| Post/Author/DateTime | Post |
|---|---|
| Sylas Firewind09-03-03, 11:18 AM | I've been using a personally created class called Pit Fighter who excells in grappling, but I've got a problem. The class works in such a way that unarmed grapple attacks are submission moves and deal more damage than their regular unarmed strikes, which is cool anyway, but the person who controls the character wants to use the grapple attacks to break bones, and I'm not sure how that would work. does anyone know: A) what is the hardness, hit points and break DC of bone, and B) how much of the damage done to the bone carries over to the person to whom the bone is a part of?? I think that's the last thing I'll need to make the Pit Fighter class work the way I planned it to. Thank you, please drive around. |
| Leaves09-03-03, 02:19 PM | This is the wrong forum to get the kind of answers you're looking for. I would suggest re-posting your question on the D&D Dungeon Master's Guide board. We're no good at answering questions over here, only creating them! For what it's worth, I think that breaking bones should just be considered a part of the damage the grapple attack deals. I would role percentage dice for each successful submission attack to see if any bones are broken, or simply say that critical hits break bones, and then assign a penalty (to DEX?) for having broken bones. |