Kensai - Repairing my Signature Weapon [Archive] - Wizards Community

Post/Author/DateTimePost
Gandalf_the_Grey

02-12-08, 05:51 PM
Hi All.

I have a +1 Holy Bastard Sword (Adamantine) which is my Signature weapon. I was destroyed with pieces left over. As a Kensai I am bound to repairing it as this is my Signature Weapon. I had this weapon before I became a Kensai, the weapons magical attributes were already on the sword and not a result of me imbuing the weapon as a Kensai. I have several questions and would appreciate your feedback.

1. How long will it take to repair? In the rules it says a Kensai can reforge the weapon as if using the craft weapon-smithing skill. Using the craft rules it's value would be 3335GP. How do we apply that rule? What value do I use to make the roll?

2. Rules state that repairing a magic weapon is the same as a non-magical weapon. On repairing my weapon, does that mean it is repaired with all existing magical properties. Hence I would not have to imbue the weapon with XP as it's magical properties already existed?

Thanks
wonlee76

02-12-08, 09:03 PM
1. How long will it take to repair? In the rules it says a Kensai can reforge the weapon as if using the craft weapon-smithing skill. Using the craft rules it's value would be 3335GP. How do we apply that rule? What value do I use to make the roll?


It'd take a real long time to repair it via crafting since the skill check determines how quickly you craft the weapon. I recommend using Mending or similar magic to repair your sword since its broken and now a non-magical item so eligible for repair via mending (presuming you got all the pieces to mend together of course).


2. Rules state that repairing a magic weapon is the same as a non-magical weapon. On repairing my weapon, does that mean it is repaired with all existing magical properties. Hence I would not have to imbue the weapon with XP as it's magical properties already existed?


Once its repaired, it will be a non-magical weapon. You could have it restored with the appropriate magic item creation feat and the costs for doing so is 1/2 of the usual costs (ie. 1/2 of the crafting costs) or you could start with a blank slate and use your Kensai abilities to imbue the blade with other magical enhancements instead using the rules of the Kensai ability.
Weab

02-13-08, 12:48 AM
its hard to help you with this. because if you were following the kensai rules, you should not have been able to use that weapon in the first place. the weapon has to be masterwork, and in no way magical.
Kouk

02-13-08, 02:06 AM
its hard to help you with this. because if you were following the kensai rules, you should not have been able to use that weapon in the first place. the weapon has to be masterwork, and in no way magical.

That is not correct. The rules in Complete Warrior require it be at least Masterwork, but it can be magical. This is evidenced on the next page in the first paragraph of page 51 for imbuing the weapon, "The signature weapon then becomes a magic weapon (if it wasn't already) and gains an enhancement bonus..."

Mending also would not work if the sword was shattered, it can only fix single breaks on an object of up to 1 lb. Make Whole is probably what you were thinking of.

I would go with Make Whole rather than repairing it with Craft because it would be much faster.

If you want to use Craft, then you would have to (I believe) Craft as if you were making a Masterwork weapon. In the case of the adamantine blade, I would assume you would have to make an adamantine sword (which is inherently masterwork). The language of the class indicates that you would have to do it as if you were making a new weapon rather than just repairing an existing one, which would have been cheaper.

So, using the Craft rules to make an Adamantine Bastard Sword, you would find the price of an Adamantine Bastard Sword (35gp + 3,000gp for adamantine) and to craft it yourself you pay one-third of that for raw materials (even though you have them, it says to do it like making a new one), so about 1,012gp.

EDIT: You would have to "craft" the normal Bastard Sword first, and then tack on the Masterwork costs. Discuss with your DM whether the Bastard Sword should be Exotic or Martial (you can use it Martial with 2 hands) and use that DC. Then make the Craft checks until you get the normal 35gp price. After that you use a check against DC 20 for up to 3,000gp for the adamantine masterwork-ness. Honestly, I am no expert on the Craft rules (almost never used) but if I was your DM I would have you pay the 1,000gp material costs for one-third the adamantine's cost, but then use crafting time as if you were making a normal +300gp masterwork weapon. I would consider that the material is what is making it more expensive, not that any more skill or time is required necessarily, so I would have you Craft until you reached the goal of 335gp worth.

EDIT 2: To hire a spellcaster to cast Make Whole would cost about 60gp. If that is unavailable, buying a Scroll of Make Whole and convincing a Cleric to cast it for you would cost 150gp plus whatever he charges. If you have a Cleric in your party, just have him memorize it when he gets the chance. Any of these options is likely cheaper and definitely faster than trying to repair it with Craft.

You can't restore the weapon's existing magic short of DM fiat though. You can re-enchant it if you want. You may be better off using your Kensai abilities from here on to enchant it, because they don't stack with normal enchantments (see the FAQ).
Cartigan

02-13-08, 08:56 AM
EDIT: You would have to "craft" the normal Bastard Sword first, and then tack on the Masterwork costs. Discuss with your DM whether the Bastard Sword should be Exotic or Martial (you can use it Martial with 2 hands)
It is still an exotic weapon, look at the PHB.

And crafting it will literally take you forever since it is adamantine. Something like 84 straight 20 rolls. (Which is 84 weeks of work - ie, over a year)
Better to just get a spellcaster to reassemble it for you.

Crafting is such a terrible, terrible thing to do because of the time. Luckily for us, some one in our group is becoming obsessed and wants to craft things :rolleyes: I should tell him that he isn't allowed to come to games for the entire amount of time it takes to craft stuff.
LordTarmos

02-13-08, 05:32 PM
Hi All.

I have a +1 Holy Bastard Sword (Adamantine) which is my Signature weapon. I was destroyed with pieces left over. As a Kensai I am bound to repairing it as this is my Signature Weapon. I had this weapon before I became a Kensai, the weapons magical attributes were already on the sword and not a result of me imbuing the weapon as a Kensai. I have several questions and would appreciate your feedback.

1. How long will it take to repair? In the rules it says a Kensai can reforge the weapon as if using the craft weapon-smithing skill. Using the craft rules it's value would be 3335GP. How do we apply that rule? What value do I use to make the roll?

2. Rules state that repairing a magic weapon is the same as a non-magical weapon. On repairing my weapon, does that mean it is repaired with all existing magical properties. Hence I would not have to imbue the weapon with XP as it's magical properties already existed?

Thanks

first off even when broken a magic item keeps its magical enhancements, so you do not have to worry about that part of the process you just need to fix the masterwork sword check in the arms and eqipment guide for rules on this. the rules on this are not stated it will be a dm call. I would say that a broken weapon would keep your ability as a kensai since a magic item keeps its magic. but others might say that since your weapon broke you will have to retrain with the repaired weapon because it might feel different . (this depends on your dm)
Gandalf_the_Grey

02-13-08, 07:18 PM
Thanks for the replies all.

I had made the assumption that my broken sword still had its Magical properties and hence I was unable to use spells like Make Whole to fix.

Having said that, it's downright stupid that using the Craft skill is a viable option for any Kensai who has an existing magical weapon as a Signature Weapon. It seems to me the ONLY option for me is to deliberately discard the weapon and start new, thus violating my oath. This will offcoarse involve having to atone for the act but that certainly won't take a year nor cost as much to repair.

Your thoughts?
Kouk

02-14-08, 04:41 AM
first off even when broken a magic item keeps its magical enhancements, so you do not have to worry about that part of the process you just need to fix the masterwork sword check in the arms and eqipment guide for rules on this. the rules on this are not stated it will be a dm call. I would say that a broken weapon would keep your ability as a kensai since a magic item keeps its magic. but others might say that since your weapon broke you will have to retrain with the repaired weapon because it might feel different . (this depends on your dm)

No, when it breaks all magic is lost, at least officially.

Damaging Magic Items

A magic item doesn’t need to make a saving throw unless it is unattended, it is specifically targeted by the effect, or its wielder rolls a natural 1 on his save. Magic items should always get a saving throw against spells that might deal damage to them— even against attacks from which a nonmagical item would normally get no chance to save. Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.

Magic items, unless otherwise noted, take damage as nonmagical items of the same sort. A damaged magic item continues to function, but if it is destroyed, all its magical power is lost.

Repairing Magic Items
Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it does to repair its nonmagical counterpart. The make whole spell also repairs a damaged—but not completely broken—magic item.

If this happened in a game I DM'd I would make up some way to allow the enchantments to remain though, maybe just a greatly reduced re-enchantment cost because the magic takes to the reforged item well.

The wording of the Kensai ability is somewhat ambiguous, but I believe you must put more XP into a reforged item as if you were enchanting a new item.
LordTarmos

02-15-08, 06:03 PM
No, when it breaks all magic is lost, at least officially.
His weapon is damaged and broken not destroyed
officially.
The rule I have read is on pg 214 of the dmg last paragraph under damaging magic items
Magic items unless other wise noted, take damage as the nonmagical items of the same sort. A damaged magic item continues to function , but if it is destroyed all its magcal power is lost.

broken can be fixed (sometimes even used) and as such means it is not destroyed
destroyed means that it cannot be repaired.

next paragraph same page states
it costs no more to repair a magic item than it does to repair its non magical counterpart.

phb pg 70 or 71 not sure which rates cost equal too one fifth of the mw weapon price.
Exotic melee weapon to repair is only dc 18.
The wording of the Kensai ability is somewhat ambiguous, but I believe you must put more XP into a reforged item as if you were enchanting a new item.
It is ambiguous but i wuld rule that it is the same weapon and as such would say that no new xp is needed.
Kouk

02-16-08, 06:40 AM
His weapon is damaged and broken not destroyed
officially.

...

broken can be fixed (sometimes even used) and as such means it is not destroyed
destroyed means that it cannot be repaired.


The OP says in the third line of his post, the sword was "destroyed" and he has the "pieces left over".

Because it is a Kensai's Signature Weapon he is able to fix it even if it is destroyed, on page 51 the first paragraph on the righthand side: "If someone destroys a kensai's signature weapon, only the kensai can repair it. If enough is left of the weapon to salvage (the shattered shards of a sword, for example), the kensai can reforge the weapon as if he were using the Craft (weaponsmithing) skill to make a masterwork weapon. If he takes the reforged weapon and then meditates for 24 hours, he may pay the appropriate XP cost to restore his weapon to full strength."

This seems to be a case where he can use the shards to reforge his weapon, should he wish to do it by hand. I assume he does not have to do it himself, because the information about "Losing Natural Weapons" allows for a regeneration spell to be used, which to me implies it doesn't matter how it is fixed, as long as it is fixed. Additionally that entry notes that in the one instance of his weapon being a part of his body, he doesn't have to re-imbue it with his XP, which implies that he must do so for his sword.

To me it seems that he must reforge it using Craft (weaponsmithing) as if it was just a Masterwork Bastard Sword and then pay XP to imbue it however he wants. Alternatively he could have somebody more skilled do it for him which would probably be faster, or else use magic which would be the fastest possible. The magic that was in the item originally is gone short of DM fiat.
Cartigan

02-16-08, 11:14 AM
The magic that was in the item originally is gone short of DM fiat.
I have to agree. Kensai's weapons are not magic for anyone but the Kensai (I think) and the fact the Kensai has to reimbue it means it is no longer magical.
LordTarmos

02-16-08, 02:00 PM
The OP says in the third line of his post, the sword was "destroyed" and he has the "pieces left over".

Because it is a Kensai's Signature Weapon he is able to fix it even if it is destroyed, on page 51 the first paragraph on the righthand side:

This seems to be a case where he can use the shards to reforge his weapon, should he wish to do it by hand. I assume he does not have to do it himself, because the information about "Losing Natural Weapons" allows for a regeneration spell to be used, which to me implies it doesn't matter how it is fixed, as long as it is fixed. Additionally that entry notes that in the one instance of his weapon being a part of his body, he doesn't have to re-imbue it with his XP, which implies that he must do so for his sword.

To me it seems that he must reforge it using Craft (weaponsmithing) as if it was just a Masterwork Bastard Sword and then pay XP to imbue it however he wants. Alternatively he could have somebody more skilled do it for him which would probably be faster, or else use magic which would be the fastest possible. The magic that was in the item originally is gone short of DM fiat.

I appologize for some reason I was thinking it was only broken, if it was destroyed anything he does will be considered a new weapon not the same old weapon. the magic will not be left behind and I am unsure about the re imbuing.

again I am sorry for the misinformation and I should have read the post better before posting
eggellis

02-17-08, 02:44 AM
One thing no ones mentioned yet is that the kensai's entry states that no one but the kensai can fix his broken weapon, so you are going to have to craft it yourself.
Cartigan

02-17-08, 10:19 AM
One thing no ones mentioned yet is that the kensai's entry states that no one but the kensai can fix his broken weapon, so you are going to have to craft it yourself.
Then it's not worth doing.
Legdiwena

02-17-08, 04:22 PM
According to kensai rules, he HAS to repair it unless there are no pieces left.
Gandalf_the_Grey

02-17-08, 09:13 PM
Thanks guys.

I must admit that although I used the term "destroyed" I'm not sure if that was correct. Destroyed implies beyond repair and I perhaps should have used "damaged".

I'd say the rules on Kensai's were really made to suit ordinary MW weapons with no enhancements. That way a Kensai would only take a day or two to repair the weapon plus 24hours to imbue magic abilities.
Legdiwena

02-18-08, 12:32 PM
Damaged means it is not at full health but still fully functional. Destroyed/broken means it is unusable, but can still be repaired, why else would there be rules on repairing them otherwise?