Update forum tiles in D&D Fundamentals to include new PH2 classes

Post/Author/DateTimePost
#1

Haldrik

Mar 16, 2009 15:21:43
Update forum tiles in D&D Fundamentals to include new PH2 classes.

For example,

[INDENT]4e Controllers: Building Wizards, Druids, and Invokers[/INDENT]

And so on.
#2

pigknight

Mar 16, 2009 15:25:24
The Titles are gonna get looooooong.
#3

Haldrik

Mar 16, 2009 15:41:04
For now the number of class names including the PH2 is fine.

The variety of options is awesome. It helps to emphasize there are many different kinds of Controllers besides Wizards.

Maybe later, when the PH3 etcetera come out. All the class names can move from the title to the small-print blurb below the title.

[INDENT]4e Controllers
Wizards, Druids, and Invokers: Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.[/INDENT]
#4

propane

Mar 17, 2009 4:13:46
Get rid of all classes. The more that are released, the uglier those descriptions will get.
#5

crazysamaritan

Mar 17, 2009 15:38:15
Get rid of all classes. The more that are released, the uglier those descriptions will get.

/qft
#6

joni-san

Mar 17, 2009 15:43:09
I think removing the class names would be for the best.

IMAGE(http://img155.imageshack.us/img155/7837/gurrendanavatar80x80gi6.png)
-Joni
#7

greatfrito

Mar 17, 2009 16:12:34
I like the class names being included, But I think they'd be better placed in the smaller text blurbs below the actual forum titles.
#8

Zherog

Mar 17, 2009 16:18:21
I like the class names being included, But I think they'd be better placed in the smaller text blurbs below the actual forum titles.

I suggested that very thing back when the re-org happened, specifically because of the way the list would grow with the release of new products. The Community Manager at the time, though, pretty much ignored everything I suggested.
#9

wrecan

Mar 17, 2009 16:48:39
And I seconded Zherog's suggestion. Heck, I also think the "Building" in the title should be removed. Those forums are about a lot more than "Building" characters.
#10

pigknight

Mar 17, 2009 17:26:33
4e Controllers: Wizards, Necromancers, Druids, Invokers, Psions, Elementalists, Comanders, Blah Blah Blah
#11

lord_karsus

Mar 17, 2009 18:12:36
-As long as, somewhere in the description, it is mentioned what the section is for (ie, 'Controller' means nothing to me, but Wizard, Druid, etc. comes with recognition), it should be done.
#12

jhonesy

Mar 17, 2009 18:24:45
[INDENT]4e Controllers
Wizards, Druids, and Invokers: Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.[/INDENT]

I agree with this.
#13

pigknight

Mar 17, 2009 18:32:01
I like my idea. That way less people will ask where to post questions about X class.
#14

Lord_Ventnor

Mar 17, 2009 22:43:52
[INDENT]4e Controllers
Wizards, Druids, and Invokers: Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.[/INDENT]

I think this is a good name organization as well.
#15

Webster

Mar 18, 2009 5:12:26
[INDENT]4e Controllers
Wizards, Druids, and Invokers: Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.[/INDENT]

This actually works very well. The reason for the class titles was because with the new edition, people might not understand what a controller is.



I'll put the request in, but it might be a while. (I've got one in the queue for a change to Astrid's description that has yet to go through.)
#16

Webster

Mar 21, 2009 11:12:00
Here's what I submitted:


Old:
4e Controllers: Building Wizards
Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.

New:
4e Controllers:
Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes. Classes: Wizards, Druids, Invokers


Old:
4e Defenders: Building Fighters, Paladins, and Swordmages
Defenders are the party's front-line combatants, with the highest defense and close-up offense.

New:
4e Defenders:
Defenders are the party's front-line combatants, with the highest defense and close-up offense. Classes: Fighters, Paladins, Swordmages, Wardens


Old:
4e Leaders: Building Clerics, Warlords, and Artificers
Leaders inspire, heal, and aid their group. They have good defenses, and focus on protecting their companions and targeting specific foes for the party to focus on.

New:
4e Leaders:
Leaders inspire, heal, and aid their group. They have good defenses, and focus on protecting their companions and targeting specific foes for the party to focus on. Classes: Clerics, Warlords, Artificers, Bards, Shamans


Old:
4e Strikers: Building Rangers, Rogues, and Warlocks
Strikers deal high amounts of damage on a single target at once. They rely on superior mobility, trickery, or magic to move around tough foes and single out their targets.

New:
4e Strikers:
Strikers deal high amounts of damage on a single target at once. They rely on superior mobility, trickery, or magic to move around tough foes and single out their targets. Classes: Rangers, Rogues, Warlocks, Avengers, Barbarians, Sorcerers
#17

joni-san

Mar 21, 2009 22:51:56
Looks good IMO.

IMAGE(http://img155.imageshack.us/img155/7837/gurrendanavatar80x80gi6.png)
-Joni
#18

GreenKnight

Mar 22, 2009 14:52:32
Here's what I submitted:


Old:
4e Controllers: Building Wizards
Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.

New:
4e Controllers:
Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes. Classes: Wizards, Druids, Invokers


Old:
4e Defenders: Building Fighters, Paladins, and Swordmages
Defenders are the party's front-line combatants, with the highest defense and close-up offense.

New:
4e Defenders:
Defenders are the party's front-line combatants, with the highest defense and close-up offense. Classes: Fighters, Paladins, Swordmages, Wardens


Old:
4e Leaders: Building Clerics, Warlords, and Artificers
Leaders inspire, heal, and aid their group. They have good defenses, and focus on protecting their companions and targeting specific foes for the party to focus on.

New:
4e Leaders:
Leaders inspire, heal, and aid their group. They have good defenses, and focus on protecting their companions and targeting specific foes for the party to focus on. Classes: Clerics, Warlords, Artificers, Bards, Shamans


Old:
4e Strikers: Building Rangers, Rogues, and Warlocks
Strikers deal high amounts of damage on a single target at once. They rely on superior mobility, trickery, or magic to move around tough foes and single out their targets.

New:
4e Strikers:
Strikers deal high amounts of damage on a single target at once. They rely on superior mobility, trickery, or magic to move around tough foes and single out their targets. Classes: Rangers, Rogues, Warlocks, Avengers, Barbarians, Sorcerers

Looks good, with slight tweaks, like so.

4E CONTROLLERS
Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.
Classes: Druid, Invoker, Wizard

4E DEFENDERS
Defenders are the party's front-line combatants, with the highest defense and close-up offense.
Classes: Fighter, Paladin, Swordmage, Warden

4E LEADER
Leaders inspire, heal, and aid their group. They have good defenses, and focus on protecting their companions and targeting specific foes for the party to focus on.
Classes: Artificer, Bard, Cleric, Shaman, Warlord

4E STRIKERS
Strikers deal high amounts of damage on a single target at once. They rely on superior mobility, trickery, or magic to move around tough foes and single out their targets.
Classes: Avenger, Barbarian, Ranger, Rogue, Sorcerer, Warlock

#19

pigknight

Mar 22, 2009 17:56:15
I like it.

((BTW make your sig multirow'd instead of having your classes back to back))
#20

zand_the_druid

Mar 25, 2009 8:32:20
Yup, I second those small tweaks. They look good!
#21

GreenKnight

Mar 25, 2009 19:06:57
This would probably be better.

4E CONTROLLERS
Classes:
Druid, Invoker, Wizard
Controllers deal with large numbers of enemies at one time, favoring offense over defense and powers that weaken, confuse, or delay their foes.

4E DEFENDERS
Classes:
Fighter, Paladin, Swordmage, Warden
Defenders are the party's front-line combatants, with the highest defense and close-up offense.

4E LEADERS
Classes:
Artificer, Bard, Cleric, Shaman, Warlord
Leaders inspire, heal, and aid their group. They have good defenses, and focus on protecting their companions and targeting specific foes for the party to focus on.

4E STRIKERS
Classes:
Avenger, Barbarian, Ranger, Rogue, Sorcerer, Warlock Strikers deal high amounts of damage on a single target at once. They rely on superior mobility, trickery, or magic to move around tough foes and single out their targets.

Whatever they're planning to do, wish they'd do it already, though. It's getting silly seeing those forums with mention of PHB and FRPG classes, and even the Artificer(!), but no mention of the PHB2 classes.
#22

propane

Mar 28, 2009 4:07:27
Well we all know what Strikers, Leaders, Defenders and Controllers are. They have nice descriptions on page 16 PHB. We all know what they do.

There's no need to clutter space with the classes.
#23

lord_karsus

Mar 28, 2009 17:41:46
Well we all know what Strikers, Leaders, Defenders and Controllers are. They have nice descriptions on page 16 PHB. We all know what they do.

-I don't. There goes the hypothesis.