Lacking heavy elements due to DM [Archive] - Wizards Community

Post/Author/DateTimePost
VANNIO

02-25-05, 06:30 PM
For the past few weeks, my DM seems to favor just having players be strong fighter types and always sets us up against beatly monsters giving some of us a near death experience and sometimes almost always one of us!!! I believe that he should implement stealth into his game and strategy as well, instead of just hack and slash antics. This will eventually lead Dungeons and Dragons to be quite repetitive and boring for me. How can I convince him to get more technical and use lighting and stealth elements so ALL classes can have fun and a fair chance of survival???
Thracos

02-25-05, 06:38 PM
Your best bet is to sit down with him and tell him how you feel. It may be that the DM is bord of running and may want someone else to take over. If this is the case then ask him if he'd like you to take over for a little bit. Then run the game with the elements that you feel are lacking and maybe he'll pick up on what your talking about. That way when he takes over again he'll have a little better idea of what your looking for in a game.
Callista

02-25-05, 06:43 PM
Hmm... Well, how about talking to some fellow players, and seeing if you can't use stealth strategy? For example, did you see that big bad monster coming?--Try hiding and ambushing it. Play a supportive spellcaster--the sort that buffs up fighters, weakens opponents, and casts "utility spells" like Invisibility or Teleport. Have your character try Diplomacy or some other way to solve the problem. Take prisoners and question them (Beware: nonevil characters will have to limit their strategy in doing this).

If you and your fellow players can start using stealth and magic rather than just bullying your way through dungeons, maybe your DM will get the point. Or maybe, after trying the "stealth" thing for a while, you can tell him, "Hey, we'd like more encounters that allow us to use magic and sneakiness and diplomacy". Most DMs will listen to things like that, since they don't want to bore their players (I would, anyway). Be polite about it though; don't make it sound like you think he's a bad DM--he isn't, really, just sort of a hack-and-slash DM, which is cool for players who like that sort of game, but maybe not for you.

Okay, so, to sum up:
-Set an example of using creative strategy.
-Politely ask for a change.
VANNIO

02-25-05, 07:05 PM
My DM isnt actually a bad DM at all really. And he doesn't feel that hes getting bored of being the DM. In fact its like a hobby to him. I guess if I were to suggest upping the stealth element, im sure he'll be happy to change the game around a bit. I also think it is a bit of us players fault. But sometimes I feel there's no teamwork at all. One guy in our group just uses spells only on himself and tries to hog all the experince. But the thing that sucks is that hes a level 5 cleric, while wer're only level 2or 3!!!! So because of this we, really cant do much about this in the game. But i know the DM and we could arrange an *accident* to his class level.
Vriishnak

02-25-05, 07:18 PM
Uh...how exactly does one go about 'hogging' the experience? You realise that this is a cooperative game, and exp is divided evenly among the whole party, right?
Ze_Mighty_Vegetable

02-25-05, 07:40 PM
for the level 5 cleric, tell your DM it's unfair and unbalanced for you. He's twice your level, for God's sake, it's normal (not acceptable, but normal) he's more powerfull than you.

for stealth, use it. Devise a plan with the rest of the group. Implicate everybody (ie, give them a part to play in the plan), even the stupid int 4 fighter (otherwise, good luck making plans with your group)

As for getting technical, as a DM, I believe in keeping it simple. Unless a player try to make a strategy (and, therefore, ask), my descriptions are gonna be kinda basic (ie, what you see at first glance, not a detailled description of the room). that said, most DM (myself included) positively LOVE it when the PC try something clever (it show you can think, and therefore, that you're sentient :D). If he's not getting technical enough for you, ask questions (how's the lighting? Is there something that can be used as an improvised weapon, etc.). Your DM's probably gonna tell you by himself after a few question...

Caveat: Be carefull not to use the same clever tactic too often. It's unoriginal, boring and tend to provoke random damage...