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#1

DragonMaster81

Jun 19, 2013 5:25:34
Am looking for general place to talk of Dungeons & Dragons game. Is this good place? What is 4e? Is it like Dungeons & Dragons?
#2

RedSiegfried

Jun 19, 2013 12:02:34
This forum is specifically to discuss things related to the 4th edition version of Dungeons and Dragons (4e).  There is another forum for older versions, and there are forums that are not version specific for discussing DM issues or player issues.
#3

DragonMaster81

Jun 20, 2013 3:19:44
Ah ,sorry. wrong place it seems. I have been away from game for awhile. Some of the neighborhood kids have heard about Dungeons & Dragons and want to play and they want me to DM! It is so confusing now. I am used to playing regular Dungeons & Dragons, not sure what is meant by 4th edition or the ADD&D they talk of in Previous Editions. They do not make just regular Dungeons & Dragons any more? Seen they have Dungeons & Dragons Next. So confusing, is that like next generation? Like Star Trek?
#4

thespaceinvader

Jun 20, 2013 9:43:30
'Just regular D&D' isn't really a thing any more.  There are about 6 editions of the game (depending on how you break things down), each of them is very different.

You can find out which edition you're playing quite easily if you can scan the front cover of your rule book, one of the knowledgeable folks on the forum would be able to tell you.
#5

Zardnaar

Jun 20, 2013 9:53:28
Ah ,sorry. wrong place it seems. I have been away from game for awhile. Some of the neighborhood kids have heard about Dungeons & Dragons and want to play and they want me to DM! It is so confusing now. I am used to playing regular Dungeons & Dragons, not sure what is meant by 4th edition or the ADD&D they talk of in Previous Editions. They do not make just regular Dungeons & Dragons any more? Seen they have Dungeons & Dragons Next. So confusing, is that like next generation? Like Star Trek?



 D&D would generally be BECMI, 3rd or 4th ed. AD&D is 1st and 2nd ed and has been out of print for 13 years and 23 or so for 1st edition.

Original D&D (OD&D)
BECMI D&D (Basic Expert Masters Companion Immortal)
AD&D ("1st ed" not technically but yeah)
AD&D 2nd ed 
3rd Ed (including 3.5)
4th ed 

6 editions 7 if you count 3.5 or7/8 if you count D&DN which is just a playtest.  BECMI and AD&D overlapped. AD&D was more popular and BECMI went out of print. AD&D was more complex and had things like rangers and paladins which BECMI lacked.
#6

crazy_monkey

Jun 20, 2013 16:38:12
Howdy DragonMaster81!

You can find the old "Basic" version of the rules (specifically the Basic and Expert sets edited by Tom Moldvay originally released in 1981) on www.dndclassics.com.

D&D Basic Set Rulebook
D&D Expert Set Rulebook

Advanced Dungeons & Dragons 1st Edition, 2nd Edition, and D&D 3rd Edition (the 3.5 update version) were all recently reprinted in premium collector's editions.

1st Edition Player's Handbook
1st Edition Dungeon Master's Guide
1st Edition Monster Manual

2nd Edition Player's Handbook
2nd Edition Dungeon Master's Guide
2nd Edition Monstrous Manual

3.5 Player's Handbook
3.5 Dungeon Master's Guide
3.5 Monster Manual

You can try out D&D 4th Edition for free with the following downloads from www.dndclassics.com

D&D RPG Starter Set Quickstart
H1: Keep on the Shadowfell (also includes a Quickstart guide)
Khyber's Harvest (an adventure set in the Eberron Campaign Setting)

Finally, the Original Dungeons & Dragons RPG, first printed in 1974, is getting a deluxe reprint in November of this year.

Original Dungeons & Dragons RPG

Hope that helps and have fun!                                
#7

Mad_Jack

Jun 20, 2013 19:02:58

 "Regular" D&D, from the context of the original post, is probably either going to be the Basic set from the early 80's or the 3.0 rules, which were the first modern version to just say "Dungeons & Dragons" on the cover...
 Probably the latter, since they said "away from game for awhile" and not "many years" or "long time", and were confused by AD&D references.

#8

The_Silversword

Jun 21, 2013 2:40:12
Ah ,sorry. wrong place it seems. I have been away from game for awhile. Some of the neighborhood kids have heard about Dungeons & Dragons and want to play and they want me to DM! It is so confusing now. I am used to playing regular Dungeons & Dragons, not sure what is meant by 4th edition or the ADD&D they talk of in Previous Editions. They do not make just regular Dungeons & Dragons any more? Seen they have Dungeons & Dragons Next. So confusing, is that like next generation? Like Star Trek?



 D&D would generally be BECMI, 3rd or 4th ed. AD&D is 1st and 2nd ed and has been out of print for 13 years and 23 or so for 1st edition.

Original D&D (OD&D)
BECMI D&D (Basic Expert Masters Companion Immortal)
AD&D ("1st ed" not technically but yeah)
AD&D 2nd ed 
3rd Ed (including 3.5)
4th ed 

6 editions 7 if you count 3.5 or7/8 if you count D&DN which is just a playtest.  BECMI and AD&D overlapped. AD&D was more popular and BECMI went out of print. AD&D was more complex and had things like rangers and paladins which BECMI lacked.



You left off 2.5, or 2nd Edition Revised, or whatever they called it. Cant say I blame you, Im trying really hard to forget that myself. I guess it could be counted in with 2e, but it was definitely different enough that I would count it as a seperate edition. And  I would count 3.5 seperate as well, sure it was pretty much the same, but they did copy/paste alot of the 3e stuff and expected you to buy it again, so yeah I count it as a seperate edition.
#9

Zardnaar

Jun 21, 2013 3:00:57
 I assume you are counting the Players Option books as 2.5? I did not count them as they came out 1995/96 and AD&D trundled on another 4 years and they were erm optional. My 2nd ed stuff from 1998/99 has nothing of the players option in them although my TSR silver anniversary boxed set does have stripped down AD&D rules as it is an introductory box.
#10

The_Silversword

Jun 21, 2013 3:36:12
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.
#11

AbdulAlhazred

Jun 21, 2013 7:04:51
Seems to me the most useful breakdown is really in terms of overall design ethic and a fairly strict compatibility, which yields you:

1. B/X - I will lump "Old D&D" -the original 3 books and supplements- in here as it uses the same numbers and the same "race as class" concept effectively. Holmes Basic for instance is numerically exactly compatible with the original rules, though later versions have some very slight changes and of course the last couple versions added a LOT of new stuff.

2. AD&D - In all its minor variations an AD&D character is still practically unchanged from 1e PHB of 1978 and the end of 2e 20 years later. Several different optional systems and a number of 'kits' and such were added in later years, but your basic unadorned 1978 Fighter is exactly and perfectly numerically identical to a basic 1998 2e Fighter build in every particular.

3. 3e - The d20 system D&D, including 3.5 and in a practical sense you can even lump PF in there, as again all of these are highly compatible and many characters can be built in exactly the same way choice-by-choice. Admittedly some minor differences exist, but they are internally far less than the differences between 3.x and other versions of D&D.

4. 4e - No real comment needed.

DDN will presumably form yet another branch, though that remains to be seen.
#12

homicidal_squirrel

Jun 21, 2013 22:22:21
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.

Was that the one with the picture of a barbarian with a horribly broken and mangled arm on the cover? 

#13

Zardnaar

Jun 22, 2013 1:23:35
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.

Was that the one with the picture of a barbarian with a horribly broken and mangled arm on the cover? 




 There were 4 of them.

2.5
IMAGE(http://i1290.photobucket.com/albums/b534/Worldoftanks/ADampD1_zpsd934eb0f.jpg)

 They were all optional and self contained though.

Spells and Magic.

Variant spellcasting, options for other tradiitons, 18 wizard subclasses, new spels, errata to spell lists and speheres+ lots more. Quite useful book overall.

High Level Campaigns
2nd ed Epic level Handbook. A bit useless due to its nature. Had some very useful rules for the DM to power up monsters including giving them ability scores.

Combat and Tactics Perhaps the best one in useful content. new weapons, fighting styles, grid based combat, weapon grand mastery, etc.

Skills and Powers
Perhaps the most sandbox and modular one. Had rules for rebuilding the races, rebuilding the classes, the horrible sub attributes, simplified kits, a new skill system similar in some ways to 3rd ed, and even advantage/disadvantage mechanic.


 
#14

The_Silversword

Jun 22, 2013 3:06:28
OK yeah, you bring up a good point, they were all optional ,but when they reprinted the second editon Player's Handbook and Dungeon Master's guide they used the same look and typeset as the Player's Options books, so I just lump them all together under 2.5, even though the PHB and DMG were largely unchanged IIRC.
#15

Zardnaar

Jun 22, 2013 5:24:50
 I think the 2nd PHB beat Skills and powers out the door but I'm not 100% sure. I acutally like the presentation of the books as I hate banners/text going through the art. The art is also better than the 3rd ed plats (most of them). Probably helps that the artist is Easley though although C&T looks a bit odd.
#16

The_Silversword

Jun 22, 2013 23:30:08
Ok, fine, fine, so the Players Options books used the reprinted PHB font, my point being that they looked different and scared me.
#17

homicidal_squirrel

Jun 24, 2013 1:06:18
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.

Was that the one with the picture of a barbarian with a horribly broken and mangled arm on the cover? 




 There were 4 of them.

2.5


 They were all optional and self contained though.

Spells and Magic.

Variant spellcasting, options for other tradiitons, 18 wizard subclasses, new spels, errata to spell lists and speheres+ lots more. Quite useful book overall.

High Level Campaigns
2nd ed Epic level Handbook. A bit useless due to its nature. Had some very useful rules for the DM to power up monsters including giving them ability scores.

Combat and Tactics Perhaps the best one in useful content. new weapons, fighting styles, grid based combat, weapon grand mastery, etc.

Skills and Powers
Perhaps the most sandbox and modular one. Had rules for rebuilding the races, rebuilding the classes, the horrible sub attributes, simplified kits, a new skill system similar in some ways to 3rd ed, and even advantage/disadvantage mechanic.


 

I meant this terrible book



#18

The_Silversword

Jun 24, 2013 1:33:23
It was pretty much the same as 



wasnt it? 
#19

homicidal_squirrel

Jun 24, 2013 1:47:53
Kind of. They changed a few things, I just can't1 remember exactly what it was.


1
Or more likely, my brain just doesn't want to remember the horrors contain in that book.
#20

DragonMaster81

Jun 24, 2013 5:49:00
Thank you all for replies, I did not no that there are so many different Dungeons & Dragons! Why they make so many? The one I am remembering say Dungeons & Dragons on it, it have man on horse running from giant purple worm and it say rules companion or something on it?
#21

Zardnaar

Jun 24, 2013 16:34:53
Sounds like the Rules Cyclopedia for BECMI. Came out in 1990 or so and it is a compilation of the basic, expert, master and companion rules. The cover artist is Jeff Easley who painted those 2 PHB posted above and the 4 players options I posted. Is it this one?
IMAGE(http://i1290.photobucket.com/albums/b534/Worldoftanks/Rules_Cyclopedia_cover_zps37feb3ba.jpg)

OD&D
BECMI (sounds like this one)
1st
2nd
3rd
4th

 You have the BECMI version and that book is worth around $80-$100. It is actually one of the best D&D books ever published as you more or less have a whole edition in your hands as it has the PHB, DMG and MM in one book.

 It is compatable with these adventures.
www.rpgnow.com/product/110946/B1-12-Basi... 

 If you actually want to try it maybe buy 1 adventure for $5 and I can recommend B2,B3, B4 and B5. In the weekend we have been playing through a converted B5 adventure.  A version of B3 is actually free and can be downloaded here. 

web.archive.org/web/20080506030618/http:...

 It is known as B3 Palace of the Silver Princess. If you print double sided it is only 16-18 pages or so.

 BECMI is one of the earlier D&D and that book you have originated in the 70's. It has aged a bit better than AD&D from the same era IMHO and is still fun to play and it is very easy to learn/run. Have a look at B3 for free and see what you think. Since 2000 D&D has used the d20 sytem though. I was reading the rules cyclopedia 2 days ago and it is not hard to figure out.

 I'm always after older stuff as well so PM me if you do not want the book or want modern versions of D&D. I have 13 copies of the PHB of various editions if I lived near you I would offer you the 3rd and 4th core books for that book. 
#22

Zardnaar

Jun 24, 2013 16:53:40
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.

Was that the one with the picture of a barbarian with a horribly broken and mangled arm on the cover? 




 There were 4 of them.

2.5


 They were all optional and self contained though.

Spells and Magic.

Variant spellcasting, options for other tradiitons, 18 wizard subclasses, new spels, errata to spell lists and speheres+ lots more. Quite useful book overall.

High Level Campaigns
2nd ed Epic level Handbook. A bit useless due to its nature. Had some very useful rules for the DM to power up monsters including giving them ability scores.

Combat and Tactics Perhaps the best one in useful content. new weapons, fighting styles, grid based combat, weapon grand mastery, etc.

Skills and Powers
Perhaps the most sandbox and modular one. Had rules for rebuilding the races, rebuilding the classes, the horrible sub attributes, simplified kits, a new skill system similar in some ways to 3rd ed, and even advantage/disadvantage mechanic.


 

I meant this terrible book






 Thats not a terrible book (I have both versions of the 2nd ed PHB). Looks better than the front of 3rd, 4th and PF although I like Easley art and detest WAR.


 As to the number of editions D&D is 39 years old and very 8-10 years they tend to release a new edition although WoTC is about to release 3 versions in 13 years as they like the core book crack.
 Here is most of the versions of D&D+ some retroclones stuff.

IMAGE(http://i1290.photobucket.com/albums/b534/Worldoftanks/PHBs_zps205bc383.jpg)

1st-4th ed. Excludes OD&D and BECMI.

#23

The_Silversword

Jun 25, 2013 2:58:48
Howz that Myth & Magic? dont think Ive heard of that one. 
#24

The_Jagged

Jun 25, 2013 8:15:47
Thank you all for replies, I did not no that there are so many different Dungeons & Dragons! Why they make so many? The one I am remembering say Dungeons & Dragons on it, it have man on horse running from giant purple worm and it say rules companion or something on it?



I think a lot of people are asking this very same question :D
#25

Felorn

Jun 25, 2013 12:53:06
Howz that Myth & Magic? dont think Ive heard of that one. 

It's basically a 2e Pathfinder. Nothing more really. Though if you've never played 2e and wanna play it and own new books its cool.
#26

Lathais

Jun 25, 2013 14:34:00
Why they make so many?



Because once a system has been out for several years, the people that are playing it already own the books.  The company still needs to make money, and people are not buying books, so they make a new system, with new books, so they can make money.  Yes, it's kinda silly, I agree, especially when a lot of the systems are nearly identical, up until 3rd, 4th and 5th.  At least with 3rd and 4th there were drastic enough changes it the system it warranted the new books.  Also, with 4th, they really tried to "rebrand" the game and go after a different target audience.  It also helped split the fanbase, which it appears 5th will do even further.
#27

Zardnaar

Jun 25, 2013 15:38:39
Howz that Myth & Magic? dont think Ive heard of that one. 



 I like it. Its basically d20 2nd ed. my players were stuggling with THACO and ass backwards mechanics. d20ise 2nd ed and they understand it. Also tidied up various rules in 2nd ed and level limits, racial restrictions etc are out the window. This is the freebie one.

www.rpgnow.com/product/100492/Myth-%26-M...

 
#28

The_Silversword

Jun 26, 2013 3:12:12
Howz that Myth & Magic? dont think Ive heard of that one. 



 I like it. Its basically d20 2nd ed. my players were stuggling with THACO and ass backwards mechanics. d20ise 2nd ed and they understand it. Also tidied up various rules in 2nd ed and level limits, racial restrictions etc are out the window. This is the freebie one.

www.rpgnow.com/product/100492/Myth-%26-M...

 



Sounds interesting, Thanks for the link, definitely going to have to check that out. I'll be perfectly honest, I always hated THAC0, that was one of the first things I houseruled out of 2e/1e, along with racial limits, so this sounds right up my alley.
#29

Zardnaar

Jun 26, 2013 5:02:21
I paid $12 for the full on one after looking at the preview version which slighty different to the main one. It uses BAB instead of THACO but it is just the old AD&D numbers flipped around and thieves got some love. Mult atacks are similar to AD&D except missile weapons no longer have a RoF and they nerfed longswords. Skills replace proficiencies and are optional,  the game has weapon proficiency, and an optional talent section that kind of resembles feats but there is a lot less of them and they are extra optional so the GM can decide to use talents and then ban any he doesn't like.
#30

DragonMaster81

Jul 01, 2013 4:48:04
Sounds like the Rules Cyclopedia for BECMI. Came out in 1990 or so and it is a compilation of the basic, expert, master and companion rules. The cover artist is Jeff Easley who painted those 2 PHB posted above and the 4 players options I posted. Is it this one?


OD&D
BECMI (sounds like this one)
1st
2nd
3rd
4th

 You have the BECMI version and that book is worth around $80-$100. It is actually one of the best D&D books ever published as you more or less have a whole edition in your hands as it has the PHB, DMG and MM in one book.

 It is compatable with these adventures.
www.rpgnow.com/product/110946/B1-12-Basi... 

 If you actually want to try it maybe buy 1 adventure for $5 and I can recommend B2,B3, B4 and B5. In the weekend we have been playing through a converted B5 adventure.  A version of B3 is actually free and can be downloaded here. 

web.archive.org/web/20080506030618/http:...

 It is known as B3 Palace of the Silver Princess. If you print double sided it is only 16-18 pages or so.

 BECMI is one of the earlier D&D and that book you have originated in the 70's. It has aged a bit better than AD&D from the same era IMHO and is still fun to play and it is very easy to learn/run. Have a look at B3 for free and see what you think. Since 2000 D&D has used the d20 sytem though. I was reading the rules cyclopedia 2 days ago and it is not hard to figure out.

 I'm always after older stuff as well so PM me if you do not want the book or want modern versions of D&D. I have 13 copies of the PHB of various editions if I lived near you I would offer you the 3rd and 4th core books for that book. 



Yes that is it! Thank you so much! I can not remember the name of, It cost 80 dollars? I do no have that kind of money! lol. I was hoping I can find used copy cheap. I never had the book, guy who was DM had it, but that is the D&D I remember, and had fun. I have looked at the 3e, it seems very similar to what I remember, but the 4e seems way different than D&D, everyone advance same and have same attack bonus every other level? I am not sure I like that, I like the classes to be different!

#31

frothsof

Jul 01, 2013 6:24:21


Yes that is it! Thank you so much! I can not remember the name of, It cost 80 dollars? I do no have that kind of money! lol. I was hoping I can find used copy cheap. I never had the book, guy who was DM had it, but that is the D&D I remember, and had fun. I have looked at the 3e, it seems very similar to what I remember, but the 4e seems way different than D&D, everyone advance same and have same attack bonus every other level? I am not sure I like that, I like the classes to be different!




You should definitely go check out the older edition forums, as people in this forum like and play 4e. (Thats why it is called 4e General Discussion):

community.wizards.com/go/forum/view/7588...

You also do not need to spend 80 bucks on the Rules Compendium. Check out this free "retroclone" of it. It isnt exact, but beats the hell out of spending 80 bucks:

www.gratisgames.webspace.virginmedia.com...



Good luck!

#32

Zardnaar

Jul 01, 2013 8:09:15

You can also find stuff here.

Free
www.rpgnow.com/product/64331/Labyrinth-L...

With art and $5.95

www.rpgnow.com/product/64332/Labyrinth-L... 

Very close to the original. Also the old adventures.

www.rpgnow.com/index.php?cPath=9730_9736

 
#33

frothsof

Jul 01, 2013 13:47:30

You can also find stuff here.

Free
www.rpgnow.com/product/64331/Labyrinth-L...

With art and $5.95

www.rpgnow.com/product/64332/Labyrinth-L... 

Very close to the original. Also the old adventures.

www.rpgnow.com/index.php?cPath=9730_9736

 



Actually, Labyrinth Lord is a clone of the '81 Moldvay/Cook Basic/Expert ("B/X") sets. Though they share many of the same rules and mechanics with the Rules Cyclopedia, a lot of things he might expect, such as the optional Mystic class and the Weapon Mastery stuff, only appear in Dark Dungeons. It is the only retroclone to specifically focus on the Rules Cyclopedia (which is more or less the later Mentzer sets with a few changes).
#34

Zardnaar

Jul 01, 2013 14:26:25
Not familiar with Dark Dungeons but I had been looking through LL and spotted the odd change like Clerics getting spells at level 1.

 One of my friends is looking at DMing for the 1st time and I was going to gift him a printed out copy of LL and get him some of the old B1-B12 adventures as his sister and her friends want to play, would you recommend DD instead?
#35

frothsof

Jul 01, 2013 15:31:10


 One of my friends is looking at DMing for the 1st time and I was going to gift him a printed out copy of LL and get him some of the old B1-B12 adventures as his sister and her friends want to play, would you recommend DD instead?



Well, I personally prefer Labyrinth Lord, as B/X was a lot simpler and "cleaner" imo than the Rules Cyclopedia. I think the "B/X" system was probably the easiest to understand out of any edition next to 2e, and David "Zeb" Cook wrote both 2e and the "X" side of B/X, so that makes sense. Its really easy for new DMs. Don't get me wrong, I like the Rules Cyclopedia, its just a lot more complicated than B/X.

Labyrinth Lord does make a few slight changes to B/X, Clerics getting a spell at level one being one of them. Saving throw numbers also vary a little bit, but its pretty damn close. Labyrinth Lord + old B series modules = an awesome time. Your friend will love you.
#36

Zardnaar

Jul 01, 2013 17:37:03
I would like to give him a copy of the rules cyclopedia but its a bt beyond my means atm/unavailable. 

 LL seems to have made it into a 20 level progression as well unlike 14 for Moldvay and 36 for the Rues Cyclopedia. BiTD we only had the basic, expert and RC books and B2-B4+X1. Took us a year to get to level 4 playing 1.5 hours a week. Think I'll buy them, print them off in colour get them professionally bound up and gift them to him. IDK if he will run them but he has never DMed before and is only familiar with 3rd/4th ed.  
#37

The_Silversword

Jul 02, 2013 1:54:26
Great links guys, but shouldnt we be steering this guy toward 4e? 

I mean seriously dude, try it for free!  

Yes its different, but dont let that scare you, embrace it! Thats one of the things I like about 4e is that its different, its not just the same ol' game. ANd really I think 4e is easier for new players to pick up on, everythings pretty clear about what you get and such and such level or what such and such power does. THAC0 is a little harder to explain to a newb. 
#38

zombie_babies

Jul 02, 2013 9:24:35
Yes, subtraction is so much more difficult than addition.
#39

The_Silversword

Jul 03, 2013 2:34:14
Yes, subtraction is so much more difficult than addition.



Im not saying one is harder than the other, Im saying its easier to explain to a begining player to roll a d20 then add such and such bonuses, than it is explaining THAC0. I'll admit I hated THAC0, it always confused me, I always made a little THAC0 chart on my character sheet.
#40

zombie_babies

Jul 03, 2013 8:11:33
dood, I learned how to play D&D during 2e and I learned with two friends who were the same age as me (12) and had the same amount of experience with D&D (none).  Both of them suck at math (one failed Algebra twice) and, to be honest, I'm not a whole lot better - it was always my weakest subject (er, aside from penmanship - and yes, the Catholic school I had to go to from K-5 actually considered it for a grade).  I've always said - and always will - that if us three morons could decode the Gygaxian nonsense (fun nonsense) that is 2e, anyone can.  It's really not that difficult.  Like, at all.  It's just as easy to explain THAC0 as it is BAB.
#41

zombie_babies

Jul 03, 2013 10:33:47
Well, there's also that.    Silver seems like he could be a PEGger so he oughtta give it a go.  Couldn't hurt.
#42

The_Silversword

Jul 04, 2013 0:29:11
dood, I learned how to play D&D during 2e and I learned with two friends who were the same age as me (12) and had the same amount of experience with D&D (none).  Both of them suck at math (one failed Algebra twice) and, to be honest, I'm not a whole lot better - it was always my weakest subject (er, aside from penmanship - and yes, the Catholic school I had to go to from K-5 actually considered it for a grade).  I've always said - and always will - that if us three morons could decode the Gygaxian nonsense (fun nonsense) that is 2e, anyone can.  It's really not that difficult.  Like, at all.  It's just as easy to explain THAC0 as it is BAB.



Im not saying THAC0 is super hard to figure out, I just find its easier explaining roll d20 and add bonuses than it is "ok your to-hit-armor-class 0 is 19, so subtract your roll from 19 and thatll tell you what AC you hit" I ussually just get blank stares, maybe I just suck at explaining things. 

And I first learned the game with 1e AD&D, but the guy used Rolemaster for combat, so I was really confused haha.
#43

The_Silversword

Jul 04, 2013 0:34:49
Well, there's also that.    Silver seems like he could be a PEGger so he oughtta give it a go.  Couldn't hurt.



Ive already stated that I dont just play 4e, I still play older editions from time to time, even Pathfinder, If Im DMing though, its ussually 4e.
#44

Dragonette

Jul 04, 2013 10:07:32
I'm going to remove some stuff because edition warring and trolling are uncool.


Your friendly neighborhood dragon(ette),

Monica
#45

The_Silversword

Jul 04, 2013 23:04:13
Awwww, we should have at least one thread where we're allowed to make fun of each other for the editions/games we play.
#46

Robin_Hoodlum

Jul 04, 2013 23:09:29
Awwww, we should have at least one thread where we're allowed to make fun of each other for the editions/games we play.


We do.
But it isn't here where Thread StalkersTM and Report HuntersTM can see.
#47

The_Silversword

Jul 04, 2013 23:18:40
Awwww, we should have at least one thread where we're allowed to make fun of each other for the editions/games we play.


We do.
But it isn't here where Thread StalkersTM and Report HuntersTM can see.



Well, yeah thats true, but theres only so many people in there, Id like EVERYONE to have the oppurtunity to make fun of me!
#48

bone_naga

Jul 04, 2013 23:24:09
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.


Dude Player's Option series was awesome. It had tons of good stuff and everything in it was modular. If you didn't want to use sub-ability scores (btw, it only split each one into 2 scores, not 3), you didn't have to and all the rest of the material would work just as well.

Also, I just downloaded the starter guide for M&M. If it looks good I might go ahead and buy the book. I like 4e but I have a lot of nosalgia for 2e. Having only 1 player that can really grasp THAC0 can make that kind of difficult. Hell one of them keeps asking which die to roll for every single action.
#49

draco1119

Jul 05, 2013 0:10:34
d100!
#50

The_Silversword

Jul 05, 2013 2:25:31
d100!



Great, another Rolemaster fan!
#51

The_Silversword

Jul 05, 2013 2:32:13
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.


Dude Player's Option series was awesome. It had tons of good stuff and everything in it was modular. If you didn't want to use sub-ability scores (btw, it only split each one into 2 scores, not 3), you didn't have to and all the rest of the material would work just as well.

Also, I just downloaded the starter guide for M&M. If it looks good I might go ahead and buy the book. I like 4e but I have a lot of nosalgia for 2e. Having only 1 player that can really grasp THAC0 can make that kind of difficult. Hell one of them keeps asking which die to roll for every single action.



Well granted, I never gave the Player's Option books more than a flip through, so I suppose you could be right, If I ever see them on sale somewhere, cheap, I might pick them up and give it a more thorough examination, but yeah, I have lots of fond memories of 2e as well, and that M&M does look pretty interesting, it has alot of the things i loved about 2e, without the stuff  I didnt, curse you THAC0!!!!
#52

homicidal_squirrel

Jul 05, 2013 15:05:05
Yes, the Player's Option, thats what I was talking about. I remember flipping through it at the local gaming shop back in the day and saw that they split up ability scores into 3 sub-catagories, basically giving you 18 stats, I was like uhm, no thanks.


Dude Player's Option series was awesome. It had tons of good stuff and everything in it was modular. If you didn't want to use sub-ability scores (btw, it only split each one into 2 scores, not 3), you didn't have to and all the rest of the material would work just as well.

Also, I just downloaded the starter guide for M&M. If it looks good I might go ahead and buy the book. I like 4e but I have a lot of nosalgia for 2e. Having only 1 player that can really grasp THAC0 can make that kind of difficult. Hell one of them keeps asking which die to roll for every single action.

Maybe you should stop gaming with marines. They're not the brightest people. Hell, sometimes it seems as if the military has put a cap on how high a marine's I.Q. can be... 35.

#53

DragonMaster81

Jul 07, 2013 4:28:46


Yes that is it! Thank you so much! I can not remember the name of, It cost 80 dollars? I do no have that kind of money! lol. I was hoping I can find used copy cheap. I never had the book, guy who was DM had it, but that is the D&D I remember, and had fun. I have looked at the 3e, it seems very similar to what I remember, but the 4e seems way different than D&D, everyone advance same and have same attack bonus every other level? I am not sure I like that, I like the classes to be different!




You should definitely go check out the older edition forums, as people in this forum like and play 4e. (Thats why it is called 4e General Discussion):

community.wizards.com/go/forum/view/7588...

You also do not need to spend 80 bucks on the Rules Compendium. Check out this free "retroclone" of it. It isnt exact, but beats the hell out of spending 80 bucks:

www.gratisgames.webspace.virginmedia.com...



Good luck!




Ahhh, thank you so much!! I like free! One of the things that I like about rules cyclopedia was it have everything in one book, characters and monsters and even maps all in one book, this does not seem to be done any more it seems, that is a shame, seems like a very good idea to me. How complete is this retroclone? It has everything in it like the rules cyclopedia book does or do I need to buy other books for complete set? 
Thank you again for reply, you all are being very helpful to me!
#54

DragonMaster81

Jul 07, 2013 4:32:02
Great links guys, but shouldnt we be steering this guy toward 4e? 

I mean seriously dude, try it for free!  

Yes its different, but dont let that scare you, embrace it! Thats one of the things I like about 4e is that its different, its not just the same ol' game. ANd really I think 4e is easier for new players to pick up on, everythings pretty clear about what you get and such and such level or what such and such power does. THAC0 is a little harder to explain to a newb. 



I will look at it, but maybe it easier to explain for you, but for me it will be easier to explain rules that I know better.
#55

frothsof

Jul 07, 2013 8:04:04


Ahhh, thank you so much!! I like free! One of the things that I like about rules cyclopedia was it have everything in one book, characters and monsters and even maps all in one book, this does not seem to be done any more it seems, that is a shame, seems like a very good idea to me. How complete is this retroclone? It has everything in it like the rules cyclopedia book does or do I need to buy other books for complete set? 
Thank you again for reply, you all are being very helpful to me!



You should have everything you need to play in that one book! 

#56

DragonMaster81

Jul 08, 2013 1:56:57
So before I waste too much time on reading the 4E stuff, are psionics any good in 4E? They were always my favorite class. I don't know how much I'd care to play 4E if psionics were terrible.
#57

draco1119

Jul 08, 2013 22:54:13
I don't know. I do know, however, that psionics were my LEAST favorite type of "magic" in AD&D. In 3.x, the rules for psionics got cleaned up & easier to understand - for me at least. You can find that version of psionics at d20srd.org.
#58

DragonMaster81

Jul 09, 2013 0:52:19
I don't know. I do know, however, that psionics were my LEAST favorite type of "magic" in AD&D. In 3.x, the rules for psionics got cleaned up & easier to understand - for me at least. You can find that version of psionics at d20srd.org.

You are just a horrible person. How could you say that psionics was your least favorite magic in AD&D? Psionics were awesome. You just didn't know how to play them.

#59

The_Silversword

Jul 09, 2013 2:39:34
If youre used to psionics from older editions, you probably wont care much for the 4e version, it basically follows the same powers set up as all the other classes in 4e, but they do change it up some. you get power points that you can use to augment your powers, so thats pretty kool!

And anyways, I though the Rules Cyclopedia was your favoritist version of D&D, did they even have psionics in there? 
#60

zombie_babies

Jul 09, 2013 7:49:01
2e Psionic were teh b0rk.
#61

draco1119

Jul 09, 2013 9:37:26
I don't know. I do know, however, that psionics were my LEAST favorite type of "magic" in AD&D. In 3.x, the rules for psionics got cleaned up & easier to understand - for me at least. You can find that version of psionics at d20srd.org.

You are just a horrible person.

And?  
How could you say that psionics was your least favorite magic in AD&D?

Because the rules were horribly written and confusing as
Because the rules were horribly written and confusing as
Psionics were awesome. You just didn't know how to play them. [/quoteWell, of course I didn't! I just saihorrible found them confusing.  
#62

bone_naga

Jul 19, 2013 20:37:00
So before I waste too much time on reading the 4E stuff, are psionics any good in 4E? They were always my favorite class. I don't know how much I'd care to play 4E if psionics were terrible.


4e psionics feel more like 3e psionics (in other words, magic with power points) vs 2e psionics which were wildly different (and broken and went through several revisions and meant learning an entirely new subsystem, but were still fun).
#63

DragonMaster81

Jul 22, 2013 14:26:00
I don't know. I do know, however, that psionics were my LEAST favorite type of "magic" in AD&D. In 3.x, the rules for psionics got cleaned up & easier to understand - for me at least. You can find that version of psionics at d20srd.org.

You are just a horrible person.

And?  
How could you say that psionics was your least favorite magic in AD&D?

Because the rules were horribly written and confusing as

Because the rules were horribly written and confusing as
Psionics were awesome. You just didn't know how to play them. [/quoteWell, of course I didn't! I just saihorrible found them confusing.  


By confusing, do you mean like your quoting skillz?
#64

DragonMaster81

Jul 22, 2013 14:27:33
So before I waste too much time on reading the 4E stuff, are psionics any good in 4E? They were always my favorite class. I don't know how much I'd care to play 4E if psionics were terrible.


4e psionics feel more like 3e psionics (in other words, magic with power points) vs 2e psionics which were wildly different (and broken and went through several revisions and meant learning an entirely new subsystem, but were still fun).

That sounds kinda boring.

#65

draco1119

Jul 22, 2013 20:47:18
I don't know. I do know, however, that psionics were my LEAST favorite type of "magic" in AD&D. In 3.x, the rules for psionics got cleaned up & easier to understand - for me at least. You can find that version of psionics at d20srd.org.

You are just a horrible person.

And?  
How could you say that psionics was your least favorite magic in AD&D?

Because the rules were horribly written and confusing as

Because the rules were horribly written and confusing as
Psionics were awesome. You just didn't know how to play them. [/quoteWell, of course I didn't! I just saihorrible found them confusing.  

By confusing, do you mean like your quoting skillz?

Precisely! You learn quickly, young grasshopper!
#66

bone_naga

Jul 22, 2013 21:52:48
So before I waste too much time on reading the 4E stuff, are psionics any good in 4E? They were always my favorite class. I don't know how much I'd care to play 4E if psionics were terrible.


4e psionics feel more like 3e psionics (in other words, magic with power points) vs 2e psionics which were wildly different (and broken and went through several revisions and meant learning an entirely new subsystem, but were still fun).

That sounds kinda boring.


It's all relative. They can still be interesting, they just aren't as wildly different as in 2e. Then again, considering the way 4e is structured, they were a pretty big departure from other classes by comparison. Anyway, I prefer to just call them another form of magic and call it good.

My favorite psionics system so far was actually a skill and feat based system that was made for 3e. It was way better than the official 3e rules.