magic system [Archive] - Wizards Community

Post/Author/DateTimePost
Silent_spy

04-13-04, 01:36 AM
There has to be some sort of magic system... arcane symbols generate magal effects when strung together, magic is a free flowing force that channels itself through people, creatures are generators of their own magic, magic is the power of your spirit manifecting, magic comes from land, magic comes from patron gods, magic comes from other planes, magic is really nanomachines and the world is a science expiriment that the inhabitants dont know they're in........

seriously. This needs to be decided, ASAP. everyone who cares should put down their opinion, the system that gets the most votes wins. Or maybe we have a vote, then I make enough new fake accounts to spam te boad with my vote until it wins....hehehe...

OK, I think it should be a system in which everyone has a magical force inside them and it grows...like a muscle. more use; more power in the long run; but exhaustion temporarily. This should coincide with whatever color wheel we decide on.
Mak

04-13-04, 03:19 AM
Let the games begin. I just made the D&D color wheel connection on the other thread to simplify things... :(

The trouble with this topic is that the magic system virtually dictates the entire world, so the discussion eventually devolves into politics.

The bottomline is this- D&D has different rules for each setting, and since this world is an entirely new setting, it doesn't have to be bound by D&D's traditional rules for magic. The MTG storyline, on the other hand, is so convoluted that it can't provide a simple, constant magic system, despite the color wheel philosophy.

So we have to start from scratch. I can already smell trouble, since Galen's approach in creating the world tends toward a scientific world view, while mine relies on gods and heavy magic.
Mak

04-13-04, 03:41 AM
Here are the usual sources of magic:

Advanced Science (a strictly scientific world view)
You (Mind over Matter)
The Land (Mana)
Above (Gods- the real kind, not the we-don't-believe-in-you-so-you're-gone kind)

I guess we'll have to take our pick.
Mak

04-13-04, 03:49 AM
...
Mak

04-15-04, 01:15 AM
Bump.
nick012000

04-19-04, 04:45 AM
This was actually agreed upon, quite some time ago. WizO_Iyala did quite a bit of work on it.

Magic comes from the elements. There are five elements, Fire, Water, Air, Earth, and Shadow. Shadow is the power of change, put simply.

The magic flows through the land in leylines, which meet in nexuses. The closer to a leyline the mage is, the more potent his magic.
Agent Graves

04-19-04, 08:02 PM
Ah, thanks for the claraification, nick012000.
Do you think you could write a blurb, or a more succint explanation.
Something a few paragraphs long maybe.

I'm compiling all the info on the boards and putting it into a net book.
(i can send the latest version to anyone who wants to peruse and
make necessary changes)
So it'd be great if you could explain some more

:)

steve
nick012000

04-23-04, 06:43 AM
http://boards1.wizards.com/showthread.php?s=&threadid=47466
Raeph

05-22-04, 04:38 PM
Magic should just.. exist. It should however, have to be focused by channeling through elements and items. Also it should not be spell based, but u can use magic in a point system.

Ex: Ok: Early Barrin (Barinnalo)
He has 1 magic point, having just left the city, and learned a little bit from his master. Lets say he, as an early wizard, has... Wizard in magic: 1/1. Wizard in DnD: 4 hp+con. Lets just average them a little... round up cause Barrin is cool... 3 hp.
Ok so hes going to fight a goblin. Goblin in magic: 1/1. Goblins in dnd.. 3 hp? 4 hp? Oh well. This one has 1hp cause he sucks.
Channeling:
Points into: Area, how large the spell really is.
Damage: um.. duh

Defence: This is for shield, not attack. but its cool, - to damage.
And maybe more, but this is just basic

Anyway: Barrin: I want to channel 1 point throught the earth below the goblin into damage. Effect: Small ammopunt of dirt, or pebble, launches at goblin dealing 1 damage, effectivly killing it.


Thats my idea.