The Beginning of Kymara [Archive] - Wizards Community

Post/Author/DateTimePost
Knight0007

12-30-04, 11:28 PM
I have come up with a world that is primarily based on the orcish as being the primary race upon the realm. Though these orc are smarter than the average base class in the Monsterous Manual. The idea is based around the fact that the Orc Empire has maintained an era of peace within the lands controlled by the Empire as a new threat has risen from the depths to challenge the Imperial Throne as my first campaign will mark the beginning of the return of the humans as slaves by the gith slavers they are controlled by. The gith in this campaign have not yet broken with their alien Lords the Illithids who controll the Gith through magical means and have found their way to the lands of Kymara.
My first story line takes place on the small thorp village called Zamyn, as a young and talented constructor wizard has successfully completed the first forged one and has begun training this forged one to carry on his work as a constructor. The young forged one's master is attacked by the gith and is killed forcing the young living construct to continue his work as a slave in the hands of his new master's. Though hidden within the Heart Stone that makes up his center of being, and conciousness, the young construct begins to follow the path directed to him by his maker through waking visions as he had been instilled the ability to continue his masters work as an armorer and soon to discover the small amount of magical aptitude within his heart stone. Tell me what you think and if there are anymore ideas let me know. I can fore see alot of work ahead of me as I develope this new construct of my own.
As the young constructor mage begins his quest to understand the reason of his construction, he is accompanied by a small band of adventurers who too wish to challenge the depths of what dungeons are found as an opposing band is formed by the gith and are sent to find and obtain what may aid in any way their campaign versus the Orc Empire. As time moves on in the campaign, both groups of adventurers learn of an ancient artifact with the power to end the conflict as both groups race to obtain the artifact and use its power to aid their people to end the conflict between the two races.