More card listing/abilitys [Archive] - Wizards Community

Post/Author/DateTimePost
zodathria

03-03-04, 10:55 PM
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Ability-Submerge-this ability allows creature to asborb creatures first attack as long as u control non artifact island

Merfok Achemage-Merfok Achemage doesnt come into play tap
tap Mefok Achemage Deal 2 damage to target player.Sarciface Merfok Achemage Counter Target spell

3/3 creature total mana cost 4

Blinkstrom Drake-Submerge.Double Stirke 3/6 creature u can play blinkstrom wravyn anytime u can play insist.when blinkstrom wravyn comes into play counter target spell bring back insist card from your grave yard into your hand

Maelstrom Drake-unblockable,flying 6/3 creature u can play this any time u can insist,when it comes into play all attack creatures are frozen for rest of the game cant attack/cant block can use abilitys or triggered abilitys

Tsumine Summoner-When Tsumine Summoner comes into play all lands become Islands and remove all artifacts from the game.

Hurricane Counter- Choice 1 Return 3 target perminates to owner hands.or counter target spell.if countered u can use that spell without mana cost for rest of game
Entwine Storm
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Abilitys Spitfire-when every this creature becomes untaped it does 3 damage target player whenever creature taps it does 3 damage to target creature

Infernal Dragon-Infernal, Spitfire
3/3 creature cost 3
Lavatorn Rex-Spitfire Infernal
5/6 Beast cost 5
Flamebringer Dragon-When it comes into play all creatures and all players suffer 6 damage Spitfire 6 mana

Goblin Stronghold-All goblins get 2/2 and spitfire


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Irovy Tower-Brought back
new Ability Inlighten-when creature is taped u gain 2 life when it untaps u gain 2 life

New Ability Blessed When creature is blocks it gets 0/3+ when creature attacks it gets 3/0

Angelic Song-All creature u control gain Blessed and Inlighten
enchantiment

Heavenly Pegasis-x/x where x is how many plains u control Blessed inlighted when ever heavenly pegasises does damage u gain that much life

Irovy Knight-each upkeep as long as Irovy knight is not tap u gain 2 life attackin doesnt cause Irovy Knight to tap
3/4 Solder Knight

Irovy Angel-First Strike Haste Attacking Does casue Irovy angel to tap gains 2 life as long as Irovy Angel inst taped

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Envemon-Bring back poison counters

Elvish Snakecharmer-When Elvish Snakecharmer comes into play put 4 2/2 snakes with envemon

Coppermouth Cobra-envemon 3/3 snake

Gaint Black Widow-Provoke 5-8 envemon attackin doesnt coast it to tap


Oramis the plaguesprite-Legend Lord all Snakes and Spiders gain envemon 2/2 when Oramis Kills a creature put 1/1 counter on Oramis

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RubyStone Gargoyle-Creature Type Demon
mana cost 2 x/x reveal your hand how many demon cards are in your hand where x is that mana

SoulStaller Moloch-mana cost 4 3/3 Demon when every Moloch does damage to player put 1/1+ counter on Soulstaller Moloch when ever Soulstaller Moloch send creature to graveyard put 1/1+ counter on Soulstaller Moloch

Onyxtongue Feind-Zombie Demon 4/4 Creature when onyxtongue feind comes destroy target creature.then that player discards x cards from his hand where converted mana cost of destroyed creature

Kutulu The Curser-Demon Legend Black overlord When Kutulu comes into play bring all creature cards from the grave into play.put 3 1/1 counters on each creature brought back,as long as kutulu is in play counter stay on when he leaves send all creature to graveyard that where brought back 8/8 creature

Call of Kutulu-Sarciface Nercomonacan 4 life

Kutulu Curse-Destroy target creature.then bring back one of your own.put x 1/1 counters of converted mana cost of destroyed creature

Artifacts--------

Nercomanican-1 tap bring search your graveyard for target put it back into play with 1/1 counter on it

Blooming tower-add one mana for every forest and elf u control
tap put 2/3 elf creature into play
Mak

03-04-04, 12:01 AM
Nice cards... but this is the World Creation Project (or I think it is :D)... the cards should be based on the world we're trying to create. Sadly, we haven't created one yet. :(

If there's a story behind your cards, maybe you could pitch it here. If you want to keep making cards, there's the You Make The Card forum on the Magic boards.
nick012000

03-12-04, 08:33 PM
This is the wrong forum for this thread.

Mods?