cracked. |
| GSonic703-09-07, 04:22 PM | Why not Disintegrate it? |
| DrakePD03-09-07, 06:39 PM | You have petrified a tarraque, and have a bunch of villagers building a sleigh to haul it to a cliff so you can drop if off so it breaks? Why not have the villagers use picks and chip up the tarraque? But to awnser your question. I aggree with your DM, this fall will not smash it to bits. |
| IceFractal03-09-07, 07:59 PM | Actually, I believe the fall could possibly smash it into chips (or failing that, enough villagers with pickaxes). However, because of its Regeneration, the largest of those pieces will regrow into the whole thing, in not that long a time-span. The only way to keep the Tarrasque out without a Wish is put it in a situation where it'll take more damage each round than its Regeneration heals (lava, for instance), which would keep it unconcious. That or send it to another plane. Let the demons in the Abyss deal with it. |
| KillerGM03-09-07, 08:02 PM | That or send it to another plane. Let the demons in the Abyss deal with it. That is the best idea ever. :D |
| FrostHammer03-09-07, 08:07 PM | Send it to Asmodeus's personal Sanctum. |
| LaserBear03-09-07, 08:16 PM | Send it to Asmodeus's personal Sanctum. ...or the Lady of Pain's bathroom if you don't intend to have business in Sigil, ever. |
| Fatalis_90203-09-07, 08:17 PM | Send it to Asmodeus's personal Sanctum. Prismatic Spray is my absolute favorite spell ever. The cleric who did that RULES! |
| LadyAlaria03-09-07, 10:24 PM | "No form of attack deals lethal damage to the tarrasque." I imagine a creature that is immune to Disintegrate even if it misses the saving throw will be able to handle a mere 20d6 falling damage. There will be an enormous Tarrasque-shaped crater at the bottom of the cliff. And eventually he will come climbing out. That's the point of the Tarrasque. No matter what you do, it will recover. You never beat it, you just buy time. |
| FrostHammer03-09-07, 10:37 PM | Well, you COULD drown it... |
| GSonic703-10-07, 12:04 AM | How about you launch it into a black hole then? |
| Fatalis_90203-10-07, 08:32 AM | No, no, just hit it with anti-matter. Nothing's left after that, Tarrasque-shaped or otherwise.:D |
| Traevanon03-10-07, 08:40 AM | This thread is anti-matter. |
| Fatalis_90203-10-07, 08:44 AM | If this thread is anti-matter, how is my computer still here? If anti-matter contacts matter, there is a 100% ratio conversion of matter to energy. If the thread was anti-matter, there would be nothing left. |
| leather_book_wizard03-10-07, 10:57 AM | If it's petrified, you could break it up into pieces and hide each piece on a different plane. That would slow it down for a while. |
| Fatalis_90203-10-07, 08:52 PM | If it's petrified, you could break it up into pieces and hide each piece on a different plane. That would slow it down for a while. Actually, wouldn't that just create more Tarrasques on each of the planes that a chunk was sent to? That could be an issue. |
| Crystalforged03-10-07, 10:47 PM | My suggestion is to find a realy deep lake and dump it into the bottom of it. Thankfully the Tarrasque is NOT amphibious. Once at the bottom of the lake he will begin to drown. Of course there is the issue that you have to keep him down there until he runs out of breath and with a CON score like that it could take a while. But once he runs out of breath he will go unconscious. He still won't be dead since nothing, and I mean nothing, can kill him short of a Wish or Miracle. He's rather well neutralized though since as long as he remains submerged he's unconscious. Just pray you never have any major droughts. :shifty: |
| Ack03-11-07, 11:05 PM | Game rules aside, the Tarrasque would smash. Falling damage should really bulk up for larger creatures (if you drop a mouse 20 feet on to concrete, it will land and scurry away. Drop an elephant the same distance, and the SPCA will come knocking on your door...). Something of that size, falling just as fast as anything else, would build up a hell of a lot of momentum, and rock tends to have a crystalline nature; that is, it's brittle. If it falls on rock, there will be a very loud shattering sound, and you'll have large bits of Tarrasque everywhere. This, of course, does not preclude it coming back. It'll just mean that it comes back angry. Then again, if you kill Cthulhu, he comes back angry as well (as well as being immune to whatever you used to kill him). Hmm.. Cthulhu vs Tarrasque... :D |
| SirCaran03-11-07, 11:53 PM | send it to the negitive energy plane |
| Archangel_Tyrael03-12-07, 12:26 AM | Actually, I believe the fall could possibly smash it into chips (or failing that, enough villagers with pickaxes). Please note that the damage from a pickaxe (1d8 + Str and 1/2) is not high enough to bypass the hardness of stone (which is 10). Genious designing on the part of WOTC employees. :) Regeneration (Ex) No form of attack deals lethal damage to the tarrasque. The tarrasque regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If the tarrasque fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 868 hp). The tarrasque is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. Drowning him completely works--if you can find a way to keep him underwater for the barest minimum of 70 rounds + 5 probably from his saving throws. This still doesn't kill him, but he's incapacitated and he can't regain hit points because: Regeneration Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate per round, as given in the creature’s entry. Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away. The creature’s description includes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage. Creatures with regeneration can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached. Regeneration does not restore hit points lost from starvation, thirst, or suffocation. Attack forms that don’t deal hit point damage ignore regeneration. An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage. A creature must have a Constitution score to have the regeneration ability. So there you go...keep him underwater for 75 rounds. My choice of a plane to send him to would be Ysgard. Let all of those guys fight him for a while. He might be good for a warm-up match. |
| Kouk03-12-07, 03:09 AM | Don't send him to fiends, they will just tame it and send it back at you. |
| Xaktsaroth03-12-07, 04:12 AM | Gate him to the Elemental Plane of Air. Since it's 99% open space, it'll just fall forever. Or, better yet, gate it to th Elemental Plane of Water. Considering the entire plane is water, he'd drown, and just float there for the rest of forever. :P |
| Radijs03-12-07, 04:55 AM | Please chop it into tiny bits, grind those bits down into the finest powder and scatter the powder in a hurricane! *imagines a few billion tarrasque's regenerating all over the world... Bliss.* |
| Mindolin03-12-07, 10:05 AM | If it's petrified, what's the big deal? Isn't Flesh to Stone permanent? The Tarrasque can not regenerate from petrification, as it did not damage him, so what you are left with is a freaking huge lawn ornament. On the plus side, what group of bandits is going to want to mess with a town that keeps the Tarrasque as a decoration. |
| Traevanon03-12-07, 10:17 AM | If this thread is anti-matter, how is my computer still here? If anti-matter contacts matter, there is a 100% ratio conversion of matter to energy. If the thread was anti-matter, there would be nothing left. I meant anti-matter in a different sense. As in: in opposition to anything that matters. ;) |
| Ack03-12-07, 10:18 AM | I'd bury it. Deep. That way you won't get the inevitable CN or CE mage or sorcerer or whatever coming through and going, "Hmm.. Stone to Flesh." |
| Mindolin03-12-07, 10:37 AM | Who cares if the CN or CE wizard does Stone to Flesh? They get to be the first meal for reawakened Tarrasque, and the PCs get to go hunt it down again for more Experience. Rinse and repeat, and not only have you cleansed the gene pool of Chaotic Neutal and Evil wizards, you've gained quite a few levels, too. |