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| #1Mr_MiscellanyJan 15, 2009 21:40:09 | Read the following.
According to the ORCs, it's a form of forum disruption:
Call me crazy, call me a traitor, call me whatever. I really enjoy playing D&D in the 4E Realms.
I like leaving the house every other Monday to go to game with just two rulebooks (FRCG, FRPG) and a binder with my adventure and DM’s screen in it.
I don’t even need to bring the core rulebooks since my buddies have them.
Contrast this with the veritable wooden log of books I carry around for my 3.5 Realms game.
I like the simplicity of it. I’m a very experienced DM and I enjoy making stuff up as I go along. Having just two and three page explanations in the FRCG of the places in the Realms I like to use makes it easy for me to build on the information therein.
I like the challenge of it. When things change in the Realms, it puts players and DMs and Realmsfans (that don’t play D&D) on the spot. Some don’t like to see changes, sure. But I do when it’s a wholesale set of changes due mostly to the advancement of time.
I like returned Abeir.
MarkusTay has asked me in another thread why I wanted to go “down south” in my 4E Realms game.
Two big reasons are Tymanther and Akanûl. A third is the Abolethic Sovereignty, which conveniently lay in between Cormyr (where my campaign is at) and those two realms.
I enjoy the change of flavor. When you’ve gamed in the Realms as long as I and my players have, a change of pace is very enjoyable. It lets us treat places and things we “know” about the Realms as unknowns again. Add to that our choice to treat both our ongoing 3.5 and 4E Realms games as being in the same Realms instead of separate and you have an additional layer of uncertainty owing to the unique path our 3.5 game has already taken.
That’s fun because discovering something new or discovering a big change in the Realms during play is always a blast and so a big motivation to play.
But most of all I like the advanced timeline. That’s got to be one of best fuels for creative DM thought out there for DMs that are somewhat familiar with the Realms. It basically pushes you to consider the new setting from a “what’s transpired?” point of view.
When Manshoon the vampire has lived for a century through the Spellplague, consolidated his power over Westgate and the surviving Zhentarim, what does that mean? How did he do it? What secrets of magic and of returned Abeir has he uncovered? Is he dealing with the Eminence of Aurant or the Ironfell Council? Has he restarted any of his long term plots that were thwarted when all of his clones awoke? Have any of those plots come to fruition?
Basically, Manshoon being Manshoon, what can he have accomplished in 100 years beyond what the Forgotten Realms Campaign Guide tells us?
My bet is: A LOT.
That’s what’s so fun about it for me as a DM. All these ideas and possibilities constitute fun thought exercises and are the seeds of future adventures and campaign arcs.
I invite those of you who have pondered things as I have to include your thoughts here.
I invite those of you who enjoy playing in the 4E Realms to post why you enjoy it, especially if your reasons are different then mine.
Lastly, let’s be careful not to let an edition war ignite here. Webster has the power to close threads and he will use it if we give him reason to.
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| #2WebsterJan 15, 2009 21:55:20 | No, we're trying to prevent problems. If a thread is closed, do NOT re-start it. Continuing to do so when the closed thread is causing problems, or under review for re-opening, IS disrupting the forums.
It's saying "I don't care if there's flame wars or complaints, I'm going to keep going."
Give it a few days for things to clear up. Thanks. |
| #3wrecanJan 15, 2009 21:58:48 | Directly discussing moderation is a "no no." However, what else can we do?
Send a message to Customer Service. |
| #4Mr_MiscellanyJan 15, 2009 22:03:42 | I'm trying to see where you're coming from, but your explanation just begs the question: Problems for who?
This is the part where you figure out that "universal/apply to everyone" policies just don't work in forum communities.
Think about it for a second. WotC is literally spending money to pay its employees to prevent its customers from posting positive words and statements about its products.
Again: These forums exist to promote WotC's products.
The only problems I see are the ones being created right here, right now, when we're being prevented from using the forums as intended. |
| #5Mr_MiscellanyJan 15, 2009 22:04:30 | Send a message to Customer Service.
You get the noprize for the good natured, but ultimately unhelpful, suggestion.
Customer service does not work.
Granted, I'll try again tomorrow, but I'm not exactly keeping my fingers crossed. |
| #6WebsterJan 15, 2009 22:25:14 | This is the part where you figure out that "universal/apply to everyone" policies just don't work in forum communities.
Look at it this way- If you're allowed to ignore the thread close, what's to stop someone from posting flames directed at you, getting it closed, and posting again?
The rules have to be applied to everyone fairly. Rather than letting the system work itself out, you went ahead with an end run and in the process project the image that you think you're above the system.
And you're wrong about me. I'm very much for pro 4e posts. I would have reviewed the thread, found out what problems it may or may not have had, and then re-opened it.
One option I'm considering is a series of threads- 4e Realms using 4e rules, 4e Realms using 3e rules, 3e realms using 4e rules and 3e rules using 3e rules. Maybe even a fifth one, FR using alternate rules. |
| #7bydchonJan 15, 2009 22:36:14 | that original post got closed? Wow. I don't see anything to disruptive in it at all. Maybe the whole "webster will close it" thing is a little baiting towards webster but overall the post is urging people NOT to start an edition war.
I don't see what was wrong at all. |
| #8RUMPLESTIXJan 15, 2009 23:04:09 | Read the following.
According to the ORCs, it's a form of forum disruption:
Call me crazy, call me a traitor, call me whatever. I really enjoy playing D&D in the 4E Realms.
I like leaving the house every other Monday to go to game with just two rulebooks (FRCG, FRPG) and a binder with my adventure and DM’s screen in it.
I don’t even need to bring the core rulebooks since my buddies have them.
Contrast this with the veritable wooden log of books I carry around for my 3.5 Realms game.
I like the simplicity of it. I’m a very experienced DM and I enjoy making stuff up as I go along. Having just two and three page explanations in the FRCG of the places in the Realms I like to use makes it easy for me to build on the information therein.
I like the challenge of it. When things change in the Realms, it puts players and DMs and Realmsfans (that don’t play D&D) on the spot. Some don’t like to see changes, sure. But I do when it’s a wholesale set of changes due mostly to the advancement of time.
I like returned Abeir.
MarkusTay has asked me in another thread why I wanted to go “down south” in my 4E Realms game.
Two big reasons are Tymanther and Akanûl. A third is the Abolethic Sovereignty, which conveniently lay in between Cormyr (where my campaign is at) and those two realms.
I enjoy the change of flavor. When you’ve gamed in the Realms as long as I and my players have, a change of pace is very enjoyable. It lets us treat places and things we “know” about the Realms as unknowns again. Add to that our choice to treat both our ongoing 3.5 and 4E Realms games as being in the same Realms instead of separate and you have an additional layer of uncertainty owing to the unique path our 3.5 game has already taken.
That’s fun because discovering something new or discovering a big change in the Realms during play is always a blast and so a big motivation to play.
But most of all I like the advanced timeline. That’s got to be one of best fuels for creative DM thought out there for DMs that are somewhat familiar with the Realms. It basically pushes you to consider the new setting from a “what’s transpired?” point of view.
When Manshoon the vampire has lived for a century through the Spellplague, consolidated his power over Westgate and the surviving Zhentarim, what does that mean? How did he do it? What secrets of magic and of returned Abeir has he uncovered? Is he dealing with the Eminence of Aurant or the Ironfell Council? Has he restarted any of his long term plots that were thwarted when all of his clones awoke? Have any of those plots come to fruition?
Basically, Manshoon being Manshoon, what can he have accomplished in 100 years beyond what the Forgotten Realms Campaign Guide tells us?
My bet is: A LOT.
That’s what’s so fun about it for me as a DM. All these ideas and possibilities constitute fun thought exercises and are the seeds of future adventures and campaign arcs.
I invite those of you who have pondered things as I have to include your thoughts here.
I invite those of you who enjoy playing in the 4E Realms to post why you enjoy it, especially if your reasons are different then mine.
Lastly, let’s be careful not to let an edition war ignite here. Webster has the power to close threads and he will use it if we give him reason to.
Seriously, if you copy and paste the above quote and post it, or start a thread in the FR General Forum and include the above text (as MattDroz did) the text will be deleted because the (new) ORCs consider it a code of conduct violation.
It's gotten that bizarre.
Directly discussing moderation is a "no no." However, what else can we do?
We users are trying to use the forums as intended, but the ORCs (and Webster) are -for whatever reason- aggressively preventing us from doing that.
ORC_Piper, ORC_Hikari....new names, new ORCs, new problems.
Well, why would that cause a thread to be locked?
Probably because it is begging for an edition war even excluding that it reposted from a closed thread. For instance, a response might be as follows.
I invite those of you who have pondered things as I have to include your thoughts here.
I invite those of you who enjoy playing in the 4E Realms to post why you enjoy it, especially if your reasons are different then mine
Well, I prefer the third edition and since you decided to compare the two, I will respond in kind.
First:
I like leaving the house every other Monday to go to game with just two rulebooks (FRCG, FRPG) and a binder with my adventure and DM’s screen in it.
I don’t even need to bring the core rulebooks since my buddies have them.
Contrast this with the veritable wooden log of books I carry around for my 3.5 Realms game.
Of course, if you don't have the new edition memorized as well as the old, then you will be continually passing the books around to find out what things like stance, push, pull, and slide mean among other things.
Of course, not having the character builder makes the books even more necessary.
About that log of books, what if your characters are using the add-ons such as those available in martial power, and manual of the planes? The new edition has been out for about six months and the list of books keeps growing.
About this:
I like the simplicity of it. I’m a very experienced DM and I enjoy making stuff up as I go along. Having just two and three page explanations in the FRCG of the places in the Realms I like to use makes it easy for me to build on the information therein
Ignoring that which is written and making stuff up anyway is certainly no harder. Plus, even if you (being specific) enjoy the challenge, others may have time constraints to deal with.
Next:
I like the challenge of it. When things change in the Realms, it puts players and DMs and Realmsfans (that don’t play D&D) on the spot. Some don’t like to see changes, sure. But I do when it’s a wholesale set of changes due mostly to the advancement of time.
But that simply is not true. The death of mystra is simply not due to the advancement of time. It was a result of the change in edition in order to refocus the campaign and resulted in the following none of which were due to advancement of time: the disetegration of the Mulhorandi empire (which was thriving and growing...), the destruction of Palischuk as a bastion of relatively good half-orcs in Vaasa, and the complete destruction (minus a god or two) of all the humanoid pantheons. This had nothing to do with the advancement of time.
I like returned Abeir.
Merely an opinion which adds nothing to the discussion.
Two big reasons are Tymanther and Akanûl. A third is the Abolethic Sovereignty, which conveniently lay in between Cormyr (where my campaign is at) and those two realms.
Tymanther got dropped on and replaced Unther. In theFRCS (if I have my books correct...) it was stated that the 10,000 person (adult) population of an Untheric city (Shussel?) had simply vanished. In Power of Faerun, it stated that they had returned and called themselves the Legion of Nanna-Sin (a dead Untheric moon deity) and that it was possible they had been to the lost plane of Zigguraxxus. It was a powerful force for the Mulhorandi to deal with. However, the Grand History of the Realms apparently forgot about this group and simply gave timeline date saying the conquest of Unther was completed after a few skirmishes. A campaign tool useful to me in a book I paid good money for was simply kicked under the rug to make way for the new edition.
...That’s fun because discovering something new or discovering a big change in the Realms during play is always a blast and so a big motivation to play.
Well, after making a point of your skill at making things up, that is kind of funny. As previously stated, many do not have the time to make as much stuff up, so if those with the time would do so, they would always have something new or a big change for their players to discover.
This makes no sense:
But most of all I like the advanced timeline. That’s got to be one of best fuels for creative DM thought out there for DMs that are somewhat familiar with the Realms. It basically pushes you to consider the new setting from a “what’s transpired?” point of view.
More specifically, how does having a veritable truckload of lore about a region not push you to consider things from the "what's transpired" point of view?
Continuing on:
That’s what’s so fun about it for me as a DM. All these ideas and possibilities constitute fun thought exercises and are the seeds of future adventures and campaign arcs.
And all the old story lines from Power of Faerun among other sources did not provide seeds? I had an impressive (IMO ) storyline for the re-emergance of ancient Miyeritar. Of course it was done when Khelbun Arunsun died. So my storyline would fit with that change except that a powerful lord of Waterdeep would still be alive and that would wipe out at least one lore book of the New Realms: Blackstaff.
the point is that this can amazingly easily escalate into a war. Just saying 'let's not let this become a war' will not work.
RUMPLESTIX |
| #9TheriseJan 16, 2009 0:07:59 | 1. It begs for anyone anti-4E Realms to flock to it, just to flame it out of spite. One wonders, if you are ostensibly working for a happier forum, why you would create something that begs for flames as pure bait.
2. Re-posting the same thing, six or seven times now (?), under slightly different thread titles, or in your quote, or having others post it for you, is simply a form of disruption called spamming. You are flooding the forum with your opinion, which is tantamount to yelling in a school or church.
3. There's a little thing called the CoC, and mudbunny's guide to being a responsible forum member. How much do you care about your agenda, as opposed to actually acting in a responsible manner with basic respect for other forum members? |
| #10crimson_lancerJan 16, 2009 0:15:50 | UGH. I really dislike it when the ORCs actually be fair for once (compared to ignoring negative sarcasm from trolls and banning others for angry responses), and then people whine about not getting special treatment! CRIMINY!
Oh, wait, did your Thread just attract some more Flames? Hmm. I think I will report it.  |