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| Brknlf06-22-04, 03:29 PM | There has been a hodgepodge of new races, cultures, cities. Each one has been on the more unique side, beyond the norm that is, and has been heavily reliant on the initial poster for input. Just as well, there has been little room for expansion from these areas due to these same reasons. Here is an offering I’d like to make. Take it or leave it. If you hate it, don’t bother with this thread. If you like it, add a contribution of your own to it so that it may grow. This is all fluff material and any piece, or all of it, could be changed to fit other parts of this project. The Hinterlund Expanse In the year 512, the Council of Merecyn decreed that a contingent of representatives should indeed attempt to cross the Hinterlunds in search of profitable resources. The delegation was comprised of mostly humans, skilled laborers and a few nobles; however a handful of members in the initial venture included a number of dwarven and elven artisans. That summer when they set out into the mountains, they did not realize the perils they would have to face. In over three decades since they set out, nothing has been heard of them. Merecyn is just a launching point for the contingent, it can be retrofitted to anything really. More than half of the 200+ contingent actually survived the perilous journey over the Hinterlunds to discover a fertile land. Finding the lands arable, fed by a river flowing out of the mountains, they created the settlement of New Vale. Originally, they numbered some 120 survivors, all of which agreed that a return voyage would not be worth the dangerous journey. In the three decades that have followed the crossing of the Hinterlunds, the settlement has begun to flourish with an increase in inhabitants even. It should be noted that living is not easy per say, but the inhabitants have adapted to this new region, the Hinterlund Expanse. Enough so that they are starting to thrive in their own little nook of this new land. |
| Agent Graves06-27-04, 07:10 PM | i like it! What were the perils they encountered? I'm guessing the Hinterlund is a long tall snowy mountain range? Maybe a frost giant, and ruins of a dwarven settlement. The new colony, i think should have different monster/animal threat. if the Hinterlund is all but impassable maybe monsters couldnt migrate over. |
| Brknlf06-28-04, 09:44 AM | Originally posted by Agent Graves i like it! What were the perils they encountered? I'm guessing the Hinterlund is a long tall snowy mountain range? Maybe a frost giant, and ruins of a dwarven settlement. It is a tall snowy mountain range now. I was kind of vague in the discription so that other people could input things into the creation of this area. I like the dwarven ruins and the giants. One of the big problems in making it over/through the Hinterlund are the frost giants. Somewhere along the way the people did stumble upon the ruins of a dwarven settlement; but it turned out to be a bad things because something was lurking there in the snow? The new colony, i think should have different monster/animal threat. if the Hinterlund is all but impassable maybe monsters couldnt migrate over. Ya, that is a good idea, a different sort of monsters/animals on the other side where they now inhabit. Maybe something has changed the animals or monsters slightly? |
| TolarianFlare07-24-04, 02:03 AM | Hmmm.... Geographically placing the Fertile land in the center of the harsh land I am wondering if its a craggy wasteland . Like Boulder Clay regions - places where Glaciers long ago in the past moved boulders of varying sizes as well as creating clay(fine sediment). In almost all seasons/weather the land would be difficult to pass. A glacier also implies mountain ranges which could add to the peril. Cold deserts or hot deserts would prove both challenges of their own in such conditions . Cold - Mistfolk I would like to see a D&D representation of this creature Hot - griffins Temperate - I am not good at that one |
| Brom08-04-04, 10:28 PM | I have an idea for temperate. Maybe large tribes of orcs? |
| the_one_true_shea06-14-05, 05:25 PM | The Rizwell came to the hinterland expanse. After several generations of construction, migration, and collaboration with the native peoples of the area. The Merecyn colony (name? ... Hintercyn?), that was one of the first to tell the tales of the great nothern lights, was attacked by a swarm of Lyrn. Over the span of the year before the attack the rizwell glow had grown stronger, brighter, more annoying. The lyrn had been sighted more often, but none expected the swarm to descend on the colony of Hintercyn. The rizwell had been found under the skin of the Lyrn, but far too few had a clue as to what that meant. The swarm brought heaps of rizwell with them. They were covered in it. Acca plants were growing on them, and as they landed they slaughed their earthen shell. As the lyrn ravaged the colony the acca took root and the rizwell took possesion of the place now known as the hinterland waste. New Hintercyn, farther south than the original colony, is constantly bathed in the rizwell glow of Old Hintercyn. The Lyrn have never swarmed again as they did in the year of Merecyn 1513, but the Lyrn rule the skies of the Hinterland expanse. How long can the sturdy peoples of Hintercyn remain, how long before the rizwell drives them away or devours another human city. The orc and goblinoid tribes - mostly concerned with attacking each other. Previously content with leaving the puny human city to itself. Trade with crafty humans and robbing those that travel to a human city was bargin enough to leave some few hundreds of humans alone in the expanse of the hinterlands, but the coming of the rizwell has changed things. The tribes rage in even harsher wars. The Merecynians seek to remain a nuetral territory, but their land is being both torn apart by fear, and devoured by Rizwell. -- tale told in often in Quoto. |
| Brknlf06-15-05, 12:11 PM | This is good stuff. Lovecraftian even, like the The Colour Out of Space, but more along the lines of the movie adaptations of this story. Originally The Curse as the first Movie adaptation of The Colour Out of Space. Steven King's had adaptations on the story, including The Lonesome Death of Jordy Verrill (In Creepshow, the guy who finds the meteorite) and used again in Dreamcatcher. The grey fungus stuff spreading through the cabin in Dreamcatcher is the basic idea of the spreading 'stuff' from The Colour Out of Space. With Shea's story, we have some more really good flavor for the polar regions. For more info on Rizwil see the North Pole Thread (http://boards1.wizards.com/showthread.php?t=429695) . The boarder region is the region where it spreads, the cause of it spreading is the Polar dragon-like creatures (the Lryn). When they are 'infected' with Rizwil via spores from the Acca plant-like-things, they become carriers of the stuff and sometimes go a little further sough. It has a hard time taking plant in the new region, otherwise there is no reason to stop it from taking over the whole planet rapidly. Whatever the reason, it has a hard time taking root the further away from the true north pole it is. This isn't to say it doesn't happen, just that it is harder for it to grow there. Outside of the story (behind the screen), the Rizwil experiences a throbbing growth in the year prior to Merecyn's infection. Perhaps some event like a solar flare heightened the growth and drove the Lryn crazy that year. Or even, if we build off the Mad LAR (See ETR Thread (http://boards1.wizards.com/showthread.php?t=54532) for original ETR concept and Biodiversity (http://boards1.wizards.com/showthread.php?t=400333) for the idea of Mad LARs), there could be some influence of a Mad LAR and as his/her power wanes and waxes, it could correspond with fluxuation of the Rizwil Zone. The Lryn could be required for the spread as well, their bodies hold a lot of Rizwil/Acca Spores which helps it spread. In Hintercyn, occasionally an infected animal or sentient being shows up. Perhaps a side effect of being infected with Rizwil and/or Acca Spores is that the host goes mad. When an infected host shows up and goes crazy on the town, they have to kill the host and burn the body. Burning the body prevents the acca from taking hold and prevents the Rizwil from spreading. The town itself is very suspicious of any travellers that come to their town and they look for 'signs' of infection. Perhaps there are a few tale tell signs, like eye coloration or wounds that our off colored (See the spots on his hands, he's infected, we have to kill him now before he spreads). |
| I Am Famine10-09-05, 11:49 AM | My giants might make excellent inhabitants for this place. Click here... (http://boards1.wizards.com/showpost.php?p=7171372) Perhaps the Cave Giants ventured out of their mountain refuges to raid the travellers from Merecyn and some of them followed them out, forming new tribes in the process. Their troubles didn't end there either because in the Hinterlund they were attacked by a few hostile River Giant tribes. These attacks are almost unheard of now because the Merecyn travellers and the River Giants mostly keep to themselves. One of their few allies are the Lupine Giants, whom they first encountered when a small pack rescued the exploring party from a minor form of the Rizwell. They're alliance has formed from the constant threat of the energy creature. |
| Rny210-09-05, 11:09 PM | I have an idea: Old Folk of the Niter In the time before the Rizwell came and took everyone, there had been a general consensus that Old Folk were obsolete, their only use remembering a homeland that had abandoned them. Some militant younglings in the community formed the Champions of the Niter. These folk spread poisons and mild disease-causing agents in the homes of the Old Folk which would ordinarily only slightly harm people but would, as their bodies had been severely damaged by the thick drafts of the Hinterlund, almost surely slay the Old Folk without evidence of the Champion’s doing. As the original fellowship of peoples who had lead the expedition fell one by one, some of the Old Folk grew suspicious. Unknown to these people, certain spirits that resided in the land disproved of the suspicious moods of the Old Folk, and took them away. Left without an enemy, the Champions soon disbanded, but the Old Folk had been saved from the Rizwel and the Lyrns, which would come in those few weeks following the Leaving of the Old Folk. Every now and then, the spirits, when they see the Old Folk become more like their happy, friendly selves that they should be, let some Old Folk with good behaviour wander around the fertile land, occasionally being spotted by a passing youngster. |
| the_one_true_shea10-10-05, 01:21 PM | I have an idea: Old Folk of the Niter Ok, "Niter" what? Are these the Hinterland Old Folks? Am I missing something? |
| Rny210-10-05, 01:56 PM | Niter makes Nitric Acid, which refers to their sour, suspicious attitudes that the spirits of the fertile land didn't like. |
| the_one_true_shea10-10-05, 02:09 PM | To clarify: There are these people who's old people are elder-napped by the fey? Is this the merycn people? Should they live forever? or some sort of "fairy afterlife?" Say, the Hinterland region (twisted due to rizwell infection ) cannot send souls to the great soul recycler - so the fey have to put the old folks into bottles? |
| Rny210-11-05, 09:14 PM | Exactly, these old peoples who migrated over the Hinturlands before the current expedition have been taken and preserved by the spirits, referring to a past invasion of the Rizwil somehow. Now, the new Hintercyn peoples are witnessing the recurring old peoples who are held and contained here in the fertile land. |
| the_one_true_shea10-12-05, 09:52 PM | creepy. Thats is wicked cool.. SO, the Merycyn moved out there in like the historic era (after the fall of Quoto ) and set up shop all happy happy... blahhh! Rizwell. Now - in the fey relms the Hintercyn elders still live! I have this image of even before the champions the fey taking selected elders into the fey realms for "preservation" - but... actually where are you going with the champions of Niter thing? just a "red army" kinda societal breakdown fluke? |
| Rny201-05-06, 10:11 PM | The old remnants of the Rizwil took on a semblance of sentience and subconsciously began to corrupt the minds of all who lived within the Hinterlund. The giants, who previously had been civilized, if not exactly refined, fell into a state of anarchy, as tribes fought each other and themselves, that lasted to the current expedition. |
| the_one_true_shea01-07-06, 09:58 PM | Hmm, yes. I see. The elders, spirits bitter about their loss.. go about and rile up the living. Perhaps the spirits maintain the only true authority in the hinterlands. They are immune to the Rizwell's poisons (they are already dead) and they are able to influence the minds of the living toward darker impulses. Perhaps the power of the rizwell has corrupted their souls in a way similar to how the rizwell "corrupts" the bodies of the living! Not only bitter, but literally "turned sour" and "Niters.." That is a pretty cool name by the way SO the niters are the nasty spirits of the Hinterlands. Their souls should have left but they are instead tied (like a dryad) to the Hinterlands. Their souls can go nowhere. So they pester people. Hmm, What about their relations with the "real fey" or .. oh! What if the reason that the fey did this in the first place? The fey can't handle the power of the Rizwell. The fey need "natural environments" to draw power from. They knew that the human spirits could survive so long the remnants of their society were around to be "haunted" right? So the fey were trying to keep a "beach head" in the area. BUT, the the plan didn't go so well. The Niter were actually pretty fing annoyed. They could still maintain contact - or perhaps the Niter are divided into two camps. The "profey" and the "antifey." Both sides are still abusive to the living, but fey and outsiders are hard to call "the living" when you really thing of it properly. That makes me think of something.. "fey" there isnt any feyness or fey discussions going on. I mean "elves" are "fairys" but not "type fey." Eh? |
| Rny201-11-06, 06:45 PM | the fey seem to be aspects of nature, so one possible theory they aren't as profusely found or are only found in altered states could be the fact that this world is one of elemental artifice. The basic states of this world lend themselves to 'be' instead of 'let be.' They attempt to apply themselves to the world, and thusly form the core of the world's existence. Fey would in this interpretation of the world be outsiders in their vision of the world. Unless they bend their ideology to one of the states of the world, their is no single force that is the natural state of things. |
| the_one_true_shea01-11-06, 10:43 PM | Working with the 2 vs the 5 idea = we could say that both rizwell and iradro cause such signifigant change in the Fey - that they are literally unrecognizable. The fey that created the Niter - really did so as their last act of legacy. The Niter will remember them as they were.. whereas (due to the rizwell's influence on their "physiology" ) the fey will have no recollection of a time before the rizwell. |
| Rny201-12-06, 06:27 PM | Because of there heavy interaction with the rizwil/ iradro, these partial fey have a residue of the elementary state that they used to create the legacy. Perhaps groups of fey around the world utilize the rizwil/ iradro interaction to create their own 'legacy.' within this world, a more constructive and artificial variety of fey could use this legacy as a rite of passage of sorts, perhaps to determine what elementary state they favour? |
| the_one_true_shea01-12-06, 09:48 PM | huh - ... Im gonna start a fey thread - probably not today, but its something that hasent been thuroughly addressed. (two things : Fey not real major M:tG usage, and the elemental sturcture with Rizwell and Iradro and Mana could create a very unique form of fey..) What I wanted to say about the niter- "All that remained was ruin and niter" - some old person in a nameless book. (I use namless to refer to the world btw). The IC origin of the Niter term. You know how the story goes.. the fey made "niter" but didnt really call them anything. The niter think of themselves as "the spirits/ancestors of the Merycn" not "the niter." That term would be appliedd to them by others. So back to the story.. The heros of the story is heading to the hinterlands. Some person advised them "dont go dont go" only ruin and niter remain of the ancient merycn. The story goes on and niter is presumed a familiar refrence. They get there and find some ruins.. etc. Then the heros find the ghosts of the ancient merycn.. someone says "whats that" and another responds.. "I think thats the Niter!" and they run. Important.. oh goodness probably not, but .. neat eh? |