| Post/Author/DateTime | Post |
|---|---|
| #1cateraneJan 06, 2005 6:03:05 | This thread is for Player characters only so please do not post here unless it is a new gladiator. If you are new to the Core Coliseum, you will find everything you need in the [post=6463399]Rules of Gladius[/post]. Those who visit the Core Coliseum for the first time should read the [post=5179911]Quickstart Guide[/post] first, and if you have any questions, ask in the Tavern. Within this thread you will find (in this order)
|Other Portals: (Blackmarket), (Prison), (Council), (Maps), ([post=7048367]Tales[/post]), ([post=7048390]Gallery[/post]) (Newspaper) |Guild Portals: (CEF) (EHTC) (TAO) (PSI) (LOY) (TLT) (WAR) |
| #2pitlords_dupJan 06, 2005 6:07:33 | LEVEL 3 CHARACTERS (LOW)
LEVEL 4 CHARACTERS (LOW)
LEVEL 5 CHARACTERS (LOW)
LEVEL 6 CHARACTERS (LOW)
LEVEL 7 CHARACTERS (MID)
LEVEL 8 CHARACTERS (MID)
LEVEL 9 CHARACTERS (MID)
LEVEL 10 CHARACTERS (MID)
LEVEL 11 CHARACTERS (MID)
LEVEL 12 CHARACTERS (HIGH)
LEVEL 13 CHARACTERS (HIGH)
LEVEL 14 CHARACTERS (HIGH)
LEVEL 15 CHARACTERS (HIGH)
LEVEL 16 CHARACTERS (HIGH) [FROZEN]
LEVEL 17 CHARACTERS (EPIC) [FROZEN]
LEVEL 18 CHARACTERS (EPIC) [FROZEN]
LEVEL 19 CHARACTERS (EPIC) [FROZEN]
LEVEL 20 CHARACTERS (EPIC) [FROZEN]
[url=http://boards1.wizards.com/showpost.php?p=number]NAME[/url] or [post=number]NAME[/post] The number (7-8 digits) may be found on your browser status bar when placing the mouse cursor over the "#" in the top right corner of the post or by hovering the mouse cursor over the quote button. |
| #3pitlords_dupJan 06, 2005 6:09:18 | The following list displays all active Quests and in which week they are in, including a basic outline what has happened so far. To read the Quest, just follow the link. If you see "Looking for players" then this Questlord is waiting for you to sign up to his Quest (by PM). Don't let him wait! Questlords must post the log in the Questlog of Gladius after the quest is done! [INDENT]- Going on a Quest costs 1 [post=5660602]credit[/post] per week. - You must have read the FAQ: [post=5660571]Quests[/post] first![/INDENT]
Previous Quests [indent]
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| #4pitlords_dupJan 06, 2005 6:10:18 | Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 3 FIGHTS
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| #5pitlords_dupJan 06, 2005 6:11:04 | Please send a [PM=245524]PM[/PM] to the Pitlords Board Avatar in case you want to change something in the list! Fights will be assigned based on pitlord experience, reliability, and number of fights (the more fights you run, the easier your assigned matches will be). The same criteria (plus being an Elder) applies to Requests. If you go inactive, your requests will vanish and have to be requested anew when you reactivate. Active Pitlords [indent]
Inactive Pitlords Inactive or Retired Pitlords: [indent]
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| #6pitlords_dupJan 06, 2005 6:13:19 | This is the list with all active Mercenaries of Gladius. You can hire a Mercenary for one of your Arena fights by sending a [post=245524]PM to Pitlords[/post] anytime before the Wednesday 9 PM deadline. If you were the first to write a PM, you have successfully hired that Mercenary for your next fight, and a special [Hired] tag appears behind his name, indicating that he is now unavailable for others to hire. You then have to write that into the headline of your character sheet. The Pitlord has to mention the Mercenary fee under "Expenditures". [indent]Requirements: Some Mercenary have requirements that a gladiator has to fulfill; other mercs might demand more (or less) money, depending on the character who hires him. However, each Mercenary also has a value written behind these requirements that indicate how high your Diplomacy skill has to be in order to ignore that requirement (but you need at least 5 ranks in Diplomacy). This uses up your Free Activity for that week. Alter Spell List: You may not alter a Mercenary's sheet nor may you change his spells unless you have at least 5 ranks in Gather Information. You use your total Gather Information skill value, substract the Mercenaries ECL, and this is the amount of spells you can modify on the mercenary. You need to send a [post=245524]PM to Pitlords[/post] with the new spell list (before the pairings are rolled!). This uses up your Free Activity for that week. Discounts: Like with items, you can get a discount on hiring Mercenaries by using the combination of Appraise, Bluff, and Sense Motive, although it works a bit differently here. If you have at least 5 ranks in all three skills, you add their value together to determine the % discount you gain. Example: You have Appraise+10, Bluff+12, and Sense Motive+8 then you gain a 30% discount on hiring Mercenaries. This uses up your Free Activity for that week. [/indent] Amateur Mercenaries
Low-Level Mercenaries
Mid-Level Mercenaries
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| #7pitlords_dupJan 06, 2005 6:14:46 | Info about Starting Positions Starting positions:
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| #8pitlords_dupJan 06, 2005 6:17:18 | reserved |
| #9pitlords_dupJan 06, 2005 6:18:28 | This is the section where retired gladiators are mentioned, and what kind of position they are doing now in Gladius (as an NPC). Only characters of at least 7th level have achieved the necessary fame to get a position of importance in the city. Their battles can still be seen on the magic screens of the local Archives of Gladiosian History (see their character sheets for links) LEVEL 7 CHARACTERS (MID)
LEVEL 8 CHARACTERS (MID)
LEVEL 9 CHARACTERS (MID)
LEVEL 10 CHARACTERS (MID)
LEVEL 18 CHARACTERS (EPIC) LEVEL 19 CHARACTERS (EPIC) LEVEL 20 CHARACTERS (EPIC) |
| #10pitlords_dupJan 06, 2005 6:19:54 | |
| #11pitlords_dupJan 06, 2005 6:23:38 | "Welcome Traveler! You have just entered the City of Gladius! If you wear your weapons and spell components for more than to impress the Ladies, enter the Core Coliseum, and prove it in front of cheering audiences, a place where you can find fame and fortune in no time, and death even quicker!" I am Alathar Vierce, former undefeated gladiator, now arena organizer. I will give you a tour through the Core Coliseum (CoCo) and assist you in helping to create a gladiator. Leave this window open as I explain the basics to you. A Tour of Gladius Before we begin, allow me to give you a brief tour of the Core Coliseum, so you don't get lost.
Creating a Character So, are you still interested in joining us? Good! Let's get you started.
Your First Fight So, Wednesday 9 PM CET is here. What do you do now?
Continuing your Career through ECL 3 Here are some things you'll want to keep in mind as you progress through the ranks on your way to the next league.
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| #12pitlords_dupJan 06, 2005 6:25:23 | "So, you've made it into a new league, have you? Hope you've got the guts to keep going! Leveling up your character You may be used to increasing your character's level in tabletop D&D, but there are a few additional things you have to consider around here.
What to Expect in ECL 4 Aside from the obvious--that your opponents will be more powerful--there are a few new rules that kick in once you reach this point.
What to Expect in ECL 5 By now, you have the vast majority of the rules down. By the time you reach ECL 5, you will have had plenty of time to read the full set of rules. There's no holds barred from now on--you get the full CoCo experience!
And that's about it! There are some other rules that I haven't mentioned, but you can find them in the Rules thread, and many of them you can ignore if you want. Hopefully by now you are familiar enough with the rules to consider being a [post=6467185]pitlord[/post] or [post=6467294]questlord[/post] (or even a [post=6467377]campaignlord[/post]) yourself! Also take a look at the [post=6467442]guild[/post] system for some additional roleplaying opportunities, some interesting challenges, and to get involved in something larger than yourself. And remember, if you need help, there's always a friendly face over at the Tavern to get you pointed in the right direction. Happy battling! |
| #13pitlords_dupJan 06, 2005 6:26:51 |
ECL ?: Ready for (Month) (Day) [Fight (?)] - (Free Activity) or ECL ?: Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or ECL ?: Ready for (Month) (Day) - (Full Activity) or ECL ?: Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or ECL ?: Ready for (Month) (Day) - Campaign: (Campaign Name) or ECL ?: Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target)
(Name of Character) Gender and Race: (Gender) (Race) Size and Type: (Size category) (Type (Subtype)) Height and Weight: (Height) (Weight) Age: (Age (Age Category if applicable or just Age if no age category)) Alignment: (Alignment) ECL: (Racial LA)/(Template LA)/(Class 1 & Level)/(Class 2 & Level) Experience: (Experience)/(Next Level) Guild: (Guild name or delete this line if none)
Attributes STR 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA 08 (-1) [00 pts] [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc]
Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] (Conditional Modifier) Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] (Conditional Modifier) Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] (Conditional Modifier) Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? [(Source)] Spell/Power Resistance: ?? [(Source)]
Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier) Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier) Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier) Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (Conditional Modifier) (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (Conditional Modifier) (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc]
Special Attacks & Abilities xxxxx
Arcane Spells Readied Cantrips [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: ?? (?? Cantrips) [?? Total Spell Levels / 3, rounded up] Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)] Arcane Spell Failure: ??% [?? Armor, ?? Shield] Caster Level: ?
Divine Spells Readied Orisons [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: ?? (?? Orisons) [?? Total Spell Levels / 3, rounded up] Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)] Caster Level: ?
Powers Readied Level 1 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 2 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 3 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 4 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 5 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 6 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 7 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 8 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 9 [DC ??] (Power 1), (Power 2), (Power 3), etc Power Points Available Per Fight: ?? [?? Total Power Points / 3, rounded up] Total Power Points: ?? [(? (class 1 & level), (? class 2 & level), (? ability score), (? feat), etc] Manifester Level: ?
Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description)
Skills Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] (Conditional Modifier) Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier) Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier) Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier) Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc]
Conditional Modifiers xxxxx
Prefight Actions xxxxx
Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] (Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp] (Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp] (Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp]
Expendable Items (Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] Max total (ECL2 x 50): ?? gp
Equipment at Home (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp]
[u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp]
[u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? (Ally name)
Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [[? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Miscellaneous Information Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #14cateraneJan 06, 2005 6:29:56 | |
| #15cateraneJan 06, 2005 6:30:55 | Uhmentarymster the Old Circle of Elders Member Elven village of Talltrees (High Forest) neutral good old humanoid (Sunelf) Domain Wizard 10 (Conjuration) Experience: 47569 XP Next level: 55000 XP ![]() ![]() 3-Fight Cycle Information Fight 1 The Time Roll: 4 hrs Ongoing Effects: Mage Armor (7 hrs), Symbol Sleep (99 min), Resist fire 20 (70 min) Items Used Up: Scroll of resist energy (CL 7), Scroll of polymorph (gold dragon) Spells/PP Used: 7 SL used: Magic Missile, Evards Tentacles, Scorching Ray Abilities Used: Eule - Suggestion Free Activity: Guard Miscellaneous: Thyle-Ullar died, Phantomsteed destroyed |
| #16cateraneJan 06, 2005 6:31:52 | [/color] Statistics: [Cha@4th, Cha@8th] STR....18 (+4) [16, +2race] [+4 in frenzy] DEX....18 (+4) [16, +2race] CON....12 (+1) [14, -2race] INT.....10 (+0) [10, -2race, +2template] WIS....12 (+1) [10, +2template] Cha.....22 (+6) [14, +4template,+2level,+2enhance] Hitpoints:........52.5 [12+6.5 (brb2) +3.5 (cle1) +7 (wil2) +11 (pal2) +4.5 (rgr) +8 (con)] Bab/Grp:........+6/+10 Movement:.....40' Initiative:.......+4 [+4dex] Armor Class:...20 (touch 20, flat 16, both 10) [+4dex,+6armor,(+6charisma)] [Uncanny dodge] [+2 dodge in frenzy] [u]Saves:[/u] For +17 [3(brb) +2(cle) +3(pal) +2(rgr) +1(con) +6(cha)] Ref +12 [2(rgr) +4(dex) +6(cha)] [+2 in frenzy] Will +12 [2(cle) +3(wil) +1(wis) +6(cha)] [+2 vs enchantments] [+5 empty mind] Class/Race abilities:
Psi-like abilities: [Manifester level 8] Defensive precognition+3 (or +1 swift) (3/d), Force screen+5 (1/d), Empty mind+5 (3/d), Mind thrust [8d10, Dc20] (3/d), Body adjustment [3d12] (1/d), Brainlock [Dc18] (1/d), Aversion [Dc20] (1/d), Psionic Blast [Dc19] (1/d) Spells per day: 3/3 [CL 1][3 SL; Cast: 1 spell level] 0: Cure minor wounds, Light, Light 1: Obscuring mist, Cure light wounds, Divine favor Psionic Powers: [ML 2][13 PP; Use: 5 PP] 1: Empty mind, Vigor Regular feats: Powerattack, Divine might, Leadership [18], TrackB Skills: 36 total (*cc) [Skill points: 20brb,6cle,8wil,4pal,6rgr] Balance:...............6 [0 (rnk) +4 (dex) +2 (syn)] Climb:.................6 [0 (rnk) +4 (dex) +2 (tool)] Concentration:.........7 [6 (rnk) +1 (con)] [1wil,5cle] Handle animal:........15 [7 (rnk) +6 (cha) +2 (tool)] [5brb,2pal] Hide:..................8 [5 (rnk) +4 (dex) -1 (acp)] [5rgr] Intimidate:...........16 [4 (rnk) +6 (cha) +6 (item)] [4brb] Jump:..................6 [0 (rnk) +4 (str) +2 (syn)] Listen:................8 [5 (rnk) +1 (wis) +2 (race)] [5brb] Move silently:.........3 [0 (rnk) +4 (dex) -1 (acp)] Psicraft:..............1 [1 (rnk) +0 (int)] [1wil] Ride:.................14 [8 (rnk) +4 (dex) +2 (syn)] [5brb,1rgr,2pal] [+2 stay in saddle] Search:................2 [0 (rnk) +0 (int) +2 (race)] Spellcraft:............1 [1 (rnk) +0 (int)] [1cle] Spot:..................4 [1 (rnk) +1 (wis) +2 (race)] [2brb(cc)] Tumble:................9 [6 (rnk) +4 (dex) -1 (acp)] [6wil] Languages: Elven, Common, Infernal Attacks: [+6 bab, +4 ability, +1enhancement][Extra attack in frenzy] [Ma]Greatsword:.........+11/+6 melee, 2d6+6 (19-20/x2) [+Divine might] Diamok's Hue:.............+11/+6 melee, 1d10+7 (20/x3) [+Divine might] [Ma]Longbow:............+11/+6 ranged, 1d8+4 (20/x3) [+Divine might] Equipment: (C = self-made) (Gold) [weight] Weapons and Armor: |=> [Ma]Greatsword (350) [8 lb] |=> Longsword (15) [4 lb] |=> +1 (adamantine) intelligent shatterspike Glaive (13608/[post=6511248][Q][/post]/[post=6594226]20°[/post]) [10 lb] ["Diamok's Hue"] |=> [Ma]Composite (mighty+4) Longbow (800) [3 lb] |=> Quiver with 62 arrows (6) [9 lb] |=> Spiked gauntlet (5) [1 lb] |=> +1 (mithral) Breastplate of Luck (14700/[post=7655136]15°[/post]) [15 lb] General Equipment: |=> Backpack (2) |=> Climbers Kit (80) |=> Cloak of charisma+2 (4000) |=> Crystal Mask of Dread+6 (3600/[post=xxxxx]5°[/post]) |=> Holy Symbol of Correlon Larethian (1) |=> Unholy (silver) Symbol of He'Jak'Ta (25) |=> Brooch of shielding (1500) [101 pts] |=> Ranger outfit (0) |=> Animal handler whistle (50) Restricted Expendables [3875] Scroll: Bulls strength [3] (150) Scroll: Darkness [3] (150) Scroll: Invisibility purge [5] (375/[post=11742645]2°[/post]) Scroll: Magic weapon [2] (50) Scroll: Obscurring mist [1] (25) Scroll: Protection from good [2] (50) Scroll: Protection from chaos [2] (50) Scroll: Protection from law [2] (50) Scroll: Shield of faith [2] (50) Stone: Dispel psionicsA[6] (450/[post=11742645]2°[/post]) [2x] Stone: Energy adaption, specified [3] (150) Stone: Entangling ectoplasm [ENL] [1] (25) [2x] Stone: Force screen [2] (50) Stone: Share pain [3] (150) Stone: Synesthete [1] (50) Stone: Touchsight [5] (375/[post=11742645]1°[/post]) Stone: Vigor [4] (200) [4x] Potion: Bless weapon [2] (100) Potion: Hide from animals [1] (50) Potion: Protection from evil [1] (50) Potion: Protection from law [1] (50) Tatoo: Chameleon [1] (100) Tatoo: Skate [1] (50) Unrestricted Expendables [CL] (Gold) Alchem: Vial of Acid (10) [20 lb] [20x] Alchem: Vial of Alchemist fire (20) [10 lb] [10x] Alchem: Vial of Antitoxin (50) [2x] Alchem: Elixir of hiding [5] (250) Wand: Cure light wounds [1] (750) [30 charges] Wand: Silence [3] (4500) [50 charges] Companions and Equipment Allies: Heavy warhorse (400) ["Stormrage"] Allies: Direbat (quested) ["Rodhrabraan"] Allies: Hippogriff ([post=6494539][Q][/post]) ["Seidenfuss"] Allies: Human Druid (quested) ["The Blightlord"] Allies: Elven Followers to Indri's Cause (35xECL1, 3xECL2, 1xECL3, 1xECL4) Armor: Chainshirt barding [large] (400) [50 lb] Misc: Bit and briddle (2) [1 lb] Misc: Horseshoes of speed (3000) [12 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Equipment in Rogalith Temple Wealth: 4375 gold |=> Vial of Vermin Repellant ([post=6511248][Q][/post]) |=> (silvered) Glaive (188) [10 lb] |=> [Ma] (cold iron) Glaive (312) [10 lb] |=> 3 Quivers with 86 (steel) arrows (5) [15 lb] |=> 3 Quiver with 100 (cold iron) arrows (10) [15 lb] |=> 1 Quiver with 40 (silvered) arrows (6) [6 lb] |=> 1 Quiver with 20 (adamantine) arrows (61) [3 lb] |=> Locked gauntlet (8) [5 lb] |=> Heavy steel shield (20) [15 lb] |=> Towershield (30) [45 lb] Miscellaneous statistics: Height: 1,75m, Weight: 99 lb Encumbrance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Equipment: 70 lb Expendables Cap Indri'ynar Scrolls.... 950 Indri'ynar Stones.....2525 Indri'ynar Potions.... 250 Indri'ynar Tattoo..... 150 Blightlord Scrolls.... 925 Other Allies.......... 200 -------------------------- Expendable Value......5000 Expendable Cap........5000 |
| #17cateraneJan 06, 2005 6:32:44 | Mer-Man neutral evil sahuagin medium monstrous humanoid (aquatic) ECL 10 (LA+2/Hum2/Brb2/Psi1/Rgr1/Slay2) Experience: 54996 XP Next level: 55000 XP 3-Fight Cycle Information Fight 1 The Time Roll: ? hrs Ongoing Effects: xxxxx (time remaining) Items Used Up: xxxxx Spells/PP Used: xxxxx Abilities Used: xxxxx Free Activity: xxxxx |
| #18cateraneJan 06, 2005 6:33:38 | 3-Fight Cycle Information Fight 1 The Time Roll: 4 hrs Ongoing Effects: Ring of Counterspells (Dispel Magic), Bronze Griffon activated (5 hours, 597 rounds remaining) Items Used Up: 4 charges Wand of Magic Missiles [CL 9], stone of Force Screen [ML 2], stone of Vigor [ML 2] Spells/PP Used: Enzoul's Shield of Faith Abilities Used: 1 use of Bronze Griffon Free Activity: Intimidate |
| #19cateraneJan 06, 2005 6:34:27 | Requiem REQUIEM THE UNDERMOUNT Race: Unique Creature [consider it gold halfdragon pegasus] Lawful Neutral (5°) Large Dragon (Psionic) ECL 10 (Mag4/Psw1) Experience: 47.000 XP Next level: 55.000 XP ![]() Statistics: STR....30 (+10) [14, +8race, +8template] DEX....18 (+4) [14, +4race] CON....26 (+8) [16, +6race, +2 template] INT.....18 (+4) [14, +2race, +2 template] WIS....16 (+3) [14, +2race] Cha.....14 (+2) [10, +2race, +2template] Hitpoints:........74 [31.5 (Mag4) +4.5 (psw1) +40 (con)] Bab/Grp:........+4/+30 [+4bab, +10str, +4size, +4feat, +8item] Movement:.....60', Fly 120' (average) [+30 boots] Initiative:.......+4 [+4dex] Armor Class:...20 (touch 13, flat 16, both 9) [+4dex,+7natural,-1size] Saves: For +14 [4 (mag) +2 (psw) +8 (con) +2 (res)] Ref +10 [4 (mag) +4 (dex) +2 (res)] Will +6 [1 (mag) +3 (wis) +2 (res)] Race Abilities: Natural weapons (2 claws, 2 hooves, 1 bite), +7 natural armor, Improved HD, Wings, Breath weapon: 8d6 fire [Dc20 half], Immune to fire, Immune to sleep, Immune to paralysis, Darkvision 60, Low-light vision, Scent, Detect good/evil [at will; CL 5] Regular Feats: Wingover, Improved grapple, Psionic charge Psionic Powers: [1 PP; Use: 1 PP] 1: Expansion Skills: 70 total [Skill points: 70drag, 6psw] Concentration:.......15 [8 (rnk) +7 (con)] [6dra(cc),5psw] Craft (armor):........10 [4 (rnk) +4 (int) +2 (tool)] [6dra(cc),1psw] Diplomacy:............9 [7 (rnk) +2 (cha)] [7dra] Hidecc:...................6 [3 (rnk) +7 (con) -4 (size)] [6dra(cc)] Listen:.................14 [7 (rnk) +3 (wis) +4 (race)] [7dra] Move silently:........11 [7 (rnk) +4 (dex)] [7dra] Psicraftcc:..............7 [3 (rnk) +4 (int)] [6dra(cc)] Sense motive:.........9 [6 (rnk) +3 (wis)] [6dra] Spellcraftcc:............7 [3 (rnk) +4 (int)] [6dra(cc)] Spot:...................14 [7 (rnk) +3 (wis) +4 (race)] [7dra] Tumblecc:................7 [3 (rnk) +4 (dex)] [6dra(cc)] Attacks: [+4bab,+10/+4ability,+1enhance,-1size] Fronthorn:..............+14 melee, 2d6+15 (20/x3), 10-20ft reach Breath Lightning:.......+8 ranged, 2d6+10 (20/x3), 110ft range 2xClaws:................+13 melee, 1d6+10 (20/x2), 10ft reach 2xHooves:..............+13 melee, 1d6+10 (20/x2), 10ft reach [-5 if secondary] 1xBite:....................+8 melee, 1d8+10 (20/x2), 10ft reach Fullattack: 2xClaw, 2xHooves, Bite Equipment: (c = self-made) (Gold) [weight] General equipment: Weapon: "Fronthorn" (N/A) Weapon: "Breath lightning" (N/A) Misc: Dragonboots of speed (12000/5°) Misc: Brooch of shielding (1500) [101 pts] Misc: Cloak of resistance+2 (4000) Misc: Gloves of titan grasp (14000) Misc: Third eye of See invisibility (continuous) (12000/15°) Expendable Items: [CL] (Gold) Companions and Equipment: Equipment at home: Workforce: 51.000 souls [Gold] Left: 7450 Misc: Soul of a Dwarven Smith [[Ma]Armorsmithing tool (50)] Pre-fight actions: Psionically focused Miscellaneous statistics: Encumberance: 0-1596 (light), 1597-3192 (medium), 3193-4800 (heavy) Equipment: ?? lb Lesser Avatar of the Harvester Lesser Avatar of the Harvester Race: Avatar [consider it Elan Ftr1/Cle8] lawful neutral ![]() Leadership cohort not available yet |
| #20cateraneJan 06, 2005 6:35:30 | Lazarus Statistics: STR....20 (+5) [16, +2race, +2enhance] DEX....16 (+3) [14, +2race] CON....16 (+3) [14, +2race] INT.....14 (+2) [08, +6race] WIS....18 (+4) [14, +4race] Cha.....36 (+13) [16, +16race, +4enhance] Hitpoints:........62.5 [44.5 (out6) +18 (con)] Bab/Grp:........+6/+19 [+6bab, +5str, +8item] Movement:.....30', Fly 50' (average) Initiative:.......+3 [+3dex] Armor Class:...28 (touch 13, flat 25, both 10) [+3dex,+9natural,+6armor] Saves: For +8 [5 (out) +3 (con)] Ref +8 [5 (out) +3 (dex)] Will +9 [5 (out) +4 (wis)] Race Abilities: Damage reduction 10/coldiron or good, Darkvision 60, Immunity to electricity and poison, Resistance acid 10, Resistance to cold 10, Resistance to fire 10, Spell resistance 18, Telepathy 100', Tongues, Natural weapons (2 claws), Energy drain, Summon tanar'ri [Vrock] (1/d, 30%) Spell-like [CL 12] (at will): Charm monster (Dc27), Detect good, Detect thoughts (Dc25), Ethereal jaunt (self only), Polymorph (humanoids only, unlimited duration), Suggestion (Dc26), Greater teleport (self only) Class Abilities: Regular Feats: Powerattack, Sunder, Leadership Skills: 90 total [Skill points: 90out] Bluff:.............22 [9 (rnk) +13 (cha)] [9out] Concentration:.....12 [9 (rnk) +3 (con)] [9out] Craft (armor):.....10 [6 (rnk) +2 (int) +2 (tool)] [6out] Craft (poison):....13 [9 (rnk) +2 (int) +2 (tool)] [9out] Craft (weapon):....10 [6 (rnk) +2 (int) +2 (tool)] [6out] Diplomacy:.........18 [5 (rnk) +13 (cha)] [5out] Disguise:..........26 [1 (rnk) +13 (cha) +10 (race) +2 (kit)] [1out] Hide:..............12 [9 (rnk) +3 (dex)] [9out] Intimidate:........22 [9 (rnk) +13 (cha)] [9out] Listen:............21 [9 (rnk) +4 (wis) +8 (race)] [9out] Move:..............12 [9 (rnk) +3 (dex)] [9out] Spot:..............21 [9 (rnk) +4 (wis) +8 (race)] [9out] Attacks: [+6bab,+5/+3ability] 2 Claws:...................+11/+11 melee, 1d6+5 (20/x2) [Double damage on dive] Falchion:..................+12/+7 melee, 2d4+8 (18-20/x2) [Sunder: +24] Longbow:.................+10/+5 ranged, 1d8+5 (20/x3), 110ft range Equipment: (C = crafted) (Gold) [weight] General equipment: Weapon: +1 (adamantine) shatterspike falchion (6038C/x°) [8 lb] Weapon: +1 (deepcrystal) mighty (+5) composite longbow (3900) [3 lb] Armor: +1 (mithral) breastplate (2600C) [15 lb] Misc: Belt of giant strength+2 (4000/x°) Misc: Boots of speed (12000) Misc: Cloak of charisma+4 (16000) Misc: Third eye of See invisibility (continuous) (12000/x°) Misc: Gloves of titan's grasp (14000) Misc: Ring of invisibility (20000) Expendable Items: [CL] (Gold) Companions and Equipment: Equipment at home: Slaves: 92.000 creatures Left: 1312 Misc: Disguise Kit (50) Misc: Armorsmith tool (50) Misc: Weaponsmith tool (50) Pre-fight actions: Ring of counterspells [dispel magic] Miscellaneous statistics: Encumberance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Equipment: ?? lb ![]() Diamok Diamok ![]() Cohort Race: x [x] chaotic evil Leadership cohort not available yet |
| #21cateraneJan 06, 2005 6:36:39 | Hadariel 3-Fight Cycle Information Fight 1 The Time Roll: ? hrs Ongoing Effects: xxxxx (time remaining) Items Used Up: xxxxx Spells/PP Used: xxxxx Abilities Used: xxxxx Free Activity: xxxxx |
| #22cateraneJan 06, 2005 6:37:44 | Umbralok Shadowbeast Form: Abilities Shadowbeast Form [These are Dire Bat Stats from Alternate Form] Statistics: [Cha@4th] STR....22 (+6) [17,+5enhance] DEX....26 (+8) [22,+4enhance] CON....-- (+0) [--, undead] INT.....16 (+3) [14,+2temp] WIS....22 (+6) [16,+2temp,+4enhance] CHA....26 (+8) [17,+4temp,+4enhance,+1level] Hitpoints:........31.5 [31.5 (undead4)] Bab/Grp:........+2/+24 [+2bab,+6str,+4size,+4feat,+8item] Movement:.....20', Fly 40ft (good) Initiative:.......+12 [+8dex,+4feat] Armor Class:...34 (touch 31, flat 26, both 15) [+8dex,+11natural,+6wisdom, -1size, (+8charisma)] [+1 dodge] [u]Saves:[/u] For +3 [3 (mnk) +0 (con)] [Undead] Ref +13 [3 (mnk) +8 (dex) +2 (feat)] [Evasion] Will +12 [3 (mnk) +3 (wil) +6 (wis)] [Undead] |
| #23cateraneJan 06, 2005 6:38:29 | 3-Fight Cycle Information Fight 1 The Time Roll: 4 hours Ongoing Effects: AM Field (110 min) Items Used Up: 5 charges Staff of the Night, 5 charges Radamar's legbone, scroll of true strike Spells/PP Used: none Abilities Used: none Free Activity: Guard |
| #24cateraneJan 06, 2005 6:39:51 | reserved 10 |
| #25cateraneJan 06, 2005 6:41:01 | reserved 11 |
| #26cateraneJan 06, 2005 6:42:15 | reserved 12 |
| #27cateraneJan 06, 2005 6:43:13 | Requiem 3-Fight Cycle Information Fight 1 The Time Roll: ? hrs Ongoing Effects: xxxxx (time remaining) Items Used Up: xxxxx Spells/PP Used: xxxxx Abilities Used: xxxxx Free Activity: xxxxx |
| #28cateraneJan 06, 2005 6:45:31 | Mellios 3-Fight Cycle Information Fight 1 The Time Roll: ? hrs Ongoing Effects: xxxxx (time remaining) Items Used Up: xxxxx Spells/PP Used: xxxxx Abilities Used: xxxxx Free Activity: xxxxx |
| #29cateraneJan 06, 2005 6:46:15 | Ebelin Ebelin Barnahdy Lawful Good Aasimar [Ascended Sunelf] Medium Outsider ECL 14 (Wiz6/Mnk2/Eldr5/LA+1) XP total: 92.280 Next Lvl: 105.000 ![]() Affiliate of The Celestial Forces Statistics: (Int@4th, Int@8th, Int@12th) STR....14 (+2) [14] DEX....20 (+5) [16, +4enhancement] CON....14 (+2) [14] INT.....22 (+6) [16, +3enhancement, +3 level] WIS....20 (+5) [14, +2race, +4enhancement] Cha.....10 (+0) [8, +2race] Hitpoints:........71 [12.5 (mnk2) +15 (wiz6) +17.5 (eldr5) +26 (con)] Bab/Grp:........+9/+23 [+9bab, +4feat, +2str, +8item] Movement:.....30' Initiative:.......+9 Armor Class:...28 (touch 24, flat 23, both 19) [+5dex, +5wis, +3deflection, +4armor, +1insight] [u]Saves:[/u] For +14 [+3 (mnk) +2 (wiz) +4 (eldr) +2 (con) +3 (res)] Ref +14 [+3 (mnk) +2 (wiz) +1 (eldr) +5 (dex) +3 (res)] [Evasion] Will +17 [+3 (mnk) +5 (wiz) +1 (eldr) +5 (wis) +3 (res)] Class abilities: Scribe scroll, Summon familiar, Improved unarmed strike, Flurry of blows, Improved grapple, Monk Ac bonus, Deflect arrows, Evasion Race abilities: Outsider, Darkvision 60, Daylight (1/d) [CL 13], Resistance to acid, electricity, and cold 5 Regular feats: Improved Initiative, Craft Wondrous Items, Extend Spell, Psionic Hole, Blindfight, Blindsight 5ft, Powerattack, Mounted Combat Skills: 96 total [Skill points: 31 wiz, 30 eldr, 35 mnk] Concentration:........18 [16 (rnk) +2 (con)] [5mnk,6wiz,5eld] Craft Bowmaking:......11 [3 (rnk) +6 (int) +2 (tool)] [3wiz] Craft Siege Engine:...18 [10 (rnk) +6 (int) +2 (tool)] [5mnk,5eld] [406 gp] Gather Information:....5 [5 (rnk) +0 (cha)] [5mnk(cc),5wiz(cc)] [185 gp] Hide:.................10 [5 (rnk) +5 (dex)] [5mnk] Know Arcana:..........10 [5 (rnk) +6 (int)] [5wiz] Listen:...............14 [5 (rnk) +5 (wis) +2 (race) +2 (fam)] [5mnk] Move Silently:........10 [5 (rnk) +5 (dex)] [5mnk] Psicraft:..............7 [1 (rnk) +6 (int)] [2wiz(cc)] Ride:.................30 [16 (rnk) +5 (dex) +10 (item)] [15eld] Spellcraft:...........18 [10 (rnk) +6 (int) +2 (syn)] [5wiz,5eld] Spot:.................20 [2 (rnk) +5 (wis) +2 (race) +2 (feat) +3 (hawk) +5 (item)] [5mnk] Tumble:...............10 [5 (rnk) +5 (dex)] [5mnk] Attacks: [+9 bab, +str/dex, +3 enhance] +1 Composite Longbow:......+15/+10 ranged (110'), 1d8+5 (20/x3) Melee touch:....................+14 melee (20/x2) Ranged touch:..................+15 ranged (20/x2) Unarmed strike:................+14/+9 melee, 1d6+4 (20/x2) Flurry of blows:.................+12/+12/+7 melee, 1d6+4 (20/x2) Equipment: (C crafted, E enchanted) [weight] General equipment: Weapon: +1 Composite [+4] Longbow (2700C) [3 lb] Weapon: Quiver with 40 (steel) arrows (1C) [9 lb] Weapon: Quiver with 40 (adamantine) arrows (61C) [9 lb] Misc: Boots of Speed (6000E/480xp) Misc: Bracers of dexterity+4 (8000E/640xp/5°) Misc: Eyes of the eagle (1250C/100xp) Misc: Gloves of Titan's Grip (14000) Misc: Headband of intellect+3 (4500E/360xp/5°) Misc: Periapt of wisdom+4 (8000E/640xp) Misc: Ring of counterspells (4000) Misc: Skin of the Hero (77500) [2 lbs] Misc: (3x)Spell component pouches (15) [6 lb] Misc: Travelers outfit, midnight blue (1) [0 lb] Potions and Alchemicals: Potion: Antitoxin (50) Potion: (4x)Cure light wounds (200) Potion: Hide from animals (50) Potion: Hide from undead (50) Subst: (2x)Oil of magic weapon (100) Subst: (2x)Tanglefoot bag (100) Subst: Universal solvent (50) Material: Diamond dust (250) [Stoneskin] Arcane Scrolls: xxx Equipment in the Celestial Forces HQ: Celestial Forces Funds: 157.000 Gold [Left: 2282] Boccobs Blessed Book (6250E/500xp) [i]Pre-buffs:[/i] [Prebuff Capacity: 21 SL] [Ext]False life (20 hours) on Ebelin [3 SL] [Ext]Mage armor (20 hours) on Ebelin [2 SL] [Ext]Mage armor (20 hours) on Griffon [2 SL] Ring of counterspells (Dispel magic) [3 SL] [u]Spells per day: 4/6/6/4/4/3[/u] [Caster level 10][Dc16+lvl] [61 SL; Use: 21 SL] 0: x, x, x, x 1: x, x, x, x, x, x 2: x, x, x, x, x, x 3: x, x, x, x 4: x, x ,x, x 5: x, x, x Spellbook Spellbook: 0: Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Disrupt undead, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/Close, Prestidigitation, Ray of frost, Read magic, Resistance, Touch of fatigue 1: Expeditious retreat,Grease, Mage armor, Magic missile, Protection from evil, Ray of enfeeblement, Shield, Shocking grasp, Silent image, Sleep, True strike, Ventriloquism 2: Alter self, Bears Endurance, Blindness/Deafness, Bulls strength, Command undead, False life, Fox cunning, Ghoul touch, Glitterdust, Invisibility, Melfs acid arrow, Mirror image, Protection from arrows, Resist elements, Scorching ray, See invisibility, Shatter, Spectral hand 3: Clairvoyance/Clairaudience, Deep slumber, Dispel magic, Displacement, Fireball, Fly, Haste, Heroism, Ray of exhaustion, Secret Page, Suggestion 4: Dimension door, Evards black tentacles, Greater invisibility, Ice storm, Lesser globe of invulnerability, Polymorph, Solid fog, Stoneskin 5: Baleful polymorph, Cloudkill, Feeblemind, Telekinesis |
| #30ashenaiJan 06, 2005 6:50:19 | The Ashen Fields |
| #31ashenaiJan 06, 2005 6:51:02 | Ex Nihilo "I did not ask to be made sentient. The steel in my bones yearns for the freedom of silence. As does the carbon in your body. Do not run, for I mean you no harm. Allow me to show your fragile flesh the ecstasy of oblivion." ![]() Gender: ...None ....................(consider it Male) Race: .....Warforged (Aberration) (consider it Elan) Class: ....Monk 3 Alignment: Lawful Neutral Medium size, 5'7" tall, 150 wt, 2283 yrs old No body hair; glowing red optics; steel skin Speaks Common, Elvish, and Infernal Str 16, +3, .10 pts Dex 14, +2, ..6 pts Con 14, +2, ..6 pts Int 12, +1, ..4 pts Wis 16, +3, .10 pts Cha 06, -2, ..0 pts (-2 racial) [u]Hit Points[/u] 23 (8+4.5*2+2*2) AC 16 (+2 dex, +3 wis), Touch 15, Flat 13 Init +2 (+2 dex) BAB +2; Grap +9 (+3 str, +4 feat) Speed 40 (30 base +10 enhancement, light|medium|heavy load 76/153/230) [u]Saves[/u]: Fort +5 (3 Monk +2 con) Refl +5 (3 Monk +2 dex) Will +6 (3 Monk +3 wis) [+2 against enchantment] [u]Attacks[/u]: +5 Melee, Unarmed Strike 1d6+3 +3/+3 Melee, Flurry of Blows (Unarmed Strike) 1d6+3/1d6+3 +4 Ranged 80', Light Crossbow 1d8 +5 Melee, Quarterstaff 1d6+4 +5 Melee, Kama 1d6+3 +5 Melee, Sai 1d4+3 [u]Skills[/u] (30 Monk): +8 Move Silently (6 Monk, +2 dex) +8 Hide .........(6 Monk, +2 dex) +9 Spot .........(6 Monk, +3 wis) +9 Listen .......(6 Monk, +3 wis) +8 Concentration (6 Monk, +2 con) [u]Feats[/u]: - One Step Towards Oblivion (Wild Talent)............ (Level 1) - Force of Steel ...........(Improved Unarmed Strike) (Monk 1) - Stagger Flesh (3/day).....(Stunning Fist).......... (Monk 1) - Wired Reflexes ...........(Deflect Arrows)......... (Monk 2) - Improved Grapple....................................(Level 3) [u]Racial Traits[/u]: - Aberration - Mindforged: ...(Naturally Psionic) +2 power points at 1st level. - Fleshforged: ..(Resilience)....... +2 DR for 1 power point. - Null Trance: ..(Resistance)....... +4 to all saves for 1 power point. [u]Monk Abilities[/u]: - Blurred Steel (Evasion) - Machine Logic (Still Mind) [u]Special[/u]: 4 power points available (2 racial +2 feat) [2 usable in Arena fights] Pre-buffs Psionically focused [u]Equipment[/u] (Total: 1454 gp): Light Crossbow (4 lb) 35 gp 97 Bolts (10 lb) 10 gp Quarterstaff (4 lb) 3 Kamas (6 lb) 6 gp 3 Sais (3 lb) 3 gp Cloak: - Cloak of Resistance +1 (1 lb) 1000 gp Expendables: - 4 Potions of Cure Light Wounds (0.3 lb) 200 gp - 2 Potions of Mage Armor (0.2 lb) 100 gp - Potion of Hide from Animals (0.1 lb) 50 gp - Potion of Shield of Faith +2 (0.1 lb) 50 gp Weight carried: 28.7 lb (light load) Light Warhorse (150 gp) (CR 1) Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: ? Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Other Possessions: - 2546 gp remaining [u]Past Expenditures[/u] (Total: 50 gp): - Potion of Mage Armor 50 gp - 3 bolts [u]Total Gold[/u]: 4500 gp [u]XP[/u]: 4700 (6000 needed for level 4) Fights: [post=5244688]Zeem Z’ayn[/post]........TAUGHT OBLIVION (cellardweller) [+900 gp, +900 xp] [post=5307312]Jindl[/post].............DOES NOT COMPUTE (SnarkHunter) [+300 gp, +300 xp] Quests: None yet |
| #32ashenaiJan 06, 2005 6:51:35 | Nachtvogel Gender: Female Race: Human Sizecategory M, 5'6" tall, 85 wt, 16 yrs old black hair; black eyes; pale skin Alignment: CE Class: Wilder 3 Speaks common, infernal Str 8, -1 ..0 pts Dex 14, +2 .6 pts Con 14, +2 ..6 pts Int 10, 0 ..2 pts Wis 14, +2 ... 6pts Cha 18, +4 ... 16pts [u]Hit Points[/u] 19 AC 16 (touch 16, flat 14) Init +6 (2 dex +4feat) BAB +2; Grap +1 (-1str) Speed 30 [40 when focused] (base 30, light|medium|heavy load 0/26/53/80, armorcategory light) [u]Saves[/u]: Fort +3 (1+ 2con) Refl +3 (1 +2dex) Will +5 (3 +2wis) [u]Attacks[/u]: +4 Ranged Touch [u]Skills[/u] (30 Wilder): +8 (6 Wilder) Concentration (+2 con) +8 (6 Wilder) Spot (+2 wis) +8 (6 Wilder) Listen (+2 wis) +7 (6/3 Wilder) Handle Animal (+4 cha) +7 (6/3 Wilder) Use Magic Device (+4 cha) [u]Feats[/u]: - Improved Initiative (Human bonus) - Quicken Power (level 1) - Speed of Thought (level 3) [u]Wilder Abilities[/u]: - Wild Surge +2 - Elude Touch - 17 power points (11 +6cha) 6 points usable in Arena combat Powers 1: Vigor, Energy Ray [u]Buffs[/u]: - Enter psionically focused [u]Equipment[/u]: 2390 gp total Mithril Chain Shirt (1100 gp) 12,5 lb Light Crosbow (35 gp) 4 lb 50 Bolts (5 gp) 5 lb 3 Potions of Cure Light Wounds (150 gp) 0.3 lb Power Stone of Force Screen ML 1 (25 gp) 0.1 lb Power Stone of Synesthete ML 1 (25 gp) 0.1 lb Power Stone of Defensive Precognition ML 1 (25 gp) 0.1 lb Power Stone of Chameleon ML 1 (25 gp) 0.1 lb Cloak of Resistance (1000 gp) 0.1 lb Weight carried: 22.3 lb (light) Light Warhorse (150 gp) (CR 1) Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: ? Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Other Possessions: - 760 gp [u]Past Expenditures[/u] (tot. 25 gp): Power Stone of Force Screen (25 gp) [u]Total Gold[/u]: 3300 gp [u]XP[/u]: 3500 (6000 needed for level 4) Fights: [post=5231591]Lissa Longfellow[/post].......FAILED (SnarkHunter) [+300 xp, +300 gold] Quests: None yet |
| #33ashenaiJan 06, 2005 6:52:12 | Sivalyn Hazeweaver Gender: Male Race: Grey Elf Class: Wizard 3 Alignment: Neutral Good Medium size, 5'7" tall, 120 wt, 160 yrs old Silver hair, dark eyes Speaks Common, Elvish, Draconic, Gnoll, Gnome, Orc, Sylvan Str 6, -2, ..0 pts .(-2 racial) Dex 18, +4, ..10 pts (+2 racial) Con 14, +2, ..10 pts (-2 racial) Int 20, +5, .16 pts (+2 racial) Wis 08, -1, .0 pts Cha 08, -1, ..0 pts [u]Hit Points[/u] 15 (6 + 2.5*2 + 2*2) AC 14 (+4 dex), Touch 14, Flat 10 Init +8 (+4 dex, +4 feat) BAB +1; Grap -1 (-2 str) Speed 30 (30 base, light|medium|heavy load 20/40/60) [u]Saves[/u]: Fort +3 (1 Wizard +2 con) Refl +5 (1 Wizard +4 dex) Will +2 (3 Wizard -1 wis) [u]Attacks[/u]: -5 Melee, Scythe 2d4-2 20/x4 +5 Ranged, 80' Light Crossbow 1d8 +5 Ranged Touch [u]Skills[/u] (42 Wizard): +7 Move Silently (6/2 Wizard, +4 dex) +7 Hide .........(6/2 Wizard, +4 dex) +4 Spot .........(6/2 Wizard, -1 wis +2 racial) +4 Listen .......(6/2 Wizard, -1 wis +2 racial) +8 Concentration (6 Wizard, +2 con) +11 Spellcraft ..(6 Wizard, +5 int) +8 Knowledge (arcana) (3 Wizard, +5 int) +0 Handle Animal (3/2 Wizard, -1 cha) [u]Feats[/u]: Scribe Scroll (Wizard 1) Improved Initiative (Level 1) Craft Wondrous Item (Level 3) [u]Racial Traits[/u]: +2 Dexterity, +2 Intelligence, -2 Strength, –2 Constitution Immunity to sleep, +2 racial saving throw bonus against enchantment spells or effects Low-Light Vision Weapon Proficiency: longsword, rapier, longbow, shortbow +2 racial bonus on Listen, Search, and Spot checks. Favored Class: Wizard. Spellbook 0 (DC 15): All cantrips 1 (DC 16): Protection from Evil, Shield, Mage Armor, True Strike, Sleep, Magic Missile, Color Spray, Ray of Enfeeblement, Expeditious Retreat, Shocking Grasp 2 (DC 17): Invisibility, Protection from Arrows Spells Prepared (4)/4/2 (3 levels usable in Arena combat) 0: Acid Splash, Daze, Daze, Daze 1: Shocking Grasp, Sleep, Color Spray, Shield 2: Invisibility, Protection from Arrows Pre-buffs None [u]Equipment[/u] (Total: 731 gp): Light Crossbow (4 lb) 35 gp 30 Bolts (3 lb) 3 gp Scythe (10 lb) 18 gp Bag of Tricks (rust) 3000 gp (Usable 4 times per Arena fight) Expendables: - 2 Potions of Cure Light Wounds (0.2 lb) 100 gp - Scroll of Mage Armor* (CL 1), Shield* (CL 1), Expeditious Retreat* (CL 1), and Protection from Evil (CL 1) 50 gp, 4 xp - 3x Scroll of Shield* (CL 1) 37.5 gp, 3 xp - 3x Scroll of Expeditious Retreat* (CL 1) 37.5 gp, 3 xp - Scroll of True Strike* (CL 1), True Strike* (CL 1), and True Strike* (CL 1) , 37.5 gp, 3 xp - Scroll of Color Spray* (CL 1), and Color Spray* (CL 1) 25 gp, 2 xp - Scroll of Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), and Magic Missile* (CL 3) 225 gp, 18 xp Weight carried: 17.2 lb (light load) Light Warhorse (150 gp) (CR 1) Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: ? Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Other Possessions: - 919 gp remaining [u]Past Expenditures[/u] (Total: 0 gp): Scroll of Magic Missile* (CL 3), Magic Missile* (CL 3), Magic Missile* (CL 3), and Magic Missile* (CL 3) 150 gp, 12 xp Scroll of Color Spray* (CL 1) 12.5 gp, 1 xp [u]Total Gold[/u]: 4800 gp [u]XP[/u]: 4954 (6000 needed for level 4) Fights: [post=5289952]Klaxon[/post]....VICTORY (Caterane) [+900 xp, +900 gold] Quests: None yet |
| #34ashenaiJan 06, 2005 6:53:04 | Iminir Daeloth Gender: Male Race: Elan Medium, 6' tall, 130 lbs, 677 yrs old (Old) Alignment: Chaotic Neutral Class: Psion (Egoist) 3 Speaks Common, Abyssal, Celestial, Draconic, Elven, Orc, Infernal Str 06 -2 (-3 age) 1 pts Dex 12, +1 (-3 age) 8 pts Con 10, +0 (-3 age) 5 pts Int 20, +5 (+2 age) 16 pts Wis 16, +3 (+2 age) 6 pts Cha 08, -1 (+2 age, -2 racial) 0 pts [u]Hit Points[/u] 9 AC 11 (+1 dex), Touch 11, Flat 10 Init +1 (+1 dex) BAB +1; Grap -1 (-2 str) Speed 30 (base 30, light|medium|heavy load 20/40/60) [u]Saves[/u]: Fort +1 (1 +0 con) Refl +2 (1 +1 dex) Will +6 (3 +3 wis) [u]Attacks[/u]: +2 ranged 80' Light Crossbow (+1 BAB, +1 dex), 1d8 19-20/x2 +2 ranged touch (+1 BAB, +1 dex) [u]Skills[/u] (42 Psion): +06 Concentration... (6 Psion, +0 con) +06 Listen.......... (6/2 P, +3 wis) +06 Spot............ (6/2 P, +3 wis) +11 Psicraft........ (6 Psion, +5 int) +11 Knowledge (arcana) (6 Psion, +5 int) +11 Knowledge (nature) (6 Psion, +5 int) +11 Knowledge (planes) (6 Psion, +5 int) [u]Feats[/u]: - Weapon Proficiency: club, dagger, heavy crossbow, light crossbow, quarterstaff, shortspear (Psion bonus) - Overchannel (level 1) - Quicken Power (Psion level 1) - Expanded Knowledge: Astral Construct (level 3) [u]Racial Traits[/u]: - Aberration - Naturally Psionic (+2 power points) - Resistance (spend 1 PP to get a +4 bonus to saving throws for 1 round) - Resilience (reduce damage by 2 points for every PP spent) [u]Psion Abilities[/u]: - 20 Power Points (11 +7 int +2 racial) (7 usable in every Arena fight) [u]Psion (Egoist) powers known[/u]: Level 1 (DC 16): Force Screen, Defensive Precognition, Vigor, Energy Ray, Mind Thrust, Astral Construct (feat) Level 2 (DC 17): Animal Affinity, Ego Whip [u]Buffs[/u]: - Enter psionically focused [u]Equipment[/u]: (1889 gp total) Free scholar's outfit (0 lbs) Cloak of Resistance +1 1000 gp Weapons: Light Crossbow (4 lbs) 35 gp 40 bolts (4 lbs) 4 gp Belt: - 2x Potion of Cure Light Wounds (CL 1) (0.2 lb) 100 gp - Power Stone of Inertial Armor (ML 1) 25 gp - Power Stone of Force Screen (ML 1) 25 gp - Power Stone of Vigor (ML 3) 75 gp - 3x Power Stone of Entangling Ectoplam (ML 1) 75 gp - Power Stone of Energy Ray (cold) (ML 8) 200 gp - Power Stone of Energy Ray (fire) (ML 8) 200 gp Light Warhorse (150 gp) (CR 1) Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite ?1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: ? Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Other Possessions: - 1661 gold remaining [u]Past Expenditures[/u] (tot. 50 gp): - Power Stone of Inertial Armor (ML 1) 25 gp - Power Stone of Force Screen (ML 1) 25 gp [u]Total Gold[/u]: 3900 gp [u]XP[/u]: 4100 (6000 needed for level 4) Fights: [post=5300692]Aeluath Dryearraheal[/post]... VICTORY (cellardweller) [+900 xp, +900 gold] Quests: None yet. |
| #35ashenaiJan 06, 2005 6:53:36 | reserved 5 |
| #36ashenaiJan 06, 2005 6:57:17 | reserved 6 |
| #37ashenaiJan 06, 2005 6:58:46 | reserved 7 |
| #38ashenaiJan 06, 2005 6:59:32 | reserved 8 |
| #39ashenaiJan 06, 2005 7:00:10 | reserved 9 |
| #40ashenaiJan 06, 2005 7:01:51 | reserved 10 |
| #41llmadcowJan 06, 2005 7:03:46 | Gladiators [Post=5180042]Dr. Leo[/Post] Race: Human Class: 5 Psion (Egoist) [ECL5] Notes: Show Complete; in need of minor editing + Streamlining Initiative compliance. |
| #42llmadcowJan 06, 2005 7:04:41 | Project (ECL 5) Anti-Lazy Warning** Name: Dr. Leo A mind is a terrible thing to waste. Are you using yours? Gender: Male Race: Human Size: Medium, 5'10" tall, 165 Lb., 23 years old Blonde Hair; Blue Eyes Alignment: Neutral Good Class: Psion (Egoist) 5 (ECL 5) Experience: 10,340 Next Level: 15,000 Languages: Common, Giant, Gith, Maenad & Xeph. Str 10 +0 (2 Points) Dex 14 +2 (6 Points) Con 14 +2 (6 Points) Int 21 +5 (16 Points)(+1@4th)(+2 Item) Wis 14 +2 (6 Points) Cha 08 -1 (0 Points) Hit Points: 25 [(5d4 = 15) + 10 Con] AC: 12 (+2 Dex), Touch 12, Flat 10 AC Bonus(es): [Force Screen +4/5 Shield 50 Rounds][Inertial Armor +4/6 Armor 5 Hours][Thicken Skin +2 Natural 400 Rounds] Init: +2 (+2 Dex) BAB: +2; Grap +3 Speed: Land 30' (Base 30' Light|Medium|Heavy load 0/43/86/130) [u]Saves:[/u] Fort: +3 (1 Psion + 2 Con) Ref: +3 (1 Psion + 2 Dex) Will: +6 (4 Psion + 2 Wis) Attacks: [Ma]Light Crossbow +5 Ranged, Damage 1d8, Crit 19-20/x3, Range 80' [Ma]Dagger +3 Melee, Damage 1d4, Crit 19-20/x2 [u]Combat Modifiers[/u] Skills (56 Psion): +12 Autohypnosis (8 Psion)(+2 Wis)(+2 Syn) +02 Balance (0 Psion)(+2 Dex) +10 Concentration (8 Psion)(+2 Con) +06 Heal (4 Psion)(+2 Wis) +02 Hide (0 CC)(+2 Dex) +09 Know: Dungeoneering (4 Psion)(+5 Int) +15 Know: Psionics (8 Psion)(+5 Int)(+2 Syn) +06 Listen (8 CC)(+2 Wis) +02 Move Silently (0 CC)(+2 Dex) +10 Profession: Apothecary (8 Psion)(+2 Wis) +15 Psicraft (8 Psion)(+5 Int)(+2 Syn)(+2 Psychometabolism) +02 Spot (0 CC)(+2 Wis) Feats: Track (Human Bonus) Overchannel (1st Level) Talented (3rd Level) Psionic Meditation (Psion 1) Craft Universal Item (Psion 5) Race and Class Show Racial Traits: Human Size: As Medium creatures, humans have no special bonuses or penalties due to their size. Speed:Human base land speed is 30 feet. Feats:1 extra feat at 1st level. Skills4 extra skill points at 1st level and 1 extra skill point at each additional level. [b]Languages:[b] Automatic: Common, Bonus: Any Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Class Abilities: Psion Weapon and Armor Proficiency: Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. They are not proficient with any type of armor or shield. Armor does not, however, interfere with the manifestation of powers. Power Points/Day: 37 = Base 25 + Bonus 12; 13PP/Fight. Discipline - Psychometabolism: A psion who specializes in psychometabolism is known as an egoist. This discipline consists of powers that alter the psion’s psychobiology, or that of creatures near him. An egoist can both heal and transform himself into a fearsome fighter. Bonus Feats: 1st, 5th, 10th, 15th, and 20th. |
| #43llmadcowJan 06, 2005 7:05:37 | Dunewalker - Ready for Sometime Later Anti-Lazy Warning* Name: Dunewalker I consider it a matter of pride to be fighting against the greatest warriors of our time. I'll make my mark, whether it be like a fly smashed on the table or like whatever destroyed Gladius ... we shall see. Gender: Male Race: Half-Giant Size: Medium, 7'10" tall, 350 Lb., 19 years old Black Hair; Green Eyes; Coppery Tanned Skin Alignment: Chaotic Good Class: Ranger 2 / Barbarian 3 (ECL 6) Experience: 17,325 Next Level: 21,000 Languages: Common & Giant Str 18 +4 (10 Points)(+2 Racial)[Rage +4][Enlarged +2] Dex 15 +2 (10 Points)(-2 Racial)(+1 @ 4th)[Enlarged -2] Con 16 +3 (06 Points)(+2 Racial)[Rage +4] Int 12 +1 (04 Points) Wis 14 +2 (06 Points) Cha 08 -1 (00 Points) Hit Points: 47 [Rage: 57][(2d8 = 12.5) + (3d12 = 19.5) + 15 Con] AC: 19 (+6 Light Armor +2 Dex +1 Dodge), Touch 13, Flat 19 AC Bonus(es): [Force Screen, +4 Shield 10 Rounds][Rage, -2 AC, 8 Rounds][+1 Heavy Mithril, Spiked Shield of Bashing, +3 Shield When Carried and NOT Bashing ][Enlarged, -2 AC, 50 Rounds] Init: +2 (+2 Dex) BAB: +5; Grap +13 [Rage +2][Enlarged +5] Speed: Land 50' (Base 30' + 10' SoT + 10' Barbarian Light|Medium|Heavy load 0/100/200/300, Light Armor) [u]Saves:[/u] [+2 vs Fire] Fort: +10 (3 Ranger + 3 Barbarian + 3 Con + 1 Cloak)[Rage +2] Ref: +7 (3 Ranger + 1 Barbarian + 2 Dex + 1 Cloak)[Enlarged -2] Will: +4 (0 Ranger + 1 Barbarian + 2 Wis + 1 Cloak)[Rage +2] Attacks: Standard [+2 Damage vs Humans] Show [Ma]Mighty Composite Longbow +4 +8 Ranged, Damage 2d6 +4, Crit 20/x3, Range 110' Two-Weapon Fighting: +1 Heavy Mithril, Spiked Shield of Bashing & [Ma]Shortsword [Primary]+8 Melee, Damage 3d6 +5, Crit x2 [Off-Hand]+8 Melee, Damage 1d8 +2, Crit 19-20/x2 Alternate Two-Weapon Fighting: +1 Heavy Mithril, Spiked Shield of Bashing & Armor Spikes [Primary, Two-Handed]+8 Melee, Damage 3d6 +7, Crit x2 [Off-Hand]+8 Melee, Damage 1d8 +2, Crit x2 Single Weapon Fighting: [Ma]Greatsword +10 Melee, Damage 3d6 +6, Crit 19-20/x2 Alternate Single Weapon Fighting: +1 Heavy Mithril, Spiked Shield of Bashing +10 Melee, Damage 3d6 +7, Crit x2 Single Weapon Fighting: [Ma]Ranseur +10 Melee, Damage 2d6 +6, Crit x3 |
| #44llmadcowJan 06, 2005 7:06:48 | Clìodhna d'Elrich Project Clìodhna d'Elrich History of Clìodhna d'Elrich Living a sheltered life, deep within the ancient woods, did little for Clìodhna. She has matured into a fine young woman, simply living a courtly life and enjoying the fruits of her family's title and success. Now that she is of age, she must step out and prove herself worthy of her title and status, or stand to lose everything with the ailing health of her father; many of her cousins, and some not so closely related, would see fit to usurp her family from the throne if she or her siblings falter in the slightest. On a return trip home, Clìodhna spent time at her family's temple. While there, she was rewarded for living a just and pure life. The Powers That Be transformed her mortal body into something far greater: she had taken the form of one truly divine! She was given wings and everything about her changed - her body became stronger, faster and tougher, while her mind and wit grew sharper and she seemed to have a force of presence about her that wasn't there before. Some have said that the meek shall inherit the earth, and Clio was proof that, sometime, humility is rewarded. Clìodhna returned to Gladius just in time for one of the most intensive battles to ever rock the city. Many died fending off the demonic hordes, but Clio fought long and hard. Seeking to save as many as she could and bolster the strength of those who she fought along side, she took on a critical [Post=7092231]Rescue Mission[/Post]. |
| #45llmadcowJan 06, 2005 7:08:06 | Show Rebuilding for Living Gladius Name: Mr. Big At the last minute, a brute of a man enters the arena and simply says, They call me Mr. Big and I'm here to fight. The attendants at the front desk quickly take down his information and begin the entrant process... Gender: Male Race: Half-Giant Size: Medium, 7'10" tall, 350 Lbs., 34 yrs old Black Hair; Black Eyes; Copper Skin Alignment: Chaotic Good Class: 2 Barbarian / 1 Fighter / 3 Psychic Warrior (ECL 7) Speaks: Common and Giant Str 18 +4 (10 Points)(+2 Race)[+4 Rage][+2 Expansion][+4 Expansion2] Dex 14 +2 (10 Points)(-2 Race)[-2 Expansion][-4 Expansion2] Con 16 +3 (6 Points)(+2 Race)[+4 Rage] Int 13 +1 (4 Points)(+1 4th) Wis 14 +2 (6 Points) Cha 08 –1 (0 Points) Hit Points: 55 (12 Barbarian + 6.5 Barbarian + 5.5 Fighter + 13.5 Psychic Warrior + 18 Con)[+12 Rage] AC: 18 (+2 Dex +5 Armor + 1 Dodge), Touch 12, Flat 15 AC: [-2 Rage][-1 Expansion][-2 Expansion2][+4 Force Screen][+2 Shield of Faith] DR: [4/- Bio-Feedback] Init: +2 (2 Dex) BAB: +5; Grap +13 (+4 Str +4 Powerful Build)[+2 Rage][+4 Expansion][+8 Expansion2] Speed: 50' (Base 30' + 10' SoT + 10’ Brb, light|medium|heavy load 0/100/200/300, armorcategory)[Skate: +15', 10 Rounds] [u]Saves:[/u] Fort: +13 (3 Brb + 2 Ftr + 3 PsW + 3 Con + 2 Item)[+2 Rage] Ref: +5 (0 Brb + 0 Ftr + 1 Psw + 2 Dex + 2 Item) Will: +5 (0 Brb + 0 Ftr + 1 Psw + 2 Wis + 2 Item)[+2 Rage] Note: +2 racial bonus on saving throws against all fire spells and effects. Attacks: [Ma] Spiked Chain (Large) +11 Melee, Dmg 2d6+6, Crit x2, Reach 10' [Expanded]+11 Melee, Dmg 3d6 +7, Crit x2, Reach 20' [Expanded2]+11 Melee, Dmg 4d6 +9, Crit x2, Reach 30' [Rage]+13 Melee, Dmg 2d6+9, Crit x2, Reach 10' [Expanded + Rage]+13 Melee, Dmg 3d6 +10, Crit x2, Reach 20' [Expanded2 + Rage]+13 Melee, Dmg 4d6 +12, Crit x2, Reach 30' [Ma] Spiked Chain (Large) – Trip (Successful Trip grants a free extra attack!) +11 Melee Touch Attack, +12 Str Check, Reach 10’ [Expanded]+11 Melee Touch Attack, +17 Str Check, Reach 20' [Expanded2]+11 Melee Touch Attack, +22 Str Check, Reach 30' [Rage]+13 Melee Touch Attack, +14 Str Check, Reach 10' [Expanded + Rage]+13 Melee Touch Attack, +19 Str Check, Reach 20' [Expanded2 + Rage]+13 Melee Touch Attack, +24 Str Check, Reach 30' Club (Large) +9 Melee, Dmg 1d8 +6, Crit x2 [Expanded]+9 Melee, Dmg 2d6 +7, Crit x2 [Expanded2]+9 Melee, Dmg 3d6 +9, Crit x2 [Shillelagh]+10 Melee, Dmg 3d6 +8, Crit x2 [Exp + Shill]+10 Melee, Dmg 4d6 +8, Crit x2 [Exp2 + Shill]+10 Melee, Dmg 6d6 +10, Crit x2 [Ma] Ranseur (Large) +10 Melee, Dmg 2d6 + 6, Crit x3, Reach 10' [Expanded]+10 Melee, Dmg 3d6 + 7, Crit x3, Reach 20' [Expanded2]+10 Melee, Dmg 4d6 + 9, Crit x3, Reach 30' [Ma] Mighty Composite Longbow +3 (Large) +8 Ranged, Dmg 2d6 +3, Crit x3, Range 110' [Expanded]+6 Ranged, Dmg 3d6 +3, Crit x3, Range 110' [Expanded2]+4 Ranged, Dmg 4d6 +3, Crit x3, Range 110' Skills (25 Barbarian, 3 Fighter, 9 Psychic Warrior): +10 (4/2 Brb)(1/2 Ftr)(5 PsW) Concentration (+3 Con) +12 (5 Brb)(1 Ftr)(3 PsW) Craft: Bowmaking (+1 Int)(+2 Tools) +10 (5 Brb)(1 Ftr)(1 PsW) Craft: Weapons (+1 Int)(+2 Tools) +7 (5 Brb) Listen (+2 Wis) +6 (4 Brb) Ride (+2 Dex) +3 (2/2 Brb) Spot (+2 Wis) Feats: - Speed of Thought - 1st Level - EWP Spiked Chain – Fighter 1 - WF Spiked Chain – 3rd Level - Combat Expertise – Psychic Warrior 1 - Improved Trip – Psychic Warrior 2 - Dodge - 6th Level Racial Traits: Half-Giant Abilities +2 Strength, +2 Constitution, –2 Dexterity: Half-giants are tough and strong, but not too nimble. Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Psi-Like Ability: 1/day—stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. Favored Class: Psychic Warrior. Level Adjustment: +1. Class Abilities: Barbarian Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Fast Movement (Ex): A barbarian’s land speed is faster than the norm for his race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load. Apply this bonus before modifying the barbarian’s speed because of any load carried or armor worn. Illiteracy: Barbarians are the only characters who do not automatically know how to read and write. A barbarian may spend 2 skill points to gain the ability to read and write all languages he is able to speak. A barbarian who gains a level in any other class automatically gains literacy (Since Mr. Big already has 1 level of Fighter, he is literate). Any other character who gains a barbarian level does not lose the literacy he or she already had. Rage (Ex): A barbarian can fly into a rage a certain number of times per day. In a rage, a barbarian temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a –2 penalty to Armor Class. The increase in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal. Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker Class Abilities: Fighter Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Bonus Feats: At 1st, 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th. These bonus feats must be drawn from the feats noted as fighter bonus feats. Class Abilities: Psychic Warrior Weapon and Armor Proficiency: Psychic warriors are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields). Power Points/Day: 8 (2 Racial + 3 Wisdom + 3 PsW) Powers Known: 1st – Expansion, Force Screen, Precognition Offensive Bonus Feats: At 1st, 2nd, 5th, 8th, 11th, 14th, 17th, and 20th. These bonus feats must be drawn from the feats noted as fighter bonus feats or psionic feats. Buffs: - Enter arena Psionically Focused (8 PP Reserve = 2 Racial + 3 Wis + 3 PsW) Equipment: Free outfit (worn) Free +1 Chain Shirt +5 AC, +4 Max Dex (worn, 25 Lbs.) 1250gp Brooch of Shielding (Worn) 1,500gp Cloak of Resistance +2 (Worn, 1 Lb.) 4,000gp Psionic Tattoo: Skate (Right Forearm) 50gp Psionic Tattoo: Skate (Left Forearm) 50gp Weapons: [Ma]Spiked Chain (Large) (Left Hip, 20 Lbs.) 325gp (Self Crafted) Club (Large) (Right Hip, 6 Lbs.) Free [Ma]Ranseur (Large) (Back, 24 Lbs.) 310gp (Self Crafted) [Ma]Mighty Composite Longbow +3 (Large) (Right Shoulder, 6 Lbs.) 700gp (Self Crafted) Quiver x2 - 40 Arrows (Large) (Left Shoulder, 12 Lbs.) 4gp (Self Crafted) Belt: - Oil of Magic Weapon +1 x4 (0.4 Lb.) 200gp - Oil of Shillelagh (0.1 Lb.) 50gp - Potion of CLWx5 (0.5 Lb.) 250gp - Potion of Cat's Grace (0.1 Lb.) 300gp - Potion of Fly (0.1 Lb.) 750gp - Potion of Invisibility (0.1 Lb.) 300gp - Potion of Shield of Faith +2 (0.1 Lb.) 50gp - Power Stone of Bio-Feedback x2 [ML 7, DR 4/-] (0.2 Lb.) 350gp - Power Stone of Expansion2 x2 [ML 9] (0.2 Lb.) 450gp Weight carried: 95.8 Lbs. Gold this round: 6,000gp Spent this round: 5,600gp Total Gold Spent: 16,700gp Gold Remaining: 2,300gp Other Possessions: [Mw] Artisans Tools 55gp Quiver - 135 Arrows (Large) 16gp (Self Crafted) Noble's Outfit 75gp Signet Ring 5gp Obsidian Ring 10gp Amethyst Necklace 100gp Past Expenditures (tot. ?? gp): 1 - Tattoos: Skate & Expansion, Pot: Invis, Oil: Shill – 450gp 1 - Sold Greatclub (Self Crafted)- 5gp 2 - Tattoos: Force Screen, Expand, Skate, Pot: Invis - 500gp 3 - 3 Arrows, Tattoos: Force Screen, Expand, Pot: Cat's Grace, SoF - 500gp 3 - Sold: Large - Spiked Chain, Ranseur & Mighty Compostie Longbow +2, ALL Self Crafted, Chain Shirt - 385gp 4 – 21 Arrows, Potions: SoF+2, Cat’s Grace, Fly, Tattoo: Force Screen x2 - 1,300gp 4 – Sold: Large – [Ma]Mighty Compostie Longbow +2, Self Crafted - 600gp 5 - Potions: Cat's Grace, SoF+2, Fly - 1,100gp 6 - Potions: Invisibility, Fly, Cat's Grace, SoF +2, Enlarge Person - 1,650gp 7 - 1 Arrow for the non-fight. - Fractional Amount7 - Dignity. - PricelessAgainst meleers: Buy them a beer and conceed loss. Against spellcasters: Call them names and spit on them; rage, charge and slaughter or draw bow and pluck away - use psionics to best ability. Against ranged fighters: Close to melee, and smack them in the head; buy them a beer when they wake up and then conceed loss. [u]Flavor Text[/u] With 5 wins under his belt, Mr. Big steps out in style. Dressed like a Noble, wearing new threads and some new jewlery, Mr. Big has taken some time to party and get to know people. Fights results: Win(s) 5 / Loss(es) 2 / Bump(s) 0 [Post=4035921]Fight 1[/Post] - Win vs BrittleBear, Mr. Big SMASH! [Post=4129745]Fight 2[/Post] - Win vs Sildaris, incomplete (Rage), Myrridin concedes. [Post=4194829]Fight 3[/Post] - Win vs Cuul the Cruel, 99 Damage in two rounds! [Post=4277007]Fight 4[/Post] - Win vs Ban’zanifal, Mr. Big impersonates Cupid; Fly + Bow! [Post=4298507]Fight 5[/Post] - Loss vs Ildechai Hazeweaver, Lack of proper equipment = pin-cushion! [Post=4439468]Fight 6[/Post] - Win vs Cyric Tor, Invisibility + Improved Trip! [Post=4830265]Fight 7[/Post] - Loss vs Jin Szen, GM did not receive tactics. ![]() |
| #46llmadcowJan 06, 2005 7:09:26 | Oz Savage Show Name: Oz Savage What better way to prepare for The Battle of the Ages than to fight in an arena? Gender: Male Race: Human Size: Medium, 5'7" tall, 153 Lb., 24 years old Brown Hair; Gray Eyes; Light Tan Skin Alignment: Chaotic Good Class: Cleric 4 (ECL 4) Experience: 7,200 Next Level: 10,000 Languages: Common & Celestial Str 14 +2 (6 Points) Dex 14 +2 (6 Points) Con 16 +3 (8 Points)(+1 @ 4th) Int 12 +1 (4 Points) Wis 16 +3 (10 Points) Cha 10 +0 (2 Points) Hit Points: 33 [(4d8 = 21.5) + 12 Con] AC: 22 (+8 Armor +2 Shield +1 Dex +1 Dodge), Touch 12, Flat 20 AC Bonus(es): [Shield of Faith +2 Deflection][Enlarge -2 Dex & Size] Init: +2 (+2 Dex) BAB: +3; Grap +5 [+4 Enlarge] Speed: Land 20' (Base 30' Light|Medium|Heavy load 0/58/116/175, Heavy Armor) [u]Saves:[/u] Fort: +7 (4 Cleric + 3 Con) Ref: +3 (1 Cleric + 2 Dex) Will: +7 (4 Cleric + 3 Wis) Attacks: +1 Mighty Composite Longbow +2 +6 Ranged, Dmg 1d8+3, Crit 20/x3, Range 110' [Enlarged]+3 Ranged, Dmg 2d6+3, Crit 20/x3, Range 110' [Ma]Longsword +7 Melee, Dmg 1d8 + 2, Crit 19-20/x2 [Enlarged]+6 Melee, Dmg 2d6 + 3, Crit 19-20/x2 Combat Modifiers: Divine Favor +1 Luck Bonus on Attack and Damage - 10/20 Rounds Magic Weapon +1 Enhancement Bonus on Attack and Damage - 40 Rounds Strength Domain +2 on Attack and Damage - 1 Round Skills (28 Cleric): +09 Concentration (7 Cleric)(+2 Con) +10 Craft: Armor (7 Cleric)(+1 Int)(+2 Tools) +10 Craft: Weapons (7 Cleric)(+1 Int)(+2 Tools) -04 Hide (0 Cleric)(+2 Dex)(-6 ACP) +03 Listen (0 Cleric)(+3 Wis) -04 Move Silently (0 Cleric)(+2 Dex)(-6 ACP) +08 Spellcraft (7 Cleric)(+1 Int) +03 Spot (0 Cleric)(+3 Wis) Feats: - Extend Spell - Human - Martial Weapon Proficiency: Longbow - 1st Level - Weapon Focus: Longsword - Cleric Bonus - Martial Weapon Proficiency: Longsword - Cleric Bonus - Dodge - 3rd Level Racial Traits: Human Size: Medium Speed: 30' Land Feats: 1 Extra at 1st Level Languages: Common Favored Class: N/A Class Abilities: Cleric Weapon and Armor Proficiency: All Simple Weapons, All Armor, and with shields (except tower shields). Aura (Ex): Chaotic Good Strength Domain: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level = +4. Activating the power is a free action, the power lasts 1 round, and it is usable once per day. War Domain: Free Martial Weapon Proficiency with deity’s favored weapon (Longsword) and Weapon Focus with the deity’s favored weapon (Longsword). Spontaneous Casting: Cure Turn Undead (Su): 3x/Day Bonus Languages: Celestial. Buffs: N/A Equipment: 59.5 Lbs. Explorers Outfit (Worn, Free) Free Clerics Vestments (Worn, Free) 5gp *Full Plate, +8 AC, +1 Max Dex, -6ACP, Speed 20', (Worn, 50 Lbs.) 750gp *[Ma]Heavy Mithral Shield, +2AC, 0ACP (7.5 Lbs.) 505gp Silver Holy Symbol of Good (1 Lb.) 25gp Wand: CLW [CL1][50 Charges] (1 Lb.) 750gp Weapons: 25 Lbs. *[Ma]Longsword, Damage 1d8 +2, Crit 19-20/x2 (Left Hip, 4 Lbs.) 157.5gp *Longsword, Damage 1d8 +2, Crit 19-20/x2 (Back, 4 Lbs.) 7.5gp +1 Mighty Composite Longbow +2, Damage 1d8 +3, Crit 20/x3 (Back, 3 Lbs.) 2,600gp 2 Quivers (40 Arrows) (Back, 6 Lbs.) #Dagger, Damage 1d6, Crit 19-20/x2 (Right Thigh, 1 Lbs.) Free Belt: 1.9 Lbs. Potion: Cure Light Wounds x3 (0.1 Lb.) 100 + Free Scroll: Enlarge Person [CL3] x3 (0.1 Lb.) 225gp Scroll: Obscuring Mist x4 (0.1 Lb.) 100gp Oil of Magic Weapon x5 (0.1 Lb. each) 250gp Potion: Hide from Animals x6 (0.1 Lb. each) 300gp Weight carried: 86.4 Lbs. Equipment at Home: 7 out of 10 Quivers (140/200 Arrows) (18/30 Lbs.) 10gp Potion of Magic Fang x3 150gp Gold this round: 400gp Spent this round: 0gp Total Gold Spent: 4,505gp Gold Remaining: 440gp Other Possessions: [Ma] Artisans Tools - 55gp Past Expenditures (Total 1,200gp): 1 Quiver(s) (20 Arrows) Fight 1 - Oil of Magic Weapon, 4 Arrows - 50gp Fight 2 - Scroll of Obscuring Mist, Scroll of Cure Light Wounds, Potion of Cure Light Wounds, Oil of Magic Weapon, 1 Arrow - 150gp Quest 1 - Scroll: Obscurring Mist x2, Scroll: CLW x6, Oil: Magic Weapon, 2 arrows, [Ma]Composite (mighty+2) Longbow, Riding Dog - 1,000gp Fight 3 - Scroll of Obscuring Mist, 3 CLW potions, and 13 arrows. Items Sold (495gp) Quest 1 - 6 Small Morningstars, 6 Small Leather Armors, 6 Small Light Wooden Shields, 12 Small Javelins, Longsword, Longbow, 20 arrows, Scroll: Shield, Scroll: Mage Armor, Scroll: Expeditious Retreat & Wand: Magic Missiles [30 charges left] - 380gp Self-Crated - Barding, Longsword x2 - 115 Allies N/A Memorized Spells: 5, 3 + 1B + 1D, 2 + 1B + 1D = 13/3 = 5 Orisons DC 13 Guidance x3, Resistance x2 Level 1 DC 14 Magic Weapon, Shield of Faith, Summon Monster I x2 + Enlarge Person Level 2 DC 15 [Ex]Divine Favor, Summon Monster II, Spiritual Weapon + Bull's Strength Tactics vs: All tactics will be sent, by default, to the e-mail address of the pitlord running the fight. If expressly requested, tactics can be sent via Private Message. If tactics have not been received by Friday night, please send a Private Message to my account, and we can figure out where the trouble is, and I will ensure that tactics are delivered as soon as possible. Fights results: Win(s) 1 / Loss(es) 2 [Post=5236499]Fight 1[/Post] - Win vs Rath; Pitlord Sindorin - +900xp, +900gp [Post=5288998]Fight 2[/Post] - Lose vs Keth'Arian'Kari; Pitlord Caterane - +300xp, +300gp [Post=5486531]Fight 3[/Post] - Lose vs Rayos - +400xp, +400gp [Post=xxxxxxx]Fight #[/Post] - Win / Loss Information - +XX Exp, +XXgp |
| #47llmadcowJan 06, 2005 7:10:26 | Ready: Campaigning for Adventure & Fame; CL: Erithmu Anti-Lazy Warning Please do not run fights as if my characters are mentally challenged unless the listed INT attribute is less than 8; if the INT is 8 or lower, everything is fair game. Please actually read the tactics and look up words in the dictionary as needed; I am more than happy to clarify anything and answer any questions. This is especially important and relevant if you are going to run and/or post the fight after Monday, as I have less time for rebuttal and corrections to occur. This is not meant as a reflection towards late assigned fights/quests/etc, i.e. - assigned on the weekend, nor is it a jab at the language or cultural barrier; there is a difference between poor tactics on my part and a lazy Pitlord feigning ignorance. This is posted as an Anti-Lazy Warning |
| #48llmadcowJan 06, 2005 7:11:39 | Under Construction Clìodhna d'Elrich History of Clìodhna d'Elrich Living a sheltered life, deep within the ancient woods, did little for Clìodhna. She has matured into a fine young woman, simply living a courtly life and enjoying the fruits of her family's title and success. Now that she is of age, she must step out and prove herself worthy of her title and status, or stand to lose everything with the ailing health of her father; many of her cousins, and some not so closely related, would see fit to usurp her family from the throne if she or her siblings falter in the slightest. Clìodhna has recently been rewarded for a just and pure life. As if the divine transformation of her familiar Astor was a sign of things to come, The Powers That Be have transformed her mortal body into something far greater: she has taken the form of one truly divine! She has wings and beauty, strength and endurance and a sharper mind and wit. Some say that the meek shall inherit the earth – Clio is proof that humility is rewarded. |
| #49llmadcowJan 06, 2005 7:12:43 | Name: Nessa Tempe - (‘Ness’) Young Storm Anti-Lazy Warning Please do not run fights as if my characters are mentally challenged unless the listed INT attribute is less than 8; if the INT is 8 or lower, everything is fair game. Please actually read the tactics and look up words in the dictionary as needed; I am more than happy to clarify anything and answer any questions. This is especially important and relevant if you are going to run and/or post the fight after Monday, as I have less time for rebuttal and corrections to occur. This is not meant as a reflection towards late assigned fights/quests/etc, i.e. - assigned on the weekend, nor is it a jab at the language or cultural barrier; there is a difference between poor tactics on my part and a lazy Pitlord feigning ignorance. This is posted as an Anti-Lazy Warning |
| #50llmadcowJan 06, 2005 7:14:06 | Ready for September 21, 2005 Anti-Lazy Warning* Name: Omo-Na Sento Gender: Male Race: Human Size: Medium, 5'10" tall, 165 Lb., 23 years old Brown Hair; Green Eyes Alignment: Neutral Good Class: Psychic Warrior 5 (ECL 5) Experience: 11,300 Next Level: 15,000 Languages: Common, Elven & Giant Str 16 +3 [10 Points][16] Dex 15 +2 [06 Points][14 +1 Level] Con 12 +1 [04 Points][12] Int 14 +2 [06 Points][14] Wis 16 +3 [10 Points][16] Cha 08 -1 [00 Points][08] Hit Points: 31 [(5d8 = 26) + 5 Con] AC: 12 (+2 Dex), Touch 12, Flat 10 AC Modifiers: Force Screen +4 Shield 50 rounds; 1PP. Force Screen +5 Shield 50 rounds; 5PP. Inertial Armor +4 Armor Entire Fight; Powerstone. Inertial Armor +5 Armor Entire Fight; Powerstone. Inertial Armor +6 Armor Entire Fight; Powerstone. Init: +2 [+2 Dex] BAB: +3; Grap +6 [+3 BAB, +3 Str] Speed: Land 40' [Base 30' + 10' SoT ] Encumbrance: 0-76 (Light), 77 - 153 (Medium), 154 - 230 (Heavy) [u]Saves:[/u] Fort: +6 [4 PsW + 1 Con + 1 Item] Ref: +4 [1 PsW + 2 Dex + 1 Item] Will: +5 [1 PsW + 3 Wis + 1 Item] Attacks: [Ma]Mighty Composite Longbow +3 +6 Ranged, Damage 1d8 +3, Crit 20/x3, Range 110' [Expanded]+4 Ranged, Damage 2d6 +3, Crit 20/x3, Range 110' +1 Spiked Chain +7 Melee, Damage 2d4 + 5, Crit x2, Reach 10’ [Expanded]+7 Melee, Damage 2d6 + 7, Crit x2, Reach 20’ +1 Spiked Chain – Trip Attack +7 Melee Touch Attack, +7 Str Check, Reach 10’ [Expanded]+7 Melee Touch Attack, +12 Str Check, Reach 20’ [Ma]Longsword +7 Melee, Damage 1d8 +3, Crit 19-20/x2 [Expanded]+7 Melee, Damage 2d6 +4, Crit 19-20/x2 [u]Combat Modifiers[/u] Precognition: Offensive +1 on all attack rolls for 50 rounds; 1PP. Precognition: Offensive +2 on all attack rolls for 50 rounds; 4PP. Feats: Show Combat Expertise (Human Bonus) When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. Improved Trip (1st Level) You do not provoke an attack of opportunity when you attempt to trip an opponent while you are unarmed. You also gain a +4 bonus on your Strength check to trip your opponent. If you trip an opponent in melee combat, you immediately get a melee attack against that opponent as if you hadn’t used your attack for the trip attempt. Speed of Thought (Psychic Warrior 1) As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet. Exotic WP Spiked Chain (Psychic Warrior 2) You make attack rolls with the weapon normally. Knock-Down (3rd Level) Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as a free action against the same target. Narrow Mind (Psychic Warrior 5) You gain a +4 bonus on Concentration checks you make to become psionically focused. |
| #51zombiegleemaxJan 06, 2005 7:35:50 | Naerdaloth Nemo me impune lacessit. ![]() A Knife in the Dark (male human) Neutral Evil Humanoid L.2 Rogue/ L.1 Barbarian (ECL3) Exp: 3000/5300/6000 Str 14 (+2) ..6 pts [18 (+4)] Dex 16 (+3) ..10pts Con 16 (+3) ..10pts [20 (+5)] Int 14 (+2) ..6 pts Wis 10 (+0) ..2 pts Cha 10 (+0) ..2 pts Hit Dice: 2d6+6 plus 1d12+3 (25 hp) [31 hp] AC 18 (3 dex +5 arm) [+1 dodge vs one enemy, +4 vs AoOs from threatened areas] [-2 rage] [+5 +1 mithral chainshirt] Init +3 (3 dex) BAB/Grp: +2/+4 (2 str) [+2 rage] Speed 40 ft (8 squares) [+10 barbarian, light load, light armor] Saves Fort +5 (2bbn +3con) [+2 rage] Refl +6 (3rog +3dex) [evasion] Will +0 (0 +0wis) [+2 rage] Attacks MW Greatsword, ....+5 melee (2d6+3, 19-20/x2) [+2atk/+3dmg] Shortbow, .........+5 ranged(1d6 ., ...20/x3) [60' range] Dagger, ...........+4 melee (1d4+2, 19-20/x2) [10' range] [+2atk/+2dmg] Feats: Dodge (human) Mobility (1st) Spring Attack (3rd) Racial/Class Traits: sneak attack +1d6, evasion, trapfinding, rage 1/day, fast movement, bonus feat, extra skill points, proficient with all simple and martial weapons (plus hand crossbow) and up to medium armor Skills (55 rog 7 bbn) +5 Bluff ...........(5rnks, +0cha) .[5rog] +8 Decipher Script .(6rnks, +2int) .[5rog, 1bbn(cc)] +5 Disguise ........(5rnks, +0cha) .[5rog] +9 Hide ............(6rnks, +3dex) .[5rog, 1bbn(cc)] +6 Listen ..........(6rnks, +0wis) .[5rog, 1bbn] +8 Move Silently ...(5rnks, +3dex) .[5rog] +7 Search ..........(5rnks, +2int) .[5rog] +8 Sleight of Hand .(5rnks, +3dex) .[5rog] +8 Tumble ..........(5rnks, +3dex) .[5rog] +6 Use Magic Device (6rnks, +0cha) .[5rog, 1bbn(cc)] [+2 syn w/ scrolls] ~ Speaks Common, Undercommon, and Abyssal Equipment +1 Mithral Chainshirt [15wt][2100gp] MW Greatsword [8wt][350gp] Shortbow [2wt][30gp] 6 Daggers [6wt][12gp] Arrows x20 [3wt][1gp] Expendable Items Thunderstone x1 [1wt][30gp] Smokesticks x2 [1wt][40gp] Allies His trusty pal, Knifey (: Equipment at Home 2227gp Story: Monologs: 01: Troubled Roots 02: A Knife in the Dark Dialogs: Quests: Fight Record 01: The Elder (Jindl) "Escaped" [Huan] (+300GP) (+300XP) 02: Elishar (Vipergtsmk) "Assassinated" [LLMadCow] (+900GP) (+900XP) 03: Imnir Daeloth (Ashenai) "Assassinated" [LLMadCow] (+900GP) (+900XP) |
| #52zombiegleemaxJan 06, 2005 7:36:47 | [rimg]http://www.geocities.com/knife_inthedark/makar2.gif[/rimg] [u][color=green]Makar Sunbranch[/u][/color] Race: Male Grig Type: Tiny Fey Class: Sorcerer 1 Align: Neutral Good Exp: 6300 (ECL 4) Abilities Str 06 (-2) ..4 pts (-6 race) Dex 24 (+7) ..10pts (+8 race) Con 12 (+1) ..2 pts (+2 race) Int 12 (+1) ..4 pts Wis 10 (+0) ..0 pts (+2 race) Cha 22 (+6) ..16pts (+4 race) Hit Dice 1d4+1 (5 hp) Initative +7 Movement 20 ft; fly 40 ft (poor) Base Attack +0 Grapple -10 Armor Class 22, touch 20, ff 14 (+7 dex, +2 natural, +2 size, +1 dodge) [+4 [base/ff] shield, +4 [base/ff] mage armor] Saving Throws Fort +1 (1con) Refl +9 (7dex, 2fam) Will +2 (2wiz) Attacks +10 Ranged, Darkwood Longbow, 1d4, x3, range 100' +9 Ranged Touch Attack +0 Melee Touch Attack Skills (12 sor) +10 Bluff (4 rnk, 6cha) +05 Concentration (4rnk, 1con) +06 Jump (-2str, 8race) +15 Hide (7dex, 8size) +02 Listen (2race) [+2 in reach of Medli] +07 Move Silently (7dex) [+5 in forests] +05 Spellcraft (4rnk, 1int) +03 Search (1int, 2race) +02 Spot (2race) [+2 in reach of Medli] Speaks Common & Sylvan Feats -Ability Focus: Fiddle (1st) -Dodge (grig) Grig Racial Traits -spell resistance 18 (17 + class level) -damage reduction 5/cold iron -low-light vision -spell-like abilities 3/d: disguise self, entangle (DC 17), invisibility (self only), pyrotechnics (DC 18), ventriloquism (DC 17). CL 9th, Cha-based saves -fiddle: when played, any nonsprite within 30' must succeed DC 18 Will save or be affected as though by irresistable dance as long as playing continues -+2 natural armor -+2 racial bonus on Search, Spot, and Listen checks -+8 racial bonus on Jump checks -+5 racial bonus on Move Silently checks in a forest setting Sorcerer Class Abilities -spell use -summon familiar Spells Known (per day: 5/5; 2 usable spell levels) L.0 (DC16) Read Magic, Daze, Light, Ray of Frost L.1 (DC17) Sleep, Ray of Enfeeblement Buffs and Prefight Actions Equipment Weapon: (Tiny) Darkwood Longbow [0.15wt, 750gp] Weapon: 20x Arrows [0.3wt, 1gp] Misc: Leaf Fiddle [0.3wt, 5gp] Misc: Bag of Tricks (Rust) [1wt, 3000gp] Misc: Everburning Torch [1wt, 110gp] Misc: Spell Component Pouch [2wt, 5gp] Misc: Scroll Case [0.5wt, 1gp] Expendable Resources [CL] Potion: Cure Light Wounds [1] 50gp Potion: Hide from Animals [1] 50gp Tattoo: Vigor (crawling) [1] 50gp Scroll: Shield [1] 25gp Scroll: Mage Armor [1] 25gp Scroll: Expeditious Retreat [1] 25gp Scroll: Resist Energy [3] 150gp Scroll: Magic Missile [9] 225gp Scroll: Summon Monster 2 [3] 150gp Scroll: 2x Shocking Grasp [4] 200gp Scroll: 2x Scorching Ray [4] 400gp Scroll: See Invisibility [3] 150gp Scroll: Protection from Chaos [1] 25gp Scroll: Protection from Evil [1] 25gp Scroll: Protection from Good [1] 25gp Scroll: Protection from Law [1] 25gp Allies and Equipment Familiar: Medli, ferret [100gp] Armor: (Tiny) Chainshirt Barding [2.5wt, 25gp] Equipment @ Home Gold: 103gp Miscellaneous Encumbrance: 10 lb (light) Weight Carried: 5.25 lb Total Gold: 5700 Story Fight Record [u][color=green]Medli[/u][/color] [rimg]http://www.geocities.com/knife_inthedark/medli.gif[/rimg] Bag of Tricks |
| #53zombiegleemaxJan 06, 2005 7:38:22 | [RIMG]http://img.photobucket.com/albums/v325/TaggIIV/zakthin.gif[/RIMG] ZAQH'SOL THE SCOURGE MALE HALF-BRASS-DRAGON HUMAN CHAOTIC GOOD MEDIUM DRAGON LVL 1 FIGHTER EXPERIENCE: 6000/8700/10000 (ECL 4) STR 26 (+8) ..16pts (+8 templ) DEX 14 (+2) ..6 pts CON 16 (+3) ..6 pts (+2 templ) INT 12 (+1) ..2 pts (+2 templ) WIS 14 (+2) ..6 pts CHA 10 (+0) ..0 pts (+2 templ) HIT DICE: 1d10+3 (13 hp) ARMOR CLASS: 20 (2dex, 4arm, 5nat), touch 12, ff 18 [+4 tower shield] INITIATIVE: +2 (2dex) BASE ATTACK: +1 GRAPPLE: +9 (8str) SPEED: 30 ft. (6 squares) SAVING THROWS: Fort +5 (2ftr, 3con) Refl +2 (0ftr, 2dex) Will +2 (0ftr, 2wis) ATTACKS*: Sm. [Ma] Ranseur, +8 melee (1d6+8, 20/x3) [Reach] Lance, +9 melee (1d8+12, 20/x3) [Reach] Claw, +9 melee (1d6+8, 20/x2) Bite**, +7 melee (1d6+4, 20/x2) Javelin, +3 ranged (1d6+8, 20/x2) [30' range] *-2 on attack rolls with tower shield equipped **Usable in combination with any attack, only as part of a full attack FEATS: Improved Natural Attack (claw) [1st] Multiattack [human] Power Attack [ftr1] RACIAL/CLASS ABILITIES: breath weapon 60' line 1/day (6d8 fire dmg, Ref DC13 half), darkvision 60', low-light vision, fire immunity and cold vulnerability, immune to paralysis effects, immune to sleep effects, natural attacks (two claws and bite), +4 natural armor, extra skill points bonus combat feats (ftr1), proficient with all simple and martial weapons, all armor, and shields (including tower shields) SKILLS: (12 ftr) +5 Concentration (2rnks, +3con) [4ftr(cc)] +8 Craft Armor (4rnks, +2int, +2tools) [4ftr] +2 Listen (0rnks, +2wis) [0] +8 Ride (4rnks, +2dex, +2tool) [4ftr] +3 Spellcraft (2rnks, +1int) [4ftr(cc)] +2 Spot (0rnks, +2wis) [0] Speaks Common and Draconic BUFFS AND PREFIGHT ACTIONS: EQUIPMENT: Armor: [Ma] Chainshirt [4AC][1ACP][4DEX][25WT][250GP] Armor: [Ma] Tower Shield [45WT][160GP] Weapon: [Ma] Sm. Ranseur [6WT][310GP] Weapon: Lance [10WT][10GP] Weapon: Javelins x10 [1WT][10GP] Misc.: Brooch of Shielding [101/101][0.1WT][1500GP] EXPENDABLE ITEMS: Potion: Shield of Faith +2 [CL1] [0.1WT][50GP] Misc.: Thunderstone [1WT][30GP] ALLIES AND EQUIPMENT: Mount: Maekka (heavy warhorse) [400GP] Mount: Glimmershred (light warhorse) [150GP] Armor: Chainshirt Barding [50WT][200GP][Crafted] Misc.: [Ma] Bit and Bridle [1WT][55GP] Misc.: Riding Saddle [25WT][10GP] Misc.: Horseshoes of Speed [12WT][3000GP] EQUIPMENT AT HOME: Gold: 1860 coins Misc.: [Ma] Armorsmithing tools [55GP] MISCELLANEOUS STATISTICS: Encumbrance: 306 lb (light) 613 lb (medium) 920 lb (heavy) 4600 lb (drag) Weight Carried: 88.3 lb Mount Weight Carried: 88 lb TOTAL GOLD: 8100 STORY: Guided here by his father, a mysterious brass dragon, Zak develops his skills and tries to learn more of his draconic roots, and break the magic enshrouding his past. Episodes: 00: Puzzles of the Past 01: Getting into Gladius FIGHT RECORD: 01: Uhmentarymster (Caterane) "Banished" [Cellardweller] [+1200xp][+1200gp] 02: Dunewalker (LLMadCow) "Banished" [SnarkHunter] [+1200xp][+1200gp] |
| #54zombiegleemaxJan 06, 2005 8:00:23 | The Little Hole in the Wall Character 1: Aureus Nailo Ready for 2-9-05 Character 2: Rath Character 3: Asai Carthan Character 4: Character 5: Ikari Yui Ready for 2-9-05 |
| #55zombiegleemaxJan 06, 2005 8:00:59 | ![]() Aureus Naïlo Oh it's on now punk! Gender: Male Race: Xeph Sizecategory, 5'6" tall, 125 wt, 19 yrs old dark hair; red eyes; light skin Alignment: CN Class: Soulknife 4th lvl 6700/10000 exp Speaks common, xeph Str 15, +2 ..10 pts (-2 racial +1 4th lvl) Dex 18, +4 .10 pts (+2 racial ) Con 14, +2 ..6 pts Int 14, +2 .. 6pts Wis 10, -- ... 2pts Cha 10, -- ... 2pts [u]Hit Points[/u] 28hp AC 20 (4dex, -size, 5armor, -shield, 1feat...), Touch 15, Flat 15 [+4 vs AoO for movement] Init +4 (4dex, -feat) BAB +3; Grap +5(2str, -feat...) Speed 30 [40' burst] (base 30, light|medium|heavy load 0/58/117/175, light armor) [u]Saves[/u]: Fort +3 (1 +2con +-enh...) Refl +8 (4 +4con +-enh...) Will +4 (4 +-con +-enh...) +1 vs. powers, spells, and spell-like effects [u]Attacks[/u]: +7 Melee, mindblade 1d6+2, 19-20/x2 +9 Ranged, thrown mindblade 1d6+2, 19-20/x2 30'r +8 Ranged, Light Crossbow, 1d8, 19-20/x2 80'r [+2d6 w/ charge] [u]Skills[/u] (36 Points Class A): +11 (7 cl A) Hide (+4Dex) +10 (7 cl A) Move Silently (+4 dex, -1 acp) +10 (6 cl A) Craft Weapon (+2 int, +2 tool) +10 (6 cl A) Craft Armor (+2 Int, +2 tool) + 7 (7 cl A) Listen (Wis) + 7 (7 cl A) Spot (Wis) + 5 (2 cl A) Tumble (+4 dex -1 acp) [u]Feats[/u]: - Dodge (+1 Ac vs 1 opp) (1st lvl) - Wild Talent (+2 pp) (slk 1) - Weapon Focus (mindblade) (+1 on attacks) (slk 1) - Psionic Talent (+2 pp) (3rd lvl) [u]Xephs[/u]: • +2 Dexterity, –2 Strength • Medium • Xeph base land speed is 30 feet. • Darkvision out to 60 feet. • +1 racial bonus on saving throws against powers, spells, and spell-like effects • Naturally Psionic: Xephs gain 1 bonus power point at 1st level • Burst (Su): 3/day increase his speed by 10', 20' at 5th level and, 30' at 9th level and higher. Lasts 3 rounds. • Favored Class: Soulknife. [u]Soulknife Abilities[/u]: -proficient with simple weapons and light armor and sheilds w/o tower -mindblade -wild talent -weapon focus (mindblade) -thrown mindblade -psychic strike +1d8 - +1 mindblade [u]Buffs[/u]: - Psychic Strike on blade (discharged) - 2pp/day (1 race +2 wild Talent +2 psionic talent = 5/3) [u]Equipment[/u]: Explorer's Outfit (worn, 8lb weight) * Mithril breastplate (worn, 15wt) 2100gp Weapons: Light Crossbow (left shoulder, 4wt) 35gp 18 bolts (belt right, 2wt) 2gp Belt: - Potion of invisibility (0.1 lb) 300 gp - Potion of SoF +2 (0.1 lb) 50 gp Tatoos: - Tatoo of Force Screen, CL 1 (0 lb) 50 gp - Tatoo of Skate, CL 1 (0 lb) 50 gp Weight carried: 29.2 lb Other Possessions: - 2958gp - masterwork smith tools [u]Past Expenditures[/u] (tot. 2642gp): -Bought Masterwork smithtools 55gp -Crafted Mithril Breastplate 2100gp -Bought Light Cross bow 35gp -Bought (20) Light Crossbow bolts 2gp -Bought Potion of Invisibility 300gp -Bought Potion of SoF +2 50gp -Bought Tatoo of Force Screen 50gp -Bought Tatoo of Skate 50gp 1-17 -Bought Tatoo of Force Screen 50gp -Bought Potion of SoF +2 50gp -Bought Tatoo of Skate 50gp 1-24 -Bought Tatoo of Force Screen 50gp -Bought Potion of SoF +2 50gp -Bought Tatoo of Skate 50gp -Crafted Deep Crystal Light Crossbow 665 gp 2-9 -Bought potion of Invisibility 300gp 2-16 -Bought potion of SoF 50gp -Bought potion of Invis 300gp -Bought potion of Force Screen 50gp [u]Total Gold[/u]: 6600 gp --Fight masters end the copy & paste here-- Default tactics: start with potion of SoF and crossbow in hands always burst... tap tatoo of Force Screen and move forwards, Drinkpotion of SoF and move forwards tap tatoo of Skate and move to columns make mindblade and ready shot after 1 shot drop bowand create another mind blade and ready throw within range, apply psychic strike to other blade after first throw, throw and create new, if in melee slash until dead Against meleers: stay back and throw blades Against spellcasters: get into melee and assault Against ranged fighters: same as above Optional: After along hard lonely trek we have found this city it will be ours...this is how we live and we cannot be stopped..we are the protoss Fights results: 1) Win vs. Lora +900 gp +900xp 2) Win vs. Ala'andor +900 gp +900xp 3)Win vs. Keth'Arian'Kari=900gp +900xp 4)Win vs. Rose +900gp +900xp |
| #56zombiegleemaxJan 06, 2005 8:01:31 | ![]() Rath Now you will burn Gender: Male Race: Unknown (Human) Sizecategory, 5'6" tall, 96 wt, ?? yrs old blue hair; white eyes; blue skin Alignment: CE Class: Fighter 1st, Psychic Warrior 2nd 3500 exp 6000 next level Speaks common, infernal [] means Animal Affinity, always used for Dex Str 12, +1 ..4 pts Dex 16 [20], +3 [+5] .10 pts Con 14, +2 ..6 pts Int 14, +2 ..6 pts Wis 16, +3 ... 10pts Cha 8, -1 ... 0pts [u]Hit Points[/u] 25hp (10+4.5x2+2x3) AC 19 (3dex, -size, 5armor, -shield, 1feat), Touch 14, Flat 15 Init +3 (3dex, -feat) BAB +2; Grap +3(1str, -feat) Speed 30 (base 30, light|medium|heavy load 0/33/66/100, armorcategory) [u]Saves[/u]: Fort +7 (5+2con +?enh...) Refl +3 (0 +3con +?enh...) Will +3 (0 +3con +?enh...) [u]Attacks[/u]: +6 [+8 AA] Ranged, Snipe, 1d8+1, 20/x3 110'r +6 [+8 AA] Melee, Slash, 2d4+1, 20/x2 10' reach [u]Skills[/u] (20 Fighter 10 Psychic Warrior): + 6 (4b) Concentration (+2 con) + 10 (4 cl A+2b) Craft Weapon (+2 Int, +2 tool) + 10 (4 cl A+2b) Craft Bowmaking (+2 Int, +2 tool) + 10 (4 cl A+2b) Craft Armor (+2 Int, +2 tool) + 5 (4/2 cl A) Listen (Wis) + 5 (4/2 cl A) Spot (Wis) [u]Feats[/u]: - Dodge(1st lvl) - Mobility(Human) - Combat Expertise (Ftr 1) - Improved Disarm (PsW 1) - Weapon Finesse (PsW 2) - Exotic Weapon Proficiency (Spiked Chain) (3rd lvl) [u]Human Traits[/u]: —Medium size. —Base land speed is 30 feet. —Bonus Feat —Bonus Skill points: 6 —Favored Class: Any. [u]PsyWar Abilities[/u]: -Bonus Feat : 1, 2, 5 -1 cl + 3 bonus = 4 pp = 2pp per day -powers: 1: Precognition, Offensive; Precognition, Defensive [u]Buffs[/u]: - Enter psionically focused [u]Equipment[/u]: 2100 gp Tattered robes (worn, 1wt) * Mithril Breastplate (worn, ) 4200gp = 2100 gp (light, +5 Ac +5 max dex, -1 acp, 15%asf, 15lb) Weapons: 428 gp Snipe: * Darkwood Composite Longbow +1 str (left shoulder, 1.5wt) 530gp = 265 gp (20)Arrows (right shoulder, 3wt) 1gp Slash: * Masterwork Spiked Chain (Belt left, 1 wt) 325 gp = 162gp (trip, +2 disarm, 10' reach or melee) Belt: 50 gp - Potion of SoF +2 (0.1 lb) 50 gp Powerstones: 225gp - Force Screen CL 1, 25gp - Prescience CL 1, 25gp - Skate CL 1, 25gp - Animal Affinity CL 3, 150gp Weight carried: 8 lb Other Possessions: - 267 gp - Masterwork smithtools 55gp [u]Past Expenditures[/u] (tot. 2858 gp): - MW Smith tools 55gp - Crafted Mithril Breastplate 2100gp - Bought potion of SoF +2 50gp - Crafted Darkwood Composite Longbow [12str] 265gp - Bought (20) Arrows 1gp - Bought powerstones: -Prescience, Offensive 25gp -Skate 25gp- -Force Screen 25gp -Animal Affinity 150gp - Crafted Masterwork Spiked Chain 162 gp 1-12 - Bought powerstone of Animal Affinity 150gp - Bought powerstone of Force Screen 25gp [u]Total Gold[/u]: 3300 gp --Fight masters end the copy & paste here-- Default tactics: ...will be pm'ed basically stay back buff and then assault with chain Against meleers: ... Against spellcasters: ... Against ranged fighters: ... Description: Doesn't talk much very spiteful towards others except those he holds close... Fights results: 1)loss vs. Oz +300gp, +300xp |
| #57zombiegleemaxJan 06, 2005 8:02:09 | Asai Carthan I am a know it all... Gender: Male Race: Grey Elf Sizecategory, 5'3" tall, 95 wt, 205 yrs old Silver hair; black eyes; pale skin Alignment: True Nuetral Class: Diviner 3rd lvl Speaks Common, Elven, Sylvan, Celestial, Draconic, Abyssal, and Infernal Str 8 , -1 (3 pts -2 racial -1 age) Dex 16 , +3 (8 pts +2 racial -1 age) Con 12 , +1 (8 pts -2 racial -1 age) Int 21, +5 (16 pts +2 racial +1 age) Wis 10 , +0 (1 pts +1 age) Cha 9 , -1 (0 pts +1 age) [u]Hit Points[/u] 12 (4 wiz+2x2.5 wiz +3x1con) AC 13 (3dex, -size, -armor, -shield, -feat), Touch 13, Flat 10 Init +3 (3dex, -feat) BAB +1; Grap +0(-1str, - feat...) Speed 30' (base 30', light load 0/26/53/80, no armor) [u]Saves[/u]: Fort +1 (1 +-con +-enh...) Refl +4 (1 +3con +-enh...) Will +3 (3 +-con +-enh...) +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: +0 Melee Touch Attack +0 Melee Longsword 1d8-1, 19-20/x2 +4 Ranged Touch Attack +4 Ranged Longbow 1d8, 20/x3 100'r [u]Skills[/u] (42 Points wiz): + 7 Concentration (6 Wiz +1 Con) + 11 Decipher Script (6 Wiz +5 Int) + 11 Knowledge (Arcana) (6 Wiz +5 Int) + 6 Ride (6/2 Wiz +3 Dex) + 11 Spellcraft (6 Wiz +5 Int) + 5 Listen (6/3 Wiz -Wis +2 racial) + 5 Spot (6/3 Wiz -Wis +2 racial) [u]Feats[/u]: - Spell Focus (Enchantment) (optional brief summary) (1st lvl) - Scribe Scroll (scribe scrolls) (wiz 1) - Spell Focus (Illusion) (create wondrous items) (3rd lvl) [u]Grey Elf Traits[/u]: - +2 Intelligence, –2 Strength. - +2 Dexterity, –2 Constitution. -Medium size. -An elf ’s base land speed is 30 feet. -Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. -Low-light vision. -Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. - +2 racial bonus on Listen, Search, and Spot checks. -Favored Class: Wizard. [u]Diviner Abilities[/u]: - Divination Specialization - Banned from Necromancy - Summon Familiar - Scribe Scroll as Bonus Feat [u]Spellbook[/u]: Scribed 37/100pages usedDivination 0 DC 15 Acid splash, Arcane mark, Dancing lights, Daze, Detect magic, Detect poison, Flare, Ghost sound, Light, Mage hand, Mending, Message, Open/Close, Prestidigitation, Ray of frost, Read magic, Resistance 1 DC 16 Color Spray, Expeditious retreat, Mage armor, Magic missile, Obscuring Mist, Protection from law, Protection from chaos, Shocking grasp, Sheild, True strike 2 DC 17 Invisibility, Mirror Image, Protection from Arrows, See Invisibility, Tasha's Hideous Laughter [u]Spells Memorized[/u] (0, 5; 1,5; 2,3 per day): (11spell levels 4per day) +1 to DC 0: Detect magic x2, Daze x2, Resistance, 1: Color Spray, Expeditious Retreat, Shocking Grasp x2, True Strike 2: Tasha's Hideous Laughter, Protection from Arrows, See Invisibility [u]Buffs[/u]: - - - - [u]Equipment[/u]: High Magister's outfit (worn, -- weight) 0gp Black Robes (worn, --wt) 0gp Pearl of Power -1(neck) 1000gp Spell component pouch x5 (belt) 25gp Weapons: Longsword (Location, 4wt) 15gp Longbow(left shoulder, 3wt) 75gp (20) Quiver (right shoulder, 6wt) 2gp Belt: - Potion of SoF +250gp Scroll Case: - Arcane Scroll of: Color Spray CL 1 12.5/1xp Expeditious Retreat CL 2 25/2xp 2x Invisibility CL 3 150/12xp 3x Mage Armor CL 1 37.5/3xp Mirror Image CL 3 75/6xp Obscuring Mist CL 1 12.5/1xp Protection from Arrows CL 3 75/6xp Protection from Chaos CL 2 25/2xp Protection from Law CL 2 25/2xp 2x See Invisibility CL 2 150/12xp 2x Sheild CL 2 50/4xp 3x True Strike CL 1 37.5/3xp Weight carried: ?? lb [u]Anuil[/u]:100gp Tiny Hawk Hp : 4 Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0 –10 Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft. 0 ft. Saves: Fort +2 Ref +5, Will +5 Abilities: Str 6 [-2] Dex 17 [+3] Con 10 [+0] Int 7 [-2] Wis 14 [+2] Cha 6 [-2] Skills: Listen +2 Spot +14 Mount: Brit & Bridle (?? wt) ?? gp Mount weight carried: ?? lb Other Possessions: - 608gp - Tiny chainshirt barding 100gp - spellbook - Candy central poster of the collectors' edition :D [u]Past Expenditures[/u] (tot. 600 gp): - Scribed Invisibility into Spellbook 200gp - Scribed Tasha's Hideous Laughter into spellbook 200gp - Scribed Mirror Image into spellbook 200gp - - - [u]Total Gold[/u]: 3000 gp --Fight masters end the copy & paste here-- Default tactics: ....pm'd Fights results: You have to write here all the results of your pc and link the respective fights, as it helps the GMs in checking it for the validity of your sheet. |
| #58zombiegleemaxJan 06, 2005 8:02:50 | Old Rei is gone due to new knowledge... Introducing... New Rei Ayanami ![]() Female Human CN Barbarian -1 Bard -2 3200/6000 [ ] = rage Str 14 +2 (6 pts) [18 +4] Dex 16 +3 (10 pts) Con 14 +2 (6 pts) [18 +4] Int 14 +2 (6 pts) Wis 8 -1 (0 pts) Cha 15 +2 (8 pts) Hitpoints: 25 (12+2x3.5+3x2) [31] AC: 16 (10 +3 dex +3 armor) [14] Initiative: +7 (+3 dex +4 feat) Speed: 40' (30' +10 FM light load/armor) Bab: +2 Grap: +4 [+6] Saves Fortitude: +4(2brb+2con) [+6] Reflex: +6(3brd+3dex) Will: +2(3brd-1wis) [+4] Attacks: +5 10' Reach, Guirsame, 2d4+3, 20/x3 [+6, 2d4+6] +4 Melee, Short sword, 1d6+2, 19-20/x2 [+6, 1d6+4] +5 Ranged, Composite Longbow +2, 1d8+2, 20/x3, 110' Skills: (20 Brb + 18 Brd) +8 (4/2 Brb +4 Brd) Concentration (+2 con) +10 (4 Brb +2 brd) Craft Weapons (+2 int +2 tools) +4 (2 Brd) Knowledge (Arcana) (+2 int) +5 (4 Brb +2 Brd) Listen (-1 wis) +9 (4/2 Brb +4 Brd) Perform (Oratory) (+3 cha) +5 (4/2 Brb +4Brd)Spot (-1 wis) Feats: 1st lvl- Combat Expertise Human- Improved Trip 3rd lvl- Improved Initiative Human Traits: - Bonus Skill points: 6 - Bonus Feat at first level Barbarian Traits: - Fast movement (+10 speed) - Rage 1/day 7 rounds Bard Traits: - Bardic Knowledge 1d20+4 - Bardic Music 2/day: - Fascinate - Countersong - Inspire Courage +1 - Spells: Known: Perday: 0-3 1-1 [1spell lvl per day] 0- DC=13 Daze, Detect Magic, Light, Read Magic, Resistance 1- DC=14 Expeditious Retreat, Cure Light wounds Equipment: Plug suit (free outfit, -wt) MW Studded Leather Armor (worn, 20lb) 175gp * Adamantine Guirsame (back, 12lb) 1504 gp Composite Longbow [+2str] (left shoulder, 3lb) 300gp Quiver (20) (right shoulder, 3lb) 1gp Scrolls: - Invisibility CL4, 200gp Tatoo of Force Screen ML 1, 50gp At home: MW smith tools 55gp 715gp Past Expenditures: Fight Results: None Default Tactics: Start with guirsame in hand Begin by casting expeditious Retreat and moving into cover Then activate tatoo of Force Screen and move towards center staying in cover When he/she is spotted rage and charge at him/her and trip and then use free attack staying 10' away usse AoO when he tries to stand up to trip again repeat... |
| #59zombiegleemaxJan 06, 2005 8:03:34 | ![]() Ikari Yui Are you okay with this? Gender: Female Race: Evangelion (Elan) Alignment: NE Class: 1st level Ranger, 2nd lvl Rouge Speaks --- xp:3,200, Xp to next level: 2,800 Str 16, +3. 10pts Dex 16, +3. 10 pts Con 12, +1. 4 pts Int 14, +2. 6pts Wis 12, +1. 4pts Cha 8, -1. 2pts (-2 racial) [u]HP: 21.[/u] (8+6.5+3.5+3 con) AC 17 (3dex 4 armor -sheild), Touch 13, Flat 14 Init +3 (3dex) BAB +2; Grap +5(3str) Speed 30 (base 30, light|medium|heavy load 0/20/40/60, light load) [u]Saves[/u]: Fort +4 (2+2con) Refl +8 (5+3dex) Will +0 (0 +0wis) Evasion [u]Attacks [/u]: +6 Melee Rapier, 1d6+3, 18-20/x2 +6 Ranged Mighty Composite Longbow +2, 1d8+2 20/x3 110' [u]Skills[/u] (32 Points Ranger, 20 Rouge): + 5 (4/2 Rng +4 Rog) Bluff (-1 Cha) [+7 vs. humans] +10 (4 Rng +2 Rog) Craft Armor (+2 int +2 tools) +10 (4 Rng +2 Rog) Craft Bowmithing (+2 int +2 tools) + 5 (4/2 Rng +4 Rog) Disguise (-1 cha) + 9 (4 Rng +2 Rog) Hide (+3 Dex) + 6 (4 Rng +2 Rog) Listen (+0Wis) [+8 vs. humans] + 9 (4 Rng +2 Rog) Move Silently (+3 Dex) + 6 (4 Rng +2 Rog) Spot (+0Wis) [+8 vs. humans] [u]Feats[/u]: - Combat Expertise(Trade Att bonus ->AC) (1st lvl) - Track (Rng 1) - Improved Feint (Feint as move) (3rd lvl) [u]Elan Traits[/u]: • –2 Charisma • Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. • Naturally Psionic: Elans gain 2 bonus power points at 1st level. • Resistance (Su): As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. • Resilience (Su): As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. • Favored Class: Psion. [u]Ranger Abilities[/u]: -Favored Enemy: Humans [+2 on Bluff, Listen, Sense Motive, Spot, Survival, and damage] -Track as bonus feat -Wild Empathy [u]Rouge Abilities[/u] - Sneak Attack +1d6 - Trapfinding - Evasion [u]Special[/u] none [u]Buffs[/u]: - [u]Equipment:[/u]: -Full cloak (1lb) free -* Mithril Breastplate [+5 armor +5 dex -1 acp 12.5lb 10%asf] [2100 gp] Weapons: - Masterwork Rapier [2lb 320gp] - *Darkwood Mighty +2 Composite Longbow [1.5lb 215gp] Belt Potion of SoF +2: 50gp Potion of Invisibility: 300gp Tatoo of Force Screen: 50gp Other Possessions: 510gp MW smithtools 55gp [u]Default tactics:[/u] Start out and drink potion of invisibility and move forward get into melee and feint and attack repeat. If opponent is staying ranged stay in cover and snipe Use pp for save throw or if 2 less damage will save me from unconciousness [u]Past Expenditures[/u] 2-9 Potion of invis 300gp [u]Total Gold[/u]: 3,900 gp Fights results: 1) Win vs. Elishar I'm sorry but the sacrifice is necessary +900xp +900gp |
| #60t-var_dupJan 06, 2005 8:44:39 | poof |
| #61t-var_dupJan 06, 2005 8:45:12 | poof |
| #62t-var_dupJan 06, 2005 8:47:24 | Also Id like to point out that Gozer's CHA is the highest in CoCo leadership boards so GIMI MY TROPHY!!!![]() Gozer the Destructor NE Sorcerer 1 Medium Undead Incorporeal Humaniod Female (Ghost)(Drow) 5'7" tall, 115 lbs, White hair, White eyes, Albino skin 850 years old died at age 122 [u]Abilities:[/u] STR: --(0 pts) DEX: 18 +4 (10 pts) [+2 race] CON: --(0 pts) INT: 13 +1 (0 pts) [+2 race +3 age] WIS: 19 +4 (10 pts) [+3 age] CHA: 31 +10 (16 pts) [+2 race, +4 type +3 age +4 magic] Hit Points: 12 (12) AC: 24 (10 +10 deflection +4 Dex), Touch 24, FF 20 Init: +4 (+4 Dex) BAB: +0; Grapple: -- Speed: 30 (fly) Capacity: -- Weight Carried: -- lbs [b]Saves:[/b] Fort: -- Ref: +2 (+0 base +2 Dex) Will: +8 (+2 base +4 Wis +2 race) Combat: Nil [u]Skills:[/u] (12pts Sor) • +14 Concentration (4 ranks +10 Cha) • +14 Listen(2.0 ranks +4 Wis +8 race) • +14 Spot (2.0 ranks +4 Wis +8 race) • Speak Language: Common, Elven, Feats: Lvl 1 - Ability Focus - Malevolence ![]() [b]Ghost Traits:[/b] All current and future Hit Dice become d12s. Ghosts have a fly speed of 30 feet, unless the base creature has a higher fly speed, with perfect maneuverability. A ghost retains all the special attacks of the base creature, although those relying on physical contact do not affect nonethereal creatures. The ghost also gains a manifestation ability plus one to three other special attacks as described below. The save DC against a special attack is equal to 10 + 1/2 ghost’s HD + ghost’s Cha modifier unless otherwise noted. Horrific Appearance (Su)[Fort DC 20]: Any living creature within 60 feet that views a ghost must succeed on a Fortitude save or immediately take 1d4 points of Strength damage, 1d4 points of Dexterity damage, and 1d4 points of Constitution damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours. Malevolence (Su)[Will DC 27]: Once per round, an ethereal ghost can merge its body with a creature on the Material Plane. This ability is similar to a magic jar spell (caster level 10th or the ghost’s Hit Dice, whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke attacks of opportunity. The target can resist the attack with a successful Will save (DC 15 + ghost’s Cha modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body. Manifestation (Su): Every ghost has this ability. A ghost dwells on the Ethereal Plane and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the Material Plane and becomes visible but incorporeal on the Material Plane. A manifested ghost can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its touch attack or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the Ethereal Plane, where is it not incorporeal. A manifested ghost can be attacked by opponents on either the Material Plane or the Ethereal Plane. The ghost’s incorporeality helps protect it from foes on the Material Plane, but not from foes on the Ethereal Plane. When a spellcasting ghost is not manifested and is on the Ethereal Plane, its spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When a spellcasting ghost manifests, its spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. A manifested ghost’s touch spells don’t work on nonethereal targets. Telekinesis (Su): A ghost can use telekinesis as a standard action (caster level 12th or equal to the ghost’s HD, whichever is higher). When a ghost uses this power, it must wait 1d4 rounds before using it again. Turn Resistance (Ex): A ghost has +4 turn resistance. [b]Incorporeal Traits:[/b] It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature. An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus). An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect. An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight. An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see. [b]Outsider Traits:[/b] Proficient with all simple and martial weapons [b]Undead Traits:[/b] No Constitution score. Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. [b]Spells Known:4/2 [/b] 5/6 [Useable per fight 5/2] 0)Ray of Frost, Acid Splash, Daze, Ghost Sound 1)Ray of Enfeeblement, Shield [u]Equipment:[/u] Cloak of Charisma +4(Ghost Equipment) 16,000 gp Total Gold Earned: 27000 gp Total Gold Spent: 16000 gp Gold Remaining: 11000 gp [u]Equipment Used:[/u] |
| #63t-var_dupJan 06, 2005 8:47:56 | poof |
| #64t-var_dupJan 06, 2005 8:48:42 | *poof* |
| #65maverick_knightJan 06, 2005 9:08:06 | Arcturus Gender: Male Race: Human Size: Medium, 6 ft, 180 lbs Hair: Fair, 6 in. past shoulder, usually loose / Eyes: Blue / Skin: Fair Alignment: Chaotic Good Class: Psychic Warrior 3 Speaks: Common, Celestial XP: 3800 ![]() Str 16 (+3) Dex 14 (+2) Con 16 (+3) Int 12 (+1) Wis 14 (+2) Cha 8 (-1) Hit Points: 30 (8[lst level]+ 2x4.5 PsyWar + 3x3 Con +4 feat) AC 16 (10 + 2 Dex + 4 Armor), Touch 12, Flat 14 Init 6 (2 dex, 4 feat) BAB +2; Grap +5 Speed 30 ft (base 30, 0/76/153/230 load, light armor) Saves: Fort +6 (3 + 3 (Con)) Refl +3 (1 + 2 (Dex)) Will +3 (1 + 2 (Wis)) Power Points: 6 (3 (Wis) + 3 (PsyWar) ) Attacks: +5 Melee 1d10 + 3, Greatsword, 19-20/x2 +4 Ranged 1d6, Longbow, x3 [range: 100 ft] Skills: (24 pts) +08 Autohypnosis: 6 pts spent + 2 Wis +08 Concentration: 6 pts spent + 2 Wis +05 Spot: 6 pts spent + 2 Wis +05 Listen: 6 pts spent + 2 Wis Feats: - Psionic Weapon (1st lvl): Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. - Psionic Body (Psywar 1): Gain 2 hit points for each psionic feat you have (including this one) - Weapon Focus (Greatsword) (Human): Gain a +1 bonus on all attack rolls you make using the selected weapon. - Improved Initiative (Psywar 2): +4 bonus on initiative checks Racial Traits: • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. • Human base land speed is 30 feet. • 1 extra feat at 1st level. • 4 extra skill points at 1st level and 1 extra skill point at each additional level. • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Spells: 1: Precognition, Offensive; Expansion; Force Screen Buffs: - Enter psionically focused - All power stones addressed Equipment: Free outfit (worn, 0 weight) Mithral Chain Shirt (worn, 25 lb) Weapons Deepcrystal Greatsword (Back, 8 lbs) Longbow (Left Shoulder, 3 lbs) Arrows (20) (Quiver, Right Shoulder, 1 lb) 14 gp Misc Potion of Invisibility Stone Case: - Stone of Metaphysical Weapon - Stone of Precognition, Defensive - Stone of Prescience, Offensive Weight carried: 22.5 lbs Other Possessions: - 901 gp remaining Past Expenditures (total: 0 gp): Free outfit (worn, 0 weight) Mithral Chain Shirt (worn, 25 lb, 1100 gp) Deepcrystal Greatsword (Back, 8 lbs) 1050 gp Longbow (Left Shoulder, 3 lbs) 75 gp Arrows (20) (Quiver, Right Shoulder, 1 lb) 34 gp Potion of Invisibility 300 gp Stone of Metaphysical Weapon 25 gp Stone of Precognition, Defensive 25 gp Stone of Prescience, Offensive 25 gp Total Gold: 3600 gp |
| #66maverick_knightJan 06, 2005 9:08:44 | Reserved 2 (how many of these can we have? I thought Caterane said 2 chars were the max) |
| #67zombiegleemaxJan 06, 2005 9:38:04 | [u]The Secret Society[/u] 1. [post=6576139]Psychosis[/post] 2. [post=6576147]The Pale-Rider, harbinger of sorrows[/post] 3. [post=6576228]Krunch![/post] 4. [post=6576243]Jur, The Mad Magician[/post] 5. [post=6576259]Bastion, Force of Nature[/post] 6. [post=6576274]Memorex[/post] 7. [post=5180688]Maven[/post] 8. [post=2788260]Brock[/post] 9. [post=2788242]Hurtz[/post] 10. [post=2788254]Kelek[/post] |
| #68zombiegleemaxJan 06, 2005 9:38:46 | Ready for Each and Every Week Maven Never pay full price for anything. Oh, and please, not in the face. Gender/Race: Female, Venerable Phrenic Human (psionic) Size: Medium, Height: 4’7, Weight: 82 lbs. Alignment: Neutral Class(es): Rogue 2 (Phrenic +2 LA) / (ECL 4) Experience: 7537 (10000) STR 02 -4 (00 Points)[8 Base, -6 Age] DEX 02 -4 (00 Points)[8 Base, -6 Age] CON 02 -4 (00 Points)[8 Base, -6 Age] INT 23 +6 (16 Points)[18 Base, +3 Age, +2 Template] WIS 17 +3 (04 Points)[12 Base, +3 Age, +2 Template] CHA 26 +8 (16 Points)[18 Base, +3 Age, +4 Template, +1 item] [u]Hit Points:[/u] 3 AC: 6 [-4 Dex], Touch 6, Flat 6 Initiative: -4 [-4 Dex] BAB/Grap: +1/-3 [+1 BAB, -4 Str] Speed: Land 30’ [u]Saves[/u] Fort -4 [+0 Rog, -4 Con] Ref -1 [+3 Rog, -4 Dex][evasion] Will +3 [+0 Rog, +3 Will] Power Resistance: 12 [u]Attacks[/u] - attack with what? [u]Feats[/u] diligent (1st Level) (+2 appraise/decipher script) negotiator (humanb Level) (+2 diplomacy/sense motive) Class, Race & Template Abilities Class Abilities: Rogue sneak attack +1d6: trapfinding: evasion Race Abilities: Human Bonus feat at 1st level: extra skills points: Template Abilities: Phrenic 3/day - defensive precognition; 1/day - force screen Natural Psionic: (1 pp in pool) Power Resistance: (10+hd=11) +2 int, +2 wis, +4 cha: |
| #69zombiegleemaxJan 06, 2005 10:07:04 | Jindl Park: 1. [post=5180817]Jindl of the High Forest[/post] (Human Drd8) 2. [post=5180821]Anna[/post] (Ghost Rogue2/Paladin2) 3. [post=5180827]Eniolissaryn the Elder[/post] (Old Grey Elf Seer3/Diviner3/Cerebromancer1) 4. [post=5180831]...[/post] 5. [post=5180835]...[/post] 6. [post=5180837]...[/post] 7. [post=]...[/post] 8. [post=]...[/post] 9. Aku, the Shapeshifting Master of Darkness (temp NPC - Tiefling Wiz6/EK8) 10. Rhoar (temp NPC - Neanderthal Barb2/Rng3/HW9) |
| #70zombiegleemaxJan 06, 2005 10:07:50 | Name: Jindl of the High Forest NG Male Human Druid 8 Medium Humanoid (Human) 5' 9" tall, 160 lbs, ?? years old, short brown hair, blue eyes [u]Abilities:[/u] STR: 8 -1 (0 pts) DEX: 12 +1 (4 pts) CON: 15 +2 (8 pts) INT: 14 +2 (6 pts) WIS: 24 +7 (16 pts, 4th, 8th, peraipt) CHA: 10 +0 (2 pts) Hit Points: 55 (8 + 7x4.5 +16 Con) AC: 18 (+5 armor +2 shield +1 Dex), Touch 11, FF 17 Init: +1 (+1 Dex) BAB: +6/+1; Grapple: +5 (+6 bab -1 Str) Speed: 20 (medium armor) Capacity: 26/53/80 Weight Carried: 52 lbs [u]Saves:[/u] Fort: +8 (+6 base +2 Con) Ref: +3 (+2 base +1 Dex) Will: +13 (+6 base +7 Wis) [+4 bonus vs spells/spell-like effects from fey] Combat: Melee Touch (light): +5 melee, damage per spell, 20/x2 Club (one handed): +5 melee, 1d6-1 damage, 20/x2 [normal] +6 melee, 2d6 damage, 20/x2 [shillelagh] +7 ranged, 1d6-1 damage, 20/x2, 10 ft range [normal] +8 ranged, 2d6 damage, 20/x2, 10 ft range [shillelagh] Sling (one handed): +7 ranged, 1d4-1 damage, 20/x2, 50 ft range [normal] [u]Skills:[/u] (77 pts Druid=A) • +10 Autohypnosis (2/2 ranksA +7 Wis +2 synergy) • +13 Concentration (11 ranksA +2 Con) • +10 Craft: Armor (6 ranksA +2 Int +2 circumstance) • +8 Handle Animal (6 ranksA +0 Cha +2 circumstance) [+4 companion] • +11 Knowledge: Nature (5 ranksA +2 Int +2 nature sense +2 synergy) • +18 Listen (11 ranksA +7 Wis) • +14 Ride (9 ranksA +1 Dex +2 synergy +2 circumstance) • +13 Spellcraft (11 ranksA +2 Int) • +18 Spot (11 ranksA +7 Wis) • +16 Survival (5 ranksA +7 Wis +2 nature sense +2 synergy) • Speak Language: Common, Druidic, Auran, Sylvan [u]Feats:[/u] Human - Psionic Hole Lvl 1 - Scribe Scroll Lvl 3 - Craft Wondrous Item Lvl 6 - Natural Spell [u]Human Traits: [/u] • Bonus Feats: 1st • Bonus Skills: +4 pts 1st, +1 pt/level [u]Druid Abilities:[/u] • Animal Companion • Nature Sense • Wild Empathy: 1d20+9 • Woodland Stride • Trackless Step • Resist Nature's Lure • Wild Shape: 3/day, Large • Spells per day: 6/4+2b/3+2b/3+2b/2+b = 43/3 = 15 per fight. [u]Prepared Spells (6/6/5/4/3):[/u] • Level 0 - Detect Magic, 4x Guidance, Virtue • Level 1 - Entangle, Faerie Fire, Obscurring Mist, Produce Flame, Entangle (b), Faerie Fire (b) • Level 2 - Barkskin, Bear's Endurance, Chill Metal, Bull's Strength (b), Flaming Sphere (b) • Level 3 - Poison, Sleet Storm, Spike Stones, Call Lightning (b), Wind Wall (b) • Level 4 - Air Walk, Freedom of Movement, Ice Storm (b) (b) - bonus spell for high Wis [u]Pre-Buffs:[/u] • Read Magic on all scrolls [u]Equipment: [/u] club sling pouch w/ 10 bullets <0.1 gp, 5 lbs> mw dragonhide breastplate* <350, 30 lbs> mw dragonhide plate* <500, left at home> mw darkwood heavy wooden shield* <128.5 gp, 5 lbs> peraipt of wisdom +4* <8000 gp +640 xp, 0 lbs> explorer's outfit • 2x spell component pouch <10 gp, 4 lbs> • mw animal handling signal whistle <50.8 gp, 0 lbs> • wooden holy symbol <1 gp, 0 lbs> handy haversack <2000 gp, 5 lbs> • waterskin <1 gp, 4 lbs> • pouch w/ 5 bullets <0.1 gp, 2.5 lbs> • pearl of power: 1st* <500 gp + 40 xp, 0 lbs> • sunrod <2 gp, 1 lbs> • 2x dust of sneezing and choking* <2400 gp +96 xp, 0 lbs> • 5x tanglefoot bag <250 gp, 20 lbs> • scroll: faerie fire (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: hide from animals (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: magic stone (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: obscurring mist (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: shillelagh (CL1)* <12.5 gp +1 xp, 0 lbs> • 2x scroll: produce flame (CL5)* <125 gp +10 xp, 0 lbs> • scroll: delay poison (CL3)* <75 gp +6 xp, 0 lbs> • scroll: summon swarm (CL3)* <75 gp +6 xp, 0 lbs> • 2x scroll: resist energy (CL3)* <150 gp +12 xp, 0 lbs> • 2x scroll: cure serious wounds (CL5) <750 gp, 0 lbs> • scroll: daylight (CL5)* <187.5 gp +15 xp, 0 lbs> • scroll: meld into stone (CL5)* <187.5 gp +15 xp, 0 lbs> • scroll: sleet storm (CL5)* <187.5 gp +15 xp, 0 lbs> • scroll: wind wall (CL5)* <187.5 gp +15 xp, 0 lbs> • scroll: dispel magic (CL10) <750 gp, 0 lbs, 1 credit> • scroll: freedom of movement (CL7)* <350 gp + 28 xp, 0 lbs> • scroll: ice storm (CL7)* <350 gp + 28 xp, 0 lbs> • scroll: animal growth (CL9) <1125 gp, 0 lbs> • potion: hide from undead <50 gp, 0 lbs> • potion: mage armor <50 gp, 0 lbs> • potion: protection from chaos <50 gp, 0 lbs> • potion: protection from evil <50 gp, 0 lbs> • potion: protection from good <50 gp, 0 lbs> • potion: protection from law <50 gp, 0 lbs> • potion: blur <300 gp, 0 lbs> • potion: invisibility <300 gp, 0 lbs> • potion: protection from arrows <300 gp, 0 lbs> heavy warhorse <300 gp> • mw bit and bridle <52 gp, 1 lbs> • military saddle <20 gp, 30 lbs> • chain shirt barding* <200 gp, 50 lbs> dire bat (animal companion) • mithril chain shirt barding* <2200 gp, 20 lbs> mw armorsmithing tools <55 gp, left at home> • - contents of the above container * - crafted [u]Accounting:[/u] Gp earned this week: Gp spent this week: 500 Total Gp Earned: 35756 Total Gp Spent: 28421 Current Gp total: 7170 Xp earned this week: Xp spent this week: Total Xp Earned: 33289 Total Xp Spent: 971 Current Xp total: 32318 [u]Ally: Animal Companion[/u] Nox the Dire Bat Large Animal Hit Dice: 6d8+18 (45 hp) Init: +6 Spd: 20, Fly 40 (good) AC: 26 (+4 armor -1 size +6 Dex +7 natural), touch 15, flat footed 20 BAB/Grapple: +4/+12 Attack: Bite +7 melee (1d8+6) Full Attack: Bite +7 melee (1d8+6) Space/Reach: 10 ft/5 ft Special Attacks: - Special Qualities: Blindsense 40 ft, Link, Share Spells, Evasion Saves: Fort +8, Ref +11, Will +7 Abilities: Str 18, Dex 23, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +14*, Move Silently +11, Spot +8* Feats: Alertness, Stealthy Carrying Capacity: 200/400/600 Weight Carried: 20 lbs *+4 racial bonus to Listen/Spot, lost if blindsense is negated. Tricks: Combat Riding Purpose (Attack, Come, Defend, Down, Guard, Heel), Attack-Any Creature, Seek Note: Stats are as a Dire Bat (see SRD) with the following changes for animal companion status: 2 bonus HD, 2 bonus tricks, Link, Share Spells, and Evasion. [u]Ally: Basic Animal[/u] Dozen the Heavy Warhorse Large Animal Hit Dice: 4d8+12 (30 hp) Init: +1 or Same As Rider Spd: 50 AC: 18 (+4 armor, -1 size, +1 Dex, +4 natural), touch 10, flat footed 17 BAB/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 Hooves +6 melee (1d6+4) and Bite +1 melee (1d4+1) Space/Reach: 10 ft/5 ft Special Attacks: - Special Qualities: Low-light vision, Scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: 300/600/900 Weight Carried: 289 lbs Note: Stats are as a Heavy Warhorse (see SRD). [u]Equipment Sold:[/u] Profit from sales: 101 gp chain shirt barding* (Sawtooth) <100 gp> backpack <1 gp> [u]Equipment Used:[/u] Total cost: 8125 gp +40 xp 5 bullets <~0 gp> 5x alchemist fire <100 gp> tanglefoot bag <50 gp> potion: protection from chaos <50 gp> potion: protection from evil <50 gp> potion: protection from law <50 gp> 2x potion: protection from arrows <600 gp> potion: blur <300 gp> potion: invisibility <300 gp> scroll: 4x cure light wounds (CL1)* <50 gp +4 xp> scroll: longstrider (CL1)* <12.5 gp +1 xp> 2x scroll: obscurring mist (CL1)* <25 gp +2 xp> 2x scroll: produce flame (CL5) <250 gp> 3x scroll: summon swarm (CL3)* <225 gp +18 xp> scroll: cure serious wounds (CL5) <375 gp> scroll: daylight (CL5)* <187.5 gp +15 xp> 2x scroll: dispel magic (CL7) <1050 gp> 3x scroll: ice storm (CL7) <2100 gp> 2x scroll: animal growth (CL9) <2250 gp> tattoo: synestate (ML1) <100 gp> [u]Arena Combats:[/u] [post=5249631]ECL 3[/post]: Win vs Akhenabi Silberfeuer, Beldin (Snarkhunter) [+900 gp, +900 xp] [post=5307312]ECL 3[/post]: Win vs Ex Nihilo, Ashenai (Snarkhunter) [+900 gp, +900 xp] [post=5359083]ECL 3[/post]: Win vs Rex the Kuldjargh, stinkygoblin (Huan) [+900 gp, +900 xp] [post=5388612]ECL 3[/post]: Lose vs Inihe Rotblume, Beldin (T'Var) [+300 gp, +300 xp] [post=5455865]ECL 4[/post]: Win vs Sokai Calanis, Sindorin (T'Var) [+1200 gp, +1200 xp] [post=5735019]ECL 5[/post]: Win vs Laph Jeirehneen, Pittbull (T'Var) [+1600 gp, +1500 xp] [post=5786975]ECL 5[/post]: Win vs Ceres Solus the Vagabond, Sindorin (T'Var) [+1600 gp, +1500 xp] [post=5864174]ECL 5[/post]: Win vs Aeluath Dryearraheal, Kaigan (spasheridan) [+1600 gp, +1500 xp] [post=5921584]ECL 5[/post]: Win vs Zubair Suhaim, KerlanRayne (Kaigan) [+1600 gp, +1500 xp] [post=5981142]ECL 6[/post]: Lose vs Laph Jeirehneen, Pittbull (Spasheridan) [+666 gp, +600 xp] [post=6141255]ECL 6[/post]: Win vs Ceres Solus the Vagabond, Sindorin (Spasheridan) [+2667 gp, +2400 xp] [post=6198632]ECL 6[/post]: Win vs Lancirilus Arnatuilë, cellardweller (Huan) [+2600 gp, +2700 xp] [post=6249495]ECL 7[/post]: Win vs Luken "The Renegade" Leonne, Huan (cellardweller) [+2860 gp, +2310 xp] ECL 8: Win, Team with Laph Jeirehneen, Pittbull vs Griff Mythral, Iced; Va'ria Theladrais, Sindorin; En'Sidious Nyte, Arstimis; Baelin "Called the Shadow", Malither76 (King Uther) [+3400 gp, +1900 xp] [u]Quests:[/u] EL3: Searching for an Old Friend (Kaigan) [+3600 gp, +3325 xp] EL10: The Heroes of Jindl Park (King Uther) [+6363 gp, +6654 xp] [u]Other Activities:[/u] [post=5478510]Crafting[/post]: Peraipt of Wisdom +2, Pearl of Power: 1st, some scrolls. [post=5990903]Crafting[/post]: Mithril Chain Shirt Barding (Nox) [post=6512870]Crafting[/post]: Peraipt of Wisdom +4 (completed 7000/12000) [post=6628079]Crafting[/post]: Peraipt of Wisdom +4 (completed 12000/12000) [u]Background:[/u] [post=2727070]Previous Version[/post] |
| #71zombiegleemaxJan 06, 2005 10:08:34 | Name: Anna, the Ghost of the Arena LG Female Ghost (Halfling) Rogue 2/Paladin 2 Small Undead (Augmented Halfling, Incorporeal) 2'6" tall, wieghtless, 23 yrs old, wavy blonde hair, green eyes [u]Abilities:[/u] STR: 6 -2 (0 pts, racial) DEX: 20 +5 (10 pts, racial, +2 gloves) CON: -- (0 pts, racial) INT: 12 +1 (4 pts) WIS: 14 +2 (6 pts) CHA: 25 +7 (16 pts, racial, 4th, +2 cloak) Hit Points: 31 (12 + 3x6.5) AC: 23 (+1 size +5 Dex +7 deflection), Touch 23, FF 18 Init: +9 (+5 Dex +4 feat) BAB: +3; Grapple: Immune Speed: Fly 30 (perfect) Capacity: - Weight Carried: - lbs [b]Saves:[/b] Fort: +10 (+3 base +7 Cha +1 racial) Ref: +16 (+3 base +5 Dex +7 Cha +1 racial) Will: +10 (+0 base +2 Wis +7 Cha +1 racial) Combat: Draining Touch (light): +9 melee touch, 1d4 damage to ability of choice, 20/x2 [normal] +7/+7 melee touch, 1d4 damage to ability of choice, 20/x2 [TWF] [+1d6 sneak attack damage when appropriate] Telekinesis Violent Thrust (ranged): +11 ranged, weapon base damage, 20/x2 [+1d6 sneak attack damage when appropriate] [u]Skills:[/u] (45 pts Rogue=A, 6 pts Paladin=B) • +5 Craft: Weaponsmithing (4 ranksA +1 Int) • +16 Diplomacy (4 ranksA +1 ranksB +7 Cha +4 synergy) • +34 Hide (7 ranksA +5 Dex +4 size +8 racial +10 competence) • +6 Knowledge: Nobility and Royalty (5 ranksB +1 Int) • +13 Listen (4 ranksA +2 Wis +8 racial) • Always* Move Silently (4 ranksA +5 Dex +2 racial) • +9 Search (+1 Int +8 racial) • +7 Sense Motive (4 ranksA +1 rankB +2 Wis) • +27 Spot (7 ranksA +2 Wis +8 racial +10 competence) • +9 Tumble (4 ranksA +5 Dex) • +14 Use Magic Device (7 ranksA +7 Cha) • Speak Language: Common, Halfling, Elven *see Manifestation power [u]Feats:[/u] Lvl 1 - Improved Initiative Lvl 3 - Two-Weapon Fighting [u]Halfling Traits: [/u] • Small size • Halfling base land speed is 20 feet. • +2 racial bonus on Climb, Jump, and Move Silently checks. • +1 racial bonus on all saving throws. • +2 morale bonus on saving throws against fear. [Doesn't stack with Ghost] • +1 racial bonus on attack rolls with thrown weapons and slings. • +2 racial bonus on Listen checks. [Doesn't stack with Ghost] [u]Ghost Traits:[/u] • Undead type, Incorporeal subtype. • Adds Cha mod to AC as deflection bonus when manifested. • Draining Touch (su): Drains 1d4 pts to ability of choice, heals 5 hps per touch. • Manifestation (su): please see MM and the Rules of the Game • Telekinesis (su): Standard action, Once per 1d4 rnds, CL12, DC19 • Rejuvenation (su): d20+4 vs DC 16, 2d4 days to rejuventate • Turn Resistance (ex): +4 • +8 racial bonus on Hide, Listen, Search, and Spot. [u]Rogue Abilities:[/u] • Sneak Attack +1d6 • Trapfinding, Trap Sense +1 • Evasion [b]Paladin Abilities:[/b] • Aura of Good (ex): faint. • Detect Evil (sp): at will. • Smite Evil (su): 1/day, +7 to hit/+2 damage. • Divine Grace (su): add Cha as a bonus to saving throws. • Lay on Hands (su): 14 hps/day. [u]Pre-Buffs:[/u] • manifest • prepare alchemist fires to be thrown [u]Equipment:[/u] brooch of shielding (101 pts) <1500 gp, 0 lbs> cloak of charisma +2 <4000 gp, 0 lbs> gloves of dexterity +2 <4000 gp, 0 lbs> ring of chameleon power <12700 gp, 0 lbs> third eye: aware <10000 gp, 0 lbs> explorer's outfit • dorje: chameleon (ML1, 48 charges) <750 gp, 0 lbs> • wand: true strike (CL1, 46 charges) <750 gp, 0 lbs> • wand: mirror image (CL3, 48 charges) <4500 gp, 0 lbs> • wand: see invisibility (CL3, 48 charges) <4500 gp, 0 lbs> basket <0.4 gp, 1 lbs> • 10x alchemist's fire <200 gp, 10 lbs> • 12x huge bastard swords* <840 gp, 288 lbs> riding dog <150 gp> • leather barding <20 gp, 15 lbs> • - contents of the above container * - crafted blue - possession on the ethereal plane [u]Accounting:[/u] Gp earned this week: 6800 Gp spent this week: 0 gp Total Gp Earned: 59183 gp Total Gp Spent: 45219.4 gp Current Gp Total: 14163.6 gp Xp earned this week: 3600 Xp spent this week: 0 Total Xp Earned: 42100 Total Xp Spent: 0 Current Xp total: 42100 [u]Ally: Basic Animal[/u] Gorgon the Riding Dog Medium Animal Hit Dice: 2d8+4 (13 hp) Init: +2 Spd: 40 AC: 18 (+2 armor, +2 Dex, +4 natural), touch 12, flat footed 16 BAB/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft/5 ft Special Attacks: Trip Special Qualities: Low-light vision, Scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1 Feats: Alertness, Track (b) Carrying Capacity: 100/200/300 Weight Carried: 15 lbs Note: Stats are as a Riding Dog (see SRD). [u]Equipment Sold:[/u] Profit from sales: 135.5 gp light crossbow* <17.5 gp> case w/ 21 bolts* <0.5 gp> tattoo: skate <25 gp> oil: magic weapon <25 gp> potion: hide from animals <25 gp> potion: protection from good <25 gp> thunderstone <15 gp> weaponsmithing tools <2.5 gp> [u]Equipment Used:[/u] Total cost: 1130.9 gp 14x alchemist's fire <280 gp> 2x tattoo: chameleon <200 gp> 2x tattoo: skate <100 gp> 2x elixer of hiding <500 gp> oil: magic weapon <50 gp> potion: cure light wounds potion: mage armor <50 gp> potion: protection from evil <50 gp> 9x bolts* <0.9 gp> [u]Arena Combats:[/u] [post=5501776]ECL3[/post]: Win vs Vyncent Elrikk, Odin the Reaper (Huan) [+900 gp, +900 xp] [post=5970997]ECL3[/post]: Win vs Aularyth the August, jstorrie (Pittbull) [+900 gp, +900 xp] ECL8: Win vs Laph Jeirehneen, Pittbull (Zerone) [+3400 gp, +2400 xp] [post=6598517]ECL8[/post]: Win vs Luken "The Renegade" Leonne, Huan (Caterane) [+3683 gp, +2600 xp] [post=6665397]ECL9[/post]: Win vs 2x Elder Xorn [CR8] (Pittbull) [+6800 gp, +3600 xp] [u]Quests:[/u] Life Beyond Death: Quest for the Ghost Template (Huan) [+28500 xp, +40700 gp, +potion: cure light wounds] [u]Background:[/u] [post=2727151]Previous Version[/post] |
| #72zombiegleemaxJan 06, 2005 10:09:17 | Ancient beyond all human reckoning, the aged elf enters the arena accompanied by a small owl perched on his quarterstaff. Whispers fly through the crowd, many of whom remember the legendary acts Eniolyssaryn the Elder had wrought during his previous time as a gladiator. None had seen him since his final confrontation with the Avatar of Death. None had seen him since the Harvester's eventual victory. But now he has returned. With Bubo at his side, the Elder has returned. [u]Name: Eniolissaryn the Elder (or just the Elder for short)[/u] NG Old Male Grey Elf Psion (Seer) 3 / Wizard (Diviner) 3 / Cerebromancer 1 Medium Humanoid (Elf) 4' 8" tall, 92 lbs, 327 yrs old, long white hair, green eyes [u]Abilities:[/u] STR: 6 -2 (3 pts, racial, -3 age) DEX: 12 +1 (5 pts, racial, -3 age) CON: 12 +1 (8 pts, racial, -3 age, +2 amulet) INT: 23 +6 (16 pts, racial, +2 age, 4th) WIS: 14 +2 (4 pts, +2 age) CHA: 10 +0 (0 pts, +2 age) Hit Points: 26 (4 + 6x2.5 +7 Con) AC: 11 (+1 Dex), Touch 11, FF 10 Init: +5 (+1 Dex +4 feat) BAB: +2; Grapple: +0 (+2 bab -2 Str) Speed: 30 (unencumbered) Capacity: 20/40/60 Weight Carried: 14 lbs [u]Saves:[/u] Fort: +3 (+2 base +1 Con) Ref: +3 (+2 base +1 Dex) Will: +10 (+8 base +2 Wis) [Immune to sleep, +2 racial vs enchantment] Combat: Melee Touch (light): +0 melee, damage per spell, 20/x2 Longbow (two handed): +3 ranged, 1d8-2 damage, 20/x3, 100 ft range [u]Skills:[/u] (48 pts Seer=A, 24 pts Diviner=B, 8 pts Cerebromancer=C) • +5 Autohypnosis (2/2 ranksA +2 Wis +2 synergy) • +11 Concentration (6 ranksA +3 ranksB +1 ranksC +1 Con) • +8 Decipher Script (2 ranksB +6 Int) • +7 Handle Animal (4/2 ranksA +6/2 ranksB +0 Cha +2 circumstance) • +12 Knowledge: Arcana (6 ranksA +6 Int) • +12 Knowledge: Psionics (6 ranksA +6 Int) • +13 Listen (7 ranksA +2 Wis +2 racial +2 alertness) • +18 Psicraft (6 ranksA +4 ranksC +6 Int +2 synergy) • +9 Ride (4/2 ranksA + 4/2 ranksB +1 Dex +2 circumstance +2 synergy) • +18 Spellcraft (9 ranksB +1 ranksC +6 Int +2 synergy) • +17 Spot (7 ranksA +2/2 ranksC +2 Wis +2 racial +3 owl +2 alertness) • Speak Language: Common, Elven, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan [u]Feats:[/u] Lvl 1 - Overchannel Psion 1 - Talented Wizard 1 - Scribe Scroll Lvl 3 - Improved Initiative Lvl 6 - Craft Wondrous Items [u]Grey Elf Traits: [/u] • -2 Str, +2 Dex, -2 Con, +2 Int. • Proficient with Bows (all), Rapier, and Longsword. • Immunity to Sleep; +2 racial bonus vs Enchantment. • Low-light vision. • +2 racial bonus to Listen, Seach, Spot; Automatic chance to notice secret doors. [u]Psion (Seer) Abilities:[/u] • Bonus Feat: Talented (1st) • Discipline: Clairsentience • Power Points: 29 pp (17 Psion +12 Int) [u]Psionic Powers Known (9):[/u] • Level 1 - Crystal Shard, Defensive Precognition, Energy Ray, Mind Thrust, Offensive Prescience, Vigor • Level 2 - Energy Stun, Ego Whip, Recall Agony [u]Wizard (Diviner) Abilities:[/u] • Barred School: Necromancy • Bonus Feat: Scribe Scroll (1st) • Summon Familiar • Spells per day: 4/3+2b+s/2+2b+s [u]Prepared Spells (4/6/5):[/u] • Level 0 - 2x Acid Splash, Detect Magic, Resistance • Level 1 - Grease, Shocking Grasp, Silent Image, Color Spray (b), Color Spray (b), True Strike (s) • Level 2 - Glitterdust, Hideous Laughter, Mirror Image (b), Invisibility (b), See Invisibility (s) (b) - bonus spell for high Int (s) - bonus spell from specialist school [u]Pre-Buffs:[/u] • Gain psionic focus • Address all powerstones • Read Magic on all scrolls [u]Equipment: [/u] longbow* <37.5 gp, 4 lbs> quiver w/ 40 arrows of different types (see below) amulet of health +2* <2000 gp +160 xp, 0 lbs> explorer's outfit • 2x spell component pouch <10 gp, 4 lbs> • mw animal handling signal whistle <50.8 gp, 0 lbs> • potion: hide from animals <50 gp, 0 lbs> • potion: delay poison <300 gp, 0 lbs> • scroll: obscurring mist (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: expeditious retreat (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: protection from chaos (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: protection from evil (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: protection from good (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: protection from law (CL1)* <12.5 gp +1 xp, 0 lbs> • scroll: 2x magic missile (CL9) <450 gp, 0 lbs, 2 credits> • scroll: invisibility (CL3)* <75 gp +6 xp, 0 lbs> • scroll: glitterdust (CL3, DC13) <150 gp, 0 lbs> • scroll: protection from arrows (CL3)* <75 gp +6 xp, 0 lbs> • scroll: resist energy (CL3) <150 gp, 0 lbs> • scroll: see invisibility (CL3)* <75 gp +6 xp, 0 lbs> • scroll: dispel magic (CL5) <375 gp, 0 lbs> • scroll: fly (CL5) <375 gp, 0 lbs> • scroll: improved invisibility (CL7) <700 gp, 0 lbs> • powerstone: synesthate (ML1) <25 gp, 0 lbs> • powerstone: 2x telekinetic thrust (ML5) <750 gp, 0 lbs> • powerstone: psionic dimension door (ML7) <700 gp, 0 lbs> ritual to summon a familiar <100 gp> spellbook quiver w/ 38 arrows* <1 gp, left at home> quiver w/ 20 silver arrows* <20.5 gp, left at home> quiver w/ 20 cold iron arrows* <1 gp, left at home> • - contents of the above container * - crafted [u]Accounting:[/u] Gp earned this week: 909 Gp spent this week: 0 Total Gp Earned: 26995 Total Gp Spent: 19606.8 Current Gp total: 7388.2 Xp earned this week: 735 Xp spent this week: 0 Total Xp Earned: 25433 Total Xp Spent: 185 Current Xp total: 25248 [u]Ally: Familiar[/u] Bubo the Owl Tiny Magical Beast (Augmented Animal) Hit Dice: 7d8 (13 hp) Init: +3 Spd: 10, Fly 40 (average) AC: 20 (+2 size, +4 Dex, +4 natural), touch 15, flat footed 16 BAB/Grapple: +2/-9 Attack: Talons +8 melee (1d4-3) Full Attack: Talons +8 melee (1d4-3) Space/Reach: 2.5 ft/0 ft Special Attacks: - Special Qualities: Low-light vision, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Saves: Fort +2, Ref +6, Will +8 Abilities: Str 4, Dex 18, Con 10, Int 7, Wis 14, Cha 4 Skills: Autohypnosis +5, Concentration +9, Decipher Script +0, Handle Animal +2, Hide +12, Knowledge: Arcana +4, Knowledge: Psionics +4, Listen +19*, Move Silently +18*, Psicraft +5, Ride +10, Spellcraft +9, Spot +11/+19** Feats: Weapon Finesse (bonus), Alertness (1st), Flyby Attack (3rd), Hover (6th) Carrying Capacity: 6.5/13/20 (cannot fly with more than 6.5 lbs) *+8 racial bonus to Listen, and +14 racial bonus to Move Silently ** +8 racial bonus to Spot checks in areas of shadowy illumination. Note: Stats are as an Owl (see SRD + MM Erata) with the following changes for familiar status: Magical Beast type, Advancement to 6 HD, +2 Natural Armor, Int 7, Improved Evasion, Share Spells, Empathic Link, and Deliver Touch Spells. [u]Equipment Sold:[/u] Profit from sales: 401 gp heavy warhorse <150 gp> mw bit and bridle <26 gp> military saddle <10 gp> chain shirt barding* <200 gp> tower shield <15 gp> [u]Equipment Used:[/u] Total cost: 11585 gp +8 xp +9 credits NPC Service - deeper darkness (CL5) on tower shield <150 gp> NPC Service - Extended Mage Armor (CL8) <160 gp + 2 credits> potion: delay poison <300 gp> 4x powerstone: vigor (ML5) <500 gp> Old pricing 3x powerstone: enlarged energy ray (ML10) <750 gp, 3 credits> Old pricing powerstone: energy adaptation (ML9, not augmented) <900 gp> scroll: expeditious retreat (CL1)* <12.5 gp +1 xp> 3x scroll: mage armor (CL1)* <37.5 gp +3 xp> scroll: protection from good (CL1)* <12.5 gp +1 xp> scroll: shield (CL1)* <12.5 gp +1 xp> scroll: shield (CL2)* <25 gp +2 xp> 4x scroll: shocking grasp (CL5) <500 gp> 7x scroll: magic missile (CL9) <1575 gp> 4x scroll: magic missile (CL9) <900 gp, 4 credits> 6x scroll: invisibility (CL3) <900 gp> scroll: mirror image (CL3) <150 gp> scroll: protection from arrows (CL3) <150 gp> scroll: resist energy (CL3) <150 gp> 3x scroll: see invisibility (CL3) <450 gp> scroll: extended acid arrow (CL6) <450 gp> scroll: energy substituted (cold) extended acid arrow (CL6) <450 gp> scroll: energy substituted (fire) extended acid arrow (CL6) <450 gp> scroll: energy substituted (sonic) extended acid arrow (CL6) <450 gp> 2x scroll: fly (CL5) <750 gp> 2x scroll: polymorph (CL7) <1400 gp> 2 arrow <~0> [u]Spellbook: 46/100 pages[/u] Total cost: 1400 gp Level 0 • All spells except Necromancy Level 1 • Color Spray • Expeditious Retreat • Grease • Mage Armor • Magic Missile • Obscurring Mist • Protection from Chaos <25 gp scroll + 100 gp scribing> • Protection from Evil <25 gp scroll + 100 gp scribing> • Protection from Good <25 gp scroll + 100 gp scribing> • Protection from Law <25 gp scroll + 100 gp scribing> • Shield • Shocking Grasp • Silent Image • Sleep • True Strike Level 2 • Acid Arrow • Bears Endurance <100 gp copy + 200 gp scribing> • Glitterdust • Hideous Laughter • Invisibility • Mirror Image <100 gp copy + 200 gp scribing> • Protection from Arrows <100 gp copy + 200 gp scribing> [u]Arena Combats:[/u] [post=5234245]ECL 3[/post]: Win vs Naerdaloth, Naerdaloth (Huan) [+900 gp, +900 xp] [post=5305604]ECL 3[/post]: Win vs Emad "The Relic" Chagar, MysticMonk2005 (MadCowTemplate) [+900 gp, +900 xp] [post=5354530]ECL 3[/post]: Win vs Cadman Chival Brandt III, MadCowTemplate (Kaigan) [+900 gp, +900 xp] [post=5409107]ECL 3[/post]: Win vs Elishar, vipergtsmk (Ashenai) [+900 gp, +900 xp] [post=5503005]ECL 4[/post]: Win vs Skymoon Moonbow, Snarkhunter (Cellardweller) [+1200 gp, +1200 xp] [post=5550845]ECL 4[/post]: Win vs Lissa Longfellow, MysticMonk2005 (Pittbull) [+1200 gp, +1200 xp] [post=5588371]ECL 4[/post]: Win vs Derth, vipergtsmk (Sindorin) [+1200 gp, +1200 xp] [post=5669305]ECL 5[/post]: Win vs Boriux Lamech, Snommelp (cellardweller) [+1600 gp, +1500 xp] [post=5729021]ECL 5[/post]: Win vs Rook Devange, Huan (Pittbull) [+1600 gp, +1500 xp] [post=5778466]ECL 5[/post]: Win vs Laph Jeirehneen, Pittbull (Sindorin) [+1600 gp, +1500 xp] [post=5867192]ECL 5[/post]: Win vs Boraxx, Pittbull (Kaigan) [+1600 gp, +1500 xp] [post=5909188]ECL 6[/post]: Win vs Zaqh'sol the Scourge, TaggIIV (spasheridan) [+2000 gp, +1800 xp] [post=5971685]ECL 6[/post]: Loss vs Rayos Atess, Kaigan (Huan) [+886 gp, +798 xp] [post=6093872]ECL 6[/post]: Win vs Sokai Calanis, Sindorin (spasheridan) [+2000 gp, +1800 xp] [post=6150548]ECL 6[/post]: Win vs Laph Jeirehneen, Pittbull (spasheridan) [+2000 gp, +1800 xp] [post=6199620]ECL 7[/post]: Win vs Luken "The Renegade" Leonne, Huan (spasheridan) [+2600 gp, +2100 xp] [post=6256498]ECL 7[/post]: Loss vs Lancirilus Arnatuilë, Cellardweller (Sindorin) [+909 gp, +735 xp] [u]Quests:[/u] [u]Other Activities:[/u] [post=5990903]Crafting[/post]: Amulet of Health +2 [u]Background:[/u] |
| #73zombiegleemaxJan 06, 2005 10:09:54 | [u]Name: Turnip the Test Bard[/u] TN Male Forest Gnome Bard 6 Medium Humanoid (Gnome) 2' 3" tall, 32 lbs, 57 yrs old, blonde hair, brown eyes [u]Abilities:[/u] STR: 6 -2 (0 pts, racial) DEX: 14 +2 (6 pts) CON: 14 +2 (4 pts, racial) INT: 12 +1 (4 pts) WIS: 14 +2 (6 pts) CHA: 21 +5 (16 pts, 4th, cloak) Hit Points: 24 (6 + 3x3.5 +8 Con) AC: 17 (+1 size +4 armor +2 Dex), Touch 12, FF 16 Init: +6 (+2 Dex +4 feat) BAB: +4; Grapple: -2 (+4 bab -2 Str -4 size) Speed: 20 (unencumbered) Capacity: 15/30/45 Weight Carried: 8.75 lbs [u]Saves:[/u] Fort: +4 (+2 base +2 Con) Ref: +7 (+5 base +2 Dex) Will: +7 (+5 base +2 Wis) Combat: Quarterstaff (two handed): +3 melee, 1d4-2, 20/x2 [u]Skills:[/u] (63 pts Bard=A) • +11 Concentration (9 ranksA +2 Con) • +18 Hide (9 ranksA +2 Dex +4 size +4 racial) [+8 racial in wooded areas] • +13 Listen (9 ranksA +2 Wis +2 racial) • +11 Move Silently (9 ranksA +2 Dex) • +22 Perform: String Instruments (9 ranksA +5 Cha +3 feat +3 competence +2 circumstance) • +10 Spellcraft (9 ranksA +1 Int) • +7 Spot (+2 Wis +5 competence) • +17 Use Magic Device (9 ranksA +5 Cha +3 competence) • Speak Language: Common, Elven, Sylvan, Forest Animal [u]Feats:[/u] Lvl 1 - Improved Initiative Lvl 3 - Skill Focus (Perform) Lvl 6 - Ability Focus (Suggestion) [u]Forest Gnome Traits: [/u] • • • • • • [u]Bard Abilities:[/u] • • • • • Spells per day: 3/3+2b/2+1b [u]Bard Spells Known (6/4/3):[/u] • Level 0 - Detect Magic, Lullaby, Mage Hand, Read Magic, Resistance, Summon Instrument • Level 1 - Cure Light Wounds, Grease, Hideous Laughter, Sleep • Level 2 - Blindness/Deafness, Mirror Image, Silence [u]Pre-Buffs:[/u] • • [u]Equipment: [/u] mithril chain shirt <1100 gp, 5 lbs> quarterstaff circlet of persuasion <4500 gp, 0 lbs> cloak of charisma +2 <4000 gp, 1 lbs> eyes of the eagle <2500 gp, 0 lbs> mw fiddle <100 gp, 0.75 lbs> explorer's outfit • potion: • powerstone: • scroll: • wand: • - contents of the above container * - crafted [u]Accounting:[/u] Gp earned this week: 13500 gp Gp spent this week: 12200 gp Total Gp Earned: 13500 gp Total Gp Spent: gp Current Gp total: gp Xp earned this week: 15500 Xp spent this week: 0 Total Xp Earned: 15500 Total Xp Spent: 0 Current Xp total: 15500 [u]Equipment Sold:[/u] Profit from sales: gp [u]Equipment Used:[/u] Total cost: gp + xp + credits [u]Arena Combats:[/u] [u]Quests:[/u] [u]Other Activities:[/u] [u]Background:[/u] |
| #74zombiegleemaxJan 06, 2005 10:11:03 | |
| #75zombiegleemaxJan 06, 2005 10:11:36 | Reserved 7 |
| #76zombiegleemaxJan 06, 2005 10:12:14 | Reserved 8 |
| #77zombiegleemaxJan 06, 2005 10:13:15 | |
| #78zombiegleemaxJan 06, 2005 10:13:51 | |
| #79zombiegleemaxJan 06, 2005 10:14:27 | Name: Anna, the Spirit of the Sword LG Female Ghost (Halfling) Rogue 3/Paladin 2/Master of the Unseen Hand 5 [ECL 15] Small Undead (Augmented Halfling, Incorporeal) 2'6" tall, weightless, 21 yrs old, wavy blonde hair, green eyes [u]Abilities:[/u] STR: 6 -2 (0 pts, racial) DEX: 24 +7 (10 pts, racial, +6 gloves) CON: -- (0 pts, racial) INT: 12 +1 (4 pts) WIS: 14 +2 (6 pts) CHA: 30 +10 (16 pts, racial, 4th, 8th, +6 cloak) Hit Points: 93 (12 + 9x9) AC: 28 (+1 size +7 Dex +10 deflection), Touch 28, FF 21 Init: +11 (+7 Dex +4 feat) BAB: +9/+4; Grapple: Immune Speed: Fly 30 (perfect) Capacity: 0 Weight Carried: 0 lbs [b]Saves:[/b] Fort: +16 (+5 base +10 Cha +1 racial) Ref: +22 (+4 base +7 Dex +10 Cha +1 racial) Will: +18 (+5 base +2 Wis +10 Cha +1 racial) [+1 luck bonus when wielding Luck Blade] Combat: Draining Touch (one handed): +17/+12 melee touch, 1d4 damage to ability of choice, 20/x2 [normal] +15/+15/+10 melee touch, 1d4 damage to ability of choice, 20/x2 [TWF] [+2d6 sneak attack damage when appropriate] Telekinesis Violent Thrust (ranged): +27 ranged, damage is weapon base +10 [+2d6 sneak attack damage when appropriate] Luck Blade, small +2 short sword (Telekinetic Weapon): +29/+24/+19 melee, 1d4+2, 19/x2 [+2d6 sneak attack damage when appropriate] [u]Skills:[/u] (54 pts Rogue=A, 6 pts Paladin=B, 15 pts MotUH=C) • +18 Bluff (5 ranksA +10 Cha +3 competence) • +18 Concentration (4/2 ranksA +6 ranksB +10 Cha) • +22 Diplomacy (5 ranksA +10 Cha +3 competence +4 synergy) • +35 Hide (6 ranksA +7 Dex +4 size +8 racial +10 competence) • +16 Intimidate (1 ranksC +10 Cha +3 competence +2 synergy) • +18 Listen (6 ranksA +4/2 ranksC +2 Wis +8 racial) • Always* Move Silently (+4 Dex +2 racial) • +18 Search (7 ranksA +4/2 ranksC +1 Int +8 racial) • +7 Sense Motive (5 ranksA +2 Wis) • +18 Spot (6 ranksA +4/2 ranksC +2 Wis +8 racial) • +12 Tumble (4 ranksA +2/2 ranksC +7 Dex) • +19 Use Magic Device (6 ranksA +10 Cha +3 competence) • Speak Language: Common, Halfling, Elven *see Manifestation power [u]Feats:[/u] Lvl 1 - Improved Initiative Lvl 3 - Two-Weapon Fighting Lvl 6 - Flyby Attack Lvl 9 - Ability Focus (Telekinesis) [u]Halfling Traits: [/u] • Small size • Halfling base land speed is 20 feet. • +2 racial bonus on Climb, Jump, and Move Silently checks. • +1 racial bonus on all saving throws. • +2 morale bonus on saving throws against fear. [Doesn't stack with Ghost] • +1 racial bonus on attack rolls with thrown weapons and slings. • +2 racial bonus on Listen checks. [Doesn't stack with Ghost] [u]Ghost Traits:[/u] • Undead type, Incorporeal subtype. • Adds Cha mod to AC as deflection bonus when manifested. • Draining Touch (su): Drains 1d4 pts to ability of choice, heals 5 hps per touch. • Manifestation (su): please see MM and the Rules of the Game • Telekinesis (su): Standard action, Once per 1d4 rnds, CL17, DC27 • Rejuvenation (su): d20+10 vs DC 16, 2d4 days to rejuventate • Turn Resistance (ex): +4 • +8 racial bonus on Hide, Listen, Search, and Spot. [u]Rogue Abilities:[/u] • Sneak Attack (ex): +2d6 • Trapfinding (ex) • Trap Sense (ex): +1 AC/saves vs traps • Evasion (ex) [b]Paladin Abilities:[/b] • Aura of Good (ex): faint. • Detect Evil (sp): at will. • Smite Evil (su): 1/day, +10 to hit/+2 damage. • Divine Grace (su): add Cha as a bonus to saving throws. • Lay on Hands (su): 20 hps/day. [b]Master of the Unseen Hand Abilities:[/b] (Complete Warrior or here) • Improved Caster Level (ex): +5 CL with Telekinesis • Versatile Telekinesis (ex) • Telekinetic Wielder (ex): attack bonus = CL +Cha +weapon enhancements • Sustained Concentration (ex): move action to concentrate on Telekinesis • Full Attack Telekinesis (ex): iterative attacks based on CL • Improved Violent Thrust (ex): BAB = CL, +Cha damage on weapons, telekinesis continues (1 thrust per 1d4 rounds) • Telekinetic Flight (ex): 5 willing medium creatures, Fly 20 (perfect), remain within 40 ft, falls when ends (broken concentration) • Fling Skyward (ex): Will DC 27 negates, check SR, 425 lbs, 170 ft up, ends telekinesis [u]Pre-Buffs:[/u] • [u]Equipment:[/u] circlet of persuasion <4500 gp, 0 lbs> gloves of dexterity +6 <36000 gp, 0 lbs> cloak of charisma +6 <36000 gp, 2 lbs> brooch of shielding (101 pts) <1500 gp, 0 lbs> boots of speed <12000 gp, 1 lbs> ring of chameleon power <12700 gp, 0 lbs> explorer's outfit Luck Blade, small +2 shortsword w/ 0 wishes <22060 gp, 1 lbs, carried by an ally> • - contents of the above container * - crafted blue - possession on the ethereal plane [u]Accounting:[/u] Total Gp Earned: 200000 gp Total Gp Spent: 124760 gp Current Gp Total: 75240 gp Total Xp Earned: 107000 Total Xp Spent: 0 Current Xp total: 107000 [u]Background:[/u] |
| #80kaiganJan 06, 2005 10:49:27 | Kaigan's Elven Manor [POST=5181077]Rayos Atess[/POST] Male High Elf Ranger 8 (ECL 8) [POST=5181084]Feradeth Dryearraheal[/POST] Male Aasimar Paladin 2/Sorcerer 1 (ECL 4) [POST=5181090]Aeluath Dryearraheal[/POST] Male Wood Elf Fighter 8 (ECL 8) [POST=5181093]Enilias Surion[/POST] Male High Elf NPC for now Fighter 4, Wizard 4, Arcane Archer 4 (ECL 12) [POST=5181120]Gundir Malakas[/POST] Male Deep Dwarf Druid 5 (ECL 5) [POST=5181124]Eiletha Surion[/POST] Female High Elf Fighter 1/Wizard 2 (ECL 3) [POST=5181128]Rethun Woshad[/POST] Male Halfling Rogue 1/Ranger 2/Cleric 1 (ECL 4) [POST=5181130]Maleir Solaryl[/POST] Recreating Male Elan Psychic Warrior 3 (ECL 3) [POST=8259459]Emon Thrin[/POST] Male Gnome Wilder 3 (ECL 3) [POST=#######]Coryll Atess[/POST] Coming Soon Female High Elf Ranger 3 (ECL 3) [POST=#######]Sundeep Malakas[/POST] Coming Soon Male Deep Dwarf Barbarian 3 (ECL 3) [POST=#######]No name yet[/POST] Coming Soon Male Human Monk 2/Fighter 1 (ECL 3) [POST=#######]Risel Atess[/POST] Coming Soon Male High Elf Soulknife 3 (ECL 3) |
| #81kaiganJan 06, 2005 10:50:29 | Rayos Atess Member of the EYE (Generating 1% tax for the guild) Chaotic Good Elf Medium Humanoid (High Elf) ECL 8 (Ranger 8) Experience: 31,917 xp Next Level: 36,000 xp [u]Statistics:[/u] STR 12 (+1) [04 pts] DEX 24 (+7) [16 pts] [+2 Race, +1 4th Lvl, +2 Item, +1 4th Level] CON 12 (+1) [06 pts] [-2 Race] INT 12 (+1) [04 pts] WIS 14 (+2) [06 pts] CHA 08 (-1) [00 pts] Hit Points:... 47.5 [8 +7*4.5Rgr, +8 Con] Bab;Grpple:... +8/+3; +9 [+8Bab, +1Str] Movement:..... 30 ft. Initiative:... +7 [+7Dex] Armor Class:.. 20 (touch 17, flat 13, both 10) [+7Dex, +2Armor, +1Shield] [u]Saves:[/u] Fort: +07 [+6Rgr, +1Con] Refl: +13 [+6Rgr, +7Dex] Will: +04 [+2Rgr, +2Wis] Immune to sleep effects. +2 Racial vs. Enchantments. [u]Racial Traits:[/u] High Elven Traits: Show - +2 Dexterity, –2 Constitution. - Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. - Elf base land speed is 30 feet. - Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. - Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. - Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. - +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. - Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. - Favored Class: Wizard. |
| #82kaiganJan 06, 2005 10:51:20 | Feradeth Dryearraheal Member of the CEF (Generating 11% tax for the Guild) Lawful Good Aasimar Medium Outsider (Aasimar) ECL 5 (LA 1/Paladin 2/Sorcerer 3) Experience: 17,058 xp Next Level: 21,000 xp "Correlon himself has blessed me." [u]Statistics:[/u] STR 14 (+2) [06 pts] DEX 12 (+1) [04 pts] CON 14 (+2) [06 pts] INT 12 (+1) [04 pts] WIS 16 (+3) [06 pts] [+2 Race] CHA 21 (+5) [10 pts] [+2 Race, +1 4th Lvl, +2 Item] Hit Points:... 33 [10 +5.5Pal, +3*2.5Sor, +10Con] Bab/Grpple:... +3/+5 [+3Bab, +5Str] Movement:..... 30' Initiative:... +1 [+1Dex] Armor Class:.. 13 (touch 11, flat 12, both 10) [+1Dex, +2Shield] [u]Saves:[/u] Fort: +11 [+3Pal, +1Sor, +2Con, +5Divine Grace] Refl: +07 [+0Pal, +1Sor, +1Dex, +5Divine Grace] Will: +11 [+0Pal, +3Sor, +3Wis, +5Divine Grace] [u]Racial Traits:[/u] Aasimar Traits: Show - +2 Wisdom, +2 Charisma. - Medium size. - An aasimar’s base land speed is 30 feet. - Darkvision: Aasimars can see in the dark up to 60 feet. - Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. - Racial Feats: An aasimar gains feats according to its class levels. - Special Attacks: Daylight: 1/day CL 3 - Special Qualities: Resistance to acid 5, cold 5, and electricity 5. - Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan. - Favored Class: Paladin. - Level adjustment +1. |
| #83kaiganJan 06, 2005 10:51:51 | Aeluath Dryearraheal Chaotic Good Elf Medium Humanoid (Wood Elf) ECL 8 (Fighter 8) Experience: 28,382 xp Next Level: 36,000 xp [u]Statistics:[/u] STR 24 (+7) [16 pts] [+2 Race, +1 4th Lvl, +2 Item, +1 4th Lvl DEX 12 (+1) [02 pts] [+2 Race] CON 14 (+2) [10 pts] [-2 Race] INT 10 (+0) [04 pts] [-2 Race] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Hit Points:... 64.5 [10 +7*5.5Fgt, +16Con] Bab;Grpple:... +8/+3; +15 [+8Bab, +7Str] Movement:..... 20 ft. Initiative:... +1 [+1Dex] Armor Class:.. 23 (touch 11, flat 22, both 10) [+1Dex, +9Armor, +3Shield] [u]Saves:[/u] Fort: +08 [+6Fgt, +2Con] Refl: +03 [+2Fgt, +1Dex] Will: +03 [+2Fgt, +1Wis] Immune to sleep effects. +2 Racial vs. Enchantments. [u]Racial Traits:[/u] Wood Elven Traits: Show -+2 Strength, +2 Dexterity, –2 Constitution, -2 Intelligence. - Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. - Elf base land speed is 30 feet. - Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. - Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. - Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. - +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. - Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. - Favored Class: Ranger. |
| #84kaiganJan 06, 2005 10:52:40 | reserved 5 (Enilias Surion) |
| #85kaiganJan 06, 2005 10:55:57 | Gundir Malakas True Neutral Male Dwarf Medium Humanoid (Deep Dwarf) ECL 7 (Druid 7) Experience: 21,525 xp Next Level: 28,000 xp "I walk this lonely path." [u]Statistics:[/u] STR 12 (+1) [04 pts] DEX 12 (+1) [04 pts] CON 16 (+3) [06 pts] [+2 Race] INT 14 (+2) [06 pts] WIS 21 (+5) [16 pts] [+1 4th Lvl, +2 Item] CHA 06 (-2) [00 pts] [-2 Race] Hit Points:... 56 [8 +6*4.5Drd, +21Con] Bab/Grpple:... +5/+6 [+4Bab, +1Str] Movement:..... 20' Initiative:... +1 [+1Dex] Armor Class:.. 19 (touch 11, flat 18, both 10) [+1Dex, +6Armor, +2Shield] [+4 Dodge vs. Giant Type] [u]Saves:[/u] Fort: +08 [+5Drd, +3Con] Refl: +03 [+2Drd, +1Dex] Will: +10 [+5Drd, +5Wis] +3 vs. Poison. +3 vs. Spells and Spell like abilities (Also Works for Powers) +4 vs. Spell-like Abilities of Fey. [u]Racial Traits:[/u] Deep Dwarf Traits: Show - +2 Constitution, –2 Charisma. - Medium size. - A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. - Darkvision out to to 90 feet. - Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework - Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. - Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). - +3 racial bonus on saving throws against poison. - +3 racial bonus on saving throws against spells and spell-like effects. - +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). - +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). - +2 racial bonus on Appraise checks that are related to stone or metal items. - +2 racial bonus on Craft checks that are related to stone or metal. - Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon. - Favored Class: Fighter. - Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell. |
| #86kaiganJan 06, 2005 10:56:54 | Eiletha Surion Chaotic Good Elf Medium Humanoid (High Elf) ECL 4 (Fighter 1, Wizard 3) Experience: 9,249 xp Next Level: 10,000 xp "I am but a speck in my brother's shadow, but not for long." [u]Statistics:[/u] STR 12 (+1) [04 pts] DEX 18 (+4) [10 pts] [+2 Race] CON 12 (+1) [06 pts] [-2 Race] INT 17 (+3) [10 pts] [+1 4th Lvl] WIS 14 (+2) [06 pts] CHA 08 (-1) [00 pts] Hit Points:... 21.5 [10Fgt +3*2.5Wiz, +4Con] Bab/Grpple:... +2/+3 [+2Bab, +1Str] Movement:..... 30' Initiative:... +4 [+4Dex] Armor Class:.. 18 (touch 14, flat 14, both 10) [+4Dex, +4Armor] [u]Saves:[/u] Fort: +04 [+2Fgt, +1Wiz, +1Con] Refl: +05 [+0Fgt, +1Wiz, +4Dex] Will: +05 [+0Fgt, +3Wiz, +2Wis] Immune to sleep. +2 vs. Enchantments. [u]Racial Traits:[/u] High Elf Traits: Show - +2 Dexterity, –2 Constitution. - Medium size. - An elf ’s base land speed is 30 feet. - Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) - Low-light vision. - Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. - +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. - Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan. - Favored Class: Wizard. |
| #87kaiganJan 06, 2005 10:57:33 | Rethun Woshad Neutral Evil Halfling Small Humanoid (Halfling) ECL 4 (Rogue 1/Ranger 2/Cleric 1) Experience: 7,400xp Next Level: 10,000 xp "Embrace the dark. Embrace death." [u]Statistics:[/u] STR 10 (+0) [04 pts] [-2 Race] DEX 21 (+5) [16 pts] [+2 Race, +1 4th Lvl] CON 14 (+2) [06 pts] INT 14 (+2) [06 pts] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Hit Points:... 27.5 [6Rog +2*4.5Rng +4.5Clr +8Con] Bab/Grpple:... +2/-2 [+2Bab, +0Str. -4Size] Movement:..... 20' Initiative:... +5 [+5Dex] Armor Class:.. 20 (touch 16, flat 15, both 11) [+1Size, +5Dex, +4Armor] [u]Saves:[/u] Fort: +08 [+0Rog, +3Rng, +2Clr, +2Con, +1Racial] Refl: +11 [+2Rog, +3Rng, +0Clr, +5Dex, +1Racial] Will: +04 [+0Rog, +0Rng, +2Clr, +1Wis, +1Racial] +2 vs. Fear. +2 vs. enchantment spells or effects. [u]Racial Traits:[/u] Halfling Traits: Show - +2 Dexterity, –2 Strength. - Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. - A halfling’s base land speed is 20 feet. - +2 racial bonus on Climb, Jump, and Move Silently checks. - +1 racial bonus on all saving throws. - +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. - +1 racial bonus on attack rolls with thrown weapons and slings. - +2 racial bonus on Listen checks. - Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. - Favored Class: Rogue. |
| #88kaiganJan 06, 2005 10:58:11 | Maleir Solaryl Lawful Neutral Male Elan Medium Aberration (Psionic) ECL 3 (Psychic Warrior 3) Experience: 4,138 xp Next Level: 6,000 xp "I am the Weapon." [u]Statistics:[/u] STR 16 (+3) [10 pts] DEX 12 (+1) [04 pts] CON 16 (+3) [10 pts] INT 14 (+2) [06 pts] WIS 14 (+2) [06 pts] CHA 06 (-2) [00 pts] [-2 Race] Hit Points:... 26 [8 +2*4.5PW, +9Con] Bab/Grpple:... +2/+5 [+2Bab, +3Str] Movement:..... 30' Initiative:... +1 [+1Dex] Armor Class:.. 15 (touch 11, flat 14, both 10) [+1Dex, +4Armor] [u]Saves:[/u] Fort: +06 [+3PW, +3Con] Refl: +02 [+1PW, +1Dex] Will: +05 [+1PW, +2Wis, +2Psicrystal] [u]Racial Traits:[/u] Elan Traits: Show - 2 Charisma - Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. - Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. - Elan base land speed is 30 feet. - Elans (unlike most aberrations) do not have darkvision. - Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. - Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. - Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. - Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. - Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language. - Favored Class: Psion. - Level Adjustment: +0. |
| #89zombiegleemaxJan 06, 2005 12:49:15 | STINKY'S CAVE |
| #90zombiegleemaxJan 06, 2005 12:50:26 | Name:Rex the Kuldjargh Favorite Quote/Warcry: "Nyr Doch Mosgrim" (translated: Eat my Axe No Beard) Gender:male Race: Dwarf Medium, 4' tall, 220lbs, 70 yrs old Brown Hair; Brown eyes; Tanned skin Alignment: CN XP:6000/6000 Class: Barbarian2/Fighter2 Deity:Kord Speaks Common, Dwarven Str:19(23*) [+4](+6*) ..16pts +1lvl Dex:10 [+0] ..2 pts Con:18(22*) [+4](+6*) ..10pts +2racial Int:10[+0] ..2 pts Wis:14[+2] ..6 pts Cha: 6[-2] ..0 pts -2racial Hit Points:43.5 [51.5*] AC 16[14*] (0dex, 0size, 6armor), Touch 10, Flat 16 Init +0 (0dex) BAB +4; Grap +8[+10*](+4str,+0size +4bab) Speed:30 (base 20 +10 fast movement,Light, |medium|, heavy load 100/200/300, armorcategory:medium) *when raging Saves: Fort +9 (+5base +4con) Refl +0 (+0base +0dex) Will +4 (+0base +2wis +2feat) Attacks: +8(+10*) Melee, MW Lg Dwarven Waraxe 2d8+6(+9*) 20/x3 +8(+9*) Melee, Punching Dagger 1d4+4(+6*) 20/x3 +4 Ranged, Mighty(+4) Comp. Longbow 1d8+4 20/x3 Range:110' +4 Ranged, Javelin 1d6+4(+6*) 20/x2 Range:30' Skills (20 skillpoints from Barbarian; 4 skillpoints from fighter): +10 Craft:Weaponsmithing (4ranks 2ranks +2racial +2circum from tools) +9 Listen (6ranks[barb] +2wis) +4 Ride (4ranks[barb] +6 Spot (3ranks cc[barb] 1rank cc[fight] +2wis) Feats: - Improved Initiative (+4 to ini) [1st levl] - Iron Will (+2 to will) [3rd level] - Power Attack (-1 to hit for +1 to damage) (1st lvl) [1st fighter] - Weapon Focus: Dwarven Waraxe (+1 to attack) [2nd Fighter] Dwarven Racial Traits: +2 Constitution, –2 Charisma. Medium size. A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. Darkvision out to to 60 feet. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon. Favored Class: Fighter. Barbarian Class Abilities: Fast Movement +10spd in light or med armor and not carrying a heavy load Illiterate Rage 1x/day: +4str, +4con, +2 to will saves, and -2 to ac for 8rds Uncaany Dodge Fighter Class Abilities: Bonus Feat @ 1st, and then every even numbered level Equipment: Traveler's Outfit (worn, 5lbs) 0gps Breastplate Armor+1 (worn, 30lbs) 1,350gps Weapons: MW Lg Dwarven Waraxe (left side in belt, 16lbs) 190gp Punching Dagger (small of back in belt, 1lb) 2gp Mighty(+4) Comp. Longbow (in hand, 3lbs) 500gp Quiver of 34 Arrows (left shoulder 6lbs) 2gp Javelin Tube: 6 Javelins (right shoulder, 12lbs) 6gp Belt: Weight carried: 62.9 lbs Mount Wrag the Heavy Warhorse Large Animal, 10 ft./5 ft. Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50' (50'base) Armor Class: 14(-1size, +1Dex, +4natural), touch 10, ff 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4), bite +1 melee (1d4+2) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Mount Eq:Bit and Bridle(2gps) and Military Saddle(20gps) Total Weight Mount Carrying:282.9 (Light Load) Other Possessions: - gold remaining:1448 - MW Artisan's Tools - old stuff - Candy central poster of the collectors' edition Used Possessions: 1 potion of Fly 750gps 1 Potion of Enlarge 50gps 2 Potions of CLW 50gps ea 3 arrow Sold: Wrag the light warhorse Chain Shirt barding Fights Wins:2 Losses:4 Fight 1: Lost to Odin gained 300xp 300gp Fight 2: Lost to Suggang Krum'shul gained 300xp 300gp Fight 3: lost to Jindl of High Forest gained 300xp 300gp Fight 4: Beat Naerdaloth gained 900xp 900gp Fight 5: Beat Tianis gained 900xp 900gp Fight 6: Lost to Borrix gained 300xp 300gp --Fight masters end the copy & paste here-- Items Crafted: MW Large Dwarven Waraxe Background: Born into a family of smiths Rex grew up in Kelartus. Growing up in the shadow of the Coliseum was hard. Everyone dreamed of one day entering those huge gates and leaving triumphant. Like most children in Kelartus Rex had a rudimentry education. Instead of learning history or higher math he learned to forge steel into weapons that both the gladiators and city guard used. He gained his nickname Kuldjargh, literally axe-idiot, because he was always fighting. In hopes of teaching his son some discipline, he sent his son to a local monastery dedicated to Kord. Rex thrived in this environment. Hoping to be one of few selected to fight in the Coliseum, he worked hard and trained harder. Now that he has received that long sought distinction, he has his eyes on another prize. |
| #91zombiegleemaxJan 06, 2005 12:51:43 | Name:Naythan Optional: Gender:Male Race: Human MEDIUM, 6' tall, 180wt, 22 yrs old Black hair; Blue eyes; Tan skin Alignment: CN Class:Ranger2/Psionic Warrior1 Speaks Common, Giant, Elven Str 10 +0 ..02 pts Dex 18 +4 ..18 pts Con 14 +2 ..06 pts Int 14 +2 ..06 pts Wis 14 +2 ..06 pts Cha 08 -1 ..00 pts Hit Points 23 AC 20 (4dex, 0size, 4armor, 1shield, 1dodge), Touch 15, Flat 15 Init +8 (4dex, 4feat) BAB +2; Grap +2(0str, 0size, 2bab) Speed 30' (30base, |light| medium heavy load 0/33/66/100, light) Saves: Fort +7 (+3ranger +2psychi warrior +2con) Refl +7 (+3ranger +4dex) Will +2 (+2wis) Attacks: +2 Melee, Longsword 1d8, 19-20/x2 +2 Melee, Dagger 1d4 19-20/x2 +7(+8 within 30') Ranged, MW Comp. Longbow 1d8(+1 w/in 30'), 20/x3 110'r +5/+5(+6/+6 w/in 30') Ranged, MW Comp. Longbow 1d8(+1 w/in 30'), 20/x3 110'r +2d6 to ranged attacks if psionic focus is expended Skills (42 Points Ranger, 5 Skill Points Psionic Warrior): +10 (6 Ranger) Craft:Bow (+2int, +2mw tools) +7 (5 Psionic Warrior) Concentration (+2con) +8 (6 Ranger) Listen (+2wis) +10 (6 Ranger) Move Silently (+4dex) + 8 (6ranger) Spot (+2wis) Feats: - Dodge (3rd lvl) (+1 to ac against 1 opp.) - Improved Initiative (1st lvl) (+4 to init) (1st level) - Point Blank Shot (Human Bonus) (w/in 30' +1 to hit and damage) - Psionic Shot (Bonus from Psionic Warrior 1st) (Expend psionic focus +2d6 to ranged att) - Rapid Shot (Bonus fron Ranger) (Take two shots; all attacks are at -2) Human Racial Traits: - 1 extra skill point @ ea lvl - 1 extra feat @ 1 lvl Ranger Abilities: -Track -Combat Style: Archery -Favored Enemy:Giant Psionic Warrior Abilities: -Bonus feat @1st, 2nd, and every even lvl after that Psionic Powers (Power Pts:1) Prescience, Offensive Cost:1 power pt (+2 insight bonus to damage Dur: 1min) Equipment: Explorer's outfit (worn, 0weight) 0gp Mithril Chain Shirt (worn, 10wt) 1100gp Weapons: Longsword (Location, 4wt) 15gp Dagger (Location, 1wt) 2gp MW Comp. Longbow (left shoulder, 3wt) 200gp* Quiver of 40 arrows (right shoulder, 6wt) 2gp *crafted Belt: - Potion of Fly (0.1 lb) 750gp - Potion of CLWx2 (0.1 lb) 100gp Weight carried: 24.2 lb Other Possessions: - 1681 gold remaining - MW Artisan tools Past Expenditures (tot. ?? gp): --Fight masters end the copy & paste here-- Fights results: |
| #92zombiegleemaxJan 06, 2005 18:58:38 | ![]() Temple of the Cellar Dweller ![]() |
| #93zombiegleemaxJan 06, 2005 18:59:24 | Damon Tharkis [rIMG]http://www.users.bigpond.net.au/petersd/coco/damon.jpg[/rIMG] They were crushed beneath the right hand of my dark lord. All was in accordance with the prophesy. Gender: Male Race: Human Medium, 5'10 tall, 130 lbs, 35 yrs old Black hair; Black eyes; Alignment: Neutral Evil Class: High Priest of the Cellar Dweller cleric 5 Experience: 13601 (15000) Speaks Common Str 12, +1 ..5 pts (-1 age) Dex 12, +1 ..5 pts (-1 age) Con 14, +2 .8 pts (-1 age) Int 10, +0 ..1 pts (+1 age) Wis 20, +4 .16 pts (+1 age+1 level) [+-2 Insanity] Cha 10, +0 ..1 pts (+1 age) [u]Hit Points[/u] 8+4*4.5+5*2=36 AC 17 (1dex, 5armor, 1shield), Touch 11, Flat 19 [Don't forget 20% miss chance from deeper darkness] Init +1 (1dex) BAB +3; Grap +4 (1str) Speed 20 (base 30, medium load 0/43/86/130, medium armour) [u]Saves[/u]: Fort +6 (4 +2con) Refl +2 (1 +1dex) Will +8 (4 +4wis) [u]Attacks[/u]: +4 Melee, Dagger 1d4+1, 20/x2 +5 Melee, MW Spiked Gauntlet 1d4+1, 20/x2 +4 Melee, Shortspear 1d6+1, 20/x3 +4 Ranged, light Xbow 1d8, 19/x2 30'r [u]Skills[/u] (24 pts Cleric): +10 (8) Concentration (+3 con) +7 (8) Spellcraft (+0 int) +7 (8/2) Listen (+4 Wis) +4 (0) Spot (+4 Wis) [u]Feats[/u]: Spell focus Enchantment - Human Spell focus Necromancy - Lvl1 Scribe Scroll - Lvl3 [u]Cleric Abilities[/u]: Control Undead 3/day Convert to inflict Madness Domain Trickery Domain [u]Spells Memorized[/u] (4/3+2+d/2+2+d/1+1+d): [31/3=11 spell levels/day] 0: cure minor wounds*2, virtue, detect magic, guidance, 1: cause fear (18), shield of faith, sanctuary(17), sanctuary(17), protection from good, d lesser confusion (18) 2: silence (18), hold person (19), hold person(19), Cure Moderate Wounds d touch of madness (19) 3: Dispel Magic, Deeper Darkness, d Rage Prebuffs Deeper Darkness on Dagger [u]Equipment[/u]: Ceremonial Robes (worn, 0 weight) Breastplate (worn, 30lbs) 200gp Light Steel Shield (worn, 6lbs) 9gp Tatoo of Synesthete 100gp Weapons: Dagger (Belt, 1lbs) 1gp Shortspear (Left Shoulder, 3lbs) 1gp MW Spiked Gauntlet (worn, 1lbs) 305gp Light Xbow (Right Shoulder, 4lbs) 35gp Quiver 20 bolts (belt, 2lbs) 2gp Belt: (.1lbs) Potion of Hide from Animals 50gp Rod of Lesser Extend 3000gp Scroll Case: (.4lbs) Scroll 1: 62.5gp/10xp -Cure light wounds CL1 -Cure light wounds CL1 -Cure light wounds CL1 -Cure light wounds CL1 -Comprehend Languages CL1 Scroll 4: 187.5/36xp -Divine Favour CL1 -Invisibility CL3 -Owl's Wisdom CL3 -Protection from Good CL1 -Shield of Faith CL1 Scroll 5: 375/75xp -Summon Monster II CL3 -Summon Monster II CL3 -Cure Moderate Wounds CL3 -Resist Energy CL3 -Resist Energy CL3 Scroll 6: 225/45xp -Resist Energy CL3 -Resist Energy CL3 -Resist Energy CL3 Scroll 8: 450/90xp -Invisibility CL3 -Invisibility CL3 -Owls Wisdom CL3 -Owls Wisdom CL3 -Darkness CL3 -Silence CL3 Scroll 11: 450/90xp -Darkness CL3 -Darkness CL3 -Owls Wisdom CL3 -Owls Wisdom CL3 -Silence CL3 -Silence CL3 Scroll 13: 450/90xp -Spiritual Weapon CL3 -Spiritual Weapon CL3 -Spiritual Weapon CL3 -Spiritual Weapon CL3 -Spiritual Weapon CL3 -Spiritual Weapon CL3 Scroll 14: 225/45xp -Owls Wisdom CL3 -Owls Wisdom CL3 -Owls Wisdom CL3 Scroll 15: 225/45xp -Summon Monster II CL3 -Summon Monster II CL3 -Summon Monster II CL3 Scroll 16: 187.5/75xp -Summon Monster III CL5 Weight carried: 47.5 lbs Allies: Reflections of Tommorrow (150 gp) Show Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 |
| #94zombiegleemaxJan 06, 2005 19:00:27 | Jannelle Werabrook - The Butterfly Knight [rIMG]http://www.users.bigpond.net.au/petersd/coco/janelle.jpg[/rIMG] Gender: Female Race: Phrenic Wood elf Medium, 5'9" tall, 92 lbs, 23 yrs old Red hair; Blue eyes; Alignment: Lawful Good Class: Paladin 3 of Sune Speaks: Common, Elven Exp: 14832 (15000) Str 18, +4, 10pts (+2 racial) Dex 16, +3, 06pts (+2 racial) Con 12, +1, 06pts (-2 racial) Int 12, +1, 04pts Wis 14, +2, 04pts (+2 racial) Cha 18, +4, 06pts (+4 racial) [u]Hit Points[/u] 10+2*5.5+3*1 = 24 AC 17 (3dex, 5armor), Touch 13, Flat 15 Init + 3 (3dex) BAB +3; Grap +7 (4str) Speed 20 (base 30, light load, Heavy Armour) [u]Saves[/u]: [PR13] Fort +8 (3 +1con+4grace) Refl +8(1 +3dex+4grace) Will +7 (1 +2wis+4grace) [+3 Empty mind] [Immune to fear] [u]Attacks[/u]: +8 Melee, Adamantine Greatsword, 2d6+6 (19/x2) +8 Melee, MW Armour spikes, d6+4 (20/x2) +7 Ranged, Mighty4 DW Comp Longbow, d8+4 (20/x3) [u]Skills[/u] (18 Points Paladin): +9 (6) Ride (3Dex+2tool) [-1ACP quickmount] +3 (2) Knowledge Religion (1 Int) +4 (4/2) Hide (3 dex-1ACP) +8 (2) Handle Animal (4 Chr+2 tool) +5 (4) Concentration (1 Con) +2 (0) Listen (2 Wis) +2 (0) Spot (2 Wis) [u]Feats[/u]: - Power Attack (lvl 1) - Sunder (lvl 3) [u]Psionic Abilities (Manfester Level 3)[/u]: - 3/day - defensive precognition (+1 insight to saves and AC, 30 rounds) - 1/day - force screen (+4 shield AC, 30 rounds) - 3/day - empty mind (+3 unnamed Will save, 1 round, immediate) - 3/day - mind thrust (3d10 DC16 will, 30ft) - Naturally Psionic (PP1) - Power Resistance 13 [u]Paladin Abilities[/u]: -Aura of Good -Detect Evil -Divine Grace -Lay on hands (12hp/day) -Aura of Courage -Divine Health [u]Equipment[/u]: Worn (35lbs): Knights Tabard MW Spiked +1 Chain shirt (worn, 35lbs) 1600gp MW Animal Whistle 55gp Weapons (20lbs): Adamantine Greatsword (8lbs) 3050gp Mighty +4 DW Composite Longbow (3lbs) 860gp Quiver 20 arrows (right hip, 3lbs) 1gp Belt (17.5lbs): Feather Token Whip (0lbs) 500gp Potion of Invisibility (.1lbs) 300gp Potion of Hide from Animals (.1lbs) 50gp Potion of Shield of Faith (0.1lbs) 50gp Potion of Protection from Evil 50gp Potion of Protection from Chaos 50gp Potion of Resist Lightning 300gp Potion of Resist Fire 300gp Crawling Tatoo Synesthete (0lbs) 50gp Crawling Tatoo Skate (0lbs) 50gp Antitoxin (0.1lbs) 50gp Flour (1lb) 0.02gp Wand CLW (0.1lbs) 750gp 2*Oil Magic weapon (0.1) 100gp Scroll Case: Weight carried: 51 lbs (0/100/200/300) At home: Tanglefoot bag *4 (16lbs) 200gp Towershield (45lbs) 50gp MW Lance (10lbs) 310gp MW Scimitar (4lbs) 315 Silver Halbard (12lbs) 190 Silver Dagger (1lb) 22 Cold Iron Glaive (10lbs) 16 Cold Longsword (4lbs) 30 60 cold iron arrows (9lbs) 6gp 60 silver arrows (9lbs) 123gp 40 arrows (6lbs) 2gp 499 lbs of flour 0.98gp Destiny (150gp) Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +6 melee (1d4+3) and bite +1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +2, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run MW Chain Shirt Barding (50lbs) 550gp MW Brit & Bridle (2lbs) 55 gp Riding Saddle (25lbs) 10gp Mount weight carried: 220lbs (0/230/460/690) [u]Past Expenditures[/u]: Potion of Invisibility 300gp 2*Potion of Protection from Evil 100gp Potion of Resist Fire 150gp Potion of Resist Electricity 150gp Crawling Tatoo Synesthete 50gp 8 arrows [u]Total Gold Spent[/u]: 11196 gp [u]Total Gold Earned[/u]: 14120 gp [u]Total Gold Remaining[/u]: 2924 gp Fights results: vs Indri'ynar Per-El'ereth (LA2/Brb2/Clr1) - [post=6092501]Thwarted[/post] loss +666xp +710gp vs Zubair Suhaim (Rgr1/Ego2/Ftr2) - [post=6131887]Thwarted[/post] loss +666xp +710gp vs Va'ria Theladrais (Div5) - [post=6199252]Smitten[/post] win +1125xp +1200gp vs Nyphanalith (Drd5) - [post=6250721]Smitten[/post] win +1375 xp +1467 gp vs Aeluath Dryearraheal (Ftr5) - [post=6308369]Thwarted[/post] loss +500 xp +533 gp |
| #95zombiegleemaxJan 06, 2005 19:01:23 | [b]Name: Lancirilus Arnatuilë[/b] [rimg]http://www.users.bigpond.net.au/petersd/coco/lancirlius2.jpg[/rimg] Gender: Male Race: Human Medium, 5'10" tall, 160lbs, 110 yrs old Exp 24462 (28000) Raven hair; Brown eyes that you can lose yourself in Alignment: Chaotic Neutral Class: Bard 7 Speaks Common, Elven, Sylvan Vitals Str 10, -- ..2 pts Dex 14, +2 ..6 pts Con 14, +2 ..6 pts Int 16, +3 .10 pts Wis 10, -- ..2 pts Cha 19, +4 .10 pts (+2enh+1lvl) Hit Points 41 (6 + 6*3.5 + 7*2) AC 17 (2dex, 5 armor), Touch 12, Flat 15 Init +6 (2dex+4feat) BAB +5; Grap +5 Speed 30 (base 30, light load 0/33/66/100, light armour) Saves: Fort +04 (2base +2con) Refl +07 (5base +2dex) Will +05 (5base +0wis) Attacks: +8 Ranged, DW Comp Shortbow 1d6+1, 20/x3 70'r +5 Melee, rapier 1d6, 18/x2 Skills (100 Bard): + 14 (10) Perform (Poetry) (4Chr) + 18 (10) Sleight of Hand (2Dex+4feat+2Syn) + 11 (10) Spellcraft (1Int) [+2 synergy with scrolls] + 14 (10) Use Magical Device (4Chr) [+2 synergy with scrolls] + 12 (10) Concentration (2Con) + 23 (10) Diplomacy (4Chr+4Syn+5feat) + 9 (5) Bluff (4Chr) + 11 (5) Disguise (4Chr+2Syn) + 11 (5) Sense Motive (4Chr+2feat) + 9 (5) Gather Information (4Chr) + 10 (10) Listen (0Wis) + 10 (10) Spot (0Wis) Feats: - Negotiator (1st lvl) - Improved Initiative (Human) - Skill Focus (Sleight of Hand) (3rd lvl) - Skill Focus (Diplomacy) (6th lvl) Racial Traits: Bard Ablilities Abilities: 7/day (3/fight) bardic knowledge countersong fascinate inspire courage +1 Spells Per Day (3/3+1/2+1/0+1) 13/day (5/fight) 0 Detect Magic, Read Magic, Ghost Sound (14), Light, Prestidigitation, Mage Hand 1 Disguise Self, Expedious Retreat, Charm Person(15), Hideous Laughter (15) 2 Glitterdust (16), Mirror Image, Silence (16) 3 Major Image, Dispel Magic Equipment total 20lbs) Mithral Chain Shirt (worn, 12.5lbs) 1050 Mirthral Buckle (worn, 2.5lbs)1010 Cloak of Charisma +2 4000 Weapons: (total 7lbs) Rapier (Belt, 2lbs) 20gp Darkwood Composite Shortbow 405gp Efficient Quiver (right shoulder, 2lbs) 1800gp Arrows 60 (quiver, 0lbs) 9gp Belt: (total 5lbs) Spell component pouch 5 Scroll Case: (total 1lbs) Arcane Scroll - Shield (CL2) 50 - Shield (CL2) 50 - Prot Good (CL2) 50 - Prot Evil (CL2) 50 - Prot Chaos (CL2) 50 - Prot Law (CL2) 50 Arcane Scroll - CLW *5 (CL2) 250 Arcane Scroll - Invisibility (CL3) 150 - Summon Swarm (CL3) 150 Arcane Scroll - Hide from Animals 50 Arcane Scroll - Eagle's Splendor 150 Accane Scroll - Resist Elements 150 - Resist Elements 150 Accane Scroll - Magic Missile CL9 225 Arcane Scroll - See invisibility 150 Divine Scroll - Summon Natures Ally III 375 Divine Scroll - Call Lightning 375 Arcane Scroll - Magic Weapon (CL3) 75 Arcane Scroll - Magic Weapon (CL3) 75 Arcane Scroll - Protection from Arrows (CL3) 150 Stone Pouch- Enlarged Touchsight (ML5) 375 Force Screen (ML5) 125 Skate (ML3) 75 2*Synesthete (ML3) 150 2*Vigor (ML2 aug+1) 100 Vigor (ML4 aug+3) 200 5*Enlarged Entangling Ectoplasm (ML1) 150 Prebuffs: All stones addressed All scrolls deciphered All splash weapons prepared Weight carried: 31.4 lb Mount (150 gp): Celeste Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Brit & Bridle (1lbs) 2 gp Military Saddle (30lbs) 20 gp Mount weight carried: 222.4lbs Other Possessions: Quiver - 34 Arrows 2gp Quiver - 60 cold iron arrows 6gp Alchemical tools 55 30 Flasks of Acid (crafted) 100 5 Flasks of Alchemists Fire 200 4 Thunderstones 120 Used Items: Scroll of Hide from animals 50 Scroll of Entangle 25 Scroll of Fireball 375 Scroll of Produce Flame CL5 125 Gold Earned: 23336 gp Gold Spent: 12767 gp Gold Remaining: 10569 gp Fights results: Living Gladius Vs Jindl of the High Forest (Drd6)- [post=6198632]Loss[/post] 467xp/866gc After hearing that I faced a Dino, that night all the ladies were mine-oh. Vs Eniolissaryn the Elder (Ser3/Div3/Cer1)- [post=2659700]Win[/post] 1995xp/2470gc To old methinks, to face my glory So sit a while and hear my story. Gladius Classic Vs Alric (rog2)- [post=2659700]Win[/post] Like a shadow he comes. Softly. Silently. But what is stealth compared to grace and beauty? TWANG. One shot, one kill. And the light of day is Triumphant. Vs Angosh (brb1/ftr1/LA1)- [post=2721445]Win[/post] Little dwarf! Your will to stand endears the masses. And yet till you die. Vs Aku (wiz2/LA1)- [post=2764659]Loss[/post] Soft, Silken shadows of darkness. Enveloped in their velvet embrace, Cracking ribs, Rupturing organs, Till all is black. Vs Angosh (ftr2/brb1/LA1)- [post=2850332]Loss[/post] When your the only one to read the SRD What can you say but "cest la vie" Vs Aemon (mnk2/sor1) - [post=2965543]Loss[/post] The Whip is mighter than the Quip! vs Lorelei (rog2/ftr2) - [post=4641420]Win[/post] Little sparrow fooled by cupid's arrow? vs Eiletha Surion (clr5) -[post=4695155]Win[/post] My rugged good looks are too much for some. vs T'Var (Rog3/Ass1/Ftr1/Rgr1) [post=5046376]Win[/post] I cannot abide those that would hide so wiggle and jiggle while I make you giggle. |
| #96zombiegleemaxJan 06, 2005 19:01:54 | ![]() |
| #97zombiegleemaxJan 06, 2005 19:02:30 | ![]() |
| #98zombiegleemaxJan 06, 2005 19:25:30 | ![]() |
| #99battousai2005_dupJan 06, 2005 19:43:18 | Lia Nailo ![]() "You want me to hit the eye? Right or left? "One shot, one kill" "If you run, you'll only die tired." Gender: Female Race: Elf (Wild) Medium, 5'4" tall, 120 wt, 110 yrs old Red hair; Blue eyes; Fair skin Alignment: CG Class: 2nd Lev fighter, 1st Lev Sorceress Speaks Common, Elven, and Draconic Str 14, +2 ...6 pts () Dex 18, +4 ...10 pts (+2 racial) Con 14, +2 ...6 pts Int 12, +1 ...6 pts (-2 Racial) Wis 10, +0 ...2 pts () Cha 14, +2 ...6 pts () [u]Hit Points[/u] 2d10+1d4+6 AC 15 (4dex, 1shield), Touch , Flat ?? Init +4 (4dex) BAB +2; Grap +4(2str) Speed 30 (base 30, light load 0/58/119/275, No Armor) [u]Saves[/u]: Fort +5 (3 +2con) Refl +4 (0 +4dex) Will +2 (2 +0wis) +2 racial vs. enchantment; immune to sleep. [u]Attacks[/u]: +4 Melee, Lance 1d8+2 [1d8+3 2handed], 20/x3 [x2 damage on mounted charge] +4 Melee, Greatsword 2d6+3, 19-20/x2 +7 Ranged, MW Mighty Composite Longbow 1d8+2, 20/x3 110'r +5/+5 Ranged, MW Mighty Comp Longbow 1d8+2/1d8+2, 20/x3 110'r [u]Skills[/u] (20Ftr,4Sorc): +11 (5Ftr) Ride (+4Dex, +2syn) +7 (5Ftr) Handle Animal (+2Cha) +4 (2Sorc) Concentration (+2Con) + 8 (5/2Ftr, 1/2Sorc) Listen (+0Wis, +2Racial) + 8 (5/2Ftr, 1/2Sorc) Spot (+0Wis, +2Racial) Note: +2 to Spot and Listen if Familiar is within Arms Reach [u]Feats[/u]: - Point Blank Shot (1st lvl) - Weapon Focus (Longbow) (Ftr 1) - Rapid Shot (Ftr 2) - Precise Shot (3rd Lev) [u]Racial Traits[/u]: — +2 Dexterity, –2 Intelligence. These adjustments replace the high elf ’s ability score adjustments. —Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. —Low-light vision. —Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. — +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. —Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan. —Favored Class: Sorcerer. [u]Fighter Abilities[/u]: -Bonus Feats (1,2) - Simple and Martial Weapon Proficencies, All armor and Shield Proficencies (except tower shield) [u]Sorceress Abilities[/u]: -Summon Familiar -Arcane Spellcasting [u]Spells Per Day[/u] (O: 5, 1: 4) 0 DC 12 Ray of Frost, Resistance, Acid Splash, Detect Magic 1 DC 13 Mage Armor, Magic Missile [u]Special[/u]: Familiar: Eloriath Tiny Magical Animal Hit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–2) Full Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, Improved Evasion, share spells, Empathetic Link Saves: Fort +2, Ref +5, Will +4 Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Feats: Weapon Finesse, Alertness* * Granted to Master when within arms reach Windrunner: Mount Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run [u]Buffs[/u]: [u]Equipment[/u]: Black cloathing (Worn, 0weight) Free Weapons: Lance (Location, 10wt) 10gp Greatsword (Location, 8wt) 50gp MW Composite Mighty +2 Longbow (Back, 3wt) 600gp 40 Arrows (right shoulder, 2wt) 2gp Belt: - Potion of Cure Light Wounds x2 (0.2 lb) 100 gp - Oil of Magic Weapon (0.1 lb) 50 gp Scroll Case: Weight carried: 22.3 lb Mount: Military Saddle (30 wt) 20 gp Mount weight carried: 173.3 lb Other Possessions: - 1938 gp - Familiar (100gp) - Light Warhorse (150gp) [u]Past Expenditures[/u] (tot. 0 gp): [u]Total Gold[/u]: 3000 gp --Fight masters end the copy & paste here-- Default tactics: Mage Armor and fire away! A young female elf from the depths of the forest of Elvandar, Lia is an oddity among her race. Her bright red hair and blue eyes set her apart from the rest of her race. She was always a deadly archer, much like the rest of her race. Yet she was also discovered to posses talent in a place her people understood little about: magic. Wild elves are known to be far superior warriors than most of their cousins due to their fortitude. However, magic is something that often eludes them. Lia found that she could often do things unexpected, such as light a fire with a few words or cause a chill in the water. To her poeple, she was something of an enigma. And as such, someone to be feared. While she used her abilities only for good, she found that she made few friends in her home. When her parents died, she was forced to leave, taking only her bow and stalwart companions, Eloriath and Windrunner, with her. She managed to find a small town, where she sold herself out as a mercenary. While often considered hauntingly beautiful like the rest of her race, something eerie comes with her. A free spirit if there ever was one, no one is sure when she will leave. Typically, she abandons her temporary home when rumors start to surface. Gladius is someplace she came only recently. Lia is following someone, though who it is, no one can tell. All that is known is that she seeks one of her "cousins," though for what reason, no one is sure. Fights results: |
| #100battousai2005_dupJan 06, 2005 19:43:57 | For scaly one. ![]() Woot! 100th post! |
| #101battousai2005_dupJan 06, 2005 19:47:16 | For the Giant Brain! |
| #102battousai2005_dupJan 06, 2005 19:47:50 | Keth'Arian'Kari, Brother of the Order of St. Cuthburt "I am one with the universe. You shall be one with Hell, soon." "You fools who think you can escape justice shall know death." "Come and meet your fate." Gender: Male Race: Githzerai (Humanoid, Extraplaner) Medium, 6'4" tall, 140 wt, 200 yrs old Bald; Orange eyes; Yellowish skin Alignment: LN Class: 1st lvl Monk (ECL 3) Speaks Githzerai Str 14, +2 ..6 pts () Dex 22, +6 ..10 pts (+6 racial) Con 12, +1 ..4 pts Int 10, +0 ..4 pts (-2 racial) Wis 18, +4 ..6 pts (+2 racial) Cha 10, +0 ..2 pts () [u]Hit Points[/u] 1d8+1 (9) AC 25 (6dex, 4Intertial armor, 4wis, 1bracers), Touch 20, Flat 19 Init +6 (6dex) BAB +0; Grap +2(2str) Speed 30 (base 30, light load 0/58/119/275, No Armor) [u]Saves[/u]: Fort +3 (2 +1con) Refl +8 (2 +6dex) Will +5 (2 +3wis) [u]Attacks[/u]: +2 Melee, Unarmed Strike 1d6+2, 20/x2 +2 Melee, Kama 1d6+2, 20/x2 [May use to trip] +0/+0 Melee, Unarmed Flurry 1d6+2/1d6+2, 20/x2 [May use to trip] +0/+0 Melee, Kama Flurry 1d6+2/1d6+2, 20/x2 +3 Melee, MW Quarterstaff, 20/x2 +1/+1 Melee, MW Quarterstaff, 20/x2 +7 Ranged, Light Crossbow 1d8 19-20/x2 80'r +6 Ranged, Shurikan, 1d2+2, 20/x2, 10'r +4/+4 Ranged, Shurikan Flurry 1d2+2/1d2+2, 20/x2 10'r [u]Skills[/u] (20 Monk): +10 (4Mnk) Hide (+6Dex) +10 (4Mnk) Move Silently (+6Dex) +7 (4Mnk) Listen (+3Wis) +7 (4Mnk) Spot (+3Wis) [u]Feats[/u]: - Combat Expertise (1st lvl) - Stunning Fist (mnk1) [u]Githzerai Traits[/u]: -+6 Dex, -2 Int, +2 Wis -Darkvision 60 ft. -Spell Resistance 6 - Psionics: 3/day: Daze (DC 11), Feather Fall, Shatter (DC13) - Inertial Armor -Favored Class: Monk [u]Monk Abilities[/u]: -Improved Unarmed Strike -Flurry of Blows -Bonus Feat [u]Equipment[/u]: Long Robes (worn, 0 weight) Free Bracers of Armor +1 (Wrists, neg. Weight) 1000 gp Weapons: 20 Shurikans (Robe Sleeves, 2wt) 4gp Kama (Belt, 2wt) 2gp MW Quarterstaff (Hand, 4wt) 600gp MW Light Crossbow (left shoulder, 8wt) 335gp 20 bolts (right shoulder, 2wt) 2gp Belt: - Potion of Cure Light Wounds x2 (0.2 lb) 100gp - Potion of Shield of Faith +2 (0.1 lb) 100 gp - Oil of Shilleglah x2 (0.2 lb) 100gp Weight carried: 18.5 lb Other Possessions: - 757 gp [u]Past Expenditures[/u] (tot. ?? gp): [u]Total Gold[/u]: 3000 gp --Fight masters end the copy & paste here-- Default tactics: Hide, sneak, trip, stun, whatever it takes! Diety: St Cuthbert Position: Monk Avenger Family: Surrogate Daughter: Leena Fighting styles: Arx Adamanteus (Steel Fortress) Cateracta (Waterfall) A rarity among rarities. Perhaps it was his people's natural affinity for doing things outside of the normal. Or perhaps he is simply a unique thinker. Whatever the reason, Keth'Arian'Kari, or Keth, is unique. A githzerai, many would expect him to be warlike. Having been a member of the sole order in a world of chaos while fighting enemies that can steal the mind or make pacts with dragonkind has made the Githzerai a people who know a hostile life. Keth saw all of this, and yet found a different way. Instead of the amazing offensive menuvers he saw from his brothers, he resorted to his natural agility and reflexes. Exceeding even his own kind, he could outlast his oppenent while they wore themselves out. Yet all this could not have prepared him for what lay ahead. After staging a raid on the Mind Flayers, Keth was separated from his group. Being still young in his order for all his skill, he could not get home. He wandered the underdark for months, battling drow, goblin, and other things rarely seen in the light. He was nearing the end of his hope when at last he found his way out. Seeking some form of help, he found his way to a hermet's villa. The hermet, Tetheran, was blind, but knew the Gith was of good heart. While there, Keth learned something of kindness. The old man was a devotee of St. Cuthbert, wounded by foul magic while in service of the order. Keth learned the first kindness and peace that he had ever known. The village nearby provided the hermet and his guest with simple food. Keth found he enjoyed the company of the little girl named Leena who brought it. She thought his dry manner was entertaining. The frequently laughed at each other. Like all good things, it had to end. One night, orc raiders came to find food for the winter. They sought to bargin at first, but when their demands were not met, they attacked. Tetherean, knowing something was wrong, charged to the village to discover it aflame. Keth arrived in time to see him charge at the orcs, old mace in hand. He was felled by arrows before he could reach the line. Keth fell into a rage, slaying the orcs with skill that caused even the mighty orcs to pause. He slew them all, leaving no one left. He cradled Tetherean in his arms as the old man breathed his last, asking the young traveler to go to the Temple of St. Cuthbert. Scavaging the rubble, Keth came across Leena crying in the rubble. Keth did his best to console her. She had been hidden from the orcs by her parents. She was the sole survivor or the town. Keth realized that the Leena and Tetherean were the closest he had ever come to a family. Taking her with him, he departed for the temple in the nearest city, Gladius. When he arrived, he told the clergy of what had happened. They were saddened to hear that a member of their order had died. Tetherean was someone special, a seer of sorts. Keth did the only just thing he could think of. He joined the Order as a monk. He vowed to serve St. Cuthbert until the day of his death. Fights results: |
| #103zombiegleemaxJan 06, 2005 23:47:38 | The Devourer of Dreams Be afraid of the dark Gender: Unknown Race: Inspired (treat as grey elf) Medium, 6'0" tall, 110 wt, Unknown yrs old Black hair; yellow eyes; pale skin Alignment: LN Class: Psion (Kineticist) 3rd lvl Speaks Common, Elven, Infernal, Abyssal, Draconic, Quori, Riedran Str 7, -2 ..4 pts (-2 racial, -3 age) Dex 13, +1 ..6 pts (+2 racial,-3 age) Con 10, +1 ..6 pts (-2 racial,-3 age) Int 22, +6 .16 pts (+2 Racial,+2 age) Wis 10, +0 ..0 pts (+2 age) Cha 10, +0 ..0 pts (+2 age) [u]Hit Points[/u] 9 AC 11 (1dex, 0size, ?armor, ?shield, ?feat...), Touch 13, Flat 10 Init +3 (1dex, 2psicrystal) BAB +1; Grap +1(0str) Speed 30 (base 30, light load 0/33/66/100) [u]Saves[/u]: Fort +3 (1 +2con) Refl +4 (1 +3dex) Will +3 (3 +0wis) +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: -1 Melee, MW longsword 1d8, 19-20/x2 [u]Skills[/u] (48 Points Psion): + 7 (6 Psion) Concentration (Con) + 7 (6 Psion) Autohypnosis (Con) +11 (6 Psion) Craft (Bowmaking) (Int) +11 (6 Psion) Knowledge (Psionics) (Int) +11 (6 Psion) Craft (Weaponsmithing) (Int) + 6 (6 Psion) Intimidate (Cha) + 5 (6/3 Psion) Listen (Wis, +2 racial) + 5 (6/3 Psion) Spot (Wis, +2 racial) [u]Feats[/u]: - Overchannel (1st) - Psicrystal Affinity: Nimble personality (Psion 1) - Talented (3rd) [u]Racial Traits[/u]: --2 Str, +2 Dex, -2 Con, -2 Int -Medium Size -30ft Base Land Speed -Immunity to Magic sleep effects, +2 saving throw bonus against enchantment spells or effects -Low-Light Vision -Weapon Proficiency: longsword, rapier, longbow, shortbow -+2 Listen, Search, Spot; can detect secret doors -Favored Class: Wizard. [u]Psion Abilities[/u]: -Manifesting -Psicrystal: Nimble (+2 init) -bonus feats [u]Powers: 20pp; 7/battle DC 15+PL[/u]: 1: Control Object; Crystal Shard; Inertial Armor; Mind Thrust; Vigor 2: Energy Missile; Ego Whip [u]Equipment[/u]: *=crafted Free outfit (worn, ?? weight) Weapons: *MW Longsword (belt left, 4wt) 157.5gp Belt: - Potion of CLW (0.1 lb) 50 gp - Tat of Force Shield (0.1 lb) 100 gp - Cognizance Crystal: 1pp - Brooch of Shielding:101pts (Amulet, 1lbs)1500 Weight carried: 10 lb Mount: Light Warhorse: 150gp Saddle (25lbs) 10gp Mount weight carried: ?? lb Other Possessions: - 832.5gp [u]Total Gold[/u]: 3000 gp [/FONT]--Fight masters end the copy & paste here-- Used: 1 Tattoo of Force Screen: 1/12 Default tactics: Stay away and blast with overchanneled powers. This new body; it is weak. Losing my other body was a small price to pay for my survival, however. Prepare to be conquered. Fights results: 1/12- Janelle Werabrook Success! The first one falls quickly. All is according to plan... |
| #104zombiegleemaxJan 06, 2005 23:48:08 | Nariel Mithrandir "" Gender: Female Race: Gray Elf Medium, 5'8" tall, 120 lbs wt, long silver hair; amber eyes; pale skin Alignment: N Class: Wizard 3, .. Speaks Common, Elven, Draconic, Gnoll, Goblin, Orc, Sylvan XP: 3200 Notice that in [] are the conditional variables, like the Str when raging Str 12, +1 ..6 pts (-2 racial) Dex 16, +3 ..6 pts (+2 racial) Con 12, +1 ..6 pts (-2 racial) Int 20, +5 .16 pts (+2 racial) Wis 10, -- ..2 pts () Cha 08, -1 ..0 pts () [u]Hit Points[/u] 12 (4 +2.5x2 +1x3) AC 13 (10 +3 dex, +0 size, +0 armor, +0 shield, +0 feat), Touch 13, Flat 10 Init +3 (+3 dex, ?feat) BAB +1; Grap +1 (+0 str) Speed ?? (base ??, light|medium|heavy load 0/33/66/100, armorcategory) [u]Saves[/u]: Fort +2 (1 +1 con +?enh...) Refl +4 (1 +3 dex +?enh...) Will +3 (3 +0 wis +?enh...) +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: +14 Melee, weaponname 1d8+2 [1d8+4 rage, 2d8+3 enlarged, 2d8+5 both], 20/x2 +??/+?? Melee, weaponname/weaponname 1d6+??/1d6+??, 20/x2 [Other cond. modifiers] +?? Ranged, weaponname 1d6+??, 20/x2 30'r +??/+?? Ranged, weaponname/weaponname 1d6+??/1d6+??, 20/x2 30'r [u]Skills[/u] (36 Points Wizard): +07 (06 Wiz) Concentration (+1 Con) +13 (06 Wiz) Spellcraft (+5 Int, +2 syn) +11 (06 Wiz) Knowledge (arcana) (+5 Int) +13 (06 Wiz) Craft: Weaponsmithing (+5 Int, +2 tool) +13 (06 Wiz) Craft: Bowmaking (+5 Int, +2 tool) +13 (06 Wiz) Craft: Armorsmithing (+5 Int, +2 tool) +02 (00 Wiz) Listen (+0 Wis, +2 racial) +02 (00 Wiz) Spot (+0 Wis, +2 racial) [u]Feats[/u]: - featname (optional brief summary) (1st lvl) --Show provenience-- - Scribe Scroll (scribes scrolls) (wiz 1) - Craft Wondrous Item (crafts wondrous items) (3rd lvl) [u]Racial Traits[/u]: -brief summary -brief summary -brief summary [u]Class A Abilities[/u]: -brief summary -brief summary -brief summary [u]Class B Abilities[/u]: -brief summary of second class' abilities --delete this section unless wizard-- [u]Spellbook[/u]: 0 DC 15 All 1 DC 16 10 2 DC 17 2 --delete this section unless not a prepared spellcaster-- --b: bonus, write number; s: specialist; d: cleric domain-- [u]Spells Memorized[/u] pre-fight (½x / ½y / ½z /..., of x=?+s / y=?+b+d+s / z=?+b+d+s /... per day): 0: spell 1, spell 2, spell 3 (s) 1: spell 1, spell 2 (d) 2: spell 1 --delete this section unless special things are listed-- [u]Special[/u]: List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, mounts, familiar's benefits and stats, horse/steed statistics; Domains; ... --delete unused sections-- [u]Buffs[/u]: [u]Equipment[/u]: Free outfit (worn, ?? weight) Armor (worn, ??wt) ??gp Mithral Buckler (worn, 2.5 lbs) 338.34gp* Robe (worn, ??wt) ??gp Headband of... (head) Ring of... (right hand finger) Ring of... (left hand finger) Boots of ... (feet) Other magic item (location) Weapons: MW Rapier (Scabbard, 2 lbs) 106.67gp* Weapon or item (Location, ??wt) ??gp MW Comp Longbow (left shoulder, 3 lbs) 133.34gp* Quiver(right shoulder, 3 lbs) 1gp Belt: - Potion of *** (0.1 lb) ?? gp - Potion of *** (0.1 lb) ?? gp Scroll Case: - Arcane Scroll of ***, CL ? (0.1 lb) ?? gp - Divine Scroll of ***, CL ? (0.1 lb) ?? gp *=crafted/scribed/etc. Weight carried: ?? lb Mount: Brit & Bridle (?? wt) ?? gp Mount weight carried: ?? lb Other Possessions: gp MW Artisan's Tools: 55gp [u]Past Expenditures[/u] (tot. ?? gp): [u]Total Gold[/u]: 3000 gp --Fight masters end the copy & paste here-- Default tactics: .... Spells Memorized (?+s / ?+bonus +d+s / ?+bonus+d+s): 0- 1- 2- Against meleers: ... Against spellcasters: ... Against ranged fighters: ... Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Fights results: |
| #105zombiegleemaxJan 06, 2005 23:48:24 | Dagrar, son of Ragnarr, son of Delthar, son of Ertrar, son of Elthan the Great. Gender: Male Race: Dwarf Medium, 4'2" tall, 140 wt, 52 yrs old Brown hair; blue eyes; grey-tan skin Alignment: LG Class: Fighter 1, Psion (Shaper) 2 Speaks Common, Dwarven, Deep Frostfell, Draconic, Gnome Str 15, +2 ..8 pts Dex 12, +1 ..4 pts Con 18, +4 ..10 pts (+2 racial) Int 16, +3 ..10 pts Wis 10, +0 ..2 pts Cha 8, -1 ..2 pts (-2 racial) [u]Hit Points[/u] 27 (10+(2.5*2)+(4*3) AC 22 (1dex, 0size, 9armor, 2shield, ?feat...), Touch 11, Flat 21 Init +1 (1 Dex) BAB +2; Grap +4(BAB +2, STR+2) Speed 20 (base 30, light load 0/33/66/100) [u]Saves[/u]: Fort +6 (3ftr +4con) Refl +1 (0 +1dex) Will +3 (3psion +0wis) +2 racial vs. poison +2 racial vs. spells, spell-like effects [u]Attacks[/u]: Deep Crystal Dwarven Waraxe +5 Melee, 1d10+2, 20/x3 +5 Melee, Two Hands, 1d10+3, 20/x3 +5 Melee, 2pp or Psionic Focus, 1d10+2d6+2, 20/x3 +5 Melee, 2pp and Psionic Focus, 1d10+4d6+2, 20/x3 +9 Melee, Sunder, 1d10+2 +13 Melee, Two Handed Sunder, 1d10+3, 20/x3 MW Composite Longbow +3 +4 Ranged, 1d8+2, 20/x3, 110'r [u]Skills[/u] (20 Points Fighter +10 Psion): + 10 (4/2 Ftr+4 Psion) Concentration (Con) +12 (4 Ftr+2Psion+3psicrystal) Craft (Armor) (Int) (+2 stone/metal) +12 (4 Ftr+2Psion+3psicrystal) Craft (Weaponsmithing) (Int) (+2 stone/metal) +12 (4 ftr+2Psion+3Psicrytal) Craft (bowmaking) +4 (4/2ftr+2/2psi) Ride +0 Listen (Wis) +0 Spot (Wis) [u]Feats[/u]: - Power Attack (Fighter 1) - Psionic Weapon (1st) - Psicrystal Affinity: Artiste personality (Psion 1) - Improved Sunder (3rd) [u]Racial Traits[/u]: -+2 Constitution, –2 Charisma. -Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). -Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. -Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. -Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. -Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). -+2 racial bonus on saving throws against poison. -+2 racial bonus on saving throws against spells and spell-like effects. -+1 racial bonus on attack rolls against orcs and goblinoids. -+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. -+2 racial bonus on Appraise checks that are related to stone or metal items. -+2 racial bonus on Craft checks that are related to stone or metal. -Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. -Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing [u]Fighter Abilities[/u] -Bonus Feats -Proficient with all martial/simple weapons, shields, armor [u]Psion Abilities[/u]: -Manifesting -Psicrystal: Artiste (+3 craft) -bonus feats [u]Powers: 9pp; DC 13+PL[/u]: 1: Vigor; Prescience, Offensive; Precognition, Offensive; Astral Construct; Skate [u]Equipment[/u]: *=crafted Free outfit (worn, ?? weight) Armor: *MW Full Plate +1 (worn, 5wt) 1900gp *MW Heavy Shield (held, 15wt) 85gp Weapons: *Deep Crystal Dwarven Waraxe (held, 8lbs) 530gp *MW Composite longbow (+2) (back, 3lbs) 300gp *2 Quivers (back, 6lbs), 1gp Belt: - Potion of CLW (0.1 lb) 50 gp - Potion of Shield of Faith (.1wt), 50gp Tattoos: -Crawling tattoo of Entangling Ectoplasm (50gp) Weight carried: 14 lb Other Possessions: 84gp -Letter from his father [u]Total Gold[/u]: 3000 gp [/FONT]--Fight masters end the copy & paste here-- Default tactics: Fights results: |
| #106zombiegleemaxJan 06, 2005 23:48:48 | Reserved for Zwei |
| #107mysticmonk2005_dupJan 07, 2005 0:16:46 | delete |
| #108mysticmonk2005_dupJan 07, 2005 0:19:38 | delete |
| #109zombiegleemaxJan 07, 2005 0:51:21 | Tara Brightblade I can hear your heartbeat. It grates against my ears. I shall have to put an end to it. Gender:Female Race:Human Medium, 5'1" tall, 120 wt, 16 yrs old Brown hair; Brown eyes; Fair skin Alignment: NE Rogue Level 3 XP: 4100 Speaks Common, Elven, Dwarven Str 12, +1 Dex 18, +4 Con 14, +2 Int 15, +2 Wis 10 Cha 8, -1 Hit Points 19 (6 + 3.5 x 2 + 2 x 3) AC 18 (+4 dex, +4 armor), Touch 14, Flat 14 Init +4 (+4dex) BAB +2; Grap +3(+1 str) Speed 30 (base 30, light load 0/43/86/130, light armor) Saves: Fort +3 (1 +2 con) Refl +7 (3 +4 dex) Will +1 (1 +0 wis) Attacks: +7 Melee, Masterwork Rapier 1d6+1, 18-20/x2 +7 Melee, Masterwork Silvered Dagger 1d4 +1, 19/20/x2 +7 Ranged, Masterwork Shortbow 1d6, 20/x3 60'r Skills (66 Points Rogue): +10 Balance (6 ranks +4 dex) +7 Climb (6 ranks +1 str) +6 Disable Device (4 rank +2 int) +3 Disguise (4 ranks -1 cha) +9 Escape Artist (5 ranks +4 dex) +12 Hide (6 ranks +4 dex +2 Stealthy Feat) +6 Jump (5 ranks +1 str) +5 Listen (5 ranks +0 wis) +12 Move Silently (6 ranks +4 dex +2 Stealthy Feat) +8 Search (6 ranks +2 int) +6 Spot (6 ranks +0 wis) +10 Tumble (6 ranks +4 dex) Feats: - Dodge (Human) - Stealthy (Level 1) - Weapon Finesse (Level 3) Racial Traits: - 4 extra skill points level 1 - 1 extra skill point each level - 1 extra feat level 1 Rogue Abilities: - Sneak Attack +2d6 - Evasion - Trap Sense +1 Buffs: Equipment: Free outfit (worn, 5 weight) Mithral Shirt (worn, 25 wt) 1,100 gp Weapons: Masterwork Rapier (Right Hip, 2wt) 320 gp Masterwork Silvered Dagger (Left Hip, 1 wt) 322 gp Masterwork Shortbow (Left Shoulder, 2wt) 330 gp Quiver (Right Shoulder, 1.5wt) (14 arrows 7 sp 1 sleep arrow 132 gp) Belt: - Thunderstone (1wt) 30 gp - Tanglefoot Bag (4wt) 50 gp - Potion of Invisibility (0.1wt) 300 gp Weight carried: 41.6 lb Other Possessions: - 869 gp Items Sold Past Expenditures Sleep Arrow x3 (396 gp) 6 normal arrows (3 sp) Tanglefoot bag (50 gp) Total Gold: 3900 gp --Fight masters end the copy & paste here-- Default tactics: Hide in convenient location, sneak attack Against meleers: sneak attack with bow, run and shoot Against spellcasters: thunderstone and tanglefoot bag Against ranged fighters: force melee Background: Tara found out four years ago that her father was an assassin. She found this out when he killed her mother. Tara killed him, took his gear, and began the inevitable journey in her father's footsteps. Tara found herself happy in the arena, a feeling she had not felt in a long time. Then, in the middle of a fitful night, everything was taken from her. She awoke weaker, and it seemed as if parts of her brain had been taken away. Truly, it felt as if all of her time in the arena had been a dream. She reached for her ear collection, hoping it would soothe her, only to find it was no longer there. She would have to start all over again. Lost to Indri, ECL 3 "stupid horse... I would've won if it wasn't for that horse..." (+300 XP +300 gp) Fight run by Pittbull Lost to Zactor, ECL 3 "What a terrible dream! Perhaps it was a sign... that all the elves should die, or they will kill me..." (+300 XP +300 gp) Fight run by Huan [post=5388070]Lost to Klaxon, ECL 3[/post] "Again horses! I think it's time to liberate the horses from their stables..." (+300 XP +300 gp) Fight run by Naerdaloth |
| #110zombiegleemaxJan 07, 2005 0:51:58 | Ala’andor Amastacia Gender: Male Race: Gray Elf Medium, 5'8" tall, 100 wt, 154 yrs old Silver hair; amber eyes; pale skin Alignment: Lawful Evil Wizard (Enchanter): 3rd level Speaks common, elven, draconic, sylvan, gnome, goblin, orc 3800 XP Str 6 -2 (0 points) (-2 racial) Dex 10 0 (0 points) (+2 racial) Con 16 +3 (16 points) (-2 racial) Int 20 +5 (16 points) (+2 racial) Wis 12 +1 (4 points) Cha 8 –1 (0 points) Hit Points 21 (4+2.5x2+3x2+3[toad]) AC 10 (0dex, 0size, 0armor, 0shield), Touch 10, Flat 10 Init +0 (0dex) BAB +1; Grap -1(-2str) Speed 30 (base 30, light load 0/20/40/60, no armor) Saves: Fort +4 (1 +3con) Refl +1 (1 +0dex) Will +4 (3 +1wis) +2 racial vs. enchantment; immune to sleep Attacks: +1 MW Composite Longbow 1d6, x3 range 110 Skills (42 points Wizard): Concentration +9 (6 ranks +3 con) Listen +4 (6/2 ranks +1 wis) Spot +4 (6/2 ranks +1 wis) Spellcraft +11 (6 ranks +5 int +2 synergy) Knowledge, Arcana +11 (6 ranks +5 int) Knowledge, the Planes +11 (6 ranks +5 int) Knowledge, Dungeoneering +11 (6 ranks +5 int) Feats: Scribe Scroll (Wizard) Alertness (Familiar) Spell Focus, Enchantment (1st Level) Greater Spell Focus, Enchantment (3rd Level) Racial Traits: - Low–light vision - Proficient with rapier, longsword, longbow, shortbow Wizard Abilities: - Summon Familiar - Prohibited Schools: Abjuration, Evocation Spellbook: 0 DC 15 (17 for Enchantment spells) All cantrips 1 DC 16 (18 for Enchantment spells) Hypnotism, Mage Armor, Sleep, Color Spray 2 DC 17 (19 for Enchantment spells) Tasha’s Hideous Laughter, Summon Monster II Spells Memorized: 0: Daze, Acid Splash, Ray of Frost, Daze, Daze (s) 1: Mage Armor, Sleep, Color Spray (b), Color Spray (b), Sleep (s) 2: Summon Monster II, Summon Monster II (b), Tasha’s Hideous Laughter (s) Available Spell Levels: 11/3=3.66666..... (rounds to 4) Buffs: Equipment: Free outfit (worn, 5 weight) Backpack (back, 2 weight) 2 gp Spellbook (backpack, 3 weight) 15 gp Spell Component Pouch (belt, 2 weight) 5 gp Longbow, Masterwork Composite (right shoulder, 3 weight) 400 gp Quiver (left hip, 3 weight) 1 gp Scroll Case: Invisibility x2 300 gp See Invisibility x2 300 gp Rage 375 gp Hold Person x2 750 Summon Monster III x2 750 gp Summon Monster IV 700 gp Extra Gold: 2 Total Weight 18 Past Expenditures: Total Gold: 3600 gp Familiar: Toad (+3 HP) --Fight masters end the copy & paste here-- Default tactics: Against elves: Hold Person, summon monster(s) Against non-elves: Sleep, summon monster(s) Background: Ala'andor was born a typical gray elf, and had a relatively normal, but lonely childhood. His father was devoted to his alchemy, his mother spent most of the day summoning and dispelling demons, and he had no siblings. Ala'andor tried to play with the other elves his age, but soon realized that he was not fit to play the games they were playing. They didn't interest him, anyways. Instead, Ala'andor spent most of his childhood studying magic, on his own or by spying on his parents. He read through every book his parents owned within a year; had read every book in the government's library in five more. All of his reading served to drive one point into his head: everyone else was inferior to him. Those boys who had played physical games were trying to compensate for their lack of intelligence. Ala’andor ignored them and continued his studies, although he would remember them when he needed to test his spells. Eventually Ala’andor was exiled; he wandered a long time before he reached Gladius, where he heard someone comment about the weakness of mages. Ala’andor decided to fight in the arena, to prove to this faceless commentator that he was wrong. Dead wrong. Lost to Lia Nailo, ECL 3 "I can accept losing to a fellow Elven mage, but not if that mage is a woman! She will be put into her place..." (+300 XP + 300 gp) Fight run by Scaryfroman Lost to Aureus Nailo, ECL 3 "Luck! It was only luck! I will get my revenge..." (+300 XP + 300 gp) Fight run by LLMadCow |
| #111zombiegleemaxJan 07, 2005 1:29:01 | Cedric Fischer Male Human Medium, 6'0" tall, 135 lbs, 19 yrs old blonde hair; blue eyes; tan skin Alignment: NG Cleric of Pelor: 4th level XP: 6,320/10,000 Speaks common Str 12 +1 (4 points) Dex 10 (2 points) Con 14 +2 (6 points) Int 10 (2 points) Wis 19 +4 (16 points, +1 level 4) Cha 14 +2 (6 points) Hit Points 29 (8+4.5x3+2x4) AC 16 (0dex, 0size, 4armor, 2shield), Touch 10, Flat 16 Init +0 (0dex) BAB +3; Grap +4(1str) Speed 30 (base 30, light load 0/43/86/130, light armor) Saves: Fort +6 (4+2con) Refl +1 (1+0dex) Will +8 (4+4wis) Attacks: +5 melee MW Light Mace 1d6+1, crit x2, bludgeoning +3 ranged Sling 1d4, crit x2, bludgeoning, 50 range Skills (21 points Cleric): +17 Heal (6 ranks +4 Wis +5 Feats +2 Healer's Kit) +9 Concentration (7 ranks +2 Con) +5 Listen (1 ranks +4 Wis) +9 Handle Animal (7 ranks +2 Cha) +4 Spot (0 ranks +4 Wis) Feats: - Skill Focus Heal (1st level) - Self-Sufficient (Human) - Brew Potion (3rd level) Racial Traits: -Extra Feat 1st level -4 extra skill points 1st level -1 extra skill point every level Cleric Abilities: -Proficient with simple weapons, all armor, all shields except tower shields -Good Aura -Spontaneous Cure spells -Turn undead 5x/day Spells Memorized pre-fight: 0: Guidance, Resistance, Virtue x2, Create Water 1: Bane, Sanctuary, Shield of Faith, Cause Fear (b), Protection From Evil (d) 2: Hold Person, Summon Monster II, Spiritual Weapon (b), Aid (d) Spell Levels:13/3=4.333 rounds up to 5 Domains: Good - cast spells with "Good" descriptor at +1 caster level Healing - cast healing spells at +1 caster level Equipment: Cleric's Vestments (worn, weightless) free Chain Shirt (worn, 25 weight) 100 gp Shield, Heavy Wooden (right shoulder on back, 10 weight) 7 gp Holy Symbol, silver (neck, 1 weight) 25 gp Weapons: Masterwork Light Mace (left hip, 4 weight) 305 gp Sling (right hip, 0 weight) 0 gp Scroll Case: Scroll, Summon Monster II x2 300 gp Scroll, Neutralize Poison 375 gp Scroll, Hide from Undead x2 50 gp Belt: Potion, Cure Light Wounds x9 (.9 weight) 225 gp self-brewed Potion, Shield of Faith +2 x3 (.3 weight) 75 gp self-brewed Potion, Hide From Undead x4 (.4 weight) 100 gp self-brewed Potion, Shield of Faith +4 (.1 weight) 600 gp Weight carried: 41.8 lb Mount: Miracle Show Miracle Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 20 (–1 size, +1 Dex, + 6 Armor, +4 natural), touch 10, flat-footed 19 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Advancement: — Level Adjustment: — Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Barding, Banded Mail (70 weight) 1000 gp Saddle, Military (30 weight) 20 gp Bit and Bridle (1 weight) 2 gp Saddlebag (4 gp, 8 weight): Sunrod x2 (2 weight) 4 gp Healer's Kit (1 weight) 50 gp Sling Bullets, 40 (20 weight) 4 sp |
| #112sindorinJan 07, 2005 9:56:40 | Show 3FC Information: Fight 1: Spells: 11 SL carry over (Cast: Feeblemind, Hid Laughter, E. MA, E Phant Steed, E. False Life, Dispel into ring) Ongoing Effects: MA (16hrs), Phantom Steed (16hrs), False Life (+12 hp 16 hrs), Dispel Magic in Ring Fight 2: Time Between Fights: 5 Prebuffs/Ongoing Effects: MA (11 hours, 6 hours remaining at start of next fight), Phantom Steed (11 hrs, 6 hours remaining at start of next fight), False Life +12 (11 hours, 6 hours remaining at start of next fight), Dispel Magic in ring Items Used: 2 Charges Magic missile wand (CL 9) Spells or Powerpoints Used: Black Tenticles (4 spell levels) 15 SL Carry Over, 30+11+15= 56 spell levels usable in next fight) x/day Abilities Used: None Free Activity: Guarding |
| #113sindorinJan 07, 2005 9:58:00 | ![]() Sasha Calanis Female Human Appears as a Maenad Level 2 Soulknife/Level 1 Illusionist Neutral Good Height: 5'6'' Weight: 118 lbs Age: 42 years Size: Medium, Speed: 30ft (unarmored, light load) Speaks Common, Maenad, Elven Experience: 4,700 Next Level: 6,000 Abilities: +2 Str 14 (6 points) +3 Dex 16 (10 points) +2 Con 14 (6 points) +2 Int 14 (6 points) +2 Wis 14 (6 points) +0 Cha 10 (2 points) HP: 24 (10 +[5.5*1] + [2.5*1] + 6 con) AC: 13 (+3 dex) Touch: 13 (+3 dex) Flat: 10 Initiative: +3 (+3 dex) Speed: 30 ft. Saves: Fort: +2 (0 +2 Constitution) Ref: +6 (3 SK + 3 Dexterity) Will: +7 (3 SK + 2 Illusionist + 2 Wisdom) Attacking: BAB: +1, Grapple: +3 (1BAB+2str) +4 Melee Attack: Mind Blade; 1d6+2, 19-20 x2 +5 Ranged Attack: Mind Blade; 1d6+2 19-20x2 (30 ft. range increment) Skills: 35 Soulknife, 5 Wizard (C: 6,cc: 3) +8 Concentration (5 Soulknife + 1 Illusionist + 2 Constitution) +12 Spot (5 Soulknife +2 Wisdom +2 Alertness +3 hawk familiar) +9 Listen (5 Soulknife +2 Wisdom +2 Alertness) +8 Tumble (5 Soulknife +3 Dexterity) +13 Move Silently (5 Soulknife +3 Dexterity +2 Stealthy +3 Skill Focus) +13 Hide (5 Soulknife +3 Dexterity +2 Stealthy +3 Skill Focus) Knowledge (Psionics) [color=silver](1 Soulknife +2 Intelligence) +5 Knowledge (Arcana) (4/2 Soulknife +1 Illusionist +2 Constitution) +7 Spellcraft (3 Illusionist +2 Intelligence +2 Synergy) Feats: Human - Stealthy Soulknife 1 – Weapon Focus: Mind Blade Soulknife 1 – Wild Talent Level 1 – Skill Focus (Hide) Illusionist 1 - Scribe Scroll Familiar - Alertness Level 3 - Skill Focus (Move Silently) Class Features: Soulknife: Mind blade, Weapon Focus (mind blade), Wild Talent, Throw mind blade Illusionist: Wizard's Spellbook: 0th: All cantrips (except prohibited schools) 1st: True Strike, Silent Image, Sleep Spells per day: 4/3 (3+i/1+i+b) 1 spell level usable in arena fights Spells prepared: 0th: Ghost Sound, Daze, Prestidigitation, Read Magic DC 13 1st: Sleep, Silent Image, True Strike DC 14 Familiar: Sorael the falcon Show (stats are as hawk with familiar modifications) Tiny AnimalHit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–2) Full Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, improved evasion, share spells, empathic link Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6 Skills: Listen +4, Spot +16 Feats: Alertness, Weapon Finesse These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Combat Falcons combine both talons into a single attack. Skills: Falcons have a +8 racial bonus on Spot checks. |
| #114sindorinJan 07, 2005 9:58:43 | ![]() Sokai "Lucky" Calanis Male Maenad Level 9 Wilder True Neutral Height: 6'0'' Weight: 173 lbs. Age: 42 years Size: Medium Speed: 30ft (light armor, light load) Speaks Common, Maenad Experience: 36,267 Next Level: 45,000 Abilities: +2 Str 14 (6 points) +3 Dex 16 (10 points) +1 Con 12 (4 points) +0 Int 10 (2 points) +1 Wis 12 (4 points) +4 Cha 18 (10 points +1@4th +1@8th) HP: 34(6 +[3.5*8] + 9 con) AC: 19 (+3 dex +6 armor) Touch: 17 (+3 dex +4 Charisma) Flat: 14 (+4 armor) Initiative: +3 (+3 dex) Speed: 30 ft. Saves: Fort: +6 (3 +1Con + 2 resistance) Ref: +8 (3 +3Dex + 2 resistance) Will: +9 (6 + 1wis + 2 resistance) Attacking: BAB: +6/+1, Grapple: +8 (6 BAB + 2 str) +9/+4 Melee: [b]Chrythanix[/b] (+1 MW Bastard Sword); 1d10+3, 19-20 x2 +10 Ranged: MW Light Crossbow; 1d8 19-20x2 80 ft. +9 ranged touch Skills: +7 Ride (4/2 Wilder + 3 Dextertity +2 Tools) +13 Concentration (11 Wilder + 2 Constitution) +12 Spot (11 Wilder +1 Wisdom) +12 Listen (11 Wilder +1 Wisdom) +11 Psicraft (11 Wilder) Feats: (1st) Psionic Talent (3rd) Exotic Weapon Proficiency: Bastard Sword (6th) Leadership (Score: 12) (9th) Psionic Endowment Class Features: -Wild Surge +3: +3 to manifester level when manifesting a power, augment w/o spending power points -Psychic Enervation: May possibly lose pp and become dazed until end of next turn after invoking wild surge -Elude touch: Add Charisma modifier to AC against touch attacks -Surging Euphoria +1: When invoking wild surge Sokai gets a +1 morale bonus to attack rolls, damage rolls, and saving throws for a number of rounds equal to the intensity of the surge. -Volatile Mind 2pp: any telepathy power manifested against Sokai costs 2 extra pp. Racial Features: -Naturally Psionic: Maenads gain 2 bonus power points at level 1 -Psi-Like Ability: 1/day Energy Ray, sonic damage only, manifester level 4 (1/2 of total hit die) -Outburst: 1/day for 24 seconds (4 rounds), gains +2 str, -2 Int, -2 Wis Favored Class: Wilder Powers: Power points per day: 78 (2 race + 72 class + 18 bonus + 2 feat) 94/3 = 32 pp usable in fight Powers known: 5 (2/1/1/1) (PP cost in parenthesis) 1: Vigor 1: Crystal Shard 2: Ego Whip DC 16 3: Dispel Psionics 4: Energy Adaptation Prebuffs: -Enter Psionically Focused -Power Stones addressed Equipment: Explorer's outfit (worn) +2 MW Mithril Chain Shirt <2,250 gp> (worn) MW Light Crossbow <335 gp> (slung over left shoulder) - case w/ 20 cold iron crossbow bolts <4 gp> (belt) +1 MW Bastard Sword "Chrythanix" <2,335 gp> (sheathed, back) Cloak of Resistance +2 <4,000 gp> (worn) Power stone pouch: (belt) Power Stone: Touchsight <375 gp> Power Stone: 2x Enlarged Crystal Shard (ML6) <800 gp> Allies' Equipment: Seylah: Explorer's Outfit Chain Shirt <200 gp> Power Stone: Force Screen <25 gp> Potion: Invisibility <300 gp> Mathew Vanish Leather Armor <10 gp> MW Light Crossbow <10 gp> -case w/ 20 bolts <2 gp> MW Thieve's Tools <50 gp> Johnny English Chain Shirt <100 gp> Light Mace <5 gp> Tyrone Geno Chain Shirt <100 gp> Light Mace <5 gp> Darren Aubry Chain Shirt <100 gp> Light Mace <5 gp> Clayton Buchheit Chain Shirt <100 gp> Light Mace <5 gp> Grim Surprise: Military Saddle <20 gp> MW Bit and bridle <52 gp> Purchase and Stabling <400 gp> MW Chain Shirt barding <550 gp> |
| #115sindorinJan 07, 2005 9:59:33 | Ability Scores: STR 28 +9 (10 Points)[16, +8 Race, +1@4th +1@8th +2 Enhancement] DEX 16 +3 (10 Points) CON 18 +4 (6 Points)[14, +2 Item, +2 Race] INT 14 +2 (4 Points)[12, +2 Race] WIS 14 +2 (6 Points)[14] CHA 10 +0 (0 Points)[8, +2 Race] [u]Hit Points:[/u] 57 [6 HD: 10 + 5.5x2 + 4.5x2 + 3.5*2 + 20]] AC: 25 [+4 Dex, +0 Size, +7 Armor, +0 Shield, +0 Feat. +4 Natural, +0 Misc], Touch 13, Flat 21 [+1 Dodge, +4 Force Screen] Initiative: +3 [+3 Dex] BAB/Grap: +5/+17 [+4 BAB, +9 Str, +4 Feat, +0 Size] Speed: Land 20’ ft. (4 squares) [u]Saves[/u] Fort +12 [3 Fighter + 3 Psychic Warrior + 0 Elocater + 4 Con + 2 Item] Ref +9 [1 Fighter + 0 Psychic Warrior + 3 Elocater + 3 Dex + 2 Item] Will +8 [1 Fighter + 0 Psychic Warrior + 3 Elocater + 2 Wis + 2 Item] [u]Attacks[/u] +1 Masterwork Lance +16 melee, 1d8 + 16, Crit x3, 10 ft. reach [+9 Str, +5 BAB, +0 Size, +1 Enh, +1 Masterwork] [Double damage with mounted charge] MW Greatsword +15 melee, 2d6 + 15, Crit 19-20/x2 [+9 Str, +5 BAB, +0 Size, +0 Enh, +1 Masterwork] (+1 Ghost Touch MW Composite Longbow +10) +11 ranged, 1d8 + 10, Crit x3, Range 110’ [+4 Dex, +5 BAB, +0 Size, +1 Enh, +1 Masterwork] Bite +15 melee, 1d6 + 7, Crit x2 [+10 Str, +5 BAB, +0 Size, +0 Enh, +0 Misc] 2 Claws +15 melee, 1d4 + 7, Crit x2 [+10 Str, +5 BAB, +0 Size, +0 Enh, +0 Misc] [u]Feats[/u] Mounted Combat Human May use result of Ride check as mount’s AC to negate a hit to mount Ride-By Attack 1stFighter May continue moving after melee attack while mounted Spirited Charge 1st Level Double damage with mounted charge Dodge 1stPsychic Warrior +1 AC against one enemy Deflect Arrows 3rdLevel Deflect one ranged attack per round Mobility 2ndPsychic Warrior +4 dodge bonus against attacks of opportunity Spring Attack 2ndFighter May move before and after attacking Sidestep Charge 1stElocater +4 dodge bonus against charging enemies and an Attack of Opportunity if they miss Improved Grapple 6thLevel +4 grapple and negate Attack of Opportunity when Grappling Class, Race & Template Abilities Class Abilities: Fighter Martial Weapon Proficiency: Proficient with all martial weapons Armor Proficiency: Proficient with all types of armor Shield Proficiency: Proficient with all shields, except tower shields Bonus Feat: Bonus Feat at 1st level from fighter list Bonus Feat: Bonus Feat at 2nd level from fighter list Class Abilities: Psychic Warrior Martial Weapon Proficiency: Proficient with all martial weapons Armor Proficiency: Proficient with all types of armor Shield Proficiency: Proficient with all shields, except tower shields Bonus Feat: Bonus Feat at 1st level from fighter list Bonus Feat: Bonus Feat at 2nd level from fighter list Power Points: 3rd Level Psychic Warrior: 3 pp + 3 bonus = 6 total Class Abilities: Elocater +1 to existing manifester class: Psychic Warrior level 3 Scorn Earth: Ceres is treated as always having Psionic Levitate, he always floats at least 1 foot above the ground Sidestep Charge: granted as bonus feat at first level [b]Opportunistic Strike +2:[b] +2 to attack and damage against enemy that has already been damaged by another in a round Race Abilities: Human Bonus Feat: Humans start with 1 bonus feat Quick to Master: Intelligence Modifier is treated as +1 for purposes of skill point acquisition Half Dragon Dragonscales: +4 racial bonus to natural armor Breath Weapon: 1/day: 60 ft. line of lightning, 6d8 lightning, DC 14 Reflex for Half Low-light vision Darkvision 60 ft. Immunity to sleep, paralysis Immunity to electricity |
| #116sindorinJan 07, 2005 10:08:54 | ![]() Xaseus Soulrendir Male Human Level 1 Fighter/Level 2 Paladin Lawful Good Height: 5'9'' Weight: 142 lbs Age: 26 years Size: Medium, Speed: 30ft (light armor, light load) Speaks Common and Celestial Experience: 4,100 Next Level: 6,000 Abilities: +3 Str 16 (10 points) +2 Dex 14 (6 points) +1 Con 12 (4 points) +1 Int 12 (4 points) +2 Wis 14 (6 points) +2 Cha 14 (6 points) HP: 24 (10 +[5.5*2] + 3 con) AC: 16 (+2 dex +4 armor) Touch: 12 (+2 dex) Flat: 14 Initiative: +2 (+2 dex) Speed: 30 ft. Saves: Fort: +8 (5 + 1 Constitution + 2 Charisma) Ref: +5 (0 + 3 Dexterity + 2 Charisma) Will: +4 (0 + 2 Wisdom + 2 Charisma) Attacking: BAB: +3, Grapple: +6 (3BAB+3str) +6 Melee, unarmed strike (+3 Str +3 BAB) 1d3 subdual x2, +10 Unarmed Disarm +8 Melee, MW Glaive (reach weapon) (+3 Str +3 BAB +1 MW +1 Feat) 1d10+4 x3, +12 Disarm +7 Melee, MW Greatsword (+3 Str +3 BAB +1 MW) 2d6+4 19/20x2, +11 Disarm +6 Ranged, MW Composite Longbow (+3), 110 ft. (+2 Dexterity +3 BAB +1 MW) 1d8+3 x3 Skills: +6 Intimidate (4 Fighter + 2 Charisma) +4 Diplomacy (2 Paladin + 2 Charisma) +12 Ride (4 Fighter + 2 Paladin + 2 Dexterity + 2 Tool + 2 Synergy) +10 Handle Animal (4 Fighter + 2 Paladin + 2 Charisma + 2 Tool) +5 Listen (4/2 Fighter + 2/2 Paladin + 2 Wisdom) Feats: Human – Mounted Combat Level 1 – Combat Expertise Fighter 1 – Weapon Focus (Glaive) Level 3 – Improved Disarm Class Features: Fighter: Bonus Feat at 1st Level. Paladin: Aura of Good – Detects Good. Detect evil – At will. Smite evil 1/day – Add Charisma bonus to attack roll, 1 per paladin level to damage. Divine grace – Add bonus equal to Charisma modifier to all saving throws. Lay on hands – Heal Paladin level x Charisma Modifier in Hit Points with successful touch. Racial Features: Bonus Feat, 4 bonus skill points at 1st level, 1 bonus skill point every level thereafter, Favored class is class of highest level Prebuffs: None Equipment: Traveler’s Outfit MW Glaive <308 gp> 10 lb. MW Composite Longbow (+3) <700 gp> 3 lb. -Quiver of 34 cold iron arrows <4 gp> 6 lb. MW Greatsword <350 gp> 8 lb. 2x Tattoo of Synesthate <200 gp> 2x Tattoo of Force Screen <200 gp> MW Spiked Chain Shirt <300 gp> 15 lb. MW Handle Animal Tool <50 gp> 1 lb. MW Ride Tool <50> 1 lb. 4x Potion: Cure Light Wounds <200 gp> Allies: Light Warhorse <150 gp> Show Thorn of Wrath Warhorse, Light Size/Type: Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 18 (-1 size, +1 Dex, +4 armor +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 1 Advancement: — Level Adjustment: — These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds. |
| #117zombiegleemaxJan 07, 2005 16:14:22 | Peranor Reavingclaw waggle your fingers swing your blade it doesn’t matter your dead anyways. Gender: Male Race: Human Size category, medium 5'4" tall, 120 wt, 23 yrs old Colortype hair; Black colortype eyes; Green tonetype skin regular Alignment: Chaotic Neutral Class: 3/soulknife Speaks common, draconic, and sylvan Str 12 +1..4 pts Dex 16, +3 .10 pts Con 16 +3 ..10 pts Int 14, +2 ..6 pts () Wis 14, +2 ..6 pts () Cha 8, .-1..0pts () Hit Points 21 AC 18 [19 +1 dodge] (+3dex, +0size, +5armor, +0shield,) Touch 13, Flat 15 Init +3 (+3dex, +0feat) BAB +2; Grap +3(+1st) Speed 30 (base 30, light|medium|heavy load 0/43/86/130, armorcategory light) Saves: Fort +4 (? +3con) Refl +6 (? +3dex) Will +5 (? +2wis) Attacks: +6 Melee, mindblade 1d6+1 19-20/x2 30’r(piercing) +5 melee, mace, light 1d6+1 20/x2 (bludgeoning) +5 Ranged, light crossbow 1d8, 19/x2 80'r (piercing) Skills (36 Points Class A 6 human): +10 autohypnosis (6 ranks +2wis, +2syn, concentration) +9 concentration (6 ranks +3con) +8 tumble (6 ranks +3dex)-1acp +8 Hide (6 ranks +3dex) +7 spot (6 ranks +2wis)-1acp +8 Move Silently(6 ranks +3dex)-1acp +8 knowledge (psionics) (6 ranks +2int) Feats: - up the walls (1st lvl) --Show provenience-- - dodge (human) - Weapon finesse (3rd lvl) Racial Traits: +1skill per lvl +1 feat at 1st lvl Class A Abilities: -wild talent -mindblade (weapon focus: mindblade) -throw mindblade -Psychic strike +1d8 Special: List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, mounts, familiar's benefits and stats, horse/steed statistics; Domains; ... Buffs: - psionic focus Equipment: Free outfit: travelers outfit (worn, 5 weight) Armor: chain shirt+1 (worn, 25wt) 1350gp Weapons: Mindblade light mace (right hip, 4wt) 5gp light Crossbow (left shoulder, 4wt) 35gp Quiver 10 bolts (left hip, 1wt) 1gp Belt: - Potion of haste (0.1 lb) 750 gp - Potion of cure medium wounds (0.1 lb) 300 gp - potion of cure light wounds x3 (0.3 lb) 150 Weight carried: 39.5 lb (light load) Other Possessions: 451 Gp Total Gold: 451 gp --Fight masters end the copy & paste here-- Default tactics: Before he does anything Peranor creates and enhances his mindblade with psychic strike, then he takes his potion of haste. After that he will attempt to hide and spot his opponent. If he sees his opponent within 30’ and out of melee he is to throw his mindblade, recreating it on his next move action available, also taking dodge on that action repeat this until his enemy comes within range. If his opponent is out of the 30’ range he is to designate dodge and use his light crossbow, until the enemy comes within 30’ then he is to use the mindblade. If at any time the mindblade is forced to be withdrawn he is to use his light mace. If his HP drops below 10 he is to use a potion of cure light wounds { 5’ step away first if in melee}, use cure medium if his HP drop below 5. Optional: Personality: Peranor Reavingclaw isn’t the most likable person ever, he is very introverted and prefers to keep to himself, only allying himself with people when he sees good things in it for him, he will be closely guarded at first preferring not to converse but when offered a profitable deal he’ll help almost anyone. Background: Peranor was born illegitimately to a noble father, his mother died in childbirth and his father refused to recognize him, growing up on the streets wasn’t easy for the youth, especially burdened with so much anger and hatred. As time went on the young often-weaponless teen learned to focus those thoughts into a weapon in and of themselves, an intangible thing at first but now his mindblade appears as a black shimmering wave of force resembling a blade of pure obsidian. Here in the arena he believes he has found a way to rise through society and eventually take revenge on his father in a much worse way than death. Appearance: This short, rail thin man seems to wear a perpetual scowl, except for when he is blowing his long black hair from his face. His piercing green eyes burn with the fires of hatred and a drive to succeed. His clothes are mostly black, and the black metal gleam of his enchanted chain shirt sometimes protrudes from under his loose tunic. Fights results: You have to write here all the results of your pc and link the respective fights, as it helps the GMs in checking it for the validity of your sheet. |
| #118zombiegleemaxJan 08, 2005 0:24:24 | McTemplate's "Sponsored" Gladiators :evillaugh .... .... .... .......... |
| #119zombiegleemaxJan 08, 2005 0:25:50 | Lora "Pheonix" Seagallows ![]() ![]() Life ... death ... rebirth ... what? How many boards can you replace before you have a new boat? ... Who was I ... someone else, once ... what am I now? ... Life ... death ... rebirth ... vengeance ... Gender: Female Race: Halfling (tallfellow) Small, 4'0" tall, 30 lb, 47 yrs old White hair w/patch of red; Black eyes; VERY PALE skin Alignment: Neutral Class: 1st lvl Druid, 2nd lvl Fighter Speaks common, halfling, elven, and druid Str 12, +1 ..6 pts (-2 racial) Dex 17, +3 ..8 pts (+2 racial) Con 14, +2 ..6 pts Int 14, +2 ..6 pts Wis 14, +2 ..6 pts Cha 12, +1 ..4 pts Hit Points (8 Drd + 11 Ftr + 6 Con) AC 19 (+3 Dex, +1 size, +5 armor), Touch 14, Flat 16 Init +3 (+3 Dex) BAB +2; Grap -1(+1 Str, -4 size) Speed 15 (base 20, light load 0/32.25/64.5/97.5, medium armor) Saves: Fort +6 (3 +2 Con, +1 racial) [+1 resistance] Refl +4 (0 +3 Dex, +1 racial) [+1 resistance] Will +5 (2 +2 Wis, +1 racial) [+1 resistance] [+2 vs fear] +1 saves racial; +2 morale vs fear racial Attacks: +7 ranged, Sling 1d3+1, 20/x2, 50' range [+8 ranged, 1d6+2 Magic Stone] +7 ranged touch, Alch. Fire 1d6 for 2 rounds (see Weapons), 10' range +4 melee, Club 1d4+1, 20/x2, (10' range if thrown) [+5 melee, 1d6+2 Shillelagh] (+1 size, +1 with thrown and slings already included) Skills (24 Drd, 8 Ftr): + 10 Craft: Alchemy (4 Drd, 2 Ftr, +2 Int, +2 [Ma] Lab) + 07 Handle Animal (4 Drd, 2 Ftr, +1 Cha) [+4 on Animal Companion] + 05 Intimidate (4/2 Drd, 2 Ftr, +1 Cha) + 06 Ride (4 Drd, 2 Ftr, +3 Dex, +2 Syn, -5 bare back)) + 06 Listen (4 Drd, +2 Wis) + 06 Spot (4 Drd, +2 Wis) Feats: - Point Blank Shot (1st Character) - Mounted Combat (1st Fighter) - Far Shot (2nd Fighter) - Mounted Archery (3rd Fighter) Halfling (tallfellow) Traits: - +2 Dex, -2 Str - Small: +1 AC, attacks, -4 grapple, +4 Hide - +2 Search, Spot, Listen - Automatic Search check if within 5' of secret door - +1 All saving throws - +2 morale against fear effects - +1 on attack rolls with thrown weapons and sling - Base speed 20 - Carry load 3/4 medium character's Druid Abilities: - Animal Companion: Wolf - Nature Sense - Wild Empathy - Spells Fighter Abilities: - Extra Fighter Feat at 1st - Extra Fighter Feat at 2nd Spells Memorized Spells per day: 0:3 (DC 12), 1:2 (DC 13) 0: Flare, Guidance, Resistance 1: Entangle, Magic Stone Special: Mount: Wolf Animal Companion Medium Animal (treated as Magical Beast for type dependant effects) Hit Dice: 2d8+4 = 13 Init: +2 (+2 Dex) Speed: 50 ft. (base 50' light load 0/75/150/225, no barding) AC: 14 (+2 Dex, +2 natural), touch 12, flat 12 BaB: +1 Grapple: +2 (+1 Str) Full Attack: Bite +3 melee (1d6+1) Special Attacks: Trip (Ex) Special Qualities: Low-light vision, Scent Companion Abilities: Link (Ex), Share Spells (Ex), 1 bonus trick Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: Track (race), Weapon Focus (bite) (1st HD) Tricks: Combat Riding (DC 20) (Handle Animal 21 = take 10 +6 ranks +1 Cha +4 Link), Track (DC 20) (Companion Bonus) TRIP: +1 to trip as free action with successful bite attack, does not require touch attack and does not provoke attack of opportunity. *Survival +4 when tracking by scent Equipment: Free outfit (worn, free lb) free gp Dragonhide Breastplate (worn, 15 lb) 700gp Weapons: (c.##gp = crafted price) - Sling (R hip, 0 lb) 0gp -- Bullet bags (30 bullets) (R hip, 7.5 lb) 3sp - Club(L shoulder, 1.5 lb) 0gp Belt: - Alchemist's Fire x5 (5 lb) c.50gp - Thunderstone (1 lb) 30gp Scroll Case: - Divine Scroll of Cure Light Wounds, CL 1 (0.1 lb) 25gp - Divine Scroll of Shillelagh, CL 1 (0.1 lb) 25gp Weight carried: 30.2 lb Mount: Brit & Bridle (1 lb) 2gp Rider and gear (55.2 lb) Mount weight carried: 56.2 lb Other Possessions: - 2567.7 gold remaining - Alchemist's Lab 500gp Past Expenditures (tot. 0gp): Total Gold: 3,900gp Experience: 4,100xp --Fight masters end the copy & paste here-- Default tactics: Throw Alchemist's Fire, then sling Magic stones, then sling remaining bullets. If opponent is within melee, wolf attacks to trip. Background History ![]() ![]() _Lora was once part of a successful party of five adventurers for many years. They were heros in the truest sense, and had grown quite powerful. But their leader, Heian (Lora's husband), became discouraged after the death of a comrade. During his time of grieving despair, he became enthralled by a follower of Hextor. Heian betrayed them all. _In the resulting conflict, Lora was captured and tortured. She was repeatedly tortured to death and raised, until she had forgotten all of her skills, what became of her teammates, and almost her entire identity. She could barely remember her own name. _When the paladin-turned-blackguard had had his fill of mutilating Lora, he dumped her in the wilderness, where she was found by an isolated order of druids. They nursed her back to health and taught her exercises to help her regain her memories, but it could not restore her skills. Now she is re-training from scratch in preparation to exact her vengeance. Physical Appearance ![]() ![]() _Lora wears red dragonhide breastplate given to her by the druids, and she rides her wolf bare-back. Her hair goes to mid back and is stark white except for a deep red patch on the right bang. Her skin remains pale, for a halfling, due to her experience. She was once quite beautiful, and is still fairly attractive, but she has become gruff and distances herself from people. She carries a look of grim determination in combat, seeing every opponent as an obstacle to her true enemy, Heian. Also, she likes peach cobbler. Preferably with a little whipped cream... and perhaps a cherry. After all, what's a peach without a cherry? Mmmm...cobbler. Fights results: [post=5252709]1st: LOSS[/post] to [post=5180237]Aureus Nailo[/post] "Dang! I almost caught a MewTwo!" Gained 300 xp&g [post=5304273]2nd: LOSS[/post] to [post=5195247]Kwerrock the Quiet[/post] "He sure was." Gained 300 xp&g [post=5366411]3rd: LOSS[/post] to [post=5214206]Zeem Z'ayn[/post] "What? Who? Where? Did the fight start yet?" Gained 300 xp&g |
| #120zombiegleemaxJan 08, 2005 0:27:16 | Brandt, Cadman Chival III Cadman Brandt II was a troubled paladin who died for his god. His son has known nothing but heroism his entire life. Somewhere along the way, he lost the cause. Now he fights because he knows nothing else. Gender: Male Race: Human Medium, 6'6" tall, 160 wt, 23 yrs old Long blond HAIR; intense blue eyes; lightly tanned skin Alignment: Lawful Good Class: 3rd level Paladin, 1st level Fighter Speaks Common, Elven, and Celestial Str 14, +2 06 pts Dex 16, +2 08 pts, +1 at 4 Con 14, +2 06 pts Int 14, +2 06 pts Wis 08, -1 00 pts Cha 16, +3 10 pts Hit Points 34.5 (21 Pal + 5.5 Ftr + 8 Con) AC 18 (+3 Dex, +5 armor), Touch 12, Flat 15 [+2 deflect w/ Shield of Faith] Init +3 (+3 Dex) BAB +4; Grap +6 (+2 Str) Speed 20 (base 30, light|medium|heavy load 0/58/116/175, medium armor) Mount Speed 60 (base 60, light load 0/228/459/690, no armor) Saves: Fort +10 (+5 base, +2 Con, +3 Cha) Refl +7 (+1 base, +3 Dex, +3 Cha) Will +3 (+1 base, -1 Wis, +3 Cha) +3 Charisma bonus to all saves (Divine Grace); Immune to fear (Aura of Courage); Immune to disease (Divine Health) Attacks: +7 Melee, [Ma] Greatsword 2d6+3, 19-20/x2 +8 Ranged, [Ma] Mighty Composite Longbow+2 1d8+2, 20/x3 Skills (30 Pal, 5 Ftr): +10 (6 Pal) Craft: Armorsmithing (+2 Int, +2 tools) +10 (6 Pal) Craft: Bowmaking (+2 Int, +2 tools) +10 (6 Pal) Craft: Weaponsmithing (+2 Int, +2 tools) +09 (6 Pal) Handle Animal (+3 Cha) +08 (5 Ftr) Intimidate (+3 Cha) +11 (6 Pal) Ride (+3 Dex, +2 syn) -01 (0 ---) Listen (-1 Wis) -01 (0 ---) Spot (-1 Wis) Feats: - Mounted Combat (1st lvl) - Trample (human) - Mounted Archery (3rd lvl) - Ride-by Attack (1st Fighter bonus feat) Human Traits: -Skills +4 at 1st, +1 per level -Extra feat at first level -Medium size -Highest class is favored class Paladin Abilities: -Proficient with all simple and martial weapons, armor and shields -Aura of Good(Ex): -Detect Evil(Sp): At will, as the spell detect evil -Smite Evil(Su): 1/day, +3Cha attack, +3Pal-lvl damage -Divine Grace(Su): +3Cha all saves -Lay on Hands(Su): Daily heal 9 (3Palx3Cha) hit points by touch -Aura of Courage(Su): Immune to fear, allies +4 morale vs fear -Divine Health(Ex): Immune to all diseases including magical Fighter Abilities -Proficient with all simple and martial weapons, armor and shields -Bonus Feat at 1st lvl Special: Mount: Light warhorse Large animal Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Hit Dice: 3d8+9 (22 hp) AC 14 (-1 size, +1 Dex, +4 natural), Touch 10, Flat 13 Init +1 (+1 Dex) BAB +2; Grap +9 (+3 Str, +4 size) Speed: 60 (base 60, light load 0/230/460/690, no armor) Saves: Fort +6, Ref +4, Will +2 Attack: Hoof +4 melee (1d4+3) Full attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Skills: Listen +4, Spot +4 Feats: Endurance, Run Special Qualities: Low-light vision, scent Equipment: Free explorer's outfit (worn, N/A weight) free Mithral Breastplate (worn, 15 lb) c(rafted) 175gp Brooch of Shielding (101pts) (neck, no weight) 1,500gp Weapons: [Ma] Greatsword (left hip, 8 lb) c.175gp [Ma] Mighty Composite Longbow +2str (left shoulder, 3 lb) c.300gp Quiver (20 arrows) (right shoulder, 3 lb) c.0.5gp Belt: -Potion of Shield of Faith +2 (0.1 lb) 50gp -Potion of Cure Light Wounds (0.1 lb) 50gp Weight carried: 29.2 lb Mount: Light warhorse Brit & Bridle (worn, 1 lb) 2gp Saddle (worn, 25 lb) 10gp 2xQuivers (37Ar.) (right of saddle, 6 lb) c.1gp Rider & Gear (189.2 lb) Mount weight carried: 221.2 lb Other Possessions: -1616.5 gold remaining -Ma smith tools (home) 50gp -Signet ring (Right hand, no weight) 5gp Past Expenditures (tot. 0gp): 3 Arrows Total Gold: 6,000gp Experience: 6,300xp --Fight masters end the copy & paste here-- Default tactics: Trample with horse, then strike with greatsword while opponent is prone or attempting to stand. Against meleers: Weaken them with arrows, then charge and trample. Against spellcasters: If they have prepared Sleep and/or multiple Magic Missile stay out of range and fire bow. Otherwise horse tramples and attacks while Brandt readies to interupt castings. Against ranged fighters: Try to charge. If distance cannot be closed, compete with bow. Background and history of the Brandt family: For you to understand Cadman Brandt III, we must begin with Cadman Brandt I. We'll call the three generations by their middle names here, for clarity. Dukkan, Gallant, and Chival from oldest to youngest. _Dukkan was part of a special inter-reign royal guard unit known as the United Royal Defenders: Saphire. There were four other such groups, each from a seperate bordering kingdom. The five URD units (Saphire, Ruby, Emerald, Amber, and Diamond; close to sixty men in all) mutually defended each others' lands, in particular the extended royal families. Dukkan had many adventures and fought in many battles in his youth, but by the time his son was growing up times were peaceful. _Gallant grew up hearing about his father's glory days, tales of wild adventure and excitement. He always longed for nothing more than to be a heroic paladin and travel the lands defending justice, virtue, and chivalry. When he came of age he went to the local temple ... and was denied. He was told that he lacked the wisdom neccessary for a paladin. He was saddened and dissapointed, but not detered. He told his father, and in response his father, now retired, handed down his armor. It was beautiful cobalt blue breastplate with saphire in the chest, a metal skirt (crimson under tunic) and a crimson mini-cape. With it came a greatsword (matching hilt, bearing a blue saphire) and a signet ring, bearing the five stones of the URD, saphire central. _Gallant traveled out to seek adventure, and it found him quickly. Faster than he knew what was happening, Gallant was part of the last group of heros that would ever journey in his material plane. They fought off a newly rising army of dark beasts, led by an evil god. After five long years, and many hard lessons which had embittered Gallant, they reached the mountain fortess of the nameless dark god. Some of them dissappeared without explanation inside the labyrinth, taking with them part of a vital artifact meant to be used in the final battle. Without the third part of the medallion, the fight was hopeless. Gallant made a false turn of loyalty seem all too real in an attempt to get close to their overpowering nemesis. He succeeded only in getting his neck broken and becoming a sacrifice to the god. ... _Gallant awoke in a grass field, far from home. He had been brought back and given a second chance at life. All he knews about the outcome of the doomed battle was that they had lost, and his home dimension fell under the reign of the evil one. He was somewhere new then, and his quest was one of atonement. He eventually succeeded, and he became a paladin to the strange god who resurected him. A god whom now has rule over no plane. When Gallant fulfilled the quests set for him by his dying god, he settled down, married, and had a child. _Chival, like his father, was raised on promises and dreams. He was taught how to be an adventurer, and he left home too eager and too early. He has known nothing but heroics his entire life. It is all that drives him, but he doesn't truly understand the nature of a hero. He has no true cause, no god, no goal. He simply fights, and saves, and adventures because it is all he knows what to do with his life. He maintains a very outgoing demeanor, but he is a shell of a man. Fights results: [post=5238577]1st: WIN[/post] over [post=5196104]Elishar the Ancient Conquerer[/post] "Good show! Let's drink to Gladius!" Gained 900 xp&g [post=5302348]2nd: WIN[/post] over [post=5180244]Asai Carthan[/post] "With 'dimple' tactic, no less! Ha! Ha! Ha!" Gained 900 xp&g [post=5354530]3rd: LOSS[/post] to [post=5180827]Eniolissaryn the Elder[/post] "I have to hand it to the old man." Gained 300 xp&g [post=5409026]4th: WIN[/post] over [post=5195147]Emad "The Relic" Chagar[/post] "It always helps to get in the first shot! Right, guy? Guy? Relic guy? You okay, guy?" Gained 900 xp&g A moment of reflection at level 4 from Brandt. "Well, that was level three. Of all the many gladiators, I fought three that are named 'old.' Indeed, there where many. Now we that are here at 4th are fewer in number, for today. But as 'tis said, 'The fewer men, the greater share of glory. ... We few, we happy few, we band of brothers. For he today that sheds his blood with me shall be my brother.' We the gladiators of this arena of sport are blessed men. And gentlemen in Gladius now abed shall think themselves accursed they were not here, and hold their manhoods cheap whiles any speaks that faught with us within the coliseum. So strip your sleeve and show your scars, and say, 'These wounds I had in Gladius.' Old men forget, yet all shall be forgot, but he'll remember with advantages what feats he did that day. So then shall our names, familiar in mouths as household words, Kwerrock the Quiet, Rook "Chaotic Phoenix" Devange, Jindl of the High Forest, Evram the Soulless, be in their flowing cups freshly remembered." |
| #121zombiegleemaxJan 08, 2005 0:28:22 | Reserved for... Lorelei "Lilly" Seagallows A good-hearted rogue with conflicted parantage, who will be RE-BUILT at 3rd level in this post. |
| #122zombiegleemaxJan 08, 2005 0:29:17 | Reserved for... My dark Lord, Cthulhu! :coolcthul Bow, foolish mortals! Bow! ![]() ![]() ![]() |
| #123KerlanRayneJan 08, 2005 4:29:28 | Zubair Suhaim Description: Dressed in the greens and browns of the forest. Gender: Male, Race: Wood Elf Sizecategory: Medium, 5'5" tall, 115 lbs, 135 yrs old Brown hair; Brown eyes; Tanned skin Alignment: Chaotic Good, XP: 38,410, Next Level: 45,000 Speaks Common and Elf Class: Ranger 1st / Psion(Egoist) 2nd / Fighter 2nd / Slayer 4th = ECL 9 Statistics Str 18 (+4 Mod) = 16 (10 pts) (+2 racial) Dex 20 (+5 Mod) = 16 (10 pts) (+2 racial, +2 Enhancement) Con 12 (+1 Mod) = 14 ( 6 pts) (-2 racial) Int 16 (+3 Mod) = 14 ( 6 pts) (-2 racial, +2 4th,8th, +2 Enhancement) Wis 10 (+0 Mod) = 10 ( 2 pts) Cha 10 (+0 Mod) = 10 ( 2 pts) Hit Points 51 = 8 + (2.5 *2) + (5.5*2) + (4.5*4) + (9*1 CON) AC 23 (10 Base, +6 Armor, +5 DEX, +2 Deflection) • Touch 17 (10 Base, +5 DEX, +2 Deflection) • Flat 18 (10 Base, +6 Armor, +2 Deflection) • Both 12 (10 Base, +2 Deflection) Init +5 (+5 DEX) BAB +8/+3; Grap +12 (+4 STR, +8 BAB) Speed: 30' (base 30', Light Armor) Capacity: 100/200/300 Weight Carried: 37 lbs Saves: [+4 vs compulsions and mind-affecting] Fort +9 (+6 base, +1 CON, +2 Res) Refl +10 (+3 base, +5 DEX, +2 Res) Will +9 (+7 base, +0 WIS, +2 Res) [+2 vs Enchantment] Attacks: +16/+11 Ranged, Deep Crystal Composite[+4] Longbow +2, 1d8+6, 20/x3, 110'r • To Hit: (+8/+3 BAB, +5 DEX, +2 Enhancement, +1 Bracers) • Damage: (+4 STR, +2 Enhancement, +4d6 Feat, +2d6 per 2 pp) [+2 vs Humans, +4 vs Elf(Psionic)] +14/+14/+9 Ranged, Deep Crystal Composite[+4] Longbow +2, 1d8+6, 20/x3, 110'r • To Hit: (+8/+3 BAB, +5 DEX, +2 Enhancement, -2 Rapid Shot, +1 Bracers) +12/+7 Melee, Greatsword, 2d6+6, 19-20/x2 [+2 vs Humans, +4 vs Elf(Psionic)] • To Hit: (+8/+3 BAB, +4 STR) Skills: (28 Ranger, 6 Fighter, 6 Psi, 22 Slr) +12 Craft (Armorsmithing) = (3 Rng, 3 Ftr, 1 Psi) (+3 INT, +2 Tool) +9 Listen = (4 Rng, 3 Slr) (+2 Race) [+2 vs Humans, +4 vs Elf(Psionic)] +6 Spot = (4 Rng) (+2 Race) [+2 vs Humans, +4 vs Elf(Psionic)] +13 Concentration = (4 Rng, 3 Psi, 5 Slr) (+1 CON) +19 Ride = (4 Rng, 3 Ftr, 10/2 Slr) (+5 DEX,+2 Synergy) +7 Knowledge(Dungeoneering) (4 Rng) (+3 INT) +5 Handle Animal = (2 Rng, 2/2 Slr) (+2 Tool) +4 Spellcraft = (2/2 Rng) (+3 INT) +5 Psicraft = (2 Psi) (+3 INT) +5 Tumble = (2/2 Slr) (+5 DEX, -1 ACP) +4 Hide = (0 Rng) (+5 DEX, -1 ACP) +5 Move Silently = (1 Rng) (+5 DEX, -1 ACP) Feats: Lvl I - Mounted Combat Rng I (Bonus) - Track Psi I (Bonus) - Psionic Shot Ftr I (Bonus) - Point Blank Shot Lvl III - Mounted Archery Ftr II (Bonus) - Rapid Shot Lvl VI - Greater Psionic Shot Lvl IX - Leadership Wood Elf Racial Traits: • +2 Dexterity, -2 Constitution,+2 Strength, -2 Intelligence. • Medium size, An elf ’s base land speed is 30 feet. • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-light vision. • Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. • +2 racial bonus on Listen, Search, and Spot checks. • Favored Class: Ranger. Ranger Class Abilities: • Proficient with all Simple and Martial Weapons. • Proficient with Light Armor and shields (except tower shields). • Favored Enemy (Ex): Humanoid (Human), +2 to Bluff, Listen, Sense Motive, Spot, Survival, and Damage. • Track, Wild Empathy (Ex). Fighter Class Abilities: • Proficient with all Simple and Martial Weapons. • Proficient with all Armor and shields (including tower shields). • Bonus Feats. Slayer Class Abilities: • Proficient with all Simple and Martial Weapons. • Proficient with all types of Armor. • Favored Enemy (Ex): Elf(Psionic), +4 to Bluff, Listen, Sense Motive, Spot, Survival, and Damage. • Enemy Sense (Su): Can sense presence of Elf(Psionic) within 60 feet, even if they are hidden by darkness or walls, but cannot discern exact location. • Brain Nausea: To eat slayer’s brain, must succeed on a Will save (DC 15 + slayer’s class level) or become disinclined to do so for 24 hours. Active even if unconscious, stunned, or otherwise helpless. • Lucid Buffer: +4 competence bonus on saving throws against all compulsions and mind-affecting effects even if unconscious, stunned, or otherwise helpless. Powers Known (Total PP: 23 = 25 Base, +7 Bonus) Per Fight: 11 pp 1st: Force Screen, Offensive Precognition, Crystal Shard, Vigor, Defensive Precognition 2nd: Specified Energy Adaptation, Detect Hostile Intent, Concussion Blast, Concealing Amorpha 3rd: Touchsight, Energy Retort Buffs: • Gain Psionic Focus Equipment: [4,600 gp] (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Mithral Breastplate* +1 (Worn, 15 lbs) 3,100 gp Gloves of Dexterity +2 (Worn, 0 lbs) 4,000 gp Headband of Intelligence +2 (Worn, 0 lbs) 4,000 gp Cloak of Resistance +2 (Worn, 0 lbs) 4,000 gp Ring of Protection +2 (Worn, 0 lbs) 8,000 gp Brooch of Shielding[92/101] (Worn) 1,500 gp Lesser Bracers of Archery (Worn) 5,000 gp Weapons: [3,861 gp] Deep Crystal Composite[+4] Longbow +2 (Left shoulder, 3 lbs) 9,800 gp 42 arrows (Right shoulder, 9 lbs) 3 gp Greatsword (Back, 8 lbs) 50 gp Kukri (Belt[Front], 2 lbs) 8 gp Potions: [150 gp] Oil of Magic Weapon: 50 gp Protection from Evil: 50 gp Protection from Good: 50 gp Wands: [1,500 gp] Cure Light Wounds(CL 1): 750 gp [49 Charges] Tattoos: Synesthete: 100 gp [Feel Light] Power Stones: Enlarged Entangling Ectoplasm(ML 1): 25 gp [Entangle Medium, 5 rounds, 55 ft] Extended Enlarged Entangling Ectoplasm(ML 3): 75 gp [Entangle Medium, 10 rounds, 65 ft] Extended Enlarged Entangling Ectoplasm(ML 5): 250 gp [Entangle Large, 10 rounds, 75 ft] Extended Skate(ML 3): 75 gp [+15' Move, 6 minutes] Touchsight(ML 5): 375 gp [5 minutes] Other Possessions: [667 gp] (* = Self Crafted) Light Warhorse (Uday) 150 gp Studded Leather Barding* (40 lbs) 50 gp Masterwork Whistle (1 lb) 52 gp Millitary Saddle (30 lbs) 60 gp Masterwork Armorsmithing tools (Home) 55 gp Uday Uday Light Warhorse Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 17 (-1 size, +1 Dex, +4 natural, +3 Armor), touch 10, flat-footed 16 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carrying Capacity: 230/460/690 lbs, Weight Carried: 224 lbs |
| #124KerlanRayneJan 08, 2005 4:31:30 | Goran the Beast Description: A feral looking monster with Orcish heritage wearing animal skins. Gender: Male, Race: Orc Sizecategory: Medium, 6'6" tall, 200 lbs, 22 yrs old Black hair; red eyes; deeply tanned skin Alignment: True Neutral, XP: 15,513, Next Level: 21,000 Speaks Common and Orc Class: Barbarian 1st / Psychic Warrior 5th Statistics Str 18 (+4 Mod) = 14 ( 6 pts) (+4 racial) [22 Rage, +6 Mod] Dex 16 (+3 Mod) = 16 (10 pts) Con 14 (+2 Mod) = 14 ( 6 pts) [18 Rage, +4 Mod] Int 10 (+0 Mod) = 12 ( 4 pts) (-2 racial) Wis 17 (+3 Mod) = 16 (10 pts) (-2 racial, +1 4th, +2 Enhancement) Cha 06 (-2 Mod) = 08 ( 0 pts) (-2 racial) Hit Points 46 [+10 Rage] = 12 + (4.5*4) + (5*2 CON) +6 Feat AC 18 (10 Base, +3 DEX, +5 Armor) [-2 Rage] • Touch 13 (10 Base, +3 DEX) • Flat 15 (10 Base, +5 Armor) • Both 10 (10 Base) Init +3 (+3 DEX) BAB +4; Grap +8 (+4 STR, +4 BAB) [+2 Rage] Speed: 50' (base 30', Class +10', Feat +10', Light Armor) Capacity: 100/200/300 Weight Carried: 38 lbs Saves: Fort +9 (+6 base, +2 CON, +1 Res) [+2 Rage] Refl +5 (+1 base, +3 DEX, +1 Res) Will +5 (+1 base, +3 WIS, +1 Res) [+2 Rage] Attacks: +9 Melee, [Ma] Greatsword, 2d6+6, 19-20/x2 • To Hit: (+4 BAB, +4 STR, +1 Enhancement) [+2 Rage] +8/+8 Melee, Claw/Claw, 1d4+4/1d4+4, 20/x2 • To Hit: (+4 BAB, +4 STR) [+2 Rage] +8 Ranged, Masterwork Mighty[+4] Composite Longbow, 1d8+4, 20/x3, 110'r • To Hit: (+4 BAB, +3 DEX, +1 Enhancement) +7 Ranged, Javelin, 1d6+4, 20/x2, 30'r • To Hit: (+4 BAB, +3 DEX) Skills: (16 Brb, 10 points PsW) +10 Concentration = (2/2 Brb, 7 PsW) (+2 CON) +10 Autohypnosis = (4/2 Brb, 3 PsW) (+3 WIS, +2 Synergy) +1 Psicraft = (2/2 Brb) (+0 INT) +7 Listen = (4 Brb) (+3 WIS) +5 Spot = (4/2 Brb, 0 PsW) (+3 WIS) +3 Hide = (0 PsW) (+3 DEX) +3 Move Silently = (0 PsW) (+3 DEX) Feats: Lvl I - Reckless Offense PsW I (Bonus) - Speed of Thought PsW II (Bonus) - Psionic Fist Lvl III - Psionic Body Lvl VI - Psionic Talent PsW VI (Bonus) - Psionic Meditation Racial Traits: • Darkvision out to 60 feet. • Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell. • Favored Class: Barbarian. Barbarian Class Abilities: • Proficient with all Simple and Martial Weapons. • Proficient with Light and Medium Armor and all Shields except Tower Shields. • Fast Movement (Ex): +10' • Rage (Ex): +4 STR, +4 CON, +2 Morale to Will Save, -2 to AC Psychic Warrior Class Abilities: • Proficient with all Simple and Martial Weapons. • Proficient with all Armor and all Shields. Powers Known (Total PP: 16 = 7 Base, +7 Bonus, +2 Feat) Per Fight: 6 pp 1st: Claws of the Beast, Force Screen, Grip of Iron 2nd: Dissolving Weapon, Hustle Buffs: • Gain Psionic Focus • Dissolving Weapon on Greatsword [+4d6 Acid Dmg] • Dissolving Weapon on Longbow [+4d6 Acid Dmg] Equipment: (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Mithral Chain Shirt +1 (Worn, 12.5 lbs) 2,100 gp Universal Solvent (Pouch, 1 lbs) 50 gp Periapt of Wisdom +2 (Worn, 0 lbs) 4,000 gp Cloack of Resistance +1 (Worn, 1 lbs) 1,000 gp Weapons: (* = Self Crafted) Masterwork Greatsword (Back, 10 lbs) 350 gp Masterwork Mighty[+4] Composite Longbow (Left shoulder, 3 lbs) 800 gp 52 arrows (Right shoulder, 9 lbs) 3 gp Masterwork Kukri (Belt[Front], 2 lbs) 308 gp Potions: [150 gp] Oil of Magic Weapon: 50 gp Potion of Hide from Animals: 50 gp Potion of Hide from Undead: 50 gp Tattoos: Synesthete: 100 gp [Feel Light] Power Stones: [350 gp] Extended Force Screen(ML 3): 75 gp [+4 Shield to AC, 6 Minutes] Extended Skate(ML 3): 75 gp [+15' Move, 6 Minutes] Metaphysical Claw(ML 2): 50 gp [+1 Hit/Dmg] Vigor(ML 2): 50 gp [+10 Temp HP] Expansion(ML 3, Aug) 150 gp [Large Size, 30 Minutes] Specified Energy Adaption(ML3) 150 gp [30 Minutes] Other Possessions: Items Used: (Total Cost 700 gp) Skate(ML 2) [x1]: 50 gp Force Screen(ML 2) [x3]: 150 gp Expansion(ML 3, Aug) [x4]: 600 gp Oil of Magic Weapon [x1]: 50 gp Arrows [x48]: 2 gp Total Gold Used: 10,563 gp out of 16,612 gp Total Gold Left: 6,049 gp Default tactics: Story: No one really knows where Goran comes from, or what exactly he is. He appears to be mainly of Orcish blood but at times he seems more beastial and animal like, but with intelligence. Battle Results: 1: ECL 3 vs [POST=6608179]Felice tu`Ria[/POST], (Salrantol): WIN [+900 XP] [+900 gold] 2: ECL 3 w/Loddick (Erithmu) vs [POST=6671903]Anixx & Astrid[/POST], (Iced & AstridOnizuko): WIN [+1,013 XP] [+1,013 gold] 3: ECL 3 vs [POST=6709681]Anixx[/POST], (Iced): LOSS [+300 XP] [+300 gold] 4: ECL 3 vs [POST=6793877]Jodan Desho[/POST], (Vathelokai): LOSS [+300 XP] [+300 gold] 5: ECL 3 vs [POST=6857835]Atreyu[/POST], (GuardianAngel): WIN [+900 XP] [+900 gold] 6: ECL 4 vs [POST=6917871]Ariel, Heindel, and Draconis[/POST], (Luni, SoulLord, Xanadu): LOSS [+400 XP] [+400 gold] 7: ECL 4 w/Zahrat (Mind Rogue) vs [POST=6959740]Maylee & Ansom[/POST], (Kaigan & Maverick): WIN [+1,200 XP] [+1,200 gold] 8: ECL 4 vs [POST=7046769]Mugen[/POST], (Meek Head): LOSS [+450 XP] [+450 gold] 9: ECL 4 vs [POST=7093888]Omo-Na, Lortavos[/POST], (LLMadCow, Gonbow): LOSS [+400 XP] [+400 gold] 10: ECL 4 vs [POST=7170459]Czernobog[/POST], (Meek Head): WIN [+1,350 XP] [+1,350 gold] 11: ECL 5 vs [POST=7221164]Omo-Na[/POST], (LLMadCow): WIN [+1,500 XP] [+1,600 gold] 12: ECL 5 vs [POST=7284117]Xyanthraxia[/POST], (Xanadu): LOSS [+500 XP] [+533 gold] 13: ECL 5 vs [POST=7356354]Omo-Na[/POST], (LLMadCow): WIN [+1,500 XP] [+1,600 gold] 14: ECL 5 vs [POST=7467769]Balbanes[/POST], (King Uther): LOSS [+500 XP] [+533 gold] 15: ECL 5 vs [POST=7526829]Archie Longbow[/POST], (LongArcher): LOSS [+500 XP] [+533 gold] 16: ECL 5 vs [POST=7680201]Azriel, Angel of Death[/POST], (One_Winged_Angel): WIN [+1,500 XP] [+1,600 gold] |
| #125KerlanRayneJan 08, 2005 4:32:54 | Juntar Dunecrosser Description: None Gender: Male, Race: Half Giant Sizecategory: Medium, 8'4" tall, 364 lbs, 36 yrs old Blonde hair; Blue eyes; deeply tanned skin Alignment: Neutral Good, XP: 10,100, Next Level: 10,000 Speaks Common and Giant Class: Psychic Warrior 4th lvl / LA +1 / = ECL 5 Statistics Str 18 (+4 Mod) = 16 (10 pts) (+2 Racial) Dex 11 (+0 Mod) = 12 ( 4 pts) (-2 Racial, +1 Level) Con 16 (+3 Mod) = 14 ( 6 pts) (+2 Racial) Int 14 (+2 Mod) = 14 ( 6 pts) Wis 16 (+3 Mod) = 16 (10 pts) Cha 8 (-1 Mod) = 8 ( 0 pts) Hit Points 33 = 8 + (4.5*3) + (4*3 CON) AC 16 (10 Base, +0 DEX, +6 Armor) [-2 Large] • Touch 10 (10 Base, +0 DEX) • Flat 19 (10 Base, +6 Armor) • Both 10 (10 Base) Init +0 (+0 DEX) BAB +3; Grap +11 (+4 STR, +3 BAB, +4 Size) [+5 Large] Speed: 40' (base 30', +10' SoT, Light Armor) Capacity: 100/200/300 Weight Carried: 39 lbs Saves: [+2 vs Fire] Fort +8 (+4 base, +3 CON, +1 Res) Refl +2 (+1 base, +0 DEX, +1 Res) [-1 Large] Will +5 (+1 base, +3 WIS, +1 Res) Attacks: +8 Melee, Large Masterwork Spiked Chain, 2d6+6, 20/x2, 10' Reach • To Hit: (+3 BAB, +4 STR, +1 Masterwork) +8 Melee, Large Masterwork Kukri, 1d6+4, 18-20/x2 • To Hit: (+3 BAB, +4 STR, +1 Masterwork) +3 Ranged, Large Longbow, 2d6, 20/x3, 100'r • To Hit: (+3 BAB, +0 DEX) +3 Ranged, Large Javelin, 1d8+4, 20/x2, 30'r • To Hit: (+3 BAB, +0 DEX) +8 Melee, Large Masterwork Armor Spikes, 1d8+4, 20/x2 • To Hit: (+3 BAB, +4 STR, +1 Masterwork) +8 Two Handed Trip Attack(Touch), +12 STR Check • (+3 BAB, +4 Str, +1 Masterwork) • (+4 Str, +4 Improved Trip, +4 Size) +18 Two Handed Disarm • (+3 BAB, +4 Str, +1 Masterwork, +4 Size, +4 TH, +2 Chain) Attacks: (w/Expansion to size Large) +8 Melee, Huge Masterwork Spiked Chain, 3d6+7, 20/x2, 20' Reach • To Hit: (+3 BAB, +5 STR, +1 Masterwork, -1 Size) +1 Ranged, Large Longbow, 3d6, 20/x3, 100'r • To Hit: (+3 BAB, -1 DEX, -1 Size) +1 Ranged, Large Javelin, 1d8+5, 20/x2, 30'r • To Hit: (+3 BAB, -1 DEX, -1 Size) +8 Two Handed Trip Attack(Touch), +17 STR Check • (+3 BAB, +5 Str, +1 Masterwork, -1 Size) • (+5 Str, +4 Improved Trip, +8 Size) +23 Two Handed Disarm • (+3 BAB, +5 Str, +1 Masterwork, +8 Size, +4 TH, +2 Chain) Skills: (24 points PsW) 4 +10 Craft (Armorsmithing) = (6 PsW) (+2 INT, +2 Tools) +4 Psicraft = (4/2 PsW) (+2 INT) +9 Concentration = (6 PsW) (+3 CON) +11 Autohypnosis = (6 PsW) (+3 WIS, +2 Synergy) +4 Listen = (2/1 PsW) (+3 WIS) +3 Spot = (0 PsW) (+3 WIS) -1 Hide = (0 PsW) (+0 DEX, -1 ACP) -1 Move Silently = (0 PsW) (+0 DEX, -1 ACP) +3 Climb = (0 PsW) (+4 STR, -1 ACP) Feats: Lvl I - EWP Spiked Chain PsW I (Bonus) - Combat Expertise PsW II (Bonus) - Improved Trip Lvl III - Speed of Thought Racial Traits: HALF-GIANT RACIAL TRAITS • +2 Strength, +2 Constitution, -2 Dexterity. • Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. • Low-Light Vision: A half giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. • Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half giants are accustomed to enduring high temperatures. • Powerful Build: Whenever a half giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. • Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. • Psi-Like Ability: 1/day - stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. • Favored Class: Psychic warrior. • Level Adjustment: +1. Psychic Warrior Class Abilities: • Power Manifestation Powers Known (Power Points: 13 = 5 Base +6 Bonus +2 Race) Per Fight: 5 pp 1st: Force Screen, Vigor, Expansion 2nd: Buffs: • Gain Psionic Focus • Stones Addressed Equipment: [2,950 gp] (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Universal Solvent (Pouch, 1 lbs) 50 gp Mithral Breastplate* +1 (Worn, 15 lbs) 3,100 gp Cloak of Resistance +1 (Worn, 1 lbs) 1,000 gp Weapons: [1,172 gp] (* = Self Crafted) Large Masterwork Spiked Chain (Back, 20 lbs) 350 gp Large Masterwork Kukri (Belt[Right], 2 lbs) 316 gp Large Longbow* (Left Shoulder, 6 lbs) 100 gp Large Masterwork Armor Spikes (Armor, 20 lbs) 400 gp Quivers[57 arrows] (Belt[Left], 18 lbs) 6 gp Potions: [150 gp] Hide from Animals (x1) 50 gp Protection from Evil (x1) 50 gp Protection from Good (x1) 50 gp Tattoos: [100 gp] Synesthete: 100 gp [Feel Light] Power Stones: [1,000 gp] Extended Force Screen(ML 3): 75 gp [+4 Shield to AC, 6 Minutes] Extended Skate(ML 3): 75 gp [+15' Move, 6 Minutes] Extended Metaphysical Weapon(ML 3): 75 gp [+1 Hit/Dmg, 6 Minutes] Vigor(ML 4): 200 gp [+20 Temp HP, 4 Minutes] Specified Energy Adaption(ML3): 150 gp [30 Minutes] Bite of the Wolf(ML 5): 125 gp [2d8 Bite attack, 5 minutes] Expansion(ML 3, Aug): 150 gp [Large Size, 30 Minutes] Compression(ML 3, Aug): 150 gp [Small Size, 3 Minutes] Other Possessions: • Masterwork Armorsmithing Tools = 55 gp Items Used: (Total Cost 452 gp) Extended Metaphysical Weapon(ML 3) [x1]: 75 gp Extended Skate(ML 3) [x1]: 75 gp Expansion(ML 3, Aug) [x1]: 150 gp Skate(ML 2) [x6]: 300 gp 25 arrows: 2 gp Full Plate* (Sold) 0 gp Masterwork Full Plate* (Sold) 0 gp Total Gold Used: 7,229 gp out of 9,900 gp Total Gold Left: 2,671 gp Default tactics: Story: Battle results: 1: ECL 3 vs [POST=6780089]Adlar[/POST], (Madner): WIN [+900 XP] [+900 gold] 2: ECL 3 vs [POST=6906572]Raphael[/POST], (Pete278): WIN [+900 XP] [+900 gold] 3: ECL 3 vs [POST=6962853]Lothan Laurel[/POST], (Faroth): LOSS [+300 XP] [+300 gold] 4: ECL 3 vs [POST=7034909]Yasha Tankou[/POST], (Gonbow): LOSS [+300 XP] [+300 gold] 5: ECL 3 vs [POST=7100818]Alac, Shan[/POST], (Pauper, Shaken, not Stunned): WIN [+900 XP] [+900 gold] 6: ECL 4 vs [POST=7179502]Milo Tad[/POST], (SodaGuy): LOSS [+400 XP] [+400 gold] 7: ECL 4 vs [POST=7230700]Kraegin[/POST], (TelinArtho): LOSS [+400 XP] [+400 gold] 8: ECL 4 vs [POST=7289013]Aeryn Valaer[/POST], (Altaris13): WIN [+1,200 XP] [+1,200 gold] 9: ECL 4 vs [POST=7353456]Ch'ch'ili[/POST], (Begferdeth): LOSS [+400 XP] [+400 gold] 10: ECL 4 vs [POST=7982833]Otyugh[/POST] [M], (Cateranne): WIN [+1,200 XP] [+1,200 gold] 11: ECL 4 vs [POST=8037717]Tatyana Malvont[/POST], (Gonbow): LOSS [+400 XP] [+400 gold] |
| #126KerlanRayneJan 08, 2005 4:34:24 | Reserved.... |
| #127zombiegleemaxJan 08, 2005 4:54:21 | Kwerrock the Quiet Dwarf True Neutral Level 4 (Fighter 1/Cleric 3 – domains Magic and Luck – spontaneously cast Cure spells) Mount: Heavy warhorse named Holger, colored amber/gold or Light warhorse (nameless) Starting Experience: 3200 XP 2/20 Experience: 8600 XP Next level: 10000 XP Statistics: STR....16 (+3) [10 points] DEX....14 (+2) [6 points] CON....16 (+3) [6 points, +2 racial] INT.....12 (+1) [4 points] WIS....17 (+3) [10 points, +1 lvl4] CHA.....6 (-2) [0 points, -2 racial] Hitpoints:........35 [10 (ftr1st) + 3*4.5 (cle2) + 4*3 (con)] Bab/Grp:........+3/+10 (+3 BAB +3 STR +4 from feat) Movement:.....20' (Heavy Warhorse Holger 50’) Initiative:.......+2 [+2dex] Armor Class:...12 (touch 12, flat 10, both 10) [+2dex] +4 vs. giants, +2 if shield is used [u]Saves: [/u] For +9/11 [2(ftr) + 3(cle) +3 (con) +0/2(racial) +1(item)] Ref +4/6 [2 (dex) +1(cle) +0/2(racial) +1(item)] Will +7/9 [3 (cle) +3 (wis) +0/2(racial) +1(item)] [ +2 racial bonus applies to spells, psi (magic transparency), poison Race/Class/Domain abilities: +2 save bonus on spells/poison; +2 skill bonus on Craft/Appraise pertaining to metal/stone; +4 AC vs. giants and giant types; +1 attack vs. orcs, half-orcs, goblinoids, etc.; darkvision; stonecunning; stability (+4 vs. bull rushes, trips); spontaneous casting of Cure spells; turn undead; can use arcane spell completion/trigger items as wizard of ½ CL, rounded down (currently CL1); good fortune reroll 1x/day (any roll) Feats: Level 1: Improved Unarmed Strike Fighter 1: Deflect Arrows Level 3: Improved Grapple Skills: [Skill points: 12 ftr, 9 cle] Concentration:.....................10 [7 (rnk) +3 (con)] Craft: Weaponsmithing..............10 [5 (rnk 4+1) +1 (int) +2 (racial) +2 (MW tool)] Craft: Armorsmithing................4 [1 (rnk) +1 (int) +2 (racial)] Ride:..............................6 [4 (rnk) +2 dex)] [+2 stay in saddle] Handle Animal :....................2 [4 (rnk) -2 cha)] Languages: Dwarven, Common, Celestial ACP: 0 Attacks: [+3 bab, +3/+2 ability] Melee touch:………........+6 melee (20/x2) Ranged touch:…..............+5 ranged (20/x2) MW Greataxe:.................+7 melee, 1d12+4 (20/x3) Dwaven Waraxe: …+6 melee, 1d10+3 (20/x3) MW Lance:…....……….+7 melee, 1d8+4 (20/x3) double damage if charging Glaive: ……...........+6 melee, 1d10+4 (20/x3) Dagger:…......…….+6 melee, 1d4+2, (19-20/x2) Dagger:…...............+5 ranged, 1d4+2, (19-20/x2), 10 ft. MW Mighty/+3 Composite Longbow: +5 ranged, 1d8+3, (20x3), 110 ft. Light Crossbow:………...+5 ranged, 1d8 (19-20/x2), 80 ft. +1 vs. orcs, goblinoids Equipment: (gold) [weight] Weapons/Armor: Weapon: MW Greataxe (320/2) [12 lb] Back Weapon: Dwarven Waraxe (30/2) [8 lb] Belt, right side Weapon: Dagger (2/2) [1 lb] Belt, left side Weapon: MW Mighty/+3 Composite Longbow (700) [3 lb] Back Ammo: Arrows x 58 (3*) [9 lb -] Back *Price is for 60 Weapon: Light Crossbow (35/2) [4 lb] Back Ammo: Bolts x 9 (1/2*) [1 lb -] Back *Price is for 10 Weapon: MW Lance (308/2) [10 lb] Horse Weapon: Glaive (10/2) [10 lb] Horse Shield, Light Steel*: AC +1 (9/2) [6 lb] Horse *Rarely used, and hence not included in stats, except for cost and weight Weapons/Armor weight carried: 41 lbs Weapon/Armor weight carried by horse: 23 lbs Cost: Bows: 717.5 Ammo: 3.5 MW melee weapons: 314 Other melee weapons: 21 Shield/Armor: 4.5 Subtotal gold: 1064.5 General equipment: Clothes: Monk's outfit (0) Worn Clothes: Cloak of Resistance +1 (1000) [1 lb] Misc: Spell component pouch (5) [2 lb] Belt Misc: Holy symbol (1) [--] Spell pouch Misc. Scroll case x 2 (2) [1] Belt Subtotal cost: 1008 gp Subtotal weight carried: 4 lbs Expendables [CL] (Gold) Scroll-using checks: Cleric CL3 Wizard CL1 (via Cleric magic domain) WIS 16 adequate up to 6th-level spells INT 12 adequate up to 2nd-level spells Wand: Magic Missile [1] (750) Scroll: Summon Monster III [5] (375) Scroll: 2x Owl’s Wisdom [3] (300) Scroll: 2x Mirror Image [3] (300) Scroll: 6x Cure Light Wounds [1] (150) Scroll: 5x True Strike [1] (125) Scroll: 3x Mount [1] (75) Scroll: Bull’s Strength [3] (150) Scroll: Invisibility [3] (150) Scroll: 2x See Invisibility [3] (300) Scroll: Protection From Arrows [3] (150) Scroll: 3x Resist Energy [2] (150) Scroll: 2x Divine Favor [1] (50) Scroll: 2x Mage Armor [1] (50) Scroll: 2x Expeditious Retreat [1] (50) Scroll: 2x Shield [1] (50) Scroll: Protection From Evil [2] (50) Scroll: Protection From Good [2] (50) Scroll: Protection From Law [2] (50) Scroll: Protection From Chaos [2] (50) Scroll: Grease [2] (50) Scroll: Silent Image [1] (25) Scroll: Magic Weapon [2] (50) Scroll: Magic Weapon [1] (25) Potion: Hide From Animals [1] (50) Subotal cost: = 750 + 375 + 3*300 + 6*150 + 125 + 75 + 11*50 + 2*25 = 3725 gp Subtotal weight: .1 lbs. Companions and Equipment: Mount: Heavy warhorse (400) Mount: Light warhorse (150) Misc: Bit and bridle (2) [1 lb] Misc: Military saddle (20) [30 lb] Misc: Saddlebags (4) [8 lb] Barding: Chain Shirt barding – (400/2) [50 lb] Subtotal cost: 776 gp Subtotal weight carried by horse: 79 lb [u]Items at home [/u] MW Weaponsmithing Tool (55) [5 lb] Armorsmithing Tool (5) [5 lb] Subtotal: 60 gp Spells per day: 5/3+1/2+1 [DC13+lvl][CL 3] [10 spell levels; cast: 4 spell levels] 0: Guidance, Guidance, Resistance, Create Water, Detect Magic 1: Doom x2, Command, Entropic Shield (domain) 2: Silence, Hold Person, Aid (domain) Miscellaneous statistics: Height: 4'7", Weight: 146 lb Encumbrance: 0-50 (light), 51-100 (medium), 151-200 (heavy) Equipment carried: 41 + 4 + 2.1 = 47.1 lb.- Heavy Warhorse Encumbrance: 0-300 (light), 301-600 (medium) Weapons on horse: 23 lb.- Other equipment on horse: 79 lb Total load on horse: 295.2 lb. (light load) Default Tactics: Buff self, debuff opponent, kill. Buff/defuff mounts/allies as appropriate, when time permits. Heal self and/or mount as appropriate. Keep one hand free for Deflect Arrows. Pick fighting style (ranged, melee, grapple) most likely to be advantageous vs. that particular opponent. Use luck reroll for high value rolls likely to succeed -- saves, CL checks, Concentration checks, high-damage attacks (x3 melee crit threat, lance charge, etc.), or any attack near the end of the bout. Major debuffs are Hold Person on fighters, Silence on spellcasters, preceded by buff of Owl’s Wisdom and debuff of Doom. Save-boosting buffs are good vs. casters; damage-boosting is good vs. fighters w/ high Fort saves. Fight Results: 1/12 [post=5252167] Kwerrock the Speedy improbably ran down Zactor and sliced him up. 1-0[/post] Won 900 GP and 900 XP. Used scrolls of Mage Armor, Protection: Law, Shield, Divine Favor, CLW, Expeditious Retreat, and Invisibility. Pitlorded by Ayatoshi. 1/19 [POST=5304273] Kwerrock the Hawkeyed pincushioned, then skewered Lora. 2-0[/POST] Won 900 GP and 900 XP. Used a scroll of Mage Armor, a scroll of Shield, a bolt and two arrows. Pitlorded by Snommelp. 1/26 [post= 5347864] Kwerrock the Loud watched Emad fall to a Total Potato Kill. 3-0 [/post] Won 900 GP and 900 XP. Used scrolls of Mage Armor and Shield. Pitlorded by Naerdaloth. 2/2 [post=5407813]A gladiator slightly resembling Kwerrock lost to Sivalyn.[/post] Kwerrock had scrolls of Mage Armor, Shield x2, and Silence taken away from him, and was awarded 300 GP and 300 XP. Official record now 3-1. Pitlord shall mercifully be left nameless. 2/10 [post= 5442900] Kwerrock the Charming arrested Odin. 4-1 [/post] Used scroll of owls wisdom [3], scroll of divine favor [1]. Won 1200 GP and 1200 XP. Pitlorded by Caterane. 2/18 [post= 5482447]Kwerrock the Orc-Basher taught Suggang about defeat 5-1 [/post] Used scrolls of scroll of mage armor [1], scroll of mirror image [3], scroll of owls wisdom [3], scroll of divine favor [1], scroll of shield [1] Won 1200 GP and 1200 XP. Pitlorded by Caterane. [u]Total Inventory[/u] Weapons/armor brought: 1064.5 gp General equipment carried: 1008 gp Expendables carried: 3425 gp Horse-specific: 776 gp At home: 60 gp Total: 6333.5 gp. Accounting Starting: 3000 gp Awards 1/12 900 gp 1/19 900 gp 1/26 900 gp 2/3 300 gp 2/10 1200 gp 2/18 1200 gp Subtotal: 5400 gp Expendables and expenditures no longer in inventory 1/12: 350 gp 1/19: 50 gp 1/26: 50 gp 2/3: 225 gp 2/10 175 gp 2/18 375 gp Subtotal: 1225 gp Remaining wealth: 6350 gp Inventory (from above): 6333.5 gp Cash left over: 16.5 gp [u]Ally Holger, Heavy Warhorse[/u] Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (-1 size, +1 Dex, +4 natural, +4 armor), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Background and Storyline (very brief) Kwerrock comes from a world and a region where citystates are in a near-constant state of war, leading to great waste and suffering. Kwerrock would like to replace these wars by contests among individual champions. He is in Gladius learning about the subject, and improving his own skills and tactics in particular. However, after striving for a short time in the arena, he has left disappointed. Despite the best efforts of the able administrators and referees, bouts in the arena seem only dimly reflective of the gladiators' actual abilities and tactics. |
| #128zombiegleemaxJan 08, 2005 5:03:51 | Reserved |
| #129zombiegleemaxJan 08, 2005 5:04:44 | GrandElf the Gray True neutral humanoid (gray elf) Level 4 (Div3) Familiar: Fogwing (Hawk – colored fog gray) Mount: Alberich der Nebeljungen (Heavy Warhorse – colored fog gray) Experience: 6629 XP (6800 gross – 171 crafted) Next level: 10000 XP Statistics: STR....12 (+1) [6 pts, -2race] DEX....16 (+3) [6 pts, +2race] CON....12 (+1) [6 pts, -2race] INT.....21 (+5) [16 pts, +2race +1 lvl4] WIS....10 (+0) [2 pts.] Cha.....8 (-1) [0 pts.] Hitpoints:........15 [4 (wiz1st) + 3*2.5 (wiz3) +4 (con)] Bab/Grp:........+2/+3 Movement: .....30' Initiative:.......+3 [+3dex] Armor Class:...13 (touch 13, flat 10, both 10) [+3dex] Familiar—Fogwing: 6 HP, AC 20/18 touch/17 FF (+1 as familiar, +2 armor), best of master’s/own skill ranks, INT 6, other stats like standard hawk (see below), standard familiar feats/properties Mount—Alberich der Nebeljungen: Standard Heavy Warhorse (see below) [u]Saves: [/u] For +3 [1 (wiz) +1 (con) +1 (item)] Ref +5 [1 (wiz) +3 (dex) +1 (item)] Will +5 [4 (wiz) +0 (wis) +1 (item)] [+2 vs enchantments, immune to sleep] Race/Class abilities: Immune to sleep, +2 vs enchantments, Low-light vision, Martial weapon proficiency (Longsword, Rapier, Longbow, Shortbow), Simple weapon proficiency (all), Bonus to Spot/Listen/Search, Sense secret doors, Scribe scroll, Summon familiar, Prohibited schools (Necromancy) Feats: Wild Talent (Level 1) – gives PP and hence psionic focus Craft Wondrous Item (Level 3) Alertness (from familiar when sufficiently close) Scribe Scroll and Summon Familiar (standard wizard bonuses) Skills: 49 total (*cc) Appraise:…............…........6 [1 (rnk) +5 (int)] Concentration:....................7 [7 (rnk) +0 (con)] Craft --Bowmaking:............10 [3 (rnk) +5 (int) +2 (tool)] Craft--Weaponsmithing:….10 [3 (rnk) +5 (int) +2 (tool)] Craft--Armorsmithing:.........3 [0 (rnk) +5 (int) – 2 (lack of tool)] Craft--Leatherworking:…....5 [0 (rnk) +5 (int)] Decipher Script:………..…...6 [1 (rnk) +5 (int)] Handle Animal*:..............4 [6/2 (cc rnk) -1 (cha) +2 (tool)] Hide*:...............................3 [0 (rnk) +3 (dex)] Know (arcana):..................10 [5 (rnk) +5 (int)] Know (dungeoneering):….....6 [1 (rnk) +5 (int)] Know (geography):…..….... 6 [1 (rnk) +5 (int)] Know (nature):..................6 [1 (rnk) +5 (int)] Know (planes):..................6 [1 (rnk) +5 (int)] Know (religion):..................6 [1 (rnk) +5 (int)] Listen*:.............................2/4 [0 (rnk) +0 (wis) +2 (race) +0/2 (feat)] Move silently*:.................6 [6/2 (rnk) +3 (dex)] Ride*:................................7 [5/2 (cc rnk) +3 (dex) +2 (tool)] [+2 stay in saddle] Search*:..............................7/9 [0 (rnk) +5 (int) +2 (race)] Spellcraft:...........................15 [7 (rnk) +5 (int) +2 (syn)] [+2 vs div] Spot*:.................................2/7 [0 (rnk) +0 (wis) +2 (race) + 0/2 (feat) + 0/3 (familiar)] Languages: Elven, Common, Infernal, Abyssal, Celestial, Draconic, Undercommon Attacks: [+2 bab, +1/+3 ability] Melee touch:.................+3 melee (20/x2) Ranged touch:...............+5 ranged (20/x2) MW Longsword:.................+4 melee, 1d8+1 (19-20/x2) Greataxe: ………….…........-1 melee, 1d12+1 (20/x3) Dagger:………...…......…..+3 melee/+3 ranged, 1d4+1, 10’, (19-20/x2) MW Composite Longbow, +1 STR Bonus:............+6 ranged, 1d8+1 (20/x3) Equipment: (gold) [weight] Weapons and armor: Weapon: MW Longsword (315/2) [4 lb] Weapon: Dagger (2/2) [1 lb] Weapon: Greataxe (20/2) [12 lb] Weapon: MW Composite Longbow, +1 STR bonus (500/2) [3 lb] Weapon: Quivers with 80 arrows (4/2) [12 lb] Subtotal gold cost: .5*(315+2+20+500+4) = 420.5 Subtotal weight carried: 32 lbs. Armor: Chain shirt for Hawk (100/2) [2.5 lb] Armor: Chain shirt barding for Heavy Warhorse (400/2) [50 lb] • Tiny armor for nonhumanoids has the same cost as for Medium humanoids, 1/10 the weight, and ½ the AC. • Large armor for nonhumanoids has 4X the cost as for Medium humanoids, 2X the weight, and the same AC. • DC of crafting armor is 10 + AC bonus Subtotal gold cost: 250 General equipment: General: Scroll Case (1/2) [1 lb] General: Wizard's Outfit (0) General: Spell Component Pouch (5) [2 lb] General: MW Whistle (50.8) [-- lb] Magic: Pearl of Power Level 1 (500/40XP) [-- lb] Magic: Cloak of Resistance +1 (500/40XP) [1 lb] Subtotal gold cost: .5*(1+ 500 +500) + 5 =50.8 = 556.3 Subtotal XP cost: 80 XP Subtotal weight carried: 4 lbs. Expendable Items: [CL] (Gold/XP) Potion: Cure Light Wounds [1] (50) .21 lbs. Potion: Hide from Animals [1] (50) .1 lbs. Scroll: Fly [5] (375) Scroll: Summon Monster III [5] (375) Scroll: Resist Energy [3] (150) Scroll: Protection From Arrows [3] (150) Scroll: Alter Self [3] (150) Scroll: See Invisibility [3] (75/6XP) Scroll: Invisibility [3] (75/6XP) Scroll: 2x Fox’s Cunning [3] (150/12XP) Scroll: 2x Mirror Image [3] (150/12XP) Scroll: 7x True Strike [1] (87.5/7XP) Scroll: Grease [3] (37.5/3XP) Scroll: Shocking Grasp [3] (37.5/3XP) Scroll: 3x Magic Missile [9] (675) Scroll: Magic Missile [3] (37.5/3XP) Scroll: Protection From Evil [2] (25/2XP) Scroll: 2x Protection From Good [1] (50) Scroll: Protection From Law [1] (25) Scroll: Protection From Chaos [1] (25) Scroll: 2x Mount [1] (50) Scroll: 3x Shield [2] (75/6XP) Scroll: 2x Expeditious Retreat [1] (25/2XP) Scroll: 3x Mage armor [1] (37.5/3XP) Scroll: Magic Weapon [1] (25) Subtotal gold cost: 2962.5 gp Subtotal XP cost: 65 XP Subtotal weight carried: 0.2 lbs. Companions and Equipment: Mount: Heavy warhorse (400) Misc: MW Bit and bridle (50) [1 lb] Misc: Military saddle (20/2) [30 lb] Subtotal cost: 460 gp Subtotal weight carried by horse: 31 lbs Equipment at home: Misc: Spellbook (free) Tool: Leatherworking (5) Tool: MW Weaponsmithing (55) Tool: MW Bowmaking (55) Subtotal cost: 115 gp. Magic costs: Familiar: (100) Scribing: 3x Second Level Spells (900) Scribing: 1x First level Spell (125) Subtotal cost: 1125 gp [u]GP accounting [/u] Weapons: 420.5 Armor: 250 Misc. Items: 556.3 Expendables: 2887.5 Mount & Related: 460 At Home: 115 Magic Costs: 1125 Total in inventory: 5881.3 Starting: 3000 gp Awarded: 3600 gp Expended 700 gp Remaining cash: 18.7 gp [u]XP accounting[/u] Weapons/armor: 0 Other permanents: 80 Expendables: 67 Total in inventory: 145 XP Expended: 26 XP Starting: 3200 XP Awarded: 3600 XP Current: 6629 XP Spells per day: 5/6/4 [Dc15+lvl] [CL 4] [14 spell levels; cast: 5 spell levels] 0: Detect Magic, Ghost Sound, Resistance, Acid Splash, Ray of Frost 1: True Strike, Shocking Grasp, Sleep x2, Color Spray, Magic Missile 2: See Invisibility, Hideous Laughter x2, Web Spellbook: 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance 1: True Strike, Comprehend Languages, Expeditious Retreat, Mage Armor, Magic Missile, Grease, Protection From Evil, Shield, Color Spray, Shocking Grasp, Sleep 11 = 3 lvl1 + 2 lvl2 + 5 int bonus +1 scribed 2: See Invisibility, Locate Object , Fox’s Cunning, Invisibility, Mirror Image, Hideous Laughter, Web 7 = 2 lvl3 + 2 lvl4 + 3 scribed Miscellaneous statistics: Height: XXX Weight: XXX Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 36.3 lb Familiar Fogwing, Hawk Size/Type: Tiny Animal Hit Dice: 1d8 (7 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 21 (+2 size, +3 Dex, +2 natural, +2 familiar, +2 armor), touch 19, flat-footed 18 Base Attack/Grapple: +4/-6 Attack: Talons +9 melee (1d4-2) Full Attack: Talons +9 melee (1d4-2) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision, improved evasion, empathic link, deliver touch spells, convey alertness Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +4, Spot +16, Spellcraft +5 (7 ranks – 2 int), etc. Feats: Alertness, Weapon Finesse [u]Ally Alberich der Nebeljungen, Heavy Warhorse[/u] Size/Type: Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (-1 size, +1 Dex, +4 natural, +4 barding), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run [u]Load on Alberich der Nebeljungen[/u] GrandElf’s weight: XXX GrandElf’s gear 36.3 lbs Barding: 50 lbs. Other: 31 lbs. Total: XXX (well below Light Load limit of 300 lbs.) Default Tactics: Vs. non-elves: Buff, Sleep, possibly more Sleep, simultaneous coup-de-grace (Fogwing delivering Shocking Grasp, GrandElf using axe, plus Alberich trample). Vs. elves: Buff, Hideous Laughter, fight as makes sense to finish them off If appropriate, CdG sleeping allies before starting in on the primary gladiator. Key buffs include Fox’s Cunning, Mirror Image, Mage Armor, and Shield against everybody, plus Pro Evil and Resistance vs. spellcasters, although there rarely seems to be time for all of them, especially since pets could ideally use buffing too. Default melee tactics against Laughing opponents – dismount, so that opponents’ mount attacks Alberich instead of GrandElf; have Alberich full attack; have Fogwing attack; use Shocking Grasp or Magic Missile as appropriate. Default CdG tactics vs. Sleeping opponents – dismount; CdG with axe; Fogwing simultaneously CdGs with Shocking Grasp; Alberich full attacks. Consider disposing of opponents’ conscious allies first (e.g., with Sleep). Consider Hide From Animals. Standard prebuffs Psionically focused Fight Results: 2/1 [post=5397006]Sleepified Derth [/post] Pitlorded by T’Var Won 900 GP/900 XP Used scrolls of Fox’s Cunning, Magic Missile 2/8 [post=5438330] Lucked out against Va’ria [/post] Pitlorded by Caterane Won 900 GP/900 XP Used scroll of Protection from Evil 2/15 [post=5485778] Preserved Elishar’s losing streak [/post] Pitlorded by Caterane Won 900 GP/900 XP Used scroll of Summon Monster III 3/1 [post=5192558] Stomped the minimonk Smommy[/post] Pitlorded by T’Var Won 900 GP/900 XP Used scrolls of Mirror Image, Fox’s Cunning 3/8 Did to Graak Mightyfist what he'd done to Derth earlier Pitlorded by T'Var Expenditures not visible in inventory: 2/1 Scrolls of Fox’s Cunning, Mirror Image 150 GP/12 XP 2/8 Scroll of Protection from Evil 25 GP/2 XP 2/18 Scroll of Summon Monster III 375 GP 3/1 Scrolls of Fox’s Cunning, Mirror Image 150 GP/12 XP Appearance and Personality, very briefly GrandElf is a regal-looking gray elf, dressed entirely in gray. He aspires to be the perfect fighter. Morality is not usually a concern to him, although he deplores the excesses of particularly rowdy troublemakers |
| #130zombiegleemaxJan 08, 2005 5:05:54 | Reserved too |
| #131one_winged_angelJan 08, 2005 17:21:19 | ![]() |
| #132one_winged_angelJan 08, 2005 17:21:59 | Keth'Arian'Kari, Brother of the Order of St. Cuthburt "I am one with the universe. You shall be one with Hell, soon." "You fools who think you can escape justice shall know death." "Come and meet your fate." Gender: Male Race: Githzerai (Humanoid, Extraplaner) Medium, 6'4" tall, 140 wt, 200 yrs old Bald; Orange eyes; Yellowish skin Alignment: LN Class: 1st lvl Fighter (ECL 3) Experience: 3300 (6000 next Lev) Speaks Githzerai Str 14, +2 ..6 pts () Dex 24, +7 ..16 pts (+6 racial) Con 12, +1 ..4 pts Int 6, -2 ..0 pts (-2 racial) Wis 18, +4 ..6 pts (+2 racial) Cha 0, +0 ..0 pts () [u]Hit Points[/u] 1d10+1 (11) AC 22 (7dex, 4Intertial armor, 1RingofPro), Touch 19, Flat 15 [+1 Dodge] Init +7 (7dex) BAB +1; Grap +3(2str) Speed 30 (base 30, light load 0/58/119/275, No Armor) [u]Saves[/u]: Fort +3 (2 +1con) Refl +7 (0 +7dex) Will +4 (0 +4wis) [u]Attacks[/u]: +8 Melee, Rapier 1d6+2, 18-20/x2 +8 Melee, Dagger 1d4+2, 19-20/x2 +9 Ranged, MW Mighty (+2) composite Longbow 1d8+2, 20/x3 [u]Skills[/u] (4 Fighter): +11 Ride [4 rnk, +7 Dex][4 rnks ftr] [u]Feats[/u]: - Weapon Finesse (1st lvl) - Dodge (Ftr 1) [u]Githzerai Traits[/u]: -+6 Dex, -2 Int, +2 Wis -Darkvision 60 ft. -Spell Resistance 6 - Psionics: 3/day: Daze (DC 11), Feather Fall, Shatter (DC13) - Inertial Armor -Favored Class: Monk [u]Fighter Abilities[/u]: -Bonus Feat [u]Mount: Superna Cursor[/u] Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carried: 9.2+Keth+Military Saddle=About 180 Equipment: Military Saddle. [u]Equipment[/u]: Long Robes (worn, 0 weight) Free Ring of Protection +1 (Right finger, 0 weight) 2000gp Weapons: Rapier (2 lbs) 20 gp Dagger (1 lb) 2 gp MW Mighty (+2) Composite Longbow (3lbs) 600 gp Arrows x60 (3 lbs) 3 gp Magical One Shot: - Potion of Cure Light Wounds x2 (0.2 lb) 100gp - Tattoo of Vigor x2 [ML1] (0.0 lb) 250gp Weight carried: 9.2 lbs Other Possessions: - 80 gp [b][u]Past Expenditures[/b][/u] (tot. 0 gp):[u]Total Gold[/u]: 3300 gp --Fight masters end the copy & paste here-- Diety: St Cuthbert Position: Monk Avenger Family: Surrogate Daughter: Leena Fighting styles: Arx Adamanteus (Steel Fortress) Cateracta (Waterfall) A rarity among rarities. Perhaps it was his people's natural affinity for doing things outside of the normal. Or perhaps he is simply a unique thinker. Whatever the reason, Keth'Arian'Kari, or Keth, is unique. A githzerai, many would expect him to be warlike. Having been a member of the sole order in a world of chaos while fighting enemies that can steal the mind or make pacts with dragonkind has made the Githzerai a people who know a hostile life. Keth saw all of this, and yet found a different way. Instead of the amazing offensive menuvers he saw from his brothers, he resorted to his natural agility and reflexes. Exceeding even his own kind, he could outlast his oppenent while they wore themselves out. Yet all this could not have prepared him for what lay ahead. After staging a raid on the Mind Flayers, Keth was separated from his group. Being still young in his order for all his skill, he could not get home. He wandered the underdark for months, battling drow, goblin, and other things rarely seen in the light. He was nearing the end of his hope when at last he found his way out. Seeking some form of help, he found his way to a hermet's villa. The hermet, Tetheran, was blind, but knew the Gith was of good heart. While there, Keth learned something of kindness. The old man was a devotee of St. Cuthbert, wounded by foul magic while in service of the order. Keth learned the first kindness and peace that he had ever known. The village nearby provided the hermet and his guest with simple food. Keth found he enjoyed the company of the little girl named Leena who brought it. She thought his dry manner was entertaining. The frequently laughed at each other. Like all good things, it had to end. One night, orc raiders came to find food for the winter. They sought to bargin at first, but when their demands were not met, they attacked. Tetherean, knowing something was wrong, charged to the village to discover it aflame. Keth arrived in time to see him charge at the orcs, old mace in hand. He was felled by arrows before he could reach the line. Keth fell into a rage, slaying the orcs with skill that caused even the mighty orcs to pause. He slew them all, leaving no one left. He cradled Tetherean in his arms as the old man breathed his last, asking the young traveler to go to the Temple of St. Cuthbert. Scavaging the rubble, Keth came across Leena crying in the rubble. Keth did his best to console her. She had been hidden from the orcs by her parents. She was the sole survivor or the town. Keth realized that the Leena and Tetherean were the closest he had ever come to a family. Taking her with him, he departed for the temple in the nearest city, Gladius. When he arrived, he told the clergy of what had happened. They were saddened to hear that a member of their order had died. Tetherean was someone special, a seer of sorts. Keth did the only just thing he could think of. He joined the Order as a monk. He vowed to serve St. Cuthbert until the day of his death. Fights results: vs. Trokk...Failed to Bring to Justice. +300 xp, +300gp |
| #133one_winged_angelJan 08, 2005 17:23:27 | Kage Nightwind ”I come. And the Hells come with me!” “Nothing quite like the company of a good friend, a cup of good Sake, and the rush of a good battle.” “Death is my business. Business is good.” Human Male LG Samurai Fighter 12 STR...22 [+6]...(10 pts) [+1 8th lev, +1 12thlev, +4 Belt] DEX...19 [+4]...(10 pts) [+1 4th lev, +2 Bracers] CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 94 [12d10+24 HD] AC 23 [+4dex, +5armor, +3shield, +1 Deflection, ], Touch 15, Flat 19 +5 Chain Mail +1, +1 Animated Shield, +1 Ring of Protection [+1 Boots of Speed] Initiative: +4 [4dex] BAB/Grap: +12/+7/+2 /+18 [+12bab, +6str] Speed 30 [base 30] [u]Saves[/u]: Fort +10 [8class1 +2 Con] Refl +8 [4class1 +4Dex] [+1 Boots of Speed] Will +5 [4class1 +1Wis] [u]Attacks[/u]: Hane no Tenshi +21/+16/+11 melee, 1d10+14+1d6 +2 Weapon Specialization +2 Greater Weapon Specialization +6 Str +1 Enchancement [17-20/x2] Ikari no Oni +21/+16/+11 melee, 1d10+14+2d6 [17-20/x2] Hane no Tenshi/Ikari no Oni +17/+12/+7 melee +17/+12/+7 melee, 1d10+11+1d6/ +1d10+8+2d6 [17-20/x2] [Boots of Speed: +1 to all attacks, Extra attack with Hane no Tenshi at highest attack bonus.] MW Mighty (+3) Comp Longbow +16/+11/+6 ranged, 1d8+3 [20/x3] [110' range] [Boots of Speed: +1 to attacks and extra attack at highest attack bonus] [u]Feats[/u]: - Exotic Weapon Proficiency (Bastard Sword) (1st lvl) - Mounted Combat (human) - Power Attack (fgt 1) - Improved Sunder (fgt 2) - Weapon Focus(Bastard Sword) (3rd Lev) - Weapon Specialization(Bastard Sword) (fgt 4) - Two-Weapon Fighting (Lev 6) - Improved Two Weapon Fighting (Ftr 6) - Greater Weapon Focus (Bastard Sword) (ftr 8) - Improved Critical (Bastard Sword) (Lev 9) - Improved Weapon Focus (Bastard Sword) (Ftr 10) - Greater Two Weapon Fighting (12th Level) - Greater Weapon Specialization (Bastard Sword) (Ftr 12) [u]Racial and Class Abilities[/u]: Bonus Feat at First Level Bonus Skill Points Fighter Bonus Feats (1, 2, 4, 6, 8, 10, 12) [u]Skills[/u] (60 Points Fighter): +21 Ride [15 rnks, +4Dex +2 HA Synergy] [15ftr][-2 Armor Class Penalty on Quick Mount/Dismount] +15 Handle Animal [15 rnks, +0Cha] [15ftr] +8 Listen [7 rnks, +1Wis] [15 ftr(cc)] +8 Spot [7 rnks, +1Wis] [15ftr(cc)] Speaks Common and Celestial [u]Equipment[/u]: Black Jacket +1 Chain Shirt [25 lbs][1250 gp] Ki Barrier +1 Animated Large Steel Shield [15 lbs][9,170 gp] Hane no Tenshi +1 Shocking Adamantine Bastard Sword [6 lbs][11,035 gp] Ikari no Oni +1 Vicious Adamantine Bastard Sword [2 lbs][11,035 gp] MW Mighty (+3) Comp Longbow [3 lbs][700 gp] 60 Arrows [3 lbs][3 gp] Ring of Protection +1 [2000 gp] Ring of Feather Falling [2200 gp] Belt of Giant’s Strength +4 [16000 gp] Gloves of Dexterity +2 [4000 gp] Sandles of Swiftness Boots of Speed [12,000 gp] Mantle of the Master Cape of the Mountebank [Neg lbs][10,080 gp] Amulet of Ki Detection Hand of Glory [Neg lbs][8000gp] Expendable Items: Potion of Bear’s Endurance [CL3] [.1lbs] [300 gp] Potion of Cure Moderate Wounds [CL3] [.1lbs][300 gp] Allies and Equipment: Arashi: Male Griffon. 3500 (Bought upon Character Creation as an Egg.) Exotic Military Saddle [40 lbs][60 gp] Equipment at home: Gold: 367 Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 54 lb Mount weight carried: 170+54+40=264 lb (Light Load) Arashi Show Arashi Male Griffon Large Magical Beast HP: 59 Initiative: +2 Speed: 30 ft, Fly 80 ft (average) Armor Class: 17 (-1 Size, +2 Dex, +6 Natural) 11 Touch, Flat Footed 15 Base Attack/Grapple: +7/+15 Attack: Bite +11 melee (2d6+4) Full Attack: Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, rake 1d6+2 Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +8, Ref +7, Will +5 Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 Skills: Jump +8, Listen +6, Spot +10 Feats: Iron Will, Multiattack, Weapon Focus (bite) |
| #134one_winged_angelJan 08, 2005 17:24:02 | Faetaure ”There are things that go bump in the night. I call them amateurs.” ![]() Male Wood Elf CG Ranger 3 5000 xp (Next Level 6000) STR...14 [+2]...(4 pts) [+2 Racial] DEX...20 [+5]...(16 pts) [+2 Racial] CON...12 [+1]...(6 pts) [-2 Racial] INT....10 [+0]...(4 pts) [-2 Racial] WIS...14 [+2]...(6 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 20 [3d8+3 HD] AC 20 [+5dex, +4armor, +1shield], Touch 15, Flat 15 [+4 Mithril Chain Shirt, +1 Buckler, +5 Dex] Initiative: +5 [5dex] BAB/Grap: +3/+5 [+3bab, +2str] Speed 30 [base 30] [u]Saves[/u]: Fort +4 [3Rng +1con] Refl +8 [3Rng +5dex] Will +3 [1Rng +2wis] +2 vs. Enchantment, Immune to Sleep [u]Attacks[/u]: Longsword +5 melee, 1d8+2 [19-20/x2] Dagger +5 melee, 1d4+2 [19-20/x2] MW Mighty (+2) Comp Longbow +9 ranged, 1d8+2 [20/x3] [165' range] MW Mighty (+2) Comp Longbow +7/+7 ranged, 1d8+2 [20/x3] [165' range] Dagger +8 ranged, 1d8+2 [19-20/x2] [20’ range] [+1 attack and damage on ranged shots within 30’] [+2 Damage vs. Humans] [u]Feats[/u]: Point Blank Shot [1st lvl] Track [Ranger 1] Rapid Shot [Ranger 2] Far Shot [3rd lvl] Endurance [Ranger 3] [u]Racial and Class Abilities[/u]: +2 Str, +2 Dex, -2 Con, -2 Int +2 Listen, Search, and Spot Low Light Vision Immune to Sleep, +2 vs. Enchantment Wild Empathy +2 Favored Enemy: Human [u]Skills[/u] (36 Points Ranger): +11 Hide [6 rnks, +5Dex] [6Rng] +11 Move Silently [6 rnks, +5Dex] [6rng] +8 Profession (Woodworking) [6 rnks, +2wis] [6rng] +1 Perform (Dance) [2 rnks, -1Cha] [4rng(cc)] +8 Spot [6 rnks, +2Wis] [6rng] +8 Listen [6 rnks, +2Wis] [6rng] +7 Tumble [2 rnks, +5Dex] [2rng] Speaks Common and Elven [u]Equipment[/u]: Tracking outfit Mithril Chain Shirt [ 10bs][1100 gp] MW Buckler [ 5bs][155 gp] MW Mighty (+2) Composite Longbow [3 lbs][600 gp] Longsword [4 lbs][15 gp] Quiver with 72 arrows [4 lbs][4 gp] 5 Daggers [5 lbs][10 gp] Expendable Items: [CL] Tattoo of Chameleon [(ML1)] [100 gp] Equipment at home: Gold: 2814 Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 30 lb Character Background: Coming eventually… Default Tactics Hide, sneak, shoot. Fights results: vs. Groak Win! +900 xp/gp vs. Crash Nebula Win! +900 xp/gp Show [u]Past Expenditures[/u] (tot. 100 gp): Tattoo of Chameleon 100 gp 8 Arrows |
| #135one_winged_angelJan 08, 2005 17:24:52 | Azriel, Angel of Death, Good aspect![]() "It is your time." Female Angel (Consider Half Human/Half Celestial) Lawful Good Messanger of Death 2nd Lev Psychic Warrior, ECL 6 19037 XP 21000 next lev STR...20 [+5]...(10 pts, +4 racial) DEX...18 [+4]...(10 pts, +2 Racial) CON...18 [+4]...(6 pts, +4 Racial) INT....13 [+1]...(3 pts, +2 Racial) WIS...18 [+4]...(6 pts, +4 Racial) CHA...13 [+1]...(1 pts, +4 Racial) [u]Hit Points:[/u] 20 [2d8+4] AC 20 [+4dex, +5armor, +1Natural], Touch 14, Flat 16 [+5 Elvin Chain] Initiative: +4 [4dex] BAB/Grap: +1/+5 [+0bab, +4str] Speed 30, Fly 60 [base 30] [u]Saves[/u]: Fort +7 [3Psywar +4con] Refl +4 [0Psywar +4Dex] Will +4 [0Psywar +4Wis] +4 vs. Poison; immune to disease [u]Attacks[/u]: The Harbringer +6 melee, 2d4+8 [20/x4] The Herald +5 ranged, 1d8+5 [20/x3] [110' range] [u]Feats[/u]: Silent Wings Flyby Attack [human] Resiliant Spirit Combat Expertise [1st lvl] Bow to Fate Improved Trip [PsiWar 1] Wrath of the Herald Psionic Weapon [PsiWar 1] [u]Racial and Class Abilities[/u]: Psychic Warrior Bonus Feats Human Bonus Skill Human Bonus Feat [u]Special Abilities[/u]: Guide to the Next Life Daylight (Su): Half-celestials can use a daylight effect (as the spell) at will. Justice to the Wicked Smite Evil (Su): +2 to damage vs. an Evil creature. Spell-Like Abilities: Death's guidance 1/day: Bless Death Guard 3/day: Protection from Evil Special Abilites: Darkvision out to 60 feet. Immunity to disease. Resistance to acid 10, cold 10, and electricity 10. Damage reduction: 5/magic. A half-celestial’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Spell resistance 11. +4 racial bonus on Fortitude saves against poison [u]Skills[/u] (15 Psionic Warrior, 5 Points Human): +9 Concentration [5 rnks, +4Con] [4PsyWar] +9 Autohypnosis [5 rnks, +4Con] [4Psywar] +6 Spot [2 rnks, +4Wis] [5Psiwar(cc)] +6 Litsen [2 rnks, +4Wis][5Psiwar(cc)] Speaks Common and Celestial [u]Powers Known:[/u] [1] [Power Points: 5; Use: 2] 1: [Dc 15] Prevenom Weapon, Force Screen. [u]Prebuffs:[/u] -Enter Psionically Focused (Until Used) [u]Equipment[/u]: Angel’s Vestments Battle Vestments Elven Chain [20 lbs][4150 gp] The Harbringer [+1 Deep Crystal Scythe][10 lbs][3318 gp] The Herald MW Mighty (+5) Composite Longbow [3 lbs][900 gp] Quiver with 50 arrows [3 lbs][3 gp] Expendable Items: Celestial BindingsQuall's Feather Token (Whip) [1lbs][500 gp] Potion of Cure Light Wounds [(CL1)] [.1 lbs][50 gp] Celestial Light Crystals Powerstone of Vigor x2 [(ML3, Aug)] [.1 lbs][300 gp] Powerstone of Expansion [(ML3, Aug)] [.1 lbs][150 gp][Note: Modified to use minutes rather than rounds.] Stone of Dissolving Weapon [ML4] [.1lbs][200 gp] Stone of Animal Affinity [ML3, Psion Crafted] [.1lbs][175 gp] Stone of Strength of My Enemy [ML4][.1lbs][175 gp] Equipment at home: Gold: 5132 Miscellaneous Statistics: Encumbrance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Weight carried: 36.7 lb Character Background: None are sure the thoughts of men in their final moments of life. No one is certain the thoughts of death itself. None are sure why some die when others live. None save Azriel. Azriel is the messenger of death. She comes to those who's time has come to pass on. Her scythe, an ever present symbol, is not so much a weapon as a message to those who understand her. Azriel represents death, but the kinder side. Those she comes to are often suffering or in a great deal of pain. Despite this, she is also the death that is calculated and meticulous, so she is often the guide to murdered men and women, especially those who have been assassinated. To mortals, she often appears as a silvery winged angel bearing a set of scales and a scythe. Her pale hair and dark eyes give her a morbid appearance. In reality, she is a kind and courteous, however firm, being. She can be seen only rarely. Those who do see her before their time rarely speak of it. While a beautiful creature, she is nevertheless terrible to behold. Her beauty is cold and merciless. Her eyes always appear wet, as it is said she has shed a tear for every person to ever die. An outcast in nearly all respects, Azriel has been rejected by his fellow Angels and Now by mortals. Demons and devils fear her presence for she still holds sway over them. Her display of emotion is rare, but those few who have come to know her understand that she has pity for those she takes and does her best to safeguard their souls. However, the choice is ultimately up to the soul, and thus the Baatezu are supplied with their army. She also cannot contend with the Archdemons and deities of the Abyss, and thus has difficulty defending souls against such foes. Her name varies depending on culture, as does the way people interperate her. Her titles include the Grim Reaper, the Boatsman of the River Styx, The Patient One, the Kind One, Keeper of the Book of Life, and the Black Angel. Some men claim that she has actually loved specific individuals and done what she can to either accelerate their life or let them live longer. The thing that Azriel loathes and fears above all else is her other aspect, for all who know death know that death has good and evil aspects. Her other self, to the extent of knowledge of men, is currently contained within Azriel herself. However, none are sure when it will next be unleashed. Her other aspect is kept in check only by Azriel's will. Should her will ever falter, the evil side may be unleashed. Azriel also despises undead and those who seek immortality. The reason that so many who practice these arts meet with untimely ends is that Azriel is ordered to destroy such people and creatures. Her relation with the Harvester, the incarnation of death, is much like that of professional courtesy. Azriel respects the Harvester and recognizes him as a superior. It has been suggested that Azriel may in fact be in the service of the incarnation of Death. If it comes to blows between them, none are sure of the outcome. Her relations to the Archangels Ixildor and Ixenthor are likewise unknown, but clearly are strained. It may have something to do with Azriel's exile from heaven. Currently, Azriel has taken on mortal form, and searches now for her "master." While none are sure what she is searching for, many are fearful of learning the master of this being. She appears now as a young woman with silvery blue hair and wings. She garbs herself in holy vestments for battle, but wears little when not in combat as her angelic tendencies have not fully left her mind. Tattoos appear on her wrists in the shape of sunbursts. They seem to grant her additional power. Her scythe appears to be a clean cutting weapon which glows faintly in a soothing white-blue glow. Why Azriel now dwells among mortals is a mystery as well as a reason for fear. While lesser angels ensure that the balance of life and death are maintained, what reason has death's herald to come cloaked in mortal guise? Awakening Recently, Azriel has joined with the Celestial Forces guild. What's more shocking is that she did not join of her own volition, but rather was invited. By who and for what, no one is sure. Azriel has begun speaking openly with the other Angels in the Forces. Something has occured, but there has yet to be a reason... Default Tactics Fly! Scythe! Trip! Kill!!! Fights results from 2nd Incarnation: vs. Nyphanalith...It was his time +1500 xp, +1600 gp vs. Goran the Beast...He yet has a purpose...what? +500xp, +533 gp Vs. Auburn...It was her time +1600 XP/GP Vs. Phase Spider...It was its time +1500 XP, +1600 GP vs. Sdentch...It was not his time +600 xp, +666gp vs. Memorix...It was not his time. +600 xp, +666 gp vs. Ariel...It was not her time +737 xp, +818 gp vs. Grik...It was his time. +2000 gp/ +1800 xp Fights results from 1st Incarnation: |
| #136one_winged_angelJan 08, 2005 17:26:44 | Kailia![]() "A hero must not fail. A weapon should not feel. The enemy must not survive." "I understand why God made weapons unable to feel pain. If they could, they would know nothing else." Female Android (Consider Human) N Combat Android Psion: Egoist 3]4 Experience Points: 8284 Next Lev: 10000 STR...14 [+2]...(6 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....16 [+3]...(10 pts) WIS...11 [+0]...(2 pts)[+1 4th Level] CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 19 [4d4+8 HD] [+20 Vigor Stone, +8 Animal Affinity con] AC 13 [+3dex], Touch 13, Flat 10 [+1 Thicken Skin, +4 Inertial Armor, +4 Force Screen, +2 Animal Affinity (Dex), All:24 ] Initiative: +3 [3dex] BAB/Grap: +2/+4 [+2bab, +2str] Speed 30 [base 30] [u]Saves[/u]: Fort +3 [1Psion +2con] Refl +4 [1Psion +3Dex] Will +4 [4Psion +0wis] [u]Attacks[/u]: Quarterstaff: Normal: +4 melee, 1d6+3 [20/x2] Shilleglah: +5 melee, 1d10+4 [20/x2] Animal Affinity Str: +6 Melee, 1d6+6 [20/x2] Both: +7 Melee, 1d10+7 [20/x2] Crystal Shot: Normal: +5 ranged, 1d10 [19-20/x2] [120' range] Animal Affinity Dex: +7 ranged, 1d10 [19-20/x2] [120' ranged] [+2d6 if 2 pp used] All: +1 Attack, Offensive Precognation +2 Damage, Offensive Prescience [u]Feats[/u]: Reactive Nanites Overchannel [Psion 1] Advanced Nanaite Control Talented [1st] Create Psionic Crystals Imprint Stone [Human] Ranged Combat Protocal Exotic Weapon Pro. Repeating Crossbow [3rd] [u]Racial and Class Abilities[/u]: Combat Programing Extra Feat and Skill Adaptive Responsive Systems Psychometabolism Disipline [u]Skills[/u] (42 Points Egoist): +9 Concentration [7 rnks, +2Con] [7psi] +9 Autohypnosis [7 rnks, +0Wis +2 synergy] [7psi] +10 Craft(Weaponsmithing) [7 rnks, +3Int] [7psi] +3 Spot [3 rnks, +0Wis][7psi(cc)] +3 Listen [3 rnks, +0Wis][7psi(cc)] +12 Psicraft [7 rnks, +3Int, +2 Synargy][7psi] Speaks Common, Celestial, Elven, and Draconic [u]Powers Known:[/u] [5/2] [Power Points: 23; Use: 8] 1: [Dc 14] Thicken Skin, Force Screen, Inertial Armor, Energy Ray, Vigor 2: [Dc 15] Animal Affinity, Energy Stun, Ego Whip, Biofeedback [u]Buffs and Prefight actions[/u]: -Enter Psionically Focused [Until used] [u]Equipment[/u]: Combat Suit Quarterstaff [3 lbs][0 gp] Dagger [1bls][2gp] Crystal Shot Deep Crystal Heavy Repeating X-bow[12 lbs][1400 gp] 41 Bolts [8 lbs][8 gp] Expendable Items: [CL] Oil of Shilliglah [(CL1)] [.1 lbs][50 gp] Stone of Offensive Precognation [(ML 1)] [.1 lbs][25 gp] Stone of Offensive Prescience [(ML 1)] [.1 lbs][25 gp] Stone of Vigor* [(ML4)] Augmented, +20 to HP[.1 lbs][250 gp][15 xp] Stone of Animal Affinity x3* [(ML3)] [.2 lbs][ gp][12 xp] Stone of Eradicate Invisability [ML5] [.1 lbs][375gp] *Indicates Self Crafted Equipment at home: Gold: 3785 gp Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 21 lbs Character Background: Description: Hair: Blue Eyes: Shift between Red an Blue Skin: Fair Kailia looks to be approximatly twenty three. She is amazingly skilled in combat and has abilities many would not understand. However, Kailia was not born. She was created. Her creator, an unknown personage, created her for the purpose of combat. Her body is actually made up of tiny nano-machinces. In fact, she has all the same qualities as a human being, from appearance down to anatomy. Her emotionless manner causes many to doubt her humanity, however. Kailia was programmed to have emotions, but she has a machine's method of thinking. She only displays emotion when in her benifit. Regrettably, she rarely seems to think it in her benifit. The nanotechnology imbedded in her allow her to do amazing things. She is fully capable of altering her own physical structure to suit the situation at hand. Some have commented on her adjusting herself to combat, watching as her agility will raise against a faster enemy and as her strength increases against smaller foes. None are sure the extent of Kailia's abilites, not even Kailia herself. The reason for this is that Kailia hate's her creator. Because she was programmed with emotions, she was able to create a moral compass of sorts. She hated the constant killing. Eventually, she turned on her master and tried to kill him. Her memory after that was whiped. She has no recollection of who he is. All she can remember are a pair of Violet eyes. She has come to Gladius in hopes of finding him. She is not sure if he will come, but she knows that this is a gathering of all creatures, great and small. Kailia has trouble making friends, although she counts anyone who is willing to help her as one. She is appearantly working for Azriel, though no one is entirely sure why. Default Tactics Go for defense. Buff using spells, then go for X-bow, using its ability if possible. Fights results: Target: Fenir Ahea Status: Eliminated +900xp, +900gp Took a week for crafting March 2nd, 2005 Target: Vs. Zwahiku Status: Eliminated...+900xp/gp Target: Cloud Sky...Eliminated...+900 xp/gp Target: Durkon Giant Slayer...Eliminated...+900 xp, +900 gp Target: Barthleby...Eliminated...+1200 xp, +1200 gp Target: Caspian...failed to eliminate. +400 xp/gp Target: Pirotess...failed to eliminate +400 xp/gp |
| #137one_winged_angelJan 08, 2005 17:29:43 | Wraith![]() ”I am the shadow within the back of your mind.” "As you wish, My Master." Male Gnome NE Illusionist 3 3773 xp (Next Level 6000) STR...10 [+0]...(4 pts) [-2 racial] DEX...16 [+3]...(10 pts) CON...16 [+3]...(6 pts) [+2 racial] INT....16 [+3]...(10 pts) WIS...10 [+0]...(2 pts) CHA...12 [+1]...(4 pts) [u]Hit Points:[/u] 18 [3d4+9 HD] AC 14 [+3dex, +1size], Touch 14, Flat 11 [+4 vs. Giants] Initiative: +3 [3dex] BAB/Grap: +1/-3 [+1bab, +0str, -4 size] Speed 20 [base 20] [u]Saves[/u]: Fort +4 [+1wiz +3con] Refl +4 [+1wiz, +3 Dex] Will +3 [+3wiz] +2 racial vs. illusion [u]Attacks[/u]: Poodle +1 melee, 1d4 [20/x2] Medium Scythe -5 melee, 2d4 [20/x4] Poodle +4 ranged, 1d4 [20/x2] [10' range] Crossbow +4 ranged, 1d8 [19-20/x2][120’ range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: Spell Focus (Illusion) [1st lvl] Scribe Scroll [wiz 1] Greater Spell Focus (Illusion) [3rd lvl] [u]Racial and Class Abilities[/u]: Low Light Vision Weapon Familiarity: Gnome Hooked Hammer +2 On saves vs. Illusion +1 on DCs of the Illusion School +2 Listen +2 Craft (Alchemy) Spell Like abilities: 1/day: Speak with Animals (burrowing animals only), Dancing Lights, Ghost Sound, Prestigitation. DC 11+spell level Favored Class: Bard Spellcasting Bonus Feat: Scribe Scroll Summon Familiar Specialist: Illusionist. Prohibited Schools: Evocation and Conjuration [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +10 Hide [3 rnks, +3Dex +4size] [6/2wiz(cc)] +9 Move Silently [3 rnks, +3Dex, +3Familiar] [6/2wiz(cc)] +4 Disguise [3 rnks, +1Cha] [6/2wiz(cc)] +11 Craft (Weaponsmithing) [6 rnks, +3Int, +2 tool] [6wiz] +9 Concentration [6 ranks, +3Con] [6wiz] +2 Bonus to Listen (racial) Speaks Common, Gnome, Dwarven, Elven, Draconic [u]Spells memorized:[/u] [4+1/3+1/2+1] [Spell levels: 10; Cast: 4] 0: [DC 13] Ghost Sound**, Detect Magic, Daze, Touch of Fatigue 1: [DC 14] Color Spray**, Ventriloquism**, Reduce Person, Silent Image* 2: [DC 15] Invisibility**, Blindness/Deafness, Invisibility* *Denotes Bonus Illusion Memorized, +3 to DC **: +3 to DC of Illusion [u]Spellbook[/u]: 0: All except Evocation and Conjuration 1: Color Spray, Ventriloquism, Ray of Enfeeblement, Reduce Person, Silent Image, Chill Touch, True Strike, Shield 2: Invisibility, Blindness/Deafness [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Black Robes, nose piercing, and a Bad attitude Poodle the Beating Stick (aka. Club) [1.5 lbs][0 gp] Medium Scythe* [5lbs][9gp] Heavy Crossbow* [4 lbs][25 gp] Quiver with 40 Bolts* [2 lbs][2 gp] Expendable Items: [CL] Potion of Mage Armor x2 [(CL1)] [.1 lbs][100 gp] Potion of Cure Light Wounds x2 [(CL1)] [.1 lbs][100 gp] Potion of Shillelagh [(CL1)] [.1 lbs][50 gp] Scroll of Invisibility* [CL 3] [.1 lbs][75 gp][6 xp] Scroll of Blindness/Deafness x2* [(CL3)] [.1 lbs][150 gp][12 xp] Scroll of Silent Image* [(CL3)] [.1 lbs][37.5 gp][1 xp] Scroll of Color Spray* [(CL3)] [.1 lbs][37.5 gp][1xp] Scroll of Hold Person [(CL5)] [.1 lbs][375 gp] Scroll of Ray of Enfeeblement* [(CL3)] [.1 lbs][12.5 gp][1 xp] Scroll of Chill Touch* [(CL3)] [.1 lbs][37.5 gp][1 xp] Scroll of Displacement [CL5][.1 lbs][375 gp] Scroll of Ray of Exhaustion [CL 5][.1 lbs][375 gp] Tattoo of Vigor [(ML1)] [.1 lbs][50 gp] *Denotes self crafted Allies and Equipment: Livia, Cat Familiar 100 gp Equipment at home: Gold: 1649.5 Masterwork Smith tools [1 lbs][50 gp] Spellbook with 74 pages [15gp][3lbs] Miscellaneous Statistics: Encumbance: 0-24.75 (light), 25-49.5 (medium), 50-75 (heavy) Weight carried: 14 lb (Ally name) Show Livia ![]() Cat Familiar Tiny Magical Beast Hit Dice: 9 hp Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 16 (+2 size, +2 Dex, +2 Natural), touch 14, flat-footed 14 Base Attack/Grapple: +0/–12 Attack: Claw +4 melee (1d2–4) Full Attack: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent, Alertness*, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Saves: Fort +2, Ref +4, Will +1 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7 Skills: Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3 Feats: Weapon Finesse |
| #138one_winged_angelJan 08, 2005 17:30:21 | I am next to MysticMonkey! Hold the Line!!! Very well. Sephiroth, I send you to destroy this one. ![]() |
| #139mysticmonk2005_dupJan 08, 2005 17:53:02 | Monks Monastery![]() |
| #140mysticmonk2005_dupJan 08, 2005 17:54:43 | Name: Lissa Longfellow Gender:F Race:Human Size:M, 5'7" tall, 142 lb, 21 yrs old Hair:Long, Brown, Braided; Eyes:Green; Skin:LightTan Alignment: TrueNeutral Religion: Money Class: Fighter lvl: 9 Exp: 40,150 / 45,000 Speaks: Common Guild: Former Member: Warfare Alliance Stats Str 16 +3 6pts [+2 Gauntlets] Dex 20 +5 16pts[+1 lv4,+1 lv8] Con 14 +2 6pts Int 10 +0 2pts Wis 12 +1 4pts Cha 10 +0 2pts Hit Points:72 (10+44+18con) AC: 22 (+5dex, +7armor), Touch 15, Flat 17 Init: +9 (5dex, 4 II) BAB: +9/+4; Grap +12(3str) Speed: 30(60mounted, 120fly) (34lb, 76|77–153|154–230, Light) Saves: Fort +8 (6 +2Con) Refl +7 (3 +4Dex) Will +4 (3 +1Wis) Attacks: Melee +13/+8 Lance 1d8+3 x3 Attack:+9/+4bab+3str+1mw Dmg:+3str +14/+14/+4(BoS) Lance 1d8+3 x3Attack:+9/+4bab+3str+1mw+1bos Dmg:+3str Ranged +17/+12 Bow 1d8+6+1d6 19-20x3 Attack:+9/+4bab+5dex+1mw+2gwf Dmg:+3st+2ws+1magic+1d6fire +15/+15/+10(RapidShot) Bow 1d8+6+1d6 19-20x3 Attack:+9/+4bab+5dex+1mw+2gwf-2rs Dmg:+3str+2ws+1magic+1d6fire +18/+18/+13(BoS) Bow 1d8+6+1d6 19-20x3 Attack:+9/+4bab+5dex+1mw+2gwf+1bos Dmg:+3st+2ws+1magic+1d6fire +16/+16/+16/+11(BoS/RapidShot) Bow 1d8+6+1d6 19-20x3 Attack:+9/+4bab+5dex+1mw+2gwf+1bos-2rs Dmg:+3st+2ws+1magic+1d6fire Skills (16+8, Human 12):[/b] -1ACP +16 (12)Ride(+5dex) +7 (6){12spent}Spot(+1wis) +7 (6){12spent}Listen(+1wis) +2 Jump(3str-1ACP) +4 Balance(5dex-1ACP) +2 Climb(3str-1ACP) +4 MoveSilent(5dex-1ACP) +4 Hide(5dex-1ACP) Feats: - FarShot(Human) - PointBlankShot(Fighter Lvl 1) - Weapon Focus[CompositeLongbow] (Lvl 1) - RapidShot(Lvl 2) - MountedCombat(Fighter Lvl 3) - WeaponSpecialization[CompositeLongbow] (Fighter Lvl 4) - MountedArchery(Fighter Lvl 6) - Improved Initiative(Lvl 6) - GreaterWeaponFocus[CompositeLongbow](Fighter Lvl 8) - ImprovedCritical[CompositeLongbow] (Lvl 9) Racial Traits: +4 skills 1st lvl +1skill every level after Bonus Feat 1st lvl Fighter Traits: Bonus Feats:Lvl1 & EvenLvl's Equipment: Travelers Clothes(Free) +2 MithrilBreastplate(worn, 15lb) ExoticMilitarySaddle(Mount, 30lb) Gauntlets of Ogre Power Hand of Glory Boots of Speed Weapons: Flaming Mighty[+3]CompositeLongbow +1(LeftShoulder, 3lb) Arrows[8](RightShoulder, 3lb) Arrows[20](Right Hip, 3lb) MW Lance(Mount, 10lb) Arrows[20]x3(Mount, 9lb) Belt: Weight carried: 24lb light load (212 mount) Other Possessions: 200 Arrows(miniquest) Rhonda 2.0 PEGASUS Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will Understands Common Spell-Like Abilities: Caster level 5th. At will - detect good and detect evil within a 60-foot radius. Carry: 300|301–600|601–900 |
| #141mysticmonk2005_dupJan 08, 2005 17:55:43 | Name: Emad Chagar "The Relic" Gender:M Race:Elan Size:M, 5'7" tall, 148 lb, 1,152 yrs old(Venerable) Hair:Bald; Eyes:Grey; Skin:Wrinkled, Pale Alignment: NeutralGood Religion: Class: Telepath lvl: 3 Exp: 5,400/6,000 Speaks: Common Stats Str 6 -2 4pts (-6age) Dex 8 -1 6pts (-6age) Con 8 -1 6pts (-6age) Int 21 +5 16pts (+3age) Wis 14 +2 3pts (+3age) Cha 10 +0 1pts(-2race, +3age) Hit Points: 6(4+5-3con) AC: 9 (-1dex), Touch 9, Flat 10 Init: -1 (-1dex) BAB: +1; Grap -1(-2str) Speed: 30 (9lb, 20|21–40|41–60, Light) Saves: Fort +0 (1 -1Con) Refl +0 (1 -1Dex) Will +5 (3 +2Wis) Attacks: Melee +0 ShortSpear 1d6-2 x2 20' Ranged +1 Light XBow 1d8 19–20/x2 80' Skills (28+14):[/b] +5[6spent]Spot(3+2wis) +5[6spent]Listen(3+2wis) +7Concentration(6-1con+2syn) +7[6spent]Autohypnosis(3+2wis+2syn) +9Diplomacy(6+0cha+3PsyCrystal) +6GatherInformation(6+0cha) +11Psycraft(6+5int) Feats: Overchannel(lvl1) Talented(Telepath lvl1) Psicrystal Affinity(lvl3) Powers: PP:20(11+7int+2rac)/3=7 Known:7 Lvl: 2 1st Lvl: Energy Ray/Entangling Ectoplasm/Force Screen/Mind Thrust 2nd Lvl: Energy Stun/Aversion Racial Traits: ELANS • –2 Charisma • Aberration • Medium. • Elan base land speed is 30 feet. • Elans (unlike most aberrations) do not have darkvision. • Naturally Psionic:+2 pp • Resistance (Su) • Resilience (Su) • Repletion (Su) Telepath Traits: Bonus feat, Discipline, Ability to Manifest Equipment: Tatered Robes[Free] Gidiot[Pocket, NA] Weapons: ShortSpear(Back, 3lb) Light XBow(RightHip, 4lb) Belt: Bolts[10]x2(2lb) Powerstone(EnergyBurstx3) Potion: Hide From Animals Potion: Invisibility Weight carried: 9lb light load Other Possessions: Gidiot(Friendly Psicrystal) Diminutive Construct Hit Dice: 3 (hp 3) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 17 (+4 size, +2 Dex*, +1 NA), touch 16, flatfooted 15 Base Attack/Grapple: +0/–17 Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch) Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10 Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6 Feats: Alertness Challenge Rating: Included with master Alignment: As master *With self-propulsion ability activated. Forgoten Strength Heavy Warhorse, Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Cash: - Totle: 4,800 gp - Left: 3,612 gp Past Expenditures: MW Light XBow:335gp MW ShortSpear:301gp Bolts[10]x2:2gp Heavy Warhorse:400gp Powerstone(EnergyBurstx3):1125gp Potion: Hide From Animals: 50gp Potion: Invisibility: 100gp Tactics: Kill Fights results Emad Vs Rook Lvl 3: Loss(+300 Exp/GP) - This body is weak. Emad Vs The Elder Lvl 3: Loss(+300 Exp/GP) - One must have patience Emad Vs Kwerrock Lvl 3: Loss(+300 Exp/GP) - Death by Potatoe Emad Vs Brandt Lvl 3: Loss(+300 Exp/GP) - Ah, his first first round loss. Emad Vs Odin Lvl 3: Loss(+300 Exp/GP) - Yep... Definatly need items... Emad Vs Gabriel Lvl 3: Loss(+300 Exp/GP) - Yep... Definatly need items... still... Emad Vs Ripper Lvl 3: Loss(+300 Exp/GP) - Time for items! |
| #142mysticmonk2005_dupJan 08, 2005 17:56:32 | Name: Pard Longfellow "Lord of The Bumps" Gender:Male Race:Human Size:Medium, 6'2" tall, 157 wt, 25 yrs old Hair:Blond; Eyes:Blue; Skin:LightTan Alignment: ChaoticGood Religion: Jindl Class: Fighter lvl: 11 Exp: 55,000/66,000 Speaks: Common, Elven Stats Str 14 +2 6 pts Dex 20, +5 16 pts (+1lvl4,+1lvl8) Con 14, +2 6 pts Int 10, +0 2 pts Wis 12, +1 4 pts Cha 10, +0 2 pts Hit Points: 87(10+55=65fighter, 22con) AC: 21 (5dex, 0size, 6armor)[+2Shld, +1BoS], Touch 15, Flat 16 Init: +9 (5dex, 4imprinit) BAB: +11/+6/+1; Grap +13(2str) Speed: 30(60/120 mounted,60BoS) (33, 58|59-116|117-175, Light) Saves: Fort +9 (7 +2Con) Refl +8 (3 +5Dex)[+1 BoS] Will +6 (3 +1Wis +2IW) Attacks: +13/+8/+3 Melee, Lance 1d8+2 x3 10' reach +14/+14/+9/+4(BoS) Melee, Lance 1d8+2 x3 10' reach +19/+14/+9 Ranged, Flaming Shocking Frost +1 Composite Longbow Mighty(+2) 1d8+7+3d6, 19-20/x3 165'r +20/+20/+15/+10(BoS) Ranged, Flaming Shocking Frost +1 Composite Longbow Mighty(+2) 1d8+7+3d6, 19-20/x3 165'r +17/+17/+12/+7(RapidShot) Ranged, Flaming Shocking Frost +1 Composite Longbow Mighty(+2) 1d8+7+3d6, 19-20/x3 165'r +18/+18/+18/+13/+8(RapidShot&BoS) Ranged, Flaming Shocking Frost +1 Composite Longbow Mighty(+2) 1d8+7+3d6, 19-20/x3 165'r Skills 48(Fighter 12+30=42, Human 14):[/b] + 19 (14) Ride (+5Dex)(+2 to stay on Saddle) + 8 (7){14spent} Listen (1Wis) write always + 8 (7){14spent} Spot (1Wis) write always Feats: - ImprovedInititive(1st Lvl) - FarShot(Human) - PointBlankShot(Fighter Lvl 1) - Weapon Focus (CompositeLongbow) (Fighter Lvl 2) - RapidShot(3rd lvl) - MountedCombat(Fighter Lvl 4) - MountedArchery(6th lvl) - WeaponSpecialization(CompLongbow) (Fighter Lvl 6) - GreaterWeaponFocus(CompLongbow) (Fighter Lvl 8) - IronWill (9th lvl) - ImprovedCritical(CompLongbow) (Fighter Lvl 10) Racial Traits: +4 skills 1st lvl +1skill every level after Bonus Feat 1st lvl Fighter Traits: bonus feats at 1st lvl and every even lvl Equipment: TravelersClothing - NA +2 Mithril BreastPlate (worn, 15lb) ArrowCatching +1 Buckler(LeftWrist, 5lb) BootsOfSpeed(Feet, 1lb) HandOfGlory(Neck, NA) RingOfFeatherFall(RightHand, NA) Weapons: Thanatos Makria: Flaming Shocking Frost +1 Mighty(+2) Comp Longbow (left shoulder, 3lb) Lance (Mount, 10lb) 20 Arrows (Hip, 3lb) 20 arrows x2 (right shoulder, 6lb) 20 arrows x2 (Mount, 6lb) Weight carried: 33 lb light load Bill PEGASUS Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will |
| #143mysticmonk2005_dupJan 08, 2005 17:58:36 | Name: Tueor Amplexus ECL:5 Gender:Male Race:Half-Giant Size:Medium, 7'7" tall, 342 lb, 31 yrs old Hair:Short, Black; Eyes:Light Brown; Skin:Copper Alignment: LawfulGood Religion: Mind Over Matter Class: LA 1 + Cleric Level 1 + Monk Level 3 Exp: 12,500 / 15,000 Speaks: Common, Draconic Domains:Magic&Travel Stats Str 19 +410pts(+2 Racial, +1 lvl4)[+4BullStr] Dex 14 +210pts(-2 Racial) Con 16 +36pts(+2 Racial) Int 12 +14pts Wis 14 +26pts Cha 8 -10pts Hit Points:33(13.5monk+8cleric+12con) AC: 14(+2dex, +2wis)Touch:14 Flat:12 [+4MageArmor] Init: +2 (2dex) BAB: +2; Grap +14(2bab4str4size4ig)[+2BullStr] Speed: 50(30base+10SoT+10Monk)[+20expedret] (0lb, 100|101–200|201–300, Light) Saves: Fort +8 (3monk +2cler +3Con) Refl +5 (3monk +2Dex) Will +7 (3monk +2cler +2Wis)[+2vsEnchant] Attacks: Melee +7 Unarmed 1d6+4(2bab4str1wf) +5/+5 Unarmed[Flurry] Ranged +5 Sling 1d6+4 50' (2bab2dex1mw) Skills 27(15monk + 12cler): +7 Hide(2dex3monk2clr) +7 MoveSilently(2dex3monk2clr) +7 Listen(2wis3monk2clr) +7 Spot(2wis5monk) +3 Profession[Chiropractor](65gp)(2wis1monk~13*5) +4 Jump(4str) +2 Balance(4str) +4 Climb(4str) Feats: - SpeedOfThought (Level 1) - ImprovedGrapple (Monk 1) - ImprovedUnarmedStrike (Monk 1) - Evasion (Monk 2) - DeflectArrows (Monk 2) - WeaponFocus[Unarmed] (Level 3) Racial Traits: - +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. - Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. - Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. - Half-giant base land speed is 30 feet. - Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. - Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. - Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. - Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. - Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. - Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. - Favored Class: Psychic warrior. - Level Adjustment: +1 |
| #144mysticmonk2005_dupJan 08, 2005 17:59:23 | Reserved 3 |
| #145mysticmonk2005_dupJan 08, 2005 18:00:28 | Reserved 4 |
| #146mysticmonk2005_dupJan 08, 2005 18:01:31 | Reserved 5 |
| #147zombiegleemaxJan 08, 2005 21:09:57 | Name: Elishar (The ancient conqueror) Quote: Subtle Deception and powerful magical force are of the same making, regard me in high respects as my wrath is deadly, even to those of great power!!! Gender: Male Race: Grey Elf Size: Medium Hair; Shocking Violet Alignment: Chaotic Neutral Class: Evoker 3 Experience: 5880 Languages: Common, Elven Str 12 (+1) (6pts –2 racial) Dex 16 (+3) (+2racial) (6pts) Con 14 (+2) ( -2 racial) (10pts) Int 19 (+4) (+2 racial) (13pts) Wis 9 (-1) (1 pts) Cha 8 (-1) (0pts) Hit Points: 21 (4+2x2.5+6 (con)+6 feats) AC: 14 (10+3 dex +1 bracers) Ac Other: Flat Footed 11 Touch 11 Init: +3 BAB: +1 Grapple +2 Speed:30ft Saves: Fort: +3 (+1 wiz +2 con) Ref: +3 (+1 wiz +2 dex) Will: +3 (+4 wiz -1 wisdom) Attacks: Masterwork Quarter Staff +3/d6+1/x2(20) Light Crossbow +4/d8/x2 (19-20) Skills (36 ranks) Appraise +6 (2 rank +4 int) Bluff +0 (1cc rank –1 cha) Concentration +8 (6 ranks +2 con) Listen +3.5 (2.5rank cc +2 racial –1 wis) Knowledge Arcana +10 (6 ranks +4 int) Spot +4 (3ranks cc +2 racial –1 wis) (+3 in bright light) Search +9 (3ranks cc +2 racial +4int) Spellcraft +9 (3ranks +4 int +2 synergy) Feats: Toughness (1st level) Scribe Scroll Summon Familiar Toughness (3rd level) Racial Traits: Grey Elf Traits Ab Scores +2 int +2dex -2str -2con Low light vision Speed 30ft Immunity to sleep spells +2 vs enchantments (spells) +2 listen search and spot Class Abilities: Scribe Scroll, Summon Familiar Spells-Specialty-Evocation Forbidden- Transmutation Illusion Memorized- 0lvl (5)-Ray of Frost, Read Magic x2, Detect Magic, Prestigation 1st lvl- Sheild, Magic Missile, Sleep, Obscuring Mist 2nd lvl Scorching Ray, False Life, Flaming Sphere Known- 0lvl- all cantrips, 1st lvl- Magic Missile, Shocking Grasp, Tensor’s Floating Disk, Ray of Enfeeblement, Sleep, Obscuring Mist, Shield, Shocking Grasp, Chill Touch 2nd lvl- Scorching Ray,See Invisibility, Flaming Sphere, False Life Equipment: Bracers of Armor +1 (1000gp) (wt 1) Spell Components Pouch (5gp) (wt 2) Weapons Light Crossbow (35 gp) (4wt) -9 crossbow bolts (2gp) (1.4lbs) Masterwork Quarterstaff (300gp) (4wt) Belt: Scroll of Hideous Laughter (150gp) Potion of Cure Moderate Wounds (300gp) (wt .1) Potion of Cure Light Wounds x1 (150gp) (wt.3) Scroll of Scorching Rayx1 (150gp 12xp) Scroll of Sleep x4 (50gp 4xp) Scroll of Vampiric Touch (375gp) Scroll of Magic Missile x3 (50gp 4xp) Scroll of See Invisiblity (150gp) Allies Eldara (Hawk Familiar) (no xp/gp loss class ally) (100gp) Weight carried:.17.4 (wt/lbs) Familiar Statistics Eldara (Hawk) Hitpoints 10 (3hd) (1/2 elishar's HP) Iniative +3 Speed 10ft land (60ft flying) Armor Class 19 Base Attack/Grapple +0/-10 Attack Talons +6 melee (1d4-2) Space/Reach 2ft/0ft Special Attacks --- Special Qualities Low light vision Saves Fort +2 Ref +5 Will +2 Abilities Str 6 Dex 17, Con 10, Int 6, Wis 14, Cha 6 Skills Lis +2 Spot +14 Feats Weapon Finess Total Gold Aquired 5700 Gold this Round:1267gp Spent this Round: 0gp Total Gold Spent:4533 gp Gold Remaining: 1267gp Other Possessions: Spellbook (free)(wt 3) (at home) Past Expenditures -Potion of Mage Armor x3 (150gp) -Scroll of Fireball x2 -Scroll of See Invisiblity (150gp) -11 crossbow bolts -Scroll of Magic Missilex2 -Scroll of Magic Missile (CL 9)x2 225gp -Scroll of Lightning Bolt (375gp) (wt--) -Scroll of Summon Monster 3 (375gp) (Wt--) -Potion of CLW -Scroll of Scorching Ray Tactics --------------- Fights results: Win(s) 0 / Loss(es) 9 Fight # - Win / Loss Information [post=5238577] Fight 1 (loss)[/post] (Cadman Chival III) (300gp 300xp) [post=5299845] Fight 2 (loss) [/post] (Naerdoth) (300 gp 300xp) [post=5356957] Fight # 3 (loss) [/post] (En Sidious Deth) (300 gp 300xp) [post=5409107] fight #4 (loss) [/post] (Eniolissaryn the Elder) (300gp, 300xp) [post=5459308] fight #5 (loss) [/post] (Ikari Yui) (300gp) (300xp) [post=5485778] fight 6# (loss) [/post] (GrandElf the Gray) 300gp 300xp [post=5533487] Fight # 7 (loss) [/post] (Nell Leonne) 300 gp 300xp [post=5610004] Fight #8 (loss) [/post] Fyhir (300gp) (300xp) [post=5677370] Fight # 9 (loss) [/post] Finael Owlguide (300gp) (300xp) Background/Role Play Born in what he thinks was an elven community Elishar forgets most of his past. All he knows is the last few years were spent repelling an orcen hoard from his previous town. (If only he could remember the name) There he gained an enormous ego and a just as enormous fortune, which he used to purchase the equipment he has to date. In case you haven’t guessed Elishar suffers from selective memory loss, meaning he can only retain most things in the short term. What makes his disability most peculiar is the fact that some things stick. For example his mother died in childbirth yet he remembers her face (as in every detail) Except for what’s mentioned his personality and fighting style vary day to day depending on how he’s feeling and what he remembers of what he’s supposed to do. The only plus to this is that his blank mind allowed him to pick up spell casting very quickly indeed. |
| #148zombiegleemaxJan 08, 2005 21:11:12 | Name: Derth Quote I shall drown in the blood of the innocent!! Gender: Male Race: Half-Orc Size: Medium Hair Bald Alignment: Chaotic Evil Class: Barbarian 3/ Fighter 1 Experience: 7800 Languages: Common, Orc Str 19 (+4) (+1 level) (23 (+6) in rage) Dex 16 (+3) Con 18 (+4) (22 (+6) in rage) Int 6 (-2) Wis 8 (-1) Cha 6 (-2) Hit Points: 46 (12 + 6.5X2 5.5x1 + 16con) ( 54 in rage) AC: 21 (+8 armor +3 dex) (19 in rage) (22 vs one opponent each round) AC Bonus(es): +8 full plate, +1 dex (possibly +1 dodge) Init: +3 BAB: +4 Speed: 20ft Saves: Fort:+10 (+1 cloak) Ref: +6 (+1 cloak) Will: +1 (+1 cloak) Attacks: +10 great sword (master work) (2d6+6) 19-20 x2 (wielded in two hands) +7 Heavy Crossbow d10 19-20 x2 Combat Modifiers: +4 BAB, +4 strength Skills Hide +4 (2 ranks cc +3 dex) Listen +3 (4 ranks –1 wis) Spot +2 (3 ranks cc –1 wis) Feats Weapon Focus- Great Sword Power Attack Dodge Racial Traits: +2 strength –2 intelligence –2 charisma Class Abilities: Armor Proficiency (light medium and heavy) Martial Weapon Proficiency Shield Proficiency Uncanny Dodge Rage 1/day (8 rounds long) Fast Movement Illiteracy Equipment: -Full Plate 1500 gp (50lbs) (worn) -Crossbow bolts (20) 2gp (2lbs) -Cloak of Resistance +1 (1000gp) (wt 1 lb) Weapons Masterwork Great Sword 400 gp (8 lbs) (wielded 2 hands) Heavy Crossbow 50 gp (8lbs) Belt: Potion of Mage Armor x2 (50gp ea) (0.1 lbs ea) Potion of Protection from Arrows (10/magic) (0.1lbs) (300gp) -Potion of Invisibility x2 300gp (0.1lbs) -Potion of Blur (300gp) (0.1lbs) -Potion of Cure Moderate Wounds (300gp) (0.1 lbs) Weight carried: 69.9 lbs (light load) Equipment at Home: ---------------------- Total Gold Aquired 7600 Gold this round: 1348gp Spent this round: 600gp Total Gold Spent: 6852gp Gold Remaining: 748gp Other Possessions: (at home) -The head of Emad Chager The Head of Kae Rai The Head of Razor the Storm Past Expenditures -Potion of Invisibility x4 300gp (0.1lbs) -Elixer of Fire Breathing (1100gp) Allies Fights results: Win(s) 3 / Loss(es) 5 Fight # - Win / Loss Information [post=5299845] fight 1 (loss) [/post] (Graak Mighty Fist) (300gp, 300xp) [post=5359662] fight 2 (loss) [/post] (Uhmentarymster the Old) (300gp 300xp) [post=5397006]fight 3 (loss) [/post] (GrandElf the Gray) (300gp, 300xp) [post=5446818] fight 4....WIN!!! His head has been claimed!!! [/post] (Emad Chagar) (900gp) (900xp) [post=5508355] fight 5......WIN!!! Yet another head added to the collection! [/post] (Kae Rai) (900gp) (900xp) [post=5554732] fight 6 (loss) [/post] Necavi Omnes (300gp) (300xp) [post=5588371] fight # 7 (loss) [/post] Eniolissaryn The Elder (400gp) (400xp) [post=5674650] fight#8 (win) More Blood Has Been Spilt [/post] Razor the Storm (1200gp) (1200xp) |
| #149huanJan 09, 2005 8:17:58 | Huan's Wolf Pack ECL 7 - Trent Leonne ECL 8 - Rook "Chaotic Phoenix" Devange ECL 9 - Dameon Leonne, Nell Leonne ECL 10 - Luken "The Renegade" Leonne,Dragmire Leonne |
| #150huanJan 09, 2005 8:19:59 | Rook “Chaotic Phoenix” Devange ![]() ![]() Lawful Good Male Wizard(Diviner) 3 Medium Humanoid (Gray Elf) 5'5" tall, 80 lbs, Silver hair, Blue eyes Languages: Common, Elven, Draconic, Celestial, Abyssal, Infernal, Sylvan Experience: 3140/6000 xp Abilities: STR: 07 -2 (4 pts - 2 race – 3 age) DEX: 14 +2 (8 pts + 2 race -3 age) CON: 12 +1 (8 pts - 2 race – 3 age + 2 Amulet) INT: 22 +6 (16 pts + 2 race + 2 age) WIS: 10 +0 (0 pts + 2 age) CHA: 10 +0 (0 pts + 2 age) Hit Points: 9 (4 Wizard + 2x2.5 Wizard + 8x0 Con) AC: 12 (+2 Dex), Touch 12, FF 10 Init: +2 (+2 Dex) BAB: +1; Grapple: -1 (+1 bab -2 str) Speed: 30 (no armor) Capacity: 20/40/60 Weight Carried: 16.1 lbs Saves: Fort: +2 (+1 Wiz + 0 Cbr +1 Con) Ref: +3 (+1 Wiz + 0 Cbr + 2 Dex) Will: +3 (+3 Wiz + 0 Wis) [+2 vs Enchantments] [Immune to Magical Sleep] Combat: +7 Ranged [ranged] Touch, (20/x2) +7 Ranged, Longbow, 1d8 -2 (20/x3), 100' range +1 Melee, [melee] Touch, (20/x2) +1 Melee, Longsword, 1d8-2 (19-20/x2) Skills: (42 Psion + 24 Wizard + 16 Cerebremancer) • +14 Concentration (6 ranks Psion + 3 ranks Wizard + 2 rank Cbr + 2 Con) • +15 Knowledge (Psionics) (4 ranks Psion + 2 ranks Wiz, + 7 Int + 2 synergy) • +15 Knowledge (Arcana) (4 ranks Psion + 2 ranks Wiz, + 7 Int + 2 synergy) • +15 Spellcraft (5 ranks Wiz + 1 Cbr+ 7 Int + 2 synergy) [+2 vs Divination, Scrolls] • +08 Decipher Script (1 rank Wiz + 7 Int) • +15 Psicraft (4 ranks Psion + 2/2 ranks Wiz + 1 Cbr+ 7 Int + 2 synergy) [+2 with Powerstones] • +06 Hide (+4/2 ranks Psion + 4 Dex) • +08 Ride (2/2 ranks Psion + 4/2 Cbr + 4 Dex) • +06 Move Silently (4/2 ranks Psion + 4 Dex) • +09 Listen (7/2 pts Psion + 5/2 pts Wiz + 1/2 pts Cbr +1 Wis + 2 race) • +09 Search (+7 Int + 2 race) • +09 Spot (7/2 pts Psion+ 5/2 pts Wiz + 1/2 pts Cbr +1 Wis + 2 race) Feats: Wizard 1 – Scribe Scroll Lvl 1 - Lvl 3 – Craft Wondrous Items Elven Traits: • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. • Elf base land speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Class Traits: -Familiar (Rat, not used in battle) -Discipline (Metacreativity) -School: Divination (Forbidden: Conjuration) Powers: (42/3+ = 14 pp) Powers Known: 1: Mind Thrust, Vigor, Inertial Armor, Defensive Precognition, Offensive Precognition, Crystal Shard 2: Energy Stun, Ego Whip, Recall Agony 3: Touchsight, Greater Concealing Amorpha Spells per Day: <5/6/5/4> (28/3+ = 10 spell lvls; CL 5; DC: 17 + spell lvl) 0: Ray of Frost, 2xTouch of Fatigue, Resistance, Detect Magic 1: Silent Image, Ray of Enfeeblement, True Strike, Magic Missile, Shield, Feather Fall 2: Glitterdust, See Invisibilty, Mirror Image, Invisibility, Scorching Ray 3: Fly, Arcane Sight, Ray of Exhaustion, Hold Person Spellbook: (70/100 pages used) 0: Resistance, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1: Shield, Magic Missile, Color Spray, Silent Image, Ray of Enfeeblement, Feather Fall, True Strike, Protection from Law/Chaos/Good/Evil 2: Hideous Laughter, See Invisibility, Mirror Image, Invisibility, Protection from Arrows, Alter Self, Bear's Endurance, Cat's Grace, Blindness/Deafness, Resist Energy, Scorching Ray 3: Dispel Magic, Arcane Sight, Fly, Hold Person, Ray of Exhaustion Prebuffs: -Psionically focused Equipment: • Longbow, 3 lb <75 gp> • Longsword, 4lb <15 gp> • 2x quivers (40 arrows), 2 lb<2 gp> • Explorer's outfit • Spellbook, 3 lb • Pearl of Power (lvl 1) <1,000 gp> • Headband of Intellect +2 • Amulet of Health +2 <2,000 gp + 160 xp (crafted during free week post-quest)> • Gloves of Dexterity +2 <2,000 gp + 160 xp (crafted during free week post-quest)> • Spell Component Pouch • Ring of Counterspells (Dispel Magic (CL5)) <4,000 gp> • Whip Feather Token <500gp> • Potions (0.1 lb each): -Hide from Animals <50 gp> -2x Cure Moderate Wounds <600gp> •Scrolls (already deciphered, 0.1 lb each): -Protection from Arrows (CL 3) (3 xp, 75 gp) -2x See Invisibility (CL3) (6 xp, 75 gp, + Quest) -2x Color Spray (CL1) (2 xp, 25 gp) -2x Protection from Chaos (CL2) (4 xp, 50 gp) -Protection from Law (CL1) (2 xp, 25 gp) -2x Shield (CL2) (4xp, 50 gp) -Protection from Good (CL2) (2xp,25gp) -2x Protection from Evil (CL2) (4xp, 50 gp) -Magic Missile(CL3)x4 (12xp, 150 gp) -Dispel Magic (CL5) (375 gp) -Resist Energy (CL3) (150 gp) -Fly (CL5) (375 gp) -Invisibility (CL3) (3 xp, 75 gp) -2xAlter Self (CL3) (12 xp, 150 gp) -[Energy Substituted: Sonic] Scorching Rayx3 (CL3) (450 gp) -Shocking Graspx4 (CL5) (500 gp) -Displacement (CL5) (375 gp) -Blacklight (CL5) (375 gp) -Improved Invisibilty (CL7) (700 gp) -2x Mirror Image (CL3) (12 xp, 150 gp) -Polymorph (CL 7) (700 gp) • Powerstones (already addressed; 0.1 lb each): -Old: 2xInertial Armor(ML1) (50 gp), Synesthete (ML 1) (25 gp), Chameleon (ML1) (25 gp), Enlarged Entangling Ectoplasm (ML1) (25 gp), Skate (25 gp), Enlarged Entangling Ectoplasm (ML3) (150 gp), -New: Enlarged Crystal Shardx3, (ML5) (1125 gp), 2xVigor (ML4) (400 gp) • backpack, 2 lb <2 gp> Equipment Used: -Scribed Spells: Scroll of Protection from Good (125 gp), Hideous Laughter (300 gp), Invisibility (300 gp), Protection from Arrows (300 gp), Shatter (300), Alter Self (300 gp), Bear's Endurance (300 gp), Cat's Grace (300 gp), Glitterdust (300 gp), Fly (450 gp), Hold Person (450 gp), Ray of Exhaustion(450 gp), -Familiar, 100 gp -Arrows x 67 <4 gp> -Scroll: 7xShield (14 xp, 175 gp), Color Spray (2 xp, 25 gp), 2xProtection from Evil (4 xp, 50 gp),3xProtection from Good (6 xp, 75 gp), 3x Protection from Arrows (450 gp), 4x Invisibility (24 xp, 600 gp), 3xMagic Missile (6 xp, 75 gp), 2xFly (700 gp), 3xSonic Scorching Rays (450gp) -Potion: 4x CLW (200 gp), 3x Hide from Animals (150 gp), 2xCure Moderate Wounds (600 gp) -Powerstone: 9x Energy Ray ML5 (1125 gp), 4x ML4 Vigor (800 gp), Inertial Armor (25 gp), 2xSkate (50 gp), 2xVigor ML4 (400 gp), SyneSthete (25 gp), Swarm of Crystals (250 gp) -Sold (full price): Mithril Ore (4500 gp) Total Gold Earned: 29,867gp Total Gold Spent: 27,142 gp Gold Remaining: 2,725 gp Fight Record: Show ECL 3: WIN ... Emad "The Relic" Chagar, MysticMonk2005 (Naerdaloth) [+900xp/+900gp] ECL 3: LOSS ... Indri'ynar Per-El'ereth, Caterane (Cellardweller)[+300xp/+300gp] ECL 3: WIN ... Narikia, Naerdaloth (Pittbull) [+900xp/+900gp] ECL 3: WIN ... Solmund, Solmund (Kaigan) [+900xp/+900gp] ECL 4: LOSS ... Evram , SnarkHunter (Sindorin) [+400xp/+400gp] ECL 4: WIN ... Inihe Rotblume, Beldin (Kaigan) [+1200xp/+1200gp] ECL 4: WIN ... Zaqh'sol the Scourge, TaggIIV (MysticMonk2005) [+1200xp/+1200gp] ECL 4: WIN ... Risal Atess, Kaigan (Sindorin) [+1200xp/+1200gp] ECL 5: WIN ... Zactor and Cedric, T'var and Snommelp (Jindl) [+1500xp/+1800gp] ECL 5: LOSS ... Eniolissaryn the Elder, Jindl (Pittbull) [+500xp/+533gp] ECL 5: WIN ... Azriel, One_Winged_Angel (Pittbull) [+1500xp/+1600gp] ECL 5: QUEST COMPLETE ... "Encounter at the Watchtower Mine" with Fyhir, (Jindl) [+5333xp/+4500gp] ECL 6: LOSS ... Uhmentarymster, Caterane (Kaigan) [+600xp/+666gp] ECL 6: LOSS ... Zubair Suhaim, KerlanRayne (Kaigan) [+638xp/+708gp] ECL 6: WIN ... 5 wights, [monster] (Rim-Soulfang) [+3600xp/+3400gp] ECL 7: WIN ... Rayos Atess, Kaigan (Pittbull) [+2100xp/+2600gp] ECL 7: WIN ... Aeluath Dryearraheal, Kaigan (Caterane) [+2310xp/+2860gp] ECL 7: LOSS ... Zubair Suhaim, KerlanRayne (Caterane) [+735xp/909gp] |
| #151huanJan 09, 2005 8:21:17 | Luken "The Renegade" Leonne ![]() This is my atonement for the past, and I will continue my quest with integrity. But for now, let me test my skill here... Gender: Male Race: Shifter-Changling (consider it Elf) Medium-sized, 5'10" tall, 160 wt, ??? yrs old (looks 22) Black hair; Blue eyes; Fair skin Alignment: Lawful Good Class: Paladin 2, Cleric 1, Ranger 2, Psychic Warrior 1, War Mind 4 [ECL 10] Speaks: Common, Elven XP: 51,776/55,000 Str 16, +3 ... 6 pts + 2 Belt Dex 20, +5 ... 6 pts + 2 race + 2 Gloves + 2 lvl Con 12, +1 ... 6 pts - 2 race Int 10, +0 ... 2 pts Wis 16, +3 ... 6 pts + 2 Periapt Cha 18, +4 ... 10 pts + 2 Cloak Hit Points: 64.5 (10 Paladin[max] + 5.5x1 (Paladin) + 4.5x1 (Cleric) + 4.5x2 (Ranger) + 3.5x1(Psychic Warrior) + 5.5x4(War Mind) + 10x1(Con)) AC: 20 (10 + 5 Dex, + 5 armor), Touch 15, Flat 15 [DR 1/—] Init: +5 (+5 Dex) BAB: +8/3; Grap +11 (+3 Str) Speed: 30 (base: 30, light|medium|heavy load 0/58/116/175, light armor) Current Load: Light Saves: Fort +19 (3 Pal + 2 Clr + 3 Rgr + 2 PW + 4 WM + 1 Con + 4 Cha) Ref +16 (0 Pal + 0 Clr + 3 Rgr + 0 PW + 4 WM + 5 Dex + 4 Cha) Will +10 (0 Pal + 2 Clr + 0 Rgr + 0 PW + 1 WM + 3 Wis + 4 Cha) Attacks: +12/7 Melee 1d10+4, MW Deepcrystal Glaive, [20/x3] +11/6 Melee 1d6+3, Cold Iron Armor Spikes, [20/x2] +14/9 Ranged 1d8+4, Hardboot (+1 Composite Deepcrystal Oathbow) (+3 Str), [20/x3] [range: 110 ft] Hardboot details Oathbow: Of elven make, this bow whispers “Swift defeat to my enemies” in Elven when nocked and pulled. Once per day, if the firer swears aloud to slay her target (a free action), the bow’s whisper becomes the low shout “Swift death to those who have wronged me.” Against such a sworn enemy, the bow has a +5 enhancement bonus, and arrows launched from it deal an additional 2d6 points of damage (and x4 on a critical hit instead of the normal x3). However, the bow is treated as only a masterwork weapon against all foes other than the sworn enemy, and the wielder takes a –1 penalty on attack rolls with any weapon other than the oathbow. These bonuses and penalties last for seven days or until the sworn enemy is slain or destroyed by the wielder of the oathbow, whichever comes first. The oathbow may only have one sworn enemy at a time. Once the wielder swears to slay a target, he cannot make a new oath until he has slain that target or seven days have passed. Even if the wielder slays the sworn enemy on the same day that he makes the oath, he cannot activate the oathbow’s special power again until 24 hours have passed from the time he made the oath. |
| #152huanJan 09, 2005 8:22:34 | Augemyn Leonne Lawful Evil Tiefling Wizard 5/Eldritch Knight 4 (ECL 10) Medium Outsider Race: Doppelganger (treat as Teifling) 5’8" tall, 180 lbs, no hair, golden eyes, fair skin Languages: Common, Draconic, Celestial Experience: Abilities: STR: 17 +3 (10 pts + 1 lvl) DEX: 18 +4 (10 pts + 2 Gloves) CON: 14 +2 (6 pts) INT: 08 -1 (0 pts) WIS: 14 +2 (4 pts + 2 Racial) CHA: 16 +3 (6 pts + 2 Racial) Hit Points: 28.5 (8 (Ranger) + 1x4.5 (Psywar) + 1x4.5 (Cleric) + 1x3.5 (Bard) + 4x2 (Con)) AC: 19 (10 + 4 Dex + 4 armor + 1 shield), Touch 14, Flatfooted 15 Init: +4 (+4 Dex) BAB: +1; Grapple: +4 (+1 BAB + 3 Str) Speed: 30ft Space/Reach: 5ft/5ft. Carrying Capacity: 76/153/260lbs. Weight Carried: 65 lbs Saves: Fort +8 (+2 Rgr + 2 PW + 2 Clr + 0 Brd + 2 con) Ref +8 (+2 Rgr + 0 PW + 0 Clr + 2 Brd + 4 dex) Will +6 (+0 Rgr + 0 PW + 2 Clr + 2 Brd + 2 wis) Combat: Skills: Feats: - Racial Traits: • Buffs: - Class Traits: - Spells: 10% ASF Cleric (CL 1; DC: 12 + Spell Level; * = Domain): <3/3> 1/3+ = 1 Spell Slot 0: Equipment: • Total Gold Earned: Total Gold Spent: Gold Remaining: Past Expenditures: Background: Fight Record: |
| #153beldinJan 09, 2005 9:14:31 | [u]Name: Inihe Rotblume [/u] NE Female Halfling Ranger 2/Rouge 3 small Humanoid (Halfling) 3' 0" tall, 28 lbs, 23 yrs old, long black hair, pale blue eyes XP: 12075 [u]Abilities:[/u] STR: 14 +2 (10 pts) DEX: 19 +4 (10 pts +1LVL) CON: 14 +2 (6 pts) INT: 14 +2 (6 pts) WIS: 12 +1 (4 pts) CHA: 08 -1 (0 pts) Hit Points: 33 (8 + 1x4.5 + 3x3.5 + 10 Con) AC: 20 (+5 Armor +4 dex +1size), Touch 15, FF 15 [+1 dodge] Init: +4 (+4 dex) BAB: +4; Grapple: +2 (+4 bab +2 str -4 size) Speed: 20 (unencumbered) Capacity: 43.5/87/131.25 Weight Carried: ?? lbs [u]Saves:[/u] Fort: +7 (+4 base +1 Con +1Race +1enh) Ref: +12 (+6 base +4 Dex +1Race +1enh) Will: +4 (+1 base +1 Wis +1Race +1enh) Combat: MW-Greatsword (two - handed) +8 melee, 1d10+3 damage, 19-20/x2 Magic +1 Composite +2 Longbow (two handed): +10 ranged, 1d6+3 damage, 20/x3, 110 ft range or +8/+8 ranged, 1d6+3/1d6+3, 20/x3 110 ft range [u]Skills:[/u] ( 40pts Ranger=A 30 Rouge) • +10 Craft Armor (6ranksA +2 Int +2Tool) • +8 Craft Poison (6ranksB +2 Int) • +4 Disguise (5ranksB -1 Cha) • +5 Handle Animal (6ranksA -1 Cha) • +18 Hide (6 ranksA +2raknkB +4 Dex +4Size +2Feat) • +11 Listen (6 ranksA +2rankB +1 Wis +2 racial) • +16 Move Silently (6 ranksA +2rankB +4 Dex +2race +2Feat) • +9 Perform: Dance (5 ranksB +4Dex) • +8 Ride (0ranks +4 Dex, +2 tool, +2 Synergy) • +9 Spot (6 ranksA +2rankB +1 Wis) • +9 Tumble (5ranksB +4Dex) • +9 Use Rope (4 ranksA +1rankb +4Dex) • Speak Language: Common, Elven, Draconic, Sylvan [u]Feats:[/u] Ranger 1 - Track Lvl 1 - Dodge Ranger 2 - Rapid Shot Lvl 3 - Stealthy Ftr 1 - Lvl 6 - [u]Halfling Traits: [/u] • Small size • Halfling base land speed is 20 feet. • +2 racial bonus on Climb, Jump, and Move Silently checks. • +1 racial bonus on all saving throws. • +2 morale bonus on saving throws against fear. • +1 racial bonus to hit with thrown weapons and slings. • +2 racial bonus on Listen checks. [u]Ranger Abilities: [/u] - Favored Enemy: Human: +2 spot, listen, survival, bluff, sense motive, damage rolls - Track: Like feat - Wild Empathy: 1d20 + 2 Lvl - Combat Style: Archery: Rapid Shot as feat [u]Rouge:[/u] - Sneak Attack +2d6 - trapfinding - Evasion - trap sense +1 [u]Equipment: [/u] Mithral Chain Shirt +1 (Body, 5 lbs) 1550 gp MW Greatsword (Left Shoulder, 4lbs) 350gp Masterwork Magic +1 Mighty +2 Composite Longbow (Right Shoulder, 1,5lbs) 2600gp Quiver 55 arrows (right hip, 4,5lbs) 3gp Chain Barding (on Rikken) 200gp* MW Brit & Bridle (2lbs) 52gp Military Saddle (30lbs) 20gp MW Armorsmithing tools (55 gp, not counted in encumbrance) Tatoo: Chameleon [1] (100) Potion of Protection from Evil (0.1 lbs) 50gp Potion of Protection from Good (0.1 lbs) 50gp Potion of hide from animals (0.1 lbs) 50gp Oil of wagic Weapon (0.1lbs) 50gp Potion of Invisibility [.1 lbs][300 gp] Elixir of Hiding [.1 lbs][250 gp] Potion of blur [300 gp] Wand of cure light wounds (50 charges) [750 gp] Wand of entangle (50 charges) [750 gp] cloak of resistance +1 [1000 gp] • - contents of the above container * - crafted Equipment Sold: Profit from sales: ?? gp Equipment Used: Total cost: ?? gp Tatoo: Chameleon [1] (100) Potion of Invisibility [.1 lbs][300 gp] Elixir of Hiding [.1 lbs][250 gp] Elixir of Hiding [.1 lbs][250 gp] Tatoo: Chameleon [1] (100) Potion of Protection from Good (0.1 lbs) 50gp Elixir of Hiding [.1 lbs][250 gp] Tatoo: Chameleon [1] (100) Whip Feather token (1lbs) 500gp Potion of Protection from Evil (0.1 lbs) 50gp Oil of wagic Weapon (0.1lbs) 50gp Potion of Invisibility [.1 lbs][300 gp] Potion of hide from animals (0.1 lbs) 50gp Warhorse: (400gp) "Rikken" Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural +4Armor), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Light Warhorse "Sky" Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Total Gold Earned: 11983 gp Total Gold Spent: 10525 gp Gold Remaining: gp [u]Arena Combats:[/u] 4:3 [POST=5292355]ECL 3[/POST]Victory vs Arcturus, Maverick Knight (Snommelp) [+900 gp, +900 xp] [POST=5345570]ECL 3[/POST]Defeat vs Rayos Atess, Kaigan (Einzelgaenger) [+300 gp, +300 xp] [POST=5388613]ECL 3[/POST] vs Jindl (T'Var) [+900 gp, 900 xp] [POST=5446593]ECL 3[/POST] vs Tianis (T'Var) [+900 gp, 900 xp] [POST=5493763]ECL 4[/POST] vs Rook, Huan (Kaigan) [+400 gp, 400 xp] ECL-4 Won vs. Hagrid2! Used: Potions: Invisibility[3], PoG, Elixier of hiding; Got 1200XP/gp! [Post=6679036]ECK 4[/Post] - lost vs Dunewalker; Pitlord Iced - +400xp, +400gp [Post=6833816]ECl 4[/Post] - 1 on 1 on 1 on 1; lost, but killed my target Pitlord Caterane - +1200xp, +1200gp [Post=6833816]ECl 4[/Post] - vs [M]Ambesi the Gragoyle; victory; Pitlord TelinArtho - +1050xp, +1050gp [Post=7110321]ECl 5[/Post] - vs [M]Talari; victory; Pitlord MichaelNoah - +1625xp, +1733gp [u]Quests:[/u] [u]Background:[/u] [POST=5198393]Inihe[/POST] |
| #154beldinJan 09, 2005 9:15:16 | [u]Name: Tethtain Flammenläufer [/u] CG Male Human Barbarian 1/Sorcerer 2 5' 8" tall, 92 lbs, 127 yrs old, long black hair, green eyes XP: 3200 [u]Abilities:[/u] STR: 14 +2 (6 pts) DEX: 16 +3 (10 pts) CON: 14 +2 (6 pts) INT: 12 +1 (4 pts) WIS: 10 +0 (2 pts) CHA: 14 +2 (8 pts) Hit Points: 23 (12 + 2x2.5 + 6 Con) AC: 18 (4 Armor +3 dex), Touch 13, FF 14 Init: +3 (+3 dex) BAB: +2; Grapple: +6 (+2 bab +4 str) Speed: 30 (unencumbered) Capacity: 76/153/230 Weight Carried: ?? lbs [u]Saves:[/u] Fort: +4 (+3 base +1 Con) Ref: +3 (+0 base +3 Dex) Will: +2 (+2 base +0 Wis) [Immune to sleep, +2 racial vs enchantment] Combat: MW-Two Bladed Sword (two handed) +8 melee, 1d8+6 damage 19-20/x2 or +6/+6 melee 1d8+4/1d8+2 19-20/x2 or MW-Composite +4 Longbow (two handed): +6 ranged, 1d8+4 damage, 20/x3, 110 ft range or [u]Skills:[/u] (24 pts Barbarian=A 8 Points Sorcerer) • +2 Bluff (0 ranksB +2 Cha) • +8 Concentration (4/2 ranksA +4 ranksB +2 Con) • +6 Handle Animal (4 ranksA +2 cha) • +6 Intimidate (4 ranksA +2 cha) • +4 Knowledge Arcane (3 rankB +1 Int) • +4 Listen (4 ranksA +0 Wis) • +9 Ride (4 ranksA +3 Dex +2 circumstance) • +2 Spellcraft (1 ranksB +1 Int) • +2 Spot (4/2 ranksA +0 Wis) • Speak Language: Common, Elven, Draconic, Sylvan [u]Feats:[/u] Human - Power Attack Lvl 1 - Familiar - Alertness Lvl 3 - Ftr 2 - [u]Human Traits: [/u] [u]Barbarian Abilities:[/u] [u]Sorcerer Abilities: [/u] Spells per Day: [6/7] [Spell levels: 7; Cast: 3] Spells Known: [5/3] 0: [DC 12] 1: [DC 13] [u]Equipment: [/u] Chainshirt (body, 25lb) 50gp Masterwork Mighty +4 Composite Longbow (Right Shoulder, 3lbs) 800gp Quiver 60 arrows (right hip, 9lbs) 3gp Chain Barding (on Fackellaufer) 200gp* MW Brit & Bridle (2lbs) 52 gp Military Saddle (30lbs) 20gp Oil of Shillelagh 50gp Power Stone of Force Screen ML1 25gp Tatoo: Synesthete ML1 100gp Tatoo: Chameleon ML1 100gp Potion of Protection from Evil (0.1 lbs) 50gp Potion of Protection from Good (0.1 lbs) 50gp Potion of hide from animals (0.1 lbs) 50gp Oil of wagic Weapon (0.1lbs) 50gp • - contents of the above container * - crafted Equipment Sold: Profit from sales: ?? gp Equipment Used: Total cost: 0 gp Spells Scribed from Scrolls: Total cost: ?? gp Warhorse: (400gp) "Fackellaufer" Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Total Gold Earned: 3000 gp Total Gold Spent: 2350 gp Gold Remaining:1 gp [u]Arena Combats:[/u] [post=5198395]ECL 3[/post] [u]Quests:[/u] [u]Background:[/u] |
| #155beldinJan 09, 2005 9:16:32 | Zhaiyad "Kelek is history." Gender: Male, Race: Halfling Sizecategory: small, 3'0" tall, 34 lbs, 23 yrs old Black hair; blue eyes; pale skin Alignment: Neutral Evil XP: 21222, Next Level: 21000 Class: Rogue 1st lvl / Nec 5th lvl (enc/con) / Asn 1st lvl Speaks Common, Draconic and Elven Statistics Str 10 (+0 Mod) = 12 (4 pts) (-2 racial) Dex 16 (+3 Mod) = 14 (6 pts) (+2 racial) Con 14 (+2 Mod) = 14 (6 pts) Int 23 (+6 Mod) = 18 (16 pts) (lvl4, +4 Enh) Wis 12 (+1 Mod) = 12 (4 pts) Cha 08 (-1 Mod) = 8 (0 pts) Hit Points 36 = 6 + (5*2.5) + 3,5 + (7*2 CON) AC 14, Touch 14, Flat 11, Both 11 Init +3 (+3 DEX) BAB +2; Grap -2 (+0 STR, 2 BAB, -4 Size) Speed 20 (base 20) Light 0-24.75/Med 25-49.5/Heavy 50-75 Saves: Fort +4 (+1 base, +2 CON, +1Race) Refl +9 (+5 base, +3 DEX, +1Race) Will +6 (+4 base, +1 WIS, +1Race) Attacks: +3 Melee, Small Club, 1d4, 20/x2, 20'r • To Hit: (+2 BAB, 0 STR, +1 Size) +6 Ranged, Light Crossbow, 1d6, 19-20/x2, 80'r • To Hit: (+2 BAB, +3 DEX, +1 Size) +3 Melee Touch Attack • To Hit: (+2 BAB, 0 STR, +1 Size) +6 Ranged Touch Attack • To Hit: (+2 BAB, +3 DEX, +1 Size) Skills: (48 Points rouge, 4*6pts Wizard, 1*8pts Assasin, 1*7pts Wizard): + 04 (4/2rog) Concentration (+2Con) + 03 (4rog) Disguise (-1cha) + 10 (4rog+ 6/3) Escape artist (+3Dex) + 08 (4/2rog) Knowledge (arcane) (+6int) + 07 (4rog) Tumble (+3dex) + 08 (4/2rog+ 0wiz) Spellcraft (+6int) + 18 (4rog+ 8/2wiz +1asn) Hide (+3dex+4size+2feat) + 16 (4rog+ 8/2wiz +1asn) Move Silently (+3dex+2racial+2feat) + 13 (4rog+ 2/2wiz +3asn) Listen (+1Wis+2racial+2alertness) + 11 (4rog+ 2/2wiz) Spot (+1Wis+2alertness+3hawk) + 10 (4rog+ 3asn) Disable Device (+3dex) + 13 (4rog+ 3wiz) Decipher Script (+6int) Feats: Level 1 - stealthy Wizard 1 - scribe scoll Level 3 - craft woundrous item Level 6 - spell focus Necromancy Wizard 5 - greater spell focus Necromancy Racial Traits: +2 racial bonus on climb, jump, move silently, Listen +1 racial bonus on all saving throws +2 morale on save’s vs. fear +1 racial on attacks w/thrown weapons Rouge Class Abilities: +1d6 sneak attack damage when target is denied dex bonus w/in 30ft. Wizard Class Abilities: - 4th level caster - Hawk Familiar - Necromancy specialist, banned from Conjuration and Enchantment Assassin Class Abilities: - Sneak attack +1d6, - death attack DC 17, - poison use, - spells Spells Known per day: 0 DC 14 (15) all 1 DC 15 (16) Expetitious Retreat, Color Spray, Shield, reduce person, Chill Touch, Shocking Grasp, Ray of Enfeeblement, Pro Law 2 DC 16 (17) Blindness, Scorching Ray, scare, invisibility, see invisibility, ghoul touch, fox cunning, spectral hand, Darkness 3 DC 17 – Ray of Exaustion, Dispel Magic, Fly Wizard spells prepared 5/6/4/3 [Dc16+lvl, Nec: 19+lvl][CL 5] [23 spell levels; cast: 8 spell levels] 0 DC 16/19: ray of frost*4 1 DC 17/20: Shocking Grasp, chill touch, Shocking Grasp, Shocking Grasp, ray of enfeeblement, Expetitious Retreat 2 DC 18/21: Blindness/Deafness, ghoul touch*2 , Scorching Ray 3 DC 19/22: Dispel Magic, Ray of Exaustion Assassin Spells: 1 1 DC 14: true strike, Obscuring Mist Prebuffs - Equipment: (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Spell Component Pouch (Belt, 2 lbs) 5 gp Metamacic Rod of Lesser Silence 3000 gp Headband of intellect +4 <*8000 gp, 640 Xp> Weapons: (* = Self Crafted) Small Club (Belt[Right], 1.5 lbs) 0 gp Small Light Crossbow(Back, 2 lbs) 35 gp Quiver[38 bolts] (Shoulder[Left], 1.5 lbs) 2 gp Quiver[10 Dow-Poison-bolts, 2 sassone-leaf-bolts] (Shoulder[Right], 1.5 lbs) 750 gp Potions: potion of fox cunning [3] <300 gp> Scroll Case: (*=selfcrafted) 1- Shield [2] <24/1>* 1- Expetitious Retreat (0,1lbs) [1] <17.5 gp>* 1- See invisibility [3] <75/6xp>* 1- Spectral Hand [3] <75/6>* 1- Darkness [3] <75/6>* 1- invisibility [3] <150> 1- Fly [5] <187,5/8>* 2- Shocking grasp [5] *2 <125/10xp>* 2- scorching ray [3] <105>* 2- Magic missile [5] <62,5/5>* Other Possessions: (* = Self Crafted) |
| #156beldinJan 09, 2005 9:17:33 | [u]Name: Hakatri Abendstern[/u] cN Male Wood Elf Ranger 2/psychic Warrior 2/Barbarian 1 Medium Humanoid (Elf) 5' 8" tall, 92 lbs, 127 yrs old, long black hair, green eyes XP: 10200 [u]Abilities:[/u] STR: 18 +4 (10 pts, racial) DEX: 17 +3 (6 pts, racial, +1lvl) CON: 12 +1 (6 pts, racial) INT: 12 +1 (6 pts, racial) WIS: 14 +2 (6 pts) CHA: 10 +0 (2 pts) Hit Points: 33 (8 + 3x4.5 +6,5 +5Con) [+10 rage] AC: 17 (4 Armor +3 dex), Touch 13, FF 14 Init: +3 (+3 dex) BAB: +4; Grapple: +8 (+4 bab +4 str) [+2rage] Speed: 40 (unencumbered) Capacity: 76/153/230 Weight Carried: ?? lbs [u]Saves:[/u] Fort: +8 (+7 base +1 Con) [+2 rage] Ref: +6 (+3 base +3 Dex) Will: +2 (+0 base +2 Wis) [Immune to sleep, +2 racial vs enchantment] [+2 rage] Combat: MW Greatsword (two handed) +9 melee, 2d6+6 damage 19-20/x2 Quarterstaff (two handed) +8 melee, 1d6+6 damage 20/x2 or +6/+6 melee 1d6+4/1d6+2 20/x2 or +7/+7 melee 2d6+5/2d6+3 20/x2 MW Myghty Deep Crystal Composite +4 Longbow (two handed): +7 ranged, 1d8+4 damage [+2d6 if charged], 20/x3, 110 ft range or +5/+5 ranged, 1d8+4/1d8+4, 20/x3 110 ft range [u]Skills:[/u] (35 pts Ranger=A 3 Points Psychic Warrior=B Barbarian=C) • +10 Craft Armor(3 ranksA + 3ranksB + 1rankC +1Int +2tool) • +8 Handle Animal (6 ranksA +0 Cha +2 tool) • +8 Hide (5 ranksA +3 Dex) • +5 Knowledge Dugeoneering (4 ranksA +1 Int) • +2 Knowledge Nature (1 ranksA +1 Int) • +9 Listen (3 ranksA +2ranksC +2 Wis +2 racial) • +8 Move Silently (5 ranksA +3 Dex) • +16 Ride (2 ranksA +2RanksC +3RanksB +3 Dex +2 synergy +2 circumstance) • +10 Spot (6 ranksA +2 Wis +2 racial) • Speak Language: Common, Elven, Draconic, Sylvan [u]Feats:[/u] Lvl 1 - Two Weapon Fighting Ranger 2 - Rapid Shoot Lvl 3 - Mounted Combat Psy 1 - Power Attack psy 2 - Mounted Archery [u]Wood Elf Traits: [/u] • +2 Dex, Str, -2 Con, Int • Proficient with Bows (all), Rapier, and Longsword. • Immunity to Sleep; +2 racial bonus vs Enchantment. • Low-light vision. • +2 racial bonus to Listen, Seach, Spot; Automatic chance to notice secret doors. [u]Ranger Abilities: [/u] - Favored Enemy: Human: +2 spot, listen, survival, bluff, sense motive, damage rolls - Track: Like feat - Wild Empathy: 1d20 + 2 Lvl - Combat Style: Archery: Rapid Shot as feat [u]Psychic Warrior Abilities:[/u] • Bonus Feats: • Power Points: 02 pp (0 Psy +2 Wis) [u]Psionic Powers Known:[/u] (1x1st 1st: Precognition Offense [u]Equipment: [/u] Chainshirt (body, 25lb) 50gp Quarterstaff (Left Shoulder, 4lbs) 0gp MW Greatsword (Left Shoulder, 8lbs) 350gp Masterwork Deep Cristal Mighty +4 Composite Longbow (Right Shoulder, 3lbs) 2800gp Quiver 48 arrows (right hip, 9lbs) 3gp Chain Barding (on Dunkeleid) 200gp* MW Brit & Bridle (2lbs) 52 gp MW Animal Handlers Whistle (1lbs) 50 gp Military Saddle (30lbs) 20gp Horseshoes of Speed 3000gp MW Armorcrafting Tools (at home) 55gp an apple for Dunkeleid Oil of Shillelagh 50gp Power Stone of Force Screen ML1 25gp Power Stone of Vigor ML4 100gp Tatoo: Force Screen ML1 100gp Tatoo: Synesthete ML1 100gp Tatoo: Chameleon ML1 100gp Potion of Protection from Evil (0.1 lbs) 50gp Potion of Protection from Good (0.1 lbs) 50gp Potion of hide from animals (0.1 lbs) 50gp Oil of wagic Weapon (0.1lbs) 50gp • - contents of the above container * - crafted Equipment Sold: Profit from sales: ?? gp Equipment Used: Total cost: 200 gp Arrows: xii Tatoo: Force Screen [2] (200) Power Stone of Force Screen ML1 25gp Spells Scribed from Scrolls: Total cost: ?? gp Warhorse: (400gp) "Dunkeleid" Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Total Gold Earned: 10000 gp Total Gold Spent: 7885 gp Gold Remaining:1 gp [u]Arena Combats:[/u] [post=5312580]ECL 3[/post]: Victory vs Jannelle, Cellardweller (Scaryfroman) [+900 gp, +900 xp] [post=5347089]ECL 3[/post]: Victory vs Lia Nailo, Battousai (T'Var) [+900 gp, +900 xp] [post=5408569]ECL 3[/post]: Victory vs Risal Atres, Kaigan (Jindl) [+900 gp, +900 xp] [post=5408569]ECL 3[/post]: Deafeat vs Rose, Snarkhunter (Battousai) [+300 gp, +300 xp] [post=5499731]ECL 4[/post]: Victory vs Indri'ynar Per-El'ereth, Caterane (Naerdaloth) [+1200 gp, +1200 xp] [post=5599701]ECL 4[/post]: Victory vs Razor the Storm, Zepher (Spasheridan) [+1200 gp, +1200 xp] [post=5599701]ECL 4[/post]: Defeat vs, Sindorin (Spasheridan) [+400 gp, +400 xp] [u]Quests:[/u] [u]Background:[/u] Hakatri is a Ranger from a faraway part of the High Forest. His village was erradicated by monsters, he survived and fled to Gladius. |
| #157beldinJan 09, 2005 9:18:40 | Tannis " - " Gender: Male, Race: old Forest Gnome Sizecategory: small, 3'0" tall, 34 lbs, 23 yrs old Black hair; blue eyes; pale skin Alignment: Neutral Good XP: 3000, Next Level: Class: Sorceror 3rd Speaks Common, Draconic and Elven Statistics Str 6 (-2 Mod) = 08 (0 pts) (-2 racial) Dex 14 (+2 Mod) = 14 (6 pts) Con 16 (+3 Mod) = 14 (6 pts) (+2 racial) Int 14 (+2 Mod) = 14 (6 pts) Wis 10 (+0 Mod) = 10 (2 pts) Cha 18 (+4 Mod) = 18 (16 pts) Hit Points 18 = 4 + (2*2.5) + (3*3 CON) AC 12, Touch 12, Flat 10, Both 10 Init +2 (+2 DEX) BAB +1; Grap -5 (-2 STR, 1 BAB, -4 Size) Speed 20 (base 20) light|medium|heavy load 0/133/266/400) Saves: Fort +4 (+1 base, +3 CON, +1Race) Refl +3 (+1 base, +2 DEX, +1Race) Will +3 (+3 base, +1 WIS, +1Race) (+2 against illusions) Attacks: +0 Melee, Small Club, 1d4, 20/x2, 20'r • To Hit: (+1 BAB, -2 STR, +1 Size) +4 Ranged, Light Crossbow, 1d6, 19-20/x2, 80'r • To Hit: (+1 BAB, +2 DEX, +1 Size) +1 Melee Touch Attack • To Hit: (+2 BAB, -2 STR, +1 Size) +4 Ranged Touch Attack • To Hit: (+1 BAB, +2 DEX, +1 Size) Skills: (24 Points Sorceror): + 07 (4Sor) Concentration (+3Con) + 02 (0Sor) Knowledge (arcane) (+2int) + 06 (4Sor) Spellcraft (+2int) + 14 (6/2Sor) Hide (+3dex+4size+4racial) (+4 in wood) + 05 (6/2Sor) Move Silently (+2dex) + 05 (2/2Sor) Listen (+0Wis+2racial+2alertness) + 06 (2/2Sor) Spot (+0Wis+2alertness+3hawk) Feats: Lvl 1: extend spell Lvl 2: Martial Weapon Proficiency Racial Traits: • +2 Constitution, –2 Strength. • Small size • Base land speed is 20 feet. • Low-light vision. • +2 racial bonus on saving throws against illusions. • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes • +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids • +4 dodge bonus to Armor Class against creatures of the giant type • +2 racial bonus on Listen checks • Spell-Like Abilities: Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. • 1/day - dancing lights, ghost sound, prestidigitation. • Favored Class: Bard. • Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. • Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals • +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Sorcerer Class Abilities: - 3rd level caster - Hawk Familiar - nothing Spells Known per day: 6 (2 levels per fight) 0 DC 14 (15) 1 DC 15 (16) Color Spray, shocking grasp, shield 2 DC 16 (17) Prebuffs - Equipment: (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Spell Component Pouch (Belt, 2 lbs) 5 gp Weapons: (* = Self Crafted) Small Club (Belt[Right], 1.5 lbs) 0 gp Small Light Crossbow(Back, 2 lbs) 35 gp Quiver[38 bolts] (Shoulder[Left], 1.5 lbs) 2 gp Potions: potion of fox cunning [3] <300 gp> Scroll Case: (*=selfcrafted) 1- Shield (0.1lbs) [1] <17.5 gp>* 1- Expetitious Retreat (0,1lbs) [9] <17.5 gp>* 1- scorching ray [3] x2 <315>* 1- invisibility [3] <105gp>* 1- See invisibility [3] <75/6xp>* 1- Dispel Magic [5] <375gp> 1- Fly [5] <375gp> Other Possessions: (* = Self Crafted) |
| #158beldinJan 09, 2005 9:19:13 | [u]Name: Akhenabi Silberfeuer [/u] CG Male High Elf Fighter 1 / Transmuter 2 Medium Humanoid (Elf) 4' 8" tall, 92 lbs, 127 yrs old, long black hair, green eyes XP: 3500 [u]Abilities:[/u] STR: 16 +2 (10 pts) DEX: 16 +3 (6 pts, racial) CON: 12 +1 (6 pts, racial) INT: 16 +3 (10 pts) WIS: 12 +1 (4 pts) CHA: 8 -1 (0 pts) Hit Points: 18 (10 + 2x2.5 + 3 Con) AC: 13 (+3 dex), Touch 13, FF 10 Init: +3 (+3 dex) BAB: +2; Grapple: +4 (+2 bab +3 str) Speed: 30 (unencumbered) Capacity: 76/153/230 Weight Carried: ?? lbs [u]Saves:[/u] Fort: +3 (+2 base +1 Con) Ref: +3 (+0 base +3 Dex) Will: +4 (+3 base +1 Wis) [Immune to sleep, +2 racial vs enchantment] Combat: Melee Touch (light): +5 melee, damage per spell, 20/x2 MW-Greatsword (two handed) +6 melee, 2d6+5 damage 19-20/x3 MW-Composite +3 Longbow (two handed): +7 ranged, 1d8+3 damage, 20/x3, 110 ft range +5/+5 rapid shot [u]Skills:[/u] (20 pts Fighter=A, 10 pts Sorcerer=B) • +6 Concentration (4/2 ranksA +3 ranksB +1 Con) • +8 Knowledge: Arcana (4/2 ranksA +3 ranksB +3 Int) • +7 Listen (4/2 ranksA +1 Wis +2 racial +2 alertness) • +9 Ride (4 ranksA +3 Dex +2 circumstance) • +9 Spellcraft (4 ranksB +3 Int +2 synergy) • +10 Spot (4/2 ranksA +1 Wis +2 racial +3 owl +2 alertness) • Speak Language: Common, Elven, Draconic, Sylvan [u]Feats:[/u] Lvl 1 - Point Blank Shot Ftr 1 – Focus Longbow Lvl 3 - Rapid Shot [u]Grey Elf Traits: [/u] • +2 Dex, -2 Con • Proficient with Bows (all), Rapier, and Longsword. • Immunity to Sleep; +2 racial bonus vs Enchantment. • Low-light vision. • +2 racial bonus to Listen, Seach, Spot; Automatic chance to notice secret doors. [u]Fighter:[/u] • Bonus feat [u]Wizard (Transmuter – banned from Necromancy and Enchantment) Abilities:[/u] • Bonus Feat: Scribe Scroll (1st) • Summon Familiar • Spells per day: 4/2+1b+1s [u]Prepared Spells (3/4):[/u] • Level 0 - Acid Splash, Ray of Frost, Detect Magic, Ghost Sound • Level 1 – color spray, Magic Weapon (b), Shield (s), Expetitious Retreat(s) [u]Pre-Buffs:[/u] • • [u]Equipment: [/u] MW Greatsword (Left Shoulder, 8lbs) 350gp Masterwork Mighty +3 Composite Longbow (Right Shoulder, 3lbs) 700gp Quiver 60 arrows (right hip, 9lbs) 3gp Feather Token (belt, 1lbs) 500 gp Scroll 1 • Mirror image 150gp • Cats Grace 150gp • Shield 25gp • Mage Armor 25gp • - contents of the above container * - crafted Spellbook (25/100 pages): • Level 0 - All • Level 1 - Color Spray, Expeditious Retreat, Mage Armor, Obscurring Mist, Shield, Magic Weapon, Equipment Sold: Profit from sales: ?? gp Equipment Used: Total cost: 150 gp • Mirror image 150gp Spells Scribed from Scrolls: Total cost: ?? gp Allies: Schamaschtu the Owl-Familiar (100gp) Owl - Tiny Animal HP: 7 (3HD) Speed: 10 ft; fly 40ft (avg) AC: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 14 Base Attk/Grp: +1/-9 Attk: Talons +6 melee (1d4-3) S Qual: Low Light Vision, improved evasion, share spells, empathic link Saves: Fort +2, Ref +5, Will +5 Stats: Str 4, Dex 17, Con 10, Int 6, Wis 14, Cha 4 Skills: Listen +14, Move Silently +17, Spot +6 (+8 in shade) Feats: Weapon Finesse, flyby attack Warhorse: (400gp) Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Brit & Bridle (2lbs) 2 gp Military Saddle (30lbs) 20gp Total Gold Earned: 3300 gp Total Gold Spent: 2553 gp Gold Remaining: gp [u]Arena Combats:[/u] [post=5249631]ECL 3[/post]: Defeat vs Jindl, Jindl (Snarkhunter) [+300 gp, +300 xp] [u]Quests:[/u] [u]Background:[/u] |
| #159zombiegleemaxJan 10, 2005 2:18:29 | Pittbull's Inn![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
| #160zombiegleemaxJan 10, 2005 2:19:23 | Str 16 [20 rage], +3 [+5] ..10 pts Dex 16, +3 ..8 pts (@lvl4+1) Con 18 [22 rage], +4 [+6] ..10 pts (+2 racial) Int 14, +2 ..4 pts (+2enh) Wis 10, +0 ..2 pts Cha 8, -1 .. 2pts (-2 racial) Hit Points 67 [81][12+4x5,5+2,5+4,5+7x4] AC 19 (3dex, 0size, 6armor), Touch 13, Flat 16 [17 rage] +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). Init +3 (3dex) BAB +6/+1; Grap +9(3str) [+2 rage] Speed 30[mounted 90ft] (base 20, light|medium|heavy load 0/76/153/230, armorcategory medium) Saves: Fort +12 (2bar+4fi+0psi+2rang+4con) [+2 rage] Refl +6 (1fi+0bar+0psi+2rang+3dex) Will +3 (1fi+0bar+2psi+0wil) [+2 rage] +3 racial bonus on saving throws against poison. +3 racial bonus on saving throws against spells and spell-like effects. Attacks:[+1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears)][+1 when mounted against medium or smaller opponents on foot] [Ma] Dwarfen Waraxe +10/+5[+12/+7] 1d10+3[+5], 20/x3 [Ma] Compo Longbow St+3 +10/+5 1d8+3, 20/x3, range 110 feet [Ma] Lance +10/+5[+12/+7] 1d8+3[+5], 20/x3, reach 10 feet, double damage on charge Skills (20 Points Barbarian +13 Points Fighter +3 Points Psion +7 Points Ranger): The barbarian’s and fighter's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str). +2 (0 bar) Balance (+3Dex, -1acp) +2 (0 bar) Climb (+3Str, -1acp) +5 (1psi) Concentration (+4Con) +2 (0 bar) Move silently (+3Dex, -1acp) +2 (0 bar) Hide (+3Dex, -1acp) +16 (4 bar +2 fi + 4 rang) Handle Animal (-1Cha, +2 tool, +3 feat, +2 feat) +2 (0 bar) Jump (+3Dex, -1acp) +11 (2 bar +3 fi) Weaponsmithing (+2Int, +2 racial, +2 tool) +11 (5 bar) Armorsmithing (+2Int, +2 racial, +2 tool) +5 (4 bar+ 2fiCC) Listen (+0Wis) + 0 (0 bar) Spot (+0Wis) +17 (5 bar +3 fi+ 2 rang) Ride (+3Dex, +2 syn, +2 feat) +4 (2fiCC+ 1 rang) Knowledge (dungeoneering) (+2Int) +3 (1psi) Knowledge (Psionics) (+2Int) +3 (1psi) Psicraft (+2Int) Feats: - Skillfocus(Handle Animal)(lvl 1) - Mounted Combat (fi-bonus) - Animal Affinity (lvl 3) - Mounted Archery (fi-bonus) - Ride-By Attack (fi-bonus) - Spirited Charge (lvl6) - Psionic Weapon (psi-bonus) - Track (ranger) Racial Traits: Show - Deep Dwarf: +2 Constitution, –2 Charisma. Medium size. A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. Darkvision out to to 90 feet. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +3 racial bonus on saving throws against poison. +3 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell. Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon. Favored Class: Fighter. |
| #161zombiegleemaxJan 10, 2005 2:19:58 | Str 10, +0 6pts (racial-4) Dex 27, +8 10pts (racial+8, enh+2, lvl4+1) Con 16, +3 10pts Int 18, +4 4pts (racial+6) Wis 20, +5 6pts (racial+4, enh+2) Cha 14, +2 0pts (racial+6) [u]Hit Points 54[/u] [8+5x4,5+18con+6feat] AC 24[25](+ 6dex, 1size, 4armor, 2shield, +1 nat,[+ 1dodge]), Touch 17[18], Flat 17 Init + 8 (+8dex, +0feat) BAB +4; Grap +0 (+0str- 4size) Speed 20ft, fly 60ft (good) (base 20, light load 14,15 lbs[24,75/49,5/75], armorcategory light) [u]Saves[/u]: Fort + 10 ( 5+3con+2enh) Refl + 12 ( 2+8dex+2enh) Will + 9 ( 2+5wis+2enh) [u]Attacks[/u]:[-1 in melee when wearing the buckler], [in 30 feet range +1 due to point blank shot], [+2 attacker is invisible, defender gets no dex-mod] Small Deepcrystal Longbow+1: +14 1d6+1, 20/x3, Rapidshot +12/+12, Range 100ft MW Small Longspear: +6 1d6, 20/x3, 10 feet reach [+1 attacking from a higher level] Small Javelin +13 1d4, 20/x2,Range 30ft [u]Skills[/u] (54 PSYCHIC WARRIOR-points) Class-skills: Autohypnosis* (Wis), Climb (Str), Concentration* (Con), Craft (Int), Jump (Str), Knowledge (psionics)* (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str). + 16 (9pw) Autohypnosis (+5Wis+2syn) + 8 (0pwCC) Balance ( +8Dex) + 0 (0pw) Climb ( +0Str) + 12 (9pw) Concentration (+3Con) + 8 (5pwCC) Psi-Craft (+4Int+2syn) + 7 (pwCC) Listen (+5Wis+2 racial) + 7 (pwCC) Spot (+5Wis+2 racial) + 13 (2pwCC) Hide ( +8Dex+4 size) + 0 (0pw) Jump ( +0Str) + 9 (2pwCC) Move silently ( +8Dex) + 9 (5pw) Knowledge (psionics) (+4Int) + 5 (2pwCC) Spellcraft (+4Int) + 10 (4pw) Bowmaking (+4Int+2 item) + 10 (4pw) Armorsmithing (+4Int+2 item) + 10 (4pw) Weaponsmithing (+4Int+2 item) + 6 (8pwCC ) Gather Information (+2cha) [u]Feats[/u]: • Weapon Finesse (racial) • Dodge (racial) • Point Blank Shot • Rapid Shot • Psionic Shot P • Psionic Body P • Psionic Meditation P • Leadership [Leadershipscore:ECL10+2cha+1specialpower=13-->9th level cohort[capped to 8th level] and 10 followers 1st level and 1 follower 2nd level] [u]Racial Traits[/u]: Pixie –4 Strength, +8 Dexterity, +6 Intelligence, +4 Wisdom, +6 Charisma. Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. A pixie’s base land speed is 20 feet. It also has a fly speed of 60 feet (good). Low-light vision. Skills: Pixies have a +2 racial bonus on Listen, Search, and Spot checks. Racial Feats: A pixie receives Dodge and Weapon Finesse as a bonus feat. +1 natural armor bonus. Special Attacks (see above): Spell-like abilities(casterlevel 8): 1/day - lesser confusion (DC 13), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 14), dispel magic, entangle (DC 13), permanent image (DC 18; visual and auditory elements only), polymorph (self only). Special Qualities (see above): Damage reduction 10/cold iron, greater invisibility, spell resistance equal to 15 + class levels, now SR 21. Automatic Languages: Common, Sylvan. Bonus Languages: Elven, Gnome, Halfling. Favored Class: Sorcerer. Level adjustment +4 |
| #162zombiegleemaxJan 10, 2005 2:20:30 | 3WC-Information Week 1: Time Roll: 3 hours Hagrid used: Items: - 2 stones of Animal Affinity [ML 3] - 1 stone of Expanion [ML 3] - 1 oil of Bless Weapon - 1 potion of Protection from Evil - 1 potion of Invisibility - 1 use of Figure of Power (bronze griffon) - 4 uses of Boots of Speed These items are to be refunded after the cycle Spells and Abilities: 15 Power Points |
| #163zombiegleemaxJan 10, 2005 2:21:13 | 3WC Morathor fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: daylight Items Used: potion of invisibility, 1 use of griffon figurine, powerstone of energy adaptation specified, powerstone of force screen, powerstone of animal affinity, powerstone of vigor, powerstone of expansion Spells or Powerpoints Used: none x/day Abilities Used: 1 protection from evil Free Activity: guarding |
| #164zombiegleemaxJan 10, 2005 2:21:45 | STR...36 [+13]...(13 pts) [+4 race, +6 enh, +1 lvl4, +8 size] DEX...20 [+5]...(8 pts) [-2 size, +1 lvl8, +6 enh] CON...20 [+5]...(6 pts) [+2 race, +4 size] INT....13 [+1]...(5 pts) WIS...12 [+1]...(2 pts) [+2 race] CHA...12 [+1]...(2 pts) [+2 race] [u]Hit Points:[/u] 98 [10 HD] [8+9x4,5+10x5] AC 33 [+5dex, -1size, +6armor, +2shield, +11 nat], Touch 12, Flat 27 [+2 mag. mithrilshirt, +2 mag. buckler] Initiative: +5 [+5dex] BAB/Grap: +10/+31 [+10bab, +13str, +4feat, +4size] Speed 40 [base 40] [u]Saves[/u]: Fort +12 [Outsider7 +5con] Refl +12 [Outsider7 +5dex] Will +7 [Outsider7 +1will] +4 racial vs. poison; immune to electricity and petrification [u]Attacks[/u]:[-1 in melee, if equiped with buckler] Adamantine Greatsword +1: +23/+18 melee, 3d6+20 [19-20/x2] Bite + 22 melee, 2d6+13 [20/x2] Slam +22 melee, 1d6+13 [20/x2] Full Attack: Bite+22/Slam +17/Slam+17 2d6+13/1d6+6/1d6+6 Composite Longbow(str+13)+1: +14/+9 2d6+14 [20/+3] [u]Feats[/u]: • Improved Grapple[1st lvl] • Powerattack[3rd lvl] • Improved Sunder[6th lvl] • [9th lvl] [u]Racial and Class Abilities[/u]: [sblock][size=1] Hound Archons As Characters Hound archon characters possess the following racial traits. +4 Strength, +2 Constitution, +2 Wisdom, +2 Charisma. Medium size. A hound archon’s base land speed is 40 feet. Racial Hit Dice: A hound archon begins with six levels of outsider, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +5, Ref +5, and Will +5. Racial Skills: A hound archon’s outsider levels give it skill points equal to 9 |
| #165zombiegleemaxJan 10, 2005 2:22:24 | Show "Never underestimate a drow!!" Gender: Male Race: Drow Sizecategory: M, 5'7"tall, 120wt Age: 126 yrs old Colortype: white hair; blue eyes; Tonetype: dark skin Alignment: NE Class: 1 Rogue + 2 LA = ECL3 XP: 3200XP XP next Level: Speaks Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language. [i]Abilities :[/i] Str 14 , +2 ..6 pts () Dex 18, +4 ..10 pts (+2racial) Con 13, +1 ..8 pts (-2racial) Int 18, +4 ..10 pts (+2racial) Wis 10, +0 ..2 pts () Cha 10, +0 ..0 pts (+2racial) [i]Hit Points 7 [/i][6+1] AC10(4dex, 0 size, 0armor, 0shield), Touch 14, Flat 10 Init + 4(4dex) BAB +0; Grap +2 Speed 30 (base 30, Weight carried: lbs, encumbrance is light) [i]Saves:[/i] Fort + 1 (0rog+1con) Refl + 6 (2rog+4dex) Will + 0 (0rog+0wil) Attacks [i]Skills [/i](48rogue): The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex). Balance (Dex) Bluff (Cha) Climb (Str) +14 (6wiz) Craft [poison-making] (+6Int+2item) +12 (6wiz) Decipher Script (+6Int) Diplomacy (Cha) Disguise (Cha) Escape Artist (Dex) +8 (8Ass) Gather Information (+0Cha) +14 (8DPa) Hide ( +6Dex+[+20/40invis]) Jump (Str) Knowledge (local) (Int) +8 (4Dpa) Listen (+0Wis+2feat+2racial) +8 (4DPa) Spot (+0Wis+2feat+2racial) +14 (8Dpa) Move silently ( +6Dex) +12 (6wiz) Knowledge [arcana] (+6Int) +13 (6wiz) Spellcraft (+6Int) [i]Feats:[/i] • Blind-Fight (1st lvl) [i]Racial Traits:[/i] Show Drow Traits (Ex) These traits are in addition to the high elf traits, except where noted. +2 Intelligence, +2 Charisma. Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. Spell resistance equal to 11 + class levels. +2 racial bonus on Will saves against spells and spell-like abilities. Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. Level adjustment +2. Elf Traits (Ex) Elves possess the following racial traits. +2 Dexterity, -2 Constitution. Medium size. An elf’s base land speed is 30 feet. Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) Low-light vision. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Favored Class: Wizard. |
| #166zombiegleemaxJan 10, 2005 2:23:00 | Str: 14, +2 (6 pt) Dex: 14, +2 (6 pts) Con: 14, +2 (6 pts) Int: 14, +2 (6 pts) Wis: 26, +8 (10 pts, +2 Aasimar, +1 lvl4, +2 lvl8, +6enh) Cha: 12, +1 (2 pts, +2 Aasimar) Hit Points: 62 (8 +8x 4,5 Cleric +18 Con) AC: 21 (+2 Dex, +6 Armor, +3 Shield) Touch: 12 Flat: 19 Initiative: +2 (+2 Dex) BAB/Grap: +6/+1/+8/+3 Speed: 30’ (30' base) Saves: Fort: +10 (6 Cleric, +2 Con, +2res) Refl: +7 (3 Cleric, +2 Dex, +2res) Will: +16 (6 Cleric, +8 Wis, +2res) Resist 5: Acid, Cold, Electricity Attacks: [Ma] Heavy Mace +9/+4, 1d8+2, 20/x2 [Ma] Longspear +9/+4, 1d8+3, 20/x3, 10ft reach [Ma] Composite Longbow (+2str) +9/+4, 1d8+2, 20/x3, 110ft range-increment Aasimar & Cleric Abilities: +2 Wis, +2 Cha Darkvision 60' Daylight (Once/day, CL9) Outsider (proficient with martial weapons, armor and shields) Cleric of Valanda: Good Goddess of Magical Investigation Turn undead [4times: turnig-check:1d20+3, 2d6+10, 60ft] Spontaneous Casting Domains: Magic (CL4) and Trickery Feats: Scribe Scroll (Level 1) Craft Wondrous Item (Level 3) Extend Spell (Level 6) Spell Focus (conjuration) (Level 9) Skills: (48 Cleric) The cleric’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), and Spellcraft (Int). A cleric who chooses the Trickery domain adds Bluff (Cha), Disguise (Cha), and Hide (Dex) to the list. +2 Balance (0 ClericCC, +2 Dex) +14 Concentration (12 Cleric, +2 Con) +2 Climb (0 ClericCC, +2 Str) +6 Diplomacy (5 Cleric, +1 Cha) +1 Handle Animal (0 ClericCC, +1 Cha) +2 Hide (0 Cleric, +2 Dex) +2 Jump (0 ClericCC, +2 Str) +3 Knowledge (arcana) (1 Cleric, +2 Int) +7 Knowledge (religion) (5 Cleric, +2 Int) +19 Knowledge (the planes) (12 Cleric, +2 Int, +5comp) +10 Listen (0 ClericCC, +8 Wis, +2 Aasimar) +21 Profession (Barber) (11 Cleric, +8 Wis, +2 item) +2 Ride (0 ClericCC, +2 Dex) +4 Spellcraft (2 Cleric, 2 Int) +10 Spot (0 ClericCC, +8 Wis, +2 Aasimar) +2 Move Silently (0 ClericCC, +2 Dex) +2 Hide (0 ClericCC, +2 Dex) Speaks Celestial, Common, Abyssal and Infernal Spells: DC=10+8+Spell-level Spell-levels:79, [27 per fight] 0:6 / 1: 4+2wis+1Do / 2: 4+2wis+1Do / 3: 3+2wis+1Do / 4:2+2wis+1Do / 5:1+2wis+1Do 0: Guidance, Mending, Read Magic, Detect Magic, Detect Magic, Detect Magic 1: 2x Divine Favor, 2x Protection from Evil, 2x Shield of Faith, Disguise Self(D) 2: 4x Spirituel Weapon, 2x Hold Person, Invisibility(D) 3: 2x Dispel Magic, Protection from Energy, 2x Summon Monster III, 4: 2x Divine Power, 5: Extended Freedom of Movement, Righteous Might, Summon Monster V, Spellresistence (D) Buffs: • Dispel Magic in counterspellring • Extended Magic Vestment on Mithrilshirt and Mithrilbuckler (+2, duration:18h) • Extended Nondection (duration: 18h) Equipment: C means crafted, E stored in efficient quiver Outfit (0 lb, 0 gp) Holy Symbol (0 lb, 1 gp) Mithrilshirt (10% ASP, 10lbs, 1100gp) Mithrilbuckler (0% ASP, 2,5lbs, 1015gp) [Ma] Longspear (9lbs, 305gp)E [Ma] Small Longspear (4,5lbs, 305gp)E [Ma] Heavy Mace (8lbs, 312gp) [Ma] Composite Longbow (+2str) (3lbs, 600gp)E Arrows [30] (6lbs, 2gp)E [Ma] Small Composite Longbow (+2str) (1,5lbs, 600gp,)E Small Arrows [30] (4,5lbs, 3gp)E Periapt of Wisdom +6 (0lbs, 4500gp,360xp + 13500gp,1080XPC) 2x Pearl of Power (lvl1) (0lbs, 1000gp,80xp C) Pearl of Power (lvl2) (0lbs, 2000gp,160xp C) Cloak of Resistance +2 (0lbs, 2000gp,160xp C) Crystal Mask of Knowledge (The Planes) (0,5lbs, 2500gp) Spell Component Pouch 4lbs •10xDiamond Dusk 500gp Wand of CLW (50 charges, 750gp)E Wand of Mage Armor (50 charges, 750gp)E Wand of Shield (50 charges, 750gp)E Wand of MM [CL5] (50 charges, 3750gp)E Ring of counterspells 4000gp Efficient quiver (2lbs, 1800gp) Handy haversack (5lbs, 2000gp) - 20 ArrowsE - 30 Small ArrowsE - Rope, silk (10/40 ft.) (5lbs, 10 gp)E - Silversheen 250gp ExpedituresE: (total:5000gp) [Max. Expeditures:5000gp] |
| #167zombiegleemaxJan 10, 2005 20:01:01 | Haley Padfoot![]() Elfling (Half Elf, Half Halfling, Treat as a Halfling) ECL 3 (Fighter 3) Experience: 3200 XP Next level: 6000 XP Statistics: STR....14 (+2) [16, -2race] DEX....20 (+5) [18, +2race] CON....16 (+3) [16] INT.....10 (+0) [10] WIS....8 (-1) [8] Cha.....10 (+0) [10] Hitpoints:........30 [10 (1st)+5.5 (2nd) +5.5 (3rd) +9 con) Bab/Grp:........+3/+1 Movement:.....20 feet Initiative:.......+5 [+5 Dex] Armor Class:...20 (touch 16, flat 15, both 11) [+5dex,+4armor, +1 size] Saves: For +7 [3 (ftr) +3 (con)+1 racial] Ref +7 [1 (ftr) +5 (dex)+1 racial] Will +1 [1 (ftr) -1 (wis)+1 racial] Class/Race abilities: +2 Dexterity, –2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Regular feats: Point Blank Shot (Ftr 1), Mounted Combat (Level 1), Rapid Shot (Ftr 2), Mounted Archery (Level 3) Skills: 12 total (*cc) [Skill points: 12ftr] Handle animal:........7 [7 (rnk)] Hide*:.................9 [0 rnk+5 dex+4 Size bonus] Listen:................1 [0 (rnk) -1 (wis) +2 (race)] Move silently*:........+7 [0 (rnk) +5 (dex) +2 (race)] Ride:.................14 [7 (rnk) +5 (dex)+2 (Synergy: handle animal] [+2 stay in saddle] Spot*:.................-1 [0 (rnk) -1 (wis)] Languages: Common, Halfling Attacks: [+3 bab, +5 ability(ranged),+2 ability(melee)+1 (size] [Ma]Lance:.........+7 melee, 1d6+3 (x3) (2d6+6 when mounted) [Ma]Longbow(Composite +2):............+10 (+8/+8 with rapid shot) ranged, 1d6+3 (20/x3), Range increment 110ft Equipment: (*self-made) (Gold) [weight] General equipment: Weapon: [Ma]Lance (325) [8 lb] Weapon: [Ma]Mighty(+2)Composite Longbow (600) [3 lb] Weapon: Quiver with 100 arrows (10) [10 lb] Armor: [Ma]Studded Leather (175) [20 lb] Misc: Backpack (2) Expendable Items: [CL] (Gold) Potion: Cure light wounds [2] (100) Companions and Equipment: Mount: War Pony(400) Misc: [Ma]Bit and briddle (52) [1 lb] Misc: Millitary saddle (20) [30 lb] Misc: Saddle bags (4) [8 lb] Equipment at home: Wealth: 634 gold Miscellaneous statistics: Height: 1,86m, Weight: 200 lb Encumberance:0-43.5 Pounds (light) Equipment: 21 lb (light carrying load) Past expenditures: -- none -- Fight Results: -- none -- Background and Storyline Ally: War Pony Size/Type: Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +1/+3 Attack: Hoof +3 melee (1d3+2) Full Attack: 2 hooves +3 melee (1d3+2) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +0 Abilities: Str 15, Dex 13, Con 14, Int 2, Wis 11, Cha 4 Skills: Listen +5, Spot +5 Feats: Endurance Environment: Temperate plains Organization: Domesticated Challenge Rating: ½ Advancement: — Level Adjustment: — Tricks known: Attack Come Defend Guard Heel Fetch Tactics: Will always be PMailed. |
| #168zombiegleemaxJan 10, 2005 20:01:53 | Reserve 2 |
| #169zombiegleemaxJan 10, 2005 20:02:25 | Reserve Three |
| #170zombiegleemaxJan 10, 2005 20:03:01 | Reserve Four |
| #171odinthereaperJan 10, 2005 21:39:04 | Odin Soulbringer![]() Gender: Male; Race: Human Medium humanoid, 6’2” tall; 210lbs; 22 yrs old Black hair; DarkRed eyes; white skin Alignment: Chaotic good Class: level 4; fighter Speaks Common, Elven Str 16 +3 (10 points) Dex 17 +3 (10 points + 1 Level 4) Con 16 +3 (10 points) Int 12 +1 (4 points) Wis 10 +0 (2 points) Cha 8 -1 Hit Points 38 (10 + 5.5 + 5.5 + 5.5 + 12 = 38.5) AC 19 [20] (10 + 3dex, 0size, 4armor, 2 shield [1dodge if declared]) Touch 13 [14], Flat 15 [16] Init +7 (3dex, 4feat) BAB +4; Grap +7(3str 4bab) Speed 30 feet Carrying Capacity 76/153/230 Weight Carried: ?? have to complete later...after class if i have time...might have to send to my pitlord Saves: Fort +7 (4 +3con) Refl +4 (1 +3dex) Will +1 (1 +0wis) Attacks: "Soulbringer" MW Warhammer +9 melee, 1d8+5 damage, 20/x3 [1-handed] +7 melee, 1d8+5 damage, 20/x3 [TWF] "The Negotiator" small MW Warhammer +7 melee, 1d6+5 damage, 20/x3 [light] +4 melee, 1d6+3 damage, 20/x3 [TWF] [-1 attack w/ buckler] +8 Ranged, MW Composite Longbow (+3) 1d8+3, crit x3, range 110 ft Skills +3 Listen (7/2 fighter + 0 wis) +3 Spot (7/2 fighter + 0 wis) +12 Ride (7 fighter +3 dex +2 mw bit and bridle) (+2 on ride checks concerning staying mounted because of military saddle) +8 Craft NOT SURE YET (7 fighter +1 int) -2 circ penalty Feats: Human-Improved Initiative Level 1-Two Weapon Fighting Fighter 1-Dodge Fighter 2-Two Weapon Defense Level 3-Weapon Focus (Warhammer) Fighter 4-Weapon Specialization (Warhammer) Racial Traits: -Bonus feat at first level -1 bonus skill point per level -Favored class any Equipment: Cowboy hat (black)(free, had since he was young, worn) Free outfit (black in color with some red stripes)(worn) Chain Shirt (worn) 100gp Buckler (worn on left forearm) 15 gp Tattoo of Force Screen (right shoulder) 100gp Tattoo of Vigor (right forearm) 100gp Brooch of Sheilding (worn around neck, red glow) [101 pts] 1500gp Quaal's Feather Token: Whip 500gp Weapons: MW Warhammer (Belt) 312gp MW Warhammer (Belt) 312gp MW Composite Longbow (+3) (left shoulder) 700gp Quiver w/ 60 arrows (right shoulder, 50 remain) 3gp Belt: - Potion: Hide From Animal x2 100gp - Potion: Invisibility 300gp - Potion: Protection from Good 50gp - Potion: Protection from Evil 50gp Mount: Heavy Warhorse 400 gp mw Bit & Bridle 52 gp Military Saddle 20 gp Quiver w/ 60 arrows (46 remain [strapped to the side of the saddle]) 3gp “Sleipner” Warhorse, heavy, 8 legs (treat as normal) Dark gray in color, almost black, red eyes Large Animal Hit Dice: 4D8+12 (30 HP) Initiative: Goes on Odin's Speed: 50 ft. Armor Class: 14 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10ft/5ft Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Other Possessions: - Total Gold: 8200 - Gold Remaining: 2078 - Gold Spent: 6122 Equipment Used: - 24 arrows - Tattoo of Force Screen (x5) - Potion: Invisibility - Potion: Shield of Faith +2 (x3) - Quall's feather token: Whip (x2) - Potion: Protection from Arrows Items Sold: - Potion of Cure Moderate Wounds : 300 gp - MW Short Sword +1 : 155gp Experience: Total: 9,400 exp Next Level : 10,000 exp Background: Odin doesn’t remember where he comes from or who his family nor friends are. He’s always journeying for new items, friends, and information about where he came from and what happened to his family. He has the ability to take power from the souls of the defeated in order to transfer them to his own power level and grow stronger. Also, he stands up and fights for what he believes in, and loves to speak his mind…. a lot…whether you like what you’re hearing or not…he will tell you what he thinks about it. He enjoys angering, and “talking trash” to his opponents when in the actual ring or dungeon itself. But whether or not he wins, he is always respectful of his opponents unless they give him reason not to be. Odin is always ready for a fight, always ready for a challenge, and always ready to bring another soul to the next dimension. After his victorious arena battle, Odin now finds out that he may have been born in Gladius. Odin decides to do a little more investigating before he makes his final conclusion about his hometown. Odin fights a little man in a green suit who looks just like Link.....weird...anyways...he fights, wins, and waits for his next fight. Hopefully this will be the groundbreaker or the key persay for finding his identity and his true family and hometown. Odin enters the arena with his bow and gets into a huge arrow fight with a rare deepwood dwarf and a frickin pig. It was looking grim until he turned invisible and set out to attack him from behind and surprise him....this he accomplished....and with the help of his steed drawing the attention of the dwarf away from his master....Odin and Sleipner were able to defeat the mighty Boraxx. Odin readies himself for his next battle...."this fight will be the toughest yet", he tells himself....but this will determine his fate as he eagerly waits for the fights to be posted. He finds himself against a crappy archer. The archer gets the initiative and gets 2 really really lucky shots...Odin falls...he discovers nothing afterwards since he falls asleep and stays in the bar for the next couple of days (in shock). He finds himself stronger after getting pi$$ed off that he lost to a fluke of an opponent..he is now tougher and angrier than he was before the fight...this week he will come face to face with a strong opponent...after the battle the census bureau reopens and he will walk inside and truly discover the means of which he came into being...to be continued Odin enters the arena mounted and attempts to hinder the distance of Kwerrock. Odin could not hit the broadside of a barn that terrible day. 4 NATURAL ONE'S!! WTF?!? Hopefully Odin's luck starts getting better. As the end of the battle comes..Odin waits for the next...for soon he will grow stonger than ever.....During the battle Odin and his trusty eight legged steed faced two animals plus a hyppogriph summon, which they both quickly dispursed...Then they had to get to the wussy druid who stood there and did nothing the whole time...she tried entangle...of course that didnt work however. Odin goes to the bar and sits down next to a very interesting character named Vyncent Elrikk....the Crimson Alchemist. Fights results: 5-3 First Soul (WIN) – vs Rex the Kuldjargh (StinkyGoblin) Pitlord: MadCowTemplate - The "wee little man" just wouldn't give me the information I wanted. What was i supposed to do, let him live...hahahahahahahaha....haha...ha. Spoils: Exp +900 gold +900 Second Soul (WIN) - vs Farore (Naerdoloth) Pitlord: T'Var - Stupid dog, you made him look bad. I laugh in the face of flare. Mwahahaha...ha. Another soul taken to discover Odin's past. Spoils: Exp +900, gold +900 Third Soul (WIN) - vs Boraxx (Pitbull) Pitlord: Snarkhunter - The roll of the dice was on my side. Clearly Odin was meant to win this battle. And for the second time...the tall people prevail...ha...............He's Odin Soulbringa b***h.... Spoils: Exp +900, gold +900 Lucky S.O.B. (LOSS) - vs Lissa Longfellow (MysticMonk2005) Pitlord: Pittbull - Luck..pure luck...nothing else....Spoils of Luck: Exp +300, gold +300 LEVEL UP! 4 Natural One's!(LOSS) - vs Kwerrock the Quiet (Dalton Onestone) Pitlord: Caterane - Wow i am just not getting any good rolls. Luck has not been on my side lately...Funny that Khaz_Gu's Suggang got 3 natural one's vs Kwerrock..hmmmm Spoils: Exp +400, gold +400 Fourth Soul (WIN) - vs The Buddha (Snarkhunter) Pitlord: T'Var - Brought down the big dog...This is an honorable moment in Odins life. He faced a very strong opponent. Also my first ECL 4 win and its about time i get some good rolls. Spoils: Exp +1200, gold +1200 Third Loss (LOSS) - vs Korn (Pittbull) Pitlord: OWA - wow.....crap...Spoils: Exp +400, gold +400 Fifth Soul (WIN) - vs Flower (T'var) Pitlord: Jindl - WOW...what a fight...now that would have to be Odin's finest hour thusfar....he is an extremely powerful character if he gets half decent rolls....Spoils: Exp +1200, gold +1200 |
| #172zombiegleemaxJan 10, 2005 23:52:31 | Alexis Theladrais Chaotic Good Female Wood Elf Fighter level 4 142 years old, copper red hair, green eyes, light tan skin Speaks Common, Elven 7,300 experience points +4 Strength 18 (10 points +2 racial) +4 Dextertity 19 (10 points +2 racial +1 lvl4) +2 Constitution 14 (10 points -2 racial) -1 Intelligence 8 (2 points -2 racial) +1 Wisdom 12 (4 points) -1 Charisma 8 (0 points) Hit Points: 34 (10 + 5.5*3 + 2*4) AC 20 (10 + 5 armor + 4 dextertity + 1 shield) [23 w/ Force Screen] touch: 14 flat footed: 16 initiative: +4 speed: 30 feet Base Attack Bonus: +4; Grapple +8 (+4bab +4 str) Saves: Fortitude: +6 (4 fighter + 2 constution) Reflex: +5 (1 fighter + 4 dextertity) Will: +2 (1 fighter + 1 wisdom) Attacks: +11 ranged (4 dex +4 bab +1 mw +1 feat +1 magic) [+12 when within 30 feet]; +1 MW Composite Longbow, 1d8+5 x3, 110 ft. +9/+9 within 30 ft. [+10/+10 Rapid Shot within 30 ft.] +9 MW Greatsword, 2d6+6 19-/x2, melee Skills: (7 points fighter) +13 Ride (7 Fighter + 4 Dextertity + 2 tool) +3 Spot (1 Wisdom + 2 Elf) +3 Listen (1 Wisdom + 2 Elf) Feats: 1 - Weapon Focus: Longbow ftr1 - Mounted Combat ftr2 - Mounted Archery 3 - Point Blank Shot 4 - Rapid Shot Equipment: free outfit +1 mw chain shirt 1,250 gp, 10 lb +1 Masterwork Composite Longbow (+4 strength) 1,800 gp 3 lb Masterwork Greatsword 350 gp 8 lb 59 arrows 4 gp 3 lb Heavy Warhorse "Starlight" 400 gp Military Saddle 20 gp MW Bit and Bridle 52 gp Tatoo of Force Screen 100 gp Used/sold: Buckler 15 gp 5 lb [+7 gp] 21 arrows Tatoo of Force Screen 100 gp Potion of Protection from Evil 50 gp Tatoo of Force Screen 100 gp Potion of Protection from Evil 50 gp Fight Results: Win vs. Korn +900 gp +900 exp Loss vs. Lissa +300 gp +300 exp Loss vs. Skymoon Moonbow +300 gp +300 exp Win vs. Aloran +900 gp +900 exp Win vs. Vyncent +900 gp +900 exp Level Up! Loss vs. Mer-Man +400 gp +400 exp Win vs. Suggang +1200 gp +1200 exp Loss vs. Boraxx +400 gp +400 exp 8,300 total gold 1,066 gold remaining |
| #173snarkhunterJan 11, 2005 13:55:24 | The Buddha The 4 Noble Truths: 1. Life is suffering. 2. The cause of suffering is ignorant craving, thirst, or desire. 3. There is a cessation of suffering 4. Suffering can be terminated by following the eightfold path. ![]() Gender: Male Race: Human Medium, 6’1’’ tall, 129lbs, 54 yrs old No hair; deep brown eyes; earth-toned skin Alignment: Neutral Good Class: 4th lvl Wilder Speaks Common, celestial Xp: 8,400, 1600xp to the next level Str 5 [-3], 0pts (-3 age) Dex 12 [+1], 8 points (-3 age) Con 12 [+1], 8 pts (-3 age) Int 10, 0 pts (+2age) Wis 14, 4pts (+2 age) Cha 23, [+7], 16pts (+2age, +1 level, +2enhance) [u]Hit Points: 20[/u] (6+(3.5x3)+4 con) AC: 16 (1dex, 4armor, 1shield), Touch 16(+1dex+6 cha[max regular AC]), Flat 15 Init +3 (1dex+2 crystal) BAB +3; Grap -1(-3str) Speed 20 (base 30, light|medium|heavy load 0/16/33/50, light armor, medium load) [u]Saves[/u]: Fort +2 (1 +1con) Refl +2 (1 +1dex) Will +6 (4 +2wis) [u]Attacks[/u]: +4 Ranged touch (+3 if its an electrical ray, and target wears metal armor) [u]Skills[/u] (35 Points Wilder): +8 (7 Wilder) Concentration (+1con) +7 (7 Wilder) Psicraft +6 (7/2 Wilder cc) Ride (+1dex+2tool) +11 (7 Wilder) Listen (2Wis+2alertness*) +11 (7 Wilder) Spot (2Wis+2alertness*) *when Psicrystal is within 5 ft [u]Feats[/u]: - Psicrystal Affinity (1st lvl): This feat allows you to gain a psicrystal. - Empower Power (1st level): Must expend focus to use this feat, powers manifested with this power have their variable numeric effects multiplied by 1.5, augmented powers can be empowered (1.5*dmg of augmented power.) This feat increases PP cost by 2. -Psicrystal containment (3rd level):You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself - only the owner can spend the time to focus the crystal. [u]Human Traits[/u]: -bonus 1st level feat -1 Extra skill point [u]Wilder Abilities[/u]: -PP’s: 29 17lev+12bonus. 10PP are available for Arena Combat -Wild Surge +2 (Su): Increase Manifester Level of power and augment that power to 4th or 5th ML when manifested with Wild Surge. No increase in PP expenditure. 5% *Surge (Wildsurge+1=5%, +2=10% etc.) chance of becoming Enervated-dazed until end of next turn lose 4 PP. -Elude Touch: Add Charisma score to touch armor class so long as it does not exceed ones normal armor class. -Surging Euphoria +1: When using Wild surge gain a +1morale bonus on attacks, damage, and saves for a number of rounds equal to the intensity of the wild surge. [u]Powers known[/u] (1st lev: 2, 2nd level 1) 1 DC 18: Energy Ray, Vigor 2 DC 19: Ego whip [u]Buffs[/u] Start Psionicly Focused. Psicrystal is focused. Power Stones addressed. [u]Equipment[/u]: Courtesans Outfit (worn, 0lb weight) Chain Shirt (worn, 25lbs) 100gp Buckler (worn, 5lbs) 15gp Cloak of Charisma (Worn): 4,000gp Weapons: Throbbing brain. Belt: Potion of CLW: 50gp Potion of Hide from Animals: 50gp POtion of SoF: 50gp Potion of protection from G/E/L/C: 200gp Potion of Invisibility: 300gp Potion of Fly: 750gp Stone pouch: Power Stone of Enlarged Energy Ray (4ML)x2: 200gp Power Stone of Enlarged Energy Ray (8ML): 200gp Power Stone of Force screen (5ML):125gp Power Stone of Offensive Precognition (4ML):100gp Power Stone of Defensive Precognition (4ML):100gp Power Stone of Detect Hostile Intent (3ML): 150gp Power Stone of Vigor (6ML):150gp Weight carried: 30 lb Diminutive Construct Dogen(nimble +2 init) Hit Dice: 3 (hp 10) Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 17 (+4 size, +2 Dex*+1nat armor), touch 16, flatfooted 15 Base Attack/Grapple: +2/-15 Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: fort+1, Reflex+3, Will+3 Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10 Skills: Climb +14*, Listen +8, Move Silently +6, Search +2, Spot +8, Feats: Alertness Alignment: Neutral good *With self-propulsion ability activated. The psicrystal described here is that of a 3rd-level manifester. Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision. Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, Deliver touch powers, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.) Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner Mount: The Diamond Sutra Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural+4barding), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Mst wrk Brit & Bridle (1 lb) 52 gp Military Saddle (30lbs): 20gp Chain Shirt Barding (50 lbs):400gp Mount weight carried: 240 lbs Other Possessions: 13- gold remaining [u]Past Expenditures[/u] (tot. gp): 1 Stone of Vigor 4ML, 1 stone of Force Screen 5ml, 3 stone of Offensive Precognition (4ML), 3 potion of SoF, 1 Power Stone of Enlarged Energy ray. [u]Total Gold[/u]:7,300 gp --Fight masters end the copy & paste here-- Default tactics: Murder with surged Fire Rays. Optional: A perfected being come to the arena. He’s in good company to be sure. Fights results: 06: [post=5501161]Lost vs. Odin, recieved 400xp+gp[/post] 05: [post=5442468]A win vs. Lissa, recieved 900xp+gp[/post] 04: [post=5405375]A win vs. Dagrar, recieved 900xp+gp[/post] 03: [post=5352552]A win vs. Solmund, recieved 900xp+gp[/post] 02: [post=5302242]A win vs. Yagre, recieve 900xp+gp[/post] 01: Victory against the unenlightened Gith, Raised 900XP+GP |
| #174snarkhunterJan 11, 2005 13:56:03 | Evram the soulless Skin is haggard, and yellowish-fading too a dark hue. What remains of his hair are a few pale white whisps. Clothes are torn and dirty. But the eyes are what catch you. They are red from tears and look ready to burst again at any moment. And within you see…nothing at all...save a terrible dark. ![]() Gender: Male Race: Elf, Grey Medium, 5'2" tall, 107lbs, 96 yrs old Black hair; dead eyes; light yellow skin Alignment: TN Class: 4th lvl Psion, Telepath Speaks common, elven, and infernal, abyssal, celestial xp:7,800, Xp to next level: 2,200xp Str 6, -2. 0pts (-2racial) Dex 14, +2. 4 pts (+2 racial ) Con 14, +2. 10 pts (-2 racial) Int 21, +5. 16pts (+2 racial +1int) Wis 14, +2. 6pts Cha 8, -1. 0pts [u]HP: 19.[/u] (4+(2.5x3)+8 con) AC 12 (2dex), Touch 12, Flat 10 Init +2 (2dex) BAB +2; Grap +0(-2str) Speed 30 (base 30, light|medium|heavy load 0/20/40/60, no load) [u]Saves[/u]: Fort +3 (1+2con) Refl +3 (1+2dex) Will +6 (4 +2wis) +2 racial vs. enchantment; immune to sleep; [u]Attacks [/u]: +4 Ranged touch 20/x2 +0 Melee Dagger, 1d4-2 19-20/x2 [u]Skills[/u] (49 Points Telepath): +7 (7/2) Autohypnosis (+2Con +2syn) +7 (7/2) Ride (+2Dex+2tool) +6 (1) Knowledge (Arcana) (+5int) +10 (5) Knowledge (Psionics) (+5int) +8 (7) Concentration (+2Con) +6 (1) Craft (sculpting) (+5int) +13 (7) PsiCraft (+5Int+2syn) +7 (7/2) Listen (+2Wis+2racial) +7 (7/2) Spot (+2Wis+2racial) [u]Feats[/u]: -1st Overchannel: Channel powers at +1 level for 1d8 dmg.(1st lvl) -Psion I Empower Power: Must expend psionic focus, All variable numeric effects are increased by 1/2. Augmented powers can be empowered (1.5*augmented power). Use of this power increases the cost by 2. -3rd: Expanded Knowledge (Astral Construct) [u]Grey Elf Traits[/u]: -immune to sleep -+2 saves vs. enchantment -+2 listen, spot, search [u]Psion Abilities[/u]: -Total PP: 27 (17 psion +10int). 9 available for arena combat -Telepath [u]Powers known[/u] (1st: 7, 2nd:3) 1 DC: 16 (1PP): Astral Construct, Defensive Precognition, Energy Ray, Force Screen, Inertial Armor, Offensive Precognition, Vigor 2 DC: 17 (3PP): Energy Stun, Ego Whip, Energy Adaptation, Specified [u]Special[/u] none [u]Buffs[/u]: -Start Psionicly focused. -Power Stones Addressed [u]Equipment:[/u]: peasent outfit (worn, 0lbs) Dagger*(1gp, 1lb) Belt Potion of SoF: 50gp Potion of CLW: 50 gp Potion of Invisibility: 300gp potion of Hide from Animals: 50gp Potion of Protection from G/E/C/L: 200gp Stone Pouch Power Stone of Enlarged Energy Ray (4ML)x2: 200gp Power Stone of Enlarged Energy Ray (8ML): 200gp Power Stone of Detect Hostile Intent (3ML): 150gp Power Stone of Enlarged Astral Construct (7ML): 175gp Power Stone of Enlarged Astral Construct (9ML): 225gp Power Stone of Vigor (6ML):150gp Weight carried: 1 lb, light load Mount: Dawn of Madness Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Speed: 60 ft. (12 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural+4barding), touch 10, flat-footed 17 Base Attack/Grapple: +2/+11 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a Lightwarhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690pounds. A heavy warhorse can drag 3,450 pounds. Mount: Light Warhorse Brit & Bridle (1lb) 2 gp Military Saddle (30lb):20gp Chain Shirt Barding (50lb):400gp Mount weight carried: 189 lbs. Other Possessions: 2,728gp -Spurs of riding: 50gp [u]Default tactics:[/u] Start mounted. Keep distance on Dawn of Madness, move in, blast with Overchanneld Fire rays, and move out. Repeat until dead. Use Vigor to absorb damage. [u]Past Expenditures[/u] Used 4x7th ML stone of enlarged Astral Construct,4x 9th ML stone of Astral Construct, 4x Stone of Vigor (4ML), 1 potion of Invisibility, and 2x powerstone of enlarged energy ray [4]. [u]Total Gold[/u]: 7,300 gp Terror and darkness are Evran’s only memories. He comes to the arena to discover who it is that stole what was most precious to him. Fights results: 06: Lost vs. half dragon on a pegasus, gained 400xp+gp 05: [post=5435011]Win vs. Rook, gained 1200xp+gp[/post] 04: [post=5406720]Win vs. Flower, gained 900xp+gp[/post] 03: [post=5346650]lost vs. Aeluath, gained 300xp+gp[/post] 02 vs. Leone [post=5286602]A win but an expensive one. 900xp+gp[/post] 01: Vs. Damon A win! Raised 900xp+GP |
| #175snarkhunterJan 11, 2005 13:59:53 | Skymoon Moonbow (Moon-Moon) …And to those who say that Evil is a part of life, that the fiend who walks besides them is another man’s concern, and that things will be fine in the end, I say this; All that is required for evil to prosper is for good men to do nothing. ![]() ![]() Gender: Male, Race: Human Medium, 5'10" tall, 120lb wt, 27 yrs old Blond hair; Grey eyes; Fair skin Alignment: Lawful Good Class: Paladin 4th lvl Xp:7200, Xp to next level: 2,800 Speaks Common, Elven Str 16 ..+3 pts 10 Dex 12 ..+1 pts 4 Con 14 ..+2 pts 6 Int 10 ..+ 0pts 2 Wis 12 ..+1 pts 4 Cha 17 ..+4 pts 10 (+1 level) Hit Points 34(10+5.5*3+8) AC 22 (+1dex +8armor +3shield), Touch 11, Flat 21 [+4 cover with Horse] Init +1 BAB +4; Grap +7(+3str) Speed 20 (base 30, light/medium/heavy load 0/76/153/230, Heavy Armor) Fort +9 (4base +2con+3cha) Refl +5 (1base+1dex+3cha) Will +5 (1base+1wis+3cha) Attacks +8 Melee, Lance, 1d8+4, 20/x2, 10ft reach, 2 handed [+1 mounted, +2charge , 2d8+8 damage on a charge] +7 Melee, Longsword, 1d8+3 (19-20/x2), 1 handed +6 ranged, Composite Longbow[+3], 1d8+3 x110'r Skills Paladin 31 ACP: -6 +9 (7Pal) Concentration (+2Con) +12 (7 Pal) Ride (+1 dex, +2syn+2tools) -6 on Fast Mount only +8 (5Pal) Handle Animal (+3Cha) +1 (0) Listen (+1wis) +2 (2pal/2)Spot (+1wis) Feats I - Mounted Combat (negate 1 hit to mount per round with Ride check>attack) I Human- Ride by attack: When mounted and charging you may move and attack as if with a standard charge, and then move again (continuing the straight line of the charge). Total movement of the rounf can't exceed double your mounted speed. III- Power attack (exchange BAB for damage on 1for1, or 1for2 with a two handed weapon, basis) Racial Traits Extra Feat at 1st level 1 Extra Skill point at all levels Class Abilities: 2nd level caster -Detect evil at will -Smite evil 1/day (+3 attack, +4 damage) -Divine Grace (Cha bonus to all saves) -Lay on Hands (12 points, divided as necessary) -Aura of courage (immune to fear effects, +4 morale bonus to allies within 10feet) -Divine Health (immune to diseases) -Turn Undead (6 times per day, as 1st level Cleric) Spells 1st: 0+1 bonus (1 spell level per fight) 1: Bless Mount Mount: Monk-bane Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural+4barding), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Equipment Peasents Outfit Full plate, Mstwrk (worn, 50lbs): 1,650 +1 Heavy Steal shield, Mstwrk (worn, 15lbs): 1,170gp Weapons Lance, Mstwrk (10lbs): 310gp Longsword (4lbs): 15gp Mstwrk Composite Longbow[+3] (3lb): 400gp Arrows (60) (3lbs): 3gp Armor spikes (+10lbs): +50gp Belt: Potion of shield of faith +2: 50gp Potion of CLW: 50gp Wand of CLW: 750gp [50charges] Potion of Protection from G/E/L/C: 200gp Mount Chainmail barding (50lbs):400gp Military saddle (30lbs): 20gp Masterwork Brit and Bridle (2lb): 51gp Weight carried: 82 lbs Mount total weight: 287 lbs Other Possessions: -1331gp Past Expenditures: 4 Potion of SoF, 1 potion protection from good. Total Gold:7,000 Fight results [post=5503005]05: lost vs. the Elder, raised 400xp+gp[/post] [post=5390413]04: Victory vs. Fenrir, raised 900gp+xp[/post] [post=5359572]03: Victory vs. Alexis, raised 900gp+xp[/post] 02: Victory vs. Tharkis raised 900GP+XP [post=5239850]01: Victory vs. Klaxon, raised 900GP+XP...Moony is not a woman I swear )[/post]Default tactics: Move forward, smash face with spirited charge Named by elf loving parents after the great gladiator of yesteryear Skymoon Moonbow enters Gladius to live up to his namesake. |
| #176snarkhunterJan 11, 2005 14:03:38 | Rose the explorer Gender: Female Race: Elf, Wood Medium, 5'2" tall, 107lbs, 96 yrs old red hair; orange eyes; light yellow skin Alignment: TN Class: 3rd lvl Ranger Speaks common, elven xp:5,700, Xp to next level: 300 (might be 500 less) Str 16, +3. 6pts (+2racial) Dex 20, +5. 16 pts (+2 racial ) Con 14, +2. 10 pts (-2 racial) Int 8, -1. 2pts (-2 racial) Wis 10, +0. 2pts Cha 8, -1. 0pts [u]HP: 23.[/u] (8+(4.5x2)+6 con) AC 19 (3armor+5dex+1shield), Touch 15, Flat 14 [+4 cover from mount] Init +5 (5dex) BAB +3; Grap +6(+3str) Speed 30 (base 30, light|medium|heavy load 0/20/40/60, light armor) [u]Saves[/u]: Fort +5 (3+2con) Refl +8 (3+5dex) Will +1 (1 +0wis) +2 racial vs. enchantment; immune to sleep; [u]Attacks [/u]: +9 +1 Mighty [+3]Composite Longbow 1d8+4, 110’ 20/x3 [+2dmg vs Elfs] +7/7 rapid shot +1 Mighty [+3]Composite Longbow 1d8+4, 110’ 20/x3 [+2dmg vs Elfs] +6 Melee Greatsword, 2d6+4 19-20/x2 [u]Skills[/u] (30 Points Ranger) +4 (5) Handle Animal (-1cha) +11 (6) Hide (+5dex) +6 (1) Move silently (+5dex) +15 (6) Ride (+5dex+2tool+2syn) +8 (6) Listen (+2racial) +8 (6) Spot (+2racial) [u]Feats[/u]: -1st mounted Combat: can negate one attack on mount a round -Ranger1: track -Ranger2: Rapid shot: extra attack, all ranged attacks at -2, can’t be wearing heavier then light armor. -3rd: Mounted Archery: Half penalties for using a ranged attack while mounted; -2 for double move, -4 for run. -Ranger 3rd: Endurance [u]Wood Elf Traits[/u]: immune to sleep +2 saves vs. enchantment +2 listen, spot, search Fav class Ranger [u]Ranger Abilities[/u]: Favored Enemy: Humanoid (Elf): +2 on Bluff, Listen, Sense Motive, Spot and Damage when using these skills or attacking Elf creatures. Wild Empathy: 2 on check to improve demeanor. [u]Special[/u] none [u]Buffs[/u]: -none [u]Equipment:[/u] -0ACP: Explorer’s outfit (worn, 0lbs) Masterwork Studded Leather armor (175gp, 20lb) Masterwork Buckler (165gp, 5lb) Greatsword*(50gp, 8lb) +1Masterwork Mighty [+3] Composite Longbow: 2,700gp (3lb) Arrows: (100) 5gp (15lbs) Torch: 1cp (1lb) Belt Potion of SoF: 50gp Potion of Invisibility: 300gp potion of Hide from Animals: 50gp Wand of Cure light wounds (50charges):750gp Potion of Protection from G/E/L/C:200gp Mount: Spicy. Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+11 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a Light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690pounds. A lght warhorse can drag 3,450 pounds. Mount: Light Warhorse 150gp Brit & Bridle (1lb) 2 gp Military Saddle (30lb):20gp Studded Leather Barding (40lb): 100gp Mount weight carried: 230 lbs. Other Possessions: 532.99gp (might be 500 more) -Spurs of riding: 50gp [u]Default tactics:[/u] Start mounted. Keep distance on Spice, move or double move in, and rapid shoot person until dead. Run away and use wand of CLW to heal if damaged below 11hp. [u]Past Expenditures[/u] 18arrows [u]Total Gold[/u]: 5,500 gp (might be 500 more) Rose came for adventure and for fun. So far she's had a heck of a time. Fights results: 04: [post=5503283] Lost? vs. Aureous, recieved 400x+gp?[/post] 03: [post=5447406] Win vs. Hakarti, recieved 900xp+gp[/post] 02: [post=5414022] Lost vs. Butterfly night, recieved 300xp+gp[/post] 01: [post=5336715]A win vs. Ringlehut, recieved 900xp+gp[/post] |
| #177vivat_grendelJan 11, 2005 16:30:52 | Zeem Z’ayn Gender: Male, Race: Halfling Sizecategory: small, 3'1" tall, 31 lbs, 24 yrs old Brown hair; green eyes; tan skin Alignment: Neutral Good Class: Rogue 3/Wizard 1 XP: 7588 XP to level up: 10000 Speaks Common, Halfling. Statistics Str 10 (+0 Mod) = 12 (4 pts) (-2 racial) Dex 18 (+4 Mod) = 16 (10 pts) (+2 racial) Con 16 (+3 Mod) = 15 (8 pts) (+1 level 4) Int 16 (+3 Mod) = 16 (10 pts) Wis 10 (+0 Mod) = 10 (2 pts) Cha 10 (+0 Mod) = 10 (2 pts) Hit Points 27 = 6 + (2*3.5) + 2.5 + (4*3 CON) AC 17 (4dex +2 armor +1 size), Touch 15, Flat 13, Both 11 Init +4 (+4 DEX) BAB +3; Grap -2 (+0 STR, 2 BAB, -4 Size) Speed 20 (base 20) light|medium|heavy load 0/25/50/75) Saves: Fort +5 (+1 base, +3 CON, +1Race) Refl +8 (+3 base, +4 DEX, +1Race) Will +4 (+3 base, +0 WIS, +1Race) Attacks: +8 Melee, MW Small Rapier, 1d4, 18-20/x2, • To Hit: (+2 BAB, 4 DEX, +1 Size) +8 Melee, Small Dagger, 1d3, 19-20/x2, • To Hit: (+2 BAB, 4 DEX, +1 Size) +3 Melee, Small Sap, 1d4, 20/x2, • To Hit: (+2 BAB, 0 STR, +1 Size) +7 Ranged, Light Crossbow, 1d6, 19-20/x2, 80'r • To Hit: (+2 BAB, +4 DEX, +1 Size) +7 Melee Touch Attack • To Hit: (+2 BAB, 4 DEX, +1 Size) +7 Ranged Touch Attack (+8 in 30’ PBS) • To Hit: (+2 BAB, +4 DEX, +1 Size) Skills: (66 Points rouge, 5 Wizard): + 06 (4/2rog +1 wiz) Concentration (+3Con) + 10 (6rog) Escape artist (+4Dex) + 09 (6rog) Decipher script (+3Int) + 09 (6rog) Disable Device (+3Int) + 08 (4/2rog + 3 wiz) Knowledge (arcane) (+3Int) + 10 (6rog) Tumble (+4Dex +0synergy(jump)) + 06 (2rog) Jump (+0Str +2 racial +2synergy(tumble)) + 08 (4/2rog+ 1wiz) Spellcraft (+3Int +2synergy (KnowArc)) + 14 (6rog) Hide (+4Dex+4size) + 12 (6rog) Move Silently (+4Dex+2racial) + 08 (6rog) Listen (+0Wis+2racial) + 06 (6rog) Spot (+0Wis) + 6 (6rog) Bluff (+0Cha) Feats: Rouge 1 – Point Blank Shot Rogue 3 – Weapon Finesse Wizard 1 - Summon Familiar Wizard 1 - Scribe Scroll Racial Traits: Class/Race abilities: +2 Dexterity, –2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. Rouge Class Abilities: * +2d6 sneak attack damage when target is denied dex bonus w/in 30ft. * Trapfinding +2 * Evasion (reflex save for half – take no damage) Wizard Class Abilities: Arcane Trickster Class Abilities: Spells Known per day: 3/1+1(int bonus) [2 spell levels total] 1 spell per day. 0 DC 13 All 1 DC 14 Magic Missile, Shield, Shocking grasp, Exp Retreat, Magic Weapon, True Strike, Color spray, enlarge person, reduce, Prot good, prot evil, prot law, prot chaos, prot arrows. 2 DC 3 DC Wizard spells prepared 0 DC Ray of frost, ray of frost, acid splash 1 DC Shield 2 DC 3 DC Prebuffs - Equipment: (* = Self Crafted) Traveler's outfit (Worn, 0 lbs) Weapons: (* = Self Crafted) MW Small Rapier (Belt[Right], 2 lbs) 320 gp Small Light Crossbow(Back, 2 lbs) 35 gp Quiver[33 bolts] (Shoulder[Left], 1.5 lbs) 1 gp Dagger (Belt [Left], 1 lb) 2gp Spell component pouch 5gp Potions: potion of CMW (.1 lb belt) (300gp) smokestick ( pouch ) 20 gp Scroll Case: (*=selfcrafted) Exp retreat, true strike x2, shocking grasp, color spray, reduce (cl1/75/6xp)* Melf's Acid Arrow x 2 (cl3/300) fly (cl5/375) Prot Evil/good/law/chaos (one each) (cl1/50/4xp)* Invis x2 (cl3/300) Scorching Ray (cl3/300) Prot arrows x 2 (cl1/25)* Other Possessions: (* = Self Crafted) Spell book, [xx/100] Scribed: shocking grasp (25 +100) Scribed: exp retreat (25 + 100) Scribed: Prot good (25 + 100) Scribed: Prot evil (25 + 100) Scribed: Prot law (25 + 100) Scribed: Prot chaos (25 + 100) Scribed: Magic Weapon (25 + 100) Scribed: True Strike (25 + 100) Scribed: Enlarge person (25 + 100) Scribed: Reduce person (25 + 100) Scribed: Color spray (25 + 100) Scribed: Protection from Arrows (25+100) 0Leather armor +2 armor +6 max dex 10% asf (7.5 lbs) 10 gp Backpack (2 lb) 2gp Misc. decks of trading cards including Talyana deck, hidden at home. Items Used (total cost gp): 3 x Smokestick 60gp, potion Invis (corrected to 300 gp) Alchemist fire 20gp, Alchemist fire 20 gp, potion Invis 300 gp, alchemist fire 20gp, potion CLW (50gp).Smokestick (20), potion invis (300), alch fire (20)(3/2) Alch Fire, Tanglefoot Bag, potion CLW, potion invis, 1 bolt. Level 4: Scroll Fly, Scroll Melf's Acid Arrow, Scroll Invis, Potion CLW, Scroll Prot Chaos, Scroll Scorching Ray (total 737.5 gp) Fly scroll, scorching ray scroll (525 gp) Items Bought: Smokestick (1/12/05) 20gp, Smokestick (1/19) Potion Invis 300gp (1/19), Tanglefoot bag and 3xAlchemist Fire (1/19) Potion Invis 300 gp, smokestick 20 gp, alch fire 20 gp. (2/28) Smokestick (20), potion invis (300), alch fire (20)(3/2). Level 4: 11 scrolls 25 gp, 11 scribings 100gp each (1375) scrolls Melf's Acid Arrow x 3 (cl3/450), fly (cl5/375), Invis x2 (cl3/300), Scorching Ray x 2 (cl3/300), crafted 10 cl1 scrolls (125). Bought 3/30: Scroll Fly cl5 (375), scroll Invis cl3 (150) Scorching Ray cl3 (150), Scribed Prot Arrows (100 +25) Crafted scroll prot chaos (12.5 +1 xp), potion CMW (300), 20 bolts (1) Bought 3/30: Scroll Fly, crafted 2x scroll prot arrows (25 +2xp) Items Sold (total cost 0 gp): Total Gold Used: 6363.5 of 7200 Total Gold Left: 836.5 "Wow, this is so cool, I am in the Arena. Coolness, I think I saw SkyMoon MoonBow earlier, I have his card. It's a gold foil rare from the Mounted Combat subset. Trade, I might trade it, I am looking for the 20th Level Harvester 2 Platinum One round Kill variant card. I can throw in some gold. Hey, quit laughing, I have a lot of gold, and I am gonna make more in the Arena, you just watch me." Tactics: Pretty simple, move, hide, try to shoot from cover, hidden, and get 2 dice sneak. If I can get a couple of those in, or if i get based, draw rapier and attack. Anything that does not kill me, try to get away and drink a potion. Record: 2-8 Loss Ex Nihilo (ashenai) +300xp/+300 gp http://boards1.wizards.com/showpost.php?p=5244688 Loss Boraxx (pitbull) +300xp/+300gp http://boards1.wizards.com/showpost.php?p=5288154 Win Lora Seagallows (MadCowTemplate) +900 xp/+900 gp26 Jan http://boards1.wizards.com/showpost.php?p=5366411 Loss Suggang Krum'shul (Kaigan) +300 xp/+300gp http://boards1.wizards.com/showpost.php?p=5442900&postcount=1274 Loss - Fyhir (Kaigan) +300/+300 http://boards1.wizards.com/showpost.php?p=5552701&postcount=1333 Loss - Fineal Owlguide (Huan) +300xp/+300gp http://boards1.wizards.com/showpost.php?p=5615340&postcount=1363 Loss - Nell Leonne (Kaigan) +300xp/+300 gphttp://boards1.wizards.com/showpost.php?p=5670295&postcount=1379 Win - Insidious Nyte (Jindl) +900/+900 Level Up http://boards1.wizards.com/showpost.php?p=5734976 Loss - Grakk Mightyfist (Arstimis) +400/+400 http://boards1.wizards.com/showpost.php?p=5795633&postcount=1421 Loss - Zubair (TagIIV) +400/+400 http://boards1.wizards.com/showpost.php?p=5861721&postcount=1436 |
| #178vivat_grendelJan 12, 2005 0:10:39 | This space for rent. |
| #179zombiegleemaxJan 12, 2005 14:56:38 | The Storms of Zepher ECL 3- Kiyo Zephlyn ECL 4- Razor the Storm |
| #180zombiegleemaxJan 12, 2005 14:57:27 | Kiyo Zephlyn LN Male Monk 2 [ECL 4] Medium Humanoid (Wood Elf [psionic]) 5’8" tall, 180 lbs, No hair, black eye, dark tan skin Languages: Common, Elven Experience: 6900 ![]() Abilities: STR: 18 +4 (10 pt +2 race) DEX: 18 +4 (10 pts + 2 race) CON: 14 +2 (10 pts - 2 template) INT: 10 +0 (2 pts + 2 template - 2) WIS: 14 +2 (4 pts + 2 template) CHA: 12 +1 (0 pts + 4 template) Hit Points: 18 (8 + 4.5 Monk + 2x2 Con + 2 Feat) AC: 17 (+4 Dex +2 Wis+1 bracers), Touch 16, FF 13, [+4 Force Screen, +1 Defensive Precognition, +3 Mage Armor] Power/Spell Resistance: 12 Init: +4 (+4 Dex) BAB: +1; Grapple: +9 (+1 bab + 4 Str + 4 feat) Speed: 30 (no armor) Capacity: 100/200/300 Weight Carried: 8.2 lbs Saves: Fort: +6 (+3 base +2 Con +1 Cloak) [+1 Defensive Precognition] Ref: +8 (+3 base +4 Dex +1 Cloak) [+1 Defensive Precognition] Will: +6 (+3 base +2 Wis +1 Cloak) [+1 Defensive Precognition] Combat: +5 [+2/+2 Flurry] Melee, Fist 1d6+4 (20/x2) +6 Ranged, MW Longbow (+4), 1d8+4 (20/x3), 110' range Skills: (20 Monk) • +09 Tumble (5 ranks + 4 Dex) • +05 Concentration (3 ranks + 2 Con) • +07 Hide (3 ranks + 4 Dex) • +09 Listen (+5 ranks +2 Wis + 2 race) • +04 Search (+2 ranks +0 Int + 2 race) • +06 Spot (+2 ranks +2 Wis + 2 race) Feats: Lvl 1 - Psionic Body Monk 1 – Improved Unarmed Strike Monk 1 – Improved Grapple Monk 2 - Deflect Arrows Elven Traits: • Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. • Elf base land speed is 30 feet. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. -Phrenic: Naturally Psionic (1 pp), Power Resistance Powers: PP per day: 1 1/day: Force Screen 3/day: Defensive Precognition Class Traits: • Evasion Prebuffs: • Psionically focused Equipment: • MW Composite Longbow (+4 Str), 3lb (800 gp) • 2x quivers (43 arrows), 2 lb (2 gp) • Explorer's outfit • Bracers of Armor +1, 1lb (1000 gp) • Cloak of Resistance +1, 1lb (1000 gp) • Potions (0.1 lb each): 4xCure Light Wounds(100gp), Invisibility (300 gp), Mage Armorx2 (100 gp) •Tattoos: Metaphysical claw (50 gp), 2x Offensive Prescience (100 gp), Inertial Armor(50 gp), Chamelon (50 gp), Synesthete (50 gp), 2x Force Screen (100 gp), Skate (50 gp), Expansion (ML3) (150 gp) Equipment Used: -Refund: 2xBiofeedback (100 gp), 2xExpansion(100 gp), Enlarge Person(250 gp) -Potions: Cure Light Wounds x 2 (100 gp), 3xMage Armor (150 gp) -Tatoos: Inertial Armorx2 (100 gp), 2xMetaphysical Claw (100 gp), 2xForce Screen (100 gp), Synesthete (50 gp), Chameleon (50 gp), Offensive Prescience (50 gp) -3 quiver (3 gp, Arrows x 27) Total Gold Earned: 6700 gp Total Gold Spent: 4655 gp Gold Remaining: 2045 gp Fight Record: Lvl 3: Uhmentarymster, Caterane ... LOSS (Ashenai) [+300 xp/+300 gp] Lvl 3: Shivock, Sindorin... LOSS (T'Var) [+300 xp/+300 gp] Lvl 3: Damon, Cellardweller ... LOSS (One_Winged_Angel) [+300 xp/+300 gp] Lvl 3: Snomm Elp, Snommelp ... WIN (Jindl)[+900 xp/+900 gp] Lvl 3: KoRn, Pittbull ... LOSS (Kaigan) [+300 xp/+300 gp] Lvl 3: Tethtain Flammenlaufer, Beldin ... LOSS (Kaigan) [+300 xp/+300 gp] Lvl 3: Kara De'Lion, Arstimis ... WIN (Caterane) [+900x xp/+900 gp] Lvl 4: Makar Sunbranch, TaggIIV ... LOSS (Pittbull) [+400xp/+400gp] |
| #181zombiegleemaxJan 12, 2005 14:59:51 | Reserved |
| #182zombiegleemaxJan 12, 2005 18:21:52 | ![]() Name: Grakk Mightyfist Class: Barbarian 4/Ranger 2 Race: Half-Orc Hair: Red Eyes: Blue Weight: 180 Height: 6’3” Age: 22 Gender: Male Alignment: CN XP: 18,525 XP needed for next level: 21,000 Languages: Common, Orc, Dwarven Carrying Capacity: 0-116/233/350 light/medium/heavy HP: 52.5 (12+6.5*3+4.5*2+2*6) [64 Rage] AC: 21 (10 +03dex +05armor +03shield) Speed: 40 ft Initiative: +03 STR: 19 +04 (10 pts +02 Racial +01 lvl) DEX: 16 +03 (10 pts) CON: 14 +02 (06 pts) INT: 12 +01 (06 pts -02 Racial) WIS: 10 +00 (02 pts) CHA: 08 -01 (02 pts -02 Racial) Saves: ~Fort: +10 (+04/+03 base +02 con +1 item) [+12 Rage] ~Ref: +08 (+01/+03 base +03 dex +1 item) ~Will: +02 (+01/+00 base +00 wis +1 item) */* denotes save bonus' from barbarian/ranger BAB: +06/+01 ~Melee: +10/+05 ~Ranged: +09/+04 Weapon: Bastard Sword +1, +12 melee, 1d10+05, 19-20/x2 335 gp, 06 lb MW Composite (+04) Longbow, +10 Ranged, 1d8+04, 20/x03 800 gp, 03 lb -44 Arrows 2.2 gp, 6.6 lbs Spikes, Grapple damage 1d6+4 Full Attacks: Bastard Sword +1: +12/+07, 1d10+5 MW Composite Longbow: +10/+05, 1d8+04 -W/ Rapid Shot: +08/+08/+05, 1d8+4 Armor: Spiked Chainshirt +01, +05 AC, +04 Max Dex, -01 Chk 1,250 gp, 25 lb Heavy Steel Shield +01, +03 AC, -01 Chk 1,170 gp, 15 lb Skills, Feats, and Abilities Skills: (35 pts Barbarian +14 pts Ranger) +10 Craft (Weapon) (07 Ranks +01 Int +02 tool) +10 Craft (Armor) (07 Ranks +01 Int +02 tool) +10 Handle Animal (09 Ranks -01 cha +02 tool) +09 Listen (09 Ranks +00 wis) +06 Spot (06 Ranks +00 wis) +09 Knowledge [Geography] (7 CCRanks/5 Ranks +1 int) Feats: (2 lvl) Exotic Weapon Proficiency (Bastard Sword) Weapon Focus (Bastard Sword) Mounted Combat Barbarian Abilities: Illiteracy Fast Movement Rage 2/day (+04 Str, +04 Con, +02 will, -02 AC, 07 Rounds) Uncanny Dodge Trap Sense +1 Ranger Abilities: Wild Empathy Track 1st Favored Enemy: Humans (+02 to Bluff, Listen, Sense Motive, Spot, Survival and Damage) Combat Style (Archery: Rapid Shot) Half-Orc Abilities: Darkvision Orc Blood |
| #183zombiegleemaxJan 13, 2005 1:11:54 | Suggang Krum'shul Chaotic Evil Male Orc 6'3, 210 lbs., Gray Skin, Brown Eyes, Coarse Dark Hair Level 2 Fighter/ Level 1 Barbarian/ Level 1 Ranger EXP: 9,600 Next level: 10,000 Abilities: +6 Strength 23 (16 points +4 racial +1 level 4) +2 Dextertity 14 (6 points) +2 Constitution14 (6 points) +0 Intelligence 10 (4 points - 2 racial) -1 Wisdom 8 (2 points - 2 racial) -1 Charisma 8 (2 points -2 racial) HP: 33 (10 + 5.5 + 4.5 + 5.5 + 8) AC: 18 (10 + 2 Dex + 5 Chain Shirt +1 buckler)(+4 when Tattoo of FS is tapped, 10 rounds) Init: +6 (2 dex + 4 feat) Speed 40 ft Speaks Common, Orc bab: +4 grapple: +14 (4 bab + 6 str + 4 feat) Saves: +7 Fort +4 Ref -1 Will Attacks: +12 melee, MW Greataxe, 1d12+10, crit x3 +6 ranged, mw composite longbow (+5), 1d8+2, crit x3, range 110 ft +9 melee, Unarmed Strike, 1d3+6 x2 Skillz! +3 Spot (4/2 fighter + 2 ranger -1 wisdom) +3 Listen (4/2 fighter + 2 ranger -1 wisdom) +4 Ride (2 fighter + 2 dex) Feats: 1 - Improved Initiative ftr1 - Improved Unarmed Strike ftr2 - Improved Grapple 3 - Weapon Focus: Greataxe rngr1 - Track FIGHTER ABILITIES: bonus feats RANGER ABILITIES: Favored Enemy: Elves wild empathy ORC TRAITS! -+4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma -an orc's base land speed is 30 feet. -Darkvision out to 60 feet. -Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell. -Automatic Languages: Common, Orc. -Favored Class: Barbarian. Equipment: MW Chain Shirt +1 (worn) 1250 gp Free outfit (worn) MW Greataxe +1 (belt) 2320 gp MW Composite Longbow (+5) (left shoulder) 900 gp Quiver w/ 40 arrows (right shoulder, 34 remaining) 2 gp Buckler (left forearm) 15 gp Tattoo of Force Screen (right bicep) 100 gp Belt: Potion of Hide From Animals 50 gp (used) Potion of Invisibility 300 gp (used) Mount: Heavy Warhorse, Named Ruzku 400 gp Military Saddle 20 gp Bit and Bridle 2 gp "Ruzku" Warhorse, heavy Large Animal Hit Dice: 4D8+12 (30 HP) Initiative: Goes on Suggang's Speed: 50 ft. Armor Class: 14 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10ft/5ft Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Gold Remaining: 4040 gp Gold Spent: 5,059 gp Total Gold: 9,400 gp Items Used: 22 arrows, potion of hide from animals, potion of invis Fight Results: 5-4 Win vs. Rex +900exp, +900gp Win Vs. Ex +900exp, +900gp Win vs. Shivock +900exp, +900gp Win vs. Zeem +900exp, +900gp Loss vs.Kwerrock the Quiet +400exp +400gp Loss vs. Rayos Attess +400exp +400gp Loss vs. Alexis +400 exp/gp Win Vs. Gabriel +1200exp +1200gp Loss vs. Indri +400exp +400gp Background: Suggang Krum'shul no longer liked the idea of living as a part of the Krum'shul clan. He made it known to his fellow orcs that he was leaving when he thrust the orcish blade given to him into the throat of the clans current warchief, his father. He then left the camp without any further confrontation because a son growing up to kill his own father is a common custom among orcs growing up among the Krum'shul, and because he left with nothing for himself but the clothes on his back. His desire for the bloodshed of innocents took him to small villages in which he would crush anyone who came at him with his bare hands. Through this pillaging he acquired the neccessary funds needed to support his entry into the colliseum, where he bought his warhorse Ruzka, that he named after his father, finding it appropriate that the horse with his father's name served him. Suggang Krum'shul made a great victory against a dwarf named Rex at his colliseum debut. As his thirst for blood grew stronger, she losed many arrows on his opponent as he flew overhead, and as his opponent landed before him, the thirst he had for dwarven blood consumed Suggang, and he drew out his axe. When interviewed after then battle, this is what the Orc had to say," Dwarf fly fly, Suggang fire arrowas, Dwarf like arrows, Dwarf not fly, then Dwarf die, tasty tasty Dwarf!" Then Suggang proceeded to eat the microphone. In his second battle in the arena Suggang Krum'shul defeats his cowardly opponent, Ex, who seems to like hiding behind rocks rather than fighting. Suggang gave these words attempting to explain the fight,"Me try to fight Machine man, but machine man play hide seek seek, me look for him to fight, he hide behind rocks. Suggang finds machine man and he go Crunchy crunch! His horse very tastey mmmmmmm!" Its seems to me that this orc can't be matched in a melee fight, or can he? Will Suggang's might ever be matched? The third battle Suggang partakes in in the colliseum is the most vital for his actions in the arena thus far, he hacks his way to victory against Shivock, an opponent set up by the elder brother of Suggang's teacher, Khaz_Gu. Suggang, voiceless in this battle, has said nothing since, and ignored the usual interview following the battle. His cold determination and thoughtless bloodshed continues to justify his winning record. How long will it last?? Before his next battle, Suggang is advised by Khaz_Gu, Sindorin and Odin the Reaper themselves that a plus one to his greataxe would be a wise upgrade, the local smith is lucky not to give Suggang any trouble, for the consequences would have been spectacularly... bloody. The wardrums of victory beat once again for the mighty Suggang Krum' Shul. The taste of halflings blood still lingers on his tongue as he prepares to face those that are waiting for him in the colliseum at level 4. Fighting in the colliseum at level four was quite a surprise to Suggang, he learned a great deal about the way that fights are fought. His latest opponent really surprised him in the sense that it might have been the biggest coward that Suggang had ever seen. Even after his first loss Suggang has lost no confidence in that he is still laughing at the pathetic tactics of his opponent. His belief that any gladiator who hides behind that many spells and scrolls can hardly call himself a gladiator at all. He looks forward to a more honorable opponent in his next battle. Although he failed to win in battle Suggang still admires the honorable fighter that he has just been defeated by, as he doesn't use as much tricky tricks! Suggang has failed once again in battle and believes this should not become a trend. His lust for blood that has gone unquenched drives him in a mad run around the city of gladius, letting no pillar stand unscathed as he lets loose his rage on anything that falls in his path. Suggang has decided to take this week in the colliseum off, readying himself to be a more effective killer against all of the cowardly buffers he will probably end up fighting next week. Suggang, glad to fight a non- buffering opponent was defeated in battle once again, his efforts once again proving to be a waste. Losing confidence in himself at this level, he chooses to see what happens next week. Feeling quite joyful at his recent win in the tournament, Suggang decides to treat himself to some way cool armor spikes, taking the advice of his recent pitlord, and is eager to rip apart the flesh of his next opponent. Being far to lathargic to purchase the armor spikes, he goes into battle and faces an enemy that makes him regret not getting them, losing to Indri. At his loss, Suggang had decided that he does need to do something about his problems in battle, to be studied and figured out for next week. |
| #184huanJan 14, 2005 11:45:40 | [b]Nell Leonne[/b] ![]() Captain of the Iron Guard, The North Wind of Death Lawful Evil Male Psychic Warrior 6/Psion (Egoist) 1/Slayer 3 [EL 10] Medium Aberration Race: Shifter-Changling (treat as Elan) 5’8" tall, 180 lbs, Black hair, brown eyes, fair skin Languages: Common, Draconic, Infernal Experience: 47,200/55,000 xp Abilities: STR: 18 +4 (10 pts + 2 lvl) DEX: 16 +3 (6 pts + 2 Gloves) CON: 16 +3 (10 pts) INT: 12 +1 (4 pts) WIS: 14 +2 (6 pts) CHA: 08 -1 (0 pts – 2 Racial) Hit Points: 93.0 (8 PsyWar + 6x4.5 PsyWar + 1x2.5 Psion + 3x4.5 Slayer + 10x3 Con + 12 Feat) AC: 20 (+3 Dex + 6 Armor + 1 Deflection), Touch 13, FF 17 Init: +3 (+3 Dex) BAB: +6/1; Grapple: +10 (+6 bab + 4 Str) Speed: 40 (light armor) Capacity: 76/153/230 Weight Carried: 52.9 lbs Saves: Fort: +9 (5 PW + 0 Psion + 0 Slr + 3 Con + 1 Resistance) [+4 race] Ref: +6 (2 PW + 0 Psion + 0 Slr +3 Dex + 1 Resistance) [+4 race] Will: +12 (2 PW + 2 Psion + 3 Slr + 2 Wis + 2 Psicrystal + 1 Resistance) [+4 race] Combat: +11/6 Melee, "Onnen" +1 Powerstoring, Deepcrystal Greatsword, 2d6 +7 (19-20/x2)[+ 4d6 Psionic Weapon + 2d6/2pp] +10/5 Ranged, "Urami" +1 Composite Longbow (+4), 1d8+5 (20/x3), 110' range +10/5 Melee, Armor Spikes, 1d6 + 3 (20/x2) Skills: (27 PsyWar + 3 Psion + 10 Slr) • +06 Autohypnosis (3 pts PW + 2 Wis) • +05 Concentration (1 pt PW + 3 Con) • +03 Knowledge (History) (2 pts Psion + 1 Int) • +05 Knowledge (Psionics) (4 pts PW + 1 Int) • +08 Knowledge (Dungeoneering) (1 pt Psion + 12/2 pts PW + 1 Int) • +03 Psicraft (2 pt PW + 1 Int) • +10 Ride (5 pts PW + 3 Dex + 2 saddle) [+2 for staying in saddle] • +01 Search (+ 1 Int) • +08 Sense Motive (5 pts Slr + 3 Wis) • +02 Spot (+ 2 Wis) • +07 Listen (5 Slayer + 2 Wis) Feats: Lvl 1 – Psionic Body PsyWar 1 – Psicrystal Affinity Psion 1 – Imprint Stone PsyWar 2 – Psionic Weapon Lvl 3 – Track PsyWar 5 - Psicrystal Containment Lvl 6 - Speed of Thought Lvl 9 - Greater Psionic Weapon Elan Traits: • Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. • Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. • Elan base land speed is 30 feet. • Elans (unlike most aberrations) do not have darkvision. • Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. • Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. • Resilience (Su): When an elan takes damage, he can spend power points to reduce its severity. As an immediate action, he can reduce the damage he is about to take by 2 hit points for every 1 power point he spends. • Repletion (Su): An elan can sustain his body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. Class Traits: - Discipline (Psychometabolism) - Favored Enemy (Psionic Elves) (+2) - Enemy Sense - Brain Nausea Powers: 26/3+ = 9 pp Psion (ML 1): 1: Defensive Precognition, Entangling Ectoplasm, Force Screen PsyWar (ML 7): 1: Vigor, Expansion, Offensive Prescience 2: Dissolving Weapon, Specified Energy Adaptation, Hustle 3: Greater Concealing Amorpha Prebuffs: -Psionically focused (and Psicrystal is charged as well) -Dissolving Weapon on Onnen (5 pp augmented, 5d6 Acid) and Urami (3 pp, 4d6 Acid) (8/9 pp used) -Onnen prebuffed with [Sonic]Lightning Bolt (10d6 Sonic) from NPC Evoker [via Energy Substitution] (300 gp) -Ring of Counterspells prebuffed with CL 10 Dispel Magic (300 gp) Equipment: • "Onnen" - +1 Spellstoring, Deepcrystal Greatsword (8 lbs) <9350 gp> • "Urami" - +1 Composite Longbow (+4 Str) (3lb) <2800 gp> • 3x quivers (49 arrows) (3 lbs) <3 gp> • Explorer's outfit • +1 Spiked Mithril Breastplate (25 lbs) <5,250 gp> • Gloves of Dexterity +2 • Ring of Counterspells (worn) <4,000 gp> • Backpack (2 lbs)<2 gp> • Brooch of Shielding (101) <1500 gp> • Boots of Speed (worn) <12,000 gp> • Figurine of Wondrous Power (Bronze Griffon) <10,000 gp> • Cloak of Resistance + 1 (worn) <1,000 gp> • Potions (0.1 lb each): -Shield of Faith (50gp) -Protection From Good (50 gp), -Protection From Evil (50 gp) -Protection From Law (50 gp) -Protection From Chaos (50 gp) -2xOil of Magic Weapon (100 gp) -Invisibility (300 gp) -Protection from Arrows (300 gp) -Hide from Animals (50 gp) -Bull's Strength (quest) -Fly (750 gp) • Powerstones (0.1 lb each, all ready addressed): Old: -4xEntangling Ectoplasm (ML 2, 8 xp, 100 gp) -Force Screen (ML2, 4 xp, 50 gp) -Defensive Precognition (ML 1, 2 xp, 50 gp) -Offensive Precognition (ML 2, 2 xp, 25 gp) -Enlarged Energy Ray (ML5) 125 gp New: -2xDissolving Weapon ML3 (12 xp, 150 gp) -3xOffensive Prescience ML4 (24xp, 300 gp) -2xAnimal Affinity (ML4 400 gp) -ExpansionA (24xp, ML4 300 gp) -2xEntangling EctoplasmA (ML3 300 gp) • Tattoos: -Synesthete (100 gp) -Biofeedback (100 gp) -Skate (100 gp) -Force Screen (100 gp) At Home: - Psicrystal: Malice Show Diminutive Construct Hit Dice: 37 Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 18 (+4 size, +2 Dex*, +2 Natural), touch 16, flatfooted 16 Base Attack/Grapple: +0/–17 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con —, Int 8, Wis 10, Cha 10 Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6 Feats: Alertness *With self-propulsion ability activated. COMBAT A psicrystal’s characteristics depend on its master. Its Hit Dice are equal to its master’s Hit Dice (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s. Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision. Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.) Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. Special: Personality (Resolved), Alertness, improved evasion, personality, self-propulsion, share powers, sighted, telepathic link,Deliver touch powers, Telepathic Speech |
| #185arstimisJan 16, 2005 17:12:43 | En Sidious Deth Nuetral Evil Human Level 3 (Rogue-1, Ranger-2) Experience: 5300 XP Next level: 6000 XP ![]() Statistics: STR....12 (+1) [12] DEX....16 (+3) [16] CON....14 (+2) [14] INT.....16 (+3) [12] WIS....10 (+0) [10] Cha.....12 (+1) [16] Hitpoints:........21 [6 (rog1st) + 2*4.5 (rang2) +3*2 (con)] Bab/Grp:........+2/+3 (+1 str) Movement:.....30' (30' base) Initiative:.......+3 [+3 dex] Armor Class:...18 (touch 14, flat 14, both 10) [ +3 dex +1 Dodge] [u]Saves:[/u] For +5 [0 (rog) +3 (rang) +2 (con)] Ref +8 [2 (rog) +3 (rang) +3 (dex)] Will +0 [0 (rog) +0 (rang) +0 (wis)] Race abilities: Human Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Class abilities: Rogue Sneak attack +1d6 Trapfinding Ranger Favored Enemy (Elves) Track Wild empathy Combat Style (Two Weapon Fighting) Regular feats: Human - Dodge 1st level - Weapon Finesse Ranger - Two Weapon Fighting 3rd level - Combat Reflexes Skills: 48 total (*cc) [Skill points: 48(Rogue) + 20(Ranger)] Disable Device:.........4 [4 (rnk) +3 (dex)] [4(rog)] Disguise:...............5 [4 (rnk) +1 (cha)] [4(rog)] Escape Artist:..........4 [4 (rnk) +3 (dex)] [4(rog)] Handle Animal:..........7 [6 (rnk) +1 (cha)] [4(rog)+2(rang)] Hide:...................9 [6 (rnk) +3 (dex)] [4(rog)+2(rang)] Listen:.................6 [6 (rnk) +0 (wis)] [4(rog)+2(rang)] +2 vs Elves Move silently:..........9 [6 (rnk) +3 (dex)] [4(rog)+2(rang)] Perform (dance)*:.......6 [5 (rnk) +1 (cha)] [4(rog)+2(rang)(cc)] Ride:...................9 [6 (rnk) +3 (dex)] [6(rang)] Search:.................9 [6 (rnk) +3 (int)] [4(rog)+2(rang)] Spellcraft:.............3 [0 (rnk) +3 (int)] Spot:...................6 [6 (rnk) +0 (wis)] [4(rog)]+2(rang)] +2 vs Elves Use Magic Device:.......5 [4 (rnk) +1 (cha)] [4(rog)+] Languages: Common, Draconic, Elven, Celestial Attacks: [+2 bab, +2/+3 ability]+2 damage vs Elves Melee touch:............+3 melee (20/x2) Ranged touch:..........+5 ranged (20/x2) Rapier/Shortsword:....+3/+3 melee, 1d6+1 (18-20/x2)/ 1d6+1 (19-20/x2) [Weapon Finesse] Rapier:....................+5 melee, 1d6+1 (18-20/x2) [Weapon Finesse] Shortsword:.............+5 melee, 1d6+1 (19-20/x2) [Weapon Finesse] Longbow, composite:.+5 ranged 110', 1d8 (20/x3) Equipment:(Gold) [Weight] General equipment: Weapon: Rapier (20) [2 lb] Weapon: Shortsword (10) [2 lb] Weapon: Longbow, Composite (100) [3 lb] Weapon: Quiver with 40 arrows (4) [4 lb] Armor: Mithril Shirt (1,100) [10 lb] Misc: Backpack (2) Misc: Rogue's outfit (0) Misc: Brooch of Shielding (101) (1,500) Expendable Items: (Gold) Potion: Cure light wounds (50) Potion: Hide from Animals (50) Potion: Protection from Good (50) Potion: Protection from Evil (50) Potion: Shield of Faith +2 (50) Oil: Magic Weapon (50) Tatoo: Force Screen (100) Companions and Equipment: Equipment at home: Wealth: 1114 gold Miscellaneous statistics: Height: 1.78m (~5'10''), Weight: 155 lb Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Equipment: 23 lb Fight Results: [post=5292406]01[/post]: Snomm Elp (Snommelp)..............Victory (T'Var) [+900 XP][+900 Gold] [post=5356957]02[/post]: Elishar (vipergtsmk)..............Victory (One_Winged_Angel) [+900 XP][+900 Gold] [post=5407841]03[/post]: Sokai (Sindorin)..............Beat by my own plan (Huan) [+300 XP][+300 Gold] |
| #186arstimisJan 16, 2005 17:13:25 | Britknee the Beautifuly Bothersome neutral good humanoid (Half Elf) Level 3 (Bard-1, Barbarian-2) Experience: 4700 XP Next level: 6000 XP ![]() Statistics: STR....14 (+2) [14] DEX....15 (+2) [15] CON....14 (+2) [14] INT.....12 (+1) [12] WIS....10 (+0) [10] Cha.....16 (+3) [16] Hitpoints:........25 [6 (bard1st) + 2*6.5 (barb2) +3*2 (con)] Bab/Grp:........+2/+4 (+2 str) Movement:.....40' (30' base + 10' barbarian) Initiative:.......+2 [+2 dex] Armor Class:...17 (touch 13, flat 14, both 10) [+4 chain shirt +2 dex +1 Dodge] [u]Saves:[/u] For +5 [0 (bard) +3 (barb) +2 (con)] Ref +4 [2 (bard) +0 (barb) +2 (dex)] Will +2 [2 (bard) +0 (barb) +0 (wis)] [+2 racial bonus on saving throws against enchantment spells or effects.] Race abilities: Half-Elf Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size. Half-elf base land speed is 30 feet. Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects. Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. +1 racial bonus on Listen, Search, and Spot checks. +2 racial bonus on Diplomacy and Gather Information checks. Elven Blood: For all effects related to race, a half-elf is considered an elf. Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic). Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count. Class abilities: Bard Bardic knowledge Bardic Music: •Countersong •Fascinate •Inspire Courage +1 Barbarian Fast movement Illiteracy Rage 1/day Regular feats: 1st level - Dodge 3rd level - Combat Reflexes Skills: 38 total (*cc) [Skill points: 28(bard) + 10(Barbarian)] Concentration*:..........6 [4 (rnk) +2 (con)] [4(bard)] Handle Animal:...........9 [6 (rnk) +3 (cha)] [4(barb)+2(barb) Hide*:...................5 [5 (rnk) +2 (dex) -2 (acp)] [4(bard)] Listen:..................7 [6 (rnk) +0 (wis) +1 (race)] [4(bard)+2(barb)] Move silently*:..........4 [4 (rnk) +2 (dex) -2 (acp)] [4(bard)] Perform (dance)*:........7 [4 (rnk) +3 (cha)] [4(bard)] Search*:.................2 [0 (rnk) +1 (int) +1 (race)] Spellcraft*:.............1 [0 (rnk) +1 (int)] Spot*:...................5 [4 (rnk) +0 (wis) +1 (race)] [4(bard)] Use Magic Device*:.......8 [5 (rnk) +3 (cha)] [4(bard)+2(barb)(cc)] Languages: Common, Elven, Draconic Attacks: [+2 bab, +2/+2 ability] Melee touch:........+4 melee (20/x2) Ranged touch:......+4 ranged (20/x2) Longsword:..........+4 melee, 1d8+2 (19-20/x2) Crossbow:...........+4 ranged, 1d10 (19-20/x2) Equipment:(Gold) [Weight] General equipment: Weapon: Longsword (15) [4 lb] Weapon: Crossbow, Heavy (50) [8 lb] Weapon: Quiver with 39 bolts (4) [4 lb] Armor: Chain Shirt (100) [25 lb] Misc: Backpack (2) Misc: Dancer's outfit (0) Misc: Spell component pouches (5) [2 lb] Expendable Items: (Gold) Potion: Cure light wounds [1] (50) Potion: Hide from Animals (50) Potion: Protection from Good (50) Potion: Protection from Evil (50) Potion: Shield of Faith +2 (50) Potion: Vial of Antitoxin (50) Oil: Magic Weapon (50) Misc: Feather Token, Whip (500) Misc: Brooch of Shielding (1,500) Tatoo: Force Screen (100) Companions and Equipment: Mount: Heavy warhorse (400) Misc: Bit and briddle (2) [1 lb] Misc: Riding saddle (30) [30 lb] Misc: Saddle bags (4) [8 lb] Equipment at home: Wealth: 1338 gold Spells per day: 2 [Dc13+lvl][CL 1] 0: Daze, Detect magic, Read Magic, Resistance Miscellaneous statistics: Height: 1.76m (~6ft), Weight: 98 lb Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Equipment: 43 lb Fight Results: [post=5302388]01[/post]: Fenir Ahea(Piuro)..............Victory (Pittbull) [+900 XP][+900 Gold] [post=5349476]02[/post]: Shivok (Sindorin)..............Setback (Snommelp) [+300 XP][+300 Gold] [post=5402332]03[/post]: Va'ria (Sindorin)..............wonderful pitlording (Einzelgaenger) [+300 XP][+300 Gold] |
| #187zombiegleemaxJan 17, 2005 13:32:12 | Snomm Elp "The Waist-High Fist" Gender: Male Race: Gnome Class: Monk 4 Alignment: Lawful Good Small size, 3'3" tall, 46 weight, 52 yrs old Light brown hair, dark blue eyes, tan skin Speaks Common, Gnome, and Draconic Str 14, +2 (10 pts, -2 racial) Dex 16, +3 (10 pts) Con 16, +3 (6 pts, +2 racial) Int 12, +1 (4 pts) Wis 15, +2 (6 pts, +1 level 4) Cha 08, -1 (0 pts) [u]Hit Points[/u] 33 (8 +4.5 x3 +3 x4) AC 18 (+3 dex +2 wis +1 size +1 item +1 natural), Touch 16, Flat 15 Init +3 (+3 dex) BAB +3; Grap +0 (+2 str, -4 size) Speed 30 (20 base +10 enhancement, light|medium|heavy load 43.5/87/131.25) [u]Saves[/u]: Fort +8 (4 Monk +3 con +1 item) Refl +8 (4 Monk +3 dex +1 item) Will +8 (4 Monk +2 wis +1 item) [+2 against enchantment and illusion] [u]Attacks[/u]: +6 Melee, Unarmed Strike 1d6+2 +4/+4 Melee, Flurry of Blows (Unarmed Strike) 1d6+2/1d6+2 +8 Ranged, Heavy Crossbow 1d8 - range 120 feet (24 squares) [u]Skills[/u] (35 Monk): +14 Hide (7 ranks +3 dex +4 size) +11 Listen (7 ranks +2 wis+2 racial) +10 Move Silently (7 ranks +3 dex) +9 Spot (7 ranks +2 wis) +10 Tumble (7 ranks +3 dex) [u]Feats[/u]: - Swift Ducking and Covering (Dodge, 1st level) - Confusing Strike (Stunning Fist, bonus 1st level) - Speedy Projectile Deflecting Maneuver (Deflect Arrows, bonus 2nd level) - Extra-Swift Ducking and Covering (Mobility, 3rd level) [u]Racial Traits[/u]: - Low-Light Vision - +1 to Illusion DC - +1 attack bonus against kobolds and goblinoids - +4 dodge bonus to AC against giants - 1/day speak with animals (burrowing mammals only) [u]Monk Abilities[/u]: - Speed of the Mongoose (Fast movement +10) - Dance of the Drunken Rabbit (Evasion) - Empty Head (Still Mind) - Ki Strike - magical - Wall falling (Slow fall 20 feet) [u]Equipment[/u] - Free Outfit (worn, .5 weight) - Masterwork Heavy Crossbow (right hip, 4 weight) 350 gp - Quiver, 25 bolts, 1 screaming bolt (left hip, 1.3 weight) 270 gp - Bracers of Armor +1 (wrists, .5 weight) 1000 gp - Cloak of Resistance +1 (back, .5 weight) 1000 gp - Amulet of Natural Armor +1 (neck) 2000 gp - Backpack (back, .5 weight) 2 gp - Smokestick x4 (backpack, 2 weight) 80 gp - Tanglefoot Bag x3 (backpack, 12 weight) 150 gp Belt: Potion of Cure Light Wounds x5 (.5 weight) 250 gp Potion of Protection from Evil x2 (.2 weight) 100 gp Potion of Protection from Chaos (.1 weight) 50 gp Total Weight: 22.3 Other Possessions: - 1178 gp remaining [u]Past Expenditures[/u] (Total: 70 gp): Tanglefoot bag 50 gp 4 bolts Smokestick 20 gp Potion of Enlarge Person (.1 weight) 250 gp Potion of Protection from Chaos (.1 weight) 50 gp [u]Total Gold[/u]: 6500 gp [u]XP[/u]: 7000 (10,000 needed for level 5) Default tactics: Sneak up on opponent, then attack with the fury of a thousand angry rabid gophers. Abandoned as a child, Snomm Elp was raised by monks of the order of St. Cuthbert. They taught him their ways, fighting styles, their lifestyle, and their code of honor. Snomm, in turn, taught them several practical jokes that they were not very fond of. Eventually the monks turned Snomm out, and he began a long, soul-searching journey. The soul-searching did not last as long as the journey, though, because Snomm soon decided it was not nearly as fun as some other things he could be doing. Snomm Elp arrived in Gladius, and something inside him felt right. He decided to see what was happening in this place. Fights: Lost to En Sidious Deth "A worthy foe! If all here fight as well, I shall have to plan more carefully!" Gained 300 XP, 300 GP [fight run by T'Var] Won against Dunewalker "Oh, how I love this arena! The thrill, the danger!" Gained 900 XP, 900 gp [fight run by Pittbull] [post=5408967]Lost to Kiyo Zephlyn[/post] "Who would have thought such an untrained opponent could win? I fear I shall never wash away the smell of his armpit..." Gained 300 XP, 300 GP [fight run by Jindl] [post=5444126]Won against Fenir Ahea[/post] "Fascinating young woman... could be a great fighter if she paid more attention!" Gained 900 XP, 900 GP [fight run by Odin the Reaper] [post=5500816]Lost to Herrix Ignatius[/post] "So that is the Magic Missile... next time, I will be ready for it!" Gained 300 XP, 300 GP [fight run by T'Var] [post=5562307]Lost to GrandElf[/post] "The mage got into melee range. I was so shocked I missed my opportunity!" Gained 300 XP, 300 GP Level Up [fight run by T'Var] Lost to Zaqh'Sol "These fights are becoming more and more painful... I must become a better tactician if I am to survive!" Gained 400 XP, 400 GP [fight run by Jindl] [post=5670288]Lost to Ceres Solus[/post] "The lancer grabbed me! That's not how it's supposed to work!" Gained 400 XP, 400 GP [fight run by Kaigan] Quests: |
| #188piuroJan 19, 2005 0:08:32 | Fenir Ahea Those of the Winged Female (Young) Sea of Dust (Born) Leukish (Resides) Nuetral Good Ahea (Human) Ftr 1/Sor 2 Experience: 4200 XP Next level: 6000 XP Statistics: STR....14 (+2) [4] DEX....14 (+1) [4] CON....14 (+2) [10] INT.....14 (+2) [6] WIS....10 (0) [2] Cha.....16 (+3) [10] Hitpoints:........21 [10 (Ftr1st) + 2*2.5 (Sor2) +6 (con)] Bab/Grp:........+2/+3 Movement:.....20' Initiative:.......+1 [+1dex] Armor Class:...20 (touch 11, flat 19, both 10) [+1dex, +9 Armor] [u]Saves:[/u] For +4 [2 (Ftr) 0 (Sor) +2 (con)] Ref +2 [0 (Ftr) 0 (Sor) +2 (dex)] Will +3 [0 (Ftr) 3 (Sor) +0 (wis)] Race/Class abilities: Bonus Feat, Armor & Weapon Prof: all, Bonus Feat, Summon familiar Regular feats: Improved Unarmed Strike, Still Spell Bonus feats: Deflect Arrows Skills: 24 total (*cc) [Skill points: 16 (Ftr) 8 (Sor)] Concentration +7 [+5 (Sor) +2 (con)] Knowledge Arcana +5 [+3 (Sor) +2 (int)] Tumble +1 [+4 (Ftr) +2 (dex) -5 ACP] Languages: Common, Celestial, Draconic Attacks: [+2 bab, +2/+4 ability] Melee touch:........+4 melee (20/x2) Ranged touch:......+4 ranged (20/x2) Longsword:..........+4 melee, 1d8+2 (19-20/x2) Equipment: *self-made (gold) [weight] General equipment: Weapon: Longsword (15) [4 lb] Armor: +1 Full Plate (2800) [50] Misc: Ahea outfit (0) Expendable Items: [CL] (Gold/XP) Companions and Equipment: Equipment at home: Wealth: 685 Gold Misc: Wing Covers Spells per day: [Dc16+lvl][CL 3] [11 spell levels; cast: 2 spell levels] 35% ASF 0: Acid Splash, Touch of Fatigue, Read Magic, Ray of Frost, 1: Magic Missile, Expaditious Retreat Miscellaneous statistics: Height: 5,2, Weight: 109 lb Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Equipment: 2865 Past expenditures: Psionic tattoo of Mind Thrust (50 Gp) Psionic tattoo of Mind Thrust (50 Gp) Background and Storyline ”Prologue: A child of the Aheas” On a bright night in the Cairn Hills, a young woman sat crouched over a small cairn. She glanced left and right, and proceeded to remove the seal. Her name was Fenir Ahea, one of the mysterious humans of the Ahea clan, born with vestigial wings. Though to some what she was doing might look like grave robbing, few know the actual story. Fenir was born just 19 years ago, and she was instantly fascinated by the adventurers that frequented Leukish. She would watch them come and go, and what they seemed to do best. Of all who came and went, none fascinated her as much as a young Ahean woman who seemed to do the best she could to help people at all times, and had even stopped to talk to young Fenir several times. Fenir saw the woman grow to great strength as she grew older, and Fenir would stand on the sidelines and train with her sword that the Ahean woman had given her. She eventually managed to build up the courage to go into the adventurers’ guild when she was 15 years of age. The guilds folk laughed at her, and told her to come back when she had some talent. Of all the people; one remained silent. The Ahean woman walked up to young Fenir, with a scroll in her hands and vestigial wings flaring. The room fell silent. The woman stood tall and stared Fenir in the eyes. “Are you sure?” Fenir grabbed her swords hilt, nodded, and bowed. Again, the woman spoke; “Your first task is twofold, that sword isn’t what will get you far in life, its up here.” She said poking Fenir on the forehead. “Now go, and don’t make me look like an idiot”. Fenir ran home as fast as she could and gathered up all of her money. She looked at her sword which was more of a plaything than anything else. She decided against buying a new sword, and instead, she took her savings and went to by something to help her in case she was injured. Outside the potion shop stood the woman who had stood up for Fenir. Fenir blushed. “Sorry I didn’t get a chance to thank you earlier…” The woman looked more relaxed. “Don’t thank me; just make sure I don’t look like an idiot for trusting you. And I'm impressed; most people would have gone straight to the weapon shop, considering that sword. Here” she said, holding out a hand “Pass me the sword.” Fenir complied. The sword had an odd aura about it, and in a flash the blade sharpened, and it became new again. She passed the sword back to Fenir. “My name is Faere” the woman said. Fenir bowed and told Faere her name. The woman looked sternly at Fenir again; “I told you your mission was twofold. So far you are doing well.” Fenir looked taken aback. “But I haven’t even looked at the scroll yet!” she whimpered. “You’re first task was to not do anything stupid. And by prioritizing your life over your sword, you’ve shown that.” Fenir blushed, and then took out the scroll. “What’s this?” Fenir asked, looking at the scribbled mission instructions on the scroll. “This is your first assignment. We need some information on a criminal who’s been rumored to have been staying in the Cairns to the west. All we want is you to catch a glimpse of him, and then run back as fast as you can.” Faere said with a confident look. “Its about 20 miles to the west, it shouldn’t be too hard to find the Cairns. Finding the one you seek will be another matter.” “How will I know who it is I seek?” Was all Fenir could manage to say. A glare like had never been seen emanated from the eyes of Faere and caught her off guard. “You will know.” And at that, she left. Fenir bought the potion, and a length of cloth. With the cloth she bound her wings to her back, like many Aheans. She examined mission, rolled up the scroll, and set forth to the cairn hills. A journey that would forever change her. Chapter 1: The Dead Man Fenir had been traveling for around 12 hours when she decided to set up camp. She wasn’t the best at tracking, and so had decided to move at a fairly slow pace, realizing that no-matter the urgency; haste could cause it all to be lost. She set up a small campsite with a tent and fire. It was raining a little as the light faded, so she sat on the edge of the tent with her bare feet dangling out. Fenir flipped through the book she had bought at the general store, it was from a distant land, and written in an older script, but still close enough to Common that she could understand it. The book was titled “Schooled Ways” and was about the types of magic found in the world. Fenir had fairly good understanding of some more basic arts, such as swordplay, but felt she needed to be better rounded. Eventually, Fenir passed out on her bedroll with the book on her chest. That night she had strange dreams, of a dark light, pulsing in the air, and of a faint figure encased in white in the distance, it was Faere. In her dream, she ran towards the figure, but her sleep was shattered by the sound of rustling outside her tent. Fenir poked her head out, and saw that it was a raccoon. She shooed it away and went back to sleep. The rest of the night was uneventful, and she awoke with morning light. Fenir packed up her camp, and then proceeded towards the hills at her slow pace. While walking, she found a good sized stick and used it as a walking stick, helping her keep her balance on the rough ground. Again she walked, and again she set up camp. When she had finished eating, she began to read again. It was a few moments into a good page that a page of her book fell out. Fenir cursed the cheap paper and reached down to put the page back in wherever it went. As she picked up the page, she was surprised how heavy the thin piece of paper was. She looked at it closer, and noticed a fine line of text, too small for the unaided eye to read. She started scanning down the rest of the page, and noticed it was all made of lines so fine that from a distance of only a few feet the page looked empty. Again she trudged on and again the day brought no news, and this continued until three days later, when she had traveled so far she had almost reached Greyhawk itself. Upon a small fairly recent Cairn sat a man with a book in his hands. The man was dressed in all burial shrouds, causing him to look like a mummy. A small shovel lay at his side, and he was sitting in the Cairns recently upturned dirt, but not a spot of dirt was to be seen on his body. The man idled about most of the day, occasionally throwing a rock in a random direction, unaware he was being watched. Fenir liked this better, as she felt this worked in favor of her survival. And after a few days of surveillance, the man had not moved. Fenir decided this was as much information as she was going to get. And left the small cave side she was using for a camp. A scream deafened Fenir the moment she stepped outside the caves mouth. She looked around for what was causing the deafening roar, and couldn’t find anything. She turned around to run and fell over. She had run right into the chest of the man she had been avoiding. The figure spoke in a calm, almost feminine voice; “You like my alarms?” Fenir was dazed at the sudden wave of shock and terror as the threat now stood before her. The man’s pale fingers reached down to her belt, and grabbed the scroll case. Snapping it off its buckle, he opened it up and took out the assignment she had been given. “Surveillance? They gave this to you?” The man said, disgusted. Fenir looked at the man, and breathed deeply. “Ha-ha, well, an outlaw, now am I? How amusing… Eahhahaha…” The man’s laugh made Fenir think he wasn’t as stable as he first seemed. Fenir felt the fear leave her, and she calmed down. She tried to think about what she knew about this man. “Can you still believe they’re after me for one little accident?” When the man said this, realization dawned on Fenir. This man was a killer; he had murdered an entire town, women, children, and men. He held no remorse for it either. He was the Dead Man, the most feared man alive. Fenir felt panic settle in again, and decided to act. She reached behind her and grabbed her sword, slicing upwards as fast as she could.. The Dead Man recoiled in surprise and pain. When he looked back at her, his shrouds were bloody, and he had a huge scar along the left side of his face, going right through his eye. The madman roared “I'm going to kill you!” And lunged forward with his own blade drawn. His sword looked like it would hit home, rending Fenir’s head from her body. A flash of light distracted them both, as Faere stood at the ready, radiating magic from every pore of her body. To be continued... Fight Results: Fenir versus Britknee the Beautifuly Bothersome Lost 300 XP, 300 GP Fenir versus "Moonmoon" Lost 300 XP, 300 GP Fenir versus "Snomm Elp" Lost 300 XP, 300 GP |
| #189zombiegleemaxJan 20, 2005 12:20:49 | "Come to me, servant of the stone... Lend me your strength..."![]() Having faced humiliating defeat in the ring, Deimos returns to prove his worth. Deimos Phenom Neutral Male Human Wizard (Conjurerer) 3 [ECL 3] Experience: 3200 Next Level: 6000 STATISTICS STR..... 08 (-1) DEX..... 12 (+1) CON..... 15 (+2) INT..... 18 (+4) WIS..... 14 (+2) CHA..... 10 (+0) Hit Points ..... 15 BAB/Grap ....... +1/+0 Movement ....... 30 Initiative ..... +1 Armor Class .... 11/15 [+1 Dex / +4 with mage armor] Tch 11/11, Flat 10/14 Saves Fort ... +3 Ref .... +2 Will ... +5 Race Abilities Quick To Master [+1 Skill Point Per Level] Bonus Feat At First Level Class Abilities Cast Spells Summon Familiar Bonus Spell/Day [Must Be Conjuration] Barred Schools [Illusion, Necromancy] Feats Spell Focus (Conjuration) [Level 1] Augmented Summoning [Bonus Human Feat] Scribe Scroll [Wizard Bonus 1] Craft Wonderous Item [Level 3] [u]Skills[/u] +10 Craft (alchemy) ..... 06rk + 4 Int +10 Knowledge (arcana) .. 06rk + 4 Int +10 Knowledge (history) . 06rk + 4 Int +10 Knowledge (planes) .. 06rk + 4 Int +07 Listen .............. 03cc + 2 Wis + 2 Familiar +10 Spellcraft .......... 06rk + 4 Int +07 Spot ................ 03cc + 2 Wis + 2 Familiar Speak: Common, Draconic, Elven, Celestial, Abyssal Attacks Melee Touch : +0 (20/x2) Ranged Touch: +2 (20/x2) Quarterstaff: +0 (1d6-1, 20/x2) ((Work In Progress)) |
| #190zombiegleemaxJan 22, 2005 0:32:19 | Name Solmund Optional: "Try not. Do or do not. There is no try." -yoda, the empire strikes back. Gender:male Race:elf 4'11" tall, 110lbs wt, 119 yrs old blonde hair; swamp green eyes; pale skin Alignment: chaotic good Class: 3rd lvl ranger diety: Correllen Larethian Speaks:elven, common, draconis,sylvan. exp: current-1,500 next-6,000 (4500more exp) Str 14, +2 6pts Dex 16, +3 (+2 racial) 6pts Con 12, +1 (-2 racial) 6pts Int 14, +2 6pts Wis 14, +2 6pts Cha 14, +2 6pts 36 total points Hit Points 20 (8+9=17+3=20) AC 16 (+3dex, +3armor, +0shield), Touch 13 , Flat 13 Init +3 (+3dex,) BAB +3; Grap +5(+2str) melee:+5 ranged:+6 Speed 30ft (base 30, light|medium|heavy load 58/59-116/117-175, light) Saves: Fort +5 (+3base ,+2mod) Refl +6 (+3base,+3mod) Will +3 (+1base,+2mod) Attacks: Masterwork Bastard Sword, (bastard 35 gp 1d8 1d10 19–20/x2 — 6 lb. Slashing) two-handed bonus/7 dagger(1d4 damage.19-20/x2 crit. 10ft range.) melee bonus;/5 masterwork composite longbow(1d8 damage. x3 crit. 110ft range. +1 to attack.) ranged bonus/7 Armors: masterwork studded leather(+3 armor bonus. +5 max dex bonus. -0 check penalty due to being masterwork. 15% arcane spell failure chance. 30ft speed.) Skills (48Points from ranger): climb(str):6+2=8 craft(weapons)(int):6+2=8 craft (bowmaking)(int):6+2=8 heal(wis):6+2=8 jump(str):6+2=8 listen(wis):6+2+2=10 search(int):6+2+2=10 spot(wis):6+2+2=10 Feats: point blank shot two-weapon fighting-bonus endurance(bonus) die-hard Racial Traits:Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Ranger Abilities: combat style(two-weapon), 1st favored enemy(orc), track, wild empathy, Equipment: explorers outfit (worn, 8lbs) masterwork studded leather (worn, 20wt) 175gp Weapons: masterwork bastard sword (wielded two-handed) (scabbard- 6lbs) 335 gp dagger (belt, 1lbs) 1gp masterwork composite longbow (left shoulder, 3lbs) 400gp Quiver (20 arrows) (right shoulder, 3lbs) 1gp Weight carried: 46lbs belt: potion of levitation. (300 gp.) x3 alchemists fire. (60gp, 3lbs) Other Possessions: n/a 2288 gold remaining Past Expenditures (tot. 1225gp): masterwork longsword (315gp) (sold for retail value) masterwork greatsword (310gp) (sold for retail value) 2 potions of cure moderate wounds (600gp) 2 alchemist fires (40gp) Total Gold: 4800gp --Fight masters end the copy & paste here-- Default tactics: Against meleers: keep them at a distance using ranged attacks, if they get too close, use short and longswords on them, after throwing dagger. Against spellcasters: force them into melee and keep them from casting spells by grappling. Against ranged fighters: ranged attack in the first few rounds until they get within 40ft, then charge with longsword and shortsword. Fights results: solmund vs buddha- loss +300gp/exp solmund vs pheonix- loss +300gp/exp solmund vs (too long of a name)=loss +300gp/xp solmund vs cloud: loss +300gp/xp solmund vs dr.hobbo= loss +300gp/xp |
| #191zombiegleemaxJan 22, 2005 16:27:31 | [u]Narikia[/u] Female Tiefling Medium-sized Outsider (native) Lawful Evil ECL 3 (Enchantress 2) EXP: 3000/3196/6000 ![]() [u]Attributes[/u] Str 8/-1 ..0 pts Dex 16/+3 ..6 pts (+2 racial) Con 16/+3 ..10pts Int 20/+5 ..16pts (+2 racial) Wis 12/+1 ..4 pts Cha 6/-2 ..0 pts (-2 racial) [u]Hit Dice[/u]: 2d4+6 (12 hp) 2*4+6 AC 13 (3 Dex), touch 13, ff 10 [+4 ac/ff mage armor] Init: +3 (3 Dex) BAB +1; Grap +0 (-1 Str) Speed 30 (base 30, light load, no armor) Saves Fort +3 (0 +3 Con) Refl +3 (0 +3 Dex) Will +4 (3 +1 Wis) resist cold/electricity/fire 5 [u]Attacks[/u] +0 Melee (Scythe) 2d4-1, x4 +5 Ranged (MW Longbow) 1d8, x3, 100'r [u]Skills[/u] (35 pts) +03 (Bluff) ...............2race, 3fam, -2cha +03 (Spot) ................2fam, 1wis +03 (Listen) ..............2fam, 1wis +08 (Concentration) .......5wiz, 3con +10 (Decipher Script) .....5wiz, 5int +07 (Hide) ................2.5cc.wiz, 3dex, 2race +10 (Knowledge Arcana) ....5wiz, 5int +10 (Knowledge Religion) ..5wiz, 5int +10 (Knowledge Planes) ....5wiz, 5int +12 (Spellcraft) ..........5wiz, 5int, 2syn [+2 vs ench; -5 vs illus/abjur] Speaks Common, Infernal, Draconic, Elven, Dwarven, Goblin, and Orc [u]Feats[/u] - Scribe Scroll (wiz1) - Spell Focus Enchantment (lvl1) [u]Tiefling Traits[/u] - Darkvision 60 ft. - +2 racial bonus on Bluff and Hide - Darkness (Sp) 1/day CL 2 - Resistance to cold 5, electricity 5, fire 5 - Favored class: Rogue - Level adjustment: +1 [u]Enchantress Abilities[/u] - Banned schools: abjuration and illusion - Summon familiar - Spells [u]Spellbook[/u] 0th: Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1st: Mage Armor, Hypnotism, Sleep, Magic Missile, Burning Hands, Ray of Enfeeblement, Cause Fear, Expeditious Retreat, Reduce Person Spells Prepared (+1 DC on Enchantments) [5 / 3 = 2 spell levels] L.0 DC15 (4+1/day) Ray of Frost, Touch of Fatigue, Flare, Daze, Daze (S) L.1 DC16 (4+1/day) Burning Hands, Hypnotism, Ray of Enfeeblement, Expeditious Retreat, Sleep (S) [u]Equipment[/u] Black Robes (0wt) free Weapons (tot. 394gp): Scythe (10wt) 18gp MW Longbow (4wt) 375gp 20x Arrows in Quiver (1wt) 1gp Belt (tot. 801gp): Potion of Cure Light Wounds (0.1wt) 50gp Wand of Charm Person (50/50 charges) 750gp Scroll Case (0.1wt) 1gp Scroll Case (tot. 350gp): Arcane (CL3) Fox's Cunning 150gp Arcane (CL3) See Invisibility 150gp Arcane (CL1) Mage Armor 12gp 5sp 1xp [Crafted] Arcane (CL1) Expeditious Retreat 12gp 5sp 1xp [Crafted] Arcane (CL1) Hypnotism 12gp 5sp 1xp [Crafted] Arcane (CL1) Sleep 12gp 5sp 1xp [Crafted] Other: 1345 gp Tiny Leather Barding (on familiar) 10gp [u]Past Expenditures[/u] (tot. 100gp) Familiar summoning (100gp) [u]Total Gold[/u]: 3000
Default Tactics: Scroll of mage armor, cast incapacitating spells, scythe CDG. Crossbow attack when necessary, defensive spell/scrolls when necessary. Story Events: Fight Record: |
| #192xanaduJan 24, 2005 20:08:20 | Necavi Omnes Chaotic Neutral Male Humanoid (Human) Class: Ranger 1 / Psion (Shaper) 4 / Barbarian 1 / Slayer 2 Medium, 5’10” tall, 165 lbs, 20 yrs old Brown hair; green eyes, pale skin Speaks Common, Draconic, and Elf Experience: 30715 XP Str 14 (+2)....6 points....[18 (+4)] Dex 16 (+3)....8 points, +1 level Con 16 (+3)....10 points...[20 (+5)] Int 15 (+2)....6 points, +1 level Wis 14 (+2)....6 points Cha 08 (-1) HP:........65.5..[81]...(8 ranger + [4]2.5 psi + 6.5 barb + [2]4.5 slay + 8 feat + 24 con) AC:........18...[16]...(+3dex +5armor), Touch 13 , Flat 15 Init:......+3...(+3dex) BAB:.......+6 / Grapple: +8...[+10] Speed:.....50...(fast movement + speed of thought) Capacity:..58 / 116 / 175 Carries:...56 Saves: Fort: +9 (+5 base +3 con +1 res)...[+11] Refl: +7 (+3 base +3 dex +1 res) Will: +10 (+7 base +2 wis +1 res)...[+12] Attacks: [+2 damage vs. humans, aberrations] Greatsword: +10/+5 melee (+6BAB +1feat +1MW +2str), 2d6+4 damage; 19-20/x2..[+12/+7, 2d6+7] Bow: +10/+5 ranged, 1d8+2 [+2d6 w/ 2 pp] damage; 20/x3 Spikes: +8/+3 melee, 1d6+2 damage; 20/x2..[+10, 1d6+4] Longspear: +8/+3 melee, 1d8+3 damage; 20/x3..[+10, 1d8+6] Skills: (36 ranger +20 psion +7 Barbarian +14 Slayer) +14 Concentration..........(4 +5 +2 +3 con) +10 Craft (Weapons)........(4 +2 +2 int +2 tool) +12 Handle Animal..........(4 +1 (cc) +1 +2 (cc) -1 chr + 3 competence +2 tool) +15 Jump...................(4 +1 +2 str + 8 speed) +06 Know (Dungeoneering)...(4 +2 int) +10 Listen.................(4 +2 +2 +2 wis)..[+2 human, aberration] +11 Psicraft...............(8 +1 +2 int) +12 Ride...................(4 +1 +3 dex +2 synergy +2 tool) +10 Spot...................(4 +4 +2 wis)..[+2 human, aberration] +04 Survival...............(2 +2 wis) +09 Tumble.................(2 (cc) + 2.5 (cc) +.5 (cc) +3 dex +2 synergy -1 acp) Power points: 30 (25 Psion +5 Bonus) 10 useable Powers: 1. [DC 13] Astral construct, Force screen, Vigor, Energy ray, Precogntion defensive, Crystal shard 2. [DC 14] Energy adaption, Energy stun, Thought shield 3. [DC 15] Greater concealing amorpha, Dispel psionics Feats: Weapon Focus (Greatsword) Speed of Thought Psionic Body Boost Construct (Psion) Track (Ranger) Overchannel Racial Traits: • Bonus feat • 1 skill point/level. Ranger Abilities: Favored enemy: (human) Track Wild empathy Barbarian Abilities: Rage: 1/day Fast Movement Psion Abilities: Bonus Feat Discipline: Metacreativity Slayer Abilities: Favored enemy: (aberration) Enemy Sense (Su): A slayer can sense the presence of her favored enemy within 60 feet of herself, even if they are hidden by darkness or walls, but she cannot discern their exact location. Brain Nausea (Su): Gladiators can't eat my brain! Buffs: Start psionicly focused Power stones addressed Equipment: Armor: +1 Chainshirt w/ spikes (1300) [25 lb] Cloak of Resistance +1 (1000) Brooch of Shielding [95] (quested) Circlet of persuasion (4500) Weapon: +1 *Adamantine Greatsword (*1675+2000) [8 lb] Weapon: Cold Iron Longspear (10) [9 lb] Weapon: Handaxe (6) [3 lb] Weapon: Deep Crystal Mighty +2 composite longbow (1500) [3 lbs] Weapon: Quiver with 40 arrows (2) [6 lb] Weapon: Quiver with 18 silver arrows (1) [3 lb] Alchemical: Tanglefoot bag (50) [4 lb] Alchemical: Sunrod [x2] (2) Alchemical: Antitoxin [x2] (100) Explorer's outfit (free) Power Stone: Synesthete (25) Power Stone: Entangling Ectoplasm (25) Power Stone: Skate (25) Power Stone: Touchsight (375) Power Stone: Offensive Precognition (25) Power Stone: Greater Concealing Amorpha (375) Power Stone: Energy retort (375) Power Stone: Body Equilibrium (150) Power Stone: Minor Creation [x3] [ml 3 non-augmented](225) Power Stone #1: (100) Enlarged Crystal Shard [ML 2] Enlarged Crystal Shard [ML 2] Power Stone #2: (100) Enlarged Energy Ray [ML 2] Enlarged Energy Ray [ML 2] Potion: Bull’s strength [x2] (300, campaign) Potion: Bear's endurance (campaign) Potion: Protection from Evil [x2] (100) Potion: Protection from Good (50) Potion: Hide from animals (50) Potion: Hide from undead (50) Potion: Protection from Arrows (300) Potion: Invisibility (300) Potion: Shield of faith (50) Potion: Shield of faith (+3)(campaign) Oil: Bless Weapon (100) Oil: Magic Weapon (50) Dorje of Vigor [ML 3] [36] (quested) Wand: Cure Light Wounds [24] (750) Mundane: Small mirror (10) Mundane: Waterskin (1) Mundane: Trail rations [x7] (3.5) Custom T-Shirt: "I died at Gladius Arena... several times." Special: Zeeker Shop Card Tool: MW Artisans (55) Tool: MW Handle animal whistle (50) * = crafted Default tactics: Sunder enemy from head to sternum!! Wealth Total Gold Spent: 22446.5 Total Gold Remaining: 1071.5 Sold Stuff Chainshirt w/ Spikes: 75 MW Greatsword: 175 Shortsword: 5 Cannon Fodder: Heavy warhorse 200 Std leather barding: 50 Military saddle: 10 Equipment Used: Vs. KoRn.....................None Vs. Aloran Windseer..........Powerstones: AC [ML 3] & Vigor [ML 3] Vs. Zubair Suhaim............Powerstone: Force Screen, CLW Potion, 6 arrows Vs. Kara Codone..............Powerstones: AC [ML 4] & Vigor [ML 3] Vs. Derth....................Powerstones: AC [ML 4], Vigor [ML 4], Entangling Ectoplasm, Demoralize & Detect Hostile Intent, 3 arrows Vs. Aureus Naïlo.............Powerstones: Vigor [ML 4], Entangling Ectoplasm, Crystal Shard [ML 3], 13 arrows Vs. Sokai "Lucky" Calanis....Powerstones: Force screen, AC [ML 5], AC [ML 7], potion of invisibility, potion of hide from animals. Vs. Felix....................Powerstones: Vigor [ML 4], AC [ML 4] X2, 12 arrows. Quest........................Powerstones: Crystal Shard [ML 4], AC [ML 5], Vigor [ML 4], 5 charges on CLW Wand. Vs. Indri'ynar Per-El'ereth..Powerstones: AC [ML 7]x2, AC [ML 5], potions: invisibility, enlarge person, 1 charge Dorje Vs. Zubair...................Powerstones: AC [ML 7], 3 charges Dorje Vs. Ixenthor.................Powerstone: Energy Retort, 3 charges Dorje Vs. Mer-Man..................Powerstones: Energy Retort, Biofeedback Quest........................Powerstones: Energy Ray [ML 2] x2, AC [ML 7], Energy Retort [ML 5] x2, 5 charges wand clw, 5 charges Dorje, 6 arrows, 5 HPs brooch Vs. Aeiou....................Powerstone: Ectoplasmic cacoon, potion bull's strength Campaign:....................Oil of bless weapon, potion bull's strength, 16 charges wand clw Crafting: Adamatine Greatsword Fight results: ECL 3: LOSS - KoRn, Pitbull.......................Huan [+300 xp +300 gp] ECL 3: WIN - Aloran Windseer, One_Winged_Angel....cellardweller [+900 xp +900 gp] ECL 3: LOSS - Zubair Suhaim, KerlanRayne..........cellardweller [+300 xp +300 gp] ECL 3: WIN - Kara Codone, Arstimis................T'Var [+900 xp +900 gp] ECL 3: WIN - Derth, Vipergtsmk....................TaggIIV [+900 xp +900 gp] ECL 4: WIN - Aureus Naïlo, Ayatoshi...............Pitbull [+1200 xp +1200 gp] ECL 4: WIN - Sokai "Lucky" Calanis, Sindorin......Pitbull [+1200 xp +1200 gp] ECL 4: WIN - Felix, Kaigan........................Spasheridan [+1200 xp +1200 gp] ECL 5: WIN - Indri'ynar Per-El'ereth, Caterane....Spasheridan [+1500 xp +1600 gp] ECL 5: LOSS - Zubair, KerlanRayne.......How Not to Follow Tactics [+500 xp + 533 gp] ECL 6: LOSS - Ixenthor, Caterane..................Huan [+600 XP +666 GP] ECL 6:LOSS - Mer-Man, Caterane...................Pittbull [+600 XP +666 GP] ECL 7:LOSS - Aeluath Dryearraheal, Kaigan........Huan [+700 XP +866 GP] Quests EL 4 "The Strength of the Shard".............Sindorin [+3000 xp +300 gold, a Brooch of Shielding, and a Dorje of Vigor (ML 6)] EL 7 "Necavi's Deadly Challenge".............King Uther [+10800 xp, +9838 gold] Campaign Arbiter War: Current Current Buffs Energy adaptation (fire) Force screen bull's strength 6 PPs used. |
| #193xanaduJan 29, 2005 0:29:08 | The Ripper You'll soon shake with fear Never knowing if I'm near I'm sly and I'm shameless Nocturnal and nameless - Judas Priest “The Ripper” True Neutral Male Humanoid (Forest Gnome) Class: Druid 6 Medium, 2’ 3”, 31 lbs, 41 years old Brown hair; green eyes, gray-green skin Speaks: Gnome, Elven, Sylvan, “simple forest animal”, common, draconic, druidic, auran [via speak language] Experience: 15592 XP Str 06 (-2) [-2 racial] Dex 14 (+2) (6 points) Con 16 (+3) [+2 racial] (6 points) Int 14 (+2) (6 points) Wis 19 (+4) (16 points +1 level) Cha 10 (2 points) HP: 48.5 (8 + 4.5 + 4.5 + 4.5 + 4.5 + 4.5 + 18 con) AC: 15 (+2dex +1 size +2 shield) Touch 13, Flat 13 Init: +2 (+2dex) BAB: +4 Grapple: -2 Speed: 20 Capacity: 15 / 30 / 45 Carries: 12.5 Saves: [+2 vs. illusions] [+4 vs. fey] Fort +8 (+5 base +3 con) Refl +4 (+2 base +2 dex) Will +9 (+5 base +4 wis) Attacks: Dagger +3, 1d3-2; 19-20/x2 [dont bother rolling ]Produce Flame +6 (touch), 1d6+5; 20/x2, 120 foot range Sling +6, 1d4-2; 20/x2, 50 foot range Skills: (48 druid) +12 Concentration [9 ranks +3 con] +10 Handle animal [8 ranks, +2 tool] (+4 companion) +10 Hide [0 ranks, +2 dex +4 racial +4 size] +05 Know (nature) [1 rank +2 int +2 class] +15 Listen [9 ranks +4 wis +2 racial] +02 Move silently [0 ranks, +2 dex] +14 Ride [8 ranks +2 dex +2 synergy +2 tool] +10 Spellcraft [8 ranks +2 int] +13 Spot [9 ranks +4 wis] +07 Survival [1 rank +4 wis +2 class] Feats: Spell focus (conjuration) Augmented summoning Natural spell Racial Traits: • +2 Constitution, –2 Strength. • Small size • Base land speed is 20 feet. • Low-light vision. • +2 racial bonus on saving throws against illusions. • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes • +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids • +4 dodge bonus to Armor Class against creatures of the giant type • +2 racial bonus on Listen checks • Spell-Like Abilities: Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. • 1/day - dancing lights, ghost sound, prestidigitation. • Favored Class: Bard. • Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. • Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals • +4 racial bonus on Hide checks, which improves to +8 in a wooded area. Druid abilities: Animal Companion: Fleshgrinder the Dire Bat Nature Sense: +2 bonus on knowledge (nature) and survival checks. Wild Empathy: Diplomacy with animals (1d20 + druid level + charisma modifier) Woodland Stride: Move normally through difficult natural terrain Trackless Step: Can’t be tracked Resist Nature's Lure: +4 saves vs Fey Wildshape: Small or Medium animal 1/day Buffs: Scrolls: Read Magic Spells: (5/3/3/2) Bonus: -/1/1/1 Useable: 6 spell levels DC Save: 10 + spell level + 4 [+1 conjuration] CL: 4 0: Cure minor wounds, detect magic, guidance [x2], virtue 1: Produce flame, entangle, faerie fire, obscurring mist 2: Flaming sphere, summon swarm, bull's strength, barkskin 3: Call lightning, sleet storm, dominate animal Equipment: Explorer's outfit (free) Dagger (2 gp) [1 lb] Sling (free) Bullets [x10] [2.5 lbs] Heavy wooden shield (7 gp) [5 lbs] Tattoo: Synesthete (50) Tattoo: Chameleon (50) Potion: Protection from evil (50) Potion: Mage armor (50) Potion: Invisbility (300) Potion: Shield of faith (50) Scroll: Longstrider (25) Scroll: Hide from animals (25) Scroll: Faerie fire (25) Scroll: Speak with animals (25) Scroll: Produce Flame [CL5] (125) Scroll: Obscruing mist [CL3] (75) Scroll: Summon Nature’s Ally III (375) Scroll: Summon Nature's Ally II (150) Scroll: Resist Energy (150) Scroll: Barkskin (150) Scroll: Bull's strength (150) Scroll: Bear's endurance (150) Scroll: Spike Growth (375) Wand: Cure Light Wounds: (750) [50 charges] Rod: Extend, lesser: (3000) Wondrous: Bag of Tricks, Tan (6300) Spell component pouch [x2] (10) [4 lbs] Holly and mistletoe (free) Armor: leather barding (40) [30 lbs on Shredder] MW Bit and briddle (52) [1 lb] Armor: leather barding (40) [30 lbs on Fleshgrinder] Exotic Saddle, military (60) [40 lbs on Fleshgrinder] Alchemist's fire [x2] (40) [2 lbs on Fleshgrinder] Oil flasks [x4] (.4) [4 lbs on Fleshrinder] Gold Spent: 9896 Gold Remaining: 16 Default tactics: Not to get into melee!! Animal Companion: Fleshgrinder the Dire Bat Show Hit Dice: 6d8+12 Hit Points: 45 (6*(4.5) + 18) Initiative: +6 Speed: 20 ft. (4 squares), fly 40 ft. (good) Armor Class: 24 (-1 size +6 Dex +7 natural +2 armor), touch 15, flat-footed 18 Base Attack/Grapple: +4/+12 Attack: Bite +7 melee (1d8+6) Full Attack: Bite +7 melee (1d8+6) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, blindsense 40 feet, evasion Saves: Fort +8, Ref +11, Will +7 Abilities: Str 18, Dex 23, Con 17, Int 2, Wis 14, Cha 6 Skills: Hide +4, Listen +14*, Spot +8*, Move Silently +11 Feats: Alertness, Stealthy Tricks: Attack, defend, Seek, Fetch, improved attack, Come Link: +4 checks for Fleshgrinder Share Spells: May share spells in within 5 feet. * +4 bonus racial bonus on spot and listen checks. These bonuses are lost if blindsense is negated. Carrying Capacity: 172 |
| #194zombiegleemaxFeb 01, 2005 6:36:12 | Name Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Gender: Race: Sizecategory, ??'??" tall, ?? wt, ?? yrs old Colortype hair; colortype eyes; tonetype skin Alignment: Class: ??st lvl, .. Speaks languagename, languagename, and languagename Notice that in [] are the conditional variables, like the Str when raging Str 12 [16 rage], +1 [+3] ..2 pts (+- racial, +- enh, +-...) Dex 16, +3 .10 pts (+- racial, +- enh, +-...) Con 10 [14 rage], -- [+2] ..0 pts Int ??, .. ..? pts () Wis ??, .. ... pts () Cha ??, .. ... pts () Hit Points ?? AC ?? (?dex, ?size, ?armor, ?shield, ?feat...), Touch ??, Flat ?? [Conditional modifiers like rage] mage armor, shield do NOT add to Touch AC Init + (?dex, ?feat) BAB +??; Grap +??(?str, ? feat...) [Conditional modifiers like rage] Speed ?? (base ??, light|medium|heavy load 0/33/66/100, armorcategory) Saves: Fort +?? (? +?con +?enh...) [Conditional modifiers like rage] Refl +?? (? +?con +?enh...) Will +?? (? +?con +?enh...) [+2 rage] +2 racial vs. enchantment; immune to sleep; Evasion; ... Attacks: +14 [+16 rage] Melee, weaponname 1d8+2 [1d8+4 rage, 2d8+3 enlarged, 2d8+5 both], 20/x2 +??/+?? Melee, weaponname/weaponname 1d6+??/1d6+??, 20/x2 [Other cond. modifiers] +?? Ranged, weaponname 1d6+??, 20/x2 30'r +??/+?? Ranged, weaponname/weaponname 1d6+??/1d6+??, 20/x2 30'r (+1 racial vs. kobolds and goblinoids) Skills (?? Points Class A, ?? cl B, ?? cl C): +?? (xx cl A +yy cl B) Skillname (Dex, +2syn) bonus leftmost, ranks in () +?? (xx cl A +yy cl B) Skillname (Str, +2 feat, acp) add acp if susceptible to armor penalties +?? (xx cl A +yy/2 cl B) Skillname (Int, +2 racial) ?/2 if cross classed +?? (xx/2 cl A +yy/2 cl B) Skillname (Int, +2 tool) + ?? (00) Listen (Wis) write always + ?? (00) Spot (Wis) write always Feats: - featname (optional brief summary) (1st lvl) --Show provenience-- - featname (optional brief summary) (human) - featname (optional brief summary) (wiz 1) - featname (fgt 1) - featname (3rd lvl) - featname (fgt 2) Racial Traits: -brief summary -brief summary -brief summary Class A Abilities: -brief summary -brief summary -brief summary Class B Abilities: -brief summary of second class' abilities --delete this section unless wizard-- Spellbook: 0 DC ?? All cantrips 1 DC ?? Spell1, Spell2, Spell3 --delete this section unless not a prepared spellcaster-- --b: bonus, write number; s: specialist; d: cleric domain-- Spells Memorized pre-fight (½x / ½y / ½z /..., of x=?+s / y=?+b+d+s / z=?+b+d+s /... per day): 0: spell 1, spell 2, spell 3 (s) 1: spell 1, spell 2 (d) 2: spell 1 --delete this section unless sorceror or bard-- Spells Per Day (??/??+2/??+1/??+1) 0 DC ?? Spell1, Spell2 1 DC ?? Spell1, Spell2 2 DC ?? Spell1, Spell2 --delete this section unless special things are listed-- Special: List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, mounts, familiar's benefits and stats, horse/steed statistics; Domains; ... --delete unused sections-- Buffs: - Extended Mage Armor (uses II lvl spell slot) - Poisoned Sword with ... (assassin proficient with poisons) - Summoned Holy Horse (ability lasts more than 16 hours) - ... Equipment: Free outfit (worn, ?? weight) Armor (worn, ??wt) ??gp Robe (worn, ??wt) ??gp Headband of... (head) Ring of... (right hand finger) Ring of... (left hand finger) Boots of ... (feet) Other magic item (location) Weapons: Weapon or item (Location, ??wt) ??gp Weapon or item (Location, ??wt) ??gp Bow or Crossbow (left shoulder, ??wt) ??gp Quiver or Javelin Tube (right shoulder, ??wt) ??gp Belt: - Potion of *** (0.1 lb) ?? gp - Potion of *** (0.1 lb) ?? gp Scroll Case: - Arcane Scroll of ***, CL ? (0.1 lb) ?? gp - Divine Scroll of ***, CL ? (0.1 lb) ?? gp Weight carried: ?? lb Mount: Brit & Bridle (?? wt) ?? gp Mount weight carried: ?? lb Other Possessions: - gold remaining - smith tools - old stuff - Candy central poster of the collectors' edition Past Expenditures (tot. ?? gp): -3x Potion of Shield of Faith 50 -4x Potion of CLW 50 - Bought and scribed Scroll of Protect from Evil 125 gp - Bought and scribed Scroll of Resist Energy 350 gp - Dead horse, kick him: Silvio Berlusconi Heavy Horse 200 gp - xxx# arrows - ... --use as check. Total Gold must be 1000@ lvl 2, 2700 @ lvl 3, 5400 @ lvl 4, 9k @ lvl 5, 13 k @ lvl 6 and so on-- Total Gold: ?? gp --Fight masters end the copy & paste here-- Default tactics: .... Spells Memorized (?+s / ?+bonus +d+s / ?+bonus+d+s): 0- 1- 2- Against meleers: ... Against spellcasters: ... Against ranged fighters: ... Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Fights results: |
| #195sindorinFeb 03, 2005 11:56:27 | You didn't see what was here. |
| #196zombiegleemaxFeb 09, 2005 10:02:08 | NAERDALOTH THE FOOL ![]() GENDER: MALE RACE: HUMANOID? (consider it Gray Elf) ALIGNMENT: CHAOTIC EVIL CLASS: ROG 1/ WIZ 2 EXP: 3000/3192/6000 (ECL 3) STR 10 (+0) ..4 pts (-2 race) DEX 18 (+4) ..10pts (+2 race) CON 12 (+1) ..6 pts (-2 race) INT 18 (+4) ..10pts (+2 race) WIS 12 (+1) ..4 pts CHA 10 (+0) ..2 pts HIT DICE: 1d6+1 plus 2d4+2 (14 hp) ARMOR CLASS: 14 (4 dex), touch 14, ff 10 [+4 magearmor, +4 shield] INITIATIVE: +4 (4 dex) BASE ATTACK: +1 GRAPPLE: +1 MOVEMENT: 30 ft (6 squares) [+30 expeditious retreat] SAVING THROWS: Fort +1 (0, 1con) Ref +6 (2rog, 4dex) Will +4 (3wiz, 1wis) [+2 vs enchantments] ATTACKS: [Ma] Longbow, +6 ranged (1d8, 20/x3) [100' range]* Scythe, -3 melee (2d4, 20/x4) *+1 atk/dmg within 30', can make extra attack at -2 to both atk rolls FEATS: Point Blank Shot (1st) Rapid Shot (3rd) Scribe Scroll (wiz1) RACIAL/CLASS ABILITIES: immune to magic sleep effects, +2 racial bonus on saves vs. enchantments, low-light vision, proficiency with longsword, rapier, and longbow, +2 racial bonus on Listen, Search, and Spot checks, automatic Search check to detect secret doors within 5' sneak attack +1d6, trapfinding, spellcasting (divination specialty; no conjuration), familiar SKILLS: (48 rog, 12 wiz) +4 Bluff (4rog) [4rog] +5 Concentration (2rog, 2wiz, 1con) [4(cc)rog, 2wiz] +12 Craft Poison (4rog, 4int, 2wiz, 2tool) [4rog, 2wiz] +8 Disable Device (4rog, 4int) [4rog] +4 Diplomacy (4rog) [4rog] +4 Disguise (4rog) [4rog] +10 Hide (4rog, 2wiz, 4dex) [+4 reduce person] [4rog, 4(cc)wiz] +8 Listen (4rog, 1wis, 3fam) [+2 within reach of Butterfly] [4rog] +8 Move Silently (4rog, 4dex) [4rog] +8 Search (4rog, 4int) [4rog] +8 Spellcraft (2rog, 2wiz, 4int) [4(cc)rog, 2wiz] +6 Spot (4rog, 1wiz, 1wis) [+2 within reach of Butterfly] [4rog, 2(cc)wiz] +8 Tumble (4rog, 4dex) [4rog] Speaks Common, Elven, SPELLBOOK: 0th: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation 1st: Shield, True Strike, Sleep, Magic Missile, Ray of Enfeeblement, Shocking Grasp, Expeditious Retreat, Protection from Alignment, Reduce Person, Cause Fear PREPARED SPELLS: (4/3+1; 4/3= 2 usable spell levels) 0 DC14: Daze, Daze, Ray of Frost, Resistance 1 DC15: Sleep, Ray of Enfeeblement, Reduce Person, True Strike BUFFS AND PREFIGHTS ACTIONS: EQUIPMENT: Weapon: [Ma] Longbow [375gp][3wt] Weapon: Scythe [18gp][10wt] Weapon: 20x Arrows [1gp][3wt] EXPENDABLE ITEMS [CL]: [1087gp, 5sp] Potion: Mage Armor [50gp] Scroll: 2x True Strike* [1] [25gp][2xp] Scroll: Expeditious Retreat* [1] [12gp,5sp][1xp] Scroll: Shield* [1] [12gp,5sp][1xp] Scroll: 2x Scorching Ray [4] [400gp] Scroll: Resist Energy [3] [150gp] Scroll: Invisibility [3] [150gp] Scroll: See Invisibility [3] [150gp] Scroll: Protection from Good* [1] [12gp,5sp][1xp] Scroll: Protection from Evil* [1] [12gp,5sp][1xp] Scroll: Protection from Law* [1] [12gp,5sp][1xp] Scroll: Protection from Chaos* [1] [12gp,5sp][1xp] *Self-scribed ALLIES AND EQUIPMENT: Butterfly (bat familiar) [100gp] EQUIPMENT AT HOME: Gold: 1463gp, 5sp Misc: [Ma] Poisoner's Tools [55gp] MISCELLANEOUS STATISTICS: Encumbrance: Weight Carried: TOTAL GOLD: 3000gp STORY: Naerdaloth came to Gladius from a broken home with an unquenchable thirst for blood. Blood he found, but part of himself knew the insane hunger for violence inside of him was not right, and needed to be controlled. In one battle, as he was about to strike the finishing blow, his better half stopped himself and froze for a split second that allowed his prey to survive. Later that night, he punished himself for the failure and weakness; but why? In the midst of flagellation he stopped, and questioned his whole being, and his existance. He pushed back against his misguided half, but the chaos inside of him would not be evicted so easily. A struggle issued forth, neither ready to give up their existance, and a great schism occurred. Naerdaloth was no more; two physical entities now exist, his better half believing itself no longer cursed with its sinful twin, and his chaotic half believing itself no longer burdened with a conscious. The chaos exists, in Naerdaloth the Fool. ![]() FIGHT RECORD: Butterfly [rimg]http://www.geocities.com/knife_inthedark/butterfly.gif[/rimg] |
| #197zombiegleemaxFeb 10, 2005 22:30:10 | Flighter [i]"Swifter than an arrow, so swift is my steed; Stronger than steel, so strong is my creed. When Elrowyn takes flight, no evil can save you from sure blight."[/i] ![]() Male Phrenic Human Lawful Good Humanoid (human, psionic) Level 1 Paladin of Lathandar (ECL 3) 3000/3200/6000 Str 14 (+2) ..6 pts Dex 12 (+1) ..4 pts Con 16 (+3) ..10pts Int 10 (+0) ..0 pts (+2 templ) Wis 16 (+3) ..6 pts (+2 templ) Cha 20 (+5) ..10pts (+4 templ) Hit Dice: 1d10+3 (13 hp) AC 18 (+1 dex, +7 arm), touch 11, ff 17 [+4 force screen, +1 defensive precognition] (+7 halfplate) Init +1 (1 dex, 4 feat) BAB/Grp: +1/+3 (2 str) Speed: 20 (4 squares) (-10 med. load, 3x run heavy armor) Saves: [+1 defensive precognition] Fort +5 (2 +3 con) Ref +1 (0 +1 dex) Will +3 (0 +3 wis) Attacks: [Mw] Halberd, +4 melee (1d10+3, 20/x3) [trip] [Mw] Lance, +4 melee (1d8+3, 20/x3) [reach] Cold Iron Shortsword, +3 melee (1d6+2, 19-20/x2) Longbow, +2 ranged (1d8, 20/x3) [100' range] Feats: Mounted Combat (human) Psionic Weapon (1st) Racial/Class Traits: naturally psionic (1 pp), power resistance 11, aura of good, detect evil, smite evil 1/d, extra skills, bonus feat, proficient with all armor, shields (except tower), and simple and martial weapons psi-like abilities 1/d: defensive precognition, force screen Skills (12 Pal) +6 Craft Armor (4 rnks, +2 tool) [4pal] +9 Diplomacy (4 rnks, +5 cha) [4pal] +7 Ride (4 rnks, +1 dex, +2 tool) [4pal] Speaks Common Buffs and Prefight Actions Psionically focused Equipment Half Platemail (600gp) 50wt [Mw] Halberd (310gp) 12wt Cold Iron Shortsword (20gp) 1wt Longbow (75gp) 2wt Arrows x20 (1gp) 3wt Expendable Items Potion of Protection from Evil (50gp) 0.1wt Potion of Protection from Chaos (50gp) 0.1wt Allies Valor, heavy warhorse (400gp) [Mw] Bit and Bridle (55gp) 0.1wt Studded Leather Barding (100gp) 40wt Military Saddle (60gp) 40wt [Mw] Lance (310gp) 12wt Tower Shield (30gp) 45wt Equipment at Home [Mw] Craft Armor tools (55gp) 884 Gp Miscellaneous Statistics Encumbrance: 58 lb (light) 116 lb (medium) 175 lb (heavy) Weight Carried: 68.2 lb Mount Weight Carried: 137.1 lb Valor Story Fight Record [b]Used Resources[/b] |
| #198zombiegleemaxFeb 11, 2005 8:27:20 | Name: Gabriel Male Halfling CN Level3 (Druid 3), ECL: 3 Speaks: Common and Druidic XP:3200 STR 10 [+0]= 12(4 pts) [-2 racial] DEX 16 [+3]= 14(6 pts) [+2 racial] CON 14 [+2]= 14(6 pts) INT 10 [+0]= 10(2 pts) WIS 18 [+4]= 18(16 pts) CHA 10 [+0]= 10(2 pts) Hit Points: 23 = 3d8 +6 (8 + (4.5 |
| #199zombiegleemaxFeb 11, 2005 9:06:17 | Shadowshroud Suddeth Female Halfling Chaotic/Evil Rogue 1/ Wizard 2 Experience: 3200 Next level: 6000 Statistics: STR....06 (-2) [8, -2 race] DEX....18 (+4) [16, +2 race] CON....14 (+2) INT.....18 (+4) WIS....10 (+0) Cha.....10 (+0) Hitpoints:........16 [6 +2*2.5 +6 (con)] Bab/Grp:........+1/-5 Movement:.....20' Initiative:.......+8 [+4 dex, +4 feat] Armor Class:...15 (touch 15, flat 11, both 11) [+4dex, +1 size] Saves: For +3 [0 +2 (con), +1 (race)] Ref +7 [2 (rog) +4 (dex), +1 (race)] Will +4 [3 (wiz) +0 (wis), +1 (race)] (+2 vs. all fear effects) Race/Class abilities: +2 Dex/-2 Str, Small size, Speed 20 ft., +1 to all saves, +2 saves vs. fear, +1 attack with thrown weapons and slings, +2 listen, +2 climb, jump, move silently, Sneak attack +1d6, Trapfinding, Summon Familiar, Scribe Scroll. Regular feats: Scribe Scroll (Wiz bonus), Point Blank Shot (lvl 1), Improved Initative (lvl 3), Alertness (when familiar is withen 5') Skills: 60 total (*cc) [Skill points: 48 rogue, 12 wiz] Bluff:.......................4 [4 rog] Concentration:...........6 [4 wiz, 2 con] Decipher script:........10 [4 rog, 2 wiz, 4 int] Disable device:..........9 [4 rog, 1 wiz*, 4 int] Disguise:..................4 [4 rog] Escape artist:............8 [4 rog, 4 dex] Hide:.....................12 [4 rog, 4 dex, 4 size] Listen:.....................8 [4 rog, 2 race, 2 feat] Move silently:..........10 [4 rog, 4 dex, 2 race] Preform (dance):.......4 [4 rog] Slight of Hand:..........8 [4 rog, 4 dex] Spellcraft:................8 [4 wiz, 4 int, 2 feat] Spot:.......................6 [4 rog] Tumble:....................8 [4 rog, 4 dex] Languages: Attacks: (bab +1, dex +4, str -2, size +1) Melee touch:........+0 melee (20/x2) Ranged touch:......+6 ranged (20/x2) Melee Dagger:.......+0 melee, 1d3 -2 damage (19-20/x2) Thrown Dagger:.....+7 ranged, 1d3 -2 damage (19-20/x2) (+1 att/damage inside 30ft.) Equipment: (gold) [weight] Weapon: dagger x5 (10) [5 lb] Misc: Elder's outfit (0) Misc: 5 Spell component pouches (25) [3 lb] Expendable Items: [CL] (Gold/XP) Companions and Equipment: Blackwing (Raven, speaks common) Equipment at home: Wealth: 2870 gold Misc: Spellbook (free) Spells per day: 4/3 [Dc14+lvl][CL 2] [3 spell levels; cast: 1 spell levels] 0: Ray of Frost x2, Acid Splash x2 1: Color Spray, Shocking Grasp, Sleep Spellbook: 0: All 0 lvl spells 1: Expeditious retreat, Mage armor, Magic missile, Reduce person, Shield, Shocking grasp, Sleep, Color Spray, True strike Miscellaneous statistics: Height: 2' 9", Weight: 25 lbs Encumberance: 0-15 (light), 16-30 (medium), 31-45 (heavy) Equipment: 8 lb Allie: Blackwing Tiny animal (raven) true neutral Familiar Statistics: STR....01 (-5) DEX....15 (+2) CON....10 (+0) INT.....06 (-2) WIS....14 (+2) Cha.....06 (-2) Hitpoints:.......8 (3 HD) Bab/Grp:.......+1/-11 Movement:.....10', Fly 40' (average) Initiative:.......+2 Armor Class:...19 (touch 14, flat 13, both 12) [+2size,+2dex,+1natural, +4 armor] Saves: For +2 [2 (raven) +0 (con)] Ref +4 [2 (raven) +2 (dex)] Will +5 [3 (wiz) +2 (wis)] Special abilities: Alertness, Improved evasion, Share spells, Empathic link, Low-light vision, Weapon finesse, Skills: Always uses masters rank + his own ability score. Attacks: Claws:.................+5 melee, 1d2-5 (20/x2) [+2size,+2dex,+1bab] Equipment: Chainshirt barding [tiny] (100) [2.5 lb] Background and Storyline Fight Results: |
| #200zombiegleemaxFeb 14, 2005 21:15:38 | -- |
| #201odinthereaperFeb 15, 2005 0:07:26 | Vyncent Elrikk "The Crimson Alchemist" Gender: Male; Race: Elf Medium, 6'1" tall; 185 lbs.; age not sure yet DarkBrown hair; red eyes; white skin Alignment: Chaotic Good Class: Level 3 Transmuter (wizard) Speaks:Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan +0 STR 10 (2) +4 DEX 18 (10) (+2, racial) +0 CON 10 (4) (-2, racial) +4 INT 18 (16) +0 WIS 10 (2) +0 CHA 10 (2) HP: 9 (4 + 2.5*2 + 0*3) AC: 14 Initiative:+4 (0+4 dex) Speed: 30 ft. Base Attack Bonus: +1 Grapple: +1 Wizard’s Spellbook: 0th: All cantrips except prohibited schools Enchantment & Necromancy 1: Magic Weapon, Expeditious Retreat, Magic Missile, Color Spray, Mage Armor, Shield 2: Fox's Cunning, Scorching Ray Spells per Day: 5/4/3 (4+1t/2+1t+1b/1+1t+1b) Total Spell Levels: 4+6=10, 10/3= Spell levels usable in fight: 4 Memorized spells: (transmutation spell) (spell focus bonus +2) DC 14 (16) Oth:Mage Hand, Flare, Ray of Frost, Resistance, Read Magic DC 15 (17) 1st:Expeditious Retreat, Magic Missle, Mage Armor, Color Spray DC 16 (18) 2nd: Scorching Ray, Scorching Ray, Fox's Cunning Saves: +1 Fortitude (1+0 con) +5 Reflex (1+4 dex) +3 Will (3+0 wis) Attacks: +2 melee, MW Rapier (+1) 1d6, crit 18-20 +6 MW Composite Longbow (+1) 1d8, crit x3, 110ft range Skills: +10 Spot (6/2 Wizard +2 racial, +3 familiar, in light, +2 alertness) +7 Listen (6/2 Wizard +2 racial +2 alertness ) Knowledge Arcana (6 Wizard + 4 Intelligence) +12 Spellcraft (6 Wizard + 4 Intelligence + 2 Synergy) +7 Ride (6/2 Wizard + 4 Dexterity) +3 Handle Animal (6/2 Wizard) +10 Craft Bowmaking (6 Wizard + 4 Intelligence) +6 Concentration (6 Wizard) Feats: (Wizard 1)Scribe Scroll (Wizard Bonus) Summon Familiar (Level 1) Greater Spell Focus (Evocation) (Level 3) Spell Focus (Evocation) Prebuffs: Spells memorized and ready to use. Scrolls deciphered with Read Magic. Weapons: MW Rapier (belt) 320gp MW Composite Longbow (left shoulder) 400gp Equipment: Traveller's outfit Wizard’s Spellbook (left at home) Quiver w/40 arrows (right shoulder) 2gp Tattoo: Vigor 100gp Belt: Spell Components Pouch 5gp (belt) Potion: Hide From Animals 50gp Potion: Protection From Evil 50gp Potion: Protection From Good 50gp Scrolls: See Invisiblity 150gp Fly 375gp Magic Missle (CL9) 225gp Invisibility 150gp Fireball 375gp Racial Traits: +2 Dexterity, –2 Constitution. Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. Allies: Heavy Warhorse 400gp Bit and Bridle 2gp Military Saddle 20gp Eden Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Familiar: Queztcoatl Suntail Hawk (consider it a hawk) 100gp Tiny Animal Hit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–2) Full Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Feats: Weapon Finesse Environment: Temperate forests Organization: Solitary or pair Challenge Rating: 1/3 Advancement: — Level Adjustment: — These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. Combat: Hawks combine both talons into a single attack. Skills: Hawks have a +8 racial bonus on Spot checks. Other Possessions: Gold Remaining: 46gp Gold Spent: 3824gp Total Gold: 3900gp Experience: Total: 4100exp Next Level: 6000exp Items Used: Scroll: Protection from Arrows - dont remember gp Scroll: Fireball 375gp Scoll: Magic Missle (ML9) 225gp Scroll: Invisibility Tattoo: Vigor 100gp Potion: Hide From Animals 50gp Items Sold: Keen Edge 375gp Background: Zenatine is the most advanced city for alchemic and transmutatory research and development. Vyncent Elrikk grew up to become the leader of the people but the government and his enemies know him as the Crimson Alchemist. His father Edward Elrikk was the Full Metal Alchemist when the government sent its alchemists to do its dirty work. His father at the time was the leader but that title was passed down when Vyncent had to choose between destroying his hometown for an experiment..or defying his government. The governemt captured Vyncent after they were destroyed in the battle to save Zenatine. He was strapped to a chair and injected directly with many different kinds of magic...mostly evocation because that was the most painful to inject. He escaped and is trying to find a place to call home....he hopes it will be Gladius. If the crooked government dogs find him...well...then i guess that they will just have to be put to sleep. Vyncent was widely known for his flawless tactics and quick thinking on the midst of battle, Vyncent always found ways to defeat his opponents. He is here battling Anna because the government law abiding dog tried to start something with an innocent person in the pub....Vyncent decided that he couldnt let that happen. They decided to settle their despute on the battlefield...... Vyncents first encounter turned out to be a natural magic born woman who defeated him in town. The next encounters were both government fakes who knew nothing but barely making it out of the battle alive. Still clouded by failure he seeks the strength and knowledge to win.....the same strength and knowledge he once had...before......it happened.... Fight Results: 0-3 Defeated by the Gov't (LOSS) vs Anna (Jindl) Pitlord: Huan - Lost to a sniper. Oh well....Jindl is a tough opponent. If only i could have spotted her. I would like to thank Huan for writing an awesome rp story for Vyncent.. Defeated by Alexis Theladrais Pitlord: Beldin - Stupid long distance attacking people....lol..Sindorin is plotting against me..... Defeated by Gabriel Pitlord: Cellerdweller - I had him down to 1hp....if only my horse would have connected on the rerun....foul play? |
| #202spasheridanFeb 15, 2005 1:48:01 | Ready for Dec 20 [Fight 2] - Free Activity: Fyhir Out of retirement, the innkeeper business was never quite his speed. Gender and Race: Male Hill Dwarf Size and Type: Medium Humanoid (Dwarf) Height and Weight: 4'2", 142 lbs. Age: 93 Alignment: Neutral Good ECL: Psychic Warrior 5 Experience: 14690 /15000 Guild: None Yet Attributes STR 17 (+3) [10 pts] [16 Base, +1 Advancement] DEX 14 (+2) [06 pts] [14 Base] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 12 (+1) [04 pts] [12 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 51 [8 + 4*4.5 + 5*3con + 5*2 PsiBody] Armor Class: 20 [+2dex, +0size, +8armor, +0shield], Touch 12, Flat 18 [+4 dodge vs Giants] Initiative: +2 [2dex] Base Attack Bonus: +3 [3 Psychic Warrior] Grapple: +6 [3 BAB, 3 Str] Speed (Land) : 20 [20 Base] Weight Carried: 79.5 lbs, Light encumbrance [0-86 (light), 77-173 (medium), 154-260 (heavy)] [u]Saves[/u]: Fort +7 [4PsyWar + 3con] Refl +3 [1PsyWar + 2dex] Will +4 [1PsyWar + 3wis] +2 racial bonus vs poison, spells and spell-like effects. [u]Melee Attacks[/u]: +1 racial vs. orcs and goblinoids MW Deep Crystal Greataxe +7, d12 +4 [20/x3], Slashing [2PP to charge for +2d6 damage] [3 Str, 3 BAB, 1 Enhancement] MW Lance +7, 1d8+4 [20/x3], Piercing [Double damage on a charge] [3 Str, 3 BAB, 1 Enhancement] MW Cold Iron Armor Spikes +7, d6 +3 [20/x2], Piercing [3 Str, 3 BAB, 1 Enhancement] MW Cold Iron Hand Axe +7, d6 +3 [20/x3], Slashing [3 Str, 3 BAB, 1 Enhancement] [u]Ranged Attacks[/u]: +1 racial vs. orcs and goblinoids MW Combosite Longbow +6 ranged, 1d8 +3 [20/x3] 110' range Piercing [2 Dex, 3 BAB, 1 Enhancement] Psionic Powers 1: [DC 14] ForceScreen, Biofeedback, Precognition - Offensive 2: [DC 15] Animal Affinity, Energy Adaption - Specified Power Points Available Per Fight: 5 [14 Total Power Points / 3, rounded up] Total Power Points: 14 [(7 Psychic Warrior 5, 7 Wisdom] Manifester Level: 5 [u]Feats[/u]: Psionic Body [1st lvl] PSI. +2 HP/Psi feat Psionic Weapon [Psywar 1] PSI. Expend Focus, +2d6 damage with wpn Psicrystal Affinity[Psywar 2] PSI. Gain a Psicrystal Psicrystal Containment [3rd lvl] PSI. Psionicly focus psicrystal and spend it's focus instead of my own Psionic Meditation [Psywar 5] PSI. Become Psionicly Focused with a move action Alertness [Psicrystal] +2 Listen & Spot while crystal withing 5 feet Skills Total Skill Points: 24 [24 Psychic Warrior] Languages: Common, Dwarven, Orc [?? Racial, ?? Int] Armor Check Penalty: -3 [-3 Armor] Ride +4 +6 to stay in saddle [+2 Dex, 2 Ranks Psywar] +2 to stay in saddle Armorsmith +8 +10 [+1 Int, 5 Ranks Psywar] +2 MW Kit, +2 Racial w/Metal or Stone Weaponsmith +8 +10 [+1 Int, 5 Ranks Psywar] +2 MW Kit, +2 Racial w/Metal or Stone Concentration +10 +13 [+3 Con, 7 Ranks Psywar] +3 Psicrystal Autohypnosis +6 [+3 Wis, 1 Ranks Psywar, +2 Synergy] Listen +4 +6 [+3 Wis, 1 Ranks Psywar(2 CC)] +2 Psicrystal Spot +3 +5 [+3 Wis, 0 Ranks ] +2 Psicrystal Psicraft +3 [+1 Int, 1 Ranks (2CC Psywar)] Balance -1 [+2 Dex, 0 Ranks, -3 ACP] Hide -1 [+2 Dex, 0 Ranks, -3 ACP] Jump +0 [+3 Str, 0 Ranks, -3 ACP] Move Silently -1 [+2 Dex, 0 Ranks, -3 ACP] Climb +0 [+3 Str, 0 Ranks, -3 ACP] [u]Buffs and Prefight actions[/u]: - Psionic Focus for Fyhir & Rock - Rock is with me [u]Equipment[/u]: Exciting Spring Dwarf Fashions (clothes) MW Mithril Full Plate [30 lbs][5,250 gp, [post=10840141]crafted[/post], ACP -4, considered Medium armor] MW Cold Iron Armor Spikes on Full Plate [-- lbs][400 gp, crafted] MW Deep Crystal Greataxe [12 lbs][660 gp, crafted before linking] MW Cold Iron Hand Axe [3 lbs][156 GP, crafted] MW Lance [10 lbs, on horse][155 gp, crafted at creation] MW Comp Longbow Mighty +3 [3 lbs][700 gp] Quiver with 120 arrows [18 lbs][6 gp] Smokestick [.5 lbs][20 gp] 20 Alchemical Silver Arrows [3 lbs][41 gp] 20 Cold Iron Arrows [3 lbs][2 gp] Total cost of Equipment: 7190 GP Expendable Items: Potion of Protection from Evil [CL1] [1 lbs][50 gp] Potion of Protection from Good [CL1] [1 lbs][50 gp] Potion of Protection from Law [CL1] [1 lbs][50 gp] Potion of Protection from Chaos[CL1] [1 lbs][50 gp] Potion of Hide from Animals [CL1] [1 lbs][50 gp] Potion of Shield of Faith[CL1] [1 lbs][50 gp] Potion of Invisibility[CL3] [1 lbs][300 gp] Stone of Skate [ML1] [0 lbs][25 gp] Stone of Synthate [ML1] [0 lbs][25 gp] Stone of Detect Hostile Intent [ML3] [0 llbs][150 gp] Tatoo of Force Screen [ML1] [-llbs][100 gp] Expendable Cap: 1250 GP Total Expendable Items: 900 GP Allies and Equipment: Horse Horse the Heavy Warhorse (400 gp) Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50' (50'base) Armor Class: 17(-1size, +1Dex, +4natural, +3 Armor), touch 10, ff 16 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4), bite +1 melee (1d4+2) Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Tricks: Attack, Come, Defend, Down, Guard, and Heel Equipment:MW Bit and Bridle(52gp) Military Saddle(20gp) Studded Leather Barding (100 gp) Caltrops (5 bags) [10 lbs][5 gp] Total cost of Horse + Gear: 577 GP |
| #203spasheridanFeb 15, 2005 1:51:55 | Ready for Jan 10 / 17- Full Action: Train Rex attack (all), come, down, heel. Finael Owlguide Fineal is a hunter, lean and silent. Gender and Race: Male Wood Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 5' 5", 120 lbs. Hair: Blonde Eyes: Grey Age: 139 Alignment: Chaotic Good ECL: 5 - Ranger 4 / Barbarian 1 Experience: 12,500 /15,000 Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial] DEX 19 (+4) [10 pts] [16 Base, +2 Racial, +1 Advancement] CON 12 (+1) [06 pts] [14 Base, -2 Racial] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 12 (+1) [04 pts] [12 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 33 43 with Rage [4 HD] [8 Ranger1 + (4.5 Ranger) x 3) + (6.5 Barbarian) + (5 HD x 1 Con)] Armor Class (Normal): 21 +1 Dodge Feat, -2 Rage [10 Base, +4 Dex, +5 Armor, +1 Shield, +1 Deflection] Armor Class (Touch): 15 +1 Dodge Feat, -2 Rage [10 Base, +4 Dex, +1 Deflection] Armor Class (Flat-Footed): 16 [10 Base, +5 Armor, +1 Deflection] Initiative: +4 [+4 Dex] Base Attack Bonus: +5 [+4 Ranger, +1 Barbarian] Grapple: +9 +11 with Rage [+5 BAB, +4 Str] Speed (Land): 40 ft [30 Base, +10 Fast Movement] Weight Carried: 63.1 lbs, Light encumbrance [0-100lbs (Light), 101-200lbs (Medium), 20-300lbs (Heavy)] Saves Fortitude: +8 +2 Rage [+1 Con, +4 Ranger, +2 Barbarian, +1 Resistance] Reflex: +9 [+4 Dex, +4 Ranger, +1 Resistance] Will: +3 +2 Rage, +2 Racial vs. Enchantment, Immune to Sleep [+1 Wis, +1 Ranger, +1 Resistance] Melee Attacks +2 Damage vs Orcs, -1 to hit with 2-handed weapons when wearing buckler MW Longsword + 10, 1d8+4 [19-20/x2], Slashing +12, d8+6 Rage [+4 Str, +5 BAB, +1 Enhancement] Cold Iron Spear +9, 1d8+6 [20/x3], Piercing +11, d8+9 Rage May be set for charge [+4 Str, +5 BAB] Dagger +9, 1d3+2 [19-20/x2], Piercing or Slashing +11, d3+3 Rage [+4 Str, +5 BAB] Light Pick +9, 1d4 +2 [20/x4], Piercing +11, d3+3 Rage [+4 Str, +5 BAB] Glaive +9 melee, 1d10+6 [20/x3], Slashing +11, d10+9 Rage 10' Reach [+4 Str, +5 BAB] Ranged Attacks +2 Damage vs Orcs, +1 Hit & Damage within 30' Cold Iron Spear +9, d8+6, [20/x3], Range 20' ft, Piercing d8+9 Rage [+4 Dex, +5 BAB] MW Mighty +4 Comp Longbow + 10, 1d8+4 [20/x3], 110' range, Piercing +7/+7 Rapid Shot [+4 Dex, +5 BAB, +1 Enhancement] Sling +9, d4+4 [20/x2], 50' range, Blunt d4+6 Rage, d3+x with stone [+4 Dex, +5 BAB] Divine Spells Readied Level 1 [DC 12] Resist Energy Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Caster Level: 2 Feats Track [Ranger 1] Survival Checks to track creatures Rapid Shot [Ranger 2] Take another shot, -2 to all shots this turn Point Blank Shot [1st Level] +1 hit/damage within 30' Dodge [3rd Level] +1 dodge AC vs 1 target Endurance. [Ranger 3]+4 on various endurance checks (hold breath) [u]Racial and Class Abilities[/u]: Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. +2 racial bonus on Listen, Search, and Spot checks. Auto-search within 5 feet. Wild Empathy. Diplomacy check vs animals with Ranger Level + CHA Favored Enemy: Orc +2 Bonus for damage, spot, bluff, listen, survival, and sense motive Fast Movement. +10 speed Rage 1/day. +4 str, +4 con, -2 AC, +2 wil saves for 6 rnds Animal Companion - Link & Share Spells Skills Total Skill Points: 40 [42 Ranger, 4 Barbarian] Languages: Common, Elven [2 Racial] Armor Check Penalty: 0 [0 Armor, 0 Shield] Hide +11 [+4 Dex, 7 Ranks Ranger, 0 ACP] Move Silent +11 [+4 Dex, 7 Ranks Ranger, 0 ACP] Spot +10 +12 vs Orc [+1 Wis, 7 Ranks Ranger, +2 Racial] +2 vs Orc Listen +10 +12 vs Orc [+1 Wis, 7 Ranks Ranger, +2 Racial] +2 vs Orc Survival +5 +7 vs Orc [+1 Wis, 4 Ranks Ranger] +2 vs Orc Handle Animal +8 +12 for Animal Companion [+0 Cha, 4 Ranks Barbarian, 2 Ranks Ranger, +2 MW Dog Whistle] Use Rope +7 [+4 Dex, 3 Ranks Ranger, 0 ACP] Knowledge (Geography) +3 [+0 Int, 3 Ranks Ranger] Concentration +3 [+1 Con, 2 Ranks Ranger] Balance: +4 [+4 Dex, 0 ACP] Climb: +4 [+4 Str, 0 ACP] Jump: +4 [+4 Str, 0 ACP] [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Leather and Fur woodsman garb Cloak of Resistance +1 [3 lbs][1000 gp] Ring of Protection +1 [- lbs][2000 gp] Mithril Chain Shirt +1[12.5 lbs][2100 gp][ACP 0] MW Buckler [5 lbs][165 gp][ACP 0] MW Mighty(+4) Composite Longbow [3 lbs][800 gp] MW Longsword [4 lbs][315 gp] Light Pick [3 lbs][4 gp] Quiver with 29 arrows [6 lbs][2 gp] MW Dog Whistle [0 lbs][50 gp] Cold Iron Spear [6 lbs][4 gp] Dagger [1 lbs][1 gp] Glaive [10 lbs][8 gp] Sling [0 lbs][0 gp] 10 Sling Bullets [5 lbs][.1 gp] Wand of Entangle, 43 charges [CL1] [1 lbs][750 gp] Quiver with 20 Cold Iron arrows [3 lbs][4 gp] Quiver with 20 Alchemical Silver arrows [3 lbs][41 gp] Expendable Items: Potion of Hide from Animals [CL1] [.1 lbs][50 gp] Oil of Magic Weapon [CL1] [.1 lbs][50 gp] Potion of Protection from Evil [CL1] [.1 lbs][50 gp] Potion of Protection from Good [CL1] [.1 lbs][50 gp] 2 Potion of CLW [CL1] [.3 lbs][100 gp] Tattoo of Chameleon [ML1] [- lbs][100 gp] Tattoo of Skate [ML1] [- lbs][50 gp] Tattoo of Synthate [ML1] [- lbs][100 gp] Max total (ECL^2 x 50): 800 gp Allies and Equipment: Puppy Puppy: Hunting (riding) Dog Chain Shirt Barding [25 lbs][200 gp][ACP -2] Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 20 (+2 Dex, +4 natural, +4 barding), touch 12, flat-footed 18 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +6, Listen +5, Spot +5, Swim -1, Survival +1(+5) Feats: Alertness, Track Tricks: Attack, Down, Fetch, Heel, Seek, and Track Combat: Trip attack (+2) on a hit with a bite. Skills: +4 racial bonus on Jump checks and Survival checks when tracking by scent. Equipment: Chain Shirt Barding Weight Carried: 25lbs |
| #204zombiegleemaxFeb 16, 2005 2:11:41 | Dorian Silderatheas Male Wood elf Height: 5'9" Weight: 120 pounds Age: 119 yrs old Hair: Dusky Brown Eyes: Dark Brown Skin Tone: Deep Tan AL: LN Ranger 2/Fighter 1 Exp: 3300 STR...20 [+5]...(16 pts) [18, +2racial] DEX...14 [+2]...(6 pts) CON...12 [+1]...(4 pts) INT....13 [+1]...(8 pts)[15, -2racial] WIS...10 [+0]...(2 pts) CHA....8 [-1]...(0 pts) [u]Hit Points:[/u] 21 [2d8+2 plus 1d10+1 HD] AC 16 [+2 dex, +4 armor], Touch 12, Flat 14 [+1 with dodge feat activated] [+4 Mithral shirt] Initiative: +2 [+2 dex] BAB/Grap: +3/+8 [+3bab, +4str] Speed 30 [base 30] [u]Saves[/u]: Fort +6 [+3 Ranger, +2 Fighter, +1con] Refl +5 [+3 Ranger, +2 dex] Will +0 [+0] +2 racial vs. enchantment; immune to sleep; [u]Attacks[/u][+2 on damage vs. humans]: Mwk.scimitar +9 melee, 1d6+5 [18-20/x2] Mwk.shortsword +9 melee, 1d6+5 [19-20/x2] Dagger +9 melee, 1d4+5[19-20/x2] Dagger +5 ranged, 1d4+5[19-20/x2] Mwk.Comp. longbow [+5 str] +6 ranged, 1d8+5 [20/x3] [110' range] [When two-weapon fighting] Mwk.scimitar +7 melee, 1d8+5 [18-20/x2] Mwk.shortsword +7 melee, 1d6+3 [19-20/x2] [u]Feats[/u]: Combat Expertise [1st lvl] Track [Rng 1] Improved Trip [fgt 1] Two weapon fighting [Rng 2] Dodge [3rd lvl] [u]Racial and Class Abilities[/u]: Low-light vision +2 on listen, spot & search Detect secret doors Simple and martial weapon proficiency Proficiency in light, medium and heavy armor Favoured enemy (Humans) (+2 to Bluff, Listen, Sense motive, Spot, Survival and damage rolls) Track Wild empathy Combat style [u]Skills[/u] (35 Points Ranger, 3 Ftr): +8 Hide [6 rnks, +2 dex] [6 Rng] +9 Move silently [6 rnks, +2 dex, +1 silent shoes] [6 Rng] +10 Climb [5 rnks, +5 str] [4 Rng, 1 Ftr] +10 Jump [5 rnks, +5 str] [4 Rng, 1 Ftr] +8 Listen [6 rnks, +2 Racial] [5 Rng][+11 vs humans] +7 Spot [5 rnks, +2 Racial][5 Rng] [+10 vs humans] +1 Perform(dance) [2 rnks, -1 cha] [4 Rng(cc)] Speaks Elven, Common, and Sylvan [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Leather pants and jacket Mithral chainshirt [10 lbs][1100 gp] Bandoleer [0.5 lbs][0.5 gp] Mwk. scimitar [4 lbs][365 gp] Mwk. shortsword [2 lbs][360 gp] Mwk. comp. longbow [+5] [3 lbs][950 gp] Dagger (x4, in bandoleer)[4 lbs][8 gp] Quiver with 60 arrows [9 lbs][3 gp] Silent shoes [1 lbs][10 gp] Expendable Items: [CL] Potion of Jump [CL 3] [?? lbs][50 gp]* Protection from animals [CL 3] [?? lbs][50 gp]* Potion of CLW [CL 3] [?? lbs][50 gp]* Potion of CLW [CL 3] [?? lbs][50 gp]* *[in bandoleer] Equipment at home: Gold: 253.5 Miscellaneous Statistics: Encumberance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 33.5 lb Character Background: Complex story of how he reached the arena, some months ago he joined a pair of adventurers in a quest to finish off with a werewolf menace to a small hamlet. Along the way they met Durrun, a servant of dark gods, this human lured both Dorian's companions onto the dark side, giving them presents and trinkets, and sending them to do one and another task. Dorian had noticed the worth of his adventuring partners, and so, followed them to try and preserve them far from the sly priest. Searching for the werewolves' den Durrun had asked them to attack they fell onto an ambush barely escaping, returning to Durrun's cave. At his sight, Dorian raged and charged against him, but one of his companions hold him, telling him to not attack. Dorian had enough of treachery, he freed himself and slashed at the priest with his scimitar, only to, at the priest's command, receive arrows in the back shot by his friends. Humans he had considered friends betrayed him, human priests sent him to death, humans he killed. *Always curses in sylvan Default Tactics 1- Declare enemy as dodge target. Fire with his bow until the enemy can be clearly charged 2- then, when the enemy is at charge line, charge making trip attempt 3- keep trying to trip enemy until succesful Fights results: 1: GAbriel, Dorian: Gabriel trips over the body and sees his reflection in a puddle of blood. He realizes they were laughing at him....not with him.. (loss) [+300 XP] [+300 gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #205evadyn_the_secondFeb 16, 2005 3:11:33 | Name: Gabriel Male Halfling CN Level 4 (Druid 4), ECL: 4 Speaks: Common, Halfling and Druidic XP:8000 STR 10 [+0]= 12(4 pts) [-2 racial] DEX 16 [+3]= 14(6 pts) [+2 racial] CON 14 [+2]= 14(6 pts) INT 10 [+0]= 10(2 pts) WIS 19 [+4]= 18(16 pts) CHA 10 [+0]= 10(2 pts) Hit Points: 29 = 4d8 (8 + (4.5 |
| #206zombiegleemaxFeb 16, 2005 10:29:02 | Shetzernoberrack Your life, surrender it to me or die. Gender: - (consider male) Race: Death vassal (consider gray elf) LN Necro 3 (tranmutation and illusion) Weight: 100 lb STR...10 [+0]...(2 pts) DEX...16 [+3]...(8 pts) CON...12 [+0]...(6 pts)[14, -2racial] INT....20 [+5]...(16 pts)[18, +2racial] WIS...10 [+0]...(2 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 12 [3d4+3 HD] AC 13 [+3dex], Touch 13, Flat 10 Initiative: +3 [+3 dex] BAB/Grap: +1/+1 [+1bab Speed 30 [base 30] [u]Saves[/u]: Fort +2 [+1 wiz +1 con] Refl +4 [+1 wiz, +3 dex] Will +3 [+3 wiz] +2 racial vs. enchantment; immune to sleep; [u]Attacks[/u]: Ray +4 ranged [20/x2] Longbow +4 ranged, 1d8 [20/x3] Scythe -3 melee, 2d4 [20/x4] [u]Feats[/u]: Spell focus (Necro) [1st lvl] Scribe scroll [wiz 1] Greater spell focus (Necro) [3rd lvl] [u]Race/Class abilities:[/u] Immune to sleep, +2 vs enchantments, Low-light vision, Martial weapon proficiency (Longsword, Rapier, Longbow, Shortbow), Sense secret doors, Scribe scroll, Summon familiar, Prohibited schools (tranmutation and illusion). [u]Skills[/u] (35 Points Necromancer): +7 Concentration [6 rnks, +1 Con] [6Wiz] +11 Knowledge (Arcana) [6 rnks, +5 Int] [6 wiz] +11 Knowledge (Dungeoneering) [6 rnks, +5 Int] [6 wiz] +11 Knowledge (Nature) [6 rnks, +5 Int] [6 wiz] +11 Knowledge (The planes) [6 rnks, +5 Int] [6 wiz] +13 Spellcraft [6 rnks, +5 Int +2 synergy] [6 wiz] +8 Ride [3 rnks, +3 dex, +2 tools][6 wiz] Speaks Common, Elven, Abyssal, Draconic, Infernal, Undercommon and Celestial [u]Spells memorized:[/u] [4+1/3+1+1/1+1+1] [Spell levels: 11; Cast: (4 spell-levels)] 0: [DC 15,17 Necro] Daze, Daze, Daze, Daze, Touch of fatigue 1: [DC 16, 18 Necro] Protection from good, Protection from evil, Ray of enfeeblement, Sleep, Sleep 2: [DC 17, 19 Necro] Blindness/Deafness, Summon swarm, Summon swarm [u]Spellbook[/u]: 0: (All cantrips minus spells from transmutation and illusion schools) 1: Shield, Grease, Mage armor, True strike, Sleep, Magic missile, Cause fear, Ray of enfeeblement, Protection from good, Protection from evil 2: Blindness/Deafness, Summon swarm (Note spider awarms are immune to weapon damage) [u]Buffs and Prefight actions[/u]: - .... [(duration)] [u]Equipment[/u]: Black, bloodstained tunic. Bone Longbow [3 lbs][75 gp] Scythe [10 lbs][18 gp] Quiver with 20 arrows [3 lbs][1 gp] Expendable Items:[1 lbs] (2)Potion: Cure light wounds[(CL 3)] [0.2 lbs][100 gp] Potion: Hide from animals [(CL 3)] [0.1 lbs][50 gp] Potion: Levitate [(CL 3)] [0.1 lbs][300 gp] Potion: Resist energy (fire) 20 [(CL 3)] [0.1 lbs][700 gp] Scroll of Mage armor [(CL 1)] [0.1 lbs][25 gp] Scroll of Shield [(CL 1)] [0.1 lbs][25 gp] (2 in 1)Scroll of true strike [(CL 1)] [0.1 lbs][50 gp] (2 in 1)Scroll of Magic missile [(CL 9)] [0.1 lbs][450 gp] (2 in 1)Scroll of Shocking grasp [(CL 5)] [0.2 lbs][125 gp] Allies and Equipment: Styx: Black Light warhorse [150] Brit & Bridle [1 lbs][2 gp] Military Riding Saddle [20 lbs][30 gp] "Black Steel" Chainshirt barding[50 lbs][200 gp] Equipment at home: Gold: 759 Spellbook Miscellaneous Statistics: Encumberance: 0-33 (light), 34-67 (medium), 68-100 (heavy) Weight carried: 17 lb Mount weight carried: 198 lb Character Background: Everybody has a mission here, but some have outlived it, and it is my duty fix that. I can't lay to rest those who still have a mission. Default Tactics 1-Go on warhorse and magic missile him (:p) Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #207arstimisFeb 16, 2005 22:09:46 | [rIMG]http://img55.exs.cx/img55/5729/rogue48kf.jpg[/rIMG]En'Sidious Nyte Male Human Neutral Evil Level 5 Rogue; ECL 5 Exp: 11950 STR...16 [+3]...(10 pts) DEX...19 [+4]...(16 pts)[+1 lvl 4] CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...10 [+0]...(2 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 31 (6+ 4*3.5 Rogue +5*2 Con) [4 HD] AC 18 [+4 dex, +4 Mithril Shirt (racial)], Touch 14, Flat 14 Initiative: +4 [4 dex] BAB/Grap: +3/+6 [+3 bab, +3 str] Speed 30 [base 30] [u]Saves[/u]: Fort +3 [1 Rogue +2 Con] Refl +8 [4 Rogue +4 Dex] Will +1 [1 Rogue +0 Wis] [u]Attacks[/u]: Rapier +6 melee, 1d8+3 [18-20/x2] +1 Deep Crystal Mighty +3 Composite Longbow +8 ranged 30'-110', 1d8+4 [20/x3] +1 Deep Crystal Mighty +3 Composite Longbow +9 ranged 1'-30', 1d8+5 [20/x3] Point Blank Shot [u]Feats[/u]: Point Blank Shot [Human] Wild Talent [1st lvl] Psionic Shot [3rd lvl] [u]Class Abilities[/u]: Rogue Sneak attack +3d6 Trapfinding Evasion Trap Sense +1 Uncanny dodge [u]Racial Abilities[/u]: Human 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. [u]Skills[/u] [Skill points: 71(Rogue)]: +06 Disguise [7 rnks, -1(cha)] [7 Rogue] +12 Escape Artist [8 rnks, +4(dex)] [8 Rogue] +12 Hide [8 rnks, +4(dex)] [8 Rogue] +08 Listen [8 rnks, +0(wis)] [8 Rogue] +12 Move Silently [8 rnks, +4(dex)] [8 Rogue] +10 Ride [4 rnks, +4(dex), +2 tools] [8cc Rogue][+2 stay in saddle] +12 Sleight of Hand [7 rnks, +4(dex)] [8 Rogue] +08 Spot [7 rnks, +0(wis)] [8 Rogue] +12 Tumble [7 rnks, +4(dex)] [8 Rogue] Speaks Common, Draconic, and Elven [u]Equipment[/u]: Thin robe (free outfit) Mithril Chain Shirt [12.5 lbs][1,100 gp] Rapier [2 lbs][20 gp] +1 Deep Crystal Mighty +3 Composite Longbow[3 lbs][2,700 gp] Quiver with 63 arrows [9 lbs][3 gp] Rapier [2 lbs][20 gp] Longbow [3 lbs][75 gp] Expendable Items: [CL] Potion of Protection from Evil [(CL 1)] [.1 lbs][50 gp] Potion of Protection from Good [(CL 1)] [.1 lbs][50 gp] Potion of Protection from Chaos [(CL 1)] [.1 lbs][50 gp] Potion of Protection from Law [(CL 1)] [.1 lbs][50 gp] Potion of Hide from Animals [(CL 1)] [.1 lbs][50 gp] Potion of Invisibility x2 [(CL 2)] [.1 lbs][600 gp] Elixir of Hiding x2[.1 lbs][500 gp] Tatoo of Chameleon x2[(ML 1)][-lbs][100 gp] Allies and Equipment: Deth: Light Warhorse Equipment at home: Gold: 5445 Allies and Equipment: Deth: Light Warhorse Miscellaneous Statistics: Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 29.1 lb Mount weight carried: 41 lb +160 lbs[Me] Fights results: [post=5653543]01[/post]: Seyan'du (TaggIIV)..............Caught (Caterane) [+300 XP][+300 Gold] [post=5734976]02[/post]: Zeem Z’ayn (Vivat Grendel)..............Caught (Jindl) [+300 XP][+300 Gold] [post=5853872]03[/post]: Gurfnerfurker (Megrim Lord)..............Assasination (Jindl) [+900 XP][+900 Gold] [post=5923886]04[/post]: Brilf Zephyr (Sunwolf)..............Assasination (Jindl) [+900 XP][+900 Gold] [post=6001471]05[/post]: Brilf Zephyr (Sunwolf)..............Caught (Sindorin) [+300 XP][+300 Gold] 06: Mini-Quest (EL4) The Hands of Death: Origins Assasination (King Uther) 07: Quest (EL4) The Hands of Death and the Bandit Assasination (King Uther) [u]Past Expenditures[/u] |
| #208arstimisFeb 16, 2005 22:10:58 | [rIMG]http://img168.exs.cx/img168/1504/gith3zs.jpg[/rIMG]Arthemus Arctus Male Githzerai Lawful Good Level 1 Psychic Warrior, Level 1 Monk, ECL 4 Exp: 8200 STR...10 [+0]...(2 pts) [10] DEX...24 [+7]...(16 pts) [18, +6 race] CON...10 [+0]...(2 pts) [10] INT....6 [-2]...(0 pts) [8, -2 race] WIS...20 [+5]...(16 pts) [18, +2 race] CHA...8 [-1]...(0 pts) [8] [u]Hit Points:[/u] 12.5 [8 (pw) +4.5 (mnk)] [1d8 HD] AC 26 [+7 dex, +4 inertial armor (racial), +5 monk (wis)], Touch 21, Flat 19 Initiative: +7 [7 dex] BAB/Grap: +0/0 [+0 bab, 0 str] Speed 30 [base 30] [u]Saves[/u]: Fort +4 [2 pw +2 mnk +0 con] Refl +9 [0 pw +2 mnk +7 dex] Will +7 [0 pw +2 mnk +5 wis] [u]Attacks[/u]: Rapier +0 melee, 1d6 [18-20/x2] +1 MW Composite Longbow +9 ranged 30'-110', 1d8+1 [20/x3] +1 MW Composite Longbow +10 ranged 1'-30', 1d8+2 [20/x3] Point Blank Shot +1 MW Composite Longbow +7/+7 ranged 1'-100', 1d8+1/1d8+1 [20/x3] Rapid Shot +1 MW Composite Longbow +8/+8 ranged 1'-30', 1d8+2/1d8+2 [20/x3] Point Blank Shot and Rapid Shot Fist +0 melee, 1d6 [20/x2] Flurry Fists -2/-2 melee, 1d6/1d6 [20/x2] Stunning Fist +0 melee, 1d6 [20/x2] [ Fort save DC 16 or be stunned for 1 round] usable 1/fight [u]Feats[/u]: Point Blank Shot [1st lvl] Rapid Shot [psychic warrior 1st] Improved Unarmed Strike [monk] Stunning Fist [monk 1st] [u]Class Abilities[/u]: Bonus Feat 1st Level Powers AC Bonus Flurry of Blows Unarmed Strike Bonus Feat [u]Racial Abilities[/u]: Psionics: 3/day-Daze (DC 9), Feather Fall (DC 11), Shatter (DC 11) Spell Resistance: 7 Inertial Armor [u]Skills[/u] (4 Points Psychic Warrior, 2 Points Monk; 6 Skill Points): +0 Psi-Craft [2 rnks, -2(int)] [4pw(cc)] Speaks Githzerai, Common +5 Listen [0 rnks, +5(wis)] Speaks Githzerai, Common +10 Ride [1 rnks, +7(dex) +2 tools] [+2 stay in saddle][2 mnk(cc)] +5 Spot [0 rnks, +5(wis)] Speaks Githzerai, Common [u]Powers Known:[/u] [1] [Power Points: 2; Use: (1/3 of total PP)] 1: [Dc 16] (Offensive Prescience) [u]Buffs and Prefight actions[/u]: Psionically Focused All powerstones addressed [u]Equipment[/u]: Thin robe (free outfit) Rapier [2 lbs][20 gp] +1 MW Composite Longbow[3 lbs][2400 gp] Quiver with 79 arrows [12 lbs][4 gp] Longbow[3 lbs][75 gp] Expendable Items: [CL] Potion of Protection from Evil [(CL 1)] (x2) [.2 lbs][100 gp] Potion of Protection from Good [(CL 1)] (x2) [.2 lbs][100 gp] Potion of Protection from Chaos [(CL 1)] (x2) [.2 lbs][100 gp] Potion of Protection from Law [(CL 1)] (x2) [.2 lbs][100 gp] Potion of Hide from Animals [(CL 1)] [.1 lbs][50 gp] Stone of Force Screen (x4) [(ML 1)] [.1 lbs][100 gp] Stone of Skate [(ML 1)] [.1 lbs][25 gp] Stone of Vigor [(ML 4)] and Force Screen [.1 lbs][125 gp] Stone of Vigor (x2) [(ML 3)] [.1 lbs][150 gp] Stone of Animal Affinity(dex) [(ML 3)] [.1 lbs][150 gp] Stone of Concealing Amorpha [(ML 3)] [.1 lbs][150 gp] Stone of Dissolving Weapon [(ML 3)] [.1 lbs][150 gp] Equipment at home: Gold: 2959 Allies and Equipment: Vankuish: Light Warhorse Miscellaneous Statistics: Encumberance: 0-33 (light), 34-66 (medium), 67-100 (heavy) Weight carried: 18.1 lb Mount weight carried: 91 lb +122 lbs[Me] Fights results: [post=5537027]01[/post]: Tethtain Flammenläufer (Beldin)..............Victory (Caterane) [+900 XP][+900 Gold] [post=5593233]02[/post]: Trokk the Eviscerator (Megrim_Lord)..............Death (Caterane) [+300 XP][+300 Gold] [post=5653310]03[/post]: Vyncent Elrikk (OdinTheReaper)..............Victory (Caterane) [+900 XP][+900 Gold] [post=5711989]04[/post]: Borrix (Iced)..............Victory (Caterane) [+900 XP][+900 Gold] [post=5794629]05[/post]: Alexis Theladrais (Nanaleigh)..............Victory (TaggIIV) [+1200 XP][+1200 Gold] [post=5839034]06[/post]: Gabriel (Evadyn the second)..............Victory (Spasheridan) [+1200 XP][+1200 Gold] [post=5924552]07[/post]: Zeem Z’ayn (Vivat Grendel)..............Killed by the Pitlord (Spasheridan) [+400 XP][+400 Gold] [post=6100959]08[/post]: Nell Leonne (Huan)..............Death (Jindl) [+400 XP][+400 Gold] [u]Past Expenditures[/u] |
| #209zombiegleemaxFeb 17, 2005 15:49:35 | Sainghai You think I'm evil wait nutil you meet my little friend Mr. Sword Female Wood Elf Chaotic Good Wilder 3 ECL3 STR...16 [+3]...(6 pts +2 racial) DEX...18 [+4]...(10 pts +2 racial) CON...12 [+1]...(6 pts -2 racial) INT....10 [+0]...(4 pts -2 racial) WIS...8 [-1]...(0 pts) CHA...16 [+3]...(10 pts) [u]Hit Points:[/u] 16 6+2x3.5+3x1) [3 HD] AC 14 [+4dex], Touch 17, Flat 10[+4 inertial armor, +4 force screen, +3 charisma to touch] Initiative: +4 [4dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30' [base 30 no armor] [u]Saves[/u]: Fort +2 [1 +1con] Refl +5 [1 +4dex] Will +2 [3 -1wis] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: Ranged Touch +6 ranged Longsword +5 melee, 1d8+3 [19-20/x2] Mighty +3 Composite Longbow +6 ranged, 1d8+3 [20/x3] [110' range] [u]Feats[/u]: Dodge [1st lvl] Mobility [3rd lvl] [u]Racial and Class Abilities[/u]: +2 str +2 dex -2 con -2 int +2 racial vs. enchantment immune to sleep +2 to listen, search and spot Wild Surge +2: +2 ML and pp Psychic Enervation: 10% chance daze and lose 3pp [u]Skills[/u] (24 Points Class A, ?? cl B, ?? cl C): +7 (Concentration) [6 rnks, +1(con) ] [6wil] +7 (Listen) [6 rnks, -1(wis) +2racial] [6wil] +7 (Autohypnosis) [3 rnks, +4(dex)] [6wil(cc)] +7 (Spot) [6 rnks, -1(wis) +2racial ] [6wil] Speaks (common) + (elven) [u]Powers Known:[/u] [2] [Power Points: 11class +4 bonus +1 cog = 16 Use: 6/day (1/3 of total PP)] 1: [Dc 14] Energy Ray, Vigor [u]Buffs and Prefight actions[/u]: - Psionically focused - [u]Equipment[/u]: Long Trenchcoat Longsword [4 lbs][15 gp] Mighty +3 Composite Longbow [3 lbs][400 gp] Quiver with 20 arrows [6 lbs][1gp] Cognizance Crystal+1 [1 lbs][1000 gp] Expendable Items: [CL] Potion of Invisibility [(CL)] [0.1 lbs][ 300gp] Stone of Inertial Armor [(ML1)] [0.1 lbs][25 gp] Stone of Force Screen [(ML2)] [0.1 lbs][50 gp] Allies and Equipment: Asash: Heavy Warhorse[400 gp] Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural +4 armor), touch 10, flat-footed 17 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Brit & Bridle [1 lbs][2 gp] Riding Saddle [25 lbs][10 gp] Chainshirt Barding [50 lbs][400 gp] Equipment at home: Gold: 772 Miscellaneous Statistics: Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 14.3 lb Mount weight carried: 76 lb Default Tactics Optional: delete if not available Fights results: none |
| #210zombiegleemaxFeb 19, 2005 7:39:53 | Alucard Stop whining All I did was cut off your stupid legs... The night is still young and the real fun is yet to start! Male Human Vampire NE Monk Lv 1 STR...20 [+5]...(6 pts +6 temp) DEX...20 [+5]...(10 pts+4 temp) CON...-- [--]...(0 pts) INT....14 [+2]...(4 pts +2 temp) WIS...18 [+4]...(10 pts +2 temp) CHA...18 [+4]...(6 pts +4 temp) [u]Hit Points:[/u] 12hp [1 HD] AC ?? [+5dex, +6 natural, +4 wis, +1monk AC], Touch 20, Flat 21 [Conditional modifiers like rage] Initiative: +5 [5dex, ?feat] BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage] Speed ?? [base ??, +10 barbarian, +10 speed of thought, etc] [u]Saves[/u]: Fort +2 [2 + - con] Refl +7 [2 +5 dex] Will +6 [2 +4 wis] +2 racial vs. enchantment; immune to sleep; immune to disease; ... [u]Attacks[/u]: Unarmed Strike +14 melee, 1d8+2 [19-20/x2] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: (featname) [human] (optional: brief summary) (featname) [1st lvl] (featname) [wiz 1] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Allies and Equipment: (Name): (Race+Class) (Name): (Mount) Brit & Bridle [?? lbs][?? gp] Riding Saddle [?? lbs][?? gp] Equipment at home: Gold: ?? Smith tools [?? lbs][?? gp] Candy central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Default Tactics Optional: delete if not available Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #211icedFeb 22, 2005 23:36:05 | Borrix “Elves can’t hold their liquor” Male Shield Dwarf Chaotic Neutral Barbarian-1/Fighter-2 ELC-3 EXP: 4500/6000 STR…16 [+3]…(10 points) DEX...13 [+1]…(5 points) CON...20 [+5]…(16 points) [+2 Racial] INT….13 [+1]…(5 points) WIS….8 [-1]…(0 points) CHA….6[-2]…(0 points) [-2 Racial] Hit Points: 37 [12 + 2*5.5 + 5*3=38][44 rage] AC:15 [+1 Dex, +4 Chain] Touch: 11 Flat Footed: 14 [Rage:-2] Init + 4 BAB/Grap +3/+7 (+3 BAB, +4 STR) [Rage = +9] Speed 30’ (20’ base +10 barb) +4 Dodge vs giants +1 Racial bonus for attacks vs orcs and goblinoids Saves: Fort +10 (+5 Class +5 Con) Ref +1 (+1 Dex) Will -1 (-1 Wis) [+2 Rage] +2 vs poison, spells, and spell-like effects Attacks: +8 Masterwork Spiked Chain [+9 Rage] 2d6+6 damage (19-20/x2) [+2 Rage] Trip: 8 + 4 (Feat) +2 (Rage) +5 (Enlarge) MAX = +19 +5 Masterwork Mighty Composite Longbow (+3) 1d8+3 damage (20/x3) Feats: Combat Expertise (1st) Improved Trip (Fighter) Exotic Weapon Proficiency: Spiked Chain (Fighter) Weapon Focus: Spiked Chain Racial/Class/Special Abilities: Rage (1/day) Fast Movement Darkvision 60’ Stonecutting +2 vs poison, spells, spell-like abilities, and appraise + Craft related to stone or metal +4 Dodge vs giants +1 bonus to attacks vs orcs + goblinoids Base Speed 20’ Skills: (5x4+3+3=26) Listen +3 (4 points –1 wis) Spot +1 (4 points cc –1 wis) Bluff +1 (6 points cc –2 cha) Tumble +4 (6 points cc +1 dex) Hide +4 (6 points cc +1 dex) Speaks: Common, Dwarf, and Orc Equipment: Explores outfit Chain Shirt [25lbs][100gp] Masterwork Spiked Chain [15 lbs][325gp] Masterwork Mighty Composite Crossbow (+3) [3 lbs][700gp] Quiver with 20 arrows [3lbs][1gp] Expendable Items: Potion of Enlarge (5th)…..250gp Potion of Blur…………...300gp Potion of Invisibility….…300gp Potion of Cure Light Wounds x3...150gp Potion of Mage Armor x2...100gp Total Expenditures: 3926gp Excess is at home-(274gp) Personality/Background: Borrix was abandoned when his clan was attacked and slaughtered by orcs. At a very young age he found a way to survive the harsh conditions of the wild and eventually found his way to Rashemen where he was welcomed into the wolf berserker lodge. Proving himself a hardy warrior, Borrix became a member of the lodge. To prove his mastery of the wolf’s tactics and further his experience in combat, the elders of the lodge have given him a quest: to fight in the arena and return with the ears of a slain enemy. Determined to prove himself suitable to gain the knowledge of the wolf, Borrix sets out for the coliseum. Tactics: Use buffs, Find enemy, Shoot if far away, if close: Rage, Trip and Destroy. Fight Results: 1: Roy Mustang(One-Winged Angel) got a lucky victory against someone bearing a startling resemblence to Borrix - [+300gp/300xp] Fight 2. Rex(Stinkygoblin) has been slaughtered along with his horse! His head has been claimed! - [+900gp/900xp]Fight 3...Umm... yeah Borrix lost to Arthemus(Arstimus) no excuse.. Fight [+300gp/300xp] |
| #212turalisjFeb 26, 2005 17:43:38 | (turalisj) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (Gender+Race) (Alignment) (soulknife3 , ECL3) STR...16 [+3]...(10 pts) DEX...16 [+3]...(6 pts) (+2 racial) CON...14 [+2]...(10 pts) (-2 racial) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] ?? [3d10 HD] AC 17 [+3dex, +0size, +3armor, +1shield, +0feat...], Touch 13, Flat 14 Initiative: +3 [3dex, 0feat] BAB/Grap: +?/+? [+?bab, +?str, +0feat...] [Conditional modifiers like rage] Speed 30t [base 30] [u]Saves[/u]: Fort +?? [1class1 +2con +0enh...] [Conditional modifiers] Refl +?? [+] [Evasion] Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: [u]Feats[/u]: (featname) (featname) (featname) (featname) (featname) (featname) [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Buffs and Prefight actions[/u]: n/a [u]Equipment[/u]: (Free weightless outfit) weapons: mindblade (free, wieghtless) Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Allies and Equipment: name:golos race: light warhorse (150 gp) equipment: Equipment at home: Gold: ?? Smith tools [?? lbs][?? gp] Candy central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb Character Background: Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #213taggiivFeb 27, 2005 15:03:43 | [font=times new roman]HOUSE NAERDALOTH[/font]![]() |
| #214taggiivFeb 27, 2005 15:05:06 | Occupancy Room 1: Zaqh'sol the Scourge Room 2: Makar Sunbranch Room 3: Seyan'du Room 4: vacant Room 5: vacant Room 6: vacant |
| called to locate the Talon and put it to use.taggiivFeb 27, 2005 15:06:02 | --Autobiography-- When my life started, another ended. My mother died giving birth to me, at least according to my father. He was a sun elf, as far as my eyes tell me. But a sun elf is not so strong, or resilient, or have those powerful bright green eyes. And a sun elf's seed does not grow into what I have become. Sol, as he called himself, liked to talk. We would talk for hours, and he told me great tales and lore of dragons, especially brass ones, whom he spoke of with affinity. As I grew up, I eventually discovered what he really was, and guessed at what I am. He never told me directly, but I knew. I do not why he never told me, or broke his guise in my presence, is it because he does not trust me? Is it because of fear? Is it punishment because I took away his lover? That cursed glamer, that cursed magic that has torn at me for all my years. Despite our distance, Sol raised me in solitude in the mountains. A dangerous feat for a sun elf, but Sol was more... much much more... he always protected us if any predators dare got too close (and eventually, most learned not to), and knew how to work the land well. Odd, because most of the brass dragons he spoke of were set in deserts... more pieces to the puzzle. Such solitude would seem lonely enough to drive people mad, but I seemed to be all the company he needed, and his stories kept me satisfied. Not that I had a choice, I would not be able to face what lurks in the mountains by myself. One day he suggested we leave the mountains, and I agreed it would be a nice change in pace. As we travelled, across the mountains and back to more civilized terrain, he changed the topic of his stories to the land, and the people, that inhabited the land around us. I enjoyed the new information, but was oblivious to what he truly meant by this. We set up camp one night, and Sol like always stood vigilant long after I fell asleep. But when I woke up, he was gone. I could not believe it, could not believe that he would do such a thing, but it dawned on me what he meant by telling me of the civilized lands on our journey. I could not stay in the wild, I could not live off the land like Sol could. So I had no choice but to move on, and I was most intrigued with the city of Gladius he told me of. "East, and north from the great river." I located it eventually, such a grand and large place cannot be easily displaced. I knew, I hoped, that such a place would let me continue to grow in ability and knowledge. But not growing in magic. Magic is what kept my father from me. Why couldn't he trust me? The only part of him I knew could not be a facade was those eyes, magnificent, bright green orbs, far too calming, far too intimidating, far too old, far too vibrant, far too wise, far too powerful to be a sun elf's. --After 4 fights-- My stay in Gladius has been a busy one this far. Sol told me that this place was brought in people and creatures from all reaches of the world, but I could never have imagined the truth of this. The coliseum is of course the main attraction, made ever more popular by the Nimbus. Having entered into this contest, I find my confidence growing. As large and overwhelming as the city is, with my weapons nearby fear is only a memory. Pays well enough too, I seem to be slowly accumulating finer and finer possessions... But, getting away from my purpose, I am. I came here to learn more about my father's kind, so that I perhaps can finally locate him. I have had no such luck, unfortunately. I have met plenty of spellcasters and magic users here in Gladius. Why would anyone wish to revel in such power that only blinds and contorts? Mislead, this I will say, but not evil... they are not bad people, but mislead, yes. While I haven't really learned anything new about Sol or his kin, I have recently felt my mind reforming. Things have been unlocking, allowing me to sense further potential deeper in my mind, but no reflection seems to be the cause; time appears to unlock these powers subconsciously when it feels necessary. Not just these discoveries have come with the reform, but also memories that I had long forgot. Among them was, perhaps more than accidentally, recollection of Nalfe'shanath. Known among brass dragons as the Iron Shade, the legendary wyrm is known most for his unreal resilience and fortitude. He is fabled to have lost one of his talons by sheer coincidence to desert predators, which was since fashioned into a weapon (whether by sentient desert dwellers or by the supernatural) that reflects the unbreakable hide of Nalfe'shanath. This was all good and well, but when followed by a dream - no a vision, more accurately - I knew that I have been called to locate the Talon and put it to use. ![]() Zaqh'sol the Scourge Male Brass Half-dragon (Chaotic Good) Level 1/2 Fighter/Psychic Warrior Str 26 (+8) +8 race Dex 14 (+2) Con 16 (+3) +2 race Int 12 (+1) +2 race Wis 14 (+2) Cha 10 (+0) +2 race HP: 30 (3d10+9 HD) Initiative: +2 Speed: 30' (30 base, light encumbrance, light armor) BAB: +2 (melee/grapple +10, ranged +4) AC: 20 (+2 Dex, +4 armor, +4 natural) ¤ Conditionals: +5 tower shield or +4 force screen, +2 shield of faith or protection from alignment, -2 expansion. Saving Throws: ¤ Fort +8 (+2 fighter, +3 psychic warrior, +3 Con) ¤ Ref +2 (+2 Dex) ¤ Will +2 (+2 Wis) ¤ Immune to fire, sleep, and paralysis effects. Attacks* ¤ Talon of Nalfe'shanath (+1 adamantine halberd), +11 melee (1d10+13 damage, 20/x3 critical) ¤ small masterwork ranseur, +9 melee (1d6+8 damage, 20/x3 critical, 10' reach) ¤ mighty composite longbow, +4 ranged (1d8+4 damage, 20/x3 critical, 110' range) ¤ natural attack (claw), +10 melee (1d4+8, 20/x2 critical)¹ * If using tower shield, apply -2 penalty to all attack rolls. If expansion is active increase damage die by one step (Talon to 2d8, ranseur to 2d4, bow to 2d6, natural attack (claw) to 1d6, natural attack (bite) to 1d8), add 1 damage, and apply -2 penalty on attack rolls made with bow. ¹ If used as part of a full attack action, a second claw (1d4+4) and bite (1d6+4) can be incorporated at -2 penalty on attack rolls. Skills: (16 ftr, 8 psw) ¤ +9 Concentration (2 (cc)ftr, 4 psw, 3 con) ¤ +9 Craft (armorsmithing) (4 ftr, 2 psw, 1 int, 2 tool) ¤ +3 Knowledge (psionics) (2 psw, 1 int) ¤ +6 Ride (4 ftr, 2 dex) ¤ +3 Spellcraft (2 (cc)ftr, 1 int) ¤ +2 Spot/Listen (2 wis) Languages: Common, Draconic Feats: ¤ Multiattack (human) ¤ Reckless Offense (1st) ¤ Power Attack (Ftr 1) ¤ Improved Sunder (Psw 1) ¤ Stand Still (3rd) ¤ Psionic Weapon (Psw 2) Racial Traits: ¤ bonus feat at first level ¤ extra skill points (as effective Int of 2 points higher) ¤ darkvision 60' ¤ low-light vision ¤ immune to fire, paralysis effects, and sleep effects ¤ vulnerable (double damage) to cold ¤ natural attacks (two claws and bite) ¤ +4 natural armor Class Abilities: ¤ manifesting ¤ bonus feats Powers Known: (DC 12 + power level) 3pp/day or 1pp/arena Level 1: biofeedback, expansion Equipment Worn/Equipped ¤ masterwork chainshirt (250gp, 25wt) ¤ +1 tower shield (160gp, 45wt) ¤ brooch of shielding [101/101] (1500gp) ¤ Talon of Nalfe’shanath (210gp, 12wt) ¤ small masterwork ranseur (310gp, 6wt) ¤ mighty composite longbow (500gp, 3wt) ¤ quiver of 20 cold iron arrows (2gp, 3wt) Expendables ¤ potion of shield of faith +2 (50gp) ¤ potion of protection from evil (50gp) ¤ potion of protection from good (50gp) ¤ powerstone of ML 4 vigor (100gp) ¤ powerstone of ML 1 inertial armor (25gp) ¤ powerstone of ML 1 force screen (25gp) ¤ powerstone of ML 1 skate (25gp) ¤ powerstone of ML 3 expansion (75gp) ¤ powerstone of ML 4 dissolving weapon (200gp) ¤ powerstone of ML 4 specified energy adaptation (200gp) ¤ 4x powerstone of ML 1 detect psionics (100gp) At Home ¤ masterwork armorsmithing tools (55gp) ¤ 4788 gold Past Expenditures ¤ potion of shield of faith +2 (50gp) ¤ sold lance (5gp) ¤ dead heavy warhorse (400gp) ¤ 2x potion of cure light wounds (100gp) ¤ powerstone of ML 2 vigor (50gp) ¤ powerstone of ML 4 vigor (100gp) ¤ powerstone of ML 1 force screen (25gp) ¤ sold halberd (5gp) Arena Record ECL 4 01: Victory vs Uhmentarymster the Old (*Caterane) Pitlorded by cellardweller (+1200 XP, +1200 GP) 02: Victory vs Dunewalker (*LLMadCow) Pitlorded by SnarkHunter (+1200 XP, +1200 GP) 03: Loss vs Rook Devange (*Huan) Pitlorded by MysticMonk2005 (+400 XP, +400 GP) 04: Victory vs Snomm Elp (*Snommelp) Pitlorded by Jindl (+1200 XP, +1200 GP) ECL 5 05: Completed EL 4 Quest "The Sands of Time" Pitlorded by T'Var (+4800 XP, -210 GP, +Talon of Nalfe'shanath) ECL 6 |
| #216taggiivFeb 27, 2005 15:07:02 | [u]Makar Sunbranch[/u] Race: Male Grig Type: Tiny Fey Alignment: Neutral Good ECL 4 (Sorcerer 1) EXP 7500 (Next: 10,000) ![]() [u]Abilities[/u] Str 06 (-2) ..4 pts (-6 race) Dex 24 (+7) ..10 pts (+8 race) Con 12 (+1) ..2 pts (+2 race) Int 12 (+1) ..4 pts Wis 10 (+0) ..0 pts (+2 race) Cha 22 (+6) ..16pts (+4 race) [u]Hit Points[/u]: 5 (1d4+1 HD) Initiative: +7 Movement: 20’, fly 40’ (poor) BAB/Grap: +0/-10 AC: 22, touch 20, ff 14 (+7 dex, +2 natural, +2 size, +1 dodge) [+4 [base/ff] shield, +4 [base/ff] mage armor, +2 [all] prot. Align] [u]Saving Throws[/u]: Fort +1 (1 con) Ref +9 (7 dex, 2 fam) Will +2 (2 sor) [u]Attacks[/u]: +10 Ranged, Tiny Darkwood Longbow, 1d4, x3, range 100’ +9 Ranged Touch Attack +0 Melee Touch Attack [u]Skills[/u]: +5 Concentration (4sor, 1con) +15 Hide (7dex, 8size) +6 Jump (-2str, 8race) +5 Knowledge Arcana (4sor, 1int) +2 Listen (2race) [+2 in reach of Medli] +7 Move Silently (7dex) [+5 in forests] +3 Search (1int, 2race) +5 Spellcraft (4sor, 1int) +2 Spot (2race) [+2 in reach of Medli] Speaks Common & Sylvan [u]Feats[/u] -Ability Focus: Fiddle (1st) -Dodge (grig bonus) [u]Grig Racial Traits[/u] -Spell resistance 17 -Damage reduction 5/cold iron -Low-light vision -Spell-like abilities 3/day: disguise self, entangle (DC 17), invisibility (self only), pyrotechnics (DC 18), ventriloquism (DC 17). CL 9, saves are Cha-based. -Fiddle (Su): when played, any nonsprite within 30’ must succeed a DC 18 Will save or be affected as though by irresistible dance as long as playing continues. -+2 natural armor -+2 racial bonus on Search, Spot, and Listen checks -+8 racial bonus on Jump checks -+5 racial bonus on Move Silently checks in a forest setting [u]Sorcerer Class Abilities[/u] -Spells -Summon familiar [u]Spells Per Day[/u]: 5:5 (5 spell levels, 2 per fight) [u]Spells Known[/u]: 0th: Read Magic, Daze, Light, Ray of Frost 1st: Sleep, Ray of Enfeeblement [u]Buffs and Prefight Actions[/u]: [u]Equipment[/u]: tiny darkwood longbow [0.15wt, 750gp] 20x arrows [0.3wt, 1gp] leaf fiddle [0.3wt, 5gp] bag of tricks (rust) [1wt, 3000gp] everburning torch [1wt, 110gp] spell component pouch [2wt, 5gp] scroll case [0.5wt, 1gp] Expendable Resources [CL] potion of hide from animals [1] 50gp 2x crawling tattoo of vigor [1] 100gp scroll of shield [1] 25gp scroll of mage armor [1] 25gp scroll of expeditious retreat [1] 25gp scroll of resist energy [3] 150gp scroll of summon monster II [3] 150gp 2x scroll of shocking grasp [4] 200gp 2x scroll of scorching ray [4] 400gp scroll of see invisibility [3] 150gp scroll of protection from chaos [1] 25gp scroll of protection from evil [1] 25gp scroll of protection from good [1] 25gp scroll of protection from law [1] 25gp Allies and Equipment Medli, butterfly (bat familiar) [100gp] Equipment @ Home 1528gp [u]Past Expenditures [CL][/u]: scroll of mage armor [1] 25gp [u]Miscellaneous[/u]: Encumbrance: Light (< 10 lb) Weight Carried: 5.25 lb. Total Gold: 6900 [u]Story[/u]: [u]Fight Record[/u]: ECL 4: Win vs. Kiyo Zephlyn (Pitlord Pittbull) +1200 XP, +1200 GP Medli (familiar) [u]Medli[/u] Female Butterfly (treat as bat) Diminutive Magical beast True Neutral ![]() Str 1 (-5) Dex 15 (+2) Con 10 (+0) Int 6 (-2) Wis 14 (+2) Cha 4 (-3) Hit Points: 3 (1d10 HD) Armor Class: 17 (2 dex, 4 size, 1 natural), touch 16, ff 15 Initiative: +2 BAB/Grap: +1/-16 Movement: 5’, fly 40’ (good) Saving Throws: Fort +2 [2ani] Ref +4 [2ani, 2dex] Will +4 [2sor, 2wis] Special Qualities: blindsense 20’, low-light vision, +4 racial bonus on Spot and Listen checks (lost if blindsense is negated) Familiar Abilities: alertness, improved evasion, share spells, empathic link, +1 natural armor, augmented Int Attacks: - Feats: Alertness Skills: Hide +14, Listen +8, Move Silently +6, Spot +8 |
| #217taggiivFeb 27, 2005 15:07:43 | ![]() THE GATEKEEPER Race: Enigma (consider it elan) Neutral Medium Aberration ECL 3 (Psion 3) EXP 5675 of 6000 Attributes Str 08 (-1) [(08)] Dex 12 (+1) [(12)] Con 16 (+3) [(16)] Int 18 (+4) [(18)] Wis 14 (+2) [(14)] Cha 06 (-2) [(08) - (2 race)] General Information Hit Points: 24 [HD 4+2.5*2 +9 Con +6 feat] Speed: 30' Initiative: +1 [+1 dex] BAB/Grap: +1/+0 [-1 str] Armor Class: 11, touch 11, flat 10 [+4 inertial armor, +4 force screen] Saving Throws Fort +4 [(1 psi) + (3 con)] Refl +2 [(1 psi) + (1 dex)] Will +5 [(3 psi) + (2 wis)] Attacks Spiked Gauntlet, +0 melee, 1d4-1 melee, 20/x2 Light Crossbow, +2 ranged, 1d8, 19-20/x2, 80' range Touch, +0 melee or +2 ranged [u]Class & Race Abilities[/u] - 2 bonus pp at first level - Resistance: As immediate action gain +4 bonus on saving throws for 1 pp until beginning of next action - Resilience: As immediate action, reduce damage taken by 2 for each 1 pp spent - Repletion: Sustain body without food or water for one day for 1 pp - Manifesting (discipline: Metacreativity) [u]Feats[/u] ECL1 Psionic Body ECL1 Overchannel (b) ECL3 Talented (b) signifies bonus feat. [u]Skills[/u] (38 pts psi) +06 Concentration............[(6 psi)] +13 Psicraft.................[(6 psi) + (5 int) + (2 syn)] +11 Knowledge (psionics).....[(6 psi) + (5 int)] +11 Knowledge (the planes)...[(6 psi) + (5 int)] +05 Spot.....................[(3 psi.cc) + (2 wis)] +06 Ride.....................[(3 psi.cc) + (1 dex) + (2 tool)] [u]Powers Known[/u] PP/day: 19; PP/fight: 7 (DC 14 + power level) 1: Mind Thrust, Vigor, Astral Construct (d), Energy Ray, Entangling Ectoplasm 2: Energy Push, Psionic Levitate (d) signifies power from discipline [Shaper] list. [u]Prebuffs[/u] - Enter with psionic focus - Expendables addressed and sorted [u]Equipment[/u] Hooded Cloak (0wt, 0gp) Spiked Gauntlet (1wt, 5gp) Light Crossbow (3wt, 35gp) Case of 20 Bolts (2wt, 2gp) Expendables Potion of CL 1 Protection from Good (50gp) Potion of CL 1 Protection from Evil (50gp) Potion of CL 1 Hide from Animals (50gp) Powerstone of ML 1 Inertial Armor (25gp) Powerstone of ML 1 Force Screen (25gp) Powerstone of ML 1 Skate (25gp) Powerstone of ML 1 Enlarged Psionic Grease (25gp) Powerstone of ML 1 Enlarged Entangling Ectoplasm (25gp) Powerstone of ML 1 Enlarged Matter Agitation (25gp) Powerstone of ML 1 Defensive Precognition (25gp) Powerstone of ML 1 Offensive Precognition (25gp) Powerstone of ML 1 Offensive Prescience (25gp) Powerstone of ML 3 Concealing Amorpha (150gp) Powerstone of ML 3 Specified Energy Adaptation (150gp) Powerstone of ML 3 Enlarged Cloud Mind (150gp) Powerstone of ML 3 Enlarged Mind Thrust (150gp) Powerstone of ML 3 Vigor (150gp)* Powerstone of ML 5 Touchsight (375gp) 2x Powerstone of ML 3 Enlarged Astral Construct (300gp)* 2x Powerstone of ML 4 Enlarged Energy Ray (400gp)* *Powerstone price has been scaled as per custom rule. Allies Haze, Light Warhorse (150gp) Masterwork Bit & Bridle (55gp) Military Saddle (60gp) Studded Leather Barding (100gp) Other Equipment Mysterious Old Tome... Book of Accounting Gold Remaining: 2843 Gold Earned: 5475 Experience Total: 5675 (next level: 6000) Experience Earned: 5675 Experience Used: 0 Weight Carried: 6 of 30 (light load) This Week (5/4) Gold Earned: 900 Experience Earned: 900 Experience Used: 0 [u]Book of Expenditures[/u] (tot 325gp) 2x Powerstone of ML 5 Enlarged Energy Ray (250gp) 2x Powerstone of ML 1 Skate (25gp) Powerstone of ML 1 Inertial Armor (25gp) Haze Show Haze [rimg]http://www.geocities.com/knife_inthedark/haze.gif[/rimg] Light Warhorse Large Animal Hit Points: 22 (3d8+9 HD) Intiative: +1 Speed: 60' BAB/Grap: +2/+9 Armor Class: 17 (-1 size, +1 Dex, +4 natural, +3 armor) Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Saves: Fort +6 Ref +4 Will +2 Attacks: Hoof +4 melee, 1d4+3, 20/x2 Two Hooves and Bite, +4/-1/-1 melee, 1d4+3/1d4+1/1d3+1, 20/x2 Tricks: Attack, Come, Defend, Down, Guard, Heel Special Traits: Low-light Vision, Scent Feats: Endurance, Run Skills: Listen +4, Spot +4 Equipment: Studded Leather Barding Masterwork Bit and Bridle Military Saddle |
| #218taggiivFeb 27, 2005 15:08:16 | ![]() NYPHANALITH Race: Masked Kobold Neutral Small Humanoid ECL 6 (Druid 6) EXP 16.479 of 21.000 3-Fight Cycle Fight 1: Time Between Fights: 3 hours Prebuffs/Ongoing Effects: wildshape into deinomychus Items Used: none Spells or Powerpoints Used: 5 SL (call lightening, extended produce flame) x/day Abilities Used: 1/wildhape Free Activity: crafting week 1/3 Fight 2: Fight 3: |
| #219taggiivFeb 27, 2005 15:08:52 | ![]() [u]Ability Scores[/u] Str 18 (+4) ..10 pts (+2 race) Dex 13 (+1) ..08 pts (-2 race) Con 16 (+3) ..06 pts (+2 race) Int 10 (+0) ..02 pts Wis 16 (+3) ..10 pts Cha 08 (-1) ..00 pts [u]Hit Points[/u]: 21 (2d10+6 HD) Initiative: +1 BAB/Grap: +1/+9 Speed: 30’ [+10 w/ psionic focus] AC 16, touch 12, ff 14 (+1 dex, +4 armor, +1 dodge) [+4 force screen, +2 SoF/Pro Align, -2 expansion] [u]Saving Throws[/u]: Fort +6 (+3 psw, +3 con) Refl +1 (+1 dex) Will +3 (+3 wis) [+2 vs fire] [u]Attacks[/u]: [expansion] +6 Melee, Lg. (DeepCrystal) Greataxe, 3d6+6, x3 [+6 Melee, Huge (DeepCrystal) Greataxe, 4d6+7, x3] +2 Ranged, Lg. Longbow, 2d6, x3, 100’r [+0 Ranged, Huge Longbow, 3d6,x3, 100’r] [u]Skills[/u] (10 psw) +08 Concentration (5psw, 3con) +05 Knowledge Psionics (5psw) Speaks Common [u]Feats[/u]: -Dodge (1st) -Power Attack (Psw1) -Speed of Thought (Psw2) [u]Racial Traits[/u]: Half-Giant
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| #220taggiivFeb 27, 2005 15:10:11 | ![]() KORIC Race: Male Human NE Medium Humanoid ECL 3 (Rogue 2/Barbarian 1) EXP 3200 of 6000 3-Fight Cycle Fight 1 Fight 2 Fight 3 |
| #221zombiegleemaxMar 01, 2005 19:06:38 | Trokk the Eviscerator (Male Orc) (Neutral Evil) (Barbarian 2 / Fighter 4, ECL 5) (15400 XP) STR...20 [+5]...(10 pts) +4 Racial DEX...14 [+2]...(06 pts) CON...17 [+3]...(10 pts) +1 Level INT...13 [+1]...(8 pts) -2 Racial WIS...08 [-1]...(02 pts) -2 Racial CHA...06 [-2]...(00 pts) -2 Racial [u]Hit Points:[/u] 12 + 5.5 + 5.5 + 6.5 + 5.5 + 5.5 + 18 = 58.5 [5 HD] AC 16 [+2 Dex, +4 Chain Shirt], Touch 12, Flat 14 Initiative: +2 [+2 Dex] BAB/Grap: +6/+11 [+6 BAB, +5 Str] Speed 40ft [30ft Base, +10ft Barbarian] [u]Saves[/u]: Fort +09 [6 Class + 3 Con] Refl +04 [2 Class + 2 Dex] Will +01 [2 Class - 1 Wis] [u]Attacks[/u]: +12 Melee, Masterwork Spiked Chain, 2d4+7, 20/x2, 10ft Reach +12 Melee, Masterwork Spiked Chain, Trip Attempt, No Crit, 10ft Reach +10 Melee, Strength Check for Trip w/ MW Spiked Chain, Crit N/A, 10ft Reach +9 Ranged, Masterwork Mighty (+5) Composite Longbow, 1d8+5, 20/x3, 110ft Range [u]Feats[/u]: Exotic Weapon Proficiency: Spiked Chain [1st] Combat Expertise [Ftr] Improved Trip [Ftr] Knockdown [3rd] Combat Reflexes [6th] Power Attack [Ftr] [u]Racial and Class Abilities[/u]: Orc Traits: +4 Str, -2 Int/Wis/Cha, Darkvision 60ft, Light Sensitivity, Favored Class = Brb. Illiteracy: Cannot Read Rage 1/Day: +4 Str/Con, +2 Will, -2 AC, Fatigue After Fast Movement: +10ft Speed [u]Skills[/u] (33 Brb, 6 Ftr): +006 (Handle Animal) [7r - 1 Cha] +008 (Listen) [6r + 3cc - 1 Wis] +003 (Spot) [4cc - 1 Wis] +009 (Ride) [7r + 2 Dex] +010 (Jump) [8r + 4 Str - 2 ACP] +009 (Climb) [7r + 4 Str - 2 ACP Speaks Common, Goblin and Orc [u]RAGE Statistics[/u] Lasts 8 Rounds STR...24 [+7]...(10 pts) +4 Racial, +4 Rage CON...21 [+5]...(10 pts) +4 Rage HP: 12 + 5.5 + 5.5 + 6.5 + 5.5 + 5.5 + 30 = 70.5 [5 HD] AC 14 [+4 Chain Shirt, +2 Dex, -2 AC] Touch 10 [+2 Dex, -2 AC] Flat 12 [+4 Chain Shirt, -2 AC] Grapple +12 [BAB +5, Str +7] Fort +11 [6 Class + 5 Con] Will +02 [2 Class - 1 Wis, +2 Rage] +14 Melee, Masterwork Spiked Chain, 2d4+10, 20/x2, 10ft Reach (+2/-1 Dmg/Atk Rolls with Pwr Atk Feat) +14 Melee, Masterwork Spiked Chain, Trip Attempt, No Crit, 10ft Reach +11 Melee, Strength Check for Trip w/ MW Spiked Chain, Crit N/A, 10ft Reach +9 Ranged, Masterwork Mighty (+5) Composite Longbow, 1d8+5, 20/x3, 110ft Range [u]Buffs and Prefight actions[/u]: None Currently [u]Equipment[/u]: Masterwork Spiked Chain (around waist, 10lb) 325 gp Masterwork Mighty (+5) Composite Longbow (left shoulder, 3lb) 900 gp Chain Shirt (worn, 30lb) 100 gp Full 20 Arrow Quiver (right shoulder, 1lb) 1 gp Reserve Quivers x2 (belt left/right/rear, 3lb) 2 gp 3 Remaining stray arrows (tucked into belt, -lb) 15 cp Sack (belt front, 1/2lb) 1 sp Fishhook x9 (sack, -lb) 9 sp Expendable Items: Potion of Cure Light Wounds x7 (Sack, -lb) 350 gp Potion of Fly (sack, -lb) 750 gp Potion of Invisibility (sack, -lb) 300 gp Quall's Feather Token: Whip (sack, -lb) 500 gp Allies and Equipment: None Equipment at home: 684 gp Miscellaneous Statistics: None Currently Character Background: Soon to Come Default Tactics Vs. Melee Opponent: Against another melee oriented combatant, Trokk will start out the fight by readying an action to drink a potion of fly to be enacted when Trokk's opponent can be seen and their position confirmed visually. After that Trokk will fly up ten feet and pull out a Tanglefoot Bag. After that he will proceed to use the Tanglefoot Bag on his opponent and attack them with his spiked chain, power attacking for extra damage (+4/-2 Pwr Atk) if they remain stuck. If they escape from the tanglefoot bag right away, Trokk will draw his longbow and fire at them while they run away, flying up to an altitude high enough to avoid retribution if they retaliate with a weapon with shorter range. He will then continue his ranged attacks until he defeats his opponent or his flight potion runs out. If the potion does run out, he will wait for his opponent to come within 90ft of him, then he will fly into a rage, charge and attack with his spiked chain, utilizing the knockdown feat whenever possible. Vs. Ranged Opponent: Against a ranged fighter, Trokk will forgo his above tactics, and ready an action to drink a potion of invisibility during his first round, to be enacted once his opponent's location can be visually confirmed. Once the potion is drunk, Trokk will charge his opponent after flying into a rage, and attack with his spiked chain, utilizing the Knockdown feat as well as the Power Attack Feat (+2/-1 Pwr Atk) whenever possible, and continue until his opponent has been defeated. If his opponent has not been defeated by the time his rage ends, Trokk will take cover in the structure in the middle of the map and force his opponent to come after him, Healing if necessary during the down time. Once his opponent gets in close, he will attempt to trip his opponent and continue assaulting them up close until they are defeated. Vs. Spellcaster: Against a spellcaster, Trokk will not allow them any time, and will immediately seek them out and attack. He will use his spiked chain and attempt to trip or use the Knockdown feat to restrict their movement and casting abilities while causing damage. If the spellcaster in question has a cohort, familiar or companion, he will use a tanglefoot bag to restrain them before attacking the caster himself. If the caster is alone, Trokk will fly into a rage at the first opportune moment and attack, utilizing the knockdown feat whenever possible, but not power attack, until the caster has been defeated. General Tactics: Whenever Trokk is injured considerably (12 or more hp damage) he will take cover in the structure in the center of the arena and drink potions of cure light wounds until he is healed. If he needs to create a diversion to do such a task relatively unnoticed, he will use a smokestick to obscure his location and then run for the structure in the center of the arena (or the nearest point at which cover can be achieved, whichever is closer). At the end of any fight in which he is the victor, Trokk will stride over the fallen body of his opponent and drive a fishhook through their right thumb. Fights results: 1. Trokk vs. Arthemus. Result = Win. +900 XP. +900 gp 2. Trokk vs. Quall's Feather Token (Whip). Result = Redorkulous (Loss). +300 XP. +300 gp 3. Trokk vs. Crask. Result = Win. +900 XP. +900 gp. 4. Trokk vs. Keth. Result = Win. +900 XP. +900 gp. LeVeL uP!!!11!!1! 5. Trokk vs. Nell. Result = Heads are Rolling (Win). +1200 XP, +1200 gp. 6. Trokk vs. Nyph. Result = Puts the Squeeze on Nature (Win). +1200 XP. +1200 gp 7. Trokk vs. Bael. Result = Another One Bites the Dust (Win). +1200 XP. +1200 gp 8. Trokk vs. Bael Revisited. Result = Duel of Stabilization (Win). +1200 XP. +1200 gp. LeVeL 9. Trokk vs. Merman. Result = Trokk likes seafood (Win). +1500 XP. +1600 gp. 10. Trokk vs. Zubair. Smashy Smashy 9 in a row. +2000 xp. +2133 gp 11. Trokk vs. Gareth. Winning Streak Over (Loss). +500 xp. +533 gp 12. Trokk vs. Uhmentarymster. Loss. +600 xp. +666 gp [u]Past Expenditures[/u] (tot. 12235 gp, 85 cp): Potion of Fly (CL 5) x8, 7000 gp Potion of CLW (CL 1) x2, 100 gp Potion of Invisibility (CL 3) x6, 1800 gp Quall's Feather Token: Whip x5, 2500 gp Tanglefoot Bag, 50 gp 17 Arrows, 85 cp Forge the Heavy Horse (owned, -lb) 100 gp (sold for half) Military Saddle (Forge, 30lb) 10 gp (sold for half) Tanglefoot Bag x3 (sack, 16lb) 75 gp (sold for half) Smokestick x5 (sack, 5lb) 100 gp (sold for half) Tattoo of Time Hop (ML 5), 750 gp Tattoo of Touchsight (ML 5), 1500 gp Tattoo of Energy Cone (ML 5), 750 gp (refund full) Tattoo of Energy Missile (ML 3), 300 gp (refund full) |
| #222icedMar 06, 2005 4:49:41 | Griff Mythral Male Gnome Lawful Evil Wizard 6 19,241xp/21,000xp (3,200+ 11,325(Fights)+ 5800 (quests) -1184(Crafts)) STR 06 [-2] (0 points) [-2 Racial] DEX 18 [+4] (10 points) [+2 Item] CON 20 [+5] (10 points) [+2 Racial, +2 Item] INT 22 [+6] (16 points) [+1 @4th, +3 Item] WIS 08 [-1] (0 points) CHA 08 [-1] (0 points) Hit Points: 49 (16.5 (4+5*2.5)+30(6*5) +3 Toad) AC:15 [+4Dex, +1 Size] Touch: 15 Flat Footed: 11 [Shield +4] Init +4 BAB/Grap +3/-4 (+3 BAB, -4 Size, -2 STR) Speed 20’ +4 Dodge vs giants +1 Racial bonus for attacks vs Kobolds and goblinoids Saves: Fort +8 (+2 Class +5 Con +1 Enhancement) Ref +7 (+2 Class, +4 Dex +1 Enhancement) Will +5 (+5 Class, -1 Wis +1 Enhancement) +2 vs Illusions Attacks: +3 (+3 BAB, +1 MW, +1 Size -2 STR) MW Halfspear 1d4-2 (20/x3) +9 (+3 BAB, +1 MW, +1 Size +4 DEX) MW Light Crossbow 1d6 (19-20/x2) Range 120’ +8 (+3 BAB, +1 Size, +4 DEX) Ranged Touch - Ray Skills: (6x4+6+6+6+6+6=54) Alchemy +17 (7 Ranks, +2 Racial, +6 INT, +2 Tool) Concentration +14 (9 Ranks, +5 CON) Move Silently +8 (8 Ranks cc, +4 DEX) Listen +5 (8 Ranks cc, -1 WIS)[Familiar within 5’ +2] Craft: Weaponsmithing +15(7 Ranks, +6 INT, +2 Tool) Craft: Bowmaking +15 (7 Ranks, +6 INT, +2 Tool) Spot +1 (0 Ranks cc, -1 WIS) [Familiar within 5’ +2] Spellcraft +14 (8 Ranks, +6 INT) Feats: Scribe Scroll (Wizard 1) Spell Focus: Enchantment (1st) Greater Spell Focus: Enchantment (3rd) Alertness (Familiar within 5’) Craft Wonderous Item (Wizard 5) Leadership (6th) Racial/Class/Special Abilities: Summon Familiar Scribe Scroll Spellcasting Stonecutting +2 vs illusions/ +2 on listen and alchemy checks +4 Dodge vs giants +1 bonus to attacks vs kobolds + goblinoids +1 to DC of illusions cast by gnomes Base Speed 20’ Gnome magic - Speak with burrowing mammal 1/day Spells Prepared: DC+2 Greater Spell Focus: Enchantment+1 Illusions 24 spell levels = 8/fight 0th~DC16- (4) Acid Splash, Flare, Ray of Frost, Ray of Frost 1st~DC17- (5) Magic Missile x3 Sleep x2 2nd~DC18- (5) Blindness/Deafness, Hideous Laughter, Invisibility, Mirror Image, Summon Swarm 3rd~DC19- (3) Deep Slumber x2, Stinking Cloud Spellbook: 0th- All 1st- Shield, Summon Monster I, Sleep, Magic Missile, Color Spray, Cause Fear, Burning Hands, Expeditious Retreat, Reduce, Chill Touch, Mage Armor, Protection From Chaos, Protection from Law 2nd- Web, Invisibility, Protection From Arrows, Mirror Image, Blur, Flaming Sphere, Blindness/Deafness, Hideous Laughter, Fox's Cunning, Bear's Endurance, Cat's Grace 3rd- Dispel Magic, Deep Slumber, Fly, Stinking cloud, Blink Dacius –Toad Familiar Show HD: 6 HP: 24 Initiative: +1 (DEX) Speed: 5’ AC: 18 (+4 Size, +1 DEX, +3 Natural Armor) Attacks – Damage – Special Qualities: Alertness, Improved Evasion, Share Spells, Empathetic Link, Touch, Familiar Qualities, Speak with Master Face/Reach: 1’ by 1’/ 0’ Saves: F/R/W - +2/+3/+6 Abilities: STR: 1, DEX: 12, CON:8, INT: 7, WIS: 14, CHA: 4 Hide +21, Listen +4, Spot +4 |
| #223zombiegleemaxMar 07, 2005 17:01:14 | Boriux Lamech Male Pseudodragon (Tiny Dragon) Neutral Good No class, ECL 5 XP: 11,000 Str 12 (+1) 10 points, -4 racial Dex 20 (+5) 10 points, +4 racial Con 18 (+4) 10 points, +2 racial Int 8 (-1) 0 points Wis 10 (0) 0 points, +2 racial Cha 14 (+2) 6 points Hit Points: 26 (12 + 6.5 + 4 x 2) 2 HD AC 22 (+2 size, + 5 dex, + 4 natural + 1 item) Touch 17, Flat-Footed 17 Initiative +5 BAB/Grap +2/-5 (-8 size, +1 Str) Speed 15, fly 60 (good) Saves Fort +7 (3, +4 Con) Ref +8 (3, +5 Dex) Will +3 (3, +0 Wis) Attacks Sting +9 melee, 1d3+1 plus poison, x2 Sting +9 melee, 1d3+1 plus poison, x2 and bite +4 melee, 2, x2 Feats Weapon Finesse Racial and Class Abilities Poison: Injury, Fortitude 17 (Constitution based, +2 racial), initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours Blindsense: can locate creatures within 60 feet by nonvisual means Darkvision 60 Low-light vision Immune to magical sleep and paralysis effects Spell resistance 19 Telepathy (common or sylvan, 60 feet) Proficient with natural weapons Skills (25 points dragon) +22/+26 Hide (5 ranks + 5 dex + 8 size + 4 racial or +8 racial in forests or overgrowth) +10 Move Silently (5 ranks +5 dex) +5 Listen (5 ranks + 0 wis) +5 Spot (5 ranks + 0 wis) +9 Concentration (5 ranks + 4 con) Equipment Bracers of Armor +1 (.1 weight) 1,000 gp Bag of Tricks, Rust (1 weight) 3,000 gp Expendables Potion of Protection From Evil x3 (.3 weight) 150 gp Potion of Protection From Chaos x2 (.2 weight) 100 gp Potion of Protection From Law x2 (.2 weight) 100 gp Potion of Invisibility x3 (.3 weight) 900 gp Potion, Protection From Arrows 10/magic x2 (.2 weight) 600 gp Potion, Cure Moderate Wounds x2 (.2 weight) 600 gp Elixir of Fire Breath x 3 (.3 weight) 3,300 gp Equipment at home: Gold: 250 Miscellaneous Statistics: Encumberance: 0-21.5 (light), 22-43 (medium), 43.5-65 (heavy) Weight carried: 2.8 Character weight: 7 Scale color: maroon Eye color: golden Character Background: Boriux lived a typical psuedodragon life, playing in the forest with the sprites and fey. It was fun, for a while, but then he got bored. He noticed the people outside of the forest, watched them with interest. He longed to go see what their lives were like. When Snomm Elp was traveling to Gladius, Boriux saw him. Curious about the little man, Boriux followed. He has been living in Gladius for some time now, hiding in the shadows and observing. Boriux was particularly fond of watching battles in the arena. Deciding it couldn’t be too hard, Boriux finally left his seclusion and signed up. Default Tactics Fly high, dive and sting, Coup de Grace with sting Fights results: [post=5669305]Lost to The Elder[/post] "Stepped on! The embarrassment! My back hurts... I need a massage..." Gained 500 XP, 500 GP [fight run by cellardweller] |
| #224zombiegleemaxMar 11, 2005 19:36:26 | (Zwahiku Yohannes)![]() (Edit: Crap, I didn't realize how big the picture was. If neccesary, I'll remove it) (Male+Human) (Lawful Neutral) (Wilder3, ECL 3) STR...12 [+1]...(4 pts) DEX...14 [+3]...(6 pts) CON...16 [+0]...(10 pts) INT....8 [-1]...(0 pts) WIS...8 [-1]...(0 pts) CHA...18 [+2]...(16 pts) [u]Hit Points:[/u] 22[3d6+9 HD] AC 18 [+2dex, +0size, +4armor, +2shield, +0feat...], Touch 16, Flat 16 Initiative: +2 [2dex, 0feat] BAB/Grap: +2/+2 [+2bab, +0str, +0feat...] Speed 30 feet [base 30] [u]Saves[/u]: Fort +4 [+1class1 +3con] Refl +3 [+1class1 +2dex Will +2 [3class1 -1wis] [u]Attacks[/u]: (Shortspear) +3 melee, 1d6+1 [20/x2] [u]Feats[/u]: Psionic Meditation [human] [i](Move action to regain psionic focus) Empower Power [1st lvl] Power Specialization [3rd Level] (+2 to damage rolls on ray spells/ranged touch spells, +key modifier (+4 charisma bonus) to damage if psionic focus is expended [u]Racial and Class Abilities[/u]: (Elude Touch): (Charisma bonus to Touch AC, can't exceed normal AC) (Wild Surge +2): (Gain up to +2 bonus on manifester level, gaining additional PP to use on the power equal to your manifester level. For each bonus manifester level, there is a 5% chance to be dazed for 1 round.) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +9 (Concentration) [6 rnks, +3(con)] +5 (Psicraft) [6 rnks, -1(int)] +8 (Tumble) [6 rnks, +2(dex)] +? competence[color=silver][color] +8 (escape artist) [6 rnks, +2(dexterity)] Speaks (Common) [2ftr(cc)] [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc 15] (Crystal Shard), (Energy Ray), [u]Equipment[/u]: (Free weightless outfit) (Chain Shirt) [25 lbs][100 gp] (Heavy Wooden Shield) [10 lbs][7 gp] (Shortspear) [3 lbs][1 gp] Expendable Items: [CL] Dorje of Vigor [(2nd)] [1500 gp] Tattoo of Precognition [(1)] [50 gp] Miscellaneous Statistics: Encumberance: 0-43 (light), ???-??? (medium), ???-??? (heavy) Weight carried: 38 lb Character Background: Zwahiku, as a child, grew up with strange powers out from his control. His people believed he was possesed by spirits. His entire life he was an outcast in his own tribe, tolerated but illfavored. When the explorers came, his people gladly sold him away to the slave traders. He was brought to the main land and sold- advertised as a gladiator with special powers. He was bought by a rich noble by the name of Mirzanth, who has brought him to Gladius to fight. Default Tactics Move into range and cast an energy ray- fire damage with the +2 wild surge, expending my psionic focus to power specialization to deal 5d6+5+4 damage. Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #225icedMar 12, 2005 21:29:15 | ![]() Crask Mindwhip -ready for 3/23 ELC3 Male Human Barbarian 1/Psychic Warrior 2 Chaotic Neutral Str 14 -- (6 pts) Dex 10 -- (2 pts) Con 16 -- (10 pts) Int 10 -- (2 pts) Wis 16 -- (10 pts) Cha 10 -- (2 pts) Hit Points: 29 (12+3)+(4+3)+(4+3) [+6 rage] AC 14, Touch 10, Flat 14 [12 Rage] Init +0 BAB +2, Grap +4 Speed 50’ (base 30’ + 10’ Fast Movement, +10’ Speed of Thought, load 45/58, light armor) [+15’ Skate] Fort +8, Ref +0, Will +3 +6 Melee, Masterwork Greatsword, 2d6+3, 19-20/x2 [+2 Rage to hit and damage, Expansion: 2d8+4, Psionic Weapon: +2d6 damage, Offensive Prescience +2 to damage, Offensive Precognition +1 Atrack] +3 Ranged, Masterwork Mighty Composite Longbow [+2], 1d8+2, 20/x3, 110'r Medium Size, 6'0" tall, 175 wt, 21 yrs old Black hair, Green eyes, Darkly tanned skin Speaks: Common Skills: (5x4) + (3) + (3) =26 +9 Concentration (6 class ranks +3 Con)[+4 when regaining psionic focus: Narrow Mind] +4 Craft: Weaponsmith (4 class ranks) +4 Craft: Bowmaking (4 class ranks) +4 Handle Animal (4 Class Ranks) +7 Listen (4 class ranks + 3 Wis) +7 Spot (4 class ranks +3 Wis) Feats: Psionic Weapon (1st) Speed of Thought (Human) Power Attack (Psi Bonus) Weapon Focus: Greatsword (2nd Psi Bonus) Narrow Mind (3rd) Human Traits: 1 Extra Feat at 1st level 4 Extra skill points at 1st level and 1 extra every level thereafter Class Abilities: -Rage 1/Day -Fast Movement -Illiterate -Proficient with all types of armor and all types of shields except tower shields -Phychic Manifestation -Bonus Feats Power Points: 2(Wis) 1st- Offensive Prescience Crask was a barbarian of Rashemen in Faerun. When it came time for him to prove himself in battle and join the lodge, he was to fight a well respected warrior. He was not expected to win the fight, but the honor in attempting it would get him full membership in the lodge. Nervous and excited for his task, Crask sunk into a sleep before his battle. In his sleep he did not dream, instead he thought of the conflict to come. His mind gained focus. When entering the arena, he knew what he had to do. Seizing his greatsword, he defeated the warrior in one stroke. The witches present were astounded and took him to the elder wizards in hope that they would know the secrets of Crask’s now-latent power. The wizards were puzzled by his development, they had no experience with psionics and no way to guess his true potential. After about a year, Crask was summoned back to the wizards of Rashemen. They had built a portal to another world, and he had been chosen to discover its secrets. Tracked by the wizards, he enters the world of Gladius. Now his potential will be revealed to the peoples of two worlds. Chain Shirt (worn, 25wt) –100gp Black Robe (worn, 0wt) –0gp Expendable Items: Powerstones (pre-adressed) 2xVigor ML4 (200 gp) 2xInertial Armor ML1 (50gp) 2xOffensive Precognition ML1 (50gp) 2xOffensive Prescience ML1 (50gp) 2xExpansion ML3[10 min level] (150gp) 2xForce Screen ML1 (50gp) 2xSkate ML1 (50gp) 2xBiofeedback ML1 (50gp) Potions: 3x Cure Light Wounds (150gp) 1x Blur (300gp) 1x Fly (750gp) Weapons: Masterwork Mighty Composite Longbow [+2] (left shoulder, 3wt)-200gp* Quiver with [20] arrows (right shoulder, 3wt)-3sp* Masterwork Greatsword (center back, 15wt)-116gp, 5sp* (* Means item was Crafted) At Home: Masterwork Artisan’s Tools (55gp) Coins- 1128gp, 2sp, (pouch, ??wt) 3000gp-2678gp 8sp =322gp 2sp |
| #226zombiegleemaxMar 14, 2005 21:17:30 | -- |
| #227zombiegleemaxMar 15, 2005 0:15:17 | Don Quixote de la Mancha Lawful Good Male Human Fighter 4, ECL 4 Experience: 6,200/10,000 STR...19 [+4]...(16 pts) DEX...16 [+3]...(10 pts) CON...16 [+3]...(10 pts) INT....8 [-1]...(0 pts) WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 38 [3 HD] (10 + 3 x 5.5 + 4 x 3) AC 21 [+1dex, +0size, +8armor, +2shield], Touch 11, Flat 20 Initiative: +3 [3 dex] BAB/Grap: +4/+8 [+4bab, +4str] Speed 20 [base 30, Heavy Armor] [u]Saves[/u]: Fort +8 [4 fighter + 3 con + 1 item] Refl +5 [1 fighter + 3 dex + 1 item] Will +3 [1 fighter – 1 wis + 1 item + 2 Feat] [u]Attacks[/u]: +9{+10} Lance 1d8+4 crit x3 [3d8+12 charging] +9{+10} Longsword 1d8+4 crit 19-20/x2 [2d8+8 charging] [u]Feats[/u]: Mounted Combat (human) Ride-by Attack (Fighter 1) Spirited Charge (Fighter Bonus 1) Quick Draw (Fighter Bonus 2) Iron Will (Fighter 3) Dodge (Fighter Bonus 4) [u]Racial and Class Abilities[/u]: Extra Feat at first level Extra skill points Proficient with all armor and shields, all simple and martial weapons [u]Special Abilities[/u]: ~~~~~ [u]Skills[/u] (14 points Fighter): +10 Ride (7 ranks + 3dex) +6 Handle Animal (7 ranks -1 cha) -1 Spot (0 ranks, -1 wis) -1 Listen (0 ranks, -1 wis) [u]Buffs and Prefight actions[/u]: ~~~~~ [u]Equipment[/u]: Noble’s Outfit (free, weightless) Full Plate (worn, 50 lbs) 1,500 gp Heavy Steel Shield (back, 15 lbs) 20 gp Masterwork Lance (carried, 10 lbs) 310 gp Masterwork Longsword (left hip, 4 lbs) 315 gp Cloak of Resistence +1 (back, 1 lb) 1000 gp Expendable Items: ~~~~~ Allies and Equipment: Rozinante Show Rozinante: Light Warhorse (75 gp) Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 18 (–1 size, +1 Dex, +4 natural, +4 Armor), touch 10, flat-footed 17 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Bit & Bridle (1 lb) 2 gp Military Saddle (30 lbs) 20 gp Barding: Chain Shirt (50 lbs) 400 gp |
| #228killerrabbit_dupMar 16, 2005 15:49:24 | reserved for Gnome Druid |
| #229xanaduMar 16, 2005 17:44:28 | RakkaR the Reckless I have reaped the mightiest of cornstalks, now I shall reap the 'warriors' of Gladius! Male Humanoid (Wood Elf) True Neutral Speaks: Common, Elven, and Dwarven Commoner 4 Vitals: 4'7", 92 lbs, blue eyes, black hair EXP: 9047 STR...16 [+3] (6, +2 racial) DEX...19 [+4] (10, +2 racial, +1 level) CON...14 [+2] (10, -2 racial) INT...12 [+1] (6, -2 racial) WIS...12 [+1] (4) CHA...08 [-1] Hit Points: 19 [4 + 3(2.5) + 8 con] AC: 17 [+4 dex +3 armor] Touch 14, Flat 13 Initiative: +4 [dex] BAB/Grap: +2/+5 [+1bab +3str] Speed: 30 Saves: Fort +3 [+1 base +2 con] Refl +5 [+1 base +4 dex] Will +2 [+1 base +1 wis] [+2 Vs. Enchantments] Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Attacks: [+1 to hit if mounted] MW Pitchfork +6 melee, 1d8+4;19-20/x2 [treat as longsword] MW Longspear +6 melee, 1d8+4; 20/x3 MW Composite Longbow +7 ranged, 1d8+3; 20/x3 [110' range] PBS +8, 1d8+4; 20/x3 [30' range] Feats: Point Blank Shot [1st lvl] Rapid Shot [3rd lvl] Wood Elf Traits (Ex): *+2 strength, +2 Dexterity, –2 Constitution, -2 intelligence *Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. *Low-light vision. *Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. *+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. *Favored Class: Ranger Commoner Abilities: The Commoner is profiecient with one simple weapon (Longspear) The Commoner is not profiecient with any type of armor or shields Skills (21 commoner): +07 Profession (farmer) [4 ranks +1 wis +2 tool] +09 Handle animal [7 ranks +2 tool] +12 ride [6 ranks +4 dex +2 synergy] [+2 stay in saddle] +05 listen [2 ranks +1 wis +2 racial] +06 spot [3 ranks +1 wis +2 racial] Equipment: Peasant's outfit Armor: MW Std. Leather armor [20 lbs] [175 gp] Weapon: MW Pitchfork [4 lbs] [315 gp] [treat as longsword] Weapon: MW Longspear [9 lbs] [305 gp] Weapon: MW Mighty (+3) Composite Longbow [3lbs] [700 gp] Quiver with 54 arrows [9 lbs] [6 gp] Potion of Shield of faith [50 gp] Oil of Magic weapon [50 gp] Potion of protection from evil [50 gp] Sleep arrow [132 gp] Tattoo of Offensive Precognition [50 gp] Tattoo of Forcescreen [50 gp] Tattoo of Biofeedback [50 gp] Encumbrance 45 lbs, light load Allies: Dauntless the Steadfast Show Heavy Warhorse [400 gp] Brit & Bridle [1 lbs] [2 gp] Military Saddle [40 lbs] [60 gp] Studed Leather Barding [40 lbs] [100 gp] Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 17 (–1 size +1 Dex +4 natural +3 barding), touch 10, flat-footed 16 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. |
| #230icedMar 18, 2005 23:45:49 | Thorn - ELC3 "Nature Posesses it's own fell fury" Male Wild Elf Druid 3rd lvl True Neutral xp: 4100/6000 Str 10 -- (2 pts) Dex 18 -- (10 pts)+2 Racial Con 10 -- (2 pts) Int 8 -- (2 pts)-2 Racial Wis 16 -- (10 pts) Cha 16 -- (10 pts) Hit Points 8+4.5+4.5 = 17 AC 18, Touch 14, Flat 14 Init +4 BAB +2, Grap +2 Speed 30’ (base 30’, load 29/33, Light Armor) Fort +3, Ref +5, Will +6 (+2 vs enchantment) +2 Melee, Scimitar, 1d6, 18-20/x2 +6 Ranged, Sling, 1d4, 20/x2, 50'r Medium Size, 5'10" tall, 173 wt, 18 yrs old Colortype hair, colortype eyes, tonetype skin Speaks Common, Elven, and Druidic Skills: +9 Animal Empathy (6 ranks +3 Cha) +6 Concentration (6 ranks) +15 Handle Animal (6 ranks +3 Cha, +2 Synergy, +2 Skill Focus, +2 Tool) +5 Listen (0 ranks +3 Wis, +2 Racial) +5 Spot (0 ranks +3 Wis, +2 Racial) +1 Search (0 ranks, +2 Racial, -1 Int) +5 Survival (0 ranks, +3 Wis, +2 Nature Sense) +1 Knowledge[nature] (0 ranks, +2 Nature Sense, -1 Int) +6 Ride (0 ranks, +2 Masterwork Tack, +4 Dex) Feats: Skill Focus: Handle Animal (1st) Scribe Scroll (3rd) Wild Elf Traits: +2 Dex, -2 Int Immunity to magic sleep spells and effects. +2 vs enchantment Low-light vision Elven bonus weapon proficiencies +2 to listen, search, and spot checks Favored Class: Wizard Druid Abilities: Spellcasting Nature Sense Animal Companion Wild Empathy Woodland Stride Trackless step Spontaneous Summoning Spells Prepared: 0th- Cure Minor Wounds, Detect Magic, Detect Magic, Detect Magic 1st- Cure light wounds, Entangle, Produce Flame 2nd- Cat’s Grace, Flaming Sphere |
| #231zombiegleemaxMar 19, 2005 10:11:50 | -- |
| #232zombiegleemaxMar 19, 2005 15:31:56 | Cloudy Sky Lawful Neutral Male Human Fighter 1, Monk 2, ECL 3 Speaks Common and Eastern Eyes: Brown Hair: Black Skintone: Asian 5000/6000 XP STR 14 +2 (6 points) DEX 18 +4 (16 points) CON 10 +0 (2 points) INT 12 +1 (4 points) WIS 15 +2 (8 points) CHA 8 -1 (0 points) Hit Points: 19 [10F + 2(4.5)M] AC 16 (17) [10 + 4 dex + 2 wis (+1 dodge)] Initiative: +4 [+4 dex] BAB/Grap: +2/+4 Speed: 30 feet (light load, unarmored) Saves: Fort +5 [2F + 3M] Refl +7 [3M + 4 dex] Will +5 [3M + 2 wis] Attacks: Shortspear: +5 Melee or +7 thrown (20 ft), 1d6+3, 20/x2 Unarmed Strike: +6 Melee, 1d6+2, 20/x2 Shortspear/Unarmed: +3/+4 melee, 1d6+3/1d6+2, 20/x2 **Note about the above: It is one shortspear attack and one unarmed attack. I have 2WF. This is not a flurry.** Flurry: +5/+5 Melee, 1d6+2/1d6+2, 20/x2 Feats: H - Two-Weapon Fighting 1 - Weapon Focus: Shortspear F1 - Weapon Finesse: Unarmed Strike M1 - Improved Unarmed Strike M1 - Stunning Fist -- 2/day 3 - Dodge M2 - Deflect Arrows Racial and Class Abilities: Human: Extra Feat at first level Extra skill points Fighter: Bonus Feats Monk: Bonus feats at 1st, 2nd, and 6th level Flurry of Blows (-1/-1) Unarmed Strike: 1d6 Evasion Skills: (16 Fighter, 12 Monk) Listen: +6 [2 wis +2 Fcc +2 M] Spot: +6 [2 wis +2 Fcc + 2 M] Handle Animal: +3 [-1 cha +4 F] Intimidate: +3 [-1 cha +4 F] Tumble: +9 [4 dex +5 M] Escape Artist: +7 [4 dex +3 M] Equipment: Free outfit (worn, 0 lbs) 0 gp +1 Shortspear (carried, 3 lbs), 2301 gp Bigby's Quill-weilding hand: Total Gold: 4800 gp Gold spent: 2301 gp Gold left: 2499 gp Fight History: Win vs Solmund: Just barely. I must do better in the future. Loss vs Daka: Pounded. Loss vs Kailia (will link.) A simple warrior who traveled from the Eastern Realm on a cargo boat. Armed only with a spear, he seeks to broaden his horizons and explore a new world. Upon hearing of the Coliseum, he decided to enter, so he could better his skills. Armed only with his weapon and his will to improve himself. His odd dress draw a few curious looks as he walks the streets, but he remains focused on his goals. |
| #233zombiegleemaxMar 19, 2005 20:14:23 | ![]() Name: Aramil Belha’doon Class: Ranger 2/Rogue 1 Race: Wood Elf Hair: Brown Eyes: Green Weight: 95 Height: 5’4” Age: 119 Gender: Male Alignment: CG XP: 3,500 XP for next level: 6,000 HP: 22 (8+4.5*1+3.5*1+2*3) AC: 18 (10 +4dex +4armor) Speed: 30 ft Initiative: +4 STR: 18 +4 (10 pts +2 racial) DEX: 18 +4 (10 pts +2 racial) CON: 14 +2 (10 pts -2 racial) INT: 10 +0 (04 pts -2 racial) WIS: 10 +0 (02 pts) CHA: 08 -1 (00 pts) Saves: ~Fort: +4 (+3 base +1 con) ~Ref: +9 (+5 base +4 dex) ~Will: +0 (+0 base +0 wis) BAB: +2 ~Melee: +6 ~Ranged: +6 Weapon: MW Composite (+4) Longbow, +8 ranged, d8+4, 20/x3, 110 ft, 3 lbs -31 arrows, 1.55 gp, 4.65 lbs -+1 to hit within 30 ft -Rapid shot, +6/+6 ranged, 1d8+4/1d8+4 MW Longsword, +7 melee, d8+4, 19-20/x2, 4 lbs Armor: MW Chain Shirt, +4 AC, 4 max dex, -1 chk, 25 lbs Skills: (30 Range; 8 Rogue) +06 Handle Animal (5/.5 Ranks -1 cha +2 tools) +10 Hide (5/1 Ranks +4 dex) +08 Listen (5/1 Ranks +0 wis +2 racial) +10 Move Silently (5/1 Ranks +4 dex) +10 Ride (5/1 Ranks +4 dex) +08 Spot (5/1 Ranks +0 wis +2 racial) +01 Use Magic Device (0/1 Ranks +0 int) +05 Tumble (/01 Ranks +4 dex) */* denotes skills from ranger/rogue classes Feats: (2 lvl) Weapon Focus: Composite Longbow Point Blank Shot Ranger Abilities: Favored Enemy: Humans (+2 to dmg, Bluff, Listen, Sense Motive, Spot, Survival) Combat Style: Archery (rapid shot) Wild Empathy Rogue Abilities: Sneak Attack: +1d6 Trapfinding Wood Elf Abilities: -Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. -Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. -Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. -+2 racial bonus on listen, search, and spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Languages: Common and Elven Carrying Capacity: 0-100/200/300 light/medium/heavy Equipment: Backpack 2 gp 2 lb Elven(Explorers) Outfit 0 gp 8 lb MW Handler’s Tool 55 gp 1 lb Potion of SoF +2 x4 50 gp .2 lb Potion of Invisibility x1 300 gp .1 lb Potion of CLW x5 50 gp .5 lb Tattoo of Force screen x2 - lb Prices listed per item Past Expedentures: -9 Arrow's [.45 gp] -Potion of Invisibility [300 gp] -Feather Tolken(Whip) [500 gp] Prices listed per item Total Weight:48.45 lbs Gold Earned: 3,300 gp Gold Spent: 3,074 gp Gold Leftover: 226 gp Fights: 1: Aramil vs Nyphanalith Lost, 300 xp and gp |
| #234icedMar 20, 2005 21:25:03 | Aurilis Starsword Male Human Paladin 3 of Tyr ELC: 3 Lawful Good Str 14 -- (6 pts) Dex 13 -- (5 pts) Con 14 -- (6 pts) Int 8 -- (0 pts) Wis 14 -- (6 pts) Cha 17 -- (13 pts) Statistics Block: Hit Points 23 (8 + 4.5 + 4.5 +6) AC 21, Touch 11, Flat 20 init +1 (Dex) BAB +3, Grap +5 Speed 20’ [x3 run] (base 30’, load - Medium 82/116, Heavy Armor) Fort +8, Ref +5, Will +6 Attacks: +6 Melee (+3 Smite Evil), Masterwork Heavy Lance, 1d8+2 (+3 Damage Smite Evil, +[2d8+4] Charge), 20/x3, 10’ Reach +6 Melee (+3 Smite Evil), Masterwork Longsword,1d8+2 (+3 Damage Smite Evil, +[1d8+2] Charge), 19-20/x2 +5 Melee (+3 Smite Evil), Spiked Shield Bash, 1d6+2 (+3 Damage Smite Evil, +[1d6+2] Charge), 20/x2 +5 Grapple (+3 Smite Evil), Armor Spikes, 1d6+2, 20/x2 +4 Ranged, Mighty [+2] Composite Longbow, 1d8+2, 20/x3, 110'r Description: Medium size, 6'2" tall, 184 wt, 21 yrs old Black hair, Green eyes, Lightly Tanned skin Speaks: Common Skills: (8+2+2) +7 Ride (6 Ranks, +1 Dex, ) +7 Craft [Armorsmith] (6 ranks, –1 Int, +2 Tool) +2 Listen (0 Ranks, +2 Wis) +2 Spot (0 Ranks, +2 Wis) Feats: Mounted Combat (1st) Ride-By-Attack (Human bonus) Spirited Charge (3rd) Human Traits: 4 Extra skill points at first level and 1 additional skill point for each level thereafter 1 Extra Feat at first level Paladin Abilities: Aura of Good Detect Evil Smite Evil 1/day (+3 attack and damage) Divine Grace Lay on Hands (9 points daily) Aura of Courage Divine Health Mount: Battan the Heavy Warhorse Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 35 ft. (Medium Armor) Armor Class: 19 (–1 size, +1 Dex, +4 natural, +5 Chain barding), touch 10, flat-footed 18 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Story: The order of Tyr has taken an interest in the events of the city of Gladius, several evil beings are allowed to run amok and unregulated! So far the order has kept to itself, but the murder of one of its priests by a shady character in the city has forced its ponderous hand. Action must be taken, and so it shall. The order sends Aurilis to cleanse the arena of evil-doers and discover the murderer of the cleric of Tyr. The God of retribution has been stirred, and the order makes war on the evil of Gladius… Equipment: Armor - Spiked Full Plate (worn, 50wt) 775gp* Armor - Spiked Large Steel Shield (Left Hand, 15wt) 15gp* Weapon – Masterwork Heavy Lance (Right Hand, 10wt) 310gp Weapon – Masterwork Longsword (Belt right, 4wt) 315gp Weapon – Mighty [+2] Composite Longbow (Right shoulder, 3wt) 300gp Quiver 60 Arrows (left shoulder, 9wt) 3gp Warhorse – 400gp Military Saddle – 60gp Bit and Bridle – 2gp Chain Barding – 600gp At home: Masterwork Weaponsmith’s tools – 50gp Coins- 70gp, *Crafted Total Spent: 2830gp/2900gp |
| #235zombiegleemaxMar 23, 2005 16:12:05 | Inquisitor Valorum LG Male Human Fighter 3 Medium, Age: 29, 6'4", 187 lbs Eyes: Brown, Hair: Brown Speaks: Common, Celestial Str: 14 +2 (6 pts) Dex: 16 +3 (10 pts) Con: 12 +1 (4 pts) Int: 10 +0 (2 pts) Wis: 12 +1 (4 pts) Cha: 16 +3 (10 pts) HP: 24 (10F + 2[5.5F] + 3 con) AC: 16 (10 + 3 dex + 3 armor) Init: +3 (+3 dex) BAB/Grap: +3/+9 (+2 str + 4 feat) Speed: 30 feet (light armor, light load) Saves: Fort: +4 (3F + 1 con) Refl: +3 (1F + 2 dex) Will: +2 (1F + 1 wis) Attacks: Spiked Gauntlet +7 melee, 1d4 + 2, 20/x2 Spiked Gauntlet/Spiked Gauntlet +5/+5 melee, 1d4 + 2/1d4 + 1, 20/x2 Light Crossbow +6 ranged (80 ft), 1d8, 19-20/x2 Skills: (18 fighter) Spot: +3 (2cc ranks + 1 wis) Listen: +3 (2cc ranks + 1 wis) Intimidate: +9 (6 ranks + 3 cha) Tumble: +5 (2cc ranks + 3 dex) Feats: H - Improved Unarmed Strike 1 - Improved Grapple 1F - Two-Weapon Fighting 2F - Weapon Focus: Spiked Gauntlets 3 - Weapon Finesse: Spiked Gauntlets Equipment: Free outfit (Worn, 0 lbs) 0 gp Studded Leather Armor (spiked) (Worn, 30 lbs) 75 gp 2x Masterwork Spiked Gauntlets (Worn, 2 lbs) 610 gp Light Crossbow (Hip, 4 lbs) 35 gp 10 bolts (hip, 1 lb) 1 gp 2x Oils of Magic Weapon (Belt, .2 lbs) 100 gp Used Potion of Protection from evil (Belt, .1 lbs) 50 gp 1x Potion of Invisiblity (Belt, .1 lbs) 300 gp Gold Total Gold: 4000 gp Total Gold spent: 1171 gp Gold remaining: 2901 gp Experience: 4200 XP Fight History: Loss vs Telveran Trueblade: More like 'Truearrow'. Excellently fought by him. Loss vs Decian. Arrows fell me once again. Loss vs. Auralyth: Sharp pointy things seem to be my downfall... good will win out in the end. Background: The Inquisition once was a mighty organization comprised of like-minded individuals who shared a common goal: to rid the material plane of evil. Nowadays they are mostly children's tales, but this secret organization still exists. Inquisitor Valorum was sent on a mission to scope out - and eliminate - evil in the city as best he can. In order to gain expertise in his melee skills, and to fulfill his mission. Valorum was recruited by the Inquisition as a top student of the Steeledge Fighter's College, to the west. He trained for years to develop his spiritual side, and is just beginning to tap into the greater good. He hopes that someday he will receive his calling to become a Paladin of the Inquisition, and continues to hone his physical skills in preparation for that day. Inquisitor Valorum dresses in a simple brown cloak and in simple studded leather. He mostly keeps his hands inside his cloak, so as to hide the spiked gauntlets enscribed with holy symbols and litanies from those who would recognize them. He does not let on to anyone that he is, indeed, a member of the fabled Inquisition, asking announcers and organizers to simply call him 'Valorum of the Steeledge'. He fights with both brute strength and fluid grace, something he continues to hone. |
| #236spasheridanMar 23, 2005 16:19:13 | Ready for Jan 3 [Fight 3] - Guarding Legion Thin, but tall, Legion seems to draw your eye to him as he moves. Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 6' 1" 162 lbs Hair: Bald, Green Tattoos Eyes: Glowing Blue Age: 37 Alignment: Neutral ECL: Psion (Telepath) 5 / Thrallherd 1 Experience: 17,116 / 21,000 Attributes STR 10 (+0) [3 pts] [11 Base, -1 Age] DEX 13 (+1) [6 pts] [14 Base, -1 Age] CON 12 (+1) [5 pts] [13 Base, -1 Age] INT 22 (+6) [16 pts] [18 Base, +1 Age, +2 Enhancement, +1 Advancement] WIS 14 (+2) [5 pts] [13 Base, +1 Age] CHA 10 (+0) [1 pts] [9 Base, +1 Age] Miscellaneous Statistics Hit Points: 32.5 [6 HD] [4 Telepath + (2.5 Telepath x 4) + (2.5 Thrallherd) x 1) + (6 HD x 1 Con) + 5*2 Psionic Body] Armor Class (Normal): 18 [10 Base, +1 Dex, +5 Armor, +2 Shield] Armor Class (Touch): 11 [10 Base, +1 Dex] Armor Class (Flat-Footed): 15 [10 Base, +5 Armor] Initiative: +1 [+1 Dex] Base Attack Bonus: +2 [+2 Telepath, +0 Thrallherd] Grapple: +2 [+2 BAB, +0 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 30.5 lbs, Light encumbrance [0-33 (light), 34-66 (medium), 67-100 (heavy)] Saves Fortitude: +5 [+1 Con, +1 Telepath, +0 Thrallherd, +1 Resistance, +2 Psicrytal] Reflex: +3 [+1 Dex, +1 Telepath, +0 Thrallherd, +1 Resistance] Will: +9 [+2 Wis, +4 Telepath, +2 Thrallherd, +1 Resistance] Melee Attacks MW Cold Iron Dagger +3, 1d4 [19-20/x2], Piercing or Slashing [+0 Str, |2 BAB, |1 Enhancement] Ranged Attacks Light Crossbow +3, d8 [19-20/x2], 80' range, Piercing [+1 Dex, +2 BAB] Powers Readied Level 1: [Dc 17] Vigor, Energy Ray, Crystal Shard, Mindlink. Matter Agitation Level 2: [Dc 18] Brain Lock, Psionic Levitate, Energy Adaption (Specified), Detect Hostile Intent Level 3: [DC 19] Crisis of Breath, Dispel Psionics Power Points Available Per Fight: 14 [41 Total Power Points / 3, rounded up] Total Power Points: 41 (26 Telepath, 15 Int) Manifester Level: 5 Feats Psicrystal Affinity [Human Bonus] PSI. Summon a psicrystal Psionic Endowment [Level 1] PSI. Spend focus, power has +1 dc Extend Power [Level 1 Telepath] METAPSI. Spend focus, power has double range Inqusitor [Level 3] PSI. Spend focus, detect lies +10 Sense Motive Psionic Body [Level 5 Telepath] PSI. +2 HP for every Psionic Feat. Greater Psionic Endowment [Level 6][/sup] PSI. Spend focus, power has +2 dc Skills Total Skill Points: 65 [57 Telepath, 8 Thrallherd] Languages: Common, Dwarven, Terran, Undercommon, and Elven [1 Racial, 4 Int] Armor Check Penalty: +0 [0 Armor, 0 Shield] Concentration +12 [+1 Con, 9 Ranks (8 Telepath, 1 Thrallherd), +2 Synergy] Psicraft +16 [+6 Int, 8 Ranks (8 Telepath), +2 Synergy] Knowledge(Psionics) +14 [+6 Int, 8 Ranks (8 Telepath)] Spot +6 +8 with Psicrystal [+2 Wis, 4 Ranks (8 CC Telepath] Listen +6 +8 with Psicrystal [+2 Wis, 4 Ranks (8 CC Telepath] Diplomacy +8 [+0 Chan, 6 Ranks (5 Telepath, 1 Thrallherd), +2 Synergy] Sense Motive +8 [+2 Wis, 6 Ranks (6 Telepath)] Autohypnosis +12 [+1 Con, 9 Ranks (6 CC Telepath, 6 Thrallherd), +2 Synergy] Balance: +1 [+1 Dex] Climb: +0 [+0 Str] Hide: +1 [+1 Dex] Jump: +0 [+0 Str] Move Silently: +1 [+1 Dex] [u]Racial and Class Abilities[/u]: Human: 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Thrallherd: Gain a thrall [u]Buffs and Prefight actions[/u]: - Psionic Focus - All powerstones addressed - Psicrystal & Thailia are with me Equipment Worn and Carried Plain Traveler's Outfit [0 lbs][0 gp] Mithril Chain Shirt +1 [12.5 lbs][2100 gp][ACP 0] Heavy Darkwood Shield [5 lbs][257 gp][ACP 0] MW Cold Iron Dagger [1 lbs][302 gp] Light Crossbow [4 lbs][35 gp] 50 Bolts [5 lbs][5 gp] Headband of Intellect +2 [1 lbs][4000 gp] Cloak of Resistance +1 [1 lbs][1000 gp] Flint and Steel [- lbs][1 gp] Expendable Items: Potion of Protection from Good [CL1] .[1 lbs][50 gp] Potion of Protection from Evil [CL1] [.1 lbs][50 gp] Potion of Protection from Law [CL1] [.1 lbs][50 gp] Potion of Protection from Chaos [CL1] [.1 lbs][50 gp] Potion of Hide from Animals [CL1] .[1 lbs][50 gp] 2x Potion of CLW [CL1] [.2 lbs][100 gp] Stone of Touchsite [ML5] [- lbs][750 gp] Tattoo of Synthate [ML1] [- lbs][100 gp] Stone of Enlarged Matter Agitation x3 [ML1] [- lbs][75 gp] Stone of Solicit Psicrystal [ML5] [- lbs][375 gp] [u]Allies[/u] Maximum CR per ally: CR 4 Maximum ECL per ally: ECL 4 Maximum CA of allies per fight: CA 4 Psicrystal Psi-Crystal [Hero] Hit Dice: 5HD (13 HP) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 18 (+4 size, +2 Dex*, +2 Natural), touch 16, flatfooted 15 Base Attack/Grapple: +3/-14 Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech) Saves: Fort:+6 Ref:+3 Wil:+4 Abilities: Str 1*, Dex 15*, Con -, Int 8, Wis 10, Cha 10 Skills: Climb +14*, Listen +6, Move Silently +6, Search +3, Spot +6 Feats: Alertness |
| #237zyme86Mar 25, 2005 16:09:33 | Daka "So I'm surrounded, am I? Good, I've got the right where I want them" At 7' 6", Daka rises far above most of his opponents. His features are deep set with slanted eyes. He has massive muscle groups throughout his arms, torso and legs. His hands are knobbly and scarred with all the forced training that Daka has put himself through. Male Orc CN barb2/fight2 ECL4 XP:6500 Stats STR...25 [+7]...(18 pts) (18+4race+2size+1lev) DEX... 12 [+1]...(6 pts)(14-2size) CON...16 [+3]...(10 pts) INT....8 [-1]...(2 pts) (10-2race) WIS...6 [-2]...(0 pts) (8-2race) CHA...6 [-2]...(0 pts) [8-2race] Hit Points: 41 [49rage] AC 14(12) [+1dex, -1size, +4armor(-2rage)], Touch 10(8), Flat 13 (11) Initiative: +6[2dex+4feat] BAB/Grap: +4/+15(17) [+4bab,+4size+7str, (+2rage)] Speed 40 [base 30, +10 barbarian,] Saves: Fort +9(11) [3class1 +3class2 +3con (+2con rage)] Refl +1 [0class1&2 +1dex] Will -2(+0) [0class1&2-2wis(+2 rage)] Attacks:-(rage+4str,+4con,-2AC) -MW Adamantine Greatsword, slashing +11 melee 3d6+10 19-20X2 (rage)+13 melee 3d6+13 19-20X2 (rage)+21 sunder 3d6+13 (improved sunder w/adamantine wepon) -MW H.Flail, Bludgeoning +11 melee 2d8+10 19-20X2 (rage)+13 melee 2d8+13 19-20X2 (rage) +17 disarm (rage) +13 trip -Pincer Staff, bludgeoning reach(20ft) +7 melee 2d8+10 20X2 (rage)+9 melee 2d8+13 20X2 if hits an opponent at least small but no larger then large, automatically starts a grapple. If sucessiful, the staff establishes a hold and deals and deals 2d8 damage each round the grapple is maintained -Sling MW, Bludgeoning, bullets (50) +4 ranged 1d4+7 X2 50ft (rage)+4 ranged 1d4+9 X2 50ft -Spears (2), Piercing +9melee 2d6+10 X3 (rage)+11melee 2d6+13 X3 +5ranged 2d6+6 20ft (rage)+5ranged 2d6+8 20ft -tanglefoot bag (0), +5ranged touch, -2attack, -4dex, and see below DC15 ref or glued to floor, is save sucessful speed=1/2 (MW Ada.G.Sword) [12 lbs][1675* gp](Sling) [0 lbs][0 gp](MW bullets) [10 lbs][61* gp](Spears) [18 lbs][3* gp](Tanglefoot bag) [8 lbs] [100 gp] *= self crafted Feats: Wepon Prof: simple and marsial [barb1] Armour and shield Prof: All Armors and shields [fight1] (skill focus craft) [1st lvl]: (Endurence) [fgt 1] (Die Hard) [3rd lvl]: (improved sunder) [fgt 2] Racial and Class Abilities: (darkvision 60ft) (Light Sensativity) (fast movement +10) (rage 1/day) Skills (Points 15[barb], 2 [fight],): +1 (Appraise) [0 ranks, -1int, +2 synergy w/craft] +10 (Craftweponsmithing) [6 ranks-1int+3feat+2circomstance (MW artisins tools)] [4barb 2ftr] +3 (ride) [2 ranks, +1dex] [2barb] -- (Spot) [4cc ranks, -2wis] [4barb] +3 (Listen) [5ranks, -2wis] [4barb] Equipment: (Free weightless outfit) Enlarge person (Chain Shirt) [25 lbs][50 gp*] (MWAdaG.Sword) [8 lbs][1675 gp*] (Sling) [0 lbs][0 gp] Pouch with 50 bullets [2.5 lbs][.25 gp*][/s] (MWH.Flail) [10 lbs][157.5 gp*] (Spears) [14 lbs][2 gp*] Locking Gauntlet[5lbs][8gp] Expendable Items: [CL] Prefight bufs: Enlarge person-Permancy Equipment at home: Gold: 185gp MW Smith's tools [5 lbs][55 gp] Miscellaneous Statistics: Encumberance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 71.5 lbs lb Character Background: Alone and orphined as a child, Daka was forced to learn how to survive on the streets, where only the strong survive. Daka's skills of streetfighting developed quickly. By the age of 12, he had caught the eye of a trainer. Though Daka learned much in the ways of skilled fighting, he still uses his ingrained skills of the street and channels them into a harsh bursts of dangerously brutal strength. He has joined the collessem in order to gain fame, and one day, become imotalized in legend. Glorious battle record: 3-1 Victory vs Cloudy Sky: Grr, Splat. Victory vs Decius Oduran:Charge! Chop, chop, chop, splut. Defeat vs Hisoka the Clown:ow,ow,ow damn wall walker. Victory vs Don Quixote de la Mancha:What did the wip token say to the face, slap. |
| #238zombiegleemaxMar 28, 2005 2:33:59 | Cyalin Orndrill "The Honorable Sage" - ECL4 "Only I will hear your dying breath." Male Gray Elf Wizard 4 Lawful Neutral EXP: 7250/10000 Stats: Str 6 -2(8 -2 racial) 0 Dex 14 +3 (12 +2racial) 4 Con 14 +2 (16 -2racial) 10 Int: 21 +5 (18 +2 racial +1 level) 16 Wis 14 +2 6 Cha 8 -1 0 Hit Points: 19 (4 +3*2.5 +4*2) AC: 12 Init. +2 BAB: +2 Grapple: 0(+2BAB-2Str) Speed: 30ft Saves: Fort: 3(+1base+2con) Ref: 3(+1 base+2dex) Will: 6(+4base+2wis) Attacks: Light Crossbow +4 (+2BAB +2dex) ranged 1d8 Skills: 49 points Move Silently +8(3.5 ranks 2dex +3familiar) Hide +5(3.5 ranks 2dex) Concentration +9 (7 ranks 2con) Listen +9 (3.5 ranks 2wis 2race 2Alertness) Spot +9 (3.5 ranks 2wis 2race 2Alertness) Spellcraft +12 (7ranks 5int) Knowledge Arcana +12 (7ranks 5int) Feats: Scribe Scroll(bonus as wizard) Spell Focus: Enchantment Greater Spell Focus: Enchantment Summon Familiar(cat) Racials Traits: -2Str, +2Dex, -2Con, +2Int Low-Light vision Speed 30ft Immune to sleep +2 vs enchantment spells +2 listen and spot Spells Known: 0th All 1st: Sleep, Charm Person, Grease, Summ Mon I, Cause Fear, Magic Missile, Burning Hands, True Strike, Reduce Person, Hypnotism 2nd Invisibility, Web, Glitterdust, Summon Monster II Spells Prepared: DC: 15+lvl DC Enchantment 17+lvl Oth(4) Ghost Sound 2, Arcane Mark 1, Ray of Frost 1 1st(5) Sleep 2, True Strike 1, Grease 1, Summ Mon I 1 2nd (3) Invisibility 1, Glitterdust 1, Summ Mon II 1 Equipment: Light crossbow 35gp 4wt 32 bolts 4gp 1.4wt Spellbook 0gp 3wt Potion of Cure Mod Wounds 300 gp Scroll of See Invisibility 150 gp Scroll of Summ Mon III 375 gp Scroll of scorching Ray x1 150 Scroll of Spider Climb 150gp Scroll of Fly 375gp Scroll of Mage Armor 25gp Scroll of Shield 25gp Gold received: 7450 Gold spent: 6797 Gold remaining: 653 Familiar: Irigil(cat) HP: 7 Init: +2 Speed: 30ft AC: 15 (14 +1for wizard) BAB/Grapple: 0/-12 Attacks: +4 claw, +4 claw, -1 bite (d2-4,d2-4,d3-4) Space/Reach: 2 1/2 feet/0 feet Special Attacks: Special Qualities: low light vision, scent Saves: Fort 2 Ref 4 Will 1 Abilities: Str 3 Dex 15 Con 10 Int 6 Wis 12 Cha 7 Skills: Balance 10, Climb 6, Hide 14, Jump 10, Listen 3, Move SIlently 6, Spot 3 Feats: Weapon Finesse, Alertness, Improved Evasion Expenditures: Scroll of Invisibility x5 750gp Scroll of scorching ray x4 600 gp Scroll of Summon Monster III x7 2625 gp Scroll of Hold Person x2 750 gp Scroll of See Invisibility x2 300 gp Scroll of Summ Mon II 150gp 8 crossbow bolts Past Fights: 1. Cyalin Orndrill vs. Jerren Thornwalker Loss +300xp +300gp 2. Cyalin Orndrill vs. Salrantol os du Vakt Win +900xp/gp 3. Cyalin Orndrill vs. Zasko Kesferon Loss +300xp/gp 4. Cyalin Orndrill vs. Azer Gyuriha Loss +300xp/gp 5. Cyalin Orndrill vs. Inquisitor Valorum Win +900xp/gp 6. Cyalin Orndrill defeats Meinrad the Many-Fisted +900xp/gp 7. Cyalin vs. Faerie Fire (Nyphanalith) Loss +400xp/gp 8. Cyalin vs. Bad luck(Finael Owlguide) Loss +450xp/gp |
| #239zombiegleemaxMar 29, 2005 1:14:35 | Arend Nighttwist (Gender+Race) (Alignment) (Classes and Levels, ECL) STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...10 [+0]...(2 pts) INT....?? [+?]...(?? pts) WIS...?? [+?]...(?? pts) CHA...14 [+2]...(0 pts) [8, +2enhancement, +2racial] [u]Hit Points:[/u] ?? [?? HD] AC ?? [+?dex, +?size, +?armor, +?shield, +?feat...], Touch ??, Flat ?? [Conditional modifiers like rage] [+7 halfplate, +2 shield, etc...] Initiative: +? [?dex, ?feat] BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage] Speed ?? [base ??, +10 barbarian, +10 speed of thought, etc] [u]Saves[/u]: Fort +?? [?class1 +?con +?enh...] [Conditional modifiers] Refl +?? [?class1 +?class2 +?con +?enh...] [Evasion] Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage] +2 racial vs. enchantment; immune to sleep; immune to disease; ... [u]Attacks[/u]: (weaponname) +14 melee, 1d8+2 [19-20/x2] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: (featname) [human] (optional: brief summary) (featname) [1st lvl] (featname) [wiz 1] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Allies and Equipment: (Name): (Race+Class) (Name): (Mount) Brit & Bridle [?? lbs][?? gp] Riding Saddle [?? lbs][?? gp] Equipment at home: Gold: ?? Smith tools [?? lbs][?? gp] Candy central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Default Tactics Optional: delete if not available Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] [code] [u]Past Expenditures[/u] (tot. ?? gp): 3x Potion of Shield of Faith [150 gp] 4x Potion of CLW [200 gp] Scibed Protect from Evil into spellbook [125 gp] Scibed Resist Energy into spellbook [300 gp] Dead Heavy Warhorse: "Otto von Bismarck" [400 gp] xxx# arrows [?? gp] |
| #240cerebus13Mar 29, 2005 11:17:02 | Dr. Hobo![]() "I'm a doctor, trust me." Gender: Male Race: Human Size: Medium, 5', 124 lbs. Alignment: Lawful Neutral Class(es): Druid 5 / Monk 1 / Cleric 1 (ECL 7) 12 Credits Experience: 22,788/28,000 STR 05 -3 (00 Points)[05, -3 Age] DEX 10 +0 (05 Points)[05, -3 Age] CON 10 +0 (03 Points)[05, -3 Age, +2 Amulet] INT 16 +3 (06 Points)[10, +2 Age] WIS 22 +6 (16 Points)[10, +2 Age, +1 Level, +1 Amulet] CHA 16 +3 (06 Points)[10, +2 Age] [u]Hit Points:[/u] 35 [8+(6d8) = 7HD] AC: 16, [+0 Dex, +0 Size, +6 Wis], Touch 16, Flat 16 [+2 Cat's Grace][+2 SoF or Prot vs. ][+2 Barkskin][+4 Mage Armor][+4 Force Screen or Shield] Initiative: +0 [0 Dex] BAB/Grap: +3/+4 [+3 BAB, -3 Str, +4 Feat] [+2 Bull's Strength] Speed: Land 30’ [Base 30'] [+10' Longstrider] or [+30' Expeditious Retreat] [u]Saves[/u] [+2 Prot vs. ] Fort +09 [2 Mnk +4 Dru +2 Cle +0 Con +1 Cloak] Refl +04 [2 Mnk +1 Dru +0 Dex +1 Cloak] [+2 Cat's Grace] Will +15 [2 Mnk +4 Dru +2 Cle +6 Wis +1 Cloak] [u]Attacks[/u] Touch Attack +0 melee or +3 ranged [+3 BAB, -3 Str or +0 Dex] Light Crossbow +3 ranged, 1d8, Crit 19-20/x2, Range 80' [+3 BAB, +3 Dex] Club +0 melee, 1d6-3, Crit 20/x2, Range 10' [+3 BAB, -3 Str][Shillelagh 2d6] Large Club -2 melee, 1d8-3, Crit 20/x2, Range 10' [+3 BAB, -3 Str, -2 Size][Shillelagh 3d6] Quarterstaff +0 melee, 1d6-3, Crit 20/x2 [+3 BAB, -3 Str][Shillelagh 2d6] Unarmed Strike +0 melee, 1d6-3, Crit 20/x2 [+3 BAB, -3 Str] [u]Combat Modifiers: Attack & Damage[/u] +1 Attack (Bless) +1 Attack/Damage (Divine Power) +1 Melee Attack/Damage on weapons (Magic Weapon) +1 Melee Attack on natural weapons (Greater Magic Fang) +2 Damage (Offensive Prescience) 1 additional attack, -2 Attack on all attacks (Flurry) Increase base weapon damage by 2 sizes (Shillelagh) [u]Feats[/u] Scribe Scroll (1st Level) Craft Wondrous Item (3rd Level) Natural Spell (6th Level) Improved Unarmed Strike (1st Monk) Improved Grapple (1st Monk) Quicken Spell (Human) Class, Race & Template Abilities Class Abilities: Monk * Proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. * When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. * Flurry of Blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). * Unarmed Strike - 1d6 damage (lethal) * Bonus Feat at 1st level (Improved Grapple) Class Abilities: Druid * Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. * Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) * Druids are proficient with shields (except tower shields) but must use only wooden ones. * A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. * A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. * Bonus Languages: Sylvan * Automatic Language: Druidic * Animal Companion * +2 Knowledge (Nature) & Survival checks * Wild Empathy * Woodland Stride * Trackless Step * +4 bonus on saving throws against the spell-like abilities of fey * Wildshape 1/day Class Abilities: Cleric * Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). * Spontaneous Casting: Inflict * Luck Domain: 1/day reroll any roll * Magic Domain: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). * Rebuke Undead 6/day Race Abilities: Human * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at 1st level. * 4 extra skill points at 1st level and 1 extra skill point at each additional level. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. |
| #241psychicstriderMar 29, 2005 11:31:04 | Azer Gyuriha Elan male True Netural Psychic Warrior 4 [EXP 6000/10000] STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...17 [+3]...(10 pts) [+1 level up] CHA...6 [-2]...(0 pts) [8, -2 racial] [u]Hit Points:[/u] 29 [4 HD] [8+4.5*3+2*4] AC 16 [+2 dex, +4 armor], Touch 12, Flat 14 [Maserwork Chain Shirt] Initiative: +6 [+2 dex, +4 feat] BAB/Grap: +3/+6 [+3 bab, +3 str] Speed 30 [base 30] [u]Saves[/u]: Fort +6 [+4 Psychic Warrior +2 con] Refl +3 [+1 Psychic Warrior +2 dex] Will +4 [+1 Psychic Warrior +3 wis] [u]Attacks[/u]: (Masterwork Greatsword) +7 melee, 2d6+4 [19-20/x2] (Bite) +6 melee, 1d8+3 [20/x2] (Masterwork Longbow) +6 ranged, 1d8+3 [20/x3] [110' range] [u]Feats[/u]: (Overchannel) [1st lvl] (Talented) [pw 1] (Improved Initiative) [pw 2] (Power Attack) [3rd lvl] [u]Racial and Class Abilities[/u]: (Resistance): (Resilience): (Repletion): [u]Skills[/u] (21 Points Psychic Warrior 3lv): +10 Autohypnosis [7 rnks, +3 wis] +9 Concentration [7 rnks, +2 con] +8 Knowledge(Psionics) [7 rnks, +1 int] +3 Listen [+3 wis] +3 Spot [+3 wis] Speaks Common, Draconic [u]Powers Known:[/u] [3] [Power Points: 13; Available in Arena: 5] 1: [Dc 14] Claws of the Beast, Expansion, Metaphysical Claw 2: [Dc 15] Body Adjustment, Hustle [u]Buffs and Prefight actions[/u]: - getting Psionic Focus [u]Equipment[/u]: (Free weightless outfit) Chain Shirt [25 lbs][100 gp] Masterwork Greatsword [8 lbs][350 gp] Masterwork Longbow, Composite (+3 str)[3 lbs][700 gp] Quiver with 58 arrows [15 lbs][5 gp] Expendable Items: [CL] [ML1] Power Stone (Bite of the Wolf) (25gp) x2 Power Stone (Biofeedback) (25gp) Power Stone (Burst) (25gp) x2 Power Stone (Force Screen) (25gp) Power Stone (Grip of Iron) (25gp) x2 Power Stone (Precognition, Defensive) (25gp) Power Stone (Precognition, Offensive) (25gp) Power Stone (Prescience, Offensive) (25gp) Power Stone (Prevenom Weapon) (25gp) Power Stone (Skate) (25gp) x2 Power Stone (Thicken Skin) (25gp) [ML3] Power Stone (Animal Affinity) (150gp) x2 Power Stone (Body Adjustment) (150gp) x2 Power Stone (Body Purification) (150gp) Power Stone (Darkvision, Psionic) (150gp) Power Stone (Energy Adaptation, Specified) (150gp) Power Stone (Expansion) (150gp) Power Stone (Levitate) (150gp) Power Stone (Hustle) (150gp) x2 Power Stone (Prowess) (150gp) Power Stone (Psionic Lion's Charge) (150gp) Power Stone (Strength of My Enemy) (150gp) Power Stone (Thought Shield) (150gp) Power Stone (Vigor) (150gp) Power Stone (Wall Walker) (150gp) Potion of Darkness (CL 3) (300gp) Allies and Equipment: Equipment at home: Gold: 170gp Miscellaneous Statistics: Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 51 lb Fights results: vs Rakkar (lost) vs Dr. Hobo (win) vs Griff Mythral (win) vs Cyalin Orndrill(win) |
| #242sunwolfMar 30, 2005 15:54:23 | ![]() Free Action: Guarding Current 3FC history (Week 1) Time Between Fight: Prebuffs/Ongoing Effects: none Items used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: NA (Frozen) (Week 2) Time Between Fight: Prebuffs/Ongoing Effects: Items Used: Scrolls: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: NA (Frozen) |
| #243sunwolfApr 01, 2005 16:39:15 | Current 3FC history (Week 1) Time Between Fight: 4 hrs Prebuffs/Ongoing Effects: Extended Mage Armor (spellcasting service, 16 hours remain), Dispel Magic in Ring of Counterspells. Items Used: 2x Powerstone of Concealing Armopha [ML 3rd], Powerstone of VigorA [ML 2nd] Spells or Powerpoints Used: 3 pp. x/day Abilities Used: None. Free Activity: Profession (Scribe) for 280 gp. (Week 2) Time Between Fight: Prebuffs/Ongoing Effects: Items Used: Scrolls: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Profession (Scribe) for 280 gp. |
| #244jstorrieApr 02, 2005 3:00:42 | Aularyth the August "I do hope you've enjoyed the performance," Aularyth smiled half-sincerely, "but I'm afraid that for the encore, I'm going to have to kill you." Male Human Neutral Evil Bard 3 (ECL 3) XP 3900 STR...14 [+2]...(8 pts) [-1 middle age] DEX...12 [+1]...(5 pts) [-1 middle age] CON...10 [+0]...(3 pts) [-1 middle age] INT....12 [+1]...(3 pts) [+1 middle age] WIS...10 [+0]...(1 pt) [+1 middle age] CHA...19 [+4]...(16 pts) [+1 middle age] [u]Hit Points:[/u] 13 [3 d6 HD] AC 15 [+1dex, +0size, +4armor, +0shield], Touch 11, Flat 14 [+4 chain shirt, +1 dex] Initiative: +5 [1dex, 4feat] BAB/Grap: +2/+4 [+2bab, +2str] Speed 30 [base 30] [u]Saves[/u]: Fort +1 [+1 bard] Refl +4 [+3 bard +1dex] Will +3 [+3 bard] [u]Attacks[/u]: Masterwork Cold Iron Longspear +5 melee, 1d8+2 [x2] Armor Spikes +1 melee, 1d6+2 [x2] Shortbow +3 ranged, 1d6 [x3] [60' range] Unarmed +4 melee, 1d3+2 [x2] [u]Feats[/u]: [human] Improved Initiative [1st lvl] Power Attack [3rd lvl] Improved Sunder [u]Racial and Class Abilities[/u]: Human Bonus Feat & Bonus Skill Points Bardic Knowledge Bardic Music (countersong, fascinate, inspire courage +1, inspire competence) [u]Skills[/u] (48 Points Bard): +6 (Listen) [6 rnks, +0(Wis)] [6brd] +10 (Use Magic Device) [6 rnks, +4(Cha)] [6brd] +7 (Hide) [6 rnks, +1(Dex)] [6brd] +7 (Move Silently) [6 rnks, +1(Dex)] [6brd] +10 (Perform (Comedy)) [6 rnks, +4(Cha)] [6brd] +6 (Concentration) [6 rnks, +0(Con)] [6brd] +7 (Spellcraft) [6 rnks, +1(Int)] [6brd] +3 (Spot) [3 rnks, +0(Wis)] [6brd(cc)] Speaks (Common), (Celestial), and (Elven) [6brd] [u]Spells known[/u]: 0: [Dc 14] daze, light, read magic, detect magic, mage hand, ghost sound 1: [Dc 15] summon monster I, sleep, cure light wounds [u]Spells per Day:[/u] [4/2] [Spell levels: 2; Cast: 0; Cast 2/3rds per coliseum match (rounds up to 1)] (spontaneous caster; no spells prepared) 0: [Dc 14] 1: [Dc 15] [u]Equipment[/u]: Stylish, upper-class-looking outfit Chain Shirt [25 lbs][100 gp] Masterwork Cold Iron Longspear [9 lbs][310 gp] Longsword [4 lbs][15 gp] Armor Spikes [10 lbs][50 gp] Shortbow [2 lbs][30 gp] Quiver with 20 arrows [3 lbs][1 gp] Expendable Items: [CL] scroll of sleep [(CL 1)] [-- lbs][75 gp] scroll of sleep [(CL 1)] [-- lbs][75 gp] scroll of sleep [(CL 1)] [-- lbs][75 gp] Equipment at home: Gold: 2969 GP No notable possessions. Miscellaneous Statistics: Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 49 lb Character Background: For much of his youth, Auralyth aspired to be a famous performer, and often spent time entertaining crowds around the Coliseum. It was sometime around his thirty-eighth birthday that Auralyth realized he wasn't really getting anywhere in life. So, he turned to crime. As Auralyth became more confident in his abilities, he decided to now and then compete at the Coliseum and adventure to supplement the living he was making enthralling and robbing peasants. When in an out-and-out fight, Auralyth has an aggravating habit of taunting them from a safe distance; Auralyth isn't much for bravery, but he has his share of wit. |
| #245evadyn_the_secondApr 02, 2005 11:49:27 | Name: William Lotenbar Male Half-Giant LE Level 2 (Fighter 2), ECL: 3 Speaks: Common XP:3500 STR 20 [+5]= 18(16 pts) [+2 racial] DEX 12 [+1]= 14(6 pts) [-2 racial] CON 16 [+3]= 14(6 pts) [+2 racial] INT 14 [+2]= 14(6 pts) WIS 10 [+0]= 10(2 pts) CHA 8 [-1]= 8(0 pts) Hit Points: 21 = 2d10+6 (10+5+6) AC 21 (10 +1 Dex +8 Armor +2 Shield) Touch 11 (10 +1 Dex) Flat 20 (10 +8 Armor +2 Shield) Initiative: +1 (+1 Dex) BAB/Grap: +2/+7 (+2 BAB, +5 Str) Speed 20ft (armor speed penalty) ACP: 6 [u]Saves[/u]: Fort +6 (Class 3, +3 Con) Refl +1 (Class 0,+1 Dex) Will +0 (Class 0, +0 Wis) [u]Attacks[/u]: Masterwork Large Bastardsword +8 melee, 2d8+5 [19-20/x2] 12lb [b]10 |
| #246master_of_flamesApr 02, 2005 16:27:48 | Neo Anderson "It is inevitable Mr.Anderson" ![]() (Male+Human) (LN) (Psion(2/Psychic warrior1) STR [ ] DEX [ ] CON [ ] INT [ ] WIS [ ] CHA [ ] [u]Hit Points:[/u] ?? [?? HD] AC ?? [+?dex, +?size, +?armor, +?shield, +?feat...], Touch ??, Flat ?? [Conditional modifiers like rage] [+7 halfplate, +2 shield, etc...] Initiative: +? [?dex, ?feat] BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage] Speed ?? [base ??, +10 barbarian, +10 speed of thought, etc] [u]Saves[/u]: Fort +?? [?class1 +?con +?enh...] [Conditional modifiers] Refl +?? [?class1 +?class2 +?con +?enh...] [Evasion] Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage] +2 racial vs. enchantment; immune to sleep; immune to disease; ... [u]Attacks[/u]: (weaponname) +14 melee, 1d8+2 [19-20/x2] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: (featname) [human] (optional: brief summary) (featname) [1st lvl] (featname) [wiz 1] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Allies and Equipment: (Name): (Race+Class) (Name): (Mount) Brit & Bridle [?? lbs][?? gp] Riding Saddle [?? lbs][?? gp] Equipment at home: Gold: ?? Smith tools [?? lbs][?? gp] Candy central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb (Ally name) Show (Ally name) etc... see above. |
| #247salrantolApr 03, 2005 20:16:53 | Bareth`kul Bareth`kul the Archfiend, Demigod of Incineration, Immolation, and Corruption ![]() Advanced Pit Fiend Huge Outsider (Evil, Extraplanar, Lawful) Lawful Evil Outsider 37, Psychic Warrior 13 [CR 33] Divine Rank 3 [Domains: Evil, Fire, Magic] Height: 24'5"; Weight:2258 STR...50[+20] [15, +26racial, +8size, +1level] DEX...30[+10] [14, +16racial, +2level, -2size] CON...38[+14] [13, +16racial, +5level, +4size] INT...26[+8] [10, +16racial] WIS...24[+7] [8, +16racial] CHA...28[+9] [12, +16racial] Hit Points: 1100 [37d8 (outsider 37) + 13d8 (pwr 13) + 700 (+14 con x 50)] AC (normal): 55 [–2 size, +10 Dex, +26 natural, +8 deflection, +3 divine] AC (touch): 29 [-2 size, +10 Dex, +8 deflection, +3 divine] AC (flat-footed): 45 [-2 size, +8 deflection, +3 divine] BAB/Grapple: +35/+63 [+20outsider, +15epic, +20str, +8size] Initiative: +16 [+10dex, +4feat, +2psicrystal] Speed: 110 ft., fly 280 ft. (average) Space/Reach: 15 ft./15 ft. Saves: Fort: +44 [+12outsider, +15epic, +14con, +3divine] Ref: +40 [+12outsider, +15epic, +10dex, +3divine] Will: +39 [+12outsider, +15epic, +7wis, +3divine, +2feat] Attacks: Claw +57 melee, 3d8+20 [19-20/x2+1d6] [+35 BAB, +20 STR, -2 size, +3 divine, +1 Weapon Focus] melee touch attack +56 [+35 BAB, +20 STR, -2 size, +3 divine] ranged touch attack +46 [+35 BAB, +10 DEX, -2 size, +3 divine] Full Attack: 2 claws +57 melee, 3d8+20 [19-20/x2+1d6], and 2 wings +54 melee, 3d6+10 [20/x2], and bite +54 melee, 6d6+8 [20/x2] plus poison plus disease, and tail slap +54 melee, 3d8+10 [20/x2] Feats: Blinding Speed: act as hasted 5 rounds/day [lvl 21] Cleave [racial] Dire Charge: full attack after charge on first round of combat [lvl 45] Devastating Critical (claw): Fort [DC 55] or die on critical hit [lvl 42] Great Cleave [racial] Greater Psionic Fist [pwr 5] Improved Critical (claw) [lvl 24] Improved Initiative [racial] Improved Multiattack [lvl 27] Iron Will [racial] Multiattack [racial] Overwhelming Critical (claw) [lvl 36] Penetrate Damage Reduction (adamantine) [lvl 33] Psicrystal Affinity [pwr 8] Psicrystal Containment [pwr 11] Psionic Fist [pwr 2] Psionic Meditation [pwr 1] Power Attack [racial] Quicken Spell-Like Ability (fireball) [racial] Speed of Thought [lvl 39] Unavoidable Strike: XPF: natural weapon attack is touch [lvl 48] Weapon Focus (claw) [lvl 30] Salient Divine Abilities: Divine Fire Mastery Increased Spell Resistance Divine Blessing (Strength) Special Attacks: Constrict 3d8+40 Fear aura 20ft. (DC28) Improved grab Spell-like abilities Summon devil Turn water creatures or rebuke fire creatures 12/day [b]Special Qualities: Damage reduction 15/epic and good and silver darkvision 3 mi. divine aura 30ft. (DC22) immunity to ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, fire, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation portfolio sense (1000 people) regeneration 5 remote sensing 3 mi. (3 locations) see in darkness spell resistance 55 telepathy 100 ft. casts evil spells at +1CL remote communication 3 mi. greater teleport at will activate arcane spell completion and spell trigger items as 1st-level wizard Skills: Autohypnosis +22 [6 ranks, +7wis, +6synergy (Concentration), +3divine] [6pwr] Balance +19 [+10dex, +6synergy, +3divine] Bluff +55 [45 ranks, +9cha, +3divine] [40out, 10pwr(cc)] Climb +76 [53 ranks, +20str, +3divine] [40out, 13pwr] Concentration +70 [53 ranks, +14con, +3divine] [40out, 13pwr] Diplomacy +18 [+9cha, +6synergy, +3divine] Disguise +52 [40 ranks, +9cha, +3divine] [40out] [+6 synergy acting] Hide +58 [53 ranks, +10dex, -8size, +3divine] [40out, 26pwr(cc)] Intimidate +66 [48 ranks, +9cha, +6synergy, +3divine] [40out, 16pwr(cc)] Jump +110 [53 ranks, +20str, +28speed, +6synergy, +3divine] [40out, 13pwr] Knowledge (arcana) +56 [45 ranks, +8int, +3divine] [40out, 10pwr(cc)] Knowledge (the planes) +56 [45 ranks, +8int, +3divine] [40out, 10pwr(cc)] Knowledge (religion) +51 [40 ranks, +8int, +3divine] [40out] Listen +52 [40 ranks, +7wis, +3divine, +2psicrystal] [40out] Move Silently +53 [40 ranks, +10dex, +3divine] [40out] Search +64 [53 ranks, +8int, +3divine] [40out, 13pwr] Spellcraft +57 [40 ranks, +8int, +6synergy, +3divine] [40out] Spot +52 [40 ranks, +7wis, +3divine, +2psicrystal] [40out] Survival +10 [+7wis, +3divine] [+6 synergy on other planes or when tracking] Tumble +64 [45 ranks, +10dex, +6synergy, +3divine] [40out, 10pwr(cc)] Speaks Infernal, Celestial, and Draconic Powers Known: [Power Points: 96; Use: 32] 1: [DC 18] Force Screen, Grip of Iron, Inertial Armor, Skate 2: [DC 19] Dissolving Touch, Feat Leech, Hustle 3: [DC 20] Claws of the Vampire, Empathic Feedback, Hostile Empathic Transfer 4: [DC 21] Energy Adaptation, Truevenom 5: [DC 22] Catapsi Note: Bareth`kul's natural weapons, as well as any weapons it wields, are treated as evil-aligned, lawful-aligned, and adamantine for the purpose of overcoming damage reduction. Constrict (Ex): Bareth`kul deals 3d8+40 points of damage with a successful grapple check. Disease (Su): A creature struck by Bareth`kul's bite attack must succeed on a DC 31 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). The save DC is Constitution-based. Fear Aura (Su): Bareth`kul can radiate a 20-foot-radius fear aura as a free action. A creature in the area must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same pit fiend’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. Improved Grab (Ex): To use this ability, Bareth`kul must hit with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Poison (Ex): Injury, Fortitude DC 32, initial damage 1d6 Con, secondary damage death. The save DC is Constitution-based. Spell-Like Abilities: At will—blasphemy (DC 26), create undead, desecrate, fireball (DC 22), fire seeds (DC 26), fire shield, fire storm (DC 27), greater dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility, magic circle against good, mass hold monster (DC 28), persistent image (DC 24), power word stun, unholy aura (DC 27); 1/day—meteor swarm (DC 28). Caster level 18th. The save DCs are Charisma-based. At will--antimagic field, blasphemy (DC 27), burning hands (DC 21), create undead, dispel good (DC 25), elemental swarm (fire spell only), identify, imbue with spell ability, incendiary cloud (DC 28), magic circle against good, Mordenkainen's disjunction (DC 29), Nystul's magic aura (DC 21), produce flame, protection from good, protection from spells, resist energy (fire or cold only), spell resistance, spell turning, summon monster IX (evil spell only), unholy aura (DC 28), unholy blight (DC 24), wall of fire At will--greater teleport (self plus 50 pounds of objects only). Caster level 20th. Once per year a pit fiend can use wish as the spell (caster level 20th). Summon Devil (Sp): Twice per day, Bareth`kul can automatically summon 2 lemures, bone devils, or bearded devils, or 1 erinyes, horned devil, or ice devil. This ability is the equivalent of an 8th-level spell. Regeneration (Ex): Bareth`kul takes normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor. Psicrystal of Immolation Diminutive Construct Lawful Evil STR...1*[-5] DEX...15*[+2] CON...-- INT...12[+1] WIS...10[+0] CHA...10[+0] *--when self-propulsion power activated Hit Points: 550 [25 HD] AC (normal): 22 [+6natural, +4size, +2dex] AC (touch): 16 [+4size, +2dex] AC (flat-footed): 20 [+6 natural, +4 size] BAB/Grapple: +0/-17 [+0bab, -5str, -12size] Initiative: +2 [+2dex] Speed: 30ft., climb 20ft.* Saves: Fort+41, Ref+38, Will+34 melee touch attack -1 [+0 BAB, -5 STR, +4 size] ranged touch attack +6 [+0 BAB, +2 DEX, +4 size] Feats: Alertness Special Abilities: improved evasion, personality(nimble), self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, power resistance 18, sight link Skills: Autohypnosis +12 [6 ranks, +0wis, +6synergy] Balance +8 [+2dex, +6synergy] Bluff +45 [45 ranks, +0cha] Climb +48 [53 ranks, -5str] Concentration +53 [53 ranks, +0con] Diplomacy +6 [+0cha, +6synergy] Disguise +40 [40 ranks, +0cha] [+6 synergy acting] Hide +67 [53 ranks, +2dex, +12size] Intimidate +54 [48 ranks, +0cha, +6synergy] Jump +54 [53 ranks, -5str, +6synergy] Knowledge (arcana) +46 [45 ranks, +1int] Knowledge (the planes) +46 [45 ranks, +1int] Knowledge (religion) +41 [40 ranks, +1int] Listen +40 [40 ranks, +0wis] Move Silently +42 [40 ranks, +2dex] Search +54 [53 ranks, +1int] Spellcraft +47 [40 ranks, +1int, +6synergy] Spot +40 [40 ranks, +0wis] Survival +0 [+0wis] [+6 synergy on other planes or when tracking] Tumble +53 [45 ranks, +2dex, +6synergy] Speaks Infernal |
| #248cerebus13Apr 04, 2005 9:40:14 | Deedlit[rimg]http://i3.photobucket.com/albums/y69/cerebus13/deedlit2.png[/rimg] Gender/Race: Female, Gray Elf Height/Weight: 5'4", 105 lbs. Age: 113 Alignment: Neutral Class/ECL: Cleric 3, ECL 3 XP/XPtolevel: 4400/6000 STR...12 [+1]...(06 pts) [08, -2 race] DEX...18 [+4]...(10 pts) [10, +2 race] CON...12 [+1]...(06 pts) [06, -2 race] INT...14 [+2]...(04 pts) [10, +2 race] WIS...16 [+3]...(10 pts) [08] CHA...08 [-1]...(00 pts) [08] [u]Hit Points:[/u] 8+4.5+4.5+3= 20 [3 HD] AC:...........14 [+4dex, +0size], Touch 14, Flat 10 Initiative:...+4 [+4dex] BAB/Grap:.....+2/+3 [+2bab, +1str] Speed:........30 [base 30, No Armor, Light Load] [u]Saves[/u]: +2 racial bonus vs. enchantment spells/effects Fort..........+4 [+3class +1con] Refl..........+5 [+1class +4dex] Will..........+6 [+3class +3wis] [u]Attacks[/u]: Longsword...................+3 melee, 1d8+1 [19-20/x2] [MW] Comp. Longbow Str12....+8 [+9 within 30'] ranged or ............................+6/+6 [+7/+7] rapid shot ranged ............................1d8+1 [1d8+2 within 30'] [20/x3] [110' range] [u]Feats[/u]: Point Blank Shot [1st lvl] Rapid Shot [3rd lvl] Martial Weapon Proficiency: Longbow [domain] Weapon Focus: Longbow [domain] [u]Racial and Class Abilities[/u]: * +2 Dexterity, -2 Constitution. * +2 Intelligence, -2 Strength. * Medium size. * An elf’s base land speed is 30 feet. * Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. * Low-light vision. * Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. * +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. * Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan. * Favored Class: Wizard. - * Proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). * Spontaenously cast Cure spells. * Turn undead 2/day. * Bonus Languages: Celestial, Abyssal, and Infernal. [u]Skills[/u] (24 Points Cleric) (max 6 class/3 cc): +06 Autohypnosis............[01 rnks, +3wis, +2synergy] (cc) +07 Concentration...........[06 rnks, +1con] +10 Craft (Bowmaking).......[06 rnks, +2int, +2tool] +05 Listen..................[00 rnks, +3wis, +2race] (cc) +08 Ride....................[02 rnks, +4dex, +2tool] (cc) [+2 to stay mounted] +08 Spellcraft..............[06 rnks, +2int] +05 Spot....................[00 rnks, +3wis, +2race] (cc) Speaks Common, Elven, Celestial, Sylvan [u]Domains:[/u] Magic - Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. War (Weapon: Longbow) - Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon. [u]Spells memorized:[/u] [4/3+1/2+1] [Spell levels: 10; Cast: 4] 0: [DC 13] Resistance, Resistance, Guidance, Guidance 1: [DC 14] Bless, Doom, Bane, Magic Weapon[D] 2: [DC 15] Hold Person, Owl's Wisdom, Spiritual Weapon[D] ([D] is a domain spell) [u]Buffs and Prefight actions[/u]: Read Magic on all scrolls [u]Equipment[/u]: Traveler's Outfit............................... ..[00 lbs][00 gp] [MW] Longbow, Composite [Mundane Crystal] (Str12)..[03 lbs][500 gp] Longbow, Composite (Str10).........................[03 lbs][100 gp] Longsword.........................................[04 lbs][15 gp] 3x Quiver of (20) Arrows...........................[09 lbs][03 gp] Backpack..........................................[02 lbs][02 gp] -Tanglefoot Bag....................................[04 lbs][50 gp] -Holy Symbol, Wooden...............................[00 lbs][01 gp] Expendable Items: [CL or ML] Tattoo, Synesthete [1].............................[00 lbs][50 gp] Tattoo, Offensive Prescience [1]...................[00 lbs][50 gp] ____in backpack____ Wand, Cure Light Wounds [1]........................[00 lbs][750 gp] divine scrolls Owl's Wisdom [3]...................................[00 lbs][150 gp] Protection from Good [1]...........................[00 lbs][25 gp] Protection from Evil [1]...........................[00 lbs][25 gp] Obscuring Mist [2].................................[00 lbs][50 gp] Entropic Shield [2]................................[00 lbs][50 gp] Shield of Faith +2 [2].............................[00 lbs][50 gp] Magic Weapon [2]...................................[00 lbs][50 gp] Bless [2].........................................[00 lbs][50 gp] extended Divine Favor [3]..........................[00 lbs][150 gp] arcane scrolls Expeditious Retreat [3]............................[00 lbs][75 gp] Expeditious Retreat [1]............................[00 lbs][25 gp] Mage Armor [1].....................................[00 lbs][25 gp] 2x Shield [2]......................................[00 lbs][100 gp] Invisibility [3]...................................[00 lbs][150 gp] See Invisibility [3]...............................[00 lbs][150 gp] Magic Missile [5]..................................[00 lbs][125 gp] 2x True Strike [1].................................[00 lbs][50 gp] 3x Ray of Enfeeblement [1].........................[00 lbs][75 gp] Cat's Grace [3]....................................[00 lbs][150 gp] Equipment at home: MW Artisan's Tools.................................[05 lbs][55 gp] Gold: 26.85 Miscellaneous Statistics: Encumbrance: 00-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 23 lb Mount weight carried: 209 lb Allies: Show Breeze Light Warhorse Size/Type: Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 18 (-1 size, +1 Dex, +4 natural, +4 armor), touch 10, flat-footed 17 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 Equipment: MW Bit & Bridle...................................[01 lbs][52 gp] Chain Shirt Barding................................[50 lbs][400 gp] Military Saddle...................................[30 lbs][20 gp] A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds. |
| #249malither76Apr 05, 2005 1:51:09 | ![]() Gareth Irontower male/half-giant CG Psychic Warrior 12, ECL 13 current xp 79980 need 81000 |
| #250Kingside_BishopApr 05, 2005 14:58:58 | Decius is an unusually strong human, of tall build with dense but compact musculature. His face is framed by bony ridges, emphasizing the lines of his angular skull, and sporting two nobs on his crown, resembling small horns. Most noteworthy, though, are his eyes... orbs of blackest night, lacking whites, and hinting at an unknown lineage... Male Human [rIMG]http://img.photobucket.com/albums/v356/Kingside_Bishop/DeciusOduran.jpg[/rIMG] True Evil Barbarian 1 / Fighter 1 / Sorcerer 1, ECL 3 [4700 / 6000] STR...14 [+2]...(6 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT...13 [+1]...(5 pts) WIS...14 [+2]...(6 pts) CHA...11 [+0]...(3 pts) [u]Hit Points:[/u] 26 [3 HD] AC: 17 [+3dex, +4armor], Touch 13, Flat 14 [+4 mithril chain shirt] Initiative: +7 [+3dex, +4 improved initiative] BAB/Grap: +2/+4 [+2bab, +2str] Speed: 40' [base 30', +10'fast movement] [u]Saves[/u]: Fort +6 [+2barbarian +2fighter +2con] Refl +3 [+3 dex] Will +4 [+2sorcerer +2wis] [u]Attacks[/u]: Masterwork Guisarme +5 melee, 2d4+3 [20/x3] [+2/+3 attack/damage while raging] Heavy Flail +4 melee, 1d10+3 [19-20/x2] [+2/+3 attack/damage while raging] Spiked Gauntlet +4 melee, 1d4+2 [20/x2] [+2 attack/damage while raging] Masterwork Mighty Composite Longbow +6 ranged, 1d8+2 [20/x3] [110' range] Composite Shortbow +5 ranged, 1d6 [20/x3] [70' range] [u]Feats[/u]: Combat Expertise [human] Improved Trip [1st lvl] Improved Disarm [ftr 1] Improved Initiative[3rd lvl] Alertness (familiar) [u]Racial and Class Abilities[/u]: Rage 1/day Fast Movement Summon Familiar [u]Skills[/u] (24 Bbn, 4 Ftr, 4 Sor): +6 Hide [3 ranks, +3dex] [4 bbn, 1ftr, 1sor] +5 Knowledge Arcana [4.5 ranks, +1int] [4 bbn, 1 ftr, 2sor] +3 Knowledge [Religion] [2 ranks, +1int] [4bbn] +11 Listen [4.5 ranks, +2wis, +2alertness, +3familiar] [4bbn, 1ftr] +6 Survival [4 rnks, +2wis] [4bbn] Speaks Common, Draconic, Infernal, Abysal, and Celestial [1int, 3 ranks of Speak Language (4bbn, 1 ftr, 1 sor)] [u]Spells per Day:[/u] [5/3] [Spell levels: 3; Cast: 1] 0: [DC 10] Acid Splash, Arcane Mark, Detect Magic, Read Magic 1: [DC 11] Expeditious Retreat, Shield [u]Buffs and Prefight Actions[/u]: None (yet) [u]Equipment[/u]: Traveler's Outfit [5 lbs][- gp] Mithril Chain Shirt [12.5 lbs][1,100 gp] Masterwork Guisarme [12 lbs][309 gp] Heavy Flail [10 lbs][15 gp] 1 Spiked Gauntlet [1 lb][5 gp] Masterwork Mighty Composite Longbow (+2 Str) [3 lbs][600 gp] 2 Quivers with 40 longbow arrows [6 lbs][2 gp] Composite Shortbow [2 lbs][75 gp] 1 Quiver with 20 shortbow arrows [3 lbs][1 gp]Gaelwyn, Bat Familiar [- lbs][100 gp] Expendable Items: 5 Uses of Universal Solvent [- lbs][250 gp] 4 Scrolls of Shield [CL 1] [- lbs][100 gp] 3 Scrolls of Expeditious Retreat [CL 1] [- lbs][75 gp] 4 Scrolls of Sleep [CL 1] [- lbs][100 gp] 2 Scrolls of Enlarge Person [CL 1] [- lbs][50 gp] 4 Scrolls of True Strike [CL 1] [- lbs][100 gp] 2 Scrolls of See Invisibility [CL 3] =Silver[- lbs][300 gp] Equipment at Home: Gold: 640 gp Miscellaneous Statistics: Encumbrance: 0-58 lbs (light), 59-116 lbs (medium), 117-175 (heavy) Weight carried: 53 lbs Sorcerer's Familiar: Gaelwyn, the Bat Show Female Bat True Evil STR...1 [-5] DEX...15 [+2] CON...10 [+0] INT...2 [-4] WIS...14 [+2] CHA...4 [-3] [SIZE=1][u]Hit Points:[/u] 13 [3 HD] AC: 17 [+2dex, +4size, +1natural armor], Touch 16, Flat 11 Initiative: +2 +2dex BAB/Grap: +2/-15 [+2bab, -5str, -12size] Speed: 5', fly 40' (good) [u]Saves[/u]: Fort +4 [+2barbarian +2fighter] Refl +2 [+2 dex] Will +4 [+2sorcerer +2wis] [u]Attacks[/u]: None[20/x2] [u]Feats[/u]: Alertness [u]Racial and Class Abilities[/u]: Blindsense (20ft) +4 racial bonus on Spot and Listen checks, unless Blindsense in negated [u]Skills[/u] (24 Bbn, 4 Ftr, 4 Sor): +14 Hide +8 Listen +6 Move Silently +8 Spot |
| #251zombiegleemaxApr 05, 2005 16:34:01 | ----- ON HOLD FOR RECONSTRUCTION ----- Monkey D. Luffy[rimg]http://i4.photobucket.com/albums/y130/salzorin/Luffy1.jpg[/rimg] "Gomu gomu no.... fuusen!" Gender/Race: Male, Rubber Man (as Githzerai) Height/Weight: 6'3", 150 lbs. Age: 180 Alignment: Chaotic Good Class/ECL: Monk 1, ECL 3 XP/XPtolevel: 3200/6000 STR...14 [+2]...(06 pts) [14] DEX...22 [+6]...(10 pts) [16, +6 race] CON...14 [+2]...(06 pts) [14] INT...10 [+0]...(04 pts) [12, -2 race] WIS...18 [+4]...(10 pts) [16, +2 race] CHA...08 [-1]...(00 pts) [8] [u]Hit Points:[/u] 8+2 = 10 [1 HD] AC 24 [+6dex, +4wis, +4inertial armor], Touch 20, Flat 18 Initiative: +6 [6dex] BAB/Grap: +0/+6 [+0bab, +2str, +4improved grap.] Speed 30 [base 30, Light Load] [u]Saves[/u]: Fort +4 [+2class +2con] Refl +8 [+2class +6dex] Will +6 [+2class +4wis] [u]Attacks[/u]: +6 [Flurry +4/+4]Melee, Unarmed Strike, 1d6+2 [x2] +7 Ranged, MW Crossbow, light, 1d8 [19-20/x2] (80') [u]Feats[/u]: Improved Grapple[Monk 1st] Improved Unarmed Strike[Monk 1st] Weapon Finesse[1st lvl] [u]Racial and Class Abilities[/u]: Darkvision (60' feet) Psionics - 3/day -- daze(DC9), feather fall, shatter(DC11) Inertial Armor - +4 armor bonus to AC Spell Resistance[6] (5 + level) - AC Bonus [wisdom bonus to AC] Flurry of Blows [u]Skills[/u] (16 Points Monk) : +06 Concentration [04 rnks, +2con] +08 Listen [04 rnks, +4wis] +08 Spot [04 rnks, +4wis] +08 Move Silently [02 rnks, +6dex] +08 Tumble [02 rnks, +6dex] Speaks Githzerai [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Monk's Outfit [02 lbs][05 gp] MW Light Crossbow [04 lbs][335 gp] 3x Quiver of 10 Bolts [03 lbs][3 gp] Backpack [02 lbs][02 gp] -2x Thunderstone [02 lbs][60 gp] -2x Alchemist's Fire [02 lbs][40 gp] -2x Tanglefoot Bag[08 lbs][100 gp] Expendable Items: [CL or ML] 2xTattoo, Force Screen [1] [00 lbs][100 gp] 2xTattoo, Synesthete [1] [00 lbs][100 gp] in backpack 2xPotion, Shield of Faith +2 [1] [00 lbs][100 gp] Potion, Protection from Good [1] [0 lbs][50 gp] Potion, Protection from Evil [1] [00 lbs][50 gp] 2xPotion, Invisibility [1] [00 lbs][300 gp] 2xPotion, Enlarge Person [1] [00 lbs][500 gp] 4xPotion, Cure Light Wounds [1] [00 lbs][200 gp] Equipment at home: Gold: 1055 Miscellaneous Statistics: Encumberance: 00-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 23 lb Character Background: Luffy came to the Grand Line (CoCo Stadium) to become the Pirate King. Any man that stands in his way will have to be... dealt with. Appearance: Tall and lanky, Luffy's about as unthreatening as a man can look. Denim shorts and a bright red vest marks his signature style. His short, black, unkempt hair is covered up by a straw hat that rarely leaves his head. In fact, it's probably best to warn you ahead of time, that should he lose his hat... you won't want to be anywhere near him. A happy-go-lucky fella that only really lives for adventure and taking on strong oppponents. Default Tactics |
| #252bgtApr 07, 2005 20:04:30 | Brogan Galanodel Human male Show Lawful Evil |
| #253zombiegleemaxApr 10, 2005 23:36:32 | Hisoka the Clown [rimg]http://i4.photobucket.com/albums/y130/salzorin/hisoka2.jpg[/rimg] "Care to play a game?" Gender/Race: Male, Tallfellow Halfling Height/Weight: 5'2", 42 lbs. Age: 26 Alignment: Chaotic Neutral Class/ECL: Soulknife 3, ECL 3 XP/XPtolevel: 3200/6000 STR...10 [+0]...(04 pts) [12, -2 race] DEX...20 [+5]...(16 pts) [18, +2 race] CON...14 [+2]...(06 pts) [14] INT...14 [+2]...(06 pts) [14] WIS...12 [+1]...(04 pts) [12] CHA...08 [-1]...(00 pts) [8] [u]Hit Points:[/u] 10+5.5*2+6 = 27 [3 HD] AC 16 [+5dex, +1 size], Touch 16, Flat 11 Initiative: +5 [5dex] BAB/Grap: +2/-2 [+2bab, +0str, -4size] Speed 20 [base 20, Medium Load] [u]Saves[/u]: Fort +4 [+1class +2con +1racial] Refl +9 [+3class +5dex +1racial] Will +5 [+3class +1wis +1racial] [u]Attacks[/u]: Mind Blade +10 ranged, 1d4 [19-20/x2] [60' range] [+1 within 30'] (+1d8 Psychic Strike) Mind Blade +3 melee, 1d4 [19-20/x2] (+1d8 Psychic Strike) [u]Feats[/u]: Weapon Focus(Mind Blade) [Soulknife]Wild Talent [Soulknife] Point Blank Shot [1st lvl] Far Shot [3rd lvl] [u]Racial and Class Abilities[/u]: Small: +1 attack and AC. +4 on hide. -4 on grapple +2 on search, spot, listen +1 on all saving throws +2 on saves against fear +1 attack with thrown weapons - Mind Blade Throw Mind Blade Psychic Strike (+1d8) [u]Skills[/u] (36 Points Soulknife): +08 Concentration [06 rnks, +2 con] +09 Listen [06 rnks, +1wis, +2 race] +09 Spot [06 rnks, +1wis, +2 race] +15 Hide [06 rnks, +5dex, +4 race] +11 Move Silently [06 rnks, +5dex] +08 Escape Artist [03 rnks, +5dex] Speaks Common, Halfling, Dwarven, Elven [u]Buffs and Prefight actions[/u]: Psionically Focused Mind Blade manifested Psychic Strike manifested [u]Equipment[/u]: Ninja Outfit [00 lbs][00 gp] Backpack [02 lbs][02 gp] -2xThunderstone [02 lbs][60 gp] -3xTanglefoot Bag [12 lbs][150 gp] -5xAlchemist's Fire [05 lbs][100 gp] -4xUniversal Solvent [00 lbs][200 gp] -Elixir of Hidng [00 lbs][250 gp] Expendable Items: [CL or ML] Tattoo, Synesthete [1] [00 lbs][50 gp] Tattoo, Chameleon [1] [00 lbs][50 gp] 2xTattoo, Force Screen [1] [00 lbs][100 gp] 2xTattoo, Wall Walker [3] [00 lbs][600 gp] in backpack 2xPotion, Mage Armor [1] [00 lbs][100 gp] 2xPotion, Shield of Faith +2 [1] [00 lbs][100 gp] Potion, Protection from Good [1] [0 lbs][50 gp] Potion, Protection from Evil [1] [00 lbs][50 gp] 2xPotion, Invisibility [3] [00 lbs][600 gp] 6xPotion, Cure Light Wounds [1] [00 lbs][300 gp] Equipment at home: Gold: 240gp Miscellaneous Statistics: Encumberance: 00-25 (light), 26-50 (medium), 67-75 (heavy) Weight carried: 21 lb Character Background: Hisoka has no past. He could make one up for you if you'd like, but what would that really accomplish? He's in the arena for the same reason as everyone else... to put on a perfomance the likes of which none have seen. It's best if we just leave it at that, especially since words are wasted on the dead. Appearance: Hisoka is much too tall for the meager mass that supports him. Skinny is an understatement. His hair is red (on the brink of orange) and his skin is painted pale, with playful markings like what you find on a circus performer. Regardless of the markings upon his face, there's no mistaking the evil in his eyes. Default Tactics |
| #254zombiegleemaxApr 12, 2005 18:01:12 | Name of Character Rain "The Blessed" or more often refered to as Rain "The Lucky" "Sometimes its best to be lucky rather than skilled; but its often that those that are skilled make their own luck"...my phliosphy on life Race: Human Male Alignment: Lawful Evil Class Levels: Rogue 2/ Ranger 1 ELC: 3 Experience: 3,500 Next Level: 6,000 STR...11 [+0]...(3 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....16 [+3]...(10 pts) WIS...11 [+0]...(3 pts) CHA...12 [+1]...(4 pts) [u]Hit Points:[/u] 17.5 [8 + 2d6 (2*3.5) + 1d8 (1*4.5)] AC 18 (19) [10 base, +3 dex, +4 armor, +1 shield, (+1 dodge)], Touch 13 (14), Flat 15 (16) [+4 Black Mitheral chain shirt, +1 Masterwork Buckler] Initiative: +7 [+3 dex, +4 Improved Intiative] BAB/Grap: +2/+2 [+2 bab, +0 str] Speed 30 ft. [base 30 ft] [u]Saves[/u]: Fort +4 [+0 Rogue, +2 Ranger, +2 con] Refl +8 [+3 Rogue, +2 Ranger, +3 Dex] [Evasion] Will +0 [+0 Rogue, +0 Ranger, +0 Wis] [u]Attacks[/u]: (Shortsword) +5 melee, 1d6 [19-20/x2] Weapon Finesse (Dagger) +5 melee or ranged, 1d4 [19-20/x2] [10' range] Weapon Finesse (Composite Shortbow) +5 ranged, 1d6 [x3] [70' range] (Composite Shortbow) +1 ranged touch, entanglement [10' range] Unproficient -4 adjustment applied [u]Feats[/u]: (Improved Intiative) [human] +4 bonus on Intiative rolls (Dodge) [1st lvl] +1 dodge bonus against one declared opponent (Weapon Focus) [3rd lvl] Allows us of dexterity modifier for melee attacks rolls for some weapons (Track) [Ranger 1] Can use survival checks to find and follow tracks [u]Class Abilities[/u]: Favored Enemy [Human]: +2 bonus on bluff, listen, sense motive, spot and suvival checks; and +2 to damage rolls against this creature Wild Empathy: Can use diplomacy checks with animals; 1d20 plus ranger lvl plus Cha mod Sneak Attack [+1d6]: Additional damage added to opponents when they are denied their dexterity modifier or flanked; creatures immune to critical hits are not subject to sneak attacks Trapfinding: May use the search skill to find traps when the task has a difficulty class higher than 20; may use the disable device skill to disable magical traps Evasion: If he makes a successful reflex save that would normally be half damage he instead takes no damage. [u]Skills[/u] (60 ranks from Rogue, 10 ranks from Ranger): +3 (Appraise) [ rnks, +3 Int] +10 (Balance) [5 rnks, +3 Dex, +2 Synergy] [5 Rogue] +2 (Bluff) [1 rnks, +1 Cha] [1 rogue] +1 (Climb) [1 rnks, +0 Str] [1 rogue] +6 (Craft [poisonmaking]) [1 rnks, +3 Int, +2 tools] [1 rogue] +6 (Craft [locksmithing]) [1 rnks, +3 Int, +2 tools] [1 rogue] +4 (Decipher Script) [1 rnks, +3 Int] [1 rogue] +1 (Diplomacy) [ rnks, +1 Cha] +8 (Disable Device) [5 rnks, +3 Int] [5 rogue] +2 (Disguise) [1 rnks, +1 Cha] [1 rogue] +4 (Escape Artist) [1 rnks, +3 Dex] [1 rogue] +3 (Forgery) [ rnks, +3 Int] +1 (Gather Information) [ rnks, +1 Cha] +1 (Handle Animal) [ rnks, +1 Cha] +0 (Heal) [ rnks, +0 Wis] +9 (Hide) [6 rnks, +3 Dex] [3 rogue, 3 ranger] +1 (Intimidate) [ rnks, +1 Cha] +7 (Jump) [5 rnks, +0 Str, +2 Synergy] [5 rogue] +4 (Knowledge [local]) [1 rnks, +3 Int] [1 rogue] +3 (Knowledge [Dungenoeering]) [ rnks, +3 Int] +3 (Knowledge [Geography]) [ rnks, +3 Int] +3 (Knowledge [Nature]) [rnks, +3 Int] +5 (Listen) [5 rnks, +0 Wis] [2 rogue, 3 ranger] +9 (Move Silently) [6 rnks, +3 Dex] [4 rogue, 2 ranger] +6 (Open Lock) [1 rnks, +3 Dex, +2 Tools] [1 rogue] +0 (Profession[locksmith]) [?? rnks, +0 Wis] +8 (Search) [5 rnks, +3 Int] [5 rogue] +1 (Sense Motive) [1 rnks, +0 Wis] [1 rogue] +4 (Sleight of Hand) [1 rnks, +3 Dex] [1 rogue] +3 (Spot) [3 rnks, +0 Wis] [1 rogue, 2 ranger] +0 (Survival) [ rnks, +0 Wis,(+2 Synergy when following tracks)] +0 (Swim) [ rnks, +0 Str] +10 (Tumble) [5 rnks, +3 Dex, +2 Synergy] [5 rogue] +2 (Use Magic Device) [1 rnks, +1 Cha] [1 rogue] +4 (Use Rope) [1 rnks, +3 Dex] [1 rogue] Speaks Common, Undercommon, Draconic, and Infernal [u]Buffs and Prefight actions[/u]: -Mentally prepare and check equiptment(provides no actual benifit; he's just getting ready) [u]Equipment[/u]: - Tattered Crimson Halfcape [Negliable weight][Worthless] - Black Mitheral Chain Shirt (treat as Mitheral Chain Shirt) [10 lbs][1,100 gp] - Masterwork Buckler [5 lbs][165 gp] - Shortsword [2 lbs][10 gp] - x3 daggers [1 lbs][1 gp] - Composite Shortbow [2 lbs][75 gp] - Quiver with 40 arrows [6 lbs][2 gp] - Flint and Steel [Negliable weight][1 gp] - Masterwork Thieve's Tools[2 lbs][100 gp] - Net[6 lbs][20 gp] Expendable Items: [CL] - x4 Acid (flask) [1 lb][10 gp] - x3 Antitoxin (vial) [Negliable weight][50 gp] - x4 Smoke bombs [1 lb][70 gp] - x8 vials of Drow poison [Negliable weight][75 gp] - x5 potions of mage armor [Negliable weight][50 gp] Equipment at home: Gold: 149 Masterwork Artisan's Tools[5 lbs][55 gp] (Other item) Miscellaneous Statistics: Encumberance: 0-38 lbs (light), 39 lbs- 76 lbs (medium), 77 lbs- 111 lbs (heavy) Weight carried: 38 lbs Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. Default Tactics Optional: delete if not available Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #255salrantolApr 12, 2005 21:47:11 | Horthek Bolgimzak A prince of the great dwarven clan of Bolgimzak, Horthek seeks to gain prestige on his own merits rather than simply falling back on his family name. Male Dwarf Lawful Neutral Fighter 3 [ECL 3] Experience: 4100 [Next level: 6000] Height: 4'5"; Weight: 186 lbs.; Age: 72 STR...17 [+3]...(13 pts) DEX...13 [+1]...(5 pts) CON...18 [+4]...(10 pts) [16, +2racial] INT....14 [+2]...(6 pts) WIS...10 [+0]...(2 pts) CHA...6 [-2]...(0 pts) [8, -2racial] [u]Hit Points:[/u] 33 [3 HD] [10(ftr1)+11(ftr2-3)+12(con 3HD)] AC 22 [+1dex, +9armor, +2shield], Touch 11, Flat 21 [+4dodge vs. giants] [+9 +1 full plate, +2 large steel shield] Initiative: +1 [+1dex] BAB/Grap: +3/+6 [+3bab, +3str] Speed 20ft. [base 20ft.] [u]Saves[/u]: Fort +7 [+3fighter +4con] Refl +2 [+1fighter +1dex] Will +1 [+1fighter +0wis] +2 racial vs. poison, +2 racial vs. spells, +2 racial vs. spell-like abilities [u]Attacks[/u]: dwarven waraxe +7 melee, 1d10+3 [20/x3] [+3bab, +3str, +1enhancement] heavy flail +7 melee, 1d10+4 [19-20/x2] [+3bab, +3str, +1enhancement] [+2 to disarm] composite longbow +4 ranged, 1d8+3 [20/x3] [110' range] [+3bab, +1dex] [+1 with masterwork arrows] [u]Combat Modifiers[/u]: +1 attack vs. orcs and goblinoids [racial] +4 to resist being tripped or bull rushed while on ground [racial, Stability] [u]Feats[/u]: Power Attack [1st lvl] Combat Expertise [fgt 1] Improved Trip [fgt 2] Improved Disarm [3rd lvl] [u]Racial and Class Abilities[/u]: Darkvision 60ft. Stability: +4 to resist being tripped or bull rushed while on ground [u]Skills[/u] (24 Points fighter): +10 Craft (armorsmithing) [6 ranks, +2 int +2 MW artisan's tools] [6ftr] [+2 racial metal or stone] +10 Craft (weaponsmithing) [6 ranks, +2 int +2 MW artisan's tools] [6ftr] [+2 racial metal or stone] +1 DiplomacyCC [3 ranks, -2cha] [6ftrcc] +4 Intimidate [6 ranks, -2cha] [6ftr] +2 AppraiseCC [+2int] [+2 racial metal or stone, +2 synergy armor (Craft (armorsmithing)), +2 synergy weapons (Craft (weaponsmithing))] Speaks Common, Dwarven, Gnome, and Undercommon [u]Buffs and Prefight actions[/u]: none [u]Equipment[/u]: traveler's outfit +1 full plateC with armor spikesC[60 lbs][1875 gp: 750 gpC +75 gpM + 25 gpC + 1000gp] heavy steel shieldMC[15 lbs][85 gp: 10 gpC + 75 gpM] dwarven waraxeMC[8 lbs][165 gp: 15 gpC + 150 gpM] heavy flailMC[10 lbs][157 gp, 5 sp: 7 gp, 5 spC + 150 gpM] mighty composite longbow (+3 STR) [3 lbs][400 gp] Quiver with 39 arrowsM[6 lbs][280 gp] Quiver with 39 arrows [6 lbs][2 gp] Tanglefoot bag x3 [12 lbs][150 gp] Expendable Items: [CL] none Allies and Equipment: none Equipment at home: Gold: 569 gp, 5 sp artisan's toolsM (weaponsimithing) [5 lbs][55 gp] artisan's toolsM (armorsmithing) [5 lbs][55 gp] Miscellaneous Statistics: Encumberance: 0-86 (light), 87-173 (medium), 174-260 (heavy) Weight carried: 125 lb No allies Show So no information here duh |
| #256jstorrieApr 13, 2005 16:59:10 | Zasko Kesferon Time’s flyin’, gotta run! Male Xeph Chaotic Good Wizard 3, ECL 3 4100 XP STR...6 [-2]...(0 pts) [-2 racial] DEX...20 [+5]...(16 pts) [+2 racial] CON...14 [+2]...(6 pts) INT....16 [+3]...(10 pts) WIS...12 [+1]...(4 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 15 [3HD (3d4)] AC ?? [+5dex, +0size, +0armor, +0shield], Touch 15, Flat 10 [Conditional modifiers like rage] [+4 shield (shield), +4 armor (mage armor)] Initiative: +5 [+5 dex] BAB/Grap: +1/-3 [+1bab, -4str] Speed 30 [base 30, +10 3/day (1/arena match) (Xeph burst), +30 expeditious retreat]] [u]Saves[/u]: Fort +3 [1wiz +2con] Refl +6 [1wiz +5dex] Will +4 [3wiz + 1wis] +1 versus powers, spells and spell-like effects [u]Attacks[/u]: Ranged touch attack +6 ranged, variable [20/x2] [Point Blank Shot +1 within 30 feet; Psionic Shot 2d6/expenditure of focus] Melee touch attack -3 melee, variable [20/x?] Dagger –3 melee, 1d4 [20/x2] Light Crossbow +6 ranged, 1d6 [20/x2] [Point Blank Shot +1 within 30 feet; Psionic Shot 2d6/expenditure of focus] [u]Feats[/u]: Point Blank Shot [1st lvl] Scribe Scroll [wiz 1] Psionic Shot [3rd lvl] [u]Racial and Class Abilities[/u]: Burst (Su) Naturally Psionic Darkvision 60ft. +1 save versus powers, spells, spell-like effecs Favoured Class: Soulknife [u]Skills[/u] (30 Points Wiz3): +?? (Concentration) [7rnks, +2(Con)] [3wiz] +?? (Decipher Script) [7 rnks, +3(Int)] [3wiz] +?? (Knowledge: (Arcana)) [4 rnks, +3(Int)][3wiz] +?? (Escape Artist) [3 rnks, +5(Dex)] [3wiz(cc)] +?? (Disable Device) [3 rnks, +5(Dex)] [3wiz(cc)] Speaks Xeph, Common, Draconic, Elven and Sylvan. [u]Spellbook[/u]: 0: (All sor/wiz cantrips) 1: magic missile, shield, true strike, expeditious retreat, mage armor, summon monster I, color spray, ray of enfeeblement, mount, obscuring mist, silent image 2: scorching ray, invisibility, see invisibility [u]Typical spells memorized:[/u] [4/3/2] [Spell levels: 5; Cast: (2)] 0: [Dc 13] acid splash, acid splash, freezing ray, freezing ray 1: [Dc 14] magic missile, shield, expeditious retreat 2: [Dc 15] scorching ray, scorching ray [u]Buffs and Prefight actions[/u]: - Psionic Focus [u]Equipment[/u]: Scholar’s Outfit 3 Daggers [3 lbs][6 gp] Light Crossbow [3 lbs][35 gp] Quiver case with 50 bolts [6 lbs][5 gp] Jaunty Cap [0 lbs][24 gp] Expendable Items: [CL] 3 Scrolls of Invisibility [(CL 3)] [0 lbs][450 gp] Scroll of Glitterdust [(CL 3)] [0 lbs][150 gp] 2 Scrolls of Scorching Ray [(CL 3)] [0 lbs][300 gp] 4 Scrolls of Expeditious Retreat [(CL 1)] [0 lbs][100 gp] 5 Tattoos of Vigor [(ML 1)] [0 lbs][250 gp] Equipment at home: Cash money: 2055 gp Spellbook [6 lbs][100 gp] Miscellaneous Statistics: Encumberance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb Character Background: Most Xeph hone their psionic abilities, so Zasko’s fellows were pretty surprised when he instead decided to become an arcanist. More still were surprised when he moved away to Gladius to seek his fortune in the arena. Still, at the very least, Zasko fights like a Xeph: hit and run. He has a very nice hat. Default Tactics Scorching Ray you in the face. Fights results: vs Cyalin: victory. (900 X/ 900 G) Totally shot in the face. |
| #257zombiegleemaxApr 15, 2005 2:07:08 | ![]() Virgo Arkazzan "The Coming Evil"- ECL 10 "The calm before the storm is your deathknell." Height: 7'2" Weight: 310 Age: ??? Male Half-Giant Ex-Monk 1/Psychic Warrior 8 Neutral Evil Experience 47241/54000 Stats: Str: 23 +6 (18 +2 racial +2enhancement+1@8th) 16 Dex: 12 +1 (13 -2 racial +1@4th) 4 Con: 14 +2 (12 +2 racial) 4 Int: 10 +0 2 Wis: 18 +4 (16 +2enhancement) 10 Cha: 8 -1 Hit Points: 62.0 (8 +4.5x8 +18) AC: 20(10+9Fullplate+1Dex) 11 touch FF 19 Init. +1 BAB: +6 Grapple: +20(+6BAB+6str +4Improved Grapp +4large size) Speed: 30ft(20ft) Saves: Fort: 11(+2monk +6PsyWar +2con+1res) Ref: 6(+2monk +2Psywar +1dex+1res) Wil: 9(+2monk +2Psywar +4wis+1res ) Attack: Large Adamantine Scythe +1 +13(+1Enhancement +6BAB +6STR) melee 2d8+10 x4 [Dark Solstice] [Ma] Large Deep Crystal Scythe +13(+1MW +6BAB +6STR) 2d8+9 x4 [Ma] Large Glaive +13(+6BAB +6Str +1MW) melee 2d8+9 x3 [+2d6 Deepcrystal] Unarmed +12(+6 BAB, +6str) melee 1d6+6 x2, possibly+2d6 from Psionic Fist Grapple +20(+6BAB+6str +4Imp. Grapp. +4size)with Grip of Iron +24 1d6+6, possibly+2d6 with Psionic Fist Flurry +10/+10 1d6 +6 Large Power Storing Deepcrystal armor spikes+1 +13 1d8+7 x2 [+2d6 deepcystal] Composite Longbow (Mighty +5) +7ranged[+6BAB+1dex], 1d8+5 x3 Full-attack: Large Adamantine Scythe +1 +13/+8(+1Enhancement +6BAB +6STR) melee 2d8+10 x4 [Dark Solstice] [Ma] Large Deep Crystal Scythe +13/+8(+1MW +6BAB +6STR) 2d8+9 x4 [Ma] Large Glaive +13/+8(+6BAB +6Str +1MW) melee 2d8+9 x3 Unarmed +12/+7(+6 BAB, +6str) melee 1d6+6 x2, possibly+2d6 from Psionic Fist Grapple +20(+6BAB+6str +4Imp. Grapp. +4size)with Grip of Iron +23 d6+6+1d6, possibly+2d6 with Psionic Fist Flurry +10/+10/+5[+6BAB+6STR-2flurry] 1d6 +6 Large Powerstoring Deepcrystal armor spikes+1 +13/+8 1d8+7 x2 [+2d6 deepcystal] Composite Longbow (Mighty +5) +7/+2 ranged[+6BAB+1dex], 1d8+5 x3 Skills: 30points[16 Monk+16PsyWar] Concentration +12(10ranks +2con) Move Silently +2(5ranks +1dex) -4armor check Hide +6(5ranks +1dex) Listen +5(2ranks +3wis) Knowledge (Religion) +2 (2ranks +0int) Ride +7 (6ranks +1 Dex) Psicraft +1 (1rankcc) Feats: Improved Unarmed StrikeMonk1 bonus Improved GrappleMonk1 bonus Power Attack 1st Psionic FistPsywar1 bonus Improved Sunder 3rd Improved Overrun Psywar2 bonus Expanded Knowledge (Energy Ray) Psywar5 bonus Leadership 6th Expanded Knowledge (Energy Missile) 9th Greater Psionic Fist Psywar8 bonus Racial: +2Str +2Con -2 Dex Immune to spells that target humanoids, i.e. Charm person, hold person Base speed 30ft Fire acclimated: +2 on saves versus fire effects Powerful Build +4 on opposed checks(considered large), can also use bigger weapons and possibly take more unarmed damage based on how you define "creature’s special attacks based on size (such as improved grab or swallow whole" Naturally psionic: +2power points Psi-like ability Stomp 1/day DC 10 Favored Class: Psychic Warrior LA: +1 Class: Monk - Flurry of Blows Improved Unarmed Strike [1d6] Bonus Feat - Improved Grapple Psychic Warrior - Martial Weapon Proficiency as well as All Armors Bonus Feat - 1st, 2nd, 5th, 8th Powers: Points: 37(+19class +2race +16wis) 13 usable DC 14 +level Powers Known: 1st level - Grip of Iron; Expansion; Vigor; Energy Ray(feat) 2nd level - Hustle; Dissolving Weapon; Psionic Lion's Charge 3rd level - Empathic Transfer, Hostile; Empathic Feedback Expendables: Expendable Trade in for Compliance Powerstone of Biofeedback 25gp Powerstone of Expansion (ML3)x2 300gp Powerstone of Chameleon 25gp Powerstone of Bite of the Wolf 25gp Powerstone of Skate 25gp Powerstone of Metaphysical Claw 25gp Powerstone of Levitate, Psionic 150gp Powerstone of Dissolving Touch 200gp Powerstone of Wall Walker 150gp Powerstone of Force Screen x4 100gp Powerstone of Detect Hostile Intent 30ft 150gp Powerstone of Concealing Amorpha 150gp Powerstone of Concealing Amorpha, Greater 375gp Powerstone of Empathic Transfer, Hostile 375gp Powerstone of Energy Adaptation, Specified 150gp Powerstone of Animal Affinity 150gp Powerstone of Empathic Feedback 375gp Potion of Cure Moderate Wounds 300gp Potion of Protection from Good 50gp Potion of Protection from Evil 50gp Potion of Endure Elements 50gp Potion of Invisibility 300gp Potion of Fly 750 gp Potion of Shield of Faith +3 300gp Potion of Barkskin +2 300gp Elixir of Hiding 250gp Potion of Darkvision 225gp Found on Quest Equipment: Weapon...Large MW Deep Crystal Scythe 1736gp [20lbs] Weapon...[Ma]Large Glaive 316 gp [20lbs] Weapon...Large Adamantine Scythe +1 7736gp [Dark Solstice] [20lbs] Shield...[Ma]Large Steel Shield (117gp Taken off dead body) [15lbs] Clothes...Monk's Outfit Free Weapon...Composite Longbow (Mighty+5) 600gp [3lbs] Armor...Light Fortification Full Plate Mail +1 with Large Powerstoring Deepcrystal spikes+1 15150gp [Mantle of Souls] [60lbs] Ammunition...66 arrows 4gp Gauntlets...Gauntlets of Ogre Strength 4000gp [4lbs] Necklace......Periapt of Wisdom 3000gp Found on Quest Ring......Ring of Counterspells 4000gp Cloak....Cloak of Resistance+1 1000gp Sold Breastplate with Armor Spikes for 125gp Evil Holy Symbol Sold for 300gp Masterwork Glaive Sold for 154gp Chain Shirt Sold for 50gp Sold MW armor spikes off of Full Plate 175gp Total: 804 gp Encumbrance: Weight carried 142lbs in theory Cash received: 58213.6gp Cash spent: 47769gp Cash remaining: 2444.6gp Equipment used: Powerstone of Vigor ML3 x7 825gp 3 purchased at 75gp before price rule Powerstone of Bite of the Wolfx3 75gp Powerstone of Biofeedback 25gp Potion of Invisiblity x7 2100gp Powerstone of Dissolving Touchx3 600gp Powerstone of Expansion ML3x9 1200gp 2 purchased at 75gp before price rule Powerstone of Animal Affinityx3 450gp Powerstone of Detect Hostile Intentx2 300gp Tattoo of Force Screenx2 200gp Powerstone of Force Screenx4 200gp Powerstone of Chameleonx2 50gp Potion of Protection From Evil x3 134gp 1taken off body Potion of Protection From Good 50gp Elixir of Hidingx2 500gp Powerstone of Skatex2 50gp Potion of Blur 300gp Potion of Fly x4 3000gp Potion of CMW 450gp Found on Questx2 Powerstone of Detect Hostile Intent 150gp Powerstone of Empathc Feedbackx2 750gp Powerstone of Energy Ray ML8 770gp 15 arrows Prebuffs: Dissolving Weapon 6d6[7pp] on Large Powerstoring Deepcrystal Armor spikes+1 Energy Missile(Electricity) 6d6[6pp] in Large Powerstoring Deepcrystal Armor spikes+1 Background Show Virgo never quite understood the philosophy of the monastary. Peaceful inner strength achieved through meditation. He felt that was to quaint. He enjoyed rending his elderly master into a crumpled mass. His bones crushed well. Having completed his training, he no longer needed this place. A fiery fate awaited those sleeping monks. Now the arena awaits, beckoning Virgo closer. Death is waking... After establishing himself in the arena, Virgo sought to gain political power. He found the secretary of Commerce, and with quickness and strength crushed his frail body and replaced him in the Council There was a union of leaders trying to stop the raids on caravans. They offered up many possibilities, and tried desperately to join together to stop the bandi menace. But in the end getting together would be their downfall, as the building was torched and all were killed, except for the resilient and peace-loving Virgo... It was time to gather an army. After the Bandits of Luna Marsh joined, Virgo approached the Clerics of Hextor about their loyalty. In order to gain their trust, Virgo had to battle a wraith, a Paladin, and himself. He destroyed all three easily, and now the CLerics of Hextor shall be added to the ranks. |
| #258xanaduApr 17, 2005 23:31:26 | Xyanthraxia She Who Shall Not Be Named Female Humanoid (Human) Chaotic Evil Wizard 5 XP 13363 Speaks Common, Abyssal, Elven, Draconic, Auran Deity Hastur the Unspeakable Str 08 [-1] Dex 14 [+2] 6 pts Con 16 [+3] 10 pts Int 20 [+5] 16 pts, +1 level, +1 enhance Wis 12 [+1] 4 pts Cha 08 [-1] Hit Points:... 29 [4 + 4*(2.5) + 15] Armor Class:.. 12 [+2 dex] Touch ??, Flat ?? Initiative:... +6 [+2 dex +4 feat] BAB/Grapple:.. +2/+1 Speed:........ 30 Saves: Fort +5 [1 base +3 con +1 cloak] Refl +4 [1 base +2 dex +1 cloak] Will +6 [4 base +1 wis +1 cloak] Attacks: +4 ranged touch -3 Scythe, 2d4-1; 20/x4 Feats: Improved Initiative [human] Scribe Scroll [Wiz 1st] Alertness [familiar] Spell Penetration [1st lvl] Craft Wondrous Items [3rd lvl] Extend spell [Wiz 5th] Skills:(56 wizard) +11 Concentration........[8 ranks +3 con] +15 Spellcraft...........[8 ranks +5 int +2 synergy] +10 Know (arcana).........[5 ranks +5 int] +6 Know (dungeoneering)..[1 ranks +5 int] +6 Know (history)........[1 ranks +5 int] +7 Know (the planes).....[2 ranks +5 int] +6 Know (religion).......[1 ranks +5 int] +5 Tumble................[4 ranks +2 dex] (cc) +10 Spot..................[4 ranks +1 wis +2 feat +3 familiar] (cc) +7 Listen................[4 ranks +1 wis +2 feat] (cc) +5 Move silently.........[3 ranks +2 dex] (cc) Spells memorized: [4/5/3/2] [Spell levels: 17; Cast: 6] 0: [DC 15] acid splash, mage hand, ray of frost, detect magic 1: [DC 16] pro evil, shocking grasp, shield, shocking grasp 2: [DC 17] invisibility, tasha's hideous laughter, tasha's hideous laughter 3: [DC 18] fly, dispel magic Spellbook: 0: All 1: magic missile, shield, mage armor, shocking grasp, sleep, expeditious retreat, true strike, protection from evil, ray of enfeeblement, protection from good 2: invisibility, see invisibility, mirror image, cat's grace, scorching ray, resist energy, fox's cunning, tasha's hideous laughter 3: fly, dispel magic, blacklight Buffs and Prefight actions: Scrolls: Read Magic Equipment: Tattered black robes *+1 Cloak of resistance (500 gp/40 xp) *+1 Headband of intellect (500 gp/40 xp/5°) Scythe (18) [10 lbs] Spell component pouch [x2] (10) [4 lbs] Tattoo: synesthete (50) *Scroll #1 Protection from evil [CL 2] (25 gp/2 xp) Obscuring mist [CL 1] (12.5 gp/1 xp) *Scroll #2 Resist Energy [CL 3] (75 gp/6 xp) True Strike [CL 1] (12.5 gp/1 xp) Scorching Ray [CL 3] (75 gp/6 xp) *Scroll #3 True Strike [CL 1] (12.5 gp/1 xp) Scorching Ray [CL 3] (75 gp/6 xp) *Scroll #4 Protection from good [CL 2] (25 gp/2 xp) Fox's cunning [CL 3] (75 gp/6 xp) Shocking grasp [CL 4] (50 gp/4 xp) *Scroll #5 Cat's grace [CL 3] (75 gp/6 xp) Expeditious retreat [CL 3] (37.5 gp/3 xp) *Scroll #6 Magic Missile [x6] [CL 5] (375 gp/30 xp) Mirror image [CL 3] (75 gp/6 xp) *Scroll #7 Shield [CL 2] (25 gp/2 xp) Resist Energy [CL 3] (75 gp/6 xp) *Scroll #8 Magic Missile [x2] [CL 5] (125 gp/10 xp) Asssorted, single scrolls Gust of wind (150 gp) *Ray of enfeeblement [CL 1] (12.5 gp/1 xp) *Mirror Image [CL 3] (75 gp/6 xp) *Blacklight [CL 5] (187.5 gp/15 xp) *Dispel magic [CL 5] (187.5 gp/15 xp) *Shocking grasp [CL 5] (62.5 gp/5 xp) *See invisibility [CL 3] (75 gp/6 xp) *Invisibility [CL 3] (75 gp/6 xp) *Fly [CL 5] (187.5 gp/15 xp) *Mage armor [CL 1] (12.5 gp/1 xp) * = crafted Gold Spent: 9535.5 Gold Remaining: 4597.5 |
| #259cerebus13Apr 19, 2005 16:11:30 | CHARACTER IS NOT TOTALLY UPDATED YET, BUT IS CRAFTING THIS WEEK SO IT DOESN'T MATTER Crafting: Composite Longbow [Ma] [Large] [Str18] [Deep Crystal] (DC 23 Bowyer) Guts ![]() Gender/Race: Male, Half-Giant Height/Weight: 7'5", 310 lbs. Age: 32 Alignment: Chaotic Neutral Classes: Psychic Warrior 4/Cleric 1/Psion (Kineticist) 1 (PWar1, PWar2, Cler3, Psi4, PWar5, PWar6) ECL 7 XP/XPtolevel: 21900/28000 STR...18 [+4]...(10 pts) [10, +2 race] DEX...14 [+2]...(08 pts) [06, -2 race, +1 item] CON...16 [+3]...(06 pts) [10, +2 race] INT...14 [+2]...(06 pts) [08] WIS...15 [+2]...(06 pts) [08, +1 level] CHA...08 [-1]...(00 pts) [08] [u]Hit Points:[/u] 8+2.5+(5*4.5)+(6*3)+6 feat= 57 [6 HD] AC:...........16 [+2dex, +0size, +4armor], Touch 11, Flat 14 Initiative:...+2 [+2dex] BAB/Grap:.....+3/+15 [+3bab, +4str, +4size, +4feat] Speed:........40 [base 30, +10 feat, Light Armor, Light Load] [u]Saves[/u]: +2 vs. Fire spells/effects Fort..........+10 [+4psywar, +2cleric, +3con, +1cloak] Refl..........+04 [+2dex, +1psywar, +1cloak] Will..........+08 [+2cleric, +2psion, +1psywar, +2wis, +1cloak] [u]Attacks[/u]: Greatsword [Ma] [Large]..............+8 melee, 3d6+6 [19-20/x2] [Deep Crystal - add 2d6 damage for 2 PPs] Armor Spikes [Ma] [Large]............+8 melee, 1d8+4 [20/x2] [Deep Crystal - add 2d6 damage for 2 PPs] Spiked Gauntlet [Ma] [Large].........+8 melee, 1d6+4 [20/x2] [Deep Crystal - add 2d6 damage for 2 PPs] Unarmed Strike.......................+7 melee, 1d3+4 [20/x2] Glaive [Ma] [Large]..................+8 melee, 2d8+6 [20/x3] [10' reach] [Adamantine] Guisarme [Large].....................+7 melee, 2d6+6 [20/x3] [10' reach] [Trip Weapon] Glaive [Small].......................+5 melee, 1d8+4 [20/x3] [10' reach] Composite Longbow [Ma] [Large] [Str18] [Deep Crystal - add 2d6 damage for 2 PPs] .....................................+6 ranged 2d6+4 [20/x3] [110' range] [u]Feats[/u]: Improved Unarmed Strike [1st lvl] Speed of Thought [PsyWar Bonus 1st] Improved Grapple [PsyWar Bonus 2nd] Psionic Weapon [3rd lvl] Psionic Body [Psion Bonus 1st] [u]Racial and Class Abilities[/u]: * +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. * Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. * Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. * Half-giant base land speed is 30 feet. * Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. * Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category. * Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. * Psi-Like Ability: 1/day stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. * Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. * Favored Class: Psychic warrior. * Level Adjustment: +1. - * Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (excluding tower shields). * PsyWar Bonus Feats, access to Psionic Feats - * Spontaenously cast Cure spells. * Turn undead 1/day. * Bonus Languages: Celestial, Abyssal, and Infernal. [u]Skills[/u] (28 Points Psychic Warrior, 4 points Cleric, 4 points Psion): +05 Auto Hypnosis...........[01 rnks, +2wis, +2synergy] (1psywar) +12 Concentration...........[09 rnks, +3con] (7psywar, 1cleric, 1psion) +10 Craft (Armorsmith)......[06 rnks, +2int, +2tool] (5psywar, 1cleric) +10 Craft (Weaponsmith).....[06 rnks, +2int, +2tool] (5psywar, 1cleric) +13 Craft (Bowyer)..........[09 rnks, +2int, +2tool] (3psion, 6psywar) +01 Hide....................[00 rnks, +1dex] (cc) +02 Listen..................[00 rnks, +2wis] (cc) +01 Move Silently...........[00 rnks, +1dex] (cc) +03 Psicraft................[01 rnks, +2int] (cc) (2/2psywar) +08 Prof. (Bounty Hunter)...[04 rnks, +2wis, +2tool] (1 cleric, 3 psion) +03 Spellcraft..............[01 rnks, +2int] (2/2psywar) +02 Spot....................[00 rnks, +2wis] (cc) Speaks Common, Giant, Draconic [u]Domains:[/u] Magic - Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Luck - Reroll any roll 1/day. Spells memorized: [3/2+1] [Spell levels: 3; Cast: 1] 0: [DC 14] Resistance, Resistance, Guidance 1: [DC 15] Divine Favor, Doom, Entropic Shield[D] ([D] is a domain spell) Psionic Powers: [Manifester Level 4; 11 PP; Use: 4] 1: Grip of Iron, Empty Mind, Vigor, Dissipating Touch, Offensive Precognition, Expansion [u]Buffs and Prefight actions[/u]: Have Psionic Focus Address all Power Stones Read Magic on all scrolls [u]Equipment[/u]:(* means self-crafted) Traveler's Outfit............................... ..[00 lbs][00 gp] Longbow, Composite [Large] [Str18].................[06 lbs][600 gp] Greatsword [Large] [MW] [Deep Crystal]...... ......[16 lbs][400 gp] Glaive [Large] [MW] [Adamantine]...................[20 lbs][1508 gp] *Spiked Gauntlet [Large] [MW] [Deep Crystal].......[02 lbs][440 gp] *Mithril Chain Shirt w/Armor Spikes [Large] [MW] [Deep Crystal] ..................................................[20 lbs][500 gp] 3x Quiver of (20) Arrows...........................[09 lbs][03 gp] Backpack..........................................[02 lbs][02 gp] Expendable Items: [CL or ML] Wand of Cure Light Wounds[1].......................[00 lbs][750 gp] [u]Tattoos[/u] Synesthete[1]......................................[00 lbs][100 gp] ____in backpack____ potions Protection from Law[1].............................[00 lbs][50 gp] Protection from Chaos[1]...........................[00 lbs][50 gp] Protection from Good[1]............................[00 lbs][50 gp] Protection from Evil[1]............................[00 lbs][50 gp] Magic Fang[1]......................................[00 lbs][50 gp] Hide from Animals[1]...............................[00 lbs][50 gp] Hide from Undead[1]................................[00 lbs][50 gp] Power Stones (A means augmented) 2x Vigor [4A]......................................[00 lbs][400 gp] Vigor [2A]........................................[00 lbs][50 gp] Biofeedback [2]....................................[00 lbs][50 gp] Biofeedback [1]....................................[00 lbs][25 gp] Force Screen [1]...................................[00 lbs][25 gp] Skate [3].........................................[00 lbs][75 gp] Skate [1].........................................[00 lbs][25 gp] Thicken Skin [1]...................................[00 lbs][25 gp] Concealing Amorpha [3].............................[00 lbs][200 gp] Precognition, Offensive [2]........................[00 lbs][50 gp] Precognition, Defensive [2]........................[00 lbs][50 gp] Energy Adaption, Specified [3].....................[00 lbs][200 gp] Grip of Iron [2]...................................[00 lbs][50 gp] Synesthete [1].....................................[00 lbs][25 gp] 2x Empty Mind [1]..................................[00 lbs][50 gp] Metaphysical Weapon [1]............................[00 lbs][25 gp] *Dissipating Touch [2].............................[00 lbs][50 gp] Wall Walker [3]....................................[00 lbs][200 gp] Dissolving Touch [3]...............................[00 lbs][200 gp] Touchsight[5]......................................[00 lbs][375 gp] Energy Missile[4A].................................[00 lbs][225 gp] Power Stone #1 Vigor[2A].........................................[00 lbs][50 gp] Force Screen[2]....................................[00 lbs][50 gp] Expansion[3A]......................................[00 lbs][150 gp] Dissolving Weapon[3]...............................[00 lbs][200 gp] Animal Affinity[3].................................[00 lbs][200 gp] Power Stone #2 Force Screen[3]....................................[00 lbs][75 gp] Power Stone #3 2x Enlarged Entangling Ectoplasm[1]................[00 lbs][50 gp] Enlarged Dispel Psionics[5]........................[00 lbs][375 gp] [i]divine scrolls[/i] Scroll #1 2x Silence [3].. ..................................[00 lbs][300 gp] Scroll #2 Shield of Faith[1].................................[00 lbs][25 gp] Shield of Faith[3].................................[00 lbs][75 gp] Remove Fear[1].....................................[00 lbs][25 gp] Entropic Shield[1].................................[00 lbs][25 gp] Entropic Shield[3].................................[00 lbs][75 gp] [i]arcane scrolls[/i] Scroll #3 See Invisibility [3]...............................[00 lbs][150 gp] Blur [3]..........................................[00 lbs][150 gp] Shield [2]........................................[00 lbs][50 gp] Expeditious Retreat [1]............................[00 lbs][25 gp] Fly [5]...........................................[00 lbs][375 gp] silent True Strike [3]......... ...................[00 lbs][150 gp] Scroll #4 Expeditious Retreat [3]............................[00 lbs][75 gp] Invisibility [3]...................................[00 lbs][150 gp] Scroll #5 3x True Strike [1].................................[00 lbs][75 gp] Equipment at home: (c means self crafted) Glaive [Small].....................................[05 lbs][08 gp] Guisarme [Large]...................................[24 lbs][18 gp] Weaponsmith Tools [Ma].............................[05 lbs][55 gp] Armorsmith Tools [Ma]..............................[05 lbs][55 gp] Bowyer Tools [Ma]..................................[05 lbs][55 gp] Glaive [Ma] [Cold Iron]............................[05 lbs][166 gpc] 20 Arrows [Cold Iron]..............................[05 lbs][1 gpc] 20 Arrows [Silver].................................[05 lbs][1.5 gpc] Glaive [Ma] [Silver]...............................[05 lbs][248 gpc] Gold: 2517.89 Miscellaneous Statistics: Encumbrance: 00-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 75 lb Character Background: Appearance: Fights results: Show ECL 3 vs Brogan Galanodel(bgt)......................VANQUISHED [+900XP +900GP] ECL 3 vs Hisoka the Clown(Salzorin).................VANQUISHED [+900XP +900GP] ECL 3 vs Decius Oduran(Kingside Bishop).............VANQUISHED [+900XP +900GP] ECL 3 vs Solmund(Solmund)..........................VANQUISHED [+900XP +900GP] [LEVEL UP] ECL 4 vs Meinrad the Many-Fisted(Salrantol).........VANQUISHED [+1200XP +1200GP] ECL 4 w/ Xyanthraxia(Xanadu) vs Hagrid II(Pittbull) & Barak(Salrantol) .....................................................DEFEATED [+400XP +400GP] ECL 4 vs Desdenova(xanadu).........................VANQUISHED [+1425XP +1425GP] [+18.75% allies] ECL 4 vs Xyanthraxia(xanadu).......................VANQUISHED [+1200XP +1200GP] [LEVEL UP] ECL 5 vs Brilf Zephyr(Sunwolf)........................DEFEATED [+500XP +533GP] ECL 5 w/ Zhaiyad(Beldin) vs Brilf Zephyr(Sunwolf) & Ripper(xanadu) ...................................................VANQUISHED [+1875XP +1800GP] ECL 5 vs Dunewalker(LLMadCow)........................DEFEATED [+500XP +533GP] ECL 5 vs Dunewalker(LLMadCow) & Hagrid II(Pittbull).VANQUISHED [+3000XP +3200GP] [LEVEL UP] ECL 6 vs Random Monster(4 Gnolls & 3 Hyenas)........VANQUISHED [+1800XP +2000GP] ECL 6 w/Hagrid II(Pittbull) vs Random Monster(4 Xorns & 1 Digester) ...................................................VANQUISHED [+1800XP +2000GP] ECL 6 vs Random Monster(1 Xill).....................VANQUISHED [+1800XP +2000GP] [LEVEL UP] |
| #260salrantolApr 20, 2005 20:07:59 | Ready for ????, 2009 [ECL 10] [Fight 3] Free Activity Guard 3FC Info Fight 1 Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: IC was destroyed Items Used: Scroll of See Invisibility (CL 3), Scroll of alter self (Bugbear) (CL 3), 1 Charge of Wand of Shield (CL 2), Scroll of Prot Good (CL 2) Spells Used: Entropic Shield x/day Abilities Used: none Free Activity: Guard |
| #261zyme86Apr 21, 2005 13:37:28 | Comming soon STR... 14 [+2]...(6 pts) DEX...14 [+2]...(6 pts) CON...20 [+5]...(16 pts) +2race INT....14 [+2]...(6 pts) WIS...10 [--]...(2 pts) CHA...8 [-1]...(0 pts) Show [img]http://chouchou.mon-blog.org/images/chouchou/dragon.jpg |
| #262salrantolApr 21, 2005 17:40:53 | Ready for ????, 2008 [ECL 6][Fight 2] Free Activity: Guard Meinrad the Many-Fisted Abandoning his people's barbarian ways, Meinrad hopes to use fighting techniques gained from civilization to return and rule his people Three Fight Cycle Fight 1 Time Between Fights: 6 hours Prebuffs/Ongoing Effects: none Items Used: 1 scroll of invisibility, 1 scroll of enlarge person, 1 scroll of shield, 1 scroll of mage armor, 1 scroll of alter self, 1 scroll of exp retreat Spells or Powerpoints Used: light x/day Abilities Used: none Free Activity: guard |
| #263zombiegleemaxApr 26, 2005 15:23:04 | Li'Onus True Neutral Male Githzerai 6'5", 167 lbs Yellow eyes, black hair Soulknife 1 (LA +2) ECL 3 Speaks Githzerai, Common 3200 Experience Str: 14 +2 (6 pts) Dex: 23 +6 (13 pts, +6 racial) Con: 14 +2 (6 pts) Int: 12 +1 (6 pts, -2 racial) Wis: 14 +2 (4 pts, +2 racial) Cha: 9 -1 (1 pts) HP: 12 (10 sk + (2) con) AC: 20 (10 + 6 dex + 4 Inertial Armor) Init: +6 (+6 dex) BAB/Grap: +0/+2 Speed: 30 ft Saves: Fort: +2 (+2 con) Refl: +8 (2 base + 6 dex) Will: +4 (2 base + 2 wis) Attacks: Mind blade +3 melee, 1d6+2, 19-20/x2 Sling +6 ranged 50 ft, 1d4+2, 20/x2 Githzerai Traits: -+6 Dex, -2 Int, +2 Wis -Darkvision 60 ft. -Spell Resistance 6 - Psionics: 3/day: Daze (DC 11), Feather Fall, Shatter (DC13) - Inertial Armor -Favored Class: Monk Class Abilities: -Mind Blade -Weapon focus: Mind Blade -Wild Talent Skills: (20 Soulknife) Concentration: +6 (4 ranks + 2 con) Hide: +10 (4 ranks + 6 dex) Listen: +4 (2 ranks + 2 wis) Move Silently: +10 (4 ranks + 6 dex) Spot: +4 (2 ranks + 2 wis) Tumble: +10 (4 ranks + 6 dex) Feats: -Psionic Weapon Equipment: Free outfit (0 lbs) 0 gp Sling (0 lbs) 0 gp 10 Bullets (5 lbs) 1 sp Monay! Total: 3000 gp Spent: 1 sp Left: 2999 gp, 9 sp Prefight Actions: -Have psionic focus -Manifest Soulknife Story: [i]Little to nothing is known about this combatant. He has applied to stay at a monastary, although he does not practice the art of unarmed combat. (more to come, as well as picture) |
| #264zombiegleemaxMay 02, 2005 20:03:24 | . |
| #265zombiegleemaxMay 02, 2005 20:04:15 | Rin Szen Wizard 3 (ECL 3) True Neutral Middle Aged Human Female Experience: 3,662 (6,300) Str: 8, -1 (1 pt, -1 Age) Dex: 10, +0 (3 pts, -1 Age) Con: 16, +3 (13 pts, -1 Age) Int: 20, +5 (16 pts, +1 Age, +1 Headband) Wis: 12, +1 (3 pts, +1 Age) Cha: 9, -1 (0 pts, +1 Age) Hit Points: 18 (4, +2d4, +9 Con) AC: 10, Touch: 10, Flat: 10 (Base 10, +0 Dex) Initiative: +0 (+0 Dex) BAB/Grap: +1/+0 Speed: 30’ (Base 30’) Saves: Fort: +5 (1C, +3 Con, +1 Cloak) Refl: +2 (1C, +0 Dex, +1 Cloak) Will: +5 (3C, +1 Wis, +1 Cloak) Attacks: • Dagger +0 Melee, 1d4-1, 19-20/x2, 10’ Range • Light Crossbow +1 Ranged, 1d8, 19-20/x2, 80' Range Human & Wizard Abilities: • Middle Age: -1 Str, -1 Dex, -1 Con, +1 Int, +1 Wis, +1 Cha • School of Specialization: Divination • School of Opposition: Necromancy Feats: • Tattoo Focus: Divination (Human) • Spell Focus: Transmutation (Level 1) • Scribe Scroll (Wizard 1) • Alertness (Familiar) • Craft Wondrous Item (Level 3) Skills: (48 Wizard) +9 Concentration (6W, +3 Con) +11 Knowledge: Arcana (6W, +5 Int) +8 Knowledge: Dungeoneering (3W, +5 Int) +8 Knowledge: Nature (3W, +5 Int) +8 Knowledge: Religion (3W, +5 Int) +8 Knowledge: The Planes (3W, +5 Int) +4 Listen (6/2W, +1 Wis) +5 Ride (6/2W, +0 Dex, +2 Tool) +13 Spellcraft (6W, +5 Int, +2 Arcana) (+2 vs. Divination) +9 Spot (6/2W, +1 Wis, +2 Feat, +2 Familiar) Speaks Abyssal, Celestial, Common, Draconic, Infernal, & Undercommon Spellbook: Divination Transmutation • 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance • 1: Expeditious Retreat, Grease, Mage Armor, Magic Missile, Mount, Obscuring Mist, Reduce Person, Shield, True Strike • 2: Acid Arrow, Invisibility, Locate Object Spells Memorized: Divination Transmutation 5/5/3 (Total Spell Levels/Spell Levels Cast: 11/4) • 0 (DC 15/16/16): Acid Splash, Acid Splash, Detect Magic, Ray of Frost, Ray of Frost • 1 (DC 16/17/17): Grease, Magic Missle, Magic Missle, Magic Missle, True Strike • 2 (DC 17/18/18): Acid Arrow, Acid Arrow, Locate Object Buffs & Pre-fight Actions: • None Equipment: * = Crafted (Totals: 9 lb, 127 xp, 1665.5 gp) Apparel: (Totals: 45 lb, 80 xp, 1,020 gp) • Cloak of Protection, +1 (0 lb, 40 xp, 500 gp*) • Headband of Intellect, +1 (0 lb, 40 xp, 500 gp*) • Monk’s Outfit (0 lb, 0 xp, 0 gp) • Spell Component Pouch (2 lb, 0 xp, 5 gp) • Tower Shield (45 lb, 0 xp, 15 gp*) Potions: (Totals: 0 lb, 0 xp, 50 gp) • Hide from Animals, CL 1 (0 lb, 0 xp, 50 gp) Scrolls: (Totals: 0 lb, 47 xp, 725 gp) • Acid Arrow, x4 CL 3 (0 lb, 24 xp, 300 gp*) • Invisibility, CL 3 (0 lb, 6 xp, 75 gp*) • Locate Object, CL 3 (0 lb, 6 xp, 75 gp*) • Mage Armor, CL 1 (0 lb, 1 xp, 12.5 gp*) • Mount, CL 1 (0 lb, 1 xp, 12.5 gp*) • Protestion from Arrows, CL 3 (0 lb, 0 xp, 150 gp) • Shield, CL 3 (0 lb, 3 xp, 37.5 gp*) • True Strike, x5 CL 1 (0 lb, 6 xp, 62.5 gp*) Tattoos: (Totals: 0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) Weapons: (Totals: 9 lb, 0 xp, 20.5 gp) • Dagger (1 lb, 0 xp, 1 gp*) • Light Crossbow (4 lb, 0 xp, 17.5 gp*) • Quiver, 40 Bolts (4 lb, 0 xp, 2 gp*) Allie’s Equipment: * = Crafted (Totals: 31 lb, 0 xp, 451 gp) Laurze: Light Warhorse (0 lb, 0 xp, 150 gp) • Brit & Bridle (1 lb, 0 xp, 1 gp*) • Military Saddle, MW (30 lb, 0 xp, 50 gp) Equipment at Home: * = Crafted (Totals: 0 lb, 0 xp, 983.5 gp) • Smith Tools, MW (0 lb, 0 xp, 50 gp) • Gold Total: 733.5 gp/3,525 gp Miscellaneous Statistics: Encumbrance: Light 20, Medium 40, Heavy 60 Height: 5' 7" Weight: 83 lb Weight Carried: 9 lb Weight Carried, Mount: 31 lb Familiar: Show Faye Owl (Tiny Animal) True Neutral Str: 4, -3 Dex: 17, +3 Con: 10, +0 Int: 7, -2 Wis: 14, +2 Cha: 4 , -3 Hit Points: 9 (18/2, 3 HD) AC: 19, Touch: 15, Flat-Footed: 16 (10, +2 Size, +3 Dex, +4 Natural) Initiative: +3 BAB/Grap: +1/-10 Speed: 10’, Fly 40’ (Average) Saves: Fort: +2 (2A, +0 Con) Refl: +5 (2A, +3 Dex) Will: +5 (3W, +2 Wis) Attacks: • Talons +6 Melee, 1d4–3, 20x2 Owl & Familiar Abilities: • Deliver Touch Spells • Improved Evasion • Empathic Link • Low-Light Vision • Share Spells Feats: • Alertness • Weapon Finesse Skills: +16 Listen (6A, +2 Wis, +8 Racial) +17 Move Silently (0A, +3 Dex, +14 Racial) +5 Spellcraft (6W, -3 Int, +2 Arcana) +13 Spot (6/2W, +2 Wis, +8 Racial) |
| #266zombiegleemaxMay 02, 2005 20:04:49 | The Battle Maiden, Saya Cleric 4, Fighter 1 (ECL 5) True Neutral Human Female Experience: 11,366 (15,000) Str: 16, +3 (10 pts) Dex: 12, +1 (4 pts) Con: 14, +2 (6 pts) Int: 14, +2 (6 pts) Wis: 16, +3 (10 pts) Cha: 8, -1 (0 pts) Hit Points: 37 (8, +1d10, +3d8, +10 Con) AC: 19, Touch: 11, Flat: 18 (10, +8 Armor, +1 Dex) Initiative: +5 (+1 Dex, +4 Feat) BAB/Grap: +4/+7 Speed: 20’ (Base 30’, -10 Heavy Armor) Saves: Fort: +8 (4C, 2F, +2 Con) Refl: +2 (1C, 0F, +1 Dex) Will: +7 (4C, 0F, +3 Wis) Attacks: • Guisarme, MW +8 Melee, 2d4+4, 20/x3 • Katana, MW (as Greatsword) +8 Melee, 2d6+4, 19-20/x2 • Kyudo, MW (as Composite +3 Str Longbow) +6 Ranged, 1d8+3, 20/x3, 110' Range • Spiked Armor, MW +8 Melee, 1d6+3, 20/x3 • Wakizashi, MW (as Longsword) +8 Melee, 1d8+3, 19-20/x2 Human & Cleric Abilities: • Domains: Luck & Travel • Spontaneous Casting: Healing • Turn Undead Feats: • Improved Initiative (Human) • Combat Expertise (Level 1) • Improved Trip (Fighter 1) • Power Attack (Level 3) Skills: (35 Cleric, 5 Fighter) +7 Concentration (5C, 0F, +2 Con) +8 Craft: Armor (4C, 0F, +2 Int, +2 Tool) +10 Craft: Weapon (6C, 0F, +2 Int, +2 Tool) +9 Handle Animal (6/2C, 5F, -1 Cha, +2 Tool) +3 Listen (0C, 0F, +3 Wis) +6 Ride (6/2C, 0F, +1 Dex, +2 Synergy) +10 Spellcraft (8C, 0F, +2 Int) +3 Spot (0C, 0F, +3 Wis) Speaks Common & Goblin Spells Memorized: 5/5/4 Domain (Spell Level Total/Cast: 13/5) • 0 (DC 13): Guidance, Guidance, Guidance, Resistance, Resistance • 1 (DC 14): Bless, Divine Favor, Longstrider, Shield of Faith, Sanctuary • 2 (DC 15): Locate Object, Shatter, Spiritual Weapon, Spiritual Weapon Equipment: * = Crafted (Totals: 114 lb, 0 xp, 2,415.5 gp) Apparel: (Totals: 65 lb, 0 xp, 783 gp) • Buckler, Wooden (5 lb, 0 xp, 7.5 gp*) • Holy Symbol (0 lb, 0 xp, 0.5 gp*) • Outfit, Explorer's (0 lb, 0 xp, 0 gp) • Plate, MW Spiked Full (60 lb, 0 xp, 775 gp*) Items: (Totals: 8 lb, 0 xp, 150 gp) • Brooch of Shielding, 101 (0 lb, 0 xp, 1,500 gp) • Tanglefoot Bag, x2 (8 lb, 0 xp, 100 gp) • Universal Solvent (0 lb, 0 xp, 50 gp) • Whistle, MW (0 lb, 0 xp, 51 gp) Potions: (Totals: 0 lb, 0 xp, 300 gp) • Protection from Arrows, CL 3 (0 lb, 0 xp, 300 gp) Scrolls: (Totals: 0 lb, 0 xp, 100 gp) • Protection from Chaos, CL 1 (0 lb, 0 xp, 25 gp) • Protection from Evil, CL 1 (0 lb, 0 xp, 25 gp) • Protection from Good, CL 1 (0 lb, 0 xp, 25 gp) • Protection from Law, CL 1 (0 lb, 0 xp, 25 gp) Tattoos: (Totals: 0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) Weapons: (Totals: 41 lb, 0 xp, 1,032.5 gp) • Guisarme, MW (12 lb, 0 xp, 154.5 gp*) • Katana, MW (8 lb, 0 xp, 175 gp*) • Longbow, MW Mighty Composite, +3 Str (3 lb, 0 xp, 700 gp) • Quiver, 97 Arrows (15 lb, 0 xp, 2.5 gp*) Allie’s Equipment: * = Crafted (Totals: 81 lb, 0 xp, 315 gp) Moto: Light Warhorse (0 lb, 0 xp, 150 gp) • Brit & Bridle (1 lb, 0 xp, 2 gp) • Chain Shirt (50 lb, 0 xp, 100 gp*) • Military Saddle (30 lb, 0 xp, 15 gp*) Equipment at Home: * = Crafted (Totals: 0 lb, 0 xp, 6,330.08 gp) • Gold Remaining/Gold Total: 6,419.58 gp/11,033.58 gp • Shield, Tower (45 lb, 0 xp, 15 gp*) • Tools, Bowyer/Fletcher (0 lb, 0 xp, 5 gp) • Tools, MW Smith (0 lb, 0 xp, 55 gp) • Wakizashi, MW (4 lb, 0 xp, 157.5 gp*) Miscellaneous Statistics: Carrying Capacity: Light: 76, Medium: 153, Heavy: 230 Carrying Capacity, Mount: Light: 230, Medium: 460, Heavy: 690 Height: 5' 5" Weight: 112 lb Weight Carried: 114 lb Weight Carried, Mount: 81 lb (31 lb without Chain Shirt) Gunba Show Warhorse, Heavy True Neutral Large Animal Str: 18, +4 Dex: 13, +1 Con: 17, +3 Int: 2, -4 Wis: 13, +1 Cha: 6, -2 Hit Points: 30 (4d8, +12 Con) AC: 18, Touch: 10, Flat: 17 (+4 Armor, +1 Dex, +4 Natural, -1 Size) Initiative: +1 (+1 Dex) BAB/Grap: +3/+11 Speed: 50’ (Base 50’, Light Armor) Saves: Fort: +7 Ref: +5 Will: +2 Attacks: • Hoof +6 Melee, 1d4+4, 20x2 • Full Attack (Hoof, Hoof, Bite) +6/+6/+1 Melee, 1d4+4, 1d4+4, 1d4+2, 20x2 Horse Abilities: • Low-Light Vision • Scent Feats: • Endurance • Run Skills: +5 Listen +4 Spot |
| #267zombiegleemaxMay 02, 2005 20:05:24 | Asmeroviel Paladin 2, LA 4 (ECL 6) Lawful Good Middle Aged Male Pixie Experience: 17,050 (21,000) Str: 8, -1 (5 pt, -4 Racial, -1 Age) Dex: 22, +6 (5 pts, +8 Racial, -1 Age, +2 Gloves) Con: 14, +2 (8 pts, -1 Age) Int: 16, +3 (1 pt, +6 Racial, +1 Age) Wis: 14, +2 (1 pt, +4 Racial, +1 Age) Cha: 25, +7 (16 pts, +6 Racial, +1 Age) Hit Points: 19 (10, 1d10, +4 Con) AC: 23, Touch: 17, Flat: 17 (Base 10, +4 Armor, +6 Dex, +1 Natural, +1 Shield, +1 Size) AC: 24 Dodge Initiative: +6 (+6 Dex) BAB/Grap: +2/-3 (BAB 2, -4 Size, -1 Str) Speed: 20’/Fly 60’, Good (Base 20’/60’, Light Armor) Saves: Fort: +10 (3P, +2 Con, +7 Grace) Refl: +12 (0P, +5 Dex, +7 Grace) Will: +9 (0P, +2 Wis, +7 Grace) SR: 17 (15, +Class Level) Attacks: • Longbow +1 +10 Ranged, 1d6, 20/x3, 100' Range • Rapier, MW +3 Melee, 1d4-1, 18-20/x2 Pixie & Paladin Abilities: • -4 Str, +8 Dex, +6 Int, +4 Wis, +6 Cha • Aura of Good: Faint • Damage Reduction: 10/Cold Iron • Dancing Lights: DC 19, 1/Day, CL 8 • Detect Chaos/Good/Evil/Law/Thoughts: DC 19, 1/Day, CL 8 • Detect Evil: At will • Dispel Magic: DC 19, 1/Day, CL 8 • Entangle: DC 19, 1/Day, CL 8 • Greater Invisibility: At will • Lay on Hands: Heal 14 Damage/Day • Lesser Confusion: DC 19, 1/Day, CL 8 • Low-Light Vision • Permanent Image: DC 23, 1/Day, CL 8 • Polymorph: 1/Day, CL 8 • Smite Evil: 1/Day Feats: • Dodge (Racial) • Spell Focus: Enchantment (Level 1) Skills: (25 Paladin) +7 Concentration (5P, +2 Con) +12 Diplomacy (5P, +7 Cha) +14 Handle Animal (5P, +7 Cha, +2 Item) +10 Hide (0P, +6 Dex, +4 Size) +5 Knowledge: Arcana (4/2P, +3 Int) +4 Listen (0P, +2 Wis, +2 Racial) +6 Move Silently (0P, +6 Dex) +5 Spellcraft (4/2P, +3 Int) +4 Spot (0P, +2 Wis, +2 Racial) Speaks Celestial, Common, Elven, Giant, & Sylvan Equipment: * = Crafted (Totals: 17.75 lb, 0 xp, 9,575.5 gp) Apparel: • Brooch of Shielding, 101 (0 lb, 0 xp, 1,500 gp) • Buckler, Darkwood (1.25 lb, 0 xp, 102.5 gp)* • Chain Shirt, Mithral (5 lb, 0 xp, 1,100 gp) • Gloves of Dexterity, +2 (0 lb, 0 xp, 4,000 gp) • Vestments, Episcopal (0 lb, 0 xp, 0 gp) Items: • Whistle, MW (0 lb, 0 xp, 50 gp) Tattoos: • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) Weapons: • Longbow +1 (1.5 lb, 0 xp, 2,400 gp) • Rapier, MW (1 lb, 0 xp, 320 gp) • Quiver, 120 Arrows (9 lb, 0 xp, 3 gp)* Equipment at Home: * = Crafted (Totals: 0 lb, 0 xp, 5,823 gp) • Gold Total: 7,823/16,100 gp Miscellaneous Statistics: Encumbrance: Light 20, Medium 40, Heavy 60 Height: 2' 3" Weight: 24 lb Weight Carried: 17.75 lb The Deinonychus Show Deinonychus True Neutral Medium Animal Str: 19, +4 Dex: 15, +2 Con: 19, +4 Int: 2, -4 Wis: 12, +1 Cha: 10, +0 Hit Points: 34 (4d8, +16 Con) AC: 17, Touch: 10, Flat: 17 (10, +2 Dex, +5 Natural) Initiative: +2 (+2 Dex) BAB/Grap: +3/+7 Speed: 60’ (Base 60’) Saves: Fort: +8 Ref: +6 Will: +2 Attacks: • Talons +7 Melee, 1d8+4, 20x2 • Full Attack (Talons, Foreclaw, Foreclaw, Bite) +7/+2/+2/+2 Melee, 1d8+4, 1d3+2, 1d3+2, 2d4+2, 20x2 Abilities & Tricks: • Attack • Improved Attack • Low-Light Vision • Pounce: Can make a Full Attack while Charging • Scent • Seek Feats: • Run • Track Skills: +12 Hide +26 Jump +10 Listen +10 Spot +10 Survival |
| #268zombiegleemaxMay 02, 2005 20:06:00 | ![]() The False Saiko Ninja 4 (Rogue 2, Wizard 2) Neutral Evil Male, Race Unknown (Gray Elf) Experience: 3,194 (6,300) Str: 10, +0 (4 pts, -2 Racial) Dex: 18, +4 (10 pts, +2 Racial) Con: 14 +2 (10 pts, -2 Racial) Int: 19, +4 (10 pts, +2 Racial, +1 Level 4) Wis: 10, +0 (2 pts) Cha: 8, -1 (0 pts) Hit Points: 22 (6, +1d6, +2d4, +8 Con) AC: 14, Touch: 14, Flat: 10 (10, +4 Dex) Initiative: +4 (+4 Dex) BAB/Grap: +2/+2 (2 BAB) Speed: 30’ (Base 30') Saves: Fort: +2 (0R, 0W, +2 Con) Refl: +7 (3R, 0W, +4 Dex) Will: +3 (0R, 3W, +0 Wis) +2 vs. Enchantments Attacks: • Kyudo (as MW Composite Longbow) +7 Ranged, 1d8, 20/x3, 110’ Range • Ninja-to (as MW Rapier) +7 Melee, 1d6, 18-20/x2 • Touch, Ranged +6 Ranged, Damage & Range are Spell Dependant, 20/x2 Racial, Rogue, & Wizard Abilities: • -2 Str, +2 Dex, -2 Con, +2 Int • Low-Light Vision • Sneak Attack: 1d6 Feats: • Stealthy (Level 1) • Scribe Scroll (Wizard 1) • Weapon Finesse (Level 3) Skills: (60 Rogue, 12 Wizard) +05 Bluff (6R, 0W, -1 Cha) +07 Concentration (0R, 5W, +2 Con) +10 Craft: Poison (4R, 0W, +4 Int, +2 Tool) +10 Craft: Weapon (4R, 0W, +4 Int, +2 Tool) +03 Disguise (4R, 0W, -1 Cha) +10 Escape Artist (6R, 0W, +4 Dex) +12 Hide (6R, 0W, +4 Dex, +2 Feat) +09 Knowledge: Arcana (0R, 5W, +4 Int) +10 Listen (6R, 0W, +0 Wis, +2 Racial, +2 Familiar) +15 Move Silently (6R, 0W, +4 Dex, +2 Feat, +3 Familiar) +13 Spellcraft (6R, 1W, +4 Int, +2 Synergy) +10 Spot (6R, 0W, +0 Wis, +2 Racial, +2 Familiar) +10 Tumble (6R, 0W, +4 Dex) Speaks Abyssal, Common, Draconic, Elven, Infernal, and Undercommon Spellbook: • 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Touch of Fatigue, Prestidigitation, Read Magic, Ray of Frost, Resistance • 1: Color Spray, Expeditious Retreat, Grease, Mage Armor, Obscuring Mist, Reduce Person, Sleep, Shield, True Strike Spells Memorized: 4/3 (Spell Level Total/Cast: 3/1) • 0 (DC 14): Acid Splash, Arcane Mark, Ray of Frost • 1 (DC 15): Color Spray, Sleep Equipment: * = Crafted (Totals: 28 lb, 6 xp, 2,188 gp) Apparel: (Totals: 0 lb, 0 xp, 0 gp) • Outfit, Ninja (0 lb, 0 xp, 0 gp) Items: (Totals: 5 lb, 0 xp, 950 gp) • Smoke Stick, x10 (5 lb, 0 xp, 200 gp) • Wand of Cure Light Wounds, 50 Charges (0 lb, 0 xp, 750 gp) Scrolls: (Totals: 0 lb, 6 xp, 525 gp) • Blur, CL 3 (0 lb, 0 xp, 150 gp) • Blur, CL 3 (0 lb, 0 xp, 150 gp) • Blur, CL 3 (0 lb, 0 xp, 150 gp) • Mage Armor, CL 1, x3 (0 lb, 3 xp, 37.5 gp*) • Shield, CL 1, x3 (0 lb, 3 xp, 37.5 gp*) Tattoos: (Totals: 0 lb, 0 xp, 150 gp) • Chameleon, ML 1, x3 (0 lb, 0 xp, 150 gp) Weapons: (Totals: 23 lb, 0 xp, 563 gp) • Kyudo (3 lb, 0 xp, 400 gp) • Quiver, 120 Arrows (18 lb, 0 xp, 3 gp*) • Ninja-to (2 lb, 0 xp, 160 gp*) Equipment at Home: * = Crafted (Totals: 0 lb, 0 xp, 812 gp) • Gold Remaining/Gold Total: 762 gp/3,000 gp • Tools, MW Smith (0 lb, 0 xp, 50 gp) Miscellaneous Statistics: Carrying Capacity: Light: 33, Medium: 66, Heavy: 100 Height: 5' 7" Weight: 124 lb Weight Carried: 28 lb The Cat Familiar Show Cat True Neutral Tiny Animal Str: 3, -4 Dex: 15, +2 Con: 10, +0 Int: 6, -2 Wis: 12, +1 Cha: 7, -2 Hit Points: 9 (3d8, +0 Con) AC: 15, Touch: 14, Flat: 13 (10, +2 Dex, +1 Natural, +2 Size) Initiative: +2 (+2 Dex) BAB/Grap: +4/-10 Speed: 30’ (Base 30’) Saves: Fort: +2 (2A, +0 Con) Ref: +5 (3M, +2 Dex) Will: +3 (2M, +1 Wis) Attacks: • Claw +4 Melee, 1d2-4, 20x2 • Full Attack (Claw, Claw, Bite) +4/+4/-1 Melee, 1d2-4, 1d2-4, 1d3-4, 20x2 Cat & Familiar Abilities: • Empathic Link • Improved Evasion • Low-Light Vision • Scent • Share Spells Feats: • Alertness • Weapon Finesse Skills: +18 Balance (8A, +2 Dex, +8 Racial) +14 Climb (8A, +2 Dex, +4 Racial) +20 Hide (14A, +2 Dex, +4 Racial) +10 Jump (8A, +2 Dex, +8 Racial) +9 Listen (6M, +1 Racial, +2 Feat) +12 Move Silently (6A, +2 Dex, +4 Racial) +9 Spot (6M, +1 Racial, +2 Feat) |
| #269zombiegleemaxMay 02, 2005 20:06:34 | Mr. Mannequin [INDENT]“Sentient beings are nothing but thread from which the dream of life is woven…”[/INDENT] Puppeteer 3 (ECL 3) as Psion True Neutral Gray Elf Male Experience: 3,200 (6,000) Str: 6, -2 (0 pts, -2 Racial) Dex: 14, +2 (4 pts, +2 Racial) Con: 14, +2 (10 pts, -2 Racial) Int: 20, +5 (16 pts, +2 Racial) Wis: 14, +2 (6 pts) Cha: 8, -1 (0 pts) Hit Points: 15 (4, +2d4, +6 Con) AC: 16, Touch: 12, Flat: 14 (10, +2 Dex, +4 Armor) Init: +2 (+2 Dex) BAB: +1, Grap -1 (1 BAB, -2 Str) Speed: 30’ (Base 30’, Light Armor) Saves: Fort: +3 (1P, +2 Con) Refl: +3 (1P, +2 Dex) Will: +5 (3P, +2 Wis) (+2 vs. Enchantment) Immunities: Sleep Attacks: • Crossbow, Light +1 Ranged, 1d8, 19-20/x2, 80’ Range • Dagger -1 Melee, 1d4-2, 19-20/x2, 10’ Range Skills: (48 Psion) +7 Autohypnosis (6/2P, +2 Wis, +2 Synergy) +8 Concentration (6P, +2 Con) +10 Craft: Armor (3P, +5 Int, +2 Tool) +10 Knowledge: Arcana (5P, +5 Int) +6 Knowledge: Dungeoneering (1P, +5 Int) +6 Knowledge: Nature (1P, +5 Int) +10 Knowledge: Psionics (5P, +5 Int) +6 Knowledge: Religion (1P, +5 Int) +6 Knowledge: The Planes (1P, +5 Int) +4 Listen (0P, +2 Wis, +2 Racial) +13 PsiCraft (6P, +5 Int, +2 Synergy) +7 Ride (6/2P, +2 Dex, +2 Item) +10 Spellcraft (6/2P, +5 Int, +2 Synergy) +4 Spot (0P, +2 Wis, +2 Racial) Speaks Abyssal, Celestial, Common, Draconic, Elven, Infernal, and Undercommon Feats: • Overchannel (Level 1) • Talented (Psion 1) • Psionic Meditation (Level 3) Grey Elf & Puppeteer Traits: • –2 Str, +2 Dex, –2 Con, +2 Int • Discipline: Telepathy • Power Pool/Usable: 20/7 (11 Psion, +9 Int) Powers Known: 7 • 1 (DC 17, 1PP): Crystal Shard, Mind Link, Mind Thrust, Offensive Prescience, Vigor • 2 (DC 18, 3PP): Ego Whip, Energy Stun Equipment: * = Crafted (Totals: 10 lb, 0 xp, 550 gp) Apparel: • Mithral Shirt (10 lb, 0 xp, 550 gp*) • Tattered Robe (0 lb, 0 xp, 0 gp) Other: • BLANK (0 lb, 0 xp, 0 gp) Tattoos: • Synesthete (ML 1) (0 lb, 0 xp, 50 gp) Weapons: (Total: 8 lb, 0 xp, 20 gp) • Case, Bolts x30 (3 lb, 0 xp, 1.5 gp*) • Crossbow, Light (4 lb, 0 xp, 17.5 gp*) • Dagger (1 lb, 0 xp, 1 gp*) Allie’s Equipment: * = Crafted (Totals: 36 lb, 0 xp, 214.5 gp) BLANK (Light Warhorse) 150 gp • Brit & Bridle, MW (1 lb, 0 xp, 52 gp) • Case, Bolts x50 (5 lb, 0 xp, 2.5 gp*) • Saddle, Military (30 lb, 0 xp, 10 gp*) Equipment at Home: * = Crafted (Totals: 0 lb, 0 xp, 0 gp) • Tools, MW Smith (0 lb, 0 xp, 50 gp) • Gold Total: 3,000/3,000 gp Miscellaneous Statistics: Encumbrance: Light 20, Medium 40, Heavy 60 Height: 5' 3" Weight: 147 lb Weight Carried: 18 lb Weight Carried, Mount : 36 lb Light Warhorse Show ??? |
| #270zombiegleemaxMay 02, 2005 20:07:10 | Darth Roten Sith Lord 3 (Ranger 1, Wizard 2) Neutral Evil Male Gray Elf Experience: 3,200 (6,000) Str: 10, +0 (4 pts, -2 Racial) Dex: 16, +3 (6 pts, +2 Racial) Con: 14, +2 (10 pts, -2 Racial) Int: 18, +4 (10 pts, +2) Wis: 14, +2 (6 pts) Cha: 8, -1 (0 pts) Hit Points: 19 (8, +2d4, 6 Con) AC: 13, Touch: 13, Flat: 10 (Base 10, +3 Dex) Initiative: +3 (+3 Dex) BAB/Grap: +2/+2 (BAB 2, +0 Str) Speed: 30’ (Base 30') Saves: Fort: +4 (2R, 0W, +2 Con) Refl: +5 (2R, 0W, +3 Dex) Will: +5 (0R, 3W, +2 Wis) Attacks: • Lightsaber (as MW Greatsword) +3 Melee, 2d6, 19-20/x2 • Force Push (as Longbow, MW Composite) +6 Ranged, 1d8, 20/x3, 110’ Range • Touch, Ranged +5 Ranged, Damage & Range are Spell Dependant, 20/x2 Gray Elf, Ranger, & Wizard Abilities: • Favored Enemy: Elf • School of Specialization: Divination • School of Opposition: Necromancy • Wild Empathy Feats: • Blank (Level 1) • Track (Ranger 1) • Scribe Scroll (Wizard 1) • Blank (Level 1) Skills: (40 Ranger, 12 Wizard) +8 Concentration (4R, 2W, +2 Con) +6 Handle Animal (4R, 2/2W, -1Cha, +2 Tool) +7 Hide (4R, 0W, +3 Dex) +9 Knowledge: Arcana (4/2R, 3W, +4 Int) +10 Listen (4R, 0W, +2 Wis, +2 Racial, +2 Feat) +7 Move Silently (4R, 0W, +3 Dex) +7 Ride (4R, 0W, +3 Dex) +12 Spellcraft (2/2R, 5W, +4 Int, +2 Synergy) +15 Spot (4R, 0W, +0 Wis, +2 Racial, +2 Feat, +3 Familiar) Speaks Common, Elven, & four more... Spellbook: Divination • 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Touch of Fatigue, Prestidigitation, Read Magic, Resistance • 1: Color Spray, Expeditious Retreat, Grease, Mage Armor, Magic Missile, Protection from Evil, Shield, Shocking Grasp, Sleep, True Strike Spells Memorized: Divination 4/5 (Spell Level Total/Cast: 5/2) • 0 (DC 14): Acid Splash, Acid Splash, Detect Magic, Ray of Frost • 1 (DC 15): Color Spray, Color Spray, Sleep, Sleep, True Strike Equipment: * = Crafted (Totals: 114 lb, 0 xp, 2,415.5 gp) Apparel: (Totals: 65 lb, 0 xp, 783 gp) • Buckler, Wooden (5 lb, 0 xp, 7.5 gp)* • Sith Robes (0 lb, 0 xp, 0 gp) Items: (Totals: 8 lb, 0 xp, 150 gp) • Tanglefoot Bag, x2 (8 lb, 0 xp, 100 gp) • Universal Solvent (0 lb, 0 xp, 50 gp) • Whistle, MW (0 lb, 0 xp, 51 gp) Potions: (Totals: 0 lb, 0 xp, 300 gp) • Protection from Arrows, CL 3 (0 lb, 0 xp, 300 gp) Scrolls: (Totals: 0 lb, 0 xp, 100 gp) • Mage Armor, CL 1 (0 lb, 1 xp, 12.5 gp)* • Protection from Evil, CL 1 (0 lb, 0 xp, 25 gp)* • Shield, CL 1 (0 lb, 1 xp, 12.5 gp)* Tattoos: (Totals: 0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) Weapons: (Totals: 41 lb, 0 xp, 1,032.5 gp) • Lightsaber, MW (8 lb, 0 xp, 350 gp) • Longbow, MW Composite (3 lb, 0 xp, 300 gp) • Quiver, 80 Arrows (12 lb, 0 xp, 2 gp)* Allie’s Equipment: * = Crafted (Totals: 81 lb, 0 xp, 315 gp) Moto: Light Warhorse (0 lb, 0 xp, 150 gp) • Brit & Bridle (1 lb, 0 xp, 1 gp)* • Chain Shirt (50 lb, 0 xp, 100 gp)* • Military Saddle (30 lb, 0 xp, 15 gp)* Equipment at Home: * = Crafted (Totals: 0 lb, 0 xp, 0 gp) • Gold Remaining/Gold Total: 0 gp/3,000 gp • Shield, Tower (45 lb, 0 xp, 15 gp)* Miscellaneous Statistics: Carrying Capacity: Light: 76, Medium: 153, Heavy: 230 Carrying Capacity, Mount: Light: 230, Medium: 460, Heavy: 690 Height: 6' 0" Weight: 127 lb Weight Carried: 114 lb Weight Carried, Mount: 81 lb (31 lb without Chain Shirt) The Force Show Owl |
| #271zombiegleemaxMay 04, 2005 18:51:44 | Dr. Salvador (Male Dromite) (Neutral Evil) (Wilder 2, LA +1, ECL 3) (3900/6000 xp) STR 07 [09, 01 Pts] -2 Racial DEX 17 [17, 13 Pts] CON 12 [12, 04 Pts] INT 10 [10, 02 Pts] WIS 06 [08, 00 Pts] -2 Racial CHA 20 [18, 16 Pts] +2 Racial [u]Hit Points:[/u] 6 + 3.5 + 2 = 11 [3 HD] AC 20 [+3 Dex, +3 Natural, +4 Chain Shirt], Touch 18 [+5 Cha], Flat 17 [+4 Shield from Force Screen] Initiative: +3 [+3 Dex] BAB/Grap: +1/-5 [-2 Str, -4 Size, +1 BAB] Speed 20ft [base 20ft, light load, light armor] [u]Saves[/u]: Fort +1 [+0 Class, +1 Con] Refl +3 [+0 Class, +3 Dex] Will +1 [+3 Class, -2 Wis] [u]Attacks[/u]: +5 Ranged, Masterwork Heavy Crossbow, 1d8+0, 19-20/x2 +4 Ranged, Ranged Touch [+3 if using electric energy ray] -1 Melee, Touch [u]Feats[/u]: 1. Overchannel [u]Racial Traits[/u]: +2 Charisma, -2 Wisdom, -2 Strength Monstrous Humanoid [not subject to spells only affecting humanoids; i.e. hold person] Small Sized [+1 to AC & atk rolls, +4 to Hide, -4 Grapple] +3 Natural Armor Fire Resistance 5 Naturally Psionic [1 bonus pp] Psi-Like Ability: Energy Ray 1/day [ML 1, Fire Only] Scent [can detect opponents by scent within 30ft, 60ft if upwind, 15ft if downwind,] Blind-Fight [as the feat] Compound Eyes [+2 bonus to spot checks] [u]Wilder Abilities[/u]: Wild Surge +1 [Increased ML for a power] Psychic Enervation [5% chance per increased ML to be dazed after wild surge] Elude Touch [Cha to Touch AC] [u]Powers Known:[/u] [Power Points: 12; Use: 4] 1: [DC 16] Mind Thrust, Energy Ray [u]Special Abilities[/u]: Energy Ray 1/day [ML 1, Fire Only] [u]Skills[/u] (20 Wilder, 20 Total): +02 Autohypnosis [4r - 2 Wis] +02 Listen [4r - 2 Wis] +05 Concentration [4r + 1 Con] +07 Escape Artist [4r + 3 Dex] +04 Psicraft [4r + 0 Int] [u]Buffs and Prefight actions[/u]: All powerstones Addressed [u]Equipment[/u]: Chain Shirt (worn, 12.5lb) 100 gp Masterwork Heavy Crossbow (right shoulder, 4lb) 350 gp 6 bolt Quiver (left Shoulder, .5 lb) 6 sp 2 Spare 10 Bolt Quivers (belt left, 1lb) 2 gp sack (belt left, 1/4lb) 1 sp Expendable Items: [CL] Potion of Invisibility [CL 3] (sack, -lb) 300 gp Quall's Feather Token: whip [CL 12] (sack, -lb) 500 gp Potion of Fly [CL 5] (sack, -lb) 750 gp [All Powerstones ML 1] Powerstone of Energy Ray x3 (sack, -lb) 75 gp Powerstone of Mind Thrust x3 (sack, -lb) 75 gp Powerstone of Entangling Ectoplasm x3 (sack, -lb) 75 gp Powerstone of Vigor x2 (sack, -lb) 50 gp Powerstone of Force Screen x2 (sack, -lb) 50 gp Powerstone of Deceleration x2 (sack, -lb) 50 gp Powerstone of Deja Vu x2 (sack, -lb) 50 gp Powerstone of Skate x2 (sack, -lb) 50 gp Tattoo of Ego Whip [ML 3] (skin, -lb) 300 gp Allies and Equipment: None Equipment at home: 121 gp, 9 sp Miscellaneous Statistics: Character Background: Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You Dr. Salvador Kills You And now Dr. Salvador Kills You TOO!!! Default Tactics 1. Buff /w Force Screen & drink potion of fly, ascend to 30+ feet 2. Use Psilike Ability Energy Ray to destroy opponent's ranged weapon, repeat using PP if unsuccessful 3. use Heavy Crossbow to finish off opponent, if He runs out of bolts before then, see next step. 4. Use Psilike Ability Energy Ray on opponent, then burn pp on energy rays (augmented up to 2, always electricity), OR if opponent has low will saves (+2 or lower), use Mind Thrust (wild surge up to 3 pp, followed by electric energy ray), use offensive powerstones as a last resort. 5. Use Vigor if hit Fights results: 1. Dr. Salvador vs. Brogan. Dr. Salvador Kills You (Win). +900 xp. +900 gp [u]Past Expenditures[/u] (tot. 0 gp): Potion of Fly (CL 5), 750 gp Powerstone of Force Screen, 50 gp 4 Bolts, 4 sp |
| #272malither76May 06, 2005 22:56:03 | ![]() current exp 72443 (78000 needed) Baelin "Called the Shadow" male wood elf NE Rouge 5, Assassin 7 ECL 12 Automatic Packages [post=6466576] Ambush [/post] |
| #273zombiegleemaxMay 07, 2005 23:41:16 | Gablim Utye Male Hobgoblin (+1 LA) Lawful Evil Monk 2, ECL 3 3,200/6,000 STR...16 (+3) (10 points) DEX...18 (+4) (10 points +2 racial) CON...16 (+3) (6 points +2 racial) INT....8 (-1) (0 points) WIS...16 (+3) (10 points) CHA...8 (-1) (0 points) [u]Hit Points:[/u] 18 (8 + 4.5 + 3x2) [2 HD] AC 18 [+4 dex, +3 wis +1 item (+1 Dodge)], Touch 17, Flat 14 Initiative: +4 [4 dex] BAB/Grap: +1/+8 [+1 bab, +3 str, +4 feat] Speed 30 [base 30] [u]Saves[/u]: Fort +6 [3 monk +3 con] Refl +7 [3 monk +4 dex] [Evasion] Will +6 [3 monk +3 wis] [u]Attacks[/u]: +4 Unarmed, 1d6+3, x2 +2/+2 Unarmed Flurry, 1d6+3/1d6+3, x2 +5 Kama, 1d6+3, x2 +3/+2 Kama/Unarmed Flurry, 1d6+3/1d6+3, x2 [u]Feats[/u]: Dodge (Level 1) Improved Grapple (Bonus, Monk 1) Deflect Arrows (Bonus, Monk 2) [u]Racial and Class Abilities[/u]: Darkvision 60 feet [u]Skills[/u] (15 points monk): + 8 Listen (5 ranks +3 wis) + 13 Move Silently (5 ranks +4 dex +4 racial) +9 Tumble (5 ranks +4 dex) Speaks Common, Goblin [u]Buffs and Prefight actions[/u]: xxxxxxxxxxxxxxxxxxxxx [u]Equipment[/u]: Monk's Outfit Masterwork Kama (302 gp) 2 weight Bracers of Armor +1 (1000 gp) 1 weight Expendable Items: [CL] Potion, Enlarge Person x4 (1000 gp) .4 weight Tanglefoot Bag x4 (200 gp) 16 weight Alchemist's Fire x5 (100 gp) 5 weight Equipment at home: Gold: 398 Miscellaneous Statistics: Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 24.4 lb Fights results: [b][u]Past Expenditures[/b][/u] (tot. ?? gp): |
| #274cerebus13May 09, 2005 15:27:03 | Greevus![]() Gender/Race: Male/Hill Dwarf Height/Weight: 4'5"/150 lbs. Age: 52 Alignment: Neutral Class/ECL: Cleric 4/ECL 4 XP/XPtolevel: 8358/10000 STR...10 [+0]...(02 pts) [08] DEX...14 [+2]...(06 pts) [08] CON...16 [+3]...(06 pts) [10, +2 race] INT...14 [+2]...(06 pts) [08] WIS...19 [+4]...(16 pts) [08, +1 level 4] CHA...06 [-2]...(00 pts) [06, -2 race] [u]Hit Points:[/u] 8+(4.5*3)+(3*4)= 33 [3 HD] AC:...........16 [+2dex, +0size, +4armor], Touch 12, Flat 14, 10% Arcane Spell Failure Initiative:...+2 [+2dex] BAB/Grap:.....+3/+3 [+3bab] Speed:........20 [base 20, Light Armor, Medium Load] [u]Saves[/u]: +2 racial bonus vs. spells & poisons Fort..........+7 [+4class +3con] Refl..........+3 [+1class +2dex] Will..........+8 [+4class +4wis] [u]Attacks[/u]: Large Dwarven Waraxe.......-3 melee, 2d8 [20/x3] MW Armor Spikes............-4 melee, 1d6 [20/x2] Sling......................+5 ranged, 1d4 [20/x2] [50' range] Dart.......................+5 ranged, 1d4 [20/x2] [20' range] Alchemist's Fire...........+5 ranged touch atk, 1d6 [20/x2] [10' range] [additional 1d6 damage on 2nd round if fire isn't put out] Acid.......................+5 ranged touch atk, 1d6 [20/x2] [10' range] [u]Feats[/u]: Scribe Scroll [1st lvl] Psionic Hole [3rd lvl] [u]Racial and Class Abilities[/u]: * +2 Constitution, -2 Charisma. * Medium Sized. * Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). * Darkvision: Dwarves can see in the dark up to 60 feet. * Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. * Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. * Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). * +2 racial bonus on saving throws against poison. * +2 racial bonus on saving throws against spells and spell-like effects. * +1 racial bonus on attack rolls against orcs and goblinoids. * +4 dodge bonus to Armor Class against monsters of the giant type. * +2 racial bonus on Appraise checks that are related to stone or metal items. * +2 racial bonus on Craft checks that are related to stone or metal. * Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. * Favored Class: Fighter. ---- * Proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). * Spontaenously cast Cure spells. * Turn undead 1/day. * Bonus Languages: Celestial, Abyssal, and Infernal. [u]Skills[/u] (24 Points Cleric) (max 6 class/3 cc): [-3 medium load, -6 heavy load] +07 Autohypnosis............[01 rnks, +4wis, +2synergy] (cc) +10 Concentration...........[07 rnks, +3con] +09 Craft (Armorsmithing)...[05 rnks, +2int, +2tool] (+2race if metal) +04 Craft (Weaponsmithing)..[00 rnks, +2int, +2tool] (+2race if metal) +11 Craft (Alchemy).........[07 rnks, +2int, +2tool] +00 Handle Animal...........[00 rnks, -2cha, +2tool] (cc) +02 Hide....................[00 rnks, +2dex] (cc) +04 Listen..................[00 rnks, +4wis] (cc) +02 Move Silently...........[00 rnks, +2dex] (cc) +02 Ride....................[00 rnks, +2dex] (cc) [+2 to stay in saddle] +09 Spellcraft..............[07 rnks, +2int] +04 Spot....................[00 rnks, +4wis] (cc) Speaks Common, Dwarven, Terran, Celestial [u]Domains:[/u] Magic - Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Luck - Reroll any roll 1/day. [u]Spells memorized:[/u] [4/3+1/2+1] [Spell levels: 13; Cast: 5] 0: [DC 14] Resistance, Resistance, Guidance, Guidance 1: [DC 15] Sanctuary, Doom, Bane, Bless, Entropic Shield[D] 2: [DC 16] Hold Person, Owl's Wisdom, Silence, Aid[D] ([D] is a domain spell) [u]Buffs and Prefight actions[/u]: Read Magic on all scrolls [u]Equipment[/u]: (* means self crafted) Traveler's Outfit............................... ..[00 lbs][00 gp] -5x Holy Symbol, Wooden............................[00 lbs][05 gp] *Mithril Chain Shirt...............................[10 lbs][550 gp] --*MW Armor Spikes.................................[10 lbs][175 gp] Sling.............................................[00 lbs][00 gp] 2x Sling Bullets (10)..............................[10 lbs][.2 gp] Large Dwarven Waraxe...............................[16 lbs][60 gp] 2x Sack...........................................[01 lbs][.2 gp] -*6x Alchemist's Fire..............................[06 lbs][60 gp] 2x Sack...........................................[01 lbs][.2 gp] -*6x Acid.........................................[06 lbs][30 gp] Backpack..........................................[02 lbs][02 gp] Expendable Items: [CL or ML] (* or c means self crafted) Tattoo, Synesthete [1].............................[00 lbs][100 gp] Potion of Hide From Animals [1]....................[00 lbs][50 gp] ____in backpack____ Wand, Cure Light Wounds [1] (43 chgs)..............[00 lbs][750 gp] divine scrolls Scroll #1 Bear's Endurance [3]...............................[00 lbs][75 gpc][06 XP] Remove Fear [1]....................................[00 lbs][12.5 gpc][01 XP] Bull's Strength [3]................................[00 lbs][75 gpc][06 XP] Owl's Wisdom [3]...................................[00 lbs][75 gpc][06 XP] Scroll #2 4x Summon Monster II [3]...........................[00 lbs][300 gpc][12 XP] Scroll #3 Magic Weapon [2]...................................[00 lbs][25 gpc][02 XP] Magic Weapon [1]...................................[00 lbs][12.5 gpc][01 XP] Divine Favor [3]...................................[00 lbs][37.5 gpc][03 XP] Scroll #4 Divine Favor [1]...................................[00 lbs][12.5 gpc][01 XP] Shield of Faith +2 [2].............................[00 lbs][25 gpc][02 XP] Entropic Shield [2]................................[00 lbs][25 gpc][02 XP] Bless [2].........................................[00 lbs][25 gpc][02 XP] Resist Energy [3]..................................[00 lbs][75 gpc][06 XP] Delay Poison [3]...................................[00 lbs][75 gpc][06 XP] Scroll #5 Obscuring Mist [2].................................[00 lbs][25 gpc][02 XP] 2x Silence [3].....................................[00 lbs][150 gpc][12 XP] Shatter [3]................ .......................[00 lbs][75 gpc][06 XP] Scroll #6 Protection from Law [1]............................[00 lbs][12.5 gpc][01 XP] Protection from Chaos [1]..........................[00 lbs][12.5 gpc][01 XP] Protection from Good [1]...........................[00 lbs][12.5 gpc][01 XP] Protection from Evil [1]...........................[00 lbs][12.5 gpc][01 XP] Hide from Undead [1]...............................[00 lbs][12.5 gpc][01 XP] arcane scrolls Scroll #7 See Invisibility [3]...............................[00 lbs][150 gp] Cat's Grace [3]....................................[00 lbs][150 gp] Invisibility [3]...................................[00 lbs][150 gp] Protection from Arrows [3].........................[00 lbs][150 gp] Blur [3]..........................................[00 lbs][150 gp] Mirror Image [3]...................................[00 lbs][150 gp] Scroll #8 Fly [5]...........................................[00 lbs][375 gp] Enlarge Person [2].................................[00 lbs][50 gp] Reduce Person [2]..................................[00 lbs][50 gp] Shield [2]................................ ........[00 lbs][50 gp] Expeditious Retreat [3]............................[00 lbs][75 gp] Scroll #9 Shield [1]........................................[00 lbs][25 gp] Expeditious Retreat [1]............................[00 lbs][25 gp] Silent Image [1]...................................[00 lbs][25 gp] 2x True Strike [1].................................[00 lbs][50 gp] Scroll #10 2x Ray of Enfeeblement [1].........................[00 lbs][50 gp] Magic Missile [5]..................................[00 lbs][125 gp] Scorching Ray [3]..................................[00 lbs][150 gp] Equipment at home: Show [font=courier new] (* means self crafted) Alchemist's Lab....................................[40 lbs][500 gp] [Ma] Armorsmith Tool...............................[05 lbs][55 gp] [Ma] Weaponsmith Tool..............................[05 lbs][55 gp] [Ma] Artisan's Tool................................[05 lbs][55 gp] [Ma] Handle Animal Tool (Whistle)..................[00 lbs][50 gp] Sling Bullets (10).................................[05 lbs][.1 gp] 4x Sack...........................................[02 lbs][.4 gp] -*12x Dart........................................[06 lbs][3 gp] traveling gear Saddlebags........................................[08 lbs][04 gp] Bedroll...........................................[05 lbs][.1 gp] 7x Day of Rations.................................[07 lbs][3.5 gp] 2x Waterskin......................................[08 lbs][02 gp] 50' silk rope.....................................[05 lbs][10 gp] Flint & Steel.....................................[-- lbs][01 gp] 2x Torch..........................................[02 lbs][.02 gp] Grappling Hook....................................[04 lbs][01 gp] 5x Fishhook.......................................[-- lbs][.5 gp] Chalk.............................................[-- lbs][.01 gp] Whetstone.........................................[01 lbs][.02 gp] |
| #275salrantolMay 10, 2005 19:09:34 | Barak Brigandslayer, Commander of Trade Defense Protector of the roadways, Barak seeks to fend off all who would halt trade or endanger travellers. Gender: Male Race: Half-elf Type: Humanoid (elf) Size: Medium Height: 5'11" Weight: 132 lbs. Age: 25 Alignment: Neutral Good Class: Bard 5 [ECL 5] Guild: N/A Experience: 10050/15000 Attributes: STR...12 [+1]...[4 pts] DEX...14 [+2]...[6 pts] CON...12 [+1]...[4 pts] INT....14 [+2]...[6 pts] WIS...8 [-1]...[0 pts] CHA...19 [+4]...[16 pts] [18, +1lvl4] [u]Miscellaneous Statistics[/u]: Hit Points: 20 [6 (brd1) + 14 (3.5 (brd) x4) + 5 (con 5HD)] Armor Class (Normal): 12 [10 base, +2dex] Armor Class (Touch): 12 [10 base, +2dex] Armor Class (Flat-Footed): 10 [10 base] Initiative: +2 [+2dex] Base Attack Bonus: +3 [+3 brd5] Grapple: +4 [+3bab, +1str] Speed (Land): 30 ft. [base 30 ft.] Weight carried: 20 lbs., light encumbrance [0-43 (light), 44-86 (medium), 87-130 (heavy)] [u]Saves[/u]: Fort +2 [+1bard, +1con] Refl +6 [+4bard, +2dex] Will +3 [+4bard, -1wis] +2 racial vs. Enchantment; immune to sleep [u]Skills[/u] (64 points bard): Languages: Common, Elven, Dwarven, and Orc Total Ranks: 64 [(6+8) x8 bard 5] +4 Balance [+2dex, +2synergy (Tumble)] +9 Concentration [8 ranks, +1con] [8brd] +7 Decipher Script [5 ranks, +2int] [5brd] +3 Hide [1 rank, +2dex] [1brd] +8 Jump [5 ranks, +1str, +2synergy (Tumble)] [5brd] +7 Knowledge (arcana) [5 ranks, +2int] [5brd] +0 Listen [-1wis, +1racial] +10 Move Silently [8 ranks, +2dex] [8brd] +12 Perform (sing) [8 ranks, +4cha] [8brd] +14 Spellcraft [8 ranks, +2int, +2 Magical Aptitude, +2synergy (Knowledge (arcana))] [8brd] [+2 synergy (Use Magic Device) to decipher scrolls] +0 Spot [-1wis, +1racial] +12 Tumble [8 ranks, +2dex, +2synergy (Jump)] [8brd] +17 Use Magic Device [8 ranks, +4cha, +3 Skill Focus, +2 Magical Aptitude] [8brd] [+4 synergy (Decipher Script, Spellcraft) scrolls] [u]Feats[/u]: Magical Aptitude [1st lvl] Skill Focus (Use Magic Device) [3rd lvl] [u]Melee Attacks[/u]: rapier +5, 1d6+1, 18-20/x2, piercing [+3bab, +1str, +1enhancement] touch attack +4 [+3bab, +1str] composite shortbow +6 ranged, 1d6+1, 20/x3, range 70ft., piercing [+3bab, +2dex, +1enhancement] ranged touch attack +5 [+3bab, +2str] [u]Spells per Day:[/u] [3/4/2] [Spell levels: 8; Cast: 3] Cantrips [DC 14]: detect magic, ghost sound, light, lullaby, prestidigitation, read magic Level 1 [DC 15]: expeditious retreat, grease, sleep,Tasha's uncontrollable hideous laughter Level 2 [DC 16]: blindness/deafness, hold person, suggestion Usable Spell Levels: 3 (1 Cantrip) [8 total spell levels / 3 Rounded up] Total Spell Levels: 8 [(4x1) + (2x2)] Conditional Modifiers: Prefight Actions: All scrolls deciphered via Spellcraft (10+16=26, succeed for spell level 6 or less) [u]Equipment[/u]: explorer's outfit MW rapier [2 lbs][320 gp] MW mighty composite shortbow (+1 STR) [2 lbs][450 gp] Quivers with 60 arrows [9 lbs][3 gp] Spell component pouch [2 lbs][5 gp] Expendable Items: [CL] Scroll of alter self [3] [0 lbs][150 gp](wizard scribed) Scroll of invisibility [3] x2 [0 lbs][300 gp](wizard scribed) Scroll of cure moderate wounds [4] [0 lbs][200 gp](bard scribed) Scroll of glitterdust [3] [0 lbs][150 gp](wizard scribed) Scroll of see invisibility [3] [0 lbs][150 gp](wizard scribed) Scroll of scorching ray [3] x3 [0 lbs][450 gp](wizard scribed) Scroll of hold person [4] [0 lbs][200 gp](bard scribed) Scroll of hold animal [3] [0 lbs][150 gp](druid scribed) Scroll of shield of faith [1] [0 lbs][25 gp](cleric scribed) Scroll of enlarge person [1] [0 lbs][25 gp](wizard scribed) Scroll of magic missile [5] x2 [0 lbs][250 gp](wizard scribed) Scroll of shield [1] x2 [0 lbs][50 gp](wizard scribed) Scroll of expeditious retreat [3] x2 [0 lbs][150 gp](bard scribed) Scroll of sleep [1] x3 [0 lbs][75 gp](wizard scribed) Scroll of mage armor [1] [0 lbs][25 gp](wizard scribed) Scroll of true strike [1] [0 lbs][25 gp](wizard scribed) Scroll of resist energy [3] [0 lbs][150 gp](wizard scribed) Scroll of faerie fire [2] [0 lbs][50 gp](druid scribed) Scroll of entangle [1] [0 lbs][25 gp](druid scribed) Scroll of Melf's acid arrow [3] x3 [0 lbs][450 gp](wizard scribed) Scroll of spider climb [3] [0 lbs][150 gp](wizard scribed) Scroll of protection from chaos [1] [0 lbs][25 gp](sorcerer scribed) Scroll of protection from evil [1] [0 lbs][25 gp](sorcerer scribed) Scroll of protection from good [1] [0 lbs][25 gp](sorcerer scribed) Scroll of protection from law [1] [0 lbs][25 gp](sorcerer scribed) Scroll of protection from arrows [1] [0 lbs][150 gp](wizard scribed) Scroll of protection from elements [5] [0 lbs][375 gp](wizard scribed) Scroll of fly [5] [0 lbs][375 gp](wizard scribed) Scroll of dispel magic [5] [0 lbs][375 gp](wizard scribed) Scroll of slow [5] [0 lbs][375 gp](wizard scribed) Scroll of lightning bolt [5] [0 lbs][375 gp](wizard scribed) Alchemist's fire x5 [5 lbs][100 gp] Tattoo of Grip of Iron [1] [0 lbs][50 gp] Equipment at home: Gold: 72 gp Results: 1: [post=6173961]Coralias Tahlron[/post], Kaigan: Victory! [+900 XP] [+900 gold] [Megrim_Lord pitlord] 2: [thread=432671]A handful of brigands[/thread], Miniquest: Victory! [+1350 XP] [+1200 gp] [King_Uther questlord] 3: [post=6301918]Mataichi[/post], Salzorin: Defeat [+300 XP] [+300 gp] [xanadu pitlord] 4: [post=6367327]Heindal the Big[/post], SoulLord: Victory! [+900 XP] [+900 gp] [Zerone pitlord] [Level 4!] 5: [post=6482638]Xyanthraxia & Guts (w/Hagrid II)[/post], X(xanadu), G(Cerebus13), H(Pittbull) FIRST TEAM BATTLE! Victory! [+1200 XP] [+1200 gp] [Caterane pitlord] 6: [post=6610502]Dunewalker[/post], LLMadCow: Defeat [+400 XP] [+400 gp] [Kaigan pitlord] 7: [post=6714683]Alex the Hunter[/post], Kaigan: Victory! [+1350 XP] [+1350 gold] [Cerebus13 pitlord] 8: [post=6763099]Draconis Regina[/post], xanadu: Defeat [+450 XP] [+450 gp] [Vathelokai pitlord] [Level 5!] Allies: Maximum CR of Each Ally: 1 Maximum ECL of Each Ally: 3 Macimum CA of Allies per Battle: 3 [u]Abilities[/u]: low-light vision bardic music 5/day (inspire courage +1, countersong, fascinate, inspire competence) bardic knowledge +7 [+5lvl, +2int] Accounting: Experience Starting: 3200 Earned: 6850 Spent: 0 Total: 10050 |
| #276zombiegleemaxMay 13, 2005 0:21:22 | Evan Alerian Male Rogue 3 ECL 3 Neutral Medium Humanoid (Human) HD/HP 3d6/ 2d6+9(Max 6 on first HD+3.5+3.5+3 Con) Average 16 Init: +3 (+3 Dex) Speed 20 ft w/ backpack, 30 ft w/o (Base 30) AC : 17 (Base 10+3 Dex+3 Armor, +1 Shield) Touch : 13 (Base 10+3 Dex) Flat Footed: 14 (Base 10+3 Armor+1 Shield) BAB: +2 (+2 Rog) Grapple: +2 (+2 BAB) Melee Attack: +2 (+2 BAB) Ranged Attack: +5 (+2 BAB, +3 Dex) Special Attacks: sneak Attack +2d6 Special Qualities: Trapfinding, Evasion, Trap Sense +1 Saves Fort: +2 (Rogue +1, Con +1) Ref: +6 (Rogue +3, Dex +3) Will: +2 (Rogue +1, Wis +1) Skills Bluff +8 (+6 ranks, +2 Cha) Climb +8 (+6 ranks, +2 Equipment) Decipher Script +9 (+6 Ranks, +3 Int) Disable Device +11 (+6 Ranks, +3 Int, +2 Equipment) Escape Artist +9 (+6 Ranks, +3 Dex) Hide +9 (+6 Ranks, +3 Dex) Jump +8 (+6 Ranks, +2 Jump Syn) Knowledge (Arcana) +6 (+3 Ranks, +3 Int) Move Silently +9 (+6 Ranks, +3 Dex) Search +9 (+6 Ranks, +3 Int) Spellcraft +6 (+3 Ranks, +3 Int) Tumble +11 (+6 Ranks, +3 Dex, +2 Jump Syn) (Speak: Common, Draconic, Elven, Undercommon) Feats (1)Point Blank Shot, (1b)Percise Shot, (3) Skill Focus (spellcraft) Abilities STR 10 (2 pts) +0 DEX 16 (10 pts) +3 CON 12 (4 pts) +1 INT 16 (10 pts) +3 WIS 12 (4 pts) +1 CHA 14 (6 pts) +2 Old [HTML] Possessions:2999.8 spent of 3000 Wt 98.5 Mw Cold Iron Dagger (Attack +3) (Primairy melee equip) 1d4 (19-20) Mw Alchemical Silver Dagger (Attack +3) 1d4-1 (19-20) Mw Sling (Attack +6, not including point blank) 1d4 (*2) Mithril Buckler +1 Mw Studded Leather 50 Regular Bullets 20 Alchemical Silver Bullets Climbers Kit Mw Thieves tools Backpack Rope, Silk 50 ft Bedroll Soap Tanglefoot Bag Gear Carried 48.5 Lbs Medium Load (24.5 Light Load when backpack removed) Backpack *40 Regular Bullets *20 Cold Iron Bullets *20 Alchemical Silver Bullets *10 Adamantine Bullets *Tanglefoot Bag [/HTML] New [HTML] MW Cold Iron Dagger 1 Lbs Mw Alchemical Silver Dagger 1 Lbs MW Short Bow 2 Lbs 20 Regular Arrows 3 lbs 20 Alchemical Silver Arrows 3 Lbs 20 Cold Iron Arrows 3 Lbs 20 Adamantine Arrows 3 Lbs Mithril Buckler +1 2.5 Lbs MW Studded Leather 20 Lbs Climbers Kit 5 Lbs Mw Thieves tools 2 Lbs Backpack, 2 Lbs Rope, Silk 50 ft, 5 Lbs Bedroll Wt 5 Soap Wt 1 Tanglefoot Bag *3, 12 Lbs Thunder Stone *3, 3Lbs Gear Carried 55.5 Medium Load (29.5 Light Load when backpack removed) Mw Cold Iron Dagger 1 (Attack +3) (Primairy melee equip) 1d4 (19-20) Mw Alchemical Silver Dagger 1 (Attack +3) 1d4-1 (19-20) MW Shortbow 2 (Attack +6, not including point blank) 1d4 (*2) Mithril Buckler +1 2.5 Mw Studded Leather 20 20 Regular Arrows 3 Backpack weight Backpack 2 3 Tanglefoot Bags 12 3 Thunderstones 3 20 Alchemical Silver Arrows 3 20 Adamantine Arrows 3 20 Cold Iron Arrows 3 [/HTML] Tactics: Maneuver and Observe, Take Pock shots if able to find cover and hide. Against caster ready an action to interupt if casting. XP: 3,500/10,000 Win/Loss: 0/1 [HTML] Evan Vs Hagrid - Loss [/HTML] |
| #277soullordMay 17, 2005 15:00:49 | Heindal the big Optional: Short slender halfling with a mystical air around him (Male+Halfling) (Neutral) (Rogue 4, ECL 4) (height 3 feet, weight 35 pounds) (xp 8162 XP) STR...10 [+0]...(4 pts) [12, -2racial] DEX...20 [+5]...(16 pts) [18, +2racial] CON...10 [+0]...(2 pts) INT....13 [+1]...(4 pts)[level 4 +1] WIS...12 [+1]...(4 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 16 [3 HD 6+3d6+0] AC 20 [+5dex, +1size, +4 mithril chain shirt], Touch 16, Flat 15 Initiative: +5 [5dex, 0feat] BAB/Grap: +3/-1 [+3bab, +0str, +0feat...] Speed 20 [base 20] [u]Saves[/u]: Fort +2 [1 class +0con +1 race] Refl +10 [4 class +5ref +1 race] [Evasion] Will +3 [1 class +1 wis +1 race] +2 morale bonus on saving throws against fear: [u]Attacks[/u]: (MW Sling ) +11 Ranged, 1d3 [20/x3] [60' range] (dagger) +4 melee, 1d3 [19-20/x2] [u]Feats[/u]: (Skill Focus Use Magic Device) [1st lvl] (Magical Aptitude) [3rd lvl] [u]Racial and Class Abilities[/u]: (Sneak attack): (+2d6) (Evasion): (save for no damage) (trapfinding): () (Trap Sense): () (Uncanny Dodge): (retain dex bonus to ac even if flatfooted) [u]Skills[/u] (36+9+9+9= 63 Points Class Rogue, 63 ): +14/(16) (Use Magic Device) [7 rnks, +2 Cha, +3 Skill focus +2 magical aptitude] [+2 decipher script synergy on scrolls] [3rog] +6 (Decipher script) [5 rnks, +1(int)] [3rog] +4 (Spellcraft) [1 rnks, +1(int) +2 Magical aptitude] [1 rog(cc)] +16 (Hide) [7 rnks, +5(dex)] +4 small [3rog] +14 (Move silently) [7 rnks, +5(dex)] +2 race, [3rog] +8 (Spot) [7 rnks, +1 (wis)][3rog] +10 (Listen) [7 rnks, +1 (wis)] +2 race [3rog] +13 (Tumble) [6 rnks, +5 (dex)] +2 Jump Syn, [3rog] +6 (Escape Artist) [1 rnks, +5(dex)] [3rog] +6 (Bluff) [4 rnks, +2 (Cha)] [3rog] +8 (Balance) [1 rnks, +5(dex)] +2 tumble syn [3rog] +5 (Climb) [3 rnks, +0 (str)] +2 race, [3rog] +9 (Jump) [6 rnks, +0 (str)] +2 race, [3rog] Speaks (common), (halfling), and (elven) [u]Buffs and Prefight actions[/u]: - Use UMD on scrolls and stones before fight (retry every day if fail) - Take a good bath to lessen scent [u]Equipment[/u]: (Free weightless outfit) (Armor)mithril chain shirt [10 lbs][1100 gp] (Weapon)mw sling [- lbs][300 gp] (Weapon)dagger [1 lbs][ 2 gp] bag with 20 bullets [10 lbs][?? gp] Expendable Items: [CL] Scroll of cause fear x4 [(CL 1)][UMD 21] [- lbs][25 gp] Scroll of entangle x2 [(CL 1)][UMD 21] [- lbs][25 gp] Scroll of summon swarm [(CL 3)][UMD 23] [- lbs][150 gp] Scroll of long strider [(CL 1)][UMD 21] [- lbs][25 gp] Scroll of Hide from animals x 1 [(CL 1)][UMD 21] [- lbs][25 gp] Scroll of ventriloquism x1 [(wiz 1)][UMD 21] [- lbs][25 gp] Scroll of pass without trace x1 [(wiz 1)][UMD 21] [- lbs][25 gp] Scroll of sleep x2 [(wiz 1)][UMD 21] [- lbs][50 gp] Scroll of Obscuring mist x1 [(wiz 1)][UMD 21] [- lbs][25 gp] Scroll of invisibility x1 [(wiz 3)][UMD 23] [- lbs][150 gp] Scroll of Blur x 1[(wiz 3)][UMD 23] [- lbs][150 gp] Scroll of scorching ray x2 [(wiz 3)][UMD 23] [- lbs][150 gp] Scroll of glitterdust x2 [(wiz 3)][UMD 23] [- lbs][300 gp] Scroll of silence x1 [(CL 3)][UMD 23] [- lbs][300 gp] Scroll of Expeditious retreat x 1[(wiz 1)][UMD 21] [- lbs][25 gp] Tattoo of chemeleon x 1 [(pw 1)] [- lbs][100 gp] Tattoo of Synesthete x1 [(pw 1)] [- lbs][100 gp] Tattoo of Skate x1 [(pw 1)] [- lbs][50 gp] Smokestick x1 [.5 lbs][20 gp] Wand of Cure light wounds x1[47 charges][UMD 20] [.5 lbs][750 gp] Dorje of energy ray x1[50 charges][UMD 20] [.5 lbs][750 gp] Power stone of chemeleon x1[UMD 21] [.5 lbs][25 gp] Power stone of synesthete x1[UMD 21] [.5 lbs][25 gp] thunderstone x1 [.5 lbs][30 gp] spell failure 10% Equipment at home: Gold: 1315 Candy central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumberance: 0-33 (light), 34-66 (medium), 67-100 (heavy) Weight carried: 24 lb Mount weight carried: 0 lb Character Background: Default Tactics Hide or become invisible if posible, if oponent is weak use sling while trying to sneak attack him, if tough use a scorched ray while sneak attacking him, if while trying to use a psionic stone a brainburn happens use sling to toss stone 100 feet away, if possible near primary enemy or secondary if not posible Fights results: 1: Battle Maiden Saya, : (loss ) [+375 XP] [+375 gold] 2: Barak Brigandslayer: loss [+300 XP] [+300 gold] 3: Brogan Galanodel: Win [+900 XP] [+900 gold] 4:Sasha win[+900 XP] [+900 gold] 5:Talari (Luni) & Enoch (Salrantol) vs Zar (Rim-Soulfang) & Heindal (SoulLord): Jindl Loss [+337 XP] [+337 Gold] 6:xyanthraxia loss [+400xp][+400gp] 7: Alex the hunter Loss [+400xp][+400gp] 8:ECL4: Ariel (Luni) vs Heindal (SoulLord) vs Draconis (Xanadu) vs Goran (KerlanRayne): Survivor [+1,350gp][+1,350gp] 9: anixx (iced) loss |
| #278zombiegleemaxMay 19, 2005 21:28:24 | Mataichi [rimg]http://i4.photobucket.com/albums/y130/salzorin/Mataichi.jpg[/rimg] "Go Koui Tatematsuru" Gender/Race: Male, Half-Giant (LA +1) Height/Weight: 7'2", 325 lbs. Age: 39 Alignment: Chaotic Neutral Class/ECL: Cleric 1/Psychic Warrior 1, ECL 3 XP/XPtolevel: 4100/6000 STR...18 [+4]...(10 pts) [16, +2 race] DEX...14 [+2]...(10 pts) [16, -2 race] CON...16 [+3]...(06 pts) [14, +2 race] INT...12 [+1]...(04 pts) [12] WIS...14 [+2]...(06 pts) [12] CHA...08 [-1]...(00 pts) [08] [u]Hit Points:[/u] 8+4.5+6 = 19 [2 HD] AC 12 [+2dex], Touch 12, Flat 10 Initiative: +2 [2dex] BAB/Grap: +0/+8 [+0bab, +4str, +4size] Speed 30 [base 30, Light Load] [u]Saves[/u]: Fort +7 [+4class +3con] Refl +2 [+0class +2dex] Will +4 [+2class +2wis] [u]Attacks[/u]: (+3 attack) MW Mighty (+4) Large Composite Longbow, 2d6+4 [20/x3] [110' range] (+4 attack) Large Greatsword, 3d6+4 [19-20/x2] [u]Feats[/u]: Point Blank Shot[1st lvl] Psionic Shot[PW Bonus Feat] [u]Racial and Class Abilities[/u]: Low-Light Vision Fire Acclimated: +2 on saving throws vs. fire Powerful Build Naturally Psionic: +2 PP at 1st level Psi-Like Ability: 1/day—stomp - Turn or Rebuke Undead [u]Skills[/u] (12 Points Cleric/ 3 Points PW): +08 Concentration [05 rnks, +3con] (4 rnks cleric/1 rnk PW) +04 Listen [02 rnks, +2wis] (2 rnks cleric[cc]) +04 Spot [02 rnks, +2wis] (2 rnks cleric[cc]) +03 Autohypnosis [01 rnks, +2wis] (1 rnk PW) +03 Ride [01 rnks, +2dex] (1 rnk PW) Speaks Common, Draconic [u]Domains:[/u] Magic - Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack. Luck - Reroll any roll 1/day. Spells memorized: [3/2+1] [Spell levels: 3; Cast: 1] 0: [DC 14] Resistance, Resistance, Guidance 1: [DC 15] Divine Favor, Summon Monster I, Entropic Shield[D] ([D] is a domain spell) Psionic Powers: [3 PP; Use: 1] 1: Empty Mind [u]Buffs and Prefight actions[/u]: Begin psionically focused All stones addressed All scrolls read [u]Equipment[/u]: MW Mighty (+4) Large Composite Longbow [06 lbs][900 gp] Large Greatsword [16 lbs][100 gp] 2x Quiver of (20) Arrows [06 lbs][02 gp] Traveler's Outfit [00 lbs][00 gp] Backpack [02 lbs][02 gp] -1xThunderstone [02 lbs][30 gp] -1xTanglefoot Bag [08 lbs][50 gp] Expendable Items: [CL or ML] Tattoo, Synesthete [1] [00 lbs][100 gp] in backpack Wand, True Strike (49) [1] [00 lbs][750gp] 2x Stone, Dissolving Weapon [4] [00 lbs][400 gp] 2x Stone, Vigor [2] [00 lbs][100 gp] Potion, Protection from Good [1] [0 lbs][50 gp] Potion, Protection from Evil [1] [00 lbs][50 gp] 1xScroll, Invisibility [3] [00 lbs][150 gp] 2xScroll, See Invisibility [3] [00 lbs][300 gp] Equipment at home: Gold: 551gp Miscellaneous Statistics: Encumberance: 00-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 40 lb Character Background: Mataichi comes from a place unspoken, to deliver those he must to where they should be. It shall be done. Appearance: A hulking figure draped in cloth and cloak, any that look upon him will be transfixed upon his glowing yellow eyes. Fights results: 1: (Barak Brigandslayer), (Salrantol): (win) [+900 XP] [+900 gold] [u]Past Expenditures/Crafting[/u] (used: 315gp, bought: 365gp, total earned: 900gp): Show [font=courier new] Used----1 Arrow [.1 gp] | Powerstones: Dissolving Weapon [4] [200 gp], Vigor [2] [50 gp] | Potion of Protection from Good [1] [50 gp] Bought--1 Arrow [.1 gp] | Powerstones: Dissolving Weapon [4] [200 gp], Vigor [2] [50 gp] | Scrolls: 2x Shield [1] [50 gp] | Potion of Protection from Good [1] [50 gp] |
| #279luniMay 23, 2005 0:35:53 | Talari Leafwhisperer There's no greater force than Ehlonna! Female Human Neutral Good Druid 9, ECL 9 EXP: 40287/45000 STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...20 [+5]...(10 pts)[+2 Level][+2 Enhancement] CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 62 (10 + (4.5+2)*8) [9 HD] AC 22 [+3dex, +6 armor, +2 shield, +1 Deflection], Touch 14, Flat 19 [+1 Dragonhide Breastplate, +1 Light Wooden Shield, Ring of Protection +1] Initiative: +3 [3dex] BAB/Grap: +6/+7 [+6bab, +1str] Speed 30 [base 30, Med. Armor, +10 Longstrider] [u]Saves[/u]: Fort +8 [6 Druid +2con] Refl +6 [3 Druid +3dex] Will +11 [6 Druid +5wis] [+4 vs Fey Spell-Like Abilities][Immune to all Poisons] [u]Attacks[/u]: Club +7/+2 melee, 1d6+1 [20/x2] Club +8/+3 melee, 2d6+2 [20/x2] [with Shillelagh] Shortspear +7/+2 melee, 1d6+1 [20/x2] Shortspear +9 ranged, 1d6+1 [20/x2][20' range] Touch +7 melee [20/x2] Touch +9 ranged [20/x2] +1 Quarterstaff +8/+3 melee, 1d6+2 [20/x2] [u]Feats[/u]: Scribe Scroll [Human], Spell Focus (Conjuration) [1st level], Augment Summoning [3rd], Natural Spell [6th], Extend Spell [9th] [postl=8156356]Feats Switched![/post] [u]Racial and Class Abilities[/u]: Animal Companion, Trackless Step, Resist Nature's Lure, Wildshape 3/Day; Wildshape Large [u]Skills[/u] (72 Points): +17 Listen [12 rnks, +5 wis] [12 druid] +17 Spot [12 rnks, +5 wis] [12 druid] +14 Concentration [12 rnks, +2 con] [12 druid] +17 Know: Nature [12 rnks, +1 Int, +2 Druid] [12 druid] +9 Spellcraft [8 rnks, +1 int] [8 druid] +0 Move SilentlyCC [+3 dex -3 ACP] +14 Handle Animal [12 rnks +0 cha +2 Tool] [12 druid] [+4 for animal companion] +9 Ride [4 rnks + 3 dex +2 Synergy [Handle Animal]] [4 druid] [+2 for Staying in Saddle] +0 HideCC [0 rnks, +3 dex -3 ACP] Speaks Common, Druidic, and Terran Skills Changed: [post=8003227]Approved![/post] [post=14268373]Approved![/post] [u]Spells memorized:[/u] [5/4+2b/4+1b/3+1b/2+1b/1+1b] [Spell levels: 49; Cast: 17] 0: [DC 15] Cure Minor Wounds, Guidance, Resistance, Guidance, Cure Minor Wounds 1: [DC 16] Produce Flame, Hide from Animals, Faerie Fire, 2: [DC 17] Flaming Sphere, Gust of Wind, Resist Energy, Summon Swarm, Warp Wood 3: [DC 18] Protection from Energy, Sleet Storm, Spike Growth, Poison 4: [DC 19] Flame Strike, Dispel Magic, Ice Storm 5: [DC 20] Baleful Polymorph, Call Lightning Storm [u]Buffs and Prefight actions[/u]: Take 10 and order animals to heel and defend. Use Rod of Lesser Extend to Cast Longstrider on Talari (Share with Keois) [u]Equipment[/u]: Total: 27933 gp Explorers Outfit [Free and Weightless] +1 [Dragonhide] Breastplate [30 lbs][1700gp] +1 Light Wooden Shield [5 lbs][1153 gp] Ring of Protection +1 [2000 gp] Club [3 lbs][0 gp] Shortspears (3 bundles of 10) [30 gp][30 lb/bundle] [Ma] Whistle [50gp] [Used in Handle Animal] 2 Holly and Mistletoe [Free and Weightless] Rod of Lesser Extend Figurine of Wonderous Power: Bronze Griffon [10000 gp] [2/Week] Python Rod [13000 gp][10 lbs] Periapt of Wisdom +2[4000 gp] Wand of Entangle [44 Charges][750 gp, [post=7054563]5°[/post]] Wand of Entangle [44 Charges][750 gp, [post=7054563]5°[/post]] Wand of Cure Light Wounds [30 charges][750 gp] Expendable Items: [Total=5160] 2x Smokestick [40gp][1 lb] Tattoo: Synesthete [ML 1] [100 gp] Thunderstone [30gp][1 lb] 2x Alchemist Fire [40gp][2 lb] Potion of Invisibility [300gp] Potion of Prot. From Chaos[50 gp] Potion of Prot. From Good[50 gp] Potion of Prot. From Law[50 gp] Scroll Defense:[5 Spells listed below] Resist Energy [CL 2][100 gp] Ranger Scribed Bear's EnduranceC [CL 3][75 gp, 6xp] LongstriderC [CL 1][12.5gp, 1xp] Owl's WisdomC [CL 3][75 gp, 6xp] Warp WoodC [CL 4][100 gp, 8xp] Scroll Variety 1: [5 Spells listed below] Faerie FireC [CL 1] [12.5 gp, 1 xp] Flame BladeC [CL 3] [75 gp, 6 xp] 2x Obscuring MistC [CL 1][25 gp, 2 xp] ShillelaghC [CL 3][37.5 gp, 3xp] Scroll: Call Lightning [CL 6] [225 gp, 18 xp] Scroll: Air WalkC [CL 7] [350 gp, 28 xp] Scroll: Ice StormC [CL 7] [350 gp, 28 xp] Scroll: Animal Growth [CL 9] [1125 gp] Scroll: Summon SwarmC [CL 3][75 gp, 6xp] [All other scrolls created before Feb. 2] [post=8648136]March 8 Scroll[/post] Scroll: Control WindsC [CL 9] [562.5 gp, 45 xp] Scroll: Rock to MudC [CL 9] [562.5 gp, 45 xp] Scroll: Wall of FireC [CL 9] [562.5 gp, 45 xp] Scroll: Resist EnergyC [CL 7] [175 gp, 14 xp] Max total (92 x 50): 4050 gp Allies and Equipment: Keois: Military Exotic Saddle [60 gp]; Masterwork Chain Barding [550 gp] Tiger: Ripper Equipment at home: Difference: 1409 Miscellaneous Statistics: Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 42 lb Height: 157 cm (5'2"); Weight 51 kg (112 lbs) Keois the Moose Never mess with a moose. Male Moose Treat as a Rhino Large Animal Hit Dice: 10d8+50 (95 hp) Initiative: +0 Speed: 40 ft. (8 squares) [30' Base +10 Longstrider] Armor Class: 22 (-1 size, +9 natural, +4 armor), touch 9, flat-footed 22 Base Attack/Grapple: +7/+19 Attack: Gore +14 melee (2d6+12) Full Attack: Gore +14 melee (2d6+12) Space/Reach: 10 ft./5 ft. Special Attacks: Powerful charge Special Qualities: Low-light vision; Link; Share Spells Saves: Fort +12, Ref +7, Will +4 [Evasion] Abilities: Str 27, Dex 11, Con 21, Int 2, Wis 13, Cha 2 Skills: Listen +16, Spot +3 Feats: Alertness, Endurance, Improved Natural Attack (gore), Power Attack Tricks: Combat Riding Package [300 gp], [post=7826874]A[/post]ir Walk Equipment: Military Exotic Saddle; Masterwork Chain Barding Encumberence: 0-918 Light; 919-1839 Medium; 1840-2760 Heavy Total Weight Carried: 112 Talari + 90 Equipment = 202 lbs. Powerful Charge (Ex): A moose deals 4d6+24 points of damage when it makes a charge. |
| #280zombiegleemaxMay 23, 2005 21:02:04 | There is a surge in the distance. Its current passes unfelt by all but one. Mugen And so it begins. ECL 5 (Paladin 4, LA 1) Aasimar Male, Lawful Good Experience: 11,150 (15,000) Str: 16, +3 (10 pt) Dex: 15, +2 (8 pts) Con: 16, +3 (10 pts) Int: 10, +0 (2 pts) Wis: 10, +0 (0 pts +2 Aasimar) Cha: 16, +3 (6 pts, +2 Aasimar) Hit Points: 38 (10, +16.5 Pal, +12 Con) AC: 17 (+5 Armor, +2 Dex) Touch: 12 Flat: 15 Initiative: +6 (+2 Dex, +4 Feat) BAB/Grap: +4/+7 Speed: 20’ (30', -10 Medium Armor) Saves: Fort: +10 (4 Pal, +3 Con, +3 Grace) Refl: +6 (1 Pal, +2 Dex, +3 Grace) Will: +4 (1 Pal, +0 Wis, +3 Grace) Immunities: Disease, Fear Resist 5: Acid, Cold, Electricity Attacks: +8 Melee, MW Armor Spikes, 1d6+4, 20/x2 +8 Melee, MW Greatsword, 2d6+4, 19-20/x2 +8 Melee, MW Heavy Flail, 1d10+4, 19-20/x2 +7 Ranged, MW Composite Longbow (+3 Str), 1d8+3, 20/x3, 110' Range Aasimar & Paladin Abilities: +2 Wis, +2 Cha Aura of Courage (+4 Morale Bonus vs. Fear, 10' Radius) Aura of Good (Faint) Darkvision 60' Daylight (Once/day, CL3) Detect Evil (At will) Divine Grace Divine Health Lay on Hands (9 Points/day) Smite Evil (Once/day) Turn Undead (6/day, CL1) Feats: Improved Initiative (Level 1) Mounted Combat (Level 3) Skills: (14 Paladin) +11 Handle Animal (6 Pal, +3 Cha, +2 Item) +3 Listen (2/2 Pal, +0 Wis, +2 Aasimar) +10 Ride (6 Pal, +2 Dex, +2 Synergy) +2 Spot (0 Pal, +0 Wis, +2 Aasimar) Speaks Celestial and Common Equipment: Adventurer’s Outfit (0 lb, 0 gp) Breastplate (30 lb, 200 gp) Brooch of Shielding (0 lb, 1,500 gp) Buckler, Wooden (5 lb, 15 gp) Holy Symbol (0 lb, 1 gp) MW Armor Spikes (10 lb, 350 gp) MW Composite Longbow (+3 Str) (3 lb, 700 gp) MW Greatsword (8 lb, 350 gp) MW Heavy Flail (15 lb, 315 gp) MW Signal Whistle (0 lb, 50 gp) Potion: Hide from Animals (0 lb, 50 gp) Quiver, 80 Arrows (12 lb, 4 gp) Tattoo: Skate (0 lb, 50 gp) Tattoo: Synesthete (0 lb, 50 gp) Tattoo: Synesthete (0 lb, 50 gp) Allie’s Equipment: Chain Shirt, Large (50 lb, 400 gp) Military Saddle (30 lb, 20 gp) Bit & Bridle (1 lb, 2 gp) Equipment at Home: Gold Total: 5,792 gp Miscellaneous Statistics: Encumbrance: Light 76, Medium 153, Heavy 230 Height: 6' 3" Weight: 128 lb Weight Carried: 83 lb Weight Mount Carried: 31 lb Esroh Show Warhorse, Light (Large Animal) True Neutral Str: 16, +3 Dex: 13, +1 Con: 17, +3 Int: 2, -4 Wis: 13, +1 Cha: 6, -2 Hit Points: 22 (3d8, +9 Con) AC: 14 (+1 Dex, +4 Natural, -1 Size), Touch: 10, Flat: 13 Initiative: +1 (+1 Dex) BAB/Grap: +2/+9 Speed: 60’ (Base 60’) Saves: Fort: +6 Ref: +4 Will: +2 Attacks: +4 Melee, Hoof 1d4+3, 20x2 +4/+4/-1 Melee, Full Attack (Hoof 1d4+3, Hoof 1d4+3, Bite 1d3+1) 20x2 Horse Abilities: Low-Light Vision Scent Feats: Endurance Run Skills: +4 Listen +4 Spot |
| #281rim-soulfangMay 26, 2005 6:09:27 | Zar Laelithar Come! Let's dance, you piece of ****! Male Grey Elf Lawful Neutral Fighter 1/Rouge 2 Xp: 5412 Xp needed: 6000 STR...12 [+1]...(6 pts) [14 base -2 race] DEX...20 [+5]...(16 pts) [18 base +2 race] CON...12 [+1]...(6 pts) [14 base -2 race] INT....16 [+3]...(6 pts) [14 base +2 race] WIS...10 [+0]...(2 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 10 + 3,5*2 + 3 (20hp) [3 HD] AC 20 [+5dex +5armor], Touch 15, Flat 15 [+1 Mithral Chainshirt] Initiative: +5 [5 + 0] BAB/Grap: +2/3 [+2bab, +1str] Speed 30 [base 30] [u]Saves[/u]: Fort +3 [2 base +1 con] Refl +8 [3 base +5 dex] Will +0 [0 base +0 wis] [u]Attacks[/u]: Mw Shortsword: +9 1d6+1 19-20x2 Mw Composite Longbow (+1 strenght bonus): +8 1d8+1 x3 110ft 36 arrows [u]Feats[/u]: Weapon Focus (Shortsword) [1st Lvl] Weapon Finesse [Ftr 1] Stealthy [3rd Lvl] [u]Racial and Class Abilities[/u]: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Sneak attack +1d6 Trapfinding Evasion [u]Special Abilities[/u]: [u]Skills[/u] (20 Points Ftr, 22 points Rog): +13 Hide[6 rnks +5dex +2 Feat] [6rog] +13 Move Silently[6 rnks +5dex +2 Feat] [6rog] +10 Tumble[5 rnks +5dex] [5rog] +7 Spot[5 rnks +0wis +2racial] [5rog] +5 Climb[4 rnks +1str] [4ftr] +7 Jump[4 rnks +1str +2synergy] [4ftr] +6 Listen[4 rnks +0wis +2racial] [4ftr] +9 Ride[4 rnks +5dex] [4ftr] +3 Intimidate[4 rnks -1cha] [4ftr] [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Traveler's Outfit [0 lbs][0 gp] +1 Mithral Chainshirt [10 lbs][2100 gp] Mw Shortsword [2 lbs][310 gp] Mw Composite Longbow (+1 strenght bonus) [3 lbs][500 gp] 16 arrows [3 lbs][1 gp] 20 arrows [3 lbs][1 gp] Expendable Items: [CL] 2 x Potion of CLW [cl 1] [100gp] Potion of Invisibility [cl 3] [300gp] Equipment at home: Composite Longbow (+1 strenght bonus) [3 lbs][200 gp] Gold: 449 Misc: 5'5" tall, 134 lb, 124 yrs old White hair, violet eyes, pale skin Default Tactics Start with bow drawn. 1. Move to the obstacle on the left side and hide behind it. 2. If I get line of sight to the opponent, fire. 3. After firing drink potion of invisibility. 4. Move within 30ft and sneak attack. 5. Move to the other side of the obstacle and ready an action to fire when I get line of sight. 6. Repeat step 5 until opponent is dead. If I get under 10hp then drink potion of cure light wounds. Fights results: Zar vs Mugen (Loss) 375xp/375gp Zar vs Felice tu'Ria (Loss) 300xp/300gp Zar vs Joseph Rayne (Win) 900xp/900gp Zar and Heindal vs Talari and Enoch (Loss) 337xp/337gp Dude, bloodbath! Zar and Alfred vs Tira and Nicolae (Loss) 300xp/300gp [u]Past Expenditures[/u] (tot. 1251 gp): 1 Potion of CLW 4 Potion of Invisibility 24 Arrows |
| #282bgtMay 26, 2005 15:08:30 | ~Reserved~ |
| #283icedMay 29, 2005 20:22:49 | The Watcher Male Elan Rogue 3rd lvl ELC-3 Lawful Evil Str 12 -- (04 pts) Dex 16 -- (10 pts) Con 16 -- (10 pts) Int 16 -- (10 pts) Wis 10 -- (02 pts) Cha 06 -- (00 pts) (-2 racial) Hit Points: 22 (6+3.5*2=13+9=22hp/3hd) AC 16, Touch 13, Flat 13 Init +3 BAB +2, Grap +3 Speed 30’ (base 30’, load 0/33, Light Armor) Fort +4, Ref +6, Will +1 +6 Ranged, Masterwork Mighty[+1] Composite Shortbow, 1d6+1, 20/x2, 70’ r (+1 To attack and Damage within 30’ Point Blank Shot, +2d6 Damage Psionic Shot)+4 Melee, Masterwork Rapier, 1d61, 18-20/x2 Medium size, 5'11" tall, 175 wt, 36 yrs old Black hair, Black eyes, Dark skin Speaks Common, Elven, Orcish, Draconic Skills: 66 (11*4+11+11=66) +09 Hide (6+3 Dex) +09 Move Silently (6+3 Dex) +04 Disguise (6-2 Cha) +04 Perform(Dance) (6-2 Cha) +09 Knowledge(Religion) (6+3 Int) +04 Use Magic Device (6-2 Cha) +06 Listen (6+0 Wis) +06 Spot (6+0 Wis) +09 Craft(Armorsmith) (6+3 Int) +09 Craft(Weaponsmith) (6+3 Int) +09 Craft(Bowmaking) (6+3 Int) Feats: -Point Blank Shot -Psionic Shot Elan Abilities: ~-2 Charisma -Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. -Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. -Elan base land speed is 30 feet. -Elans (unlike most aberrations) do not have darkvision. -Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. -Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. -Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. -Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. -Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language. -Favored Class: Psion. -Level Adjustment: +0. Rogue Abilities: -Sneak Attack +2d6 -Trapfinding -Evasion -Trap Sense +1 Prebuffs: Enter Psionically Focused Backround: It was a cold day in the high mountain pass that The Watcher now journeyed through. Snow had fallen the night before giving the trees and sheer cliffs a softer visage than they deserved, for as the unfortunate merchant caravan ahead made their way through the thick snowbanks, they were followed. The horses whinnied and snorted in the air as icicles froze along edges of the wagons. Three bored caravan guards talked nonchalantly as they made their way over the drifts bearing heavy crossbows and clubs. The driver urged his team up and over a bank while the second third and fourth wagons waited for the first to attain the summit of the newest snowy edifice. A shadow flitted across the white expanse. A whisper of a breeze and a hint of a motion. The caravan was oblivious. It was just as he planned. Two years later… A man ran through the streets of Waterdeep breathing hard. He didn’t know quite what had attacked his bodyguards, but they had sprouted arrows and fallen. The terrified young noble gripped the hilt of his longsword with sweating hands, his eyes darting left and right, the blood and sweat mixing on his silken shirt. Above the Watcher waited patiently, smelling the man’s fear, reveling in it. As silent as the night predators of the forest, he made his slow approach… The Watcher collected his gold from the cold hand of his dead former patron. Gathering his well-used belongings and hefting his rewards over his shoulder, the Watcher set out over the grounds of the Lord Evinda’s mansion. Darting along the battlements keeping low to escape the moon’s betraying light, the Watcher drifted silently away from the flowers and fountains. The guards never knew how Evinda died, he was found dead in his room one night. They also didn’t know how the gold in the treasury was spent. All they knew was that the coins were missing and all that could be found in the large vault was a single obsidian orb… The watcher made his silent way through the trees. In the distance he saw tall spires and high towers. With a whisper and a low laugh the Watcher moved toward the city, the city of Gladius. Equipment: Masterwork Studded Leather Armor (worn, 20wt) 175gp Masterwork Rapier (belt left, ??wt) 320gp Masterwork Mighty[+1] Composite Shortbow (left shoulder, 2wt) 450gp Quiver with 60 Arrows (right shoulder, 9wt) 1.5gp*[Crafted] |
| #284icedMay 30, 2005 2:02:00 | Gurvix "Your life is mine, surrender it willingly and your death shall be all the swifter!" Male Orc Barbarian 1/Ranger 2 ELC=3 Chaotic Evil 3900xp/6000xp Str 20 -- (10 pts) +4 racial Dex 16 -- (10 pts) Con 16 -- (10 pts) Int 08 -- (00 pts)-2 racial Wis 12 -- (06 pts)-2 racial Cha 08 -- (00 pts)-2 racial Hit Points:30 (12+4.5+4.5+9) AC 17, Touch 13, Flat 14 (+3 Dex, +4 Armor) Init +3 BAB +3, Grap +8 Speed 40’ (base 30’, +10’ Fast Movement, load 0/33, Light Armor) Fort +08, Ref +06, Will +01 +10 Melee, Masterwork Bastard Sword, 1d10+7, 19-20/x2 +06/+06 Melee, Masterwork Bastard Swords, 1d10+5/1d10+5, 19-20 x2 +06 Ranged, Masterwork Mighty[+5] Composite Longbow, 1d8+5, 20/x3, 110'r Medium size, 6'2" tall, 200 wt, 21 yrs old red hair, red eyes, orange skin Speaks Common, Orcish Skills: (3*4+5+5=22) +7 Listen (6 ranks, +1 Wis) +4 Handle Animal (2cc ranks, 4 ranks -1 Cha) +5 Craft[Armorsmithing] (6 ranks, -1 Int) +4 Move Silently (2cc ranks, 2 ranks, +3 Dex, -2 Armor) Feats: -Exotic Weapon Proficiency: Bastard Sword (1st) -Track (Ranger 1st) -Two Weapon Fighting (Ranger 2nd) -Weapon Focus: Bastard Sword (3rd) Orc Traits: -Darkvision -Light Sensitivity -Ability Adjustments Str +4, Int –2, Wis –2, Cha –2 Barbarian/Ranger Abilities: -Fast Movement -Illiteracy -Rage 1/day -Favored Enemy: Humans -Track -Wild Empathy -Combat Style: Two Weapon Fighting |
| #285rim-soulfangMay 30, 2005 11:06:58 | Reserved |
| #286zombiegleemaxMay 30, 2005 11:16:58 | ![]() KIKI Female Halfling Chaotic Good ECL3: Lawyer (Rogue1), Fighter2 STR...10 [+0]...(4 pts) [-2racial] DEX...16 [+3]...(6 pts) [+2racial] CON...12 [+1]...(4 pts) INT....16 [+3]...(10 pts) WIS...10 [+0]...(2 pts) CHA...16 [+3]...(10 pts) [u]Hit Points:[/u] 20 [3HD] AC ?? [+3dex, +1size, +4armor, +?shield], Touch 14, Flat ? [+7 halfplate, +2 shield] Initiative: +3 [+3dex] BAB/Grap: +2/-2 [+2bab, +0str, -4size] Speed 20ft [base 20ft] [u]Saves[/u]: Fort +4 [3fi+0ro+1con] Refl +?? [0fi+2ro+3dex] Will +?? [0fi+0ro+0wis] [u]Attacks[/u]: [u]Feats[/u]: (featname) [1st lvl] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: Show Halflings Also see the Halfling monster listing. +2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. A multiclass halfling’s rogue class does not count when determining whether she takes an experience point penalty for multiclassing. - FIghter: 2 Bonus-Feats - Rogue: Sneak Attack+1d6, Trapfinding |
| #287xanaduMay 31, 2005 21:34:12 | erdana">Fighter I'm High Level and I Still Suck Male Humanoid (1/2 orc) Neutral Good Fighter 12 XP 69000 Speaks Common Str 26 [+8] 13 pts, +2 racial, +3 levels, +4 enhancement Dex 14 [+2] 4 pts, +2 enhancement Con 16 [+3] 6 pts, +2 enhancement Int 13 [+1] 8 pts, -2 racial Wis 12 [+1] 4 pts Cha 07 [-2] 1 pts, -2 racial Hit Points:... 106.5 [10 +11(5.5) + 36] Armor Class:.. 28 [+10 armor +2 dex +5 shield +1 insight] Touch 13, Flat 26 Initiative:... +2 [+2 dex] BAB/Grapple:.. +12/+20 Speed:........ 20 Saves: Fort +14 [8 base +3 con +2 cloak +1 insight] Refl +9 [4 base +2 dex +2 cloak +1 insight] Will +10 [4 base +1 wis + 2 feat +2 cloak +1 insight] Attacks: +20 / +15 / +10 Spiked Chain, 2d4+14; 20/x2 [reach] (+12 bab +8 str +1 feat +1 enhance -2 shield) +19 / +14 / +9 Greatsword, 2d6+12; 19-20/x2 +18 / +13 / +8 Spikes, 1d6+8; 20/x2 +13 / +8 / +3 Bow, 1d8+6; 20/x3 [110' range] Feats: Combat Expertise [1st lvl] Improved Trip [3rd lvl] Iron Will [6th lvl] Power Attack [9th lvl] Knockdown [12th lvl] Combat Reflexes [F1] Blind-Fight [F2] Improved Disarm [F4] Weapon Focus [F6] (spiked chain) Weapon Specialization [F8] (spiked chain) Quickdraw [F10] Exotic Weapon proficiency [F12] (spiked chain) Skills:(45) +10 Craft (weapons) ............[7 ranks +1 int +2 tool] +10 Craft (armor) .............[7 ranks +1 int +2 tool] +6 Spot........................[10/2 ranks +1 wis] +6 Listen......................[10/2 ranks +1 wis] +14 Profession (class sucking)...[11 ranks +1 wis +2 tool] Fighter Abilities: ![]() Buffs and Prefight actions: Shine armor Equipment: +2 *Adamantine fullplate w/ spikes (8250 + 4000) +1 *Adamantine parrying spiked chain (1662.5 + 2000 +8000) *[Ma] Cold iron spiked chain (175) *[Ma] Alchemical silver Greatsword (265) [Ma] +6 Mighty composite longbow (1000) Lots of arrows +1 Animated *Tower shield (90 + 9000) +2 Cloak of resistance (4000) Gloves of dexterity (4000) Amulet of health (4000) Boots of speed (12000) Belt of giant strength (16000) Ring of counterspells (4000) [dispel magic] Equipment: Potion: [x2] heroism (750) Potion: [x2] barkskin (300) Potion: [x2] invisibility (300) Potion: [x2] magic weapon (50) Potion: [x2] +3 shield of faith (300) Potion: [x2] blur (300) Potion: [x2] cure serious wounds (750) Potion: [x2] enlarge person (250) Potion: [x2] fly (750) Tattoo: Synesthete (50) * = crafted Gold Spent: 85992.5 Gold Remaining: 6007.5 |
| #288zombiegleemaxJun 01, 2005 12:50:14 | ![]() Sinnoch Wildstorm Neutral Forest Gnome Bard 1/Cleric of Olidamarra 6 (ECL 7) Experience: 21250 Next: 21000 Stats: Str 13 +1 8pts (-2racial) Dex 16 +3 10pts Con 10 +0 0pts (+2 racial) Int 10 +0 2pts Wis 17 +3 (+1 level) 10pts Cha 14 +2 6pts HP: 33 (6+4.5*6) BAB/Grap: +4/+1 Movement: 20' Initiative: +3 Armor Class: 17 (+3Armor +3Dex +1 size) Flat 14 Touch 14 Attacks: Mighty+1 Composite Shortbow+1 +9ranged (+4BAB+3Dex+1size+1magic) 1d6+2 Saves: Fort: +5 (+5base +0con) Ref: +7 (+4base +3dex) Wil: +10 (+7base +3wis) +2 vs Illusions Racial Traits: +2 Con, -2 Str Small Size +1Attack, +1AC, +4 Hide, -4 Grapple, Carrying reduced 1/4th Speed 20 ft Low-Light Vision Weapon Familiarity: Gnome Hooked Hammer +2 Saves vs Illusion +1 DC of any illusion spell cast +1 Attacks vs Kobolds, Goblinoids, Orcs, and Reptilians Pass without Trace(cast as druid of Gnome's class levels as free action) +4 dodge AC vs giants +2 Listen +2 Craft(Alchemy) 1/day Speak with Animals(burrowing mammal), dancing lights, ghost sound, prestidigitation DC 12+Spell level +4 racial bonus on Hide Feats: Power Attack Divine Might Blind-Fight(Domain) Spell Penetration Class Abilities: Bardic Music Bardic Knowledge Countersong Fascinate Inspire Courage +1 Turn Undead 5/day Spontaneous Caster(healing) Trickery Domain Darkness Domain Skills: 36 pts Concentration +6 (+6ranks) Escape Artist +7 (+4ranks +3dex) Hide +26 (+10ranks +3dex +4 size +4 racial +5competence) Move Silently +7 (+4ranks +3Dex) Spellcraft +8 (+8ranks +0int) Tumble +7 (+4ranks +3dex) Languages: Common, Elven, Sylvan Equipment: Weapon: Might+1 Composite Shortbow +1 2625gp Masterwork Studded Leather 325gp Cloak of Elvenkind 2500gp Arrows 50 2gp Expendables: Tattoo of Force Shield x3 150gp Tattoo of Chameleon x3 150gp Thunderstone x5 150gp Alchemist's Fire x10 200gp Tanglefoot bag x1 75gp Scroll of Sanctuary 25gp Scroll of Spiritual Weapon 150gp Scroll of CLW x4 100gp Scroll of Protectin From Good 25gp Scroll of Protection From Evil 25gp Scroll of Protection From Law 25gp Scroll of Protection From Chaos 25gp Scroll of Detect Good 25gp Scroll of Detect Evil 25gp Scroll of Detect Law 25gp Scroll of Detect Chaos 25gp Wand of CLW Charge: 50 750gp [48] Spells: (13 levels of spells, 5levels cast per fight) Bard DC 12 0th Detect Magic 1 Lullaby 1 Cleric: DC 13+spell level 0th - Create water 2, Purify food and drink 1, Guidance 1, Detect Poison 1 1st - Bless 2, Shield of Faith 1, Hide from Undead 1 Domain - Obscuring Mist 2nd - Bull's Strength 1, Shatter 1, Silence 1, Align Weapon 1 Domain- Blindness 3rd - Bestow Curse 1, Dispel Magic 1, Magic Circle against Evil 1, Domain - Blacklight Gold Received 10266 Gold Spent 9359 Gold left 907gp Items Used: Tattoo of chameleon x3 150gp Tattoo of force screen x3 150gp Scroll of Summ Mon IVx2 1400gp Tangelfoot bag x1 75gp 30 arrows Background: To Come.... Fight Results: 1. Sinnoch hunts the elusive Damon Tharkis Fail +500xp/533gp 2. Sinnoch fights the honorable Telveran +500xp/533gp 3. Meinrad didn't have enough fists. +1000xp/1200gp |
| QuestedicedJun 04, 2005 2:57:24 | Str 16 -- (10 pts) Dex 12 -- (4 pts) Con 16 -- (10 pts) Int 10 -- (02 pts) Wis 20 -- (10 pts) +1 @4th, +1@8th +2 Enhancement Cha 08 -- (00 pts) Hit Points 63 (8+4.5+4.5+4.5+4.5+4.5+4.5+4.5+24) AC 22, Touch 11, Flat 21; DR 3/- (+3 Adamantine Fullplate) Init +1 BAB +6/+1, Grap +9 Speed 20’ (base 30’, load: Light 73/76wt, Heavy Armor) Fort +10, Ref +4, Will +11[+2 vs enchantment] +11/+6 Melee, +1 Shocking Greatsword, 2d6+5+1d6(Shock), 19-20/x2 +8 Ranged, Masterwork Light Crossbow, 1d8, 19-20/x2, 80'r Medium Size, 6'3" tall, 220 wt, ?? yrs old Silver hair, Green eyes, Dark skin Speaks Common and Elven Skills: 22 (2x4+2+2+2+2+2+2+2) +14 Concentration (11 ranks, +3 Con) +9 Spellcraft (9 ranks, +0 Int) +7 Listen (2rankscc, +5 Wis, +1 racial) +6 Spot (0 ranks, +5 Wis, +1 racial) +1 Hide (0 ranks, +1 Dex) +1 Move Silent (0 ranks, +1 Dex) Feats: -Weapon Proficiency [Greatsword] (War Domain) -Weapon Focus [Greatsword] (War Domain) -Scribe Scroll (1st) -Craft Wondrous Item (3rd) -Craft Magic Arms and Armor (6th) Half-Elven Traits: - Immunity to Sleep spells and Effects - +2 racial saving throw vs enchantment - Low-Light Vision - +1 Bonus on Listen, Search, and Spot checks - Elven Blood - Favored Class ~ Any Cleric Abilities: - Rebuke Undead - Spontaneous Casting of Inflict Spells - Divine Spellcasting - Domains: Travel and War - Travel Domain - Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). `This granted power is a supernatural ability. `Add Survival to your list of cleric class skills. - War Domain: Granted Power: Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon. Spells Prepared: 6/6+1/4+1/4+1/3+1 48 Spell Levels (Use 16) 0th- Cure Minor Wounds x6 1st- Sanctuary, Shield of Faith, Obscuring Mist, Divine Favor, 2x Cure Light Wounds, Magic WeaponD 2nd- Cure Moderate Wounds, 2x Hold Person, Spiritual Weapon, Spiritual WeaponD 3rd- Summon Monster III, Blindness/Deafness, Dispel Magic, Invisibility Purge, FlyD 4th- Divine Power, Summon Monster IV, Cure Critical Wounds, Dimension DoorD Prebuffs/Prefight Actions: - All Scrolls Deciphered - Sharpen Famine's Fang Equipment: Gear Total Expendatures: 26,515gp/37,241gp –10,724gp remaining Worn or Carried: ~ +3 Adamantine Fullplate 12,750gp/360xp ~ +1 Shocking Greatsword (Across Back, 15wt) 8,350gp ~ Masterwork Light Crossbow (Left Belt, 6wt) 335gp ~ Case containing 19 Crossbow Bolts (Right Belt, 2wt) 2gp ~ Holy Symbol (Neck, -wt) 1gp ~ Permanent Shrine to Diety with Desecrate and Appropriate Bodies Quested ~ Periapt of Wisdom +2 ~ Pearl of Power II Quested ~ Cloak of Resistance +1 500gp/40xp Expendables: 1x Tanglefoot Bag.………………….......50gp 1x Thunderstone…………………..........30gp 1x Wand of CLW (37 charges)........750gp Divine Scrolls: 1x Scroll of Dispel Magic[5](x1)/(1x) each protection from chaos, evil, good, and law[1] 1x Scroll of Spiritual Weapon[3](x2)/Silence[3](x1)/Cure Moderate Wounds[3](x2) Used/Expended Items 3x Tanglefoot bag (100gp) 1x Scroll of Pro Chaos (25gp) 2x Scribed scroll of spiritual weapon (150gp/12xp) 1x Scribed scroll of Silence (75gp/6xp) 1x Scribed scroll of Aid (75gp/6xp) 2x Scribed scroll of Cure Moderate Wounds (150gp/12xp) Added +1 Enhancement to masterwork greatsword (2,000gp) 1x scroll of shield 2x scroll of expeditious retreat 1x X-Bow Bolt 1x Ray of Enfeeblement[1](x2)/Shield[1](x1)/Mage Armor[1](x1)/Expeditious Retreat[1](x1)..............100gp Refunded 1x Fly[5](x1)/Invisibility[3](x1)/See Invisibility[3](x1)/Locate Object[3](x1)....1125gp Refunded 1x Scribed Scroll of Shield of Faith (12.5gp/1xp) 2x Scribed Scroll of Summon Monster II (150gp/12xp) 1x Scribed Scroll of Desecrate (75gp/6xp) Added Shock Quality to +1 GreatswordC(3,000gp/120xp) Crafted Periapt of Wisdom +2C(2,000gp/80xp) 1x Scroll of Pro GoodC (12.5gp/1xp) 1x Scroll of Pro EvilC (12.5gp/1xp) charges of wand of clw 1x Cure Moderate Wounds[3] 75gp/6xp 1x Fly[5] 187.5gp/15xp 1x Aid[3] 75gp/6xp 1x Potion of Invisibility 300gp Crafted Forge of Armorsmithing +10 for 5,000gp/1000xp/10o Sold scroll of speak w/dead [6] for 225gp Sold Scrolls of animate dead [5] and [6] keeping gems needed to animate. +1925gp-700 Sold Scroll of Desecrate [3] for 75gp Animated Army 700gp worth of gems Sold 1x Scroll of Cure Moderarare Wounds [3](x1)/Aid[3](x1)/Fly[5](x1) for 337.5gp Sold 1x Scroll of Locate Object[5]/Summon Monster III[6]/Spiritual Weapon[6] for 505gp Sold 1x Shield of Faith[1](x1)/ Summon Monster II[3](x2) for 162.5gp Sold Fullplate for 750gp Crafted Adamantine Fullplate 8,250gp Sold Forge of Armorsmithing +10 10o 5,000gp Enchanted Adamantine Fullplate +3 4,500gp/360xp Crafted Cloak of Resistance +1 500gp 225 gp onyx for 9-headed hydra zombie potion of invisibility (300gp) Sold:Undead Arms and Armor: 4x Composite Longbow 400gp 1x [Ma] Large Glaive 316gp 4x Studded Leather Armor 50gpc 2x Large Padded Barding 20gpc 1x Large Chain Shirt 100gpc 4x Buckler 30gpc 240x Arrows 12gp Total Cost: 928 Refunded for 564gp |
| #290zombiegleemaxJun 04, 2005 13:46:42 | --- |
| #291zombiegleemaxJun 04, 2005 16:18:38 | Cecil "The Nameless Darknight" Male Human Level 3 Fighter True Neutral 22 years old Speaks Common, Elven, Dwarf, Halfling, Orc, Gnome 3,200 experience points, Level up: 6000 Attributes +3 Strength 16 (10 points) +3 Dextertity 16 (10 points) +3 Constitution 16 (10 points) +1 Intelligence 12 (4 points) +0 Wisdom 10 (2 points) -1 Charisma 8 (0 points) Hit Points: 30 AC: 18 (10, +5 armor, +3 Dex) touch: 13 flat footed: 15 initiative: +3 (Dex) speed: 20 feet Base Attack Bonus: +3, Grapple: +6 (+3 BAB, +0 size, +3 Str) Saves: Fortitude: +7 (3 Fighter, 3 Con, 1 Cloak) Reflex: +5 (1 Fighter, 3 Dex, 1 Cloak) Will: +4 (1 Fighter, 2 Iron Will, 1 Cloak) Attacks: + 7 Melee(longsword)1D8+3 (+3 base, +3 Str, +1 Masterwork) + 8[9] Single Ranged(Bow)1D8+3[+4] (+3 base, +3 Dex, +1 Weapon Focus, +1 Masterwork, [+1 Point Blank Shot]) + 6[7] Double Ranged(Bow)1D8+3[+4] (-2 Multiple Shot, +3 base, +3 Dex, +1 Weapon Focus, +1 Masterwork, [+1 Point Blank Shot]) Skills: 24 pts +1 Spot (2 pts Fighter /2) +2 Search (2 pts FIghter/2, +1 Int) +1 Survival (2 pts Fighter/2) +1 Listen (2 pts Fighter/2) +5 Climb (2 pts Fighter, +3 Str) +4 Escape Artist (2 pts Fighter/2, +3 Dex) +1 Heal (2 pts Fighter/2) +4 Use Rope (2 pts Fighter/2, +3 Dex) +4 Languages (8 pts) Feats: Human- Point Blank Shot 1st level- Rapid Shot 1st level bonus- Precise shot 2nd level bonus- Weapon Focus(Composite Longbow) 3rd level- Iron Will Equipment: free outfit [Wearing] Breastplate (350 G.P) [Wearing] 30LB Masterwork Composite Longbow(+3), (700 G.P) [Carrying] 3LB Masterwork Longsword (315 G.P) [Belt] 4LB +1 Cloak of Resistance (1000 G.P) [Back] Quiver [Back] (40) Arrows (2 G.P) [Quiver] 6LB Belt [Waist] Belt Pouch (1 G.P) [Belt] .5LB 32 G.P [Belt Pouch] 3.2LB 1-Use Items: Potion of Cure Moderate Wounds (300 G.P) Potion of Cure Moderate Wounds (300 G.P) Gold: 32 G.P[Belt Pouch] Weight:46.7 LB Encumberance: 76(light), 153(med), 230(heavy) Allies:None Default Tactics: I will always double shoot arrows unless my bow breaks, my actions only allow 1 shot or my next action will give attack of opportunity and I cant back 5 ft then I will go melee and swing the sword. I will always try to kill a spellcaster before a cleric or a fighter type. I will always try to kill a cleric before a fighter type. Exception: the fighter type looks like it has a laughable amount of HP. Cecil against Melee will try to stay somewhere to fire arrows where he will have to force his opponent go across an area that will give him shooting time(an open field for example). Cecil against Ranged Fighter Types will challenge his opponent anywhere unless the enemy is using cover than I will force em to fight me in ranged position where cover is not possible. I will start drinking potions at the teens in hps (19 or less) unless I think my opponent is doing far worse and I think I can finish it. Cecil against Caster Types will try to use pillars and cover and such until I get close enough to my opponent to shoot at where I won't have penaltys. If the Caster has a "Pet" then I will try to obstruck the casters vision and try to fight the "Pet". If not possible I will try to slay the caster first unless the "Pet" is a wimp. Backround: Cecil was a loyal servant of this greedy king who ruled The Kingdom of Baron. The king seeked more power by gaining more land and destroying anyone who opposed him(thats everyone almost). Cecil known as the "Nameless Darknight" got that name by no one knowing his last name and by the dark armor and the horned helmet he is always wearing. His duty for Baron was to lead some of the soldiers into combat against the countries they were fighting against to gain power. His fellow soldiers didn't know what to think following this man of dark armor but no one went against his orders since the "prisoner incident"(thats another story). Cecil was a man of very few words and its told no one has ever seen his face except for the king himself and Rosa, a woman who is believed to be loved by Cecil. After about a year of fighting war and conquering lands, Baron's armys were coming to an end. Cecil returned home for 1 last final mission(a suicide mission). He took the mission of course but this time Rosa, the woman who cared for him decided to help him on this mission. She is a Bard that has recently been working on divine healing. They ventured out on their way to do this outrageous mission that exceeds all odds. They didnt even get to the their destination when they were ambushed in a forest by many soldiers. It is said that Rosa died taking a wound that should of been Cecil's. The Darknight ran off with Rosa's body while his troops died a losing battle. And all the armys of Baron were eventually crushed, the king died from many, many stabs and Cecil disappeared never to look back at the horrible man he served and the love one he lost Fight Results: Past Expenditure: |
| #292salrantolJun 05, 2005 22:54:40 | Ready for ????, 2008 [ECL 8] [Fight 3] Free Activity: Craft (puzzlemaking) for [(10+19) x 8] = 232 gp 3FC Fight 1 Time Between Fights: 2 hours Prebuffs/Ongoing Effects: none Items used: Powerston of Skate (ML2), 2 charges from a Dorje of Energy Missile (ML6, aug) Spells/Power Points used: 21pp (2x Energy Missile (7), Touchsight (5), Energy Ray (2)) X/day abilities used: None. Free Activity: Craft (puzzlemaking) for 189 gp. |
| #293luniJun 08, 2005 14:33:22 | Ariel the Fallen Female Xeph (Humanoid, Psionic) Neutral Evil Cleric 2, Psy Warrior 2 (ECL 4) EXP: 6370/10000 STR...13 [+1]...(8 pts) [-2 Racial] DEX...16 [+3]...(6 pts) [+2 Racial] CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...17 [+3]...(10 pts)[+1 Level] CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 35 (10 + (4.5+2)*3 + 6 Psionic) [3 HD] AC 18 [+3dex, +5armor], Touch 13, Flat 15 [breastplate][+4 Force Screen] Initiative: +3 [3dex] BAB/Grap: +2/+3 [+2bab, +str][Grapple: +7 Enlarged] Speed 30 [base 30, +10 speed of thought, -10 Medium Armor][+15' Skate] [u]Saves[/u]: Fort +8 [3 Cleric + 3 PsyWar +2con] Refl +3 [0 Cleric + 0 PsyWar +3dex][Refl +2 Enlarged] Will +6 [3 Cleric +0 Psy War +3wis] [+1 Racial bonus vs Spells, Powers and Spell-like effects] [u]Attacks[/u]: Armor Spikes +3 melee, 1d6+1 [20/x2][+3 melee, 1d8+3 Enlarged] MWK Scythe +4 melee, 2d4+1 [20/x4][+4 melee, 2d6+3 Enlarged] Longspear +3 melee, 1d8+1 [20/x3] [Reach 10'][+3 melee, 2d6+3 Enlarged, Reach 15'-20'] Longbow +5 ranged, 1d8 [20/x3] [100' range][+3 ranged, 2d6 Enlarged] Touch +3 melee [u]Feats[/u]: Psionic Body (Psionic) [1st lvl]; Speed of Thought (Psionic) [PsyWar 1]; Psionic Weapon (Psionic) [3rd lvl]; Power Attack [PsyWar 2] [u]Racial and Class Abilities[/u]: Darkvision 60' Naturally Psionic: 1 pp at 1st level Burst (Su): 3 Times per day, +10' competence bonus to speed for 3 rounds. (Usable 1/day in the arena.) Rebuke Undead: 3 Times per day. (1/day in arena). [u]Special Abilities[/u]: Spontaneous Cast Inflict Spells Destruction Domain: (Smite 1/day, +4 hit, +2 dmg) Death Domain: (Death Touch 1/day, 2d6) [u]Skills[/u] (15 Points Class Cleric, 6 PsyWar): +9 Concentration [7 rnks, +2 Con] [6 Cleric, 1 PsyWar] +11 Autohypnosis [6 rnks, +3 Wis +2 Synergy] [3 PsyWar, 4 Cleric(cc)] +6 Spellcraft [5 rnks, +1 Int] [5 Cleric] +3 Listen/Spot [0 rnks, + 3 wis] -1 Hide/Move Silently [0 rnks, +3 dex -4ACP] +2 Psicraft [1 rnks, +1 Int [2 PsyWar (CC)] Speaks Xeph, and Common [u]Spells memorized:[/u] [4/3+1] [Spell levels: 4; Cast: 2 (1/3 of spell-levels)] [Caster Level 2] 0: [DC 13] Guidance, Cure Minor Wounds, Resistance, Guidance 1: [DC 14] Doom, Cause Fear (D), Cure Light Wounds, Sanctuary [u]Powers Known:[/u] [1] [Power Points: 5; Use: 2] [Manifester Level 2] 1: [Dc 14] Force Screen, Precognition: Offensive [u]Buffs and Prefight actions[/u]: Address all powerstones. Read magic on all scrolls. Enter with Psionic Focus. Order Skeletons to defend me. Make sure my skeletons are actually carrying the weapons I bought for them. [u]Equipment[/u]: Black Hooded Robe. Breastplate w/Armor Spikes [40 lbs][250 gp] Scythe, MWK [10 lbs][318 gp] Longspear [9 lbs][5 gp] Longbow [3 lbs][75 gp] Quiver with 58 arrows [9 lbs][3 gp] Unholy Symbol, Silver Expendable Items: [CL] Scroll A:
Scroll B:
Scroll: Eagle's Splendor [CL 3][150gp] Stone: Precognition, Offensive [1ML][25 gp] Stone: Vigor [ML 2A][50 gp] Stone: 2*Skate [ML 1] [50 gp] [u]Ally:[/u] Show Half-Giant Warrior Skeleton Medium Undead Hit Dice: 1d12 (6 hp) Initiative: +4 Speed: 30 ft. (6 squares) Armor Class: 16 (+0 Dex, +2 natural, +2 armor, +2 shield), touch 10, flat-footed 16 Base Attack/Grapple: +0/+2 Attack: Large Scimitar +2 melee (1d8+2/18-20)or 1 claw +2 melee (1d4+2) Full Attack: Lg Scimitar +2 melee (1d8+2/18-20) or 2 claws +2 melee (1d4+2) Space/Reach: 5 ft./5 ft. Special Attack: Special Qualities: Darkvision 60 ft., undead traits, immunity to cold, Damage reduction 5/bludgeoning, Powerful build Saves: Fort +0, Ref +0, Will +2 Abilities: Str 15, Dex 11, Con —, Int —, Wis 10, Cha 1 Feats: Improved Initiative |
| #294schri12Jun 08, 2005 22:06:22 | Sashara Mindweaver Female Elan Wizard 2/Psion(Shaper) 1 ELC3 True Neutral Str 8 -- (0 pts) Dex 14 -- (6 pts) Con 16 -- (10 pts) Int 18 -- (16 pts) Wis 12 -- (4 pts) Cha 6 -- (0 pts)-2 Racial Hit Points: 18 (4+2.5+2.5+9=18) AC 12, Touch 12, Flat 10 Init +2 BAB +1, Grap +0 Speed: 30’ (base 30’, load 17/26, no armor) Fort +3, Ref +2, Will +6 +0 Melee, Club, 1d6-1, 20/x2 +4 Ranged, Masterwork Heavy Crossbow, 1d10, 19-20/x2, 30'r Medium Size Aberration, 5'11" tall, 176 wt, 30 yrs old Black hair, Bright Green eyes, Tanned skin Speaks Common, Elven, Undercommon, Draconic, Dwarvish Skills: 36 (24+6+6) +9 Concentration (6) +10 Spellcraft (6) +10 Craft[Alchemy] (6) +5 Move Silently (6cc) +4 Listen (6cc) +4 Spot (6cc) Feats: -Spell Focus [Enchantment] (1st) -Scribe Scroll (Wiz 1st) -Greater Spell Focus [Enchantment] (3rd) -Imprint Stone (Psion 1st) Elan Traits: [HTML]-2 Charisma Aberration: Elans are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Medium: As Medium creatures, elans have no special bonuses or penalties due to their size. Elan base land speed is 30 feet. Elans (unlike most aberrations) do not have darkvision. Naturally Psionic: Elans gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). Elans’ past lives expose them to wide ranges of language. Favored Class: Psion. Level Adjustment: +0.[/HTML] Wizard Abilities: -Scribe Scroll -Summon Familiar -Arcane Spellcasting Psion Abilities: -Bonus Feat -Discipline -Psionic Manifestation Spells Prepared: 0th- Ray of Frost, Acid Splash, Ghost Sound, Ray of Frost 1st- Sleep, Shield, Endure Elements Spellbook: 0th- All cantrips 1st- Shield, Mage Armor, Expeditious Retreat, Summon Monster 1, Endure Elements, Sleep, Magic Missile, Protection from Good, Protection from Evil Power Points: 6 1st- Vigor, Entangling Ectoplasm, Astral Construct(D) |
| #295zombiegleemaxJun 12, 2005 12:01:17 | Kronnt male half-orc TN psychic warrior 3 EL3 XP: 3,200 STR...18 [+4]...(10 pts) [16, +2 racial][20 when Expanded] DEX...14 [+2]...(6 pts) [12 when expanded] CON...14 [+2]...(6 pts) INT....10 [+0]...(4 pts) [12, -2 racial] WIS...16 [+3]...(10 pts) CHA...6 [-2]...(0 pts) [8, -2 racial] [u]Hit Points:[/u] 8 + 4.5 x 2 + 6 = 23 [3d8+6 HD] AC 17 [+2dex, +5armor], Touch 12, Flat 15 [+5 breastplate] Initiative: +2 [+2dex] BAB/Grap: +2/+10 [+2bab, +4str, +4feat][+15 When expanded (+2 BaB, +5 Str, +4 feat, +4 Large Size)] Speed 20 [base 30, -10 medium armor] [u]Saves[/u]: Fort +5 [+3class1 +2 con] Refl +3 [+1class1 +2 dex] Will +4 [+1class1 +3 wis] [u]Attacks[/u]: Greataxe +6 melee, 1d12+6 [x3] Unarmed Strike +6 melee, 1d3+4 [20/x2] Composite Longbow +4 ranged, 1d8 [20/x3] [110' range] [u]Feats[/u]: Improved Unarmed Strike [1st lvl] Improved Grapple [psyw 1] Psionic Talent +2 pp [psyw 2] Psionic Talent +3 pp [3rd lvl] [u]Racial and Class Abilities[/u]: darkvision 60' orc blood Bonus Feat:1,2 from Psychic Warrior [u]Skills[/u] 18 Points Psychic Warrior: +8 Concentration [6 rnks, +2 con] [6 psyw] +3 Psicraft [3 rnks, +0 int] [6 psyw (cc)] +9 Autohypnosis [6 rnks, +3 wis] [6 psyw] Speaks Orcish, Common [u]Powers Known:[/u] [3] [Power Points: 12; Use: 4] 1: [Dc 14] Skate, Expansion, Force Screen [u]Buffs and Prefight actions[/u]: Become Psionically Focused [u]Equipment[/u]: Free weightless outfit breastplate [30 lbs][200 gp] greataxe [12 lbs][20 gp] Composite longbow [3 lbs][100 gp] Quiver with 20 arrows [3 lbs][3 gp] Expendable Items: Stone of Skate [(ML 1)] [0 lbs][25 gp] Stone of Vigor [(ML 1)] [0 lbs][25 gp] Potion of Cure Moderate Wounds [(CL 3)] [0 lbs][300 gp] Allies and Equipment: none Equipment at home: Gold: 2327 GP Credits:1 Miscellaneous Statistics: Encumberance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 48 lbs Default Tactics Manifest Skate Manifest Expansion augmented to increase duration to 10min/lvl Charge in and grapple Use Potion of Cure Moderate Wounds if things look bad Fights results: none |
| #296zombiegleemaxJun 13, 2005 20:46:20 | Ammenyennon Male Human Chaotic Neutral Ftr1/Rog2 (ECL 3) XP: 3900/6000 STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...12 [+1]...(4 pts) INT....14 [+2]...(6 pts) WIS...12 [+1]...(4 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 20 [10ftr+7rog+3con] AC 16 [+2 dex, +4 armor], Touch 12, Flat 14 Initiative: +2 [2 dex, 0 feat] BAB/Grap: +2/+5 [+2 bab, +3 str] Speed 30 [base 30] [u]Saves[/u]: Fort +4 [+2 fighter, +1 con +1 enh] Refl +6 [+3 rogue, +2 dex, +1enh...] [Evasion] Will +2 [+1 wis +1 enh] [u]Attacks[/u]: MW Greatsword +7 melee, 2d6+4 [19-20/x2] MW Composite Longbow(4str) +5, 1d8+3 [20/x3] [u]Feats[/u]: Combat Expertise [human] Improved Feint [lvl 1] Improved Disarm [ftr 1] Weapon Focus (greatsword) [lvl 3] [u]Racial and Class Abilities[/u]: Human feat & skill points Sneak Attack +1d6 Evasion [u]Skills[/u]: +8 Bluff [2 ftr, 4 rog, +2 cha] +8 Use Magic Device [6 rog, +2 cha] +7 Spot [2 ftr, 4 rog +1(ability)] +7 Hide [2 ftr, 4 rog, +2 dex, -1 armor] +7 Move Silently [2 ftr, 4 rog, +2 dex, -1 armor] +3 Sense Motive [2 rog, +1 wis] [u]Equipment[/u]: (Free weightless outfit) MW Composite Longbow (+4 bonus)[3 lbs][800 gp] 100 Arrows[?? lbs][5 gp] MW chain shirt [25 lbs][400 gp] MW greatsword [8 lbs][350 gp] Cloak of Resistance +1 [1 lbs][1000 gp] Expendable Items: [CL] 6 Potions of cure light wounds [(CL)] [?? lbs][300 gp] Wand of color spray (50 charges) [(CL)] [?? lbs][750 gp] [u]Other:[/u] Load: 35 pounds Height: 5'11" Weight: 139 pounds Equipment at home: Gold: 145 Fight results: VS. Sashara Mindweaver (shri12) Pitlord: Kaigan...WIN (900 gp/xp) [u]Past Expenditures[/u] (tot. 900 gp): 3 potions of cure moderate wounds (900gp) |
| #297zombiegleemaxJun 14, 2005 19:00:47 | Character Name: Joseph Rayne Gender: Male Race: Elf Height: 5'3" tall Weight: 100lbs Alignment: Neutral Class: Ranger 3, ECL: 3 Str: 16 +3 (10 pts) Dex:20 +5( 16 pts, +2 Racial) Con:10 +0 (. 4 pts, -2 racial) Int:14 +2 (6 pts) Wis:8 Cha:8 HitPoints: 18 Armor Class: 18 (+5dex, +3armor,) Initiative: +5 (+5 Dex) BAB/Grap: +3/+6 (+3 BAB +3 str) Speed: 30ft Saves Fort : 3(+3class) Ref: 8 (+3class, +5dex) Will: 0(1class, -1wis) (+2 racial vs. enchantment; immune to sleep) Attacks Double sword +6 melee (1d8/1d8)(19-20/x2) Longbow Composite (+3 str bonus): +8 ranged, 1d8 +3, X3 (+2 damage vs. humans) Feats Track (lvl 1 Ranger) Wild Empathy (lvl 1 Ranger) Favored Enemy: human (lvl 1 ranger) Combat Style: Two weapon fighting (lvl 2 ranger) Exotic Weapon proficiency: Double-bladed sword(Lvl1) Combat Expertise(Lvl3) Endurance (lvl 3 Ranger) Simple Weapon Profiency(ranger) Martial Weapon Profiency(ranger) Special Abilities Low-light Vision (Racial) +2 racial saving throw vs. enchantments Immunity: sleep Skills (48pts) Hide +10 ( 6 ranks, +5 Dex, -1 acp) Move Silently +10 (6 ranks, +5 Dex -1 acp) Tumble +9 (3 ranks, +5 dex, +2syn -1acp)(Cross-class) Escape Artist: +4 (+5 Dex -1acp) Listen: +7(6 rnks-1 wis +2 racial) Craft- Weaponsmithing: +10 (6 rnks +2 int +2 tools) Spot: +7 (6 rnks -1wis +2 racial) Handle Animal: +5(6 rnks -1cha) Jump: +9 (+6 rnks, +4 str -1acp) Speaks: Elven, common, orc, sylvan Equipment Double Sword (10 lb) (100gp) Composite Longbow (+3 Str) (3lb)(400gp) Quiver 20 arrows (3lb) (1gp) Studded Leather(20lb)(25gp) 3 potion of cure light wounds (1lb) (150) 1 potion of invisibility At Home 1974 gp 7 potions of CLW (350gp) Masterwork Artisans tools (55gp) Misc. Stats 0-101 (Light Encumberance) 101-200 (Medium) 201-300(Heavy) Weight Carried: 37lbs |
| #298soullordJun 15, 2005 14:16:27 | Vandelar the red Optional: Slender Elf (Male+elf grey) (Neutral) (Wizard necromancer 13, ECL 13) (height 5 feet, weight 100 pounds) xp 90489 Member of the Arcane Order ![]() STR...06 [-2]...(0 pts) [08, -2racial] DEX...20 [+5]...(10 pts) [16, +2racial][+2 gloves] CON...14 [+2]...(10 pts)[16, -2racial] INT...27 [+8]...(16 pts)[18, +2racial][+1 lvl 4][+1 lvl 8][+1 lvl 12][+4 headband] WIS...08 [-1]...(0 pts) CHA...08 [-1]...(0 pts) Hit Points: 60 [12 HD](34+26) (4 +2.5 +2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+26) AC 24 [+5dex][+1 ring][+3 shield][+1 amulet][+4 armor], Touch 16, Flat 19 Initiative: +5 [5dex, 0feat] BAB/Grap: (+6/+1)/+4 [+6 bab, -2str] Speed 30 [base 30] Saves: Fort +8 [4 class +2con +2 cloak] Refl +11 [4 class +5 dex +2 cloak] Will +9 [8 class -1 wis +2 cloak] +2 save vs enchantment, immune to sleep Attacks: MW crossbow +12 (6 base +5 ranged +1 mw) dmg 1d8 19-20 x2 range 80 Ranged Touch +11 (6 base +5 Ranged) Touch +4 (6 base -2 Str) Feats: (scribe scroll) [1st wizard] (summon Familiar) [1st wizard] (spell focus necromancy) [1st character] [+1 dc necromancy spells] (tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance] (empower spell) [5th wizard] (energy substitution)(Sonic) [6th character] (greater spell focus necromancy) [9th character] [+1 dc necromancy spells] (extend spell) [10th wizard] Craft woundrous item[12th character] Racial and Class Abilities: Immunity to magic sleep effects low light vision Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Skills 110 (28+7+7+7+7+7+7+8+8+8+8+8+8) +21 Spellcraft [11 rnks, +8(int),+2 knowledage arcana synergy ] [Wiz 10] +18 Concentration [16 rnks, +2(con)] [wiz 15] +9 Spot [8 CCrnks, -1 (wis)]+2 race [wiz 14]+3 when in bright light and familiar is within 1 mile / +2 when familiar is within 5 ft +9 Listen [8 CCrnks, -1 (wis)]+2 race [wiz 14]+2 when familiar is within 5 ft +10 Move silently [5 CC rnks, +5(dex)][wiz 10] +11 Tumble [6 CCrnks, +5(dex)][wiz 10] +10 Ride [5 CCrnks, +5(dex)][wiz 10] +11 hide[6 CCrnks +5(dex)][wiz 12] +12 Knowledage Arcana [4 rnks, +8(int) ] [Wiz 4] +11 Knowledage the planes [3 rnks, +8(int) ] [Wiz 3] +9 Knowledage nature [1 rnks, +8(int) ] [Wiz 1] +9 Knowledage religion [1 rnks, +8(int) ] [Wiz 1] +9 Knowledage Dungeoneering [1 rnks, +8(int) ] [Wiz 1] +5 Balance [0 rnks, +5(dex) ] [Wiz] -2 Climb [0 rnks, -2(str) ] [Wiz] -2 Jump [0 rnks, -2(str) ] [Wiz] +15 Craft Clocks [5 rnks, +8(int) ] [Wiz 5] +2 mw tools (10+15) * 9 = 225 gp changed Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2). opposite schools enchantment,transmutation Memorized: 0.-ghost sound,detect magic, resistance, (b)touch of fatigue, 1 free 1.-[sonic] Shocking Grasp, mage armor , (b)ray of enfeeblement, protection from evil, shield, obscuring mist,magic misile 2.-(b)False Life , scare(dc 23), Mirror Image , [Sonic] Scorching ray, Scorching ray, Spectral hand,scorching ray 3.-(b)Ray of exhaustion(dc 24), [sonic] fireball (dc 21), Fireball(dc 21) , dispel Magic, Magic circle against evil, 2 free 4.- Greater Invisibility, Evards black tentacles, Dimension Door, phantasmal killer(dc 22), Empowered scorching ray, (b)Enervation 5.- (b)Magic Jar(dc 26) , Empowered fireball(dc 21), Empowered Sonic Fireball(dc 21), Dismissal x2 (dc *) 6.- (b)Empowered Enervation, Circle of death, Summon Monster VI, 1 free Spells 28 Spell levels available (7*1+7*2+7*3+7*4+5*5+4*6+3*7) (7+14+21+28+25+24+21=140) (140/3 = 46.6 = 46) wizard 12th 4,4,4,4,4,3,2,1 | specialist +1 1st , +1 2nd, +1 3rd, +1 4th, +1 5th, +1 6th, +1 7th = 4,5,5,5,4,4,3,2 | 26 int +2 1st +2 2nd, +2 3rd, +2 4th , +1 5th, +1 6th, +1 7th= |4|7,7,7,7,5,4,3 DC BREAKDOWN SL DC *add 3 to the dc if necromancy spell 0 = 18 1 = 19 2 = 20 3 = 21 4 = 22 5 = 23 6 = 24 7 = 25 8 = 26 spellbook Show 0- resistance,acid splash, detect poison, detect magic, read magic, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, arcane mark, prestidigitation.14 pages, all free 1st 1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 19),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 19) 11-protection from law 12-protection from chaos 13- ray of enfeeblement 13 pages, 3 spells bought 2nd 1- Ghoul touch (dc 23), 2-invisibility, 3-web (dc 20), 4-summon swarm, 5-Blindness/deafness (dc 23), 6-scorching ray, 7-shatter (dc 20), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 23), 13-spectral hand, 14- mirror image, 15- Acid Arrow, 16-Minor Image(dc 20), 17-glitterdust(dc 20) 34 pages, 13 spells bought 3rd 1.-Ray of exhaustion (dc 24) 2.-stinking cloud (dc 21) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 21) 8.-Major Image(dc 21) 9.-Magic circle against evil 27 pages, 5 spells bought 4th 1.-Fear (dc 25) 2.-Evard's black tentacles 3.-Greater Invisibility 4.- Solid Fog 5.-Dimension Door 6.-Phantasmal Killer(dc 22) 7.-Globe of invulnerability lesser 8.- Scrying 9.- Enervation 10.-Animate Dead 40 pages, 6 spells bought 5th 1.-Magic Jar (dc 26) 2.-CloudKill (dc 23) 3.- Teleport 4.- Persistant Image 5.-summon monster V 6.-wall of stone 7.- *Dismissal 35 pages, 4 spells bought 6th 1.-Circle of Death (dc 27) 2.-Repulsion (dc 24) 3.-contingency 4.-Antimagic Field 5.-Summon Monster V1 24 pages, 1 spell bought 7th 1.- Finger of death (dc 28), 2.- Limited Wish 14 pages |
| #299zombiegleemaxJun 16, 2005 3:42:34 | Niccolo Ferrara "While everyone says that nothing travels faster than light, they forget that the darkenss has already been there." Lawful Evil Male Human 6’1” tall, 225 lbs, 27 years old Level 4 Rogue Speaks Common, Elven Experience Points: 7400 of 10000 Abilities: [37 points] Strength – 15 (+2) Dexterity – 16 (+3) Constitution – 14 (+2) Intelligence - 14 (+2) Wisdom - 14 (+2) Charisma - 10 (+0) HP: 24 [6+3.5+3.5+3.5+8] AC: 17 (10 +4 armor bonus, +3 Dex) Initiative: +2 Speed: 30 ft. BAB/Grap: +3/+3 Saves: Fort: +4 (+2 base, +2 Con) Ref: +7 (+4 base, +3 Dex) Will: +3 (+1 base, +2 Wis) Attacks: Shortsword: +5 (+2 bab, +2 str, +1 masterwork) [1d6+2, crit 19-20/x2, piercing] (+2d6 sneak attack) Shortsword: +5 (+2 bab, +2 str, +1 masterwork) [1d6+2, crit 19-20/x2, piercing] (+2d6 sneak attack) Composite Longbow: +6 (+2 bab, +3 dex, +1 masterwork) [1d8+2, crit x3, 110 ft, piercing] (+2d6 sneak attack) Skills: Bluff +6 (+6 rank) Climb +7 (+5 rank, +2 Str) Diplomacy +6 (+2 rank, +2 synergy-Bluff, +2 synergy-Sense Motive) Disguise +6 (+6 rank) Escape Artist +8 (+5 rank, +3 Dex) Gather Info +4 (+4 rank) Hide +9 (+6 rank, +3 Dex) Jump +9 (+5 rank, +2 Str, +2 synergy-Tumble) Listen +7 (+5 rank, +2 Wis) Move Silently +9 (+6 rank, +3 Dex) Sense Motive +7 (+5 rank, +2 Wis) Tumble +10 (+5 rank, +3 Dex, +2 synergy-Jump) Use Rope +7 (+4 rank, +3 Dex) Circumstantial Skill Bonuses: Bluff: +2 bonus on Disguise checks when being observed and trying to act in character Escape Artist: +2 bonus on Use Rope checks to bind someone Disguise Kit: +2 circumstance bonus on Disguise checks (limit 10 uses) Silk Rope: +2 circumstance bonus on Use Rope checks Feats: Martial Weapon Proficiency: Composite Longbow Two Weapon Fighting Two Weapon Defense Racial/Class Features: Show Human 1 extra skill point at each additional level Rogue Weapon Proficiency: Simple/Martial All Armor Proficiency: All Shield Proficiency: All (including twer shields) Bonus Feat: 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th (must be Fighter Bonus Feat) Rogue Weapon Proficiency: All simple weapons, hand crossbow, rapier, sap, shortbow, short sword Armor Proficiency: Light Sneak Attack: 2d6 (+1d6 every two rogue levels) Trapfinding: use Search skill to locate traps; use Disable Device skill to disarm magic traps; A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it Evasion: making a successful Reflex saving throw against an attack that normally deals half damage on a successful save instead deals no damage Trap Sense (3rd Lvl): +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps (add +1 to bonuses every three rogue levels) Uncanny Dodge (4th Lvl): retains Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker Improved Uncanny Dodge (8th Lvl): can no longer be flanked. This defense denies another rogue the ability to sneak attack by flanking her, unless the attacker has at least four more rogue levels Special Abilities (10th): gains a special ability (new ability every additional three rogue levels; bonus feats may be substituted for abilities) |
| #300rim-soulfangJun 16, 2005 15:56:14 | [removed] |
| #301rim-soulfangJun 16, 2005 15:57:11 | Terel Ziathin There will be no salvation for the likes of you, only death! Male Wood Elf Neutral Good Wilder 3 Xp: 4040 Xp needed: 6000 STR...16 [+3]...(6 pts) [14 base +2 race] DEX...19 [+4]...(13 pts) [17 base +2 race] CON...12 [+1]...(6 pts) [14 base -2 race] INT...10 [+0]...(4 pts) [12 base -2 race] WIS...9 [-1]...(1 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 6 + 3,5*2 + 3 (16hp) [3 HD] AC 18 [+4 dex + 4 armor] Touch 16 [14 + 2 cha] Flat 14 [Mw Chainshirt] Initiative: +4 [4 dex + 0 feat] BAB/Grap: +2/+5 [+2bab +3str Speed 30 [base 30] [u]Saves[/u]: Fort +2 [1 wilder + 1 con] Refl +5 [1 wilder + 4 dex] Will +2 [3 wilder - 1 wis] [u]Attacks[/u]: Mw Bastard sword +6 melee 1d10+4 19-20x2 [two handed] Deepcrystal Composite Longbow (+3 str) +7 ranged 1d8+3 x3 110ft 60 arrows [+1 to hit and damage within 30 feet] [u]Feats[/u]: Point Blank Shot [1st lvl] Psionic Shot [3rd lvl] [u]Racial and Class Abilities[/u]: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Wild Surge +2 Psychic Enervation Elude Touch [u]Skills[/u] (24 Wilder): +5 Autohypnosis [6 rnks -1 wis] [6 wld] +7 Concentration [6 rnks +1 con] [6 wld] +7 Listen [6 rnks -1 wis +2 racial] [6 wld] +7 Spot [6 rnks -1 wis +2 racial][6 wld] Speaks Common, Elven [u]Powers Known:[/u] [Power Points: 16; Use: 5] 1: [Dc 13] Mind Thrust, Force Screen [u]Buffs and Prefight actions[/u]: - Gain Psionic Focus - Address all powerstones [u]Equipment[/u]: Adventurers Outfit [0 lbs][0 gp] Mw Chainshirt [25 lbs][250 gp] Deepcrystal Composite Longbow (+2 str) [3 lbs][1400 gp] Mw Bastard Sword [6 lbs][335 gp] 3 Quivers with 20 arrows [9 lbs][3 gp] Backpack [2 lbs][2 gp] -Hooded Lantern [2 lbs][7 gp] -Bedroll [5 lbs][1 sp] -Oil (5 pints) [5 lbs][5 sp] -Silk Rope (50ft) [5 lbs][10 gp] -Food (7 days) [7 lbs][35 sp] -Grappling Hook [4 lbs][1 gp] Expendable Items: [CL] 4 x Potion of CLW [1] [0 lbs][200 gp] Stone of Precognition, Offensive [4A] [0 lbs][200 gp] 2 x Stone of Energy Ray [4A] [0 lbs][400 gp] Equipment at home: Gold: 285 (Currently in pouch) Miscellaneous Statistics: 5'5" tall, 139 lb, 126 yrs old Silver hair, green eyes, greenish copper skin Encumberance: 0-76 (light) 77-153 (medium) 154-230 (heavy) Weight carried: 43 lb Character Background: Under construction… Fights results: Terel vs Elyus Lexingtion (Loss) 300xp 300gp It's a lot easier to rely on potions of invisibility if you remember to buy them before the fight. |
| #302zombiegleemaxJun 17, 2005 5:18:48 | Name:Dirzoon Gubona Gender: Male Race: Gnome Small, 3'4" tall, 32 lbs., 36 yrs old dirty blonde hair; sky blue eyes; tan skin Alignment: CG Classes: Rogue (ECL 3) Deity: Olidammara Speaks Common, Gnome, Draconic, Dwarven, Elven, and Giant Str 6 -2, pts 0 pts (-2 racial) Dex 14 +2, pts 6 pts Con 12 +1, pts 2 pts (+2 racial) Int 18 +4, pts 16 pts Wis 14 +2, pts 6 pts Cha 14 +2, pts 6 pts Hit Points: 16 (6+3.5*2+3) AC: 15 (+2 armor, +2 dex, +1 size) Init: +6 (+2 dex, +4 feat) BAB: +3 Grap: -3 (-2 str, -4 size) Speed: 20 (base 20, light|medium|heavy load 0/15/30/45, no armor) Saves: Fort +2 (1 +1 con) Refl +5 (3 +2 dex) Will +3 (1 +2 wis) [+1 vs. traps] [+2 vs. illusions] [Evasion] Attacks: +2 melee, touch +6 ranged, touch +7 MW Light Crossbow, 1d6, 80' [+1 to attack and damage w/in 30'] +2 dagger, 1d3-2 [u]Skills (8 Points Rogue, 4 Int Mod) 72 points[/u] +08 Bluff (6 ranks + 2 Cha) +06 Craft(lock) (2 rank +4 Int) +12 Disable Device (6 ranks + 4 Int +2 tools) +08 Escape Artist (6 ranks +2 Dex) +08 Gather Information (6 ranks + 2 Cha) +12 Hide (6 ranks + 2 Dex +4 size) +09 Knowledge(Local) (2 ranks + 4 Int) +10 Listen (6 ranks + 2 Wis +2 racial) +08 Move Silently (6 ranks + 2 Dex) +06 Open Lock (2 ranks +2 Dex +2 tools) +06 Profession(Locksmith) (2 ranks + 2 wis) +10 Search (6 ranks + 4 Int) +06 Sense Motive (4 ranks + 2 Wis) +08 Spot (6 ranks + 2 Wis) +08 Tumble (6 ranks + 2 Dex) [u]Feats:[/u] - Improved Initiative (1st lvl) - Point Blank Shot (3rd lvl) Racial Traits: Gnome Traits (Ex): • +2 Constitution, –2 Strength. • Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. • Gnome base land speed is 20 feet. • Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. • Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. • +2 racial bonus on saving throws against illusions. • Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. • +1 racial bonus on attack rolls against kobolds and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +2 racial bonus on Listen checks. • +2 racial bonus on Craft (alchemy) checks. • Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description. • Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. • Favored Class: Bard. A multiclass gnome’s bard class does not count when determining whether he takes an experience point penalty. [u]Rogue Abilities:[/u] - Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. - Sneak Attack +2d6 - Trapfinding - Evasion - Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level. Trap sense bonuses gained from multiple classes stack. [u]Equipment: 2,455.73 gp, 14 lbs.[/u] Leather Armor 10 gp, 7 lbs. Bolts (x20) 2 gp, 1 lbs. Daggers (x2) 4 gp, 1 lbs. Travler's Outfit Everburning Hat 110 gp, - lbs. Handy Haversack 2,000 gp, 5 lbs. (64/120 lbs. capacity) >MW Light Crossbow 35 gp, 2 lbs. >Bedroll and Winter Blanket .6 gp, 1.5 lbs. >Caltrops (x5) 5 gp, 10 lbs. >Candles (x3) .03 gp, - lbs. >Cases (1 map, 1 scroll) 2 gp., 1 lbs. >Chalk (x20) .2 gp, - lbs. >Grappling Hook 1 gp, 4 lbs. >Sm. Steel Mirror 10 gp, .5 lbs. >Oil (3 pints) .3 gp, 3 lbs. >Pitons (x4) .4 gp, 2 lbs. >Rations (x12) 1.2 gp, 3 lbs. >Silk Rope (50') 10 gp, 5 lbs. >Soap 1 gp, 2 lbs. >Waterskin (x3) 3 gp, 3 lbs. >Masterwork Theive's Tools 100 gp, 2 lbs. >Masterwork Artisan's Tools 55 gp, >Artisan's Outfit (x3) 3 gp, 3 lbs. >Traveler's Oufit (x2) 2 gp, 2.5 lbs. >Acid (x10) 100 gp, 10 lbs. >- Inside Handy Haversack [u]Used Items: gp[/u] |
| #303zombiegleemaxJun 17, 2005 13:44:24 | N'rik Hathindar "Most people call me 'Rick', but you can call me 'Death.'" Neutral Evil Female Elf 6’8” tall, 183 lbs, 121 years old Lvl 2 Rogue/Lvl 1 Fighter Languages: Common, Elven, Goblin, Orc, Sylvan Experience Points: 3500 of 6000 Abilities: [36 points] Strength – 12 (+1) Dexterity – 14 (+2) [+2 racial bonus)] Constitution – 12 (+1) [-2 racial bonus] Intelligence – 16 (+3) Wisdom – 12 (+1) Charisma – 16 (+3) HP: 18 [6+3.5+5+5+3] AC: 19 (10 base, +5 armor bonus, +2 dex, Initiative: +2 Speed: 30 ft. BAB/Grap: +2/+2 Saves: Fort: +2 Ref: +5 Will: +1 Attacks: Composite Longbow: +5 (+2 bab, +2 dex, +1 masterwork) [1d8, crit x3, 110 ft, piercing] (+1d6 sneak attack) Rapier: +4 (+2 bab, +1 str, +1 masterwork) [1d6+1, crit 18-20 x2, piercing] (+1d6 sneak attack) Skills: Bluff +8 (+5 rank, + 3 Cha) Diplomacy +12 (+5 rank, + 3 Cha, +2 synergy-Bluff, +2 synergy-Sense Motive) Disguise +8 (+5 rank, + 3 Cha) Forgery +8 (+5 rank, + 3 Int) Gather Info +9 (+4 rank, + 3 Cha, +2 synergy-Knowledge - local) Hide +8 (+5 rank, + 3 Dex) Intimidate +10 (+5 rank, + 3 Cha, +2 synergy-Bluff ) Knowledge - local +8 (+5 cross-class rank, + 3 Int) Move Silently +7 (+4 rank, + 3 Dex) Sense Motive +7 (+6 rank, + 1 Wis) Circumstantial Skill Bonuses: Bluff: +2 bonus on Disguise checks made when you know you’re being observed and you try to act in character Disguise Kit: +2 circumstance bonus on Disguise checks (limit 10 uses) Feats: Dodge Point Blank Shot Precise Shot Racial/Class Features: Show Elf Immunity to magic sleep effects +2 racial saving throw bonus against enchantment spells or effects Low-Light Vision Weapon Proficiency: longsword, rapier, longbow, shortbow +2 racial bonus on Listen, Search, and Spot checks An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it Fighter Weapon Proficiency: Simple/Martial All Armor Proficiency: All Shield Proficiency: All (including twer shields) Bonus Feat: 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th (must be Fighter Bonus Feat) Rogue Weapon Proficiency: All simple weapons, hand crossbow, rapier, sap, shortbow, short sword Armor Proficiency: Light Sneak Attack: 1d6 (+1d6 every two rogue levels) Trapfinding: use Search skill to locate traps; use Disable Device skill to disarm magic traps; A rogue who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with her party) without disarming it Evasion: making a successful Reflex saving throw against an attack that normally deals half damage on a successful save instead deals no damage Trap Sense (3rd Lvl): +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps (add +1 to bonuses every three rogue levels) Uncanny Dodge (4th Lvl): retains Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker Improved Uncanny Dodge (8th Lvl): can no longer be flanked. This defense denies another rogue the ability to sneak attack by flanking her, unless the attacker has at least four more rogue levels Special Abilities (10th): gains a special ability (new ability every additional three rogue levels; bonus feats may be substituted for abilities) |
| #304mind_rogueJun 18, 2005 10:10:20 | Niobe Proudfoot ”So what if I don’t hit above the belt? I can’t reach much higher” Female Halfling True Neutral Rogue 1 / Fighter 2 Experience: 5,563/6,000 STR...10 [+0]...(4 pts) (-2 racial) DEX...18 [+4]...(10 pts) (+2 racial) CON...14 [+2]...(6 pts) INT....14[+2]...(6 pts) WIS...12 [+1]...(4 pts) CHA...10 [+0]...(2 pts) Hit Points: 23 [HD 1d6 +2 plus 2d10 +4] AC: 20 [+4 dex, +1size, +4armor, +1shield], Touch 15, Flat 16[up to +2 bonus from Combat Expertise Feat] Initiative: +4 [+4 dex] BAB/Grap: +4/-2 [+2bab, -4size] Speed: 20 ft Saves: Fort +6 [+3 fighter +2con +1 racial] Refl +7 [+2 rogue +4 dex +1 racial] Will +2 [+1 wis +1 racial] +2 morale vs fear; Attacks: MW Longbow +8 ranged, 1d6 [20/x3] MW Rapier +8 melee, 1d4 [18-20/x2] Dagger +7 melee or +8 ranged, 1d3 [19-20/x2] Tanglefoot Bag +8 ranged touch (entanglement) Thunderstone +8 ranged touch (deafen) Feats: Combat Expertise [1st lvl] Weapon Finesse [fgt 1] Improved Feint [3rd lvl] Quick Draw [fgt 2] Racial and Class Abilities: Small Size: +1 AC, +1 attack rolls, +4 hide, small gear, ¾ capacity Skills: +2 Listen, Move Silently, Climb, Jump Saves: +1 racial to all saves Fearless: +2 morale bonus on saves vs fear Favored Weapons: +1 racial on attack rolls with slings and thrown weapons Speed: 20 ft Sneak Attack: +1d6 Trapfinding Skills (40 Points Rogue, 8 Fighter): +6 Balance (+2 Rogue ranks +4 dex) +4 Bluff (+4 Rogue ranks) +8 Climb (+1 Rogue ranks+5 Fighter Ranks +2 racial) +8 Craft [poisonmaking] (+1 Rogue ranks +3 Fighter ranks +2 Wis) +8 Escape Artist (+4 Rogue ranks +4 dex) +12 Hide (+4 Rogue ranks +4 dex +4 size) +7 Listen (+4 Rogue ranks +1 wis +2 racial) +10 Move Silently (+4 Rogue ranks +4 dex +4 size) +5 Sense Motive (+4 Rogue ranks +1 wis) +5 Spot (+4 Rogue ranks +1 wis) +8 Tumble (+4 Rogue ranks, +4 dex) Speaks Common, Halfling, Dwarven and Goblin Conditional Skill Modifiers: +20 Hide from potion of invisibility +10 Spot from Elixer of Vision Buffs and Prefight actions: - Poisoned Arrow with Large Scorpion Venom (DC 18 1d6 Str/ 1d6 Str) [unlimited duration] Equipment: Adventurer’s Outfit Mithril Chain Shirt [5 lbs][1,100 gp] Masterwork Buckler [2.5 lbs][165 gp] Masterwork Rapier [1 lbs][320 gp] Dagger[.5 lbs] [2 gp] Masterwork Longbow [1.5 lbs][400 gp] Quiver with 20 Arrows [1.5 lbs][1 gp] Expendable Items: Elixer of Vision [CL 2] [250 gp] Potion of Cure Light Wounds (1d8+1) [(CL 1)] [0 lbs] [50 gp] Potion of Divine Favor (CL 1) [50 gp] Potion of Protection from Arrows (CL 3) [300 gp] Potion of Protection from Chaos (Cl 1) (50 gp) Potion of Protection from Evil (CL 1)(50 gp) Potion of Protection from Good (CL 1) (50 gp) Tanglefoot Bag x2 [8 lbs][100 gp] Thunderstone [1 lbs][30 gp] Universal Solvent [(CL 20)] [50 gp] Equipment at home: Gold: 709 Quiver with 8 arrows [1 gp] Miscellaneous Statistics: Encumberance: 0-25 (light), 26-50 (medium), 51-75 (heavy) Weight carried: 21 lb Default Tactics Begin battle with bucker and longbow in front edge of the starting area in space adjacent to left corner. Double move forward to behind a rock to claim as cover for a hide check. If opponent is not visible at the start of the next round, double move forward to the next rock. If the opponent is visible, shoot with the poisoned arrow, then move to interpose the rock between self and opponent. Repeat in future rounds with normal arrows. Once opponent comes within 30 ft, move back (tumbling if necessary), quickdraw the tanglefoot bag, and ready an action to throw it at the opponent as soon as he comes within 10 ft. If the opponent is rooted by the tanglefoot bag, take pot shots with arrows. Otherwise, quickdraw the rapier, and spend each round by making a feint as a move action (do to Improved Feint). As the standard action, make an attack while using combat expertise for 2 (bringing the attack to +6 melee and AC up to 22) if the feint attempt failed, or else sneak attack without combat expertise (rapier +8 melee 1d4 plus 1d6/18-20) Fights results: 1: vs. Fasin Rockshield, (Jh316): (loss) [+300 XP] [+300 gold] 2: vs. Squibb, Thug #3, (cvazi): (Victory) [+900 XP] [+900 gold] [POST=6649913]3: vs. Sasha Quickfoot, (Jh316):[/POST] (loss) [+300 xp] [+300 gold] [POST=6735317]4: w/ Pale Rider (Tellish_of_Ket) vs. Sasha (Sindorin) and Farfinar (Ned):[/POST] (loss) [+263 xp] [+273 gp] [POST=6768087]5: Santos (Gonbow) -> Niobe -> Vorag (Deadly Assassin) -> Milo (SodaGuy):[/POST] (loss) [+300 Xp] [+300 gp] [POST=6850369]6: vs. Dalamar Ohmsford (Nightbanegod):[/Post] (loss) [+300 Xp] [+300 gp] |
| #305zombiegleemaxJun 18, 2005 14:51:37 | Elyus Lexingtion Being a child of privilege, Elyus recieved the best training his money could afford. Elyus has many Elf-like features even though he is not. Long flowing golden hair, Pale skin, frail physique, tall, and agile. Human, Male (6'0", 175lbs) NG Fighter 3, ECL 3 EXP 4475/6000 STR...14 [+2]...(8 pts) DEX...18 [+4]...(16 pts) CON...12 [+1]...(4 pts) INT....10 [+0]...(2 pts) WIS...12 [+1]...(4 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:24[/u](10+5.5x2+3) [3 HD] AC 18(19) [+4 dex, +4 armor, +1 Dodge], Touch 14(15), Flat 14 Initiative: +4 [4 dex, 0 feat] BAB/Grap: +3/+5 [+3 bab, +2 str, +0 feat] Speed 30 [base 30] [u]Saves[/u]: Fort +4 [3 class +1 con +0 enh] Refl +5 [1 class +4 dex +0 enh] Will +2 [1 class +1 will +0 enh] [u]Attacks[/u]: Club +5 melee, 1d6+2 [20/2] [range 10'] DorkForce +9 ranged (+4 dex, +3 BAB, +1 Weapon Focus, +1 Magical) 1d8+3 (+2 str, +1 magical) [20/x3] [110' range] [+1 hit/damage within 30'] [+1 Composite(+2)] [u]Feats[/u]: [human] Wep. Focus (Longbow) +1 Attack with a Longbow [1st lvl] Point Blank Shot +1 hit/damage within 30' [ftr 1] Precise Shot [ftr 2] Rapid Shot Full attack action, extra attack, -2 to all attacks [3rd lvl] Dodge +1 dodge bonus to AC vs. 1 opponent [u]Racial and Class Abilities[/u]: [u]Special Abilities[/u]: [u]Skills[/u] (12 Ftr 6 Human): +6 Intimidate [6 rnks, +0 Cha] [6ftr] +6 (-2 ac) Jump [6 rnks, +2 Str] [6ftr] +6 (-2 ac) Climb [6 rnks, +2 Str] [6ftr] Speaks Common [u]Equipment[/u]: Adventurer's (Free weightless outfit) Studded Leather [20 lbs][25 gp] DorkForce [2 lbs][2600 gp] Club [3 lbs][0 gp] Quiver with 54 arrows [9 lbs][3 gp] Expendable Items: [CL] Potion of Invisibility [cl 3][0 lbs][300 gp] Potion of CLW [cl 1, 1d8+1] [0 lbs][50 gp] Equipment at home: Gold: 591 Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 34lb Character Background: [i] The chosen son of Lord Dared Lexington. Raised from a young age around the family trade, bowyer/fletching. Lord Lexington made the majority of his wealth selling top of the line bows and arrows. A master in the craft. Elyus didn't take after his father due to his parents dieing in a tragic carting accident and general lack of skill, but he has almost mastered the use of them. Before his fathers death Lord Lexington gave Elyus a bow from his special stock. Elyus took to adventuring and pit fighting to hone the use if his bow. Default Tactics Elyus tends to be flighty, not staying in one place for very long. Expenditures/Purchases Show Fight 1: Win +900gp Used: 1 Potion of Invisibilty, 4 Arrows. Purchased: 1 Potion of Invisibility (-300gp), 1 Chain Shirt (-100gp) Fight 2: Lost +375gp Used: 1 Potion of Invisibility, 2 Arrows Purchased: 1 Potion of Invisibility (-300gp) |
| #306zombiegleemaxJun 19, 2005 0:32:59 | Fei Tan Wizard 3 (ECL 3) True Neutral Middle-Aged (190) Grey Elf Male Experience: 3,129 (6,000) Str: 6, -2 (1 pt, -1 Age, -2 race) Dex: 16, +3 (8 pts, -1 Age, +2 race) Con: 12, +1 (8 pts, -1 Age, -2 race) Int: 21, +5 (16 pts, +1 Age, +2 race) Wis: 12, +1 (3 pts, +1 Age) Cha: 9, -1 (0 pts, +1 Age) Hit Points: 12 (4, +2d4, +3 Con) AC: 13, Touch: 13, Flat: 10 (Base 10, +3 Dex) Initiative: +3 (+3 Dex) BAB/Grap: +1/-1 Speed: 30’ (Base 30’) Saves: Fort: +2 (1C, +1 Con) Refl: +4 (1C, +3 Dex) Will: +4 (3C, +1 Wis) Attacks: • Composite Longbow +4 Ranged, 1d8, 20/x3, 110' Range Human & Wizard Abilities: • Middle Age: -1 Str, -1 Dex, -1 Con, +1 Int, +1 Wis, +1 Cha • School of Specialization: Divination • School of Opposition: Conjuration Feats: • Spell Focus: Enchanting (Level 1) • Spell Focus: Necromancy (Level 3) • Scribe Scroll (Wizard 1) • Alertness (Familiar) Skills: (42 Wizard) +7 Concentration (6W, +1 Con) +11 Craft: Alchemy (6W, +5 Int) +10 Knowledge: Arcana (5W, +5 Int) +6 Listen (6/2W, +1 Wis, +2 Race) +6 Ride (2/2W, +3 Dex, +2 Tool) +13 Spellcraft (6W, +5 Int, +2 Arcana) (+2 vs. Divination) +10 Spot (6/2W, +1 Wis, +2 Feat, +2 Familiar, +2 Race) +10 Search (6/2W, +5 Int, +2 Race) Speaks Abyssal, Celestial, Common, Draconic, Infernal, & Undercommon Spellbook: Divination Enchantment Necromancy • 0: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue • 1: Enlarge Person, Expeditious Retreat, Magic Missile, Mount, Protection from Evil, Protection from Good, DarkReduce Person, Shield, Sleep True Strike • 2: Fox's Cunning, Ghoul Touch, Hideous Laughter, Mirror Image, See Invisibility Spells Memorized: Divination Enchantment Necromancy 5/5/3 (Total Spell Levels/Spell Levels Cast: 11/4) • 0 (DC 15/16/16): Detect Magic, Daze, Daze, Daze, Daze • 1 (DC 16/17/17): Sleep, Sleep, Sleep, Sleep, True Strike • 2 (DC 17/18/18): Ghoul Touch, Ghoul Touch, See Invisibility Buffs & Pre-fight Actions: • None Equipment: * = Crafted (Totals: 20 lb, 71 xp, 2458 gp) Apparel/Misc.: (Totals: 4 lb, 7 gp) • Monk’s Outfit (0 lb, 0 xp, 0 gp) • Spell Component Pouch (2 lb, 0 xp, 5 gp) • Backpack (2 lb, 0 xp, 2 gp) • Familiar (---, 0 xp, 100 gp) Alchemy: (Totals: 10 lb, 10 xp, 100 gp) • Alchemist's Fire, x10 (10 lb, 10 xp, 100 gp*) Potions: (Totals: 0 lb, 0 xp, 300 gp) • Hide from Animals, CL 1 (0 lb, 0 xp, 50 gp) • Mage Armor, x5 CL 1 (0 lb, 0 xp, 250 gp) Scrolls: (Totals: 0 lb, 61 xp, 900 gp) • Magic Missile, x10 CL 3 (0 lb, 30 xp, 375 gp*) • Mount, CL 1 (0 lb, 1 xp, 12.5 gp*) • Protection from Arrows, CL 3 (0 lb, 0 xp, 150 gp) • See Invisibility, x3 CL 3 (0 lb, 18 xp, 225 gp*) • Shield, x2 CL 3 (0 lb, 6 xp, 75 gp*) • True Strike, x5 CL 1 (0 lb, 6 xp, 62.5 gp*) Tattoos: (Totals: 0 lb, 0 xp, 50 gp) • Synesthete, ML 1 (0 lb, 0 xp, 50 gp) Weapons: (Totals: 6 lb, 0 xp, 101 gp) • Composite Longbow (3 lb, 0 xp, 100 gp) • Quiver, 20 Arrows (3 lb, 0 xp, 1 gp) Scribed from Wizard Spellbook: (Totals: 0 lb, 0 xp, 900 gp) • Hideous Laughter (0 lb, 0 xp, 300 gp) • Mirror Image (0 lb, 0 xp, 300 gp) • See Invisibility (0 lb, 0 xp, 300 gp) • Gold Total: 542 Miscellaneous Statistics: Encumbrance: Light 20, Medium 40, Heavy 60 Height: 5' 0" Weight: 87 lb Weight Carried: 20 lb Familiar: Show Kororo Owl (Tiny Animal) True Neutral Str: 4, -3 Dex: 17, +3 Con: 10, +0 Int: 7, -2 Wis: 14, +2 Cha: 4 , -3 Hit Points: 9 (18/2, 3 HD) AC: 19, Touch: 15, Flat-Footed: 16 (10, +2 Size, +3 Dex, +4 Natural) Initiative: +3 BAB/Grap: +1/-10 Speed: 10’, Fly 40’ (Average) Saves: Fort: +2 (2A, +0 Con) Refl: +5 (2A, +3 Dex) Will: +5 (3W, +2 Wis) Attacks: • Talons +6 Melee, 1d4–3, 20x2 Owl & Familiar Abilities: • Deliver Touch Spells • Improved Evasion • Empathic Link • Low-Light Vision • Share Spells Feats: • Alertness • Weapon Finesse Skills: +16 Listen (6A, +2 Wis, +8 Racial) +17 Move Silently (0A, +3 Dex, +14 Racial) +5 Spellcraft (6W, -3 Int, +2 Arcana) +13 Spot (6/2W, +2 Wis, +8 Racial) |
| #307zombiegleemaxJun 19, 2005 15:30:24 | Arion Hunter the Verdant Guardian Old Human Male Neutral Good brown eyes, brown hair, tanned skin with plants and vines with a few leaf sprouts growing all about it Druid 8, ECL 8 36695 xp STR 06 [08, 00 Pts] -2 Age DEX 12 [14, 06 Pts] -2 Age CON 15 [15, 08 Pts] -2 Age, +2 Enhance INT 16 [14, 06 Pts] +2 Age WIS 22 [18, 16 Pts] +2 Age, +2 Level CHA 10 [08, 00 Pts] +2 Age [u]Hit Points:[/u] 8 + 4.5 x 7 + 16 = 51.5 [8 HD] AC 20 [+1 Dex, +6 Armor, +3 Shield], Touch 11, Flat 19 Initiative: +1 [+1 Dex] BAB/Grap: +6/+4 [+5 BAB, -2 Str] Speed 20ft [30ft base, heavy load, medium armor] [u]Saves[/u]: Fort +09 [+6 Class, +2 Con, +1 Resistance] Refl +04 [+2 Class, +1 Dex, +1 Resistance] Will +13 [+6 Class, +6 Wis, +1 Resistance] [u]Attacks[/u]: N/A [u]Feats[/u]: Hum. Spell Focus (Conjuration) 1st. Augment Summoning 3rd. Empower Spell 6th. Natural Spell [u]Human Traits[/u]: Extra Skills Extra Feats [u]Druid Abilities[/u]: Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Wildshape 3/day Wildshape Large [u]Special Abilities[/u]: N/A [u]Spells[/u] 6|6/4/4/3 (Total: 41. Cast: 13) 2nd- Detect Magic x2, Create Water x2, Mending x2 1st- Magic Fang x2, Faerie Fire x2, Obscuring Mist x2 2nd- Flaming Sphere, Heat Metal, Barkskin, Soften Earth and Stone 3rd- Call Lightning x1, Stone Shape, Greater Magic Fang, Meld Into Stone 4th- Flame Strike, Ice Storm, Dispel Magic [u]Skills[/u] (88 Druid, 88 Total): +11 Handle Animal [11r + 0 Cha] +13 Concentration [11r + 2 Con] +17 Spot [11r + 6 Wis] +17 Listen [11r + 6 Wis] +14 Spellcraft [11r + 3 Int] +11 Sense Motive [5cc + 6 Wis] +14 Knowledge: Nature [11r + 3 Int] +17 Survival [11r + 6 Wis] Speaks Common, Elven, Goblin, and Gnoll [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Rod of Lesser Empower Spell (belt left, 1lb) 9000 gp +1 Dragonhide Breast Plate Armor (worn, 35lb) 1850 gp +1 Darkwood Heavy Shield (left arm, 10lb) 1407 gp Cloak of Resistance +1 (worn, 1lb) 1000 gp Expendable Items: [CL] Scroll of Faerie Fire x2 [CL 1], 50 gp Scroll of Chill Metal [CL 3], 150 gp Scroll of Heat Metal [CL 3], 150 gp Scroll of Fog Cloud x2 [CL 3], 300 gp Scroll of Flaming Sphere x2 [CL 3], 300 gp Scroll of Call Lightning x2 [CL 5], 750 gp Scroll of Spike Growth x2 [CL 5], 750 gp Scroll of Greater Magic Fang [CL 5], 375 gp Scroll of Flame Strike x2 [CL 7], 1400 gp Scroll of Ice Storm x2 [CL 7], 1400 gp Scroll of Stoneskin [CL 9], 1325 gp Scroll of Call Lightning Storm [CL 9], 1125 gp Wand of Cure Light Wounds [CL 1, 50 charges], 750 gp Potion of Gaseous Form [CL 5], 750 gp Potion of Barkskin +5 [CL 12th], 1200 gp Quall's Feather Token Whip [CL 12th], 500 gp Potion of Greater Magic Weapon +4 [CL 16th], 2400 gp Animal Companion Show Vanguard the Water Buffalo (Bison stats) Large Animal Hit Dice: 7d8+21 (52.5 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 19 (–1 size, +6 natural, +4 Armor), touch 9, flat-footed 19 Base Attack/Grapple: +6/+16 Attack: Gore +12 melee (2d6+9) Full Attack: Gore +12 melee (2d6+9) Space/Reach: 10 ft./5 ft. Special Attacks: Stampede Special Qualities: Low-light vision, scent, Evasion, Link, Share Spells, Saves: Fort +8, Ref +5, Will +2 Abilities: Str 23, Dex 10, Con 17, Int 2, Wis 11, Cha 4 Skills: Listen +8, Spot +6 Feats: Alertness, Endurance, Improved Natural Attack (Gore) Tricks: Attack, Defend, Down, Heel Possessions: Mithril Hide Barding (1060 gp) |
| #308xanaduJun 19, 2005 15:36:08 | Draconis Regina She Who Rules the Midnight Air Female Dragon (1/2 Black Dragon 1/2 Orc) Neutral Evil Barbarian 1 / Psion 1 / Ranger 1 XP 17375 Speaks Common, Orc, Draconic, Auran Vitals 23 years, 5'7", 118 lbs, grey eyes, black hair Str 28 [+9] 10 pts, +8 template, +4 racial [32 +11] Dex 14 [+2] 6 pts Con 16 [+3] 6 pts, +2 template Int 14 [+2] 6 pts, +2 template, -2 racial Wis 12 [+1] 6 pts, -2 racial Cha 10 [+0] 2 pts, +2 template, -2 racial Hit Points:... 28 [12 barb +2.5 psi + 4.5 rang +9 con] [34] Armor Class:.. 20 [+2 dex +4 natural +4 armor] Touch 12, Flat 18 Initiative:... +2 [+2 dex] BAB/Grapple:.. +2/+15 [+9 str +4 feat] Speed:........ 40 Saves: Fort +8 [4 base +3 con +1 cloak] Refl +5 [2 base +2 dex +1 cloak] Will +4 [2 base +1 wis +1 cloak] [+2 empty mind] Attack: +12 Glaive 1d10+13; 20/x3 (reach) +12 Longspear 1d8+13; 20/x3 (reach) +11 Flail 1d10+13; 19-20/x2 +11 Lance 1d8+13; 20/X3 +11 Claw 1d4+9; 20/x2 +11 Spikes 1d6+9; 20/x2 +4 Javelin 1d6+9; 20/x2 (30 foot range) +4 Sling 1d4+9; 20/x2 (50 foot range) Full Attack: +12 Glaive 1d10+13; 20/x3 (reach) and +6 bite 1d6+4; 20/x2 +11/+11 Claw 1d4+9; 20/x3 and +6 bite 1d6+4; 20/x2 Feats: Improved Grapple Psionic Weapon [psion 1] Track [ranger 1] Power Attack Skills:(24 barb, 4 psi, 8 rang) +5 Autohypnosis...........[1 ranks +3 con] [1 psi] +6 Concentration..........[3 ranks +3 con] [2 psi, 1 rang] +8 Craft (weapons)........[4 ranks +2 int +2 tool] +7 Handle Animal..........[5 ranks +2 tool] [1 rang] +17 Jump..................[4 ranks +9 str +4 speed] +6 Listen.................[4 ranks] +6 Know (dungeoneering)...[4 ranks +2 int] [4 rang] +3 Psicraft...............[1 rank +2 int] [1 psi] +4 Survival...............[4 ranks] +3 Tumble.................[1 ranks +2 dex] (cc) +8 Ride...................[4 ranks +2 dex +2 syn] [2 rang] Dragon Abilities Natural armor +4 2 Claws (primary) and 1 bite (secondary) attacks Breath Weapon: 1/day - 60 foot line of Acid. - 6d8 - Save DC = 13 [10+1/2 racial HD + con modifier] [15] Darvkvision and low light vision 60 feet Immunity to sleep, paralysis, and acid +8 str, +2 con, +2 int, +2 cha Orc Traits +4 str, -2 int, -2 wis, -2 cha Light sensitivity Favored Class: Barbarian Barbarian Abilities Fast movement 10 feet Rage 8 rounds: 1/day Illiterate Ranger Abilities Wild Empathy: 1d20+3 Favored Enemy (elves) Egoist Abilities: [Total: 3 PP; Use: 1 PP] [ML 1] 1: Force screen, Empty mind, Vigor Equipment: Chain Shirt (100) [25 lbs] +1 Cloak of Resitance (1000) Brooch of shielding [101] (1500) MW Glaive (308) [10 lbs] MW Cold Iron Longspear (310) [9 lbs] Lance (10) [10 lbs] Heavy Flail (15) [10 lbs] Spikes (50) [10 lbs] Tanglefoot bag (50) [4 lbs] Alchemist's Fire [x3] (60) [3 lbs] Javelin [x3] (3) Sling, 10 bullets Potions Shield of faith [1] (50) Pro evil [1] (50) Pro good [1] (50) Magic weapon [1] (50) Power Stones Animal affinity (150) VigorA[4] (200) VigorA[4] (200) Force Screen [2] (50) Energy Adaptation (150) Touchsight (375) Defensive precognitionA[4] (200) Offensive precognition [1] (25) Tattoos Synesthete (100) Skate (50) Encumbrance: 81 lbs, light load (400 lbs) Gryff Currently in 3rd week of training (defend, attack, seek) 1000 gp. Aquired here. Show Size/Type: Large Magical Beast Hit Dice: 3d10+9 (25 hp) Initiative: +2 Speed: 50 ft. (10 squares), fly 100 ft. (average) Armor Class: 17 (-1 size +2 armor +2 Dex +4 natural), touch 11, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Claw +6 melee (1d4+4) Full Attack: 2 claws +6 melee (1d4+4) and bite +1 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +6, Ref +5, Will +2 Abilities: Str 18, Dex 15, Con 16, Int 2, Wis 13, Cha 8 Skills: Listen +4, Spot +8 Feats: Hover, Wingover Tricks known: defend, attack, seek bit and bridle (2) [1 lb] leather barding (40) [30 lbs] Exotic military saddle (60) [40 lbs] Capacity for flying: 300 lbs. Encumbrance: 71 lbs + 81 lbs + 118 lbs = 270 lbs. |
| #309zombiegleemaxJun 19, 2005 15:39:35 | Not that I care, just curious. Can someone explain why the Blue is a level +1 race? It's worse than level +0 races! because WotC's definition of balance is bad |
| #310zombiegleemaxJun 21, 2005 9:21:38 | Squibb, Thug #3 Squibb is a short little guy who carries a BIG crossbow. Male Goblin Chaotic Neutral Rogue 3, ECL 3 Ht: 2'6 wt: 65lb 3800xp STR...8 [-2]...(2 pts) [10, -2 racial] DEX...20 [+5]...(16 pts) [18, +2 Racial] CON...10 [+0]...(2 pts) INT....16 [+3]...(10 pts) WIS...14 [+1]...(6 pts) CHA...6 [-2]...(0 pts) [8, -2racial] [u]Hit Points:[/u] 13 [6+3.5*2 HD] AC 21 [+5dex, +1size, +5armor], Touch 16, Flat 16 [+1 mithiril chain shirt] Initiative: +5 [5dex] BAB/Grap: +2/-3 [+2bab, -1str, +5 Dex, +1 Size, -4 size (grapple)] Speed 30 [base 30] [u]Saves[/u]: Fort +1 [1class] Refl +8 [3class, +5dex] [Evasion] Will +3 [1class1, +2wis] [u]Attacks[/u]: (Masterwork Heavy Crossbow) + 9 ranged, 1d8 [19-20/x2] [120' range] (dagger) +2 melee, 1d3-1 [19-20/x2] (dagger) +8 ranged, 1d3-1 [19-20/x2] [10' range] [u]Feats[/u]: Stealthy [1st lvl] Skill Focus (Hide) [3rd lvl] [u]Racial and Class Abilities[/u]: (Small Size): (Optional: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.) (Darkvision 60'): (Skill Bonuses): (Optional: +4 racial bonus on Move Silently and Ride checks) [u]Special Abilities[/u]: (Sneak Attack +2d6): (Trap Finding): (Evasion): (Trapsense +1): [u]Skills[/u] (66 Points Rogue): +20 (Hide) [6 rnks, +5 dex + 4 size + 3 Skill Focus + 2 stealthy] [+ 10 Enhancement Chameleon Tatoo] +17 (Move Silent) [6 rnks, +5 dex + 4 Racial +2 Stealthy] +8 (Spot) [6 rnks, +2 Wis] +8 (Listen) [6 rnks, +2 Wis] +9 (UMD) [6 rnks, +3 Int] +9 (Search) [6 rnks, +3 Int] +13 (Open Lock) [6 rnks, +5 Dex, +2 Tools] +11 (Disable Device) [6 rnks, +3 Int, +2 Tools] +5 (Jump) [6 rnks, -1 Str] +8 (Sense Motive) [6 rnks, +2 Wis] +13 (Tumble) [6 rnks, +5 dex, +2 Synergy (jump)] Speaks Goblin, Common, Dwarven, Orcish, and Elven [u]Equipment[/u]: (Free weightless outfit) (Mithiril Chain Shirt +1) [6 1/3 lbs][2,100 gp] (Masterwork Heavy Crossbow) [4 lbs][350 gp] (Daggerx2) [1/2 lbs][2 gp] Quiver with 9 Bolts[1 lbs][2 gp] Masterwork Thieves Tools[1 lbs][100 gp] Backpack[1 lbs][2 gp] 551 Gold Expendable Items: [CL] Oil of Magic Weapon [(CL=1)] [50 gp] Tattoo of Control Light [(ML=1)] [50 gp] Miscellaneous Statistics: Encumberance: 0-20 (light), 20-40(medium), 40-60(heavy) Weight carried: 14.5 lb Character Background: Optional: Forthcoming Default Tactics Start behind one of the pillars in the corner of the starting block, hidden with a loaded and readied X-bow. 1. Accelerated hide and move silently (-5 hide, -5 MS)from cover to cover until I reach the structures in the center of the arena. If I cannot reach the next cover with a double move, activate the chameleon tatoo, then hide/run (-20 hide) to the destination. 1a. Apply the Oil of Darkness to the dagger, toss dagger 10' in random direction. 2. Once hidden in the center, if I haven't activated the tatoo, do so. 4. Engaging the enemy. Spot for my opponent. Move to a location with maximize distance from my enemy, where I can hide utilizing the concealment granted by the magical darkness. Capitalize on the -1 spot penalty per 10' for my opponent. Use my standard action to snipe (-20 hide) to shoot at my opponent and remain hidden. Use my move action to accelerated hide (-5 hide) and accelrated MS (-5 MS) to find a new hiding spot. Reload. Relocate (accel hide/MS) for 1d3 rounds. Repeat. Fights results: 1: Squibb, Brogan: (loss) [+300 XP] [+300 gold] 2: Squibb, Niobe Proudfoot: (Loss) [+300 XP] [+300 gold] |
| #311zombiegleemaxJun 22, 2005 14:57:58 | Fasin Rockshield Male Dwarf Lawful Neutral Fighter 4, ECL 4 6575 XP STR...17 [+3]...(13 pts) DEX...14 [+2]...(6 pts) CON...18 [+4]...(8 pts) [15, +2 racial, +1 level] INT....12 [+1]...(4 pts) WIS...13 [+1]...(5 pts) CHA...6.. [-2]...(0 pts) [8, -2racial] [u]Hit Points:[/u] 45 [4d10+3 con +3 toughness] AC 21 [+2dex, +6 chainmail, +2 shield, +1 dodge feat, +4 vs giants], Touch 13 [+4 vs giants, +1 dodge feat, +2 dex], Flat 18 [+6 chainmail, +2 shield,] Initiative: +2 [+2 dex] BAB/Grap: +4/+7 [+3bab, +3str] Speed 20ft [base 20ft [u]Saves[/u]: Fort +8 [+4 class +4 con] Refl +3 [1 class+2 dex] Will +2 [1 class +1 wis] +2 racial vs. poison and spell-like effects [u]Attacks[/u]: Dwarven Waraxe +9 melee, 1d10+5 [20/x3] Morningstar ...... +7 melee, 1d8+3 [20/x2] Longbow .......... +6 ranged, 1d8 [20/x3] [100' range] Spiked Gauntlet .+7 melee, 1d4+3 [20/x2] Cold iron dagger +7 melee, +6 ranged 1d4+3 [20/x2] [10' range] Alchemical Silver dagger +7 melee, +6 ranged 1d4+3-1 {20/x2] [10' range] Sling +5 ranged, 1d3+3 [20\x2] [50' range] Large Club +5 melee, +4 ranged, 1d8+4 [20/x2] [10'] (Increases to +6 melee, 3d6+5 [20/x2] with Shillelagh) [+1 racial vs. goblinoids and orcs] [u]Feats[/u]: Dodge [fgt 1] Toughness [1st lvl] Weapon Focus: Dwarven Waraxe [3rd lvl] Power Attack [fgt 2] Weapon Specialization : Dwarven Waraxe [fgt 4] [u]Racial and Class Abilities[/u]: Darkvision 60 ft Stonecunning: +2 spot versus unusual stonework Stability: +4 vs bull rush and trip while on ground +2 appraise and craft checks related to stone or metal [u]Skills[/u] (21 Points Fighter) +3 Listen [2 rnks, +1 wis] +3 Spot [2 rnks, 1 wis] +3 Intimidate [5 rnks, -2 Cha] -2 Jump [1 rnks, +1 Dex, -4 armor check penalties] +4 Ride [2 rnks, +2dex +8 Craft: Armorsmithing (+5 rnks, +1 int, +2 tool) [+2 when crafting stone or metal] +7 Craft: Weaponsmithing (+4 rnks , +1 int, +2 tool) [+2 when crafting stone or metal] Synergies: +2 appraise bonus for armor Speaks Common, Dwarven, and Goblin [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: *denotes crafted Explorer's Outfit Chainmail+1 [40 lbs][1300 gp] *Masterworked Heavy steel shield [15 lbs][85 gp] Masterworked Dwarven Waraxe [8 lbs][330 gp] Morningstar [6 lbs][8 gp] Longbow [2 lbs][30 gp] Quiver wih 56 arrows [7.25 lbs][2.8 gp] *2 spiked gauntlets [2 lbs][5 gp] *Cold Iron dagger 1/[2 lbs][2 gp] *Alchemical silver dagger 1/[2 lbs][11 gp] Sling 1 large club COLOR=Silver][6 lbs][0 gp][/COLOR] Expendable Items: [CL] 4 Potions of Cure Moderate Wounds [(3)] [0 lbs][1200 gp] 7 Potions of Cure Light Wounds [(1)] [0 lbs][250 gp] 1 tattoos of biofeedback (1) [0 lbs][100 gp] 1 tattoo of skate (1) [0 lbs][100 gp] 1 crawling tattoo of entangling ectoplasm (1) [0 lbs][50 gp] 1 Caltrops [2 lbs][1 gp] 3 Tanglefoot bag [4 lbs][50 gp] 1 oil of Bless Weapon (1) [0 lbs][100 gp] 1 Potion of Protection from Good (1) [0 lbs][50 gp] 1 Potion of Protection from Evil (1) [0 lbs][50 gp] 1 Potion of Protection from Law (1) [0 lbs][50 gp] 1 Potion of Protection from Chaos (1) [0 lbs][50 gp] 1 Potion of Shield of Faith (1) [0 lbs][50 gp] 1 oil of Shillelagh (1) [0 lbs][50 gp] 1 universal solvent [0 lbs][50 gp] 1 Acid flask [1/2 lbs][10 gp] 1 Alchemist's Fire [1/2 lbs][20 gp] 2 Holy Water [2 lbs][50 gp] Equipment at home: Gold: 542.5 Artisans tools, masterwork (55 gp) Miscellaneous Statistics: Encumberance: 0-86 (light), 87-174 (medium), 174-260 (heavy) Weight carried: 91.25 lb Default Tactics Charge, attack with axe, only heal or use bow if absolutely needed. Fights results: 1: Fasin Rockshield vs Niobe Proudfoot (Win) [+900 XP] [+900 gold] 2: Fasin Rockshield vs The Pale-Rider (Win) [+1125 XP] [+1125 gold] 3: Fasin Rockshield vs Sashara Mindweaver (Win) [+900 XP] [+900 gold] Fasin vs. Enoch (Lose) [+450XP/Gold] |
| #312zombiegleemaxJun 25, 2005 9:40:35 | Ormos Bhaenth![]() Lawful Evil Half-Giant Male 7'9" tall, 345 lbs, 33 years old Level 2 Monk Languages: Common, Draconic, Giant Experience Points: 4400 of 6000 Abilities: [36 points] Strength – 16 (+2 racial) [+3] Dexterity – 14 (-2 racial) [+2] Constitution – 16 (+2 racial) [+3] Intelligence – 14 [+2] Wisdom – 14 [+2] Charisma – 10 [+0] HP: 18 [8+4.5+6] AC: 14 (10 base, +2 dex, +2 wis) Initiative: +2 Speed: 30' BAB/Grap: +1/+12 (+1 bab, +3 str, +4 size, +4 improved grapple) Saves: Fort: +6 Ref: +5 Will: +5 Buffs/Pre-fight Actions: Psionically Focused Attacks: Nunchaku +5 (+1 bab, +3 str, +1 masterwork) [1d8+3, crit x2, bludgeoning] Crossbow +4 (+1 bab, +2 dex, +1 masterwork) [2d8, crit 19-20/x2, 120 ft, piercing] Unarmed Strike +4 (+1 bab, +3 str) [1d6+3, crit x2, bludgeoning] Flurry of Blows: +2/+2 (+1 bab, -1 FoB, +3 str] [1d6+3, crit x2, bludgeoning] Skills: Escape Artist +6 (4 rank, +2 dex) Hide +6 (4 rank, +2 dex) Jump +10 (5 rank, +3 str, +2 synergy-Tumble) Listen +6 (4 rank, +2 wis) Sense Motive +6 (4 rank, +2 wis) Spot +6 (4 rank, +2 wis) Tumble +9 (5 rank, +2 dex, +2 synergy-Jump) Circumstantial Skill Bonuses: +2 bonus on Balance checks Feats: Combat Reflexes Improved Grapple Improved Unarmed Strike Psionic Fist Racial/Class Features: Show Half-Giant Giant: Not subject to spells or effects that affect humanoids only, such as charm person or dominate person Low-Light Vision Fire Acclimated: +2 racial bonus on saving throws against all fire spells and effects Powerful Build: The physical stature of half-giants lets them function as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. Monk Weapon Proficiency: club, crossbow, dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, sling Armor Proficiency: None AC Bonus: Adds Wisdom bonus (if any) to AC (+1 bonus to AC at 5th and every 5 levels after). These bonuses to AC apply even against touch attacks or when flat-footed. Unarmed Strike: (1d8) A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply full Strength bonus on damage rolls for all unarmed strikes. Usually a monk’s unarmed strikes deal lethal damage, but can choose to deal nonlethal damage instead with no penalty on attack roll. Has the same choice to deal lethal or nonlethal damage while grappling. A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. Evasion: A successful Reflex saving throw against an attack that normally deals half damage on a successful save instead deals no damage. Flurry of Blows: -1/-1 Fast Movement (3rd) Still Mind (3rd Lvl): +2 bonus on saving throws against spells and effects from the school of enchantment Ki Strike (4th): Unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction (10th-lawful weapons; 16th-adamantine weapons) Slow Fall: A monk within arm’s reach of a wall can use it to slow her descent-takes damage as if the fall were 20 (4th), 30 (6th), 40 (8th), 50 (10th), 60 (12th), 70 (14th), 80 (16th), 90 (18th), or unlimited (20th) feet shorter than it actually is Purity of Body (5th): Immunity to all diseases except for supernatural and magical diseases Wholeness of Body (7th): Can heal a number of hit points of damage equal to twice her current monk level each day Improved Evasion (9th): Takes only half damage on a failed save Diamond Body (11th): Immunity to all poisons Abundant Step (12th): Can slip magically between spaces, as if using the spell dimension door, once per day. Caster level for this effect is one-half monk level Diamond Soul (13th): Gains spell resistance equal to her current monk level + 10 Quivering Palm (15th): Sets up vibrations within the body of another creature that can thereafter be fatal if the monk so desires. Can use this quivering palm attack once a week. If the monk strikes successfully and the target takes damage from the blow, the quivering palm attack succeeds. Thereafter the monk can try to slay the victim at any later time, as long as the attempt is made within a number of days equal to her monk level. To make such an attempt, the monk merely wills the target to die (a free action), and unless the target makes a Fortitude saving throw (DC 10 + 1/2 the monk’s level + the monk’s Wis modifier), it dies Timeless Body (17th): A monk no longer takes penalties to her ability scores for aging and cannot be magically aged Tonuge of the Sun and Moon (17th): Speak with any living creature Empty Body (19th): Ability to assume an ethereal state for 1 round per monk level per day, as though using the spell etherealness Perfect Self (20th): Treated as an outsider for the purpose of spells and magical effects. Additionally, the monk gains damage reduction 10/magic, which allows her to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Can still be brought back from the dead as if a member of previous creature type |
| #313luniJun 29, 2005 13:03:26 | Lady Tira of the Silver Female Human Chaotic Good Cleric 3, Evoker 3, ECL 6 19580 / 21000 xp STR...8 [-1]...(0 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....17 [+3]...(10 pts)[+1 Level] WIS...18 [+4]...(10 pts)[+2 Enhancement] CHA...14 [+2]...(4 pts)[+2 Enhancement] [u]Hit Points:[/u] 36 [8 + 2.5*3 + 4.5*2 + 2*6] [6 HD] AC 12 [+2 dex], Touch 12, Flat 10 Initiative: +2 [2dex] BAB/Grap: +3/+2 [+3bab, -1str] Speed 20 [base 30][Encumbered (Medium)] [u]Saves[/u]: Fort +6 [+3 Cleric +1 Wiz +2 Con] Refl +6[+1 Cleric +1 Wiz +2 Dex +2 Familiar] Will +10 [+3 Cleric +3 Wiz +4 Wis] [+2 vs Psionics and Psi-Like Abilities only.] [u]Attacks[/u]: Touch +2 melee, [20/x2] Ranged Touch +5 ranged, [20/x2] Lt. Crossbow +5 ranged, 1d8 [19-20/x2][80' range] Morningstar +2 melee, 1d8-1 [20/x2] [u]Feats[/u]: Spell Focus (Evocation) [1st], Closed Mind [Human], Dodge [3rd]; [u]Racial and Class Abilities:[/u] Summon Familiar Scribe Scroll School Specialization: Evocation. Prohibited: Enchantment, Necromancy Turn Undead: 5/Day [1d20+3; 2d6+5] Sun Domain: Greater Turning: 1/Day Good Domain: +1 Caster Level on spells with [Good] subtype [u]Skills:[/u] (36 Points Cleric, 18 Points Wizard) +11 Concentration [9 rnks, +2 Con] [6 Cle, 3 Wiz] +12 Know. Religion [9 rnks, +3 Int] [6 Cle, 3 Wiz] +4 Know: The Planes [1 rnks, +3 Int] [1 wiz] +4 Know: Nobility and Royalty [1 rnks, +3 Int] [1 wiz] +12 Know. Arcana [9 rnks, +3 Int] [6 Cle, 3 Wiz] +12 Spellcraft [9 rnks, +3 Int] [+2 for evocations, -5 for Enchantment, Necromancy][6 Cle, 3 Wiz] +10 Diplomacy [8 rnks, +2 cha][8 Cle] +8 Listen [2rnks, +4 Wis, +2 Familiar][4 Cle(cc)] +8 Spot [2rnks, +4 Wis, +2 Familiar][4 Wiz(cc)] Speaks Common, Celestial, Abyssal, Auran [u]Spells memorized (Wizard):[/u] [CL 3] [4/2+1b+1s/1+1b+1s] [Spell levels: 10; Cast: 4 (1/3 of spell-levels)] 0: [DC 13, DC 14] Ray of Frost, Flare, Acid Splash, Detect Magic 1: [DC 14, DC 15] Color Spray, Burning Hands, Shocking Grasp, Shocking Grasp (s) 2: [DC 15, DC 16] Scorching Ray (s), Alter Self, Glitterdust [u]Spells memorized (Cleric):[/u] [CL 3, CL 4] [4/2+1b+1d/1+1b+1d] [Spell levels: 10; Cast: 4 (1/3 of spell-levels)] 0: [DC 14] Guidance, Resistance, Virtue, Read Magic 1: [DC 15] Magic Weapon, Prot. From Evil (d), Bless, Comprehend Languages 2: [DC 16] Spiritual Weapon, Aid (d), Sound Burst Spellbook: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: Burning Hands, Color Spray, Enlarge Person, Expeditious Retreat, Grease, Mage Armor, Magic Missile, Prot. From Good, Shield, Shocking Grasp, True Strike 2: Blur, Scorching Ray, Invisibility, Glitterdust, Alter Self, Gust of Wind, Mirror Image [u]Buffs and Prefight actions[/u]: Read magic on all scrolls [* denotes self crafted.] [u]Equipment[/u]: Explorer's outfit Lt. Crossbow [4 lbs][35 gp] Morning Star [6 lbs][8 gp] Quiver with 20 Bolts [2 lbs][2 gp] Quiver with 10 Cold Iron Bolts 1 lbs][2 gp] Pearl of Power 1st[1000gp] 2 Holy Symbols Wooden [2 gp] Spellbook [3 lbs] Spell Components Pouch [5gp][2 lbs] Everburning Torch [100gp][3 lbs] Cloak of Charisma +2 [Campaign] Periapt of Wisdom +2 [Campaign] 50' Silk Rope [Campaign] [5 lbs] Grappling Hook [Campaign] [4 lbs] Signet Ring [Campaign] [- lbs] 1100gp in jewels (3pearls, 1 Black Pearl, 3 Jade)[Campaign] [- lbs] 290 gp in Various Jewels. Deep sky blue is for Arcane scrolls. Magenta is for Divine scrolls. Expendable Items: [CL] 2 Acid Flask [Campaign] [2 lbs] 2 Alchemist Fire [Campaign] [2 lbs] 5 days of trail rations [Campaign] [5 lbs] [Lent to Zahrat] Wand: Magic Missile [CL 1][35 Charges][750 gp] Scroll Defense:
Scroll Offense:
Scroll Other:
Scroll No. 7:
Scroll No. 1:
Equipment at home: Gold: 240.6 gp Candy central poster of the collectors' edition Miscellaneous Statistics: Encumberance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 29 lb Height 5'5"; Weight 121 lbs. Familiar Show Tenny Weasal (Tiny Magical Beast) Hit Dice: 6 (18 hp) Speed: 20 ft. (4 squares), Climb 20' Armor Class: 16 (+2 size, +2Dex, +2 Nat. Armor), touch 14, flat-footed 14 Base Attack/Grapple: +3/–09 Attack: Bite +7 melee (1d3-4) Full Attack: Bite +7 melee (1d3-4) Space/Reach: 2-1/2' ft./0 ft. Special Attacks: Attach Special Qualities: Scent, Low-light vision, Improved Evasion, Share Spells, Empathetic Link, Deliver Touch Spells Saves: Fort +3, Ref +4, Will +7 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Skills: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +5 Feats: Weapon Finesse, Alertness Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 13. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature. |
| #314gonbowJun 30, 2005 11:50:13 | Active: Miniquesting to join EHTC. QL: Zevox. ECL: 4 (May 24th) Free: Guarding valuables. Terminus Est "This is the line of division!" ![]() Gender: Male-type. Race: Berserker, drone-class. (Dretch, Outsider, Extraplanar, Chaotic, Evil, Tanar'ri) Size: Small. Alignment: Chaotic Evil Class(es): Outsider 2, +2 LA (ECL 4) Experience: 6,700 Next Level: 10,000 STR 18 +4 (10 Points)[16 Base, +2 Race] DEX 16 +3 (10 Points)[16 Base] CON 20 +5 (10 Points)[16 Base, +4 Race] INT 8 -1 (6 Points)[14 Base, -6 Race] WIS 8 -1 (0 Points)[8 Base] CHA 8 -1 (0 Points)[8 Base] [u]Hit Points:[/u] 22 [(8, 1d8)+(4.5 1d8)+(10 Con)= 22; 2 HD] AC: 24 [+3 Dex, +1 Size, +5 Armor, +5 Natural], Touch 14, Flat 21 [+5 (+1 Mithril Chain Shirt), +5 (Natural Armor)] AC Modifiers: [+4 (Force Shield) (Shield)] Initiative: +3 [+3 Dex] BAB/Grap: +2/+2 [+2 BAB, +4 Str, -4 Size] Speed: Land 20’ [Base 20] Speed Modifiers: [+15 (Skate) (Enhancement)] [u]Saves[/u] Fort +8 [+3 Outsider 2, +5 Con] Ref +6 [+3 Outsider 2, +3 Dex] Will +2 [+3 Outsider 2 -1 Wis] [u]Attacks[/u] Buzzsaw (Claw) +7 melee, 1d6+4, Crit 20/x2 [+4 Str, +2 BAB, +1 Size] Laser Cutter (Bite) +5 melee, 1d4+2, Crit 20/x2 [+4 Str, +2 BAB, +1 Size, -2 Secondary] [Ma]Pneumatic Spikes (Armor Spikes) +8 melee, 1d4+4, Crit 20/x2 [+4 Str, +2 BAB, +1 Size, +1 Masterwork] [Ma]Laser Rifle (Composite Longbow) +7 ranged, 1d6+4, Crit 20/x3, Range 110' [+3 Dex, +2 BAB, +1 Size, +1 Masterwork] Melee Full Attack: Pneumatic Spikes, 2x Buzzsaw (At -2), Laser Cutter. Ranged Full Attack: Laser Rifle. [u]Combat Modifiers: Attack & Damage[/u] +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) None yet, format saved for next level. [u]Feats[/u] Tool Improvisation Routine: Basic (Multiattack) (1st Level) Secondary attacks at -2 instead of -5. Class, Race & Template Abilities Class Abilities: Outsider Mechanical Nature: Unlike living creatures, Terminus-Est does not have a dual nature—its soul and body form one unit. As such, spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. Mechanical Nature (cont): Terminus-Est breathes, but does not need to eat or sleep (although he can do so if they wish). Weapon function library: Proficient with all simple and martial weapons, as well as natural weapons. (Claw and bite) Race Abilities: Berserker, drone. (Dretch) Damage Reduction 5/Cold Iron or Good: Terminus Est takes 5 less damage from any attack that is not an; energy attack (even nonmagical ones), spell, spell-like ability, supernatural ability or conducted with a cold-iron or good aligned weapon. Darkvision 60': Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Immunity (Elecricity): A creature with electrical immunity never takes electrical damage. Immunity (Poison): A creature with poison immunity never takes poison damage (of any kind). Resistance (Acid 10, cold 10, and fire 10): Terminus-Est ignores up to 10 points of damage of energy damage from the indicated types per round whenever he is subjected to them. This is tracked seperately for each energy type. Natural Weapons: A dretch’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Spell-Like Abilities: Caster level 2nd. The save DCs are Charisma-based. [INDENT]1/day - scare (DC 12), stinking cloud (DC 13).[/INDENT] Reinforcement Matrix (Summon Demon) (Sp): Once per day Terminus Est can attempt to summon another drone (dretch) with a 35% chance of success. This ability is the equivalent of a 1st-level spell. Telepathy (Su): Drone-class berserkers (Dretches) can communicate telepathically with creatures within 100 feet that speak Mechanus (Abyssal). Neural Net: Basic: Drone-class berserkers (Dretches) have an ECL of +2 and 2 racial HD of Outsider, starting them off as a 4th level character rather than a first level character. |
| #315zombiegleemaxJun 30, 2005 11:57:41 | [/size][/color][/b][/font] [post=6466576]Rules of Gladius: Skill & Feats[/post] |
| #316zombiegleemaxJun 30, 2005 11:58:25 | Ready for (March 28, 2007) [Fight 2] - IMT Pale-Rider Gender and Race: Male, Human Size and Type: Medium, Humanoid Height and Weight: 5’0, 122 lbs Age: 20 Alignment: Neutral ECL: Necromancer 7th (ECL 7) [opposed: Enchantment/Evocation] Experience: 26,491 (28,000) Guild: CEF Attributes STR 08 (-1) [00 pts] [08 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [10 pts] [16 Base] INT 21 (+5) [10 pts] [16 Base, Enh +4, Adv +1] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 40.0 (4 +2.5(x6) +21 Con) [7 HD] [4 (Wiz 1) + (2.5 (Wiz) x 6) + (7 HD x 3 Con)] Armor Class (Normal): 13 (+4 mage armour, +4 shield) [10 Base, +3 Dex] Armor Class (Touch): 13 (Conditional Modifier) [10 Base, +3 Dex] Armor Class (Flat-Footed): 10 (+4 mage armour, +4 shield) [10 Base] Initiative: +7 [+3 Dex, +4 Feat] Base Attack Bonus: +3 [+3 (Wizard)] Grapple: +2 [+3 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 14.04 lbs, light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +7 (Conditional Modifier) [+3 Con, +2 Wiz, +2 cloak] Reflex: +7 (Conditional Modifier) [+3 Dex, +2 Wiz, +2 cloak] Will: +9 (Conditional Modifier) [+2 Wis, +5 Wiz, +2 cloak] Melee Attacks Touch Attack +2, melee (Conditional Modifier) [-1 Str, +3 BAB] Spectral Hand +4, melee (Conditional Modifier) [-1 Str, +3 BAB, +2 Misc] Ranged Attacks Touch Attack, +6, ranged, (Conditional Modifier) [+3 Dex, +3 BAB] Special Attacks & Abilities Arcane Spells Readied [Total Spell Levels: 41; Cast/Day: 14 (1/3 of Total Spell Levels)] [Necromancy Spells +2 DC] [DC 15] detect magic, acid splash, disrupt undead (x2), resistance 1 [DC 16] ray of enfeeblement, chill touch(x3),, 2 [DC 17] 3 [DC 18] ray of exhaustion(x2), dispel magic, 4 [DC 19] Spell Levels Available Per Fight: 15 (5 Cantrips) +10 SL from 1FC = 25 SL for 2FC [45 Total Spell Levels / 3, rounded up] Total Spell Levels: 45 [(7 x 1), (5 x 2), (4 x 3), (4 x 4)] Boccob’s Spellbook 0th: Acid Splash, Arcane Mark, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance & Touch of Fatigue. 1st: chill touch(v,s), shield(v,s), grease(v,s,m), summon monster I(v,s,f), expeditious retreat(v,s), true strike(v,f), mount(v,s,m), ray of enfeeblement(v,s), mage armour(v,s,f), obscuring mist(v,s) 2nd: false life(v,s,m), invisibility(v,s,m), mirror image(v,s), spectral hand(v,s), see invisibility(v,s), glitterdust(v,s,m), melf’s acid arrow(v,s,m), summon monster II(v,s,f), ghoul touch (v,s,m) 3rd: vampiric touch(v,s), fly(v,s,f), dispel magic(v,s), ray of exhaustion(v,s,m), phantom steed(v,s,f), secret page(v,s,m) 4th: enervation(v,s), polymorph(v,s,m), globe of invulnerability(v,s,m), evard’s black tentacles(v,s,m), greater invis(v,s) Arcane Spell Failure: 0% Caster Level: 7 Feats Improved Initiative [human bonus] Focus: Necromancy [1st lvl] Spell Penetration [3rd lvl] Craft: wondrous item [post=11775320][5th wizard bonus][/post] Greater Focus: Necromancy [6th lvl] Skills Total Skill Points: 60 [60 (Wiz)] Languages: Common, Undercommon, Elven, Halfling, Githyanki [+3 Int, +1 Speak Language] Armor Check Penalty: +0 Balance: +3 [+3 Dex] Climb: -1 (Conditional Modifier) [-1 Str] Concentration: +13 [+3 Con, 10 Ranks (10 Wiz)] Craft (moneymaking): +13 [+5 Int, 6 Ranks (6 Wiz), +2 tools] Jump: -1 [-1 Str] Knowledge (Arcana): +10 [+5 Int, 5 Ranks (5 Wiz)] Knowledge (Geography): +6 [+5 Int, 1 Ranks (1 Wiz)] Knowledge (History): +6 [+5 Int, 1 Ranks (1 Wiz)] Knowledge (Nature): +6 [+5 Int, 1 Ranks (1 Wiz)] Knowledge (The Planes): +6 [+5 Int, 1 Ranks (1 Wiz)] Listen: +9 [+2 Wis, 5 Ranks (10 Wiz), +2 familiar] Ride: +5 [+3 Dex, 2 Ranks (4 Wiz)] Spellcraft: +16 [+5 Int, 9 Ranks (9 Wiz), +2 Syn (know:arcana)] Spot: +17 [+2 Wis, 5 Ranks (10 Wiz), +2 Feat, +3 Familiar, +5 Item] Speak Languages: +Githyanki (2 skill points) Conditional Modifiers xxxxx Prefight Actions mage armour 10 hrs (lesser rod extend) Ally: Pestilence Free Activity: Guard Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Spell Component Pouch [2 lbs] [5 gp] Cloak of Resistance +2 [1 lbs][2000 gp][-160xp]* Pearl of Power 1st [0 lbs][500 gp][-40xp]* Pearl of Power 3st - [post=5179877]crafted[/post] [0 lbs][4500 gp] [post=7772367]Boccob’s Blessed Book[/post] [1 lbs] [6250gp]* Eyes of the Eagle [0 lbs] [1250gp][-100xp]* Headband of Intellect +4 [0 lbs] [8000gp]* Lesser Rod of Extend [0 lbs] [3000gp] (2) Alchemist Fire [2 lb each = 4 lbs][20 gp each = 40 gp] (2) Acid Flask [2 lb each = 4 lbs][10 gp each = 20 gp] Expendable Items (1) Potion of CMW [CL 3] [0.1 lb each = 0.1 lbs][300 gp each = 300 gp] (1) Potion of Hide from Animals [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] Scroll of Ray of Enfeeblement (x2) [CL 1]crafted [0.1 lb each = 0.1 lbs][12.5 gp each = 25 gp] Scroll of Obscuring Mist (x2) [CL 1]crafted [0.1 lb each = 0.1 lbs][12.5 gp each = 25 gp] Scroll of Shield (x2) [CL 1]crafted [0.1 lb each = 0.1 lbs][12.5 gp each = 25 gp] Scroll of Protection from Evil [CL 1] [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] Scroll of Protection from Law [CL 1] [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] Scroll of Protection from Chaos [CL 1] [0.1 lb each = 0.1 lbs][25 gp each = 25 gp] Scroll of Shield [CL 1] [0.1 lb each = 0.1 lbs][12.5 gp each = 12.5 gp] Scroll of True Strike [CL 1] [0.1 lb each = 0.1 lbs][12.5 gp each = 12.5 gp][-1xp] Scroll of Spectral Hand (x2) [CL 3]crafted [0.1 lb each = 0.2 lbs][75 gp each = 150 gp] [0.1 lb each = 0.1 lbs][75 gp each = 75 gp][-6xp] Scroll of Mirror Image [CL 3] [0.1 lb each = 0.2 lbs][75 gp each = 150 gp] Scroll of False Life [CL 3] [0.1 lb each = 0.1 lbs][75 gp each = 75 gp][-6xp] Scroll of Dispel Magic [CL 5] [0.1 lb each = 0.1 lbs][187.5 gp each = 187.5 gp][-15xp] Scroll of Fly [CL 5] [0.1 lb each = 0.1 lbs][187.5 gp each = 187.5 gp][-15xp] Scroll of Globe of Invulnerability [CL 7] [0.1 lb each = 0.1 lbs][350 gp each = 350 gp][-28xp] Scroll of Greater Invisibility [CL 7] [0.1 lb each = 0.1 lbs][350 gp each = 350 gp][-28xp] Scroll of Evard's [CL 7](x2)crafted [0.1 lb each = 0.2 lbs][350 gp each = 700 gp][/size] Max total (ECL 72 x 50): 2450/2450 gp Equipment at Home Weaponsmithing Tools [0 lbs][50 gp] Bit & Bridle [2 lbs][2gp] Saddle [25 lbs][10 gp] [u]Allies[/u] Maximum CR per ally: CR 3 Maximum ECL per ally: ECL 5 Maximum CA of allies per fight: CA 5[/font] Pestilence, light warhorse (150gp) Large, Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 Natural), touch 11, flat-footed 13 BaB/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 Hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: - Special Qualities: low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated CR: 1 Advancement: - Level Adjustment: - Mounted Encumberance: 163.40 lbs, light encumberance Encumberance: 0-230 (light), 231-460 (medium), 461-690 (heavy) |
| #317zombiegleemaxJun 30, 2005 12:05:59 | Ready Nov 30, 2005. Will fight two ECL 5's if needed or Team Fight with Pale-Rider as partner if needed.![]() Krunch You mean CRUNCH? Ya, bones have a funny way of doing that. Gender/Race: Male, Dwarf Size: Medium, Height: 3'11, Weight: 134 lbs Alignment: Neutral Evil Class(es): Barbarian 2, Fighter 2, Cleric 3 (war/magic) (ECL 7) Experience: 25,103 xp (28,000xp) STR 20 +5 (13 Points)[17 Base, +2 Item, +1 @4th] DEX 12 +1 (04 Points)[12 Base] CON 18 +4 (10 Points)[16 Base, +2 Race] INT 13 +1 (05 Points)[13 Base] WIS 12 +1 (04 Points)[12 Base] CHA 06 -2 (00 Points)[06 Base] [u]Hit Points:[/u] [12+6.5(x1)+5.5(x2)+4.5(x3)+28 Con] = 71.0 [85.0 w/rage] AC: 19 [+1 Dex, +8 mithril full plate], Touch 11, Flat 18 [Rage -2, Enlarged -2] AC Modifiers: [up to +5 dodge bonus w/ combat expertise, +4 dodge bonus vs Giants] Initiative: +1 [+1 Dex] BAB/Grap: +6/+11 [+5 BAB, +5 Str] [+2 rage, +5 enlarge] Speed: Land 30’[Base 20, Class +10’] [u]Saves:[/u] Fort +13 [+3 ftr, +3 barb, +3 clr, +4 con] [+2 rage] Ref +02 [+0 ftr, +0 barb, +1 clr, +1 dex] Will +04 [+0 ftr, +0 barb, +3 clr, +1 will] [+2 rage] [+2 vs spells and spell-like effects, +2 vs poison] [u]Attacks:[/u] mw, cold iron Falchion +13, 2d4+7, Crit 18-20/x2 [+5 Str, +6 BAB, +0 Size, +1 Mw, +1 Focus] mw, Dwarven waraxe +12, 1d8+7, Crit 20/x3 [+5 Str, +6 BAB, +0 Size, +1 Mw] mw, guisarme +12 melee, 2d4+7, Crit 20/x3 [+5 Str, +6 BAB, +0 Size, +1 Mw] Composite Longbow [+3 str] +8, 1d8+3, Crit 20/x3, Range 110' [+1 Dex, +6 BAB, +0 Size, +1 Mw] [+1 racial vs. orcs and goblinoids] [u]Feats:[/u] Combat Expertise [1st lvl] Improved Trip [fgt 1] Power Attack [3rd lvl] Cleave [fgt 2] Weapon Focus: Falchion [war domain] Great Cleave [6th lvl] Class, Race & Template Abilities Class Abilities: Fast Movement (+10’ move) Rage 1/day Fighter bonus feat @ 1st, 2nd Cast divine spells War Domain [post=7579468]Magic Domain[/post] [post=7580508][Approved][/post] Rebuke Undead Spontaneous cast inflict spells Uncanny dodge Race Abilities: Dwarf Darkvision 60’ Stonecunning Weapon Familiarity: Dwarven Waraxe Stability: +4 vs opposed trip attacks while standing +4 dodge bonus to AC vs giants +2 appraise related to stone or metal +2 craft related to stone or metal |
| #318zombiegleemaxJun 30, 2005 12:07:30 | [/size][/color][/b][/font] |
| #319zombiegleemaxJun 30, 2005 12:08:46 | READY!! Bastion, the Force of Nature Every now and then, Mother Nature must teach people the lessons of humility. I am her servant. Gender/Race: Male, Halfling Size: Small, Height: 3’2, Weight: 32 lbs Alignment: Neutral Class(es): Druid 4 (ECL 4) Experience: 6,600 xp (10000) STR 06 -2 (01 Points)[9 Base, -1 Age, -2 Race] DEX 18 +4 (10 Points)[16 Base, -1 Age, +1 Gloves, +2 Race] CON 16 +3 (10 Points)[16 Base, -1 Age, +1 amulet] INT 10 +0 (01 Points)[9 Base, +1 Age] WIS 20 +4 (13 Points)[17 Base, +1 Age, +1 @ Level 4, +1 item] CHA 10 +0 (01 Points)[9 Base, +1 Age] [u]Hit Points:[/u] 33.5 [8+4.5(x3)+3 Con] AC: 18 [+4 Dex, +1 Size, +2 Armor, +1 Shield], Touch 15, Flat 14 [+2 leather armour, +1 wooden buckler] AC Modifiers: [+2 barkskin, +2 shield of faith] Initiative: +8 [+4 Dex, +4 feat] BAB/Grap: +3/-3 [+3 BAB, -2 Str, -4 Size] Speed: Land 20’ [u]Saves:[/u] Fort +7 [+4 Druid, +3 Con] Ref +5 [+1 Druid, +4 Dex] Will +8 [+4 Druid, +4 Wis] [u]Attacks:[/u] club +2 melee, 1d4 - 2, Crit 20/x2 [-2 Str, +3 BAB, +1 Size] produce flame +9 ranged, 1d6+3, 20/x2, Range 120’ [+4 Dex, +3 BAB, +1 Size, +1 Race] sling +9 ranged, 1d3 - 2, Crit 20/x2, Range 50' [+4 Dex, +3 BAB, +1 Size, +1 Race] [u]Feats:[/u] Improved Initiative (1st Level) Craft Wondrous Items (3rd Level) Class, Race & Template Abilities: Class Abilities: Druid Animal Companion: (Eagle) Wild Empathy: Nature Sense: Spontaneous Casting Summon Nature’s Ally: Divine Spellcasting Progression: Race Abilities: Halfling +2 dex, -2 str small (+1 ac, +1 to hit, +4 hide, -4 grapple) move 20’ +2 climb, jump, move silent, listen +1 racial bonus on all saving throws +2 morale save vs fear +1 racial bonus to attack with thrown weapons favoured class: Rogue |
| #320zombiegleemaxJun 30, 2005 12:10:06 | Ready for Nov 30th, 2005...free activity +172gp ![]() Memorex They say sometimes your eyes can play tricks on you. I play tricks on your eyes. Gender: Male Race: Venerable Forest Gnome, (Humanoid) Size: Small, Height: 3’2, Weight: 42 lbs Alignment: Neutral Class(es): Illusionist 7, (ECL 7) Experience: 21160 (28000) [-1340 xp crafting] STR 04 -3 (03 Points)[11 Base, -2 Race, -6 Age] DEX 08 -1 (06 Points)[14 Base, -6 Age] CON 12 +1 (10 Points)[16 Base, +2 Race, -6 Age] INT 26 +8 (16 Points)[18 Base, +4 Item, +3 Age, +1@4th level] WIS 12 +1 (01 Points)[9 Base, +3 Age] CHA 11 +0 (00 Points)[8 Base, +3 Age] [u]Hit Points: 26.0[/u] [4+2.5(x6)+7Con] AC: 10 [-1dex, +1size], Touch 10, Flat 10 [+4 Dodge bonus vs Giants] Initiative: -1 [-1 Dex] BAB/Grap: +3/-4 [+3 BAB, -3 Str, -4 Size] Speed: 20’ [u]Saves:[/u] Fort +3 [+2 Wiz, +1 Con] Ref +1 [+2 Wiz, -1 Dex] Will +6 [+5 Wiz, +1 Wis] [+2 racial saving throw bonus vs illusions] [u]Attacks:[/u] Ranged Touch +3, 20/x2 [+3 BAB, +1 Size, -1 Dex] Melee Touch +1 melee, Crit 20/x2 [-3 Str, +3 BAB, +1 Size] Greataxe -3 melee, 1d10-3, 20/x3 [-3 Str, +3 BAB, +1 Size, -4 Proficiency] [u]Combat Modifiers:[/u] (Melee, [+3bab, -3str, +1 size]) (Ranged, [+3bab, -1dex, +1 size]) [u]Feats:[/u] Spell Focus: Illusions [1st lvl] Scribe Scroll [wiz 1] Greater Focus: Illusions [3rd lvl] Craft Wondrous Items [wiz 5] Leadership: Adamas (4th level) [6th lvl] Class, Race & Template Abilities: Forest Gnome Gnome Traits (Ex): Gnomes possess the following racial traits. —Pass without Trace (Su): A forest gnome has the innate ability to use pass without trace (self only, as a free action) as the spell cast by a druid of the forest gnome’s class levels. — +2 Constitution, –2 Strength. —Small size. +1 AC, +1 attack, +4 Hide, –4 grapple, lifting and carrying limits 3/4 those of Medium characters. —20' feet. —Low-light vision. —Weapon Familiarity: gnome hooked hammers are martial weapons — +2 racial bonus on saving throws against illusions. —Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. — +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. — +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). — +2 racial bonus on Listen checks. — +2 racial bonus on Craft (alchemy) checks. — +4 racial bonus on Hide checks, which improves to +8 in a wooded area. —Automatic Languages: Gnome, Elven, Sylvan, and a simple language that enables them to communicate on a very basic level with forest animals (this replaces the rock gnome’s speak with animals ability). Bonus Languages: Common, Draconic, Dwarven, Giant, Goblin, Orc. This trait replaces the rock gnome’s automatic and bonus languages. —Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. —Favored Class: Bard. |
| #321PauperJul 01, 2005 5:33:00 | Alac Rensellaer "Quitters never win, winners never quit, but those who never win AND never quit are idiots." - Stupidity, Despair.com lithograph Male Human Neutral Good Cleric2/Sorcerer3, ECL 5 XP: 10250 STR...10 [+0]...(2 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....14 [+2]...(6 pts) WIS...16 [+3]...(8 pts) CHA...15 [+2]...(8 pts) [u]Hit Points:[/u] 29 [4 HD; 2d8+3d4+10] AC 12 [+2 Dex], Touch 12, Flat 10 [none] Initiative: +2 [+2 Dex] BAB/Grap: +2/+2 [+2bab] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +6 [+3 Clr2 +1 Sor3 +2 Con] Refl +3 [+1 Sor3 +2 Dex] Will +9 [+3 Clr2 +3 Sorc3 +3 Wis] [u]Attacks[/u]: masterwork light mace +5 melee, 1d6 [x2] magic missile - auto-hit, 2d4+2 damage chill touch +4 melee touch, 1d6 negative energy + DC13 Fort or 1 Str damage [20/x2] (may use up to two touches per casting, though still only one touch attack allowed per round) [u]Feats[/u]: Blind-Fight [human] (reroll miss chance for concealment in melee) Point-Blank Shot [1st lvl] (+1 to attack and damage on ranged attacks within 30ft) Weapon Finesse [3rd lvl] Alertness [bonus feat for familiar] [u]Racial and Class Abilities[/u]: Turn Undead: (Usable 6 times per day [2 uses in arena]; as 2nd level cleric; turning check=1d20+2; turning damage=2d6+4) Bat Familiar: (See Allies)[100 gp] [u]Special Abilities[/u]: Luck - Domain Power: (Once per day, reroll any one roll before declared success or failure.) Trickery - Domain Power: (Bluff, Disguise, and Hide are class skills) [u]Skills[/u] (25 points Cleric, 15 points Sorcerer): +07 SpotCC [2 rnks, +3 Wis, +2 Alertness] [4clr] +10 ListenCC [2 rnks, +3 Wis, +3 familiar, +2 Alertness] [4clr]] +09 Concentration [7 ranks, +2 Con] [5clr, 2sorc] +06 Hide [4 rnks, +2 Dex] [4clr (domain)] +02 Move Silently [0 ranks, +2 Dex] [] +08 Bluff [6 rnks, +2 Cha] [4clr (domain), 2sorc] +04 Diplomacy [0 ranks, +2 Cha, +2 synergy (Bluff)] [] +04 Intimidate [0 ranks, +2 Cha, +2 synergy (Bluff)] [] +03 Disguise [1 ranks, +2 Cha, +2 synergy to act in character (Bluff)] [1clr (domain)] +03 Sense Motive [0 ranks, +3 Wis] [] +08 Knowledge (arcana) [6 ranks, +2 Int] [6sorc] +03 Knowledge (religion) [1 rank, +2 Int] [1clr] +05 Spellcraft [3 ranks, +2 Int] [3sorc] +04 Perform (oratory)CC [2 ranks, +2 Cha] [2clr, 2sorc] Speaks Common, Draconic, and Celestial [automatic and bonus languages] [u]Divine spells prepared:[/u] [4/4] [Spell levels: 4; Cast: 2] {Domains: Luck, Trickery} 0: [DC 13] guidance(x2), resistance, detect magic 1: [DC 14] command, [u]Arcane spells per Day:[/u] [6/6] [Spell levels: 6; Cast: 2] Arcane Spells known: 0: [DC 12] acid splash, ghost sound, ray of frost, read magic 1: [DC 13] chill touch, obscuring mist, expeditious retreat [u]Buffs and Prefight actions[/u]: - endure elements [lasts 24 hours; used cleric spell] [u]Equipment[/u]: monk's outfit wooden holy symbol [?? lbs][1 gp] spell component pouch [2 lbs][5 gp] belt pouch [.5 lb][1 gp] [Ma] light mace [4 lbs][305 gp] Expendable Items: brooch of shielding (101 points) [?? lbs][1500 gp] wand of magic missile (17 charges) [CL3] [?? lbs][2250gp] scroll (arcane) of stoneskin [CL7] [?? lbs][950 gp] potion of hide from animals [CL1] [?? lbs][50 gp] potion of remove fear [CL1] [?? lbs][50 gp] Vial of antitoxin [?? lbs][50gp] Allies and Equipment: Feck, bat familiar Show Feck, bat familiar HD 4 (12hp) AC 17 (touch 16, flat 15) Speed: 5ft, 40ft fly (good) Attack: none SQ: Low-light vision, Blindsense 20ft. Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* (* - loses +4 racial bonus if Blindsense negated) |
| #322zombiegleemaxJul 01, 2005 11:58:35 | Astrid Optional: Death is ultimately an act of grace and love from the Gods... A blessing, is it not? Female Half-Elf Chaotic Neutral Psychic Warrior 3, ECL 3 STR...14 [+2]...(6 pts) DEX...15 [+2]...(8 pts) CON...14 [+2]...(6 pts) INT....14 [+2]...(6 pts) WIS...16[+3]...(10 pts) CHA... 8 [-1]...(0 pts) [u]Hit Points:[/u] 23 [3d8+6 HD] AC 18 [+2 dex, +6 breastplate] (+1 shield when using two weapons) Touch 12, Flat 16 (+1 shield when using two weapons Initiative: +2 [+2 dex] BAB/Grap: +2/+4 [+2bab, +2str] Speed 40 [base 30, +10 speed of thought] [u]Saves[/u]: Fort +5 [+3 psy warrior +2 con] Refl +3 [+1 psy warrior+2 dex] Will +4 [+1 psy warrior +3 wis] +2 racial vs. enchantment; immune to sleep; [u]Attacks[/u]: Rapier (main hand) +3 melee, 1d6+2 [18-20/x2] Shortsword (off-hand) +3 melee, 1d6+1 [19-20/x2] Dagger +4 ranged, 1d4+2 [19-20/x2] [10' range] Javelin +4 ranged, 1d6+4 (20/x2) [30' range] Armor spikes +4 melee, 1d6+2 (20/x2) Sling +3 ranged, 1d3+2 (20/x2) [50' range] [u]Feats[/u]: Two-Weapon Fighting[1st lvl] Quick Draw [fgt 1] Speed of Thought [3rd lvl] Two-Weapon Defense [fgt 2] [u]Racial and Class Abilities[/u]: Low-Light Vision [u]Skills[/u] (24 points, psy warrior) +9 Knowledge: Psionics [5 rnks, +2 int, +2 synergy] +6 Ride [4 rnks, +2 dex] +10 Autohypnosis [5 rnks, +3 wis, +2 synergy] +7 Concentration [5 rnks, +2 con] +5 spot [1 rnks, +3 wis, +1 racial] +5 listen [1 rnks, +3 wis, +1 racial] +7 psicraft [3 rnks, +2 int, +2 synergy] +1 diplomacy [-1 cha, +2 racial] +1 gather information [-1 cha, +2 racial] +4 search (+3 wis, +1 racial) Speaks Commmon, Elven, Abyssal, and Celestial [u]Powers Known:[/u] [Power Points: 7; Use: 3 1: [DC 14] Thicken Skin, Prevenom Weapon (DC14 fortitude save), Bite of the Wolf [u]Buffs and Prefight actions[/u]: Psionically Focused [u]Equipment[/u]: Explorer's Outfit Breastplate +1 [30 lbs][1450 gp] Armor spikes [10 lbs][50 gp] Masterworked shortsword [2 lbs][310 gp] Masterworked rapier [2 lbs][320 gp] 5 Javelins [10 lbs][5 gp] 4 daggers [4 lbs][8 gp] Sling Expendable Items: [CL] 7 Potions of CLW [(1)] [0 lbs][350 gp] Potion of remove fear [(1)] [0 lbs][50 gp] 2 Tattoos of entangling ectoplasm [(1)] [0 lbs][100 gp] Allies and Equipment: Show Zaerek: Light Warhorse 22 hp (3d8+9) Initiative: +1 Speed: 60 ft Armor Class: 17 (-1 size, +1 dex, +4 natural, +3 studded leather) touch 10, flat-footed 16 Base attack/ grapple: +2/+9 Hoof +4 melee, 1d4+3 (20/x2) Bite -1 melee, 1d3+1 (20/x2) Space/Reach 10ft/ 5ft Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Bit & Bridle [1 lbs][2 gp] Military saddle [30 lbs][20 gp] Saddlebags [8 lbs][4 gp] Studded leather [40 lbs][100 gp] |
| #323salrantolJul 01, 2005 20:47:41 | Rokallan of the Night Male Old Gray Elf Neutral Necromancer 3 [ECL 3] Height: 4'7”, Weight: 87 lb, Age: 298 Experience: 3172; Next Level: 6000 STR...5 [-3]...(2 pts) [10, -2racial, -3age] DEX...14 [+2]...(8 pts) [15, +2racial, -3age] CON...10 [+0]...(8 pts) [15, -2racial, -3age] INT....22 [+6]...(16 pts) [18, +2racial, +2age] WIS...12 [+1]...(2 pts) [10, +2age] CHA...10 [+0]...(0 pts) [8, +2age] [u]Hit Points:[/u] 12 [4(wiz1) + 5(wiz2-3)] AC 12 [+2dex], Touch 12, Flat 10 Initiative: +2 [+2dex] BAB/Grap: +1/-2 [+1bab, -3str] Speed 30ft. [base 30ft.] [u]Saves[/u]: Fort +2 [+1wiz, +0con, +1resistance] Refl +4 [+1wiz, +2dex, +1resistance] Will +5 [+3wiz, +1wis, +1resistance] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: spiked gauntlet -2 melee (1d4-3, 20/x2) [+1bab, -3str] melee touch -2 [+1bab, -3str] ranged touch +3 [+1bab, +2dex] [u]Feats[/u]: Tattoo Focus (necromancy) [1st lvl] Scribe Scroll [wiz 1] Alertness [familiar] Spell Focus (enchantment) [3rd lvl] [u]Racial and Class Abilities[/u]: low-light vision Prohibited schools: conjuration and illusion [u]Skills[/u] (48 points wiz): +6 Concentration [6 ranks, +0con] [6 wiz] +14 Craft (miniatures) [6 ranks, +6int, +2tools] [6 wiz] +5 HideCC [3 ranks, +2dex] [6 wizCC +12 Knowledge (arcana) [6 ranks, +6int] [6 wiz] +8 ListenCC [3 ranks, +0wis, +2 feat, +3familiar] [6 wizCC] +2 Move SilentlyCC [0 ranks, +2dex] +9 PsicraftCC [3 ranks, +6int] [6 wizCC] +12 Spellcraft [6 ranks, +6int] [+2 to learn necromancy spells][6 wiz] +5 SpotCC [3 ranks, +0wis, +2feat][6 wizCC] Speaks Common, Elf, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan [u]Spells memorized:[/u] [4/4+1/3+1] [Spell levels: 13; Cast: 5] 0: [DC 16] Detect Magic, Disrupt Undead, Ray of Frost, Resistance 1: [DC 17] Shocking Grasp x2, Sleep [DC 18] x2, Chill Touch [DC 18]* 2: [DC 18] Ghoul Touch [DC 19], Scorching Ray, Ghoul Touch [DC 19]* [u]Spellbook[/u]: asterisks equal level earned free 0: All cantrips minus illusions and conjurations* 1: Chill Touch*, Expeditious Retreat*, Protection from Chaos*, Protection from Evil*, Magic Missile*, Shield*, Sleep*, True Strike*, Protection from Good**, Ray of Enfeeblement**, Protection from Law 2: Ghoul Touch***, Scorching Ray***, Resist Energy, See Invisibility [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: explorer's outfit cloak of resistance +1 [1 lb][1000 gp] spiked gauntlet [1 lb][5 gp] Expendable Items: [CL] Potion of mage armor [1] [.1 lbs][50 gp] Scroll of expeditious retreat [3]C[0 lbs][37 gp, 5 sp, 3 XP] Scroll of magic missile [3]C[0 lbs][37 gp, 5sp, 3 XP] Scroll of protection from chaos [2]C[0 lbs][25 gp, 2 XP] Scroll of protection from evil [2]C[0 lbs][25 gp, 2 XP] Scroll of protection from good [2]C[0 lbs][25 gp, 2 XP] Scroll of protection from law [2]C[0 lbs][25 gp, 2 XP] Scroll of shield [2]C[0 lbs][25 gp, 2 XP] Scroll of resist energy [3]C[0 lbs][75 gp, 6 XP] Scroll of scorching ray [3]C x2 [0 lbs][150 gp, 12 XP] Allies and Equipment: Silthy, Familiar Equipment at home: miniature crafting toolsM[5 lbs][55 gp] Gold: 320 gp Miscellaneous Statistics: Encumberance: 0-16 (light), 17-33 (medium), 34-50 (heavy) Weight carried: 2.1 lb Slithy, Bat Familiar Show Slithy Male Diminutive Magical Beast [augmented animal] Neutral Familiar 3 [3 HD] STR...1 [-5] DEX...15 [+2] CON...10 [+0] INT....7 [-2] WIS...14 [+2] CHA...4 [-3] [u]Hit Points:[/u] 4 [(4+5)/2] AC 18 [+4size, +2dex, +2natural], Touch 16, Flat 16 Initiative: +2 [+2dex] BAB/Grap: +1/-16 [+1bab, -5str, -12size] Speed 5ft. [base 5ft.] Fly 40ft. (good) [base 40ft.] [u]Saves[/u]: Fort +2 [+2animal, +0con] Refl +4 [+2animal, +2dex] Will +5 [+3wiz, +2wis] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: melee touch +7 [+1bab, +2dex, +4size] ranged touch +7 [+1bab, +2dex, +4size] [u]Feats[/u]: Alertness [HD 1] Reckless Offense [lvl 3] [u]Racial and Class Abilities[/u]: low-light vision blindsense 20ft. improved evasion empathic link deliver touch spells [u]Skills[/u] (48 points wiz): +6 Concentration [6 ranks, +0con] +17 Hide [3 ranks, +2dex, +12 size] +4 Knowledge (arcana) [6 ranks, -2int] +9 Listen [3 ranks, +2wis, +4racial] +6 Move Silently [4 ranks, +2dex] +1 Psicraft [3 ranks, -2int] +6 Spellcraft [6 ranks, -2int, +2synergy] [+2 to learn necromancy spells] +9 Spot [3 ranks, +2wis, +4racial] |
| #324zombiegleemaxJul 02, 2005 15:53:06 | ![]() 9150/10000 exp Character Name: Shan Gender: Male Race: Lizardfolk Height: 6'9" Weight: 220lbs Alignment: Neutral Class: Humanoid 2/Psionic Warrior 1 Str:...20..(+5)..[16] Dex:.14..(+2)..[06] Con:.16..(+3)..[06] Int:.....8..(-1)...[02] Wis:.14..(+2)...[06] Cha:...8..(-1)...[00] HitPoints: 25 [12.5 + 4.5 HD + 8 Con] Armor Class: 21 [10 +4 Armor +5 natural +2 Dex] Touch: 12 Flat-Footed: 19 Initiative: +2 [+2 Dex] BAB/Grapple: +1/+10 [+1 BAB +5 Str +4 feat] Speed: 30 ft land Saves Fort:..+5..[+0 +2 base +3 Con] Ref:...+5..[+3 base +2 Dex] Will:..+4..[+0 base +2 Wis +2 feat] Attacks: Claws +6 [+1 BAB +5 Str] and Bite +1 [+1 BAB +5 Str -5 Seconday attack] Damage: Claws 1d4+5 and Bite 1d4+2 Feats Iron Will Improved Grapple Alertness Special Abilities +4 balance, jump, and swim Hold breath Skills (5 points humanoid, 1 point psionic warrior) Hide +2 (0 points cc +2 dexterity Jump +10 [1 point +5 strength +4 racial] Listen +4 [0 points cc +2 wisdom +2 feat] Move Silently [0 points cc +2 dexterity] Spot +6 [5 points cc +2 wisdom +2 feat] Psionics PP:1 Powers Known: Iron Grip Manifester Level: 2 Equipment Worn: Scholar's Outfit (weightless) [free {0}] Studded Leather +1 (20lbs) [25 base +150 MW +1,000 enhancement {1175}] Belt Pouch (1/2 lbs) [1 base {1}] Back Pack (2 lbs) [2 base {2}] Carried Expendable Items Psionic Tattoo of Synthesite (weightless) [100 base {100}] Psionic Tattoo of Detect Psionics x3 (wieghtless) [100 base x3 {300}] Psionic Tattoo of Force Screen x3 (wieghtless) [100 base x3 {300}] Psionic Crawling Tattoo of Dissolving Touch (weightless) [Base 600 X2 {600}] Cure Light Wounds Potion x3 (1 1/2 lbs) [50 base x3 {150}] Protection From Arrows Potion (1/2 lbs) [300 base {300}] Magic Fang Potion x3 (1 1/2 lbs) [50 base x3 {150}] Invisibility potion (1/2 lbs) [300 base {300}] Tanglefoot Bag (4 lbs) [100gp base {100gp}] At Home: 3140.90 gold 10 chickens (middle-aged) 10 golden eggs (pre-birth) 10 Half-Celestial Chicks (infantile) 08 Half-Celestial Chickens (juvenile) 02 Half-Celestial Rooster (juvenile) 01 Celestial Rooster (old) Default Tactics: Dude, his intelligence is 8. "Shan smash" is a little harsh, but not to far off. Failing that, he'll shoot at what ever it is he is trying to kill with a ranged weapon. Spent Expendables |
| #325gonbowJul 02, 2005 16:00:41 | Nicolae Iceblade Qoute: Through the target, at two hundred feet? Better make it three. Male, Human Height: 5'7”, Weight: 160 lb, Age: 23 Alignment: Neutral Good Rogue 3, Ranger 4 Experience: 22,058 STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts) [+1 at 4th level] CON...12 [+1]...(4 pts) INT...14 [+2]...(6 pts) WIS...12 [+1]...(4 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 38 (6 rogue1, +4.5 x4 ranger1-3, +3.5 x2 rogue2-3, +7 Con) AC:......... 20 [+3 dex, +6 armor, +1 Dodge], Touch 14, Flat 16 [+4 AC vrs movement AoO's] Initiative:. +3 [+3 dex] BAB/Grap:... +6/+9 [+6 bab, +3 str] Speed:...... 30 [base 30] [u]Saves[/u]: Fort +6 [+1 Rogue3, +4 Ranger4, +1 Con] Refl +10 [+3 Rogue3, +4 Ranger4, +3 Dex] Will +3 [+1 Rogue3, +1 Ranger3, +1 Wis] [u]Attacks[/u]: Iceblade:................ +10/+5 melee, 2d6+4 [19-20x2] Kukri:................... +9/+4 melee, 1d4+3 [18-20/x2] Heavy Flail, (Cold Iron): +9/+4 melee, 1d10+4 [19-20x2] Longbow, Composite:...... +10/+5 ranged or +8/+8/+3 ranged, 1d8+4 [20/x3] [110' range] [+2 damage vs. Abberations] [Sneak Attack 2d6] [u]Feats[/u]: Combat Reflexes [Human Bonus] May make 3 AoO's a round. Dodge [1st lvl] +1 AC against one enemy. Endurance [Range 3] Spring Attack [6th lvl] Can split a move up before and after a melee attack. Track [Ranger 1] Can use survival to track. Rapid Shot [Ranger 2, virtual] May attack one extra time with a ranged weapon at full BAB, but all attacks get -2 Mobility [3rd lvl] +4 AC against movement AoO's [u]Racial and Class Abilities[/u]: Show Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields. Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields). Sneak Attack: 2d6 Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. Favored Enemy (Ex): +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival and +2 bonus on weapon damage rolls against Abberations. Track: A ranger gains Track as a bonus feat. Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Evasion (Ex): Take no damage on succesfull reflex saves instead of half damage. Combat Style (Ex): Archery: Rapid Shot Endurance: A third level Ranger gains Endurance as a bonus feat. Animal Companion (Ex): At 4th level, a ranger gains an animal companion, a wolf. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. This ability functions like the druid ability of the same name, except that the ranger’s effective druid level is one-half his ranger level. Spells: Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance. To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier. Like other spellcasters, a ranger can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Wisdom score. When Table: The Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The ranger does not have access to any domain spells or granted powers, as a cleric does. A ranger prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to cast a cure spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation. |
| #326zombiegleemaxJul 02, 2005 18:26:07 | Sasha Quickfoot Female Elf Lawful Evil Rogue 3, ECL 3 4400 XP STR...12 [+1]...(4 pts) DEX...18 [+4]...(10 pts) [16 +2 Racial] CON...14 [+2]...(10 pts) [16 -2 racial] INT....14 [+2]...(6 pts) WIS...12 [+1]...(4 pts) CHA...10.. [+0]...(2 pts) [u]Hit Points:[/u] 19 [3d6+6] AC 16 [+4 dex, +2 leather], Touch 14 [+4 dex] Flat 12 [+2 leather] Initiative: +4 [+4 dex] BAB/Grap: +2/+3 [+2 bab, +1 str] Speed 30ft [base 30ft [u]Saves[/u]: Fort +3 [+1 class +2 con] Refl +7 [3 class +4 dex] Will +2 [1 class +1 wis] Immune to sleep, +2 versus enchantment [u]Attacks[/u]: Rapier (main hand) +7 (-2 two-weapon fighting) melee, 1d6+1 [18-20/x2] Short sword (off-hand) +7 (-2 two-weapon fighting) melee, +7 ranged, 1d6+1(Reduce to +0 if two-weapon fighting) [19-20/x2] Longbow +6 ranged, 1d8 [20/x3] [100' range] Sling +5 ranged, 1d3+1 [20/x2] [50' range] Dagger, cold iron +6 melee, +6 ranged, 1d4+1 [20/x2] [10' range] [u]Feats[/u]: Two-Weapon Fighting [1st lvl] Weapon Finesse[3rd lvl] Rapier, Longbow, Longsword, Shortbow Proficiency [Bonus] [u]Racial and Class Abilities[/u]: Sneak Attack +2d6 Evasion Trapfinding Trap Sense +1 Low-light vision [u]Skills[/u] (60 Points Soulknife) +12 Tumble (6 rnks, +4 dex, +2 synergy) +10 Hide (6 rnks, +4 dex) +10 Move Silently (6 rnks, +4 dex) +9 Spot (6 rnks, +1 wis, +2 racial) +9 Listen (6 rnks, +1 wis, +2 racial) +10 Escape Artist (6 rnks, +4 dex) +6 Balance (+4 dex, +2 synergy) +6 Jump (+4 dex, +2 synergy) +4 Disguise (4 rnks) +6 Bluff (6 rnks) +7 Sleight of Hand (1 rnk, +4 dex, +2 synergy) +7 Sense Motive (6 rnks, +1 wis) +6 Use Magic Device (6 rnks) +2 Diplomacy (+2 synergy) +4 Seach (+2 int, +2 racial) +4 Use Rope (+4 dex) [+2 to bind] +2 Intimidate (+2 synergy) Special: +6 Dodge total defense, +3 dodge fighting defensively Speaks Common, Sylvan, Elven, and Draconic [u]Buffs and Prefight actions[/u]: Poisoned 2 arrows with drow poison Poisoned rapier with giant wasp poison [u]Equipment[/u]: Explorer's Outfit Leather armor [15 lbs][10 gp] Masterworked shortsword [2 lbs][310 gp] Masterworked Rapier (giant wasp poison) [2 lbs][320 gp] Longbow [2 lbs][30 gp] Quiver wih 60 arrows (2 drow poison) [9 lbs][3 gp] Expendable Items: [CL] 2 Potions of Cure Moderate Wounds [(3)] [0 lbs][600 gp] 4 Potions of Cure Light Wounds [(1)] [0 lbs][200 gp] 1 tattoos of biofeedback (1) [0 lbs][100 gp] 1 tattoo of skate (1) [0 lbs][100 gp] 1 Caltrops [2 lbs][1 gp] 1 Tanglefoot bag [4 lbs][50 gp] 1 tattoo of Force Screen (1) [0 lbs][100 gp] 1 tattoo of Chameleon (1) [0 lbs][100 gp] 1 Crawling Tattoo of Deceleration (1) [0 lbs][50 gp] 1 Crawling Tattoo of Matter Agitation (1) [0 lbs][50 gp] 1 Tattoo of Precognition, Offensive (1) [0 lbs][100 gp] 1 Antitoxin [0 lbs][50 gp] Oil of Magic Weapon (1) [0 lbs][50 gp] [color=Silver]2 Drow Poison [0 lbs][150 gp] [color=Silver]Giant Wasp Venom[0 lbs][210 gp] Elixer of Hiding [0 lbs][250 gp] 1 torch [1 lbs][0.01 gp] 1 Tindertwig [0 lbs][1 gp] 1 Cold Iron Dagger [1 lbs][4 gp] 1 potion of Protection from Good (1) [0 lbs][50 gp] 1 potion of Protection from Evil (1) [0 lbs][50 gp] 1 potion of Protection from Law (1) [0 lbs][50 gp] 1 potion of Protection from Chaos (1) [0 lbs][50 gp] 1 potion of Mage Armor (1) [0 lbs][50 gp] 1 potion of Shield of Faith (1) [0 lbs][50 gp] Equipment at home: Gold: 361.97 Miscellaneous Statistics: Encumberance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 35 lb Fights results: 1: Sasha vs Niobe (Win) [+900 XP] [+900 gold] Snuffing Out the Candle (Success) [+300XP/Gold] |
| #327ErithmuJul 03, 2005 19:27:38 | Deleted |
| #328zombiegleemaxJul 05, 2005 3:29:24 | Skez Dreadfury Neutral Evil Male Half-Orc Level 2 Fighter/Level 1 Barbarian Languages: Common, Orc, Abyssal, Goblin Experience Points: 4100 of 6000 Abilities: [36 points] Strength - 18 [+4] (+2 racial) Dexterity - 12 [+1] Constitution - 14 [+2] Intelligence - 14 [+2] (-2 racial) Wisdom - 12 [+1] Charisma - 8 [-1] (-2 racial) HP: 29 [12 +5.5 +5.5 +6] AC: 19 (10 base, +1 dex, +8 armor), 11 touch, 18 flat-footed Initiative: +1 Speed: 20’ BAB/Grap: +3/+7 (+3 bab, +4 str) Saves: Fort: +7 (+5 base, +2 con) Ref: +1 (+1 dex) Will: +3 (+1 wis, +2 feat) Attacks: Greataxe: +7 (+3 bab, +4 str) [1d12+6, crit x3, slashing] Greatsword: +8 (+3 bab, +4 str, +1 masterwork) [2d6+6, crit 19-20/x2, slashing] Heavy Flail: +7 (+3 bab, +4 str) [1d10+6, crit 19-20/x2, bludgeoning] Sling: +4 (+3 bab, +1 dex) [1d4+4, crit x2, 50', bludgeoning] Skills: Craft (armorsmithing) [+10] (6 rank, +2 int, +2 mw tools) Craft (weaponsmithing) [+10] (6 rank, +2 int, +2 mw tools) Handle Animal [+5] (6 rank, -1 cha) Intimidate [+5] (6 rank, -1 cha) Knowledge (History) [+4] (2 cross-class rank, +2 int) Ride [+5] (4 ranks, +1 dex) Survival [+5] (4 rank, +1 wis) Circumstantial Skill Bonuses: None yet Feats: Cleave Improved Sunder Power Attack Weapon Focus: Greatsword Racial/Class Features: Show Half-Orc Darkvision Orc Blood Barbarian Weapon Proficiency: All Simple/Martial weapons Armor Proficiency: Light, Medium Shield Proficiency: All (except tower shields) Fast Movement: +10’ (before armor/load penalties) Illiteracy (A barbarian who gains a level in any other class automatically gains literacy) Rage: 1/day; temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution (in Constitution increases the barbarian’s hit points by 2 points per level, but these hit points go away at the end of the rage when his Constitution score drops back to normal), and a +2 morale bonus on Will saves, but takes a –2 penalty to Armor Class; cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except for Balance, Escape Artist, Intimidate, and Ride), the Concentration skill, or any abilities that require patience or concentration, can’t cast spells or activate magic items that require a command word, a spell trigger, or spell completion to function; can use any feat known except Combat Expertise, item creation feats, and metamagic feats; a fit of rage lasts for a number of rounds equal to 3 + newly improved Constitution modifier; may prematurely end his rage; at the end of the rage, loses the rage modifiers and restrictions and becomes fatigued for the duration of the current encounter; at 4th level and every 4 levels after, can rage once more per day Trap Sense (3rd Lvl): +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps (add +1 to bonuses every three rogue levels) Uncanny Dodge (4th Lvl): retains Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker Improved Uncanny Dodge (8th Lvl): can no longer be flanked. This defense denies a rogue the ability to sneak attack by flanking, unless the attacker has at least four more rogue levels Damage Reduction: damage -1 (7th lvl); -2 (10th); -3 (13th); -4 (16th); -5 (13th) Greater Rage: bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3 Indomitable Will (14th Lvl): gains a +4 bonus on Will saves to resist enchantment spells; stacks with all other modifiers, including the morale bonus on Will saves received during rage Tireless Rage (17th Lvl): no longer becomes fatigued at the end of rage Mighty Rage (20th Lvl): bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4 Fighter Weapon Proficiency: All Simple/Martial weapons Armor Proficiency: All Shield Proficiency: All (including tower shields) Bonus Feats: 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th (must be from Fighter Bonus Feats) |
| #329mcjarvisJul 05, 2005 14:34:27 | Kon the Barbarian My real name is Mike. I play DND. I read alot. I am a geek. 2 feet tall, 40 lbs, 426years old Male Forest Gnome Neutral Expert 3, ECL 3 Xp: 3200 STR...7 [-2]...(4 pts) [12,-2gnome,-3venerable] DEX...12 [+1]...(8 pts) [15,-3venerable] CON...14 [+2]...(8 pts) [15,+2gnome,-3venerable] INT....12 [+1]...(1 pts) [9,+3venerable] WIS...13 [+1]...(2 pts) [10,+3venerable] CHA...20 [+5]...(13 pts) [17, +3 venerable] [u]Hit Points:[/u] 19 [6+3.5*2+6][3HD] AC 15 [+1dex, +1size, +3armor], Touch 13, Flat 15 Initiative: +1 [+1dex] BAB/Grap: +2/-4 [+2bab, -2str,-4size] Speed 20 [u]Saves[/u]: Fort +3 [1Expert +2con] Refl +2 [1Expert +1dex] Will +4 [3Expert +1wis] +2 racial vs. illusion [u]Attacks[/u]: Light Crossbow +5, 1d6 [x3] [+2BAB, +1Dex, +1size, +1 Masterwork] [+1 racial vs. orcs, and reptilian humanoids] [+2 racial vs. kobolds and goblinoids] [u]Feats[/u]: Magical Aptitude[1st lvl] Skill Focus(Use Magic Device) [3rd lvl] [u]Racial and Class Abilities[/u]: Low-light Vision At Will- Pass without Trace, as a free action, self only, as the spell. Spell-Like Abilities 1/day- Dancing Lights 1/day- Ghost Sound 1/day- Prestidigitation Simple Weapon Proficiency Light Armor Proficiency [u]Skills[/u] (42 Points Expert): Expert Skill List: Bluff, Decipher Script, Hide, Knowledge(Monetary Rules for Gladius(Accounting)), Listen, Move Silently, Profession(Accountant), Spellcraft, Spot, Use Magic Device. +6 Decipher Script [5 rnks, +1(int)] +15 Hide [6 rnks, +1(dex), +4 size, +4 racial] [+4 wooded area] +2 Knowledge(Monetary Rules for Gladius(Accounting)) [1 rnk, +1 int] +9 Listen [6 rnks, +1(wis), +2 racial] +7 Move Silently [6 rnks, +1(dex)] +2 Profession(Accountant) [1 rnks+1wis] +6 Spellcraft [5 rnks, +1(int)] +7 Spot [6 rnks, +1(wis)] +16(+20 scrolls) Use Magic Device [6 rnks, +5(cha), +3(skill focus), +2(magical aptitude), ][+4 synergy with Scrolls] Speaks Gnome, Elven, Sylvan, Common, and "a simple language that enables them to communicate on a very basic level with forest animals" [u]Buffs and Prefight actions:[/u] Poisoned 2 arrows with drow poison with gloves to avoid poisoning myself. Pre-read all scrolls using UMD checks. [u]Equipment[/u]: (Free weightless outfit) Masterwork Studded Leather [10 lbs][175 gp] Masterwork Light Crossbow[2lbs][335 gp] Dagger[1 lbs][2 gp] Quiver with 40 bolts [2 lbs][4 gp] 2 of the bolts should have the drow poison pre-applied Ever Burning Torch[1 lbs][110gp] Expendable Items: Show 2 Tattoo of Chameleon [0 lbs][200 gp] 2 Drow Poison [0 lbs][180 gp] 2 Shard +2 Use Magic Device[0 lbs][80gp] Wizard Scribed: 1 Scroll of Darkness [weightless][150 gp] 1 Scroll of Shield[weightless][25 gp] 1 Scroll of Reduce Person[weightless ][25 gp] 2 Scroll of [CL5]Magic Missile[weightless ][250 gp] 2 Scroll of Invisibility[weightless][150 gp] 1 Scroll of True Strike[weightless][25 gp] Cleric Scribed: 2 Scroll of Cure Light Wounds [(1)] [weightless][50 gp] Druid Scribed: 2 Scroll of Summon Swarm [weightless][300 gp] 1 Scroll of Call Lightning [(1)] [weightless][375 gp] 1 Scroll of Summon Natures Ally III [weightless][375 gp] |
| #330mcjarvisJul 06, 2005 0:36:52 | Alfred Packer: Eater of Bones He especially likes the dwarven ones. 4'3", 140lbs, 42 years old Male Deep Dwarf Neutral Evil Ranger 3, ECL 3 Xp:3200 STR...14 [+2]...(6 pts) DEX...16 [+3]...(10 pts) CON...17 [+3]...(8 pts)[15,+2 racial] INT....14 [+2]...(6 pts) WIS... 14 [+2]...(6 pts) CHA...6 [-2]...(0 pts) [8, -2racial] [u]Hit Points:[/u] 25[8+4.5*2+9][3HD] AC 16 [3dex, +3armor], Touch 13, Flat 13 [+4 dodge vs giant-type] Initiative: +3 BAB/Grap: +3/+5 [+3bab, +2str] Speed 20 [u]Saves[/u]: Fort +6 [3ranger +3con] [+3 Poison] Refl +6 [3ranger +3dex] Will +3 [1ranger+2wis] +3 vs spells and spell-like abilities [u]Attacks[/u]: Mst Composite Longbow +7 ranged, 1d8+2 [x3][110' range][3bab,+3dex, +1mst] Greatsword+5 melee, 2d6+3 [19-20/x2] [3bab,+2str] [+1 racial vs. orcs and goblinoids] [+2 damage dwarves(racial enemy)] [u]Feats[/u]: Point Blank Shot [1st lvl] Track[1rst Ranger] Rapid Shot[2nd Ranger] Endurance[3rd Ranger] Diehard [3rd lvl] [u]Racial and Class Abilities[/u]: Favored Enemy(Dwarves)+2: Darkvision 90' Stability: +4 vs bull rush & trip attempts while on ground [u]Skills[/u] (Ranger 48): +1 Disguise [3 rnks(cc), -2(cha)] [6rgr] +8 Heal [6 rnks, +2(Wis) ] [6rgr] +9 Hide [6 rnks, +3(dex)] [6rgr] +8 Listen [6 rnks, +2(wis)] [+2vs dwarves][6rgr] +9 Move Silently [6rnks, +3(dex)][6rgr] +8 Spot[6rnks, +2(wis)][+2vs dwarves][6rgr] +8 Survival[6rnks,+2(wis)][+2vs dwarves][6rgr] +9 Use Rope[6rnks,+3(dex)][6rgr] Speaks comon, dwarf, gnome, and goblin [u]Buffs and Prefight actions[/u]: Four arrows pre-applied with Drow Poison. Duration Unlimited [u]Equipment[/u]: (Free weightless outfit) Masterwork Studded Leather [20 lbs][175 gp] GreatAxe [12 lbs][20 gp] MstWrk Composite Longbow(+2) [3 lbs][600 gp] Quiver with 40 arrows [6 lbs][2 gp] ----Four of which are treated with drow poison Everburning Torch[color=silver][1 lbs][110gp] Expendable Items: [CL] 2 Potion of Cure Light Wounds [(CL1)] [0 lbs][100 gp] 1 Potion of Pro Evil [(CL1)][0 lbs][50 gp] 1 Potion of Pro Good [(CL1)][0 lbs][50 gp] 1 Potion of Pro Law[(CL1)][0 lbs][50 gp] 1 Potion of Pro Chaos[(CL1)][0 lbs][50 gp] 1 Elixer of Hiding[0 lbs][250 gp] 2 Chameleon Tattoo[0 lbs][200 gp] 1 Scroll of Resist Energy [(CL4)][Ranger Scribed] [0 lbs][100 gp] 1 Potion of Blur[(CL3)][0 lbs][300gp] 1 Potion of Cure Moderate Wounds[(CL3)][0 lbs][300gp] 2 Prescience, Offensive Tatoo[(CL1)][0lbs][200gp] 2 Synesthete Tatoo[(CL1)][0lbs][200gp] 4 Smokestick[2 lbs][80gp] 4 Thunderstone[4lbs][120gp] 4 Drow Poison [0lbs][300gp] Equipment at home: Gold: 143 Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 48 lb Fights results: |
| #331zombiegleemaxJul 06, 2005 4:02:24 | Vorag Grishnak Chaotic Good Male Orc Level 3 Cleric Deity: None Domains: Healing, War Languages: Common, Orc, Goblin, Abyssal Experience Points: 4088 of 6000 Abilities: [36 points] Strength - 20 [+5] (+4 racial) Dexterity - 10 [+0] Constitution - 14 [+2] Intelligence - 14 [+2] (-2 racial) Wisdom - 12 [+1](-2 racial) Charisma - 8 [-1] (-2 racial) HP: 23 [8+4.5+4.5+6] AC: 17 (10 base, +5 armor, +2 shield) Initiative: +0 Speed: 30’ BAB/Grap: +2/+7 (+2 bab, +5 str) Saves: Fort: +5 (+3 base, +2 con) Ref: +3 (+1 base, +2 feat) Will: +4 (+3 base, +1 wis) Attacks: Morningstar: +8 (+2 bab, +5 str, +1 mw) [1d8+5, crit x2, piercing and bludgeoning] Greatsword +8 (+2 bab, +5 str, +1 feat) [2d6+7, crit 19-20/x2, slashing] Crossbow: +3 (+2 bab, +1 mw) [1d8, crit 19-20/x2, 80’, piercing] Dagger: +7 (+2 bab, +5 str) [1d4+5, crit 19-20/x2, piercing or slashing] Skills: Craft (Armorsmithing) [+10] (6 rank, +2 int, +2 tools) Concentration [+5] (3 rank, +2 con) Diplomacy [+3] (4 rank, -1 cha) Heal [+5] (4 rank, +1 wis) Knowledge (Arcana) [+7] (5 rank, +2 int) Spellcraft [+6] (2 rank, +2 int, +2 synergy-Knowledge (Arcana)) Skill Bonuses: None yet Feats: Lightning Reflexes Scribe Scroll Weapon Focus: Greatsword Weapon Proficiency: Greatsword Racial/Class Features: Show Orc Darkvision: Can see in the dark up to 60 feet Light Sensitivity: Dazzled in bright sunlight or within radius of daylight spell Cleric Weapon Proficiency: Simple; all Armor Proficiency: All Shield Proficiency: All (except tower shields) Healing Domain: cast healing spells at +1 caster level (CL=4 for healing spells) Spontaneous Casting: can channel stored spell energy into healing spells not prepared ahead of time; can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name) |
| #332nedthedestroyerJul 07, 2005 3:20:42 | Farfinar the Brain Hammer I wanna be your sledge hammer. Male Forest Gnome Chaotic Good Wilder 4, ECL 4 7363 exp STR...6 [-2]...(1 pts) [9, -2 racial, -1 middle age] DEX...14 [+2]...(8 pts) [15, -1 middle age] CON...16 [+3]...(8 pts) [15, +2 racial, -1 middle age] INT....12 [+1]...(3 pts) [11, +1 middle age] WIS...12 [+1]...(3 pts) [11, +1 middle age] CHA...19 [+4]...(13 pts) [17, +1 middle age, +1 lvl4] [u]Hit Points:[/u] 28 [6+ 3.5 x 3 + 3 x 4 HD] AC 16 [+2dex, +1size, +3armor], 16 Touch , Flat 14 Initiative: +1 [+1 dex] BAB/Grap: +3/-3 [+3 bab, -2 str,-4 size] Speed 20ft [base 20] [u]Saves[/u]: Fort +4 [+1 wilder +3 con] Refl +3 [+1 wilder +2 dex] Will +5 [+4 wilder +1 wis] +2 racial vs. Illusion [u]Attacks[/u]: Dagger +2 melee, 1d4-2 [19-20/x2] MW Light Crossbow +7 ranged, 1d6 [19-20/x2] [80' range] [+2 racial vs. kobolds and goblinoids] [+1 racial vs. orcs, and reptillian humanoids] [u]Feats[/u]: Psionic Endowment [1st lvl] Greater Psionic Endowment [3rd lvl] [u]Racial and Class Abilities[/u]: Low-Light Vision At Will- Pass without Trace, as a free action, self only, as the spell. Spell-Like Abilities 1/day- Dancing Lights 1/day- Ghost Sound 1/day- Prestidigitation Simple Weapon Profecentcy Light armor profecentcy sheild profecentcy wild surge +2 Psychic enervation Elude touch Surging euphoria +1 [u]Special Abilities[/u]: [u]Skills[/u] (35 wilder): +8 Spot [7 rnks, +1 wis] [7wild] +8 Listen [7 rnks, + 1 wis] [7wild] +9 Concentration [6 rnks, +3 con] [6wild] +8 Psicraft [5 rnks, +1 int, +2 synergy][5wild] +7 Knowledge (psionics) [6 rnks, +1 int] [6wild] +3 Autohypnosis [2 rnks, +1 wis] [2wild] +11 Hide [1 rnk, +2 dex, +4 size, +4 racial] [2wild cc] +2 Move Silently [+2 dex] Speaks Gnome, Elven, Sylvan, simple language that enables them to communicat on a basic level with forest animals, and Dwarven [u]Powers Known:[/u] [2/1] [Power Points: 26; Use: 9 (1/3 of total PP)] 1: [Dc 15] Mind Thrust, Vigor 2: [Dc 16] Cloud Mind [u]Buffs and Prefight actions[/u]: - Psionically Focused [u]Equipment[/u]: (Free weightless outfit) Masterwork Studded Leather [10 lbs][175 gp] Dagger [1 lbs][2 gp] Masterwork Light Crossbow [2 lbs][335 gp] Quiver with 20 bolts [1 lbs][2 gp] Everburning Torch [1 lbs][110 gp] Expendable Items: [CL] Elixer of Hiding [0 lbs][250 gp] Stone of Entangling Ectoplasm x3 [0 lbs][75 gp] Stone of Synesthete x2 [0 lbs][50 gp] Stone of Vigor x3 [0 lbs][75 gp] Tattoo of Biofeedback [0 lbs][100 gp] Stone of Cloud Mind [0 lbs][150 gp] Stone of Skate [0 lbs][25 gp] Stone of force screen [0 lbs][25 gp] Tattoo of Chameleon [0 lbs][100 gp] Equipment at home: Gold: 5714 Miscellaneous Statistics: Encumberance: 0-15 (light), 16-30 (medium), 31-45 (heavy) Weight carried: 15lb Character Background: Default Tactics Fights results: 1: w/ Sasha vs. Pale Rider & Niobe Proudfoot: (Win) [+1013 Exp & Gp]2: vs. Aeryn Valaer: (Win) [+900 Exp & Gp]3: w/ Mythos vs. Adlar & Ansom: (Win) [+900 Exp & Gp]4: vs. Mugen: (Win) [+1350 Exp & Gp] |
| #333zombiegleemaxJul 08, 2005 3:03:59 | Ch'ch'ili...the Dragon Slayer! Dromite Male Lawful Neutral Wilder 4, Dromite 1 ECL 5 14850 XP STR... 8 [-1]...(2 pts) [-2 racial] DEX...16 [+3]...(10 pts) CON...10 [+0]...(2 pts) INT....12 [+1]...(4 pts) WIS...8 [-1]...(2 pts) [-2 racial] CHA...21 [+5]...(16 pts) [+2 racial][+1 at 4th] [u]Hit Points:[/u] 16 [3d6 HD] [6+3.5+3.5+3.5=16] AC 21 [+3 dex, +1 size, +3 natural armor, +4 armor and shield], Touch 19 [+5 Elude Touch], Flat 18 [+3 studly leather, +1 light shield] Initiative: +3 [+3 dex] BAB/Grap: +3/-2 [+3 bab, -1 str, +1/-4 size] Speed 20 ft [base 20] [u]Saves[/u]: Fort +1 [+1 wilder, +0 Con] Refl +4 [+1 wilder, +3 Dex] Will +3[+4 wilder, -1 Wis] [u]Attacks[/u]: Deepcrystal Light Crossbow, +8 ranged, 1d6 [19-20/x2] [80' range] [+3 BAB, +3 dex, +1 masterwork, +1 size, +1 more point blank (not added in)][Deepcrystal: free action spend 2 PP to add +2d6 damage to next shot] Darkwood Shortspear, +4 melee/+7 ranged, 1d4 [x2] [20' range for throw][+3 bab, -1 str/+3 dex, +1 size, +1 masterwork] Assorted Psionic Rays, +7 ranged [same as crossbow, but no masterwork] [u]Feats[/u]: Point Blank Shot [1st lvl] Psionic Shot [3rd lvl] Blind Fight [racial] [u]Racial Abilities[/u]: Monstrous Humanoid not subject to spells that target humanoids only Small +1 AC and attack, +4 Hide, -4 grapple, smaller weapons, less carrying Chitin +3 natural armor, 5 cold resistance Naturally Psionic +1 power point Psi-like Ability: Energy Ray (2d6+2 cold damage, +1/d6, ML2 (1/2 HD) DC 16) Scent Blind Fight Compound Eyes +2 to Spot checks [u]Class Abilities[/u] Wild Surge +2 Up to +2 manifester lvl, 5% chance of psychic enervation/lvl added Psychich Enervation Bad wild surge, dazed until next turn + lose PP equal to wilder lvl (3) Elude Touch CHA bonus to touch AC, cant exceed normal AC Surging Euphoria +1 Successful Wild Surge gives +1 attack/damage/saving throws for number of rounds = wildsurge intensity [u]Skills[/u] (35 Wilder): +8 Concentration [8 rnks, +0 Con] [8 wild] +7 Bluff [2 rnks, +5 Cha] [2 wild] +2 Listen [3 rnks, -1 Wis] [3 wild] +6 Spot [5 rnks, -1 Wis, +2 racial] [5 wild] +11 Hide [8x.5 rnks, +3 Dex, +4 size] [8 wildcc] +5 Move Silent [4x.5 rnks, +3 Dex] [4 wildcc] +6 Psicraft [5 rnks, +1 Int] [5 wild] Speaks Common, Terran [ ][u]Powers Known:[/u] [2] [Power Points: 27; Use: 9] 1: [DC 16] Empty Mind, Mind Thrust 2: [DC 17] Energy Stun [u]Buffs and Prefight actions[/u]: Psionically Focused Cognizance Crystal... cognizized? ![]() [u]Equipment[/u]: 3020 gp Dromite Clothes Masterwork Studded Leather [10lb][175gp] Darkwood Light Shield [1lb][163gp] Deepcrystal Light Crossbow [2lb][1335gp] Darkwood Shortspear [1lb][316gp] Cognizance Crystal, 1 PP [1 lb] [1000gp] Belt Pouch [1lb][1gp] Tower Shield [22.5 lb][30gp] Expendable Items: [CL] 1725 gp total Bolts x 30 [3lb][3gp] Potions: 450 gp -Cure Light Wounds x2 [CL1][.1lb][50gp ea, 100gp total] -Invisibility [CL3][.1lb][300gp] -Protection from Law [CL1][.1lb][50gp] Oils: 50gp -Magic Weapon [CL1][.1lb][50gp] Power Stones: 1125 gp -Deja Vu x 2 [ML1][0lb][25gp ea, 50 total] -Deceleration x 2 [ML1][0lb][25gp ea, 50 total] -Force Screen x 2 [ML1][0lb][25gp ea, 50 total] -Precognition, Offensive x 2 [ML1][0lb][25gp ea, 50 total] -Prescience, Offensive x 2 [ML1][0lb][25gp ea, 50 total] -Precognition, Defensive x 2 [ML1][0lb][25gp ea, 50 total] -Entangling Ectoplasm x 2 [ML1][0lb][25gp ea, 50 total] -Bolt powerstone (not bolts!!) x 2 [ML1][0lb][25gp ea, 50 total] -Matter Agitation x 2 [ML1][0lb][25gp ea, 50 total] -Grease, Psionic x 2 [ML1][0lb][25gp ea, 50 total] -Energy Push x 2 [ML3][0lb][150gp ea, 300 total] -Levitate, Psionic [ML3][0lb][150gp] -Energy Adaptation [ML3][0lb][150gp] Tatoos:200 gp -Skate [ML1][100gp] -Crawling Tattoo of Concussion Blast x 2 [ML1][50gp ea, 100 total] Equipment at home: Gold: 7168 Buggy Babes Calendar Lowest Power in Gladius Trophy, Sept 2005. Miscellaneous Statistics: Encumberance: 0-20 (light), 21-39 (medium), 40-60 (heavy) Weight carried: 19.3 lb (light, 20' speed) 3'1", 32 lbs. And its all chitin baby. Character Background: Ch'Ch'Ili hails from a little-known Dromite village somewhere to the North of Gladius. He was found to be too 'hot-headed' for the predominantly glitter-caste Dromites of the village, and strongly encouraged to head out on his own to, er, 'cool off'. Tired of all the bad puns, Ch'Ch'Ili (better known as 'Chili' to his friends) headed off on his adventures. After meeting a few friends, and a brief interplanar adventure that resulted in him almost being annhiliated by a demigod, Chili arrived in Gladius. Chili has a very... enthusiastic nature. This tends to get him into trouble, as he pokes his antennae into place they shouldnt be... But hey! Life is more exciting that way. Default Tactics Use Powerstone of Vigor. Those one-shot kills really suck. Charge up the Crossbow. Snipe with Psi-Shot (5d6 damage). Cmon, one-shot kill... Hide and refocus if possible. Repeat from the top. If they get close, use Energy Stun or Ray, with Wild Surge, and Psi-Shot if available. (3d6+3 no psishot, 5d6+3 psishot) If they survive, either run and hide to regain Psionic Focus, then use X-Bow with Psionic Shot again, or use Wildsurged Mind Thrust (6d10 damage, DC 18) If bored, do something silly. Fights results: 5850 xp/gp gained Lost with Sola to Skez and Jodan, in the Battle of Team Lunch :D 300gp/xp Lost to Oma-no Sento, in the Battle of Way Way Too Long300gp/xp Lost to the Harvester, in the Battle of Way Way Too Short375gp/xp -Now with Story Goodness, thanks to Huan! :D Lost to Zassl, in the Battle of the Poor Winner ("owned by Zassl" indeed... )300gp/xpWON over Sir Valkin, in the Battle of the Slippery Charge 1125gp/xpLost to Alexi Wood, in the Battle of Soo Close300gp/xp Lost to Wlandra, in the Final Battle of ECL 3! 300gp/xpWON over Juntar Dunecrosser, in the Battle of the Dropping Dromite [color=silver]1200gp/xp[/url]Lost to Archie Longbow, in the Battle of Whos Chili-er400gp/xp Lost to Anya Starfire, in the One Sided Beauty Contest400gp/xp Lost to Flamehair, in a Very Agitating Battle450gp/xp Lost to Barthleby, in the Bump to ECL 5 Battle.400gp/xp Ch'Ch'Ili and Hassan WIN in the Battle of Dont Blink, you'll miss it... 1200gp/xpLost to Mektos in a Battle with a Birdbrain 500xp/533gp Lost to Santos Fi'Corma, and his good buddies the Dice Gods 500xp/533gp 2nd in a very magical Free for All1000xp/1066gp Slew the mighty Dragon, Lord Frost!!!1500xp/1600gpNot a failure anymore! Too... much... good... cant...win...500xp/533gpBack to failure. Last place in another FFA. Blarg.500xp/533gp |
| #334zombiegleemaxJul 08, 2005 4:59:48 | Basil Arawn Neutral Male Human 5’4”, 155 lbs, 34 years old Level 3 Druid Languages: Common, Druidic, Goblin, Sylvan Experience: 3184/6000 Abilities: [36 points] Strength - 12 [+1] Dexterity - 16 [+3] Constitution - 12 [+1] Intelligence - 14 [+2] Wisdom - 16 [+3] Charisma - 12 [+1] HP: 20 [8+4.5+4.5+3] AC: 16 (10 base, +2 armor, +1 shield, +3 dex), Touch: 13, Flat-footed: 13 Initiative: +3 Speed: 30’ BAB/Grap: +2/+3 (+2 bab, +1 str) Saves: Fort: +4 (+3 base, +1 con) Ref: +4 (+1 base, +3 dex) Will: +6 (+3 base, +3 wis) Skills: Concentration +7 (6 ranks, +1 con) Craft (Poisonmaking) +9 (6 ranks, +1 int, +2 AL) Handle Animal +7 (6 ranks, +1 cha) Listen +8 (5 ranks, +3 wis) Knowledge (Nature) +11 (6 ranks, +1 int, +2 synergy-Survival, +2 NS) Spellcraft +7 (6 ranks, +1 int) Survival +13 (6 ranks, +3 wis, +2 synergy-Knowledge (Nature) +2 NS) Skill Bonuses: Craft (Poisonmaking): +2 bonus on Appraise checks for poisons Handle Animal: +2 bonus on Ride checks and wild empathy checks Knowledge (Nature): +2 bonus on Survival checks in aboveground natural environments Spellcraft: +2 bonus on Use Magic Device checks related to scrolls Feats: Point Blank Shot Precise Shot Weapon Proficiency: Longbow Show Racial Features: Human 1 extra skill point at each additional level Class Features: Druid Weapon Proficiency: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, spear Light Armor Proficiency (non-metal only) Medium Armor Proficiency (non-metal only) Shield Proficiency (except tower shields) (wooden only) Animal Companion Nature Sense Wild Empathy: roll 1d20 and add druid level and Charisma modifier to determine the wild empathy check result Woodland Stride Trackless Step: Leaves no trail and cannot be tracked Resist Nature's Lure: +4 bonus on saving throws against the spell-like abilities of fey Wild Shape Venom Immunity A Thousand Faces Timeless Body |
| #335mcjarvisJul 08, 2005 21:04:38 | Son of Kon Everyone, including the gossips, were surprised when the Son of Kon turned out to be a halfling instead of a Gnome. Through the betrayal, Kon loved his son, and taught him everything he knew. Since his actual name is that of his true father, the Son of Kon refuses his name: He would rather be known as Kon's son. 4 feet tall, 32 lbs, 55years old Male Tallfellow Halfling Neutral Expert 1/Rogue 2, ECL 3 Xp: 4400 STR...7 [-2]...(2 pts) [10,-2halfling,-1 middle age] DEX...12 [+1]...(3 pts) [11,-1 middle age,+2halfling] CON...10 [+0]...(3 pts) [11,-1 middle age] INT....15 [+2]...(6 pts) [14,+1 middle age] WIS...15 [+2]...(6 pts) [14,+1 middle age] CHA...19 [+4]...(16 pts) [18, +1 middle age] [u]Hit Points:[/u] 13 [6+3.5*2][3HD] AC 12 [+1dex, +1size, +0armor], Touch 12, Flat 11 Initiative: +1 [+1dex] BAB/Grap: +1/-5 [+1bab, -2str,-4size] Speed 20 [u]Saves[/u]: Fort +1 [0Expert+0rogue +0con+1halfling] Refl +5 [0Expert +3rogue+1dex+1halfling] Will +6 [3Expert +0rogue+2wis+1halfling] +2 morale vs. fear [u]Attacks[/u]: Sling +4, 1d3 [x2] [+1BAB, +1Dex, +1size,, +1 halfling] [u]Feats[/u]: Magical Aptitude[1st lvl] Skill Focus(Use Magic Device) [3rd lvl] [u]Racial and Class Abilities[/u]: +1d6 Sneak Attack Evasion Trapfinding Proficiencies: Simple Weapons Hand Crossbow Shortbow Shortsword Rapier Light Armor [u]Skills[/u] (28 Expert,18 Rogue): Expert Skill List: Concentration, Decipher Script, Hide, Listen, Move Silently, Psicraft, Spellcraft, Spot, Tumble, Use Magic Device. +7 Decipher Script[5rnks, +2int][4 Expert,1 Rogue] +11 Hide[6rnks, +1dex, +4size][4 Expert, 2 Rogue] +9 Listen[5rnks, +2wis, +2racial][5 Rogue] +7 Move Silently[6rnks, +1dex][4 Expert, 2 Rogue] +7 Psicraft[5rnks, +2 int][4 Expert, 2 Rogue(cc)] +9 Spellcraft[5rnks, +2int, +2(magical aptitude)][4 Expert, 2 Rogue(cc)] +10 Spot[6rnks, +2wis,+2racial][4 Expert, 2 Rogue] +15 Use Magic Device[6rnks, +4cha,+2(magical aptitude),+3(Skill Focus)][4 Expert, 2 Rogue] Special: +4 on UMD checks involving scrolls(+19 total) +2 on UMD checks involving powerstones(+17 total) Speaks Common, Halfling, Elven, Gnome. [u]Buffs and Prefight actions:[/u] Pre-read all scrolls using UMD checks so they are ready to be cast. Pre-addressed Psionic Stones so they are ready to be used. [u]Equipment[/u]: (Free weightless outfit) Sling[0 lbs][0gp] 20 Bullets[5 lbs][1gp] Ever Burning Torch[0.5 lbs][110gp] Expendable Items: Show Mundane: 4 Smokesticks[0lbs][80gp] Powerstones: 2 powerstone of vigor[0lbs][50gp] 1 Powerstone of Chameleon[0lbs][25gp] 1 Shard +2 Use Magic Device[0 lbs][40gp] Wizard Scribed Scrolls:[ECL] 1 Shield[ECL1][0lbs][25gp] 1 See Invisibility[ECL3][0 lbs][150gp] 1 Tasha's Hideous Laughter[ECL3][0 lbs][150gp] 1 Invisibility[ECL3][0lbs][150gp] 1 Levitate[ECL3][0lbs][150gp] 5 Magic Missile[ECL5][0lbs][625gp] Cleric Scribed Scrolls:[ECL] 2 Cure Light Wounds[ECL1][0 lbs][50gp] 1 Resist Energy[ECL3][0 lbs][150gp] 1 Hold Person[ECL3][0lbs][150gp] Druid Scribed Scrolls:[ECL] 2 Entangle[ECL1][0 lbs][50gp] 1 Hide From Animals[ECL1][0 lbs][25gp] 2 Summon Natures Ally 2[ECL3][0lbs][300gp] 1 Call Lightning[ECL5][0lbs][375gp] |
| #336mind_rogueJul 09, 2005 15:00:32 | On Tellish_Of_Ket's "A History Lesson, part 1" Zahrat Sunbeam Female Human Druid 6 May the Sun shine warm upon your face... 15,984.5/21,000xp Neutral Good 5' even; 105 lb Str 9 (-1) 1 pts Dex 14 (+2) 6 pts Con 14 (+2) 6 pts Int 14 (+2) 6 pts Wis 20 (+5) 13 pts [+1 level, +2 periapt] Cha 12 (+1) 4 pts HD: 5d8+10 (36 hp) Init: +2 (Dex) AC: 19 (+2 Dex, +3 Leather, +3 heavy shield, +1 deflection) [+0-4 Combat Expertise] Touch AC: 13 Flat-Footed: 17 BaB: +4 Grapple: +3 (+4 base -1 Str) Speed: 30 ft Saves Fortitude: +7 (+5 base +2 Con) Reflex: +4 (+2 base +2 Dex) Will: +10 (+5 base +5 Wis) [+4 vs Fey] [+1 resistance from Resistance spell] Attacks Produce Flame +6 ranged touch or +3 melee touch 1d6+5 fire Shillelagh +4 melee 2d6 Scimitar +3 melee 1d6-1/18-20 Shield Bash +3 melee 1d4-1 Cold Iron Dagger +3 melee 1d4-1/19-20 Alchemist’s Fire +6 ranged touch 1d6 fire (plus 1d6 fire the round later) Skills Concentration +11 (9 ranks +2 Con) Handle Animal +9 (8 ranks +1 Cha) Hide +5.5 (3.5 cc ranks +2 Dex) Knowledge (Nature) +12 (6 ranks +2 Int +2 Survival synergy+2 class) Listen +14 (9 ranks +5 Wis) Move Silently +2 (+2 Dex) Ride +6 (2 ranks +2 Dex +2 handle animal synergy) Spellcraft +11 (9 ranks +2 Int) Spot +14 (9 ranks +5 Wis) Survival +14 (+5 ranks +5 wis +2 Know: Nature synergy +2 Class) Wild Empathy +9 (+6 class +1 Cha +2 handle animal synergy) Circumstantial Skill Modifiers: +4 on Wild Empathy when dealing with animal companion +4 on Handle Animal when dealing with animal companion Move action to push animal companion (such as to attack unatural), and a free action to handle it. Also, because there are no automatic failures on skill checks, handling the animal companion is automatic. Speaks Common, Elven, Druidic, Gnomic Feats Scribe Scroll [1st] Spell Focus (Transmutation) [human] Combat Expertise [3rd] Natural Spell [6th] Special Animal Companion Nature Sense Wild Empathy +9 Woodland Stride Trackless Step Resist Nature's Lure Wild Shape 2/day Prebattle Actions Help Zephyr don her barding (Unlimited Duration) Equipment Cleric’s Vestments (Free and Weightless) +1 Leather Armor [15 lbs] [1160 gp] +1 Darkwood heavy shield [5 lbs] [1257 gp] Ring of +1 Protection [0 lbs] [2000 gp] Periapt of Wisdom +2 [campaign] (Leather Barding for animal companion) [20 gp] Wooden Sun Disk of Pelor (Divine Focus) [1 gp] Pearl of Power (1st level spells) [1000 gp] Crystal Prism for Read Magic spell Handy Haversack [5 lbs] [2000 gp] Left Pocket [16.5/20 lbs] - Club [3 lbs] - Flint and Steel [1 gp] - Waterskin [4 lbs] [.1 gp] - Sack [.5 lbs] [.1 gp] -- red-green spinel [100 gp] -- pearl [100 gp] -- pearl [100 gp] [campaign] -- moonstone x2 [50 gp each] -- aquamarine x3 [500 gp each] -- diamond x1 [1000 gp] -- 50 gp[1 lbs] -- 419 gp [8 lbs][campaign] Center Pocket [24/40 lbs] - Trail Rations (20 days) [20 lbs] [20 gp] (cost double during campaign) - Scimitar [3 lbs] [15 gp] - Cold Iron Dagger [1 lb] [4 gp] Right Pocket [17/20 lbs] - Books x3 [9 lbs] - Lantern [3 lbs] - Oil, 3 pints [3 lbs] - Alchemist’s Fire x2 [2 lbs] [40 gp] - berries Expendable Items Potion of Protection from Evil [cl1] [50 gp] Scroll Case [.5 lbs] [1 gp] |
| #337ErithmuJul 09, 2005 17:41:19 | Sola Nicous Middle Age Male Grey Elf Wizard (Conjurer) 3 N Chronicler of Corunglain Medium size 5'5” 110lbs 200 years old Grey hair, Weathered skin, Green eyes XP: 4619/6000 Str 10/10 +0 -- (05 pts 13) -2 race -1 age Dex 14/14 +2 -- (05 pts 13) +2 race -1 age Con 12/12 +1 -- (08 pts 15) -2 race -1 age Int 21/21 +5 -- (16 pts 18) +2 race +1 age Wis 10/10 +0 -- (01 pts 09) +1 age Cha 10/10 +0 -- (01 pts 09) +1 age Hit Points 12 =4 + 2*2.5 + 3con AC 12, Touch 10, Flat 10 (10 +2 dex) -- +4 armor (Mage Armor) -- +4 shield (Shield) Init +2 BAB +1, Grap +1 Speed 30 (base 30, load 13/33) Fort +02 = 1 wiz + 1 con Refx +03 = 1 wiz + 2 dex Will +03 = 3 wiz + 0 wis +2 saves vs Enchantment Ranged +3 Ranged Touch +3 Comp Longbow 1d8 20/x3 110ft Melee +2 MW Longsword 1d8 19-20/x2 Speaks Common, Elf, Draconic, Sylvan, Orc, Gnome, Goblin Skills 7*6 = 42 +07 Concentration (6) +10 Craft (Weaponsmith) (5) +11 Knowledge (Arcana) (6) +11 Knowledge (History) (6) +06 Knowledge (Nobility/Royalty) (1) +13 Spellcraft (6) [+2 syn] [+2 conjuration -5 Evo/necro] +08 Spot (3r -6cc) +2 racial +3 spot in light [+2 Familiar alertness] +05 Listen (3r- 6cc) +2 racial [+2 Familiar alertness] Gray Elf Traits -2 str -2 con +2 dex +2 int +2 saves vs Enchantment Immune to magical sleep Low light vision +2 to Spot, Listen, Search Weapon Prof(Long Sword, Rapier, Longbow, Shortbow) Feats W- Scribe Scroll 1- Spell Focus(Enchantment) 3- Craft Wondrous Item Wizard Abilities CL3 Specialization (Conjuration) – Banned Necromancy, Evocation Familiar (Eagle) - Tai Spells Spells per day (4|4+1,2+1)=(4|2,1)+ Bonus (2,1,1,1,1) Spell levels = 11 total usable 4 // Enchantment +1DC Specialization 0th (DC=15)- Acid Splash, Resistance, Read Magic, Detect Magic 1st (DC=16)- Sleep, Silent Image, Color Spray, Magic Weapon, Mage Armor 2nd (DC=17)- Hideous Laughter, Hideous Laughter, Acid Arrow Spellbook Enchantment, Conjuration 0th – Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, ----- Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, ----- Arcane Mark, Prestidigitation 1st – Mage Armor, Shield, Expeditious Retreat, Sleep, True Strike, ----- Color Spray, Silent Image, Endure Elements, Magic Weapon, Grease 2nd – Melf’s Acid Arrow, Tasha’s Hideous Laughter, See Invisibility, ----- Protection from Arrows, Alter Self, Invisibility Background: Show Born in the city of Corunglain of the plane of Mystara. Transported here by means unknown to himself he seeks wisdom and knowledge as that was his prior job as servant to the steward. He is impartial to the voices of reason and madness and seeks to find a balance between them. As the blade is an indiscriminate killer so Sola has learned he must become if he seeks to find the deeper mysteries of this world and the Nimbus itself. |
| #338zombiegleemaxJul 10, 2005 9:42:06 | Czernobog ECL 4 (Cleric 3, Wizard 1) Gray Elf Male, True Neutral, Middle Age Experience: 9,592 (10,000) Str: 6, -2 (1 pt, -2 Racial, -1 Age) Dex: 10, +0 (1 pt, +2 Racial, -1 Age) Con: 10, +0 (5 pts, -2 Racial, -1 Age) Int: 20, +5 (13 pts, +2 Racial, +1 Age) Wis: 20, +5 (16 pts, +1 Age, +1 Level 4) Cha: 9, -1 (0 pts, +1 Age) Hit Points: 19 (8, +9 Cle, +2.5 Wiz) AC: 10, Touch: 10, Flat: 10 Initiative: +0 (+0 Dex) BAB/Grap: +2/+0 Speed: 30’ (Base 30’) Saves: Fort: +3 (3 Cle, 0 Wiz, +0 Con) Refl: +1 (1 Cle, 0 Wiz, +0 Dex) Will: +10 (3 Cle, 2 Wiz, +5 Wis) Attacks: +0 Melee, Dagger, 1d4-2, 19-20/x2 +0 Melee, Scythe, 2d4-2, 20/x4 +2 Ranged, Light Crossbow, 1d8, 19-20/x2 Gray Elf, Cleric, & Wizard Abilities: -2 Str, +2 Dex, -2 Con, +2 Int Domains: Luck & Travel Middle Age: -1 Str, -1 Dex, -1 Con, +1 Int, +1 Wis, +1 Cha Spontaneous Casting: Healing Turn Undead Feats: Spell Focus: Enchantment (Level 1) Scribe Scroll (Wizard 1) Alertness (Familiar) Craft Wondrous Item (Level 3) Skills: (42 Cleric, 7 Wizard) +7 Concentration (6 Cle, 1 Wiz, +0 Con) +11 Knowledge: Arcana (5 Cle, 1 Wiz, +5 Int) +11 Knowledge: Religion (5 Cle, 1 Wiz, +5 Int) +9 Listen (0 Cle, 0 Wiz, +5 Wis, +2 Racial, +2 Feat) +14 Profession: Blank (6 Cle, 1 Wiz, +5 Wis, +2 Tool) +3 Ride (6/2 Cle, 1/2 Wiz, +0 Dex) (+2 Stay in Saddle) +14 Spellcraft (6 Cle, 1 Wiz, +5 Int, +2 Synergy) +15 Spot (6/2 Cle, 1/2 Wiz, +5 Wis, +2 Racial, +2 Feat, +3 Familiar) Speaks Common, Elven, +5 more Cleric Spells Memorized: 0=4, 1=5, 2=3 (4 Spell Levels) Domain Enchantment 0 (DC 15/16): Detect Magic, Guidance, Light, Resistance 1 (DC 16/17): Cause Fear, Doom, Entropic Shield, Obscuring Mist, Sanctuary 2 (DC 17/18): Aid, Hold Person, Hold Person Wizard Spellbook: Enchantment 0: Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue 1: Color Spray, Expeditious Retreat, Grease, Mage Armor, Shield, Shocking Grasp, Sleep, Ventriloquism Wizard Spells Memorized: 0=3, 1=3 (1 Spell Level) Enchantment 0 (DC 15/16): Acid Splash, Ray of Frost, Ray of Frost 1 (DC 16/17): Color Spray, Grease, Sleep Equipment: c = Crafted Dagger (1 lb, 1 gp)c Explorer's Outfit (0 lb, 0 gp) Holy Symbol (0 lb, 0.5 gp)c Light Crossbow (4 lb, 17.5 gp)c MW Whistle (0 lb, 50 gp) Potion: Hide from Animals (0 lb, 50 gp) Quiver, 20 Bolts (2 lb, 1 gp)c Spell Component Pouch (5 lb, 2 gp) Spell Component Pouch (5 lb, 2 gp) Tattoo: Synesthete (0 lb, 50 gp) Tattoo: Synesthete (0 lb, 50 gp) [b]Scrolls:[/b] s = Scribed Arcane: Expeditious Retreat (CL 1) (0 lb, 12.5 gp, 1 xp)s Invisibility (CL 3) (0 lb, 150 gp) Mage Armor (CL 1) (0 lb, 12.5 gp, 1 xp)s Protection from Arrows (CL 3) (0 lb, 150 gp) See Invisibility (CL 3) (0 lb, 150 gp) Shield (CL 1) (0 lb, 12.5 gp, 1 xp)s Shield (CL 1) (0 lb, 12.5 gp, 1 xp)s Shocking Grasp (CL 5) (0 lb, 125 gp) Divine: Delay Poison (CL 3) (0 lb, 75 gp, 6 xp)s Locate Object (CL 3) (0 lb, 75 gp, 6 xp)s Protection from Chaos (CL 1) (0 lb, 37.5 gp, 3 xp)s Protection from Evil (CL 1) (0 lb, 37.5 gp, 3 xp)s Protection from Good (CL 1) (0 lb, 37.5 gp, 3 xp)s Protection from Law (CL 1) (0 lb, 37.5 gp, 3 xp)s Resist Energy (CL 3) (0 lb, 75 gp, 6 xp)s Resist Energy (CL 3) (0 lb, 75 gp, 6 xp)s Shield of Faith (CL 1) (0 lb, 12.5 gp, 1 xp)s Allie’s Equipment: c = Crafted Bit & Bridle (1 lb, 1 gp)c Large Chain Shirt (50 lb, 200 gp)c Military Saddle (30 lb, 10 gp)c Scythe (10 lb, 9 gp)c Small Chain Shirt (2.5 lb, 50 gp)c Equipment at Home: Gold Total: 4,292.5 gp MW Tools (50 gp) Spellbook Miscellaneous Statistics: Encumbrance: Light 20, Medium 40, Heavy 60 Height: 5’ 9” Weight: 104 lb Weight Carried: 17 lb Weight Mount Carried: 81 lb Mins Show Owl (Tiny Animal) True Neutral, Familiar Str: 4, -3 Dex: 17, +3 Con: 10, +0 Int: 09, -1 Wis: 14, +2 Cha: 04, -3 Hitpoints: 7 (3 HD) AC: 22, Touch: 15, Flat: 19 (+4 Armor, +3 Dex, +3 Natural, +2 Size) Initiative: +3 (+3 Dex) BAB/Grap: +1/-10 (BAB 1, -8 Size, -3 Str) Speed: 10', Fly 40' (Average) Saves: Fort: +3 (3 Master, +0 Con) Refl: +5 (1 Master, +4 Dex) Will: +7 (5 Master, +2 Wis) Attacks: +5 Melee, Talons, 1d4-3, 20/x2 Owl & Familiar Abilities: Empathic Link Improved Evasion Low-Light Vision Share Spells Feats: Alertness Weapon Finesse Skills: Listen: 12 (0 Animal, +2 Wis, +8 Racial, +2 Feat) Move Silently: 17 (0 Animal, +3 Dex, +14 Racial) Spellcraft: 7 (6 Master, -1 Int, +2 Synergy) Spot: 15 (3 Master, +2 Wis, +8 Racial, +2 Feat) |
| #339ErithmuJul 10, 2005 17:51:28 | Doran Ixion Male Aasmair LA +1 Psychic Warrior 2 [ECL 3] 3800/6000xp LN 36pt Str 14 +2 -- (06 pts) Dex 12 +1 -- (04 pts) Con 14 +2 -- (06 pts) Int 12 +1 -- (04 pts) Wis 20 +5 -- (16 pts) +2 racial Cha 10 +0 -- (00 pts) +2 racial Hit Points 16 = 8 + 4.5 + 4con AC 15, Touch 11, Flat 14 (10 +1 dex +4 armor) ---- Force screen +4 shield bonus ---- Expanded -1 AC Init +1 BAB +1, Grap +3(+8 expanded) Speed 30 (base 30, load 41/43) Fort +5 = 3 PW + 2 con Refx +1 = 0 PW + 1 dex Will +5 = 0 PW + 5 wis Medium Size 6’ 200 lbs 39 years old White Hair, Silver eyes Melee +4 MW Deep Crystal Bastard Sword 1d10+3 19-20/x2 (2handed) Ranged +2 Large Mighty +3 Composite Longbow 1d10+3 20/x3 110ft Trip: +3 touch attack +6 trip mod (+11 when expanded) Speaks Common, Celestial, Draconic Skills 3*5 =15 +06 Concentration (4) +05 Knowledge (Psionics) (5) +02 Knowledge (History) (2r 4cc) +02 Psicraft (1r 2cc) ---- +07 Spot (0) +2 racial +07 Listen (0) +2 racial Aasmair Traits Outsider (native) type +2 Wisdom, +2 charisma Darkvision 60ft +2 racial to spot and listen Daylight 1x per day Resistance: acid 5, cold 5, electricity 5 Favored Class: Paladin - Level Adjustment: +1. Feats C1- Combat Expertise W1- Psionic Weapon W2- Improved Trip Psy War Abilites: Power Points: 6 (1 PW +5 Wis)/Usable 2 Powers known: Vigor, Expansion Equipment at home 188 gp Equipment (1537gp) MW Deep Crystal Bastard Sword 1035gp Comp. (+3str) Longbow 400gp Chain Shirt 100gp 40 Arrows 2gp Expendable (1175) 2x Powerstone: Skate[1] 2*25gp 3x Powerstone: Force screen[1] 3*25gp 2x Powerstone: Precognition (offensive)[1] 2*25gp 3x Powerstone: Vigor [1] 3*25gp 3x Powerstone: Synesthete [1] 3*25gp 1x Powerstone: Aug. Expansion [3] 150gp 2x Powerstone: Animal Affinity [3] 300gp 3x Potion: Cure Light Wounds 4*50gp 1x Potion: See Invisibility 300gp 1x Potion: Protection from Arrows 300gp PreBuff Focused Default Tactics: Show Start at center forward position (closest to middle of the arena) Power stone of skate Strike quickly: Rnd 1 mainfest skate from stone, move 45 ft toward the middle drawing sword Rnd 2 attempt to locate opponent if successful charge (90ft range) If unsuccessful work clockwise using cover Repeat On lead attack try to trip, and on follow up attack use 2pp for deep crystal and expend focus in psionic weapon to add 4d6 to swing. If they live take AoO on standing up or just pummel into the ground, retrip if needed. Conditionals: Low hps: draw and use vigor stone (below 10 hps) Object is to try to disrupt buffing and one hit kill |
| #340VathelokaiJul 11, 2005 15:29:48 | retired ECL 9: Ready for SEP ? [fight 3] Free: craft jewlery [207 gp] Denshi Gender and Race: Male Gray Elf Size and Type: Medium Elf (spellcaster) Height and Weight: 5' 5" 100 lbs. Age: Young (no modifier) Alignment: Neutral ECL: 9 Paladin of Boccob [Fighter 1/Cleric 1/Wizard 5/ Eldritch Knight 2] Experience: 41,897/46,000 Guild: [thread=500767]The Arcane Order[/thread] Attributes STR 12 (+1) [06 pts] [14 Base, -2 Racial] DEX 14 (+2) [04 pts] [12 Base, +2 Racial] CON 12 (+1) [06 pts] [14 Base, -2 Racial] INT 22 (+6) [16 pts] [18 Base, +2 Racial, +2 Advancement] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 42.5 [9 HD] [10 (Fighter) + (2.5 (Wizard) x 5) + (4.5 (Cleric) x 1) +(3.5 (Knight) x2) (9 HD x 1 Con)] Armor Class (Normal): 16 [10 Base, +2 Dex, +4 Armor] Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] Initiative: +2 [+2 Dex] Base Attack Bonus: +5 [+1 (Fighter), +2 (Wizard), +0 (Cleric), +2 (Knight)] Grapple: +6 [+5 BAB, +1 Str] Speed (Land): 20 ft [30 Base -10 encumberance] Weight Carried: 42.3 lbs, light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +9 [+1 Con, +2 (Fighter), +1 (Wizard), +2 (Cleric), +3 (Knight)] Reflex: +3 [+2 Dex, +1 (Wizard)] Will: +7 [+2 vs enchantments] [+1 Wis, +4 (Wizard), +2 (Cleric)] Melee Attacks Touch +6, 0d0, (20/x2) [+1 Str, +5 BAB] [MW] Glaive +7, 1d10+1, (20/x3), (slashing) [+1 Str, +5 BAB, +1 Enhancement] Ranged Attacks Ranged Touch +7, 0d0, (20/x2) [+2 Dex, +5 BAB] Composite +1 Str Longbow +8, 1d8+1, (20/x3), Range 120 ft, (piercing) [+2 Dex, +5 BAB, +1 Enhancement(ammo)] Special Attacks & Abilities Aura faint neutrality and magic Spontaneous casting of heal spells Turn undead 2 times per day Domain - Artifice (+4 to all craft skills, cast conjuration (creation) spells at +1 CL) Domain - Travel (free action 'freedom of movement' 1 round/day) Arcane Spells Readied Cantrips [DC 16] resistance, message, det. magic, touch of fatigue Level 1 [DC 17] shield, Level 2 [DC 18] web, alterself, alterself, scorching ray, scorching ray Level 3 [DC 19] Spell Levels Available Per Fight: 7 (4 Cantrips) [19 Total Spell Levels / 3, rounded up] [11 this fight] Total Spell Levels: 19 [(5 x lv 1), (5 x lv 2), (3 x lv 3)] Pearls of Power [(1 x 1), (1 x 2), (1 x 3)] Arcane Spell Failure: 0% [0% Armor] Caster Level: 6 Divine Spells Readied Orisons [DC 11] light, mend, guidance Level 1 [DC 12] Spell Levels Available Per Fight: 1 (3 Orisons) [3 Total Spell Levels / 3, rounded up] [1 this fight] Total Spell Levels: 3 [(3 x 1)] Caster Level: 1 Feats Proficient with all armors and shieldsFighter 1 Proficient with all martial weaponsFighter 1 QuickdrawFighter 1[Draw weapons as a free action] Combat CastingLvl. 1[+4 to cast on defensive] Scribe ScrollWizard 1[Craft scrolls for 12.5gp x CL x SL] Reach SpellLvl. 3[Change touch spells to rays; +2 spell level] [post=12066157][Changed][/post] Craft Wonderous ItemsWizard 5[For 1/2 market price] Craft Magical Arms and ArmourLvl. 6[For 1/2 market price] Combat Expertise Knight 1[subtract BAB from an attack and add it as a dodge bonus to AC] Craft ConstructLvl. 9[Build constructs for half the market price; can repair constructs] Skills Total Skill Points: 86 [28 (Fighter), 35 (Wizard), 7 (Cleric), 16 (Knight)] Languages: Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome [2 Racial, 5 Int] Armor Check Penalty: -0 [0 Armor] Spot: +3 [+2 Familiar Alertness] [+1 Wis, +2 Racial, 0 Ranks] Listen: +3 [+2 Familiar Alertness] [+1 Wis, +2 Racial, 0 Ranks] Hide: +2 [+2 Dex, 0 Ranks] Move Silently: +5 [+2 Dex, +3 Familiar, 0 Ranks] Climb: +1 [+1 Str, 0 Ranks] Jump: +1 [+1 Str, 0 Ranks] Swim: +1 [+1 Str, 0 Ranks] Balance: +2 [+2 Dex, 0 Ranks] Ride: +14 [+2 Dex, +12 Ranks ((4 Fighter), (8 Knight))] Concentration: +12 [+4 Cast on Defensive] [+1 Con, 11 Ranks ((4cc Fighter), (5 Wizard), (4 Knight))] Search: +8 (Max trap find DC 20) [+6 Int, +2 Racial, 0 Ranks] Spellcraft: +17 [+6 Int, +2 Synergy (Know: Arcana), +9 Ranks (4cc Fighter), (5 Wizard), (1 Cleric), (1 Knight))] Tumble: +3 [+2 Dex, +1 Ranks (2cc Wizard)] Knowledge, Crafts, and Professional Skills Appraise: +6 (+2 Synergy (Crafts with 5 ranks)) [+6 Int, 0 Ranks] Profession Sailor: +2 [+1 Wis, +1 Ranks (1 Wizard)] Knowledge (Arcana): +15 [+6 Int, +9 Ranks ((7 Wizard), (1 Cleric), (1 Knight))] Knowledge (Architecture & Engineering): +7 [+6 Int, +1 Ranks (1 (Wizard)] Knowledge (Dungeoneering): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (Geography): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (History): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (Religion): +7 [+6 Int, +1 Ranks (1 Wizard)] Knowledge (The Planes): +10 [+6 Int, +4 Ranks (1 Wizard), (3 Cleric))] Craft Alchemy: +16 [+2 [MW] Tools] [+6 Int, +4 domain, +6 Ranks ((4 Fighter), (2 Wizard))] Craft Weapon: +16 [+2 [MW] Tools] [+6 Int, +4 domain, +6 Ranks ((4 Fighter), (2 Wizard))] Craft Armor: +16 [+2 [MW] Tools] [+6 Int, +4 domain, +6 Ranks ((4 Fighter), (2 Wizard))] Craft Bow: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)] Craft Traps: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)] Craft Jewelry: +11 [+2 [MW] Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)] Craft Sculpture: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Fighter)] Craft Blacksmithing: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)] Craft Leatherwork: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)] Craft Shipbuilding: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)] Craft Architecture: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)] Craft Glassblowing: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)] Craft Clothing: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Wizard)] Craft Cartwright: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Knight)] Craft {havn't picked yet}: +11 [-2 Improvised Tools] [+6 Int, +4 domain, +1 Ranks (1 Knight)] |
| #362zombiegleemaxJul 23, 2005 2:12:23 | Drake Redguard Drake is a a dark haired and well groomed braided beard and has red fiery eyes with several scars across face and nose. Male Dwarf Neutral Good Fighter Level 3 STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...18 [+4]...(10 pts) [16, +2 racial] INT....12 [+1]...(4 pts) WIS...12[+1]...(4 pts) CHA...8 [-1]...(2 pts) [10, -2 racial] [u]Hit Points:[/u] 33 [3 HD] AC 16 [+1dex, +0size, +5armor, +0shield, +0feat...], Touch 11, Flat 15 [+4 Dodge bonus vs. Giants, and +1 Dodge Feat] Initiative: +5 [+1dex, + 4feat] BAB/Grap: +3/+6 [+3bab, +3str, +0feat...] Speed 15 [base 20, -5 medium armor] [u]Saves[/u]: Fort +7 [+3 ftr3, +4 con] [+2 vs. poisons] Refl +2 [+1 ftr3, +1dex] Will +4 [+1 ftr3, +1wis, +2feat] [+2 racial bonus on saves vs. spells and spell like effects] [u]Attacks[/u]: (MW Scimitar) +8 melee, 1d6+4 [18-20/x2] [+1 racial vs. orcs and goblinoids] [u]Feats[/u]: Weapon Focus, Scimitar [1st lvl] Iron Will [Ftr1] Improved Initiative [Ftr2] Dodge [3rd lvl] [u]Racial and Class Abilities[/u]: Appraise: +2 racial with stone or metal items Craft: +2 racial with stone or metal items (Name): (Optional: brief summary) [u]Special Abilities[/u]: Wpn Familiarity: dwarven waraxes & urgroshes are = to martial wpns Stability: +4 vs. bull rush or trips on ground only (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +6 Climb [6 rnks, +3Str, -3 armor check] [4ftr] +6 Jump [6 rnks, +3Str, -3 armor check] [2ftr] +6 Swim [6 rnks, +3Str, -3 armor check] [4pal] Speaks Common, Dwarven, and Gnome [2ftr(cc)] [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: (Free weightless outfit) MW Breastplate [30 lbs][350 gp] MW Scimitar [4 lbs][315 gp] Elixir of Fiery Breath [0 lbs][1100 gp] Expendable Items: [CL] Potion of Cat's Grace [(CL)] [0 lbs][300 gp] Potion of Shield of Faith +4 [(CL)] [0 lbs][600 gp] Equipment at home: Gold: 335 gp Miscellaneous Statistics: Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 34 lbs Fights results: 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] [b][u]Past Expenditures[/b][/u] (tot. ?? gp): |
| #363zombiegleemaxJul 23, 2005 15:13:36 | Atreyu Standing 4'2'' and weighing 32lbs. small is an under statement. But what he likes in size he more then makes up is agility. Black hair dons his head with thick curls, deep blue eyes and a childlike expresion is almost always across his face. Male Halfling True Neutral Druid 3, ECL 3 STR...10 [+0]...4 pts[10, -2 racial] DEX...20 [+5]...16 pts[18, +2 racial] CON...14 [+2]...6 pts INT....10 [+0]...2 pts WIS...14 [+2]...6 pts CHA...8 [-1]...0 pts [u]Hit Points:[/u] 23 [3 HD] AC 21 [+5 dex, +1 size, +3 armor, +2 shield], Touch 16, Flat 16 [+3 Dragonhide Studded Leather, +2 Darkwood shield] Initiative: +5 [+5 dex] BAB/Grap: +2/-2 [+2 bab] Speed 20ft. [base 20ft.] [u]Saves[/u]: Fort +6 [+3 druid3, +2 con, +1 racial] Refl +7 [+1 druid3, +5 dex, +1 racial] Will +6 [+3 druid3, +2 wis, +1 racial][+2 vs. fear] [u]Attacks[/u]: Dagger +8 melee, 1d3 [19-20/x2][10' range][+10 ranged, 1d3+1] Club +3 melee, 1d4 [20/x2][10' range][+10 ranged, 1d4+1] Shortspear +3 ranged, 1d4 [10/x2][20' range][+10 ranged, 1d4+1] [u]Feats[/u]: Weapon Finesse: Dagger [1st lvl] Point Blank Shot [3rd lvl] [u]Racial and Class Abilities[/u]: Small: +1 AC, +1 Atk, +4 Hide Skill bonus: +2 with Move Silent, Jump, Climb, Listen Animal Companion: war trained riding dog Nature's Sense: +2 Knowledge (nature) and Survival Woodland Stride: Natural woods doesnt hamper movement Trackless Step: Can't be tracked [u]Special Abilities[/u]: Wild Empathy: 1d20 +3class -1cha +2synergy [u]Skills[/u] Druid 24: +8 Concentration [6rnks, +2 con] [6dru] +10 Listen [6 rnks, +2 wis, +2 racial] [6dru] +4 Handle Animal [5 rnks, -1 cha] [5 dru] +3 Spot [1rnks, +2 wis][1 dru] +13 Ride [6 rnks, +5 dex +2 synergy][6 dru] Speaks Common, Halfling, and Druidic [u]Spells per Day:[/u] [4/3/2] [Spell levels: 7; Cast:3] 0: [Dc 12] Guidence, Virtue, Resistance, Guidence 1: [Dc 13] Entangle, Goodberry, Produce Flame 2: [Dc 14] Flaming Sphere, Summon Swarm [u]Buffs and Prefight actions[/u]: - Shadow Essense on Spear [until used] - Cast Goodberry and put in pocket [24hrs.] [u]Equipment[/u]: Studded Leather (Dragonhide) [10 lbs][350 gp] Darkwood Large Wooden Shield [2.5 lbs][207 gp] Dagger [1 lbs][2 gp] Club [3 lbs][- gp] Shortspear [3 lbs][1 gp] Scrollcase[.5 lbs][1 gp] Expendable Items: [CL] Show Tanglefoot Bag [4lbs][50gp] Thunder Stone [1lb][30gp] Antitoxin [-][50gp] Vail of Shadow Essence [- lbs][250gp] Potion of Shield of Faith [CL 1] [- lbs][50 gp] Potion of Protection/Evil [CL 1] [- lbs][50 gp] Potion of Protection/Good [CL 1] [- lbs][50 gp] Potion of Protection/Lawful [CL 1] [- lbs][50 gp] Potion of Protection/Choatic [CL 1] [- lbs][50 gp] 2x Scroll of Cure Light Wounds [-lbs][50gp] 2x Scroll of Nature's Ally I [- lbs[50gp] 1x Scroll of Magic Fang [- lbs][50 gp] 2x Scroll of Shillelagh [- lbs][50 gp] 1x Scroll of Produce Flame [- lbs][50 gp] 1x Scroll of Longstrider [- lbs][25 gp] 2x Scroll of Faerie Fire [- lbs][50 gp] 1x Scroll of Entangle [- lbs][25 gp] 2x Scroll of Bull's Str [- lbs][300 gp] 1x Scroll of Spider Climb [- lbs][150 gp] 2x Summon Swarm [- lbs][300 gp] 1x Summon Nature's Ally II [- lbs][300 gp] 1x Chill Metal [- lbs][150 gp] 1x Flaming Sphere [- lbs][150 gp] total gp:2330 |
| #364nightbanegodJul 23, 2005 17:09:24 | Dalamar Ohmsford Entering the room with an aura of supremacy, everything about this figure is blatantly geared twards his obsession, the arcane arts. He smiles at you. Then you wake up as if from a dream, never to be the same again..." Male Grey Elf (Lawful Neutral) (Wizard 4th) Exp: 8266/10000 234 spent scribing/crafting STR...6 [-2]...0 pts -2 racial DEX...18 [+4]...10 pts +2 racial CON...12 [+1]...6 pts -2 racial INT....21 [+5]...16 pts +2 racial +1 4th HD WIS...12 [+1]...4 pts CHA...8 [-1]...0 pts [u]Hit Points:[/u] 4 +2.5x3 +4(con) = 15 [4 HD] AC 14= +4 dex, Touch 14, Flat 10 Initiative: +4 [4dex] BAB/Grap: +2/+0 Speed 30 [u]Saves[/u]: Fort +2 [+1 Wiz +1 Con ] Refl +5 [+1 Wiz +5 Don ] Will +5 [4 Wiz +1 Wis ] +2 racial vs. enchantment; immune to sleep; [u]Attacks[/u]: (light xbow) +6 range 80ft, 1d8 [19-20/x2] 9x bolts [u]Racial and Class Abilities[/u]: (low light vision): [u]Skills[/u] (49 Points wizard 4th): +7 (concentrate) 6 rnks, +1(Con) +14 (craft:Book Binding) 7 rnks, +5 (int), +2 ([MA]Artisans tools) +11 (knowledge Arcana) [6 rnks, +5 (Int) +7 (hide) 6/2 rnks, +4 (dex) +6 or 8 (listen) 6/2 rnks, +1 (Wis), +2 racial +2 bonus proximity of familiar +7 (move silently), 6/2 rnks, +4 (Dex) +6 or 8 or 9 or 11(spot) 6/2 rnks(cc), +1 (Wis), +2 racial, +3 bonus in shadows(familiar) +2 bonus proximity of familiar +11 (spellcraft) 6 rnks, +5 (Int) Speaks common, Elven, Draconic, Sylvan, Goblin, Gnome and Orc [u]Spells memorized:[/u] [4/5/3] Spell levels: 11; Can Cast: 4 Spell save DC 15 + spell lvl , 16 + spell (enchantment) lvl 0: ghost sound, flare, daze, daze 1: expeditious retreat, Melfs acid arrow, Sleep, True strike, charm person 2: shatter, Tasha's Hideous laughter, shatter [u]Spellbook #1[/u]: Pages used 46/100 0: (All cantrips = 19x spells) 1: (Magic missle), (Reduce person), (Color Spray), (true strike), (cause fear), (expeditious retreat), (shield), (mage armor), (Shocking grasp), (charm person), (silent image), (sleep), (jump), (Melfs acid arrow) 2: (Summon monster 2), (Tasha's Hideous laughter),(invisibility), (summon swarm), (shatter), (levitate), (knock) [u]Feats[/u]: (scribe scroll) [wizard bonus] (spell focus-enchantment) [1st lvl] (Craft wonderous item) [3rd lvl] (Alertness) [Conditional-Proximity of Familiar]-ie: at the start of battle [u]Buffs and Prefight actions[/u]: -studied and memorized spell scrolls that will be used Expendable Items: Prices quoted in accounting below Show Potion of Cure moderate wounds (CL 3) x2 [2/10 lbs] Potion of shield of faith (CL 1 ) x2 [2/10 lbs] Potion of foxes cunning (CL 3 ) x2 [2/10 lbs] Scroll of summon monster 2 (CL 3) x2 Scroll of summon swarm (CL 3) x1 Scroll of Alter Self (CL 3) x2 Scroll of shield (CL 3) x1 Scroll of mage armor (CL 1) x2 Scroll of magic missle (CL 3) x4 Scroll of shocking grasp (CL 3) x2 Scroll of see invisibility (CL 3) x1 Scroll of Invisibility (CL 3) x3 Scroll of Truestrike (CL 1) x1 Scroll of scorching ray (CL 3) x3 Scroll of fireball (CL 5) x1 < DC 6 caster lvl check > 10% chance of failure Scroll of Blindness/Deafness (CL 3) x1 scroll of levitate (CL 3) x2 2x scrolls containing 6x Magic missles (CL 3) each |
| #366zombiegleemaxJul 25, 2005 12:50:50 | Lothan Laurel![]() Gray Elf True Neutral Ranger 2, Diviner 3 (no Necromancy), ECL 5 Exp: 10968 xp (32 xp used in scrolls) STR...10 [+0]...(04 pts) [-2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(06 pts) [-2 racial] INT....20 [+5]...(13 pts) [+2 racial][+1 level] WIS...11 [+0]...(03 pts) CHA...08 [-1]...(00 pts) [u]Hit Points:24 [/u] [5 HD] AC 18 [+4 dex, +0 size, +4 armor, +0 shield], Touch 14, Flat 14, ASF 10%[+4 Mithral Chain Shirt] Initiative: +4 [+4 dex, +0 feat] BAB/Grap: +3/+3 [+3 bab, +0 str, +0 feat...] Speed 30 [base 30] [u]Saves[/u]: Fort +7 [+3 Rgr +1 Wiz +1 con +2 familiar] Refl +8 [+3 Rgr +1 Wiz + 4 dex] Will +3 [+0 Rgr +3 Wiz +0 wis] +2 racial vs. enchantment; immune to sleep. [u]Attacks[/u]: MW Composite Longbow: +9 ranged, 1d8 [x3] [110' range][30' +1 Point Blank Shot] Dagger: +7 ranged (+3 melee), 1d4 [19-20/x2] [10' range][30' +1 Point Blank Shot] Heavy Pick: +3 melee, 1d6 [x4] +2 damage against humans [u]Feats[/u]: Point Blank Shot [1st lvl] Track [Rgr 1] Scribe Scroll [Div 1] Rapid Shot [Rgr2] Weapon Focus: Composite Longbow [3rd lvl] [u]Racial and Class Abilities[/u]: Low Light vision: (See twice the normal in poor ilumination) Wild Empathy (1d20 +0): (Animal Diplomacy) Favored Enemy: Human: (+2 at sense motive, bluff, spot, listen, survival and damage against humans) Familiar: Locke, the rat (Alertness and +2 Fortittude Saving Throws) [u]Skills[/u] (50 Rgr, 12 Div): +10 Spot [6 Rgr, +0 wis, +2 racial, +2 familiar] +10 Hide [6 Rgr, +4 dex] +12 Move Silently [6 Rgr, 4 Div (cc) +4 dex] +7 Search [0 ranks, +5 int, +2 racial] +12 Craft: Poisonmaking [2 Rgr, 5 Div +5 int] +11 Craft: Armorsmithing [4 Rgr, +5 int, +2 MW tools] +13 Spellcraft [7 Div, 2 Rgr (cc), +5 int] +2 Spellcraft for Divination, -5 Spellcraft for Necromancy +9 Concentration [3 Div, 5 Rgr, +1 con] +10 Listen [6 Rgr, +0 wis, +2 racial, +2 familiar] +11 Craft: Bowmaking [4 Rgr, +5 int, +2 MW tools] +5 Survival [5 Rgr, +0 wis] +2 Listen, Bluff, Sense Motive, Spot, Survival against Humans Speaks Common (free), Elven (free), Dwarf (int), Celestial (int), Sylvan (int) and Undercommon (int) [u]Spells memorized:[/u] [5/5] [Spell levels: 4; Cast: (1/3 of spell-levels)] 0: [DC 15] Ghost Sound x2, Ray of Frost x2, Detect Magic 1: [DC 16] True Strike, Obscuring Mist, Sleep, Shocking grasp, Shield 2: [DC 17] Scorching Ray x2, See invisibility [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: True Strike, Shield, Protection from Evil, Obscuring Mist, Sleep, Expeditious Retreat, Magic Weapon, Shocking grasp, Magic Missile. 2: Scorching Ray, See Invisibility Locke, the Rat (Tiny Animal) Show Hit Dice: 5 Hit Points: 12 Initiative: +2 Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. Armor Class: 14 (+2 size, +2 Dex, +1 Nat), touch 14, flat-footed 13 Base Attack/Grapple: +2/–10 Attack: Bite +6 melee (1d3–4) Full Attack: Bite +6 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent, Alertness, improved evasion, share spells, empathic link Saves: Fort +3, Ref +5, Will +3 Abilities: Str 2, Dex 15, Con 10, Int 6, Wis 12, Cha 2 Skills: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10 Feats: Weapon Finesse Environment: Any Organization: Plague (10–100) Challenge Rating: 1/8 |
| #367TelinArthoJul 25, 2005 13:43:15 | Daeren Stronghammer - Deceased Former Member of the Living Tree (TLT) (1% tax rate until better accomodations are provided) male dwarf, humanoid (dwarf) Medium size, Height 4' 5"; Weight 170 lbs Neutral Barbarian 4, Transmuter 4, ECL 8 XP: 30963 / XP for Next Level: 36000 STR 17 [+3] (6 pts) [14, +1 @4th, +1 @8th, +1 Enh] [+4 Rage] [+2 Enlarge] DEX 16 [+3] (10 pts) [-2 Enlarge] CON 16 [+3] (6 pts) [14, +2 racial] [+4 Rage] INT 16 [+3] (10 pts) WIS 10 [--] (2 pts) CHA 8 [-1] (2 pts) [10, -2 racial] Hit Points: 65.5 [4d12+4d4 HD +24 Con] [+16 Rage] AC 18 [+3 dex, +5 armor], Touch 13, Flat 18 [+4 Shield][-1 sz, -1 dex Enlarge][-2 rage][+4 vs Giants] Initiative: +3 BAB/Grap: +6/+9 [+6bab, +3str] [+1 str, +4 sz Enlarge] [+2 str rage] Speed 30 [base 20, Barb 10] [+30 Exp Retreat] Saves: Fort +9 [+4 Barbarian, +1 Wizard, +3 Con, +1 Cloak] [+2 vs Poison] [+2 Rage] Refl +6 [+1 Barbarian, +1 Wizard, +3 Dex, +1 Cloak] [-1 Enlarge] Will +6 [+1 Barbarian, +4 Wizard, +1 Cloak] [+2 Rage] [+2 save vs spell and spell like effects] Attacks: [Ma] Dwarven Waraxe +11/+6 melee, 1d10+4 damage, x3 crit (+6 BAB, +3 Str, +1 WF, +1 Enh) [+2 hit/+3 dmg from Rage] [-1 hit(sz), +1 hit/+2 dmg(str), Dmg dice change to 2d8 from Enlarge] The Spear of Fangs +10/+5 melee, 1d8+5 damage, x3 crit (+6 BAB, +3 Str, +1 enh) [reach weapon] [x2 damage when set to receive a charge [+2 hit/+3 dmg from Rage] [-1 hit(sz), +1 hit/+2 dmg(str), Dmg dice change to 2d6 from Enlarge] vs Dragons: +12/+7 melee, 1d8+7+2d6 damage, x3 crit (+6 BAB, +3 Str, +3 enh) [reach weapon] [x2 damage when set to receive a charge [+2 hit/+3 dmg from Rage] [-1 hit(sz), +1 hit/+2 dmg(str), Dmg dice change to 2d6 from Enlarge] [Ma] Mighty (+4 Str) Composite Long Bow +8/+3 ranged, 1d8+3 damage, 20/x3 crit, 110' range increment (+6 BAB, +3 Dex, +1 Enh, -2 Str) [+2 hit/+1 dmg from Rage] [-1 hit(sz), -1 hit(dex), +2 hit(str) Dmg dice change to 2d6 from Enlarge] [+1 to hit orcs and goblinoids] Feats: Weapon Focus (Dwarven Waraxe) [1st] (+1 to hit with selected weapon) Scribe Scroll [Wiz1] Blind-Fight [3rd] (reroll after first miss from Concealment, Dex bonus against invisible attackers (attacker doesn't get +2 to hit, except at range)) Expertise [6th] Racial and Class Abilities Racial Abilities: Dwarf 20 feet move, not reduced by load or armor Darkvision 60ft Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction) Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons) Stability (+4 on checks to avoid being tripped/bull rushed) +2 save vs poison +2 save vs spell and spell-like effects +1 racial bonus to hit orcs and goblinoids +4 Dodge AC bonus against giants +2 on appraise, craft checks when dealing with stone, metal Class Abilities: Barbarian Proficient with all simple and martial weapons and light, medium armor and shields (not tower shields) Fast Movement (base move is increased by 10ft) Rage 2/day (+4 Str/Con, +2 Will, -2 AC, lasts 8 rounds and is winded afterwards) Uncanny Dodge (retains dex bonus even if flat-footed or attacked by an invisible opponent) Trap Sense +1 (Bonus to Reflex saves and AC when dealing with traps) Class Abilities: Wizard Specialist (Transmuter) Scribe Scroll bonus feat Transmutation specialist - +1 spell/day/SL, +2 spellcraft checks vs. Transmutation Banned schools: Illusion, Enchantment Familiar |
| #402niqilAug 09, 2005 10:08:45 | Amantar Type: Humanoid Gender: Male Race: Gray Elf Size: Medium Height: 5'0" Weight: 125 lbs Age: 150 Alignment: True Neutral Classes: Psion 3 Experience: 3,200/6,000 Attributes STR 12 (+1) [06 pts] [14 Base - 2 Racial] DEX 16 (+3) [06 pts] [14 Base + 2 Racial] CON 14 (+2) [10 pts] [16 Base - 2 Racial] INT 18 (+4) [10 pts] [16 Base + 2 Racial] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 15 [4 Psi + (2.5 Psi x 2) + (2 Con x 3)] Armor Class (Normal): 18 [10 Base + 5 Armor + 3 Dex] Armor Class (Touch): 13 [10 Base + 3 Dex] Armor Class (Flat-Footed): 15 [10 Base + 5 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Psi] Grapple: +2 [1 BAB + 1 Str] Speed: 20 ft [30 Base - 10 Encumbrance] Weight Carried: 49.30 lbs, Medium encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] [u]Saves[/u] Fortitude: +3 [1 Psi + 2 Con] Reflex: +4 [1 Psi + 3 Dex] Will: +4a [3 Psi + 1 Wis] [u]Melee Attacks[/u] Masterwork Alchemical Silver Dagger: +3, 1d4 (19-20/x2), Piercing or Slashing [1 BAB + 1 Str + 1 Enhancement] Masterwork Cold Iron Dagger: +3, 1d4+1 (19-20/x2), Piercing or Slashing [1 BAB + 1 Str + 1 Enhancement] Masterwork Rapier: +3, 1d6+1 (18-20/x2), Piercing [1 BAB + 1 Str + 1 Enhancement] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+1 Str): +5, 1d8+1 (x3), Piercing, Range 110 ft [1 BAB + 3 Dex + 1 Enhancement] Masterwork Alchemical Silver Dagger: +5, 1d4 (19-20/x2), Piercing or Slashing, Range 10 ft [1 BAB + 3 Dex + 1 Enhancement] Masterwork Cold Iron Dagger: +5, 1d4+1 (19-20/x2), Piercing or Slashing, Range 10 ft [1 BAB + 3 Dex + 1 Enhancement] Powers Readied Level 1 [DC 15] Deceleration, Energy Ray, Precognition (Defensive), Synesthete, Vigor Level 2 [DC 16] Energy Missile, Energy Push Level 3 [DC 17] Level 4 [DC 18] Level 5 [DC 19] Level 6 [DC 20] Level 7 [DC 21] Level 8 [DC 22] Level 9 [DC 23] Power Points Available Per Fight: 6 [17 Total Power Points / 3, rounded up] Total Power Points: 17 [11 Psi + 6 Int] Manifester Level: 3 [u]Combat Abilities[/u] Immune to magic sleep effects [u]Conditional Modifiers[/u] a +2 racial bonus against enchantment spells or effects b +2 bonus when dealing with a power or effect from discipline [u]Feats[/u] Light Armor ProficiencyLvl 1 Imprint StonePsi 1 Medium Armor ProficiencyLvl 3 [u]Skills[/u] Concentration: +8 [6 Ranks (6 Psi) + 2 Con] Craft (Armorsmithing): +10 [4 Ranks (4 Psi) + 4 Int + 2 Circumstance] Craft (Bowmaking): +10 [4 Ranks (4 Psi) + 4 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [4 Ranks (4 Psi) + 4 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Psi) + 3 Dex - 3 ACP] Knowledge (Arcana): +6 [2 Ranks (2 Psi) + 4 Int] Knowledge (Dungeoneering): +6 [2 Ranks (2 Psi) + 4 Int] Knowledge (Local): +6 [2 Ranks (2 Psi) + 4 Int] Knowledge (Nature): +6 [2 Ranks (2 Psi) + 4 Int] Knowledge (Psionics): +6 [2 Ranks (2 Psi) + 4 Int] Knowledge (Religion): +5 [1 Ranks (1 Psi) + 4 Int] Knowledge (The Planes): +5 [1 Ranks (1 Psi) + 4 Int] Listen: +3 [0 Ranks (0 Psi) + 1 Wis + 2 Racial] Move Silently: +0 [0 Ranks (0 Psi) + 3 Dex - 3 ACP] Psicraft: +10b [6 Ranks (6 Psi) + 4 Int] Search: +6 [0 Ranks (0 Psi) + 4 Int + 2 Racial] Spot: +3 [0 Ranks (0 Psi) + 1 Wis + 2 Racial] Languages: Common, Elven, Draconic, Sylvan, Goblin and Orc [2 Racial + 4 Int] Total Skill Points: 36 [36 Psi] Armor Check Penalty: -3 [-3 Armor + 0 Shield] [u]General Tactics[/u] Always stow equipment; never drop it. Use any and all equipment available whenever necessary. Always make concentration checks to hide displays. Always manifest defensively if no other option is available to avoid AoO. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. [u]Equipment Carried[/u] 100 Arrows [15.00 lbs] 001 Darkwood Composite Longbow (+1 Str) [01.50 lbs] 001 Dorje of Crystal Shard {ML 1} [00.10 lbs] 001 Dorje of Mind Thrust {ML 1} [00.10 lbs] 001 Masterwork Alchemical Silver Dagger [01.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Cold Iron Dagger [01.00 lbs] [u]Expendables Unused[/u] 006 Powerstone of Energy Missile {ML 3} [00.60 lbs] [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=-------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [00 Wins / 00 Losses] [u]Abilities[/u] |
| #403niqilAug 09, 2005 10:09:39 | Axhind Type: Humanoid Gender: Male Race: High Elf Size: Medium Height: 5'0" Weight: 125 lbs Age: 150 Alignment: True Neutral Classes: Psychic Warrior 3 Experience: 3,200/6,000 Attributes STR 14 (+2) [06 pts] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 13 (+1) [08 pts] [15 Base - 2 Racial] INT 14 (+2) [06 pts] WIS 14 (+2) [06 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 20 [8 Psy + (4.5 Psy x 2) + (1 Con x 3)] Armor Class (Normal): 19 [10 Base + 4 Armor + 1 Shield + 4 Dex] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 15 [10 Base + 4 Armor + 1 Shield] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [1 Psy] Grapple: +4 [2 BAB + 2 Str] Speed: 30 ft [30 Base] Weight Carried: 57.00 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] [u]Saves[/u] Fortitude: +4 [3 Psy + 1 Con] Reflex: +5 [1 Psy + 4 Dex] Will: +3a [1 Psy + 2 Wis] [u]Melee Attacks[/u] Masterwork Alchemical Silver Light Mace: +7, 1d6+1 (x2), Bludgeoning [2 BAB + 4 Dex + 1 Enhancement] Masterwork Cold Iron Rapier: +7, 1d6+2 (18-20/x2), Piercing [2 BAB + 4 Dex + 1 Enhancement] Masterwork Handaxe: +7, 1d6+2 (x3), Slashing [2 BAB + 4 Dex + 1 Enhancement] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+2 Str)c: +7, 1d8+2 (x3)d, Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement] Powers Readied Level 1 [DC 13] Biofeedback, Precognition (Defensive), Synesthete Level 2 [DC 14] Level 3 [DC 15] Level 4 [DC 16] Level 5 [DC 17] Level 6 [DC 18] Power Points Available Per Fight: 2 [ Total Power Points / 3, rounded up] Total Power Points: 6 [3 Psy + 3 Wis] Manifester Level: 3 [u]Combat Abilities[/u] Immune to magic sleep effects [u]Conditional Modifiers[/u] a +2 racial bonus against enchantment spells or effects b +2 bonus when dealing with a power or effect from discipline c +1 to attack when using at ranges out to 30 ft d +1 to damage when using at ranges out to 30 ft [u]Feats[/u] Point Blank ShotLvl 1 Precise ShotPsy 1 Weapon FinessePsy 2 Rapid ShotLvl 3 [u]Skills[/u] Concentration: +7 [6 Ranks (6 Psy) + 1 Con] Craft (Armorsmithing): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [6 Ranks (6 Psy) + 2 Int + 2 Circumstance] Hide: +4 [0 Ranks (0 Psy) + 4 Dex] Listen: +4 [0 Ranks (0 Psy) + 2 Wis + 2 Racial] Move Silently: +4 [0 Ranks (0 Psy) + 4 Dex] Search: +4 [0 Ranks (0 Psy) + 2 Int + 2 Racial] Spot: +4 [0 Ranks (0 Psy) + 2 Wis + 2 Racial] Languages: Common, Elven, Draconic and Sylvan [2 Racial + 2 Int] Total Skill Points: 24 [36 Psy] Armor Check Penalty: -3 [0 Armor + 0 Shield] [u]General Tactics[/u] Always stow equipment; never drop it. Use any and all equipment available whenever necessary. Always make concentration checks to hide displays. Always manifest defensively if no other option is available to avoid AoO. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. [u]Equipment Carried[/u] 200 Arrows [30.00 lbs] 002 Darkwood Composite Longbow (+2 Str) [03.00 lbs] 001 Masterwork Alchemical Silver Light Mace [04.00 lbs] 001 Masterwork Cold Iron Rapier [02.00 lbs] 001 Masterwork Handaxe [03.00 lbs] 001 Mithral Chainshirt [10.00 lbs] 001 Mithral Buckler [05.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=-------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [00 Wins / 00 Losses] [u]Abilities[/u] Show Classes Psychic Warrior Simple Weapons Martial Weapons Light Armor Medium Armor Heavy Armor Shields Powers Bonus Feats |
| #404niqilAug 09, 2005 10:10:15 | Keltsat Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'0" Weight: 125 lbs Age: 150 Alignment: True Neutral Classes: Soulknife 3 Experience: 3,200/6,000 Attributes STR 12 (+1) [02 pts] [12 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 14 (+2) [10 pts] [16 Base - 2 Racial] INT 14 (+2) [10 pts] [16 Base - 2 Racial] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 27 [10 Soul + (5.5 Soul x 2) + (2 Con x 3)] Armor Class (Normal): 20 [10 Base + 4 Armor + 2 Shield + 4 Dex] Armor Class (Touch): 14 [10 Base + 4 Dex] Armor Class (Flat-Footed): 16 [10 Base + 4 Armor + 2 Shield] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 Soul] Grapple: +3 [2 BAB + 1 Str] Speed: 30 ft [30 Base] Weight Carried: 23.50 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] [u]Saves[/u] Fortitude: +3 [1 Soul + 2 Con] Reflex: +7 [3 Soul + 4 Dex] Will: +4a [3 Soul + 1 Wis] [u]Melee Attacks[/u] Masterwork Alchemical Silver Sickle: +7, 1d6 (x2), Slashing, Trip Weapon [2 BAB + 4 Dex + 1 Enhancement] Masterwork Cold Iron Light Mace: +7, 1d6+1 (x2), Bludgeoning [2 BAB + 4 Dex + 1 Enhancement] Mind Blade: +8, 1d6+1d (19-20/x2), Piercing [2 BAB + 4 Dex + 1 Enhancement + 1 Feat] [u]Ranged Attacks[/u] Mind Blade: +8b, 1d6+1c, d (19-20/x2), Piercing [2 BAB + 4 Dex + 1 Enhancement + 1 Feat] [u]Combat Abilities[/u] Immune to magic sleep effects [u]Conditional Modifiers[/u] a +2 racial bonus against enchantment spells or effects b +1 to attack when using at ranges out to 30 ft c +1 to damage when using at ranges out to 30 ft d +1d8 damage when charged with Psychic Strike [u]Feats[/u] Point Blank ShotLvl 1 Weapon Focus (Mind Blade)Soul 1 Wild TalentSoul 1 Weapon FinesseLvl 3 [u]Skills[/u] Craft (Armorsmithing): +10 [6 Ranks (6 Soul) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [6 Ranks (6 Soul) + 2 Int + 2 Circumstance] Hide: +10 [0 Ranks (6 Soul) + 4 Dex] Listen: +7 [0 Ranks (6 Soul) + 1 Wis] Move Silently: +10 [0 Ranks (6 Soul) + 4 Dex] Spot: +7 [0 Ranks (6 Soul) + 1 Wis] Languages: Common, Xeph, Draconic and Elven [2 Racial + 2 Int] Total Skill Points: 36 [36 Soul] Armor Check Penalty: +0 [0 Armor + 0 Shield] [u]General Tactics[/u] Always stow equipment; never drop it. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. Charge mind blade with psychic strike. [u]Equipment Carried[/u] 001 Masterwork Alchemical Silver Sickle [02.00 lbs] 001 Masterwork Cold Iron Light Mace [04.00 lbs] 001 Mithral Chain Shirt [10.00 lbs] 001 Mithral Heavy Shield [07.50 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=-------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [00 Wins / 00 Losses] [u]Abilities[/u] |
| #405niqilAug 09, 2005 10:10:48 | Kermadec Type: Humanoid Gender: Male Race: Wild Elf Size: Medium Height: 5'0" Weight: 125 lbs Age: 150 Alignment: True Neutral Classes: Wilder 3 Experience: 3,200/6,000 Attributes STR 12 (+1) [04 pts] DEX 16 (+3) [06 pts] [14 Base + 2 Racial] CON 12 (+1) [04 pts] INT 14 (+2) [10 pts] [16 Base - 2 Racial] WIS 10 (+0) [02 pts] CHA 16 (+3) [10 pts] Miscellaneous Statistics Hit Points: 20 [6 Wld + (3.5 Wld x 2) + (1 Con x 3)] Armor Class (Normal): 18 [10 Base + 5 Armor + 3 Dex] Armor Class (Touch): 16 [10 Base + 3 Dex + 3 Cha] Armor Class (Flat-Footed): 15 [10 Base + 5 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [1 Wld] Grapple: +3 [2 BAB + 1 Str] Speed: 20 ft [30 Base - 10 Encumbrance] Weight Carried: 59.60 lbs, Medium encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] [u]Saves[/u] Fortitude: +2 [1 Wld + 1 Con] Reflex: +4 [1 Wld + 3 Dex] Will: +3a [3 Wld + 0 Wis] [u]Melee Attacks[/u] Masterwork Alchemical Silver Sickle: +6, 1d6 (x2), Slashing, Trip Weapon [2 BAB + 3 Dex + 1 Enhancement] Masterwork Cold Iron Light Mace: +6, 1d6+1 (x2), Bludgeoning [2 BAB + 3 Dex + 1 Enhancement] Masterwork Rapier: +6, 1d6+1 (18-20/x2), Piercing [2 BAB + 3 Dex + 1 Enhancement] [u]Ranged Attacks[/u] Darkwood Composite Longbow (+1 Str): +6, 1d8+1 (x3), Piercing, Range 110 ft [2 BAB + 3 Dex + 1 Enhancement] Powers Readied Level 1 [DC 14] Mind Thrust, Vigor Level 2 [DC 15] Level 3 [DC 16] Level 4 [DC 17] Level 5 [DC 18] Level 6 [DC 19] Level 7 [DC 20] Level 8 [DC 21] Level 9 [DC 22] Power Points Available Per Fight: 5 [15 Total Power Points / 3, rounded up] Total Power Points: 15 [11 Wld + 4 Cha] Manifester Level: 3 [u]Combat Abilities[/u] Immune to magic sleep effects Wild Surge +2 ML Psychic Enervation 10% [u]Conditional Modifiers[/u] a +2 racial bonus against enchantment spells or effects b +2 bonus when dealing with a power or effect from discipline [u]Feats[/u] Medium Armor ProficiencyLvl 1 Weapon FinesseLvl 3 [u]Skills[/u] Concentration: +7 [6 Ranks (6 Wld) + 1 Con] Craft (Armorsmithing): +10 [6 Ranks (6 Wld) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10 [6 Ranks (6 Wld) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [6 Ranks (6 Wld) + 2 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Wld) + 3 Dex - 3 ACP] Listen: +5 [3 Ranks (3 Wld) + 0 Wis + 2 Racial] Move Silently: +0 [0 Ranks (0 Wld) + 3 Dex - 3 ACP] Psicraft: +8 [6 Ranks (6 Wld) + 2 Int] Search: +4 [0 Ranks (0 Wld) + 2 Int + 2 Racial] Spot: +5 [3 Ranks (3 Wld) + 0 Wis + 2 Racial] Languages: Common, Elven, Draconic and Sylvan [2 Racial + 4 Int] Total Skill Points: 36 [36 Wld] Armor Check Penalty: -3 [-3 Armor + 0 Shield] [u]General Tactics[/u] Always stow equipment; never drop it. Use any and all equipment available whenever necessary. Always make concentration checks to hide displays. Always manifest defensively if no other option is available to avoid AoO. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. [u]Equipment Carried[/u] 100 Arrows [15.00 lbs] 001 Darkwood Composite Longbow (+1 Str) [01.50 lbs] 001 Dorje of Crystal Shard {ML 1} [00.10 lbs] 001 Masterwork Alchemical Silver Sickle [02.00 lbs] 001 Masterwork Cold Iron Light Mace [04.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Rapier [02.00 lbs] 001 Mithral Buckler [05.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=-------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [00 Wins / 00 Losses] [u]Abilities[/u] |
| #406gonbowAug 09, 2005 10:35:55 | Yasha Tankou, Mistress of Steel "My name is lost with the wind, flying for eternity without wings. But some call me Yasha Tankou." ![]() Female, Human True Neutral Ranger 2, Barbarian 2, Fighter 2 ECL 6 Experience: 17,526 (3200 +2700 +900 +1200 +266 +1200 +400 +7090 +600) Next Level: 21,000 STR...18 [+4]...(16 pts) [22, +6 when raging] [20, +5 enlarged] [24, +7 when raging enlarged] DEX...17 [+3]...(10 pts) [+1 at 4th level] [15, +2 when enlarged] CON...12 [+1]...(4 pts) [16, +3 when raging] INT...14 [+2]...(6 pts) WIS....8 [-1]...(0 pts) CHA....8 [-1]...(0 pts) [u]Hit Points:[/u] 42 [8 Ranger 1, 13 Barbarian 1-2, 11 Fighter 1-2, 4.5 Ranger 2, +6 Constitution] [6 HD] [+12 hp when raging] AC 19 [+3 dex, +6 armor], Touch 13 , Flat 16 [-2 to all when raging] [-2 to all enlarged] Initiative: +3 [+3 dex] [+2 total enlarged] BAB/Grap: +6/+10 [+6 bab, +4 str] [+12 total grapple raging] [+15 total grapple enlarged] [+16 total grapple raging enlarged] Speed 40 [base 30, +10 barbarian] [u]Saves[/u]: Fort +11 [+3 Ranger, +3 Barbarian, +3 Fighter, +1 Con, +1 cloak] [+13 total raging] Refl +7 [+3 Ranger, +3 dex, +1 cloak] [+6 total enlarged] Will +0 [-1 wis, +1 cloak] [+2 total raging] [u]Attacks[/u]: Alchemist fire: +9/+4 ranged touch, 1d6 +special, 20x2 critcal, 10' range. +1 Composite Long bow: +10/+5 ranged, 1d8+5 [2d6+5 enlarged], 20x3 critical, 110' range. Masterwork Armor Spikes: +11/+6 [+13/+8 raging] melee, 1d6+4 [1d6+6 raging] [1d8+5 0-10' reach, enlarged] [1d8+7 0-10' reach, raging enlarged], 20x2 critical +1 Spiked Chain: +12/+7 [+14/+9 raging] melee 0-10' reach, 2d4+7 [2d4+10 raging] [2d6+8 0-20' reach, enlarged] [2d6+11 0-20' reach, raging enlarged], 20x2 critical. Rapier, Mithril: +11/+6 [+13/+8 raging] melee, 1d6+6 [1d6+9 raging] [1d8+7, 0-10' reach, enlarged] [1d8+10 0-10' reach, raging enlarged], 18-20x2 critical. [+2 damage vrs humans] [-1 on ranged attacks when enlarged] [-2 on attacks when two-weapon fighting] [-5 on second attack for off-hand weapon when two-weapon fighting] [u]Feats[/u]: Combat Expertise (Human) Combat Reflexes (Fighter 2) Exotic Weapon Proficiency: Spiked Chain (3rd level) Improved Trip (1st level) Improved Two-Weapon Fighting (6th level) Power Attack (Fighter 1) Two-weapon Fighting (Ranger 2) [u]Racial Abilities[/u]: Show Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. |
| #407luniAug 09, 2005 17:59:08 | Shakari, Warrior Maiden [i][/i] Female Wood Elf (Humanoid) Lawful Neutral Ranger 4, Druid 3 [ECL 7] EXP: 22046/28000 Proud member of The Living Tree [8% Tax] STR...19 [+4]...(10 pts) [+2 Racial][+1 Level] DEX...18 [+4]...(6 pts) [+2 Racial][+2 Enhancement] CON...12 [+1]...(6 pts) [-2 Racial] INT...10 [+0]...(4 pts) [-2 Racial] WIS...16 [+3]...(10 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 42 (9 + (4.5+1)*6) [7 HD] AC 18 [+4dex, +4 armor], Touch 14, Flat 14 [Ma Dragonhide Chain Shirt] Initiative: +4 [4dex] BAB/Grap: +6/+10 [+6bab, +4str] Speed 30 [base 30] [u]Saves[/u]: Fort: +8 [+4 Ranger +3 Druid +1Con] Refl: +9 [+4 Ranger +1 Druid +4Dex] Will: +7 [+1 Ranger +3 Druid +3Wis][+2 Racial vs Enchantments] [Immunity to Magical Sleep] [u]Attacks[/u]: Lance +10/+5 melee [1d8+6/x3] [Two-Handed, Double damage when charging] Ma Quarterstaff +11/+6 melee [1d6+6/x2] [Two-Handed] Ma Quarterstaff +9/+9/+3 melee [1d6+4/1d6+2] [Double Weapon] +1 Composite Longbow (+4 Mighty) of Seeking +11/+6 ranged [1d8+5/x3] [Range 110'] [Ignores Miss Chances] [u]Attack Modifiers:[/u] -2 on Ranged Attacks if horse Double Moves. -4 on Ranged Attacks if hores runs. +1 Attack/Damage on Ranged Attacks if opponent within 30 feet. +2 Damage vs Giants [u]Feats[/u]: TrackB; Two Weapon FightingB; Mounted Combat [1st]; Mounted Archery [3rd]; Point Blank Shot [6th] [u]Special Abilities[/u]: Low-light Vision; Favored Enemy (Giant), Wild Empathy; Combat Style (Two Weapons); Animal Companion; Nature Sense; Trackless Step; Woodland Stride [u]Skills:[/u] (42 Ranger, 12 Druid) +11 Handle Animal [+10 Ranks -1 Cha +2 Tool] [7 Rng, 3 Dru] [+4 for Zyazz] +16 Ride [+10 Ranks +4 Dex +2 Synergy(Handle Animal)] [7 Rng, 3 Dru] +12 Listen [+7 Ranks +3 Wis +2 Racial] [6 Rng, 1 Dru] +12 Spot [+7 Ranks +3 Wis +2 Racial] [6 Rng, 1 Dru] +13 Profession (Waitress) [+10 Ranks +3 Wis] [9 Rng, 1 Dru] +11 Concentration [+10 Ranks +1 Con] [7 Rng, 3 Dru] +2 Search [+0 Int +2 Racial] +5 Survival [+3 Wis +2 Nature Sense] Speaks Common, Elven and Druidic [u]Druid Spells memorized:[/u] [CL 3][4/2+1/1+1] [Spell levels: 9; Cast: 3 (1/3 of spell-levels)] 0: [DC 13] Guidance, Cure Minor Wounds, Resistance, Cure Minor Wounds 1: [DC 14] Entangle, Produce Fire, Faerie Fire 2: [DC 15] Bull's Strength, Summon Swarm [u]Ranger Spells memorized:[/u] [CL 2][1] [Spell levels: 1; Cast: 1 (1/3 of spell-levels)] 1: [DC 14] Resist Energy [u]Buffs and Prefight actions[/u]: Order Zyazz to heel [u]Equipment[/u]: Green Explorers Outfit [Free and weightless] Lance [10 lbs][10 gp] [Ma] Quarterstaff [4 lbs][300 gp] +1 Composite Longbow (Mighty +4) of Seeking [3 lbs][8800 gp] [Ma] [Dragonhide] Chain Shirt [25 lbs][500 gp] 59 arrows [9 lbs][3 gp] 20 [Silver] Arrows [3 lbs][41 gp] 20 [Cold Iron] Arrows [3 lbs][2 gp] Holly and Mistletoe [- lbs][- gp] [Ma] Animal Whistle [50 gp] [Handle Animal] Gloves of Dexterity +2 [4000 gp] Expendable Items: 3*Tanglefoot Bags [150gp] Oil: Magic Weapon [Cl 1] [50gp] Potion: Prot. from Chaos [CL 1] [50gp] Potion: Prot. from Evil [CL 1] [50gp] Potion: Prot. from Good [CL 1] [50gp] Potion: Prot. from Law [CL 1] [50gp] Scroll: 2*Shillelagh [CL 1] [50gp] Scroll: 2*Faerie Fire [CL 1] [50gp] Scroll: 2*Resist Energy [CL 2] [100gp] [Rng made] Scroll: Delay Poison [CL 2] [50gp] [Rng made] Scroll: Bull's Strength [CL 3] [150gp] Scroll: Spike Growth [CL 4] [200gp] [Rng made] Wand: Cure Light Wounds [37 Charges][750gp] Scroll: Freedom of Movement [CL 7] [700 gp] Equipment at home: Gold: 8277 Miscellaneous Statistics: Encumberance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 48 lb Ht. 4'10" Wt. 85 lbs. [u]Allies:[/u] Fireflame Show Light Warhorse Large Animal Neutral Statistics: STR....16 (+3) DEX....13 (+1) CON....17 (+3) INT....02 (-4) WIS....13 (+1) Cha....06 (-2) Hitpoints:........22 (3 HD) [CR 1] Bab/Grp:..........+2/+9 Movement:.........60' Armor Class:......17 (touch 10, flat 16) [+4natural,+1dex,-1size,+3armour] Saves: For +6 [+3 (animal) +3 (Con)] Ref +4 [+3 (animal) +1 (Dex)] Will +2 [+1 (animal) +1 (Wis)] Feats: Endurance, Run Skills: Listen+4, Spot+4 Racial: Low-light vision, Scent Tricks: Combat Riding Package Attacks: Hoof: +4 melee, 1d4+3 (20/x2) Bite: -1 melee, 1d3+1 (20/x2) Full attack: 2 Hooves and 1 Bite Encumberance: Light load: 0-230 lb; Medium load: 231-460 lb; Heavy load: 461-690 lb |
| #408zombiegleemaxAug 09, 2005 23:57:12 | Devon Agile, keen mind, and face only a mother would love. Male Elan Choatic-Neutral Soulknife 3, ECL 3 STR...14 [+2]...6 pts DEX...18 [+3]...16 pts CON...14 [+2]...6 pts INT....10 [+0]...2 pts WIS...14 [+2]...6 pts CHA...6 [-2]...0 pts [8, -2racial] [u]Hit Points:[/u] 27 [10 + 5.5*2 + 2*3] AC 19 [+4 dex, + 4 armor, + 1 shield, ], Touch 14, Flat 15 [+4 Chainshirt, +1 Buckler] Initiative: +4 [+4 dex] BAB/Grap: +2/+4 [+2 bab, +2 str] Speed 30' [base 30'] [u]Saves[/u]: Fort +3 [+1 Soul3, +2 Con] Refl +7 [+3 Soul3, +4 Dex] Will +5 [+3 Soul3, +2 Wis] [u]Attacks[/u]: Mindblade +5 melee, 1d6+2 [19-20/x2] Mindblade +8 range, 1d6+3 [19-20/x2] [30' range] Club +4 melee, 1d6+2 [20x2] Club +7 range, 1d6+3 [20x2] [10' range] [u]Feats[/u]: Point Blank Shot [1st lvl] +1 Atk/Dmg w/ 30' Wild Talent [Soul1] +2 Power Point/Psionic character Weapon Focus: Mindblade [Soul1] +1 with Mindblade Psionic Weapon [3rd lvl] +2d6/-psionic focus [u]Racial and Class Abilities[/u]: Mind Blade: Forms a short sword of energy Throw Mind Blade: Gain a 30' range with Mind Blade Psychic Strike: +1d8 Psychic Dmg/ Move action to Charge [u]Special Abilities[/u]: Resistance: Spend 1 Power Point/ +4 racial to Saves Resilience: Spend 1 Power Point/ -2 Dmg Repletion: Spend 1 Power Point/ No need to Eat or Drink (24hrs.) [u]Skills[/u] Soulknife 24: +8 Concentration [6 rnks, +2 Con][6 Soul] +4 Jump [1 rnks, +1 str, +2 Comp][1 Soul] +8 Listen [6 rnks, +2 Wis][6 Soul] +8 Spot [6 rnks, +2 Wis][6 Soul] +9 Tumble [5 rnks, +4 Dex][5 Soul] Armor Check Penility -3 Speaks Common [u]Powers Known:[/u] [0] [Power Points: 1: 0 [u]Buffs and Prefight actions[/u]: - Repletion 1 power point [lasts 24 hours] - Psionic Focused [lasts 24 hours] - Mindblade charged (Psychic Strike) [until successful strike] [u]Equipment[/u]: Chainshirt [25 lbs][100 gp] Buckler [5 lbs][15 gp] Sack [4 ounce][1sp] Club [3 lbs][-] Expendable Items: [Total: 1150 gp] Show Oil of Shillelagh [CL 1][-][50gp] Potion of Shield of Faith [CL 1][-][50 gp] Potion of Cure Light Wounds [CL 1][-][50 gp] Potion of Cure Light Wounds [CL 1][-][50 gp] Potion of Shield of Faith [CL 1][-][50 gp] Potion of Invisibility [CL 3][-][300 gp] Potion of Expeditious Retreat [CL 1][-][50 gp] Tattoo of Prescience, Offensive +2 dmg [ML 1][50 gp] Potion of Reduce Person [CL 5][250 gp] Tattoo of Biofeedback [ML 1][50 gp] |
| #409xanaduAug 10, 2005 11:53:35 | ![]() erdana">The Phantom Lord Fall to your knees And bow to the Phantom Lord Child of Hell (Human) Neutral Evil High Preistess 4 (cleric) XP 7807 Speaks Common, Infernal Vitals 20 years, 5'4", 98 lbs, red eyes, black hair Str 17 [+3] 10 pts, +1 level Dex 14 [+2] 6 pts Con 14 [+2] 6 pts Int 12 [+1] 4 pts Wis 15 [+2] 8 pts Cha 10 [+0] 2 pts Hit Points:... 29.5 [8 + 3*(4.5) + 8] Armor Class:.. 12 [+2 dex] Touch 12, Flat 10 Initiative:... +2 [+2 dex] BAB/Grapple:.. +3/+6 Speed:........ 30 Saves: Fort +7 [4 base +2 con +1 cloak] Refl +4 [1 base +2 dex +1 cloak] Will +7 [4 base +2 wis +1 cloak] Attacks: +7 Longspear 1d8+4 [+3 bab +3 str +1 mw] +6 Morningstar 1d6+4 +5 Light Crossbow, 1d8; 19-20/x2 [80' range] Feats: Scribe scroll [human] Extend spell [1] Craft Wondrous items [3] Skills:(24 cleric) +9 Concentration...............[7 ranks +2 con] +10 Craft (armor)..............[7 ranks +1 int +2 tool] +2 Hide........................[0 ranks +2 dex] +2 Listen......................[0 ranks +2 wis] +3 Knowledge religion..........[2 ranks +1 int] +2 Move silently...............[0 ranks +2 dex] +10 Profession (raising hell)..[6 ranks +2 wis +2 tool] +7 Spellcraft..................[6 ranks +1 int] +2 Spot........................[0 ranks +2 wis] Cleric Abilities: Rebuke undead [3/d; Turn: 1d20, Damage: 2d6+3] Convert to inflict Magic domain: wizard spell completion/trigger [CL2] Travel domain: freedom of movement [4 rounds] Spells memorized: [4/4+1/3+1] [Spell levels: 13; Cast: 5] 0: [DC 12] detect magic, guidance, guidance, guidance 1: [DC 13] divine favor, doom, obscuring mist, shield of faith, longstrider [d] 2: [DC 14] bull's strength, spiritual weapon, resist energy, locate object [d] Buffs and Prefight actions: Scrolls: read magic Undead: commanded (instructions will be sent in tactics) Equipment: Pristine black robe MW Longspear (305) [9 lbs] Morningstar (8) [6 lbs] Light Crossbow (35) [4 lbs] 20 bolts (2) [2 lb] *+1 Cloak of resistance (500 gp, 40 xp) 1st level Pearl of power quest Spell component pouch [x2] (10) [4 lbs] Wooden unholy symbol [x2] (2) Tool: Pentagram (50) Expendables Alchemy: Tanglefoot bag (50) [4 lbs] Tattoo: Synesthete (100) Scroll: Mage armor [1] (25) Scroll: Alter self [3] (150) Scroll: Enlarge person [2] (50) Scroll: See invisibility (150) Scroll: Invisibility (150) Scroll: Aid [3] quest Scroll: Mirror image [3] (150) Scroll: Shield [2] (50) Scroll: True strike [1] (25) Scroll: Desecration [3] quest Scroll: Magic weapon [x2] [1] quest Scroll: Shocking grasp [4] (100) Scroll: Shocking grasp [2] (50) *Scroll: Longstrider [1] (12.5 gp/1 xp) *Scroll: Protection from evil [x2][2] (50 gp/4 xp) *Scroll: Protection from good [2] (25 gp/2 xp) *Scroll: Protection from law [2] (25 gp/2 xp) *Scroll: Protection from chaos [2] (25 gp/2 xp) *Scroll: Shield of faith [2] (25 gp/2 xp) *Scroll: Obscuring mist [1] (12.5 gp/1 xp) *Scroll: Cure moderate wounds [3] (75 gp/6 xp) *Scroll: Resist energy [CL 3] (75 gp/6 xp) *Scroll: Bull's strength [x2] [CL 3] (150 gp/12 xp) *Scroll: Eagle's splendor [CL 3] (75 gp/6 xp) *Scroll: Cure light wounds [x8] [CL 1] (250 gp/20 xp) * = crafted Total encumbrance: 28 lbs, light load (76 lbs) Gold Spent: 3820.5 Gold Remaining: 2971.5 Allies: Show 3 Githzerai warrior skeletons Medium Undead .................Preundead Scores Str 12 [+1] ........12 Dex 21 [+5] ........13 Con -- .............11 Int -- .............10 Wis 10 .............09 Cha 01 [-5] ........08 Hit Points:... 6 Armor Class:.. 20 [+3 armor +5 Dex +2 natural] Initiative:... +9 [+5 dex +4 feat] BAB/Grapple:.. +0/+1 Speed:........ 30 ft. Saves: Fort +0 [0 base] Refl +5 [0 base +5 dex] Will +2 [0 base +2 unnamed] Attacks: +5 Bow 1d8; 20/x3 [100 feet] [+0 BAB +5 dex] +1/+1 claws 1d6+1; 20/x2 Special Qualities: Immunitity to cold, damage reduction 5/bludgeoning, undead traits Feats: Improved intitiative Equipment: [x3] Longbow (225) [x3] Arrows [40] (6) *[x3] Studded leather armor (37.5) |
| #410xanaduAug 10, 2005 11:54:16 | ![]() erdana">The Pulverizer [font=courier new] Infernal Abomination (Half Giant) Neutral Disciple of the Phantom Lord (Barbarian 1 / Psioinic Warrior 2) XP 8400 Speaks Common Vitals 32 years, 6'11", 272 lbs, black eyes, no hair Str 20 [+5] 16 pts, +2 racial [24 +7 rage] Dex 12 [+1] 6 pts, -2 racial Con 16 [+3] 6 pts, +2 racial [20 +5 rage] Int 08 [-1] 0 pts Wis 14 [+2] 6 pts Cha 10 [+0] 2 pts Hit Points:... 30 [12 + 4.5 + 4.5 + 9] [36 rage] Armor Class:.. 15 [+4 armor +1 dex] Touch 11, Flat 14 [13 rage] Initiative:... +1 [+1 dex] BAB/Grapple:.. +2/+11 [+5 str +4 size] Speed:........ 50 [+10 speed of thought +10 barb] Saves: [+2 vs fire] Fort +8 [5 base +3 con] [+10] Refl +1 [0 base +1 dex] Will +4 [0 base +2 wis +2 psicrystal] [+2 empty mind] [+6] Attacks: [+2 hit, +3 damage rage] +5 Huge club 2d6+7 [+2 bab +5 str -2 weapon size] +5 Enlarged club 3d6+9 [+2 bab +6 str -1 size -2 weapon size] +6 Enlarged shillelagh 6d6+10 [+2 bab +1 enh +6 str -1 size -2 weapon size] +7 Spikes 1d8+5 [+2 bab +5 str] +8 Glaive 2d8+7 (reach) [+2 bab +1 mw +5 str] +3 Javelin 1d8+5 +3 Sling 1d6+5 Feats: Power attack [1] Speed of thought [PW1] Improved sunder [PW2] Psicrystal Affinity (resolved) [3] Alertness [psicrystal] Skills:(12 barb, 2 pw) +03 Autohypnosis..............[0 pw +3 con] +04 Concentration.............[1 pw +3 con] +02 Handle animal.............[2 barb] -01 Hide......................[+1 dex -2 armor] +09 Listen....................[4 barb +3 wis +2 feat] +00 Psicraft...................[1 pw -1 int] -01 Move silently.............[+1 dex -2 armor] +04 Ride......................[3 barb +1 dex] +05 Spot......................[+3 wis +2 feat] +08 Profession (demolitions)..[3 barb +3 wis +2 tool] Barbarian Abilities: Rage: 8 rounds Fast Movement Racial Traits: Not subject to spells or effects that affect humanoids only. +2 racial bonus on saving throws against all fire spells and effects. Powerful Build: treated asone size larger if doing so is advantageous. 2 bonus power points. Stomp: 1/day [DC 10] Powers: Points: 4 (1 PW +1 Bonus +2 racial), 2 useable 1. [DC 13] Empty mind, force screen Buffs and Prefight actions: Stones: Addressed Equipment: Shirt: "I break for the Phantom Lord" Chain shirt (100) [25 lbs] Armor spikes (50) [10 lbs] Huge club [x2] [12 lbs] MW large glaive (316) [20 lbs] Javelin, large [x5] (10) [20 lbs] Sling, large Tool: Acme explosive kit (50) Potions Pro good (50) Pro evil (50) Shillelagh [x4] (200) Cure light wounds [x2] (100) Cure moderate wounds [x2] quest Fly (750) Power stones ExpansionA[3] (150) Animal affinity [3] (150) Vigor [x2] [2] (100) Synesthete [1] (25) Skate [1] (25) Offensive Precogntion [2] (50) Energy Adaptation [3] (150) Expendables Tanglefoot bag (50) [4 lbs] 20 bullets (.4) [20 lbs] Psicrystal [sblock] Size/Type: Diminutive Construct Hit Dice: 3 HD (10 HP) Initiative: +2 Speed: 30, climb 20 Armor Class: 16 (+4 size +2 Dex), touch 16, flatfooted 14 Base Attack/Grapple: +0/-17 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Construct traits, hardness 8, improved evasion, share powers, sighted (40 ft), telepathic link Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con |
| #411xanaduAug 10, 2005 12:17:03 | erdana">Elliak the Eminent [font=courier new] Human Neutral Good Egoist 3 XP 4042 Speaks Common, draconic, infernal, celestial Vitals Male, 5' 10", 163 lbs, green eyes, brown hair Str 14 [+2] 6 pts Dex 14 [+2] 6 pts Con 12 [+1] 4 pts Int 17 [+3] 13 pts Wis 13 [+1] 5 pts Cha 10 [+0] 2 pts Hit Points:... 18 [4 + 2.5 + 2.5 +3 con +6 feat] Armor Class:.. 16 [+4 armor +2 dex] Touch 12, Flat 14 Initiative:... +2 [+2 dex] BAB/Grapple:.. +1/+3 Speed:........ 30 Saves: Fort +2 [1 base +1 con] Refl +3 [1 base +2 dex] Will +6 [3 base +1 wis +2 psicrystal] [+2 empty mind] Attacks: +3 bow 1d8 [+1 bab +2 dex] +4 longspear 1d8+3 [+1 bab +2 str +1 mw] +3 ranged touch [+1 bab +2 dex] Feats: Psicrystal affinity (resolved) [H] Alertness [psicrystal] Imprint stone [1] Enlarge power [Psi 1] Psionic body [3] Skills:(36) +09 Autohypnosis..............[6 +1 con +2 synergy] +07 Concentration.............[6 +1 con] +10 Craft (weapons)...........[5 +3 int +2 tool] +00 Hide......................[+2 dex -2 armor] +01 Listen....................[+1 wis +2 feat] +05 Know (arcana).............[2 +3 int] +04 Know (the planes).........[1 +3 int] +06 Know (nature).............[3 +3 int] +04 Know (dungeoneering)......[1 +3 int] +09 Psicraft..................[6 +3 int] +00 Move silently.............[+2 dex -2 armor] +01 Spot......................[+1 wis +2 feat] +09 Profession (chess)........[6 +1 wis +2 tool] Powers: Points: 14 (11 psion + 3 Bonus), 5 useable 1. [DC 14] Vigor, defensive precognition, offensive precogntion, energy ray, empty mind 2. [DC 15] Energy stun, animal affinity Buffs and Prefight actions: Stones: Addressed Equipment: Chain shirt (100) [25 lbs] *Deepcrystal longspear (502.5) [9 lbs] Light crossbow (35) [4 lbs] 20 bolts (2) [2 lbs] Tool: chess pieces (50) Potions pro good (50) pro evil (50) cure light wounds (50) sof (50) Power stones skate [ml 2] (50) synesthete [ml 1] (25) Force screen [ml 2] (50) *Vigor [x2] [ml 2] (50 gp/4 xp) *Offensive precognition [ml 2] (25 gp/2 xp) *Defensive precognition [ml 2] (25 gp/2 xp) *Enlarged energy ray [x5] [ml 3] (375 gp/30 xp) *Animal affinity [ml 3] (75 gp/6 xp) Energy adapatation [ml 3] (150) Levitate [ml 3] (150) Touchsight [ml 5] (375) Encumbrance: 40 lbs, light load (58 lbs) Gold Spent: 2564.5 Gold Remaining: 1392.5 Psicrystal [sblock] Size/Type: Diminutive Construct Hit Dice: 3 HD (10 HP) Initiative: +2 Speed: 30, climb 20 Armor Class: 16 (+4 size +2 Dex* +1 natural), touch 16, flatfooted 14 Base Attack/Grapple: +0/-17 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Construct traits, hardness 8, improved evasion, share powers, sighted (40 ft), telepathic link, deliver touch powers Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con |
| #412zombiegleemaxAug 10, 2005 12:28:33 | Barret Wallace Dark brown skin, black hair and a stern look on his face. Dressed in black studded leather and a shield strapped to his left arm. No weapon seems to be on him tho. Male Halfling Choatic-Good Soulknife 3, ECL 3 STR...10 [+0]...4 pts [12, -2racial] DEX...20 [+5]...16 pts [8, +2racial] CON...14 [+2]...6 pts INT....12 [+1]...4 pts WIS...14 [+2]...6 pts CHA...8 [-1]...0 pts [u]Hit Points:[/u] 27 [3 HD]10 + 5.5*2 + 2*3 AC 20 [+5 Dex, +3 Armor, +1 Shield, +1 Size] Touch 16, Flat 15[+3 Studded Leather, +1 Small Steel Shield] Initiative: +5 [+5 Dex] BAB/Grap: +2/-2 [+2 BAB, -4 Size] Speed 20 [base 20] [u]Saves[/u]: Fort +4 [+1 Soul3, +2 Con, +1 Racial] Refl +9 [+3 Soul3, +5 Dex, +1 Racial] Will +6 [+3 Soul3, +2 Wis, +1 Racial] +2 racial vs. Fear [u]Attacks[/u]: Mindblade +9 melee, 1d4 [19-20/x2] Mindblade +11 range, 1d4 [19-20/x2][range 30'] [u]Feats[/u]: Weapon Focus: Mindblade [Soul1] +1 with Mindblade Weapon Finesse [1st lvl] Dex instead of Str Wild Talent [Soul1] 2 Power Points Point Blank Shot [3rd lvl] +1 to Atk/Dmg 30' [u]Racial and Class Abilities[/u]: Mindblade: Shortsword of energy Throw Mindblade: 30' range Psychic Strike: +1d8 [u]Skills[/u] Soulknife 30: +2 Climb [+2 racial] +15 Hide [6 rnks, +5 dex, +4 small] [6 Soul] +5 Jump [5 rnks, +2 racial, +2 comp, -4 speed] [5 Soul] +6 Move Silently [4 rnks, +2 racial][4 Soul] +10 Listen [6 rnks, +2 wis, +2 racial][6 Soul] +6 Spot [4 rnks, +2 wis][4 Soul] +12 Tumble [5 rnks, +5 dex, +2 comp][5 Soul] Speaks Common, Gnome, and Halfling [u]Powers Known:[/u] [0] [Power Points: 2; Use: 1] [u]Buffs and Prefight actions[/u]: - Charge Mindblade with Psychic Strike - Psionic Focus [u]Equipment[/u]Total: 1190gp Mithral Studded Leather [5 lbs][1025 gp] MW Buckler [2.5 lbs][165 gp] Sack [.5 lbs][1 sp] Rocks x3 [1.5 lbs][-] Expendable Items:Total: 300gp Show Potion of Cure Light Wounds [CL 1] [50 gp] Potion of Expeditous Retreat [CL 1] [50gp] Oil of Shillelagh [CL 1] [50gp] Oil of Magic Stone [CL 1] [50 gp] Tattoo of Skate [ML 1] [50 gp] Tattoo of Pre. Cog (+2 dmg) [ML 1] [50 gp] |
| #413themagisterAug 13, 2005 21:18:34 | Torgirr of clan Hammerstriker Gender: Male Race: Dwarf Size: Medium, Height: 4' 5", Weight: 187 lbs. Alignment: Chaotic Good Class: Ranger - 5 Experience: 12,100 Next: 15,000 STR 16 +3 [10 pts] DEX 17 +3 [10 pts + level 4 increase] CON 16 +3 [6 pts + 2 racial] INT 12 +1 [4 pts] WIS 12 +1 [4 pts] CHA 8 -1 [2 pts - 2 racial] [u]Hit Points:[/u] 41 [HD 8 (1st) + 18 (4 ranger) + 15 (con)] AC: 18 [+3 Dex, +5 Armor], Touch 13, Flat 15, [+5 (+1 chain shirt)] (+4 dodge bonus vs. monsters of the giant type) Initiative: +3 [+3 Dex] BAB/Grap: +5/+8 [+5 BAB, +3 Str] Speed: 20 ft. [u]Saves:[/u] Fort +7 [+4 Ranger, +3 Con][+2 racial bonus vs. poisons] Ref +7 [+4 Ranger, +3 Dex] Will +2 [+1 Ranger, +1 Wis] +2 racial saving throw bonus vs. spells and spell-like effects [u]Attacks[/u]: Standard Attacks: [Ma]Waraxe +9 melee, 1d10+3 Crit [x3] [+3 Str, +5 BAB, +1 Enh] Throwing Axe +8 melee or +8 ranged, 1d6+3 Crit [x3] [Range 10'] [+3 Str/Dex, +5 BAB] Light Hammer +8 melee or +8 ranged, 1d4+3 Crit [x3] [Range 20'] [+3 Str/Dex, +5 BAB] [Ma]Mighty (+3) Composite Longbow +9 ranged, 1d8+3 Crit [x3] [Range 110'] [+3 Dex, +5 BAB, +1 Enh] [u]Full Round Attacks with Two Weapon Fighting:[/u] [Ma]Waraxe +7 melee primary, 1d10+3 Crit [x3] and [Ma] Throwing Axe +7 melee off-hand, 1d6+1 Crit [x3] [+3 Str, +5 BAB, +1 Enh, -2 TWF] Throwing Axe +6 ranged, 1d6+3 Crit [x3] and Throwing Axe +5 ranged, 1d6+1 Crit [x3] [+3 Dex, +5 BAB, -2 TWF] Light Hammer +6 ranged, 1d4+3 Crit [x3] and Light Hammer +6 ranged, 1d4+1 Crit[x3] [+3 Dex, +5 BAB, -2 TWF] [u]Combat Modifiers[/u] +1 to Attacks vs. orcs and goblinoids. [Racial] +1 to Ranged Attack/Damage rolls at targets within 30'. [Point Blank Shot] +2 to Damage rolls vs. monsters of the Giant type. Ranger Favored Enemy bonus [Ranger Ability] [u]Feats:[/u] point blank shot (1st Level) (+1 to ranged attack and damage rolls vs. targets w/in 30 ft.) track (1st Ranger) two-weapon fighting (2nd Ranger) (gain extra attack at highest base attack bonus with your off-hand; all attacks gain -2 penalty till end of round) endurance (3rd Ranger) quickdraw (3rd Level) (draw sheathed weapon as a free action) Class, Race & Template Abilities Class Abilities: Ranger 1st Favored enemy - Giant +4 bonus on bluff, listen, sense motive, spot, and survival checks. +4 bonus on damage rolls. 2nd Favored enemy - Humanoid (Human) +2 bonus on bluff, listen, sense motive, spot, and survival checks. +2 bonus on damage rolls. Wild empathy change attitude of animal with a diplomacy-skill-like check (see PHB pg. 72). Torgirr rolls 1d20 + ranger level + cha mod. Usually takes 1 minute, DM adjustable. Torgirr and animal must be able to see one another. Can influence magical beasts with Intelligence scores of 1 or 2 but takes a -4 penalty on the attempt. Combat Style - TWF as the feat Race Abilities: Dwarf Darkvision 60 ft. Stonecunning +2 +2 racial bonus on search checks made to notice unusual stonework. Allows a free search check when merely passing within 10 ft. of unusual stonework. Can find stonework traps as a rogue. Can intuit approximate depth underground. Weapon Familiarity (Dwarven Waraxe, Dwarven Urgrosh) Stability +4 bonus on ability checks made to resist being bullrushed or tripped when standing on the ground +1 racial bonus to attack rolls vs. orcs (including half-orcs) and goblinoids (including bugbears, hobgoblins, and goblins). +2 racial bonus on saving throws vs. poison. +2 racial bonus on saving throws vs. spells and spell-like effects. +4 dodge bonus to AC vs. monsters of the giant type +2 racial bonus on appraise checks related to metal or stone. +2 racial bonus on craft checks related to metal or stone. |
| #414zombiegleemaxAug 13, 2005 21:52:19 | Maeril Glory is the reward of defeating evil, may valorous lightning strike down all injustice! ![]() Gender: Male Race: Human (Humanoid) Size: Medium (5 ft. 9 in., 153 lbs.) Affiliations: Member of the Celestial Forces Alignment: Lawful Good Class: Paladin 2, Sorcerer 3 (ECL 5) Experience: 12,432 XP (Next level goal: 15,000 XP) Base Power: 867 (5 win, 6 lose) Free Activity: Guarding STR .... 14 [+4] (06 pts) [14 base] DEX .... 14 [+2] (06 pts) [14 base] CON .... 14 [+2] (06 pts) [14 base] INT .... 10 [+0] (02 pts) [10 base] WIS .... 14 [+2] (06 pts) [14 base] CHA .... 17 [+3] (10 pts) [16 base, +1 level] Hit Points ..... 33 [2d10+3d4+10 Con] Armor Class .... 12, Touch 12, Flat 10[+2 Dex] Initiative ..... +6 [+2 dex, +4 feat] BAB/Grapple .... +3/+5 [+3 bab, +2 str] Speed .......... 30 ft. [base 30] [u]Saves[/u]: Fort +10 [+3 Pal, +1 Sor, +2 Con, +3 Divine grace, +1 resistance] Refl +9 [+0 Pal, +1 Sor, +2 Dex, +2 Familiar, +3 Divine grace, +1 resistance] Will +11 [+0 Pal, +3 Sor, +2 Wis, +3 Divine grace, +2 Iron Will feat, +1 resistance] [u]Attacks[/u]: Greatsword, masterwork +7 melee, 2d6+3 [19-20/x2] [+1 higher ground (on horseback), +3 smite evil] Composite longbow, masterwork, mighty(+2) +6 ranged, 1d8+2 [20/x3] [110 ft. range] Lance, masterwork +7 melee, 1d8+2 [20/x2] [+1 higher ground (on horseback), damagex2 on charge, +3 smite evil] Ranged touch, +5 ranged [u]Feats[/u]: Improved Initiative [human] Iron Will [1st lvl] Weapon Focus: Greatsword [3rd lvl] [u]Special Abilities[/u]: Armor Proficiencies (Class): Proficient with all armor and shields Weapon Proficiencies (Class): Proficient with all simple and martial weapons Human Versatility (Racial): +1 feat at 1st level, +1 skill points/level Favored Class (Racial): Any Detect Evil (Sp): At will as the spell Divine Grace (Ex): Add Charisma bonus to saving throws Lay on Hands (Sp): Heal up to 6 hp. (Pal lvl * Cha mod.) by touch per day Familiar Benefits (Su): +2 on Reflex saves; Alertness if familiar within 5 ft. Smite Evil (Su): +3 to hit (Cha bonus) +2 damage (Pal lvl) 1/day vs. evil creatures, activate as free action [u]Skills[/u] (15 Points Paladin2, 9 Points Sor3): +02 Balance ................. [0 rnks, +2 Dex] +03 Bluff ................... [0 rnks, +3 Cha] +02 Climb ................... [0 rnks, +2 Str] +10 Concentration ........... [8 rnks, +2 Con] [5pal,2sor] +04 Diplomacy ............... [1 rnks, +3 Cha] [1pal] +03 Gather Information ...... [0 rnks, +3 Cha] +06 Handle Animal ........... [1 rnks, +3 Cha, +2 tool] [2sor] +02 Hide .................... [0 rnks, +2 Dex] +04 Listen .................. [0 rnks, +2 Wis, +2 Alertness(familiar)] +02 Move Silently ........... [0 rnks, +2 Dex] +07(+09) Ride ............... [5 rnks, +2 Dex, (+2 military saddle)] [5pal] +00 Search .................. [0 rnks, +0 Int] +02 Sense Motive ............ [0 rnks, +2 Wis] +04 Spellcraft .............. [4 rnks, +0 Int[4sor] +04 Spot .................... [0 rnks, +2 Wis, +2 Alertness(familiar)] +04 TumbleCC ..... [2 rnks, +2 Dex][4pal(cc)] Speaks Common [u]Spells known:[/u] [6/6] [Spell levels: 6; Next fight: 2] 0: [DC 13] Daze, Acid Splash, Touch of Fatigue, Read Magic, Ghost Sound 1: [DC 14] Armor, Ray of Enfeeblement (1d6+1) [u]Buffs and Prefight actions[/u]: - Pray to Heironeous (no game effect) - Read magic on all scrolls - Bring Inspiration (light warhorse) - Bring Snaggle (weasel familiar) [u]Equipment[/u]: Noble's Outfit [0 lbs] Backpack [2 lbs] Large Pouch (for familiar) [1 lbs] Greatsword, masterwork [8 lbs] Composite longbow, masterwork, mighty(+2) [3 lbs] Quiver with 38 arrows [6 lbs] Cloak of Resistance +1 [1 lbs] Mw. Whistle (hande animal tool) [0 lbs] 44x Wand of Cure Light Wounds [0 lbs] (equipment carried on steed is mentioned in allies section) Expendable Items: 1x Scroll of Expeditious Retreat [CL2] 1x Scroll of Expeditious Retreat [CL1] 1x Scroll of Protection from Chaos [CL1] 1x Scroll of Protection from Evil [CL1] 1x Scroll of Protection from Law [CL1] 2x Scroll of Shield [CL1] 1x Scroll of Shield [CL2] 1x Scroll of True Strike [CL1] 1x Scroll of Obscuring Mist [CL1] 1x Scroll of Shocking Grasp [CL5] (DC 6 Caster Level check to cast) 1x Scroll of Resist Energy [CL2] 1x Scroll of Mirror Image [CL3] 1x Scroll of Invisibility [CL3] 1x Scroll of Protection from Arrows [CL3] 1x Scroll of Magic Weapon [0 lbs][25 gp] 1x Scroll of Bull’s Strength [0 lbs][150 gp] 1x Tanglefoot Bag [4 lbs][50 gp] 50+25+25+25+25+50+50+25+25+125+50+150+150+150+25+150+50 = 1250/1250 Allies and Equipment: 'Inspiration': Light Warhorse (Large Animal) Show Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite –1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 Equipment Brit & Bridle [2 lbs][1 gp] Military Saddle [30 lbs][20 gp] Lance, Masterwork [10 lbs][310 gp] |
| #415themagisterAug 14, 2005 21:28:58 | Sdentch Proud Defender and Grandmistress of Flowers of the [thread=517715]Warfare Alliance[/thread] Orcish Beauty Queen Thanks go out to Ribking! "Tricky Densth. Sdentch hate spiders. 'Specially bivnisimle ones. Good thing 'lil 'sis there ta haul Sdentch home. Sdentch don't wanna be spider-food!" |
| #416zombiegleemaxAug 15, 2005 2:52:14 | Sam Jones I been stripped o’ my name, so now I’ll make one for meself |
| #417laughing_dragon_dupAug 15, 2005 10:48:35 | (Kregor) Massivly muscular, titanicly tough, Kregor is built to take and dish out gobs of damage. Kregor wears only light armor in combat, to allow maximum mobility while engaged in combat. (Male Half-giant) (Neutral) (Level 2 Psychic Warrior) Quote: "You shall fall to force of my Halberd!" STR...18 [+4]...(10 pts) [+2 Racial] DEX...10 [+0]...(4 pts) [-2 Racial] CON...16 [+3]...(6 pts) [+2 Racial] INT...14 [+2]...(6 pts) WIS...16 [+3]...(10 pts) CHA...8 [-1]...(0 pts) EXP[5475] Hit Points: 18 [2 HD] AC 15 [+4 Armor, +0 dex, +1 Armor Enhancement], Touch 11, Flat 14 Initiative: +1 [ dex] BAB/Grap: +1/+5 [+1 bab, +4 str] Speed 40 [base 30 + 10 feat] Saves: Fort +6 [ +3 Psy, +3 Con] Refl +0 [+0 Psy, +0 Dex] Will +3 [+0 Psy, +3 Wis] Attacks: (Large MW Halberd) +6 melee, 2d8 + 7 [20/x3][+2d6] (Heavy Crossbow) +1 ranged, 1d10 [19-20/x2] [120' range] Feats: (Psionic Weapon) [1st lvl] (Speed Of Thought) [Psy 1] (Expertise) [Psy 2] Racial and Class Abilities: (Low Light Vision) (Naturally Psionic): +2 pp at first level (Fire Aclimated): +2 on saving throws Vs. Fire spells/powers (Powerful Build): Considered large if that is advantagious to character. (Psi-Like Ability): Stomp 1/day DC 10 Skills (20 Points Psychic Warrior) : +10 (Autohypnosis) [5 rnks + 3 con + 2 synergy] +8 (Concentration) [5 rnks + 3 con] +4 (Spot) [1.5cc rnks + 3 wis] +4 (Listen) [1.5cc rnks + 3 wis] +8 (Knowlege(Psionics)) [4 rnks + 2 int + 2 synergy] Speaks (Common), (Draconic), (Giant) Powers Known: [2] [Power Points: 6+1; Use: (2+1)] 1: [Dc 14] (Biofeedback, Prevenom Weapon) Equipment: (Free weightless outfit) (Large +1 Halberd) [ 1 lbs][ 2310 gp] (Heavy Crossbow) [ 6 lbs][ 50 gp] (+1 Chain Shirt) [25 lbs] [1250 gp] Quiver with 19/20 bolts [ 19 lbs][20 gp] Cog Crystal 1 PP [--lb][1000 gp] Expendable Items Show 1 Psionic Tattoo of Force Screen [--lb] [100 gp] |
| #418zombiegleemaxAug 16, 2005 17:34:01 | Ellorion Saenelle Male Aquatic Elf Neutral Good Fighter 3, ECL3 xp=5900 next level 6000: to go 100 STR...11 [0]...(3 pts) DEX...19 [+4]...(13 pts) [17, +2 racial] CON...18 [+4]...(16 pts) INT....10 [0]...(4 pts) [12, -2 racial] WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 33 [HD10+(5.5*2)+(4*3)] AC 17 [+4dex, +3armor], Touch 14, Flat 13[+3 studded leather] Initiative: +4 [4dex BAB/Grap: +3/+3 [+3bab, 0str] Speed 20 [base 30 -10 weight] swim 40 [u]Saves[/u]: Fort +7 [+3class +4con] Refl +5 [+1class +4dex] Will 0 [+1class -1wis] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: (+1 longbow) +9 ranged, 1d8+1 [x3] [100' range] [+1 magic] (scimitar) +3 melee, 1d6 [18-20/x2] [u]Feats[/u]: (point blank shot) [1st lvl] (dodge) [fgt 1] (rapid shot) [3rd lvl] (weapon focus [longbow]) [fgt 2] [u]Racial and Class Abilities[/u]: +2 dex, -2 int; super lowlight vision; +2 racial bonus to listen, search, spot; aquatic subtype; gills [u]Skills[/u] (12 Points Class A): +7 spot [3 rnks, -1wis +2 racial](CC) +7 listen [3 rnks, -1wis +2 racial](CC) Speaks common, elven, and aquan [u]Equipment[/u]: (On Character) travelers outfit studded leather [20 lbs][25 gp] +1 longbow [3 lbs][2375 gp] scimitar [4 lbs][15 gp] Quiver with 73 arrows [11 lbs][4 gp] Wand of CLW[750gp] (On mule) mule [8gp] pack saddle [20lbs][15gp] Bedroll[5lbs][1sp] 20 rations[20lbs][10gp] silk rope[1lbs][10gp] flint & steel[1gp] 10 clay pots of water[90lbs][3sp] 1 iron pot[10lbs][5sp] Expendable Items Potion of Cure Light Wounds x2 [100 gp] Potion of Cats Grace [300 gp] Potion of Bull's Strength [300 gp] Equipment at home: Gold:886gp 1sp Miscellaneous Statistics: Encumbrance: 0-38 (light), 39-76 (medium), 77-115 (heavy) Weight carried: 38 lb Mule Encumbrance: 0-228 (light), 229-459 (medium), 460-690 (heavy) Mule Weight: 146 lb Fights results: 1: Ohmsford, nightbanegod: win [+900 XP] [+900 gold] http://boards1.wizards.com/showpost.php?p=7028543&postcount=265 2: Lothan Laurel, Faroth: win [+900XP] [+900 gold] http://boards1.wizards.com/showpost.php?p=7117904&postcount=311 3: Cid Highwing, Dr. Funk: win [+900 XP] [+900 gold] http://boards1.wizards.com/showpost.php?p=7169989&postcount=337 Past Expenditures Show fight1: 2 arrows 0gp fight2: 3 arrows 0gp potion of Cat's Grace 300gp fight3: 2 arrows 0gp potion of Cat's Grace 300gp potion of invisibility 300gp |
| #419sodaguyAug 16, 2005 21:03:38 | Aran Whitehelm Male Dwarf 4'2", 160 lbs, 62 years Neutral Good Moradin - Protection + Law Domains Lvl 1 Ranger / ECL 1 0 XP STR...16 [+3] DEX...12 [+1] CON...18 [+4] [+2 racial] INT....14 [+2] WIS...14 [+2] CHA...10 [+0] [-2 racial] [u]Hit Points:[/u] 12 [d8 HD][8+(1*4)] AC 19 [+1dex, +6armor, +2shield], Touch 11, Flat 18 Initiative: +5 [1dex, +4feat] BAB/Grap: +0/+3 [+0bab, +3str] Speed 20 [u]Saves[/u]: Fort +6 [2class +4con] Refl +1 [0class +1dex] Will +4 [2class +2wis] [u]Attacks[/u]: Warhammer +0 melee [0bab, +3str, +1mstrwrk, -4nonprof], 1d8+3 [20/x3] Battleaxe -1 melee [0bab, +3str, -4nonprof], 1d8+3 [20/x3] [u]Feats[/u]: Improved Initiative [1st lvl] [u]Racial and Class Abilities[/u]: Darkvision 60 ft +2 bonus against poison +2 bonus against spells and spell-like abilities +2 bonus on search checks involving stone +4 bonus against bull rush and trip +1 to hit orcs and goblinoids +2 bonus to Appraise metal items +2 bonus to craft stone or metal Turn Undead Aura of Good [u]Skills[/u] 4*4=16 +8 Concentration [4 rnks, +4con] +4 Diplomacy [4 rnks, +0cha] +6 Knowledge: History [4 rnks, +2int] +6 Knowledge: Religion [4 rnks, +2int] -6 Balance [0 rnks, +1dex, -7armr] -4 Climb [0 rnks, +3str, -7armr] -6 Escape Artist [0 rnks, +1dex, -7armr] -6 Hide [0 rnks, +1dex, -7armr] -4 Jump [0 rnks, +3str, -7armr] -6 Move Silently [0 rnks, +1dex, -7armr] -6 Sleight of Hand [0 rnks, +1dex, -7armr] -6 Tumble [0 rnks, +1dex, -7armr] Speaks Common, Dwarven, Undercommon, Gnome [u]Weapons and Armor[/u]: Traveler's Outfit Banded Mail [35 lbs][250 gp] Masterwork Warhammer [5 lbs][312 gp] Masterwork Heavy Steel Shield [15 lbs][170 gp] Battleaxe [6 lbs][10 gp] [u]Equipment[/u]: Backpack (back) [2 lbs][2 gp] Bedroll (pack) [5 lbs][.1 gp] Sack (belt) [.5 lbs][.1 gp] 3 Trail Rations (sack) [3 lbs][1.5 gp] Waterskin (neck) [4 lbs][1 gp] Belt Pouch (belt) [.5 lbs][1 gp] Spell Component Pouch (belt) [.5 lbs][5 gp] Expendable Items: 14 gp 10 sp 15 cp Spells: 3 Guidance Protection from Evil Shield of Faith Bless Miscellaneous Statistics: Encumberance: 0-76 (light), 76-153 (medium), 153-230 (heavy) Weight carried: 76.5 lbs [url=http://boards1.wizards.com/showpost.php?p=6986904] |
| #420icedAug 17, 2005 0:39:50 | ![]() Lady Esmara Silvertree "Parting is such sweet sorrow" Female Moon Elf Bard 1/Sorceress 1/Wilder 1 Chaotic Neutral XP: 3,500/6,000 Str 10 -- (2 pts) Dex 14 -- (4 pts)+2 racial Con 12 -- (6 pts)-2 racial Int 14 -- (6 pts) Wis 10 -- (2 pts) Cha 18 -- (16 pts) Hit Points: 16 (6+3.5+3.5+3) AC 15, Touch 12, Flat 13 Init +2 BAB +2, Grap +2 Speed 30 (base 30', load 32/33, Light Armor) Fort +2, Ref +3, Will +3 +3 Melee, Masterwork Darkwood Longspear, 1d8, 20/x3 +5 Ranged, Masterwork Darkwood Composite Longbow 1d8, 20/x3 Medium Size, 5'8" tall, 130 wt, 18 yrs old Midnight Black hair, Dark Green eyes, Lightly Tanned skin Speaks Common, Sylvan, Celestial, and Elven Skills: 48 (8*4+8+8) +10 Perform (4 ranks +4 cha +2 tool) +9 Spellcraft (5 ranks +2 int +2 feat) +7 Decipher Script (5 ranks +2 int) +8 Tumble (6 ranks +2 dex) +8 Escape Artist (6 ranks +2 dex) +15 Use Magic Device (6 ranks +4 cha +5 Feat) [+4 scrolls synergy] +7 Concentration (6 ranks +1 con) +8 Craft: Poisonmaking (6 ranks +2 int) +4 Listen (2 ranks +2 racial) Feats: -Skill Focus: Use Magic Device -Magical Aptitude Elf Traits: Show ~+2 Dexterity, –2 Constitution. ~Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. ~Elf base land speed is 30 feet. ~Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. ~Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. ~Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. ~+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. ~Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. ~Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. |
| #421zombiegleemaxAug 17, 2005 23:36:19 | sorry bad post |
| #422dr._funkAug 18, 2005 22:50:42 | Cid Highwing male Forest Gnome Neutral Good Ranger 3, ECL 3 4175 xp STR...12 [+1]...(6 pts) [14, -2 racial] DEX...17 [+3]...(13 pts) CON...16 [+3]...(6 pts) [14, +2 racial] INT...8 [-1]...(0 pts) WIS...14 [+2]...(6 pts) CHA...13 [+1]...(5 pts) [u]Hit Points:[/u] 26 [3d8 HD +9 con] AC 19 [+3dex, +1size, +5armor], Touch 14, Flat 16 [+4 dodge vs Giants] Initiative: +3 [3dex] BAB/Grap: +3/+0 [+3bab, +1str, -4size] Speed 20ft [base 20] [u]Saves[/u]: Fort +6 [+3 Ranger +3con] Refl +6 [+3 Ranger +3dex] Will +3 [+1 Ranger +2wis] +2 racial bonus on saving throws against illusions. [u]Attacks[/u]: [Ma] Mighty Comp. Longbow +8 ranged (+3 BAB, +3 Dex, +1 size, +1 Enh), 1d6+1 dmg, 110ft range [+1 hit/dmg if within 30ft] Longsword +5 melee (+3 BAB, +1 Str, +1 size), 1d6+1 dmg Shortsword +5 melee (+3 BAB, +1 Str, +1 size), 1d4+1 dmg [+1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids] [+2 damage vs. Humans] [u]Feats[/u]: Point Blank Shot [1st lvl] Quickdraw [3rd lvl] Track [rng1] Rapid shot [rng2] Endurance [rng3] [u]Racial and Class Abilities[/u]: Show (Gnome) +2 Con, -2 Str (Gnome) +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. (Gnome) Base speed 20ft (Gnome) Low-light vision. (Gnome) Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. (Gnome) +2 racial bonus on saving throws against illusions. (Gnome) Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. (Gnome) +1 racial bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. (Gnome) +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). (Gnome) +2 racial bonus on Listen checks. (Gnome) +2 racial bonus on Craft (alchemy) checks. (Gnome) Spell-like Abilities (CL1 Save DC 11+SL: Speak with Animals, Dancing Lights, Ghost Sound, Prestidigitation (Gnome) Pass without Trace (Su) as a 3rd lvl Druid (Ranger) 1st Favored Enemy (Human) +2 Damage rolls and +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks (Ranger) Track bonus feat (Ranger) Wild Empathy (see SRD, 1d20+4) (Ranger) Combat Style - Archery (Rapid Shot bonus feat) (Ranger) Endurance bonus feat |
| #423Delusional_IllusionAug 19, 2005 7:22:31 | "Balance is everything. Good and evil are both needed and equal in strenght.Without one there wouldn't be another." |
| #424TelinArthoAug 19, 2005 8:11:29 | Vakkor "I have a lovely crop of Centipedes this year. They are excellent for tilling the land and for keeping away wolves and other nasty animals. You may have to train your horses to not be so skittish though... oh, wait, nevermind - my centipedes just ate your horse. Sorry about that. You really should keep a closer eye on your animals..." male Human, Humanoid (human) Medium size, Height 6'6", Weight 160lbs Neutral Evil Cleric of Denth the Summoner 5, ECL 5 XP: 12716 / XP for Next Level: 15000 STR 12 [+1] (4 pts) DEX 10 [+0] (2 pts) CON 14 [+2] (6 pts) INT 12 [+1] (4 pts) WIS 16 [+3] (10 pts) CHA 17 [+3] (10 pts) [16, +1 @4th] Hit Points: 36 [5d8 HD +10 Con] AC 15 [+4 armor, +1 shield], Touch 10, Flat 15 Initiative: +0 BAB/Grap: +3/+4 [+3bab, +1 str] Speed 30 [base 30] Saves: Fort +6 [+4 Cleric, +2 Con] Refl +1 [+1 Cleric] Will +7 [+4 Cleric, +3 Wis] Attacks: Flail +5 melee, 1d8+1 dmg, 20/x2 (+3 BAB, +1 Str, +1 WF) [+2 disarm] [trip weapon] Light Crossbow +3 ranged, 1d8 dmg, 19-20/x2, 80ft range increment (+3 BAB) Feats: Skill Focus (Handle Animal) [human] Spell Focus (Necromancy) [1st] Martial Weapon Proficiency (Flail) [War domain] Weapon Focus (Flail) [War domain] (+1 to hit with selected weapon) Craft Wondrous Item [3rd] Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Cleric Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) Domain: Evil (+1 CL for Evil Spells) Domain: War (Bonus Martial Weapon Proficiency and Weapon Focus) Rebuke Undead (6/day) Spontaneous Casting of Inflict Wounds spells |
| #442zombiegleemaxAug 30, 2005 15:53:02 | Tenhelrim Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (Male+Tiefling) (Neutral good) (Psion (egoist) 2, ECL 3) 3851/6000xp STR...08 [-1]...(0 pts) DEX...14 [+2]...(4 pts +2race) CON...16 [+3]...(10 pts) INT...20 [+5]...(16 pts +2race) WIS...14 [+2]...(6 pts) CHA...06 [-2]...(0 pts -2race) [u]Hit Points:[/u] 12 [4+ 2.5 + 6 Con] AC 16, Touch 12, Flat 14 [+4shield force screen] [2dex, 4chain shirt] Initiative: +2 [2dex] BAB/Grap: +1/+0 [+1bab, -1str] Speed 20 [base 30, med encum] [u]Saves[/u]: Fort +4 [0psi +3con +1enh] Refl +3 [0psi +2dex +1enh] Will +6 [3psi +2wis +1enh] [u]Attacks[/u]: Ranged Touch +3 ranged, damage as power [20/x2] LongbowM +4 ranged, 1d8-1 [20/x3] [u]Feats[/u]: Imprint Stone [Psion 1] Enlarge Power [lvl 1] [u]Racial and Class Abilities[/u]: Darkvision 60 ft. Resistance to cold, electricity, fire 5 [u]Special Abilities[/u]: Darkness 1/day (CL = Character level) [u]Skills[/u] (10 Points Psion + 25 from int): ACP=2 +09 Autohypnosis [5 rnks, +2wis +2synergy(Concentration)] +08 Concentration [5 rnks, +3con +...] +12 Craft (sailboats in bottles) [5rnks, +5int +2tool] -02 Handle Animal [0rnks, -2cha,] +2 with horse from tool +04 Hide [2.5cc, +2dex, +2racial, -2ACP] +04 Listen [2.5cc, +2wis] +00 Move Silently [+2dex, -2ACP] +10 Psicraft [5 rnks, +5int] +04 Spot [2.5cc, +2wis] Speaks Common, Elven, Infernal, Dwarven, Orc, Draconic, Halfling [u]Powers Known:[/u] [5] [Power Points: 6+5; Use: 4 (1/3 of total PP)] 1: [Dc 16] Control Light, Crystal Shard, Force Screen, Mind Thrust, Vigor [u]Buffs and Prefight actions[/u]: Gain Psionic Focus Address Powerstones Take 20 handle-animal – Downeaster defends. [u]Equipment[/u]: 1476gp, 32lbs. (Free weightless outfit) Cloak of Resistance +1 [1000 gp, 1lbs.] LongbowM[375gp, 3lbs.] 20 Arrows [1gp, 3lbs.] Chain Shirt [100gp, 25lbs.] Expendable Items: [CL] 450gp, 0lbs. Potion of Protection from Good [50 gp] Potion of Protection from Evil [50 gp] Potion of Protection from Chaos [50gp] Potion of Protection from Law [50gp] Stone of Chameleon [1] [25 gp] Stone of Enlarged Crystal ShardA [2] [50gp, 4 xp] [x2] Stone of VigorA [2] [75 gp, 6 xp] [x3] Stone of Force Screen [1] [50 gp, 4 xp] [x4] Stone of Enlarged Mind ThrustA [2] [50gp, 4xp] [x2] Equipment at home: Gold: 1325 Craft(sailboats in bottles) tool [1,000,000 lbs][55 gp] Miscellaneous Statistics: Encumberance: 0-26 (light), 26-53 (medium), 53-80 (heavy) Weight carried: 32 lb Mount weight carried: 26 lb Downeaster Alexa, Light Warhorse Show Downeaster Alexa Light Warhorse (300 gp, double cost for feat customization) (CR 1) Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +5 melee (1d4+3) and bite +2 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Attacks: ? Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Weapon Focus (hoof), Multi-attack Equipment: Riding Sadle 10gp 25lbs. Masterwork Bit and Bridle 50gp 1lbs. |
| #443sindorinAug 31, 2005 0:09:09 | Abilities: -1 Strength 8 (1 point –1 age) +3 Dexterity 16 (8 points –1age +2 Enhancement) +3 Constitution 16 (8 points –1age +2 Enhancement) +6 Intelligence 22 (16 points +1@4th +1@8th +1age +2 Enhancement) +1 Wisdom 12 (3 points +1age) -1 Charisma 9 (0 points +1age) Hit Points: 45.5 (4+2.5*7+24) Armor Class: 13 (10+3 Dexterity) Initiative: +3 (3 Dexterity) Speed: 30 ft./move action Carrying Capacity: Light Load: 0-26 lb., Medium Load: 27-53 lb., Heavy Load 54-80 lb. Base Attack Bonus: +3 Grapple Modifier: +2 (+3 BAB –1 Strength) Attacks: +7 MW Light Crossbow, 1d8 19-20/x2, 80 ft. +2 Quarterstaff (one end) 1d6-1 x2 +6 Ranged Touch Saves: +7 Fortitude +1 Wizard +1 Red Wizard +3 Constitution +2 Resistance +7 Reflex +1 Wizard +1 Red Wizard +3 Dexterity +2 Resistance +10 Will +4 Wizard +3 Red Wizard +1 Wisdom +2 Resistance Skills (1:28+2:7+3:7+4:8+5:8+6:8+7:8+8:8 = 74 Skill Points) +18 Spellcraft 8 Wizard +2 Red Wizard + 6 Intelligence + 2 Synergy +16 Knowledge (Arcana) 8 Wizard +2 Red Wizard + 6 Intelligence +7 Knowledge (Geography) 1 Wizard + 6 Intelligence +7 Knowledge (History) 1 Wizard + 6 Intelligence +13 Profession (Teaching Wandcrafting) 8 Wizard +2 Red Wizard + 1 Wisdom + 2 Tool +13 Concentration 8 Wizard +2 Red Wizard + 3 Constitution +11 Spot 8/2 Wizard +2/2 Red Wizard + 1 Wisdom + 3 Familiar + 2 Alertness +8 Listen 8/2 Wizard +2/2 Red Wizard + 1 Wisdom + 2 Alertness +6 Hide 4/2 Wizard +2/2 Red Wizard + 3 Dexterity +5 Move Silently 2/2 Wizard +2/2 Red Wizard + 3 Dexterity +4 Tumble 2/2 Wizard +3 Dexterity Speaks Common, Draconic, Goblin, Elven, Celestial, Abyssal, Dwarven Feats: Human: Tattoo Focus (Adds +1 to DC of spells of specialized school: Transmutation) Wizard 1: Scribe Scroll Level 1: Spell Focus (Enchantment) Level 3: Craft Wondrous Items Wizard 5: Extend Spell Level 6: Craft Wand Familiar: Show Invictus ![]() Size/Type: Tiny Animal Hit Points: Half of Master's (14 hp) Initiative: Same as Master's Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17 Base Attack/Grapple: +0/-11 Attack: Talons +5 melee (1d4-3) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision, Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with Master Saves: Fort +2, Ref +5, Will +2 Abilities: Str 4, Dex 17, Con 10, Int 8, Wis 14, Cha 4 Skills: Listen +16, Move Silently +17, Spot +8* Feats: Alertness, Weapon Finesse Alignment: Always neutral |
| #444gonbowAug 31, 2005 0:41:25 | Date: January ?? Activity: ?? Free activity: Making money with Profession (Espionage Agent), 226 gold, 5 silver and 6 copper . Tatyana Malvont Mind over matter; And I mind that you still have matter! ![]() Race: Gray Elf Sex: Female Height: 5'7" Weight: 100 lbs Alignment: True Neutral Classes: Psion (Kineticist) 8 ECL: 8 Experience: 31,316 (-120 crafting) Next Level: 36,000 Member of the The Loyalists Former member of the PSI Consortium. STR...13 [+1]...(2 pts) [-2 racial] [+1 8th level] [+4 enchancement] DEX...16 [+3]...(6 pts) [+2 racial] CON...14 [+2]...(8 pts) [-2 racial] [+1 4th level] INT...22 [+6]...(16 pts) [+2 racial] [+2 enhancement] WIS...12 [+1]...(4 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 37 [4 psion1 + 2.5 x 7 psion2-8 + 2 x 8 constitution] AC 19 [10 base, +3 dex, +6 armor], Touch 13 [10 base, +3 dex], Flat 16 [10 base, +6 armor] Initiative: +3 [+3 dex] BAB/Grap: +4/+5 [+4 bab, +1 str] Speed: 30 [base 30] [u]Saves[/u]: Fort +5 [+2 Psion, +1 con, +2 resistance] Refl +7 [+2 Psion, +3 dex, +2 resistance] Will +11 [+6 Psion, +1 wis, +2 psicrystal, +2 resistance] [u]Attacks[/u]: +1 Armor Spike: +6 melee, 1d6+1 [20x2] Attack: +4 BAB, +1 strength +1 enhancement Sling: +8 ranged, 1d4+1, 50' range [20x2] Attack: +4 BAB, +3 Dexterity, +1 masterwork [u]Combat Modifiers[/u]: +1 Ranged Attack/Damage within 30' (Point Blank Shot) +2d6 Ranged Damage, Expend Psionic Focus (Psionic Shot) [u]Feats[/u]: Alertness [Psicrystal, when within reach] Point Blank Shot [1st lvl] Psionic Shot [Psion 1] Psicrystal Affinity [3rd lvl] Psicrystal Containment [Psion 5] Craft Psionic Arms and Armor [6th lvl] [u]Racial and Class Abilities[/u]: [u]Skills[/u] (77 Psion): + 1 Climb...................... [0 ranks, +1 str] +10 Concentration............... [10 ranks, +1 con] [10 psion] +11 Craft: Armor................ [3 ranks, +6 int, +2 tools] [3 psion] + 7 Hide........................ [4 ranks, +3 dex] [8CC psion ] + 1 Jump....................... [0 ranks, +1 str] + 5 Listen...................... [4 ranks, +1 wis] [8CC psion] [+2 from Psicrystal] + 7 Move Silently............... [4 ranks, +3 dex] [8CC psion] +10 Knowledge (Dungeoneering)... [4 ranks, +6 int] [4 psion] + 9 Knowledge (Psionics)........ [3 ranks, +6 int] [3 psion] +17 Knowledge (Royalty)......... [11 ranks, +6 int] [5 psion] (+17 earnings when using Profession) +14 Profession (Espionage Agent) [11 ranks, +1 wis, +2 tools] [10 psion] (224 gold, 6 silver and 4 copper per week when used) + 9 Psicraft.................... [3 ranks, +6 int] [3 psion] + 5 Spot........................ [4 ranks, +1 wis] [8CC psion] [+2 from Psicrystal] + 1 Swim....................... [0 ranks, +1 str] [u]Powers Known:[/u] [6/4/3/4] [Power Points: 84 (58 +26); Use per fight: 28] 1: [Dc 17] Control Object, Energy RayA, Force ScreenA, Mind ThrustA, Skate, VigorA 2: [Dc 18] Ego WhipA, Energy Adaption SpecifiedA, Energy MissileA, Energy StunA 3: [Dc 19] Telekinetic ThrustA, Dispel PsionicsA, TouchsightA 4: [Dc 20] Control BodyA, Dimension Door (Psionic), Energy BallA, Freedom of Movement (Psionic) [u]Buffs and Prefight actions[/u]: - Bring Kannonji along. - Psionically Focused. - Store focus in Psicrystal. - Psionically Focused (Again). - Psicrystal Psionically Focused (seperate from stored focus). - Psicrystal propulsion activated. - All powerstones addressed. - Charge cognizance crystal. (Only for Fight 1 of 3FC) [u]Equipment[/u]: Noble Outfit [0/10 lbs][0/75 gp] Cloak of Resistance +2 [1 lb][4,000 gp] +2 Mithril Chain Shirt with +1 Mithril Armor Spikes [15 lbs][4,825 gpC][120 xp] [+6 armor, +5 max dex, +0 penalty, 15% arcane failure] [Self-crafted] [Self-enchanted, twice] Brooch of Shielding [- lbs][1,500 gp] [101/101 magic missile damage] Belt of Giant Strength (+4) [1 lbs][16,000 gp] [+4 Strength] Headband of Intellect (+2) [- lbs][4,000 gp] [+2 Intelligence] [Ma]Sling [- lb][300 gp] Sling Stones (10) [5 lbs][0.1 gp] Colossal Crossbow Bolts (8) [12.8 lbs][12.8 gp] Cognizance Crystal (1 pp) [1 lb][1,000 gp] Expendable Items: 1675/3200 max Potion of Enlarge Person [CL 5] [- lbs][250 gp][Large size for 5 minutes] Potion of Invisibility [CL 3] [- lbs][300 gp] [Invisible for three minutes, or until Tatyana attacks.] Potion of Protection From Arrows 10/magic [CL 3] [- lbs][300 gp] [10 damage off each non-magic arrow until 30 damage total has been absorbed, or 1 hour has passed] Potion of Protection From Chaos [CL 1] [- lbs][50 gp] [As Pro evil, vrs chaotic creatures and non-lawful summons] Potion of Protection From Evil [CL 1] [- lbs][50 gp] [+2 ac and saves vrs evil creatures, immune to enchantment (charm/compulsion), non-good summoned creatures cannot attack unless SR overcomes, for 1 min] Potion of Protection From Good [CL 1] [- lbs][50 gp] [As Pro evil, vrs good creatures and non-evil summons] Potion of Protection From Law [CL 1] [- lbs][50 gp] [As Pro evil, vrs lawful creatures and non-chaotic summons] Tattoo of Biofeedback [ML 1] [- lbs][100 gp] Evasion Stone B: Psionic Levitation [ML 3] [- lbs][150 gp] Buffing Stone B: VigorA [ML 5] [- lbs][375 gp] Equipment at home: Colossal Kami (6) [192 lbs][192 gp] Artisan's Tools: Armorsmithing, masterwork [5 lbs][55 gp] [+2 circumstance bonus to Craft: Armorsmithing] Spy Kit [5 lbs][50 gp] [+2 circumstance bonus to profession: Espionage Agent] Miscellaneous Statistics: Encumberance: 0-50 (light), 51-100 (medium), 101-150 (heavy) Weight carried: 34.8 lbs + Change from potions; Light/No burden. Kannonji (Ally): Show Name: Kannonji Race: Psicrystal Diminutive Construct (Psionic) Hit points: 18 (8 HD) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 19 (+4 size, +2 Dex*, +3 natural), touch 16, flatfooted 17 Base Attack/Grapple: +6/-11 Attack: - Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality [resolved], self-propulsion, share powers, sighted, telepathic link, deliver touch power, telepathic speech) Saves: +3 Fortitude, +5 Reflex, +6 Wisdom Abilities: Str 2* (+1 8th level), Dex 16* (+1 4th level), Con -, Int 9, Wis 10, Cha 10 Skills: Climb +15*, Concentration +10, Hide +19, Listen +6, Move silently +7, Psicraft +2, Search +3, Spot +6 Feats: Alertness (1st), Wild Talent (3rd), Psionic Talent (6th) *With self-propulsion ability activated. PP: 4 (Use 2 per fight under 1/3 rule). Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision. Skills: A psicrystal (with its self-propulsion ability activated) uses its dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. |
| #445zombiegleemaxAug 31, 2005 20:09:24 | ![]() Felix Drake (Male Human) (Neutral Evil) (Level 3 Fighter) Abilities: STR...16 [+3]...(10 pts) [16, +0 enhancement] DEX….14 [+2]...(6 pts) [14, +0 enhancement] CON…12 [+1]...(4 pts) [12, +0 enhancement] INT….16 [+3]...(10 pts) [16, +0 enhancement] WIS…10 [+0]...(2 pts) [10, +0 enhancement] CHA...12 [+1]...(4 pts) [12, +0 enhancement] Hit Points: 24 [10+5.5+5.5 HD, +3 Con] AC 16 [+2 dex, +0 size, +4 armor, +0 shield], Touch 12 , Flat 14 Initiative: +2 [+2 dex] BAB/Grap: +3/+6 [+2 bab, +3 str] Speed: 30’ [base 30'] Saves: Fort +4 [+3 Fighter, +1 con] Ref +3 [+1 Fighter, +2 dex] Will +1 [+1 Fighter, +0 wis] Attacks: (Longbow) +6 ranged, 1d8+2 [x3] (Greatsword) +8 melee, 2d6+4 [19-20/x2] Feats: (Power Attack) [Human] (Combat Expertise) [Lvl 1] (Cleave) [Fighter 1] (Improved Sunder) [Fighter 2] (Weapon Focus: Greatsword) [Lvl 3] Racial and Class Abilities: (Weapon Proficiency:) (All Simple and Martial Weapons) (Armor/Shield Proficiency:) (All Light, medium and Heavy Armor, and all (including Tower) Shields) Skills: 36 Points (36 points Fighter) +10 (Craft: Armorsmithing) [5 rnks, +3 (int), +2 tools] [5 Fighter] +10 (Craft: Bowmaking) [5 rnks, +3 (int), +2 tools] [5 Fighter] +10 (Craft: Weaponsmithing) [5 rnks, +3 (int), +2 tools] [5 Fighter] +3 (Disguise) [2 rnks, +1 (cha)] [4 cross-class Fighter] +6 (Forgery) [3 rnks, +3 (int)] [6 cross-class Fighter] +6 (Intimidate) [5 rnks, +1 (cha)] [5 Fighter] +3 (Profession: Bounty Hunter) [3 rnks, +0 (wis)] [6 cross-class Fighter] Speaks (Common), (Elven), (Goblin) and (Orcish) Buffs and Prefight actions: Equipment: (Travel’s Outfit) (Adamantine Greatsword*) [8 lbs][1525 gp] (Masterwork Mighty (+2) Composite Longbow*) [3 lbs][300 gp] (Arrows x20) [3 lbs] [1 gp] (Mithral Chain Shirt*) [12.5 lbs] [550 gp] *-denotes self-crafted item Expendable Items: [CL] [Potion: Cure Light Wounds x2] [.2 lbs][100 gp] [Potion: Cure Moderate Wounds] [.1 lbs][300 gp] Equipment at home: Gold: 59 Masterwork Artisan’s Tools: Armorsmithing [5 lbs][55 gp] Masterwork Artisan’s Tools: Bowmaking [5 lbs][55 gp] Masterwork Artisan’s Tools: Weaponsmithing [5 lbs][55 gp] Miscellaneous Statistics: Encumbrance: 0-76 lbs. (light), 77-153 lbs. (medium), 154-230 lbs. (heavy) Weight carried: 26.8 lbs. Fight Results: |
| #446themagisterSep 01, 2005 11:31:07 | Edit: moved to tavern! TM |
| #447zombiegleemaxSep 01, 2005 20:32:54 | Tergus Ciancil Neutral Good Elf Druid 4 [EL4] Experience: 6239 [61 spent crafting] Experience Needed: 10,000 Statistics: [Dex@4th] STR...08 [-1]...[08] 0 pts DEX...16 [+3]...[15+1@4th] 5 pts CON...12 [+1]...[14-2racial] 6pts INT....10 [+0]...[10] 2pts WIS...18 [+4]...[17+1enhancment] 13pts CHA...16 [+3]...[16] 10pts Hit Points: 25.5[8+4.5x3+4] AC 17[10+2armor+3dex+2shield] FF 17 Touch 13 Initiative: +3 [3dex] BAB/Grap: +3/+2 Speed 30ft Saves: Fort +6 [+4Druid+1Con+1enchancement] Refl +5 [+1Druid+3Dex+1enhancement] Will +9 [+4Druid+4Wis+1enhancement] Immune to sleep, +2 vs enchantment, +4 vs Fey spells and abilities Attacks: Ranged Touch +6 ranged Club +2 melee 1d6-1 [+3 melee 2d6-1 shillelagh] Sling +6 ranged 1d4-1 50ft range Feats: Scribe Scroll Skill Focus: Diplomacy Racial and Class Abilities: Show +2 Dexterity, –2 Constitution. Medium: As Medium creatures, elves have no special bonuses or penalties due to their size. Elf base land speed is 30 feet. Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. Favored Class: Wizard. A multiclass elf ’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. |
| #448VathelokaiSep 02, 2005 6:27:30 | retired Need to Saffron Brass ![]() Gender and Race: Female Brass Dragon Size and Type: Dragon (Fire) Height and Weight: 18" 20 lbs. Age: Wyrmling (5 years) Alignment: Chaotic Good ECL: 10 (4 Dragon, 2 Lv. Adj., 1 Rogue, 3 Horizon Walker) Experience: 52,482/45,000 Guild: [thread=520510]EYE (defunct)[/thread] Attributes STR 10 (+0) [02 pts] [10 Base] DEX 10 (+0) [02 pts] [10 Base] CON 18 (+4) [10 pts] [16 Base, +2 Racial] INT 17 (+3) [10 pts] [16 Base, +1 Advancement] WIS 10 (+0) [02 pts] [10 Base] CHA 16 (+3) [10 pts] [16 Base] Miscellaneous Statistics Hit Points: 80 [8 HD] [12 (Dragon) + (6.5 (Dragon) x 3) + (3.5 (Rogue) x 1) + (4.5 (Horizon Walker) x 3) + (8 HD x 4 Con)] Armor Class (Normal): 15 [10 Base, +0 Dex, +2 Size, +3 Natural] Armor Class (Touch): 12 [10 Base, +0 Dex, +2 Size, +3 Natural] Armor Class (Flat-Footed): 15 [10 Base, +0 Dex, +2 Size, +3 Natural] Initiative: +0 [+0 Dex] Base Attack Bonus: +7 [+4 (Dragon), +3 (Horizon Walkr)] Grapple: -1 [+7 BAB, +0 Str, -8 Size] Speed (Land): 60 ft [60 Base] Speed (Flight): 150 ft, average maneuverability [150 Base] Speed (Burrow): 30 ft [30 Base] Weight Carried: 7 lbs, light encumbrance [0-16.5 (Light), 16.6-33 (Medium), 33.1-50 (Heavy)] Saves Fortitude: +11 (+4 Endurance) [+4 Con, +4 (Dragon), +3 (Horizon Walker)] Reflex: +7 [+0 Dex, +4 (Dragon), +2 (Rogue), +1 (Horizon)] Will: +5 [+0 Wis, +4 (Dragon), +1 (Horizon)] Immunities: Sleep, Paralysis, Fire Vulnerabilities: Cold Melee Attacks Bite +9, 1d4, (20/x2), (Piercing) [+0 Str, +7 BAB, +2 Size] Claw +4, 1d3, (20/x2), (Slashing) [Does not threaten adjacent squares] [+0 Str, +7 BAB, +2 Size, -5 Secondary] Full Attack: Bite +9, 1d4, and 2 Claws +4, 1d3 (20/x2), (Slashing/Piercing) [+0 Str, +7 BAB, +2 Size, -5 Secondary] Ranged Attacks None [+0 Dex, +7 BAB, +2 Size] Special Attacks & Abilities Sneak Attack: +1d6 Breath Weapon: Line of Fire 1d6, 30 ft., DC16 Reflex [1d4 rounds to recharge] Breath Weapon: Cone of Sleep, 15 ft., DC16 Will, Durration 1d6+1 rnds. [1d4 rounds to recharge] Eat anything Tire at 1/2 speed during overland travel Blindsense 60 ft. Darkvision 120 ft. Low-light vision [Quadruple Human Range] Keen senses [Double Human Range] Trapfinding [Find Traps Above DC 20] Terrain mastery: Desert Immune to fatigue, and anything that would cause exhaustion causes fatigue instead. Also +1 insight to hit/damge creatures with "environment: desert" in their statblock. Terrain mastery: Plains +4 spot checks. Also +1 insight to hit/damge creatures with "environment: plains" in their statblock. Terrain mastery: Marsh +4 move silent checks. Also +1 insight to hit/damge creatures with "environment: marsh" in their statblock. Feats HoverLvl 1[Start hover is a move action. Once started it is a free action. A hovering creature can change direction regardless of manuverability.] EnduranceLvl 3[+4 to Saves vs. Environmental Hazards, Constitution Checks, and Swim Checks] TrackLvl 6[Track creatures in any environment] Skills Total Skill Points: 96 [63 (Dragon), 11 (Rogue), 21 (Horison Walker)] Languages: Draconic, Common, Sylvan, Ignan, Celestial, Infernal, Abyssal, Terran, Auran, Aquan, Animal [+1 Racial, +3 Int, +6 Speak Language (6 (Horizon Walker), +1 Spell-Like Ability] Armor Check Penalty: +0 [0 Armor] Spot: +11 [+0 Wis, 7 Ranks (6 (Dragon), (1 (Rogue), +4 Terrain Mastery] Listen: +5 [+0 Wis, 5 Ranks (5 (Dragon)] Hide: +8 [+0 Dex, 0 Ranks, +8 Size] Move Silently: +8 [+0 Dex, 1 Ranks (1 (Rogue), 3 (Horizon Walker)), +4 Terrain Mastery] Balance:+0 [+0 Dex, 0 Ranks] Climb:+0 [+0 Str, 0 Ranks] Jump:+0 [+0 Str, 0 Ranks] Swim:+0 [+0 Str, 0 Ranks] Bluff: +8 [+3 Cha, 5 Ranks (5 (Rogue))] Concentration: +9 [+4 Con, 5 Ranks (5 (Dragon))] Diplomacy: +18 [+3 Cha, 10 Ranks (6 (Dragon), 1 (Rogue), 4 (Horizon Walker)), +2 Synergy (Bluff), +2 Synergy (Sense Motive)] Disable Device: +5 [+2 [MW] Thieves Tools] [+4 Int, 1 Ranks (1 (Rogue))] Gather Information: +11 [+3 Cha, 6 Ranks (5 (Dragon), 1 (Rogue)), +2 Synergy (Knowledge Local)] Knowledge (Geography): +15 [+4 Int, 11 Ranks (7 (Dragon), 1cc (Rogue)), +3 (Horizon Walker)] Knowledge (Local): +9 [+4 Int, 5 Ranks (5 (Dragon))] Knowledge (Nature): +11 [+4 Int, 5 Ranks (5 (Dragon)), +2 Synergy (Survival)] Open Lock: +1 [+0 Dex, 1 Ranks (1 (Rogue))] Search: +11 [+4 Int, 7 Ranks (6 (Dragon), 1 (Rogue))] Sense Motive: +5 [+0 Wis, 5 Ranks (5 (Dragon))] Sleight of Hand: +3 [+0 Dex, 1 Ranks (1 (Rogue)), +2 Synergy (Bluff)] Survival: +8 [+2 Synergy: Avoid Getting Lost] [+2 Synergy: Find Tracks] [+2 Synergy: Above Ground Natural Settings] [+0 Wis, 8 Ranks (3 (Dragon), 5 (Horizon Walker)), +2/4 Synergy (Special)] Tumble:+1 [+0 Dex, 1 Ranks (1 (Rogue))] Use Rope:+1 [+0 Dex, 0 Ranks (0 (Rogue))] Prefight Actions Bring Whipfang Equipment Worn and Carried Gauntlets of Pain [CL 5] [50/50 charges] [2 lbs] [13,500 gp][post=9780218] [custom item: 15 credits][/post] [post=10060333] [metamagic changed: 5 credits][/post] |
| #482zombiegleemaxOct 02, 2005 12:19:27 | erdana">Corghann the Wily After years of wandering the northern deserts with his canine friends, Corghann has only recently been introduced to civilization. He has found it much to his liking. ![]() Human Male, Afflicted Coyote Lycanthrope (Medium-size Humanoid(human), Shapechanger) Neutral Barbarian 1, Animal 1 (ECL 4) Experience: 6300 XP (Next level goal: 10,000 XP) Height: 5 ft. 8 in. Weight: 160 lbs. [u]Abilities:[/u] STR...18 [+4]...(10 pts) [16 base, +2 lycanthrope](+4 when raging) DEX...22 [+6]...(10 pts) [16 base, +6 lycanthrope] CON...18 [+4]...(06 pts) [14 base, +4 lycanthrope](+4 when raging) INT...14 [+2]...(04 pts) [14 base] WIS...12 [+2]...(02 pts) [10 base, +2 lycanthrope] CHA...10 [+0]...(02 pts) [10 base] [u]Hit Points:[/u] 24(28) [12+4.5+2*4][+4 rage] Armor Class: 24 [+6 dex, +5 armor, +3 natural], Touch 16, Flat 18 [+1/+4 shield (buckler or tattoo), -2 rage, -4 animal form(+1 size, -5 armor] Initiative: +6 [+6 dex] BAB/Grap: +1/+5(+7) [+1bab, +4str, (+2 rage)] Speed 40 ft. [base 30+10 barbarian] [u]Saves[/u]: Fort +9(+11) [+2 Bbn1, +2 Animal1, +4 Con, +1 cloak (+2 rage)] Refl +9 [+0 Bbn1, +2 Animal1, +6 Dex, +1 cloak] Will +4(+6) [+0 Bbn1, +0 Animal1, +1 Wis, +2 Iron Will, +1 cloak, (+2 rage)] [u]Attacks[/u]: Regular Show Mw. Spiked Chain ........................ +8 melee ......... 2d4+6 [20/x2] Mw. Spiked Chain with Trip .............. +8 touch ......... +4 Str check Mw. Spiked Chain with Disarm ............ +10 opposed attack roll [+1 BAB, +6 Dex, +1 masterwork, +2 disarm][Reach, Trip, Disarm] 2 Claws ................................. +7/+7 melee ...... 1d4+4 [20/x3] Bite .................................... +2 melee ......... 1d6+2 [20/x3] [+1 BAB, +6 Dex][Trip, Disarm] Mw. Composite Longbow(+4 Str) ........... +8 ranged ........ 1d8+4 [20/x3] [+1 BAB, +6 Dex, +1 masterwork][range 110 ft.] Dagger .................................. +7 melee/ranged .. 1d4+4 [19-20/x2] [+1 BAB, +6 Dex][range 10 ft.] Coyote bite (in animal form)............. +8 melee ......... 1d4+6 [20/x2] [+1 BAB, +6 Dex, +1 size][/font] |
| #483zombiegleemaxOct 02, 2005 23:00:41 | Reserved |
| #484zombiegleemaxOct 02, 2005 23:06:54 | (The Wolfcaller) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (Male+Human) (Neutral) (Druid4, ECL 4) Current EXP: 7650 Next Level: 10000 EXP STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT....10 [+0]...(2 pts) WIS...17 [+3]...(10 pts) +1 from level 4 CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 33 [4d8+12 HD] AC 15 [+1dex, +3armor, +1shield,], Touch 11, Flat 14 [Conditional modifiers like rage] Initiative: +1 [1dex, 0feat] BAB/Grap: +3/+6 [+2bab, +3str, +0feat...] Speed 30 [base 30] [u]Saves[/u]: Fort +07 [4druid+3con] Refl +02 [1druid +1dex] Will +07 [4druid+3wis] [u]Attacks[/u]: (Club MW, 300 GP) +7(+3 strength, +3 bab, +1 masterwork) melee, 1d6+3 [19-20/x2] [+8 to attack, 2d6+4 with Shileliagh] [u]Feats[/u]: (Spell Focus: Conjuration) [human] +1 DC to conjuration spells (Augment Summoning) [1st lvl] +4 strength and constitution to summoned creatures (Blindfight) [3rd level] [u]Racial and Class Abilities[/u]: (Animal Companion): (Nature Sense): (Wild Empathy): (Trackless Step): (Woodlandstride): (Spontaneous Summoning): (Resist Nature's Lure): [u]Skills[/u] (35 points) +10 (Concentration) [7rnks, +3(Con)] +06 (Handle Animal) [7 rnks, -1(cha)] +10 (Listen) [7 rnks, +3(wisdom)] +10 (Spot) [07 rnks, +3(wisdom) +10 (Survival) [07 rnks, +3(wisdom) Speaks (Common), (Druidic) [u]Spells memorized:[/u] [5/4/3] [Spell levels: 10; Cast: 4 (1/3 of spell-levels)] 0: [DC 13] Cure Minor Wounds x4 1: [DC 14] Entangle, Produce Flame, Faerie Fire, Shaleileigh 2: [DC 15] Resist Energy (fire), Flaming Sphere, Bull's strength [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: (Free weightless outfit) (Studded Leather) [20 lbs][25 gp] (Buckler) [5 lbs][15 gp] (Club, MW) [03 lbs][300 gp] Expendable Items: [CL] Potion of Cure Moderate Wounds [(3)] [.01 lbs][300 gp] Potion of Cure Light wounds x3 [(1)] [.01 lbs][50 gp each, 150 total] Potion of Protection from Good [(1)][.01 lbs][50 gp] Potion of Protection from Evil [(1)][.01 lbs][50 gp] Scroll of Call Lightning and Spike Growth (Both on one scroll) [(5)] [.01 lbs][375+375 gp] Scroll of Summon Nature's Ally 2 and 3 [(5)] [.01 lbs][200+375 gp] Scroll of Shelaleigh, Produce Flame, Long Strider [(1)] [.01 lbs][25+25+25 gp] Scroll of Dispel Magic [(5)] [?? lbs][375 gp] Animal Companion: Bonecrusher: Show (Ape4) STR...21 [+5] DEX...15 [+2] CON...14 [+2] INT....2 [-4] WIS...12 [+1] CHA...7 [-2] [u]Hit Points:[/u] 29 [4d8+8+3(toughness) HD] AC 14 [-1 size,+2 dex, +3 Natural], Touch 11, Flat 12 Initiative: +3 [3dex, 0feat] BAB/Grap: +3/+12 [+3bab, +5str, +4size...] Speed 30 [base 30] [u]Saves[/u]: Fort +06 [4ape +2con] [Conditional modifiers] Refl +06 [4ape +2dex] [Evasion] Will +02 [1ape+1wis] [+2 rage] [u]Attacks[/u]: 2 Claws +7(+3 bab, +5 str, -1 size), 1d6+5 (20 x2 critical) Bite +2(+3 bab, +5 str, -5 secondary natural attack, -1 size), 1d6+2 damage (20 x2 critical) [u]Feats[/u]: (Alertness) (Toughness) [u]Special Qualities[/u] Evasion Link Low light vision Scent Tricks: Attack (Druid Bonus trick) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +14 (Climb) +06 (Listen) +06 (Spot) |
| #485dr._funkOct 04, 2005 22:44:17 | Squall Leonhart Male Human Neutral Cleric 3 ECL3 XP:5355+1875fights+600(MQ)-320craft STR...14 [+2] (6 pts) DEX...10 [+0] (2 pts) CON...14 [+2] (6 pts) INT....10 [+0] (2 pts) WIS...16 [+3] (10 pts) CHA...16 [+3] (10 pts) Hit Points: 23 [3d8+6 HD] AC: 18 [+7armor, +1shield,] Touch 10, Flat 18 [color=Blue]Initiative: [/color]+0 BAB/Grap: +2/+4 [+2bab, +2str] Speed: 20 [base 30] Saves: Fort +5 [3Cleric +2con] Refl +1 [1Cleric +0dex] Will +6 [3Cleric +3wis] Attacks: Morningstar +4 melee, 1d8+2 [x2] Heavy Crossbow +2 range, 1d10 [19-20x2][120' range] Produce Flame +2 range touch or +4 melee [x2] [120' ranged] Feats: Skill Focus (Diplomacy)[human] Rapid reload (heavy crossbow) [1st lvl] Craft wondrous item [3rd lvl] Racial and Class Abilities: Show (Human): +1 skill point/lvl (Human): 1st level bonus feat (Cleric): Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) (Cleric): Turn Undead (Cleric): Air Domain Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability (Cleric): Fire Domain Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability (Cleric): Spontaneous Casting of Healing spells |
| #486sodaguyOct 05, 2005 2:17:34 | Trent Lock Male Wild Elf Monk 1 / Psychic Warrior 2 Neutral 3200 XP STR...14 [+2]...(6 pts) DEX... 18 [+4]...(10 pts)[+2 racial] CON... 10 [+0]...(2 pts) INT.... 8 [-1]...(2 pts)[-2 racial] WIS... 18 [+4]...(16 pts) CHA... 8 [-1]...(0 pts) [u]Hit Points:[/u] 17 [8+4.5+4.5] AC 21 [+4(dex), +4(wis), +1(nat), +2(dodge)], Touch 20, Flat 15 Initiative: +4 [4(dex)] BAB/Grap: +1/+7 [+1(bab), +2(str), +4(feat)] Speed 30 [u]Saves[/u]: Fort +5 [5(class) +0(con)] Refl +6 [2(class) +4(dex)] Will +6 [2class +4(wis)] Immunity to sleep effects +2 bonus against enchantments [u]Attacks[/u]: Unarmed Strike +4 [1(bab), +2(str), +1(wpnfcs)], 1d6+2 [20/x2] Flurry of Blows +2/+2 [1(bab), +2(str), +1(wpnfcs)], 1d6+2/1d6+2 [20/x2] Sling +3 [1(bab), +2(str)], 1d4+2 [20/x2] 50' range inc. [u]Feats[/u]: Improved Unarmed Strike [Mnk 1] Stunning Fist [Mnk 1] Improved Grapple [Lvl 1] Dodge [PsyWar 1] Weapon Focus (Unarmed Strike) [PsyWar 2] Psionic Dodge [Lvl 3] [u]Racial and Class Abilities[/u]: Low-light Vision Weapon Proficiency: longsword, rapier, longbow, composite longbow, shortbow, composite shortbow +2 racial bonus on Listen, Search, and Spot checks Speaks Common, Elven [u]Skills:[/u] 8 points Listen +10 [4(rnks), +4(wis), +2(race)] Spot +10 [4(rnks), +4(wis), +2(race)] [u]Equipment[/u]: Traveler's Outfit Sling (belt) [0 lbs][0 gp] 10 Bullets (bag) [2.5 lbs][1 sp] Amulet of Natural Armor +1 [0 lb][2000 gp] Expendable Items: 2 Potions of Cure Moderate Wounds (CL2) Powers: 5/3=2 PP Inertial Armor Force Screen Equipment at home: 400 gp Miscellaneous Statistics: Encumberance: 0-58 (light), 58-116 (medium), 116-175 (heavy) Weight carried: 2.5 lb Default Tactics: Show Enter psionically focused. Manifest Inertial Armor. Manifest Force Screen. Then go out and look for a fight. Flurry of blows when I can and grapple when it would be a good idea. Drink potions if I need them. Use sling if I can't reach them. Let's see what a 29 armor class can do. |
| #487zombiegleemaxOct 06, 2005 22:44:14 | Not Ready![]() (Ledaeus "Led" Skullfighter) Awaiting entry into the Warfare Alliance (Male Human) (Chaotic Neutral) (Level 1 Barbarian/Level 2 Fighter/Level 1 Psy-War)[ECL 4] 6300/10000 XP STR…16 [+3]...(10 pts) [16] [+4 when Raging] DEX...14 [+2]...(6 pts) [14] CON...12 [+1]...(4 pts) [12][+4 when Raging] INT....16 [+3]...(10 pts) [16] WIS...15 [+2]...(6 pts) [14, +1 lvl] CHA...8 [-1]...(0 pts) [8] [u]Hit Points:[/u] 31 [12+5.5+5.5+4.5 HD, +4 con] AC 16 [+2 dex, +0 size, +4 armor, +0 shield [-2 when Raging], Touch 12, Flat 14 Initiative: +2 [+2 dex] BAB/Grap: +3/+6 [+3 bab, +3 str] Speed 40' [base 30, +10’ Fast Movement] [u]Saves[/u]: Fort +8 [+2 Barbarian, +3 Fighter, +2 Psy-War, +1 con] Ref +2 [+0 Barbarian, +0 Fighter, +0 Psy-War, +2 dex] Will +4 [+0 Barbarian, + 0 Fighter, +0 Psy-War, +2 wis, +2 feat][+2 when Raging] [u]Attacks[/u]: (Spiked Chain) +7 melee, 2d4+3 [20/x2] (Spiked Chain (Trip)) +11 melee (touch) (Greataxe) +7 melee, 1d10+3 [20/x3] (Greataxe (Sunder)) +15 melee (Longbow) +5 ranged, 1d8+3 [20/x3] Power Points 1 (1/3 use = 1) Powers Known (Lvl 1)[Dc 13] (Expansion) [u]Feats[/u]: (Weapon Proficiency: Spiked Chain) [Human] (Power Attack) [Lvl 1] (subtract from attack roll and add to damage (if wielding two-handed weapon/one-handed weapon in two hands, add double)) (Combat Expertise) [Fighter 1] (Subtract up to 5 from attack roll and add to AC as dodge bonus) (Iron Will) [Level 3] (+2 to Will saves) (Improved Trip) [Fighter 2] (Provokes no AoO; +4 on strength check to trip opponent; additional attack after successful trip) (Improved Sunder) [Psy-War 1] (Provokes no AoO; +4 to any attack roll against object carried/worn by opponent) [u]Racial and Class Abilities[/u]: (Weapon Proficiency): (All Simple and Martial weapons) (Armor/Shield Proficiency): (All shields (including Tower shields)) [u]Special Abilities[/u]: (Rage): (1/day; lasts 6 rounds; “Fatigued” afterwards) [u]Skills[/u] (32 Points Barbarian, 12 Points Fighter, 6 Points Psy-War): +10 (Craft: Armorsmithing) [5 rnks, +3 (int), +2 tools] [4 Barbarian, 1 Fighter] +10 (Craft: Weaponsmithing) [5 rnks, +3 (int), +2 tools] [4 Barbarian, 1 Fighter] +4 (Hide) [2 cc rnks, +2 (dex)] [4 Barbarian] +2 (Intimidate) [3 cc rnks, -1 (cha)] [4 Barbarian, 2 Fighter] +10 (Listen) [8 rnks, +2 (wis)] [4 Barbarian, 2 Fighter, 2 Psy-War] +4 (Move Silently) [2 cc rnks, +2 (dex)] [4 Barbarian] +4 (Profession: Hired Hand) [2.5 cc rnks, +2 (wis)] [4 Barbarian, 1 Psy-War] +4 (Psicraft) [1 rnks, +3 (int)] [1 Psy-War] +8 (Spot) [6 cc rnks, +2 (wis)] [4 Barbarian, 6 Fighter, 2 Psy-War] Speaks (Common) (Elven) (Goblin) (Orc) [u]Buffs and Prefight actions[/u]: Gain Psionic Focus Address Powerstones [u]Equipment[/u]: (Traveler's Outfit) (Mithral Chain Shirt*) [10 lbs][550 gp] (Masterwork Spiked Chain*) [10 lbs][162.5 gp] (Masterwork Adamantine Greataxe*) [12 lbs][1510 gp] (Mighty (+3) Composite Longbow) [3 lbs][400 gp] (Arrows x20) [3 lbs][1 gp] *-denotes self-crafted item Expendable Items: (Potion: Cure Light Wounds x2) [.2 lbs][100 gp] (Potion: Cure Moderate Wounds x2) [.2 lbs][600 gp] (Potion: Bull’s Strength x2) [.2 lbs][600 gp] (Powerstone [ML1]: Prevenom Weapon x2) [0 lbs][50 gp] (Powerstone [ML1]: Thicken Skin x2) [0 lbs][50 gp] (Powerstone [ML2]: Biofeedback x2) [0 lbs][100 gp] (Powerstone [ML2]: Empty Mind x2) [0 lbs][100 gp] (Powerstone [ML2]: Force Screen x2) [0 lbs][100 gp] (Powerstone [ML2]: Precognition, Defensive x2) [0 lbs][100 gp] Equipment at home: Gold: 1166.5 (Masterwork Artisan’s Tools: Armorsmithing) [5 lbs][55 gp] (Masterwork Artisan’s Tools: Weaponsmithing) [5 lbs][55 gp] Miscellaneous Statistics: Encumbrance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 38.6 lb |
| #488zombiegleemaxOct 07, 2005 2:57:17 | Finduilas Seregon Female Gray Elf Lawful Neutral Wizard3, ECL3 EXP 3800: 3200start+600arena STR...6 [-2]...(0 pts)[8, -2racial] DEX...16 [+3]...(6 pts) [14, +2racial] CON...14 [+2]...(10 pts)[16, -2racial] INT....20 [+5]...(16 pts)[18, +2racial] WIS...12 [+1]...(4 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 18 [4+2.5+2.5+6+3 HD] AC 13 [+3dex], Touch 14, Flat 10 Initiative: +3 [3dex] BAB/Grap: +1/-1 [+1bab, -2str] Speed 30 [base 30] [u]Saves[/u]: Fort +3 [1class1 +2con] Refl +4 [1class1 +3dex] Will +4 [3class1 +1wis] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: Longbow attack +4, 1d8 [100'][x3] [u]Feats[/u]: Dodge [1st lvl] scribe scroll [wiz 1] spell focus(evocation) [3rd lvl] [u]Racial and Class Abilities[/u]: Gray Elf: +2dex, -2con, +2int, -2str Gray Elf: Immune to Magical Sleep effects Gray Elf: +2 racial save against enchantments spells and effects Gray Elf: Low Light Vision Gray Elf: Weapon Profeciency:Longsword, Longbow, Rapier Gray Elf: +2 racial bonus to listen, search, spot. Wizard: Proficient with club, dagger, heavy/light crossbow, quarterstaff, but no armor, or shields. Wizard: Casts Arcane Spells, that have been memorized. Wizard: Bonus Language, Draconic Wizard: Familiar Wizard: Bonus Feat- Scribe Scroll Wizard: Spellbook, holds spells known by wizard. [u]Skills[/u] (42 Points Class A): +8 Concentration [6 rnks, +2con] [6wiz] +13 Spellcraft [6 rnks, +5int +2 synergy] [6wiz]+2 on scrolls +11 Knowledge(Arcana) [6 rnks, +5int] [6wiz] +11 Use Magic Device [6 rnks, -1cha] [6wiz]+4 on scrolls +11 Knowledge(history) [6rnks, +5int] [6wiz] +11 Knowledge(geography) [6rnks, +5int] [6wiz] +11 Decipher Script [6rnks, +5int] [6wiz] Speaks common, elven, Draconic, Gnome, Sylvan, Goblin, Gnoll [u]Spells memorized:[/u] [4/4/2] [Spell levels: 8; Cast: 3(1/3 of spell-levels)] 0: [DC 15] Ray of Frost, Acid Splash, Ray of Frost, Acid Splash 1: [DC 16] Shield, Burning Hands, Magic Missile, True Strike 2: [DC 17] Scorching Ray, Summon Monster 2 [u]Spellbook[/u]: 0: All cantrips 1: Shield, Mage Armor, Expedious Retreat, Magic Missile, Ray of Enfeeblement, Burning Hands, True Strike, Identify, Summon Monster 1, Sleep 2: Scorching Ray, Summon Monster 2 [u]Equipment[/u]: travelers outfit longbow [3 lbs][75 gp] Quiver with 40 arrows [6 lbs][2 gp] Allies and Equipment: (Name): Familiar Equipment at home: Gold: 3519 Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 9 lb (Ally name) Show (Ally name) TOAD Diminutive Animal Hit Dice: 3hd (9 hp) Initiative: +1 Speed: 5 ft. (1 square) Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14 Base Attack/Grapple: +0/–17 Space/Reach: 1 ft./0 ft. Special Qualities: Amphibious, low-light vision Saves: Fort +2, Ref +3, Will +2 Abilities: Str 1, Dex 12, Con 11, Int 7, Wis 14, Cha 4 Skills: Hide +21, Listen +4, Spot +4 Feats: Alertness Skills: A toad’s coloration gives it a +4 racial bonus on Hide checks. |
| #489zombiegleemaxOct 07, 2005 10:27:02 | Name: Kalarthus K'Vennon Gender: Male Race: Elf Alignment: Neutral Good Class: Fighter 2/Wizard 2 Exp: 8867/10000 STR: 14 [+2] (6 pts) DEX: 18 [+4] (10 pts, +2 racial) CON: 14 [+2] (10 pts, -2 racial) INT: 16 [+3] (8 pts, +1 @4th) WIS: 10 [--] (2 pts) CHA: 8 [-1] (0 pts) [u]Hit Points:[/u] 28 (10+5.5+2x2.5+4x2) AC: 16 (+4 Dex, +2 shield) Flat Footed: 12 Touch: 14 Initiative: +4 BAB/Grap: +3/+5 (+3 BAB, +2 Str) Speed: 30 (base: 30) [u]Saves:[/u] Fort: +5 (+3 fighter, +2 Con) Ref: +4 (+4 Dex) Will: +3 (+3 wizard) Immune to Sleep spells and effects, +2 racial bonus versus enchantment spells and effects [u]Attacks:[/u] +9 Ranged, +1 Composite Longbow (Str+2), 1d8+3 20/x3, 110' range increment +7/+7 Ranged, +1 Composite Longbow (Str +2) 1d8+3 20/x3 110' range (With Rapid Shot) +5 Melee, Longsword, 1d8+2 19-20/x2 [u]Feats:[/u] Weapon Focus (composite Longbow) (1st level) Point Blank Shot (1st fighter bonus) Precise Shot (2nd fighter bonus) Scribe Scroll (wizard bonus) Rapid Shot (3rd level) [u]Racial Abilities:[/u] +2 Dex, -2 Con Immune to Sleep spells and effects, +2 racial bonus versus enchantment spells and effects Low-Light Vision Weapon Proficiency: An elf is automatically proficient in longsword, rapier, longbow, composite longbow, shortbow, composite shortbow +2 racial bonus to Listen, Spot, Search Favored Class: wizard [u]Fighter Abilities:[/u] Bonus Feats [u]Wizard Abilities:[/u] Spellcasting Summon Familiar Bonus Feats (scribe Scroll at 1st) [u]Skills:[/u] (20 fighter, 9 wizard) +11 (5 fighter, +3 Int, +2 tools) Craft(bowmaking) +11 (5 fighter, +3 Int, +2 tools) Craft(armormaking) +9 (5 fighter, +4 Dex) Ride +4 (5 fighter, -1 Cha) Handle Animal +7 (4 wizard, +3 Int) Spellcraft +5 (3 wizard, +2 Con) Concentration +2 (+2 racial) Spot +2 (+2 racial) Listen +2 (+2 racial) Search Speaks: Common, Elven, Dwarven, Draconic [u]Spells Known:[/u] 0th - All 1st - Mage Armor, Shield, Magic Missile, Sleep, Color Spray, Ray of Enfeeblement, Expeditious Retreat, True Strike, Shocking Grasp [u]Spells Memorized: (3 spell levels - can cast 1 spell level per fight)[/u] 0th - Ray of Frost, Detect Magic, Acid Splash x2 1st - Color Spray, Ray of Enfeeblement, Shocking Grasp [u]Equipment:[/u] (238gp) Masterwork bow-making tools 55gp Masterwork armor-making tools 55gp +1 Composite Longbow (Str+2) (2,300gp) [self-crafted] 3lb 6 arrows (2gp) 3lb 20 arrows (2gp) 3lb Longsword (15gp) 4lb +1 Mithril Buckler (2,015gp) [0% chance of spell failure] 2.5lb [u]Expendable Items:[/u] Scroll: Color Spray CL1 x1 (25gp) [self-crafted, uses 2 starting crafting XP] .1lb Potion: Protection from Evil (50gp) .1lb Potion: Protection from Good (50gp) .1lb Potion: Protection from Chaos (50gp) .1lb Potion: Cure Light Wounds x2 (150gp) .1lb Tanglefoot Bag (50gp) 4lb Scroll: Magic Missile CL1 x3 (37.5gp) [Self-crafted, uses 3 starting crafting XP] .3lb Scroll: See Invisibility (CL3) 150gp .1lb Scroll: Expeditious Retreat (CL3) 37.5gp [Self-crafted, 3 XP] Scroll: Mage Armor (CL1) 12.5gp [Self-crafted, 1 XP] [u]Equipment Used:[/u] Scroll of Mage Armor x5 Scroll of Expeditious Retreat x6 Scroll of Mirror Image Potion of Shield of Faith Potion of Protection From Chaos Scroll: Fireball Scroll: Color Spray Potion: Shield of Faith +2 Arrows: Lots of them Scroll: See Invisibility Potion: Cure Light Wounds Potion: Protection from Law Scroll: True Strike (25gp) Scribed: True Strike (100gp) Scroll: Shocking Grasp (25gp) Scribed: Shocking Grasp (100gp) [u]Equipment Sold:[/u] Heavy Steel Shield 5gp [self-crafted, 15% spell failure] 15lb [u]Crafting This Week:[/u] Scroll: Expeditious Retreat (CL3) 37.5gp, 3xp Scroll: Mage Armor 12.5gp, 1xp [u]Miscellaneous:[/u] Height:5'8" Weight: 178 Encumbrance: Light (0-58) Medium (59-116) Heavy (117-175) Equipment: 20.6 Cash: 2503gp [u]Fight Results:[/u] (Kalarthus vs The Wolfcaller) (Poe the Great): Loss [+300xp/gp] (Kalarthus vs Fjord) (Begferdeath): Win [+1125xp/gold] (Kalarthus vs Delaria) (TelinArtho): Win [+1125xp/gold] (Kalarthus vs Vivi) (Dr. Funk): Win [+1200xp/gold] (Kalarthus vs Alexi Wood): Loss [+400xp/gold] (Kalarthus vs The First Horseman): Loss [+400xp/gold] |
| #490dr._funkOct 08, 2005 21:07:30 | Cid Highwing Male Wood Elf Neutral Rogue 4 ELC 4 XP:6425 STR...13 [+1]...(2 pts)(10 +2 racial)[+1lvl] DEX...18 [+4]...(10 pts)(16 +2 racial) CON...14 [+2]...(10 pts)(16 -2 racial) INT....10 [+0]...(4 pts)(12 -2 racial) WIS...8 [-1]...(0 pts) CHA...16 [+3]...(10 pts) Hit Points: 24 [3d6+8 HD] AC 18 [+4dex, +4armor], Touch 14, Flat 14 Initiative: +4 [4dex] BAB/Grap: +2/+3 [+2bab, +1str] Speed 30 [base 30] Saves: Fort +3 [1Rouge +2con] Refl +7 [3Rouge +4dex] [Evasion] Will +0 [1Rouge -1wis] +2 racial vs. enchantment on mind affecting immune to sleep. Attacks: [Ma] Mighy (+1str)Long Comp. Bow +7 range [+2bab +4dex +1enh], 1d8+1 [x3] [110'ft] (+2d6 sneak attack in 30ft) [Ma] 2 Short Swords +7 melee (+5 dual weilding) [+2bab +4dex +1enh], 1d6+1 (+0 off hand dmg) [19-20/x2] (+2d6 sneak attack when flanking) Feats: Two-Weapon fighting [1st lvl] Weapon Finess [3rd lvl] Racial and Class Abilities: Show Wood Elf: Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Wood Elf: Low-light vision. Wood Elf: Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. Wood Elf: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Rouge: +2d6 sneak attack Rouge: Evasion (no damage on successful reflex saves) Rouge: trapfinding Rouge: trap sense +1 reflex save and AC vs traps Rouge: proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rouge: proficient with light armor no sheilds |
| #491zombiegleemaxOct 10, 2005 15:17:28 | HG Milstead Human Female Diviner-3 (opp.Necromancy) Chaotic Neutral height 70", weight 256#, age 29 Knowledge is Power XP: 3660 3200-140crafting+300+300+900 S: 16 +3 (10pnt) D: 16 +3 (10pnt) C: 10 +0 (02pnt) I: 16 +3 (10pnt) W: 10 +0 (02pnt) Ch:10 +0 (02pnt) HP:09 4+2.5+2.5 AC:13 [+3 dexterity] touch 13, flatfooted 10 shield +4, mage armor +4 Init: +3 [+3dex] Move: 30 [base 30] Encumbrance: 20# (light load) [76/153/230] Save: Fort+1 [+1wiz] Refl+4 [+1wiz,+3dex] Will+4 [+4wiz] BAB/Grapple: +01/+04 [+1wiz,+3str] Attacks: +05 [Ma] Mighty(+3str) Composite Longbow [1d8+3, 20/x3, 110’] +01BAB, +3 dex, +1Ma +04 Longbow, [1d8, 20/x3, 110’] +01BAB, +3 dex +04 Club [1d6, 20/x2,10'] +1BAB +3Str Skills: 36 [2wizard+1human+3int]*[4+1+1] +06 Concentration +06 ranks [+04 feat when casting defensively] +11 Spellcraft +06 ranks, +3 int, +2 synergy +09 Knowledge(Arcana) +06 ranks, +3 int +09 Decipher Script +06 ranks, +3 int +06 Profession(Instructor) +06 ranks +09 Craft(Poisonmaking) +06 ranks, +3 int +03 Hide +3 dex +03 Move Silently +3 dex +03 Spot +03 familiar [+02 feat if familiar is within 5ft] +00 Listen [+02 feat if familiar is within 5ft] Feats: Martial weapon proficiency(composite longbow) [human] Combat Casting [1st] Scribe Scroll [1st wiz] Summon Familiar [1st wiz] Alertness [familiar] Craft Wondrous Item [3rd] Spells prepared:4 levels to cast [1*(2wiz+1int+1div)+2*(1wiz+1int+1div)/3] 0-lvl: Arcane Mark, Ray of Frost, Acid Splash, Read Magic 1-lvl: True Strike, True Strike, True Strike, Obscuring Mist 2-lvl: Locate Object, See Invisibility Spellbook 0-lvl(4): All – [Disrupt undead, Touch of Fatigue] 1-lvl(2+1+1): True strike, Detect Undead, shield, protection from evil, Erase, Expeditious Retreat, Comprehend Languages, mage armor, obscuring mist 2-lvl(1+1+1): Locate Object, See Invisibility, detect thoughts |
| #492luniOct 11, 2005 11:52:33 | [i]"Eh? Just because I'm a little overweight, and I like my craftsmanship, doesn't mean I can't kick your ass. Just be civil, engage me in glorious melee and leave those range weaponry at home."[/i] Male Deep Dwarf (Humanoid [Dwarf]) Neutral Barbarian 3/Fighter 2/ Cleric 3 [ECL 8] EXP: 29137/36000 Loyal member of The Warfare Alliance. [10% Tax] Stats Switched STR...16 [+3]...(10 pts) [+4 while Raging] DEX...14 [+2]...(6 pts) CON...20 [+5]...(13 pts) [+2 Racial][+1 Level] [+4 while Raging] INT....10 [+0]...(2 pts) WIS...14 [+2]...(5 pts) [+1 Level] CHA...6 [-2]...(0 pts) [-2 Racial] [u]Hit Points:[/u] 92 (17 + (5.5+5)*2 + (4.5+5)*3 +(6.5+5)*2+ 3) [8 HD] [+16 hp when Raging] AC 26 [+2 dex, +9 armor, +5 shield], Touch 12, Flat 26 [+1 [Mithril] Full Plate; +1 [Mundane Crystal] Tower Shield] [-2 to AC when Raging] [+4 dodge bonus to Armor Class against Giants][+1 Dodge] Initiative: +2 [2dex] BAB/Grap: +7/+10 [+7bab, +3str] Speed 30 [base 20, +10 Barbarian] [u]Saves[/u]: Fort: +15 [3 Barbarian + 3 Fighter + 3 Cleric + 5 Con +1 Resistance] [+2 When Raging] Refl: +5 [1 Barbarian + 0 Figher +1 Cleric +2 Dex +1 Resistance] Will: +7 [1 Barbarian + 0 Fighter +3 Cleric +2 Wis +1 Resistance][+2 when Raging] +3 racial bonus on saving throws against poison. +3 racial bonus on saving throws against spells and spell-like effects. [u]Attacks[/u]: Dwarven War-Axe, +12/+7 melee 1d10+4 [x3] Dwarven War-Hammer, +11/+6 melee 1d8+3 [x3] Dwarven War-Pick, +11/+6 melee 1d6+2 [x4] Dwarven War-Glaive, +11/+6 melee 1d10+4 [x3] [10' Reach, Two-Handed] Dwarven Throwing Hammer, +9 ranged 1d4+3 [x2] [20' Range] Spiked War Gauntlet, +10/+5 melee 1d4+3 [x2] Spiked Armor, +10/+5 melee 1d6+3 [x2] [u]When Raging[/u]: Dwarven War-Axe, +14/+9 melee 1d10+6 [x3] Dwarven War-Hammer, +13/+8 melee 1d8+5 [x3] Dwarven War-Pick, +13/+8 melee 1d6+4 [x4] Dwarven War-Glaive, +13/+8 melee 1d10+7 [x3] [10' Reach, Two-Handed] Dwarven Throwing Hammer, +9 ranged 1d4+5 [x2] [20' Range] Spiked War Gauntlet, +12/+7 melee 1d4+3 [x2] Spiked Armor, +12/+7 melee 1d4+5 [x2] [u]Combat Modifiers[/u]: +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears). -2 on attack rolls if Tower Shield is in hand. [u]Feats[/u]: Toughness [1st]; Power Attack [Fighter 1st]; Weapon Focus: Dwarven War-AxeB; Imp. Sunder [3rd]; Endurance [6th]; Dodge [Fighter 2nd] [u]Special Abilities[/u]: Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground Darkvision: 90 feet. Light Sensitivity: Deep dwarves are dazzled in bright sunlight or within the radius of a daylight spell. Rage [Ex]: 1/Day [+4 Str, +4 Con, +2 Will, -2 AC] [Lasts 10 Rounds] War Domain: Grants Weapon Focus: Dwarven War-Axe as a bonus feat. Travel Domain (Su): Freedom of Movement [3 Rounds / Day] Turn Undead: [1/day, [2nd], 1d20-2, 2d6] Uncanny Dodge [Ex]: [u]Skills[/u] (24 Barbarian; 4 Fighter; 6 Cleric): [Armor Check Penalty -11] +8 Craft: Weapon Smithing [6 rnks, +0 Int, +2 Tool] [4 Babrbarian; 1 Fighter; 1 Cleric] [+2 racial bonus if using stone or metal] +8 Craft: Armor Smithing [6 rnks, +0 Int, +2 Tool] [4 Barbarian; 1 Fighter; 1 Cleric] [+2 racial bonus if using stone or metal] +10 Listen [8 rnks, +2 Wis] [8 Barbarian] +15 Craft: Masonary [11 rnks, +0 Int, +2 Tool, + 2 Racial] [8 Barbarian; 2 Cleric; 1 Fighter] +1 Spellcraft [1 rnks, +0 Int] [1 Cleric] +3 Spot [1 rnks +2 Wis] [1 Cleric; 1 Fighter] -9 Hide/Move Silently [+2 Dex, -11 ACP] Speaks Dwarf, Goblin, and Common. [u]Spells memorized:[/u] [4/2+1d+1b/1+1d+1b] [Spell levels: 13; Cast: 4 (1/3 of spell-levels)] [CL 3] 0: [DC 11] Guidance, Resistance, Guidance, Virtue 1: [DC 12] Longstrider (D), Prot. from Good, Divine Favor, Prot. from Evil 2: [DC 13] Spiritual Weapon (D), Bull's Strength, Soundburst [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: [Total: 3316 gp] Brown Tabard with Dwarven runes [Free and weightless] +1 [Adamantine] Dwarven War-AxeC[6 lbs][1665 gp +2000 gp Enchantment] "[Night-Biter]" [Cold Iron] Dwarven WarhammerC[5 lbs][162 gp] "[Head-Ache]" [Treat as Warhammer] [Silver] Dwarven War-PickC[6 lbs][199 gp] "[Gut-Burrower]" [Treat as Heavy Pick] [Ma] Dwarven War-GlaiveC[10 lbs][154 gp] "[Eviscerator]" [Treat as Glaive] 5*Dwarven Throwing HammersC[10 lbs][2.5 gp] "[Head-Smasher]" [Treat as Light Hammer] Spiked War GauntletC[1 lbs][2.5 gp] ["Face Puncher"] +1 [Mithral] Full PlateC[25 lbs][6250 gp] |-->[Cold Iron] Armor SpikesC[+10 lbs][+100 gp] +1 [Mundane Crystal] Tower ShieldC[45 lbs][1090 gp] Silver Holy Symbol [1 lbs][25 gp] Cloak of Resistance +1 [1000 gp] Expendable Items: [CL] [Total:700 gp] Potion: Hide From Animals [50gp] Scroll: Bear's Endurance [CL 3] [150 gp] 2*Scroll: Invisibility Purge [CL 6] [900 gp] Scroll: Prot. from Evil [CL 2] [50 gp] Scroll: Prot. from Good [CL 2] [50 gp] 5*Scroll: Resist Energy [CL 2] [250gp] [Ranger Scribed] Scroll: Silence [CL 3] [150 gp] Scroll: Fly [CL 5] [375 gp] 2*Scroll: Resist Energy [CL 7] [350 gp] [Ranger Scribed] Wand: Cure Light Wounds [32 Charges] [750 gp] Scroll: Freedom of Movement [CL 7] [700 gp] Equipment at home: Gold: 12065 gp Ma BreastplateC[30 lbs][175 gp] [Ma] Armor Smithing Tools [5 lbs][55 gp] [Ma] Weapon Smithing Tools [5 lbs][55 gp] [Ma] Masonary Tools [5 lbs][55 gp] Miscellaneous Statistics: Encumberance: 0-66 (light), 67-133 (medium), 134-200 (heavy) Weight carried: 118 lb Ht. 4'4" Wt. 186 lbs. Background: Fights results: [post=7535933]Fight #1:[/post] Amion, Waywreth: Victory! +1200 gp/xp; +76 Craft The cleric flew but he couldn't kill me, then he landed and fought nobly in melee. [post=7557086]Fight #2:[/post] Zassl, Maraxus: Victory! +1200 gp/xp; +76 Craft Zassl fought nobly without using those sneaky flying tricks. [post=7755009]Team Fight #1:[/post] Greefe, Ribking and I vs Delaria, TelinArtho and Silas, NiQiL: Victory! +1350 gp/xp; +76 Craft Teamed up with the noble half-orc Greefe and showed Silas some nifty moves in melee. [post=7811991]Fight #3:[/post] Noko, Maraxus: Victory! +1500 xp / +1600 gp; +110 Craft An invisible pixie ran out of arrows and then died in melee. [post=852978]Challenge #1:[/post] Auburn, Valthelokai and Tan, Book5: Victory! + 2437xp / 2835gp; +110 Craft Two noble members of TAO fought like true warriors in the Arena! Ashhûr gives out junior member cards to them. [post=7915494]Fight #4:[/post] Torgirr, TheMagister: Victory! + 1500xp / 1600gp; +110 Craft Unfortunately, a fellow dwarf was fought, and he fought well. [thread=548931]Quest #1:[/thread] Teamed up with Galagith, the Half-Dragon and we whupped some demons. Victory! +7980 xp / +6783 gp [post=8301765]FFA #1:[/post] Fought both Noko, Maraxus and Lissa, MysticMonk2005. Failure! 1470xp/ 1819 gp; +168 craft The lava is hot! [post=8441161]FFA #2:[/post] Aranor, Sindorin and Validi, Iced and Auburn, Vathelokai. Victory! 4200 xp/ 5200 gp; +168 craft Cowardly tactics just delay the inevitable. Please just face me in melee. Past Expenditures (tot. 1425 gp) Scroll: Bear's Endurance [150 gp] Scroll: Fly [375 gp] Scroll: Resist Energy [350 gp] [7 Used] Scroll: Resist Energy [CL 7] [150 gp] Scroll: Silence [350 gp] Wand: Cure Light Wounds [18 charges] |
| #493zombiegleemaxOct 11, 2005 17:08:15 | erdana">Flamehair The spawn of a rogue Fire Giant, Flamehair is always searching for the secret of her fiery heritage. ![]() Free Activity Making money (105 gp.) with Craft(gemcutting) Gender: Female Race: Half-Giant (Medium-size Giant, Psionic) Size: Medium (6 ft. 7 in., 220 lbs.) Alignment: Chaotic Neutral Class: Ranger 1, Fighter 1, Psion(Egoist) 2 (ECL 5) Experience: 14,574 XP (Next level goal: 15,000 XP) Base Power: 1015 (5 won, 5 lost) [u]Abilities:[/u] STR...18 [+4]...(10 pts) [16 base, +2 racial] DEX...12 [+1]...(06 pts) [14 base, -2 racial] CON...16 [+3]...(06 pts) [14 base, +2 racial] INT...18 [+4]...(10 pts) [16 base, +1 level, +1 item] WIS...12 [+1]...(04 pts) [12 base] CHA...08 [-1]...(00 pts) [08 base] Hit Points ..... 30 [1d8+1d10+2d4 +12 Con] Armor Class .... 23, Touch 11, Flat 22[+8 armor, +4 shield, +1 Dex] Initiative ..... +1 [+1 dex] BAB/Grapple .... +3/+11 [+3 bab, +4 str, +4 size)] Speed .......... 20(30) ft. [base 30 – 10 armor, (+10 skate)] [u]Saves[/u]: Fort +8 [+2 Rgr1, +2 Fighter, +3 Con, +1 cloak] Refl +4 [+2 Rgr1, +0 PsyWar1, +1 Dex, +1 cloak] Will +5/+7 [+0 Rgr1, +3 Psion, +1 Wis, +1 cloak, (+2 empty mind)] +2 racial vs. fire [u]Attacks[/u]: With Tower Shield[+3 BAB, +4 Str/+1 Dex, +1 masterwork, -2 shield] Deep Crystal Large Flail .................... +6 melee ......... 2d6+4 [20/x2] Deep Crystal Large Flail with Trip .......... +6 melee touch ... +12 Str check[+4 Str, +4 Size, +4 Feat] Armor Spikes ................................ +6 melee ......... 1d6+4 [20/x2] Without Tower Shield[+3 BAB, +4 Str/+1 Dex, +1 masterwork] Deep Crystal Large Flail .................... +8 melee ......... 2d6+6 [20/x2] Deep Crystal Large Flail with Trip .......... +8 melee touch ... +12 Str check [+4 Str, +4 Size, +4 Feat] Deep Crystal Large Heavy Flail .............. +8 melee ......... 2d8+6 [19-20/x2] Deep Crystal Large Heavy Flail with Trip .... +8 melee touch ... +12 Str check [+4 Str, +4 Size, +4 Feat] Deep Crystal Large Heavy Flail with Disarm .. +18 opposed attack roll [+3 BAB, +4 Str, +1 masterwork, +4 size, +4 two-handed, +2 heavy flail] Mw. Deep Cr. Com. Longbow (+4 Str) .......... +5 ranged ........ 2d6+4 [20/x3] Mw. Sling ................................... +5 ranged ........ 1d6+4 [20/x2] Mw. Armor Spikes ............................ +8 melee ......... 1d6+4 [20/x2] [u]Feats[/u]: Combat Expertise [1st lvl] shift BAB from attack rolls to AC when using attack action, max +5 Track [Ranger 1] Follow tracks with Survival skill Improved Trip [Fighter 1] Trip attack doesn’t trigger AoO, +4 on opposed trip rolls, free immediate attack Knockdown [3rd lvl] Free immediate trip attack when hitting for 10+ damage Psionic Weapon [Psion 1] add +2d6 to weapon attack by spending psionic focus [u]Skills[/u] [46 pts, 36 pts Rgr1, 5 pts Ftr1, 10 pts Psi2] -14 Balance ................. [0 rnks, +1 Dex, -15 armor] -01 Bluff ................... [0 rnks, -1 Cha] -11 Climb ................... [0 rnks, +4 Str, -15 armor] +10 Concentration ........... [7 rnks, +3 Con][4 Rgr, 3 Psi] +05 Craft(Alchemy) .......... [1 rnks, +4 Int][1 Psi] +11 Craft(Weaponsmithing) ... [5 rnks, +4 Int, +2 Tool][4 Rgr, 1 Ftr] +11 Craft(Armorsmithing) .... [5 rnks, +4 Int, +2 Tool][4 Rgr, 1 Ftr] +11 Craft(Gemcutting) ....... [5 rnks, +4 Int, +2 Tool][4 Rgr, 1 Ftr] -01 Gather Information ...... [0 rnks, -1 Cha] +06 Handle Animal ........... [5 rnks, -1 Cha, +2 Tool][4 Rgr, 1 Ftr] -14 Hide .................... [0 rnks, +1 Dex, -15 armor] -11 Jump .................... [0 rnks, +4 Str, -15 armor] +06 Knowledge(psionics) ..... [2 rnks, +4 Int][2 Psi] +06 Knowledge(dungeon) ...... [2 rnks, +4 Int][2 Psi] +05 Listen .................. [4 rnks, +1 Wis][4 Rgr] -14 Move Silently ........... [0 rnks, +1 Dex, -15 armor] +06 Psicraft ................ [2 rnks, +4 Int][2 Psi] +08 Ride .................... [5 rnks, +1 Dex, +2 synergy][4 Rgr, 1 Ftr] +04 Search .................. [0 rnks, +4 Int] +01 Sense Motive ............ [0 rnks, +1 Wis] +05 Spot .................... [4 rnks, +1 Wis][4 Rgr] +01 Survival ................ [0 rnks, +1 Wis] Basic Languages ............. Common Bonus Languages ............. Giant, Draconic, Ignan [u]Powers Known[/u] [Power Points/Day: 12; Power Points left: 6; Useable in next fight: 6] 1: [DC 15] Force Screen, Empty Mind, Déjà vu, Vigor, Skate Special Abilities Show Fighter Abilities Weapon Proficiencies: All simple and martial weapons Armor Proficiencies: All armor and shields Half-Giant Abilities Favored Class: Psychic Warrior Fire Acclimated(Ex) +2 on saves versus Fire, endure high temparatures Low-light Vision(Ex) double range in darkness, distinguish color Powerful Build(Ex) treated large size when advantageous with opposed checks and special attacks, wield large weapons Naturally Psionic(Ex) +2 pp at 1st lvl Psi-like Ability(Sp): Stomp 1/day, DC 10. Giant Type immune to abilities that affect humanoids only Ranger Abilities Wild Empathy (Ex) Improve attitude of animal, like Diplomacy, 1d20+ranger level+Cha bonus Favored Enemy: Human +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks and damage |
| #494saurogrenomOct 11, 2005 22:25:56 | ![]() 3FC Time Between Fights: none Prebuffs/Ongoing Effects: none Items Used: powerstone of Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: none |
| #495DMingOct 12, 2005 16:08:36 | Alexander Anderson Our misson is to punish any heretic who would dare deny the word of Iam. We'll crush your unholy body and salt the world with your dust. Gender: Male Race: Human, Humanoid (Human) Size: Medium, 7', 300lbs Alignment: Lawful Good Class(es): Paladin 3 (ECL 3) Experience: 3200/6000 STR 16 +3 (10 Points) DEX 12 +2 (4 Points) CON 14 +2 (6 Points) INT 12 +1 (4 Points) WIS 14 +2 (6 Points) CHA 14 +2 (6 Points) Hit Points: 27 [(10 + 5.5 + 5.5)+(6 Con)= 27; 3HD] AC: 20 [+1 Dex, +0 Size, +8 Armor, +1 Shield], Touch 11, Flat 19 [+8 Full Plate, +1 Buckler] AC Modifiers: [ +/-0 None ] Damage Reduction: None Spell Resistance: None Initiative: +1 [+1 Dex] BAB/Grap: +3/+6 [+3 BAB, +3 Str, +0 Size] Speed: Land 20’ [Base 20] Saves Fort +7 [+3 Paladin(3 lvl) + 2 Con + 2 Chr (Divine Grace)] Refx +4 [+1 Paladin(3 lvl) + 1 Dex + 2 Chr (Divine Grace)] Will +5 [+1 Paladin(3 lvl) + 2 Wis + 2 Chr (Divine Grace)] Attacks Masterwork Dwarven Waraxe (two handed) +7 melee, 1d10+4, Crit 20/x3 [+3 Str, +3 BAB, +0 Size, +1 Enh, -1 shield heavy steel, +1 Focus] Masterwork Dwarven Waraxe (One handed) +8 melee, 1d10+3, Crit 20/x3 [+3 Str, +3 BAB, +0 Size, +1 Enh, +1 Focus] Short Sword (One handed) +6 melee, 1d6+3, Crit 19-20/x2 [+3 Str, +3 BAB, +0 Size] Crossbow, Light +4 ranged, 1d8, Crit 19-20/x2, Range 80' [+1 Dex, +3 BAB, +0 Size] Combat Modifiers: Attack & Damage Feats Weapon Focus (Dwarven Waraxe) (1st Level Human) Exotic Weapon Proficiency (Dwarven Waraxe) (1st Level) Power Attack (3rd Level) Class, Race & Template Abilities Class Abilities: Paladin Aura of Good (Ex): (Paladin's Aura of good is equal to paladin level) Detect Evil (Sp): (Can detect evil as spell) Smite Evil (Su) 1/day: (On a melee attack may declare smite does additional +5 damage if evil) Divine Grace (Su): (bonus equal to his Charisma bonus on all saving throws) Lay on Hands (Su): (Can Heal upto 6 hps per day or deal 6 damage to undead with touch) Aura of Courage (Su): (Immune to fear, each ally within 10ft gain +4 morale vs fear effects) Divine Health (Ex): (Immune to disease) Weapon Proficiency: All Simple Weapons Weapon Proficiency: All Martial Weapons Armor Proficiency: All Light Armors Armor Proficiency: All Medium Armors Armor Proficiency: All Heavy Armors Armor Proficiency: All Shields (except tower sheilds) Skills (12 Paladin) : -05 Balance [+1 Dex -6 ACP] [0 Ranks] +02 Bluff [+2 Cha] [0 Ranks] -03 Climb [+3 Str -6 ACP] [0 Ranks] +02 Concentration [+2 Con] [0 Ranks] +06 Diplomacy [4 Paladin +2 Cha] [4 Ranks] -05 Escape Artist [+1 Dex -6 ACP] [0 Ranks] +02 Handle Animal [+2 Cha] [0 Ranks] +04 Heal [2 Paladin +2 Wis ] [2 Ranks] -05 Hide [ +1 Dex -6 ACP] [0 Ranks] +02 Intimidate [+2 Cha ] [0 Ranks] -03 Jump [+3 Str -6 ACP] [0 Ranks] +03 Listen [2 Paladincc +2 Wis] [1 Ranks] -05 Move Silently [ +1 Dex -6 ACP] [0 Ranks] +01 Ride [+1 Dex] [0 Ranks] +01 Search [+1 Int] [0 Ranks] +02 Sense Motive [+2 Wis] [0 Ranks] +04 Spot [4 Paladincc +2 Wis] [2 Ranks] Languages Spoken: Common, Elven Speak Language: [Base 1 +1 Int][2 Total Languages] Equipment Cleric's Vestments(Worn) Free Full Plate Armor [+8 AC, +1 Max Dex,-6 ACP][50 Lbs][1500 gp] shield hevy steel 20gp,15lb Weapons Masterwork Dwarven Waraxe [8 Lbs][330 gp] Shortswords (2) [4 Lbs][20 gp] Crossbow, Light [4 Lbs][35 gp] scythe 18gp, 10lb lance 10gp, 10lb battleaxe 10gp, 6lb longsword 15gp 4lb Expendable Items Elixirs, Oils, Potions & Tattoos Bolt, Crossbow (40-1=39+10=49) [5 lb][5 gp] Potion of Cure Light Wounds [CL 1] (3) [0.3 lb][150 gp] Allies and Equipment None (Race & Class) god's divine gift (Mount) warhorse 400gp military saddle 20gp bit and bridel 2gp carreing 376lb. Equipment @ Home Total Gold Earned: 3000 gp Total Gold Spent: 2204 gp Gold Remaining: 796 gp+900=1696-422=1274 Miscellaneous Statistics Encumbrance: 0-76 (light), 77-133 (medium), 134-230 (heavy) Weight Carried: 102.3 lb Mount Weight Carried: 402.3 lb Ally: None yet (Size) (Type) (Subtype) Hit Points: ?? [?? HD] AC: ?? [+1 Dex, +? Size, +? Armor, +? Shield, . +? Natural, +? Misc], Touch ??, Flat ?? [+? (Armor Type), +? (Shield Type), +? (Feat Name)][Conditional Modifier] Initiative: +? [? Dex, ? Feat] BAB/Grap: +?/+? [+? BAB, +3 Str, , +? Size] [Conditional Modifier] Speed: Land ??’, Other ??’ [Base ??, Class +??’, Feat +??’, Item +??’] Attack: Full Attack: Space/Reach: Special Attacks & Special Qualities: Abilities: STR ?? +? [Base, +? Item, +? Race, +? Template] DEX ?? +? [Base, +? Item, +? Race, +? Template] CON ?? +? [Base, +? Item, +? Race, +? Template] INT ?? +? [Base, +? Item, +? Race, +? Template] WIS ?? +? [Base, +? Item, +? Race, +? Template] CHA ?? +? [Base, +? Item, +? Race, +? Template] Saves: Fort +?? [? Class 1 + ? Class 2 + ? Con + ? Item + ? Misc] Ref +?? [? Class 1 + ? Class 2 + ? Dex + ? Item + ? Misc] Will +?? [? Class 1 + ? Class 2 + ? Wis + ? Item + ? Misc] Character Background Anderson travels the world to find the person that destroyed his village his freind wants to help him. Anderson is 7 feet tall and can move fast. they both want to put down evil for good and rebuild thier village. Buffs and Prefight Actions - (Power/Spell/Item) (Duration/Cost) Default Tactics Will send Tactics Wrap Up: Rewards & Expenditures Results: Fights, Quests & Campaigns Fight 01 - Win vs (viv jr.); (telinartho) - +900 Exp, +900gp Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp (Quest Name) - Results - +XX Exp, +XXgp (Campaign Name) - Results - +XX Exp, +XXgp Experience Breakdown +3,200 Starting Experience +0,900 Experience Won -0,000 Experience Spent +4,100 Total Experience ready november 2nd |
| #496nightbanegodOct 12, 2005 20:06:45 | "Yeah, for the right price ill hunt 'em. Whos "HE" you ask? Depending on the coin.. "HE" is a corpse..." Race: Dwarf Alignment: Chaotic Neutral Class: Rogue 2, Barbarian 1, Ranger 1, Cleric 1, ECL 5 Experience: 10075/15000 Looks: Height 4'3" Weight 172 lbs STR 15 [+2]...6 pts, +1 4th HD (+4 Raging) DEX 16 [+3]...10 pts CON 16 [+3]...6 pts, +2 racial (+4 Raging) INT 16 [+3]...10 pts WIS 12 [+1]...4 pts CHA 6 [-2]...0 pts, -2 racial Miscellaneous Statistics: Hit Points: 39 (6 1st LVL) + (6.5 x 1 Lvls) + (4.5 x 2 Lvls) + (3.5 x 1 Lvls) + (15 Con x 5 Lvls) ] (+ 10 HP while Raging) Armor Class (Normal): 20 (+3 Dex +5 Armor +1 Light shield +1 Ring of Pro.) Armor Class (Touch): 14 (+3 Dex +1 Ring of Pro.) Armor Class (Flat-footed): 17 (+5 Armor +1 Light shield +1 Ring of Pro.) cirumstancial bonus to AC +4 vs Giants Initiative: +3 (+3 Dex) Base Attack Bonus: +3 (+1 Barb, +0 Clr, +1 Rngr, +1 Roge) Grapple: +5 (+3 BAB +2 Str) Speed: 30 (20 Base, +10 Barb 1st) [u]Saves:[/u] +10 Fortitude (2 Barb + 2 Cleric + 2 Ranger + 3 Con + 1 resistance) +9 Reflex (3 Rogue + 2 Ranger + 3 Dex + 1 resistance) +6 Will (+ 2 Cleric + 1 Wis + 2 Feat + 1 resistance) (+2 Raging) • +2 racial bonus on saving throws against poison. • +2 racial bonus on saving throws against spells and spell-like effects. • Evasion [u]Attacks:[/u] Melee: Ma Dwarven Urgrosh: +6 or +4/+4 (3 BAB + 2 Str + 1 Ma, 1d8+2/1d6+1 (20/x3) Double weapon Melee: Ma Dwarven Waraxe: +7 or +5 (3 BAB + 2 Str + 1 Ma + 1 Weapon Focus ), 1d10+2 (20/x3) Melee: Off hand attack with Light spiked shield: +4 (3 BAB + 2 Str +1Ma - 2 (twf)), 1d4+1 (20/x2) Melee: off hand attack with Armor Spikes: +4 (3 BAB + 2 Str + 1 Ma - 2 (twf)), 1d6+1 (20/x2) Melee: Grapple with Armor Spikes: +5 (3 BAB + 2 Str), 1d6+2 (20/x2) Ranged: Ma Mighty (+2) Composite Mundane Crystal Longbow: +7 (3 BAB + 3 Dex + 1 Ma), 1d8+2 (20/x3), Range 110 ft arrows 80/80 [u]Combat Modifiers:[/u] Show • +2 on melee attacks and damage while raging, can rage 1/Day for 3 rounds + 1 per Con bonus (after rage modification) Also -2 AC while raging (All AC forms: norm, flat, touch) • +1 racial bonus on attack rolls against orcs and goblinoids. • +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. • +1d6 sneak attack damage to opponents denied their Dex bonus. • +2 Damage on attacks, Favored enemy Giants +2 |
| #497oldmangrayOct 14, 2005 2:45:13 | Name: Jessie the slow Alignment: Lawfull Neutral Race: Githzeri class: Monk 1 Size: Medium Exp: 3800 Ecl: 3 Stats: STR...14 [+2]...(6 pts) DEX...24 [+7]...(16 pts) [+6 racial] CON...12[+1]...(4 pts) INT...6 [-2]...(0 pts) [-2 racial] WIS...18 [+4]...(10 pts) [+2 racial] CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 12 [d8 HD +toughness X1 +1 con] AC 26 [+10 base, +7 Dex, +4 Wis, +4 Inertal armour, +1Rop], Touch 26, Flat 19 Initiative: +7 [+7 dex] Base BaB: +0 BAB/Grap: +0/+6 [+0bab, +2str, +4 improved grapple] Speed: 30 [base 30ft] [u]Saves[/u]: Fort +3 [+2 Monk, +1 Con] Refl +9 [+2 Monk, +7 Dex] Will +6 [+2 Monk, +4 Wis] [u]Attacks[/u]: Unarmed +2 melee, 1d6+2 [20/x2] unarmed Flurry +0/+0 1d6+2 [20/x2] Sling +7 ranged, 1d4+2 [20/x2], range 50 [u]Feats[/u]: Toughness: 1st level feat Improved Grapple: Monk 1st level bonus feat [u]Racial Abilities[/u]: Daze 3/day (1/day arena) Shatter 3/day (1/day arena) Feather Fall 3/day (1/day arena) Inertial Armour: grants +4 ac while conscious Spell Resistance: 6 [5+clvl] [u]Class Abilities[/u]: Ac bonus: Adds Wisdom bonus to Ac [+4] Level 1 Bonus Feat: improved grapple unarmed strike: 1d6 Flurry: grants an extra attack at highest Bab but all attacks take a -2 penalty [u]Skills[/u] +6 Spot [+2 rnks, +4 wis] +6 Listen [+2 rnks, +4 wis] +6 Heal [+4 rnks, +4 wis Cross class] +7 Balance [+7 Dex] +7 Escape artist [+7 Dex] +7 Hide [+7 Dex] +2 Jump [+2 Str] +7 Move silently [+7 Dex] +7 Ride [+7 Dex] +4 Sense motive [+4 wis] +4 Survival [+4 wis] +2 swim [+2 Str] +7 Use rope [+7 Dex] [u]Equipment[/u]: Ring of protection +1 [2000gp] Sling [0lb] [0g] Expendable Items: Show Expendable Items: Cure Light wounds x1 [50 gp] Potion of Shield of faith x1 [50 gp] Potion of Bulls Strength x1 [300 gp] 30 bullets [5lb] [3sp] |
| #498zombiegleemaxOct 16, 2005 20:08:33 | ![]() Haizan, Imperial Assassin Neutral Xeph Medium Humanoid(psionic) ECL 4 (Rogue2/Wizard2) Experience: 6950 XP Next level: 10000 XP Statistics: STR....8 (-1) [10, -2race] 2pts DEX....16 (+3) [14, +2race] 6pts CON....14 (+2) [14] 6pts INT.....20 (+5) [18+1@4th+1enhancement]16pts WIS....14 (+2) [14] 6pts Cha.....08 (-1) [08] Hitpoints:........23.5 [6(rog)+2.5x2(wiz)+3.5(rog)+8(con)] Bab/Grp:........+2/+1 [+1bab,-2str] Movement:.....30' Initiative:.......+3 [+3dex] Armor Class:...13 (touch 13, flat 10) [+3dex] Saves: For +3 [+2con+1res] Ref +7 [+3rog+3dex+1res] Will +6 [+3wiz+2wis+1res] +1 vs spells/powers; Evasion Race Abilities: Show +2 Dexterity, -2 Strength Medium: As Medium creatures, xephs have no special bonuses or penalties due to their size. Xeph base land speed is 30 feet. Darkvision out to 60 feet. +1 racial bonus on saving throws against powers, spells, and spell-like effects. Xephs have an innate resistance to psionics and magic. Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds. Automatic Languages: Common, Xeph. Bonus Languages: Draconic, Elven, Gnoll, Goblin, Halfling, Sylvan. Favored Class: Soulknife. |
| #499zombiegleemaxOct 16, 2005 22:15:39 | ![]() Arbados, General of the HIVE Lawful Evil Dromite Small Monstrous Humanoid(psionic) Wilder 2/ Cleric 1 Experience: 7350 Next: 10000 Statistics: STR....6 (-2) [8, -2race] 0pts DEX....16 (+3) [16] 10pts CON....12 (+1) [12] 4pts INT.....12 (+1) [12] 4pts WIS....13 (+1) [15, -2race] 8pts Cha.....18 (+4) [16, +2race] 10pts Hitpoints:........17 [6wil+4.5cle+3.5wild+3] Bab/Grp:........+1/-4 [+1bab,-1str,-4size] Movement:.....20' Initiative:.......+3 [+3dex] Armor Class:...17[+3Dex+3NA+1size] Touch 17 FF 14 Saves: For +3 [+2cle+1con] Ref +3 [+3dex] Will +6 [+2cle+3wil+1wis] Race Abilities: Show +2 Charisma, -2 Strength, -2 Wisdom Monstrous Humanoid: Dromites are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Small size Dromite base land speed is 20 feet. Chitin: +3natural armor; Cold resistance 5 Naturally Psionic: Dromites gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Psi-Like Ability: 1/day-energy ray. 1d6+1 cold damage Scent: Its antennae give a dromite the scent ability. A dromite can detect opponents by scent within 30 feet. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When a dromite detects a scent, the exact location of the source is not revealed - only its presence somewhere within range. The dromite can take a move action to note the direction of the scent. Whenever the dromite comes within 5 feet of the source, the dromite pinpoints the source’s location. Blind-Fight: Its antennae also give a dromite Blind-Fight as a bonus feat. Compound Eyes: This feature of its anatomy gives a dromite a +2 racial bonus on Spot checks. Automatic Languages: Common. Bonus Languages: Dwarven, Gnome, Goblin, Terran. Favored Class: Wilder. Level Adjustment: +1. |
| #500waywrethOct 17, 2005 8:53:49 | Retired [sblock] Dargain Dar'ath Dwarf Neutral Cleric 1, Psion [Kineticist] 2, ECL3 XP: 4,775/6,000 STR...10 [+0]...(2 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(6 pts, +2 racial) INT...18 [+4]...(16 pts) WIS...14 [+2]...(6 pts) CHA...08 [-1]...(2 pts, -2 racial) [u]Hit Points: 22[/u][8+2.5*2+3*3][3HD] AC 18 [+1 dex, +0 size, +6 armor, +1 shield, +0 feat], Touch 11, Flat 17 [+6 banded, +1 shield, +0 Dex] Initiative: +1 [+1 dex] BAB/Grap: +1/+0 [+1 BAB, +0 Str] Speed 20'[base 30', Heavy armor -10'] [u]Saves[/u]: Fort +5 [cleric +2, psion +0, con +3] Refl +1 [cleric +0, psion +0, dex +1] Will +6 [cleric +2, psion +2, wis +2] Dwarven Racial ability: +2 racial bonus on saving throws against poison. Dwarven Racial ability: +2 racial bonus on saving throws against spells and spell-like effects. [u]Attacks[/u]: Crossbow, Light +2 ranged, 1d8 [19-20/x2] [80' range] [+1 BAB, +1 Dex] Gauntlet, Spiked +1 melee, 1d4 [20/x2] [+1 BAB, +0 Str] [u]Feats[/u]: Overchannel [Level 1] Talented [Level 3] Psicrystal Affinity [Bonus Psion 1] [u]Skills[/u] (24 points Cleric, 12 Psion): +9 (Concentration) [4 rnks cleric, 2 ranks psion, +3 Con] +15 (Craft: Engraving) [4 rnks cleric, 2 ranks psion, +4 Int, +3 Psicrystal, +2 MW tools] Show Income per week = (take 10+15 ranks)*3 ECL = 75 gp |
| #501zombiegleemaxOct 17, 2005 12:59:09 | Not Ready![]() (Ian Robson) Gender: (Male) Race: (Rock Gnome), (Humanoid)(Gnome) Size: (Small), (Height), (Weight) Alignment: (True Neutral) Class: (Lvl 3 Illusionist (Wizard)) / (ECL 3) Prohibited: Abjuration, Transmutation Experience: 3186[-14xp scribing scrolls] (6000) STR 12 +1 (6 Points)[14 Base, -2 Race] DEX 12 +1 (4 Points)[12 Base] CON 14 +2 (4 Points)[12 Base, +2 Race] INT 18 +4 (16 Points)[18 Base] WIS 10 +0 (2 Points)[10 Base] CHA 12 +1 (4 Points)[12 Base] [u]Hit Points:[/u] 15 [(3d4) +6 (2 Con)= 15; 3HD] AC: 16 [+1 Dex, +1 Size, +4 Armor, +0 Shield], Touch 12, Flat 15 [+4 (Chain Shirt)] AC Modifiers: [+4 (vs. giant-type creatures) (dodge)] Initiative: +1 [1 Dex] BAB/Grap: +1/-2 [+1 BAB, +1 Str, -4 Size] Speed: Land 20’[Base 20’] [u]Saves[/u] Fort +3 [1 Wizard +2 Con] Ref +2 [1 Wizard +1 Dex] [+2 Familar (w/in 5')] Will +3 [3 Wizard +0 Wis] [+2 racial bonus vs. Illusions] [u]Attacks[/u] (Club) +3 melee, 1d4+1, Crit 20/x2 [+1 Str, +1 BAB, +1 Size] (Light Crossbow) +3 ranged, 1d6 Crit 19-20/x2, Range 80' [+1 Dex, +1 BAB, +1 Size] [u]Combat Modifiers: Attack & Damage[/u] +1 (Ranged/Melee) (Attack) (vs. Kobolds and Goblinoids)(Racial) [u]Feats[/u] (Spell Focus: Illusions) (1st Level) (+1 to Illusions DC’s) (Spell Mastery) (3rd Level) (Scribe Scroll) (Wizard) (Alertness) [size=1](Familiar (w/in 5'))[size] Race Abilities Race Abilities: (Rock Gnome) (Low-light Vision): (Weapon Familiarity): (Gnome Hooked Hammer = Martial Weapon) |
| #502zombiegleemaxOct 21, 2005 0:46:13 | Agaroth Sinithar "Reaver of Men", survivor of House Sinithar massacre neutral evil Aasimar(psionic) Monk2/Psywar2/Figh1/Warmind8/Blackguard2 Large Outsider[Psionic] Experience: 32869 XP Next level: 36000 XP Statistics: STR....37 (+13) [31[Poly]+6enhancement] Naturally a 15 before aging. DEX....25 (+7) [25[poly]] CON....25 (+7) [25[poly]] INT.....17 (+3) [14+3age] WIS....32 (+11) [18, +2race+6enhancement+3age+3levels] Cha.....19 (+4) [14, +2race+3age] Hitpoints:........172.0 [HP of horned devil] Bab/Grp:........+13/+35 Movement:.....20'; 40' flying (average) Initiative:.......+7 [+7dex] Armor Class:...52 [10+4armor+7dex+19NA+11wis+2def-1size] Touch 29 FF 34 Saves: For +33 [3 (mon) +7 (con)+2 (fig) +3 (psywar) +6 (warmind) +3 (blk) +4 (cha) +5 (res)] Ref +25 [3 (mon) +7 (dex) +6(warmind) +4 (cha) +5 (res)] Will +26 [3 (mon) +11 (wis) +3 (warmind) +4(cha) +5 (res)] Regular feats: Power Attack[1st]; Improved UnarmedB; Improved GrappleB; Deflect ArrowsB; Combat ExpertisePsywar1 B; Improved Trip[3rd]; Improved SunderFighter1 B; CleavePsywar2 B; Knockdown[6th]; EWP: Spiked Chain[9th]; Metamorphic Transfer[12th]; Metamorphic Transfer[15th] Skills: Attacks: Equipment: c = self-made (gold) [weight] General equipment: Weapon: Weapon: Weapon: Weapon: Weapon: Misc: Skin of Proteus (84000gp) Misc: Periapt of Wisdom+6 (36000gp) Misc: Cloak of resistance+5 (25000gp) Misc: Belt of Giant's Strength+6 (36000gp) Misc: Ring of Protection +2 (8000gp) Misc: Bracers of Armor+4 Misc: Misc: |
| #503TelinArthoOct 21, 2005 15:10:05 | Tanglewood Breeze female Human, Humanoid (human) Medium size, Height 4'9", Weight 97lbs Chaotic Neutral Rogue 1/Fighter 2, ECL 3 XP: 5300 / XP for Next Level: 6000 STR 10 [+0] (2 pts) DEX 17 [+3] (13 pts) CON 12 [+1] (4 pts) INT 16 [+3] (10 pts) WIS 11 [+0] (3 pts) CHA 12 [+1] (4 pts) Hit Points: 20 [1d6+2d10 HD +3 (con)] AC 13 [+3 dex], Touch 13, Flat 10 [+1 Dodge AC] [+4 Dodge AC on movement AoO] Initiative: +3 BAB/Grap: +2/+2 [+2bab] Speed 30 [base 30] Saves: Fort +4 [+3 Fighter, +1 Con] Refl +5 [+2 Rogue, +3 Dex] Will +0 [+0 Wis] Attacks: [Ma] Rapier +6 melee, 1d6 dmg, 18-20/x2 (+2 BAB, +3 dex, +1 enh) [Ma] Composite Long Bow +6 ranged, 1d8 dmg, 20/x3, 110ft range increment (+2 BAB, +3 dex, +1 enh) [+1d6 dmg on sneak attack] Feats: Combat Expertise [human] (Shift BAB to AC on 1-for-1 basis) Dodge [1st] (+1 dodge AC against one opponent/round) Weapon Finesse [Fighter 1st] (Use Dex bonus on attack rolls, if beneficial) Skill Focus (Craft (Poisonmaking)) [3rd] (+3 on skill checks for Craft (poisonmaking)) Mobility [Fighter 2nd] (+4 dodge AC on AoO provoked on movement) Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Rogue Sneak Attack +1d6 dmg Trapfinding Class Abilities: Fighter Bonus feat at 1st and even levels All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower) |
| #522StormwindNov 11, 2005 18:33:21 | 3-Week cycle information Week 1 (Fought) Time Between Fights: 6 hrs Abilities used: Burst (1/3) Items used: Potion of Hide from Animals, 7 Potions of Cure Light Wounds Power points used: ... Prebuffs/Ongoing effects: ... |
| #523dr._funkNov 12, 2005 15:41:32 | ![]() Zelos Wilder (i didnt choose Wilder for his last name cause of his class thats his name in a game) Male WildElf Neutral Wilder3 ELC3 STR...12 [+1]...(4 pts) DEX...16 [+3]...(6 pts)(+2 racial) CON...14 [+2]...(6 pts) INT....8 [-1]...(2 pts)(-2 racial) WIS...10 [+0]...(2 pts) CHA...18 [+4]...(16 pts) Hit Points: 19 [3d6+6 HD] AC 19 [+3dex +5armor +1shield] Touch 17, Flat 16 (Elude Touch) Initiative: +3 [3dex] BAB/Grap: +2/+3 [+2bab, +1str] Speed 30 [base 30] Saves: Fort +3 [1Wilder +2con] Refl +4 [1Wilder +3dex] Will +3 [3Wilder +0wis] +2 racial vs. enchantment; immune to sleep; Attacks: Deep Crystal Comp.(+1str)Longbow +6 ranged [+2bab +3dex +1enh], 1d8+1 [x3] [110' range] Longsword +3 melee, 1d8+1 [+2bab +1str] [19-20/x2] Ray +5 range [+2bab +3dex] Feats: Enlarge Power [1st lvl] Point Blank Shot [3rd lvl] Racial and Class Abilities: Show Wilder: Wild Surge +2 Wilder: Elude Touch Wilder: psychic enervation Wilder: all simple weapons all light armor and shields Wild Elf: +2 Dexterity, -2 Intelligence Wild Elf:Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Wild Elf: Low-light vision Wild Elf: Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow. Wild Elf: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. |
| #524maraxusNov 13, 2005 12:30:37 | Noko Laughing, Dancing, Flying through the woods. And always make sure, everything is tidy. Tralalalaa. Gender and Race: Female Pixie Size and Type: Small Fey Height and Weight: 2'4", 29 lbs. (What an impolite question to ask a lady) Age: 14 (Adult) (If anyone has a better idea of Pixie lifecycles, please PM me) Alignment: Neutral good ECL: Pixie (LA +4) / Rogue 6 [ECL10] Experience: 45,724/44,000 Free activity: Gathering flowers and 3 seeking arrow +1 (491 gp of 330 - week 2 of 2 waiting). Attack package: [post=6466576]Ambush[/post] Hide +19, Move S. +14, Bluff +9, Sense M. +9 Defence Package: [post=6466576]Set Trap[/post] Noko's Booby Trap, Search DC 20, Disable Dev. DC 10 (+Trapfinding) [u]Abilities[/u]: STR...08 [-1]...(4 pts) [12, -4racial] DEX...27 [+8]...(10 pts) [16, +2enhancement, +8racial, +1lvl4] CON...18 [+4]...(10 pts) [16, +2enhancement] INT...16 [+3]...(2 pts) [10, +6racial] WIS...18 [+4]...(6 pts) [14, +4racial] CHA...18 [+4]...(4 pts) [12, +6racial] Miscellaneous Statistics Hit Points: 47 [6 HD] [6 (Rogue) + (3.5 (Rogue) x 5) + (6 HD x 4 Con)] Armor Class (Normal): 26 [+1 Dodge, +4 Potion of Mage armor, +4 Tatoo of Force Screen] [10 Base, +8 Dex, +1 Size, +1 Natural, +5 Monk Belt, +1 Deflection] Armor Class (Touch): 25 [+1 Dodge] [10 Base, +8 Dex, +1 Size, +5 Monk Belt, +1 Deflection] Armor Class (Flat-Footed): 26 [Uncanny Dodge] [+1 Dodge, +4 Potion of Mage armor, +4 Tatoo of Force Screen] [10 Base, +8 Dex, +1 Size, +1 Natural, +5 Monk Belt, +1 Deflection] Initiative: +8 [+8 Dex] Base Attack Bonus: +4 [+4 Rogue] Grapple: -1 [+4 BAB, -1 Str, -4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 60 ft, good maneuverability [60 Base] Weight Carried: 15.6 lbs, Light encumbrance [0-19.5 (Light), 20-39 (Medium), 40-60 (Heavy)] Damage Reduction: 10/cold Iron [Racial] Spell/Power Resistance: 21 [Racial] [u]Saves[/u]: Fortitude +7 [+2rog +4con +1enh] Reflex +14 [Evasion] [+5rog +8dex +1enh] Will +7 [+2rog +4wis +1enh] [u]Melee Attacks[/u]: Spiked Gauntlet +13, 1d3-1 [20/x2], Piercing [+4BAB, +8Dex, +1size] Spiked chain +9, 1d6-1 [20/x2], Piercing [+4BAB, +8Dex, +1size, -4unproficient] [u]Ranged Attacks[/u]: Merciful, Frost +1 Longbow +14 or +12/+12 ranged, 2d6 nonlethal or 1d6 lethal; +1d6 cold [20/x3] [100' range] [Attack: +4BAB, +8Dex, +1enh, +1size][Damage: 1d6, +1enh, -1Str, +1d6magic] [+1 attack/damage within 30 ft] [-1 damage with silver arrows] [+3d6 sneak attack] [u]Spell-like abilities[/u]: Caster level 8th. The save DCs are Charisma-based. All 1/day: lesser confusion (DC 15) dancing lights detect chaos, detect good, detect evil, detect law detect thoughts (DC 16) dispel magic entangle (DC 15) permanent image (DC 20; visual and auditory elements only) [u]Special Abilities[/u]: Low-light vision Greater invisibility Spell resistance (15+Level) Sneak attack 3d6 Evasion [no damage on reflex save for half damage] Uncanny dodge [Keep dex when flat-footed or vs invisible] Small size [+1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.] [u]Feats[/u]: DodgeB[+1AC against one target] Weapon FinesseB[Dex to melee attacks instead] Point Blank Shot [1st lvl] [+1 ranged attack/damage within 30 ft] Flyby attack [3rd level] [Move - Action - Move on] Rapid Shot [6th level] [Double shot=double fun] [u]Skills[/u] Total Skill Points: 99 [99 Rogue] Languages: Common, Sylvan, Elven, Gnome, Halfling. [2 Racial, 3 Int, 0 Speak Language] Armor Check Penalty: 0 +10 Search [+3 Int, +2 Racial, 5 Ranks (Rogue)] +12 Spot [+4 Wis, +2 Racial, 6 Ranks (Rogue)] +12 Listen [+4 Wis, +2 Racial, 6 Ranks (Rogue)] +17 Move Silently [+8 Dex, 9 Ranks (Rogue)] +21 Hide [+8 Dex, +4 Size, 9 Ranks (Rogue)] +14 Tumble [+8 Dex, 6 Ranks (Rogue)] +10 Open Lock [+8 Dex, 2 Ranks (Rogue)] +13 Disable Device [+8 Dex, 5 Ranks (Rogue)] +15 Escape Artist [+8 Dex, 7 Ranks (Rogue)] +10 Profession (Mushroom-Cleaner) [+3 Int, 7 Ranks (Rogue)] +06 SpellcraftCC [+3 Int, 3 Ranks (6 RogueCC)] +13 Use Magic Device [+4 Cha, 9 Ranks (Rogue)] +12 Gather Information [+4 Cha, 8 Ranks (Rogue)] +08 Diplomacy [+4 Cha, 4 Ranks (Rogue)] +09 Bluff [+4 Cha, 5 Ranks (Rogue)] +09 Sense Motive [+4 Wis, 5 Ranks (Rogue)] [u]Buffs and Prefight actions[/u]: - Be Invisible [unlimited duration] [u]Equipment[/u]: Free weightless, blue outfit Small Frost, Merciful Longbow +1 [1.5 lbs][18375 gp] [post=8315206][Changed][/post] Gloves of Dexterity +2 [-- lbs][4000 gp] Monk's Belt [1 lbs][13000 gp] Cloak of resistance +1 [1 lbs][1000 gp] Amulet of health +2 [-- lbs][4000 gp] Ring of Protection +1 [-- lbs][2000 gp] Efficient quiver [0.2 lbs][1800 gp] Chain, spiked [5 lbs][25 gp] Gauntlet, spiked [0.5 lbs][5 gp] SUM Equipment: 44205 gp Ammunition: (15 normal and all special in eff. quiver) 81 Arrows [0.075 lbs each = 6 lbs][* gp] (*: Price included in "Arrows at home") 20 Silvered arrows [0.075 lbs each = 0 lbs][* gp] 20 Cold iron arrows [0.075 lbs each = 0 lbs][* gp] 6 Seeker-arrow+1 [0.075 lbs each = 0 lbs][167each = 1002 gp] (used gather information, see "Fights results") Expendable Items: 6 Potion of Mage Armor [CL 1] [0.2 lbs][300 gp] Potion of Shield of faith +2 [CL 1] [0.1 lbs][50 gp] 2 Tattoo of Vigor [ML 1] [-- lbs][200 gp] 2 Tattoo of Force Screen [ML 1] [-- lbs][200 gp] Scroll of 3x Ray of enfeeblement [CL 1] [-- lbs][75 gp] Scroll of 3x Silence [CL 3] [-- lbs][450 gp] Scroll of 4x Shield [CL 2] [-- lbs][200 gp] 2 Scroll of see invisibility [CL 3] [-- lbs][300 gp] Scroll of Mirror Image [CL 3] [-- lbs][150 gp] Scroll or Resist Energy [CL 3] [-- lbs][150 gp] Max total (ECL2 x 50): 5000 gp Equipment at home: 300/400 arrows [0.05 gp each = 20 gp] 48/80 cold iron arrows [0.1 gp each = 8 gp] 44/80 silver arrows [2.05 gp each = 164 gp] |
| #525luniNov 13, 2005 19:56:08 | Lunoria "Luni" Evershine "Keep things simple, silly!" Gender: Female Race: Human Size: (Size), (Height), (Weight) Alignment: Lawful Good Classes: Fighter 2, Monk 2 [ECL 4] Experience: 6050/10000 STR 13 +1 (5 Points) DEX 16 +3 (10 Points) CON 16 +3 (10 Points) INT 13 +1 (5 Points) WIS 15 +2 (6 Points) [+1 Level] CHA 8 -1 (0 Points) [u]Hit Points:[/u] 36 [10 + (5.5) + (4.5)*2 +(3)*4] [4 HD] AC: 15 [+3 Dex +2 Wis], Touch 15, Flat 12 [+4 Mage Armor; +1 Dodge] Initiative: +3 [3 Dex] BAB/Grap: +3/+4 [+3 BAB, +1 Str] [Conditional Modifier] Speed: Land 30’ [Base 30] [u]Saves[/u] Fort +9 [3 Fighter +3 Monk + 3 Con] Ref +6 [0 Fighter +3 Monk + 3 Dex] Will +5 [0 Fighter +3 Monk + 2 Wis] [u]Attacks[/u] Kama +6 melee, 1d6+1, Crit 20/x2 [Slashing, Light, Can Disarm [+5], Can Trip [+1], Monk Weapon] Siangham +6 melee, 1d6+1, Crit 20/x2 [Piercing, Light, Can Disarm [+5],Monk Weapon] Unarmed Strike +6 melee, 1d6+1, Crit 20/x2 [Bludgeoning, Light, Can deal Nonlethal, Can Disarm [+5], Can Trip [+1], Monk Weapon] Sai +6 melee, 1d4+1, Crit 20/x2 [Bludgeoning, Light, Can Disarm [+9], Monk Weapon] Guisarme +4 melee, 2d4+1, Crit 20/x3 [Slashing, Two-Handed, Can Trip [+1], Can Disarm [+7], Reach 10'] Ranseur +4 melee, 2d4+1, Crit 20/x3 [Slashing, Two-Handed, Can Disarm [+11], Reach 10'] Longspear +4 melee, 1d8+1, Crit 20/x3 [Piercing, Two-Handed, Can be set against a charge, Can Disarm [+7], Reach 10'] Composite Longbow +6 ranged, 1d8+1, Crit 20/x3, Range 110 [Piercing] Shuriken +6 ranged, 1d2+1, Crit 20/x2, Range 10' [Piercing, Monk Weapon, Drawn as ammunition] Sai +6 ranged, 1d4+1, Crit 20/x2, Range 10' [Bludgeoning, Monk Weapon] Bolas +2 ranged, 1d4+1, Crit 20/x2, Range 10' [Bludgeoning, Nonlethal, Can Trip [Ranged, +1]] [u]Combat Modifiers: Two Weapon Fighting[/u] +4/+4 melee Monk Weapons +4/+4 ranged Monk Weapons +2/+4 melee Two-Handed Weapon/Unarmed Strike 0/+4 ranged Bola/Monk Weapon [u]Combat Modifiers: Flurry[/u] +4/+4 Monk Weapons [u]Combat Modifiers: Two-Weapon Fighting and Flurry[/u] +2/+2/+2 Monk Weapons [u]Feats[/u] Dodge (Human) Two-Weapon Fighting (1st Level) Combat Expertise (1st Fighter) Improved Disarm (2nd Fighter) Stunning Fist (1st Monk) Improved Unarmed Strike (MonkB) Weapon Finesse (3rd Level) Deflect Arrows (Monk 2nd Level) Class, Race & Template Abilities Class Abilities: (Monk) Flurry of Blows: AC Bonus (Ex): Stunning Fist: 2/day; Fort. DC 13 or stunned |
| #526TelinArthoNov 15, 2005 14:01:37 | |
| #562dr._funkDec 10, 2005 14:37:56 | ![]() Vivi Ornitier Male Human Neutral Sorcerer 5, ECL 5 XP:11,800/15,000 STR...10 [+0] ...(2 pts) DEX...14 [+2] ...(6 pts) CON...14 [+2] ...(6 pts) INT...12 [+1] ...(4 pts) WIS...10 [+0] ...(2 pts) CHA...21 [+5] ...(16 pts)[+1 4th lvl +2 item] Hit Points: 24 [5d4+10 HD] AC 12 [+2 dex], Touch 12, Flat 10 [+4 mage armor] Initiative: +2 [2dex] BAB/Grap: +2/+2 [+2bab] Speed 30ft [base 30] Saves: Fort +3 [+1 Sorcerer +2con] Refl +3 [+1 Sorcerer, +2dex] Will +4 [+4 Sorcerer, +0wis] Attacks: Rays +4 ranged [+2 BAB, +2dex] Ranged Touch +4 ranged [+2 BAB, +2 dex] Melee Touch +2 melee [+2 BAB] Dagger +2 melee [+2 BAB] 1d4 Light Crossbow +4 [+2bab +2dex] Feats: Enlarge Spell [human] Skill Focus (dimplmacy)[1st lvl] Improved Familiar [3rd lvl] Racial and Class Abilities (Human): +1 skill point/lvl (Human): 1st level bonus feat (Sorcerer): Ability to cast arcane spells without preparation (Sorcerer): Familiar |
| #563zombiegleemaxDec 10, 2005 17:44:53 | Draam "Do not fear death, for it comes for us all someday-- for you, that may be this day, for on this day I come for you." Male Human Lawful Good Psychic Warrior 3, ECL 3 EXP: 4425 Next Level: 6000 STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...16 [+3]...(10 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 33 [3 HD] AC 17 [+2 dex, +0 size, +5 armor], Touch 12, Flat 15 [+5 breastplate] Initiative: +2 [+2 dex] BAB/Grap: +2/+5 [+2 bab, +3 str] Speed 20 [base 30, -10 armor] [u]Saves[/u]: Fort +5 [+3 Psy War + 2 con] Refl +3 [+1 Psy War + 2 dex] Will +4 [+1 Psy War + 3 wis] [u]Attacks[/u]: Masterwork Deep Crystal Greatsword +6 melee, 2d6+4 [19-20/x2] [+2d6 with 2 pp expended] Masterwork Mighty (+3) Compisite Longbow +5 ranged, 1d8+3 [20/x3] [u]Feats[/u]: Psionic Body [human] Psionic Talent [1st] Psionic Talent [Psy War 1] Psionic Talent [Psy War 2] Psionic Talent [3rd] [u]Racial and Class Abilities[/u]: 1 extra feat at 1st level +1 skill point/level +4 skill points at 1st level [u]Skills[/u] (18 Points Psy War): +8 Concentration [6 rnks, +2 con] [3 Psy War] +9 Autohypnosis [5 rnks, +2 wis, +2 synergy] [3 Psy War] +7 Knowledge (Psionics) [5 rnks, +0 int, +2 synergy] [3 Psy War] +1 Knowledge (History) [1.0 rnks, +0 int] [3 Psy War] Speaks Common [u]Powers Known:[/u] [3] [Power Points: 21; Use: 7] 1: [Dc 14] Bite of the Wolf, Expansion, Vigor [u]Buffs and Prefight actions[/u]: - Augmented Expansion (Large) [lasts 30 minutes, used 3 pp] [u]Equipment[/u]: Free weightless outfit Masterwork Breastplate[30 lbs][350 gp] Masterwork Deep Crystal Greatsword [8 lbs][1,350 gp] Masterwork Mighty (+3) Composite Longbow [3 lbs][700 gp] Quiver of 20 arrows x 2 [6 lbs][2 gp] Thunderstone x 3 [3 lbs][60 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 58 lb Past Expenditures/Spent Items: Show 1 arrow |
| #564nightbreezeDec 10, 2005 19:49:33 | Aryleia Daymerithil "Humans are a virus" Female Wood Elf Neutral Evil Ranger 3rd ECL 3 Exp: 4175/6000 STR...18 [+4]...(10 pts) +2racial DEX...18 [+3]...(10 pts) +2racial CON...10 [+1]...(4 pts) -2racial INT....12 [+0]...(6 pts) -2racial WIS...14 [+2]...(6 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 19 [3 HD] AC 17 [+3dex, +4armor], Touch 13, Flat [+4 Chain Shirt] Initiative: +4 [+4dex] BAB/Grap: +3/+7 [+3bab, +4str] Speed 30ft [base 30] [u]Saves[/u]: Fort +3 [+3 (3rd ranger)] Refl +7 [+3 (3rd ranger) +3(DEX)] Will +3 [+1 (3rd ranger) +2(SAG)] [+2 vs enchantment effects] [u]Attacks[/u]: +8 Masterwork Composite(+4) Longbow [+4DEX, +3 BAB, +1masterwork] Damage: 1d8+4 (+2 vs humans) +7 Longsword [+3BAB +4STR] Damage: 1d8+4 (+2 vs humans) If poisoned Fortitude with CD13 to avoid unconsciousness. One minute later another check CD13 to avoid unconsciousness for 2d4 hours. [u]Feats[/u]: Track (1st - ranger) Point Blank Shot (1st) Endurance (3rd - ranger) Mounted Combat (3rd) Halves the penalities for shooting while riding [u]Racial and Class Abilities[/u]: Favored Enemy: Humanoid(human) The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. Wild Empathy: Can use diplomacy checks on animals Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Favored class: Ranger [u]Special Abilities[/u]: [u]Skills[/u] ( 36pts ): +5 Handle Animals [+6 rnks, -1(CHA) +...] [3rgr] +9 Hide [+6 rnks, +3(DEX)] [3rgr] +13 Ride [+6 rnks, +3(DEX), +2 sinergy, +2saddle] [3rgr] +10 Spot [6 rnks, +2(WIS), +2racial][3rgr] (+2 vs humans) +10 Listen [6 rnks, +2(WIS), +2racial] [3rgr] (+2 vs humans) +9 Move Silently [6 rnks, +3(DEX)] [3rgr] +1 Wild Empathy [0 rnks, +2sinergy, -1(CHA)] +8 Profession(Herbalism) [6 rnks, +2(WIS)] [3rgr] Speaks Common, Elven [u]Buffs and Prefight actions[/u]: Apply poison to arrows [u]Equipment[/u]: Green robe Chain shirt [25 lbs][100 gp] Masterwork Composite(+4) Longbow [3 lbs][800 gp] ![]() Longsword [4 lbs][15 gp] Quiver with 147 arrows [4 lbs][4 gp] Expendable Items: [CL] 2x Potion of protection from chaos [CL1][100gp] 2x Potion of Mage Armor [CL1][100gp] 2x Tanglefoot Bag [100gp] 1x Potion of CLW [50gp 1x Tatoo of Vigor [100gp] 1x Tatoo of Force Screen [100gp] 3x Drow Poison [225 gp] 1x Tatoo of Synesthete [100gp] Equipment at Home: Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 40 lb Mount weight carried: 170 lb Karanos Light Warhorse 22 HP Initiative +1 Speed 60ft (12squares) AC 14 , touch 11, flat footed 12 BAB/Grapple +2/+9 Attack: Hoove +4 melee, 1d4+3 Full Attack: 2 Hooves +2 melee(1d4+3) and Bite -1 melee(1d3+1) Low-light vision, SCENT Saves : Fortitude +6, Reflexes +4, Will +2 Str16, Dex13, Con17, Int2, Wis13, Cha6 ENDURANCE, RUN Encumberance light 0-230, medium 231-460, heavy 461-690 CR 1 |
| #565zombiegleemaxDec 11, 2005 7:57:32 | Vulcanes Male Xeph Chaotic Neutral Soulknife-2/ psychic warrior-1 ELC-3 3200 xp STR...16 [+3]...(16 pts) [-2racial] DEX...16 [+3]...(6 pts) [+2racial] CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...14 [+2]...(6 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:30[/u] [10+5.5+4.5+3*2=26][HD 10/8] AC 20 [+3dex, +0size, +5armor, +2shield], Touch 13, Flat 17 [+5 bearstplate, +2 heavy steel shield] Initiative: +3 [+3dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 20 [base 30] [u]Saves[/u]: Fort +5 [1soulknife + 2psychicwarrior + 2con] Refl +6 [3class +3dex] Will +5 [3class +2wis] +1 racial bonus on saving throws against powers, spells, and spell-like effects. [u]Attacks[/u]: mindblade +6 melee, 1d6+2 [19-20/x2] mindblade +5 ranged 1d6 [19-20/x2] 30ft. [u]Feats[/u]: weapon focus (mindblade) [soulknife 1] wild talent [soulknife 1] weapon poficientcy (bastard sword) [1st] psionic talent [psychic warrior 1] psionic weapon [3th] [u]Racial/Class/special Abilities[/u]: burst: Three times per day, a xeph can increase his or her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet. A burst of speed lasts 3 rounds. Darkvision: Out to 60 feet 1 bonus power point 1 extra power point mindblade: create short sword with your mind throw mindblade throw mindblade 30 ft. [u]Skills[/u] (4*4+4+4=24): +10 autohypnoses [6 rnks, +2(wis) +2 concentration] +8 concentration [6 rnks, +2(con)] +8 spot [6 rnks, +2(wis) ] +6 knowledge (psionics) [6 rnks, +0(int) +2 autohypnoses] Speaks common and xeph [u]Powers Known:[/u] [1] [Power Points:2 [0 class 1 bonus 1 race.] Use: 1 (1/3 of total PP)] 1: [Dc 13] force screen [u]Buffs and Prefight actions[/u]: - become psionically focused - potion of mage armour - use heatrening ability shield [u]Equipment[/u]: ACP : -4 free weightless outfit +1 breastplate [30 lbs][1350 gp] Heartening heavy steel shield [15 lbs][740 gp] Expendable Items: [CL] Potion of cure light wounds [5] [- lbs][250 gp] Potion of mage armour [8] [- lbs][400 gp] Equipment at Home: Gold: 310 Miscellaneous Statistics: Encumbance: 0- 58 lb. (light), 59–116 lb. (medium), 117–175 lb. (heavy) Weight carried: 45 lb ALLY NAME -- none -- |
| #566dtfarstarDec 12, 2005 1:53:45 | Challack (Male Orc) (Chaotic Evil) (Barbarian 1/Fighter2, ECL 3) EXP: 5975 NEXT: 6000 STR...22 [+6]...(16 pts)[ +4 racial] DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT....8 [-1]...(2 pts)[-2 racial] WIS...10 [+0]...(4 pts)[-2 racial] CHA...6 [-2]...(0 pts) [-2racial] [u]Hit Points:[/u] 32 [2d12+1d10+9 HD] Raging: 38 AC 15 [+1dex, +4armor,]Touch 11, Flat 14 [-2 rage] Initiative: +5 [1dex, 4feat] BAB/Grap: +3/+9 [+3bab, +6str] [+2 raging][+2 Bull's Strength] Speed 40 [base 30, +10 barbarian] [u]Saves[/u]: Fort +08 [2brb1 + 3fgt + 3con] [+2 rage] Refl +01 [1dex] Will +00 [0brb +0fgt +0wis] [+2 rage] [u]Attacks[/u]: (Adamantine Glaive, MW) +10 melee, 1d10+9 [x3] (Greatsword) +9 melee, 2d6+9 [19-20/x2] (Armor Spikes) +9 melee, 1d6+6 [20/x2] (Composite Longbow +6) +4 ranged, 1d8+6 [20/x3] [110' range] [u]Raging Attacks[/u] : (Adamantine Glaive, MW) +12 melee, 1d10+12 [x3] (Greatsword) +11 melee, 2d6+12 [19-20/x2] (Armor Spikes) +11 melee, 1d6+8 [20/x2] (Composite Longbow +6) +4 ranged, 1d8+6 [20/x3] [110' range] [u]Feats[/u]: (Power Attack) [1st lvl] (Improved Sunder) [fgt 1] (Skill Focus: Craft: Weaponsmithing) [3rd lvl] (Improved Initiative) [fgt 2] [u]Racial and Class Abilities[/u]: (Rage): (+4str/con - +2 attacks +3 damage) (Darkvision): (60ft) (Light Sensitivity): (Dazzled in Bright Sunlight and Sunlight spell) [u]Skills[/u] : +04 (Listen) [4 rnks, +0(ability)] [4brb] +10 (Craft:Weaponsmithing) [6 rnks, -1(ability) +2 MW tools, +3SF] [4brb,2ftr] +05 (Ride) [4 rnks, +1(ability)] [4brb] [u]Buffs and Prefight actions[/u]: -Polish Armor -Repair Weapons [u]Equipment[/u]: (Free weightless outfit) (Spiked Chain Shirt) [35 lbs][150 gp] (Tower Shield)[45 lbs][30gp] (Adamantine Glaive) [10 lbs][1504 gp][CRAFTED] (Greatsword) [8 lbs][25 gp][CRAFTED] (Longbow, Composite +6) [3 lbs][700 gp] Quiver with 20 arrows [3 lbs][1 gp] Expendable Items: [CL] Potion of CLWx2 [(CL)] [- lbs][100 gp] Potion of Shield of Faith [(CL)] [- lbs][50 gp] Oil of Magic Weapon [- lbs][50 gp] Potion of Bull's Strength[- lbs][100gp] Potion of Protection from Law[CL1] [- lbs][50 gp] Potion of Protection from Chaos[CL1] [- lbs][50 gp] Potion of Protection from Good[CL1] [- lbs][50 gp] Potion of Protection from Evil[CL1] [- lbs][50 gp] Tattoo of Skate [- lbs][100 gp] Equipment at Home: Gold: 2185 Smith tools [5 lbs][55 gp] Candessa central poster of the collectors' edition Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 104 lb Default Tactics Will Always Be Sent [u]Description[/u]: Little is known about this walking mass of muscle and scar tissue except that he is a newcomer to the Gladius arenas and that he seems to have a foul temper. Never seen without his spiked armor or adamantine glaive, Challak has made his prescence known and resented since he arrived. Fights results: Past Expenditures [u]Past Expenditures[/u] (tot. 100 gp) Tattoo of Skate [- lbs][100 gp] Potion of Bull's Strength[- lbs][100gp] Potion of Protection from Law[CL1] [- lbs][50 gp] Potion of Protection from Law[CL1] [- lbs][50 gp] |
| #567zombiegleemaxDec 12, 2005 17:37:23 | Aurandil Brightblade "My sword is sharp, my cause just, and my conscience clear." Male Aasimar Lawful Good Paladin 2, ECL 3 STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT....10 [+0]...(2 pts) WIS...10 [+0]...(0 pts) [+2 racial] CHA...18 [+4]...(10 pts) [+2 racial] [u]Hit Points:[/u] 21 [2 HD] [10 Pal 1, 5.5 Pal 2, 6 Con] AC 21 [+1 dex, +0 size, +8 armor, + 2 shield], Touch 11, Flat 20 [+8 fullplate, +2 shield] Initiative: +1 [=1 dex BAB/Grap: +2/+5 [2 bab, +3 str] Speed: 20 ft[base 30, armor -10] [u]Saves[/u]: Fort +10 [+3 Pal + 3 con + 4 cha] Refl +5 [+0 Pal + 1 dex + 4 cha] Will +4 [+0 pal + 0 wis + 4 cha] [u]Attacks[/u]: Masterwork Warhammer +6 melee, 1d8+3 [20/x3] Masterwork Light Hammer + 6 melee, 1d4+3 [20/x3] Masterwork Light Hammer +4 ranged ,1d4+1 [20/x3] [20' range] [u]Feats[/u]: Power Attack [1st lvl] [u]Racial and Class Abilities[/u]: Aura of Good: 2 HD creature for Detect Evil purposes Detect Evil: at will as per the spell. Smite Evil 1/day: +4 attack, +2 damage vs. evil Divine Grace: Cha mod to saves Lay on Hands: heal 8 hp with touch Darkvision: see in dark to 60' +2 racial bonus on Listen and Spot checks [u]Special Abilities[/u]: Daylight 1/day: as per the spell, caster level 2 Energy Resistance: Acid, Cold, and Electricity resistance 5 [u]Skills[/u] (10 Points Paladin): +8 Concentration [5 rnks, +3 con] [2 Pal] +9 Diplomacy [5 rnks, +4 cha] [2 Pal][+2 vs. nobles, see equipment] Speaks Common, Celestial [2 pal] [u]Equipment[/u]: Noble's Outfit with Signet Ring [10 lbs][80 gp] Various Jewelry (earrings, necklace) [0 lbs][100 gp] Masterwork Full Plate [50 lbs][1,650 gp] Masterwork Large Steel Sheild [15 lbs][170 gp] Masterwork Warhammer [5 lbs][312 gp] Masterwork Light Hammer x 2[2 lbs][602 gp] Equipment at Home: Gold: 86 Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 82 lb Character Background: Aurandil is a very well spoken man with a pleasant voice and easy manner. People tend to notice something strange about him, but can't quite pin it down. Perhaps his eyes seem a bit too bright, or his voice a tad too smooth. Whatever it is, most people leave feeling calm and refreshed after their interactions with Aurandil. [u]Previous Fights[/u] |
| #568zombiegleemaxDec 12, 2005 20:00:36 | Dagwood Wilson "Don''t worry I'm not staying for long. " Male Half Elf CN Wilder 3 ECL 3 STR...13 [+1]... DEX...15 [+2]... CON...14 [+2]... INT....12 [+1]... WIS...11 [+0]... CHA...16 [+3]... [u]Hit Points:[/u] 20 [3 HD] AC 15/19 [+2dex, +0size, +2armor, +1shield, +4 (Force Screen)], Touch 15(Elude Touch), Flat 13 Initiative: +2 [=2 Dex] BAB/Grap: +2/+3 [+2bab, +1str, +0feat] Speed 30 [base 30 [u]Saves[/u]: Fort +3 [=+1base +2con] Refl +3 [=+1 base +2dex] Will +2 [=+2base] +2 racial vs. enchantment; immune to sleep; [u]Attacks[/u]: (Mwk Spear) +4 melee, 1d8+1 [x3] (Spear) +4 ranged, 1d8 [x3] [20 range] (Dagger) +3 melee, 1d4 [19-20 x2] [u]Feats[/u]: (Expanded Knowledge) [1st Level] (Force Screen) (Psicrystal Affinity) [3rd lvl] [u]Racial and Class Abilities[/u]: Wild Surge +1 or 2, Elude Touch, Psionics Immunity to sleep spells and similiar magic effects, +2 bonus on saving throws against enchantment spells or effects, Low Light Vision, +1 Racial Bonus on Listen, Search, and Spot checks, +2 racial bonus on Diplomacy and Gather Information checks, Elven Blood [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +6 (Autohypnosis) [6 rnks] [6 wldr] +6 (Bluff) [3 rnks, +3(cha) ] [3wldr] +8 (Concentration) [6 rnks, +2(con)] [6 wldrl] +5 (Diplomacy) [2 racial, +3(cha)] [6 wldr] +5 (Gather Information) [2 racial +3(cha)] +6 (Intimidate) [3 rnks +3(cha)] [6 wldr] +3 (Listen) [3 rnks] [6 wldr] +8 (Perform {String Instruments}) [3 rnks +3(cha) +2(mastercraft)[6 wldr] +3 (Spot) [+3 rnks][3 wldr] (Speaks Common and Elven) [u]Powers Known:[/u] [4/5/4] [Power Points: 15; Use: (5)] 1 igor [Level 1 augmentable]2: Energy Ray [Level 1 augmentable] 3: Force Screen [Level 1 augmentable] [u]Buffs and Prefight actions[/u]: - Force Screen [3 minutes] [1pp] [u]Equipment[/u]: (Travelers Outfit) (mwk Studded Leather) [20 lbs][175 gp] (mwk Wood Shield) [5 lbs][153 gp] (mwk Spear) [6 lbs][303 gp] (Spear) [6 lbs][3 gp] (Spear) [6 lbs][3 gp] Expendable Items: [CL] x2 Tattoo of Precognition (Defense) [0 lbs][100 gp] Tattoo of Bio Feedback [color=silver] [0 lbs] [300 gp] Equipment at Home: Gold: 1866 Masterwork String Insturument[5 lbs][100 gp] Miscellaneous Statistics: Weight carried: 42 lb (Light Load) Character Background: Dagwood Wilson or "Dag" as many call him is an enigma. He has traveled through many lands trying to perfect his two arts; Psionics and Music, living off the money he gets from entertaining and getting himself out of scrapes with the law using his Psionic powers. Somehow his travels brought him to Gladius, and the city interests him much. With all the intrigue between guilds and the perfect place to perfect his psionic mind this seemed like the perfect place to be. But then again, Dag is a wanderer at heart so who knows how long he'll stay... Default Tactics I have not formulated them as of yet. Fight Results 1: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #569ariel23Dec 13, 2005 2:45:34 | Evaine Dreamseeker Making 147 gp with Profession![]() Female Elan Medium Aberration LG Psychic Warrior 6 / Psion [Seer] 1 XP 23117/28000 [ECL 7] STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT....12 [+1]...(4 pts) WIS...18 [+4]...(8 pts) [+1 4th level] [+2 item] CHA...6 [-2]...(0 pts) [-2 racial] [u]Hit Points:[/u] 68 [7 HD] [8 base, +2.5 psion, +5*4.5 psw, +7*3con, +14feat] [Can prevent 2 HP damage per 1 PP] Initiative: +1 [+1dex] BAB/Grap: +4/+7 [+4bab, +3str] AC 16 [+1 dex, +5 ChainShirt] Touch 11, Flat 15 [Force Screen: AC 20, Touch 11, Flat 19] Speed 30' [Skate: 45'] [u]Saves[/u]: Fort +9 [5 PsyWar, +3con, +1item] [+4 to all saves for 1 PP] Refl +4 [2 PsyWar, +1dex, +1item] Will +9 [2 PsyWar, 2 Psion, +4wis, +1item] [u]Attacks[/u]: +1 Deep crystal longsword [2h] +8 melee 1d8+5 [19-20/x2] [4 BAB, +3str, +1 ench] [+2d6 damage for 2 PP] [-2 damage 1h] Mwk Mighty [+3] Composite Longbow +6 ranged, 1d8+3 [x3] [110' range] [4 BAB, +1dex, +1 Mwk] Spiked Gauntlet, Cold Iron +7 melee, 1d4+3 [x2] [For Grapples] Spiked Gauntlet, Silver +7 melee, 1d4+2 [x2] [For Grapples] Guisarme +7 melee, 2d4+4 [x3] 10' Reach Dagger +7 melee, 1d4+3 [19-20/x2] [u]Feats[/u]: Psionic Body [1st lvl] (+2 HP per psionic feat) Psionic Talent +2 [PsyWar1] Psionic Talent +3 [PsyWar2] Psionic Talent +4 [3rd lvl] Psionic Talent +5 [Psion1] Psionic Talent +6 [6th Lvl] Expanded Knowledge (Astral Construct) [PsyWar5] Racial Abilities - Elan • Aberration: Elans are not subject to spells or effects that affect humanoids only. • Resistance (Su): As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. • Resilience (Su): As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. • Repletion (Su): If she spends 1 power point, an elan does not need to eat or drink for 24 hours. |
| #570MindWandererBDec 13, 2005 13:27:43 | Bolrak Soulbare "Pick on someone your own size." Male Duergar (psionic) Lawful Neutral Monk 3/LA+1; ECL4 XP: 6,600 / 10,000 STR...16 [+3]...(10 pts) [Expanded: +2] DEX...16 [+3]...(10 pts) [Expanded: -2] CON...16 [+3]...(6 pts) [14 +2 racial] INT....12 [+1]...(4 pts) WIS...14 [+2]...(6 pts) CHA...4 [-3]...(0 pts) [8 -4 racial] [u]Hit Points:[/u] 26 [2 HD] [8 + 4.5*2 + 3*3] AC 15 [+3dex, +2wis(mnk)], Touch 15, Flat 12 [Expanded: AC 13/13/11 [-1size, -2 dex]; +4 vs. giants] Initiative: +3 [3dex] BAB/Grap: +2/+9 [+2bab, +3str, +4 Improved Grapple] [Expanded: +5] Speed 30' [base 20', monk +10'] [u]Saves[/u]: Fort +7 [3mnk +3con +1cloak] Refl +7 [3mnk +3dex +1cloak] [Evasion] [Expanded: -1] Will +6 [3mnk +2wis +1cloak] +2 vs. enchantment spells; +2 racial vs. spells and spell-like abilities; immune to poison; immune to paralysis; immune to illusion (phantasm) [u]Attacks[/u]: (base +5 [+2bab, +3str/dex]) Quarterstaff +5 melee, 1d6+4 [20/x2] [Flurry: +3/+3, 1d6+3; TWF: +1/+1, 1d6+3/1d6+3/1d6+1] - [Expanded: +5, 1d8+6; Flurry: +3/+3, 1d8+4; TWF: +1/+1, 1d8+4/1d8+4/1d8+2] Unarmed Strike +5 melee, 1d6+3 [20/x2] [Expanded: 1d8+4] Shuriken +5 ranged, 1d2+3 [20/x2] [10' range] [Flurry: +3/+3, 1d2+3; TWF: +1/+1, 1d2+3/1d2+3/1d2+1] - [Expanded: +3, 1d2+4; Flurry: +1/+1, 1d2+4; TWF: -1/-1, 1d2+4/1d2+4/1d2+2] Sling +5 ranged, 1d4+3 [20/x2] [50' range] [Expanded: +3, 1d6+4] Light Crossbow +5 ranged, 1d8 [19-20/x2] [80' range] [Expanded: +3, 2d6] [+1 racial vs. orcs and goblinoids] [Expanded: -1 Size, +2 Str, -2 Dex] [u]Feats[/u]: Psionic Weapon [1st lvl] expend focus to deal +2d6 damage on melee attack Improved Unarmed Strike [mnk 1] Improved Grapple [mnk 1] Deflect Arrows [mnk 2] Two-Weapon Fighting [3rd lvl] [u]Racial Abilities[/u]: Darkvision 120' Immunity to Poison, Paralysis, Illusion (phantasm) +2 Racial bonus on saves against spells and spell-like effects +1 racial attack bonus vs. orcs & goblinoids (including half-orcs & blues) +4 racial dodge bonus vs. giants (including half-giants) +4 racial bonus to Move Silently checks +2 racial bonus to Appraise and Craft checks related to stone or metal +1 racial bonus to Listen & Spot checks Stability: +4 bonus on ability checks to resist being bull rushed or tripped Stonecunning: +2 bonus on Search checks on stone; auto-search within 10 feet Naturally Psionic: 3 bonus power points Light Sensitivity: dazzled within sunlight or Daylight Psi-like abilities 1/day each (manifester level 3rd): - Invisibility - Expansion (augmented to increase duration to 30 minutes- check errata and XPH p. 184) [u]Class Abilities[/u]: AC bonus: Wisdom added to AC even when flat-footed Flurry of Blows: -2 penalty, extra attack unarmed or with monk weapon Unarmed Strike: base unarmed/grapple damage =1d6, unarmed strikes count as weapons Bonus Feats: (listed above) Evasion: no damage on successful Reflex save Still Mind: +2 to saves vs. enchantment spells [u]Skills[/u] (30 Points Monk): Concentration +9 [6 rnks, +3con] [6mnk] [Expend focus to take 15] Craft (Sculpting) +10 [5 rnks, +1int, +2racial, +2 tool] [5mnk] [Income: 20 gp * ECL] Hide +3 [0 rnks, +3dex] [Expanded: -5] Listen +9 [6 rnks, +2wis, +1racial] [6mnk] Move Silently +13 [6 rnks, +3dex ,+4racial] [6mnk] [Expanded: -1] Spot +9 [6 rnks, +2wis, +1racial] [6mnk] Tumble +4 [1 rnk, +3 dex] [1mnk] [Expanded: -1] Speaks Dwarven, Undercommon, Common, and Giant [u]Buffs and Prefight actions[/u]: - Gain Psionic Focus [unlimited duration or until expended] [u]Equipment[/u]: [22 lbs] [1039.3 gp] Monk's outfit [0 lbs][0 gp] Quarterstaff [4 lbs][0 gp] Sling [0 lbs][0 gp] Pouch with 30 sling bullets [15 lbs][0.3 gp] Light Crossbow [4 lbs][35 gp] Case with 49 bolts [5 lbs][5 gp] Pouch with 20 shuriken [2 lbs][4 gp] Cloak of Resistance +1 [1 lbs][1,000 gp] Expendable Items: [21.1 lbs] [2090.1 gp] Poison, Drow: 6 doses [0.6 lbs][450 gp] DC 13; Unconsciousness/Unconsciousness Acid: 3 flasks [3 lbs][30 gp] Alchemist's Fire: 3 flasks [3 lbs][60 gp] Tanglefoot bags x2 [8 lbs][100 gp] Bag of flour x5 [5 lbs][1 sp] Potion of Cure Light Wounds x6 [1] [0.6 lbs][300 gp] Oil of Shillelagh x2 [1] [0.2 lbs][100 gp] Oil of Magic Weapon [1] [0.1 lbs][50 gp] Potion of Mage Armor [1] [0.1 lbs][50 gp] Potion of Shield of Faith [1] [0.1 lbs][50 gp] Tattoo of Force Screen [1] [0 lbs][100 gp] Tattoo of Biofeedback [1] [0 lbs][100 gp] Tattoo of Skate [1] [0 lbs][100 gp] Tattoo of Synesthete [1] [0 lbs][100 gp] Tattoo of Vigor [1] [0 lbs][100 gp] Tattoo of Bite of the Wolf [1] [0 lbs][100 gp] Potion of Protection from Evil [1] [0.1 lbs][50 gp] Potion of Protection from Good [1] [0.1 lbs][50 gp] Potion of Protection from Law [1] [0.1 lbs][50 gp] Potion of Protection from Chaos [1] [0.1 lbs][50 gp] Crawling Tattoo of Concussion x2 [1] [0 lbs][100 gp] Equipment at Home: Gold: 2820 gp, 6 sp Masterwork Sculpting tools [5 lbs][55 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 52.1 lb. Total tattoos worn: 7 Character Background "The cold touch of the underdark... none of these surface fools understand what living with death is all about. The fear on all sides, the shadows beneath which horrors lurk, the silence which could mean either safety or certain death. These soft "warriors" in their magical arena which grants immortality in combat know nothing of true battle, with death, cold and eternal, breathing down their necks. Some day they will learn... but until that day, their arena is a useful tool to hone my skills that I may one day bring them enlightenment." Outside of the arena, Bolrak is an unremarkable, dirty, ugly dwarf. Inside the arena, your first look is liable to be of an 8-foot tall monstrosity of greasy flesh bearing down on you with terrible suddenness. |
| #571zombiegleemaxDec 13, 2005 15:31:48 | Instacio Bortabell Retired 'You didn't really need that did you?' Halfling Male Neutral Good Barbarian 1/ Rogue 1/ Bard 1 [ECL 3] Experience: 5975/6000 STR...12 [+1]...(6 pts) [14 -2 racial][+4 Str Rage] DEX...20 [+5]...(16 pts) [18 +2 racial] CON...14 [+2]...(6 pts)[+4 Con Rage] INT...12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA... 8 [-1]...(0 pts) [u]Hit Points:[/u] 25 [3 HD] [12 +2 Barbarian, 3.5 +2 Rogue, 3.5 +2 Bard][+6 rage] AC: 16 [+5 dex, +1 Size] [-2 unnamed Rage][+4 Armor Inertial Armor][+2 Deflection Force Screen] Touch: 16 Flat: 11 BAB: +1 Melee: +3 [+1 Bab, +1 Str, +1 Size][+2 rage] Melee w/Light: +7 [+1 Bab, +5 Dex, +1 Size] Ranged: +7 [+1 Bab, +5 Dex, +1 Size] Thrown or Sling: +8 [+1 Bab, +5 dex, +1 Size, +1 Racial] Speed: 30 [base 20, +10 Barbarian] Initiative: +5 [+5 Dex] [u]Saves[/u]: Fort +7 ...[+2 Barbarian +2 con +1 Racial] Refl +10 ..[+2 Rogue +2 Bard + 5 Dex +1 Racial] [Evasion] Will +4 ...[+2 Bard +1 Wis +1 Racial][+2 Moral(rage)][+2 Moral (racial) vs. Fear] Attacks: Short Sword, +7 Light Melee, 1d4+1, Crit 19-20 x2 Dual Short Swords, +5/+5 Light Melee, 1d4+1/1d4+1, Crit (19-20 x2)/(19-20 x2) Javelin, +8 Thrown, 1d4+1, Crit 20x2 Long bow, +7 Ranges, 1d6, Crit 20x3 Guisarme, +3 Melee, 1d6+1, Crit 20x3, Use Touch AC for Trip raging Short Sword, +7 Light Melee, 1d4+3, Crit 19-20 x2 Dual Short Swords, +5/+5 Light Melee, 1d4+3/1d4+3, Crit (19-20 x2)/(19-20 x2) Javelin, +8 Thrown, 1d4+3, Crit 20x2 Long bow, +7 Ranges, 1d6, Crit 20x3 Guisarme, +5 Melee, 1d6+3, Crit 20x3, Use Touch AC for Trip |
| #572zombiegleemaxDec 13, 2005 16:47:30 | Krayko the Bringer of Frozen Justice [u]Gender[/u]: Male, [u]Race[/u]: Kobold [u]Alignment[/u]: Lawful/Good [u]Class[/u]: Sorcerer [u]Level[/u]: 4th [u]Experience[/u]: 6100/6000 [u]Stats[/u]: STR...10 [+0]...(06 pts) [-4racial] DEX...16 [+3]...(06 pts) [+2racial] CON...12 [+1]...(06 pts) [-2racial] INT...14 [+2]...(06 pts) [] WIS...10 [+0]...(02 pts) [] CHA...17 [+3]...(10 pts) [+1@4th] [u]Hit Points[/u]: 15 [4 HD] [u]AC[/u]: 17 [+3dex, +1size, +1naturalarmor +1armor, +1deflection], Touch: 15, Flat: 14 [Mage Armor adds +4 armor bonus making AC 20][Shield adds +4 shield bonus making AC 21][Shield and Mage Armor bonuses together make AC 24] [u]Initiative[/u]: +3 [3dex] [u]BAB[/u]: +2 [u]Grapple[/u]: -2 [+2bab, +0str, -4size] [u]Speed[/u]: 30 [base 30] [u]Saves[/u]: Fort +03 [1class1, +1con, +1cloak] Refl +05 [1class1, +3dex, +1cloak] Will +05 [4class1, +0wis, +1cloak] [u]Attacks[/u]: +4 Melee, MW Darkwood Spear, 1d6+0 (Piercing), 20/x3, 20’r +7 Ranged, MW Darkwood Spear, 1d6+0 (Piercing), 20/x3, 20’r +7 Ranged, MW Darkwood Light Crossbow, 1d6 (Piercing), 19-20/x2, 80’r +6 Ranged/Touch, Ray of Frost, 1d3 (Cold), 20/x2, 30’r [u]Feats[/u]: Eschew Materials [1st lvl](Cast spells without material components costing 1gp or less) Rapid Reload Light Crossbow [3rd lvl](Reload Light Crossbow as a Free Action) [u]Kobold Traits[/u]: - -4 Str, +2 Dex, -2 Con - Small Size - +1 Natural Armor Bonus - Land Speed of 30’ - Darkvision 60’ - Racial Skills: +2 to Craft(trapmaking), Profession(miner), and Search - Special Qualities: Light Sensitivity; Unable to see well because of overstimulation of the eyes. A dazzled creature takes a -1 penalty on attack rolls, Spot checks, and Search checks. - Automatic Languages: Draconic. Bonus Languages: Common, Undercommon - Favored Class: Sorcerer [u]Sorcerer Abilities[/u]: - Spontaneous Casting of Arcane Spells - Proficient with the use of Simple Weapons. Not proficient with any armor or shields. - Summon Familiar: Snow Owl; (Same as Tiny sized Screech Owl in DM manual). - +2 skill points per level + Intelligence modifier. [u]Special Abilities[/u]: Nothing noteworthy yet. [u]Skills[/u] (24 Points Sorcerer): +10 Bluff [7Ranks, +3Cha] [7sorcerer] +08 Concentration [7Ranks, +1Con] [7sorcerer] +09 Knowledge Arcana [7Ranks, +2Int] [7sorcerer] +00 Listen [0Ranks, +0Wis] When Familiar is within arm's reach my PC has Alertness feat which makes this bonus a +02 instead of the current value. +04 Search [0Ranks, +2Int, +2Race] +09 Spellcraft [7Ranks, +2Int] [7sorcerer] +00 Spot [0Ranks, + 0Wis] When Familiar is within arm's reach my PC has Alertness feat which makes this bonus a +02 instead of the current value. Speaks: Draconic (automatic), Common (bonus1), and Undercommon (bonus2) [u]Spells per Day:[/u] [6|7/4] [Spell levels: 11; Cast: 4 (1/3 of spell-levels)] Level 0 DC 13: Acid Splash, Ray of Frost, Read Magic, Resistance, Mage Hand, and Detect Magic Level 1 DC 14: Mage Armor, Shield, and Magic Missile Level 2 DC 15: Spider Climb [u]Buffs and Prefight actions[/u]: - None [u]Equipment[/u]: Scholar's Outfit (Free weightless outfit) Cloak of Resistance +1 [0.5 lbs][1000gp] Bracers of Armor +1 [0.5 lbs][1000gp] Ring of Protection +1 [0.0 lbs][2000gp] Belt Pouch [0.125 lbs][1gp] MW Darkwood Spear [1.5 lbs][332 gp] MW Darkwood Light Crossbow [1.0 lbs][355 gp] Quiver with 15 bolts [0.75 lbs][1 gp 5 sp] Expendable Items: None yet Equipment at Home: Gold: 1110gp Miscellaneous Statistics: Encumbrance: 0-24.75 lb. (light), 24.76-49.5 lb. (medium), 49.6-75.0 lb. (heavy) Weight carried: 4.375 lb [Light Load] Familiar: Whutouk Name: Whutouk Sex: Male, Race: Snowy Screech Owl, Class: Familiar Cost: 100gp Length: 4” long, 10” wingspan, Weight: - wt, Age: 1 year old Description: Thick frost white feathers with grayish-brown markings, ivory black talons and beak and large grayish-green eyes. Size: Diminutive Alignment: Lawful/Good Stats: Str 4 Dex 17 Con 10 Int 7 Wis 14 Cha 4 HitPoints: 7 AC: 19 (+3Dex +4Size +2Natural) Touch: 17, Flat-footed: 16 Init: +3 BAB: +2, Grapple: -13 Attack: +9 melee, Natural Weapon (talons) 1d2-3, 20/x2 Speed: 10’, fly 30’ (average) Saves: Fort +2 Refl +5 Will +6 Skills: Hide: +15 Listen: +14 Move Silently: +20 Spot: +8 Feats: - Weapons Finesse Special Qualities: - Intelligence - Alertness granted to master when familiar is within arm’s reach - Improved Evasion - Share Spells - Empathic Link - Grants Master +2 Move Silently - Deliver Touch Spells |
| #573MindWandererBDec 14, 2005 3:50:50 | Ready for Month Day [Fight 1] - Guarding Aerryl Nalladar "Be glad of the bewitchery of Gladius, for soon your blood will spill upon its soil." Gender and Race: Female Sylvan Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 4'7", 82 lbs. Age: 120 Alignment: True Neutral ECL: Druid 11 Experience: 56,519/66,000 Guild: Member of the Living Tree ([thread=501578]TLT[/thread]) ![]() Attributes STR...16 [+3]...(6 pts) [14, +2 racial] DEX...22 [+6]...(10 pts)[16, +2 racial, +4 item] CON...10 [+0]...(4 pts) [12, -2 racial] INT...12 [+1]...(6 pts) [14, -2 racial] WIS...22 [+6]...(10 pts)[16, +1 lvl4, +1 lvl8, +4 item] CHA...08 [-1]...(0 pts) Miscellaneous Statistics Hit Points: 53 [11 HD] [8 + (4.5 x 10) + (11 HD x 0 Con)] Armor Class: 21, Touch 16, Flat 14 [[i]10 Base[/i], 6 Dex, 3 Armor, 2 Shield] Initiative: +6 [6 Dex] Base Attack Bonus: +8; Grapple: +11 [8 Druid BAB, 3 Str] Speed (Land): 30 ft [30 base] Weight Carried: 60.55 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: +10 [0 Con, 7 Druid, 3 Resistance] Reflex: +12 [6 Dex, 3 Druid, 3 Resistance] Will: +16 [6 Wis, 7 Druid, 3 Resistance] (immune to sleep, immune to poison, +2 racial vs. enchantment, +4 vs. spell-like abilities of fey) Melee Attacks Club +11/+6, 1d6+3, (20/x2), Bludgeoning [3 Str, 8 BAB] (Shillelagh: +12/+7, 2d6+4) Dagger +11/+6, 1d4+3, (19-20/x2), Piercing [3 Str, 8 BAB] (Silver: 1d4+2) Scimitar +11/+6, 1d6+3, (18-20/x2), Slashing [3 Str, 8 BAB] Ranged Attacks +1 Darkwood composite longbow [+3] +15/+10, 1d8+4, (20/x3), Range 110 ft, piercing [6 Dex, 8 BAB, 1 Enhancement] (Rapid Shot: +13/+13/+8; Silver: 1d8+3) Composite longbow [+3] +14/+9, 1d8+3, (20/x3), Range 110 ft, Piercing [6 Dex, 8 BAB] (Rapid Shot: +12/+12/+7; Silver: 1d8+2) Club +14, 1d6+3, (20/x2), Range 10 ft, Bludgeoning [6 Dex, 8 BAB] (Shillelagh: +15, 2d6+4) Dagger +14, 1d4+3, (19-20/x2), Range 10 ft, Piercing [6 Dex, 8 BAB] (Silver: 1d4+2) Produce flame touch attack +14/+9, 1d6+5, (20/x2), Range 120 ft (no increment), fire [6 Dex, 8 BAB] (Rapid Shot: +12/+12/+7) Special Attacks & Abilities Wild Shape 4/day (Tiny-Large, 11 hours, see errata or the TLT page ([post=7689695]here[/post]) for current rules) Divine Spells Prepared Orisons [DC 14] Detect Magic, Light, Mending, Mending, Mending, Resistance Level 1 [DC 15] Entangle, Faerie Fire, Faerie Fire, Faerie Fire, Jump, Produce Flame, Produce Flame Level 2 [DC 16] Barkskin, Barkskin, Resist Energy, Resist Energy, Warp Wood, Warp Wood Level 3 [DC 17] Greater Magic Fang, Greater Magic Fang, Protection from Energy, Protection from Energy, Protection from Energy Level 4 [DC 18] Dispel Magic, Dispel Magic, Flame Strike, Freedom of Movement Level 5 [DC 19] Animal Growth, Stoneskin, Stoneskin Level 6 [DC 20] Antilife Shell, Wall of Stone (Spontaneous Casting: Summon Nature's Ally) Spell Levels Available Per Fight: 26 (6 Orisons) [77 Total Spell Levels / 3, rounded up: (6 x 1), (6 x 2), (5 x 3), (4 x 4), (3 x 5), (2 x 6)] Caster Level: 11th Spell levels available for Fight 3: All [N/A] Pearls of Power available: 1 PoP1, 1 PoP2 Feats Mounted Combat [1st lvl] once per round, substitute Ride check for mount's AC Point-Blank Shot [3rd lvl] +1 to hit and damage within 30 feet Rapid Shot [6th lvl] extra ranged attack if -2 penalty taken to all attacks Craft Wondrous Item [9th lvl] Skills Total Skill Points: 70 [70 Druid] Languages: Common, Elven, Druidic, and Sylvan [2 Racial, 1 Int, 1 Druid bonus] Armor Check Penalty: -0 Balance: +6 [6 Dex, 0 Ranks] Climb: +3 [3 Str, 0 Ranks] Concentration: +14 [0 Con, 14 Ranks (14 Druid)] Handle Animal: +15 (Animal Companion: +19) [-1 Cha, 14 Ranks (14 Druid), +2 Tool] Hide: +6 [6 Dex, 0 Ranks] Jump: +3 [3 Str, 0 Ranks] Knowledge (Nature): +4 [1 Int, 1 Rank (1 Druid), 2 Class] Listen: +22 [6 Wis, 14 Ranks (14 Druid), 2 Racial] Move Silently: +6 [6 Dex, 0 Ranks] Ride: +22 [6 Dex, 14 Ranks (14 Druid), 2 Synergy (Handle Animal)] (+2 stay in saddle) Search: +3 (Hidden doors: automatic check) [1 Int, 0 Ranks, 2 Racial] Spellcraft: +14 [1 Int, 13 Ranks (13 Druid)] Spot: +8 [6 Wis, 0 Ranks, 2 Racial] Survival: +8 [6 Wis, 0 Ranks, 2 Class] Wild Empathy: +12 (Animal Companion: +16; Magical Beasts: +8) [-1 Cha, 11 Levels, 2 Synergy (Handle Animal)] Prefight Actions - Bring allies: Predator and Mother - NPC Spellcasting: Dispel Magic into Ring of Counterspells Equipment Worn and Carried Traveller's Outfit [0 lbs][0 gp] Holly and Mistletoe x3 [0 lbs][0 gp] Spell component pouch [2 lbs][5 gp] - 2x Diamond dust component for Stoneskin [500 gp] +1 leather armor [15 lbs][1160 gp] +1 Arrow Deflecting darkwood buckler [2.5 lbs][9215 gp] +1 Darkwood composite longbow [+3] [1.5 lbs][2730 gp] Composite longbow [+3] [3 lbs][400 gp] Scimitar [4 lbs][15 gp] Club [3 lbs][0 gp] Alchemical silver dagger [1 lb][22 gp] Cold iron dagger [1 lb][4 gp] 29 arrows [0.15 lb each = 4.35 lbs] [0.05 gp each = 1.45 gp] 20 alchemical silver arrows [0.15 lb each = 3 lbs] [2.05 gp each = 41 gp] 40 cold iron arrows [0.15 lb each = 6 lbs] [0.1 gp each = 4 gp] Alchemist's Fire x2 [2 lbs][40 gp] Torch [1 lbs][.01 gp] Animal signal whistle [0 lbs][50 gp] Gloves of Dexterity +4 [0 lbs][4000+6000[post=10008656]C[/post] gp] Periapt of Wisdom +4 [0 lbs][4000+6000[post=10008656]C[/post] gp] Cloak of Resistance +3 [1 lbs][1000+4000[post=10008656]C[/post][post=11489594]C[/post] gp] Pearl of Power1 [0 lbs][1000 gp] 2x Pearl of Power2 [0 lbs][4000 gp[post=11489594]C[/post]] [post=13115752]Rod of Arcane Objection[/post] [5 lbs][8910 gp] - See Invisibility and Shield, CL 3, 3/day each, on command Ring of Counterspells [0 lbs][4000 gp] - Dispel Magic stored Spellstaff [4 lbs][0 gp] - Wall of Thorns stored 4 charges Wand of Cure Light Wounds [CL 1] [0 lbs][750 gp] 46 charges Wand of Subdual Substituted Produce Flame [CL 9] [0 lbs][6750 gp] Expendable Items 1 Scroll of Entangle [1] [0 lbs][25 gp] 1 Scroll of Hide from Animals [2] [0 lbs][50 gp] 1 Scroll of Jump [1] [0 lbs][25 gp] 2 Scrolls of Magic Fang [2] [0 lbs][100 gp] 1 Scroll of Resist Energy [CL 2, SL 1] [0 lbs][50 gp] 1 Scroll of Barkskin [3] [0 lbs][150 gp] 1 Scroll of Bear's Endurance, Bull's Strength [3] [0 lbs][300 gp] 1 Scroll of Delay Poison, Delay Poison [3] [0 lbs][300 gp] 1 Scroll of Lesser Restoration [3] [0 lbs][150 gp] 1 Scroll of Resist Energy [CL 3, SL 2] [0 lbs][150 gp] 1 Scroll of Spider Climb [3] [0 lbs][150 gp] 1 Scroll of Summon Swarm [3] [0 lbs][150 gp] 2 Scrolls of Wind Wall [3] [0 lbs][300 gp] 1 Scroll of Daylight [5] [0 lbs][375 gp] 2 Scrolls of Dispel Magic [5] [0 lbs][750 gp] 1 Oil of Magic Weapon [1] [0.1 lbs][50 gp] 1 Oil of Bless Weapon [2] [0.1 lbs][100 gp] 1 Oil of Corrupt Weapon [2] [0.1 lbs][100 gp] 4 Potions of Protection from Evil [1] [0.4 lbs][200 gp] 3 Potions of Protection from Good [1] [0.3 lbs][150 gp] 2 Potions of Invisibility [3] [0.2 lbs][600 gp] 2 Tattoos of Synesthete [1] [0 lbs][200 gp] Max total (ECL2 x 50): 6050 gp. Equipment at Home: None. [u]Allies[/u] Maximum CR per ally: 7 Maximum CA of allies: 9 Predator: Dire bat Animal Companion Sex and Race: Female Dire Bat Size and Type: Large Animal Attributes STR 19 (+4) [17 Default, +2 Druid] DEX 24 (+7) [22 Default, +2 Druid] CON 18 (+4) [17 Default, +1 8 HD] INT 02 (-4) [02 Default] WIS 14 (+2) [14 Default] CHA 06 (-2) [06 Default] Miscellaneous Statistics Hit Points: 68 [8 HD x 4.5 + 8 HD x 4 Con)] Armor Class: 27, Touch 16, Flat 20 [[i]10 Base, -1 Size, 7 Dex[/i], 2 Armor, +5 base Natural, +4 enhanced Natural] Initiative: +7 [7 Dex] Base Attack Bonus: +6 [6 Animal] Grapple: +14/+9 [6 BAB, 4 Str, 4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 40 ft, Good maneuverability [40 Base] Weight Carried: 60.00 lbs, light encumbrance (Mounted: 198.95 lbs, light encumbrance) [0-232 (Light), 233-466 (Medium), 467-700 (Heavy)] [60 lbs gear, 82 lb. rider, 56.95 lbs. rider's gear] Saves Fortitude: +10 [4 Con, 6 Animal] Reflex: +13 [7 Dex, 6 Animal] (Evasion) Will: +8 [2 Wis, 6 Animal] (+4 vs. enchantment) Melee Attacks Bite +9, 1d8+6, (20/x2), (Slashing, Bludgeoning, & Piercing) [4 Str, 6 BAB, -1 Size] Ranged Attacks None. Feats AlertnessLvl 1 +2 Listen and Spot checks StealthyLvl 3 +2 Hide and Move Silently checks Improved Unarmed StrikeLvl 6 Unarmed strikes do lethal damage and don't provoke AoOs Skills Balance: +7 [7 Dex, 0 Ranks] Climb: +4 [4 Str, 0 Ranks] Hide: +5 [7 Dex, 0 Ranks, -4 Size, +2 Feat] Jump: -2 [4 Str, 0 Ranks, -6 Speed] Listen: +16 (+12 if blindsense negated) [2 Wis, 6 Ranks (4 default, 4 advancement), +4 Racial, +2 Feat] Move Silently: +12 [7 Dex, 3 Ranks (3 default), +2 Feat] Spot: +8 (+4 if blindsense negated) [2 Wis, 0 Ranks, +4 Racial, +2 Feat] Total Skill Points: 11 [11 Animal] Armor Check Penalty: -0 Equipment Worn and Carried +1 Barding, Large Padded [20 lbs][1170 gp] Saddle, Exotic Military [40 lbs][60 gp] Special Qualities: Blindsense 40 feet; link, share spells, evasion, devotion Tricks: Combat Riding package (AttackB, [post=8637864]Come[/post], [post=9269897]Defend[/post], [post=8585389]Down[/post], [post=8438525]Guard[/post], [post=8506465]Heel[/post]), [post=8699940]Seek[/post], Attack AllB, PinB |
| #574ariel23Dec 14, 2005 4:00:11 | Trixie the Enchantress Female Kobold Small Humanoid C/E Sorceress 4 [ECL 4] XP: 8500/10000 STR...4 [-3]...(0 pts) [-4racial] DEX...18 [+4]...(10 pts) [+2racial] CON...14 [+2]...(10 pts) [-2racial] INT....8 [-1]...(0 pts) WIS...8 [-1]...(0 pts) CHA...21 [+5]...(16 pts) [+2item] [+1 lvl] [u]Hit Points:[/u] 22 [4d4 HD][4 + (2.5*3) Class + 8con +3toad] AC 16 [+4dex, +1size, +1naturalarmor], Touch 15, Flat 12 [+4 Mage Armor] [+4 Shield] Initiative: +4 [4dex] BAB/Grap: +2/-5 [+2bab, -3str, -4size] Speed: 30' [u]Saves[/u]: Fort +3 [1class, +2con] Refl +5 [1class, +4dex] Will +3 [4class, -1wis] [u]Attacks[/u]: Scythe -4 melee, 1d6-3 [x4] [+2bab, +1size, -3str, -4nonproficiency] --Enlarged w/Magic Weapon = -3 melee, 2d4-1 [x4] [-2str, +2bab, +0size, +1enh, -4nonprof] [Dam = -2str, +1enh] Lt. Crossbow +7 ranged, 1d6 [19-20/x2] [80' range] [+2bab, +1size, +4dex] --Enlarged = +5 ranged, 1d8 [+2bab, +0size, +3dex] Punching Dagger +0 melee, 1d3-3 [x3] [+2bab, +1size, -3str] AT HOME [u]Feats[/u]: Spell Focus (Enchantment) [1st lvl] Greater Spell Focus (Enchantment) [3rd lvl] [u]Racial Abilities[/u]: Kobold —Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. —A kobold’s base land speed is 30 feet. —Darkvision out to 60 feet. — +1 natural armor bonus. —Special Qualities: Light sensitivity. Kobolds are dazzled in bright sunlight or within the radius of a daylight spell. |
| #575bluemage55Dec 14, 2005 5:57:51 | Leo Gottshalk "I serve the Balance” Male Human Medium Humanoid, Height 6'6", Weight 160lbs True Neutral Cleric of True Neutrality 3, ECL 3 XP: 4,100/6,000 STR 8 [-1] (0 pts) [+4 Str for 3 minutes] DEX 8[-1] (0 pts) CON 8 [-1] (0 pts) INT 18 [+4] (16 pts) WIS 18 [+4] (16 pts) CHA 12 [+1] (4 pts) Hit Points : 14 [3d8-3 HD] [8 + 4.5x2 class - 3 con) AC 15 [-1 dex, +4 armor, +2 shield] , Touch 9, Flat 15 Initiative : -1 BAB/Grap : +2/+1 [+2bab, -1str] +4/+3 Speed 30ft [base 30] Saves: Fort +2 [+3 Cleric, -1 Con] Ref +0 [+1 Cleric, -1 Dex] Will +7 [+3 Cleric, +4 Wis] Attacks: [Ma] Morningstar +2 melee, 1d8-1 dmg, x2 (+2 BAB, -1 str, +1 enh) +4 melee, 1d8+1dmg Javelin +1 ranged, 1d6-1 dmg, 19-20/x2, 30ft. range increment (+2 BAB, +1 dex) 1d6+1dmg Feats: Skill Focus (Concentration) [human] Blind-Fight [1st] Skill Focus (Listen) [3rd] Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Cleric Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) Domain: Luck (Good Fortune 1/day) Domain: Knowledge (+1 caster level on divinations, all Knowledge skills are class skills) Turn Undead (6/day) Spontaneous Casting of Cure Wounds spells |
| #576bluemage55Dec 14, 2005 8:27:34 | [Edit] Oops. |
| #577zombiegleemaxDec 14, 2005 9:01:01 | Lorenzo Bubbit Male Orc True Neutral LVL1 Barbarian, LVL 2 Fighter, ECL 3 Main scores: STR...22/26(bull's)/30(Rage) [+6/+8/+10]...(16 pts) [+4 racial] [+4 Bull’s Strength] [+4 Rage] DEX...16 [+3]...(10 pts) CON...16 [+3]...(10 pts) [+4 with Rage] INT....6 [-2]...(0 pts) [-2 racial] WIS...6 [-2]...(0 pts) [-2 racial] CHA...6 [-2]...(0 pts) [-2 racial] Hit Points: 32 [10 HD][12 first lvl, 5,5 * 2 ftr, 9 con) AC 25, Touch 18, Flat 21 [4 armor, 3 dex, 1 dodge, 2 shield, 1 shield, 4 force screen [-2 rage] Initiative: +3 [3 dex] BAB: +3 Grap: +9/+11(bull's)/+13(rage) [3 bab, 6 str/+2(bull’s)/+2(rage)] Speed: 40 ft [30 base, 10 barbarian] Saves: Fort +8 [3 fighter, 2bar, 3 con ] Refl +3 [3 dex] Will -2/+0 (rage) [-2 wis] [+2 Rage] Attacks: Masterwork Greataxe +11 melee, 1d12+9 [x3] [+3base, +6str, +1mwk, +1focus] Club +9 melee, 1d6+6 [x3] [+3base, +6str] Sling: +6 ranged, 1d4+6 [x3] [+3base, +3dex] Notes: +2 to hit/damage while raging +2 to hit/damage while using bull's strength -3 to hit, +3 damage while using power attack Feats: Dodge [LVL 1] Weapon Focus (Greataxe) [Fighter 1] Power Attack [Fighter 2] Mobility [LVL 3] Racial and Class Abilities: Darkvision out to 60 feet Rage 1/day Skills: +6 Craft (Gemcutting) [8 rnk, -2 int] +6 Climb [2 rnk, 6 str, -2 ACL] Equipment: Chain Shirt [25 lb, 100 gp] Masterwork Greataxe [12 lb, 320 gp] Sling [0 lb, 0 gp] Sling [0 lb, 0 gp] Club [3 lb, 0 gp] Club [3 lb, 0 gp] Club [3 lb, 0 gp] +1 Buckler [5 lb, 1180 gp] Expendable Items: 6 Potions of Cure Light Wounds [300 gp] 2 Potions of Bull’s Strength [600 gp] 2 Potions of Invisibility [600 gp] 3 Tattoo of Force Screen [150 gp] Equipment at Home: 218 gp Fights results: Lorenzo Bubbit vs. Evaine Dreamseeker (DTFarStar): Lose [300 xp] [300 gp] Past Expenditures: Show (Total 600 gp) Potion of Invisibility 1x [2] [300gp] Potion of Bull's Strength 1x [2] [300gp] |
| #578zevoxDec 14, 2005 13:06:34 | Alton "Jade-Eye" Daegal Alton is an odd Gnome. Though he has many of the traits expected of his people - a seemingly unending inquisitiveness and a love of gemstones, for instance - he was nevertheless out of place among his own kind. Duty to clan meant little to him, and as such he thought nothing of leaving his home as soon as the idea struck him and it was practically doable. He found life among his close-knit people in the hills too stuffy for his liking, and set out to see the world, only later discovering his knack for magic. He is a bit short even for his kind, has green eyes (an extreme oddity in his normally blue-eyed people), and goes about clean shaven, which results in him often being mistaken for a Halfling, which suits him just fine for the most part. He generally likes Halflings, and shares much in common with them himself. He is also much more comfortable around the taller races than most of his kind. He is an almost obsessive collector of gems. He has even been known to trade with Kobolds and Goblins, whom he otherwise, like most of his people, hates, to obtain rare specimens. He is also a skilled gemcutter himself, although he does not collect or keep even the finest of his own work. He considers it a matter of pride and humility both that his collection only include natural, uncut gems and those that are the works of others. It is this love of gems, combined with his green eyes, that earned him the name "Jade-eye" from his childhood best friend, and that is his favorite of names (like most Gnomes, he has a good many names, but just uses his favored three among other races). Since discovering his arcane talents, he has, as per his inquisitive nature, sought to develop it so that he may learn more of it. Every new trick he acquires fascinates him. And it is to this end that he set his sights on Gladius. The discovery of his talents has also lead to him rethinking some old family legends. According to most of the people from his homeland, his family has some sort of exotic bloodline, inherited from far back, though what precisely depends on who you ask. His parents had always insisted it was celestial, while others about town whispered it was fiendish. One uncle claimed it was Slaad's blood, while the warren's chief swore he had been told as a young boy that their ancestor had wedded a Nymph, and the community's elder sage said it was from an elemental known as a Mephit. Whatever the case, Alton suspects this bloodline may explain his abilities, so he hopes to one day learn more about it. Curiously, although most of his clan and people devoutly revered Garl Glittergold, Alton never became religious himself, and pays homage to no deity. Instead, he trusts entirely to luck in his life, and does have something of a gambling problem to show for it. He carries a lucky golden coin, given to him by a Halfling he befriended, which bears on the "heads" side the image of some human woman - a Queen or Goddess, he suspects - and on the "tails" side the image of an eagle, and he flips this before each arena battle to see whether he can trust to luck to aid him in that fight. The closest he ever gets to offering a prayer is to speak a minor blessing before flipping his lucky coin or tossing some dice, invoking Tymora, Tyche, or whatever other deity of luck comes to his mind at the time. But even this is no more than lip service given out of a habit he picked up during his time among Humans and Halflings. |
| #579oxybeDec 14, 2005 17:16:37 | (Old Human Male) (Chaotic Neutral) (Kineticist 3, ECL 3) STR...5 [-3]...(0 pts) [8, -3 age] DEX...6 [-2]...(1 pts) [9, -3 age] CON...14 [+2]...(13 pts) [17, -3 age] INT....20 [+5]...(16 pts) [15, +2 age] WIS...16 [+3]...(6 pts) [14, +2 age] CHA...10 [+0]...(0 pts) [8, +2 age] Hit Points: 15 [4+2d4 HD +6] AC 8 [-2 dex, +0 size, +0 armor, +0 feat...], Touch 8, Flat 8 [Internal armor + force screen ups my AC:16, Touch:8, Flat: 16] Initiative: -2 [-2 dex] BAB/Grap: +1/-2 Speed 30 [base 30] Saves: Fort +3 [+1 class +2 con +?enh...] Refl -1 [+1 class - 2 dex +?enh...] Will +7 [+3 class +4 wis +?enh...] Attacks: Greataxe -6 melee, 1d12-3 [20/x3] [slashing] Feats: Overchannel [human] Psionic Talent [1st lvl] Psionic Talent [psion 1] Craft Cognize Crystal[3rd lvl] Racial and Class Abilities: Discipline (Kineticist) Skills (48 Kineticist) +8 Concentration [6 rnks, +2(Con) +...] +11 Craft(weaponsmithing) [6 rnks, +5(int) +...] +11 Craft(armorsmithing) [6 rnks, +5(int) +...] +11 Craft(pottery) [6 rnks, +5(int) +...] +13 Knowledge(pionics)[6 rnks, +5(int) + 2 synergy (autohypnosis)] +13 Psicraft [6 rnks, +5(int) + 2 synergy (know[psionics])] +11 Autohypnosis [6 rnks, +3(Wis) + 2 synergy (concentration)] +9 Profession(cook) [6 rnks, +3(Wis) +...] Powers Known: [5/2] [Power Points: 23; Use: 7 (1/3 of total PP)] 1: [Dc 16] Mind Thrust, Inertial Armor, Force Screen, Vigor, Skate 2: [Dc 17] Energy Stun, Energy Missile Equipment and encumbrance Show Equipment (12 lbs): (Free weightless outfit) Greataxe Expendable Items: Powerstone (Vigor) [-- lb][25 gp] Powerstone (Skate) [-- lb][25 gp] Powerstone (Inertial Armor) [-- lb][25 gp] Powerstone (Force Screen) [-- lb][25 gp] Powerstone (Mind Thrust) [-- lb][25 gp]x4 potion of Cure L-Wounds [-- lb][50 gp] x2 potion of spider climb [-- lb][300 gp] potion of Protection from Chaos [-- lb][50 gp] Cognize Crystal [ML 1] [--lb][1000gp] Equipment at Home: Gold: 723 Tent [20 lb][10 gp] Waterskin [4 lb][1 gp] Backpack (empty) [2 lb][2 gp] Bedroll [5 lb][1 sp] Powerstone (Vigor) [-- lb][25 gp] x2 Powerstone (Inertial Armor) [-- lb][25 gp] Powerstone (Force Screen) [-- lb][25 gp] Powerstone (Mind Thrust) [-- lb][25 gp]x8 Powerstone (Skate) [-- lb][25 gp] potion of Cure L-Wounds [-- lb][50 gp] x4 potion of spider climb [-- lb][300 gp] x2 potion of Protection from Chaos [-- lb][50 gp] Miscellaneous Statistics: Encumbrance: 0-16 (light), 17-33 (medium), 34-50 (heavy) Weight carried: 12 lb Experience Points: 3800 / 6300 |
| #580zombiegleemaxDec 14, 2005 20:27:06 | Male Human Psion (Shaper) 3 (ECL 3) (Neutral) STR...8[-1 ].(0 pts) DEX...8[-1]...(0pts) CON...16 [+3]...(10 pts) INT....18 [+4]...(16 pts) WIS...16 [+3]...(10 pts) CHA...8 [-1]...(0 pts) Hit Points: 19 [4 + 2d4 HD + 9] AC 9 [-1 dex, +0 size, +0 armor, +0 feat...], Touch 9, Flat9 [Internal armor + force screen ups my AC:17, Touch:9, Flat: 17] Initiative: -1 [-1 dex] BAB/Grap: +0/-1 Speed 30 [base 30] Saves: Fort +5 [+1 class +3 con +1 cloak] Refl +1 [+1 class -1 dex +1 cloak ] Will +7 [+3 class +3 wis +1 cloak] Attacks: unarmed strike +0 melee, 1d4-1 subdual dmg [20/x2] [bludgeoning] Feats: Boost constuct (human) Overchannel (lvl 1) Psionic Talent +2 (psi 1) Psionic Talent +3 (lvl 3) Racial and Class Abilities: Discipline (Shaper) Skills (shaper) Concentration +9 [+6 rnk +3 con] Knowlegde (psionic) +10 [6 rnk + 4 int] Psicraft +12 [6 rnk +4 int +2 synergie (know{psionic})] Gather Information 5 [6 rnk - 1 cha] Use Psionic Device 5 [6 rnk -1 cha] Profession (teaching) 9 [6 rnk +3 wis] Autohypnosis 6 [3 rnk {cc} +3 wis] Powers Known: [Power Points: 22 ; Use: 7 [1/3 of total PP] Level 1: [Dc 16] Astral Construct, Inertial Armor, Force Screen, Entangling Ectoplasm, Mind Thrust Level 2: [Dc 17] Energy Stun, Psionic Repair Damage Buffs and prefight activities:become mentally focused Equipment and encumbrance (free weighless outfit) Brooch of Shielding (1500g) (can take up to 101 magic missile damage) Cloak of resistance +1 (1000g) Expendable Items: potion of cure light wounds (5) [0lbs] {50 gold} potion of protection from evil (2) [0lbs] {50 gold each} potion of protection from good (2) [0lbs] {50 gold each} potion of protection from chaotic (2) [0lbs] {50 gold each} potion of protection from law (2) [0lbs] {50 gold each} Equipment at Home: Gold: 307 10 potions of cure light wounds Miscellaneous Statistics: Encumbrance:1-26 lbs (light), 27-53 lbs (medium), 54-50 lbs (heavy) 0 lbs of stuff on Experience Points: 4100 / 6000 Tactics and background Character Background: Zed is a teacher who loved to teach for sake of it, but, one day, he started noticing something odd happening to him. He found that his mind had grown stronger somehow, so he consulted the high priest of his village. The priest said he knew nothing about what was happening to him and he told him to go to Gladius, for they would be able to help him. Once there, he found many guilds, and the first one he consulted told him that he had psionic powers. Seeking knowledge about his “powers” he sets out to prove himself to the guild PSI COMSORTIUM and join it. Default Tactics Use Astral Construct to create 1 construct (level 1) and use you other action to use inertial armor. On second round, summon yet another construct and use force screen on yourself. On third turn cast entangling ectoplasm on opponent and use mind thrust on him. Fourth Turn summon a level 2 construct and use energy stun on opponent. Advance on opponent(s) with constructs and make them do a coup de grace. If this works, you can kill opponent in a few turns :D Fights results:[/b] 1: Your Mamma, HuBBa BuBBa: w0n [+900 XP] [+900 gold] 2: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponoment), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #581abyssal_stalkerDec 15, 2005 13:45:10 | 3FC info Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #582lonewolfDec 15, 2005 17:21:45 | ignore this |
| #583zombiegleemaxDec 15, 2005 17:28:10 | Thelgar Giantbane EHTC Collections Agent earning 10% "Nothing personal friend, just business. And business is good." ![]() ![]() Male Duerger Medium Dwarf Chaotic Evil Rogue 1/ Egoist 1/ Barbarian 1/ Ranger 1/ Psychic Warrior 1 +1LA [ECL6] 15,317XP Next: 21,000 STR...16 [+3]...(8pts +1 @ 4th) [+4 rage, +2 expansion] DEX...14 [+2]...(6pts) [-2 expansion] CON...19 [+4]...(10pts +2 Racial)(+1 Level)[+4 rage] INT...14 [+2]...(6pts) WIS...14 [+2]...(6pts) CHA...04 [-3]...(0pts -4 Racial) [u]Hit Points:[/u] 44 [4HD, 1d6+1d4+1d12+1d8+1d8+20Con][+10hp rage, +5hp vigor] AC 17 [+2dex, +4armor, +1shield], Touch 12, Flat 15 [Conditional: -2 rage, -1 size & -1 dex expansion, +4 dodge vs giants] [+4 mithral chainshirt, +1 shield] Initiative: +2 [+2dex] BAB/Grap: +2/+5 [+2bab, +3str] [+2 rage] Speed 40 [base 20, +10 barbarian, +10 speed of thought] [u]Saves[/u]: Fort +11 [0Class1 +0Class2 +2Class3 +2Class4 +2Class5 +4Con +1resistance][+2 rage] Refl +07 [2Class1 +0Class2 +0Class3 +2Class4 +0Class5 +2Dex +1resistance] Will +07 [0Class1 +2Class2 +0Class3 +0Class4 +0Class5 +2Wis +1resistance +2psicrystal][+2 rage, +2 empty mind] +2 racial vs. spells & spell-like effects (which means works on psionics too) immunity to paralysis, phantasms & poison [u]Attacks[/u]: Ma deepcrystal glaive +6 melee 1d10+5dmg, 20/x3 slashing, reach weapon 10ft (2handed) Ma armor spikes +6 melee 1d6+3, 20/x2 piercing Ma composite longbow +3 ranged 1d8+3, 20/x3 piercing 110ft (strength bow+4) Expansion Ma deepcrystal glaive +6 melee 2d8+6 20/x3 slashing, reach weapon 20ft (2handed) Ma armor spikes +6 melee 1d8+4, 20/x2 piercing Ma composite longbow +3 ranged 2d6+4, 20/x3 piercing 110ft (strength bow+4) Rage & Expansion Ma deepcrystal glaive +8 melee 2d8+8 20/x3 slashing, reach weapon 20ft (2handed) Ma armor spikes +8 melee 1d8+6, 20/x2 piercing Ma composite longbow +3 ranged 2d6+4, 20/x3 piercing 110ft (strength bow+4) [u]Feats[/u]: Psionic Weapon [1st lvl][Psionic] expend focus for +2d6 weapon damage Speed of Thought [3rd lvl][Psionic] +10 insight bonus to speed while psi-focused Psicrystal Affinity [Psion 1][Psionic]b Track [Rngr 1][General]b Psicrystal Containment [PsyWar 1][Psionic]bPsicrystal can hold extra Focus Class & Racial Abilities Racial Darkvision 120 feet Base speed: 20ft, may move at this speed even when carrying medium or heavy load Stability: +4 to resist bull rush & trip if standing on the ground Stonecunning Naturall Psionic: +3pp @ 1st level Light sensitivity: dazzled in daylight spells +4 racial bonus on Move Silent +2 racial bonus on Craft & Appraise related to stone/metal Psi-like abilities: Invisibility 1/d, Expansion 1/d, ML=HD Note: Psi-like abilities are automatically considered augmented. Per the errata for the XPH, Expansion Augmented to ML3 or more has a duration of 10min/level, so Expansion has a duration of 10min/HD = 50min. Class Sneak Attack +1d6, Trapfinding Fast Movement, Illiteracy, Rage 1/d Egoist Powers, 2+1pp 3 level one powers known Bonus feats: psionic or metapsionic feats Favored Enemy: Giant +2 Bluff, Listen, Sense Motive, Spot & Survival and +2 bonus on weapon damage Wild Empathy PsyWar Powers, 0+1pp 1 level one power known Bonus feats: psionic or fighter feats |
| #584zombiegleemaxDec 16, 2005 10:23:52 | no |
| #585zevoxDec 16, 2005 13:27:55 | Male High Elf Medium Humanoid (Elf) Lawful Neutral Rogue 3/Fighter 2/Ranger 2/Shadowdancer 3 [ECL 10] XP/TNL: 47,687/55,000 [3,200 start + 15,087 fights + 29,400 quests & campaigns] Height: 5ft 5 inches, Weight: 109lbs, Age: 131 years Defender of [thread=517715]The Warfare Alliance[/thread] Deity: The Red Knight (Goddess of Strategy, Planning, and Tactics) The Red Knight and her Holy Symbol ![]() ![]() (Red Knight is 2nd from right) |
| #586waywrethDec 16, 2005 13:49:22 | Histal Dar'ath "Incoming" Race: Grey Elf Alignment: Neutral Gender: Male Wizard 4 [Evoker], ECL4 Prohibited Schools: Enchantment, Necromancy XP: 8,065/10,000 Guild Taxes: 10%, The Arcane Order (TAO) Free action: Using (Craft: Scribe) to make money ((14+10)*4=96gp) STR...06 [-2]...(0 pts, -2 racial) DEX...16 [+3]...(6 pts, +2 racial) CON...14 [+2]...(10 pts, -2 racial) INT...21 [+5]...(16 pts, +2 racial, +1 @4th level) WIS...10 [--]...(2 pts) CHA...10 [--]...(2 pts) [u]Hit Points: 19 [/u][4+(2.5*3), 8 Con][3HD] AC 13 [+3 dex], Touch 13, Flat 10 +4 Armor bonus for mage armor, +4 shield bonus for shield Initiative: +3 [+3 dex] BAB/Grap: +2/+0 [+2 BAB, -2 Str] Speed 30' [base 30'] Saves: Fort +3 [wizard +1, con +2] Refl +4 [wizard +1, dex +3] Will +4 [wizard +4, wis +0]+2 vs. enchantments Attacks: Crossbow, Light: +5 ranged, 1d8 [19-20/x2] [80' range] [+2 BAB, +3 Dex] Longsword: +0 melee, 1d8-2 [19-20/x2] [+2 BAB, -2 Str] Ranged touch: +5 ranged [+2 BAB, +3 Dex] Feats: Spell Focus: Evocation [Level 1] Scribe Scroll [Bonus Wizard] Craft Wonderous Item [Level 3] Skills: (49 Wizard) +14 (Craft: Scribe) [7 ranks Wiz, +5 Int, +2 MW tools] +14 (Spellcraft) [7 ranks Wiz, +5 Int, +2 Synergy via Knowledge] +11 (Knowledge: Arcana) [6 ranks Wiz, +5 Int] +7 (Knowledge: Nobility) [2 ranks Wiz, +5 Int] +9 (Concentration) [7 ranks Wiz, +2 Con] +5/+10 (Spot) [3 ranks (6 wizardcc), +2 racial, +2 alertness, +3 Familiar] +5/+7 (Listen) [3 ranks (6 wizardcc), +2 racial, +2 alertness] +5 (Hide) [2 ranks (4 wizardcc), +3 Dex] +5 (Move Silently) [2 ranks (4 wizardcc), +3 Dex] Languages: Common, Elven Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan Racial and Class Abilities: Racial: High Elf: +2 Dexterity, -2 Constitution Gray Elf Traits (Ex): +2 Intelligence, -2 Strength Medium size An elf ’s base land speed is 30 feet Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects Low-light vision Elves are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow +2 racial bonus on Listen, Search, and Spot checks. Favored Class: Wizard Wizard Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff Summon familiar Scribe Scrolls |
| #587skojarDec 17, 2005 22:30:03 | Weiniete Windershins I'm thinking of well-rounded adventurer type, a kind of simulated bard. The plan is to set up for Wizard 5/Rogue5/Ranger 4/Eldrtich Knight 2/Loremaster 4. Or something like that. Dunno. He's not really optimized for the arena, but hey. Male Gnome Neutral Small Humanoid Rogue 1/ Wizard 2/Ranger 1, ECL 4 XP 6711/10000 STR...10 [+0]...(4 pts, -2 race) DEX...16 [+3]...(8 pts, +1 lvl4) CON...16 [+3]...(6 pts, +2 race) INT....16 [+3]...(10 pts) WIS...14 [+2]...(6 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 27 [4 HD] [6 rog1, +5 wiz2, +4.5 rngr1 +12 con] AC 18 [+3dex, +1 size, +4 armor] Touch 13, Flat 15 ...+4 racial dodge bonus vs giants. ...15% arcane spell failure chance. Initiative: +3 [+2dex] BAB/Grap: +2/-2 [+2bab, -4 size] Speed 20ft (4 squares) [u]Saves[/u]: ...+2 racial bonus on saves vs. illusions Fort +5 [+0rog +0wiz +2rngr +3con] Refl +7 [+2rog +0wiz +2rngr +3dex] Will +5 [+0rog +3wiz +2wis] [u]Attacks[/u]: ...+1 racial bonus to attack rolls vs kobolds and goblinoids ...+2 bonus on damage vs elves mwk short sword +4 melee, 1d4 [19-20/x2][+2 BAB, +0 Str, +1Mwk, +1Size] mwk heavy crossbow +7 ranged 1d8 [19-20/x2][+2 BAB, +3Dex, +1Mwk, +1Size](Range Increment: 120ft) mwk light crossbow +7 ranged 1d6 [19-20/x2][+2 BAB, +3Dex, +1Mwk, +1Size](Range Increment: 80ft) [u]Feats[/u]: Spell Focus (Illusion) [1st lvl] Scribe Scroll [wiz 1] Quick Draw [3rd lvl] Alertness [granted by familiar] Track [Rngr 1] [u]Racial and Class Abilities[/u]: Low-light vision Spell-Like Abilities: 1/day—dancing lights, ghost sound, prestidigitation, speak with animals (burrowing mammal only, duration 1 minute). Caster level 1st; save DC 10. Sneak Attack +1d6 Wild Empathy Favored Enemy (elves) [u]Skills[/u] (44 Points Rogue, 10 Wizard, 9 Ranger): +4 Appraise [1 ranks, +3int] [1rog] +3 Bluff [0 ranks, +0 cha, +3 from familiar][+5 vs elves] +10 Concentration [7 ranks, +3con] [4rogCC, 4wiz, 1rngr] +5 Craft(alchemy) [0 ranks, +3 int, +2 racial] +9 Decipher Script [6 ranks, +3 int] [4rog, 2wiz] +6 Disable Device [3 ranks, +3 int] [3rog] +7 Escape Artist [4 ranks, +3dex] [4rog] +14 Hide [7 ranks, +3 dex, +4 size] [7rngr] +7 Knowledge(arcana) [4 ranks, +3 int] [4rogCC, 2wiz] +6 Listen [0 ranks, +2 wis, +2 racial +2 feat][+8 vs elves] +6 Open Lock [3 ranks, +3dex] [3rog] +7 Search [4 ranks, +3int] [4rog] +6 Sense Motive [4 ranks, +2wis] [4rog][+8 vs elves] +4 Sleight of Hand [1 ranks, +3dex] [1rog] +9 Spellcraft [6 ranks, +3int] [4rogCC, 4wiz] +9 Spot [5 ranks, +2wis +2 feat] [4rog, 1rngr][+11 vs elves] +7 Tumble [4 ranks, +3dex] [4rog] Speaks Common, Draconic, Giant, Gnome, Goblin [u]Wizard Spells prepared:[/u] [4/3] [Spell levels: 3; Cast: 1] 0: [DC 13] daze, detect magic, resistance 0: [DC 15*] ghost sound 1: [DC 14] obscuring mist, shocking grasp 1: [DC 16*] color spray ...*includes +1 racial bonus to DC of illusion spells [u]Spellbook[/u]: 0: (All cantrips) 1: color spray, mage armor, magic missile, obscuring mist, shield, shocking grasp, silent image, true strike [u]Buffs and Prefight actions[/u]: ...None. [u]Equipment[/u]: explorer's outfit [weightless, free] spellbook [¾ lbs, 15g] spell component pouch [½lb, 5g] (weapon) mwk heavy crossbow [4lbs, 350g] (weapon) mwk light crossbow [2lbs, 335g] (weapon) mwk short sword [1lb, 310g] (ammunition) case of crossbow bolts (3) [½lb, 1g] (armor) +1 studded leather armor [10lbs, 25g] bag of tricks (gray) [—, 900g] Expendable Items: [CL] tanglefoot bag [4lbs, 50g] wand of magic missile (CL1, 32 charges, Range=110ft) [—, 750g] wand of cure light wounds (CL 1, 50 charges) [—, 750g] wand of entangle (CL 1, 50 charges) [—, 750g] scroll of shield (crafted at CL 1) [—, 12½g, 1xp] scroll of shield (crafted at CL 1) [—, 12½g, 1xp] scroll of silent image (crafted at CL 1) [—, 12½g, 1xp] scroll of silent image (crafted at CL 1) [—, 12½g, 1xp] scroll of color spray (crafted at CL 1) [—, 12½g, 1xp] scroll of color spray (crafted at CL 1) [—, 12½g, 1xp] Equipment at Home: ...Coin: 484g Miscellaneous Statistics: Encumbrance: 0-32 (light), 33-64 (medium), 65-97 (heavy) Weight carried: 22¾ lb = light load + familiar around neck Snake Familiar Deosil, Tiny Viper Snake: Tiny magical beast, 13hp (4HD) Init+7; Spd 15ft, climb 15ft, swim 15ft; AC 18 (+2 size, +3 Dex, +3 natural); BAB/Grap +1/-10; Atk bite +6 melee (1 plus poison); Space/Reach 2½ft/0ft; SA poison; SQ improved evasion, empathic link, scent, share spells; SV Fort +2, Ref +5, Will +4; Str 4, Dex 17, Con 11, Int 6, Wis 12, Cha 2. Skills and Feats Balance +11, Climb +11, Hide +22, Listen +6, Spot +7, Swim +5; Improved Initiative, Weapon Finesse Poison 1d6 Con/1d6 Con Fort DC 10 |
| #588zevoxDec 17, 2005 22:58:12 | Female Human Medium Humanoid (Human) Neutral Evil Druid 6/Barbarian 1 [ECL 7] XP/TNL: 22,195/28,000 [3,200 start + 18,395 fights + 600 quests] Height 5’7’’, Weight 111 lbs, Age 20 Deity: Talos (God of Destruction, Earthquakes, Storms, Conflagrations, and Vortices) |
| #589zombiegleemaxDec 18, 2005 3:53:21 | Crash Nebula Male Wild Elf True Neutral Druid LVL 3, ECL 3 STR...10 [+0]... (2 pts) DEX...18 [+4]...(10 pts) [+2 racial] CON...14 [+2]...(6 pts) INT....6 [-2]...(0 pts) [-2 racial] WIS...18 [+4]...(16 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 23 [8 HD] AC 20 [+4dex, +4armor], Touch 14, Flat 16 [+2 Mage Armor] Initiative: +4 [4dex, 0feat] BAB/Grap: +2/+4 [+2bab, +2str] Speed 30ft ft [base 30ft] [u]Saves[/u]: Fort +5 [3druid, +2con] Refl +5 [1druid, +4dex] Will +7 [3druid, +4wis] +2 racial bonus on saving throws against enchantment spells or effects. [u]Attacks[/u]: Darkwood Light Crossbow +8 ranged 1d8 [19-20/x2] [u]Feats[/u]: Wild Emapthy [LVL1 Druid] Nature Sense [LVL1 Druid] Woodland stride [LVL2 Druid] Trackless Step [LVL3 Druid] Spell Focus(Conjuration) [LVL 1] Augment Summoning [LVL 3] [u]Racial and Class Abilities[/u]: Immunity to sleep spells and similar magical effects [u]Skills[/u] 4+Int/lvl Points Druid: +6 Craft [6 rnks, -2Int +2 Artisanal's Tools] +6 Perform [6 rnks, +0Cha] Speaks Drudic and Common [u]Spells per Day:[/u] [6/3/2] [Cast:0 (1/3 of spell-levels)] 0: [Dc 14] Flare 3x 0: [Dc 14] Guidance 3x 1: Cure Light Wound 3x 2: Bull's Strength 2x [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Dragonhide Studded Leahter Armor [20 lbs][325 gp] Darkwood Light Crossbow [4 lbs][375 gp] Wand of Summon Monster I (charges) [2 lbs][750 gp] Quiver with 20 Masterwork crossbow bolts [2 lbs][122 gp] Masterwork Artisan's Tools [5 lbs][55 gp] Expendable Items: [CL] Scroll of Nature's Ally II 5x[2] [0 lbs][750 gp] Scroll of Cure Moderate Wounds 3x[2] [0 lbs][450 gp] Scroll of Invisibility 5x[2] [0 lbs][750 gp] Scroll of Bull's Strength 2x[2] [0 lbs][300 gp] Scroll of Heat metal 1x[2] [0 lbs][150 gp] Equipment at Home: Gold: 13 Miscellaneous Statistics: Encumbance: 0-33 (light), 34-66 (medium), 67-100 (heavy) Weight carried: 33 lb Craft the whole week, except on wednesday. Craft rapiers : DC 15 required, 10(craft skill alowed)+6(Craft)= 16 Item Price : 20 gp = 200 sp Raw Materials : 1/3 of 20 gp = 7 gp DC 15 x 16 = 240 200/240 = 6 days 20gp-7gp = 13 gp per week(6 days) Start on 22-12-2005 End on 27-12-2005 13 gp Start on 30-12-2005 End on 04-01-2006 13 gp And so on ALLY NAME (Ally Stats) Wolf Medium Animal Hit Dice : 2d8+6 = 15 Initiative : +3 Speed : 50ft (10 squeres) Armor Class : 17 (+3 Dex, +4 Natural), Touch 14, Flat-footed 13 Base Attack/Grapple : +2/+5 Attack : Bite +4 Melee (1d6+2) Full Attack : Bite +4 melee (1d6+2) Space/Reach : 5ft./5ft. Special Attack : Trip Special Qualities : Low-light vision, scent Saves : Fort. +5, Ref +5, Will +1 Abilities : Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills : Hide +3, Listen +3, Move Silently +3, Spot +3, Survival +1 Feats : TrackB, Weapon Focus (bite), Evasion, Link, Share Spells |
| #590zombiegleemaxDec 18, 2005 9:44:10 | Van Helsing (Male Wild Elf) (Treu Neutral) (Fighter LVL 3, ECL 3) STR...16 [+3]...(10 pts) DEX...20 [+5]...(16 pts) [+2 racial] CON...16 [+3]...(10 pts) INT....6 [-2]...(0 pts) [-2 racial] WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 10+5,5x2+3x3 = 29 [10 HD] AC 19 [+5dex, +4armor], Touch 14, Flat 15 Initiative: +5 [6dex, 0feat] BAB/Grap: +3/+6 [+3bab, +3str,] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +6 [+3fighter +3con] Refl +6 [+1fighter +5dex] Will +0 [+1fighter -1wis] +2 racial saving throw bonus against enchantment spells or effects. [u]Attacks[/u]: Without Rapid Shot : Masterwork Repeating Light Crossbow +10 melee, 1d8 [19-20/x2] [80ft] [+1Masterwork, +1Masterwork Amunition, +3Base, +5Dex] 1 arrow, one crossbow Rapid Shot : Masterwork Repeating Light Crossbow +8/+8 melee, 1d8/1d8 [19-20/x2] [80ft] [+1Masterwork, +1Masterwork Amunition, +3Base, +5Dex] [-2rapid shot] 2 arrows, from same crossbow [u]Full Attacks[/u]: Without Rapid Shot : 2 Masterwork Repeating Light Crossbows +8/+8 melee, 1d8/1d8 [19-20/x2] [80ft] [+1Masterwork, +1Masterwork Amunition, +3Base, +5Dex] [-2two weapons] 2 arrows, 1 from each crossbow Rapid Shot : 2 Masterwork Light Crossbows +6/+6/+6/+6 melee, 1d8/1d8/1d8/1d8 [19-20/x2] [80ft] [ +1Masterwork, +1Masterwork Amunition, +3Base, +5Dex] [-2rapid shot, -2two weapon shot] 4 arrows, 2 from each crossbow [u]Feats[/u]: Point Blank Shot [Fighter LVL 1] Exotic Weapon Proficiency(Repeating Light Crossbow)[Fighter LVL2] Two-Weapon Fighting [LVL 1] Rapid Shot [LVL 3] [u]Racial and Class Abilities[/u]: Immunity to sleep spells and effects. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. [u]Special Abilities[/u]: NONE [u]Skills[/u] (6 Points Fighter: +5 Perform [6 rnks, -1cha] [6ftr] Speaks Common[2ftr(cc)] [u]Buffs and Prefight actions[/u]: - Load Crossbows [u]Equipment[/u]: (Free weightless outfit) Mithral Chain Shirt [13 lbs][1100 gp] Masterwork Light Reapeating Crossbow [6 lbs][550 gp] Masterwork Light Reapeating Crossbow [6 lbs][550 gp] Quiver with Masterwork 40 bolts [8 lbs][248 gp] Expendable Items: [CL] Scroll of Cure Light Wounds 2x[1] [0 lbs][100 gp] Scroll of Cat's Grace 1x [(CL)] [0 lbs][150 gp] Scroll of Flame Arrow 1x [(CL)] [0 lbs][375 gp] Equipment at Home: Gold: 2983 Miscellaneous Statistics: Encumbance: 0-43 (light), 44-86 (medium), 78-130 (heavy) Weight carried: 33 lb ALLY NAME (Ally Stats) NONE |
| #591turinDec 18, 2005 9:48:46 | Ivangar the Exile Member of the Psi Consortium (11% tax) I left my homeland crawling on my hands and knees. Now it is you who will crawl for me. Male duergar (psionic) Medium Humanoid Lawful Evil Monk 5 / Fighter 1 (ECL 7) XP: 26,076/28,000 Free Activity: Guarding STR...18 [+4]...(10 pts +2 enhancement) [Str 20 [+5] while under expansion] DEX...14 [+2]...(6 pts) [Dex 12 [+1] while under expansion] CON...16 [+3]...(6 pts +2 racial) INT....10 [+0]...(2 pts) WIS...18 [+4]...(10 pts +1 lvl [4th] +1 enhancement) CHA...6 [-2]...(2 pts - 4 racial) [u]Hit Points:[/u] 49 [6 HD] 8+(4.5*4)+(5.5*1)+(3*6)=49 AC 17 [+2 dex, +4 wis, +1 monk], Touch 17, Flat 15 [+4 AC vs giants, -2 AC while under expansion; Deflect Arrows 1/rnd] Initiative: +2 [+2 dex] BAB/Grap: +4/+12 [+4 bab, +4 str, +4 feat] [Grp +17 while under expansion] [+4 bab, +5 str, +4 feat, +4 size] Speed 30' [base 20 + 10 mnk] [u]Saves[/u]: Fort +10 [+4 monk +2 fighter +3 con +1 resistance] [+2 vs spells & spell-like abilities] Refl +7 [+4 monk +2 dex +1 resistance] [+2 vs spells & spell-like abilities, Evasion] Will +9 [+4 monk +4 wis +1 resistance] [+2 vs spells & spell-like abilities, +2 vs enchantment] immune to paralysis, immune to poison, immune to phantasms, immune to non-magical disease [u]Attacks[/u]: unarmed strike +8 melee, 2d6+4 [20/x2] [+8 melee, 3d6+5 dmg while under expansion] unarmed strike w/ flurry of blows +7/+7 melee, 2d6+4 [20/x2] [+7/+7 melee, 3d6+5 dmg while under expansion] quarterstaff +8 melee, 1d6+5 [20/x2] [+8 melee, d8+7 dmg while under expansion] quarterstaff w/ flurry of blows +7/+7 melee, 1d6+5 [20/x2] [+7/+7 melee, d8+7 dmg while under expansion] deep crystal composite longbow (18 Str) +6 ranged, d8+4 [20/x3, rng 110'] ...(2PP to charge as free action for 1 min or until used: +2d6 dmg) ...[+4 ranged, 2d6+4 dmg while under expansion] Trip check +8 [+4 str, +4 feat][Trip +13 while under expansion] [+5 str, +4 feat, +4 size] [u]Combat Modifiers[/u]: +1 racial bonus to hit vs. orcs and goblinoids (dwarf) +2 to hit while invisible (duergar invisibility) [u]Feats[/u]: [post=9047508]Psionic Weapon[/post] [1st lvl]: expend psionic focus for +2d6 dmg on melee attack Improved Unarmed Strike [mnk 1]: no AoO on unarmed strike, inflict lethal dmg on unarmed strike Improved Grapple [mnk 1]: no AoO on grapple, +4 to grapple checks Deflect Arrows [mnk 2]: 1/rnd deflect arrow or thrown weapon [post=9047508]Wild Talent[/post] [3rd lvl]: +2PP, access to psionic, metapsionic, and psionic item creation feats Improved Trip [fighter 1]: no AoO on unarmed trip, +4 to trip checks, gain immediate extra melee attack on tripped foe Improved Natural Attack (Unarmed Strike) [6th lvl]: improve damage dice by one step for selected attack form [u]Racial Abilities[/u]: Darkvision 120' Light Sensitivity: dazzled (-1 to hit, Search, Spot) while within sunlight or daylight spell Stability: +4 bonus to resist bull-rush, trip while on the ground Stonecunning Psi-like Abilities: 1/day each, use expansion (duration 60 min [see PsiHB errata]) and invisibility (duration 6 min), manifester level 6 Naturally Psionic: +3PP [u]Class Abilities[/u]: Still Mind: +2 on saving throws vs enchantment Ki Strike (magic): unarmed attacks treated as magic weapons for penetrating damage reduction Slow Fall (30'): reduce damage from fall by 30' while adjacent to a wall Purity of Body: immune to all diseases except supernatural and magical diseases Proficiencies: Light, Medium, and Heavy Armor; Shields & Tower Shields, Simple and all Martial Weapons, and Monk Weapons (kama, nunchaku, sai, siagham, and shuriken) [u]Skills[/u] (32 Points Monk, 2 Points Fighter): +2 Balance [0 rnks, +2 dex] +12 Concentration [9 rnks, +3 con] [8 mnk 2 ftr] +2 Hide [0 rnks, +2 dex] +11 Jump [5 rnks, +4 str +2 synergy] [5 mnk] +7 Listen [2 rnks, +4 wis +1 racial] [2 mnk] +13 Move Silently [7 rnks, +2 dex +4 racial] [7 mnk] +7 Spot [2 rnks, +4 wis +1 racial] [2 mnk] +12 Tumble [8 rnks, +2 dex +2 synergy] [8 mnk] Speaks Common, Dwarven, Undercommon [u] Powers Known[/u]: [0] [Power Points: 5; Use: 2] 1: [DC14] ... [u]Buffs and Prefight actions[/u]: - Psionically Focused [20 + Conc +12 = 32] [u]Equipment[/u]: [9.5lbs] Monk's Outfit Hand-wraps of Ogre Power +2 [as gauntlets][1lbs][4000gp] Quarterstaff [4 lbs][0gp] Deepcrystal composite longbow (+4 Str) [3 lbs][1500gp] Cloak of Resistance +1 [1000gp] 2 Belt pouches [1 lbs][4gp] Periapt of Wisdom +1 [1000gp/[post=9032913]5o[/post]] Slippers of Spider Climbing [0.5lbs][4800gp] Ring of Featherfalling [2200gp] Expendable Items: [22.2lbs] Quiver of 20 arrows [3 lbs][1gp] Quiver of 20 alchemical silver arrows [3 lbs][41gp] Quiver of 20 cold iron arrows [3 lbs][2gp] Potion of Mage Armor [CL1] [0.1lbs][50gp] Potion of Hide from Animals [CL1] [0.1lbs][50gp] Potion of Hide from Undead [CL1] [0.1lbs][50gp] Potion of Enlarge Person [CL5] [0.1lbs][250gp] Potion of Levitate [CL3] [0.1lbs][300gp] Potion of Cure Moderate Wounds [CL3] [0.1lbs][300gp] Potion of Invisibility [CL3] [0.1lbs][300gp] Potion of Fly [CL5] [0.1lbs][750gp] Oil of Shillelagh [CL1] [0.1lbs][50gp] Tattoo of Synesthete [CL1] [100gp] Vial of Silversheen [0.1lbs][250gp] Alchemist's Fire [1 lbs][20gp] Alchemist's Fire [1 lbs][20gp] Tanglefoot Bag [4 lbs][50gp] Tanglefoot Bag [4 lbs][50gp] Smokestick [1 lbs][20gp] Thunderstone [1 lbs][30gp] 1 dose large scorpion venom (injury DC18, d6 Str/d6 Str) [0.1 lbs][200gp] Equipment at Home: Gold: 72 Miscellaneous Statistics: Encumbance: 76 (light), 153 (medium), 230 (heavy) Weight carried: 31.6 lb Character Description and Background [u]Character Description and Background[/u] To less experienced opponents, Ivangar is an intimidating sight, entering the arena clad only in a pair of short breeches and carrying only a stout wooden staff. His stocky, hairless, gray-skinned body is covered in scars and tattoos, each one a testament to his fighting prowess. A thousand-yard-stare glares forth from black eyes under a heavy brow. His grim countenance promises no mercy or kindness. Ivangar is called "The Exile" because that's what he is. Found guilty a crime among his own people which he will not name, this dwarf was tortured, humiliated, and finally exiled. But vengeance burns deep within his heart, and he wishes nothing more than to gain wealth and power, and then return to conquer his own people. To that end, he has made his way to Gladius, a place where wealth and power can be had by those willing to take it for themselves. He fights dirty and brutally, throwing lots of knees and elbows and cursing at his opponent in the corrupt dialect of Dwarven spoken by the duergar. He enjoys nothing more than making an opponent's ally watch helplessly (held via tanglefoot bag) while he crushes the opponent's windpipe in a grapple. |
| #592prodigalsun_dupDec 18, 2005 13:18:55 | Ferrl Ashcoat Ferrl's fur is ritually burned and shaved into fascinating patterns, his yellow eyes are focused like those of a hunter seeking his prey. Male medium humanoid(Gnoll) CE Gnoll2,+1LA, ECL3) STR...20 [+5]...(10 pts) [16, +4racial] DEX...16 [+3]...(10 pts) CON...16 [+3]...(6 pts) [14, +2racial] INT....10 [+0]...(4 pts) [12, -2racial] WIS...14 [+2]...(6 pts) CHA....6 [-2]...(0 pts) [8, -2racial] [u]Hit Points:[/u] 18.5 [2d8+6 HD] AC 18 [+3dex, +4armor, +1natural], Touch 13, Flat 15 [+4 chain shirt] Initiative: +3 [+4dex] BAB/Grap: +1/+6 [+1bab, +5str] Speed 30' [base 30'] [u]Saves[/u]: Fort +6 [+3Gnoll +3con] Refl +3[+0Gnoll +4dex] Will +2 [+0Gnoll +2wis ] [u]Attacks[/u]: [Ma] Greataxe +7 melee, 1d12+7 [x3] [Ma] Composite longbw(str +5) +5 ranged, 1d8+5 [x3] [110' range]+1 to att and dam within 30ft Point blank shot Light mace +6 melee, 1d6+5 [x2] [10' range] [u]Feats[/u]: Point blank shot [Gnoll 1st] [u]Racial and Class Abilities[/u]: Darkvision 60' [u]Special Abilities[/u]: [u]Skills[/u] (10 Points Gnoll): +7 Listen [5 rnks, +2wis] [Gnoll2] +7 Spot [5 rnks, +2wis] [Gnoll2] Speaks Gnoll Spells memorized [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x |
| #593zombiegleemaxDec 19, 2005 13:41:57 | Hegate Half-Giant male neutral fighter-2 ECl 3 [race+1] STR...20 [+5]...(16 pts) [+2 racial] DEX...13 [+1]...(8 pts) [-2 racila] CON...18 [+4]...(10 pts) [+2 rracial] INT....10 [+0]...(2 pts) WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 23 [10 HD] [10+1*5.5+2*4] AC 17 [+1dex, +0size, +6armor], Touch 11, Flat 16 Initiative: +1 [+1dex] BAB/Grap: +2/+7 [+2bab, +5str] Speed 20ft. [base 30ft.] [u]Saves[/u]: Fort +7 [3class +4con] Refl +1 [0class1 +1dex] Will -1 [0class1 -1wis] Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. [u]Attacks[/u]: +1 greatsword [large] +8 melee, 3d6+8 [19-20/x2] [u]Feats[/u]: weapon focus (greatsword) [fgt 1] dodge [1st lvl] mobility [fgt 2] [u]Racial Class and special Abilities[/u]: Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. Powerful Build The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check, the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. Naturally Psionic: [i]Half-giants gain 2 bonus power points at 1st level. Psi-Like Ability: 1/day-stomp. Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. [u]Skills[/u] (10 Points Class A): +5 craft (weaponsmithing) [5 rnks, +0int] [5ftr] +4 spot [5 rnks, -1wis] [5ftr] Speaks common [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: (Free weightless outfit) banded mail [35 lbs][250 gp] +1 greataxe [large] [16 lbs][2200 gp] Expendable Items: [CL] 5 Potion of clw [(CL)] [- lbs][250 gp] Equipment at Home: Gold: 300 Miscellaneous Statistics: Encumbance: 0-133 (light), 134-266 (medium), 267-400 (heavy) Weight carried: 51 lb ALLY NAME (Ally Stats) -- none -- |
| #594zombiegleemaxDec 19, 2005 17:42:50 | Ignore this |
| #595zombiegleemaxDec 19, 2005 17:45:11 | (Human Male) (Neutral) (Psychic Warrior 3, ECL 3) STR...18 [+4]...(16 pts) 20 with expansion DEX...12 [+1]...(4 pts) 10 with expansion CON...14 [+2]...(6 pts) INT....8 [-1]...(0 pts) WIS...16 [+3]...(10 pts) CHA...8 [-1]...(0 pts) Hit Points: 27 [8 + 2d8 HD + 6 + 4 (Psionic Body)] 32-47 if used the powerstones AC 17 [+1 dex, +0 size, +6 armor,+0 shield, +0 feat...], Touch 11, Flat 16, [21 with force screen] 11 touch, 20 flat AC 15 [+0dex, -1 size, +6 armor, +0 shield, +0 feat] {19 with force shield} with expansion Initiative: +1 [+1 dex] BAB/Grap: +2/+6 Speed 20 (banded mail) [base 30] Saves: Fort +6 [+3 class +2 con +1 cloak] Refl +3 [+1 class +1 dex +1 cloak] or +2 with expansion Will +5 [+1 class +3 wis +1 cloak] Attacks: Greatsword: +6 melee (2d6) [19-20 x2] Large Greatsword: +6 melee (3d6) [19-20 x2] with expansion Longsword: +6 melee (1d8) [19-20 x2] Large Longsword: +6 melee (2d6) [19-20 x2] with expansion Composite Longbow: +6 (1d8) [x3] Large Composite Longbow: +6 (1d10) [x3] with expansion Feats: Psionic Weapon [human] Psionic Body [Psychic Warrior 1] Psionic Endowment [1st lvl] Power attack [3rd lvl] Racial and Class Abilities: The Psychic Warrior is proficient with all simple and martial weapons and all types of armors and shield (except tower shield). Skills - Autohypnosis 9 [6 rnks +3 wis] - Craft (weapons) 5 [ 6 rnks -1 int] Speaks Common Powers Known: [3] [Power Points: 7; Use: 3 (rounded up) (1/3 of total PP)] [level 1]: Prevenom weapon, Expansion, Stomp save: 17 [10 + 3(caster level) +3 (wis) +1 (feat)] Equipment (23 lbs): Longsword [4 lbs][15 gp](not using) Greatsword [8 lbs][50 gp] (using) Banded mail [35 lbs][250 gp] (using) Heavy steel Shield [15 lbs][20 gp] (not using) Composite Longbow [3 lbs][100gp] Cloak of resistance [-lbs] [1000g] Expendable Items: 4 Powerstones of Force Screen (100g) 4 Potions of Cure Light Wounds (200g) 4 Powerstones of Vigor (100g) 2 potions of protection from chaos (100g) 2 potions of protection from law (100g) 2 potions of protection from good (100g) 2 potions of protection from evil (100g) 5 doses of drow poison (375g) 4 universal solvents (200g) 20 arrows (1g) [3lbs] Prefight actions: Become Psionically Focused, chose gear. Equipment at Home: Gold: 389 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 68 lbs Experience Points: 3500 / 6000 Character Background: Jecht Moonstone grew up a orphan and hade to live by himself for many years. He grew strong overtime and knew how to react logically to most situations. But one day, he picked a fight with the wrong person, and got his ass kicked., or so he though. Just before he was going to go out cold, something happened. He felt a burst of power going through him and somehow, his enemy was force back by the powers he summoned somehow. Not complaining, he began to explore his powers, and found they were very limiting, but would be of some help. Instead of focusing on his mind, he focused on his blade, for he knew his powers would never be that of a mages, even though he didnt know how to cast spells. He soon heard of Gladius and found himself thinking that it might be a good place to challenge himself so off he went, into the darkness of the night that sheltered him for o so many years. Default Tactics Combat: Begin combat and close in on target. If you see the target, become large and use your bow with the poison, If mages, charge them and smash them with you now large Greatsword to do 3d6 + 6 (strenght x 1½ ) [am I right about this?] + 2d6 from psionic weapon. Because your large, you can hit from 10 feet away. If the target is far away, use your composite longbow + drow poison to nuke them off. Simple enough. if you think you can, use Stomp to knock them prone and then attack, only if there on the ground. If the occasion calls for it, use Prevenom weapon. it drains the constitution by 2 points (temp) thus lowering the life total. It will help for higher levels Fights results: 1: Marzarf the Loathsome (char), Abyssal Stalker (player): loss [+300 XP] [+300 gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #596bluemage55Dec 20, 2005 4:38:58 | Areli Shapemaster Venerable True Neutral Male Human Medium Humanoid, Height 6'6", Weight 160lbs ECL 3 (Clr of True Neutrality 3) Experience: 3,200 Next Level: 6,000 ![]() Statistics: STR 2 [-4] (8, -6age) +4 enh for 3 min. (Scroll of Bull’s Strength) DEX 2 [-4] (8, -6 age) CON 2 [-4] (8, -6 age) INT 19 [+4] (16, +3 age) WIS 21 [+5] (18, +3 age) CHA 19 [+4] (16, +3 age) Hit Points : 6 [3d8-12 HD] [4+1+1] AC 11 [-4 Dex, +5 armor] , Touch 5, Flat 11 Initiative : -4 BAB/Grap : -2/-2 [+2 Bab, -4 Str] +0/+0 Speed 20 ft. [30ft. * 2/3 encumbrance] 30ft. Saves: Fort -1 [+3 Cleric, -4 Con] Ref -3 [+1 Cleric, -4 Dex] Will +8 +3 Cleric, +5 Wis Attacks: [Ma] Spear -1 melee, 1d8-4 dmg, x3 (+2 BAB, -4 Str, +1 enh) +1 melee, 1d8-2 dmg for 3 min. Javelin -2 ranged, 1d6-4 dmg, 19-20/x2, 30ft. range increment (+2 BAB, -4 Dex) -2 ranged,1d6-1 dmg for 3 min. Feats: Skill Focus (Concentration) [human] Blind-Fight (1st) Skill Focus (Listen) (3rd) Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Cleric Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) Domain: Magic (Use spell completion as wizard of half cleric level [1st]) Domain: Luck (Good Fortune 1/day) Turn Undead (7/day) Spontaneous Casting of Cure Wounds spells |
| #597zombiegleemaxDec 20, 2005 10:38:06 | sry |
| #598zombiegleemaxDec 20, 2005 10:44:17 | gamelaflap Male Dromite neutral wilder-2 ECL3 [racial +1] STR...10 [+0]...(4 pts) [-2 racial] DEX...14 [+2]...(6 pts) CON...12 [+1]...(4 pts) INT....10 [+0]...(2 pts) WIS...10 [+0]...(4 pts) [-2 racial] CHA...20 [+5]...(18 pts) [+2racial] [u]Hit Points:[/u] 11 [6+1*3.5+2*1] [6 HD] AC 20 [+2dex, +1size, +3natural, +4armor], Touch 18, Flat 18 Initiative: +2 [+2 dex] BAB/Grap: +1/+1 [+1bab, +0str] Speed 20 [base 20] [u]Saves[/u]: Fort +1 [+0class +1con] Refl +2 [+0class +2dex ] Will +2 [+2class +0wis] [u]Attacks[/u]: light crossbow +4 ranged, 1d6 [19-20/x2] [80 ft.] morningstar +2 melee, 1d6+0 [20/x2] [Other cond. modifiers] [u]Feats[/u]: blind fight [dromite] weapon focsu (ray) [1st lvl] [u]Racial and Class Abilities[/u]: scent: energie ray: 1/day Chitin: +3 natural armor and +8 vs. fire Naturally Psionic: gain 1 bonus power point at 1st level. wild surge: Psychic Enervation: Elude Touch: add charisma bonus to touch armor class [u]Skills[/u] (20 Points Class A): +6 concentration [5 rnks, +1con] +7 autohypnoses [5 rnks, +0wis +2 synergy] +10 use psionic device [5 rnks, +5cha] +5 craft [5 rnks, +0int] Speaks common [u]Powers Known:[/u] [2] [Power Points: 12; Use: 4 (1/3 of total PP)] 1: [Dc 16] energy ray, matter agitation [u]Buffs and Prefight actions[/u]: - use potion of mage armor - become psionicly focused [u]Equipment[/u]: (Free weightless outfit) chain shirt [25 lbs][100 gp] light crossbow [4 lbs][35 gp] morningstar [6 lbs][8 gp] Quiver with 40 bolts [4 lbs][4 gp] Expendable Items: [CL] 2 Potion of mage armor [(CL)] [- lbs][100 gp] 3 Potion of CLW [(CL)] [- lbs][150 gp] dorje (energy ray) [- lbs][750 gp] Equipment at Home: Gold: 1853 Miscellaneous Statistics: Encumbance: 0-33 lb. (light), 34–66 lb. (medium), 67–100 (heavy) Weight carried: 39 lb (medium load) ALLY NAME --> none <-- |
| #599zombiegleemaxDec 21, 2005 5:56:31 | (me/mij/ik/I) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (woman+half-orc) (lawful neutral) (Classes and Levels, ECL) STR...14 [+2]...(0 pts) DEX...18 [+0]...(0 pts) CON...15 [+0]...(0 pts) INT....8 [-2]...(0 pts) WIS...14 [+0]...(0 pts) CHA...8 [-2]...(0 pts) [u]Hit Points:[/u] ?? [?? HD] AC ?? [+?dex, +?size, +?armor, +?shield, +?feat...], Touch ??, Flat ?? [Conditional modifiers like rage] [+7 halfplate, +2 shield, etc...] Initiative: +? [?dex, ?feat] BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage] Speed ?? [base ??, +10 barbarian, +10 speed of thought, etc] [u]Saves[/u]: Fort +?? [?class1 +?con +?enh...] [Conditional modifiers] Refl +?? [?class1 +?class2 +?con +?enh...] [Evasion] Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage] +2 racial vs. enchantment; immune to sleep; immune to disease; ... [u]Attacks[/u]: (weaponname) +14 melee, 1d8+2 [19-20/x2] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: (featname) [human] (optional: brief summary) (featname) [1st lvl] (featname) [wiz 1] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: ?? Smith tools [?? lbs][?? gp] Candessa central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #600zombiegleemaxDec 21, 2005 8:21:02 | sry |
| #601zombiegleemaxDec 21, 2005 8:28:51 | Dolleth Ertesimtramenhu the Mad "Oh? And so?" Female Old Gray Elf True Neutral Wiz3, ECL3 Specialized in Divination STR....4[-3] [9 -2race, -3age] DEX...16[+3] [17 +2race, -3age] CON...9[-1] [14 -2race, -3age] INT....22[+6] [18 +2race, +2age] WIS...10[+0] [8 +2age] CHA...10[+0] [8 +2age] [u]Hit Points:[/u] 6[ 4Wiz + 2x2.5Wiz - 3COS] AC 13 [+3dex], Touch 13, Flat 10 Initiative: +3 [3dex] BAB/Grap: +1/-2 [+1bab, -3str] Speed 30ft [base 30] 50ft when mounted [u]Saves[/u]: Fort +0 [+1Wiz, -1Cos] Refl +4 [+1Wiz, +3Dex] Will +3 [+3Wiz] +2 racial vs. enchantment [u]Attacks[/u]: Melee Touch -2 [+1Bab, -3Str] Ranged Touch +4 [+1Bab, +3Dex] [u]Feats[/u]: 1) Spell Focus: Enchantment 2) Craft Wonderous Items Special: Alertness [u]Racial and Class Abilities[/u]: Show Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. |
| #602TelinArthoDec 21, 2005 10:46:24 | Countess Ural of Promethia (Former) Member of [thread=527674]The Celestial Forces (CEF)[/thread] female human, Humanoid (human) Medium size, Height 4'7", Weight 89lbs Lawful Good Paladin 5, ECL 5 XP: 10850 / XP for Next Level: 15000 STR 14 [+2] (6 pts) DEX 12 [+1] (4 pts) CON 14 [+2] (6 pts) INT 14 [+2] (6 pts) WIS 12 [+1] (4 pts) CHA 18 [+4] (10 pts) [16, +1 @4th, +1 enh] Hit Points: 42 [5d10 HD +10 Con] AC 21 [+1 dex, +8 armor, +2 shield], Touch 11, Flat 20 Initiative: +1 BAB/Grap: +5/+7 [+5bab, +2str] Speed 20ft [base 30ft] Saves: Fort +10 [+4 Paladin, +4 Cha, +2 Con] Refl +6 [+1 Paladin, +4 Cha, +1 Dex] Will +6 [+1 Paladin, +4 Cha, +1 Wis] Attacks: [Ma] Lance +8 melee, 1d8+2 dmg, x3 crit (+5 BAB, +2 Str, +1 enh) [reach weapon] [double damage on charge] [Ma] Long Sword +8 melee, 1d8+2 dmg, 19-20/x2 crit (+5 BAB, +2 Str, +1 enh) [Ma] Mighty (+2 Str) Composite Long Bow +7 ranged, 1d8+2 dmg, x3 crit, 110ft range increment (+5 BAB, +1 Dex, +1 enh) [+1 hit when on higher ground (mounted vs a medium or smaller-sized character)] [+4 hit/+5 dmg from Smite Evil for one attack] Feats: Mounted Combat [human] Quickdraw [1st] Trample [3rd] Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Paladin All Simple and Martial Weapon proficiencies, All Armor and All shields (excluding tower) Aura of Good (radiates good aura equal to her Paladin class levels) Detect Evil, at will, to 60 foot radius, as spell Smite Evil (2/day, +4 to hit (Cha), +5 damage vs Evil creature for 1 attack) Divine Grace (add Charisma bonus to all saving throws) Lay on Hands (heal up to 20hp/day, divide as needed) Aura of Courage (Immune to fear; Allies within 10ft gain +4 morale bonus to save vs fear) Divine Health (Immune to all diseases (supernatural and magical too)) Turn Undead (7/day, as a 2nd level cleric) Spells (caster level 2) |
| #642ErithmuJan 15, 2006 1:07:01 | Automatic:[post=6466576]Political Career +25%[/post] Week 1:STR...14 [+2]...(06 pts) DEX...18 [+4]...(06 pts) +2 Racial +2 item CON...18 [+4]...(10 pts) -2 Racial +4 item INT...12 [+1]...(04 pts) WIS...22 [+6]...(10 pts) +2 4th,8th +4 item CHA...08 [-1]...(00 pts) Hit Points: 68 [6 + 6*3.5 + 2*2.5+36 con] AC 18 [+4 Armor, +4dex], Touch 14, Flat 14 -- +3 Shield of Faith (deflection) -- +2 Magic Vestments (Armor) Initiative: +4 [4dex] BAB/Grap: +4/+6 [3bab, 2str] Speed 30 Saves: Fort +11 [5clr +0Thu +4con +2item] Refl +08 [2clr +0Thu +4dex +2item] Will +16 [5clr +3Thu +6wis +2item] Attacks: +09 +1 Dragon Bane Darkwood Comp Longbow (+2 str) 1d8+3 20/x3 +07 Ma Longsword 1d8+2 19-20/x2 Divine Power: +14/+09 +1 Dragon Bane Darkwood Comp Longbow (+2str) 1d8+3 20/x3 +15/+10 Ma Longsword 1d8+5 19-20/x2 Feats: D1 - WF (Longbow) C1 - Extend Spell C3 - Craft Wondrous Item C6 - Spell Focus (Conjuration) T2 - Augment Summoning C9 - Craft Arms and Armor Spells per day: [6|6+D, 6+D, 4+D, 3+D, 2+D] (CL 9; SL: 67; 1/3: 23) Use: All Good Spells cast at +1 CL PoP|0: [DC 16] - Detect Magic, Read Magic, Guidance, Light x3 2/2|1: [DC 17] - Pro. from Evil (D), Shield of Faith, Divine Favor x2, Bless, Obscuring Mist, Remove Fear 1/1|2: [DC 18] - Aid (D), Resist Energy x2, Silence, Spiritual Weapon, Bear's Endurance, Align Weapon 1/1|3: [DC 19] - Magic Vestment (D), Daylight, Dispel Magic x2, Invisibility Purge 1/1|4: [DC 20] - Divine Power (D) x2, SM4, Freedom of Movement 0/0|5: [DC 21] - Flame Strike (D), SM5 x2 Skills: (70 Cleric +6 Thu): +10 Lore......................... [7HD +1 Int +2 Syn (K(History))] +16 Concentration................ [12, +4con][10clr +1Thu] +14 Diplomacy.................... [12, -1cha +2syn (K(N&R))][10clr +1Thu] +13 Spellcraft................... [10, +1int +2syn (K(arc))][10clr] +11 Knowledge (Nobility/Royalty). [10, +1int][10clr] +06 Knowledge (History).......... [5, +1int][5clr] +10 Knowledge (Planes)........... [9, +1int][9clr] +12 Knowledge (Arcana)........... [10, +1int][10clr] +08 Sense Motive................. [2, +6wis][2 Thu] +08 Listen....................... [0, +6wis +2 racial] +08 Spot......................... [0, +6wis +2 racial] +04 Move Silently................ [0, +4dex] +04 Hide......................... [0, +4dex] +04 Balance...................... [0, +4dex] +04 Jump......................... [0, +2str] +02 Climb........................ [0, +2str] Speak Language (6) Speaks Common, Elven, Celestial, Auran, Terran, Infernal, Abyssal, Draconic, Ignan[/font] Racial and Class Abilities Elf: Weapon Proficiency: Longbow, Shortbow, Longsword, Rapier +2 vs Enchantment spells +2 Spot, Listen, Search Cloistered Cleric Domains: Knowledge - All Knowledge skills are class War: WF (Longbow) Good: All Good Spells +1 CL Lore +10 Simple Weapons Light Armor Turn Undead 2/day Thaumaturgist Improved Ally Augment Summoning |
| #643dsuguiJan 16, 2006 19:14:18 | RETIRED Male Half-Giant Medium Giant (Psionic) True Neutral Psychic Warrior 5/Ranger 1/Slayer 1; ECL 8 29,730XP/35,000XP STR 19 [+4]...(10 pts) [16, +2 racial] [+1 @4th level] DEX 12 [+1]...(6 pts) [14, -2 racial] CON 18 [+4]...(10 pts) [16, +2 racial] INT 12[+1]...(4 pts) WIS 14 [+2]...(6 pts) CHA 8 [-1]...(0 pts) [u]Hit Points:[/u] 63 [7 HD] (8 psyw + 4.5*4 psyw + 4.5*1 rgr + 4.5*1 slay + 7*4 con) AC 20 [+1 dex, +9 armor], Touch 11, Flat 18 [+1 Full Plate][+4 shield (force screen)] Initiative: +1 [+1 dex] BAB/Grap: +5/+13 [+5 bab, +4 str, +4 size] Speed 20ft. [base 30, -10 heavy armor] [+15 ft. (skate)] [u]Saves[/u]: Fort +10 [+4 psyw +2 rgr +0 slay +4 con] Refl +4 [+1 psyw +2 rgr +0 slay +1 dex] Will +5 [+1 psyw +0 rgr +2 slay +2 wis] +2 racial vs fire spells and effects [u]Melee Attacks[/u]: Psiblade +10 melee, 3d6+7 [19-20/x2] [+5 BAB, +4Str, +1 enhancement] +1 Large Falchion +11 melee, 2d6+7 [18-20/x2] [+5 BAB, +4 Str, +1 enhancement, +1 feat] Adamantine Large Greataxe +10 melee, 3d6+6 [20/x3] [+5 BAB, +4 Str, +1 enhancement] Armor Spikes +9 melee, 1d6+4 [20/x2] [+5 BAB, +4 Str] [u]Ranged Attacks[/u]: Large MW Composite (+4) Longbow +7 ranged, 2d6+4 [20/x3] [110ft range] [+4 BAB, +1 Dex, +1 enhancement] [u]Feats[/u]: [1st lvl] Power Attack [psw 1] Psionic Weapon [psw 2] Weapon Focus (falchion) [3rd lvl] Improved Sunder [psw 5] Psionic Meditation [6th lvl] Power Critical (falchion) [rgr 1] Track [u]Racial and Class Abilities[/u]: Giant type, Fire acclimated, Powerful build, Naturally psionic (2PP), Stomp [1/day; DC 10], Low-light vision Favored Enemy (human) Wild Empathy Favored Enemy (half-giant) Enemy Sense [u]Skills[/u] (24 Points PsyW, 7 Points Rgr, 5 Points Slayer): +10 Autohypnosis [6 ranks, +2 wis, +2 synergy (Concentration)] [6 pts psyw] +13 Concentration [10 ranks, +4 con] [8 pts psyw, 1 pt rgr, 1 pt slay] +5 Knowledge (Dungeoneering) [4 ranks, +1 int] [4 pts rgr] +13 Profession (Lumberjack) [9 ranks, +2 wis, +2 mstwrk tools] [8 pts psyw, 1 pt rgr] +2 Psicraft [1 rankcc, +1 int] [2 pts psyw] -4 Hide [0 ranks, +1 dex, -5 armor penalty] -4 Move Silently [0 ranks, +1 dex, -5 armor penalty] +4 Spot [2 ranks, +2 wis] [2 pts slay] +5 Listen [3 ranks, +2 wis] [1 pt rgr, 2 pts slay] Speaks Common, Giant [u]Powers Known:[/u] [3/2][ML 5] [Power Points: 14; Use: 5] [11 Power Points remaining] 1: Force Screen; Prescience, Offensive; Expansion 2: Dissolving Weapon; Hustle [u]Buffs and Prefight actions[/u]: - Psionically focused - Powerstones addressed [u]Equipment[/u]: Clothing: Travellers Outfit Armor: +1 Full Plate [50 lbs][2650 gp] [post=8712841]link[/post] Weapon: Armor Spikes [10 lbs][50 gp] Weapon: Psiblade [+1 Large Deepcrystal Greatsword] [16 lbs] Weapon: +1 Large Falchion [16 lbs][2450 gp] Weapon: Adamantine Large Greataxe [24 lbs][3040 gp] Weapon: Large Masterwork Composite (+4) Longbow [6 lbs][900 gp] Ammunition: Quiver with 32 Arrows [6 lbs][2 gp] Googles of See Invisibility 1x/day [- lbs][2160 gp] [post=9217654]link[/post][1/1 uses remaining] Cognizance Crystal [1] [- lbs][1000 gp] [1/1 remaining] Wand of Cure Light Wounds [CL 1] [44 charges left] [1/4 lbs][750 gp] Dorje of Biofeedback [ML 1] [36 charges left] [1/4 lbs][750 gp] 1x vial of Silversheen [- lbs][250 gp] Expendable Items: [2400/2450] 1x Potion of Hide from Animals [CL 1] [1/10 lbs][50 gp] 1x Potion of Fly [CL 5] [1/10 lbs][750 gp] 2x Potion of Invisibility [CL 3] [1/10 lbs][600 gp] 1x Powerstone of Skate [ML 2] [- lbs][100 gp] 2x Powerstone of Animal Affinity [ML 3] [- lbs][300 gp] 2x Powerstone of Energy Adaptation, Specified [ML 3] [- lbs][300 gp] 2x Powerstone of Concealing Amorpha [ML 3] [- lbs][300 gp] Equipment at Home: Gold: 5729 gp Masterwork Lumberjack tools [1 lb][50 gp] Lamp, common [1 lb][1 sp] 4x Oil (1-pint flask) [4 lb][4 sp] Miscellaneous Statistics: 7'5" (~2,46m) 320 lbs Encumbrance: 0-116 (light), 117-233 (medium), 234-350 (heavy) Equipament Weight: ~129 lbs Character Background: Dronnar is quite and well mannered. When in a fight, he is the more objective possible, and never speaks in a battle more than necessary. He uses lumberjacking not only as a way to increase income, but also as trainning. His ultimate goal is to become more and more powerful, so one day he can attain perfection. Current 3WC Information [u]Week 1:[/u] [Time Roll: none yet] Prebuff/Ongoing Effects - None Items used: - None Yet Power Points and Abilitites used: - None Yet |
| #644mitzavolchenkoJan 17, 2006 22:59:34 | Sliver Firebug![]() Only you can prevent forest fires...Only you. Gender: Female Race: Pixie, Fey Size: Small,2'4" 28lbs Age: Just right (no modifiers) Alignment: NG Class(es): Sorcerer 3/+4 Racial LA[ECL7] Experience: 24,525 Guild: None Free Activity: Guarding her stuff while playing with Tinder boxes. Ability Scores STR 4 [-3] (0 Points)[8 Base, -4 Race] DEX 24 [+7] (10 Points)[16 Base, +8 Race] CON 10 [+0] (2 Points)[10 Base] INT 18 [+4] (4 Points)[12 Base, +6 Race] WIS 16 [+3 (4 Points)[12 Base, +4 Race] CHA 24 [+7] (16 Points)[18 Base, +6 Race] [u]Hit Points:[/u] 9 [(1d4)+(2.5*2)=9.0; 3HD] AC (Normal): 19 [+7 Dex, +1 Size, +1 Natural] AC (Touch): 18 [+7 Dex, +1 Size] AC (Flat-footed): 12 [+1 Size, +1 Natural] AC Conditional Modifiers: [+ 4 Shield (Shield), +4 Mage Armor(Armor), +1 Dodge (dodge buddy only), +4 Mobility (vs. AoO's based on movement)] Damage Reduction: 10/cold iron Spell Resistance: 18 Initiative: +7 [+7 Dex] BAB/Grap: +1/-6 [+1 BAB, -3 Str,-4 Size] Speed: Land 20’, Fly 60’ (good) [Base 20/60 Fly] [u]Saves[/u] Fort +1 [+1 Sorcerer + 0 Con] Ref +8 [+1 Sorcerer + 7 Dex] Will +6 [+3 Sorcerer +3 Wis] [u]Melee Attacks[/u] Masterwork Small Shortsword +12, 1d4-3, Crit 19-20/x2 [+7 Dex, +1 BAB, +1 Size, +1 Mwrk, +2 Invisible] [u]Ranged Attacks[/u] Masterwork Darkwood Small Longbow +12, 1d6-3, Crit 20/x3, Range 100' [+7 Dex, +1 BAB, +1 Size, +1 Mwrk, +2 Invisible] [u]Feats[/u] Weapon FinesseRacial DodgeRacial Mobility1st Level Wild Talent3rd LevelGrants 2PP, Manifests None [u]Skills[/u] (2+4Int)*4=24+6sor2+6sor3=36: +04 Appraise [+4 Int] [0 Ranks] +07 Balance [+7 Dex] [0 Ranks] +08 Bluff [+1 Sorcerer +7 Cha] [0 Ranks] -04 Climb [-4 Str] [0 Ranks] +06 Concentration [+6 Sorcerer, +0 Con] [5 Ranks] +12 Craft-Alchemy [+6 Sorcerer, +4 Int, +2 Lab] [5 Ranks] +10 Craft-Bowmaking [+5 Sorcerer, +4 Int, +2 Mwrk Tools] [5 ranks] +12 Craft-Poisonmaking [+6 Sorcerer, +4 Int], +2 Lab [5 ranks] +07 Diplomacy [+7 Cha] [0 Ranks] +07 Disguise [+7 Cha] [0 Ranks] +07 Escape Artist [+7 Dex] [0 Ranks] +04 Forgery [+4 Int] [0 Ranks] +07 Gather Information [+7 Cha] [0 Ranks] +03 Heal [+3 Wis] [0 Ranks] +11 Hide [+7 Dex +4 Racial] [0 Ranks] +07 Intimidate [+7 Cha] [0 Ranks] -04 Jump [-4 Str] [0 Ranks] +10 Knowledge: Arcana [+6 Sorcerer, +4 Int] [5 Ranks] +05 Listen [+3 Wis +2 Racial] [0 Ranks] +07 Move Silently [+7 Dex] [0 Ranks] +07 Perform-Firedancing [+7 Cha] [0Ranks] +07 Ride [+7 Dex] [0 Ranks] +06 Search [+4 Int +2 Racial] [0 Ranks] +03 Sense Motive [+3 Wis] [0 Ranks] +10 Spellcraft [+6 Sorcerer, +4 Int] [5 Ranks] +05 Spot [+3 Wis +2 Racial] [0 Ranks] +03 Survival [+3 Wis] [0 Ranks] -04 Swim [-4 Str] [0 Ranks] +07 Use Rope [/b] [+7 Dex] [0 Ranks] Languages Spoken: Common, Sylvan, Elven, Gnome, Halfling Base [u]Spells per Day[/u] [6-0, 5-1st (3+2bonus)] [Total Spell Levels/Day: 5; Cast: 2][0% Arcane Spell Failure] 0 [DC (18)] Flare, Read Magic, Detect Magic, Disrupt Undead, Prestidigitation 1 [DC (19)] Shield, Mage Armor, Ray of Enfeeblement [u]Equipment[/u] Free Outfit (see pic) Free Bag of tricks (tan) [-lbs] [6,300gp] Hand of Glory [2lbs][8,000gp] [u]Weapons[/u] Masterwork Darkwood Small Longbowcrafted[.75lbs][202.5 gp] Expendable Items Small Arrows (40)crafted[3.0 lbs][1gp] Silvered Small Arrows (20)crafted[1.5lbs][20.5gp] Cold Iron Arrows (20)crafted[1.5lbs][2gp] Wand of Magic Missile (CL3) (30) [1 oz.][2,250gp] 2 Doses Black Adder Venom [3.2oz] [crafted-120gp] Allies Hothead (Harris' Hawk-Familiar)[100gp] Equipment @ Home Masterwork Bowmaking Tools [5lbs] [55gp] Alchemist's Lab [40lbs][500gp] Masterwork Small Short Sword [1 Lbs][310gp] Total Gold Earned: 25,583gp Total Gold Spent: 17,861gp Gold Remaining: 7,722gp Miscellaneous Statistics Encumbrance: 0-9.75 (light), 10.5-19.5 (medium), 20.25-30.0 (heavy) Weight Carried: 9lbs. .2oz Hothead ![]() Tiny Magical Beast Hit Points: 4 [3HD] AC: 17 [+3 Dex, +2 Size, +2 Natural, Touch 15, Flat 14 Initiative: +3 [+3 Dex BAB/Grap: +1/-10 [+0 BAB, -2 Str, -8 Size] Speed: Land 10’, Fly 60’ (average) Attack: Talons +4 melee (1d4-2) Full Attack: Talons +4 melee (1d4-2) Space/Reach: 2.5/0 Special Attacks & Special Qualities:Low-light vision Abilities: STR 6 (-2) DEX 17 (+3) CON 10 (+0) INT 7 (-2) WIS 14 (+2) CHA 6 -(2) Saves: Fort +2 Ref +5 Will +5 Skills: Listen +4, Spot +16 Feats & Special Qualities: Alertness, Weapon Finesse, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells |
| #645kaiganJan 18, 2006 3:24:40 | Emon Thrin Chaotic Neutral Male Humaniod Small Gnome ECL 3 (Wilder 3) Experience: 3,800 xp Next Level: 6,000 xp "You say guilty, I plead insanity." [u]Statistics:[/u] STR 06 (-2) [00 pts] [-2Race] DEX 12 (+1) [04 pts] CON 18 (+4) [10 pts] [+2Race] INT 10 (+0) [02 pts] WIS 12 (+1) [04 pts] CHA 18 (+4) [16 pts] Hit Points:... 25 [6 +2*3.5Wil, +12Con] Bab/Grpple:... +2/-4 [+2Bab, -2Str, -2Size] Movement:..... 20' Initiative:... +1 [+1Dex] Armor Class:.. 17 (touch 16, flat 16, both 11) [+1Size, +1Dex, +4Armor, +1Shield] [+4 dodge vs. Giant type. [u]Saves:[/u] Fort: +05 [+1Wil, +4Con] Refl: +02 [+1Wil, +1Dex] Will: +04 [+3Wil, +1Wis] +2 vs. Illusions [u]Racial Traits:[/u] Gnome Traits: Show - +2 Constitution, –2 Strength. - Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. - A gnome’s base land speed is 20 feet. - Low-light vision. - Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. - +2 racial bonus on saving throws against illusions. - Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects, such as the Spell Focus feat. - +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears). - +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). - +2 racial bonus on Listen checks. - +2 racial bonus on Craft (alchemy) checks. - Automatic Languages: Common, Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, Orc. - Spell-Like Abilities: Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. 1/day - speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day - dancing lights, ghost sound, prestidigitation. - Favored Class: Bard. |
| #646macbreaJan 18, 2006 13:41:16 | Lord Frost Free Action: Guarding his hoard. Current 3FC Information: Fight 1 ![]() Small White dragon with a light blue tint to his scales. Gender: Male Size: Small, 6 ft, 38 lbs Race: Very Young White Dragon, Dragon (Cold, Psionic), Age 7 Alignment: Chaotic Evil Class(es): White dragon (6 HD)+ LA 3 Pyrokineticist 1 (ECL 10) Experience: 48,325 / 55,000 STR 22 +6 (10 Points) INT 10 +0 (06 Points)[STR: Base 16 +2 Race +4 belt][INT: Base 14 -4 Race] DEX 14 +2 (06 Points) WIS 10 +0 (02 Points)[DEX: Base 14 ] [WIS: Base 10] CON 18 +4 (10 Points) CHA 06 -2 (02 Points)[CON: Base 16 +2 Race] [CHA: Base 10 -4 Race] [u]Hit Points:[/u] 77 [12+5*(6.5) + 4.5 +(28 con)= 77; 7HD] AC: 28 [+2 Dex, +1 Size, +5 Natural , +8 armor, +2 Defection], Touch 15, Flat 26 Chain Shirt +8 armor] AC Modifiers: Initiative: +2 [+2 Dex] BAB/Grap: +6/+8 [+6 BAB, +6 Str, -4 Size] Dragon grapple rules: Can always use breath weapon, spell like abilites and supernatural abilities on concentration check Speed: Land 60’, Burrow 30ft, Fly 150ft (average), Swim 60ft [Base 60/30/150/60] Icewalking (Ex): Spider climb on ice [u]Saves[/u] Fort +12 Ref +10 Will +6 [FORT: +6 Dgn (6) + 2 Pryo (1) + 4 Con][REFL: +6 Dgn (6) + 2 Pryo (1) + 2 Dex] [WILL: +6 Dgn (6) + 0 Pryo (1) + 0 Wis] Racial Immunities: Cold, magic sleep effects, Paralysis effects Racial Vulnerabilities: Fire +50% more damage [u]Attacks[/u] Bite and Claw style Magical Bite(5ft Reach) +14 Melee, 1d6+7, Crit 20/x2 [+6 Str, +6 BAB, +1 Size +1 magical] 2 Magical Claws(5ft Reach) +12/+12 Melee, 1d4+4, Crit 20/x2 [+6 Str, +6 BAB, +1 Size -2 secondary +1 magical ] Breathe Weapon Breath:Cone of Frost (DC 17) 2d6 Cold, Range 20' Cone, once per 1d4 rounds [DC = 10 + 7/2 HD + 4 con] [u]Feats[/u] Class Feats: Wild Talent1,Hover3,Multiattack6 Race Ability: Darkvision 120ftEx,Blindsense 60ftEx,Eats, sleeps and breathes Class Abilities:Fire LashPs [u]Skills[/u] (54 Dragon)(2 Pyrokineticist): +03 BalanceDex[0 Ranks] +06 ClimbStr[0 Ranks] +14 ConcentrationCon*[10 Ranks][8 Dragon +2 Pryo] +01 Craft (Alchemy)Int[1 Ranks][2 Dragon CC] -01 DiplomacyCha*[1 Ranks][1 dragon] +08 Escape ArtistDex*[6 Ranks][6 dragon] +07 HideDex* [1 Ranks][1 dragon+4 size] +06 JumpStr[0 Ranks] +08 ListenWis*[8 Ranks][Blindsense 60'][8 Dragon] +02 Knowledge(psionics)Int*[2 Ranks][2 Dragon] +01 Knowledge(Arcana)Int*[1 Ranks][1 Dragon] +01 Knowledge(Local)Int*[1 Ranks][1 Dragon] +01 Knowledge(Nature)Int*[1 Ranks][1 Dragon] +01 Knowledge(Planes)Int*[1 Ranks][1 Dragon] +01 Knowledge(Dungeon)Int*[1 Ranks][1 Dragon] +01 Knowledge(Religion)Int*[1 Ranks][1 Dragon] +06 Move SilentlyDex*[4 Ranks][4 Dragon] +00 SearchInt* [0 Ranks][+0 Int ] +05 Sense MotiveWis*[5 Ranks][5 dragon] +13 SpotWis*[8 Ranks][Blindsense 60'][8 Dragon +5 Comp (eyes)] +15 SwimStr* [1 Ranks](may always take 10)[1 Dragon + 8 swim spd ] * Dragon class skills Languages Spoken: Draconic Race, Common2cc [u]Equipment[/u]: Light, 7lbs Light blue ribbon (Neck) Silver Holy Symbol of Tiamat (Neck)[1 lbs][25 gp] Small Mithril Chain Shirt +4 (Armor)[5 lbs][18200 gp] Ring of Protection +2 (Right hand)[- lbs][8000 gp] Amulet of Mighty Fists +1 (Neck)[- lbs][6000 gp] Belt of Giant Strength +4 (Waist)[1 lbs][16000 gp] Eyes of the Eagle (Eyes)[1-lbs][2500 gp] Equipment @ Home Fillet o' Cat [quest item] Frozen Cat snacks[quest item] Huge Pile of Copper(20,000) and Silver(1,075) coins used for bed [307 gp 5 sp] Total Gold Earned: 53473.13 gp Total Current Gear: 51,032 gp 5 sp Gold Remaining: 2440.63 gp Prebuff [2pp reserve] Psionic Focused [u]Fights, Quests & Campaigns[/u] +10,500 xp, +9,500 gp [Post=8305213]ECL 5[/Post] - Win vs The White Hand; Iced - +1,500 Exp, +1,600gp [Post=8358427]ECL 5[/Post] - Loss vs The First Horseman; Kaigan - +500 Exp, +533gp [Post=8413992]ECL 5[/Post] - Win vs Hennan; TelinArtho - +1,500 Exp, +1,600gp [Post=8478603]ECL 5[/Post] - Loss vs Ch'Ch'ili; Ayrynthyn - +500 Exp, +533gp [post=11742645]ECL 5[/post] - Loss vs Sola; Stormwind - +500 Exp, +533gp < ----- LEVEL UP [Post=8559449]ECL 6[/Post] - Loss vs Cyra Val; Erithmu - +600 Exp, +666gp [post=9269766]ECL 2 - Miniquest "A Dragon's Birthday"[/post] - Complete; Kaigan - +23,300 Exp, +25,700gp, +2550 gp,+582 gp 5 sp, +1000 gp , -5,100gp, -1165 gp,-2000 gp Sold: Tiny Mithril Chain Shirt +2,Tiny Buckler +1,Amulet of Natural Armor +1< ----- LEVEL UP to ECL 9 [Post=8679037]ECL 9[/Post] - Win vs Saffron Brass; Seurogrenom - +1,800 Exp, +3,400gp [post=9269800]ECL 9 - Miniquest "A Burning Desire"[/post] - Qualified for Pryokinetic; Dsuqui - +2,700 Exp, +4,500gp [Post=8766939]ECL 9[/Post] - Loss vs Telveran Trueblade; Caterane - +900 Exp, +1500gp [Post=8822160]ECL 9[/Post] - Loss vs Vandelar the Red; Caterane - +900 Exp, +1500gp < ----- LEVEL UP [Post=12722312]Week 1: ECL 10[/Post] - Loss vs Gareth (Erthmu) - +1,000 Exp, +1,933gp [Post=13366285]Week 2: ECL 10[/Post] - Loss vs Valen Sky (Templar10) - +1,000 Exp, +1,933gp [Post=14138656]Week 3: ECL 10[/Post] - Loss vs Kervan Sheherath vs Raskos (Templar10) - +1125xp, +2174.63gp |
| #647waywrethJan 19, 2006 11:08:39 | Keezan Dar'ath Race: Human Alignment: Neutral Evil Gender: Male Class: Rogue 2/Fighter 1, ECL3 XP: 3,200/6,000 STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT...16 [+3]...(10 pts) WIS...10 [--]...(2 pts) CHA...12 [+1]...(4 pts) [u]Hit Points: 21 [/u][6+(3.5)+(5.5)+6 Con][3HD] AC 16 [+3 dex, +3 armor, +1 dodge], Touch 13, Flat 13 Initiative: +3 [+3 dex] BAB/Grap: +2/+3 [+2 BAB, +1 Str] Speed 30' [base 30'] Saves: Fort +4 [rogue +0, fighter +3, con +2] Refl +5 [rogue +3, fighter +0, dex +3] [Evasion] Will +0 [rogue +0, fighter +0, wis +0] Attacks: MW Short Sword: +6 melee, 1d6+1, 19-20/x2 [+2 BAB, +3 Dex, +1 MW] Ranged touch: +5 ranged [+2 BAB, +3 Dex] Sneak Attack: +1d6 dmg when opponent is denied Dex bonus Feats: Dodge [Level 1] Mobility [Bonus Human] Quick Draw [Bonus Fighter 1] Weapon Finesse [Level 3] Skills: (53 Rogue, 6 Fighter) +5 Perform - Dance [3 ranks Rogue, 1 rank Fighter (2cc), +1 Cha] +5 Tumble [2 rank Rogue, +3 Dex] +8 Escape Artist [5 ranks Rogue, +3 Dex] +5 Use Magic Device [4 ranks Rogue, +1 Cha] +5 Disguse [4 ranks Rogue, +1 Cha] +10 Open Lock [5 ranks Rogue, +3 Dex, +2 MW Tools] +8 Search [5 ranks Rogue, +3 Dex] +10 Disable Device [5 ranks Rogue, +3 Dex, +2 MW Tools] +9 Hide [5 ranks Rogue, 1 rank Fighter (2cc), +3 Dex] +9 Move Silently [5 ranks Rogue, 1 rank Fighter (2cc), +3 Dex] +5 Spot [5 ranks Rogue, +0 Wis] +5 Listen [5 ranks Rogue, +0 Wis] Languages: Common Bonus Languages: Draconic, Celestal, Infernal, Undercommon Racial and Class Abilities: Human Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Rogue Sneak Attack +1d6 dmg Trapfinding Evasion Fighter A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). |
| #648biotaJan 20, 2006 13:57:25 | Sappho the Barbarian Member of The Warfare Alliance (WAR) (tax rate 13%) Today's secret ingredient is..... cat! Size/Type: Medium Humanoid (Half-Orc) Classes: Barbarian 1, Ranger 4 [ECL 5] Gender: Female Alignment: Chaotic Neutral Experience: 11,100 / 15,000 Free Action: Making fabergé eggs for 105 gp. Experience Breakdown ...3200 xp to start ..+0300 xp from fight vs. War, Jan 25, 2006 ..+0900 xp from fight vs. Ralik, Feb 1, 2006 ..+0300 xp from hunter fight Feb 8, 2006 ..+0900 xp from fight vs. Theoricus, Feb 15, 2006 ..+0900 xp from fight vs. Xander, Feb 22, 2006 ..+1200 xp from fight vs. War, Mar 1, 2006 ..+0500 xp from fight vs. Aramur, Mar 8, 2006 ..+1200 xp from miniquest to join WAR, Mar 15, 2006 ..+1200 xp from fight vs. Hexacious, Mar 22, 2006 ..+0500 xp from fight vs. Sunstroke, Apr 19, 2006 ------- ..11100 xp total |
| #649turinJan 21, 2006 16:44:37 | Dr. Hexacious Pogboomer![]() Male Goblin (Small Humanoid) Chaotic Neutral Rogue 1/Diviner 3, ECL4 9,367/10,000XP Free Activity: Scribing Scrolls (total 325gp/26XP) Scroll of Crispy Foes #1 (color spray [x2] @ CL1, scorching ray [x4]) @ CL3: (12.5*1*1=12.5*2=25gp+2XP) + (12.5*3*2=75*4=300gp+24XP) = 325gp/26XP |
| #650zombiegleemaxJan 21, 2006 17:39:03 | Logan Granger Male Human Lawful Good Fighter 4, ECL 4 XP: 6,500/10,000 Member of the Warfare Alliance [10% Earnings] STR...16 [+3]...(10 pts) DEX...17 [+3]...(10 pts) [16 +1 Level 4] CON...18 [+4]...(16 pts) INT....8 [-1]...(0 pts) WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 42.5 [4d10+16] AC 20 [+3 dex +6 armor +1 shield], Touch 13, Flat 17 [+6 breastplate, +1 double weapon (feat)] +1 shield becomes +2 shield when in full defense or fighting defensively Initiative: +3 [3 dex] BAB/Grap: +4/+7 [+4 bab +3 str] Speed 20 [base 30, Medium Armor] [u]Saves[/u]: Fort +9 [4 Ftr +4 Con +1 Item] Refl +5 [1 Ftr +3 Dex +1 Item] Will +1 [1 Ftr -1 Wis +1 Item] [u]Attacks[/u]: Two-Bladed Sword, MW Cold-Iron Blade +8 Melee, 1d8+4 [19-20/x2] Two-Bladed Sword, +1 Silvered Blade +8 Melee, 1d8+4 [19-20/x2] Two-Bladed Sword, Full Attack +6/+6 Melee, 1d8+3/1d8+1[19-20/x2] Composite (+3) Longbow +8 Ranged, 1d8+3 [x3] 110 ft. range [u]Feats[/u]: Endurance [human] Diehard [level 1] Exotic Weapon Proficiency: Two-Bladed Sword [bonus, Ftr 1] Two-Weapon Fighting [bonus, Ftr 2] Two-Weapon Defense [level 3] Dodge [bonus, Ftr 4] [u]Racial and Class Abilities[/u]: Extra skill points and feat bonus feats [u]Skills[/u] (14 Points Fighter): +7 Climb [7 ranks +3 Str -3 armor] +0 Hide [0 ranks +3 Dex -3 armor] +7 Jump [7 ranks +3 Str -3 armor] -1 Listen [0 ranks -1 Wis] +0 Move Silently [0 ranks +3 Dex -3 armor] -1 Spot [0 ranks -1 Wis] Speaks common [u]Equipment[/u]: Wool shirt and pants [0 lbs][0 gp] +1 Breastplate [30 lbs][1,350 gp] Two-Bladed Sword with Masterwork Cold Iron blade and +1 Silvered blade [10 lbs][840 gp] Masterwork (+3) Longbow [3 lbs][700 gp] Quiver with 97 arrows [15 lbs][5 gp] Cloak of Protection +1 [1 lbs][1,000 gp] Equipment at Home: Gold: 305 Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 59 lb Character Background: Logan's father was a rancher (granger) and a shepherd. Growing up, Logan spent a lot of time out with the herds, protecting them from wolves with branches roughly the same size as quarterstaves. Eventually Logan's father started to get old, and as he knew that Logan was hardly clever enough to be a granger on his own, Logan's father sold the animals and bought a house, just outside of Gladius. Having no sheep or cows to protect any more, Logan became a junior gladiator and gained some small reputation in the lesser arenas; enough to be invited to the Coliseum, at any rate. Default Tactics Seek and destroy Fights results: Dueled with a Paladin to join WAR +600 XP, +600 GP [Quest run by MitzaVolchenko] [post=8397494]Lost to Squall(Dr. Funk)[/post] "I need magic protection..." +375 XP, +375 GP [Fight run by Biota] [post=8445401]Lost 4 man FFA[/post] "So close!" +300 XP, +300 GP [Fight run by Caterane] [post=8505785]Hired Barak and won against Krayko(^Rayne^)[/post] "I didn't even get to fight..." +675 XP, +675 -100 GP [Fight run by Gonbow] [post=8549666]Won against Merchea(Skojar)[/post] "Bored now..." +900 XP, +900 GP Level Up! [Fight run by Erithmu] [post=8609014]Lost to Jonathon Raven(Abyssal Stalker)[/post] "Two-hit fight... curse your magic!" +450 XP, +450 GP[Fight run by Skojar] Past Expenditures [u]Past Expenditures[/u] (tot. 0 gp): 3 arrow |
| #651zombiegleemaxJan 23, 2006 22:57:41 | Rokk Ohn This massive half-giant grins at you confidently. Male Half-Giant Medium Giant Lawful Neutral Psychic Warrior 1/Monk 1/LA +1, ECL 3 XP 4475/6000 STR...18 [+4]...[10 pts][+2 racial] DEX...14 [+2]...[10 pts][-2 racial] CON...14 [+2]...[4 pts][+2 racial] INT....10 [+0]...[2 pts] WIS...16 [+3]...[10 pts] CHA...8 [-1]...[0 pts] [u]Hit Points:[/u] 16.5 [2 HD] [8+4.5=12.5, +4 Con] AC 15 [+2 Dex, +3 Wis], Touch 15, Flat 13 Initiative: +2 [+2 Dex] BAB/Grap: +0/+12 [+0 BAB, +4 Str, +4 Size, +4 Feat] Speed: 30' [u]Saves[/u]: Fort +6 [+2 PsyWar1, +2 Mnk1, +2 Con] [+2 vs Fire] Refl +4 [+2 Mnk1, +2 Dex] [+2 vs Fire] Will +5 [+2 Mnk1, +3 Wis] [+2 vs Fire] [u]Attacks[/u]: Large Masterwork Longspear +5 melee, 2d6+6 [x3] [+0 BAB, +4 Str, +1 Mwk] Large Masterwork Mighty [+4] Composite Longbow +3 ranged, 2d6+4 [x3][+0 BAB, +2 Dex, +1 Mwk] Unarmed Strike +4 melee, 1d6+4 [x2] [+0 BAB, +4 Str] [u]Feats[/u]: Power Attack [1st lvl] Improved Bull Rush [Psychic Warrior 1] Improved Grapple [Monk 1] [u]Racial Abilities - Half-Giant[/u]: Show Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based. |
| #652lonewolfJan 25, 2006 12:15:30 | Finrod Felagund male Grey Elf medium size, Height 5'7", Weight 89lbs Neutral Evil Diviner 4, ECL4 XP: 9130 / XP for Next Level: 10000 Member of the Arcane Order Tax: 14% ![]() STR 8 [-1] (2 pts)(-2 racial) DEX 18 [+4] (10 pts)(+2 racial) CON 12 [+1] (6 pts)(-2 racial) INT 23 [+6] (16 pts)(+2 racial, +2 Item, +1 level) WIS 10 [+0] (2 pts) CHA 8 [-1] (0 pts) Hit Points: 15 [4+ 3d4 HD +4 Con] AC 14 [+4 dex], Touch 16, Flat 14 Initiative: +4 BAB/Grap: +2/+1 [+2bab, -1str] Speed 30ft [base 30ft] Saves: Fort +3 [+1 Wizard, +1 Con, +1 resistance] Refl +6 [+1 Wizard, +4 Dex, +1 resistance] Will +5 [+4 Wizard, +0 Wis, +1 resistance] Attacks: Ranged Touch +6 ranged [+2 BAB, +4 dex] Scythe -3 melee, 2d4-1 dmg, 20/x4 crit, trip weapon [+2 BAB, -1 str, -4 unproficient] Longbow +6 ranged, 1d8-1 dmg, 20/x3 crit, 100ft range increment [+2 BAB, +4 dex] Feats: Scribe Scroll(wizard bonus) Spell Focus(Necromancy)(lvl1) Craft Wondrous Item(lvl3) Racial and Class Abilities Racial Abilities: +2 Dex, Int -2 Str, Con Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. Class Abilities: Diviner Spellcasting Barred school: Evocation Familiar |
| #653zevoxJan 25, 2006 12:36:10 | Retired Male Human Medium Humanoid (Human) Lawful Neutral Cleric 3 [ECL 3] XP/TNL: 4,655/6,000 [3,200 start + 1,575 fights – 120 crafting] Height 5’4’’, Weight 120 lbs, Age 20 Deity: Azuth (God of Wizards and Spells) |
| #654TelinArthoJan 25, 2006 13:52:41 | Nycalik male Grimlock, Monstrous Humanoid medium size, Height 5'7", Weight 126lbs Neutral Evil Monstrous Humanoid 2, Barbarian 1, ECL5 XP: 12068 / XP for Next Level: 15000 STR 19 [+4] (8 pts) [15, +4 racial] DEX 20 [+5] (13 pts) [17, +2 racial, +1 enh] CON 16 [+3] (6 pts) [14, +2 racial] INT 13 [+1] (5 pts) WIS 10 [+0] (4 pts) [12, -2 racial] CHA 4 [-3] (0 pts) [8, -4 racial] Hit Points: 28 [2d8+1d12 HD +9 Con] AC 24 [+5 dex, +4 nat, +5 armor], Touch 15, Flat 19 Initiative: +5 BAB/Grap: +3/+7 [+3bab, +4str] Speed 40ft [base 30ft, +10 barbarian] Saves: Fort +5 [+2 barbarian, +3 Con] Refl +8 [+3 racial, +5 Dex] Will +3 [+3 racial] Attacks: [Ma] Guisarme +8 melee, 2d4+6 dmg, x3 crit [reach weapon] [trip weapon] (+3 BAB, +4 str, +1 enh) [Ma] Battle Axe +8 melee, 1d8+4 dmg, x3 crit (+3 BAB, +4 str, +1 enh) Javelin +8 ranged, 1d6+4 dmg, x2 crit, 30ft range increment (+3 BAB, +5 dex) Armor Spikes +7 melee 1d6+4 dmg, x2 crit (+3 BAB, +4 str) Feats: Track [Grimlock] Expertise [1st] Improved Trip [3rd] Racial and Class Abilities Racial Abilities: Grimlock +4 Str, +2 Dex, +2 Con, -2 Wis, -4 Cha Monstrous Humanoid - not affected by spells that affect only humanoids. 2d8 HD, BAB +2, Saves +0/+3/+3 Skills - 5x (2+Int mod). Class skills are Climb, Hide, Listen, and Spot +10 racial bonus to Hide in mountain or underground settings. Weapon proficiency: Battle Axe, All Simple Weapons +4 Natural Armor Bonus Blindsight 40ft (if either sound or smell is inhibited, treat as blind with blind-fighting feat; if both sound and smell are inhibited, treat as blind) Immune to Gaze attacks, visual effects, illusions, and other attack forms relying on sight. Scent Class Abilities: Barbarian Proficient with all simple and martial weapons and light, medium armor and shields (not tower shields) Fast Movement (base move is increased by 10ft) Illiteracy (starts off not able to read the languages he speaks) Rage 1/day (+4 Str/Con, +2 Will, -2 AC, lasts 8 rounds and is winded afterwards) |
| #682zombiegleemaxFeb 14, 2006 15:45:32 | Soveliss Siannodel Male Halfling True Neutral Soulknife LVL3, ECL3 STR...14 [+2]...(10 pts) [-2 racial] DEX...20 [+5]...(16 pts) [+2 racial] [+4 with cat's grace] CON...14 [+2]...(6 pts) INT....08 [-1]...(0 pts) WIS...12 [+1]...(4 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 24 [3d10+3] AC 23 [+4dex, +1size, +4armor, +2shield, +2shield], Touch 15, Flat 19 [+4chain shirt, +2buckler, +2buckler] Initiative: +5 [+5dex, +0feat] BAB/Grap: +2/+4 [+2bab, +2str, +0feat] Speed 20ft [base 20ft] [u]Saves[/u]: Fort +3 [+1soulknife +1con +1racial] Refl +9 [+3soulknife +5dex +1racial] Will +5 [+3soulknife +1wis +1racial] +2 morale bonus against fear [u]Attacks[/u]: Mind blade +10 ranged, 1d4+2 [19-20/x2] [30' range] [+2base, +5dex, +1size, +1racial, +1focus] Mind blade +6 melee, 1d4+2 [19-20/x2] [+2base, +2str, +1size, +1focus] [+1d8, with Psychic Strike] [+2d6, with Psionic Shot] [+1 damage/attack rolls, within 30'] [+2 attack rolls, with cat's grace] [u]Feats[/u]: Psionic Shot [LVL1] [+2d6 ranged damage when focused] Point Blank Shot [LVL3] Wild Talent [Bonus LVL1] Weapon Focus(Mind blade) [Bonus LVL1] [u]Racial and Class Abilities[/u]: Mind blade [1d4+2, move action to prepare] Throw Mind blade [1d4+2] [30' range] Psychic Strike [+1d8 damage, move action to prepare] +2 Dexterity, -2 Strength. Small Size : +1 armor class, +1 attack rolls, -4 grapple, +4hide. +2 racial on Climb, Jump, Move Silently, Listen. +1 racial on saving throws. +1 racial with slings and thrown weapons. [u]Skills[/u] (18 Soulknife Points): +05 Craft(Gemcutting) [6 rnks, -1int] +10 Climb [6 rnks, +2str +2racial] +09 Listen [6 rnks, +1wis +2racial] Speaks Common and Halfling. [u]Buffs and Prefight actions[/u]: - Create Mind blade [Move Action] - Create Mind blade(2nd) [Move Action] - Become focused [Full-round] - Imbue Psychic Strike on Mind blade [Move Action] - Imbue Psychic Strike on Mind blade(2nd) [Move Action] [u]Equipment[/u]: (Free weightless outfit) Chain Shirt [25 lbs][100 gp] +1 Buckler [5 lbs][1180 gp] +1 Buckler [5 lbs][1180 gp] Expendable Items: [CL] 1x Potion of Cat’s Grace [3] [- lbs][300 gp] 2x Potion of Shield [1] [- lbs][100 gp] 2x Tattoo of Inertial Armor [1] [- lbs][100 gp] Equipment at Home: Gold used : 2860 Gold left : 140 Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 35 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): ... |
| #683vecnoranFeb 14, 2006 20:27:32 | |
| #684zombiegleemaxFeb 16, 2006 23:49:36 | Ransur "When am I alive? When I hear the splintering of bones and taste blood in my mouth. When I see the agony in my opponent's eyes and smell his fear. Thats when Im alive." Wood Elf Chaotic Neutral Ranger 3, EL 3 STR...16 [+3]...(6 pts) [14, +2 racial] DEX...20 [+5]...(16 pts) [18, +2 racial] CON...13 [+1]...(8 pts) [15, -2 racial] INT....8 [-1]...(2 pts) [10, -2 racial] WIS...12 [+1]...(4 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 20 (8+2d8+3) [3 HD] AC 19 [+5dex,+4armor] Touch 15, Flat 14 Initiative: +5 [+5 dex] BAB/Grap: +3/+6 [3 bab, +3 str] Speed 30ft [30 base] [u]Saves[/u]: Fortitude +4 [3 ranger, 1 con] Reflex +8 [3 ranger, 5 dex] Will +2[1 ranger, 1 will] +2 racial vs. enchantment immune to sleep [u]Attacks[/u]: MW Composite Longbow (+3 str) +9 ranged, 1d8+3 [20/x3] [+10 hit and d8+4 within 30ft] MW Greatsword +7 melee, 2d6+4 [19-20/x2] Dagger +6 melee, 1d4+3 [19-20/x2] [+2 damage against humans] [u]Feats[/u]: Point Blank Shot - Level 1 ranger (+1 damage and hit within 30ft) Track - Level 1 ranger (survival to track) Rapid Shot - Level 2 ranger (-2 to everything for another attack) Far Shot - Level 3 ranger (1.5 x distance) Endurance - Level 3 ranger (+4 to forced march and the such) [u]Racial and Class Abilities[/u]: First Favored Enemy (Humans +2) Track Wild Empathy Immunity to Sleep Spells +2 saves against enchantment spells and such effects +2 racial bonus to spot, listen and search and can find secret doors [u]Skills[/u] (30 ranger): +9 Spot [6 ranks, 2 racial, 1 wis] +9 Listen [6 ranks, 2 racial, 1 wis] +5 Handle Animal [6 ranks, -1 cha] +11 Hide [6 ranks, 5 dex] +7 Survival [6 ranks, 1 wis] [u]Spells per Day:[/u] someday... [u]Buffs and Prefight actions[/u]: None yet. [u]Equipment[/u]: (Free weightless outfit) Mithril Chainshirt[12 lbs][1100 gp] MW composite Longbow (3 str) [3 lbs][700] MW greatsword [8 lbs][350 gp] Quiver with 20 arrows [3 lbs][1 gp] Quiver with 40 MW arrows [6 lbs][240 gp] 2 Daggers [2 lbs][4 gp] Expendable Items: [CL] Potions of Cure Light Wounds x 2 [Cl1] [1 ounce][100gp] Potion of Magic Weapon x 2 [CL1] [1 ounces][100 gp] Equipment at Home: Gold: 889gp Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 36 lb Character Background: Someday... Default Tactics When I have time Ill change this Fights results: [u]Past Expenditures[/u] (no gp) none of yet |
| #685zombiegleemaxFeb 21, 2006 12:52:58 | remove |
| #686skojarFeb 21, 2006 17:30:11 | Merchea Hagglus Female Human Neutral Expert 3 Free Activity: Haggling to gain 9% discount on a dorje of inertial armor (750gp*91%=683gp) XP 3800 STR.....8 [-1](0 pts) DEX...15 [+2](8 pts) CON....8 [-1](0 pts) INT....16 [+3](10 pts) WIS...13 [+1](5 pts) CHA...17 [+3](13 pts) Hit Points: 10 [6+(3.5)x2-3Con] AC 12, touch 12, flat-footed 10 [+2Dex] Initiative +2 [+2Dex] BAB/Grap +2/+1 [+2BAB, -1Str] Speed 30ft Saves: Fort +0 [+1class, -1Con] Refl +3 [+1class, +2Dex] Will +4 [+3class, +1Wis] [u]Attacks:[/u] light crossbow +4 ranged, 1d8 [19-20/x2] punching dagger +1 melee, 1d4-1 [x3] Feats: Skill Focus (Use Magic Device) [1st lvl] Skill Focus (Sense Motive) [Human] Quick Draw [3rd lvl] Skills [10x(4+2)=60 Expert] * indicates expert class skills +9 Appraise* [6rnks, +3Int] +9 Bluff* [6rnks, +3Cha] +9 Forgery* [6rnks, +3Int] +9 Gather Information* [6rnks, +3Cha] +9 Handle Animal* [6rnks, +3Cha] +8 Hide* [6rnks, +2Dex] +1 Listen [0rnks, +1Wis] +8 Move Silently* [6rnks, +2Dex] +10 Sense Motive* [6rnks, +1Wis, +3feat] +1 Spot [0rnks, +1Wis] +12 Use Magic Device* [6rnks, +3Cha, +3feat] +9 Use Psionic Device* [6rnks, +3Cha] Speaks Common, Draconic, Gnome, Goblin [+3 initial Int] Equipment: explorer's outfit (free, weightless) light crossbow (35g, 4lbs) case of crossbow bolts (7) (1g, 1lb) case of crossbow bolts (10) (1g, 1lb) punching dagger (2g, 1lb) dorje of force screen (ML 1, 48 charges) (750g, --) wand of magic missile (CL 3, 49 charges) (2048g, --) Gold Remaining 763g Weight Carried 7lbs (out of 26lb light load) Wealth Tracking 3000g initial -35g light crossbow -1g case of bolts (10) -1g case of bolts (10) -2g punching dagger -750g dorje of force screen (ML 1) 2211g remaining at character creation +300 loss to Logan Granger-2048 wand of magic missile (CL3) [haggled 9% discount] 463 after first fight +300 loss to Marvell Imago 763 after seond fight |
| #687lonewolfFeb 21, 2006 17:44:39 | Ironweed Male Half-brassdragon Treant Huge Dragon[augmented plant] Chaotic good Plant7 +8LA ECL15 STR...43 [+16]...(10 pts) [+18 treant, +8 Halfdragon] DEX...12 [+1]...(6 pts) [-2 treant] CON...28 [+9]...(10 pts)[+10 treant, +2 Halfdragon] INT....16 [+3]...(4 pts)[+2 treant, +2 Halfdragon] WIS...20 [+5]...(6 pts)[+6 treant] CHA...12 [+1]...(0 pts) [+2 treant, +2 Halfdragon] [u]Hit Points:[/u] 7d10(10+6*5.5) +63=106[7 HD] AC 26 [+1dex, -2size, +17 natural], Touch 9, Flat 25 Initiative: +1 [+1dex] BAB/Grap: +5/+29 [+5bab, +16str, +8 size] Speed 30, 60fly(average) [u]Saves[/u]: Fort +19 [+5 Treant +9 con, +5 resistance] Refl +8 [+2 Treant +1 dex, +5 resistance] Will +12 [+2 Treant +5 wis, +5 resistance] Immunity to mind affecting effects(charms, compulsions, phantasms, patterns, and morale effects) Immunity to poison, sleep effects, paralysis, polymorph and stunning Immunity to fire [u]Attacks[/u]: Slam +19 melee, 2d6+16 [20/x2] Bite +14 melee, 2d6+21 [20/x2] Full attack: 2 slams + 1 bite [u]Feats[/u]: Flyby attack[lvl1] Snatch[lvl3] Leadership[lvl6] [u]Racial and Class Abilities[/u]: From Treant: Plant traits: Show Immunity to mind affecting effects(charms, compulsions, phantasms, patterns, and morale effects) Immunity to poison, sleep effects, paralysis, polymorph and stunning Low light vision Not subject to critical hits or sneak attacks Plants eat and breath, but do not sleep |
| #688zombiegleemaxFeb 24, 2006 9:20:59 | Marvell Imago In the Middle of Difficulty lies Opportunity Male Wild Elf Chaotic Neutral Barbarian 1/Sorcerer 3, ECL4 6200xp Actions, weeks of 22/03, 29/03, 05/04 & 12/04: Victory in the Hunter caverns is sweet as wine and song, yet afterwards Marvell is weary and out of sorts. After bloodying the sands of the arenas with the viscera of four amiable foes, he decides he has earned himself a holiday in the country. Hiring three score huntresses, companions and attractive musicians, he departs the city in a bright cavalcade of music and laughter, playing his pipes as he travels through the greenwood and villages beyond. He leaves the streets of Gladius somewhat greyer than when he arrived. In his wake the city's womenfolk pine for his return, while the rats of Gladius grow restless for more sport... STR...12 [+1]...(4 pts) DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(4 pts) INT...10 [+0]...(4 pts)[-2 racial] WIS...10 [+0]...(2 pts) CHA...19 [+4]...(16 pts)[+1 level] [u]Hit Points:[/u] 26 [12+3d4HD+4+3] [34 raging] AC 13 [+3dex], Touch 13, Flat 10 [-2 raging] Initiative: +3 [+3dex] BAB/Grap: +2/+3 [+2bab, +1str] [+2 raging] Speed 40 [base 30, +10 barbarian] [u]Saves[/u]: Fort +4 [barb+2, sorc+1, con+1] [+2 raging] Refl +4 [dex+3, sorc+1] Will +3 [sorc+3] [+2 raging] +2 racial vs. enchantment; immune to sleep. [u]Attacks[/u]: Masterwork Scythe +4 melee, 2d4+1 [x4] [+6 and 2D4+4 raging] Masterwork Mighty (+1) Composite Longbow +6 ranged, 1d8+1 [x3] [u]Feats[/u]: Skill Focus: Perform Wind [1st level] Spell Focus: Enchantment [3rd lvl] [u]Racial and Class Abilities[/u]: Lowlight Vision, +2 Spot, Listen & Search. Rage once/day for 6 rounds. Familiar: Nocturne the Golden Toad (+3 hit points: Alertness). [u]Skills[/u] (16 as Barbarian, 6 as Sorcerer): +9 Perform Wind [2cc rnks, +4 Cha, +3 feat] [4 Barb] +9 Listen [4 rnks, 1cc rnks, +2 racial, +2 familiar] [4 Barb, 2 Sorc] +7 Spot [3cc rnks, +2 racial, +2 familiar] [4 Barb, 2 Sorc] +5 Climb [4 rnks, +1 Str][4 Barb] +3 Hide [0 rnks, +3 Dex] [0] +3 Move Silently [0 rnks, +3 Dex] [0] +3 Concentration [2 ranks, +1 Con] [2 Sorc] Speaks Common and Elven [racial] [u]Spells per Day:[/u] [6/2] [Spell levels: 6/3=2] 0: [Dc 14, enchantment 15] dancing lights, daze, detect magic, ghost sound, read magic 1: [Dc 15, enchantment 16] obscuring mist, shield, sleep. [u]Buffs and Prefight actions[/u]: - All scrolls deciphered - A bow to the gentlemen in the crowd; three kisses to the ladies [u]Equipment[/u]: designer outfit, this week incorporating a suit of spider-silk sewn with river pearls. Mwk Scythe [10 lbs][318 gp] Scythe [10 lbs][18 gp] Mwk Mighty (+1) Longbow [3 lbs][500 gp] Quiver with 15 arrows [3 lbs][1 gp] Quiver with 20 arrows [3 lbs][1 gp] Pipes of the Sewers [3 lbs][1150 gp] Expendable Items: [CL] Scroll of Invisibility [CL3] [- lbs][150 gp] Scroll of Levitation [CL3] [- lbs][150 gp] Scroll of Alter Self [CL3] [- lbs][150 gp] Scroll of Mirror Image [CL3] [- lbs][150 gp] Scroll of Spider Climb [CL3] [- lbs][150 gp] Scroll of Protection from Arrows [CL3] [- lbs][150 gp] Scroll of Resist Energy (Fire) [CL3] [- lbs][150 gp] Scroll of Eagle's Splendour [CL3] [- lbs][150 gp] Scroll of Blur [CL3] [- lbs][150 gp] Scroll of See Invisibility [CL3] [- lbs][150 gp] 2x Scroll of Summon Swarm [CL3] [- lbs][300 gp] Scroll of Shield [CL1] [- lbs][50 gp] 2x Scroll of Mage Armour [CL1] [- lbs][50 gp] Scroll of Silent Image [CL1] [- lbs][25 gp] 2x Scroll of Ventriloquism [CL1] [- lbs][50 gp] Scroll of Unseen Servant [CL1] [- lbs][25 gp] 2x Scroll of Protection from Evil [CL1] [- lbs][50 gp] Scroll of Protection from Good [CL1] [- lbs][25 gp] Scroll of Protection from Law [CL1] [- lbs][25 gp] Scroll of Protection from Chaos [CL1] [- lbs][25 gp] Scroll of Expeditious Retreat [CL1] [- lbs][25 gp] Scroll of Magic Weapon [CL1] [- lbs][25 gp] 2 Potions of CLW [CL1] [4 oz][100 gp] 2 Potions of Hide from Animals [CL1] [4 oz][100 gp] Equipment at Home: Gold: 1158gp (nb. I'll likely buy some stuff before the next fight, but must fly now) Candessa central poster of the collectors' edition Miscellaneous Statistics: Encumbance: 0-43lbs (light), 44-86 (medium), 87-130 (heavy) Weight carried: 35.5 lb the Vermin of Gladius Nocturne (toad familiar): tiny animal HD4 HP13 Initiative+1 Speed 5 AC17, t15, ff16 BAB/Grapple +2/- Att: +3 (1) SA: Deliver touch spells. SQ: Lowlight Vision, Alertness, Amphibious, Improved Evasion, Share Spells, Empathic Link. FRW: +3/+4/+5 Str 1, Dex 12, Con 11, Int 7, Wis 14, Cha 4. Skills: Hide+21, Spot+6, Listen+5 * Rat Swarm (summons): tiny animal (swarm) HD4d8 HP18 Initiative+2 Speed 15, climb15 AC14, touch14, flatfooted 12. BAB/Grapple +3/- Att: swarm (1d6 on swarm's turn). S/R: 10/0 SA: distraction (at start of foe's turn - dc12 fort; 1 round nausea) SQ: 50% immunity to piercing & slashing; Scent; swarm traits (immune to all targetted spells [eg Scorching Ray] and to mind affects; immune to crits, sneaks and flanking; immune to trip, grapple and bull-rush; +50% damage from area-of-effect attacks; attacks ignore concealment and cover). Saves: F+4, R+6, W+2 Skills: Hide+16, Spot+7, Move Silently+8, Listen+6. Feats: Alertness, Stealthy*. * as per MM 3.5 errata. *** Bat Swarm (summons): diminuative animal (swarm) HD3d8 HP13 Initiative+2 Speed 5, fly 40 (good) AC16, touch14, flatfooted 12. BAB/Grapple +2/- Att: swarm (1d6+wounding on swarm's turn). S/R: 10 cube/0 SA: distraction (at start of foe's turn - dc11 fort; 1 round nausea), wounding (1 hp/round until some form of healing is applied: multiple wounds do not stack) SQ: Immune to all weapon damage*; Blindsense 20'; Scent; swarm traits (immune to all targetted spells [eg Scorching Ray] and to mind affects; immune to crits, sneaks and flanking; immune to trip, grapple and bull-rush; +50% damage from area-of-effect attacks; attacks ignore concealment and cover); Susceptiple to high winds. Saves: F+3, R+7, W+3 Skills: Spot+11, Listen+11. Feats: Alertness, Lightning Reflexes. * as per MM 3.5 errata. |
| #689zombiegleemaxFeb 24, 2006 12:24:47 | Lepidus Quipp Only the mediocre are always at their best... Male Grey Elf Neutral Diviner 3, ECL 3 STR...6 [-2]...(0 pts) [-2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT...20 [+5]...(16 pts) [+2 racial] WIS...12 [+1]...(4 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 12 [4+2d4+3] AC 14 [+4dex], Touch 14, Flat 10 [22 with Mage Armour & Shield] Initiative: +4 [4dex] BAB/Grap: +1/-1 [+1bab, -2str] Speed 30 [base 30] [u]Saves[/u]: Fort +2 [div+1, con+1] Refl +5 [div+1, dex+4] Will +4 [div+3, wis+1] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: longsword-1 melee, 1d8-2 [19-20x2] longbow +5 ranged, 1d8-2 [x3][100' range] spell +5 ranged touch,[spell varies] [u]Feats[/u]: Spell Focus: Conjuration [1st lvl] Scribe Scroll [Diviner 1] Greater Spell Focus: Conjuration [3rd lvl] [u]Racial and Class Abilities[/u]: Lowlight Vision. Prohibited School: Enchantment Familiar not yet acquired Elven weapon proficiencies swords and bows both long and short; and the rapier [u]Skills[/u] (42 Points as Diviner): +11 Craft Poison [6 rnks, +5 int] [6div] +7 Search (0 ranks, +5 int, +2 race] [0 ranks] +7 Concentration [6 rnks, +1 con] [6div] +7 Move Silently [3 rnks cc, +4 dex] [3cc div] +7 Hide [3 ranks cc, +4 dex] [3cc div] +6 Knowledge Arcana [1 rank, +5 int] [1 div] +6 Knowledge Planar [1 rank, +5 int] [1 div] +6 Knowledge Religion [1 rank, +5 int] [1 div] +6 Knowledge Dungeoneering [1 rank, +5 int] [1 div] +6 Knowledge Psionics [1 rank, +5 int] [1 div] +6 Spot [3 rnks cc, +1 wis, +2 race] [3cc div] +6 Listen [3 rnks cc, +1 wis, +2 race[3cc div] +6 Spellcraft [1 rnk, +5 int] [1 div] [u]Spells memorized:[/u] [5/5/3] [Spell levels useable: 1/3 of 11 = 4] 0: [Dc 15; Conjuration 16] Touch of Fatiguex4, Resistance. 1: [Dc 16; Conjuration 17] Greasex2, Ray of Enfeeblement x2, True Strike. 2: [Dc 17, Conjuration 18] Webx2, See Invisibility. [u]Spellbook[/u]: 0: All cantrips except for Daze. 1: Protection from Evil, Shocking Grasp, Shield, Grease, Mage Armour, True Strike, Ray of Enfeeblement, Magic Missile, Silent Image, Ventriloquism. 2: Web, See Invisibility. [u]Buffs and Prefight actions[/u]: - All scrolls deciphered. [u]Equipment[/u]: inconspicuous monkish robes ashwood longbow [3lbs][75 gp] longsword [4lbs][15 gp] quiver with 20 arrows [3lbs][1gp] Expendable Items: 4x Scroll of Prestidigitation [CL1] [-lbs][25gp, 4xp] 4x Scroll of Ventriloquism [CL3] [-lbs][150gp, 12xp] 2x Scroll of Protection from Evil [CL3] [-lbs][75gp, 6xp] 4x Scroll of Ray of Enfeeblement [CL3] [-lbs][150gp, 12xp] 3x Scroll of Shocking Grasp [CL3] [-lbs] [112.5gp, 9xp] 2x Scroll of Shield [CL3] [-lbs][75gp, 6xp] 8x Scroll of Mage Armour [CL1] [-lbs][100gp, 8xp] 8x Scroll of Silent Image [CL1] [-lbs][100gp, 8xp] 4x Scroll of See Invisibility [CL3] [-lbs][300gp, 24xp] 2x Scroll of Expeditious Retreat [CL1] [-lbs][50gp] 2x Scroll of Obscuring Mist [CL1] [-lbs][50gp] 2x Scroll of Invisibility [CL3] [-lbs][300gp] 2x Scroll of Mirror Image [CL3] [-lbs][300gp] Scroll of Levitate [CL3] [-lbs][150gp] Scroll of Blur [CL3] [-lbs][150gp] Tattoo of Synaesthete [(ML1)] [- lbs][50 gp] Wand of Ray of Enfeeblement, 50 charges [CL1] [-lbs][750gp] Equipment at Home: Gold: 21.5gp Candessa central poster of the collectors' edition Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 10 lb Past Expenditures [u]Past Expenditures[/u] tot. 2978.5 gp & 119xp from starting reservoirs of 3000gp and 220xp: ashwood longbow [3lbs][75 gp] longsword [4lbs][15 gp] quiver with 20 arrows [3lbs][1gp] 4x Scroll of Prestidigitation [CL1] [-lbs][25gp, 4xp] 4x Scroll of Ventriloquism [CL3] [-lbs][150gp, 12xp] 2x Scroll of Protection from Evil [CL3] [-lbs][75gp, 6xp] 4x Scroll of Ray of Enfeeblement [CL3] [-lbs][150gp, 12xp] 3x Scroll of Shocking Grasp [CL3] [-lbs] [112.5gp, 9xp] 2x Scroll of Shield [CL3] [-lbs][75gp, 6xp] 8x Scroll of Mage Armour [CL1] [-lbs][100gp, 8xp] 8x Scroll of Silent Image [CL1] [-lbs][100gp, 8xp] 4x Scroll of See Invisibility [CL3] [-lbs][300gp, 24xp] 2x Scroll of Expeditious Retreat [CL1] [-lbs][50gp] 2x Scroll of Obscuring Mist [CL1] [-lbs][50gp] 2x Scroll of Invisibility [CL3] [-lbs][300gp] 2x Scroll of Mirror Image [CL3] [-lbs][300gp] Scroll of Levitate [CL3] [-lbs][150gp] Scroll of Blur [CL3] [-lbs][150gp] Tattoo of Synaesthete [(ML)] [- lbs][50 gp] Wand of Ray of Enfeeblement, 50 charges [CL1] [- lbs][750 gp] |
| #690luniFeb 26, 2006 1:31:25 | Niva, Princess of Light "Undead? Such foul creatures tremble upon my presence, as they know that I shall grant them a swift release from the magic that animates them." Female Aasimar (Outsider (Native, Good, Lawful)) (Lawful Good) (Cleric 2, ECL 3) 4100/6000 xp Proud Member of the CEF (11% Tax) STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...12 [+1]...(4 pts) INT...10 [+0]...(2 pts) WIS...18 [+4]...(10 pts) [+2 Racial] CHA...16 [+3]...(6 pts) [+2 Racial] [u]Hit Points:[/u] 14 (9 + (4.5+1)) [2 HD] AC 19 [+1 dex, +8 armor], Touch 11, Flat 19[+8 full plate] Initiative: +1 [1dex] BAB/Grap: +1/+4 [+1bab, +3str] Speed 20 [base 30-10 Heavy Armor, Run x3] [u]Saves[/u]: Fort +3 [2 Cleric +1 con] Refl +1 [0 Cleric +1 dex] Will +6 [2 Cleric +4 wis] [Resistance to Acid 5, Cold 5, Electricity 5] [u]Attacks[/u]: Greatsword +5 melee, 2d6+4 [19-20/x2] [-1 to Hit, +2 Damage w/ Power Attack] Composite Longbow +3 ranged, 1d8+3 [20/x3] [110' Range] [u]Feats[/u]: Power Attack [1st] [u]Racial and Class Abilities[/u]: Daylight [Sp]: CL 2 Glory Domain: Sun Domain: 1/day; Greater Turning Turn Undead: 6/day; 1d20+7; 3d6+5 Damage [u]Skills[/u] (10 Cleric): [-5 ACP] +6 Spot [+4 Wis +2 Racial] +6 Listen [+4 Wis +2 Racial] +5 Knowledge: Religion [5 rnks, +0 Int] [5 Cle] +6 Concentration [5 rnks, +1 Con][5 Cle] -4 Hide/Move Silently [+1 Dex -5 ACP] Speaks Common, Celestial [u]Spells memorized:[/u] [CL 2] [4/2+1+1] [Spell levels: 4; Cast: (1/3 of spell-levels)] 0: [DC 14] Resistance; Virtue; Guidance; 1: [DC 15] Disrupt Undead [D]; Magic Weapon; Divine Favor; Prot. from Chaos [u]Buffs and Prefight actions[/u]: Cast Read Magic on Scrolls [u]Equipment[/u]: Flaming Gold Robes [Ma] Full Plate [50 lbs][1650 gp] [Ma] Greatsword [8 lbs][350 gp] [Ma] [Mundane Cyrstal] Comp. Longbow [Mighty +3] [3 lbs][700 gp] Quiver with 120 arrows [18 lbs][6 gp] Expendable Items: Scroll of Prot. from Evil [CL 2] [50 gp] Potion of Hide from Animals [CL 1] [50 gp] Scroll of Bless Weapon [CL 2] [50 gp] [Paladin Scribed] Scroll of Shield of Faith [CL 1] [25 gp] Scroll of Resist Energy [CL 2] [50 gp] [Ranger Scribed] Tattoo of Force Screen [ML 1] [50 gp] Equipment at Home: Gold: 919 Miscellaneous Statistics: Encumbance: 0-76 (light), 153 (medium), 230(heavy) Weight carried: 79 lb Character Background Niva hails from the Isle of Light. Unfortunately, when she was little the island was over-run by the foulest of creatures which strove to darken the land. The forces of light fought bravely, but were betrayed by Rentés, who had smuggled numerous undead into the capital. Fearing the worst, Niva was escorted out by Sir Salairyn who led her onto the docks of the refugees. Seeing hordes of ghouls and ghasts at the docks, Sir Salairyn held them off until the final ship left. Niva was onboard a ship that ended up in Gladius. With refugee status allowed, she trained hard at the numerous places inside Gladius. She followed up her martial training with religious courses. Finally, on her 23 birthday, she has finally finished her training. When the time is right, she will lead her people back to their home and vanquish the foul undead that still reside on the land. |
| #691zombiegleemaxFeb 26, 2006 9:17:48 | nothing |
| #692zombiegleemaxFeb 26, 2006 10:07:11 | Coming Soon |
| #693zombiegleemaxFeb 26, 2006 10:12:13 | Raw As F*ck Retired Male Super Freaker (Treat as Half-Giant) True Urbanic (Treat as True Neutral) Fighter 2, LA+1 ECL 3 XP: 5450(6000) Earn 57/week by making armor and sell it to people in town. [u]Ability Scores:[/u] STR...18 [+4] (10 pts) [+2 racial] DEX...12 [+1] (6 pts) [-2 racial] CON...18 [+4] (10 pts) [+2 racial] INT....14 [+2] (6 pts) WIS...12 [+1] (4 pts) CHA...08 [-1] (0 pts) [u]Main Stats:[/u] 23 HP [2d10+8, 2HD] AC 19, Touch 11, Flat 19 [1 dex, 8armor] [+4 Tower shield] Initiative: +1 [1 dex] BAB: +2 Grap: +10 [2 bab, 4 str, 4 p. build Speed 20 ft [base 30, -10 armor] [u]Saves:[/u] Fort +7 [3 ftr, 4 con] Refl +1 [0 ftr, 1 dex] [+2 vs. fire] Will +1 [0 ftr, 1 wis] [u]Attacks:[/u] MWK Large Heavy Flail +7 melee 2d8+6 [19-20/x2] [2 bab, 4 str, 1 mwk] MWK Large Flail +7 melee 2d6+4 [19-20/x2] [2 bab, 4 str, 1 mwk] MWK Large FLail and tower shield +5 melee 2d6+4 [19-20/x2] [2 bab, 4 str, 1 mwk, -2 shield] MWK COmposite Longbow(+4) +4 Ranged 110ft. 1d8+4 [x3] [2bab 1 dex 1 mwk] [Trip +12] [4 str, 4 imp. trip, 4 p. build] [Disarm +14] [4 str, 4 imp. disarm, 4 p. build] [u]Feats:[/u] Combat Expertise [LvL1] [-2 attack rolls, +2 AC] Improved Disarm [Bonus LvL1] [No AoO when Disarmin', +4 on Disarm checks] Improved Trip [Bonus LvL2] [No AoO when Trippin', +4 on Trip checks] Racial Abilities +2 Strength, +2 Constitution, -2 Dexterity Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. Half-giant base land speed is 30 feet. Low-Light Vision 60 ft. Powerful Build: +4 Grapple, Disarm, Trip (Treat as if he has all the positive beneftis of being large.) Naturally Psionic: +2 Power points at 1st LVL Psi-Like Ability: 1/day-stomp (DC 10). Manifester level is equal to 1/2 Hit Dice (minimum 1st). The save DC is Charisma-based. |
| #694ErithmuFeb 26, 2006 18:35:08 | xxxx: Week2: Arena ECL 12; Free Guard
3FC Info:Str 26 +8 06 +8race +4item [+2/4 expansion][+2 CoPS] Dex 16 +3 06 +0race +2item [-2/4 expansion] Con 20 +5 10 +4race [+2 CoPS] Int 14 +2 04 +2race Wis 20 +5 06 +0race +4item +2 4th,8th Cha 10 +0 04 -2race [u]Hit Points:[/u] 82 [8 +4.5*4+5.5*3+40 con] [+8 CoPS] AC 22, Touch 18, Flat 19 [+4 Natural Armor +5 Wis +3dex] -- +4 Armor (Inertial Armor) -- +4 Shield (Force Screen) -- -2 Large (-1 dex -1 size) -- -4 Huge (-2dex -2size) -- +2 CoDP (insight) Initiative: +3 [3dex] BAB/Grap: +6/+18[+23(large), +28(huge)] [+6bab, +8str, 4 feat][-2 Flurry][+1 CoPS] Speed 20 (30 when focused) DR 1/- [u]Saves[/u]: Fort +16 [3pw +3mnk +3WM +5con +2enh][+1 CoPS] Refl +12 [1pw +3mnk +3WM +3dex +2enh]Evasion [-1/2 Expansion] Will +11 [1pw +3mnk +0WM +5wis +2enh][+2 or 3 Empty Mind] +2 vs spells/spell like abilities [u]Attacks[/u]: Breath Weapon: Cone of fire 30ft 6d8 (Rflx DC15 for half)[DC 16 w/ CoPS] Melee: CoPS: +1 to hit, +1 Damage +15/+10 +1 Adamantine Guisarme 2d4+13 20/x3 -Reach 10ft +14 (+9) Claw 1d4+4(as secondary) +14 Unarmed Strike 1d6+8 20/x2 +12/+12/+7 Flurry: Unarmed Strike 1d6+8 20/x2 --- +9 Bite 1d6+4 20/x2 (secondary) Trip check: +12 +1 CoPS Expanded (large) Reach 10ft +15/+10 +1 Adamantine Guisarme 2d6+14 20/x3 -Reach 15-20ft +2 damage on CoPS +14 (+9) Claw 1d6+4(as secondary) +14 Unarmed Strike 1d8+9 20/x2 +12/+12/+7 Flurry: Unarmed Strike 1d8+9 20/x2 --- +9 Bite 1d8+4 20/x3 (secondary) Trip check: +17 +1 CoPS |
| #695zombiegleemaxFeb 28, 2006 3:58:18 | remove |
| #696waywrethFeb 28, 2006 13:17:54 | Retired Loquan Dar'ath "Your mind is an open book." Race: Gray Elf Alignment: Neutral Gender: Male Psion [Telepath] 5, Thrallherd 1 ECL6 XP: 16,841/21,000 Free action: Forging documents (Forgery +11) STR...08 [-1]...(2 pts, -2 racial) DEX...12 [+1]...(2 pts, +2 racial) CON...10 [--]...(4 pts, -2 racial) INT...22 [+6]...(16 pts, +2 racial, +2 item) WIS...13 [+1]...(4 pts, +1 @Level 4, ) CHA...17 [+3]...(8 pts, +2 item) [u]Hit Points: 24 [/u][4+(2.5*5), +0 Con, +8 Feat][5HD] AC 11 [+1 dex, +0 size, +0 armor, +0 shield, +0 feat], Touch 11, Flat 10 +4 Armor bonus for intertial armor, +4 shield bonus for force screen Initiative: +1 [+1 dex] BAB/Grap: +2/+1 [+2 BAB, -1 Str] Speed 30' [base 30'] Saves: Fort +1 [psion +1, con +0] Refl +2 [psion +1, dex +1] Will +7 [psion +4, thrallherd +2, wis +1] Attacks: Crossbow, Light: +3 ranged, 1d8 [19-20/x2] [80' range] [+2 BAB, +1 Dex] Shortspear: +1 melee, 1d6-1 [19-20/x2] [+2 BAB, -1 Str] Feats: Psionic Body [Level 1] Psionic Talent [Bonus Psion 1] Inquisitor [Level 3] Empower Power [Bonus Psion 5] Skills +9 (Concentration) [8 ranks psion, 1 rank thrallherd, +0 Con] +14 (Psicraft) [6 ranks psion, +6 Int, +2 synergy via Knowledge: Psionics] +14 (Knowledge: Psionics) [8 ranks psion, +6 Int] +5 (Autohypnosis) [4 ranks psion, +1 Wis] +7 (Knowledge: Arcana) [1 rank psion, +6 Int] +7 (Knowledge: Dungeon) [1 rank psion, +6 Int] +7 (Knowledge: Local) [1 rank psion, +6 Int] +7 (Knowledge: Nature) [1 rank psion, +6 Int] +7 (Knowledge: Religion) [1 rank psion, +6 Int] +7 (Knowledge: Planes) [1 rank psion, +6 Int] +7 (Gather Information) [4 ranks psion, +3 Cha] +7 (Diplomacy) [4 ranks psion, +3 Cha] +11 (Forgery) [4 ranks (8cc ranks psion) 1 (2cc ranks thrallherd), +6 Int] +5 (Spot) [3 ranks (6cc ranks psion), +2 racial] +5 (Listen) [4 ranks (6cc ranks psion), +2 racial] Racial and Class Abilities: Racial: High Elf +2 Dexterity, -2 Constitution Gray Elf Traits (Ex): +2 Intelligence, -2 Strength Medium size. An elf ’s base land speed is 30 feet. Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow/shortbow. +2 racial bonus on Listen, Search, and Spot checks. Favored Class: Wizard. Class: Psion Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. Discipline: Telepathy Class: Thrallherd Thrallherd (Ex): 5th level thrall, 5 1st level believers Thrall Leadership score: 10 (Character level + Cha modifier + Thrallherd level) |
| #697zombiegleemaxMar 02, 2006 7:39:57 | Reserved. |
| #698zombiegleemaxMar 02, 2006 7:41:37 | For later. |
| #699zombiegleemaxMar 02, 2006 7:42:15 | (Name of Character) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) Male Hobgoblin Neutral Evil Fighter 2 + LA 1 = ECL 3 STR...12 [+1]...(4 pts) DEX...18 [+4]...(10 pts) [+2 Race] CON...16 [+3]...(6 pts) [+2 Race] INT....12 [+1]...(4 pts) WIS...10 [+0]...(2 pts) CHA...16 [+3]...(10 pts) [u]Hit Points:[/u] 21 [2 HD] AC 18 [+4 Dex, +4 Armor] Touch 14, Flat 14 [+4 mithral shirt] Initiative: +4 [+4 Dex] BAB/Grap: +2/+3 [+2 BAB, +1 Str] Speed: 30 Ft [Base 30] [u]Saves[/u]: Fort +6 [+3 Ftr, +3 Con] Refl +4 [+0 Ftr, +4 Dex] Will +0 [+0 Ftr, +0 Wis] [u]Attacks[/u]: MW Mighty Composite Longbow +1: +8 Ranged, 1d8+1, [20/x3], [110 Ft range] Longsword: +3 Melee, 1d8+1, [19-20/x2] [u]Feats[/u]: Animal Affinity [1st Lvl] +2 bonus on Handle Animal and Ride checks Mounted Combat [Ftr 1] Successful Ride check to negate one hit on mount per round Weapon Focus (Longbow) [Ftr 2] +1 bonus to attack rolls with selected weapon [u]Racial Abilities[/u]: +2 Dexterity, +2 Constitution. A hobgoblin’s base land speed is 30 feet. Darkvision out to 60 feet. +4 racial bonus on Move Silently checks. Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc. Favored Class: Fighter. Level adjustment +1. [u]Class Abilities[/u]: Alignment: Any. Hit Die: d10. Class Skills: The fighter’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Swim (Str). Skill Points at 1st Level: (2 + Int modifier) x 4. Skill Points at Each Additional Level: 2 + Int modifier. Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). Bonus Feats (Ftr 1, 2) [u]Skills[/u] (15 Points): +10 Handle Animal [5 rnks, +3 Cha, +2 feat] [5 Ftr] +13 Ride [5 rnks, +4 Dex, +2 synergy, +2 feat] [5 Ftr] [-2 ACP when fast mount/dismount] +8 Craft (armor) [5 rnks, +1 Int, +2 MW tool] [5 Ftr] +0 Listen [0 rnks, +0 Wis] +1 Search [0 rnks, +1 Int] +0 Spot [0 rnks, +0 Wis] +2 Hide [0 rnks, +4 Dex, -2 ACP] +6 Move Silently [0 rnks, +4 Dex, -2 ACP, +4 race] Speaks: Common, Goblin, and Draconic [u]Equipment[/u]: Permanent: (Free weightless outfit) Chain Shirt (crafted)[25 lbs][50 gp] (Shield) [?? lbs][?? gp] MW Mighty Composite Longbow +1 [3 lbs][500 gp] Longsword [4 lbs][15 gp] Expendable: At Home: Gold: ?? MW Armorsmithing Tool [1 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #700zombiegleemaxMar 02, 2006 23:12:08 | Greefe Male Half-Orc Neutral Bbn1/Ftr5, ECL6 XP/XPtoLevel: 17700/21000 Abilities: STR...16 [+3] (06 pts) [14, +2racial] [+4 Raged][-2 Fatigued] DEX...19 [+4] (16 pts) [18, +1@lvl4] [-2 Fatigued] CON...14 [+2] (06 pts) [+4 Raged] INT...12 [+1] (06 pts) [14, -2racial] WIS...10 [--] (02 pts) CHA...06 [-2] (00 pts) [08, -2racial] [u]Hit Points[/u]: 51 = (12+2) + 5(5.5+2)[+12 Raged] AC:.........18...[+4dex, +4armor], Touch 14, Flat 14 [-2 Raged][-1 Fatigued] Initiative: +4...[+4dex] BAB/Grap:...+6/+9[+5bab, +3str][+2 grapple Raged][-1 grapple Fatigued] Speed:......40...[base 30, +10 barbarian] [u]Saves[/u]: Fort +8 [+2Bbn, +4Ftr, +2con][+2 Raged] Refl +5 [+0Bbn, +1Ftr, +4dex] Will +1 [+0Bbn, +1Ftr, +0wis][+2 Raged] [u]Attacks[/u]: Light Hammer:..... +10.........melee, 1d4+3 [20/x2] [Standard Action] Light Hammer:..... +10/+5......melee, 1d4+3/1d4+3 [20/x2] [Full Action] Light Hammer:..... +8/+8/+3....melee, 1d4+3/1d4+1/1d4+3 [20/x2] [Full Action with Two Weapon Fighting] Light Hammer:..... +11.........range, 1d4+3 [20/x2] [40' range] [Standard Action] Light Hammer:..... +11/+6......range, 1d4+3/1d4+3 [20/x2] [40' range] [Full Action] Light Hammer:..... +9/+9/+4....range, 1d4+3/1d4+3/1d4+3 [20/x2] [40' range] [Full Action with Rapid Shot] Light Hammer:..... +7/+7/+7/+2 range, 1d4+3/1d4+3/1d4+1/1d4+3 [20/x2] [40' range] [Full Action with Two Weapon Fighting and Rapid Shot] +1 Net:........... +7..........range, - [-/-] [10' range] [Standard Action] XBow (Light):..... +10.........range, 1d8 [19-20/x2] [120' range] [Standard Action] XBow (Light):..... +6/+6.......range, 1d8/1d8 [19-20/x2] [120' range] [Full Action with Two Weapon Fighting] modifiers +1att to all melee and ranged attacks with [Ma] Light Hammer +2att to all melee attacks while Raged -1att to all melee attacks while fatigued +2dam to all melee and (thrown) ranged attacks while Raged -1dam to all melee and (thrown) ranged attacks while Fatigued +1att/+1dam to all ranged attacks within 30' |
| #701zombiegleemaxMar 02, 2006 23:12:52 | Thawk Male Orc Neutral Ftr3, ECL3 XP/XPtoLevel: 3200/6000 Abilities: STR...20 [+5] (10 pts) [16, +4racial] DEX...18 [+4] (16 pts) CON...16 [+3] (10 pts) INT...06 [-2] (00 pts) [08, -2racial] WIS...06 [-2] (00 pts) [08, -2racial] CHA...06 [-2] (00 pts) [08, -2racial] [u]Hit Points[/u]: 30 = (10) + 2(5.5) + 2(3) AC:.........14...[+4dex], Touch 14, Flat 14 Initiative: +4...[+4dex] BAB/Grap:...+3/+8[+3bab, +5str] Speed:......30...[base 30] [u]Saves[/u]: Fort +6 [+3Ftr, +3con] Refl +5 [+1Ftr, +4dex] Will -1 [+1Ftr, -2wis] [u]Attacks[/u]: Rend:......+8.......melee, 2d6+7 [19-20/x2] [Standard Action] Rupture:...+8.......range, 1d8+6 [20/x3] [110' range] [Standard Action] Rupture:...+6/+6....range, 1d8+6/1d8+6 [20/x3] [110' range] [Full Action with Rapid Shot] modifiers +1att/+1dam to all ranged attacks within 30' |
| #702malither76Mar 03, 2006 1:11:49 | Krogan The Punisher male/Half Red Dragon, wood elf CE Rouge 3, +3LA ECL 6 current xp 15500 need 21000 STR...26 [+8]...(10 pts) [14 +8dragon, +2 elf .] DEX...18 [+4]...(10 pts) [16, +2 elf ..] CON...10 [+0]...(2 pts) [12 +2dragon, -2 elf ] INT....14 [+2]...(6 pts) [14 +2dragon, -2 elf] WIS...12 [+1]...(4pts) [12..] CHA...14 [+2]...(4pts) [12 +2dragon ] Hit Points: 13 [6+ 3.5x2=13 ] AC [+dex, +], Touch , Flat [,..] Initiative: 4 [+4dex] BAB/Grap: +2/+10 [bab 2, str +8] Speed 30' [u]Saves[/u]: Fort + [... ] Refl + [... ] Will + [... ] [u]Attacks[/u]: [u]Feats[/u]: Dodge Improved Natural Armour [u]Racial and Class Abilities[/u]: Show Wood Elf Traits (Ex) These traits are in addition to the high elf traits, except where noted. * +2 Strength, -2 Intelligence. * Favored Class: Ranger. This trait replaces the high elf’s favored class. Half Dragon/Red * Natural armor improves by +4. * Full Attack: A half-dragon fighting without weapons uses both claws and its bite when making a full attack. If armed with a weapon, it usually uses the weapon as its primary attack and its bite as a natural secondary attack. If it has a hand free, it uses a claw as an additional natural secondary attack. * A half-dragon retains all the special attacks of the base creature and gains a breath weapon based on the dragon variety (see table), usable once per day. A half-dragon’s breath weapon deals 6d8 points of damage. A successful Reflex save (DC 10 + ½ half-dragon’s racial HD + half-dragon’s Con modifier) reduces damage by half. * Special Qualities: A half-dragon has all the special qualities of the base creature, plus darkvision out to 60 feet and low-light vision. A half-dragon has immunity to sleep and paralysis effects, and an additional immunity based on its dragon variety. Abilities * Increase from the base creature as follows: Str +8, Con +2, Int +2, Cha +2. * Breath Weapon once a day, 6d8 Fire damage DC 12 save for half. |
| #703tunagolemMar 06, 2006 18:06:00 | [s]Heresh AKA Haroset Blend in the shadows. Strike out of the mist. Female water halfling LN sleeping tiger Monk 3 ECL 3 XP 3200 STR...04 [-3]...(0 pts) [8, -2 halfling, -2 water halfling] DEX...20 [+5]...(10 pts) [16, +2 halfling, +2 water halfling] CON...16 [+3]...(6 pts) [14, +2 water halfling] INT....14 [+2]...(6 pts) WIS...16 [+3]...(10 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 26 [3d8+9 HD] AC 19 [+5dex, +1size, +3wis], Touch 19, Flat 14 [+4 mage armor] Initiative: +9 [+5dex, +4feat] BAB/Grap: +2/-1 Speed 30' [base 20, +10 monk] [u]Saves[/u]: Fort +7 [+3 mnk, +1 race, +3 con] Refl +9 [+3 mnk, +1 race, +5 dex] Will +7 [+3 mnk, +1 race, +3 wis] [+2 vs. fear] +2 monk vs. enchantment. [u]Attacks[/u]: Unarmed +8 [+2 bab, +5 dex, +1 size] melee MW shurikan +10 [+2 bab, +5 dex, +1 size, +1MW, +1 race] ranged, 1-3 (min 1) [20/x2] [10' range] Flurry of Unarmed blows +6/+6 melee, 1d4-3 (min 1) [20/x2] Flurry of MW shurikens +8/+8 ranged, 1-3 (min 1) [20/x2] [10' range] Sneak attack +2d6 [u]Feats[/u]: Favored enemy (favored environment (underground)) [1st lvl] Weapon finess [sleeping tiger Monk 1] Improved Initiative [sleeping tiger Monk 2] Sneak attack [3rd lvl] [sblock=traits] [u]Racial Abilities[/u]: Halflings Halfling +2 Dexterity, -2 Strength. Small: As a Small creature, a halfling gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character. Halfling base land speed is 20 feet. +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. Automatic Languages: Common and Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc. Favored Class: Rogue. Water Halflings Water Halflings have the general traits of water races described above and all halfling racial traits, with additions and exceptions as noted below. -2 Strength, +2 Dexterity, +2 Constitution: Water halflings are quick and healthy, but physically weak. [u]Class Abilities[/u]: Alignment Any lawful. Hit Die d8. Class Skills The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex). Skill Points at 1st Level (4 + Int modifier) |
| #704zombiegleemaxMar 07, 2006 21:20:26 | Bounty hunting for 60 gold. Th'Kali the Planestrider Male, Race Unknown [Human] Psychic Warrior 3 162 lbs, 6'5", Black Hair, Eyes/skin unknown True Neutral Speaks Common XP: 5000/6000 Str: 14 +2 [6 points] Dex: 14 +2 [6 points] Con: 14 +2 [6 points] Int: 10 +0 [2 points] Wis: 18 +4 [16 points] Cha: 8 -1 [0 points] HP: 33 HP [8 + 2(4.5) + 6 con + 10 feat] AC: 18, 12 touch, 16 flat-footed [10 + 2 dex + 4 armour +2 shield] BAB/Grap: +2/+4 Init: +2 [+2 dex] Speed: 40 feet [30 ft + 10 speed of thought] Saves: Fortitude: +5 [3 base + 2 con] Reflex: +3 [1 base + 2 dex] Will: +5 [1 base + 4 wis] Attacks: Shortspear +4 melee/+4 ranged (20 ft), 1d6+2 20/x2 Racial: -Quick to learn (1 feat, extra skills) Feats: 1- Psionic Body H- Body Fuel Pw1- Speed of Thought Pw2- Psionic Charge 3- Psionic Weapon Skills: ACP: -4 = -2 Armor - 2 Shield Autohypnosis: +10 [6 ranks + 4 wis] Concentration: +8 [6 ranks + 2 con] Profession Bounty Hunting: +10 [6 ranks + 4 wis] Listen: +4 [0cc + 4 wis] Spot: +4 [0cc + 4 wis] Powers: Power Points: 3 Psychic Warrior + 6 bonus / 3 = 3 points/day Powers Known: -Skate -Vigor Equipment: - Free Outfit (0 lbs) - Chain Shirt (25 lbs) 100 gp - Heavy Steel Shield (15 lbs) 20 gp - Shortspear (3 lbs) 1 gp Expendables: -Potion of Invisibility (300 gp) [Unused] Weight Carried: 43.1 lbs Money: 4499 gp Fight History: Loss vs Ba'al +300 gp/xp Loss vs Marvell, Mizay +600 gp/xp |
| #705funnymanmikeMar 07, 2006 21:39:40 | Retired March 15 - Arena Jimmy the Chain (Male, Halfling) (C.G.) (Fighter 2/Rogue 1) STR...12 [+1]...(6 pts) [14, -2 racial] DEX...19 [+4]...(13 pts) [17, +2 racial] CON...14 [+2]...(6 pts) INT...14 [+2]...(6 pts) WIS...10 [+0]...(2 pts) CHA...11 [+0]...(3 pts) [u]Hit Points:[/u] 25 [3 HD] [10(Fighter1)+5.5(Fighter2)+3.5(Rogue1)+2(lvl1)+2(lvl1)+2(lv1)] AC 18 [+4dex, +1size, +3armor, +0shield, +0feat...], Touch 15, Flat 14 [+1 Leather] Initiative: +3 [+3 dex] BAB/Grap: +2/+3 [+2bab, +1str,] Speed 20 [base 20] [u]Saves[/u]: Fort +6 [+3Fighter +2con +1race] Refl +7 [+2Rogue +4dex +1race] Will +1 [+0 +0wis +1race] +2 racial vs. Fear [u]Attacks[/u]: masterwork chain, spiked +8 melee[+2BAB,+4 dex,+1 size +1 MWK] 1d6+1 [20/x2] [u]Feats[/u]: Exotic Weapon Proficiency (Chain, Spiked) [1st lvl] Weapon Finess [fgt 1] Combat Expertise [fgt 2] Improved Feint [3rd lvl] [u]Racial and Class Abilities[/u]: (Sneak Attack): +1d6 (Trapfinding) (+1 with thrown weapons) [u]Skills[/u] (10 Points Rogue, 20 Points Fighter):30 +4 bluff [4 rnks, +0cha] [4rog] +8 tumble [4 rnks, +4dex] [4rog] +8 sleight of hand [4rnks, +4dex] [2rog] +8 jump [5rnks, +1str, +2race] [5ftr] +8 climb [5rnks, +1str, +2race] [5ftr] +9 ride [5rnks, +4dex] [5ftr] +5 intimidate [5rnks, +0cha] [5ftr] +2 Listen [0rnks, +0wis, +2race] [5ftr] +0 Spot [0rnks, +0wis] [5ftr] +8 Hide [0rnks, +4dex, +4size] [5ftr] +6 Move Silently [0rnks, +4dex, +2 racial] [5ftr] Speaks (Common), and (Halfling) [u]Buffs and Prefight actions[/u]: - move to the corner of the starting box closest to the oppent if i can see the opponent. [u]Equipment[/u]: (Free weightless outfit) +1 leather armor [7.5 lbs][1310 gp] masterwork chain, spiked[5 lbs][325 gp] Pouch, Belt[1/2 lbs][1 gp] Equipment at Home: Traveler's Outfit[1.25 lbs][1 gp] Gold: 556g Expendable Items: [CL] 4x Potion of Cure Light Wounds [(1)] [?? lbs][200 gp] Potion of Cats Grace [(CL3)] [?? lbs][300 gp] Protection from Evil[(CL1)] [?? lbs][50 gp] 3/14/06 2x Caltrops [()] [4 lbs][2 gp] Thunderstone [()] [1 lbs][30 gp] Purchases March 21st - 900gp spent Feather token, whip[(??)] [? lbs][500 gp] Invisibility (potion or oil)[(CL3)] [? lbs][300 gp] Protection from Good (potion)[(CL1)] [? lbs][50 gp] Tanglefoot bag[(??)] [4 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 27.25 lb XP: 4,625 next at 6,000 Default Tactics If i cannot see my opponent i will head to the center pillars and hide there and try to pinpoint were my opponent is. if i see my opponent is a caster, i will throw a thunderstone at him/her, then attack. if i see my opponent is a melee fighter, i will throw my tanglefoot bag at him/her, then attack if i see my opponent is a ranged fighter, i will charge & use the feather token(whip) & attack. In general i will try and keep my oppent at bay. if i don't have to move to attack i will feint to gain sneak attack. if i hit 10 hit points, i will back up to a corner pillar section in the center, use both of my calltrops to block off 2 squares into the area, and fight defensivly |
| #706ariel23Mar 08, 2006 0:08:07 | Free Activity: Profession for 110 gp ![]() Riana Dreambinder Female Human Chaotic Good Soulknife 5 [ECL 5] 10450/15000 XP STR...14 [+2]...(6 pts) DEX...19 [+4]...(16 pts) [+1 at 4th lvl] CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...14 [+2]...(6 pts) CHA...8 [-1]...(0 pts) Hit Points: 42 [5 HD] [10 +5.5*4lvls +2con/lvl] AC 21 [+4 dex, +5 breastplate, +1 buckler, +1 feat] Touch 15, Flat 16 [Fight Defensively +3 AC; Total Defense +6 AC] Initiative: +4 [4dex] BAB/Grap: +3/+5 [+3bab, +2str] Speed 45 ft [Base 30' + 15' Skate] [u]Saves[/u]: Fort +4 [+1class +2con +1item] Refl +9 [+4class +4dex +1item] Will +7 [+4class +2wis +1item] [u]Attacks[/u]: Mind Blade +1 - Short Sword +7 melee, 1d6+3 [19-20/x2] [+3bab, +2str, +1 ench, +1feat] - Longsword (1h) +7 melee, 1d8+3 [19-20/x2] - Bastard Sword (2h) +6 melee, 1d10+4 [19-20/x2] [+3bab, +2str, +1 ench, +1feat, -1buckler] [Lose buckler AC during attack rounds] - Thrown +9 ranged, see above [30 ft] [+3bab, +4dex, +1 ench +1feat] [Damage according to size and # hands] - +1d8 damage w/Psychic Strike (Improved) Unarmed Strike +5 melee, 1d3+2 [x2] [+3bab, +2str] [u]Feats[/u]: Improved Unarmed Strike [human] Deflect Arrows [1st lvl] Weapon Focus: Mind Blade [SK 1] Wild Talent [SK 1] Dodge [3rd lvl] Soulknife Abilities Mind Blade (Su) As a move action, a soulknife can create a semisolid blade composed of psychic energy. The blade is identical to a short sword.... A soulknife’s mind blade improves as the character gains higher levels. At 4th level and every four levels thereafter, the mind blade gains a cumulative +1 enhancement bonus on attack rolls and damage rolls... [So is it a Soul Knife or is it a Mind Blade? ]Throw Mind Blade (Ex) A soulknife can throw his mind blade as a ranged weapon with a range increment of 30 feet. Whether or not the attack hits, a thrown mind blade then dissipates... Psychic Strike (Su) As a move action, a soulknife can imbue his mind blade with psychic energy. This effect deals an extra 1d8 points of damage to the next living, nonmindless target he successfully hits with an attack. Creatures immune to mind-affecting effects are immune to psychic strike damage. (Unlike the rogue’s sneak attack, the psychic strike is not precision damage and can affect creatures otherwise immune to extra damage from critical hits or more than 30 feet away.) A mind blade deals this extra damage only once when this ability is called upon, but a soulknife can imbue his mind blade with psychic energy again by taking another move action. Once a soulknife has prepared his blade for a psychic strike, it holds the extra energy until it is used. Even if the soulknife drops the mind blade (or it otherwise dissipates, such as when it is thrown and misses), it is still imbued with psychic energy when the soulknife next materializes it. Free Draw (Su) ...able to materialize his mind blade as a free action instead of a move action. He can make only one attempt to materialize the mind blade per round, however. Shape Mind Blade (Su) As a fullround action, he can change his mind blade to replicate a longsword (damage 1d8 for a Medium weapon wielded as a one-handed weapon) or a bastard sword (damage 1d10 for a Medium weapon, but he must wield it as a two-handed weapon unless he knows the Exotic Weapon Proficiency (bastard sword) feat). If a soulknife shapes his mind blade into the form of a bastard sword and wields it two-handed, he adds 1½ times his Strength bonus to his damage rolls, just like when using any other two-handed weapon. |
| #707darthveganMar 10, 2006 15:45:28 | Micah Ashald Micah is 27 years old, 5'6", 127 lbs. He is skilled in mounted combat, and is a devout follower of Heironeous. Male Human Lawful Good Fighter 3 / Cleric of Heironeous 1, ECL 4 9114XP/10000XP STR...16 [+3]...( 8 pts, +1 lvl 4) DEX...15 [+2]...( 8 pts) CON...15 [+2]...( 8 pts) INT....12 [+1]...( 4 pts) WIS...12 [+1]...( 4 pts) CHA...12 [+1]...( 4 pts) [u]Hit Points:[/u] 33 (1d10 + 2*5.5 +6 {+2 con * 3}fgt3 +{4.5 + 2=6}clr1) AC 20 [+2 dex, +0size, +6 armor, +2 shield], Touch 12, Flat 18 [+6 breastplate, +2 shield] AC 19 with buckler [+2 dex, +0size, +6 armor, +1 shield], Touch 12, Flat 17 [+6 breastplate, +1 shield] AC 18 without shield [+2 dex, +0size, +6 armor], Touch 12, Flat 16 [+6 breastplate] Initiative: +2 [ +2 dex] BAB/Grap: +3/+6 [+3 bab, +3 str] Speed 20 [base 30, -10 breastplate] ACP= -4 [+1 breastplate -3][mw heavy Steel shield -1] ACP= -3 without shield [+1 breastplate -3] [u]Saves[/u]: Fort +8 [+3 figt3, +2con, +2 clr1, +1 cloak of resistance] Refl +4 [+1 figt3, +2dex, +1 cloak of resistance] Will +5 [+1 figt3, +1wis, +2 clr1, +1 cloak of resistance] [u]Attacks[/u]: (Add circumstantial +1 to melee while mounted) +1 Longsword +8 (+9) melee, 1d8+4 [19-20/x2] [+3 base, +1 magic, +3 str, +1 WF] MW Lance +7 (+8) melee, 1d8+2 [x3] [10' range][+3 base, +1 mw, +3 str] MW Composite Longbow (+2 Str) +6 ranged, 1d8+2 [x3] [110' range][+3 base, +1 mw, +2 dex] Dagger +6 (+7) melee, 1d4+3 [19-20/x2] [+3 base,+3 str] [u]Feats[/u]: Mounted Combat [human] Use Ride check to negate hit to mount Ride by Attack [1st lvl] During mounted charge, move, attack, then move w/out AoO Spirited Charge [fgt 1] During mounted charge, double damage melee, triple w/ lance Trample [3rd lvl] During overrun, target can't avoid. Mount makes hoof attack against prone target (+4) Weapon Focus (longsword) [fgt 2] +1 on attack rolls with longsword [u]Skills[/u] +9 Craft (locksmithing) [6 rnks, +1int +2 mw tools] fgt 1 +9 Handle Animal [6 rnks, +1 cha +2 mw whistle] fgt 1 +2.5 Listen cc[1.5 rnks, +1wis] fgt 1 +10 Ride (+12 to stay in saddle) [6 rnks, +2dex, +2 military saddle, +2 synergy bonus HA] fgt 1, 2, 3 +2.5 Spot cc[1.5 rnks, +1 wis] fgt 3 +6 Concentration [4 rnks , +2 con] clr 1 -2 Move Silently cc[+2 dex, -4 ACP] -2 Escape Artist cc[+2 dex, -4 ACP] -2 Hide cc[+2 dex, -4 ACP] Speaks Common, Elven [+1 int] Domains of Heironeous: Good (+1 caster level on good spells, War (Weapon Focus longsword) Spells memorized: [2, 1 Domain] [Spell levels: 3; Cast per fight: 1] 0: [DC 12] Guidance, Resistance, Cure Minor Wounds 1: [DC 12] Command, Shield of Faith Domain: [DC 12] Magic Weapon [u]Buffs and Prefight actions[/u]: - Bring ally "Efar" - Mount Efar [u]Equipment[/u]: (Free weightless outfit) +1 Breastplate [30 lbs][1350 gp] MW Heavy Steel Shield[15 lbs][170 gp] +1 Longsword [4 lbs][2315 gp] MW Lance [10 lbs][310 gp] MW Composite Longbow (+2 Str) [3 lbs][600 gp] Quiver with 48 arrows [3 lbs per 20 arrows][40 gp] Dagger [1 lbs][2 gp] Backpack [2 lbs][2 gp] Cloak of Resistance +1 [1 lb][1000 gp] Bucker [5 lbs][15 gp] Silver Holy Symbol of Heironeous[1 lbs][25 gp] Thunderstone (4) [4 lbs][120 gp] Military Saddle [30 lbs mount][20 gp] Bit and Bridle [1 lbs mount][2 gp] Light Warhorse "Efar" [X lbs][150 gp] Expendable Items: ECL2*50=800[CL] 4x Potion of CLW [CL 1]][2/5 lbs][200 gp] Potion of Bull's Strength (CL 3)[1/10] [-300 gp] Equipment at Home: Gold: 1277 MW Artisan's Tools [5 lbs][55 gp] MW Whistle [0 lbs][50 gp] Miscellaneous Statistics: Encumbrance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 79 lb Mount weight carried: 31 lb (+206 lbs when carrying Micah=237 lbs) Efar Efar Male Light Warhorse Large Animal Space/Reach: 10ft/5ft STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] Hit Points: 22 [3d8+9, 4HD] AC 14 [+1dex, +4natural, -1size], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +2/+9 [+2bab, +3str, +4size] Speed 40ft [base 60ft, medium encumbrance (253lbs) -20ft] Saves: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] Attacks: Hoof +4 melee, 1d4+3 [20/x2] [+2base, +3str, -1 size] Full Attacks: 2 Hoofs and Bite +4/+4/-1 melee, 1d4+3/1d4+3/1d3+1 [20/x2] [+2base, +3str, -1 size] Feats: Endurance [+4 on Constitution saves] Run [run 5 times your speed, +4 on Jump checks] Racial Abilities: Low-Light Vision Scent Skills: +04 Listen +04 Spot Encumbrance: 0-230 (light), 231-460 (medium), 461-690 (heavy) |
| #708zombiegleemaxMar 10, 2006 19:05:55 | Clavis "Bohemian Dragon" Farrier "Fighting is such a hastle. Surrender, and I'll buy the round at the tavern. Whaddaya say?" "How do you people MOVE in this?" --Clavis immediately after trying on armor for the first time. Male Human Chaotic Neutral Psion(Telepath) 3, ECL 3 EXP: 4800 STR...14 [+2]...(6 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....18 [+4]...(16 pts) WIS...10 [+0]...(2 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 21 [3d4 HD] (4 + 2 * 2.5 + 3 * 2(con) + 3 * 2(feat)) AC 19 [+2 dex, +0 size, +5 armor, +2 shield], Touch 12, Flat 17 [+5 Breastplate, +2 Large Metal Shield] Initiative: +2 [+2 dex] BAB/Grap: +1/+3 [+1 bab, +2 str][Note: Armor check penalty of =6 to all attacks] Speed 20 [base 30, heavy armor] [u]Saves[/u]: Fort +3 [+1 Psion +2 con] Refl +3 [+1 Psion +2 dex] Will +3 [+3 Psion, +0 wil] [u]Attacks[/u]: Dagger -3 melee, 1d4+2 [19-20/x2] (Armor check penalty) Scythe -7 melee, 2d4+2 [20/x4] (Armor check penalty, Unproficient) [u]Feats[/u]: Psionic Endowment [1st lvl] Expend focus to add +1 to save DC of a power. Greater Psionic Endowment [human] Wait, no, make that +2 to the save DC. Psionic Body [Psi 1] +2 HP for every psionic feat Craft Cognizance Crystall [3rd lvl] Craft... well, you can figure it out. [u]Racial and Class Abilities[/u]: Discipline: Telepathy Allows access to Telepath-only psionic powers. Human skills: Humans get more skills than other races do. [u]Special Abilities[/u]: None as yet. [u]Skills[/u] (Psion 42) +8 Concentration [6 rnks, +2 Con] [6 psion] +10 Craft: Giftbaskets [6 rnks, +4 int] [6 psion] +10 Psicraft [6 rnks, +4 int] [6 psion] +7 Spellcraft [3 rnks, +4 int] [6 psion(cc)] +10 Knowledge(Local) [6 rnks, +4 int] [6 psion] +10 Knowledge(Planes) [6 rnks, +4 int] [6 psion] +10 Knowledge(Psionics) [6 rnks, +4 int] [6 psion] Speaks Common, Terran, Aquan, Ignan, Aural [4 bonus languages] [u]Powers Known:[/u] [5/2] [Power Points: 17; Use: 6] 1: [Dc 15] Charm person, Vigor, Psionic Grease, Skate, Deceleration 2: [Dc 16] Psionic Suggestion, Ego Whip [u]Buffs and Prefight actions[/u]: - Gain Psionic Focus (take 20) [u]Equipment[/u]: (Free weightless outfit) Breastplate [30 lbs][200 gp] Large Wood Shield [10 lbs][7 gp] Dagger [1 lbs][2 gp] Scythe [10 lbs][18 gp] 1 PSP Cognizance CrystalC[1 lbs][500 gp][40 exp] 4 PSP Cognizance CrystalC [1 lbs][2000 gp][160 exp] Expendable Items: None Equipment at Home: Gold: 2193 Pile of unwashed socks Miscellaneous Statistics: Encumbrance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 44 lb Character Background: A proud psion, Clavis chose the name "Bohemian Dragon" because he liked the sound of it. Upon watching his first fight he decided he needed a lot of armor, and bought some. He regards skill with it a kind of optional extra. Default Tactics Fights results: Bohemian Dragon vs. Soveliss: March 15, WIN!, sorta kinda not really. +960 gp, +900 exp Bohemian Dragon vs. Alathar: March 22, WIN!, DECAPITATION. Many questions raised as to the authenticity of this win. May many more be raised! +960 gp, +900 exp Past Expenditures [u]Past Expenditures[/u] 40 exp 1 PSP Cognizance crystal 160 exp 3 PSP Cognizance crystal 200 exp 200 gpBreastplate 7 gp Large Wood Shield [10 lbs][7 gp] 2 gp Dagger [1 lbs][2 gp] 18 gp Scythe [10 lbs][18 gp] 500 gp 1 PSP Cognizance CrystalC[1 lbs][500 gp][40 exp] 2000 gp 3 PSP Cognizance CrystalC[1 lbs][500 gp][40 exp] 2727 gp |
| #709biotaMar 12, 2006 2:23:06 | Elzar the Affable (second incarnation of Elzar) Gentle and gracious... Size/Type: Medium Humanoid (Human) Classes: Rogue 1 / Druid 2 [ECL 3] Gender: Male Alignment: Neutral Evil Experience: 3,174 / 6,000 Free Action: Haggling for a 7% discount on a wand of CLW. Forging papers that show that my allies are lower CR. Experience Breakdown ...3200 xp to start ....-26 xp initial crafting xp used ------- ...3174 xp total |
| #710zombiegleemaxMar 13, 2006 7:37:56 | Nehro Blud Male Old Grey Elf True Neutral Wizard LvL3, EcL3 Current Xp/LVL4 Xp: 3048xp/6000xp (152xp used on scrolls) STR...07 [-2]...(4 pts) [-2 racial] [-3 age] DEX...14 [+2]...(8 pts) [+2 racial] [-3 age] CON...10 [+0]...(8 pts) [-2 racial] [-3 age] INT....22 [+6]...(16 pts) [+2 racial] [+2 age] WIS...10 [+0]...(0 pts) [+2 age] CHA...10 [+0]...(0 pts) [+2 age] [u]Hit Points:[/u] 12 [3d4+0 +3toad, 3HD] AC 12 [+2dex], Touch 12, Flat 10 Initiative: +2 [2dex] BAB/Grap: +2/-1 [+1bab, -2str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +1 [+1wizard, +0con] Refl +3 [+1wizard, +2dex] Will +3 [+3wizard, +0wis] [+2 vs. enchantments] [Immune to sleep] [u]Attacks[/u]: Heavy Crossbow, +3 ranged 1d10 [19-20/x2, 120'] [+1base, +2dex] Quarterstaff, -2 melee 1d6-3/1d6-3 [20/x2] [+1base, -3str] [u]Feats[/u]: Scribe Scroll [Bonus LVL1] Spell Focus(Enchantments) [LVL1] Two-Weapon Fighting [LVL3] [u]Class Abilities[/u]: Summon Familiar : Toad(+3hp) [u]Racial Abilities[/u]: Immune to sleep +2 racial vs. enchantments Low-Light Vision [u]Skills[/u] (48 Wizard Points): +12 Spellcraft [6 rnks, +6int] [6wizard] +06 Concentration [6 rnks, +0con] [6wizard] +06 Spot [6 rnks, +0wis] [6wizard] +06 Listen [6 rnks, +0wis] [6wizard] +06 Gather Information [6 rnks, +0cha] [6wizard] +09 Forgery [3 rnks, +6int] [6wizard] +08 Open Lock [6 rnks, +2dex] [6wizard] +12 Search [6 rnks, +6int] [6wizard] Speaks Common, Elven, Gnome, Halfling, Dwarven, Celestial, Infernal, Draconic [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: Ray of Enfeeblement, Sleep, Magic Missle, Silent Image, Mage Armor, Shield, True Strike, Shocking Grasp, Hypnotism, Expeditious Retreat, Charm Person, Mount, Summon Monster I, Burning Hands 2: Scorching Ray, Invisibility [u]Spells per Day:[/u] [4/5/3] [Spell levels: 12; Cast: 4] [u]Equipment[/u]: (Free weightless outfit) Heavy Crossbow [8 lbs][50 gp] Quiver with 10 Bolts [1 lbs][1 gp] Expendable Items: [CL] 1x Scroll of Fox's Cunning [3] [0 lbs][75 gp, 6xp] 10x Scroll of True Strike [1] [0 lbs][125 gp, 10xp] 2x Scroll of Obscuring Mist [1] [0 lbs][25 gp, 2xp] 2x Scroll of Ventriloquism [1] [0 lbs][25 gp, 2xp] 2x Scroll of Invisibility [3] [0 lbs][150 gp, 12xp] 1x Scroll of See Invisibility [3] [0 lbs][75 gp, 6xp] 2x Scroll of Scorching Ray [3] [0 lbs][150 gp, 12xp] 1x Scroll of Detect Magic [3] [0 lbs][75 gp, 6xp] 1x Scroll of Rope Trick [3] [0 lbs][75 gp, 6xp] 2x Scroll of Expeditious Retreat [1] [0 lbs][25 gp, 2xp] 2x Scroll of Magic Missle [3] [0 lbs][25 gp, 2xp] 2x Scroll of Cure Light Wounds [1] [0 lbs][50 gp] 2x Scroll of Ray of Enfeeblement [3] [ lbs][25 gp, 2xp] 2x Scroll of Charm Person [1] [0 lbs][25 gp, 2xp] 2x Scroll of Shillellagh [1] [0 lbs][50 gp] 2x Scroll of Cause Fear [3] [0 lbs][25 gp, 2xp] 4x Scroll of Sleep [3] [0 lbs][50 gp, 4xp] 1x Scroll of Fly [5] [0 lbs][375 gp] 1x Scroll of Enlarge Person [1] [0 lbs][25 gp] 2x Scroll of Lullaby [0] [0 lbs][25 gp] 1x Drow Posion [0 lbs][70 gp] 2x Scroll of Shield [3] [0 lbs][25 gp, 2xp] 2x Scroll of Mage Armor [3] [0 lbs][25 gp, 2xp] 1x Scroll of Protection from Good [3] [0 lbs][12,5 gp, 1xp] 1x Scroll of Protection from Lawfull [3] [0 lbs][12,5 gp, 1xp] 1x Scroll of Protection from Evil [3] [0 lbs][12,5 gp, 1xp] 1x Scroll of Protection from Chaos [3] [0 lbs][12,5 gp, 1xp] 2x Scroll of Shocking Grasp [3] [0 lbs][25 gp, 2xp] 1x Scroll of Blindness [3] [0 lbs][75 gp, 6xp] 1x Tattoo of Expansion [1] [0 lbs][50 gp] 1x Scroll Delay Posion [3] [0 lbs][75 gp, 6xp] 1x Scroll of Minor Image [3] [0 lbs][75 gp, 6xp] 1x Scroll of Mirror Image [3] [0 lbs][75 gp, 6xp] 1x Scroll of Resist Energy [3] [0 lbs][74 gp, 6xp] 1x Scroll of Spider Climb [3] [0 lbs][75 gp, 6xp] 1x Scroll of Scare [3] [0 lbs][75 gp, 6xp] 2x Scroll of Protection from Arrows [3] [0 lbs][150 gp, 12xp] 2x Scroll of Hideous Laughter [3] [0 lbs][150 gp, 12xp] 1x Scroll of Hold Person [5] [0 lbs][375 gp] Equipment at Home: Gold total used: 2971 current: 29 Miscellaneous Statistics: Encumbance: 0-23 (light), 24-46 (medium), 47-70 (heavy) Weight carried: 9 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): ... |
| #711zombiegleemaxMar 13, 2006 11:51:44 | ![]() Bilk Stonespike Male Dwarf Lawful Evil Psychic Warrior 3, Monk 2 EL5 XP: 11924/15000 STR...18 [+4]...[16+1@4th+1enhancement)(10 pts) DEX...12 [+1]...(4 pts) CON...18 [+4]...(10 pts) [16+2racial] INT....14 [+2]...(6 pts) WIS...14 [+2]...(6 pts) CHA...6 [-2]...(0 pts) Hit Points: 52.0 [8+4.5x4+20+6feat] AC 20 [+1 dex +9 armor], Touch 11, Flat 18 [+4dodge vs giants] Initiative: +1 [1 dex] BAB/Grap: +3/+10 [+2 bab +3 str+4feat] Speed 30 [base 20+10feat] Saves: Fort +10 [3 Psywar +3monk+4 Con ] Refl +5 [3monk+1psywar +1 Dex ] Will +6 [3monk+1psywar +2 Wis ] +2 vs spells +2 vs poison Attacks: [Ma] Glaive +7melee(+2BAB+4STR+1[ma]) 1d10+6 [x3] [Ma] Falchion +7melee(+2BAB+4STR+1[ma]) 2d4+6 [18-20 x2] [Ma] Mighty+4 Composite Longbow +4ranged(+2BAB+1Dex+1[ma]) 1d8+4 [x3] Feats: Psionic Weapon 1st Power Attack Psywar bonus1st Psionic Body Psywar2nd Speed of Thought 3rd Improved Unarmed Strike Monk1 Improved Grapple Monk1 bonus Deflect Arrows Monk2 bonus Racial and Class Abilities: Show +2 Constitution, –2 Charisma. Medium: As Medium creatures, dwarves have no special bonuses or penalties due to their size. Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). Darkvision: Dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and dwarves can function just fine with no light at all. Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). +2 racial bonus on saving throws against poison. +2 racial bonus on saving throws against spells and spell-like effects. +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Favored Class: Fighter. A multiclass dwarf ’s fighter class does not count when determining whether he takes an experience point penalty for multiclassing |
| #712zombiegleemaxMar 13, 2006 11:52:27 | ![]() Free Activity: Scribe See Invisibility x2, Glitterdustx2, Cyalin the "Dark Raven" (Male+elf grey) (Neutral Evil) (Wizard Diviner 4, ECL 3) (height 5 feet, weight 100 pounds) Experience: 10773 /15,000 [Will deduct xp for crafting after 3WC] STR...07 [-2]...(4 pts) [12, -2racial-3age] DEX...14 [+2]...(8 pts) [15, +2racial-3age] CON...10 [+0]...(8 pts)[15, -2racial-3age] INT...24 [+7]...(16 pts)[18, +2racial+2age+2item+1@4th] WIS...10 [+0]...(0 pts) [8+2age] CHA...10 [+0]...(0 pts) [8+2age] Hit Points: 14 [3 HD] (4 +2.5x4] AC 12 [+2dex], Touch 12, Flat 10 Initiative: +2 [2dex, 0feat] BAB/Grap: +2/+0 [+1 bab, -2str] Speed 30 [base 30] Saves: Fort +1 [1wiz +0con] Refl +3 [1wiz +2dex] Will +3 [3wiz +0 wis] +2 save vs enchantment, immune to sleep Attacks: Light Crossbow +4 (2 base +2 ranged ) dmg 1d8 19-20 x2 range 80 Ranged Touch +4 (2 base +2 Ranged) Touch +0 (2 base -2 Str) Feats: Scribe Scroll wiz1 Summon Familiar wiz1 Spell Focus [enchantment]1st Craft Wondrous Item 3rd Greater Spell Focus [Enchantment] wiz5 bonus Racial and Class Abilities: Show -Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. -low light vision -Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. -+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. -Scribe Scroll bonus feat |
| #713zombiegleemaxMar 13, 2006 11:55:28 | ![]() Ajora the Light, Spirit Slave of Balbanes Male Ghost Halfling Monk[Overwhelming attack variant]2/Cloistered Cleric 1/Paladin of Tyranny2 EL10 Lawful Evil XP: 47000 Str: --(13[+1]) [15-2racial] Dex: 16[+3] [14+2racial] Con: -- Int: 14[+2] [11+3age] Wis: 14[+2] [11+3age] Cha: 30[+10] [18+3age+1@4th+4racial+4enhancement] Hit Points: 38 [12+6.5x4] AC: 16[10+3dex+2wis+1size] [+4mage armor] [+4shield] [+2shield of faith] Initiative: +3 BAB/Grapple: +3/-- Speed: 30ft fly (perfect) Saves: Fort: +21 [8+10cha+2item+1racial] Ref: +19 [3+3dex+10cha+2item+1racial] [Evasion] Will: +20 [5+2wis+10cha+2item+1racial] Immunity to all mind-affecting effects Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects Immunity to any effect that requires a Fortitude save Attack forms: Ranged Touch +6ranged Telekinetic Thrust +22ranged(x12) 3d8 damage [19-20 x2] [+10 Divine Might] Malevolence DC27 Will Feats: Ability Focus: Malevolence1st Power Attackmonk1 bonus Improved Unarmed Strikemonk1 bonus Deflect Arrowsmonk2 bonus Divine Might3rd Class Abilities: Monk of the Overwhelming Strike: Show Bonus Feat at 1st: Power Attack Broke training, so no bonus skill Wisdom to AC Improved Unarmed Strike |
| #714zombiegleemaxMar 13, 2006 11:55:33 | LL Cool J Male Orc Neutral Barbarian LVL3, ECL3 Exp: 3500/6000 STR...22 [+6]...(16 pts) [+4 racial] DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....06 [-2]...(0 pts) [-2 racial] WIS...10 [+0]...(4 pts) [-2 racial] CHA...06 [-2]...(0 pts) [-2 racial] [u]Hit Points:[/u] 31 [3d12+6, 3HD] AC 17 [+3dex, +0size, +4armor, +0shield], Touch 13, Flat 17 [Uncanny Dodge] [-2rage] [+4chainshirt] Initiative: +3 [3dex] BAB/Grap: +3/+9 [+3bab, +6str] [+2rage] Speed 40ft [base 30ft, +10ft barbarian] [u]Saves[/u]: Fort +5 [+3barbarian, +2con] [+2rage] Refl +4 [+1barbarian, +3dex] Will +1 [+1barbarian, +0wis] [+2rage] [u]Attacks[/u]: Masterwork Greatsword +11 melee, 1d12+9 [20/x3] [+3base, +6str, +1focus, +1masterwork] Sling +6 ranged, 1d4+6 [20/x2, 50'] [+3base, +3dex] [u]Feats[/u]: Weapon Focus(Greataxe) [LVL1] Power Attack [LVL3] [u]Racial and Class Abilities[/u]: Racial Modifiers {+4Str, -2Int, -2Wis, -2Cha} Dark Vision {60ft} Fast Movement {+10ft} [LVL1] Rage {1/day, 7 rounds} [LVL1] Uncanny Dodge {Never Flatfooted} [LVL2] Trap Sense +1 {+1 AC vs. Traps} [LVL3] [u]Skills[/u] (12 Points Barbarian): +06 Listen [6 ranks, +0wis] [6barbarian] +06 Spot [6 ranks, +0wis] [6barbarian] Speaks Common, Orc [u]Equipment[/u]: Chainshirt [25 lbs][100 gp] Masterwork Greatsword [12 lbs][350 gp] Sling [0 lbs][0 gp] Expendable Items: [CL] 1x Potion of Bull's Strength [3] [0 lbs][300 gp] 1x Potion of Invisibility [3] [0 lbs][300 gp] 1x Drow Poison [0 lbs][70 gp] 1x Antitoxin [0 lbs][50 gp] 1x Tanglefoot Bag [4 lbs][50 gp] Equipment at Home: Gold: 2079 100 Bullet Slings [5 lbs][1 gp] Miscellaneous Statistics: Encumbrance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 46 lb Fights results: 1: LL Cool J vs. Raw as F*ck: SauroGrenom [loss] [+300 XP] [+300 gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): ... |
| #715tunagolemMar 13, 2006 14:59:45 | Shfifon Hanegev Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) Female af were-viper halfling NE roge 1 ECL 3 halfling form STR....6 [-2]...(0 pts) [-2 race] DEX...18 [+4]...(10 pts) [+2 race] CON...16 [+3]...(8 pts) [+1 enh] INT...16 [+3]...(8 pts) [+1 enh] WIS...16 [+3]...(6 pts) [+2 race] CHA....8 [-1]...(0 pts) [u]Hit Points:[/u] 8 [1d6+2 HD] AC 15 [+4dex, +1size], Touch 15, Flat 11 Initiative: +4 BAB/Grap: +0/-6 Speed 20' [u]Saves[/u]: Fort +6 [0 rogue, +3 con, +1 halfling, +2 viper] Ref +12 [+2 rogue, +4 dex, +1 halfling, +5 viper] [Evasion] Will +7 [0 rogue, +3 wis, +1 halfling, +1 viper, +2 feat] [+2 rage] +2 racial vs. enchantment [u]Attacks[/u]: Sling +7 ranged [0 bab, +4 dex, +1 race, +1 size, +1 MW], 1d3-2 (min1) [20/x2] Rapier +4 melee, 1d4-2 (min 1) [18-20/x2] [u]Skills[/u] ((8+3)x4=44 Points): ..+7 Control Shape [4 rnks, +3 wis] .+12 Hide [4 rnks, +4 dex, +4 Size] .+10 Move Silently [4 rnks, +4 dex, +2 race] ..+7 Spot [4 rnks, +3 Int] ..+9 Listen [4 rnks, +3 Int, +2 race] ..+8 Tumble [4 rnks, +4 dex] ..+8 Escape Artist [4 rnks, +4 dex] ..+3 UMD/UPD [4 rnks, -1 cha] ..+3 Bloff [4 rnks, -1 cha] ..+9 Craft (eaponsmithing) [4 rnks, +3 Int, +2 MW tools] ..+5 Autohypnosis [2 rnks, +3 int] Speaks Halfling, Common, Gnome, Goblin and Orc. |
| #716luniMar 14, 2006 11:12:02 | Nac'ti Tel'ia Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) (Female Gray Elf) Neutral Ranger 1, Diviner 2 [ECL 3] STR...14 [+2]...(10 pts) [16 -2 racial] DEX...18 [+4]...(10 pts) [16 +2 racial] CON...12 [+1]...(6 pts) [14 -2 racial] INT...16 [+3]...(6 pts) [14 +2 racial] WIS...12 [+1]...(4 pts) CHA....8 [-1]...(0 pts) [u]Hit Points:[/u] 16 (9 + (2.5+1)*2) [3 HD] AC 14 [+4 dex], Touch 14, Flat 10 [+4 Armor [Mage Armor], +4 Shield [Shield], -2 when enlarged, +2 Deflection vs Evil [Prot. From Evil]] Initiative: +4 [4dex] BAB/Grap: +2/+4 [+2 bab, +2 str] Speed 30 [base 30] [u]Saves[/u]: Fort +3 [2 Ranger + 0 Wizard +1 con] Ref +6 [2 Ranger + 0 Wizard +4 Dex] Will +4 [0 Ranger + 3 Wizard +1 Wis] [+2 Racial vs. enchantment; Immune to sleep] [+2 Resistance from evil creatures [Prot. from Evil]] [u]Attacks[/u]: Greataxe +4 melee, 1d12+3 [20/x3] [3d6+4 damage when enlarged] Dagger +4 melee, 1d4+2 [19-20/x2] [1d6+4 damage when enlarged] Dagger +6 ranged, 1d4+2 [19-20/x2] [10'] [+4 ranged, 1d6+4 damage when enlarged] Composite Longbow +8 ranged, 1d8+2 [20/x3] [110' range] [+6 ranged, 2d6+2 damage when enlarged] [+2 dmg. vs Humans; +1 to Hit and Damage within 30' using ranged weapons] [u]Feats[/u]: Point Blank Shot [1st]; TrackB; Scribe ScrollB; Weapon Focus: Longbow [3rd] [u]Racial and Class Abilities[/u]: Lowlight Vision Favored Enemy: Humans Wild Empathy Specialization: Diviner; Opposed: Enchantment Familiar: Bat [u]Skills[/u] (36 Ranger, 10 Wizard): +7 Concentration [6 rnks +1 Con] [6Wiz] +10 Craft: Bowmaking [5 rnks +3 Int +2 Tool] [4Rng, 1Wiz] +8 Hide [4 rnks + 4 Dex] [4Rng] +7 Know: Dungeoneering [4 rnks + 3 Int] [4Rng] +7 Know: Nature [4 rnks + 3 Int] [4Rng] +10 Listen [4 rnks + 1 Wis +2 Racial + 3 Familiar] [4Rng] [+2 when Familiar is within 5'] +8 Move Silently [4 rnks +4 Dex] [4Rng] +5 Search [0 rnks +3 Int +2 Racial] +6 Spellcraft [3 rnks +3 Int] [3Wiz] [+2 Divination, -5 Enchantment] +7 Spot [4 rnks + 1 Wis +2 Racial] [4Rng] [+2 when Familiar is within 5'] Speaks Common, Elf, Sylvan, Draconic, Orc [u]Spells memorized:[/u] [CL 2] [4/4] [Spell levels: 4; Cast: 2] 0: [DC 13] Resistance, Flare, Detect Magic, Touch of Fatigue 1: [DC 14] True Strike (s), Cause Fear, Exp. Retreat, Ray of Enfeeblement [u]Spellbook[/u]: 0: (All but daze) 1: Mage Armor, Shield, Expeditous Retreat, Ray of Enfeeblement, Enlarge Person, Cause Fear, True Strike, Prot. from Evil [u]Equipment[/u]: (Free weightless outfit) [Mundane Crystal] [Ma] Composite Longbow Mighty (+2)C[3 lbs][300 gp] Greataxe [12 lbs][20 gp] Dagger [1 lbs][2 gp] Quiver with 120 arrowsC[12 lbs][2 gp] Expendable Items: Scroll of Protection from EvilC [CL 2] [25 gp, 2 xp] Scroll of Enlarge Person*2C [CL 2] [50 gp, 4 xp] Scroll: Defense (4 Spells) Mage armor*2C [CL 1] [25 gp, 2 xp] Shield*2C [CL 1] [25 gp, 2 xp] Tattoo of Chameleon [CL 1] [100 gp] Equipment at Home: Gold: 2296 [Ma] Bowmaking Tools [5 lbs][55 gp] Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 28 lb Whisper Size/Type: Diminutive Magical Beast (Bat Familiar) Hit Dice: 2 (8 hp) Initiative: +2 Speed: 5 ft (1 square), fly 40 ft. (good) Armor Class: 17 (+4 size, +2 Dex, +1 Nat. Armor), touch 16, flat-footed 15 Base Attack/Grapple: +2/-15 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Blindsense 20 ft., Low-light Vision, Alertness, Improved Evasion, Share spells, Empathic link Saves: Fort +2, Ref +4, Will +5 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 4 Skills: Concentration +6, Hide +18, Listen +12*, Move Silently +6, Spellcraft +1, Spot +12* Feats: Alertness |
| #717zombiegleemaxMar 14, 2006 17:05:00 | Huginn Muninn Strike while the iron is hot; and if the iron burn us both, then so much the better... Male Half-Giant Chaotic Evil Ex-Monk 1/Barbarian 1, LA+1, ECL3 3200 XP. STR...18 [+4]...(10 pts)[+2 racial] DEX...10 [+0]...(4 pts) [-2 racial] CON...18 [+4]...(10 pts) [+2 racial] INT...10 [+0]...(2 pts) WIS...16 [+3]...(10 pts) CHA....8 [-1]...(0 pts) [u]Hit Points:[/u] 22 [8+1d12HD+8][28 raging] AC 12 [+2 armour], Touch 12, Flat 12 [+3 Wis while unarmoured: -2 while raging] Initiative: +0 [+0 dex] BAB/Grap: +1/+13 [+1bab, +4str, +4feat,+4race] [+3/+15 while raging] Speed 50 [base 30, +10 barbarian, +10 feat] [u]Saves[/u]: Fort +9 [+2 monk, +2 barb, +4con, +1 enh] [+11 raging] Refl +3 [+2 monk, +1 enh] Will +6 [+2 monk, +3 Wis, +1 enh] [+8 raging] +2 racial vs. all fire effects. [u]Attacks[/u]: Unarmed Strike +5 melee, 1d6+4 [x2] [+7, 1d6+6 rage] Flurry of Blows +3/+3 melee, 1d6+4 [x2] [+5/+5, 1d6+6 rage] [Unarmoured only] Lg Staff two-handed +5 melee, 1d8+6 [x2] [+7, 1d8+9 rage] Lg Staff Flurry +3/+3 melee, 1d8+4 [x2] [+5/+5, 1d8+6 rage] [Unarmoured only] Lg Staff+Shillelagh two-handed +6 melee, 3d6+7 [x2] [+8, 3d6+10 rage] Lg Staff Flurry+Shillelagh +4/+4 melee, 3d6+5 [x2] [+5/+5, 3d6+7 rage] [Unarmoured only] Lg Greatsword +5 melee, 3d6+6 [19-20x2] [+7, 3d6+9 rage] Lg Armour Spikes +5 melee, 1d8+4 [x2] [+7, 1d8+6 rage] [Armoured only] Lg Masterwork Mighty Composite Longbow +2 ranged, 2d6+4 [x3][110' range] [u]Feats[/u]: Speed of Thought [1st lvl] Improved Unarmed Strike [monk 1] Improved Grapple [monk 1] [u]Racial and Class Abilities[/u]: Powerful Build: treat Huginn as Large for opposed rolls and weapon usage Giant: immune to effects that target humanoids. Naturally Psionic +2 power points Psi-Like ability once/day: Stomp (ML1, dc10): renders foe prone, 1d4 nonlethal damage Rage once/day for 9 rounds. [u]Skills[/u] (16 monk Points, 4 barbarian points): +13 Jump [1 rank, +4 str, +8 speed] [1 barb] +8 Listen [5 rnks, +3 wis] [4 monk, 1 barb] +8 Spot [5 rnks, +3 wis] [4 monk, 2 barb cc] +4 Hide [4 rnks] [4 monk] +4 Move Silently [4 ranks] [4 monk] Speaks Common [racial] [u]Buffs and Prefight actions[/u]: - Meditates (gain focus). - Sumo routine: struts and limbers up; slaps elephantine thighs; throws pints of salt at the feet of the crowd; glares at the arena before him. [u]Equipment[/u]: Large sumo nappy. Leather armour [15 lbs][10 gp] Large greatsword [16 lbs][100 gp] Large armour spikes [10 lbs][50 gp] Large masterwork mighty (+4) composite longbow [6 lbs][900 gp] Large quarterstaff [8 lbs][0 gp] Quiver with 40 large arrows [6 lbs][4 gp] Cloak of Resistance+1 [1 lb][1000 gp] Expendable Items: [CL] Potion of Invisibility [CL3] [- lbs][300 gp] Potion of Levitation [CL3] [- lbs][300 gp] Potion of Protection from Evil [CL1] [- lbs][50 gp] Potion of Magic Weapon [CL1] [- lbs][50 gp] Potion of Mage Armour [CL1] [- lbs][50 gp] Potion of Hide from Animals [CL1] [- lbs][50 gp] 2x Oil of Shillelagh [CL1] [- lbs][100 gp] Equipment at Home: Gold: 36gp Candessa central poster of the collectors' edition (whatever that is) Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 61 lb |
| #718zombiegleemaxMar 14, 2006 19:28:03 | Alathar Vierce 8693762 Optional: In honour of the first area dude to retire undefeated at level 6 his last fight http://boards1.wizards.com/showpost.php?p=1370618. Male Human Neutral psychic warrior 4, ECL 4, xp 6725 STR...14 [+2]...(6 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT...10 [+0]...(2 pts) WIS...19 [+4]...(16 pts, lvl 1) CHA...08 [-1]...(0 pts) Hit Points: 29 [4d8 +4x2] AC 12 [base 10 +dex 2 +armor0], Touch 12, Flat 10 Initiative: +6 [dex 2 +feat 4] BAB/Grap: +3/+5 [bab 3, str 2] Speed 30 [base 30] Saves: Fort +6 [base 4, con 2] Refl +3 [base 1, dex 2] Will +5 [base 1, wis 4] Attacks: MW spiked chain +6 melee, 2d4+4 [20/x2] composite+2 longbow +5 ranged, 1d8+2 [20/x3] [110' range] Feats: improved init. [human] power attack [1st lvl] psionic weapon [psy warrior 1] exotic prof: spiked chain [psy warrior 2] psicrystal affinity [3rd lvl] (alertness from psicrystal) - +2 bonus on all Listen checks and Spot checks Special Abilities: none at the moment Skills (21 Points 3x4 +3x3): +13 Autohypnosis [7 rnks, wis 4, synergy 2] +12 Concentration [7 rnks, con 2, psicrystal 3] +13 profession (animal sperm collector) [7 rnks, wis 4, tools 2] +6 listen [0 rnks, wis 4, psicrystal 2] +6 spot [0 rnks, wis 4, psicrystal 2] +2 hide [0 rnks, dex 2] +2 move silently [0 rnks, dex 2] Powers Known: [3/1/0] [Power Points 13: base 5 +wis 8; Use: 5] 1: [Dc 15] expantion, force screen, inertial armor 2: [DC 16] animal affinity Allies Show Single-minded psicrystal Diminutive Construct Hit Dice: 3HD: 11hp (hp 1/2 master’s) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 17 (+4 size, +2 Dex*, natural 1), touch 16, flatfooted 15 Base Attack/Grapple: +0/–17 Attack: — Full Attack: — Space/Reach: 1 ft./0 ft. Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: Fort +5 [base 3 +con 2], Refl +3 [base 1 +dex 2], Will +5 [base 1 +will 4] Abilities: Str 1*, Dex 15*, Con —, Int 7 (lvl 1), Wis 10, Cha 10 Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6 Feats: Alertness Alignment: neutral *With self-propulsion ability activated. |
| #719zombiegleemaxMar 14, 2006 19:29:21 | Alana Chu 8693773 human female, neutral druid 4, ECL 4 xp 6425 STR...08 [-1]...(0 pts) DEX...14 [+2]...(6 pts) CON...10 [+0]...(2 pts) INT...14 [+2]...(6 pts) WIS...19 [+4]...(16 pts, lvl 1) CHA...14 [+2]...(6 pts) Hit Points: 21 [HD 4d8 +con 4x0] AC 17 [base 10, dex 2, armor 3, shield 2], Touch 12, Flat 15 Initiative: +6 [dex 2, feat 4] BAB/Grap: +3/+2 [bab 3, str -1] Speed 20 [base 30, encumbance -10] Saves: Fort +4 [base 4 +con 0] Refl +3 [base 1 +dex 2] Will +8 [base 4 +wis 4] Attacks: club +2 melee, 1d6-1 [20/x2] sickle +2 melee, 1d6-1 [20/x2] Feats: improved init. [human] spell focus conjuration [1st lvl] empower spell [3rd lvl] Racial and Class Abilities: Animal Companion Resist Nature’s Lure Wild Shape Skills (49 Points 7x7): +7 concentration [7 rnks, con 0] +11 handle animal [7 rnks, cha 2, tools 2] +13 profession [7 rnks, wis 4, tools(pimp hat with feather) 2] (animal pimp, yes, alana literaly pimps *****es) +9 spellcraft [7 rnks, int 2] +11 listen [7 rnks, wis 4] +11 spot [7 rnks, wis 4] -4 hide [0 ranks, dex 2, encumbance -6] -4 move silent [0 ranks, dex 2, encumbance -6] ???? Spells memorized: [5/3+1/2+1/0+1/0+1] [Spell levels: 10; Cast: 4] 0: [DC 14] (2)cure minor wounds, (2)flare 1: [DC 15] (3)entangle, shillelagh 2: [DC 16] bull strength, (2)flaming sphere Buffs and Prefight actions: - Ape Equipment: (Free weightless outfit) MW dragonhide fullplate +1 [50 lbs][4300 gp] studded leather [15 lbs][25 gp] darkwood heavy wooden shield [10 lbs][257 gp] sickle [2 lbs][6 gp] club [3 lbs][0 gp] Headband of none [?? lbs][?? gp] Ring of none [?? lbs][?? gp] Ring of none [?? lbs][?? gp] Boots of none [?? lbs][?? gp] Other magic item none [?? lbs][?? gp] Expendable Items: [CL] Scroll of none [(CL)] [?? lbs][?? gp] Stone of none [(ML)] [?? lbs][?? gp] Tattoo of none [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: 1861 MW pimp hat [50gp] Candessa central poster of the collectors' edition Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 65 lb Mount weight carried: ?? lb Allies WOLF Medium Animal Hit Dice: 4d8+4 (22 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +4 melee (1d6+2) Full Attack: Bite +4 melee (1d6+2) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +6, Will +1 Abilities: Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +3, Listen +3, Move Silently +4, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Tricks: Fighting [attack, down, stay], come APE Large Animal Hit Dice: 4d8+11 (29 hp) Initiative: +2 Speed: 30 ft. (6 squares), climb 30 ft. Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 Base Attack/Grapple: +3/+12 Attack: Claws +7 melee (1d6+5) Full Attack: 2 claws +7 melee (1d6+5) and bite +2 melee (1d6+2) Space/Reach: 10 ft./10 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +6, Will +2 Abilities: Str 21, Dex 15, Con 14, Int 2, Wis 12, Cha 7 Skills: Climb +14, Listen +6, Spot +6 Feats: Alertness, Toughness Tricks: Fighting [attack, down, stay], come |
| #720zombiegleemaxMar 14, 2006 19:30:23 | Jindl Moherajikuyx: In honour of one of the first and best Pitlords in the history of the arena and Moherajikuyx the father of the colisium and who we all owe the coliseum to. 8693782 male human Neutral wizzard 3, ECL 3, xp 3500 STR...08 [-1]...(0 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT...18 [+4]...(16 pts) WIS...14 [+2]...(6 pts) CHA...10 [+0]...(2 pts) Hit Points: 15 [3d4 HD +3x2] AC 12 [base 10, dex 2], Touch 12, Flat 10 Initiative: +6 [dex 2, feat 4] BAB/Grap: +2/+1 [bab 2, str -1] Speed 30 [base 30] Saves: Fort +3 [base 1 ,con 2] Refl +3 [base 1 ,dex 2] Will +5 [base 3 ,wis 2] Attacks: MW dagger +2 melee, 1d4-1 [19-20/x2] greataxe -3 melee, 1d12-1 [20/x3] crossbow, light +4 ranged, 1d8 [19-20/x2], 80ft. Feats: improved init. [human] spell focus: conj. [lvl 1] scribe scroll [wiz 1] craft wondrous item [lvl 3] (alertness from familiar) Racial and Class Abilities: none Skills (42 Points): +08 concentration [rnks 6, con 2] +10 profession (sex coach) [rnks 6, wis 2, tools 2] +10 knowlage arcana [rnks 6, int 4] +10 knowlage nature [rnks 6, int 4] +12 spellcraft [6 rnks, int 4, arcana 2] +04 listen [rnks 0, wis 2, familiar 2] +04 spot [rank 0, wis 2, familiar 2] +02 hide [0 ranks, dex 2] +02 move silent [0 ranks, dex 2] ???? ???? Speaks common, ????, ????, ????, ???? Spells memorized: [4/2+1/1+1/0+1/0+1] [Spell levels: 7; Cast: 3] 0: [DC 14] acid splash, acid splash, ray of frost, ray of frost 1: [DC 15] protection from evil, sleep, sleep 2: [DC 16] glitterdust, invisibility Spellbook: 0: all cantrips 1: enlarge person, grease, mage armor, magic missile, protection from evil, ray of enfeeblement, shield, silent image, sleep 2: glitterdust, invisibility Buffs and Prefight actions: - none Equipment: (Free weightless outfit) MW dagger [1 lbs][302 gp] greataxe [12 lbs][20 gp] crossbow, light [4 lbs][35 gp] Quiver with 10 bolts [1 lbs][1 gp] Headband of none [0 lbs][0 gp] Ring of none [0 lbs][0 gp] Ring of none [0 lbs][0 gp] Boots of none [0 lbs][0 gp] Other magic item none [0 lbs][0 gp] Expendable Items: [CL] Scroll of none [(CL)] [0 lbs][0 gp] Equipment at Home: Gold: 2952 MW profession tools (sex toys) [many lbs][50 gp] Candessa central poster of the collectors' edition Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 17 lb Mount weight carried: ?? lb Hawk HAWK Tiny Animal Hit Dice: 1d8 (4 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 19 (+2 size, +3 Dex, +2 natural, natural adj. 2), touch 15, flat-footed 16 Base Attack/Grapple: +0/–10 Attack: Talons +5 melee (1d4–2) Full Attack: Talons +5 melee (1d4–2) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +2 Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +2, Spot +14 Feats: Weapon Finesse, improved evasion Level Adjustment: — These creatures are similar to eagles but slightly smaller: 1 to 2 feet long, with wingspans of 6 feet or less. |
| #721zombiegleemaxMar 14, 2006 19:32:17 | 04 maybe I'll bring back my old barbarian... Ajax (from the Illiad, not the washing powder) |
| #722funnymanmikeMar 14, 2006 23:25:23 | Amras Eledhwen STR...14 [+2]...(6 pts) DEX...19 [+4]...(13 pts) [+2race] CON...11 [+0]...(5 pts) [-2race] INT...12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA...12 [+1]...(4 pts) [u]Hit Points:[/u] 21 [3 HD] (10 + 5.5 + 5.5) AC 18 [+4dex, +0size, +4armor, +0shield, +0feat...], Touch 14, Flat 14 [+4 mithral shirt] Initiative: +4 [4dex, 0feat] BAB/Grap: +3/+5 [+3bab, +2str, +0feat...] Speed 30 [base 30] [u]Saves[/u]: Fort +3 [+3Fgt+0con] Refl +5 [+1Fgt+4dex] Will +2 [+1Fgt+1will ] +2 racial saving throw bonus against enchantment spells or effects. Immunity to magic sleep effects [u]Attacks[/u]: MWK Longbow, Composit +9 ranged[+3bab,+1mwk,+4dex,+1feat] , 1d8+2 [20/x2] Rapier +5 melee, 1d6+2 [18-20/x2] [RAPID SHOT]MWK Longbow, Composit +7/+7 ranged[+3bab,+1mwk,+4dex,+1feat,-2/-2], 1d8+2 [20/x2] [u]Feats[/u]: WEAPON FOCUS [GENERAL] (Longbow, composit) [1st lvl] WEAPON FINESSE [GENERAL] [fgt 1] POINT BLANK SHOT [GENERAL] [3rd lvl] RAPID SHOT [GENERAL] [fgt 2] [u]Racial and Class Abilities[/u]: Low-Light Vision: 60ft [u]Special Abilities[/u]: Weapon and Armor Proficiency: fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). [u]Skills[/u] (18 Points Fighter): +9 Craft(Bowmaking) [6 rnks, +1(int) +2tools] [6ftr] +7 Intimidate [6 rnks, +1(cha)] [6ftr] +4 Listen [1 rnks, +1(wis) +2race] [2ftr] +4 Search [1 rnks, +1(int) +2race] [2ftr] +4 Spot [1 rnks, +1(wis) +2race] [2ftr] +xx Climb [0 rnks, +2(str)] [0ftr] +xx Handle Animal [0 rnks, +1(cha)] [0ftr] +xx Jump [0 rnks, +2(str)] [0ftr] +xx Ride [0 rnks, +4(dex)] [0ftr] +xx Swim [0 rnks, +2(str)] [0ftr] Speaks (Elf), and (Common) [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Mithral shirt[10 lbs][1100 gp] MWK Longbow, composite (+2 Str bonus)[3 lbs][1000 gp] Quiver with 20 arrows [3 lbs][1 gp] Rapier [2 lbs][20 gp] Expendable Items: [CL] 1x Potion of Protection from Evil [(CL1)] [?? lbs][50 gp] 1x Potion of Protection from Chaos [(CL1)] [?? lbs][50 gp] 1x Potion of Protection from Law [(CL1)] [?? lbs][50 gp] 1x Potion of Invisibility [(CL2)] [?? lbs][300 gp] 1x Tattoo of Prevenom Weapon [(ML1)]50g 1x Tattoo of Animal Affinity (Dex) [(ML2)]300g Equipment at Home: Gold: 270 MWK Artisan Tools[5 lbs][55 gp] Quiver with 20 arrows[3 lbs][1 gp] Quiver with 20 arrows[3 lbs][1 gp] Quiver with 20 arrows[3 lbs][1 gp] Quiver with 20 arrows[3 lbs][1 gp] Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 34 lb Default Tactics Start at front of square Move & Tap Tattoo of Prevenom Weapon Move & Tattoo of Animal Affinity (Dex) Rapid shot on sight of enemy Fights Results Fights results: 1. Riana & Eraca vs. Alana & Amras [ECL3]: loss [+300 XP] [+300 gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] |
| #723zevoxMar 15, 2006 15:11:06 | Ceilia Durrol Female Human Medium Humanoid (Human) Lawful Neutral Fighter 2/Cleric 8 [ECL 10] XP/TNL: 47,826/55,000 [3,200 start + 33,714 Fights + 10,912 Quests] Height 5’3’’, Weight 95 lbs, Age 22 Strider of [thread=517715]The Warfare Alliance[/thread] Deity: The Red Knight (Goddess of Strategy, Planning, and Tactics) Current 3-Fight Cycle Information Fight 1 Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Bless [CL 2], Scroll of Desecrate [CL 3], Scroll of Animate Dead (12 HD) [CL 5]. Spells or Powerpoints Used: Shield of Faith, Divine Favor, Spiritual Weapon, Blindness/Deafness. x/day Abilities Used: None. Free Activity: None allowed. Fight 2 Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Bull's Strength [CL 3]. Spells or Powerpoints Used: Shield of Faith, Divine Favor, Spiritual Weapon. x/day Abilities Used: None. Free Activity: Profession (Tactician) for 230 gp. |
| #724zevoxMar 15, 2006 15:11:45 | Indrithia Celeth Female Xeph Medium Humanoid (Xeph, Psionic) Lawful Evil Monk 6 [ECL 6] XP/TNL: 16,108/21,000 [3,200 start + 12,308 Fights + 600 Quests] Height 5'2'', Weight 95 lbs, Age 25 Assassin of the [thread=501159]EAST HABARI TRADE COMPANY[/thread] Deity: Shar (Goddess of Darkness, Night, Secrets, Forgetfulness, and Loss) |
| #725zevoxMar 15, 2006 15:14:53 | Istima Telarc Male Goblin Small Humanoid (Goblinoid, Psionic) Lawful Neutral Nomad 15 [ECL 15] XP/TNL: 115,931/120,000 [3,200 start + 66,536 fights + 46,195 quests & campaigns] Height 2’8’’, Weight 39 lbs, Age 23 Scholar of the [thread=517706]PSIONIC CONSORTIUM[/thread] Deity: Oghma (God of Knowledge, Invention, and Inspiration) Current 3-Fight Cycle Information Fight 1 Time Between Fights: hrs Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #726zevoxMar 15, 2006 15:15:27 | Annalina Vale Female Maenad Humanoid (Maenad, Psionic) Chaotic Evil Bard 2/Wilder 2/Ranger 2 [ECL 6] XP/TNL: 18,686/21,000 [3,200 start + 14,886 Fights + 600 quests] Height 6'2'', Weight 159 lbs, Age 48 Assassin of the [thread=501159]EAST HABARI TRADE COMPANY[/thread] Deity: Beshaba (Goddess of Bad Luck, Misfortune, Random Mischief, and Accidents) |
| #727zombiegleemaxMar 16, 2006 12:40:07 | Zeff People may tell you to watch your back, please don't it makes my job alot harder ![]() (Male, Human) (C.N.) (Fighter 1/Rogue 2, ECL3) STR...15 [+2]...(8 pts) DEX...16 [+3]...(10 pts) CON...16 [+3]...(10 pts) INT...12 [+1]...(4 pts) WIS...10 [+0]...(2 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 26 [1d10/2d6 HD]26 = 10 +(3*+3) + (2 * 3.5) AC 18 [+3dex, +0size, +4armor, +1shield], Touch 13, Flat 15 [19 from Dodge] [mithrill shirt, buckler] Initiative: +7 [3dex, 4feat] BAB/Grap: +2/+4 [+2bab, +2str] Speed 30 [base 30] [u]Saves[/u]: Fort +5 [2Fighter +0Rouge +3Con] Refl +5 [0Fighter +3Rogue +3Dex] [Evasion] Will +2 [0Fighter +0Rogue +0wIS +2Iron Will]] [+2 Protection From Evil/Good] [u]Attacks[/u]: MWK Bastard Sword[Tetsuya] +5 melee, 1d10+4 [19-20/x2] Longbow +5 ranged, 1d8+2 [20/x3] [+7 Cats Grace] MWK Buckler[Xenger] +4 melee, 1d3+2 [20/x2] [u]Feats[/u]: Improved Initative [human] +4 Initative Iron Will [1st lvl] +2 Will Saves Dodge [3rd lvl] +1 AC Weapon Focuse (Bastard Sword) [fgt 1] +1 to hit & dmg with Bastard Sword [u]Racial and Class Abilities[/u]: Sneak Attack: 1d6 Evasion: succeed reflex saves no damage taken Trap Finding: a rogue can use search to look for traps [u]Skills[/u] (16 Points Fighter, 22 Points Rogue) +4 (intimidate) [5rnks, +0cha]fgt +6 (move silently) [3rnks, +3dex]rog +5 (climb) [5rnks, +2str]fgt +5 (open lock) [2rnks, +3dex]rog +5 (jump) [5rnks, +2str]fgt +4 (search) [3rnks, +1int]rog +3 (swim) [1rnks, +2str]fgt +5 (sleight of hand) [2rnks, +3dex]rog +5 (escape artist) [2rnks, +3dex]rog +3 (spot) [3rnks, +0wis]rog +7 (hide) [4rnks, +3dex]rog +3 (listen) [3rnks, +0wis]rog Speaks (common) [u]Buffs and Prefight actions[/u]: -draw sword [u]Equipment[/u]: (Free weightless outfit) mithral chain shirt[13 lbs][1100 gp] MWK buckler [5 lbs][165 gp] Longbow[Xenger][3 lbs][75 gp] Quiver with 20 arrows [3 lbs][1 gp] MWK Bastard Sword[Tetsuya][6 lbs][335 gp] Expendable Items: [CL] 4x Potion of Cure Light Wounds [(CL1)] [?? lbs][200 gp] 1x Potion of Cats Grace [(CL2)] [?? lbs][300 gp] 1x Potion of Invisibility [(CL2)] [?? lbs][300 gp] 1x Potion of Pro Evil [(CL1)] [?? lbs][100 gp] 1x Potion of Pro Good [(CL1)] [?? lbs][100 gp] Equipment at Home: Gold: 653gp Miscellaneous Statistics: Encumbance: 0-66 (light), 67-133 (medium), 134-200 (heavy) Weight carried:26lbs XP 3200 Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Starting Equipment[/u] (tot. 2347gp): 4x Potion of Cure Light Wounds [(CL1)] [?? lbs][200 gp] 1x Potion of Cats Grace [(CL2)] [?? lbs][300 gp] 1x Potion of Invisibility [(CL2)] [?? lbs][300 gp] 1x Potion of Pro Evil [(CL1)] [?? lbs][100 gp] 1x Potion of Pro Good [(CL1)] [?? lbs][100 gp] mithral chain shirt[13 lbs][1100 gp] MWK buckler [5 lbs][165 gp] Longbow [Xenger][3 lbs][75 gp] Quiver with 20 arrows [3 lbs][1 gp] MWK bastard sword [Tetsuya][6 lbs][335 gp] [u]Past Expenditures[/u] (tot. 2147 gp): |
| #728zombiegleemaxMar 18, 2006 3:41:19 | Captain Sissay Female Curragh [Female Wood Elf] Lawful Neutral Nashau LvL3, EcL3 [Druid LvL3] Exp: 4175/6000 ![]() [u]Ability Scores [Modifiers][/u]: STR...16 [+3]...(6 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....06 [-2]...(0 pts) [-2 racial] WIS...16 [+3]...(10 pts) CHA...12 [+1]...(4 pts) [u]Hit Points:[/u] 20 [8 + 2*4.5 + 1*3, 3HD] AC 17 [+4dex, +2armor, +1shield], Touch 14 [+4dex], Flat 13 [+3armor] [+2 leather, +1 dragonhide buckler] Initiative: +4 [+4dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +4 [+3druid, +1con] Refl +5 [+1druid, +4dex] Will +6 [+3druid, +3wis] [+2 vs. enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Scimitar ['Wishslayer'] +6 melee, 1d6+3 [18-20/x2] [+2base, +3str, +1masterwork] Masterwork Compostite(+3) Longbow ['Mangate'] +7 ranged, 1d8+3 [20/x3] [+2base, +4dex, +1masterwork] [u]Feats[/u]: Spell Focus(Conjuration) [1st level] Augment Summoning [3rd Level] [u]Racial Abilities[/u]: Saving Throws: +2 vs. Enchantments Immunity: Immune to sleep [u]Class Abilities[/u]: Animal Companion: Wolf [Nightwolf]] [1st Level] Nature Sense: +2 Knowledge(nature) and Survivial [1st level] Wild Emapthy: Improve atitude of an animal(1d20+4) [1st level] Woodland Stride: can move through any sort of terrain at normal speed [2nd Level] Trackless Step: Leaves no trails in natural surroundings and cannot be tracked [3rd level] [u]Skills[/u] (12 Druid Points): +07 Handle Animal [6 rnks, +1cha] [6druid] +09 Listen [6 rnks, +3wis] [6druid] +04 Move Silently [+4dex] [0druid] +04 Hide[+4dex] [0druid] +03 Spot [+3wis] [0druid] Speaks Common, Elven [u]Spells per Day:[/u] [4/3/2] [Spell levels: 7; Cast: 3] 0: [Dc 13] Mending, Virtue, Resistence, Guidance 1: [Dc 14] Produce Flame, Shillelagh, Entangle 2: [Dc 15] Flame Blade, Bull's Strength [u]Equipment[/u]: Misc: 'Widowbalm' with 'Petalmark' [Outfit with Crown] Armor: Leather [15 lbs][10 gp] Shield: Dragonhide Buckler [5 lbs][330 gp] Weapon: Masterwork Composite(+3) Longbow ['Mangate'][3 lbs][700 gp] Weapon: Masterwork Scimitar ['Wishslayer'] [4 lbs][315 gp] Ammo: Quiver with 57 arrows [8.55 lbs][2.95 gp] Ally: Nightwolf(Animal Companion) [- lb] [- gp(Animal Companion)] Ally: Ambrose [- lb] [75 gp] Ally: Scarver [- lb] [75 gp] Ally: Scarecrow [- lb] [75 gp] Expendable Items: [CL] Scroll: 1x Scroll of Magic Fang [1] [0 lbs][25 gp] Scroll: 1x Scroll of Charm Animal [1] [0 lbs][25 gp] Scroll: 2x Scroll of Entangle [1] [0 lbs][50 gp] Scroll: 2x Scroll Magic Weapon [1] [0 lbs][50 gp] Scroll: 2x Scroll of Cure Light Wounds [1] [0 lbs][50 gp] Scroll: 2x Scroll of Obscuring Mist [1] [0 lbs][50 gp] Scroll: 1x Scroll of Heat Metal [3] [0 lbs][150 gp] Scroll: 1x Scroll of Bull's Strength [3] [0 lbs][150 gp] Scroll: 1x Scroll of Warp Wood [3] [0 lbs][150 gp] Scroll: 1x Scroll of Spider Climb [3] [0 lbs][150 gp] Potion: 1x Potion of Invisibility [3] [0 lbs][300 gp] Tattoo: 1x Tatoo of Inertial Armor [1] [0 lbs][100 gp] Tattoo: 1x Tatoo of Force Screen [1] [0 lbs][100 gp] Tattoo: 1x Tatoo of Chameleon [1] [0 lbs][100 gp] Equipment at Home: Gold: 992.85 Misc: 2x Alchemist's Fire [2 lbs][40 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 52 lb Nightwolf [CENTER]Nightwolf [Medium Male Wolf] [/CENTER]STR...14 [+2] [+1 Nashau] DEX...16 [+3] [+1 Nashau] CON...16 [+3] [+1level @4] INT....02 [-4] WIS...12 [+1] CHA...06 [-2] [u]Hit Points:[/u] 30 [4d8+12, 4HD] [+2d8 Nashau] AC 20 [+3dex,+4natural, +3armor], Touch 13, Flat 17 [+2natural Nashau] Initiative: +3 [+3dex] BAB/Grap/Trip: +3/+9/+5 [+3bab, +2str, +4feat] Speed 50ft [base 50ft] [u]Saves[/u]: Fort +7 [+4wolf, +3con] Refl +7 [+4wolf, +3dex] Will +2 [+1wolf, +1wis] [u]Attacks[/u]: Bite +6 melee, 1d6+2 [20/x2] [+3base, +2str, +1focus] [u]Feats[/u]: Track [1st Level] Weapon Focus(bite) [1st Level] Improved Grapple [3rd Level] [u]Racial Abilities[/u]: Extra Druid: Link Extra Druid: Share Spells Extra Druid: Evasion Trained for Hunting, Tricks; [Nashau Bonus Tricks]; Attack, Down, Fetch, Heel, Seek, Track, Come, Aid [u]Skills[/u] (7 Wolf Points): +05 Listen +04 Spot -01 Hide -01 Move Silently Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 40 lb [Studded Leather] |
| #729zombiegleemaxMar 18, 2006 17:30:57 | Thane of the forgotten realm's high forest.![]() [u]You cannot defeat the awsome power of the elves[/u] (Male, Elf) (C.N.),(Corellon Larethian) (Fighter3, ECL3) STR...18 [+4]...(16 pts) DEX...16 [+3]...(6 pts)[14, +2 racial] CON...15 [+2]...(10 pts)[17,-2 racial] INT...11 [+0]...(3 pts) WIS...10 [+0]...(2 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u]29 [3d10 HD]10fgt+2con+5fgt+2con+5fgt+2con+3toughness=29 AC 20 [+3dex, +0size, +4armor, +1braces +2sheild], Touch13, Flat17[dodge +1] [color=Silver]mithrill shirt, Heavy Wooden Sheild[COLOR] Initiative: +3 3dex BAB/Grap: +3/+7 +3BAB, +4STR speed:30 base land speed [u]SAVES[/u]: Fort +5 [3Fighter +2Con][+7 against enchantment spells or effects] Reflex +4 [1Fughter +3Dex][+6 against enchantment spells or effects] Will +1 [1Fighter +0Wis][+3 against enchantment spells or effects] [u]ATTACKS[/u]: MWK Bastard Sword +8melee, 1d10+5 [19-20/x2] Longbow +6ranged, 1d8+4 [x3] MWK Heavy Wood sheild +7melee, 1d4+4 [x2] [u]FEATS[/u]: Dodge [fgt 1] +1 AC Exotic Weapon Proficiency (Bastard Sword) [fgt 2] proficient with bastard sword Weapon Focus (Bastard Sword)[lvl1]+1 to hit and damage Toughness [lvl3]+3 hitpoints [u]Racial and Class Abilities[/u]: • +2 Dexterity, –2 Constitution. • Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. • Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. • +2 racial bonus on Listen, Search, and Spot checks. • An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. [u]SKILLS[/u]: (12 pts fighter) +4 Intimidate (4rnks, +0Cha)fgt +4 Climb (4rnks, +4Str)fgt +4 Jump (4rnks, +Str)fgt +2(racial) Search (0rnks, +2Elf, +0Int)Elf +2(racial) Listen (0rnks, +2Elf, +0Wis)Elf +2(racial) Spot (0rnks, +2Elf, +0Wis)Elf [u]Buffs and Prefight actions[/u]: - draw batard sword [u]EQUIPMENT[/u] (free weightless outfit) mithrill chain shirt[13 lbs][1100 gp] MWK Bastard sword[6 lbs][335 gp] Longbow[3 lbs][75 gp] MWK Heavy Wooden Sheild[10 lbs][7 gp] Quiver W. 20 arrows[3 lbs][1 gp] Braces of armor+1[1 lbs][1000 gp] x3of cure light wounds[(CL1)][?? lbs][150 gp] [u]EQUIPMENT AT HOME[/u]: gold:182gp Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried:36lbs XP:3200/6000 Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Starting Equipment[/u] (tot. 2918gp) x5Potions of Cure light wounds[(CL1)] [color=Silver][?? lbs][250 gp][/COLOR x1Mithral Chain Shirt[13 lbs][1100 gp] Longbow [3 lbs][75 gp] Quiver with 20 arrows [3 lbs][1 gp] MWK Bastard sword[6 lbs][335 gp] Braces of armor+1[1 lbs][1000 gp] MWK Heavy Wooden Sheild[10 lbs][157 gp] [u]Past Expenditures[/u] (tot. 2718 gp): |
| #730zombiegleemaxMar 19, 2006 0:48:02 | Ignore, refer to following post |
| #731zombiegleemaxMar 19, 2006 0:59:09 | Orlen the Wanderer "Time is the endless road twisting through eternity" Male Human Lawful Neutral (Cleric 3, ECL 3) Experience 3000 STR...14 [+2]...(6 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...20 [+5]...16 pts)[+2 item] CHA...08 [-1]...(0 pts) Hit Points: 23 [8+2*4.5+6con] AC 18 [+2dex, +4armor, +2 shield] Initiative: +2 [2dex] BAB/Grap: +1/+3 [+1bab, +2str] Speed 30 [base 30] Saves: Fort +6 [3cleric +2con+1res] Refl +4 [1cleric +2dex+1res] Will +9 [3cleric +5wis+1res] Attacks: Morningstar +4 melee, 1d8+2 [19-20/x2] Crossbow +2 ranged, 1d8 [20/x3] [80'] Feats: Scribe Scroll [1st lvl] Extend Spell [hum 1] Craft Wondrous Item [lvl 3] Racial and Class Abilities Racial: 1 extra feat at first level 4 extra skill points at first level and 1 skill point at each additional level Favored Class:Any Class: Turn undead 3/day Travel Domain (act as if under a freedom of movement effect for up to 3 rounds/day) Luck Domain (Reroll one role 1/day) |
| #732zombiegleemaxMar 19, 2006 9:30:37 | Earning 51 gp from Profession: Undertaker. Dementia Male Human Cleric III Neutral Evil 6'3", 168 lbs Speaks Common XP: 4325 Str: 12 +1 [4 points] Dex: 14 +2 [6 points] Con: 12 +1 [4 points] Int: 10 +0 [2 points] Wis: 18 +4 [16 points] Cha: 12 +1 [4 points] HP: 20 [8 + 2(4.5) + 3 con] AC: 19 [10 + 2 dex + 5 armor +2 shield] Initiative: +2 [+2 dex] BAB/Grap: +2/+4 Speed: 20 ft [Medium Armor] Saves: Fort: +4 [3 base + 1 con] Refl: +3 [1 base + 2 dex] Will: +7 [3 base + 4 wis] Attacks: - Melee Touch +3 - Ranged Touch +4 - Spiked Gauntlet +4, 1d4+2, 20/x2 Racial/Class: -Quick to Learn -Rebuke Undead (4/3 = 2) 2/day [(1d20+3) (2d6+4)] -Spontaneous Inflict -Death Domain --->Death Touch: 3d6 -Fire Domain --->Turn Water --->Rebuke Fire Feats: 1- Spell Focus (Conjuration) H- Extend Spell 3- Augument Summoning Skills: (18 cleric) Concentration: +6 [6 ranks + 2 con] Knowledge: Religion: +3 [5 ranks] Listen: +4 [+4 wis] Profession (undertaker): +7 [3 ranks + 4 wis] Spellcraft: +4 [4 ranks] Spot: +4 [+4 wis] Spells: (4) 3+1/2+1 = [10 spell levels / 3] = 4 levels/fight 0-level spells: -Guidance -Guidance -Cure Minor Wounds -Cure Minor Wounds 1st-Level spells: -Summon Monster I -Cure Light Wounds -Command FIRE- Burning Hands 2nd-Level spells: -Summon Monster II -Shatter FIRE- Produce Flame Equipment: -Free Outfit -Masterwork Breastplate (30 lbs) 350 gp -Masterwork Heavy Steel Shield (15 lbs) 170 gp -+1 Spiked Gauntlet (1 lb) 2305 gp -Sling, 10 bullets (5 lbs) 1 sp Expendables: - Scroll of Spiritual Weapon [CL 3] (150 gp) Unused Money: 1149 gp, 9 sp Fight History: Quest: +900 gp/xp, Larry, Curly, and Moe Loss vs. Alana Chu: +225 gp/xp Allies: Show Larry, Curly, and Moe: Human Warrior Skeletons. Hit Dice: 1d12 (12 HP) Initiative: +5 Speed: 30 ft. (6 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 13 Base Attack/Grapple: +0/+1 Attack: Claw +1 melee (1d4+1) Full Attack: 2 claws +1 melee (1d4+1) Special Qualities: Damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits Saves: Fort +0, Ref +1, Will +2 Abilities: Str 13, Dex 13, Con —, Int —, Wis 10, Cha 1 Feats: Improved Initiative Challenge Rating: 1/3 Alignment: Always neutral evil |
| #733zombiegleemaxMar 20, 2006 15:45:15 | Cornalius Umberwood "A hero rides, at the very least, a white horse. If he had to walk to the fight, he's just a foot soldier." Male Human Chaotic Good Age: 23 Height: 5' 6" 138 lbs. Bard 1, Fighter 2 (Order: Bard, Fighter, Fighter) EXP: 3425 STR...16 [+3]...(10 pts) DEX...14 [+3]...(6 pts) CON...14 [+2]...(6 pts) INT...14 [+2]...(6 pts) WIS...10 [+0]...(2 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 23 [3 HD](6 + (5.5 *2) + (2 * 3) = 23) AC 21 [+1 dex, +0 size, +8 armor, +2 shield], Touch 11, Flat 20 [+8 Full Plate, +2 Large Steel Shield] Initiative: +2 [+2 dex] BAB/Grap: +2/+5 [+2 bab, +3 str] [+1 while under the influence of Inspire Courage +1] Speed 20 [base 30, Heavy Armor] [u]Saves[/u]: Fort +5 [+3 Fighter 2, +0 Bard 1, +2 Con] Refl +4 [+0 Fighter 2, +2 Bard 1, +2 Dex] Will +2 [+0 Fighter 2, +2 Bard 1, +0 Wis] [+1 to all saves while under the influence of Inspire Courage +1] [u]Attacks[/u]: Masterwork Lance +7, 1d8 + 3 [20/x3] [Reach weapon, triple damage on mounted charge] Longsword +5, 1d8+3 [19-20/x2] Str 16 Composite Longbow +4 ranged, 1d8+3 [20/x3] [110' range] [+1 to all attacks while under the influence of Inspire Courage +1] [u]Feats[/u]: Mounted Combat [human] Ride checks may negate hits on mount Ride-by Attack [1st lvl] No need to stop moving after a mounted charge attack... no AoO Spirited Charge [fgt 1] Double damage on a mounted charge... triple for lances Trample [3rd lvl] Mount's overruns are generally better. Weapon Focus (Lance) [fgt 2] +1 to hit with a lance. [u]Racial and Class Abilities[/u]: Human Skills: Humans get entirely too many skills Bardic Music: May sing 1 magic bard song a day. In arena, 1 magic bard song a match. Inspire Courage +1: Bard song. Gives bard and all allies within 30' +1 to all saves and attacks as long as the song is sung, plus 5 rounds. Countersong: May sing to replace an ally's save vs. a sonic or language dependent effect with a perform check. Lasts up to ten rounds. Fascinate: May sing to be really, really interesting. Unusable in the arena. Bardic Knowledge: Automatic knowledge (anything) skill rank 1. [u]Special Abilities[/u]: Narr... [u]Skills[/u] (36 Points Bard, 10 points Fighter) +10 Ride [6 ranks, +2 dex, +2 synergy] [4 Bardcc, 4 fighter] (+2 to stay in military saddle) (-8 armor check penalty for quick mount/dismount) +8 Handle Animal [6 ranks, +2 cha] [4 Bardcc, 4 fighter] +6 Perform (Oratory) [4 ranks, +2 cha] [4 Bard] +6 Knowledge (History) [4 ranks, +2 int] [4 Bard] +5 Forgerycc [3 ranks, +2 int] [4 Bardcc, 2 Fightercc] +6 Diplomacy [4 ranks, +2 cha] [4 Bard] +4 Listen [4 ranks, +0 wis] [4 Bard] +6 Spellcraft [4 ranks, +2 int] [4 Bard] +6 Use Magic Devices [4 ranks, +2 cha] [4 Bard] Speaks Common, Dwarven, and Gnomish [+2 bonus languages] [u]Spells per Day:[/u] [3] [Spell levels: 0; Cast: 0] 0: [Dc 12] Daze, Detect Magic, Read Magic, Mage Hand [u]Buffs and Prefight actions[/u]: Nar.... [u]Equipment[/u]: (Free weightless outfit) Full Plate Armor [50 lbs][1500 gp] Large Steel Shield [15 lbs][20 gp] Masterwork Lance [10 lbs][310 gp] Longsword [4 lbs][15 gp] Str 16 Composite Longbow [3 lbs][400 gp] Quiver with 100 arrows [15 lbs][5 gp] Whistle (+2 to Handle Animal) [-- lbs][50 gp] Expendable Items: [CL] Equipment at Home: Gold: 505 Pet Rock (Sparkles) Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 108 lb Mount Encumbance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Mount weight carried: 276 lb Cinderhoof Cinderhoof is a grey heavy warhorse that ostensibly suffered serious damage in a fire years ago, leaving his hooves and about four inches of each leg badly burned. The papers Cornalius has indicate the damage done made it weaker and ostensibly unable to fight as well as a healthy heavy war horse. In truth, the horse's legs are actually just shaved, with fake blisters made of a mixture of soap and ashes, and the horse is as mean and ornery as any. CR 2 Animal, forged to appear to be CR 1. Hit dice 4d8+12, hp 30 Initiative +1, Speed 50 Armor Class 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Challenge Rating: 2 (appears to be 1) Carries: Military Saddle [20 gp][30 lbs] Cornalius Umberwood [246] |
| #734zombiegleemaxMar 21, 2006 9:39:55 | Far'gon Treestrider Optional: Short character description:Later (please keep the image at a reasonable size) Male wood elf Lawful neutral Level 3 monk, 3 ECL STR...18 [+4]...(10 pts), +2 race DEX...16 [+3]...(6 pts), +2 race CON...12 [+1]...(6 pts), -2 race INT....10 [+0]...(4 pts) -2 race WIS...16 [+3]...(10 pts) CHA...8 [-1]...(0 pts) Exp:3575 [u]Hit Points:[/u] 20(8+4.5*2+3) [3 HD] AC 16 [+3dex, +0size, +0armor, +3wis, +?feat...], Touch 16, Flat 13 Initiative: +2 [2dex] BAB/Grap: +2/+10 [+2bab, +4str, +4feat...] Speed 40' [base 30, +10 monk] [u]Saves[/u]: Fort +4 [+3 monk +2con ] Refl +6 [+3 monk +2dex] [Evasion] Will +6 [+3 monk +3wis] [+4 to enchantment] +2 racial vs. enchantment;+2 still mind vs. enchantment(That's +4!) immune to sleep, Evasion. [u]Attacks[/u]: Unarmed +6 melee, 1d6+4 [20/x2] Kama +6 melee, 1d6+4 [20/x2] Composite Longbow +5 ranged, 1d8+4 [20/x3] [100' range] Sling +5 ranged 1d4+4 [20/x2] [50' range] Net +1 ranged touch attack [10' range] (-4 prof., +3 dex, +2bab) [u]Feats[/u]: (Improved Grapple) [1st lvl] (Stunning fist) [monk 1] (Deflect arrows) [monk 2] (Run) [3rd lvl] [u]Racial and Class Abilities[/u]: Evasion Still mind flurry of blows Stunning fist 3(once in arena) times per day, DC15(well, 14.5) Run feat Low light vision Longsword, raper,Longbow prof. +2 racial bonus on Listen, Search, and Spot checks [u]Skills[/u] (24 Points Monk): +11 (Listen) [+6 rnks, +3wis +2 elf] +11 (Spot) [+6 rnks, +3wis +2 elf] +3 search [1 rnks, +0int +2 elf] +6 move silently [4 rnks, +2dex] +6 hide [4 rnks, +2dex] +7 jump [(3 rnks +4str)] [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: monk garb Kama x2 [4 lbs][4 gp] Long bow(Composite, +4 str) [3 lbs][500 gp] Quiver with 60 arrows [9 lbs][3 gp] Sling[0 lbs][0 gp] 20 sling bullets, in bag[10 lbs][2 sp] net [6 lbs][20 gp] 2 bags of tanglefoot[2 pounds][100 gp] 1 Broch of shielding(0lbs?)(1500gp) Expendable Items: [CL] 7 Potions of Mage armor [1] [.1 lbs][400 gp] 2 tatoos of skate [1] [.1 lbs][100 gp] 1 Potion of Invis.[3] [.1 lbs][300 gp] 2 bags of tanglefoot[2 pounds][100 gp] 1 potion protection from good, 1 potion protection from evil, 1 potion portection from law, 1 potion, protection from chaos Equipment at Home: Gold: 197.8 Candessa central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 39 lb Character Background: will fill in later Default Tactics will fill in later, but relies greatly on punching and kicking. Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] [sblock=Past Expenditures][u]Past Expenditures[/u] (tot. 3177.2 gp): monk garb Kama x2 [4 lbs][4 gp] Long bow(Composite, +4 str) [3 lbs][500 gp] Quiver with 60 arrows [9 lbs][3 gp] Sling[0 lbs][0 gp] 20 sling bullets, in bag[10 lbs][2 sp] net [6 lbs][20 gp] 8 Potions of Mage armor [1] [0? lbs][400 gp] 2 tatoos of skate [1] [0? lbs][100 gp] 1 Potion of Invis.[3] [0? lbs][300 gp] 3 bags of tanglefoot[3 pounds][100 gp] 1 Broch of shielding(1500gp) Used 1 potion of mage armor, 1 tanglefoot bag(3/28) 1 potion protection from good, 1 potion protection from evil, 1 potion portection from law, 1 potion, protection from chaos [22.8 gp left] ... |
| #735zombiegleemaxMar 22, 2006 14:02:04 | ignore delete this one plz |
| #736funnymanmikeMar 22, 2006 17:03:45 | Eito STR...10 [+0]...(2 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT...12 [+1]...(4 pts) WIS...18 [+4]...(16 pts) CHA...10 [+0]...(2 pts) [u]Hit Points:[/u] 25 [3 HD] 12 + 6.5 + 6.5 AC 17 [+2dex +4wis, +1AmuletofNaturalArmor], Touch 16, Flat 11 [Dodge +1] Initiative: +6 [2dex +4Feat] BAB/Grap: +1/+1 [+1bab] Speed 30 [base 30] [u]Saves[/u]: Fort +8 [+2ftr +2mnk +2psw +2con] Refl +6 [+0ftr +2mnk +2psw +2dex] Will +8 [+0ftr +2mnk +2psw +4wis] [u]Attacks[/u]: Unarmed Attack +4+1bab +1wpfocuse +2dex melee, 1d6 [20/x2] Flurry of Blows +2/+2+1bab +1wpfocuse +2dex -2/-2 melee, 1d6 [20/x2] Psionic Fist +4+1bab +1wpfocuse +2dex melee, 1d6+2d6 [20/x2] Stunning Fist +4+1bab +1wpfocuse +2dex melee, 1d6 [20/x2] Save DC 14 [u]Feats[/u]: [HUMAN.] WEAPON FINESSE [GENERAL]............use dex instead of str on light weapons [1STLVL] WEAPON FOCUS [GENERAL] (Unarmed)....+1 unarmed attacks [3RDLVL] DODGE [GENERAL].....................+1 ac vs 1 target [MNK1.] IMPROVED UNARMED STRIKE [GENERAL]...No AoO when attackign unarmed [.PSW1.] PSIONIC FIST [PSIONIC]..............expend focuse +2d6 dmg [FGTR1.] WILD TALENT [GENERAL].............2extra power points [u]Racial and Class Abilities[/u]: Unarmed damage: 1d6 flurry of blows: -2/-2 [u]Skills[/u] (16 Fighter, 4 PsiWarrior, 6 Monk): +4 Intimidate....+4ftr +0cha +0syn +0feat] +4 Climb.........+4ftr +0mnk +0psw +0str +0syn +0feat] +4 Jump..........+4ftr +0mnk +0psw +0str +0syn +0feat] +4 Swim..........+4ftr +0mnk +0psw +0str +0syn +0feat] +3 Psicraft......+2psw +1int +0syn +0feat] **Cross Classed** +6 Concentration.+4mnk +0psw +2con +0syn +0feat] +6 Profession....+2mnk +0psw +4wis +0syn +0feat] **Unable to make any money as of yet** +2 Hide..........+2dex +0syn +0feat] +4 Listen........+4wis +0syn +0feat] +4 Spot..........+4wis +0syn +0feat] +2 Move Silently.+2dex +0syn +0feat] Speaks (Common) [u]Powers Known:[/u] [1/0/0] [Power Points: 4; Use: 2 (1/3 of total PP)] 1: [Dc na] (Force Screen) [+4(shield)AC,1min,1pp] [u]Buffs and Prefight actions[/u]: - Take 20 & Address each of my powerstones [u]Equipment[/u]: (Free weightless outfit (Potion Belt)) Amulet of Natural Armor +1[?? lbs][2,000 gp] Monk’s outfit [1 lbs][5 gp] Expendable Items: [CL] [(ML1)] Powerstone: Force Screen: +4(shield)AC,1min,1pp [?? lbs][25 gp] [(ML1)] Powerstone: Precognition, Defensive: +1(insight)AC,1min,1pp [?? lbs][25 gp] [(ML1)] Powerstone: Precognition, Offensive: +1(insight)to hit,1min,1pp [?? lbs][25 gp] [(ML1)] Powerstone: Prescience, Offensive: +2(insight)dmg,1min,1pp [?? lbs][25 gp] [(CL1)] Potion of Mage armor (potion)+4(armor)AC,1hr[?? lbs][50 gp] [(CL1)] Potion of Magic weapon (oil) +1(Enc)to hit&dmg,1min[?? lbs][50 gp] [(CL1)] Potion of Protection from Good (potion) +2(deflect)AC,+2saves,1min,[?? lbs][50 gp] [(CL1)] Potion of Protection from Evil (potion) +2(deflect)AC,+2saves,1min,[?? lbs][50 gp] Equipment at Home: Gold: 695 Miscellaneous Statistics: Encumbance: 0-33 (light), 34-66 (medium), 67-100 (heavy) Weight carried: 1-5lb in potions Default Tactics Default Tactics Dodge = my enemy every round Round 1: Drink potion of Invisibility Round 2: Drink potion of Mage Armor Round 3: use Powerstone of Force Screen Round 4: apply oil of magic weapon to fist (main fist) Round 5: search for enemy & attack Round 6: +5 Hit, 1d6+1 Round 7: +5 Hit, 1d6+1 Round 8: +5 Hit, 1d6+1 Round 9: +5 Psionic Fist, 1d6+1 +2d6 psionic fist Round 10: +5 Stunning Fist DC 14, 1d6+1 Round 11: +5 Psionic Fist, 1d6+1 +2d6 psionic fist Round 12: mage armor wears off: Flurry of blows +3/+2 (1d6+1/1d6+1) Round 13: force screen wears off: Flurry of blows +3/+2 (1d6+1/1d6+1) Round 14: magic weapon wears off: Flurry of blows +2/+2 (1d6/1d6) |
| #737papapeperoniMar 23, 2006 14:05:46 | Bob the Fighter "I like swords." Male Human 25 Years Old True Neutral LVL 1 Fighter, LVL 1 Rogue, LVL 1 Monk ECL 3 3200 xp Stats: STR...16 [+3]...[10 pts] DEX...16 [+3]...[10 pts] CON...14 [+2]...[6 pts] INT....8 [-1] WIS...16 [+3]...[10 pts] CHA...8 [-1] Main Scores: 24 HP [3 HD] [10 ftr base + 3.5 * 1 rog + 4.5 * 1 monk + 6 con] AC 20, Touch 16, Flat 17 [3 dex, 3 wis, 4 mage armor] Initiative: +3 [3 dex] BAB: +1 [1 ftr] Grapple: +4 [1 bab, 3 str] Speed 30 [30 base] Saves: Fort +6 [2 ftr, 2 monk, 2 con] Refl +7 [2 rog, 2 monk, 3 dex] [Evasion] Will +5 [2 monk, 3 wis] [+2 Against enchantments] Attacks: +1 Greatsword: +6 melee, 2d6+3 [19-20/x2] Unarmed Strike: +6 melee, 1d6+3 [20/x2] Flurry of Blows: +4/+4 melee, 1d6+3/1d6+3 [20/x2] Longbow: +3 ranged, 1d8 [x3] [100' range] [i]Notes: +2 On all attack rolls when invisible and dex bonus to opponent's AC is negated. Feats: Weapon Focus (Greatsword) [1st lvl] Weapon Focus (Unarmed Strike) [1st human lvl] Endurance [1st fighter lvl] Improved Unarmed Strike [1st monk lvl] Stunning Fist [1st monk lvl] [1/day, DC 14] Diehard [3rd lvl] Class Abilities: Flurry of Blows: Kendal may strike with a flurry of blows at the expense of accuracy. Sneak Attack: Bob can hit a vital spot if his opponent is off guard. Trapfinding: Bob is capable of finding hidden traps. Skills: [36 Points] [8 ftr, 8 rog, 4 monk, -6 int, 6 human] +10 Balance [8 ranks, 2 dex] +10 Escape Artist [8 ranks, 2 dex] +3 Hide [3 dex] +9 Listen [6 ranks, 3 wis] +3 Move Silently [3 dex] +5 Search [6 ranks, -1 int] +9 Spot [6 ranks, 3 wis] Languages: Bob speaks Common Equipment: +1 Greatsword [8 lb, 2350 gp] Explorer's Outfit [- lb, - gp] [Free weightless outfit] Longbow [3 lb, 75 gp] Expendable Items: 20 Arrows (Quiver) [3 lb, 1 gp] 2 Potions of Cure Light Wounds [0.2 lb, 100 gp] 1 Potion of Mage Armor [0.1 lb, 50 gp] 1 Potion of Invisibility [0.1 lb, 300 gp] Items at home: 124 gp [- lb, - gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 14.4 lb Character Background: Show "Well, I grew up when I was young and I, like, learned to punch and sneak and stuff, and I learned to fight with swords, and I like swords, I really do you know. Like my awesome greatsword and...Black mage, what are you doing? Aaarrrrggghhh!!!" |
| #738malither76Mar 24, 2006 1:20:38 | Malik of The Black Robe male Old Grey elf LE Wizard 10 current xp 52239 need 55000 Automatic Packages [post=6466576] Court Conections +31%, Political Career +45%[/post] |
| #739zombiegleemaxMar 24, 2006 6:42:46 | Jam Master Jay![]() Male Gray Elf Chaotic Evil Rogue 3 Exp : 4100/6000 STR...10 [+0]...(4 pts) [-2 racial] DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....17 [+3]...(8 pts) [+2 racial] WIS...10 [+0]...(2 pts) CHA...16 [+3]...(10 pts) [u]Hit Points:[/u] 16 [6 + 3.5*2 + 1*3, 3HD] AC 17 [+3dex, +4armor], Touch 13, Flat 14 Initiative: +3 [+3dex] BAB/Grap: +2/+2 [+2bab, +0str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +2 [+1rogue, +1con] Refl +6 [+3rogue, +3dex] [Evasion] Will +1 [+1rogue, +0wis] [+2 vs. enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Light Crossbow ['Suncipher'] +6 ranged, 1d8 [19-20/x2, 80’] [+2base, +3dex, +1masterwork] [u]Feats[/u]: Skill Focus(Diplomacy) [LVL1] Skill Focus(Forgery) [LVL1] [u]Racial Abilities[/u]: Saving Throws: +2 vs. Enchantments Immunity: Immune to sleep [u]Class Abilities[/u]: Sneak Attack +2d6 Damage [LVL1] Trapfinding [LVL1] Evasion [LVL2] Trap Sense +1 [LVL3] [u]Skills[/u] (66 Rogue Points): +09 Bluff [6 rnks, +3cha] [6rogue] +11 Craft(Poisonmaking) [6 rnks, +3int] [6rogue] +09 Decipher Script [6 rnks, +3int] [6rogue] +16 Diplomacy [6 rnks, +3cha, +4synergy, +3focus] [6rogue] +12 Forgery [6 rnks, +3int, +3focus] [6rogue] +07 Hide [6 rnks, +3dex, -2acp] [6rogue] +11 Intimidate [6 rnks, +3cha, +2synergy] [6rogue] +08 Listen [6 rnks, +0wis, +2racial] [6rogue] +07 Move Silently [6 rnks, +3dex, -2acp] [6rogue] +07 Sense Motive [6 rnks, +1wis] [6rogue] +08 Spot [6 rnks, +0wis, +2racial] [6rogue] Speaks Common, Elven, Gnome, Draconic, Abissal, Halfling [u]Equipment[/u]: Armor: Chainshirt [25 lbs][100 gp] Weapon: Masterwork Light Crossbow [4 lbs][335 gp] Ammo: Quiver with 30 Bolts [3 lbs][3 gp] Ally: World Ravener [Heavy Warhorse] [- lbs][600 gp (400gp+200gp for feats)] Ally: Hopewarder [Light Warhorse] [- lbs][350 gp (150gp+200gp for feats)] Ally: Barbossa [- lbs][- gp(Quested)] Expendable Items: [CL] Potion: 1x Potion of Protection from Evil [0 lbs][50 gp] Potion: 1x Potion of Protection from Good [0 lbs][50 gp] Potion: 1x Potion of Protection from Chaotic [0 lbs][50 gp] Potion: 1x Potion of Protection from Lawful [0 lbs][50 gp] Potion: 2x Potion of Cure Moderate Wounds [0 lbs][300 gp] Potion: 2x Potion of Cure Light Wounds [0 lbs][100 gp] Potion: 1x Potion of Invisibility [0 lbs][150 gp] Potion: 1x Potion of Hide from Animals [0 lbs][50 gp] Tattoo: 1x Tattoo of Inertial Armor [0 lbs][100 gp] Tattoo: 1x Tattoo of Force Screen [0 lbs][100 gp] Tattoo: 1x Tattoo of Precognition, Offensive [0 lbs][100 gp] Tattoo: 1x Tattoo of Precognision, Defensive[0 lbs][100 gp] Tattoo: 1x Tattoo of Chameleon [0 lbs][100 gp] Tattoo: 1x Tattoo of Force Screen [0 lbs][100 gp] Barbossa Show Barbossa ![]() Male Howler Chaotic Evil ECL3 STR...21 [+5] DEX...17 [+3] CON...15 [+2] INT....06 [-2] WIS...14 [+2] CHA...08 [-1] [u]Hit Points:[/u] 41 [6d8+12, 6HD] AC 21 [+5natural, +3dex -1size, +4armor] Touch 12, Flat 14 Initiative: +7 [+3dex, +4feat] BAB/Grap: +6/+15 [+6bab, +5str, +4size] Speed 60ft [base 60ft] [u]Saves[/u]: Fort +7 [+5howler, +2con] Refl +8 [+5howler, +3dex] Will +7 [+5howler, +2wis] [u]Attacks[/u]: Bite +10 melee, 2d8+5 [20/x2] [+6base, +5str, -1size] [u]Full Attacks[/u]: Bite and 1d4 Quils +10/+5 melee, 2d8+5/1d6+2 [20/x2] [+6base, +5str, -1size] [u]Feats[/u]: Alertness [LvL1] Combat Reflexes [LvL3] Improved Initiative [LvL6] [u]Skills[/u]: +13 Spot +08 Hide +13 Listen +12 Move Silently +14 Climb +07 Search +02 Survival [+4 following tracks] [u]Equipment[/u]: Armor: Mithral Chainshirt [25 lbs][1400 gp] Miscellaneous Statistics: Encumbance: 0-153 (light), 154-306 (medium), 307-460 (heavy) Weight carried: 25 lb |
| #740zombiegleemaxMar 24, 2006 17:23:10 | Chaga "Stupid horse! Chaga is not for eating!" Male Orc Chaotic Neutral Barbarian 1, Ranger 2 STR...22 [+6]...(16 pts) [18, +4racial] [+4 while raging] DEX...16 [+3]...(10 pts) CON...15 [+2]...(8 pts) [+4 while raging] INT....8 [-2]...(2 pts) [10, -2racial] WIS...6 [-2]...(0 pts) [8, -2racial] CHA...6 [-2]...(0 pts) [8, -2racial] [u]Hit Points:[/u] 27 [1d12+2d8+6](12 + 2x4.5 + 6) [33 hp while raging] AC 17 [+3dex, +0size, +4armor], Touch 13, Flat 14 [+4 chainshirt] [-2 while raging] Initiative: +3[+3dex] BAB/Grap: +3/+9 [+3bab, +6str] [+2 while raging] Speed 40 [base 30, +10 barbarian] [u]Saves[/u]: Fort +7 [+2Brb + 3Rng + 2con] [+2 while raging] Refl +6 [+0Brb + 3Rng + 3dex] Will -2 [+0Brb + 0Rng -2wis] [+2 while raging] [u]Attacks[/u]: Masterwork STR 26 Composite Longbow +5 ranged, 1d8+6 [19-20/x2] [110' range increment] [+2 to hit while raging] Falchion +9 melee, 2d4+6 [18-20/x2] [+2 to hit and damage while raging] [u]Feats[/u]: Mounted Combat [1st lvl] Track [Rng 1] Mounted Archery [3rd lvl] Rapid Shot [Rng 2] [u]Racial and Class Abilities[/u]: Darkvision (Ex) (60 ft.) Light Sensitivity (Ex) (dazzled in bright sunlight or with daylight spell) Fast Movement (Ex) (+10 to base movement in medium or lighter armor, without a heavy load) Illiteracy Rage 1/day (Ex) (+4 to STR & CON, +2 morale bonus to will saves, -2 AC) Wild Empathy Combat Style: Archery [u]Skills[/u] (12Brb, 10Rng): +9 Ride [6 rnks, +3dex] [4Brb, 2 Rng] +4 Spot [6 rnks, -2wis] [4Brb, 2Rng] +4 Listen [6 rnks, -2wis] [4Brb, 2Rng] +3 Knowledge: Geography [4 rnks, -1int] +? competence[4Rng] Speaks: Common, Orcish [u]Buffs and Prefight actions[/u]: Mount horse, smack horse for trying to bite him (1 hp damage) Hold longbow [u]Equipment[/u]: Piecemeal tunic and loincloth (leather, tiger skin, bits of chain armor) Chain Shirt [25 lbs][100 gp] Masterwork STR 26 Composite Longbow [3 lbs][1200 gp] Falchion [8 lbs][75 gp] Quiver with 20 arrows [1 lbs][3 gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: ?? Smith tools [?? lbs][?? gp] Candessa central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #741zombiegleemaxMar 26, 2006 6:49:23 | Kramer Female Maenad Lawful Evil Wilder LVL3, ECL3 Exp: 3575/6000 STR...15 [+2]...(8 pts) [+2 Outburst] DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(0 pts) WIS...10 [+0]...(2 pts) [-2 Outburst] CHA...16 [+3]...(10 pts) [-2 Outburst] [u]Hit Points:[/u] 19 [3d6+6, 3HD] AC 18 [+3dex +4armor, +1shield], Touch 16 [+3cha], Flat 15 [+4chainshirt, +1buckler] Initiative: +3 [+3dex] BAB/Grap: +2/+4 [+2bab, +2str] [+1 Outburst] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +3 [+1wilder, +2con] Refl +4 [+1wilder, +3dex] Will +3 [+3wilder, +0wis] [-1 Outburst] [u]Attacks[/u]: Masterwork Light Crossbow +6 ranged, 1d8 [19-20/x2] [+2base, +3dex, +1masterwork] Masterwork Greatsword +5 melee, 2d6+3 [19-20/x2] [+2base, +2str, +1masterwork] [+1 Outburst] [u]Feats[/u]: Psionic Talent [1st Level] Psionic Talent [3rd Level] [u]Racial and Class Abilities[/u]: Wild surge +2: Manifest power at higher level for free Psychic Enervation: 5% chance to get Dazed after using Wild Surge Elude Touch: +3 AC(charisma) vs. Touch Attack Psi-like Abilities: 1/day Energy ray(sonic) Outburst: 1/day +2 Str, -2 Wis, -2Cha for 4 rounds Naturally Psionic: +2pp at 1st Level [u]Skills[/u] (24 Wilder Points): +09 Listen [6 rnks, +3wis] [6wilder] +09 Hide [6 rnks, +3dex] [6wilder] +04 Move Silently [1 rnks, +3dex] [1wilder] +09 Intimidate [6 rnks, +3cha] [6wilder] +08 Tumble [5 rnks, +3dex] [5wilder] Speaks Common, Maenad [u]Powers Known:[/u] [2] [Power Points: 22; Use: 8] 1: [Dc 14] Mind Thrust, Vigor [u]Equipment[/u]: (Free weightless outfit) Chainshirt [25 lbs][100 gp] Buckler [5 lbs][15 gp] Masterwork Light Crossbow [4 lbs][335 gp] Masterwork Greatsword [8 lbs][350 gp] Quiver with 50 Bolts [5 lbs][5 gp] Expendable Items: [CL] 2x Potion of Cure Light Wounds [1] [0 lbs][100 gp] 1x Potion of Invisibility [3] [0 lbs][150 gp] 1x Potion of Spider Climb [3] [0 lbs][150 gp] 1x Stone of Chameleon [1] [0 lbs][25 gp] 1x Stone of Compresion [1] [0 lbs][25 gp] 2x Stone of Force Screen [1] [0 lbs][50 gp] 2x Stone of Inertial Armor [1] [0 lbs][50 gp] 2x Stone of Claws of the Beast [1] [0 lbs][50 gp] 2x Stone of Bite of the Wolf [1] [0 lbs][50 gp] 2x Stone of Entagling Ectoplasm [1] [0 lbs][50 gp] 1x Stone of Grip of Iron [1] [0 lbs][25 gp] 1x Stone of Precognition, Offensive [1] [0 lbs][25 gp] 1x Stone of Precognition, Defensive [1] [0 lbs][25 gp] 1x Stone of Prevenom [1] [0 lbs][25 gp] 2x Stone of Skate [1] [0 lbs][50 gp] 1x Stone of Synesthete [1] [0 lbs][25 gp] Equipment at Home: Gold: 1945 1430 used Miscellaneous Statistics: Encumbance: 0-66 (light), 76-133 (medium), 134-230 (heavy) Weight carried: 47 lb Fights results: 1: Kramer & Mizay Alamak vs. Alathar Vierce & Micah Ashald [loss] [+375 XP] [+375 gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): None yet |
| #742zombiegleemaxMar 26, 2006 10:15:42 | Rinzwind the (ex)royal assasin Retired Rinzwind left the city Male Gray Elf medium size CHaotic Evil 5 ft. high deep blue eye's dark black hair Rogue, ECL 3 Xp: 3875 (6000) [u]Ability Scores:[/u] STR...08 [-1] [02 pts] (-2 Racial) DEX...17 [+3] [08 pts] (+2 Racial) CON...12 [+1] [06 pts] (-2 Racial) INT...18 [+4] [10 pts] (+2 Racial) WIS...08 [-1] [00 pts] CHA...16 [+3] [10 pts] [u]Main Stats:[/u] 16 HP [3 HD: 3d6 HP + 3] [+5 shield] AC 19, Touch 13, Flat 14 [+3 dex, +4 armor +2 shield] Initiative: +3 [+3 dex] BAB: +2 Grap: +1 [-1 str, +2 bab Speed 20ft [base 30, -10 medium load] [u]Saves:[/u] Fort +2 [+1 rogue, +1 con] Refl +6 [+3 rogue, +3 dex] [Evasion] Will +0 [+1 rogue, -1 wis] +2 on saves vs. enchantments Imune to sleep effects [u]Attacks:[/u] MWK Crossbow, +6 ranged, 1d8 [+2d6 sneak attack] [x3][100ft][2base, 3dex, 1 MWK] [u]Feats:[/u] 1st lvl: Skill Focus: (Diplomacy) 3rd lvl: Skill Focus: (Forgery) [u]Racial and Class Abilities:[/u] Show Class: Sneak attack +2d6 Trapfinding Evasion Trapsense +1 Racial: +2dex +2 int -2 str -2 con medium size Base land speed 30ft Immunity to sleep spells and effects +2 racial saving throw bonus against enchantment spells or effects Low Light Vision +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it Automatic Language: Common and Elven |
| #743themagisterMar 26, 2006 20:50:37 | Monsieur Hood![]() Hood: "I rob from the rich and give to the needy!" Merry Men: "He takes a wee percentage..." Hood: "But I'm not greedy! I rescue pretty damsels; MAN I'm good!" Merry Men: "Ha-ha-HA! Monsieur Hood!" Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #744zombiegleemaxMar 29, 2006 5:56:26 | ![]() Quesis Female Human [6', 120 lbs] Neutral Good Barbarian1/Fighter2, ECL3 4325/6000 Ability Scores Strength ... (STR) 17 [+3] 17(13 pts) Dexterity .. (DEX) 15 [+2] 15(08 pts) Constitution (CON) 14 [+2] 14(06 pts) Intelligence (INT) 13 [+1] 13(05 pts) Wisdom ..... (WIS) 12 [+1] 12(04 pts) Charisma ... (CHA) 08 [-1] 08(00 pts) Combat Statistics Hit Points 29 (3HD) [12 Barbarian1 + 11 Fighter1/2 + 3*2 Constitution] [+6 Rage] AC normal 16 ...... [+0 Size, +2 DEX, +4 Armor, +0 Shield, +0 Natural] [-2 Rage] AC touch 12 ....... [+0 Size, +2 DEX, No Armor, No Shield, No Natural] [-2 Rage] AC flatfooted 14 .. [+0 Size, No DEX, +4 Armor, +0 Shield, +0 Natural] [-2 Rage] Initiative +2 ..... [+2 DEX] BAB/Grapple +3/+6 . [+1 BAB(Barbarian1), +2 BAB(Fighter2), +3 Str] Speed 40' ......... [Human 30' + Barbarian 10'] Feats [Bonus Human] Combat Reflexes: Additionals attacks of opportunity as DEX bonus [1st Level..] Run: Run at 5x; Jump +4; Retain DEX bonus to AC [1st Fighter] Exotic Weapon Proficiency(Spiked Chain): Attack rolls with the weapon normally [2nd Fighter] Weapon Focus(Spiked Chain): +1 bonus on all attack rolls with the weapon [3rd Level..] Fleet of Foot: Direction change up to 90 degrees while running Saves Fortitude +07 [+2 Barbarian1, +3 Fighter2, +2 Con] Reflex .. +02 [+0 Barbarian1, +0 Fighter2, +2 Dex] Will .... +01 [+0 Barbarian1, +0 Fighter2, +1 Wis] [+2 Rage] Attacks Normal: Spiked Chain(M): +8 [+3 BAB, +3 STR, +1 MW, +1 WF], 2d4+4, 20/x2 [Reach 5' and 10'] Longbow Composite+4(M): +4 [+3 BAB, +2 DEX, +1 MW, -2 Penalty], 1d8+3, 20/x3, 110' Rage: Spiked Chain(M): +10 [+3 BAB, +5 STR, +1 MW, +1 WF], 2d4+7, 20/x2 [Reach 5' and 10'] Longbow Composite+4(M): +6 [+3 BAB, +2 DEX, +1 MW], 1d8+4, 20/x3, 110' Rage and Large size: Spiked Chain(M): +11 [+3 BAB, +6 STR, +1 MW, +1 WF], 2d6+9, 20/x2 [Reach 5', 10', 15' and 20'] Longbow Composite+4(M): +6 [+3 BAB, +2 DEX, +1 MW], 2d6+4, 20/x3, 110' Combat Modifiers +2 hit/damage for 7 rounds, then fatigued (-1 hit/damage, -1 AC, no run) [Rage] +2 bonus on opposed attack rolls made to disarm an opponent [Spiked Chain] +2 Attacks of Opportunity per Round [Combat Reflexes] Racial Characteristics (Human) Speed: Human base land speed is 30 feet Feats: 1 extra feat at 1st level Skill Points: 4 extra skill points at 1st level and 1 extra skill point at each additional level Language: Automatic Language: Common; Bonus Languages: Any Favored Class: Any Class Characteristics (Barbarian) Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim Skill Points: 1st Level: (4 + Int modifier) * 4; After 1st Level: 4 + Int modifier Weapons: Proficient with all simple and martial weapons Armors: Proficient with light armor, medium armor, and shields (except tower shields) Fast Movement (Ex): Faster than the norm for his race by +10 feet Illiteracy: Do not know how to read and write but gains literacy if he gains a level in any other class Rage (Ex): 1/day +4 Strength, +4 Constitution, +2 Will, -2 AC for 3 +2 +CON rounds and fatigued at the end Class Characteristics (Fighter) Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim Skill Points: 1st Level: (2 + Int modifier) * 4; After 1st Level: 2 + Int modifier Weapons: Proficient with all simple and martial weapons Armors: Proficient with all armor (heavy, medium, and light) and shields (including tower shields) Bonus Feats: Fighter feat at 1st, 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th level Skills Skill Points = 32 .............. [24 Barbarian1 + 8 Fighter2/3 (including Human)] +10 Climb ................ (STR) [4 Barbarian1, +4 STR, +2 Tools] [4 Ranks] +09 Craft(Chains) ........ (INT) [4 Barbarian1, 2 Fighter2/3, +1 INT, +2 Tools] [6 Ranks] [57 GP] +05 Handle Animal ........ (CHA) [4 Barbarian1), -1 CHA, +2 Tools] [4 Ranks] +01 Hide(CC) ............. (DEX) [+2 DEX, -1 Armor] +08 Jump ................. (STR) [4 Barbarian1, +4 STR] [4 Ranks] +03 Knowledge(History)(CC) (INT) [4 Fighter2/3, +1 INT] [2 Ranks] +05 Listen ............... (WIS) [4 Barbarian1, +1 WIS] [4 Ranks] +01 Move Silently(CC) .... (DEX) [+2 DEX, -1 Armor] +08 Ride ................. (DEX) [4 Barbarian1, 2 Fighter2/3, +2 DEX] [6 Ranks] [Military Saddle] +01 Spot(CC) ............. (WIS) [+1 WIS] Languages: Common, Undercommon Equipment Free weightless outfit Spiked Chain(M) .............. [10 lbs] Spiked Chain(M) as Belt ...... [10 lbs] Spiked Chain(M) as Neck ...... [10 lbs] Chain Shirt(M) ............... [25 lbs][+4 AC, +4 Max DEX, -1 ACP, Light] Longbow Composite+4(M) ....... [ 3 lbs] Quivers with Arrows x100 ..... [15 lbs] Climber’s Kit ................ [ 5 lbs][+2 circumstance bonus on Climb checks] Masterwork Handle Animal Tools [ 5 lbs][+2 circumstance bonus on Handle Animal skill] Expendable Items Potions Potion of Protection from Evil [CL1] [0.1 lb] [Start] [Ward against non-Good, 10 rounds] Potion of Magic Weapon ....... [CL1] [0.1 lb] [Start] [+1 bonus attack/damage, 10 rounds] Potion of Enlarge Person ..... [CL1] [0.1 lb] [Mar29] [Large(+2 Streng/Dexter, -1 Hit/AC), 10 rounds] Tattoos Tattoo of Force Screen .. [ML1] [Mar29] [+4 shield bonus to AC, 10 rounds] Tattoo of Skate ......... [ML1] [Start] [+15' land speed, 10 rounds] Tattoo of Synesthete .... [ML1] [Start] [See even if blinded or +4 Spot or +4 Listen, 10 minutes] Equipment Stored Masterwork Craft(Chains) Tools [ 5 lbs] Carrying Capacity Strength 18: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: +10 +10 +10 +25 +3 +15 +5 +5 = 83 lbs, light load Default Tactics Kill Fights Results [POST=8810837]Fight 01[/Post]: Win! [+1125 XP, +1125 GP] Cornalius Umberwood (StoneTree) [funnymanmike] Experience Balance Show [Start] +3200 Base [Mar29] +1125 Fight 01 [900 +225(25%)] Balance +4325 XP |
| #745gonbowMar 31, 2006 15:00:17 | Active: Inactive, not finished. Free: Guarding valuables. Devoun "I am a citizen just like you priest. Now step aside or I shall have to defend myself." Gender: Male. Race: Ghoul (Undead) [Formerly Drow] Size: Medium. Alignment: Chaotic Evil Class(es): Undead 2, +3 LA (ECL 5) Experience: 10,500 Next Level: 15,000 STR 18 +4 (10 Points)[16 Base, +2 Race] DEX 20 +5 (10 Points)[16 Base, +4 Race] CON -- +0 (0 Points)[8 Base, -- Race] INT 10 +0 (0 Points)[8 Base, +2 Race] WIS 20 +5 (10 Points)[16 Base, +4 Race] CHA 16 +3 (6 Points)[14 Base, +2 Race] [u]Hit Points:[/u] 18 [(12, 1d12)+(6.5 1d12)+(0 Con)= 18; 2 HD] AC: 22 [+5 Dex, +5 Armor, +2 Natural], Touch 15, Flat 20 [+5 (+1 Mithril Chain Shirt), +2 (Natural Armor)] AC Modifiers: [+4 (Force Shield) (Shield)] Initiative: +5 [+5 Dex] BAB/Grap: +1/+5 [+1 BAB, +5 Str] Speed: Land 30’ [Base 30] Speed Modifiers: [+15 (Skate) (Enhancement)] [u]Saves[/u] Fort +0 [+0 Undead 2, +0 Con] Ref +5 [+0 Undead 2, +5 Dex] Will +8 [+3 Outsider 2 +5 Wis] [u]Attacks[/u] [Ma]Armor Spikes +7 melee, 1d6+4, Crit 20/x2 [+4 Str, +1 BAB, +1 Enchancement] Bite +6 melee, 1d6+4, Crit 20/x2 (Plus Paralysis) [+4 Str, +1 BAB] Claw +4 melee, 1d3+2, Crit 20/x2 (Plus Paralysis) [+4 Str, +1 BAB, -2 Secondary] [Ma]Composite Longbow +7 ranged, 1d8+4, Crit 20/x3, Range 110' [+5 Dex, +1 BAB, +1 Masterwork] Melee Full Attack: Armor Spikes, Bite (As secondary, -2 hit, -2 damage), 2x Claws. Ranged Full Attack: Composite Longbow. [u]Combat Modifiers: Attack & Damage[/u] +?? (Ranged/Melee) (Attack/Damage) (Condition)(Feat, Ability, Racial, etc) None yet, format saved for next level. [u]Feats[/u] Multiattack (1st Level) Secondary attacks at -2 instead of -5. Class, Race & Template Abilities [FONT=Courier New]Class Abilities: Undead, Ghoul No Constitution score. Darkvision out to 60 feet. Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Negative energy (such as an inflict spell) can heal undead creatures. Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Uses its Charisma modifier for Concentration checks. (And all Con-related checks, generally) Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. Proficient with its natural weapons, all simple weapons. Undead do not breathe, eat, or sleep. Ghoul Fever (Su): Disease - bite, Fortitude DC 14, incubation period 1 day, damage 1d3 Con and 1d3 Dex. The save DC is Charisma-based. (2/2 +3 = 4) An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul. Paralysis (Ex): Those hit by a ghoul’s bite or claw attack must succeed on a DC 14 Fortitude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based. (2/2 +3 = 4) |
| #746graymockerApr 01, 2006 1:04:04 | ![]() Koan Enlightenment through contemplation, transcendence through battle. Female Human Neutral Cleric 3 XP: 4078 Spoiler: |
| #747zombiegleemaxApr 03, 2006 5:03:52 | (Name of Character) Optional: Short character description, or favoured quote, or the like. Max. 3 lines. Picture optional (please keep the image at a reasonable size) Male Wood Elf Chaotic Good Ranger 2, Cleric 1 STR...18 [+4]...(10 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....10 [+0]...(4 pts) [-2 racial] WIS...14 [+2]...(6 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 20 [3d8+3, 3HD] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [+4chainshirt, +1buckler] Initiative: +? [?dex, ?feat] BAB/Grap: +?/+? [+?bab, +?str, +?feat...] [Conditional modifiers like rage] Speed ?? [base ??, +10 barbarian, +10 speed of thought, etc] [u]Saves[/u]: Fort +?? [?class1 +?con +?enh...] [Conditional modifiers] Refl +?? [?class1 +?class2 +?con +?enh...] [Evasion] Will +?? [?class1 +?class3 +?con +?enh...] [+2 rage] +2 racial vs. enchantment; immune to sleep; immune to disease; ... [u]Attacks[/u]: (weaponname) +14 melee, 1d8+2 [19-20/x2] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: (featname) [human] (optional: brief summary) (featname) [1st lvl] (featname) [wiz 1] (featname) [fgt 1] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: ?? Smith tools [?? lbs][?? gp] Candessa central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #748zombiegleemaxApr 04, 2006 10:49:01 | Leets Mezeb Male Wood Elf Lawfull Neutral [Any Law Domain] Cleric 3 Exp: 4965/6000 [used 260xp to craft] STR...16 [+3]...(6 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....12 [+1]...(6 pts) [-2 racial] WIS...17 [+3]...(8 pts) [+2 Periapt] CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 20 [3d8+3, 3HD] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [Protection vs. Magic Missle] Initiative: +8 [+4dex, +4feat] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +5 [+3cleric, +1con, +1cloak] Refl +6 [+1cleric, +4dex, +1cloak] Will +7 [+3cleric, +3wis, +1cloak] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Longsword +7 melee, 1d8+3 [20/x2] [+2base, +3str, +1masterwork, +1focus] Masterwork Composite(+3) Longbow +7 ranged, 1d8+3 [20/x3] [+2base, +4dex, +1masterwork] [u]Feats[/u]: Weapon Focus(Longsword) [Domain] Improved Initiative [1st Level] Craft Wondrous Item [3rd Level] [u]Racial and Class Abilities[/u]: Turn Undead: 2/day-1d20+2, damage 2d6+2 Immunity: Immune to sleep Saving Throws: +2 vs. Enchantments Domains: Magic and War Domain [u]Skills[/u] (18 Cleric Points): +07 Concentration [6 rnks, +1con] [6cleric] +07 Spellcraft [6 rnks, +1int] [6cleric] +05 Craft(Armorsmith) [4 rnks, +1int] [4cleric] +02 Ride [1 rnks, +1int] [2cleric(cc)] +03 Listen [0 rnks, +3wis] [0cleric] +03 Spot [0 rnks, +3wis] [0cleric] +01 Move Silently [0 rnks, +4dex, -3acp][0cleric] +01 Hide [0 rnks, +4dex, -3acp] [0cleric] Speaks Common, Elven and Dwarven [u]Spells per Day:[/u] [4/4/3] [Spell levels: 10; Cast: 4] 0: [DC 13] Guidance, Resistance, Virtue, Detect Magic 1: [DC 14] Divine Favor, Entropic Shield, Obscuring Mist, Magic Weapon 2: [DC 15] Spiritual Weapon, Hold Person, Summon Monster II [u]Equipment[/u]: Armor: Chainshirt [25 lbs][100 gp] Shield: Buckler [5 lbs][15 gp] Weapon: Masterwork Longsword [4 lbs][315 gp] Weapon: Masterwork Composite(+3) Longbow [4 lbs][700 gp] Ammo: Quiver with 20 arrows [3 lbs][1 gp] Misc: Pariapt of Wisdom +2 [0 lbs][2000 gp/160 xp] Misc: Cloak of Resistance +1 [1 lbs][500 gp/40 xp] Misc: Brooch of Shielding(101 points) [0 lbs][750 gp/60 xp] Expendable Items: 1x Scroll of Invisibility [CL3] [0 lbs][150 gp] 1x Tattoo of Chameleon [ML1] [0 lbs][100 gp] 1x Tattoo of Synesthete [ML1] [0 lbs][100 gp] Equipment at Home: Gold: 409 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 42 lb Fights results: 1: Leets Mezeb vs. Micah Ashald : [win] [+1125 XP] [+1125 gold] 2: Leets Mezeb vs. Jindl Mohjerx : [win] [+900 XP] [+900 gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. 0.05 gp): 5x Arrow [0.75lb] [0.25gp] ... |
| #749argaudApr 04, 2006 19:49:25 | Gorgul MacSmart, Dretch Gladiator and Storyteller Dretch male, 4’ 2”, 65 lbs. Small Chaotic Evil Outsider (Chaotic, Evil, Extraplanar, Tanar’ri) 2HD Outsider, (ECL4, 6700 xp) STR...16 [+3]...(6 pts) [14, +2 racial] DEX...14 [+2]...(6 pts) CON...18 [+4]...(6 pts) [14,+4 racial] INT....10 [+0]...(10 pts) [16, -6 racial] WIS...10 [+0]...(2 pts) CHA...14 [+2]...(6 pts) Class Progression None yet! [u]Hit Points:[/u]8+4.5+4*2=20[2HD] AC 19 [10, +2 dex, +5 natural, +1 size, +1 deflection], Touch 13, Flat 17 Initiative: +2 [+2dex] BAB/Grap: +2/+1 [+2 bab, +3 str, -4 size] Speed 20ft [base 20ft] [u]Saves[/u]: Fort +7 [+3 Outside, +4 Con] Refl +5 [+3 Outsider, +2 Dex] Will +3 [+3 Outsider] [u]Attacks[/u]: Claw +6 melee (+2 bab, +3 str, +1 siz) 1d6+3 [20/x2] Bite +6 melee (+2 bab, +3 str, +1 siz), 1d4+1 [20/x2] Small Longspear +6 melee (+2 bab, +3 str, +1 siz) 1d6+4 [20/x3] Small Composite Long Bow +5 ranged (+2 bab, +2 dex, +1 siz) 1d6 [20/x3] Full attack is usually Claw/Claw and secondary bite: Claw +6 melee (+2 bab, +3 str, +1 siz) 1d6+3 [20/x2] Bite +4 melee (+2 bab, +3 str, +1 siz, -2 secondary attack with multiattack feat), 1d4+1 [20/x2] [u]Feats[/u]: Multi-attack [1st level] [u]Racial and Class Abilities[/u]: Outsider Traits: 8-sided Hit Dice. Base attack bonus equal to total Hit Dice (as fighter). Good Fortitude, Reflex, and Will saves. Skill points equal to (8 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die. Darkvision out to 60 feet. Unlike most other living creatures, an outsider does not have a dual nature—its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. Proficient with all simple and martial weapons. Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Chaotic Subtype, Evil Subtype, Extraplanar Subtype. A dretch’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Tanar’ri Traits: Immunity to electricity and poison. Resistance to acid 10, cold 10, fire 10. Telepathy (Su): Dretches can communicate telepathically with creatures within 100 feet that speak Abyssal. Summon Demon (Sp): Once per day a Dretch can attempt to summon another Dretch with a 35% chance of success. This ability is the equivalent of a 1st-level spell. Dretch Traits: Spell-Like Abilities: Caster level 2nd. The save DCs are Charisma-based. 1/day - scare (DC 14), stinking cloud (DC 15). Damage Reduction 5/cold iron or good. Class Skills: Hide, Listen, Move Silently, Spot, Search, Survival. Small Size (+4 to hide checks, +1 to hit, +1 to AC, modified sunder, grapple, overrun and disarm checks). [u]Skills[/u] (40 outsider) +11 Hide (dex) [5 ranks, +2 dex, +4 size] [5 outsider] +05 Listen [5 ranks, +0 Wis] [5 outsider] +07 Move Silently [5 ranks, +2 dex] [5 outsider] +05 Spot [5 ranks, +0 Wis] [5 outsider] +05 Search [5 ranks, +0 Int] [5 outsider] +09 Survival [5 ranks, +4 Con] [5 outsider] +04 Performance (storyteller) [2 ranks, +2 Cha] [4 (cc) outsider] Languages: Common, Abyssal [2 ranks (cc) outsider] +01 Knowledge (Planes) [2 ranks (cc) outsider] +01 Knowledge (Nature) [2 ranks (cc) outsider] [u]Buffs and Prefight actions[/u]: None [u]Equipment[/u]: Cheap and weightless black robes. Ring of Protection +1 [2000 gp] Small longspear [9 lb.] [5 gp] [range 10’] Small Composite Long Bow [3 lb.] [100 gp] [range increment 110’] Expendable Items: [CL] 80 arrows [12 lb.] [4 gp] Potion of mage armor [(CL1)] [1 ounces][50 gp] 2 x Potion of CLW [(CL1)] [1 ounces][100 gp] Potion of protection from good [(CL1)] [1 ounces][50 gp] Potion of protection from evil [(CL1)] [1 ounces][50 gp] Equipment at Home: Gold: 3692 gp Miscellaneous Statistics: Encumbance: 0-57 (light), 57-114 (medium), 114-172 (heavy) Weight carried: 24.3 lbs. Character Background: Unusually smart for a Dretch, Gurgol was recruited and traveled to Gladius as part of the minion army of an evil-er and bigger demon. The big demon got killed by adventurers recently and now he is jobless. But killing and eating mortals in the arena seems fun. Even if they won’t die for long. Default Tactics Try to summon a partner, if succeeded, tell partner the smart tactics below and try to have him always between enemy and self. Drink potion of mage armor. Go to center pillars and hide there, Gurgol is good at sneaking, so sneak! Find enemy. Stink (first) and Scare enemy with spells, then close to melee and attack with claws and bite. If enemy is a meleer, set spear against charge. Use spear for the odd AoO too. If enemy can’t be reached, take cover and use the bow. (Note: yes, I expect to lose a lot, but I don't care :-) ) Fights results: 1: Famine, NiQil: [POST=9009762]Loss[/POST] [+500 XP] [+500 gold] That dwarf was too fast! (Expenses: Potion of Mage Armor, 18 arrows). XX: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. 50.9 gp): 1 x Potion of Mage armor (50gp) 18 arrows (.9 gp) |
| #750zombiegleemaxApr 07, 2006 8:46:32 | Commoner Male Orc Lawfull Good Commoner 3 STR...22 [+6]...(16 pts) [+4 racial] DEX...14 [+2]...(6 pts) CON...15 [+2]...(8 pts) INT....06 [-2]...(0 pts) [-2 racial] WIS...12 [+1]...(6 pts) [-2 racial] CHA...06 [+2]...(0 pts) [-2 racial] [u]Hit Points:[/u] 15 [3d4+6, 3HD] AC 12 [+2dex], Touch 12, Flat 10 Initiative: +2 [+2dex] BAB/Grap: +1/+7 [+1bab, +6str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +3 [+1commoner, +2con] Refl +3 [+1commoner, +2dex] Will +2 [+1commoner, +1wis] [u]Attacks[/u]: +1 Lance +9 melee, 1d8+10 [20/x3] [+1base, +6str, +1focus, +1magical] Light Crossbow +3 ranged, 1d8+0 [19-20/x2, 80'] [+1base, +2dex] [u]Feats[/u]: Weapon Proficiency(Light Crossbow) [Commoner] Weapon Proficiency(Lance) [1st Level] Weapon Focus(Lance) [3rd Level] [u]Skills[/u] [6 Commoner Points]: +02 Ride [0 rnks, +2dex] [0commoner] +01 Spot [0 rnks, +1wis] [0commoner] +04 Listen [3 rnks, +1wis] [6commoner] +02 Hide [0 rnks, +2dex] [0commoner] +02 Move Silently [0 rnks, +2dex] [0commoner] Speaks Common, Orc [u]Equipment[/u]: +1 Lance [10 lbs][2310 gp] Light Crossbow [4 lbs][35 gp] Quiver with 60 bolts [6 lbs][6 gp] Mule [- lbs][208 gp (+200feats)] Bit and Bridle [1 lbs][2 gp] Quiver with 60 bolts [6 lbs][6 gp] Pack Sadle [5 lbs][15 gp] Equipment at Home: Gold: 418 Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 3470 (heavy) Weight carried: 32 lbs ALLY Male Mule Lawfull Good STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...11 [+0] CHA...06 [-2] [u]Hit Points:[/u] 26 [3d8+9, 3HD] AC 13 [+1dex, +3natural, -1size], Touch 10, Flat 12 Initiative: +1 [+1dex] BAB/Grap: +2/+13 [+2bab, +3str, +4size, +4feat] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +6 [+3mule, +3con] Refl +4 [+3mule, +1dex] Will +1 [+1mule, +0wis] [u]Attacks[/u]: Hoof +5 melee, 1d4+3 [20/x2] [+2base, +3str, -1size, +1focus] [u]Full Attacks[/u]: 2 Hoofs +5/+5 melee, 1d4+3/1d4+3 [20/x2] [+2base, +3str, -1size, +1focus] [u]Feats[/u]: Improved Grapple [1st] Weapon Focus(Hoof) [3rd] [u]Skills[/u] [6 Commoner Points]: +06 Listen +06 Spot -03 hide +01 Move Silently |
| #751zombiegleemaxApr 07, 2006 12:04:51 | Moloch Fallen angel, pagan god of violence and idolatry Male Gray Elf True Neutral Wizard 3 Exp: 3050/6000 STR...06 [-2]...(0 pts) [-2 racial] DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....20 [+5]...(16 pts) [+2 racial] WIS...10 [+0]...(2 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 12 [3d4+3 3HD] AC 13 [+3dex] Touch 13, Flat 10 Initiative: +3 [+3dex] BAB/Grap: +1/-1 [+1bab, -2str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +2 [+1wizard, +1con] Refl +4 [+1wizard, +3dex] Will +3 [+3wizard, +0wis] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Light Crossbow +4 ranged, 1d8+0 [19-20/x2, 80'] [+1base, +3dex] Ranged Touch Attack +4 [+1base, +3dex] Touch Attack -1 [+1base, -2str] [u]Feats[/u]: Scribe Scroll [1st Level Wizard] Scribe scrolls Spell Focus(Necromancy) [1st Level] +1 DC necromancy spells Tatoo Focus(Necromancy) [3rd Level] +1 DC necromancy spells, +1 caster lvl check [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantments +2 on Listen Spot and Search Prohibited School: Enchantment and Transmutation Speciality School: Necromancy [u]Skills[/u] [42 Wizard Points]: +07 Spot [3 rnks, +0wis, +2racial, +2feat(familiar)] [6wizard(cc)] +10 Listen [3 rnks, +0wis, +2racial, +2feat(familiar), +3familiar] [6wizard(cc)] +06 Move Silently [3 rnks, +3dex] [6wizard(cc)] +02 Hide [0 rnks, +3dex] [0wizard] +07 Concentration [6 rnks, +1con] [6wizard] +11 Spellcraft [6 rnks, +5int] [6wizard] +13 Craft(Locks) [6 rnks, +5int, +2tools] [6wizard] +13 Craft(Posionmaking) [6 rnks, +5int, +2tools] [6wizard] Speaks Common, Elven, Draconic, Gnoll, Sylvan, Gnome, Orc [u]Spells[/u] [5/5/4] [Spell levels: 13; Cast: 5] 0: [DC 15] Touch of Fatigue, Detect Magic, Flare, Resistance, Acid Splash 1: [DC 16] Sleep 2x, Cause Fear, Chill Touch, Shield 2: [DC 17] Blindness 2x, Ghoul Touch 2x [u]Spellbook[/u]: 0: Resistance, Acid Slash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Arcane Mark, Prestidigitation 1: Cause Fear, Ray of Enfeeblement, Sleep, True Strike, Mage Armor, Obscuring Mist, Shield, Expeditious Retreat, Chill Touch, Color Spray 2: Blindness, Ghoul Touch [u]Equipment[/u]: Weapon: Light Crossbow [4 lbs][35 gp] Ammo: Quiver with 20 bolts [2 lbs][2 gp] Ally: Bat Familiar [- lbs][100 gp] Masterwork Crafting Tools [1 lbs][50 gp] Expendable Items: [CL] 2x Scroll of Invisibility [0 lbs][300 gp] 1x Scroll of Alter Self [0 lbs][150 gp] Equipment at Home: Gold: 2243 Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 6 lb Bat Familiar Bat Familiar Male Bat True Neutral STR...01 [-5] DEX...15 [+2] CON...10 [+0] INT....07 [-2] WIS...14 [+2] CHA...04 [-3] [u]Hit Points:[/u] 6 [1/2 Master's] AC 18 [+2dex, +4size, +2natural] Touch 16, Flat 14 Initiative: +2 [+2dex] BAB/Grap: +0/-17 [+0bab, -5str, -12size] Speed 5ft [base 5ft] Fly Speed 40ft [base 40ft] [u]Saves[/u]: Fort +2 [+2bat, +0con] Refl +4 [+2bat, +2dex] [Improved Evasion] Will +2 [+0bat, +2wis] [u]Attacks[/u]: None [u]Feats[/u]: Alertness [1st] [u]Racial and Class Abilities[/u]: Blindsense 20ft [Enemy sense within 20ft] Low-Light Vision Improved Evasion [No damage with succesfull Reflex, half damage with fail] Share Spell [If within 5ft, also gets the spells I cast] Empathic Link [Communicate if within 1 mile] Deliver Touch Spells [Deliver touch spells] [u]Skills[/u] +11 Spot [3 rnks master] +11 Listen [3 rnks master] +09 Move Silently [3 rnks master] +14 Hide |
| #752zombiegleemaxApr 08, 2006 16:49:45 | reserved 1 |
| #753zombiegleemaxApr 08, 2006 16:50:25 | reserved 2 |
| #754zombiegleemaxApr 08, 2006 17:35:13 | ignore |
| #755zombiegleemaxApr 08, 2006 17:36:24 | Seraphim Male Wood Elf Lawful Neutral Monk 3 STR...18 [+4]...(10 pts) [+2 racial] DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....12 [+1]...(6 pts) [-2 racial] WIS...15 [+2]...(8 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 20 [3d8+3, 3HD] AC 15 [+3dex, +2wis], Touch 15, Flat 10 Initiative: +3 [+3dex] BAB/Grap: +2/+10 [+2bab, +4str, +4feat] Speed 40ft [base 30ft, +10ft monk] [u]Saves[/u]: Fort +4 [+3monk, +1con] Refl +6 [+3monk, +3dex] [Evasion] Will +5 [+3monk, +2wis] [+4 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Unarmed Strike +6 melee, 1d6+4 [20/x2] [+2base, +4str] Masterwork Composite(+4) Longbow +6 ranged, 1d8+4 [20/x3] [+2base, +3dex, +1masterwork] Masterwork Quarterstaff +8 melee, 1d6+4 [20/x2] [+2base, +4str, +1masterwork, +1focus] With Flurry or Two Weapon Fighting: Masterwork Quarterstaff +6/+6 melee, 1d6+4/1d6+4 [20/x2] [+2base, +4str, +1masterwork, +1focus] With Flurry and Two Weapon Fighting: Masterwork Quarterstaff +6/+6/+6 melee, 1d6+4/1d6+4/1d6+4 [20/x2] [+2base, +4str, +1masterwork, +1focus] [u]Feats[/u]: Weapon Focus(Quarterstaff) [1st Level] Improved Unarmed Strike [1st Monk] Improved Grapple [1st Monk] Deflect Arrow [2nd Monk] Two Weapon Fighting [3rd Level] [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantments +2 on Listen, Spot and Search Low-Light Vision Evasion [No damage when succesfull Reflex] Still Mind [+2 vs. Enchantments] [u]Skills[/u] (30 Monk Points): +10 Listen [6 rnks, +2wis, +racial] [6monk] +04 Spot [0 rnks, +2wis, +2racial] [0monk] +09 Hide [6 rnks, +3dex] [6monk] +09 Move Silently [6 rnks, +3dex] [6monk] +02 Craft(alchemy) [1 rnks, +1int] [1monk] +07 Concentration [6 rnks, +1con] [6monk] +03 Knwoledge(psionics) [2 rnks, +1int] [4monk(cc)] +04 Tumble [1 rnks, +3dex] [1monk] [u]Equipment[/u]: Masterwork Quarterstaff [4 lbs][300 gp] Masterwork Composite(+4) Longbow [3 lbs][800 gp] Quiver with 60 arrows [9 lbs][3 gp] Bit and Bridle [- lbs][2 gp] Military Saddle [- lbs][60 gp] Mule [- lbs][8 gp] Expendable Items: [CL] 2x Potion of Cure Light Wounds [1] [0 lbs][100 gp] 1x Potion of Hide from Animals [1] [0 lbs][50 gp] 1x Potion of Sanctuary [1] [0 lbs][50 gp] 1x Tattoo of Chameleon [1] [0 lbs][100 gp] 2x Tattoo of Grip of Iron [1] [0 lbs][200 gp] 2x Tattoo of Skate [1] [0 lbs][200 gp] 2x Tattoo of Synesthete [1] [0 lbs][200 gp] 1x Tattoo of Expansion [1] [0 lbs][100 gp] Equipment at Home: Gold: 877 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 16 lb Serenity Seraphim Male Mule Neutral STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...11 [+0] CHA...06 [-2] [u]Hit Points:[/u] 22 [3d8+9, 3HD] AC 13 [+1dex, +3natural, -1size], Touch 10, Flat 12 Initiative: +1 [+1dex] BAB/Grap: +2/+9 [+2bab, +3str, +4size] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +6 [+3mule, +3con] Refl +4 [+3mule, +1dex] Will +1 [+3mule, +0wis] [u]Attacks[/u]: Hoof +4 melee, 1d4+3 [20/x2] [+2base, +3str, -1size] [u]Attacks[/u]: 2 Hoofs +4/+4 melee, 1d4+3/1d4+3 [20/x2] [+2base, +3str, -1size] [u]Feats[/u]: Alertness [1st Level] Endurance [3rd Level] [u]Racial and Class Abilities[/u]: Scent Low-Light Vision [u]Skills[/u] +06 Listen +06 Spot -03 Hide +01 Move Silently [u]Equipment[/u]: Bit and Bridle [1 lbs][2 gp] Military Saddle [40 lbs][60 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 101-460 (medium), 201-690 (heavy) Weight carried: 41 lb |
| #756zombiegleemaxApr 08, 2006 21:38:41 | Delerium Male Human Chaotic Good Fighter 3 STR...14 [+2]...(6 pts) DEX...18 [+4]...(16 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 27 [3d10+6, 3HD] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [+4 chainshirt, +1 buckler] Initiative: +4 [+4dex] BAB/Grap: +2/+5 [+3bab, +2str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +5 [+3fighter, +2con] Refl +5 [+1fighter, +4dex] Will +2 [+1fighter, +1wis] [u]Attacks[/u]: Masterwork Composite(+2) Longbow +9 ranged, 1d8+2 [20/x3] [+3base, +4dex, +1masterwork, +1focus] Masterwork Lance +7 melee, 1d8+3 [20/x3] [+3base, +2str, +1masterwork, +1higher] Masterwork Longsword +7 melee, 1d8+3 [19-20/x2] [80' range] [+3base, +2str, +1masterwork, +1higher] [u]Feats[/u]: Mounted Combat [Human] Ride-By Attack [1st Level] Points Blank Shot [1st Level Fighter] Rapid Shot [2nd Level Fighter] Weapon Focus(Longbow) [3rd Level] [u]Skills[/u] (24 Fighter Points): +04 Listen [3 rnks, +1wis] [6fighter(cc)] +01 Spot [0 rnks, +1wis] [0fighter] +02 Hide [0 rnks, +4dex, -2acp] [0fighter] +02 Move Silently [0 rnks, +4dex, -2acp] [0fighter] +12 Ride [6 rnks, +4dex, +2saddle] [6fighter] +09 Craft(Locks) [6 rnks, +1wis, +2tools] [6fighter] +05 Handle Animal [6 rnks, -1cha] [6fighter] Speaks Common, Elven, Draconic [u]Equipment[/u]: Armor: Chainshirt [25 lbs][100 gp] Shield: Buckler [5 lbs][15 gp] Weapon: Masterwork Lance [8 lbs][310 gp] Weapon: Masterwork Composite(+4) Longbow [3 lbs][800 gp] Ammo: Quiver with 60 Arrows [9 lbs][3 gp] Ally: Greekfire [- lbs][800 gp(+200 feats)] Expendable Items: [CL] 2x Potion of Cure Light Wounds [1] [0 lbs][100 gp] 1x Potion of Invisibility [3] [0 lbs][300 gp] 1x Potion of Spider Climb [3] [0 lbs][300 gp] 1x Tattoo of Synesthete [1] [0 lbs][50 gp] Equipment at Home: Gold: 163 Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 41 lb Mount weight carried: 41 lb Greekfire Male Light Warhorse Chaotic Good STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] [u]Hit Points:[/u] 26 [3d8+9, 3HD] AC 14 [+1dex, +4natural, -1size], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +2/+13 [+2bab, +3str, +4size, +4feat] Speed 60ft [base 60ft] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof +5 melee, 1d4+3 [20/x3] [+2base, +3str, +1focus, -1size] [u]Full Attacks[/u]: 2 Hoofs and 1 Bite +5/+5/-1 melee, 1d4+3/1d4+3/1d3+1 [20/x2] [+2base, +3str, +1focus, -1size] [u]Feats[/u]: Weapon Focus(Hoof) [1st Level] Improved Grapple [3rd Level] [u]Skills[/u] (24 Fighter Points): +04 Listen +04 Spot -03 Hide -03 Move Silently [u]Equipment[/u]: Bit and Bridle [1 lbs][2 gp] Military Saddle [40 lbs][60 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-960 (heavy) Weight carried: 41 lb |
| #757gonbowApr 09, 2006 16:27:08 | Active: Not. Free: Nothing. Werio Cedarfist Description: Weight: Gender: Female Race: Wood Elf (Humanoid, Elf) Alignment: Lawful Neutral Classes: Ranger 2, Monk 1 (ECL 3) Experience: 3,200 Next Level: 6,000 Guild: None, yet. STR...16 [+3]...(6 pts) [+2 Racial] DEX...18 [+4]...(10 pts) [+2 Racial] CON...12 [+1]...(6 pts) [-2 Racial] INT...10 [+0]...(4 pts) [-2 Racial] WIS...16 [+3]...(10 pts) CHA...08 [-1]...(0 pts) [u]Hit Points: 21 [/u] (8 Ranger 1, +4.5 Ranger2 + 4.5 Monk2) [3 HD] AC 17 [+4 dex, +3 wisdom], Touch 17, Flat 13 Initiative: +4 [+4 dex] BAB/Grap: +2/+5[+2 bab, +3 str] Speed 30 [base 30] [u]Saves[/u]: Fort +7 [+3 Ranger, +3 Monk, +1 con] Refl +10 [+3 Ranger, +3 Monk, +4 dex] Will +6 [+0 Ranger, +3 Monk, +3 wis] [u]Attacks[/u]: Alchemist's Fire Vial: +6 ranged touch, 1d6 fire +1 splash plus 1d6 next round unless target extinguishes [10' range] Alchemist's Fire Vials (TWF): +4 ranged touch/+4 ranged touch, 1d6 fire +1 splash plus 1d6 next round unless target extinguishes [10' range] Guisarme, masterwork: +6 melee reach, 2d4+4 [20x3] Sling: +7 ranged, 1d4+3 [20x2] [50' range] Tanglefoot Bag: +6 ranged touch, Special [10' range] Tanglefoot Bags (TWF): +4 ranged touch/+4 ranged touch, Special [10' range] Unarmed Strike: +6 melee, 1d6+3 [20x2] F Unarmed Strikes (Flurry): +4 melee/+4 melee, 1d6+3 [20x2] F Unarmed Strikes (TWF): +4 melee/+4 melee, 1d6+3/1d6+1 F Unarmed Strikes (Flurry, TWF): +2 melee/+2 melee/+2 melee, 1d6+3 F Quarterstaff: +6 melee, 1d6+4 [20x2] Quarterstaff (Flurry): +4/+4 melee, 1d6+3 [20x2] Quarterstaff (TWF): +4/+5F melee, 1d6+3/1d6+1 [20x2] Quarterstaff (Flurry, TWF): +2/+2/+3F melee, 1d6+3 [20x2] Quarterstaff, Shillelagh: +7 melee, 2d6+5 [20x2] Quarterstaff, Shillelagh (Flurry): +5/+5 melee, 2d6+4 [20x2] Quarterstaff, Shillelagh (TWF): +5/+6F melee, 2d6+4/2d6+2 [20x2] Quarterstaff, Shillelagh (Flurry, TWF): +3/+3/+4F melee, 2d6+4 [20x2] [-2 on all attacks, 1 additional attack at highest BAB when flurrying, makes all strength damage 1x] [-2 on all attacks, 1 additional attack at highest BAB when two-weapon fighting, strength damage on extra attack at .5x (unless flurrying as well)] [Ranged/Finesse weapons: +2 BAB, +4 Dexterity, (+1 masterwork) [Melee weapons: +2 BAB, +3 Strength, (+1 masterwork)] [u]Feats[/u]: Improved Grapple [Monk 1] You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. Improved Unarmed Strike [Monk 1] Two Weapon Fighting [Ranger 2] Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Weapon Finesse [1st lvl] May use dexterity bonus instead of strength bonus on attack rolls with light weapons. [u]Racial and Class Abilities (lengthy)[/u]: Show Weapon and Armor Proficiency: Monks are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. AC Bonus (Ex): When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. Ths bonus to AC applies even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Flurry of Blows (Ex): When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made that round. Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. Bonus Feat: At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. |
| #758zombiegleemaxApr 10, 2006 15:29:23 | Not Ready Add this to the log: http://boards1.wizards.com/showpost.php?p=10094835&postcount=965 ![]() Quesis [2nd Incarnation] Female Human [6', 120 lbs] Neutral Good Barbarian1/Fighter2/PsyWarrior2, ECL5 Experience 11550/15000 Ability Scores Strength ... (STR) 18 [+4] [17(13 pts), +1 4th] [+4 Rage] [+2 Large] Dexterity .. (DEX) 15 [+2] [15(08 pts)] [-2 Large] Constitution (CON) 14 [+2] [14(06 pts)] [+4 Rage] Intelligence (INT) 13 [+1] [13(05 pts)] Wisdom ..... (WIS) 12 [+1] [12(04 pts)] Charisma ... (CHA) 08 [-1] [08(00 pts)] Combat Statistics Hit Points 42 (4HD) [12 Barbarian1 + 11 Fighter1/2 + 9 PsyWarrior1/2 + 5*2 Constitution] [+10 Rage] AC normal 17 ...... [+0 Size, +2 DEX, +4+1 Armor, +0 Shield, +0 Natural] [-2 Rage] [-2 Large] AC touch 12 ....... [+0 Size, +2 DEX, No.. Armor, No Shield, No Natural] [-2 Rage] [-2 Large] AC flatfooted 15 .. [+0 Size, No DEX, +4+1 Armor, +0 Shield, +0 Natural] [-2 Rage] [-2 Large] Initiative +2 ..... [+2 DEX] BAB/Grapple +4/+8 . [+1 BAB(Barbarian1), +2 BAB(Fighter2), +1(PsyWarrior2), +4 STR] Speed 40' ......... [Human 30' + Barbarian 10'] Feats [Bonus Human] Combat Reflexes: Additionals attacks of opportunity as DEX bonus [1st Level..] Run: Run at 5x; Jump +4; Retain DEX bonus to AC [Fighter1 ..] Exotic Weapon Proficiency(Spiked Chain): Attack rolls with the weapon normally [PsyWarrior1] Weapon Focus(Spiked Chain): +1 bonus on all attack rolls with selected weapon [3rd Level..] Fleet of Foot: Direction change up to 90 degrees while running or charging [Fighter2 ..] Combat Expertise: Up to -5 penalty to attack and same dodge bonus to AC [PsyWarrior2] Improved Disarm: No AoO on attempt, No opponent chance to disarm, +4 opposed attack roll Saves Fortitude +11 [+2 Barbarian1, +3 Fighter2, +3 PsyWarrior2, +1 Cloak, +2 CON] Reflex .. +03 [+0 Barbarian1, +0 Fighter2, +0 PsyWarrior2, +1 Cloak, +2 DEX] Will .... +02 [+0 Barbarian1, +0 Fighter2, +0 PsyWarrior2, +1 Cloak, +1 WIS] [+2 Rage] Attacks Normal: Spiked Chain +1: +10 [+4 BAB, +4 STR, +1 Enh, +1 WF], 2d4+7, 20/x2 [Reach 5' and 10'] Longbow Composite+4(M): +07 [+4 BAB, +2 DEX, +1 MW], 1d8+4, 20/x3, 110' Rage: Spiked Chain +1: +12 [+4 BAB, +6 STR, +1 Enh, +1 WF], 2d4+10, 20/x2 [Reach 5' and 10'] Longbow Composite+4(M): +07 [+4 BAB, +2 DEX, +1 MW], 1d8+4, 20/x3, 110' Large: Spiked Chain +1: +10 [+4 BAB, +5 STR, +1 Enh, +1 WF, -1 Size], 2d6+8, 20/x2 [Reach 5' up to 20'] Longbow Composite+4(M): +05 [+4 BAB, +1 DEX, +1 MW, -1 Size], 2d6+4, 20/x3, 110' Rage and Large size: Spiked Chain +1: +12 [+4 BAB, +7 STR, +1 MW, +1 WF, -1 Size], 2d6+11, 20/x2 [Reach 5' up to 20'] Longbow Composite+4(M): +05 [+4 BAB, +1 DEX, +1 MW, -1 Size], 2d6+4, 20/x3, 110' Combat Modifiers +4 Strength (+2 hit/damage) and +4 Constitution (2 HP/level) for 7 rounds (3+newCON) then fatigued [Rage] +6 bonus on opposed attack rolls made to disarm an opponent [Spiked Chain and Improved Disarm] +2 Attacks of Opportunity per Round [Combat Reflexes] Increased threat range up to 20' with Spiked Chain [Large size] -2 Strength and Dexterity, no Run or Charge [Fatigued after Rage] Racial and Class Characteristics Racial Characteristics (Human) Speed: Human base land speed is 30 feet Feats: 1 extra feat at 1st level Skill Points: 4 extra skill points at 1st level and 1 extra skill point at each additional level Language: Automatic Language: Common; Bonus Languages: Any Favored Class: Any Class Characteristics (Barbarian) Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Listen, Ride, Survival, Swim Skill Points: 1st Level: (4 + INT modifier) * 4; After 1st Level: 4 + INT modifier Weapons: Proficient with all simple and martial weapons Armors: Proficient with light armor, medium armor, and shields (except tower shields) Fast Movement (Ex): Faster than the norm for his race by +10 feet Illiteracy: Do not know how to read and write but gains literacy if he gains a level in any other class Rage (Ex): 1/day +4 Strength, +4 Constitution, +2 Will, -2 AC for 3+newCON rounds, fatigued at the end Class Characteristics (Fighter) Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim Skill Points: 1st Level: (2 + INT modifier) * 4; After 1st Level: 2 + INT modifier Weapons: Proficient with all simple and martial weapons Armors: Proficient with all armors (heavy, medium, and light) and shields (including tower shields) Bonus Feats: Fighter feat at 1st, 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th level Class Characteristics (PsyWarrior) Class Skills: Autohypnosis, Climb, Concentration, Craft, Jump, Knowledge(Psionics) Class Skills: Profession, Ride, Search, Swim Skill Points: 1st Level: (2 + INT modifier) * 4; After 1st Level: 2 + INT modifier Weapons: Proficient with all simple and martial weapons Armors: Proficient with all armors (heavy, medium, and light) and shields (except tower shields) Power Points/Day: 1 Powers Known: 2 Maximum Power Level Known: 1st Bonus Feats: Fighter or Psionic feat at 1st, 2nd, 5th, 8th, 11th, 14th, 17th, and 20th level |
| #759sindorinApr 11, 2006 1:17:28 | ![]() Seaendithas Master of the Water Rune Member of the PSI Consortium [Tax:12%] Lawful Neutral Male Githzerai Medium Humanoid (Extraplanar) 6’1” tall, 124 lb. Gray eyes, Pale green skin Psychic Warrior 1/Monk 3 [LA+2] Speaks Common, Gith, Draconic Experience: 16,025 Next Level: 21,000 [u]Abilities:[/u] +2 Strength 14 (6 points) +6 Dexterity 23 (10 points + 6 racial+1@4th) +1 Constitution 12 (4 points) +1 Intelligence 12 (6 points – 2 racial) +4 Wisdom 18 (10 points + 2 racial) -1 Charisma 8 Hit Points: 25.5 (8 + 4.5*3 + 4*1) Armor Class: 25 (10 + 4 Inertial Armor + 6 Dexterity + 4 Wisdom + 1 Deflection) Flat Footed: 19, Touch: 21 [+4 Force Screen] Initiative: +6 BAB: +2, Grapple: +4 Speed: 40 ft., light load 0/58/119/275 Saves: +7 Fortitude (2 Psychic Warrior + 3 Monk + 1 Constitution + 1 Resistance) +10 Reflex (0 Psychic Warrior + 3 Monk + 6 Dexterity + 1 Resistance) +8 Will (0 Psychic Warrior + 3 Monk + 4 Wisdom + 1 Resistance) Evasion, Power Resistance 8, +2 on Saves vs. Enchantments Attacks: +1 Deep Crystal (+2) MW Composite Longbow: +9 Ranged, 1d8+3 piercing, x3, 110 feet [2 BAB + 6 Dexterity + 1 Magic] [+1 Attack & +1 Damage when within 30 ft.] [+2d6 Psionic Shot][+2d6 Deep Crystal] Unarmed Strike: +8 Melee, 1d6+2 bludgeoning x2 [2 BAB + 6 Dexterity] Flurry of Blows: +6/+6 Melee, 1d6+2 bludgeoning x2 [+2 BAB + 6 Dexterity -2 Flurry] Feats: Level 1 – Point Blank Shot Psychic Warrior 1 – Psionic Shot (2) Monk 1 – Improved Unarmed Strike (2) Monk 1 – Stunning Fist (3/day) (3) Monk 2 - Deflect Arrows Level 3 - Weapon Finesse Skills: (12 Psychic Warrior, 15 Monk) +7 Concentration (4 Psychic Warrior + 2 Monk + 1 Constitution) +9 Profession [Sniper] (4 Psychic Warrior + 1 Monk + 4 Wisdom) +10 Ride (4 Psychic Warrior + 6 Dexterity) +11 Hide (5 Monk + 6 Dexterity)[+10 Chameleon][+10 Elixir of Hiding] +8 Move Silently (2 Monk + 6 Dexterity)[+10 Elixir of Sneaking] +6 Spot (2 Monk + 4 Wisdom) +6 Listen (2 Monk + 4 Wisdom) +7 Tumble (1 Monk + 6 Dexterity) Racial Abilities: +6 Dex, -2 Int, +2 Wis -Darkvision 60 ft. -Spell Resistance 7 -Psionics: 3/day: Daze (DC 9), Feather Fall, Shatter (DC11), -Inertial Armor -Favored Class: Monk |
| #760zombiegleemaxApr 11, 2006 6:24:09 | Drogue Male Half-Gaint Lawful Good Monk 1, Barbarian 1 STR...18 [+4]...(10 pts) [+2 racial] DEX...12 [+1]...(6 pts) [-2 racial] CON...18 [+4]...(10 pts) [+2 racial] INT....10 [+0]...(2 pts) WIS...15 [+2]...(8 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 24 [1d12+1d8+8, 2HD] AC 13 [+1dex, +2wis], Touch 13, Flat 10 Initiative: +1 [+1dex] BAB/Grap: +1/+13 [+1bab, +4str, +4size, +4feat] Speed 50ft [base 30ft, +10ft barbarian] [u]Saves[/u]: Fort +8 [+2monk, +2barbarian, +4con] [+2rage] Refl +3 [+2monk, +0barbarian, +1dex] [+2 vs. Fire] Will +3 [+2monk, +0barbarian, +1wis] [+2 rage] [u]Attacks[/u]: Unarmed +6 melee, 1d8+4 [19-20/x2] [+1base, +4str, +1focus] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: Improved Unarmed Strike [1st Level] Improved Grapple [1st lvl] Wild Talent [1st Soulknife] Weapon Focus(Mindblade) [1st Soulknife] (featname) [3rd lvl] (featname) [fgt 2] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (?? Points Class A, ?? cl B, ?? cl C): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: (All cantrips minus spells from prohibited schools in case of specialist wizard) 1: (Spell1), (Spell2), (Spell3) [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] 0: [Dc ??] (Spell1), (Spell2), (Spell3), (Spell4) 1: [Dc ??] (Spell1), etc... 2: [Dc ??] (Spell1), etc... [u]Powers Known:[/u] [4/5/4] [Power Points: ??; Use: (1/3 of total PP)] 1: [Dc ??] (Power1), (Power2), (Power3) 2: [Dc ??] (Power1), etc... [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: ?? Smith tools [?? lbs][?? gp] Candessa central poster of the collectors' edition (Other item) Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #761macbreaApr 12, 2006 9:58:14 | Izumi![]() Current 3FC Information --Current Fight-- Fight 1 Time Between Fights: -- hours Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: -- pps x/day Abilities Used: none Free Activity: craft 216 gp |
| #762zombiegleemaxApr 12, 2006 11:46:31 | Not Ready Should add this fight to the log: Kervan (MindwandererB) & Torel (Erithmu) vs. Dracazar (Dracazar) & Andurwin (Zelck) : TelinArtho [Plains] [Team] [SETUP] http://boards1.wizards.com/showpost.php?p=10127147 [FIGHT] http://boards1.wizards.com/showpost.php?p=10127162 ![]() Dracazar [2nd Incarnation] Male Gray Elf [6', 140 lbs] Neutral Good Wizard4, ECL4 Experience 7750/10000 Diviner of [THREAD=500767]The Arcane Order[/THREAD] Ability Scores Strength ... (STR) 06 [-2] [08(00 pts), -2(Gray Elf)] Dexterity .. (DEX) 16 [+3] [14(06 pts), +2(Gray Elf)] Constitution (CON) 14 [+2] [16(10 pts), -2(Gray Elf)] Intelligence (INT) 23 [+6] [18(16 pts), +2(Gray Elf), +2 Item, +1 4th] Wisdom ..... (WIS) 12 [+1] [12(04 pts)] Charisma ... (CHA) 08 [-1] [08(00 pts)] Combat Statistics Hit Points 19 (4HD) [4 Wizard1 + 7.5 Wizard2/3/4 + 4*2 Constitution] [19.5] AC normal 13 ...... [+0 Size, +3 DEX, +0 Armor, +0 Shield, +0 Natural, +0 Deflect] AC touch 13 ....... [+0 Size, +3 DEX, No Armor, No Shield, No Natural, +0 Deflect] AC flatfooted 10 .. [+0 Size, No DEX, +0 Armor, +0 Shield, +0 Natural, +0 Deflect] Initiative +3 ..... [+3 DEX] BAB/Grapple +2/+0 . [+2 BAB(Wizard4), -2 STR] Speed 30' ......... [Elf 30'] Feats [1st Wizard] Scribe Scroll: Create a scroll of any spell that you know [1st Level ] Still Spell: Stilled spell can be cast with no somatic components, spell slot +1 level [3rd Level ] Craft Wondrous Item: Create magic wondrous items Saves Fortitude +3 [+1 Wizard4, +2 CON] Reflex .. +4 [+1 Wizard4, +3 DEX] Will .... +5 [+4 Wizard4, +1 WIS] Special: +2 against Enchantment spells or effects and Immunity to Sleep spells and effects Attacks Dagger Melee , Hit +0 [+2 BAB, -2 STR], Damage 1d4-2, Crit 19-20 x2 Combat Modifiers None Racial and Class Characteristics Racial Characteristics (Gray Elf) Abilities: +2 Dexterity, –2 Constitution Abilities: +2 Intelligence, –2 Strength Speed: Elf ’s base land speed is 30 feet Saves: Immunity to sleep spells and effects Saves: +2 racial saving throw bonus against enchantment spells or effects Skills: +2 racial bonus on Listen, Search, and Spot checks Skills: Search check within 5 feet of a secret or concealed door Special: Low-light vision Weapons: Longsword, Rapier, Longbow, Composite Longbow, Shortbow, Composite Shortbow Automatic Languages: Common, Elven Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan Favored Class: Wizard Class Characteristics (Wizard) Class skills: Concentration, Craft, Decipher Script, Knowledge (all), Profession, Spellcraft Skill Points: 1st Level: (2 + INT modifier) * 4; After 1st Level: 2 + INT modifier Weapons: Club, Dagger, Heavy/Light Crossbow, Quarterstaff Armors: No Armor or Shield. Armor of any type interferes with a wizard’s movements Spells: Wizard Spell list Familiar: A wizard can obtain a familiar Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat School Specialitazion: Divination Prohibited School: Enchantment |
| #763saurogrenomApr 12, 2006 23:40:12 | Kekatrin the Weightless Male Unbodied LA+4 Neutral Monstrous Humanoid 4, Fighter1, Sorcerer 1 ECL10 47000/55000xp STR...-- [--] DEX...20 [+5]...(10 pts) [16,+2 Racial] CON...18 [+4]...(10 pts) [16, +2 Racial] INT....16 [+3]...(4 pts) [12, +4 Racial] WIS...14 [+2]...(2 pts) [10, +4 Racial] CHA...20 [+5]...(10 pts) [16, +4 Racial] [u]Hit Points:[/u]50 [1d8+3d8+1d10+1d4+24(con):6 HD] AC 22 [+5dex, +5deflection, +1 Dodge, +1 Insight] Touch 22, Flat 16 [+4 Shield,+4 Armor] Initiative: +5 [+5dex] BAB/Grap: +5/-- [Incorporeal creatures cannot grapple/trip or be grappled/tripped.] Speed: 30’ (Fly) [base 30] [u]Saves[/u]: Fort +8 [+1 Unbodied, +2 Figher, +0 Sorc, +4con, +1 Insight] Refl +10 [+4 Unbodied, +0 Fighter, +0 Sorc, +5dex, +1 Insight] Will +9 [+4 Unbodied, +0 Fighter, +2 Sorc, +2wis, +1 Insight] [u]Attacks[/u]: Incorpreal Touch +10 melee, 1d6 [20/x2] +1 Ghost Touch Adamantium Gaive of Sundering +11 melee, Slashing, 10’ reach, 1d10+1 [20/x3] [+19 Sunder Opposed Roll] [+4d6 damage using Greater Psionic Weapon] [Using Ghost Touch Weapons Kekatrin can resolve attacks as incorporeal touch attacks ignoring armor, natural armor and shield bonuses. To sunder he must use it as a normal corporeal attack (not that it matters).] [u]Feats[/u]: Psionic Weapon [1st lvl] Expend Psionic Focus to cause +2d6 damage. Fly Bye Attack [3rd lvl] Use a standard action to attack in the middle of a move action. Dodge [fgt 1] +1 dodge to AC vs designated opponent. Greater Psionic Weapon [6th lvl] Cause +4d6 damage when using Psionic Weapon. [u]Racial and Class Abilities[/u]: Incorporeal Traits: An unbodied is harmed only by other incorporeal creatures, magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. An incorporeal creature always moves silently and cannot be heard with Listen checks if it doesn’t wish to be. An Unbodied cannot fall and can move in any direction at will. They are immune to critical hits, poisons, and can operate in water normally. Darkvision 60’: Kekatrin can see in total darkness. Summon Familiar: Kekatrin may summon a familiar, but has chosen not to do so. [u]Special Abilities[/u]: Telekinetic Force (Su): An unbodied can use telekinetic force (DC 17) as a standard action that does not provoke attacks of opportunity. Manifester level 4th. The save DC is Charisma-based. Hide Mind (Su): An unbodied cannot be identified as psionic by divination spells or clairsentience powers. Touch Attack: Unbodied have a incorporeal touch attack that causes 1d6 damage. Assume Likeness (Su): An unbodied can assume the likeness of any Small, Medium, or Large creature as a standard action that does not provoke attacks of opportunity. Its abilities do not change, but it appears to be that creature, relying on its Bluff and Disguise skills to deflect suspicion. When using this ability the Unbodied gains a +10 circumstance bonus to disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks. [u]Skills[/u] (35 Points Unbodied, 5 Fighter, 5 Sorcerer): +16 Bluff [7 rnks, +5 Cha, +4 Racial] [7Unb] [+4 Competence Reading Mind] +9 Concentration[5 rnks, +4 Con][5Sorc] +18 Disguise [7 rnks, +5 Cha, +4 Racial, +2 Synergy (Bluff)] [7Unb] [+4 Competence Reading Mind, +10 Competence Assume Likeness] +12 Intimidate [5 rnks, +5 Cha, +2 Synergy (Bluff)] [5ftr] +9 Listen [7 rnks, +2 Wis] [7Unb][+2 Circumstance while in solid objects] +9 Sense Motive [7 rnks, +2 Wis] [7Unb] +9 Spot [7 rnks, +2 Wis ] [7Unb] Move Silently (Incorporeal creatures are always totally silent unless they desire to make noise) Unbodied use Telepathic Communication. [u]Powers Known:[/u] [Power Points:23; Use:8; ML:4] 1: [Dc 14] Vigor, Empty Mind, Precognition Offensive, Entangling Ectoplasm, Inertial Armor 2: [Dc 15] Biofeedback, Read Thoughts, Ego Whip, Energy Adaptation Specified [u]Spells per Day:[/u] [5] [Spell levels: 5; Use: 2; CL:1] 0: [Dc 15] Acid Splash, Arcane Mark, Detect Magic, Resistance, Read Magic 1: [Dc 16] Shield, Shocking Grasp [u]Buffs and Prefight actions[/u]: -Gain Psionic Focus- [u]Equipment[/u]: +1 Adamantium Ghost Touch Glaive of Sundering, Parrying and Manifesting[-- lbs][45008 gp] Equipment at Home: Gold: 5992gp left Character Background: Optional: background, personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, the way your PC looks when first encountered; Anything else. Delete this section if no background. If you have a long background, use sblocks. Default Tactics Show Sink into the ground and buff with psionic abilities. Inertial armor, Shield, Augmented Offensive Precognition and Augmented Vigor are generally used. Use biofeedback or energy adaptation if there is an energy type or high attack bonus in play. Search for opponent while in the ground and use Listen checks. Pop out using fly bye attack and strike with glaive. Using reach and sunder if opponent has limited numbers of magical attacks. End turn inside solid object when possible. Expend psionic focus on attacks and sunder attempts to blast weapons into pieces. Not usually necessary to use focus to sunder wands and scrolls. Cast shield if they try magic missiles. Threaten area inside of reach weapon range with incorpreal touch. If the opponent is evasive, mounted, flying or has a low reflex save, hit them with entangling ectoplasm. |
| #764zombiegleemaxApr 14, 2006 3:25:30 | Fle Doow Male Wood Elf True Neutral Psychic Warrior 3 STR...18 [+4]...(10 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....06 [-2]...(0 pts) [-2 racial] WIS...16 [+3]...(10 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 24 [1d12+2d8+3, 3HD] AC 18 [+4dex, +4armor], Touch 14, Flat 14 Initiative: +4 [+4dex] BAB/Grap: +2/+6 [+2bab, +4tr] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +4 [+3psychic, +1con] Refl +5 [+1psychic, +4dex] Will +4 [+1psychic, +3wis] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Deep Crystal Longbow +7 ranged, 1d8+0 [20/x3] [100'] [+2base, +4dex, +1masterwork] Masterwork Deep Crystal Greatsword +7 melee, 2d6+6 [19-20/x2] [+2base, +4str, +1masterwork] [u]Feats[/u]: Psionic Weapon [Psychic Warrior 1] Psionic Shot [Psychic Warrior 2] Point Blank Shot [1st Level] Body Fuel [3rd Level] [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantments Low Light Vision [u]Skills[/u] (6 Pyschic Warrior Points): +07 Concentration [6 rnks, +1racial] [6pyshic] +08 Listen [0 rnks, +3wis, +2racial] [0pyshic] +05 Spot [0 rnks, +3wis, +2racial] [0pyshic] +02 Hide [0 rnks, +4dex, -2acp] [0pyshic] +02 Move Silently [0 rnks, +4dex, -2acp] [0pyshic] [u]Powers Known:[/u] [3] [Power Points: 7; Use: 3] 1: [Dc 14] Expansion, Vigor, Offensive Precognition [u]Equipment[/u]: Chainshirt [25 lbs][100 gp] Masterwork Deep Crystal Greatsword [8 lbs][1350 gp] Masterwork Deep Crystal Longbow [3 lbs][1400 gp] Quiver with 60 arrows [9 lbs][3 gp] Expendable Items: [CL] 1x Tattoo of Synesthete [1] [0 lbs][50 gp] 1x Tattoo of Chameleon [1] [0 lbs][50 gp] Equipment at Home: Gold: 47 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 39 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): ... |
| #765zombiegleemaxApr 14, 2006 9:16:21 | Moloch Male Aassimar Lawful Good Paladin 2 STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...14 [+2]...(4 pts) [+2 racial] CHA...18 [+4]...(10 pts) [+2 racial] [u]Hit Points:[/u] 19 [2d10+4, 2HD] AC 21 [+1dex, +8armor, +2shield], Touch 11, Flat 20 Initiative: +1 [+1dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +10 [+3paladin, +4cha, +2con, +1cloak] Refl +06 [+0paladin, +4cha, +1dex, +1cloak] Will +07 [+0paladin, +4cha, +2wis, +1cloak] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Lance +7 melee, 1d8+3 [20/x3] [+2base, +3str, +1masterwork, +1higher] Masterwork Light Crossbow +4 ranged, 1d8+0 [19-20/x2] [+2base, +1dex, +1masterwork] [u]Feats[/u]: Mounted Combat [human] Ride-By Attack [1st Level] [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantment Low Light Vision Aura of good [detect good, always] Detect Evil [at will, as the spell] Smite Evil 1/day [+4 to hit, +2 damage vs. Evil] Divine grace [add charisma bonus to saves] Lay on Hands [heal for total 8 points per day] [u]Skills[/u] (15 Paladin Points): +04 Listen [0 rnks, +2wis, +2racial][0paladin] +04 Spot [0 rnks, +2wis, +2racial][0paladin] -07 Hide [0 rnks, +1dex, -acp][0paladin] -07 Move Silently [0 rnks, +1dex, -8acp][0paladin] +11 Ride [5 rnks, +1dex, +2synergy, +2saddle][5paladin] +11 Handle Animal [5 rnks, +4cha, +2tools][5paladin] +08 Craft(Armor) [5 rnks, +1int, +2tools][5paladin] Buffs and Prefight Actions: - Use Antioxin, then inmediatly posion bolts with Drow Posion. [u]Equipment[/u]: (Free weightless outfit) Masterwork Full Plate [50 lbs][825 gp(self made)] Heavy Wooden Shield [10 lbs][82 gp] Masterwork Lance [10 lbs][310 gp] Masterwork Light Crossbow [4 lbs][335 gp] Quiver with 100 bolts [10 lbs][10 gp] Cloak of Resistance [0 lbs][1000 gp] Masterwork Tools(Craft) [1 lbs][50 gp] Masterwork Tools(Handle Animal) [1 lbs][50 gp] Military Saddle [40 lbs(carried by horse)][60 gp] Bit and Bridle [1 lbs(carried by horse)][2 gp] Expendable Items: [CL] 1x Dosis of Drow Posion [1] [0 lbs][60 gp] 1x Antioxin [1] [0 lbs][50 gp] Equipment at Home: Gold: 108 Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 86 lb Light Warhorse Standard Light Warhorse |
| #766zombiegleemaxApr 15, 2006 9:25:19 | Using 2 credits from pitlording, and 3 that were donated to me. Captain Mutilate Male Human Psychic Warrior I / Cleric III 6'4", 182 lbs Black hair, solid black eyes True Neutral Speaks Common, Abyssal XP: 6300 / 10000 Str: 16 +3 [8 points +1 @ 4th] Dex: 14 +2 [6 points] Con: 14 +2 [6 points] Int: 12 +1 [4 points] Wis: 16 +3 [10 points] Cha: 10 +0 [2 points] HP: 29.5 [(8) PsiW + 3(4.5) Clc + 4(2) Con] AC: 18 [10 + 2 Dex +6 armor] Init: +2 [+2 Dex] BAB/Grap: +2/+5 [+5 Str] Speed: 40 ft/round [30 ft. base, +10 feat, Light Armor, 33 lbs] Attacks: Greatsword +7 melee, 2d6+3, 19-20/x2 Crossbow +5 ranged (80 ft), 1d8, 19-20/x2 Feats/Class abilities: 1- Speed of Thought H- Weapon Focus: Greatsword PW1- Psionic Weapon Clc1- Rebuke Undead 1/day Clc1- Death Domain -------> Death Touch (3d6) Clc1- Destruction Domain -------> Smite Attack 1/day: +4 To Hit, +3 Damage Clc1- Spontaneous Inflict 3- Spell Focus (Conjuration) Psionic Powers [Total PP - 1 -> 1/day] Powers Known 1- Skate Cleric Spells [Total Spell levels - 10 -> 4/day] Spells Prepared: 0-Level: -Detect Magic -Detect Magic -Virtue -Virtue 1st-Level: -Summon Monster I -Cure Light Wounds -Entropic Shield -DEATH: Cause Fear 2nd-Level: -Summon Monster II -Bull's Strength -DESTRUCTION: Shatter Skills: [16 PsiW, 12 Clc] Autohypnosis: +7 [4 ranks + 3 Wis] Climb: +7 [4 ranks + 3 Str] Concentration: +9 [7 ranks + 2 Con] Heal: +4 [1 rank + 3 Wis] Jump: +7 [4 ranks + 3 Str] Know - The Planes: +5 [4 ranks + 1 Int] Listen: +3 [+3 Wis] Spellcraft: +5 [4 ranks + 1 Int] Spot: +3 [+3 Wis] Equipment: Permanent Stuff Free Outfit (0 lbs) +1 Mithral Chainmail (20 lbs) 5150 gp Masterwork Greatsword (8 lbs) 350 gp Light Crossbow (4 lbs) 35 gp -----> 10 bolts (1 lb) 1 gp Expendables: Tattoo of Force Screen (100 gp) Unused Prefight Actions: -Start Psionically Focused -Start with Greatsword in hand Default Tactics: Round 1: Cast Skate Round 2+: Find the opponent, psionic charge them, and fight. History: A veteran of an interplanar war, he has travelled from plane to plane, searching for inner peace. He was called Captain Mutilate by other members of his unit because of the horriffic injuries that he inflicted upon the demons that he fought. After the war was more or less over, and the demons repelled, he lapsed into a state of madness, where he blurred reality with the twisted recesses of his mind. Only recently has he been able to have some semblance of control over these memories and dreams, and has been able to manifest them in the real world. He is a heavy drinker, and spends most of his time at the tavern. Captain Mutilate (his real name is not known) wears a long black trenchcoat that covers gleaming mithral chainmail, and on top of that, he wears a dark crimson cloak. Nearly invisible in the night, his scarred face has scared many as he silently passes by them in the night, wandering. Nobody knows why he stopped at Gladius, and most don't care - to them, he's just another jack ready to fight. Fight History: |
| #767traevanonApr 16, 2006 22:47:38 | Khabil Barukh Great Axe of the Deep Male Deep Dwarf True Neutral Fighter 1 / Cleric of Fharlanghn 4, ECL5 (10050xp) 3FC Information: On Fight #1 STR...16 [+3]...(10 pts) DEX...14 [+2]...(6 pts) CON...16 [+3]...(6 pts) [+2 Racial] INT....14 [+2]...(6 pts) WIS...16 [+3]...(8 pts) [4th level] CHA...6 [-2]...(0 pts) [-2 Racial] [u]Hit Points:[/u] 34 [4 HD][17clr + 5.5fgt + 12con] AC 22 [+1dex, +8armor, +2shield, +1deflection], Touch 12, Flat 21 [+8 Masterwork Full Plate, +2 Masterwork Heavy Spiked Shield][+1 Ring of Protection][+4 dodge bonus vs giant type creatures] Initiative: +6 [+2 dex, +4 feat] BAB/Grap: +4/+7 [+4bab, +3str] Speed 20 [base 20] [u]Saves[/u]: Fort +9 [+4 Cleric, +2 Fighter, +3 Con] [+3 racial vs poison] Refl +3 [+1 Cleric, +2 Dex] Will +6 [+4 Cleric +2 Wis] +3 racial vs. spells and spell like abilities [u]Attacks[/u]: Masterwork Dwarven Waraxe +8 melee, 1d10+3 [20/x3][+4BAB, +3 Str, +1 Mwk] Masterwork Heavy Spiked Shield +7 melee, 1d6+3 [20/x2][+4BAB, +3 Str] Masterwork Light Hammer +7 ranged, 1d4+3 [20/x2][20' range increment][+4BAB, +2 Dex, +1 Mwk][+1 to hit and damage out to 30 feet] [+1 racial vs. orcs and goblinoids] [u]Feats[/u]: Point Blank Shot [1st lvl] Quickdraw [Fgt 1] Improved Initiative [3rd lvl] [u]Racial Abilities[/u]: Darkvision: 90 feet Stability: +4 to resist bull rush or trip attempts when on the ground Weapon Familiarity: Dwarven Waraxe and Urgosh are martial Stonecunning Light Sensitivity [u]Class Abilities[/u]: Turn Undead: 1/day Spontaneous Healing Luck Domain Once per day you may reroll a result before the DM tells you whether you have succeeded or not, you must keep the new result even if it is worse. |
| #768abyssal_stalkerApr 17, 2006 4:40:02 | The Undertaker 3FC info Fight1: Time Between Fight: 1 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Invisibility, Scroll of Expeditious Retreat, 1 charge Wand of Magic Missiles [CL 3rd]. Spells or Powerpoints Used: 2x Magic Missile, Blindness/Deafness. x/day Abilities Used: N/A Free Activity: Profession (Undertaker) for 140 gp. Fight 2: Time Between Fights: 3hrs Prebuffs/Ongoing Effects: none Items Used: Scroll of Mage Armor, Scroll of Resist Energy Spells or Powerpoints Used: Ghoul Touch, Fireball. x/day Abilities Used: N/A Free Activity: Earn 140gp profession |
| #769soullordApr 17, 2006 13:43:10 | Ten Vermond Optional: A slender man with short hair and intense green eyes Gender: Male Race: Human Size: (Size) Medium, (Height) 4,12, (Weight) 122 lb Age: Young, Alignment: Neutral Evil Class(es): (rogue 2)/(Barbarian 2) [ECL 4] Experience: 7600 Guild: N/A Ability Scores [Rage] STR 14 [+2] (6 Points)[+4] DEX 16 [+3] (6 Points) +1 lvl 4 +1 golves of dex CON 14 [+2] (6 Points)[+4] INT 14 [+2] (6 Points) WIS 14 [+2] (6 Points) CHA 14 [+2] (6 Points) [u]Hit Points:[/u] 30 [(1d6)(6)+(2d12)(6.5 * 2)+(1d6)(3.5 *1)+(8 Con)= 30; 3HD] [Rage +8hp] AC Regular 17 [+3 Dex, +4 Armor] AC (Touch): 13 [+3 Dex] AC (Flat-footed): 14 [+4 Armor] Initiative: +3 [3 Dex] BAB/Grap: +3/+5 [+3 BAB, +2 Str] [Rage +2] Speed: Land 40’ [Base 30, Barbarian +10’] [u]Buffs and Prefight Actions[/u] bring along charger (the horse) [u]Saves[/u] Fort +5 [rogue 1(0) + Barbarian 2(3) + 2 Con] [+2 rage] Ref +6 [rogue 2 (3) + Barbarian 2(0) + 3 Dex] Will +2 [rogue 1 (0) + Barbarian 2(0) + 2 Wis] [+2 rage] [u]Melee Attacks[/u] (GreatSword) +5(+7 rage) bab, 2d6 + 3, Crit 19-20/x2 [+2 Str, +3 BAB] (Lance) +5(+7 rage) bab, 1d8 + 3, Crit 19-20/x2 [+2 Str, +3 BAB] * x2 damage while charging from mount (ShortSword) +5(+7 rage) bab, 2d6 + 3, Crit 19-20/x2 [+2 Str, +3 BAB] [u]Ranged Attacks[/u] (MW mighty composite long bow (14)) +7(8) or +5(6)/+5(6), 1d8 + 2, Crit 20/x3, Range 110' [+3 Dex, +3 BAB, +1 MW +1 Point Blank Shot] [u]Combat Modifiers: Attack & Damage[/u] +2 (Melee) (+2/+2) (Rage)(Rage Duration 7 rounds)>> used for the cicle +1d6 dmg when Sneak attacking [u]Feats[/u] Mounted CombatLvl 1 Point blank ShotHuman Rapid Shotlvl 3 [u]Class skills[/u] rogue 2: Sneak attack +1d6,Trapfinding,Evasion barbarian 2: Fast movement, rage, uncanny dodge [u]Skills[/u] (58)(40 rogue 1)(12=6+6 barbarian 2)(8 rogue 2): [+8 Human] +3 Bluff [1 (rogue 1) +2 Cha] [1 Ranks] +3 Search [1 (rogue 1) +2 int] [1 Ranks] +6 Disable Device [4 (rogue 1) +2 Int] [4 Ranks] +6 Disguise [4 (Rogue 1) +2 Cha] [4 Ranks] +5 Forgery [3 (rogue 1) +2 Int] [4 Ranks] +9 Gather Information [5 (rogue 2) 2(cc barbarian 2) +2 Cha][5 Ranks] +8 Handle Animal [6 (barbarian 2) +2 Cha] [6 Ranks] +8 Hide [6 Rogue 2 +3 Dex -1 ACP] [4 Ranks] +8 Listen [4 (rogue 1)+2 (barbarian 2) +2 Wis] [6 Ranks] +8 Move Silently [6 (rogue 2) +3 Dex -1 ACP] [4 Ranks] +11 Ride [6 (barbarian 2) +3 Dex +2 Synergy (handle animal)] [6 Ranks] +6 Spot [4 (rogue 1) +2 Wis] [4 Ranks] +8 Tumble [6 (rogue 1) +3 Dex -1 ACP] [4 Ranks] +10 Use Magic Device [7 (rogue 1) +2 Cha +1 cloack of UMD] [4 Ranks] Languages Spoken: Common, Celestial,Elven,Abyssal Speak Language: [Base +2 +2 Int][4 Total Languages] [u]Equipment[/u] (MW chain shirt) [+4 AC, +4 Max Dex, -1 ACP][25 Lbs][250gp] Cloack of UMD +1 100gp Gloves of dex +1 [Post=9556544]black market[/Post] [u]Weapons[/u] (MW Mighty Composite LongBow str(14)) [3 Lbs][600gp] (Greatsword) [8 Lbs][50gp] (Lance) [10 Lbs][10gp] (Shortsword) [2 Lbs][10gp] (Shortsword) [2 Lbs][10gp] Expendable Items 50xECL² = 50*(4*4) = 350/800gp Oil of (Magic weapon) [CL 1] (Qty 1) [0.1 lb each][50gp each] Potion of (Shield of faith +2) [CL 1] (Qty 1) [0.1 lb each][50gp each] Potion of (protection from evil) [CL 1] (Qty 1) [0.1 lb each][50gp each] Tattoo of Synesthete [ML 1] (Qty) [100gp each] Tattoo of Skate [ML 1] (Qty) [100gp each] ----------not into expendable account----------------------- Wand of cure light wounds 42/50 charges [cl 1] (Qty 1) [750gp each] Wand of Enlarge person cl1 6/6 charges [cl 1] (Qty 1) [90gp each] Wand of Obscuring Mist cl1 5/6 charges [cl 1] (Qty 1) [90gp each] Wand of produce flame cl1 6/6 charges [cl 1] (Qty 1) [90gp each] Wand of Shillagh cl1 6/6 charges [cl 1] (Qty 1) [90gp each] Wand of Faery Fire cl1 6/6 charges [cl 1] (Qty 1) [90gp each] Arrows [20] [1gp] Back Arrows [20] [1gp] Back Arrows [20] [1gp] Horse Poison(Drow Poison[dc 13] (Qty 1) [0.1 lb each][75gp each] -------------available when cicle ends Cicle uses Allies and Equipment Charger (Mount)[150gp] (Military saddle) [30 Lbs][30gp] Equipment @ Home Arrows [6] [1gp] Total Gold Earned: 7425gp Total Gold Spent: 3851gp Gold Remaining: 3544gp Miscellaneous Statistics Encumbrance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight Carried: 163 lb Mount Weight Carried: 203 lb Charger Charger Male Light Warhorse Large Animal Space/Reach: 10ft/5ft STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] Hit Points: 22 [3d8+9, 4HD] AC 14 [+1dex, +4natural, -1size], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +2/+9 [+2bab, +3str, +4size] Speed 40ft [base 60ft, medium encumbrance (253lbs) -20ft] Saves: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] Attacks: Hoof +4 melee, 1d4+3 [20/x2] [+2base, +3str] Full Attacks: 2 Hoofs and Bite +4/+4/-2 melee, 1d4+3/1d4+3/1d3+1 [20/x2] [+2base, +3str] Feats: Endurance [+4 on Constitution saves] Run [run 5 times your speed, +4 on Jump checks] Racial Abilities: Low-Light Vision Scent Skills: +04 Listen +04 Spot Encumbrance: 0-230 (light), 231-460 (medium), 461-690 (heavy) |
| #770MindWandererBApr 18, 2006 23:35:04 | Ready for August 9 [Fight 1] - Guarding Zero "You say nothing can beat you? Fine. I am nothing." Male White Dragon Wyrmling [Tiny Dragon (cold)] Alignment: Chaotic Evil Length: 14 inches. Weight: 21 lbs. Age: 1 year. White Dragon 3, Psychic Warrior 2, LA +2 [ECL 7] XP: 26,905 / 28,000 Guild: Guardian of the Warfare Alliance ([thread=517715]WAR[/thread]) Attributes STR...16 [+3]...(8 pts) [15, +1 lvl4] DEX...20 [+5]...(16 pts) [Base 18, +2 item] CON...14 [+2]...(6 pts) INT...06 [-2]...(0 pts) [8, converted to 6 racial] WIS...14 [+2]...(6 pts) CHA...05 [+2]...(0 pts) [8, converted to 5 racial] Miscellaneous Statistics Hit Points: 44 [4 HD] [12 (Dragon) + 2*6.5 (Dragon) + 2*4.5 (PsiWar)+ 5*2 (Con)] AC 22, Touch 17, Flat 17 [10 Base, +2 size, +5 dex, +1 armor, +2 shield, +2 natural] Initiative: +5 [5dex] Base Attack Bonus: +4 [+3 dragon, +1 PsiWar] Grapple: -1 [+4 BAB, +3 str, -8 size] Speed (Land): 60 ft. [60 ft. base] Speed (Flight): 150 ft. (average) [150 ft. base] Speed (Burrow): 30 ft. [30 ft. base] Speed (Swim): 60 ft. [60 ft. base] Weight Carried: 18.1125 lb, Light Encumbance 0-57 (light), 58-114 (medium), 115-172 (heavy) [u]Saves[/u]: Fort +10 [3drag +3psw +2con +2res] Refl +10 [3drag +0psw +5dex +2res] Will +7 [3drag +0psw +2wis +2res] Immune to paralysis and magical sleep. Immune to cold. Vulnerable to fire (+50% damage). [u]Melee Attacks[/u] Bite +9 melee, 1d4+3 [20/x2] [5' reach] (piercing, slashing, and bludgeoning) [+4 BAB, +3 Str, +2 size] 2 Claws +4/+3* melee, 1d3+1 [20/x2] [0' reach] (piercing and slashing) [+4 BAB, +3 Str, +2 size, -5 secondary] [*-1 to hit with one claw when wearing buckler] Greataxe +9 melee, 1d8+4 [20/x3] (slashing) [+4 BAB, +3 Str, +2 size] [u]Ranged Attacks[/u] +1 Darkwood composite longbow [+2] +12 ranged, 1d4+3 [20/x3] [110' range] (piercing) [+4 BAB, +5 Dex, +2 size, +1 Enh] [Silver: 1d4+2] Deepcrystal composite longbow [+3] +12 ranged, 1d4+3 [20/x3] [110' range] (piercing) [+4 BAB, +5 Dex, +2 size, +1 Enh] [Silver: 1d4+2; Deepcrystal: 2 PP for +2d6 damage] +1 to hit/damage within 30 feet; Expend focus for +2d6 damage [u]Special Attacks[/u] Breath Weapon (Su): 15' cone, Reflex save DC 14, 1d6 cold damage [Save DC: base 10 + 2 (1/2 HD) + 2 (Con)] [u]Powers Known:[/u] [1] 1: Precognition, Offensive; Prescience, Offensive Total Power Points: 3 [1 psw, 2wis] Usable Power Points: 1 [3 / 3, rounded up] [u]Feats[/u]: Flyby Attack1stCan take a standard action in the middle of a move when flying Point Blank Shot3rd+1 to hit/damage to ranged attacks when within 30 feet Psionic ShotPsiWar 1Expend psionic focus to do +2d6 damage with a ranged attack Deflect ArrowsPsiWar 2Deflect 1 ranged weapon per round if aware and has a natural weapon (claw or bite) free. [u]Skills[/u] (24 Points White Dragon, 2 points Psychic Warrior): Languages: Draconic and Common. [2dragcc] Concentration +10 [8 rnks, +2con] [6drag, 2psw] Hide +19 [6 rnks, +5dex, +8 size] [6drag] Listen +4 [2 rnks, +2wis] [2drag] Move Silently +11 [6 rnks, +5dex] [6drag] Psicraftcc -1 [1 rnk, -2int] [2dragcc] Spot +2 [0 rnks, +2wis] Swim +11 [0 rnks, +3 str, +8 racial] [no check necessary for most actions] Conditional Modifiers Compression: Diminutive AC 25, Touch 20, Flat 19 [10 Base, +4 size, +6 dex, +1 armor, +2 shield, +2 natural]Grapple: -6 [+4 bab +2 Str -12 size] Reflex Save: +11 [3drag +0psw +6dex +2res] Hide +24 [6 rnks, +6dex, +12 size] [6drag] Move Silently +12 [6 rnks, +6dex] [6drag] Swim +10 [0 rnks, +2 str, +8 racial] [no check necessary for most actions] [u]Melee Attacks[/u] Bite +10 melee, 1d3+2 [20/x2] [0' reach] (piercing, slashing, and bludgeoning) [+4 BAB, +2str, +4 size] 2 Claws +5/+4* melee, 1d2+1 [20/x2] [0' reach] (piercing and slashing) [+4 BAB, +2 Str, +4 size, -5 secondary] [*-1 to hit with one claw when wearing buckler] Greataxe +10 melee, 1d6+3 [20/x3] (slashing) [+4 BAB, +2 Str, +4 size] [u]Ranged Attacks[/u] +1 Darkwood composite longbow [+2] +15 ranged, 1d3+3 [20/x3] [110' range] (piercing) [+4 BAB, +6 Dex, +4 size, +1 Enh] [Silver: 1d3+2] Deepcrystal composite longbow [+3] +13 ranged, 1d3+2 [20/x3] [110' range] (piercing) [+4 BAB, +6 Dex, +4 size, +1 Enh, -2 Str] [Silver: 1d3+1; Deepcrystal: 2 PP for +2d6 damage] +1 to hit/damage within 30 feet; Expend focus for +2d6 damage |
| #771zombiegleemaxApr 19, 2006 6:07:43 | Fle Doow Male Half-Giant True Neutral Psychic Warrior 1/Cleric 1 STR...18 [+4]...(10 pts) [+2 racial] DEX...12 [+1]...(6 pts) [-2 racial] CON...16 [+3]..(6 pts) [+2 racial] INT....14 [+2]...(6 pts) WIS...15 [+2]...(8 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 24 [8 + 4,5*1 + 3*2, 2HD] AC 18 [+1dex, +8armor], Touch 11, Flat 19 Initiative: +1 [+1dex] BAB/Grap: +0/+8/+12 [+0bab, +4str, +4feat, +4size] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +7 [+2psychic, +2cleric, +3con] Refl +1 [+0psychic, +0cleric, +1dex] [+2 vs. Fire] Will +4 [+0psychic, +2cleric, +2wis] [u]Attacks[/u]: Masterwork Deep Crystal Longbow +7 ranged, 1d8+0 [20/x3] [100'] [+2base, +4dex, +1masterwork] Masterwork Deep Crystal Greatsword +7 melee, 2d6+6 [19-20/x2] [+2base, +4str, +1masterwork] [u]Feats[/u]: Combat Expertise [1st Level] Improved Trip [1st Psychic Warrior] [u]Racial and Class Abilities[/u]: Powerfull Build;' [u]Skills[/u] (6 Pyschic Warrior Points): +07 Concentration [6 rnks, +1racial] [6pyshic] +08 Listen [0 rnks, +3wis, +2racial] [0pyshic] +05 Spot [0 rnks, +3wis, +2racial] [0pyshic] +02 Hide [0 rnks, +4dex, -2acp] [0pyshic] +02 Move Silently [0 rnks, +4dex, -2acp] [0pyshic] [u]Powers Known:[/u] [3] [Power Points: 7; Use: 3] 1: [Dc 14] Expansion, Vigor, Offensive Precognition [u]Equipment[/u]: Chainshirt [25 lbs][100 gp] Masterwork Deep Crystal Greatsword [8 lbs][1350 gp] Masterwork Deep Crystal Longbow [3 lbs][1400 gp] Quiver with 60 arrows [9 lbs][3 gp] Expendable Items: [CL] 1x Tattoo of Synesthete [1] [0 lbs][50 gp] 1x Tattoo of Chameleon [1] [0 lbs][50 gp] Equipment at Home: Gold: 47 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 39 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): ... |
| #772zombiegleemaxApr 19, 2006 6:08:22 | Kramer Female Maenad Lawful Evil Wilder LVL3, ECL3 Exp: 3575/6000 STR...15 [+2]...(8 pts) [+2 Outburst] DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(0 pts) WIS...10 [+0]...(2 pts) [-2 Outburst] CHA...16 [+3]...(10 pts) [-2 Outburst] [u]Hit Points:[/u] 19 [3d6+6, 3HD] AC 18 [+3dex +4armor, +1shield], Touch 16 [+3cha], Flat 15 [+4chainshirt, +1buckler] Initiative: +3 [+3dex] BAB/Grap: +2/+4 [+2bab, +2str] [+1 Outburst] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +3 [+1wilder, +2con] Refl +4 [+1wilder, +3dex] Will +3 [+3wilder, +0wis] [-1 Outburst] [u]Attacks[/u]: Masterwork Light Crossbow +6 ranged, 1d8 [19-20/x2] [+2base, +3dex, +1masterwork] Masterwork Greatsword +5 melee, 2d6+3 [19-20/x2] [+2base, +2str, +1masterwork] [+1 Outburst] [u]Feats[/u]: Psionic Talent [1st Level] Psionic Talent [3rd Level] [u]Racial and Class Abilities[/u]: Wild surge +2: Manifest power at higher level for free Psychic Enervation: 5% chance to get Dazed after using Wild Surge Elude Touch: +3 AC(charisma) vs. Touch Attack Psi-like Abilities: 1/day Energy ray(sonic) Outburst: 1/day +2 Str, -2 Wis, -2Cha for 4 rounds Naturally Psionic: +2pp at 1st Level [u]Skills[/u] (24 Wilder Points): +09 Listen [6 rnks, +3wis] [6wilder] +09 Hide [6 rnks, +3dex] [6wilder] +04 Move Silently [1 rnks, +3dex] [1wilder] +09 Intimidate [6 rnks, +3cha] [6wilder] +08 Tumble [5 rnks, +3dex] [5wilder] Speaks Common, Maenad [u]Powers Known:[/u] [2] [Power Points: 22; Use: 8] 1: [Dc 14] Mind Thrust, Vigor [u]Equipment[/u]: (Free weightless outfit) Chainshirt [25 lbs][100 gp] Buckler [5 lbs][15 gp] Masterwork Light Crossbow [4 lbs][335 gp] Masterwork Greatsword [8 lbs][350 gp] Quiver with 50 Bolts [5 lbs][5 gp] Expendable Items: [CL] 2x Potion of Cure Light Wounds [1] [0 lbs][100 gp] 1x Potion of Invisibility [3] [0 lbs][150 gp] 1x Potion of Spider Climb [3] [0 lbs][150 gp] 1x Stone of Chameleon [1] [0 lbs][25 gp] 1x Stone of Compresion [1] [0 lbs][25 gp] 2x Stone of Force Screen [1] [0 lbs][50 gp] 2x Stone of Inertial Armor [1] [0 lbs][50 gp] 2x Stone of Claws of the Beast [1] [0 lbs][50 gp] 2x Stone of Bite of the Wolf [1] [0 lbs][50 gp] 2x Stone of Entagling Ectoplasm [1] [0 lbs][50 gp] 1x Stone of Grip of Iron [1] [0 lbs][25 gp] 1x Stone of Precognition, Offensive [1] [0 lbs][25 gp] 1x Stone of Precognition, Defensive [1] [0 lbs][25 gp] 1x Stone of Prevenom [1] [0 lbs][25 gp] 2x Stone of Skate [1] [0 lbs][50 gp] 1x Stone of Synesthete [1] [0 lbs][25 gp] Equipment at Home: Gold: 1945 1430 used Miscellaneous Statistics: Encumbance: 0-66 (light), 76-133 (medium), 134-230 (heavy) Weight carried: 47 lb Fights results: 1: Kramer & Mizay Alamak vs. Alathar Vierce & Micah Ashald [loss] [+375 XP] [+375 gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): None yet |
| #773zombiegleemaxApr 19, 2006 6:09:43 | Delerium Male Human Chaotic Good Fighter 3 STR...14 [+2]...(6 pts) DEX...18 [+4]...(16 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...12 [+1]...(4 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 27 [3d10+6, 3HD] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [+4 chainshirt, +1 buckler] Initiative: +4 [+4dex] BAB/Grap: +2/+5 [+3bab, +2str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +5 [+3fighter, +2con] Refl +5 [+1fighter, +4dex] Will +2 [+1fighter, +1wis] [u]Attacks[/u]: Masterwork Composite(+2) Longbow +9 ranged, 1d8+2 [20/x3] [+3base, +4dex, +1masterwork, +1focus] Masterwork Lance +7 melee, 1d8+3 [20/x3] [+3base, +2str, +1masterwork, +1higher] Masterwork Longsword +7 melee, 1d8+3 [19-20/x2] [80' range] [+3base, +2str, +1masterwork, +1higher] [u]Feats[/u]: Mounted Combat [Human] Ride-By Attack [1st Level] Points Blank Shot [1st Level Fighter] Rapid Shot [2nd Level Fighter] Weapon Focus(Longbow) [3rd Level] [u]Skills[/u] (24 Fighter Points): +04 Listen [3 rnks, +1wis] [6fighter(cc)] +01 Spot [0 rnks, +1wis] [0fighter] +02 Hide [0 rnks, +4dex, -2acp] [0fighter] +02 Move Silently [0 rnks, +4dex, -2acp] [0fighter] +12 Ride [6 rnks, +4dex, +2saddle] [6fighter] +09 Craft(Locks) [6 rnks, +1wis, +2tools] [6fighter] +05 Handle Animal [6 rnks, -1cha] [6fighter] Speaks Common, Elven, Draconic [u]Equipment[/u]: Armor: Chainshirt [25 lbs][100 gp] Shield: Buckler [5 lbs][15 gp] Weapon: Masterwork Lance [8 lbs][310 gp] Weapon: Masterwork Composite(+4) Longbow [3 lbs][800 gp] Ammo: Quiver with 60 Arrows [9 lbs][3 gp] Ally: Greekfire [- lbs][800 gp(+200 feats)] Expendable Items: [CL] 2x Potion of Cure Light Wounds [1] [0 lbs][100 gp] 1x Potion of Invisibility [3] [0 lbs][300 gp] 1x Potion of Spider Climb [3] [0 lbs][300 gp] 1x Tattoo of Synesthete [1] [0 lbs][50 gp] Equipment at Home: Gold: 163 Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 41 lb Mount weight carried: 41 lb Greekfire Male Light Warhorse Chaotic Good STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] [u]Hit Points:[/u] 26 [3d8+9, 3HD] AC 14 [+1dex, +4natural, -1size], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +2/+13 [+2bab, +3str, +4size, +4feat] Speed 60ft [base 60ft] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof +5 melee, 1d4+3 [20/x3] [+2base, +3str, +1focus, -1size] [u]Full Attacks[/u]: 2 Hoofs and 1 Bite +5/+5/-1 melee, 1d4+3/1d4+3/1d3+1 [20/x2] [+2base, +3str, +1focus, -1size] [u]Feats[/u]: Weapon Focus(Hoof) [1st Level] Improved Grapple [3rd Level] [u]Skills[/u] (24 Fighter Points): +04 Listen +04 Spot -03 Hide -03 Move Silently [u]Equipment[/u]: Bit and Bridle [1 lbs][2 gp] Military Saddle [40 lbs][60 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-960 (heavy) Weight carried: 41 lb |
| #774zombiegleemaxApr 19, 2006 6:10:14 | Moloch Fallen angel, pagan god of violence and idolatry Male Gray Elf True Neutral Wizard 3 Exp: 3040/6000 STR...03 [-4]...(0 pts) [-2 racial] [-3 age] DEX...14 [+2]...(8 pts) [+2 racial] [-3 age] CON...10 [+0]...(8 pts) [-2 racial] [-3 age] INT....24 [+7]...(16 pts) [+2 racial] [+2 age] [+2 item] WIS...14 [+2]...(4 pts) [+2 age] CHA...10 [+0]...(0 pts) [+2 age] [u]Hit Points:[/u] 9 [4+2,5+2,5] AC 12 [+2dex] Touch 12, Flat 10 Initiative: +2 [+2dex] BAB/Grap: +1/-3 [+1bab, -4str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +2 [+1wizard, +0con, +1cloak] Refl +4 [+1wizard, +2dex, +1cloak] Will +6 [+3wizard, +2wis, +1cloak] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Light Crossbow +3 ranged, 1d8 [19-20/x2] [80'] [+1base, +2dex] Ranged Touch Attack +3 [20/x2] [+1base, +2dex] Touch Attack -3 [+1base, -4str] [u]Feats[/u]: Scribe Scroll [1st Level Wizard] Scribe scrolls Spell Focus(Necromancy) [1st Level] +1 DC necromancy spells Craft Wondrous Item [3rd Level] Craft Wondrous Items [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantments +2 on Listen Spot and Search Prohibited School: Enchantment and Transmutation Speciality School: Necromancy [u]Skills[/u] [42 Wizard Points]: +07 Spot [3 rnks, +0wis, +2racial, +2feat(familiar)] [6wizard(cc)] +10 Listen [3 rnks, +0wis, +2racial, +2feat(familiar), +3familiar] [6wizard(cc)] +06 Move Silently [3 rnks, +3dex] [6wizard(cc)] +02 Hide [0 rnks, +3dex] [0wizard] +07 Concentration [6 rnks, +1con] [6wizard] +11 Spellcraft [6 rnks, +5int] [6wizard] +13 Craft(Locks) [6 rnks, +5int, +2tools] [6wizard] +13 Craft(Posionmaking) [6 rnks, +5int, +2tools] [6wizard] Speaks Common, Elven, Draconic, Gnoll, Sylvan, Gnome, Orc [u]Spells[/u] [5/5/4] [Spell levels: 13; Cast: 5] 0: [DC 17] Touch of Fatigue, Detect Magic, Flare, Resistance, Acid Splash 1: [DC 18] Sleep 2x, Cause Fear, True Strike, Burning Hands 2: [DC 19] Invisibility 1x, Ghoul Touch 3x [u]Spellbook[/u]: 0: Resistance, Acid Slash, Detect Poison, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Arcane Mark, Prestidigitation 1: Cause Fear, Ray of Enfeeblement, True Strike, Mage Armor, Obscuring Mist, Shield, Expeditious Retreat, Chill Touch, Burning Hands, True Strike 2: Invisibility, Ghoul Touch [u]Equipment[/u]: Weapon: Light Crossbow [4 lbs][35 gp] Ammo: Quiver with 20 bolts [2 lbs][2 gp] Ally: Bat Familiar [- lbs][100 gp] Masterwork Crafting Tools [1 lbs][50 gp] Headband of Intellect [1 lbs][2000 gp/160xp] Cloak of Resistance +1 [1 lbs][500 gp/20xp] Expendable Items: [CL] 1x Scroll of Alter Self [0 lbs][150 gp] Equipment at Home: Gold: 43 Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 6 lb Bat Familiar Bat Familiar Male Bat True Neutral STR...01 [-5] DEX...15 [+2] CON...10 [+0] INT....07 [-2] WIS...14 [+2] CHA...04 [-3] [u]Hit Points:[/u] 6 [1/2 Master's] AC 18 [+2dex, +4size, +2natural] Touch 16, Flat 14 Initiative: +2 [+2dex] BAB/Grap: +0/-17 [+0bab, -5str, -12size] Speed 5ft [base 5ft] Fly Speed 40ft [base 40ft] [u]Saves[/u]: Fort +2 [+2bat, +0con] Refl +4 [+2bat, +2dex] [Improved Evasion] Will +2 [+0bat, +2wis] [u]Attacks[/u]: None [u]Feats[/u]: Alertness [1st] [u]Racial and Class Abilities[/u]: Blindsense 20ft [Enemy sense within 20ft] Low-Light Vision Improved Evasion [No damage with succesfull Reflex, half damage with fail] Share Spell [If within 5ft, also gets the spells I cast] Empathic Link [Communicate if within 1 mile] Deliver Touch Spells [Deliver touch spells] [u]Skills[/u] +11 Spot [3 rnks master] +11 Listen [3 rnks master] +09 Move Silently [3 rnks master] +14 Hide |
| #775zombiegleemaxApr 19, 2006 6:10:51 | Seraphim Male Wood Elf Lawful Neutral Monk 3 STR...18 [+4]...(10 pts) [+2 racial] DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....12 [+1]...(6 pts) [-2 racial] WIS...15 [+2]...(8 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 20 [8 + 2*4 + 1*3] AC 15 [+3dex, +2wis], Touch 15, Flat 10 Initiative: +3 [+3dex] BAB/Grap: +2/+10 [+2bab, +4str, +4feat] Speed 40ft [base 30ft, +10ft monk] [u]Saves[/u]: Fort +4 [+3monk, +1con] Refl +6 [+3monk, +3dex] [Evasion] Will +5 [+3monk, +2wis] [+4 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Unarmed Strike +6 melee, 1d6+4 [20/x2] [+2base, +4str] Masterwork Composite(+4) Longbow +6 ranged, 1d8+4 [20/x3] [+2base, +3dex, +1masterwork] Masterwork Quarterstaff +8 melee, 1d6+4 [20/x2] [+2base, +4str, +1masterwork, +1focus] With Flurry or Two Weapon Fighting: Masterwork Quarterstaff +6/+6 melee, 1d6+4/1d6+4 [20/x2] [+2base, +4str, +1masterwork, +1focus] With Flurry and Two Weapon Fighting: Masterwork Quarterstaff +6/+6/+6 melee, 1d6+4/1d6+4/1d6+4 [20/x2] [+2base, +4str, +1masterwork, +1focus] [u]Feats[/u]: Weapon Focus(Quarterstaff) [1st Level] Improved Unarmed Strike [1st Monk] Improved Grapple [1st Monk] Deflect Arrow [2nd Monk] Two Weapon Fighting [3rd Level] [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantments +2 on Listen, Spot and Search Low-Light Vision Evasion [No damage when succesfull Reflex] Still Mind [+2 vs. Enchantments] [u]Skills[/u] (30 Monk Points): +10 Listen [6 rnks, +2wis, +racial] [6monk] +04 Spot [0 rnks, +2wis, +2racial] [0monk] +09 Hide [6 rnks, +3dex] [6monk] +09 Move Silently [6 rnks, +3dex] [6monk] +02 Craft(alchemy) [1 rnks, +1int] [1monk] +07 Concentration [6 rnks, +1con] [6monk] +03 Knwoledge(psionics) [2 rnks, +1int] [4monk(cc)] +04 Tumble [1 rnks, +3dex] [1monk] [u]Equipment[/u]: Masterwork Quarterstaff [4 lbs][300 gp] Masterwork Composite(+4) Longbow [3 lbs][800 gp] Quiver with 60 arrows [9 lbs][3 gp] Bit and Bridle [- lbs][2 gp] Military Saddle [- lbs][60 gp] Mule [- lbs][8 gp] Expendable Items: [CL] 2x Potion of Cure Light Wounds [1] [0 lbs][100 gp] 1x Potion of Hide from Animals [1] [0 lbs][50 gp] 1x Potion of Sanctuary [1] [0 lbs][50 gp] 1x Tattoo of Chameleon [1] [0 lbs][100 gp] 2x Tattoo of Grip of Iron [1] [0 lbs][200 gp] 2x Tattoo of Skate [1] [0 lbs][200 gp] 2x Tattoo of Synesthete [1] [0 lbs][200 gp] 1x Tattoo of Expansion [1] [0 lbs][100 gp] Equipment at Home: Gold: 877 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 16 lb Serenity Seraphim Male Mule Neutral STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...11 [+0] CHA...06 [-2] [u]Hit Points:[/u] 22 [3d8+9, 3HD] AC 13 [+1dex, +3natural, -1size], Touch 10, Flat 12 Initiative: +1 [+1dex] BAB/Grap: +2/+9 [+2bab, +3str, +4size] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +6 [+3mule, +3con] Refl +4 [+3mule, +1dex] Will +1 [+3mule, +0wis] [u]Attacks[/u]: Hoof +4 melee, 1d4+3 [20/x2] [+2base, +3str, -1size] [u]Attacks[/u]: 2 Hoofs +4/+4 melee, 1d4+3/1d4+3 [20/x2] [+2base, +3str, -1size] [u]Feats[/u]: Alertness [1st Level] Endurance [3rd Level] [u]Racial and Class Abilities[/u]: Scent Low-Light Vision [u]Skills[/u] +06 Listen +06 Spot -03 Hide +01 Move Silently [u]Equipment[/u]: Bit and Bridle [1 lbs][2 gp] Military Saddle [40 lbs][60 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 101-460 (medium), 201-690 (heavy) Weight carried: 41 lb |
| #776zombiegleemaxApr 19, 2006 6:12:57 | Leets Mezeb Male Wood Elf True Neutral Cleric 3 Exp: 4965/6000 [used 260xp to craft] STR...16 [+3]...(6 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....12 [+1]...(6 pts) [-2 racial] WIS...17 [+3]...(8 pts) [+2 Periapt] CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 20 [8 + 4.5*2 + 1*3, 3HD] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [Protection vs. Magic Missle] Initiative: +8 [+4dex, +4feat] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +5 [+3cleric, +1con, +1cloak] Refl +6 [+1cleric, +4dex, +1cloak] Will +7 [+3cleric, +3wis, +1cloak] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Longsword +7 melee, 1d8+3 [20/x2] [+2base, +3str, +1masterwork, +1focus] Masterwork Composite(+3) Longbow +7 ranged, 1d8+3 [20/x3] [+2base, +4dex, +1masterwork] [u]Feats[/u]: Weapon Focus(Longsword) [Domain] Improved Initiative [1st Level] Craft Wondrous Item [3rd Level] [u]Racial and Class Abilities[/u]: Turn Undead: 2/day-1d20+2, damage 2d6+2 Immunity: Immune to sleep Saving Throws: +2 vs. Enchantments Domains: Magic and War Domain [u]Skills[/u] (18 Cleric Points): +07 Concentration [6 rnks, +1con] [6cleric] +07 Spellcraft [6 rnks, +1int] [6cleric] +05 Craft(Armorsmith) [4 rnks, +1int] [4cleric] +02 Ride [1 rnks, +1int] [2cleric(cc)] +05 Listen [0 rnks, +3wis, +2racial] [0cleric] +05 Spot [0 rnks, +3wis, +2racial] [0cleric] +01 Move Silently [0 rnks, +4dex, -3acp][0cleric] +01 Hide [0 rnks, +4dex, -3acp] [0cleric] Speaks Common, Elven and Dwarven [u]Spells per Day:[/u] [4/4/3] [Spell levels: 10; Cast: 4] 0: [DC 13] Guidance, Resistance, Virtue, Detect Magic 1: [DC 14] Divine Favor, Entropic Shield, Obscuring Mist, Magic Weapon 2: [DC 15] Spiritual Weapon, Hold Person, Summon Monster II [u]Equipment[/u]: Armor: Chainshirt [25 lbs][100 gp] Shield: Buckler [5 lbs][15 gp] Weapon: Masterwork Longsword [4 lbs][315 gp] Weapon: Masterwork Composite(+3) Longbow [4 lbs][700 gp] Ammo: Quiver with 20 arrows [3 lbs][1 gp] Misc: Pariapt of Wisdom +2 [0 lbs][2000 gp/160 xp] Misc: Cloak of Resistance +1 [1 lbs][500 gp/40 xp] Misc: Brooch of Shielding(101 points) [0 lbs][750 gp/60 xp] Expendable Items: 1x Scroll of Invisibility [CL3] [0 lbs][150 gp] 1x Tattoo of Chameleon [ML1] [0 lbs][100 gp] 1x Tattoo of Synesthete [ML1] [0 lbs][100 gp] Equipment at Home: Gold: 409 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 42 lb Fights results: 1: Leets Mezeb vs. Micah Ashald : [win] [+1125 XP] [+1125 gold] 2: Leets Mezeb vs. Jindl Mohjerx : [win] [+900 XP] [+900 gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. 0.05 gp): 5x Arrow [0.75lb] [0.25gp] ... |
| #777dsuguiApr 19, 2006 12:50:42 | Free Activity: Crafting a Masterwork Alchemical Silver Dwarven Waraxe [Market Price: 410 gp] Krug Butcher STR 24 [+7] (10 pts) [16, +8 template] [+4 Rage] DEX 14 [+2] (6 pts) CON 20 [+5] (10 pts) [16, +2 racial, +2 template] [+4 Rage] INT 14 [+2] (4 pts) [12, +2 template] WIS 14 [+2] (6 pts) CHA 08 [-1] (0 pts) [8, -2 racial, +2 template] [u]Hit Points:[/u] 39 [3 HD] [12 (brb) + 1*6.5 (HDP) + 1*5.5 (ftr) + 3*5 (con)] [+6 Rage] AC 22 [+2 dex, +6 armor, +4 natural], Touch 12, Flat 20 [+2 deflection (SoF); +4 tower shield] [-2 Rage] [+4 dodge vs Giants] Initiative: +2 [+2 dex] BAB/Grap: +3/+10 [+3 bab, +7 str] Speed 30ft [base 20ft, +10ft barbarian] [u]Saves[/u]: Fort +11 [+2 brb, +2 hdp, +2 ftr, +5 con] [+2 Rage] Ref +2 [+0 brb, +0 hdp, +0 ftr, +2 dex] Will +4 [+0 brb, +2 hdp, +0 ftr, +2 wis] [+2 Rage] Immune to sleep and paralysis; Immune to acid +2 vs Spells and Spell-like effects +2 vs Poison [u]Melee Attacks[/u]: [+1 vs Orcs and Goblinoids] Claw +10 melee, 1d4+7 [20/x2] [+3 BAB, +7 Str] [+2 attack/damage Rage] +1 Greatsword +11 melee, 2d6+11 [19-20/x2] [+3 BAB, +7 Str, +1 enhancement] [+2 attack/+3 damage Rage] MW Guisarme +11 melee, 2d4+10 [20/x3] [+3 BAB, +7 Str, +1 enhancement] [+2 attack/+3 damage Rage] [Reach Weapon] Adamantine Glaive +11 melee, 1d10+10 [20/x3] [+3 BAB, +7 Str, +1 enhancement] [+2 attack/+3 damage Rage] [Reach Weapon] [u]Ranged Attacks[/u]: [+1 vs Orcs and Goblinoids] MW Composite (+5) Longbow +6 ranged, 1d8+5 [20/x3] [110ft range] [+3 BAB, +2 Dex, +1 enhancement] [u]Full Attacks[/u]: 2 Claws +10 melee, 1d4+7 and Bite +5 melee, 1d6+3 +1 Greatsword +11 melee, 2d6+11 and Bite +5 melee, 1d6+3 [u]Feats[/u]: [1st lvl] Deflect Arrows [3rd lvl] Combat Expertise [Ftr 1] Improved Trip [u]Racial and Class Abilities[/u]: Darkvision 60ft Low Light Vision Breath Weapon (1x/day): 60ft line of acid, 6d8 damage [Ref DC 15 half] [0/1 uses remaining] Stonecunning Weapon Familiarity: Dwarven Waraxe and Dwarven Urgroshes as martial weapons Stability: +4 on checks to resist being tripped or bull rushed Rage (1x/day) [1/1 uses remaining] Illiteracy Fast Movement Sorcerous Blood [u]Skills[/u] (24 Points Barbarian, 6 Points Half Dragon Paragon, 4 Points Fighter): +2 Balance [0 rnks, +2 dex] [-3/-12 ACP] +7 Climb [0 rnks, +7 str] [-3/-12 ACP] +10 Craft (Armorsmithing) [4 rnks, +2 int, +2 mw tools, +2 racial] [4 pts brb] +10 Craft (Weaponsmithing) [4 rnks, +2 int, +2 mw tools, +2 racial] [4 pts brb] +3 Handle Animal [4 rnks, -1 cha] [4 pts brb] +4 Hide [2 rnks, +2 dex] [2 pts hdp] [-3/-12 ACP] +4 Intimidate [5 rnks, -1 cha] [4 pts brb, 1 pt hdp] +11 Jump [4 rnks, +7 str] [4 pts ftr] [-3/-12 ACP] +7 Listen [5 rnks, +2 wis] [4 pts brb, 1 pt hdp] +4 Move Silently [2 rnks, +2 dex] [2 pts hdp] [-3/-12 ACP] +6 Ride [4 rnks, +2 dex] [4 pts brb] +2 Spot [0 rnks, +2 wis] Speaks Dwarven, Common, Orc, Goblin [u]Buffs and Prefight actions[/u]: - None [u]Equipment[/u]: [Items marked with C are self crafted] [Clothing] [Armor] +1 Breast Plate [30 lbs][1350 gp] [-3 ACP] [Shield] Masterwork Tower Shield [45 lbs][90 gp] C [Weapon] +1 Greatsword [8 lbs][2175 gp] C [Weapon] Masterwork Guisarme [12 lbs][154.5 gp] C [Weapon] Adamantine Glaive [10 lbs][1504 gp] C [Weapon] Masterwork Cold Iron Dwarven Waraxe [8 lbs][180 gp] C [Weapon] Masterwork Composite (+5) Longbow [3 lbs][900 gp] [Ammo] Quiver with 58 arrows [10.15 lbs][3 gp] Expendable Items: [800/1250] 2x Potion of Protection from Evil [CL 1] [0.2 lbs][100 gp] 2x Oil of Magic Weapon [CL 1] [0.2 lbs][100 gp] Equipment at Home: Gold: 7612.5 Masterwork Artisan's tools (Armorsmithing) [5 lbs][55 gp] Masterwork Artisan's tools (Weaponsmithing) [5 lbs][55 gp] Miscellaneous Statistics: Height: 4'3'' (~ 1.41 m) Weight: 185 lbs Encumbance: 0-233 (light), 234-466 (medium), 467-700 (heavy) Weight carried: 115 lbs Character Background: Default Tactics Seek and Destroy Current 3WC Information [u]Week 1:[/u] [Time Roll: 5 hours] Prebuff/Ongoing Effects - None Items used: - 8 arrows - 1 tattoo of Skate - 1 potion of Shield of Faith Abilitites used: -None [u]Week 2:[/u] [Time Roll: 3 hours] Prebuff/Ongoing Effects - None Items used: - 1 tattoo of Vigor - 1 potion of Shield of Faith - 1 potion of Cure Light Wounds Abilitites used: - 1x Breath Weapon |
| #778zombiegleemaxApr 19, 2006 17:51:38 | Name: Karthzidan, the Wing of Thunder Gender: Male Race: Wyrmling Bronze Dragon, Age 5 Alignment: lawful Good Class: 6 Bronze Dragon (+4 LA) [ECL 10] Exp: 47000/55000 STR: 22[+6] (10 points, +2 racial, +4 belt) DEX: 16[+3] (10 points) CON: 18[+4] (8 points, +1 level, +2 racial) INT: 16[+3] (4 points, +4 racial) WIS: 16[+3] (4 points, +4 racial) CHA: 12[+1] (+4 racial) [u]Hit Points:[/u] 68 (12+5x6.5+6x4) AC: 25 (+3 Dex, +5 natural, +1 size, +5 armor, +1 deflection) Flat Footed: 22 Touch: 15 Initiative: +3 BAB/Grap: +6/+6 (+6 BAB, +4 Str, -4 size) Speed: 40 ft, fly 100ft average, 60 ft swim (base: 40 ground, 100 fly, swim 60 ft) [u]Saves:[/u] Fort: +9 (+5 dragon, +4 Con) Ref: +8 (+5 dragon, +3 Dex) Will: +8 (+5 dragon, +3 Wis) [u]Attacks:[/u] (+2 size) +15 Melee, Bite, 1d6+8, 5' reach, 20/x2 (+6 BAB, +4 Str, +1 size, +2 magical) +13/+13 Melee, Claws 1d6+5, 5' reach, 20/x2 (+6 BAB, +4 Str, +1 size, +2 magical) [u]Feats:[/u] Wild Talent (1 HD) Multiattack (3 HD) Improved Natural Attack (claw) (6 HD) [u]Racial Abilities:[/u] +2 Str, +2 Con, +4 Int, +4 Wis, +4 Cha +5 natural armor Breath Weapons: Line of Lightning (2d6, DC 16); Cone of Repulsion Gas (Fort Save DC 16, or run away for 1d6+1 rounds) Water Breathing Speak with Animals Disguise, Swim, and Survival are considered class skills Immune to Electricity Immune to sleep and paralysis effects Blindsense 60 feet Keen senses Darkvision 120 feet Psionic Talent - 2/2 Power points [u]Size Midifiers:[/u] Small +1 Attack +1 AC +4 Hide checks -4 Grapple checks Uses smaller equipment Carries 3/4 the weight of medium creatures [u]Skills:[/u] (81 dragon) +10 (9 dragon, +1 Cha) Diplomacy +12 (9 dragon, +3 Wis) Listen +12 (9 dragon, +3 Wis) Search +11 (8 dragon, +3 Wis) Sense Motive +12 (9 dragon, +3 Wis) Spot +12 (9 dragon, +3 Con) Concentration +12 (9 ranks, +3 Dex) Escape Artist +5 (2 ranks, +3 Int) Knowledge (history) +11 (8 ranks, +3 Int) Knowledge (psionics) +10 (9 ranks, +1 Cha) Use Magic Device (200gp) [u]Equipment:[/u] Amulet of Mighty Fists +2 (24000gp) Small Mithral Chain Shirt +1 (4150gp) Ring of Protection +1 (2000gp) Belt of Giant Strength +4 (16000gp) [u]Expendable Items:[/u] Potion: Cure Moderate Wounds x3 (900gp) Potion: Cure Serious Wounds x2 (1500gp) Potion: Remove Blindness/deafness (750gp) Potion: Neutralize Poison (750gp) Potion: Lesser Restoration x2 (600gp) Potion: Protection from Evil (50gp) Potion: Protection from Chaos (50gp) Potion: Protection from Law (50gp) [u]Equipment Used:[/u] [u]Equipment Sold:[/u] [u]Miscellaneous:[/u] Height:5'8" Weight: 178 Encumbrance: Light (0-58) Medium (59-116) Heavy (117-175) Equipment: 20.6 Cash: 2403gp [u]Fight Results:[/u] |
| #779zombiegleemaxApr 20, 2006 14:45:17 | (Name of Character) Male Gray-Elf Chaotic good wizard(Evoker) STR...3 [-4]...(0 pts)[8,-2racial, -3age] DEX...14 [+3]...(8 pts) [15, +2racial, -3age] CON...10 [+0]...(8 pts)[15, -2racial, -3age] INT....22 [+6]...(16 pts)[18, +2racial, +2age] WIS...12 [+1]...(2 pts)[10, +2age] CHA...12 [+1]...(2 pts) [10, +2age] [u]Hit Points:[/u] 9 [4+(2.5x2) HD] AC ?? [+4dex, +?armor, +?shield, +?feat...], Touch ??, Flat ?? Initiative: +? [2dex, ?feat] BAB/Grap: +1/-3 [+1bab, -4str Speed 30 [base 30] [u]Saves[/u]: Fort +?? [wiz +0con] Refl +?? [wiz +2dex] Will +?? [wiz +1wis] +2 racial vs. enchantment; immune to sleep; immune to disease; ... [u]Attacks[/u]: (weaponname) +14 melee, 1d8+2 [19-20/x2] (weaponname) +?? melee, 1d?+? [20/x?] [Other cond. modifiers] (weaponname) +?? ranged, 1d?? [??/x?] [80' range] [+1 racial vs. kobolds and goblinoids] [u]Feats[/u]: (featname) [1st lvl] (featname) [wiz 1] (featname) [3rd lvl] [u]Racial and Class Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Special Abilities[/u]: (Name): (Optional: brief summary) (Name): (Optional: brief summary) (Name): (Optional: brief summary) [u]Skills[/u] (48 Points Class A): +?? (Skillname) [?? rnks, +?(ability) +...] [4ftr] +?? (Skillname) [?? rnks, +?(ability) +? synergy] [2ftr] +?? (Skillname) [?? rnks, +?(ability) +? tool] [4pal] +?? (Skillname) [?? rnks, +?(ability)] +? competence[6ftr(cc)] Speaks (languagename), (languagename), and (languagename) [2ftr(cc)] [u]Spells memorized:[/u] [4/5/4] [Spell levels: 13; Cast: 5(1/3 of spell-levels)] 0: [DC ??] x, x, x, x 1: [DC ??] x, x, x, x 2: [DC ??] x, x, x [u]Spellbook[/u]: 0: All but Illusion/Abjuration 1: Mage Armor, Summon Monster 1, True Strike, Burning Hands, Magic Missile, Shocking Grasp, Sleep, Ray Of Enfeeblement, Expedious Retreat, [u]Buffs and Prefight actions[/u]: - Extended Mage Armor [lasts 24 hours] - Poisoned Sword with ... [unlimited duration] - Summoned Holy Horse [lasts 20 hours] - Inertial Armor [lasts 16 hours; used 1 PP] - .... [(duration)] [u]Equipment[/u]: (Free weightless outfit) (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] (Weapon) [?? lbs][?? gp] Quiver with XY arrows [?? lbs][?? gp] Headband of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Ring of... [?? lbs][?? gp] Boots of ... [?? lbs][?? gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: ?? Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #780zombiegleemaxApr 21, 2006 0:28:54 | ECL 3: Ready for (Month) (Day), (Year) - Under Construction![]() (Kain Ironfletcher) Gender: (Male) Race: (Elf) Type: (Elf, Humanoid) Size: (Medium); Height: (6’1”); Weight: (131 lbs.) Age: (121 yrs.) Alignment: (Chaotic Neutral) Classes & Level Adjustments: (Level 3 Rogue) [ECL 3] Guild: (N/A) [Tax: 0%] Experience: (3200)/(6000) Attributes STR 10 (+0) [2 pts] [10 Base] DEX 16 (+3) [6 pts] [14 Base, +2 Racial] CON 12 (+1) [6 pts] [14 Base, -2 Racial] INT 14 (+2) [6 pts] [14 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [6 (Rogue) + (3.5 (Rogue) x 2) + (3HD x 1Con)] Armor Class (Normal): [10 Base, 4 Dex, ? Armor, ? Shield, 0 Size] Armor Class (Touch): [10 Base, 4 Dex, 0 Size] Armor Class (Flat-Footed): [10 Base, ? Armor, ? Shield, ? Size] Damage Reduction: N/A Spell/Power Resistance: N/A Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 (Rogue)] Grapple: +3 [2 BAB, 1 Str, 0 Size] Speed (Land): 30 ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: . lbs, ????? encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: 2 [1 Con, 1 (Rogue)] Reflex: 7 [4 Dex, 3 (Rogue)] Will: 3 [2 Wis, 1 (Rogue)] Skills Languages: Common, Elven, Draconic Orc Total Skill Points: 56 [56 (Rogue)] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: +2 [2 Int, 0 Ranks (0 (Rogue)] Autohypnosis: +2 [2 Wis, 0 Ranks (0 (Rogue)] Balance: ?? [3 Dex, 0 Ranks (0 (Rogue)-? ACP] Bluff: +7 [2 Cha, 5 Ranks (5 (Rogue)] Climb: ?? [1 Str, 0 Ranks (0 (Rogue), -? ACP] Concentration: +1 [1 Con, 0 Ranks (0 (Rogue)] Craft (Armorsmithing): +10 [2 Int, 6 Ranks (6 (Rogue), 2 MW Tool] Craft (Bowmaking): 10 [2 Int, 6 Ranks (6 (Rogue), 2 MW Tool] Craft (Weaponsmithing): +10 [2 Int, 6 Ranks (6 (Rogue), 2 MW Tool] Decipher Script: +2 [2 Int, 0 Ranks (0 (Rogue)] Diplomacy: +7 [2 Cha, 5 Ranks (5 (Rogue)] Disable Device: +10 [2 Int, 6 Ranks (6 (Rogue), +2 MW Tool] Disguise: +2 [2 Cha, 0 Ranks (0 (Rogue)] Escape Artist: ?? [3 Dex, 5 Ranks (5 (Rogue), -? ACP] Forgery: +2 [2 Int, 0 Ranks (0 (Rogue)] Gather Information: +2 [2 Cha, 0 Ranks (0 (Rogue)] Handle Animal: +2 [2 Cha, 0 Ranks (0 (Rogue)] Heal: +2 [2 Wis, 0 Ranks (0 (Rogue)] Hide: ?? [3 Dex, 5 Ranks (5 (Rogue), -? ACP] Intimidate: +2 [2 Cha, 0 Ranks (0 (Rogue)] Jump: ?? [1 Str, 0 Ranks (0 (Rogue), -? ACP] Knowledge (Arcana): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Architecture & Engineering): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Dungeoneering): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Geography): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (History): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Local): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Nature): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Nobility & Royalty): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Psionics): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (Religion): +2 [2 Int, 0 Ranks (0 (Rogue)] Knowledge (The Planes): +2 [2 Int, 0 Ranks (0 (Rogue)] Listen: ?? [2 Wis, 0 Ranks (0 (Rogue), 2 Racial, etc] Move Silently: ?? [3 Dex, 6 Ranks (6 (Rogue), -? ACP] Open Lock: +11 [3 Dex, 6 Ranks (6 (Rogue), +2 MW Tool] Perform (xxxxx): +2 [2 Cha, 0 Ranks (0 (Rogue)] Profession (xxxxx): +2 [2 Wis, 0 Ranks (0 (Rogue)] Psicraft: +2 [2 Int, 0 Ranks (0 (Rogue)] Ride: +3 [3 Dex, 0 Ranks (0 (Rogue)] Search: +4 [2 Int, 0 Ranks (0 (Rogue), 2 Racial] Sense Motive: +2 [2 Wis, 0 Ranks (0 (Rogue)] Sleight of Hand: ?? [3 Dex, 0 Ranks (0 (Rogue), -? ACP] Spellcraft: +2 [2 Int, 0 Ranks (0 (Rogue)] Spot: +4 [2 Wis, 0 Ranks (0 (Rogue), 2 Racial] Survival: +2 [2 Wis, 0 Ranks (0 (Rogue)] Swim: ?? [1 Str, 0 Ranks (0 (Rogue), -? ACP] Tumble: ?? [3 Dex, 0 Ranks (0 (Rogue), -? ACP] Use Magic Device: +2 [2 Cha, 0 Ranks (0 (Rogue)] Use Psionic Device: +2 [2 Cha, 0 Ranks (0 (Rogue)] Use Rope: +5 [3 Dex, 0 Ranks (0 (Rogue), 2 Synergy (Escape Artist)] Feats (Weapon Finesse)Lvl 1 (Two-Weapon Fighting)Lvl 3 Melee Attacks (Rapier) +6, ?d?+?, (??-20/x?), (damage type) [4 Dex, 2 BAB, 0 Size] (Rapier: Full Attack) +4/+4, ?d?+?, (??-20/x?), (damage type) [4 Dex, 2 BAB, 0 Size, -2 Feat,] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [3 Dex, 2 BAB, 0 Size] Conditional Modifiers +2 racial bonus vs. enchantment spells and effects +2d6 Sneak Attack damage +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps +2 bonus on Appraise checks related to items made with Armorsmithing, Bowmaking and Weaponsmithing Prefight Actions Equipment Worn and Carried Traveler’s Outfit [0 lbs] [0 gp] (Mithral Hide Armour) [12.5 lbs][507.5 gp] (2x MW Rapier) [?? lbs][?? gp] (MW Comp. Longbow) [?? lbs][?? gp] (Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp] Expendable Items (Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] Equipment at Home (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] Gold Starting: 3000 gp Earned: ??? gp Spent: ??? gp Remaining: ??? gp |
| #781zombiegleemaxApr 21, 2006 2:29:30 | Tivik Valcs![]() Tivik Valcs is agressive and neutral, but will kill every opponent (in the battle ring...) Male, Orc 19 years 160 lbs, 6' 5" True Neutral Fighter 4, ECL 4 6875 xp / 10000 xp STR...23 [+6]...(16 pts) [+4 racial] [+1 @ 4th] DEX...16 [+3]...(10 pts) CON...14 [+2]...(6 pts) INT...06 [-2]...(0 pts) [-2 racial] WIS...10 [+0]...(4 pts) [-2 racial] CHA...06 [-2]...(0 pts) [-2 racial] [u]Main Scores:[/u] HP 34.5 [10 + 5.5 * 3 + 8, 3HD] AC 23 [+1 dex, +8 armor, +4 shield], Touch 13, Flat 22 Initiative: +3 [+3 dex] BAB/Grap: +4/+10 [+4 BAB, +6 str] Speed: 20 ft [base 30, -10 armor] Armor Check Penalty: -16 [-6 armor, -10 shield] [u]Saves[/u]: Fort +6 [+4 fighter, +2 con] Refl +4 [+1 fighter, +3 dex] Will +1 [+1 fighter, +0 wis] [u]Attacks[/u]: Lance, +10 melee, 1d8+6 [x3] Composite[+6] Longbow, +7 ranged, 1d8+6 [x3] [ammo: 80 arrows] [u]Feats[/u]: Power Attack [1st lvl] Mounted Combat [1st fighter] Ride by Attack [2nd fighter] Spirited Charge [3rd lvl] [4th fighter] [u]Racial and Class Abilities[/u]: Darkvision, 60ft [u]Skills[/u] (7 fighter points): -13 Balance [+3 dex, -16 ACP][CC] +03 Handle Animal [+3 ranks, -2 cha, +2 tools] -13 Hide [+3 dex, -16 ACP][CC] +06 Jump [+6 str] +00 Listen [+0 wis][CC] -13 Move Silently [+3 dex, -16 ACP][CC] +07 Ride [+3 dex, +4 ranks] +00 Spot [+0 wis][CC] Speaks Common [u]Equipment[/u]: Outfit Costs mount [350 gp] Full Plate [50 lbs][1500 gp] [-6ACP] Tower Shield [45 lbs][30 gp] [-10ACP] Lance [10 lbs][10 gp] Composite[+6] longbow [4 lbs][700 gp] Quiver with 80 arrows [12 lbs][4 gp] Military Saddle (Carried by Mount: Peard) [30 lbs][20 gp] Bit and Bridle (Carried by Mount: Peard) [1 lbs][2 gp] Whistle [1 lbs][55 gp] Expendable Items: [CL] Potion of Shield of Faith [1] [0,1 lbs][50gp] Potion of Protection from Evil [1] [0,1lbs][50 gp] Potion of Protection from Good [1] [0,1lbs][50 gp] Potion of Protection from Chaotic [1] [0,1lbs][50 gp] Potion of Protection from Lawful [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Potion of Invisibility [3] [0,1 lbs][300 gp] Tattoo of Synesthete [1] [- lbs][100 gp] Thunderstone [1] [1 lbs][30 gp] Alchemist's Fire [1] [1 lbs][20 gp] Universal Solvent [1] [- lbs][50 gp] Equipment at Home: Money: 3438 gp Potion of Magic Weapon [1] [0,1 lbs][50 gp] Tattoo of Force Screen [1] [- lbs][100 gp] Tattoo of Precognition, Offensive [1] [- lbs][100 gp] Tattoo of Precognition, Defensive [1] [- lbs][100 gp] Alchemist's Fire [1] [1 lbs][20 gp] Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 123,7 lbs Mount weight carried: 314,7 lbs [+30 Saddle, +123,7 my weight carried, +160 myself +1 Bit and Bridle] Mount
Light Warhorse STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT...02 [-4] WIS...13 [+1] CHA...06 [-2] HP 22 [3d8+9] Initiative: +1 [+1 dex] Speed: 60 ft [60 base] AC 14 [-1 size, +1 dex, +4 natural], Touch 10, Flat 13 BAB/Grap: +2/+13 Attack: Hoof, +5 melee, [1d4+3] [+1 Weapon Focus (Hoof)] Full Attack: 2 Hooves, +5 melee [+1 Weapon Focus (Hoof)], [1d4+3] and Bite, -1 melee, [1d3+1] Space/Reach: 10 ft / 5 ft Special qualities: low-light vision, scent Fort +6 Refl +4 Will +2 Listen +4 Spot +4 [u]Equipment[/u]: Military Saddle [30 lbs][20 gp] Bit and Bridle [1 lbs][2 gp] Improved Grapple Weapon Focus (Hoof) Tricks: Attack Come Defend Down Heel Pin Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) |
| #782zombiegleemaxApr 22, 2006 4:59:52 | Captain Unasys Race: Wood Elf Alignment: Chaotic Evil Phrenic Barbarian 1 Exp: 3200/6000 [u]Ability Scores[/u]: STR...18 [+4]...(10 pts) [+2 racial] [+4 rage] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] [+4 rage] INT....10 [+0]...(2 pts) [-2 racial] [+2 template] WIS...12 [+1]...(2 pts) [+2 template] CHA...18 [+4]...(6 pts) [+4 template] [u]Hit Points:[/u] 13 [12+1, 1HD] [+2 rage] AC 20 [+4dex, +5armor, +1shield], Touch 14, Flat 16 [-2 rage] [+5chainshirt, +1buckler] Initiative: +4 [+4dex] BAB/Grap: +1/+5 [+1bab, +4str] [+2 rage] Speed 40ft [base 30ft, +10ft barbarian] [u]Saves[/u]: Fort +3 [+2barbarian, +1con] [+2 rage] Refl +4 [+0barbarian, +4dex] Will +1 [+0barbarian, +1wis] [+2 vs. Enchantments][+2 rage] [Immune to sleep] [u]Attacks[/u]: Greatsword +5 melee, 2d6+6 [19-20/x2] [+1base, +4str] Composite(+4) Longbow +5 ranged, 1d8+4 [20/x3] [+1base, +4str] [u]Feats[/u]: Combat Expertise [1st level] [u]Racial and Class Abilities[/u]: Ability Scores: +2 Str, +2 Dex, -2 Con, -2 Int Saving Throws: +2 vs. Enchantments Immunity: Immune to sleep Skills: +2 Listen, Spot an Search [u]Class Abilities[/u]: Rage: 1/day- For 6 rounds, +4 on Str and Con, +2 on Will, -2 AC Fast movement: +10ft when wearing light or medium armor [u]Template Abilities[/u]: Psy-Like Abilites: 3/day - Defensive Precognition Psy-Like Abilites: 1/day - Force Screen Special Qualities: Naturally Psionic: +1pp Special Qualities: Power Resistance 11 Ability Scores: +2 Int, +2 Wis, +4 Cha Feats: Able to take Psionic feats [u]Skills[/u][16 Barbarian]: +10 Handle Animal [4 rnks, +4cha, +2tools] [4barbarian] +08 Intimidate [4 rnks, +4cha] [4barbarian] +10 Ride [4 rnks, +4dex, +2saddle] [4barbarian] +03 Hide [0 rnks, +4dex, -1acp] [0barbarian] +03 Move Silently [0 rnks, +4dex, -1acp] [0barbarian] +03 Spot [0 rnks, +1wis, +2racial] [0barbarian] +07 Listen [4 rnks, +1wis +2racial] [4barbarian] Speaks Common and Elven [u]Equipment[/u]: Armor: +1 Chainshirt [25 lbs][1250 gp] Shield: Buckler [5 lbs][15 gp] Weapon: Greataxe [8 lbs][50 gp] Weapon: Composite(+4) Longbow [4 lbs][300 gp] Ammo: Quiver with 60 arrows [9 lbs][3 gp] Tools: Handle Animal Tools [1 lbs][50 gp] Ally: Heavy Warhorse [- lbs][150 gp(+200 feats)] Expendable Items: [CL] Potion of Protection from Evil [1] [0,1 lbs][50 gp] Potion of Protection from Good [1] [0,1 lbs][50 gp] Potion of Protection from Chaotic [1] [0,1 lbs][50 gp] Potion of Protection from Lawful [1] [0,1 lbs][50 gp] Potion of Cure Light Wounds [1] [0,1 lbs][50 gp] Potion of Cure Light Wounds [1] [0,1 lbs][50 gp] Potion of Shield of Faith [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Tatoo of Synesthete [1] [- lbs][50 gp] Tatoo of Chameleon [1] [- lbs][50 gp] Tatoo of Precognition, Offensive [1] [- lbs][50 gp] Equipment at Home: Gold: 153 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 52,9 lb Allies [u]Allies:[/u] Serenity [u]Serenity:[/u] Serenity Race: Horse Alignment: True neutral Light Warhorse 3 Exp: 3200/6000 [u]Ability Scores[/u]: STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] [u]Hit Points:[/u] 22 [4,5*3 + 3*3, 4HD] AC 14 [+1dex, +4natural, -1size], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +2/+9 [+2bab, +3str, +4size] [+2 rage] Speed 60ft [base 60ft] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof +5 melee, 1d4+3 [20/x2] [+2base, +3str, +1focus, -1size] [u]Attacks[/u]: Hoof, Hoof, Bite +5/+5/-1 melee, 1d4+3/1d4+3/1d3+1 [20/x2] [+2base, +3str, +1focus, -1size] [u]Feats[/u]: Improved Grapple [1st level] Weapon Focus(Hoof) [3rd level] [u]Racial Abilities[/u]: Scent Low-Light Vision [u]Skills[/u][16 Barbarian]: +4 Listen +4 Spot -3 Move Silently -3 Hide [u]Equipment[/u]: Military Saddle [30 lbs][20 gp] Bit and Bridle [1 lbs][2 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 31,0 lb |
| #783salrantolApr 25, 2006 8:00:35 | Ready for May 24, 2006 to miniquest for a dire wolf ally...free action: making traps and selling them [60 gp] Laffinger the Slight Gender: Male Race: Tallfellow Halfling Type: Humanoid (halfling) Size: Small Height: 4'0" Weight: 30 lbs. Age: 34 Alignment: Neutral Classes & Level Adjustments: Rogue 1/Druid 2 [ECL 3] Experience: 3200/6000 Attributes STR 10 (+0) [4 pts] [12 Base, -2 Racial] DEX 16 (+3) [6 pts] [14 Base, +2 Racial] CON 12 (+1) [4 pts] [12 Base] INT 14 (+2) [6 pts] [14 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 18 [3 HD] [6 rog + (4.5 dru x2) + (+1 con x3)] Armor Class (Normal): 19 [10 Base, +3 Dex, +5 Armor, +1 Size] Armor Class (Touch): 14 [10 Base, +3 Dex, +1 Size] Armor Class (Flat-Footed): 16 [10 Base, +5 Armor, +1 Size] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [+0 rog, +1 dru] Grapple: -2 [+1 BAB, +1 Str, -4 Size] Speed (Land): 15ft. [20ft. Base, 15ft. armor] Weight Carried: 22.5 lbs, light encumbrance [0-25 (Light), 26-50 (Medium), 51-75 (Heavy)] Saves Fortitude: +5 [+1 Con, +0 rog, +3 dru, +1 racial] Reflex: +6 [+3 Dex, +2 rog, +0 dru, +1 racial] Will: +7 [+3 Wis, +0 rog, +3 dru, +1 racial] [+2 morale vs fear] Skills Languages: Common, Halfling, Gnome, Elven, Druidic, Sylvan [2 druCC] Total Skill Points: 52 [(8+2) x4 rog, (4+2) x2 dru] Armor Check Penalty: -3 [-3 Armor] Balance: +0 [+3 Dex, 0 Ranks, -3 ACP] Bluff: +2 [+2 Cha, 0 Ranks] Climb: -3 [+0 Str, 0 Ranks, -3 ACP] Concentration: +1 [+1 Con, 0 Ranks] Craft (armorsmithing): +10 [+2 Int, 6 Rank (4 rog, 2 dru), +2 masterwork tools] Craft (trapmaking): +10 [+2 Int, 6 Ranks (4 rog, 2 dru), +2 masterwork tools] Diplomacy: +2 [+2 Cha, 0 Ranks] Disguise: +2 [+2 Cha, 0 Ranks] Escape Artist: +0 [+3 Dex, 0 Ranks, -3 ACP] Forgery: +10 [+2 Int, 5 Ranks (4 rog, 2 druCC), +3 Skill Focus (forgery)] Gather Information: +2 [+2 Cha, 0 Ranks] Handle Animal: +11 [+2 Cha, 5 Ranks (4 rogCC, 3 dru), +2 Animal Affinity, +2 whistleMa][+4 Peregrine] Heal: +3 [+3 Wis, 0 Ranks] Hide: +8 [+3 Dex, 3 Ranks (3 rog), +4 size, -3 ACP] Intimidate: +2 [+2 Cha, 0 Ranks] Jump: -9 [+0 Str, 0 Ranks, -6 speed, -3 ACP] Knowledge (nature): +5 [+2 Int, 1 Rank (2 rogCC), +2 nature sense] Listen: +9 [+3 Wis, 4 Ranks (4 rog), +2 racial] Move Silently: +4 [+3 Dex, 4 Ranks (4 rog), -3 ACP] Perform (any): +2 [+2 Cha, 0 Ranks] Ride: +11 [+3 Dex, 5 Ranks (2 rogCC, 3 dru), +2 Animal Affinity, +2 Synergy (Handle Animal)] Search: +4 [+2 Int, 0 Ranks, +2 racial] Sense Motive: +3 [+3 Wis, 0 Ranks] Spellcraft: +3 [+2 Int, 1 Rank (2 rogCC)] Spot: +9 [+3 Wis, 4 Ranks (4 rog), +2 racial] Survival: +5 [+3 Wis, 0 Ranks, +2 nature sense] Swim: -6 [+0 Str, 0 Ranks, -6 ACP] Tumble: +1 [+3 Dex, 1 Rank (1 rog), -3 ACP] Use Rope: +3 [+3 Dex, 0 Ranks] Feats Skill Focus (Forgery)Lvl 1 Animal AffinityLvl 3 Melee Attacks club +2, 1d4, (20/x2), bludgeoning [+0 Str, +1 BAB, +1 Size] dagger +2, 1d3, (19-20/x2), piercing [+0 Str, +1 BAB, +1 Size] touch attack +2 [+0 Str, +1 BAB, +1 Size] Ranged Attacks sling +7, 1d3, (20/x2), Range 50 ft, bludgeoning [+3 Dex, +1 BAB, +1 Size, +1 Enhancement, +1 Racial] club +6, 1d4, (20/x2), Range 10 ft, bludgeoning [+3 Dex, +1 BAB, +1 Size, +1 Racial] dagger +6, 1d3, (19-20/x2), Range 10 ft, piercing [+3 Dex, +1 BAB, +1 Size, +1 Racial] touch attack +5 [+0 Dex, +1 BAB, +1 Size] Divine Spells Prepared Orisons [DC 13]: cure minor wounds, purify food and drink, read magic, resistance Level 1 [DC 14]: Usable Spell Levels: 1 (2 Orisons) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 3 [(3 x 1)] Conditional Modifiers Prefight Actions Bring Peregrine (free) and Bogart (CR 1) read magic on all scrolls goodberry on 2d4 berries Equipment Worn and Carried Monk's Outfit [0/.5 lbs] [0 gp] black dragonhide breastplateM[15 lbs][350 gpC] slingM[0 lbs][300 gp] 18 Bullets [0.25 lb each = 4.5 lbs] [0.01 gp each = .18 gp] club [1.5 lbs][0 gp] dagger [.5 lbs][2gp] whistleM[0 lbs][50 gp] pearl of power [1] [0 lbs][1000 gp] spell component pouch [2 lbs][5 gp] holly and mistletoe [0 lbs][0 gp] Expendable Items: Max 450 gp (Current 425 gp) 3 Scrolls of produce flame [CL 3] [0.0 lb each = 0 lbs][75 gp each = 225 gp] 2 Scrolls of magic stone [CL 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 1 Scroll of hide from animals [CL 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] 2 Scrolls of faerie fire [CL 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 2 Scrolls of shillelagh [CL 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] Equipment at Home razor-wire across hallway trap [Search DC 22, Disable Device DC 15][200 gpC] artisan's tools (trapmaking)M[5 lbs][55 gp] artisan's tools (armorsmithing)M[5 lbs][55 gp] 2 Bullets [0.25 lb each = .5 lbs] [0.01 gp each = .02 gp] leather armorC[7.5 lbs][7 gp, 5 sp] chain shirt bardingM sized for Dire Wolf [50 lbs][275 gpC] [u]Results[/u] [u]Allies[/u] Maximum CR of allies per battle: CR 1 Maximum ECL of allies per battle: ECL 1 Peregrine Animal Companion Race: Dire Beagle [treat as riding dog] Type: Animal Gender: Male Size: Medium Height: 3'0" Weight: 120 lbs. Alignment: Neutral Classes & Level Adjustments: 2 HD Animal [CR --] Attributes STR 15 (+2) [11 Base, +4 Racial] DEX 15 (+2) [11 Base, +4 Racial] CON 15 (+2) [11 Base, +4 Racial] INT 2 (-4) [10 Base, -8 Racial] WIS 12 (+1) [10 Base, +2 Racial] CHA 6 (-2) [10 Base, -4 Racial] Miscellaneous Statistics Hit Points: 13 [2 HD] [(4.5 animal x2) + (+2 con x 2)] Armor Class (Normal): 19 [10 Base, +2 Dex, +3 Armor, +4 Natural] Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 17 [10 Base, +3 Armor, +4 Natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [+1 animal] Grapple: +3 [+1 BAB, +2 Str] Speed (Land): 40 ft. [40 ft. Base] Weight Carried : 46.0 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Weight Carried (w/rider): 100.0 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +5 [+2 Con, +2 animal] Reflex: +5 [+2 Dex, +2 animal] Will: +1 [+1 Wis, +0 animal] Skills Languages: none Total Skill Points: 5 [5 animal] Armor Check Penalty: -0 [-0 Armor] Balance: +2 [+2 Dex, 0 Ranks, -0 ACP] Bluff: -2 [-2 Cha, 0 Ranks] Climb: +1 [+1 Str, 0 Ranks, -0 ACP] Escape Artist: +2 [+2 Dex, 0 Ranks, -0 ACP] Hide: +2 [+2 Dex, 0 Ranks, -0 ACP] Intimidate: -2 [-2 Cha, 0 Ranks] Jump: +8 [+2 Str, +4 racial, +4 speed, -0 ACP] Listen: +5 [+1 Wis, 2 Ranks (2 animal), +2 Alertness] Move Silently: +2 [+2 Dex, 0 Ranks, -0 ACP] Perform (any): -2 [-2 Cha, 0 Ranks] Search: -4 [-4 Int, 0 Ranks] Sense Motive: +1 [+1 Wis, 0 Ranks] Spot: +5 [+1 Wis, 2 Ranks (2 animal), +2 Alertness] Survival: +1 [+1 Wis, 0 Ranks][+4 racial tracking by scent] Swim: +3 [+2 Str, 1 Rank, -0 ACP] Feats AlertnessHD 1 TrackRacial 1 Melee Attacks bite +3, 1d6+3, (20/x2), piercing & slashing & bludgeoning [+2 Str, +1 BAB] Conditional Modifiers Equipment Worn and Carried studded leather bardingM[20 lbs][100 gpc] bit and bridle [1 lb][2 gp] riding saddle [25 lbs][10 gp] Abilities scent trip Non-Combat Abilities low-light vision Tricks Combat Riding (Attack, Come, Defend, Down, Guard, Heel) SeekB |
| #784zombiegleemaxApr 26, 2006 10:25:45 | Robin Shoe Wood Elf Medium male humanoid (elf) true neutral Fighter3 ECL3 STR... 18 [+4] (10 pts) [+2 racial] DEX... 16 [+3] (06 pts) [+2 racial] CON... 14 [+2] (10 pts) [-2 racial] INT... 10 [+0] (04 pts) [-2 racial] WIS... 14 [+2] (06 pts) CHA... 08 [-1] (00 pts) [u]Hit Points:[/u] 27 [+10 ftr1 +11 ftr2/3 +3*2con, 3HD] AC 18 [+3dex +5armor] Touch 13 [+3dex] Flat 15 [+5 armor] Initiative: +3 [+3dex] BAB +3 [+3 ftr] Grap: +6 [+2bab, +4str] Speed 20ft [base 30ft, -10armor] [u]Saves[/u]: Fort +5 [+3fighter, +2con] Refl +4 [+1fighter, +3dex] Will +3 [+1fighter, +2wis] +2 vs. enchantments Immune to magic sleep effects [u]Attacks[/u]: [mw] Lance +10 melee, 1d8+6 [20/x3] [+3base, +4str, +1mw, +1wf, +1 higher ground] [mw] Comp (+4) Longbow +7 ranged, 1d8+4 [20/x3] [150' range] [+3base, +3dex, +1mw] [u]Feats[/u]: Mounted Combat [1st Level] Ride-By Attack [1st Fighter] Spirited Charge [2nd Fighter] Weapon Focus (lance) [3rd level] [u]racial abilities[/u] +2 Strength, +2 Dexterity, –2 Constitution, -2 Intelligence Medium: Base land speed: 30 feet. Immunity to magic sleep effects +2 racial saving throw bonus against enchantment spells or effects. Low-Light Vision:. Weapon Proficiency: longsword, rapier, longbow, and shortbow +2 racial bonus on Listen, Search, and Spot checks Automatic Languages: Common and Elven. Favored Class: Ranger. [u]Class abilities [/u] 2*bonus feat Skills (12 Fighter Points): +05 Handle Animal [6 rnks, -1cha] [5fighter] +13 Ride [+6rnks, +3dex, +2saddle, +2synergy] [5fighter] +03 Hide [+0rnks, +3dex] [] -01 Move Silently [+0rnks, +3dex, -4acp] [] +02 Spot [+0rnks, +2wis] [] +02 Listen [+0rnks, +2wis] [] Speaks Common and elven 2 elf +0 fighter [u]Equipment[/u]: explorers outfit [0 lbs][0 gp] [mw] Breastplate [30 lbs][350 gp] [mw] Lance [10 lbs][310 gp] [mw] Lance [20 lbs][340 gp] [Light Warhorse] [mw] Longbow [6 lbs][800 gp] Quiver 60 arrows [9 lbs][3 gp] Bit and Bridle [1 lbs][2 gp] [Light Warhorse] Military Saddle [40 lbs][60 gp] [Light Warhorse] Light Warhorse [- lbs][800 gp (+200gp for feats)] Expendable Items: [CL] potion of CLW 4x [0 lbs][200 gp] Crawling tattoo of Claws of the Beast 2x [0 lbs][100gp] Equipment at Home: Gold: 35 Miscellaneous Statistics: Encumbance: 0-100 lb.(light), 101–200 lb.(medium), 201–300 lb.(heavy) Weight carried: 64,25 lb Light Warhorse STR... 16 [+3] DEX... 13 [+1] CON... 17 [+3] INT... 02 [-4] WIS... 13 [+1] CHA... 06 [-2] [u]Hit Points:[/u] 26 [+8HD1 +9HD2/3 +9con] AC 15 [+1dex +4natural, -1size] Touch 10 [+1dex, -1size] Flat 13 [+4natural, -1size] Initiative: +1 [+1dex] BAB +2 [+2base] Grap +9 [+2bab, +3str, +4size] Speed 50ft [base 50ft] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] [+2 vs. Fire] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof +4 melee, 1d6+3 [20/x2] [+2base, +3str, -1size] Bite -1 melee, 1d4+1 [20/x2] [+2base, +3str, -1size, -5secondary attack] [mw] Lance +7 melee, 2d6+4 [20/x3] [+2base, +3str, +1masterwork, +1higher ground, +1focus, -1size] [u]Feats[/u]: Martial Weapon Proficiency(Lance) [1st Level] Weapon Focus(Lance) [3rd Level] [u]Skills[/u] (6 racial poits): -03 Hide [-4size, +1dex] +01 Move Silently [+1dex] +04 Spot [+1wis, +3rnk] +04 Listen [+1wis, +3rnk] |
| #785maninblaqApr 26, 2006 22:00:12 | Dethicus Blaq The Silvered Blade Male Grey Elf Neutral Evil Rogue Level 3, ECL 3 Exp: 3200 STR...6 [-2]...(0 pts) [8, -2 racial] DEX...20 [+5]...(16 pts) [18, +2 racial] CON...10 [+0]...(4 pts) [12, -2 racial] INT....20 [+5]...(16 pts) [18, +2 racial] WIS...8 [-1]...(0 pts) CHA...8 [-1]...(0 pts) [u]Hit Points:[/u] 13 [6 + (3.5)x2 + 0][3 HD] AC 20 [+5dex, +5armor], Touch 15, Flat 15 [+5 mithral chain shirt][+1 dodge] Initiative: +5 [5dex] BAB/Grap: +2/+0 [+2 bab, -2 str] Speed 30 [base 30] [u]Saves[/u]: Fort +1 [+1 rge, +0 con] Refl +8 [+3 rge, +5 dex][evasion] Will -1 [+1 rge, -1 wis] +2 racial vs. enchantment spells or effects; immune to magic sleep effects; [u]Attacks[/u]: Punching Dagger +7 melee, 1d4-2 [x3] [+2d6 sneak attack] Mithral Rapier +8 melee, 1d6-2 [18-20/x2] [+2d6 sneak attack] MW Hand Crossbow +8 ranged, 1d4 [19-20/x2] [30' range] [+2d6 sneak attack] Alchemist's Fire (flask) +7 ranged, 1d6 [20/x2] [10' range] [ranged touch attack] [+1d6 fire damage following round] [u]Feats[/u]: Dodge [1st lvl] +1 dodge bonus Weapon Finesse [3rd lvl] apply dex mod to melee attacks [u]Racial and Class Abilities[/u]: [Rogue Class] Sneak Attack: 2d6 Trapfinding Evasion Trapsense +1 [Grey Elf Racial] Low Light Vision +2 racial bonus Listen, Search, Spot Detect Secret Doors: 5' [u]Skills[/u] (78 Points Class Rogue): +07 Appraise [1 rnks, +5 int] [1rge] +10 Balance [5 rnks, +5 dex] [5rge] +00 Bluff [1 rnks, -0 cha][1rge] +10 Craft: Weapons [5 rnks, +5 int] [5rge] +10 Craft: Armor [5 rnks, +5 int] [5rge] +06 Decipher Script [1 rnks, +5 int] [1rge] +00 Diplomacy [1 rnks, -1 cha] [1rge] +06 Disable Device [1 rnks, +5 int] [1rge] +00 Disguise [1 rnks, -1 cha] [1rge] +11 Escape Artist [6 rnks, +5 dex] [6rge] +10 Forgery [5 rnks, +5 int] [5rge] +00 Gather Information [1 rnks, -1 cha] [1rge] +11 Hide [6 rnks, +5 dex] [6rge] +06 Knowledge: Local [1 rnks, +5 int] [1rge] +07 Listen [6 rnks, -1 wis, +2 racial] [6rge] +11 Move Silently [6 rnks, +5 dex] [6rge] +06 Open Lock [1 rnks, +5 dex] [1rge] +09 Search [1 rnks, +6 int, +2 racial] [1rge] +00 Sense Motive [1 rnks, -1 wis] [1rge] +11 Slight of Hand [6 rnks, +5 dex] [6rge] +07 Spot [6 rnks, -1 wis, +2 racial] [6rge] +10 Tumble [5 rnks, +5 dex] [5rge] +00 Use Magic Device [1 rnks, -1 cha][1rge] +10 Use Rope [5 rnks, +5 dex][5rge] Speaks Common, Elven, Draconic, Gnoll, Goblin, Orc and Sylvan [racial int bonus] [u]Buffs and Prefight actions[/u]: [u]Equipment[/u]: Peasant's Outfit [free lbs] [.1 gp] +1 Mithral Chain Shirt [10 lbs][550gp + 1000gp][self crafted] Punching Dagger [1 lbs][1 gp][self crafted] Mithral Rapier (MW) [1 lbs][510 gp][self crafted] MW Hand Crossbow [2 lbs][200 gp][self crafted] (total weight: 14 lbs) (total assets: 2261.1gp) Expendable Items: [CL] Bolts: 20x [2 lbs]1 gp][self crafted] Alchemist's Fire (flask): 2x [2 lbs][40 gp] Smokesticks: 4x [2 lbs][80 gp] (total weight: 6 lbs) (total gold: 121gp) Equipment at Home: gold: 607.9 gp Artisan's (Armorsmith) Tools [5 lbs][5 gp] Artisan's (Weaponsmith) Tools [5 lbs][5 gp] (total weight: 10 lbs) (total assets: 617.9gp) Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 20 lbs Character Background: Believing that elven society was stunting his growth, Dethicus left in pursuit of glory. Entitled to only the finest of life's offerings, they will be his through any means necessary. Though direct combat is not his forte, there is a certain pleasure derived from watching an opponent's life ebb out. The arena is as good a place as any to make a name for himself. Default Tactics TBD Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. 0 gp): |
| #786niqilApr 29, 2006 18:24:58 | Igg Scalari Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: Unknown Alignment: Chaotic Neutral Classes: Barbarian 4 Experience: 6,350/10,000 Attributes STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 16 (+3) [06 pts] [14 Base + 2 Racial] INT 13 (+1) [04 pts] [12 Base + 1 Advancement][/color] WIS 14 (+2) [06 pts] CHA 06 (-2) [00 pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 43 [12 Brb + (6.5 Brb x 3) + (3 Con x 4)] Armor Class (Normal): 18a, f [10 Base + 5 Armor + 3 Dex] Armor Class (Touch): 13a, f [10 Base + 3 Dex] Armor Class (Flat-Footed): 18a, f [10 Base + 5 Armor + 3 Dex] Initiative: +3 [3 Dex] Base Attack Bonus: +4 [4 Brb] Grapple: +7 [4 BAB + 3 Str] Speed: 30 ft [20 Base + 10 Unnamed] Weight Carried: 121.00 lbs, Medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +7b, c [4 Brb + 3 Con] Reflex: +4b, e [1 Brb + 3 Dex] Will: +3b [1 Brb + 2 Wis] [u]Melee Attacks[/u] Masterwork Alchemical Silver Greataxe: +8d, g, 1d12+3 (x3), Slashing [4 BAB + 3 Str + 1 Enhancement] Masterwork Armor Spikes: +8d, 1d6+3 (x2), Piercing [4 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Greataxe: +8d, g, 1d12+4 (x3), Slashing [4 BAB + 3 Str + 1 Enhancement] Masterwork Halberd: +8d, g, 1d10+4 (x3), Piercing or Slashing [4 BAB + 3 Str + 1 Enhancement] Masterwork Heavy Flail: +8d, g, 1d10+4 (19-20/x2), Bludgeoning [4 BAB + 3 Str + 1 Enhancement] Masterwork Greataxe: +8d, g, 1d12+4 (x3), Slashing [4 BAB + 3 Str + 1 Enhancement] [u]Ranged Attacks[/u] Composite Longbow (+2 Str): +7d, 1d8+2 (x3), Piercing, Range 110 ft [4 BAB + 3 Dex + 1 Enhancement] [u]Combat Abilities[/u] Stability: +4 to resist being bull rushed or tripped when standing on the ground Rage: +4 Str, +4 Con, +2 morale bonus on Will saves, –2 AC [u]Conditional Modifiers[/u] a +4 dodge bonus vs giant types b +2 vs spells/powers and spell/power-like effects c +2 vs poisons d +1 to attack vs orcs & goblinoids e +1 vs traps f +1 dodge bonus vs traps g +4 to attack objects held or carried; no AoO [u]Feats[/u] Lvl 1: Power Attack Lvl 3: Improved Sunder [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb) + 3 Dex - 3 ACP] Climb: +7 [4 Ranks (5 Brb) + 3 Str + 2 Circumstance - 3 ACP] Craft (Armorsmithing): +10 [5 Ranks (5 Brb) + 1 Int + 2 Racial + 2 Circumstance] Craft (Bowmaking): +10 [7 Ranks (7 Brb) + 1 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [5 Ranks (5 Brb) + 1 Int + 2 Racial + 2 Circumstance] Hide: +0 [0 Ranks (0 Brb) + 3 Dex - 3 ACP] Jump: +6 [6 Ranks (6 Brb) + 3 Str - 3 ACP] Listen: +9 [7 Ranks (7 Brb) + 2 Wis] Move Silently: +0 [0 Ranks (0 Brb) + 3 Dex - 3 ACP] Spot: +2 [0 Ranks (0 Brb) + 2 Wis] Languages: Common, Dwarven and Giant [2 Racial + 1 Int] Total Skill Points: 35 [35 Brb] Armor Check Penalty: -3 [-3 Armor] [u]General Tactics[/u] Always stow equipment; never drop it. All melee attacks should be made two-handed unless otherwise specified. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] None yet [u]Equipment Carried[/u] 100 Arrows [15.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Composite Longbow (+2 Str) [03.00 lbs] 001 Masterwork Alchemical Silver Greataxe [12.00 lbs] 001 Masterwork Armor Spikes [10.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Cold Iron Greataxe [12.00 lbs] 001 Masterwork Greataxe [12.00 lbs] 001 Masterwork Halberd [12.00 lbs] 001 Masterwork Heavy Flail [10.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=9572409]Success[/post] vs Ivan Banai (ayyiniwindryder) [0,900.00 XP] [0,900.00 gp] [post=9871647]Success[/post] vs Ghashara (orsono) vs Sali Kan (ayyiniwindryder) [1,350.00 XP] [1,350.00 gp] [post=9956710]Success[/post] vs Tweak (Vathelokai) [0,900.00 XP] [0,900.00 gp] [post=-------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #787niqilApr 29, 2006 18:26:16 | Ook Scalari Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: Unknown Alignment: Chaotic Neutral Classes: Fighter 3 Experience: 5,150/6,000 Attributes STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 16 (+3) [06 pts] [14 Base + 2 Racial] INT 13 (+1) [05 pts] WIS 13 (+1) [05 pts] CHA 06 (-2) [00 pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 30 [10 Ftr + (5.5 Ftr x 2) + (3 Con x 3)] Armor Class (Normal): 19a [10 Base + 8 Armor + 1 Dex] Armor Class (Touch): 11a [10 Base + 1 Dex] Armor Class (Flat-Footed): 19a [10 Base + 8 Armor + 1 Dex] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [3 Ftr] Grapple: +6 [3 BAB + 3 Str] Speed: 20 ft [20 Base] Weight Carried: 125.00 lbs, Medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +6b, c [3 Ftr + 3 Con] Reflex: +4b [1 Ftr + 3 Dex] Will: +2b [1 Ftr + 1 Wis] [u]Melee Attacks[/u] Masterwork Alchemical Silver Heavy Flail: +7d, e, f, 1d10+3 (19-20/x2), Bludgeoning, Trip Weapon [3 BAB + 3 Str + 1 Enhancement] Masterwork Armor Spikes: +7d, 1d6+3 (x2), Piercing [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Heavy Flail: +7d, e, f, 1d10+4 (19-20/x2), Bludgeoning, Trip Weapon [3 BAB + 3 Str + 1 Enhancement] Masterwork Halberd: +7d, e, g, 1d10+4 (x3), Piercing or Slashing, Trip Weapon [3 BAB + 3 Str + 1 Enhancement] Masterwork Heavy Flail: +7d, e, f, 1d10+4 (19-20/x2), Bludgeoning, Trip Weapon [3 BAB + 3 Str + 1 Enhancement] [u]Ranged Attacks[/u] Composite Longbow (+2 Str): +6d, 1d8+2 (x3), Piercing, Range 110 ft [3 BAB + 3 Dex] [u]Combat Abilities[/u] Stability: +4 to resist being bull rushed or tripped when standing on the ground [u]Conditional Modifiers[/u] a +4 dodge bonus vs giant types b +2 vs spells/powers and spell/power-like effects c +2 vs poisons d +1 to attack vs orcs & goblinoids e +4 to Str check when tripping; no AoO f +2 on opposed attacks to disarm g when using a ready action to set against a charge, deals x2 damage [u]Feats[/u] Lvl 1: Combat Expertise Ftr 1: Improved Unarmed Strike Ftr 2: Improved Trip Lvl 3: Deflect Arrows [u]Skills[/u] Balance: -2 [0 Ranks (0 Ftr) + 3 Dex - 5 ACP] Climb: +1 [1 Ranks (1 Ftr) + 3 Str + 2 Circumstance - 5 ACP] Craft (Armorsmithing): +10 [5 Ranks (5 Ftr) + 1 Int + 2 Racial + 2 Circumstance] Craft (Bowmaking): +9 [6 Ranks (6 Ftr) + 1 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [5 Ranks (5 Ftr) + 1 Int + 2 Racial + 2 Circumstance] Hide: -2 [0 Ranks (0 Ftr) + 3 Dex - 5 ACP] Jump: -7 [1 Ranks (1 Ftr) + 3 Str - 6 Unnamed - 5 ACP] Listen: +1 [0 Ranks (0 Ftr) + 1 Wis] Move Silently: -2 [0 Ranks (0 Ftr) + 3 Dex - 5 ACP] Spot: +1 [0 Ranks (0 Ftr) + 1 Wis] Languages: Common, Dwarven and Giant [2 Racial + 1 Int] Total Skill Points: 18 [18 Ftr] Armor Check Penalty: -5 [-5 Armor] [u]General Tactics[/u] Always stow equipment; never drop it. All melee attacks should be made two-handed unless otherwise specified. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] None yet [u]Equipment Carried[/u] 100 Arrows [15.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Composite Longbow (+2 Str) [03.00 lbs] 001 Masterwork Alchemical Silver Heavy Flail [10.00 lbs] 001 Masterwork Armor Spikes [10.00 lbs] 001 Masterwork Cold Iron Heavy Flail [10.00 lbs] 001 Masterwork Full Plate [50.00 lbs] 001 Masterwork Halberd [12.00 lbs] 001 Masterwork Heavy Flail [10.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=9562946]Success[/post] vs Ihdald Seaslash (Milov) [0,900.00 XP] [0,900.00 gp] [post=9878136]Failure[/post] vs Farig of Denth (TelinArtho) vs Genia Lanter (Milov) [0,750.00 XP] [0,750.00 gp] [post=9972858]Failure[/post] vs Rubicanti (TheMagister) [0,300.00 XP] [0,300.00 gp] [post=-------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #788macbreaApr 30, 2006 10:02:18 | [smallcaps]Oraka Free Action:Must spend 15 credits to activate, Indimidate foes (+9) Current 3FC Information --Current Fight-- Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: -- pp x/day Abilities Used: None Free Activity: Indimdate foes +9 |
| #789mitzavolchenkoApr 30, 2006 13:58:25 | [color=blue]Lady Indivara[/color] Current 3FC Information Current week Fight 1 Time Between Fights: xx hrs Prebuffs/Ongoing Effects: N/A Items Used: None Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Guarding |
| #790zombiegleemaxMay 01, 2006 5:50:08 | Gruvyve Male Human Neutral Cleric 2, Fighter 1 ECL 3 STR...16 [+3]...(10 pts) DEX...12 [+1]...(4 pts) CON...16 [+3]...(10 pts) INT....12 [+1]...(4 pts) WIS...15 [+2]...(8 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 26 [8 + 4.5*2 + 3*3, 3HD] AC 18 [+1dex, +8armor], Touch 11, Flat 18 [+8 fullplate] Initiative: +1 [+1dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 20ft [base 30ft - 10ft armor] [u]Saves[/u]: Fort +6 [+3cleric, +3con] Refl +6 [+1cleric +1dex] Will +4 [+3cleric, +2wis] [u]Attacks[/u]: Guisarme +5 melee, 2d4+4 [20/x3] [110'] Composite(+3) Longbow +3 ranged, 1d8+3 [19-20/x2] [10'] [u]Feats[/u]: Combat Expertise [1st fighter] Improved Trip [1st lvl] Craft Wondrous Item [3rd lvl] [u]Racial and Class Abilities[/u]: Turn Undead [cleric] Spontaneus Casting(Cure-spells) [cleric] Domains: Strength/Travel [cleric] [u]Skills[/u] (24 points Cleric): +09 Concentration [6 rnks, +3con] [6clr] +07 Spellcraft [6 rnks, +1int] [6clr] +07 Craft(Armor) [6 rnks, +1int] [6clr] +04 Ride [3 rnks, +1dex] [6clr(cc)] [u]Spells memorized:[/u] [4/4] [Spell levels: 4; Cast: 2] 0: [DC 12] Detect Magic, Detect Magic, Resistance, Guidance 1: [DC 13] Enlarge Person, Obscuring Mist, Shield of Faith, Magic Weapon [u]Equipment[/u]: Fullplate [50 lbs][750gp(self-crafted)] Guisarme [12 lbs][9 gp] Composite(+3) Longbow [4 lbs][400 gp] Quiver with 40 arrows [6 lbs][2 gp] Light Warhorse [- lbs][600 gp] Military Saddle [30 lbs][20 gp] [Light Warhorse] Bit and Bridle [1 lbs][2 gp] [Light Warhorse] Expendable Items: [CL] Scroll of Protection from Evil [(1)] [- lbs][25 gp] Scroll of Protection from Good [(1)] [- lbs][25 gp] Scroll of Protection from Lawful [(1)] [- lbs][25 gp] Scroll of Protection from Chaotic [(1)] [- lbs][25 gp] Scroll of Expeditious Retreat [(1)] [- lbs][25 gp] Scroll of Mage Armor [(1)] [- lbs][25 gp] Scroll of Shield [(1)] [- lbs][25 gp] Scroll of Magic Weapon [(1)] [- lbs][25 gp] Scroll of Magic Weapon [(1)] [- lbs][25 gp] Scroll of Divine Favor [(1)] [- lbs][25 gp] Scroll of Divine Favor [(1)] [- lbs][25 gp] Scroll of Obscuring Mist [(1)] [- lbs][25 gp] Scroll of Shield of Faith [(1)] [- lbs][25 gp] Scroll of True Strike [(1)] [- lbs][25 gp] Scroll of True Strike [(1)] [- lbs][25 gp] Scroll of Expeditious Retreat [(1)] [- lbs][25 gp] Scroll of Obscuring Mist [(1)] [- lbs][25 gp] Scroll of Enlarge Person [(1)] [- lbs][25 gp] Scroll of Invisibility [(3)] [- lbs][150 gp] Scroll of Alter Self [(3)] [- lbs][150 gp] Tattoo of Animal Affinity(Str) [(3)] [- lbs][150 gp] Equipment at Home: Gold: 183 Alchemist's Fire 2x [2 lbs][40 gp] Tanglefoot Bag 1x [4 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 72.5 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): ... |
| #791zombiegleemaxMay 01, 2006 6:35:48 | -- |
| #792zombiegleemaxMay 01, 2006 13:40:49 | -- |
| #793saurogrenomMay 02, 2006 13:23:23 | 3FC Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx |
| #794saurogrenomMay 02, 2006 22:15:28 | Raskos, The Jade Father Powerful weapons and armor do little to compensate for a weak mind. Gender: Male Race: Grey Elf, Phrenic (+2 ECL) Size: Medium, 5’5”, 97lbs Alignment: Lawful Evil Class(es): Wizard 3/ Psion(Kineticist) 3/ Cerebremancer 1 [ECL9] Experience: 39881/45000 Founding Member of the PSI Consortium 9% tax STR 10 +0 (4 Points)[12, -2 Race] DEX 16 +3 (6 Points)[14, +2 Race] CON 12 +1 (6 Points)[14, -2 Race] INT 29 +9 (16 Points)[18, +2 Race, +2 Phrenic, +1@4th level] [+6 Enhancement] WIS 10 +0 (0 Points)[8, +2 Phrenic] CHA 16 +3 (4 Points)[12, +4 Phrenic] [u]Hit Points:[/u] 26 [4(1d4) +15(6d4) + 7(Con)= 26; 7HD] AC: 13 [+3 Dex], Touch 13, Flat 10 AC Modifiers: [+5 Force Screen(shield), +4 Mage Armor(armor), +3 Defensive Precognition(insight), +2 Protection from Alignment(deflection)] Initiative: +3 [3 Dex] BAB/Grap: +2/+2 [+2 BAB, +0 Str] Speed: Land 30’ [Base 30] [u]Saves[/u] Fort +6 [+1 Wizard, +1 Psion, Con + 1, +3 Resistance] Ref +8 [+1 Wizard, +1 Psion, Dex + 3, +3 Resistance] Will +11 [+3 Wizard, +3 Psion, +2 Cerebremancer, +3 Resistance] [+2 vs enchantment and sleep immunity] [+3 Insight on saves when using Defensive Precognition] [u]Attacks[/u] Longsword +2 melee, 1d8, Crit 19-20/x2 [+2 BAB, +0 Size, +0 Enh] Longbow +5 ranged, 1d8, Crit 20/x3 [+2 BAB, +3 Dex, +0 Size, +0 Enh] Ranged Touch Attack +5 melee, Crit 20/x2 [+2 BAB, +3 Dex, +0 Size, +0 Enh] [u]Feats[/u] Improved Familiar (1st Level) Raskos's familiar was killed 4/5/06. Scribe Scroll (1st Wizard) Create Scrolls at a cost equal to ½ market price and XP cost equal to 1/25 gp cost. Craft Wondrous Items (3rd Level) Create Wonderous Items at a cost equal to ½ market price and XP cost equal to 1/25 gp cost. [post=8425973]Overchannel[/post] (1st Psion Bonus) Increase ML by 1 but take 1d8hp damage. After 8th level increase ML by 2 but take 3d8hp damage. After 15th level increase ML by 3 but take 5d8 damage. This ML increase applies to all ML dependent effects. Talented (6th Level) Expend psionic focus to Overchannel with any power of 3rd level of less and take no damage due to overchanneling. Class, Race & Template Abilities Class Abilities:Wizard Familiar: A wizard can gain a Familiar. Raskos's familiar was killed on 4/5/06. Scribe Scroll: Wizards gain this bonus feat at 1st level. Race Abilities: Grey Elf Low light Vision: Can see twice as far and retains color perception in low light. Weapon Proficiency: Elves are proficient with longsword, rapier, shortbow and longbow. Immunities: Elves are immune to magic sleep effects and receive a +2 racial bonus against enchantment spells or effects. Skills: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Template Abilities: Phrenic Power Resistance: Power resistance equal to 10+HD. This is PR17 right now. Naturally Psionic: Phrenic creatures have one bonus powerpoint. Psi-Like abilities: All Psi-Like abilities are manifest at manifester level equal to the number of hit dice of the creature and augmented to the maximum allowed at that manifester level. (7HD) |
| #795damiorMay 07, 2006 16:55:00 | Please ignore. Numerous mistakes, goping to fix |
| #796turalisjMay 10, 2006 21:27:35 | Turalisj (Male Elf) (LN) ( 3rd Level Monk, ECL 3 ) STR... 14[+2]...( 6pts) DEX... 16[+3]...( 6pts) (14, +2 racial) CON... 12[+1]...( 6pts) (14, -2 racial) INT.... 12[+1]...( 2pts) (12) WIS... 16[+3]...( 10pts) (16) CHA... 10[+0]...( 2pts) (10) [u]Hit Points:[/u] 24 [3d8 HD] [8+13.5+3] AC 16 [+3dex, +0size, +0armor, +0shield, +3 misc], Touch 16, Flat 10 Initiative: +3 [3dex] BAB/Grap: +2/+4 [+2bab, +2str] [Conditional modifiers like rage] Speed 40ft [base 30, +10 monk bonus] [u]Saves[/u]: Fort +4 [3monk +1con] Refl +6 [3monk +3dex] Will +6 [3monk +3wis] +2 racial vs. enchantment; immune to sleep [u]Attacks[/u]: unarmed strike +3 melee, 1d6+2 [20/x2] [u]Feats[/u]: (Bonus, First) Stunning Fist (First) Wild Talent (Bonus, Second) deflect arrows (Third) [u]Racial and Class Abilities[/u]: Racial Abilities: Show +2 Dex, -2 Con 30ft Base Speed Medium Size low light vision +2 bonus on will saves agains tcharms, immune to magic sleep. auto-weapon proficiency- most swords and all bows. |
| #797zombiegleemaxMay 11, 2006 2:16:46 | Venom Wood Elf Chaotic Good Barbarian 1, Psychic Warrior 2 STR...18 [+4]...(10 pts) [+2 racial] [+4 rage] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] [+4 rage] INT....10 [+0]...(4 pts) [-2 racial] WIS...14 [+2]...(6 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 24 [12 + 4,5*2 + 3*1, 3HD] [+6 rage] AC 23 [+4dex, +5armor, +2shield, +1feat, +1feat], Touch 16, Flat 17 [-2 rage] Initiative: +4 [+4dex] BAB/Grap: +2/+6 [+2bab, +4str] Speed 50ft [base 30ft, +10ft barbarian, +10ft speed of thought] [u]Saves[/u]: Fort +6 [+2barbarian +3psychic, +1con] [+2 rage] Refl +4 [+0barbarian +0psychic, +4dex] Will +2 [+0barbarian +0psychic, +2wis] [+2 rage] [+2 vs. enchantments] [Immune to sleep] [u]Attacks[/u]: Bastard Sword +6 melee, 1d10+4 [19-20/x2] [+2base, +4str] Composite(+4) Longbow +6 ranged, 1d8+4 [20/x3] [+2base, +4dex] [u]Feats[/u]: Dodge [1st lvl] Psionic Dodge [1st pyshic warrior] Speed of Thought [2nd psychic warrior] Weapon Proficiency(Bastard Sword) [3rd lvl] [u]Racial and Class Abilities[/u]: Immune to sleep spells and effects [race] +2 on saves vs. Enchantment spells [race] Low-Light Vision [race] Rage 1/day [barbarian 1] Fast Movement [barbarian 1] [u]Skills[/u] (16 Barbarian, 4 Psychic Warrior): +09 Listen [5 rnks, +2wis, +2racial] [5brb] +06 Autohypnosis [4 rnks, +2wis] [4psw] +09 Ride [5 rnks, +4dex] [5brb] +09 Climb [5 rnks, +4str] [5brb] Speaks Common, Elven, Draconic [1brb] [u]Powers Known:[/u] [2] [Power Points: 2; Use: 1] 1: [Dc 13] Empty Mind, Skate [u]Equipment[/u]: (Free weightless outfit) Chainshirt +1 [25 lbs][1350 gp] Heavy Wooden Shield [10 lbs][7 gp] Bastard Sword [6 lbs][35 gp] Composite(+4) Longbow [4 lbs][500 gp] Composite(+6) Longbow [4 lbs][700 gp] Quiver with 60 arrows [9 lbs][3 gp] Expendable Items: [CL] Stone of Precognition, Offensive [1] [- lbs][25 gp] Stone of Precognition, Defensive [1] [- lbs][25 gp] Stone of Chameleon [1] [- lbs][25 gp] Stone of Synesthete [1] [- lbs][25 gp] Stone of Thicken Skin [1] [- lbs][25 gp] Stone of Force Screen [1] [- lbs][25 gp] Stone of Skate [1] [- lbs][25 gp] Stone of Biofeedback [1] [- lbs][25 gp] Stone of Metaphysical Weapon [1] [- lbs][25 gp] Potion of Shield of Faith [1] [0,1 lbs][50 gp] Equipment at Home: Gold: 130 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 54,1 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): |
| #798bluemage55May 14, 2006 20:49:10 | LANTASH THE ANCIENT [THREAD=527674] [/Thread]![]() Venerable True Neutral Male Human Medium Humanoid [Human], Height 5'0", Weight 124lbs ECL 3 (Clr of True Neutrality 3) Experience: 4,737 Next Level: 6,000 Ability Scores: STR 2 [-4] (8, -6age) DEX 2 [-4] (8, -6 age) CON 2 [-4] (8, -6 age) INT 19 [+4] (16, +3 age) WIS 21 [+5] (18, +3 age) CHA 19 [+4] (16, +3 age) Hit Points : 6 [3d8-12 HD] [18 (Cle) – 12 Con] AC 6 [-4 Dex] , Touch 6, Flat 6 Initiative : -4 BAB/Grap : +2/-2 [+2 Bab, -4 Str] Speed 30 ft. [30ft. base speed] Saves: Fort -1 [+3 Cleric, -4 Con] Ref -3 [+1 Cleric, -4 Dex] Will +8 +3 Cleric, +5 Wis Attacks: Sickle:…….......................-2 melee, 1d6-4 (20/x2) Spiked Gauntlet:................-2 melee, 1d4-4 (20/x2) Dagger:………..................-2 ranged, 1d6-4 (19-20/x2) Feats: Skill Focus (Profession) [human] Skill Focus (Concentration) (1st) Skill Focus (Use Psionic Device) (3rd) Racial and Class Abilities Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Cleric Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) Domain: Magic (Use spell completion as wizard of half cleric level [1st]) Domain: Luck (Good Fortune 1/day) Turn Undead (7/day) Spontaneous Casting of Cure Wounds spells |
| #799zombiegleemaxMay 15, 2006 9:52:17 | Anubis Male Wood Elf True Neutral Ranger 3, ECL3 Exp: 3500/6000 STR...18 [+4]...(10 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT...10 [+0]...(4 pts) [-2 racial] WIS...14 [+2]...(6 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 20 [8 + 4.5*2 + 3*1] AC 21 [+4dex, +5armor, +1shield, +1feat], Touch 15, Flat 15 Initiative: +4 [+4dex] BAB/Grap: +3/+7 [+3bab, +4str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +4 [+3ranger +1con] Refl +7 [+3ranger +4dex] Will +3 [+1ranger +2wis] [+2 vs. Enchantments] [Immune to sleep] [u]Attacks[/u]: Masterwork Composite(+4) Longbow +9 ranged, 1d8+4 [20/x3] [+3bab, +4dex, +1focus, +1masterwork] [u]Full Attacks[/u]: Masterwork Composite(+4) Longbow +7/+7 ranged, 1d8+4/1d8+4 [20/x3] [+3bab, +4dex, +1focus, +1masterwork, -2rapid shot] [u]Feats[/u]: Dodge [1st lvl] Weapon Focus(Longbow) [3rd lv] Track [1st lvl] Rapid Shot [2nd ranger] Endurance [3rd] [u]Racial and Class Abilities[/u]: Immune to sleep +2 vs. Enchantments Low-Light Vision Favored Enemy: Elves Wild Emapthy [u]Skills[/u] (36 Ranger Points): +10 Listen [6 rnks, +2wis, +2racial] [6ranger] +10 Spot [6 rnks, +2wis, +2racial] [6ranger] +10 Survival [6 rnks, +2wis, +2synergy] [6ranger] +09 Move Silently [6 rnks, +4dex, -1acp] [6ranger] +09 Hide [6 rnks, +4dex, -1acp] [6ranger] +06 Search [6 rnks, +0int] [6ranger] [u]Equipment[/u]: Armor: Chainshirt +1[25 lbs][1350 gp] Shield: Masterwork Buckler [5 lbs][315 gp] Weapon: Masterwork Composite(+4) Longbow [4 lbs][800 gp] Ammo: Quiver with 57 arrows [9 lbs][3 gp] Ally's: Riding Dog [Bavaria] [- lbs][350 gp] Expendable Items: [CL] Equipment at Home: Gold: 332 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 43,1 lb Bavaria Bavaria Male Riding Dog STR...15 [+2] DEX...15 [+2] CON...15 [+2] INT....02 [-4] WIS...12 [+1] CHA...06 [-2] [u]Hit Points:[/u] 13 [4,5*2 + 4] AC 16 [+2dex, +4natural], Touch 12, Flat 14 Initiative: +2 [+2dex] BAB/Grap: +1/+3 [+1bab, +2str] Speed 40ft [base 40ft] [u]Saves[/u]: Fort +5 [+3dog +2con] Refl +5 [+3dog +2dex] Will +1 [+0dog +1wis] [u]Skills[/u]: +8 Jump +5 Listen +5 Spot +3 Swim +1 Survival |
| ClassicedMay 16, 2006 0:35:11 |
STR...08 [-1]...(00 pts) DEX...16 [+3]...(10 pts) CON...16 [+3]...(10 pts) INT...23 [+6]...(16 pts)[+1 @ 4th, +4 Enhancement] WIS...08 [-1]...(00 pts) CHA...08 [-1]...(00 pts) [u]Hit Points:[/u] 34.5 (4+2.5+2.5+2.5+2.5+2.5+18 Con) [6 HD] AC 13 [+3 Dex], Touch 13, Flat 10 [+4 Mage Armor (Armor)][+4 Shield (Shield)][+6 Alter Self: Trog (Natural Armor)] Initiative: +3 [+3 Dex] BAB/Grap: +2/+1 [+2 BAB, -1 Str] Speed 30' [base 30'] [u]Saves[/u]: Fort +05 [+1 Wiz, +3 Con, +1 Enhancement] [+1 vs Necromancy] Refl +05 [+1 Wiz, +3 Dex, +1 Enhancement] [+1 vs Necromancy] Will +06 [+4 Wiz, +2 Red, -1 Wis, +1 Enhancement] [+1 vs Necromancy] [u]Attacks[/u]: Cerimonial Bone Dagger +01 Melee, 1d4-1 [19-20/x2] [Ma] Light Crossbow +06 Ranged, 1d8 [19-20/x2][80' Range] Scythe -4 Melee, 2d4-1 [20/x4][CDG Only] [u]Feats[/u]: Scribe Scroll Wizard Bonus 1 Spell Focus: Necromancy Human Bonus Alertness Familiar Tatoo Focus: Necromancy Level 1 Craft Wondrous Item Level 3 Extend Spell Wizard Bonus 5 Greater Spell Focus: Necromancy Level 6 [u]Racial and Class Abilities[/u]: Bonus Feat Bonus Skill Points Arcane Spellcasting Summon Familiar Scribe Scroll Wizard Bonus Feat Specialist Wizard: Necromancy, Opposed Evocation and Enchantment Enhanced Specialization: Lose ability to gain illusion spells Specialist Defense +1 [u]Skills[/u] (63 Points Wizard): +03 Balance [+3 Dex] [0 Ranks] -01 Climb [-1 Str] [0 Ranks] +17 Craft: Painting [9 Wiz, +6 Int, +2 Tool] [9 Ranks] +15 Spellcraft [9 Wiz, +6 Int] [9 Ranks] +12 Knowledge: Arcana [6 Wiz, +6 Int] [6 Ranks] +10 Knowledge: Local [4 Wiz, +6 Int] [4 Ranks] +07 Knowledge: Nature [1 Wiz, +6 Int] [1 Rank] +07 Knowledge: Religion [1 Wiz, +6 Int] [1 Rank] +12 Concentration [9 Wiz, +3 Con] [9 Ranks] +03 Hide [+3 Dex] [0 Ranks] -01 Jump [-1 Str] [0 Ranks] +03 Move Silently [+3 Dex] [0 Ranks] +07 Ride [8 Wizcc, +3 Dex] [4 Ranks][+2 Stay In Saddle] +07 Tumble [8 Wizcc, +3 Dex] [4 Ranks] +07 Escape Artist [8 Wizcc, +3 Dex] [4 Ranks] +01 Spot [-1 Wis, +2 Alertness] [0 Ranks] +04 Listen [-1 Wis, +2 Alertness, +3 Familiar] [0 Ranks] Speaks Common, Elven, Draconic, Giant, Infernal [u]Spells Memorized:[/u] [5/6/6/4] [Spell levels: 30; Use 10] 0: [DC15/18] Disrupt Undeads, Touch of Fatigues, Acid Splash, Acid Splash, Acid Splash 1: [DC17/20] Chill Touchs, Mage Armor, Shield, Shield, Cause Fears, Cause Fears 2: [DC18/21] Ghoul Touchs, Ghoul Touchs, Ghoul Touchs, Ghoul Touchs, Blindnesss, Blindnesss 3: [DC19/22] Stinking Cloud, Summon Monster III, Summon Monster III, Ray of Exhaustions s= Specialty School +3 DC, +1 on CL Checks to Overcome SR, +1 Spell/Level [u]Spellbook[/u]: 0: All cantrips excluding those from the schools of Evocation and Enchantment. 1: Chill Touch, Ray of Enfeeblement, Shield, Mage Armor, Obscuring Mist, Cause Fear, Silent Image, Feather Fall, True Strike 2: Ghoul Touch, Summon Swarm, Web p, Invisibility p, Spider Climb p, Alter Self p, Resist Energy, Glitterdust, Protection From Arrows p, Blindness/Deafness, Mirror Image, False Life 3: Stinking Cloud, Ray of Exhaustion, Summon Monster III p, Fly p, Dispel Magic p= Indicates spell was purchased, * Spell Guides: TAO, Spells, Class [u]Buffs and Prefight actions[/u]: - All Scrolls Deciphered - Feed Ornerus and Oscuria - Bring Ornerus and Oscuria into combat - Load Crossbow [u]Equipment[/u]: Clothing - Tattered Cerimonial Robes Weapon - Cerimonial Dagger [1 wt][2 gp] Weapon - Scythe [10 wt][18 gp]* Weapon - [Ma] Light Crossbow [4 wt][335 gp] Ammunition - 46x Crossbow Bolts [4.6 wt][6 gp total] Magic - Cloak of Resistance +1 [1 wt][500 gp/40xp]c Magic - Headband of Intellect +4 [-- wt][2,000gp]c Gear - Millitary Saddle [30 wt][20 gp]* Gear - Spell Component Pouch [2 wt][5 gp] Ally - Ornerus the Light Warhorse [-- wt][150 gp] Ally Armor - [Ma] Chain Barding [50 wt][550 gp]* * = Borne by Ornerus Expendable Items: [CAP = level2x50gp=1,800gp] 2x Caltrops [4 lbs][2 gp] Scroll: (1x) Scroll: (1x) 3x Shield [CL2], Scroll: (1x) 1x Invisibility [CL3], 4x Ray of Enfeeblement [CL1] [125gp each] scribed 1/17 Equipment at Home: Gold: 7gp [Ma] Artisan's Tools [5 wt][55 gp] Tome of the Long Death [3 wt][15 gp] (Treat as Spellbook) Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 15 lb Mount weight carried: 224 lb Allies Oscuria Oscuria the Bat Familiar Diminutive Animal Hit Dice: 6HD (17 hp) Initiative: +2 Speed: 5 ft (1 square), fly 40 ft. (good) Armor Class: 19 [+4 size, +2 Dex, +3 Natural], Touch 16, Flat-Footed 17 Base Attack/Grapple: +3/–14 Attack: Melee Touch +9 Full Attack: Melee Touch +9 Space/Reach: 1 ft./0 ft. Special Attacks: — Special Qualities: Blindsense 20 ft., low-light vision, Alertness, Improved Evasion, Share Spells, Empathetic Link, Deliver Touch Spells, Speak With Master Saves: Fort +2, Ref +4, Will +7 Abilities: Str 1, Dex 15, Con 10, Int 8, Wis 14, Cha 4 Skills: Hide +14, Listen +8*, Move Silently +6, Spot +8* Feats: Alertness Environment: Temperate deserts Organization: Colony (10–40) or crowd (10–50) Challenge Rating: 1/10 Advancement: — Level Adjustment: — Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats. Combat: Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense. Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. |
| #801zombiegleemaxMay 17, 2006 3:01:33 | Biko Male Wood Elf (True Neutral) (Ranger 2, Barbarian 1, ECL 3) (Exp: 5125/6000) STR...18 [+4]...(10 pts) (+2 racial) (+4 rage) DEX...18 [+4]...(10 pts) (+2 racial) CON...12 [+1]...(6 pts) (-2 racial) (+4 rage) INT....10 [+0]...(4 pts) (-2 racial) WIS...14 [+2]...(6 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 12 + 4,5 + 4,5 + 3 = 24 [3HD] (+6 when raging) AC 20 [+4dex, +5armor, +1shield], Touch 14, Flat 15 (-2 rage) Initiative: +8 [+4dex, +4feat] BAB/Grap: +3/+7 [+3bab, +4str] (+2 grapple when raging) Speed 40ft [base 30ft, +10ft barbarian] [u]Saves[/u]: Fort +6 [+2barbarian, +3ranger, +1con] (+2 when raging) Refl +7 [+3ranger, +4dex] Will +2 [+2wis] (+2 when raging) +2 racial against enchantment spells and effects [u]Attacks[/u]: Composite(+4) Longbow +8 melee, 1d8+4 [19-20/x2] [u]Feats[/u]: Improved Initiative [1st] Weapon Focus(Longbow) [3rd] Rapid Shot [combat style] Track [ranger 1st] [u]Racial and Class Abilities[/u]: immune to sleep +2 racial vs. enchantment spells and effects low-light vision +2 dex, +2 str, -2 con, -2 int Track feat favored enemy:elves combat style: archery wild empathy Rage 1/day(6 rounds) Fast movement [u]Skills[/u] (24 Points Barbarian Class, 12 Ranger Class): +8 Listen [4 rnks, +2wis, +2racial] [4brb] +6 Move Silently [5 rnks, +4dex, -3acp] [5rgr] +6 Hide [5 rnks, +4dex, -3acp] [5rgr] +6 Spot [2 rnks, +2wis, +2racial] +? competence[2rgr] +4 Craft(Armor) [4 rnks] +? competence[4brb] +6 Survival [4 rnks, +2wis] [4brb] +8 Ride [4 rnks, +4dex] [4brb] +5 Jump [4 rnks, +4str, -3acp] [4brb] +5 Climb [4 rnks, +4str, -3acp] [4brb] Speaks Common and Elven [u]Equipment[/u]: Chainshirt +1 [25 lbs][1350 gp] Buckler [5 lbs][15 gp] Composite(+4) Longbow [4 lbs][500 gp] Composite(+6) Longbow [4 lbs][700 gp] Expendable Items: [CL] Potion of Magic Weapon [(1)] [- lbs][50 gp] Potion of Magic Weapon [(1)] [- lbs][50 gp] Potion of Magic Weapon [(1)] [- lbs][50 gp] Potion of Protection from Good [(1)] [- lbs][50 gp] Potion of Protection from Evil [(1)] [- lbs][50 gp] Potion of Protection from Lawfull [(1)] [- lbs][50 gp] Potion of Protection from Chaotic [(1)] [- lbs][50 gp] Potion of Cure Light Wounds [(1)] [- lbs][50 gp] Potion of Cure Light Wounds [(1)] [- lbs][50 gp] Potion of Cure Light Wounds [(1)] [- lbs][50 gp] Potion of Cure Light Wounds [(1)] [- lbs][50 gp] Equipment at Home: Gold: 2683 Miscellaneous Statistics: Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 48 lb Fights results: no fights yet 1: vs. The Undertaker: Pitlord: Graymocker [loss] [+300 XP] [+300 gold] 2: Vs. Koan and Ten Vermond: Pitlord: DSugui [win] [+1825 XP] [+1825 gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. 200.7 gp): 1x Potion of Cure Light Wounds [(1)] [- lbs][50 gp] 2x Potion of Protection from Evil [(1)] [- lbs][100 gp] 1x Potion of Magic Weapon [(1)] [- lbs][50 gp] 6x Arrows [(1)] [- lbs][0.7 gp] 38x Arrows [(1)] [6 lbs][2 gp] |
| #802bgtMay 17, 2006 9:56:56 | Ico Everber Male Human Medium Humanoid (Human) Lawful Neutral Psychic Warrior 3, ECL 3 XP: 4400 STR...16 [+3]...10 pts DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...15 [+2]...(8 pts) CHA...10 [+2]...(2 pts) [u]Hit Points:[/u] 33 [3d8+16 HD] AC 14 [+2dex, +1 deflection, +1 armor], Touch 12, Flat 11 [] Initiative: +2 [2dex] BAB/Grap: +2/+5 [+2bab, +3str] Speed 30 [base 30] [u]Saves[/u]: Fort +5 [+3class1 +2con] Refl +3 [1class1 +2dex] Will +3 [1class1 +2wis] [u]Attacks[/u]: 2 Claws +5 melee, 1d4+3 (Or 1d6+3 if augmented) [20/x2] (From the Claws of the Beast Power) Masterwork Heavy Crossbow +5 ranged, 1d10(19-20/x2) [50 bolts] [u]Feats[/u]: Psionic Fist [human] Psionic Weapon [1st lvl] Psicrystal Affinity [PsiWar 1] Psionic Body [PsiWar 2] Psicrystal Containment [3rd lvl] [u]Racial and Class Abilities[/u]: [u]Special Abilities[/u]: [u]Skills[/u] (24 Points Psychic Warrior): +10 Autohypnosis [6 rnks, +2 Wis, +2 synergy] [6PsiWar] +8 Concentration [6 rnks, +2 Con] [6PsiWar] +12 Craft(weaving) [6 rnks, +1 Int, +2 tool, +3 psycrystal] [6PsiWar] +5 Spot [3 rnks, +2 Wis] [6PsiWar(cc)] Speaks Common, and Terran [u]Powers Known:[/u] [3] [Power Points: 6; Use:2] 1: [Dc 13] Prevenom Weapon, Claws of the Beast, Prevenom [u]Buffs and Prefight actions[/u]: -Focus Twice [u]Equipment[/u]: (Free weightless outfit) Ring of Protection +1[-lbs][2000 gp] Bracers of armor +1[-lbs][1000 gp] Expendable Items: Cap: 450 Current:450 3x Tattoo of Biofeedback[ML1] [- lbs][50 gp] 3x Tattoo of Force Screen[ML1] [- lbs][50 gp] 3x Tattoo of Inertial Armor[ML1] [- lbs][50 gp] Equipment at Home: Gold: 866 Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 13 lbs Psycrystal Diminutive Construct Hit Dice:As master’s HD (16) Initiative:+2 Speed:30 ft. (6 squares), climb 20 ft. Armor Class:17 (+4 size, +2 Dex, +1 natural), touch 16, flatfooted 15 Base Attack/Grapple:+0/–17 Attack:— Full Attack:— Space/Reach:1 ft./0 ft. Special Attacks:— Special Qualities:Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality: artiste, self-propulsion, share powers, sighted, telepathic link, deliver touch powers) Saves:As master’s saves Abilities:Str 1, Dex 15*, Con —, Int 7, Wis 10, Cha 10 Skills:Climb +14, Listen +6, Move Silently +6, Search +2, Spot +6 Feats:Alertness |
| #803MindWandererBMay 17, 2006 18:16:34 | Ready for Iron Man (Fight 2) - Free Activity: Burglary (OL +14, Search +12) [post=6466576]Automatic Skill Package:[/post] Political Career (XP/GP rewards +27%) [post=6466576]Attack Skill Package:[/post] Ambush (Hide +11, Move +14, Bluff +12, Sense +6) Silis Lueria (pronounced "sigh-liss") Male Gray Elf (Medium Humanoid (elf)) Height: 4'5". Weight: 74 lb. Age: 122. Alignment: Neutral Classes: Rogue 3, Wizard (Diviner) 5 [ECL 8] Guild: The Arcane Order ([thread=500767]TAO[/thread]) Experience: 32280/36000 ![]() Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial] DEX 22 (+6) [10 pts] [16 Base, +4 item, +2 Racial] CON 10 (+0) [04 pts] [12 Base, -2 Racial] INT 22 (+6) [10 pts] [16 Base, +2 Racial, +2 Item, +1 4th, +1 8th] WIS 12 (+1) [04 pts] [12 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 25 [8 HD] [6 (Rog1) + 3.5*2 (Rog3) + 2.5*5 (Wiz4)] AC 17, Touch 16, Flat 11 [10 Base, +6 Dex, +1 Shield] Initiative: +6 [6 Dex] Base Attack Bonus: +4 [2 Rog3 + 2 Wiz5] Grapple: +4 [4 BAB, 0 Str] Speed (Land): 30 ft [30 Base] Weight Carried, Arena: 23.1 lbs., light encumbrance Weight Carried, Quest/Campaign: 38.6 lbs., medium encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +2 [0 Con, 1 Rog1, 1 Wiz5] Reflex: +10 [6 Dex, 3 Rog2, 1 Wiz5] (Evasion) Will: +6 [1 Wis, 1 Rog1, 4 Wiz5] Immune to magical sleep,, +2 racial vs. enchantment spells Melee Attacks RapierMa +11, 1d6, (18-20/x2), Piercing [+6 Dex, +4 BAB, +1 Mwk] Rapier, silver +10, 1d6-1, (18-20/x2), Piercing [+6 Dex, +4 BAB] Light mace, Cold iron +10, 1d6, (20/x2), Bludgeoning [+6 Dex, +4 BAB] [+2d6 Sneak Attack] Ranged Attacks Darkwood longbow +11, 1d8, (20/x3), Range 100 ft, Piercing [+6 Dex, +4 BAB, +1 Mwk] [+2d6 Sneak Attack] Arcane Spells Prepared Cantrip [DC 16]: Detect MagicD, Ghost Sound, Light, Mage Hand, Mending Level 1 [DC 17]: Grease, Ray of Enfeeblement, Ray of Enfeeblement, Shocking Grasp, Protection from Evil, Level 2 [DC 18]: Resist Energy, Blindness/Deafness, See InvisibilityD, Mirror Image, Mirror Image Level 3 [DC 19]: Arcane SightD, Usable Spell Levels: 9 [25 Total Spell Levels / 3, rounded up: (5 x 0) + (6 x 1) + (5 x 2) + (3 x 3)] Caster level: 5th Arcane Spell Failure: 0% Spell levels available for Fight 2: 14 [9 + (9-4)] Pearls of Power available: 2 PoP1, 1 PoP2 Spellbook Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue Level 1: Chill TouchP, Comprehend Languages, Enlarge Person, GreaseP, Identify, Mage Armor, Magic WeaponP, Protection from Evil, Protection from GoodP, Ray of Enfeeblement, Reduce Person, ShieldP, Shocking Grasp, True Strike Level 2: Alter SelfP, Blindness/Deafness, Detect Thoughts, Invisibility, Fox's CunningP, Mirror Image, Resist EnergyP, Scorching Ray, See InvisibilityP Level 3: Arcane SightP, BlacklightP, Clairaudience/Clairvoyance, DaylightP, Dispel Magic, FlyP, HasteP Total Pages Available: 100 Total Pages Used: 71 [(18 cantrips), (14 x 1), (9 x 2), (7 x 3)] Total money spent: 4075 gp [P=paid; (5 x 125) + ((4 x 2) + (5 x 3)) x 150 gp] |
| #804icedMay 18, 2006 1:46:52 |
Attributes STR 32 (+11) [10 pts] [16 Base, +8 Racial, +8 Template, ?? Enhancement, ?? Advancement, etc] DEX 20 (+05) [10 pts] [16 Base, +4 Racial, ?? Enhancement, ?? Advancement, etc] CON 22 (+06) [10 pts] [16 Base, +4 Racial, +2 Template, ?? Enhancement, ?? Advancement, etc] INT 08 (-01) [00 pts] [08 Base, -2 Racial, +2 Template] WIS 16 (+03) [00 pts] [14 Base, +2 Racial] CHA 10 (+00) [00 pts] [08 Base, +2 Template] Miscellaneous Statistics Hit Points: 55 [4 HD] [12 Dragon + (6.5 Dragon x 3) + (4 HD x 6 Con)] Armor Class (Normal): 25 (Conditional Modifier) [10 Base, +5 Dex, +4 Armor, ? Shield, -1 Size, +7 Natural] Armor Class (Touch): 14 (Conditional Modifier) [10 Base, +5 Dex, -1 Size] Armor Class (Flat-Footed): 20 (Conditional Modifier) [10 Base, +4 Armor, ? Shield, -1 Size, +7 Natural] Initiative: +5 [+5 Dex] Base Attack Bonus: +4 [+4 Dragon] Grapple: +19 [+4 BAB, +11 Str, +4 Size] Speed (Land): 50 ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): 50 ft, Average maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? [(Source)] Spell/Power Resistance: ?? [(Source)] Saves Fortitude: +10 (Conditional Modifier) [+6 Con, +4 Dragon, ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: +09 (Conditional Modifier) [+5 Dex, +4 Dragon, ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: +07 (Conditional Modifier) [+3 Wis, +4 Dragon, ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks [Ma] Longsword +15, 2d6+11, (19-20/x2), Slashing (Conditional Modifier) [+11 Str, +4 BAB, -1 Size, +1 Enhancement] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) (Conditional Modifier) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks & Abilities xxxxx Arcane Spells Readied Cantrips [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: ?? (?? Cantrips) [?? Total Spell Levels / 3, rounded up] Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)] Arcane Spell Failure: ??% [?? Armor, ?? Shield] Caster Level: ? Divine Spells Readied Orisons [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: ?? (?? Orisons) [?? Total Spell Levels / 3, rounded up] Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)] Caster Level: ? Powers Readied Level 1 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 2 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 3 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 4 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 5 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 6 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 7 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 8 [DC ??] (Power 1), (Power 2), (Power 3), etc Level 9 [DC ??] (Power 1), (Power 2), (Power 3), etc Power Points Available Per Fight: ?? [?? Total Power Points / 3, rounded up] Total Power Points: ?? [(? (class 1 & level), (? class 2 & level), (? ability score), (? feat), etc] Manifester Level: ? Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? (Conditional Modifier) [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? (Conditional Modifier) [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? (Conditional Modifier) [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? (Conditional Modifier) [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? (Conditional Modifier) [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? (Conditional Modifier) [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? (Conditional Modifier) [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? (Conditional Modifier) [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Conditional Modifiers xxxxx Prefight Actions xxxxx Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] (Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp] (Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp] (Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] Expendable Items (Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] Max total (ECL2 x 50): ?? gp Equipment at Home (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? (Ally name) [font=courier new]Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? (Conditional Modifier) [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? (Conditional Modifier) [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? (Conditional Modifier) [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) (Conditional Modifier) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) (Conditional Modifier) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? (Conditional Modifier) [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #805zombiegleemaxMay 19, 2006 9:20:51 | Benoit (Male Halfling) (Chaotic Neutral) (Druid 3, ECL 3) (Experience: 3040/6000) STR...06 [-2]...(0 pts) [-2 racial] DEX...20 [+5]...(10 pts) [+2 racial] [+2 Gloves] CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...18 [+4]...(16 pts) CHA...08 [-1]...(0 pts) [u]Hit Points:[/u] 23 [8 + 4,5 + 4,5 + 3*2, 3HD] AC 20 [+5dex, +1size, +3armor, +1shield], Touch 15, Flat 15 Initiative: +9 [+5dex, +4feat] BAB/Grap: +2/-4 [+2bab, -2str, -4size] Speed 15ft [base 20ft, -5ft weight] [u]Saves[/u]: Fort +6 [+3druid, +2con, +1racial] Refl +7 [+1druid, +5dex, +1racial] Will +8 [+3druid, +4wis, +1racial] (+2 morale against fear) [u]Attacks[/u]: Light Crossbow +8 ranged, 1d6 [19-20/x2] [80'] Sling +9 ranged, 1d3-2 [19-20/x2] [80'] Ranged Touch Attack +8 ranged [20/x2] Touch Attack +0 melee [20/x2] [u]Feats[/u]: Improved Initiative [1st] Craft Wondrous Item [3rd] [u]Racial and Class Abilities[/u]: +2 Dex, -2 Str Small Size 20ft Movement +1 on all saves +2 on saves against fear +1 on attack rolls with throw weapons and slings +2 on Listen, Climb, Jump and Move Silently Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step [u]Skills[/u] (18 Points Druid Class): +6 Knowledge(nature) [3 rnks, +1int, +2class] [3druid] +9 Survival [3 rnks, +4wis, +2class] [3druid] +10 Ride [6 rnks, +5dex, -1acp] [6druid] +12 Listen [6 rnks, +4wis, +2racial] [6druid] +4 Spot [0 rnks, +4wis] [0druid] +8 Hide [0 rnks, +5dex, +4size, -1acp] [0druid] +6 Move Silently [0 rnks, +5dex, +2racial, -1acp] [0druid] Speaks Common, Halfling, Draconic [u]Spells per Day:[/u] [4/3/2] [Spell levels: 7; Cast: 3] 0: [Dc 14] Guidance, Detect Magic, Resistance, Resistance 1: [Dc 15] Produce Flame, Produce Flame, Entangle 2: [Dc 16] Flamig Sphere, Bull's Strength [u]Equipment[/u]: (Free weightless outfit) Studded Leather [20 lbs][25 gp] Buckler [5 lbs][15 gp] Light Crossbow [4 lbs][35 gp] Quiver with 40 bolts [2 lbs][2 gp] Sling [0 lbs][0 gp] Sling Bullets 10[5 lbs][1 sp] Gloves of Dexterity +2 [1 lbs][2000gp/160 xp] Expendable Items: [CL] Scroll of Protection from Evil [1] [- lbs][25 gp] Scroll of Protection from Good [1] [- lbs][25 gp] Scroll of Protection from Chaotic [1] [- lbs][25 gp] Scroll of Protection from Lawfull [1] [- lbs][25 gp] Equipment at Home: Gold: 17 Scroll of Spider Climb [3] [- lbs][150 gp] Scroll of Chill Metal [3] [- lbs][150 gp] Scroll of Resist Energy [3] [- lbs][150 gp] Scroll of Magic Stone [1] [- lbs][25 gp] Scroll of Obscuring Mist [1] [- lbs][25 gp] Scroll of Longstrider [1] [- lbs][25 gp] Scroll of Magic Fang [1] [- lbs][25 gp] Scroll of Faerie Fire [1] [- lbs][25 gp] Potion of Shield of Faith [1] [0,1 lbs][50 gp] Tattoo of Force Screen [1] [- lbs][50 gp] Tattoo of Synesthete [1] [- lbs][50 gp] Tattoo of Chameleon [1] [- lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 37,1 lb Ally Jason (Male Wolf) (Neutral) (Wolf 4) STR...14 [+2] [+1 Druid] DEX...16 [+3] [+1 Druid] CON...16 [+3] [+1 @4th] INT....02 [-4] WIS...12 [+1] CHA...06 [-2] [u]Hit Points:[/u] 30 [4,5 + 4,5 + 4,5 + 4,5 + 3*4, 4HD] AC 20 [+3dex, +3armor, +4natural], Touch 13, Flat 17 Initiative: +3 [+3dex] BAB/Grap/Trip: +3/+9/+6 [+3bab, +2str, +4feat] Speed 50ft [base 50ft] [u]Saves[/u]: Fort +6 [+3wolf, +3con] Refl +6 [+3wolf, +3dex] Will +2 [+1wolf, +1wis] [u]Attacks[/u]: Bite +6 melee, 1d6+2 [20/x3] [100'] [u]Feats[/u]: Track [1st] Weapon Focus(bite) [1st] Improved Grapple [3rd] [u]Skills[/u] (18 Points Druid Class): +3 Hide +3 Listen +4 Move Silently +3 Spot +1 Survival A wolf can track by his Scent abilitie, in that case, he has a +5 on Survival. [u]Equipment[/u]: Studded Leather [20 lbs][50 gp] Bit and Bridle [1 lbs][2 gp] Military Saddle [40 lbs][60 gp] |
| #806zombiegleemaxMay 20, 2006 21:37:33 |
[u]Attributes[/u]: STR...06 [-2]...(0 pts) [-2 racial] DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....18 [+4]...(10 pts) [+2 racial] WIS...14 [+2]...(6 pts) CHA...15 [+2]...(8 pts) [u]Hit Points:[/u] 18 [4 + 2,5*2 + 1*3con + 6feat, 3HD] AC 17 [+3dex, +4armor], Touch 13, Flat 14 [+4chainshirt] Initiative: +3 [+3dex] BAB/Grap: +1/-1 [+1bab, -2str] Speed 20ft [base 30ft -10ft weight carrying] [u]Saves[/u]: Fort +2 [+1psn, +1con] Refl +4 [+1psn, +3dex] Will +5 [+3psn, +2wis] [+2 vs. enchantments] [Immune to sleep spells and effects] [u]Attacks[/u]: Ranged Touch Attack +4 ranged, [20/x2] Light Crossbow +4 ranged, 1d8 [19-20/x2] Longsword -1 melee, 1d8-2 [19-20/x2] Touch Attack -1 melee, [20/x2] [u]Feats[/u]: Psionic Body[1st lvl bonus] Psionic Endowment[1st lvl] Greater Psionic Endowment[3rd lvl] [u]Racial and Class Abilities[/u]: Immune to sleep [elf race] +2 vs. enchantments spells and effects [elf race] Low-light Vision [elf race] Discipline(Telepathy) [psn 1] [u]Skills[/u] (36 Psion Points [(6)*4 + 6 + 6]): +04 Listen [0 rnks, +2wis, +2racial] [0psn] +04 Spot [0 rnks, +2wis, +2racial] [0psn] +01 Move Silently [0 rnks, +3dex, -2acp] [0psn] +01 Hide [0 rnks, +3dex, -2acp] [0psn] +14 Diplomacy [6 rnks, +2cha, +6synergy] [6psn] +07 Bluff [5 rnks, +2cha] [5psn] +09 Knowledge(nobility) [5 rnks, +4int][5psn] +09 Knowledge(psionics) [6 rnks, +4int][6psn] +07 Sense Motive [5 rnks, +2wis] [5psn] [+10 Inquisitor] +06 Forgery [2 rnks, +4int] [4psn(cc)] +07 Concentration [6 rnks, +1con] [6psn] [u]Powers Known:[/u] [5/2] [Power Points: 17; Use: 6] 1: [Dc 15] Vigor, Energy Ray, Empty Mind, Entangling Ectoplasm, Crystal Shards 2: [Dc 16] Psionic Suggestion, Brain Lock [u]Equipment[/u]: (Free weightless outfit) Chainshirt [25 lbs][100 gp] Light Crossbow [4 lbs][35 gp] Longsword [4 lbs][15 gp] Quiver with 40 arrows [2 lbs][2 gp] Expendable Items: [CL/ML] Potion of Protection from Evil [1] [0,1 lbs][50 gp] Potion of Protection from Good [1] [0,1 lbs][50 gp] Potion of Protection from Chaotic [1] [0,1 lbs][50 gp] Potion of Protection from Lawful [1] [0,1 lbs][50 gp] Potion of Shield of Faith [1] [0,1 lbs][50 gp] Stone of Force Screen [1] [- lbs][25 gp] Stone of Synesthete [1] [- lbs][25 gp] Stone of Offensive Precognition [1] [- lbs][25 gp] Stone of Defensive Precognition [1] [- lbs][25 gp] Stone of Inertial Armor [1] [- lbs][25 gp] Stone of Psionic Levitate [1] [- lbs][150 gp] Stone of Specified Energy Adaption [1] [- lbs][150 gp] Equipment at Home: Gold: 2623 Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 36,5 lb Worg etc... see above. |
| #807zombiegleemaxMay 20, 2006 23:57:18 |
[u]Attributes[/u]: STR...16 [+3]...(10 pts) [+4 rage] DEX...16 [+3]...(10 pts) CON...16 [+3]...(6 pts) [+2 racial] [+4 rage] INT....14 [+2]...(6 pts) WIS...12 [+1]...(4 pts) CHA...06 [-2]...(0 pts) [-2 racial] [u]Hit Points:[/u] 32 [12 + 5,5*2 + 3*3, 3HD] AC 18 [+3dex, +5armor], Touch 13, Flat 15 [+5 breastplate] [+4 dodge vs. giant type] Initiative: +3 [+3dex] BAB/Grap: +3/+6 [+3bab, +3str] [+2 rage] Speed 30ft [base 20ft +10ft barbarian] [u]Saves[/u]: Fort +8 [+2brb, +3ftr, +3con] [+2 vs. poison] [+2 rage] Refl +3 [+0brb, +0ftr, +3dex] Will +1 [+0brb, +0ftr, +1wis] [+2 rage] [+2 vs. spells and spell-like abilites] [u]Attacks[/u]: Adamanite Guisarme +7 melee, 2d4+4 [20/x3] [10'] Dwarven Waraxe +6 melee, 1d10+3 [20/x3] Net +6 ranged, - [-/-] [10'] Composite(+3) Longbow +6 ranged, 1d8+3 [19-20/x2] [110'] [u]Feats[/u]: Combat Expertise[1st lvl bonus] Power Attack[1st lvl] Improved Sunder[2nd lvl bonus] Improved Trip[3rd lvl] [u]Racial and Class Abilities[/u]: +2 Search for stonecuttings [dwarven race] +2 Appraise for stone or metal [dwarven race] +2 Craft for stone and metal [dwarven race] +4 to resist being tripped or bull rushed[dwarven race] +2 racial save vs. poison[dwarven race] +2 racial save vs. spells and spell-like abilities[dwarven race] +1 racial attack/damage vs. Orcs and Goblinoids[psn 1] Darkvision 60ft[dwarven race] Rage 1/day(8 rounds)[brb 1] Fast Movement(+10ft)[brb 1] [u]Skills[/u] (24brb/8ftr [(6)*4 + 4 + 4]): +05 Listen [4 rnks, +1wis] [4brb] +01 Spot [0 rnks, +1wis] [0brb/0ftr] +02 Move Silently [2 rnks, +3dex, -3acp] [4brb(cc)] +02 Hide [2 rnks, +3dex, -3acp] [4brb(cc)] +09 Craft(Armorsmithing) [3 rnks, +2int, +2racial, +2tools] [3ftr] +10 Craft(Weaponsmithing) [4 rnks, +2int, +2racial, +2tools] [4brb] +08 Craft(Posionmaking) [4 rnks, +2int, +2tools][4brb] +04 Ride [4 rnks, +3int, -3acp][4brb] +05 Handle Animal [5 rnks, -2cha, +2tools][5ftr] [u]Equipment[/u]: Breastplate with Spikes [35 lbs][150 gp] Adamanite Guisarme [12 lbs][1510 gp[self crafted]] Composite(+3) Longbow [4 lbs][400 gp] Quiver with 40 arrows [6 lbs][2 gp] Dwarven Waraxe [8 lbs][30 gp] Net [6 lbs][20 gp] Light Warhorse [- lbs][350 gp] Expendable Items: [CL/ML] Potion of Protection from Evil [1] [0,1 lbs][50 gp] Potion of Protection from Good [1] [0,1 lbs][50 gp] Potion of Protection from Chaotic [1] [0,1 lbs][50 gp] Potion of Protection from Lawful [1] [0,1 lbs][50 gp] Potion of Shield of Faith [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Equipment at Home: Gold: 315.8 Dosis of Drow Posion [1] [0,1 lbs][75 gp] Dosis of Drow Posion [1] [0,1 lbs][75 gp] Alchemist's Fire [1] [1 lbs][20 gp] Alchemist's Fire [1] [1 lbs][20 gp] Tanglefoot Bag [1] [4 lbs][50 gp] Thunderstone [1] [1 lbs][30 gp] Antioxin [1] [- lbs][50 gp] Towershield with Spikes [50 lbs][40 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 72,1 lb Ally
[u]Attributes[/u]: STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...12 [+1] CHA...06 [-2] [u]Hit Points:[/u] 22 [4,5*3 + 3*3 3HD] AC 14 [+1dex, +4natural, -1size], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +2/+13 [+2bab, +3str, +4size, +4feat] Speed 50ft [base 50ft] [u]Saves[/u]: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] [u]Attacks[/u]: Hoof +4 melee, 1d6+3 [20/x2] Bite -1 melee, 1d3+1 [20/x2] [u]Full Attacks[/u]: Hoof/Hoof/Bite +4/+4/-1 melee, 1d6+3/1d6+3/1d3+1 [20/x2] [u]Feats[/u]: Improved Grapple[1st lvl] Improved Natural Weapon(Hoof)[2nd lvl] [u]Racial and Class Abilities[/u]: Scent[horse race] Low-Light Vision[horse race] [u]Skills[/u] (6hrs [(1)*4 + 1 + 1]): +04 Listen [3 rnks, +1wis] [3hrs] +04 Spot [3 rnks, +1wis] [4hrs] +01 Move Silently [0 rnks, +1dex] [0hrs] -03 Hide [0 rnks, +1dex, -4size] [0hrs] [u]Equipment[/u]: Military Saddle [40 lbs][60 gp] Bit and Bridle [1 lbs][2 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 41,0 lb |
| #808zombiegleemaxMay 23, 2006 10:11:56 | Profo Male Duergar Chaotic Good Brb1/Mnk1 STR...16 [+3]...(10 pts) [+4 rage] DEX...16 [+3]...(10 pts) CON...16 [+3]...(6 pts) [+2 racial] [+4 rage] INT....10 [+0]...(2 pts) WIS...15 [+2]...(8 pts) CHA...04 [-3]...(0 pts) [-4 racial] [u]Hit Points:[/u] 22 [12 + 4,5 + 3*2, 2HD] AC 15 [+3dex, +2wis], Touch 15, Flat 10 [+4 vs. Giants] BAB/Grap: +1/+8 [+1bab, +3str, +4feat] Speed 30ft [base 20ft +10ft barbarian] [u]Saves[/u]: Fort +7 [+2brb +2mnk, +3con] Refl +5 [+0brb, +2mnk, +3dex] Will +4 [+0brb, +2mnk, +2wis] [Immune to paralysis, phantasms and poison] [u]Attacks[/u]: Unarmed Strike +4 melee, 1d6+3 [19-20/x2] Flurry of Blows +2/+2 melee, 1d6+3/1d6+3 [20/x2] Composite(+3) Longbow +4 ranged, 1d8+3 [20/x3] [110'] [u]Feats[/u]: Improved Unarmed Strike [1st lvl] Improved Grapple [1st lvl] Psionic Fist [1st lvl] [u]Racial and Class Abilities[/u]: +2 racial vs. spells +4 dodge vs. Giants +4 Move Silently +1 Listen and Spot +2 Craft(stonecuttings) Psy-Like Abilites: 1/day- Invisbility, Expansion Psionic: +3pp at 1st lvl 120ft Darkvison No armor influence on speed [u]Skills[/u] (16 barbarian, 4 monk): +07 Listen [4 rnks, +2wis, +1racial] [4brb] +03 Spot [0 rnks, +2wis, +1racial] [0] +11 Move Silently [4 rnks, +3dex, +4racial] [4mnk] +03 Hide [0 rnks, +3dex] [0] +03 Ride [4 rnks, +3dex] [4brb] +11 Craft(stonecutting)[4 rnks, +3dex, +2racial, +2tools] [4brb] Speaks Common, Dwarven [u]Equipment[/u]: Composite(+3) Longbow [4 lbs][400 gp] Quiver with 40 arrows [6 lbs][2 gp] Craft Equipement [1 lbs][55 gp] Expendable Items: [CL] Potion of Prot vs. Good [1] [0,1 lbs][50 gp] Potion of Prot vs. Evil [1] [0,1 lbs][50 gp] Potion of Prot vs. Chaotic [1] [0,1 lbs][50 gp] Potion of Prot vs. Lawful [1] [0,1 lbs][50 gp] Potion of Shield of Faith [1] [0,1 lbs][50 gp] Potion of Mage Armor [1] [0,1 lbs][50 gp] Potion of Magic Weapon [1] [0,1 lbs][50 gp] Potion of Magic Fang [1] [0,1 lbs][50 gp] Potion of Magic Fang [1] [0,1 lbs][50 gp] Tattoo of Force Screen [1] [- lbs][50 gp] Equipment at Home: Gold: 2043 Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 11,9 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): |
| #809graymockerMay 23, 2006 22:58:51 | Lyria the Deranged You shall rue the day you betrayed the flying sphagetti monster! RUE! MOO! SHOO! SHAMOOOOOOOO!! Female Elan Chaotic Neutral Cleric 3 XP: 3200 Show +3200 Starting XP |
| #810zombiegleemaxMay 26, 2006 9:10:26 | Llaey Chaotic Good Elf Clr 3 [ECL 3] Experience: 3200/6000 Deity: Merrco Merrco Domains: Chaos, Good, Magic, War Favored Weapon: Greatsword |
| #811zombiegleemaxMay 28, 2006 6:58:26 | Gravegov Chaotic Neutral Human Clr 3 [ECL 3] Deity: Qrrea Qrrea Domains: Chaos, Magic, Strength, War Favored Weapon: Spiked Chain |
| #812traevanonMay 30, 2006 23:15:50 | Phôlos Kentauros Let these mortals be trampled under my hooves so that I may return to my wine and song! Male Centaur Chaotic Neutral worshipper of Dionysus Ranger 1, Monstrous Humanoid 4, LA+2 (ECL 6) 15500 xp STR...22 [+6]...(6 pts) [+8racial] DEX...18 [+4]...(6 pts) [+4racial] CON...18 [+4]...(6 pts)[+4racial] INT....12 [+1]...(6 pts)[-2racial] WIS...16 [+3]...(6 pts) [+2racial] CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 37.5 [4d8HD + 16con] AC 16 [+4dex, -1size, +?armor, +?shield, +3natural], Touch 13, Flat 12 [+ armor, + shield] Initiative: +4 [+4dex] BAB/Grap: +5/+15 [+5bab, +6str, +4size] Base Melee: +10 [+5bab, +6str, -1size] Base Ranged: +8 [+5bab, +4dex, -1size] Speed 80ft [base 50ft, +30ft horseshoes of speed] Vision: Darkvision 60ft Favored Class: Ranger [u]Saves[/u]: Fort +7 [+1centaur, +2ranger, +4con] Refl +10 [+4centaur, +2ranger, +4dex] Will +7 [+4centaur, +3wis] [u]Attacks[/u]: Large Masterwork Longsword +10 melee, 2d6+6 [20/x3] Large Masterwork Composite Longbow (+6) +9 ranged, 2d6+6 [10/x3][110ft range, +1 to hit and damage within 30ft] [u]Feats[/u]: Weapon Focus (Longbow) [1st lvl] Point Blank Shot [3rd lvl] [u]Racial and Class Abilities[/u]: Favored Enemy: Animal Track Wild Empathy [u]Special Abilities[/u]: (Name): (Optional: brief summary) [u]Skills[/u] (21 Centaur, 7 Ranger): +10 Listen [7 rnks, +3wis] [7centaur] +10 Spot [7 rnks, +3wis] [7centaur] +0 Hide [0 rnks, +4dex, -4size] [0] +11 Move Silently [7 rnks, +4dex] [7centaur] +3 Survival [0 rnks, +3wis][0] +33 Jump [7 rnks, +20speed, +6str][7ranger] Speaks Sylvan, Elven, Common[2race, +1int] [u]Spells memorized:[/u] [4/4/3] [Spell levels: ??; Cast: (1/3 of spell-levels)] [u]Spells per Day:[/u] [4/5/4] [Spell levels: ??; Cast: (1/3 of spell-levels)] [u]Buffs and Prefight actions[/u]: - none [u]Equipment[/u]: 13500gp Free centaur garb. (Armor) [?? lbs][?? gp] (Shield) [?? lbs][?? gp] Large Masterwork Longsword [8 lbs][330 gp] Large Masterwork Composite Longbow (+6)[6 lbs][1100 gp] Quiver with 40 arrows [?? lbs][?? gp] Horseshoes of Speed [12 lbs][3000 gp] Other magic item [?? lbs][?? gp] Expendable Items: [CL] Potion of *** [(CL)] [?? lbs][?? gp] Scroll of *** [(CL)] [?? lbs][?? gp] Stone of *** [(ML)] [?? lbs][?? gp] Tattoo of *** [(ML)] [?? lbs][?? gp] Equipment at Home: Gold: 13500 (Other item) Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #813zombiegleemaxJun 04, 2006 9:52:33 | ----- |
| #814zombiegleemaxJun 04, 2006 11:49:24 |
STR...16 [+3]...(6 pts) [+2 racial] DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....10 [+0]...(4 pts) [-2 racial] WIS...12 [+1]...(4 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 20 [8 + 4,5 + 4,5 + 3*1, 3HD] [Diehard] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [+4 chainshirt, +1 buckler] Initiative: +4 [+4dex] BAB/Grap: +2/+6 [+3bab, +3str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +4 [+3rgr, +1con] Refl +7 [+3rgr, +4dex] Will +2 [+1rgr, +1wis] [+2 against enchantments] [immune to sleep spells and effects] [u]Attacks[/u]: Armor Spikes +6 melee, 1d6+3 [20/x2] Kukri +6 melee, 1d4+3 [18-20/x2] Rapier +6 melee, 1d6+3 [18-20/x2] [mwk] Greatsword +7 melee, 2d6+4 [19-20/x2] [+10 Sunder] [mwk] Composite(+2) Longbow +9 melee, 1d8+3 [20/x3] [110'] [u]Full Attacks[/u]: [mwk] Composite(+2) Longbow +7/+7 melee, 1d8+3/1d8+3 [18-20/x2] [110'] [u]Feats[/u]: Weapon Focus(longbow)[1st lvl] Track[1st lvl ranger] Rapid Shot[2nd lvl ranger] Endurance[3rd lvl ranger] Diehard[3rd lvl] [u]Racial and Class Abilities[/u]: Low-Light Vision[elf race] Immune to sleep[elf race] +2 racial against enchantments[elf race] Favored Enemy: Humanoid (elf)[1st lvl ranger] Track[1st lvl ranger] Wild Empathy[1st lvl ranger] Combat Style: Archery[2rd lvl ranger] Endurance[3rd lvl ranger] [u]Skills[/u] (36 ranger points): +09 Listen [6 rnks, +1wis, +2racial] [6rgr] +03 Spot [0 rnks, +1wis, +2racial] [6rgr] +09 Hide [6 rnks, +4dex, -1acp] [6rgr] +09 Move Silently [6 rnks, +4dex, -1acp] [6rgr] +08 Craft(armorsmithing) [6 rnks, +0int, +2tools] [6rgr] +08 Craft(weaponsmithing) [6 rnks, +0int, +2tools] [6rgr] +10 Handle Animal [6 rnks, +2cha, +2tools] [6rgr] Speaks Common and Elven [no spells yet] [u]Spells per Day:[/u] [1] [Spell levels: 1; Cast: 1] 0: [Dc 12] (Spell1) [u]Buffs and Prefight actions[/u]: - Bring the Guard Dogs [u]Equipment[/u]: Misc: Traveler's Outfit [0 lbs][0 gp] Armor: [mwk] Chainshirt with Spikes [35 lbs][300 gp] Armor: [mwk] Buckler [5 lbs][165 gp] Weapon: Kukri [2 lbs][8 gp] Weapon: Rapier [2 lbs][20 gp] Weapon: [mwk] Greatsword [8 lbs][350 gp] Weapon: [mwk] Darkwood Composite(+2) Longbow [4 lbs][640 gp] Weapon: Quiver with 60 arrows [9 lbs][3 gp] Misc: [mwk] Tools(Craft) [1 lbs][50 gp] Misc: [mwk] Tools(Handle Animal) [1 lbs][50 gp] Ally: Guard Dog: Yerth [- lbs][225 gp] [paid 200 for feats] Ally: Guard Dog: Anyse [- lbs][225 gp] [paid 200 for feats] Ally: Guard Dog: Drazz [- lbs][225 gp] [paid 200 for feats] Expendable Items: [CL] Potion: Protection from Evil [1] [0,1 lbs][50 gp] Potion: Protection from Good [1] [0,1 lbs][50 gp] Potion: Protection from Chaos [1] [0,1 lbs][50 gp] Potion: Protection from Lawful [1] [0,1 lbs][50 gp] Potion: Shield of Faith [1] [0,1 lbs][50 gp] Potion: Cure Light Wounds [1] [0,1 lbs][50 gp] Potion: Cure Light Wounds [1] [0,1 lbs][50 gp] Potion: Cure Light Wounds [1] [0,1 lbs][50 gp] Potion: Cure Light Wounds [1] [0,1 lbs][50 gp] Equipment at Home: Gold: 9 Misc: Dosis of Drow Posion [1] [0,1 lbs][75 gp] Misc: Dosis of Drow Posion [1] [0,1 lbs][75 gp] Misc: Alchemist's Fire [1] [1 lbs][20 gp] Misc: Alchemist's Fire [1] [1 lbs][20 gp] Misc: Tanglefoot Bag [1] [4 lbs][50 gp] Misc: Thunderstone [1] [1 lbs][30 gp] Misc: Antioxin [1] [- lbs][50 gp] Armor: Heavy Wooden Shield [10 lbs][7 gp] Weapon: Spear [6 lbs][2 gp] Miscellaneous Statistics: Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 74,9 lb Wolves
STR...13 [+1] DEX...17 [+3] CON...15 [+2] INT....02 [-4] WIS...12 [+1] CHA...06 [-2] [u]Hit Points:[/u] 6 [4,5 + 1*2, 1HD] AC 15 [+3dex, +1natural, +1size], Touch 14, Flat 12 Initiative: +3 [+3dex] BAB/Grap: +0/-3 [+0bab, +1str, -4size] Speed 40ft [base 40ft] [u]Saves[/u]: Fort +4 [+2dog, +2con] Refl +5 [+2dog, +3dex] Will +1 [+0dog, +1wis] [u]Attacks[/u]: Bite +3 melee, 1d6+1 [19-20/x2] [u]Feats[/u]: Weapon Focus(bite)[1st lvl] Improved Natural Attack[1st lvl] [u]Racial and Class Abilities[/u]: Low-Light Vision [dog race] Scent [dog race] [u]Skills[/u] (10 dog points): +07 Jump [2 rnks, +1str, +4racial] +05 Listen [4 rnks, +1wis] +05 Spot [4 rnks, +1wis] +01 Survival [0 rnks, +1wis] [+4 when tracking by scent] [u]Equipment[/u]: [none] Miscellaneous Statistics: Encumbance: 0-50 (light), 51-100 (medium), 101-150 (heavy) Weight carried: 0.0 lb |
| #815zombiegleemaxJun 05, 2006 12:40:10 |
STR...12 [+1]...(4 pts) DEX...16 [+3]...(10 pts) CON...18 [+4]...(10 pts) [+2 racial] INT....10 [+0]...(2 pts) WIS...16 [+3]...(10 pts) CHA...06 [-2]...(0 pts) [-2 racial] [u]Hit Points:[/u] 29 [8 + 4,5 + 4,5 + 3*4, 3HD] AC 18 [+3dex, +5armor], Touch 13, Flat 19 [+5 breastplate] [+4 vs. Gaint-type] Initiative: +3 [+3dex] BAB/Grap: +1/+2 [+1bab, +1str] Speed 20ft [base 20ft] [u]Saves[/u]: Fort +9 [+2clr, +3psw, +4con] [+2 vs. poison] Refl +4 [+0clr, +0psw, +4dex] Will +3 [+2clr, +0psw, +1wis] [+2 empty mind] [+2 vs. spells and spell-like abilities] [u]Attacks[/u]: Deepcrystal Greatsword +2 melee, 2d6+1 [19-20/x2] [mwk] Composite(+1) Longbow +5 ranged, 1d8+1 [20/x3] [+1 racial attack vs. Orcs and Goblinoids] [u]Feats[/u]: Psionic Weapon [1st lvl] Psionic Meditation [1st lvl psw] Psionic Body [2nd lvl psw] Psycrystal Affinity [3rd lvl] Alertness [psycrystal] [u]Racial and Class Abilities[/u]: +2 Search for stonecuttings[dwarven race] +2 Appraise for stone or metal[dwarven race] +2 Craft for stone and metal[dwarven race] +4 to resist being tripped or bull rushed[dwarven race] +2 racial save vs. poison[dwarven race] +2 racial save vs. spells and spell-like abilities[dwarven race] +1 racial attack vs. Orcs and Goblinoids[dwarven race] Darkvision 60ft[dwarven race] Spontaneous Casting(cure-spells)[cleric] Domains: Travel/Magic[cleric] [u]Skills[/u] (10 Psichic Warrior, 2 Cleric): +13 Concentration [6 rnks, +4con, +3psycrystal] [5psw, 1clr] +09 Autohypnosis [5 rnks, +4con] [5psw] +08 Craft(stonecutting) [1 rnks, +3wis, +2racial, +2tools] [1clr] +05 Listen [0 rnks, +3wis, +2feat] [0] +05 Spot [0 rnks, +3wis, +2feat] [0] +00 Move Silently [0 rnks, +3dex, -3acp] [0] +00 Hide [0 rnks, +3dex, -3acp] [0] Speaks Common, Dwarven [u]Spells memorized:[/u] [4/3] [Spell levels: 3; Cast: 1] [25% Arcane Spell Failure] 0: [DC 13] Detect Magic, Guidance, Guidance, Resistance 1: [DC 14] Longstrider, Shield of Faith, Magic Weapon [u]Powers Known:[/u] [2] [Power Points: 4; Use: 2] 1: [Dc 14] Empty Mind, Skate [u]Buffs and Prefight actions[/u]: - Gain psionic focus - Bring Hero[Psycrystal] with me [u]Equipment[/u]: (Free weightless outfit) Armor: [mwk] Breastplate [30 lbs][350 gp] Weapon: Deepcrystal Greatsword [8 lbs][1035 gp] Weapon: [mwk] Composite(+1) Longbow [4 lbs][500 gp] Weapon: Quiver with 40 arrows [6 lbs][2 gp] Misc: [mwk] Tools(Craft) [1 lbs][50 gp] Ally: Psycrystal: Hero [- lbs][- gp] Expendable Items: [CL] Scroll: True Strike [1] [- lbs][25 gp] Scroll: True Strike [1] [- lbs][25 gp] Scroll: True Strike [1] [- lbs][25 gp] Scroll: True Strike [1] [- lbs][25 gp] Scroll: Expeditious Retreat [1] [- lbs][25 gp] Scroll: Alter Self [3] [- lbs][150 gp] Scroll: Invisibility [3] [- lbs][150 gp] Scroll: See Invisibility [3] [- lbs][150 gp] Scroll: Protection from Evil [1] [- lbs][25 gp] Scroll: Protection from Good [1] [- lbs][25 gp] Scroll: Protection from Chaotic [1] [- lbs][25 gp] Scroll: Protection from Lawful [1] [- lbs][25 gp] Equipment at Home: Gold: 32 Misc: Dosis of Drow Posion [1] [0,1 lbs][75 gp] Misc: Dosis of Drow Posion [1] [0,1 lbs][75 gp] Misc: Alchemist's Fire [1] [1 lbs][20 gp] Misc: Alchemist's Fire [1] [1 lbs][20 gp] Misc: Tanglefoot Bag [1] [4 lbs][50 gp] Misc: Thunderstone [1] [1 lbs][30 gp] Misc: Antioxin [1] [- lbs][50 gp] Armor: Towershield with Spikes [50 lbs][40 gp] Psycrystal
STR...01 [-5] DEX...15 [+2] CON...-- [--] INT....06 [-2] WIS...10 [+0] CHA...10 [+0] [u]Hit Points:[/u] 14 [1/2 master's, 3HD] AC 16 [+2dex, +4size], Touch 16, Flat 14 Initiative: +2 [+2dex] BAB/Grap: +0/-17 [+0bab, -5str, -12size] Speed 30ft/Climb 20ft [base 30ft/20ft] [If Self-Propulsion is active] [u]Saves[/u]: Fort +9 [+2clr, +3psw, +4con] Refl +4 [+0clr, +0psw, +4dex] [Improved Evasion] Will +3 [+2clr, +0psw, +1wis] [u]Attacks[/u]: [None] [u]Feats[/u]: Alertness [psycrystal] [u]Racial and Class Abilities[/u]: Improved Evasion[psycrystal] Personality: Single-Minded[psycrystal] Self-propulsion[psycrystal] Share powers[psycrystal] Sighted[psycrystal] Telepathic link[psycrystal] Deliver touch spells[psycrystal] Construct Traits[psycrystal] [u]Skills[/u] (Same as Master + 4 on Spot, Listen, Move Silently, Search): +06 Concentration [6 rnks, +0con] [6psc] +05 Autohypnosis [5 rnks, +0con] [5psc] -01 Craft(stonecutting) [1 rnks, -2int] [1psc] +03 Search [0 rnks, +2dex] [4psc] +03 Climb [0 rnks, -5str, +8racial] [4psc] +07 Listen [4 rnks, +0wis] [4psc] +07 Spot [4 rnks, +0wis] [4psc] +07 Move Silently [4 rnks, +2dex] [4psc] +03 Hide [0 rnks, +2dex] [0] Speaks Common |
| #816zombiegleemaxJun 06, 2006 14:37:28 | ![]() 3FC [u]3FC[/u] Week1 Ghashara wins. She gains 2400xp -12.5% +0% = 2100xp/2100gp. This is her 1st fight of the cycle. Time Between Fights: 1 hr Prebuffs/Ongoing Effects: none Items Used: 23 charges from a Wand of Cure Light Wounds, 2 Pearls of Power (1st), Pearl of Power (2nd), x sling stones Spells or Powerpoints Used: 4 SLs (Bull's strength (recalled and recast), Produce Flame (recalled and recast twice), Charm Animal) x/day Abilities Used: Free Activity: Profession +88 |
| #817zombiegleemaxJun 13, 2006 5:52:06 | Pealos Masus ![]() Male, Human True Neutral Sorcerer lvl 4, ECL 4 6200 xp / 10000 xp Ability scrores STR...07 [-2]...(0 pts) [-1 age] DEX...14 [+2]...(8 pts) [-1 age] CON...14 [+2]...(8 pts) [-1 age] INT...10 [+0]...(1 pts) [+1 age] WIS...12 [+1]...(3 pts) [+1 age] CHA...20 [+5]...(16 pts) [+1 age] [+1 @ 4th] Main scores 19,5 HP [4 + 2,5 + 2,5 + 2,5 + 4*2, 3HD] AC 12 [10, +2 dex], Touch 12, Flat-footed 10 Initiative: +2 [+2 dex] Base Attack Bonus: +2 Grapple: +0 [-2 str, +2 base] Speed 30 ft [base 30ft] [u]Saves[/u]: Fortitude +3 [+1, +2 con] Reflex +3 [+1, +2 dex] Will +5 [+4, +1 wis] [u]Attacks[/u]: Scythe -4 melee, 2d4-2 [20/x4] [+2 base, -2 str, -4 non-proficiency] [u]Feats[/u]: Spell Focus (Necromancy) [human] Greater Spell Focus (Necromancy) [1st lvl] Craft Wondrous Item [3rd lvl feat] [u]Racial and Class Abilities[/u]: Bonus feat Bonus skills Summon familiar: Snake [u]Skills[/u] (20 Points Sorcerer): +08 Concentration [+2 con, +6 (ranks)] +03 Hide [+3 dex] +03 Knowledge(Arcana) [+0 int, +3 (ranks)] +03 Knowledge(The planes) [+0 int, +3 (ranks)] +02 Knowledge(Local) [+0 int, +2 (ranks)] +01 Listen [+1 wis] +00 Search [+0 int] +06 Spellcraft [+6 (ranks)] +01 Spot [+1 wis] Speaks languages: Common Spells per day:[6/8/4] [Spell levels: 16; Cast: 6] Spells known:[6/3/1] 0: [DC 15]Touch of Fatigue (DC 17), Detect Magic, Resistance, Daze, Acid Splash, Ray of Frost 1: [DC 16]Sleep, Ray of Enfeeblement (DC 18), Color Spray 2: [DC 17]Ghoul Touch (DC 19) [u]Equipment[/u]: Explorer's outfit Scythe [10 lbs][18 gp] Spell component pouch [2 lbs][5 gp] Expendable Items: [CL] Summoned Familiar [- lbs][100 gp] Wand of Magic Missle(3rd) (37 charges) [3] [1 lbs][2250 gp] Scroll of Ray of Enfeeblement [1] [- lbs][25 gp] Scroll of Expeditious Retreat [1] [- lbs][25 gp] Scroll of Mage Armor [1] [- lbs][25 gp] Scroll of Shield [1] [- lbs][25 gp] Scroll of Alter Self [3] [- lbs][150 gp] Scroll of Invisibility [3] [- lbs][150 gp] Scroll of See Invisibility [3] [- lbs][150 gp] Scroll of Spectral Hand [3][- lbs][150 gp] Tattoo of Synesthete [1] [- lbs][100 gp] Equipment at Home: Money: 2627 gp Miscellaneous Statistics: Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 13 lbs Familiar Familiar: ![]() Race: Snake Name: Vramos Physical properties: Space: 2-1/2ft Reach: 0ft Ability scores: STR...04 [-2] DEX...17 [+3] CON...11 [0] INT...07 [-2] WIS...12 [+2] CHA...02 [-2] Main scores: 9 HP [1/2 master's hp] AC 17 [+2 size, +3 dex, +2 natural], Touch 15, Flat-footed 14 Natural armor adjustment: +2 Initiative: +7 [+3 dex, +4 feat] Base Attack Bonus: +0 Grapple: -11 Speed: 15ft, climb 15ft, swim 15ft Saves: Fortitude: +2 [+2 base] Reflex: +5 [+2 base, +3 dex] Will: +1 [+1 wis] Attack: Attack: Bite +5 melee (1 plus poison(DC10, 1d6 Con primary+secondary) Feats: Weapon finesse(bite), Improved Initiative Familiar special abilities: Scent Skills: +11 Balance +11 Climb +15 Hide +06 Listen +06 Spot +05 Swim |
| #818zombiegleemaxJun 14, 2006 14:17:18 | Geoff Thornsbury “Sometimes it feels useless to fight against all the evil in the world. Victories like this make the struggle worth it.” -Geoff Thornsbury, after his marriage to Miriam Male human Lawful Good Fighter 3, ECL 3 STR...14 [+2]...(6 pts) DEX...16 [+3]...(10 pts) [20 [+5] with Cat’s grace] CON...14 [+2]...(6 pts) INT....13 [+1]...(5 pts) WIS...13 [+1]...(5 pts) CHA...12 [+1]...(4 pts) [u]Hit Points:[/u] 27 [3 HD] AC 18 [+3 dex, +5 armor], Touch 13, Flat 15[+5 breastplate] [20 with Cat’s Grace] Initiative: +3 [+3 dex] BAB/Grap: +3/5? [+3bab, +2str] Speed 30' [base 30 ft'] [u]Saves[/u]: Fort +6 [3+2+1] Refl +5 [1+3+1] [+ 6 with Cat’s Grace] Will +3 [1+1+1] [u]Attacks[/u]: Masterwork Spiked Chain +6 melee, 2d4+3 [x2] [+8 with Cat’s Grace] Dagger +5 melee, 1d4+2 [19-20/x2] Javelin +6 ranged, 1d6+2 [20/x2] [20' range] [+8 with Cat’s Grace] [u]Feats[/u]: Exotic Weapon Proficiency (spiked chain) [human] Combat Expertise [1st lvl] Improved Trip [ftr 1] Combat Reflexes [ftr 2] (4 AoO/round) Weapon Finesse [3rd lvl] [u]Skills[/u] (24 Points Fighter): +5 Tumble [3 rnks, +3 Dex, -1 armor] [6ftr(cc)] +6 Sleight of Hand [3 rnks, +3 Dex] [6ftr(cc)] +6 Jump [6 rnks, +2 Str, -1 armor] [6ftr] +5 Sense Motive [3 rnks, +1 Wis][6ftr(cc)] +1 Spot [+1 Wis] +1 Listen [+1 Wis] +2 Move Silently [+3 Dex, -1 armor] +2 Hide [+3 Dex, -1 armor] Speaks Common and Elven [u]Equipment[/u]: Adventurer’s outfit +1 chain shirt [15 lbs][1250 gp] Masterwork spiked chain [10 lbs][325 gp] Dagger [1 lbs][2 gp] Javelin x 3 [2x3=6 lbs][1x3=3 gp] Cloak of Resistance +1 [1 lbs][1000 gp] Expendable Items: [CL] Oil of Magic Weapon [1] [0 lbs][50 gp] Potion of Protection from Evil [1] [0 lbs][50 gp] Potion of Protection from Chaos [1] [0 lbs][50 gp] Potion of Sanctuary [1] [0 lbs][50 gp] Potion of Cure Light Wounds [1] [0 lbs][50 gp] Equipment at Home: Gold: 20 Miscellaneous Statistics: Encumbance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 30 lb Default Tactics Start fight with spiked chain in hand. Attempt to close within 10', and use Combat Expertise to maximum (3), and attempt to trip. Don't forget the initial trip is a touch attack. If trip succeeds, make free attak on prone opponent (-4 AC). If opponent seems particularly resistant to tripping, attempt to disarm first, then make attacks without Combat Expertise. Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. 0 gp): |
| #819TelinArthoJun 15, 2006 11:50:07 | Blaergh "Fresh Brains..." male Ghoul, Undead Medium size, Height 5'7", Weight 155lbs Chaotic Evil Ghoul 2 Fighter 1 (+3 LA), ECL 6 XP: 17356 / XP for Next Level: 21000 STR 18 [+4] (10 pts) [16, +2 race] DEX 20 [+5] (10 pts) [16, +4 race] CON -- [--] (0 pts) INT 16 [+3] (6 pts) [14, +2 race] WIS 12 [+1] (0 pts) [8, +4 race] CHA 20 [+5] (10 pts) [16, +2 race, +2 enh] Hit Points: 24 [2d12+1d10 HD] AC 23 [+5 dex, +2 nat, +6 armor], Touch 15, Flat 18 Initiative: +5 BAB/Grap: +2/+6 [+2bab, +4str] Speed 30 [base 30] Saves: Fort -- (not subject to fortitude saves) Refl +5 [+5 dex] Will +4 [+3 Ghoul, +1 Wis] Attacks: Bite +6 melee, 1d6+4 dmg plus paralysis and disease, x2 crit (+2 bab, +4 str) 2 Claws +4 melee, 1d3+2 dmg plus paralysis, x2 crit (+2 bab, +4 str, -2 multiattack) Mighty (+4) Composite Long Bow +1 +8 ranged, 1d8+5 dmg, x3 crit, 110ft range increment (+2 bab, +5 dex, +1 enh) [Paralysis DC18 for 1d4+1 rounds] [+1 ranged/+1 damage with ranged weapons within 30ft] Feats: Multiattack [1st lvl] Ability Focus (Paralysis) [3rd lvl] Point Blank Shot [Fighter 1] Racial and Class Abilities Racial Abilities: Ghoul Ghoul Fever (disease, bite; Fortitude DC16, Charisma-based) not really applicable in the arena Paralysis (claw or bite; Fortitude DC18 or be paralyzed for 1d4+1 rounds. Elves are immune. Charisma-based) Darkvision 60ft Undead Traits: Show Immune to all mind-affecting effects Immune to poison, sleep effects, paralysis, stunning, disease and death effects Not subject to critical hits, nonlethal damage, ability drain, or energy drain Immune to damage to physical abilities and fatigue and exhaustion Can only heal from negative energy effects Immune to effects requiring a fortitude save (unless the effect works on objects or is harmless) Uses Cha Modifier for concentration checks Not at risk from massive damage Proficient with Natural weapons, simple weapons Does not breathe, eat or sleep |
| #842niqilJul 01, 2006 4:57:00 | Axhind Type: Humanoid Gender: Male Race: Goblin Size: Small Height: 3'0" Weight: 40 lbs Age: Unknown Alignment: Chaotic Neutral Classes: Barbarian 1/Fighter 1/Rogue 1 Experience: 4,400/6,000 Attributes STR 10 (+0) [04 pts] [12 Base - 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 14 (+2) [06 pts] INT 14 (+2) [06 pts] WIS 14 (+2) [06 pts] CHA 10 (+0) [04 pts] [12 Base - 2 Racial] Miscellaneous Statistics Hit Points: 24 [3 HD] [6 Rog + (6.5 Brb x 1) + (5.5 Ftr x 1) + (2 Con x 3)] Armor Class (Normal): 20a [10 Base + 4 Armor + 1 Shield + 4 Dex + 1 Size] Armor Class (Touch): 15a [10 Base + 4 Dex + 1 Size] Armor Class (Flat-Footed): 16a [10 Base + 4 Armor + 1 Shield + 1 Size] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [1 Brb + 1 Ftr + 0 Rog] Grapple: -2 [2 BAB + 0 Str - 4 Size] Speed: 40 ft [30 Base + 10 Unnamed] Weight Carried: 19.00 lbs, Light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] [u]Saves[/u] Fortitude: +6 [2 Brb + 2 Ftr + 0 Rog + 2 Con] Reflex: +6 [0 Brb + 0 Ftr + 2 Rog + 4 Dex] Will: +2 [0 Brb + 0 Ftr + 0 Rog + 2 Wis] [u]Melee Attacks[/u] Small Masterwork Alchemical Silver Light Mace: +8, 1d4-1 (x2), Bludgeoning [2 BAB + 4 Dex + 1 Enhancement + 1 Size] Small Masterwork Cold Iron Handaxe: +8, 1d4 (x3), Slashing [2 BAB + 4 Dex + 1 Enhancement + 1 Size] Small Masterwork Rapier: +8, 1d4 (18-20/x2), Piercing [2 BAB + 4 Dex + 1 Enhancement + 1 Size] [u]Ranged Attacks[/u] Small Darkwood Composite Longbow: +8, 1d6 (x3), Piercing, Range 110 ft [2 BAB + 4 Dex + 1 Enhancement + 1 Size] [u]Combat Abilities[/u] Rage: +4 Str, +4 Con, +2 morale bonus on Will saves, –2 AC Sneak Attack: +1d6 damage when opponent is flanked or denied Dex to AC [u]Conditional Modifiers[/u] a +1 dodge bonus vs traps [u]Feats[/u] Lvl 1: Combat Expertise Ftr 1: Weapon Finesse Lvl 3: Improved Feint [u]Skills[/u] Balance: +4 [0 Ranks (0 Brb + 0 Ftr + 0 Rog) + 4 Dex] Bluff: +6 [6 Ranks (0 Brb + 0 Ftr + 6 Rog) + 0 Cha] Climb: +0 [0 Ranks (0 Brb + 0 Ftr + 0 Rog) + 0 Str] Craft (Armorsmithing): +10 [6 Ranks (2 Brb + 2 Ftr + 2 Rog) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10 [6 Ranks (2 Brb + 0 Ftr + 4 Rog) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +10 [6 Ranks (2 Brb + 2 Ftr + 2 Rog) + 2 Int + 2 Circumstance] Craft (Woodworking): +10 [6 Ranks (0 Brb + 0 Ftr + 6 Rog) + 2 Int + 2 Circumstance] Escape Artist: +4 [0 Ranks (0 Brb + 0 Ftr + 0 Rog) + 4 Dex] Hide: +14 [6 Ranks (0 Brb + 0 Ftr + 6 Rog) + 4 Dex + 4 Size] Jump: +4 [0 Ranks (0 Brb + 0 Ftr + 0 Rog) + 0 Str + 4 Unnamed] Listen: +5 [3 Ranks (0 Brb + 0 Ftr + 3 Rog) + 2 Wis] Move Silently: +14 [6 Ranks (0 Brb + 0 Ftr + 6 Rog) + 4 Dex + 4 Racial] Spot: +5 [3 Ranks (0 Brb + 0 Ftr + 3 Rog) + 2 Wis] Tumble: +6 [2 Ranks (0 Brb + 0 Ftr + 2 Rog) + 4 Dex] Languages: Common, Goblin, Draconic and Elven [2 Racial + 2 Int] Total Skill Points: 50 [6 Brb + 4 Ftr + 40 Rog] Armor Check Penalty: None [0 Armor + 0 Shield] [u]General Tactics[/u] Always stow equipment; never drop it. Use any and all equipment available whenever necessary. Never surrender. Always make use of relevant skills for given situations. [u]Prefight Actions[/u] None [u]Equipment Carried[/u] 100 Small Arrows [07.50 lbs] 001 Small Darkwood Composite Longbow [00.75 lbs] 001 Small Masterwork Alchemical Silver Light Mace [02.00 lbs] 001 Small Masterwork Cold Iron Handaxe [01.50 lbs] 001 Small Masterwork Rapier [01.00 lbs] 001 Small Mithral Buckler [01.25 lbs] 001 Small Mithral Chain Shirt [05.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Woodworking) [05.00 lbs] [u]Adventure Results[/u] None [u]Arena Results[/u] [post=10418397]Success[/post] vs Dragonlily (Selena Ombrenoire) [0,900.00 XP] [0,900.00 + 0,060.00 gp] [post=10644381]Failure[/post] vs Petr Semchuk (hogarth) [0,300.00 XP] [0,300.00 + 0,060.00 gp] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 + 0,060.00 gp] [u]Abilities[/u] |
| #843zombiegleemaxJul 01, 2006 10:06:17 | Carmen Female Human Neutral Evil Wilder 3, ECL 3 STR...12 [+1]...(4 pts) DEX...14 [+2]...(6 pts) CON...14 [+2]...(6 pts) INT....10 [+0]...(2 pts) WIS...10 [+0]...(2 pts) CHA...18 [+4]...(16 pts) [u]Hit Points:[/u] 19 [3HD] AC 18 [+2dex, +4armor, +2shield], Touch 16 [+4 cha], Flat 16 [+4 chainshirt, +2 heavy wooden shield] Initiative: +2 [+2dex] BAB/Grap: +2/+3 [+2bab, +1str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +3 [+1wilder, +2con] Refl +3 [+1wilder, +2dex] Will +3 [+3wilder, +0wis] [u]Attacks[/u]: [mwk] Light Crossbow +5 ranged, 1d8 [19-20/x2] [mwk] Morningstar +4 melee, 1d8+1 [20/x2] [u]Feats[/u]: Empower Power [human] Weapon Focus(ray) [1st lvl] Craft Cognizance Crystal [3rd lvl] [u]Racial and Class Abilities[/u]: Wild Surge +2 Psychic Enervation Elude Touch [u]Skills[/u] (18 Points Wilder): +08 Knowledge(psionics) [6 rnks, +0int, +2synergy] [6wilder] +08 Autohypnosis [6 rnks, +0wis, +2synergy] [6wilder] +08 Concentration [6 rnks, +2con] [6wilder] -03 Hide [0 rnks, +2dex, -5acp] [0wilder] -03 Move Silently [0 rnks, +2dex, -5acp] [0wilder] +00 Spot [0 rnks, +0wis] [0wilder] +00 Listen [0 rnks, +0wis] [0wilder] Speaks Common, Draconic, Sylvain [u]Powers Known:[/u] [2] [Power Points: 18; Use: 6] 1: [Dc 15] Energy Ray, Vigor [u]Buffs and Prefight actions[/u]: - none [u]Equipment[/u]: Chainshirt [25 lbs][100 gp] Heavy Wooden Shield [10 lbs][7 gp] [mwk] Light Crossbow [4 lbs][335 gp] [mwk] Morningstar [4 lbs][335 gp] Quiver with 40 bolts [2 lbs][2 gp] Expendable Items: [CL] Scroll of Cure Light Wounds [1] [0 lbs][25 gp] Scroll of Cure Light Wounds [1] [0 lbs][25 gp] Equipment at Home: Gold: 2161 Miscellaneous Statistics: Encumbance: 0-43 (light), 44-86 (medium), 87-130 (heavy) Weight carried: 45 lb Fights results: 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 2: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] 3: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures [u]Past Expenditures[/u] (tot. ?? gp): |
| #844papapeperoniJul 02, 2006 5:55:34 | Grakkar Stonefist Gender and Race: Male Red Half-Dragon Orc Size and Type: Medium Dragon Height and Weight: 6'0", 210 lbs Age: 18 Alignment: Chaotic Evil ECL: 3 Half-Dragon/1 Barbarian Experience: 8,750/10,000 Guild: None Attributes STR 30 (+10) [16 pts] [18 Base, 4 Racial, 8 Template] DEX 16 (+3) [10 pts] [16 Base] CON 14 (+2) [04 pts] [12 Base, 2 Template] INT 10 (+0) [02 pts] [10 Base, -2 Racial, 2 Template] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 8 (-1) [00 pts] [10 Base, -2 Racial, 2 Template] Miscellaneous Statistics Hit Points: 14 [1 HD] [12 Barbarian + (1 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 3 Dex, 5 Armor, 4 Natural] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 19 [10 Base, 5 Armor, 4 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Barbarian] Grapple: +11 [1 BAB, 10 Str] Speed (Land): 40 ft [30 Base, 10 Enhancement] Weight Carried: 40 lbs, light encumbrance [0-532 (Light), 533-1066 (Medium), 1067-1600 (Heavy)] Saves Fortitude: +4 [2 Con, 2 Barbarian] Reflex: +3 [3 Dex] Will: +0 Melee Attacks Greataxe +12, 1d12+15, (20/x3), slashing [10 Str, 1 BAB] Bite +11, 1d6+10, (20/x2), bludgeoning/piercing/slashing [10 Str, 1 BAB] Claw +11, 1d4+10, (20/x2), slashing [10 Str, 1 BAB] Ranged Attacks +1 Composite (+10) Longbow +5, 1d8+11, (20/x3), Range 110 ft, piercing (Point Blank Shot) [3 Dex, 1 BAB, 1 Enhancement] Special Attacks & Abilities Breath weapon [1/day, 30 ft cone of fire, 6d8 fire damage, DC 12 Reflex half] Darkvision 60 ft Immunity to fire, sleep, and paralysis Low-Light Vision Rage [1/day] Feats Point Blank ShotLvl 1 Skills Total Skill Points: 16 [16 Barbarian] Languages: Common and Orc [2 Racial] Armor Check Penalty: 0 Balance: +3 [3 Dex] Climb: +10 [10 Str] Hide: +5 [3 Dex, 2 Ranks (4 Barbariancc)] Intimidate: +3 [-1 Cha, 4 Ranks (4 Barbarian)] Jump: +10 [10 Str] Listen: +4 [4 Ranks (4 Barbarian)] Move Silently: +5 [3 Dex, 2 Ranks (4 Barbariancc)] Spot: +0 Prefight Actions Sharpen arrows and axe. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Composite (+10) Longbow [3 lbs][3,400 gp] Masterwork Greataxe [12 lbs][20 gp] +1 Mithral Shirt [10 lbs][2,200 gp] 100 Arrows [0.15 lbs each = 15 lbs] [0.05 gp each = 5 gp] Expendable Items 3 Potions of Cure Light Wounds [CL 1] [0.1 lbs each = 0.3 lbs][50 gp each = 150 gp] 3 Tattoos of Vigor [ML 1] [0 lbs each = 0 lbs] [100 gp each = 300 gp] Max total (ECL2 x 50): 800 gp Equipment at Home 1,764.2 gp [u]Results[/u] [POST=10290149]Win[/POST] vs Khabil Barukh (Traevanon) - [1,200 xp] [1,200 gp] - Dwarf is wussy. Poison and hiding unfair. [POST=10352942]Loss[/POST] vs Kervan Sheharath (MindWandererB) - [400 xp] [400 gp] - Grakkar lose, but Grakkar now know how to fight. [POST=10400713]Loss[/POST] vs Torel Silvanus (Erithmu) - [400 xp] [400 gp] - Stupid bugs. They annoy Grakkar. [POST=10503354]Loss[/POST] vs Reginald Molehusband (hoarth) - [450 xp] [400 gp] - He cheat! He bring pets! Non-Combat Abilities Barbarian Illiteracy |
| #845salrantolJul 03, 2006 5:01:37 | --Free Activity: Forgery to bring Precious |
| #846zombiegleemaxJul 03, 2006 5:36:02 | (Name of Character) Male Wood Elf Neutral Evil Druid 3, ECL3 STR...18 [+4]...(10 pts) [+2 racial] DEX...16 [+3]...(6 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....10 [+0]...(4 pts) [-2 racial] WIS...16 [+3]...(10 pts) CHA...08 [-1]...(2 pts) [u]Hit Points:[/u] 20 [3HD] AC 20 [+3dex, +5armor, +2shield], Touch 13, Flat 17 [+5 breastplate, +2 shield] Initiative: +3 [+3dex] BAB/Grap: +2/+4 [+2bab, +4str] Speed 20ft [base 30ft -10ft armor] [u]Saves[/u]: Fort +4 [+3druid, +1con] Refl +4 [+1druid, +3dex] Will +6 [+3druid, +3wis] [u]Attacks[/u]: [mwk] Composite(+5) Longbow +6 ranged, 1d8+4 [20/x3] [120'] [mwk] Sling +6 ranged, 1d4+4 [20/x2] [50'] [mwk] Rapier +7 melee, 1d6+4 [18-20/x2] Quarterstaff +6 melee, 1d6+4 [20/x2] [u]Feats[/u]: Extend Spell [1st lvl] Craft Wondrous Items [3rd lvl] [u]Racial and Class Abilities[/u]: Animal Companion: Wolf; see below Nature Sense: +2 Knowledge(nature) and Survival Wild Empathy: Improve Animal atitude 1d20+2 Woodland Stride: No speed reduction in certain ground Trackless Step: Leaves no trail [u]Skills[/u] (12 Points Druid): +07 Concentration [6 rnks, +1con] [6druid] +04 Knowledge(nature) [2 rnks, +0int, +2class] [2druid] +07 Survival [2 rnks, +3wis, +2class] [2druid] +07 Listen [2 rnks, +3wis, +2race] [2druid] +05 Spot [0 rnks, +3wis, +2race] [0druid] -03 Move Silently [0 rnks, +3dex, -6acp] [0druid] -03 Hide [0 rnks, +3dex, -6acp] [0druid] Speaks Common, Druidic [u]Spells per Day:[/u] [4/3/2] [Spell levels: 7; Cast: 3] 0: [Dc 13] Guidance, Guidance, Detect Magic, Resistance 1: [Dc 14] Entangle, Produce Flame, Magic Stone 2: [Dc 15] Extended Produce Flame, Flaming Sphere [u]Buffs and Prefight actions[/u]: - Bring the Wolf [u]Equipment[/u]: Dragonhide Breastplate [30 lbs][700 gp] Heavy Wooden Shield [10 lbs][7 gp] [mwk] Composite(+4) Longbow [4 lbs][800 gp] [mwk] Rapier [2 lbs][320 gp] [mwk] Sling [0 lbs][300 gp] Quarterstaff [4 lbs][0 gp] Quiver with 40 arrows [6 lbs][2 gp] Pouch with 10 sling bullets [5 lbs][0,1 gp] Expendable Items: [CL] Potion of Protection from Good [1] [0,1 lbs][50 gp] Potion of Protection from Evil [1] [0,1 lbs][50 gp] Potion of Protection from CVhaotic [1] [0,1 lbs][50 gp] Potion of Protection from Lawful [1] [0,1 lbs][50 gp] Potion of Shield of Faith[1] [0,1 lbs][50 gp] Scroll of Obscuring Mist [1] [0 lbs][25 gp] Scroll of Magic Fang [1] [0 lbs][25 gp] Scroll of Longstrider [1] [0 lbs][25 gp] Scroll of Cure Light Wounds [1] [0 lbs][25 gp] Scroll of Cure Light Wounds [1] [0 lbs][25 gp] Scroll of Fearie Fire [1] [0 lbs][25 gp] Equipment at Home: Gold: 400 + Miscellaneous Statistics: Encumbance: 0-??? (light), ???-??? (medium), ???-??? (heavy) Weight carried: ?? lb Mount weight carried: ?? lb ALLY NAME (Ally Stats) etc... see above. |
| #847milovJul 03, 2006 21:34:47 | Accidental double post, sorry. |
| #848milovJul 03, 2006 21:57:00 |
Attributes STR 16 (+3) [10 pts] [16 Base] DEX 20 (+5) [06 pts] [14 Base, +2 Racial, +2 level, +2 Enhancement] CON 14 (+2) [06 pts] [14 Base] INT 12 (+1) [06 pts] [14 Base, -2 Racial] WIS 14 (+2) [06 pts] [14 Base] CHA 10 (+0) [02 pts] [10 Base] Miscellaneous Statistics Hit Points: 55 (55.5) [6 HD] [8 Ranger + (4.5 Ranger x 5) + (4.5 Horizon Walker x 3) + (6 HD x 2 Con)] Armor Class (Normal): 22 [10 Base, 5 Dex, 5 Armor, 2 shield] Armor Class (Touch): 15 [10 Base, 5 Dex] Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 Shield] Initiative: +5 [5 Dex] Base Attack Bonus: +9 [5 Ranger, 4 Horizon Walker] Grapple: +12 [9 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Speed (Swim): 40 ft [40 Base] Weight Carried: 65.1 lbs, Light encumbrance [0-86 (Light), 87-173 (Medium), 174-260 (Heavy)] Saves Fortitude: 10 [2 Con, 4 Ranger, 4 Horizon Walker] Reflex: 10 [5 Dex, 4 Ranger, 1 Horizon Walker] Will: 4 [2 Wis, 1 Ranger, 1 Horizon Walker] Melee Attacks Masterwork Trident +14/+9, 1d8+3 (20/x2), Peircing [3 Str, 9 BAB, 1 mw, 1 focus] Masterwork Spiked Gauntlets +13/+8, 1d4+3 (20/x2) [9 bab, 3 str, 1 mw] Ranged Attacks Bow of Elemental Force +16/+11, 1d8+4 (+1d6 Shock and +1d6 Frost) (20/x3), Range 110 ft, Peircing [5 Dex, 9 BAB, 1 Enhancement, 1 focus] Rapid Shot +14/+14/+9, 1d8+4 (+1d6 Shock and +1d6 Frost per hit) (20/x3), Range 110 ft, Peircing [5 Dex, 9 BAB, 1 enhancement, 1 focus, -2 rapid shot] Circlet of Blasting, Minor,: 3d8 Damage, 160ft range, 1/day Divine Spells Readied Level 1 [DC 12] Resist Energy Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1)] Caster Level: 2 Feats Point Blank ShotLvl 1 +1 Bonus to attack and damage rolls with ranged weapons at ranges of up to 30ft. Weapon Focus (Trident)Lvl 3 +1 to attck with trident. TrackClass 1 Combat Style (Archery)Class 2Treated as having Rapid Shot feat, even if prerequisites are not met. EnduranceClass 3 Weapon Focus (Longbow)Lvl 6+1 to attck with Longbow. Precise ShotLvl 9 No penalty to firing into Melee. Skills Total Skill Points: 66 [56 Ranger, 20 Horizon Walker] Languages: Common, Elven, Draconic. [2 Racial, 1 Int] Armor Check Penalty: -0 [0 Armor Penalty] Balance: 8 [5 Dex, (3 (Horizon Walker))] Climb: 8 [3 Str, 1 Rank (1 (Ranger)), 4 (Terrain Mastery)] Handle Animal: 14 +4 bonus when using for Animal Companion. [0 Cha, 12 Ranks (7 (Ranger) 5 (Horizon Walker)), 2 (Masterwork Whistle)] Hide: 20 [5 Dex, 8 Ranks (6 (Ranger) 4 (Horizon Walker)), 5 Enhancement] Jump: 3 [3 Str] Knowledge (Geography): 9 [1 Int, 8 Ranks (8 (Ranger))] Listen: 13 [2 Wis, 11 Ranks (8 (Ranger) 3 (Horizon Walker)), +2 racial] Move Silently: 17 [5 Dex, 11 Ranks (8 (Ranger)) (5 (Horizon Walker))] Search: 9 [1 Int, 6 Ranks (6 (Ranger)), +2 racial] Spot: 15 [2 Wis, 6 Ranks (6 (Ranger) 1 (Horizon Walker)), +2 racial, +4 Horizon Walker] Survival: 8 [2 Wis, 6 Ranks (6 (Ranger))] Swim: 11 [3 Str, 8 Racial] Conditional Modifiers Favored Enemy 1 (Ranger 1): Humanoid Dwarf : +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +4 on weapon damage rolls. Favored Enemy 2 (Ranger 5): Humanoid (human) : +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +2 on weapon damage rolls. Special Stuff Terrain Mastery:At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type. Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not. -Horizon Walker Level 1: Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures. -Horizon Walker Level 2: Mountains: You gain a +4 competence bonus on Climb checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures. -Horizon Walker Level 3: Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures. -Horizon Walker Level 4: Desert: You resist effects that tire you. You are immune to fatigue, and anything that would cause you to become exhausted makes you fatigued instead. You gain a +1 insight bonus on attack and damage rolls against desert creatures. |
| #849zombiegleemaxJul 06, 2006 10:53:26 | Ready for July 12th - Miniquest for Small Fire Elemental [Dip 8] Fight 1/3 Enrique Spada Male Elf Chaotic Neutral Rogue 3, ECL3 STR...14 [+2]...(6 pts) DEX...18 [+4]...(10 pts) [+2 racial] CON...12 [+1]...(6 pts) [-2 racial] INT....14 [+2]...(6 pts) WIS...10 [+0]...(2 pts) CHA...14 [+2]...(6 pts) [u]Hit Points:[/u] 16 [3HD] AC 19 [+4dex, +4armor, +1shield], Touch 14, Flat 15 [+] Initiative: +4 [+4dex] BAB/Grap: +2/+4 [+2bab, +2str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +2 [+1rogue, +1con] Refl +7 [+3rogue, +4dex] Will +1 [+1rogue, +0wis] [u]Attacks[/u]: [mwk] Composite(+2) Longbow +7 ranged, 1d8+2 [20/x3] [120'] [+2d6 Sneak Attack] [mwk] Rapier +5 melee, 1d6+2 [18-20/x2] [+2d6 Sneak Attack] [u]Feats[/u]: Combat Expertise [1st lvl] Improved Feint [3rd lvl] [u]Racial and Class Abilities[/u]: Sneak Attack +2d6: +2d6 damage when opponent flatfooted Trapfinding: can find traps with Search Evasion: No damage when saved with Reflex Trap Sense +1: +1 AC, saves against traps [u]Skills[/u] (60 Points Rogue): +08 Listen [6 rnks +2race] [6rogue] +08 Spot [6 rnks, +2race] [6rogue] +10 Move Silently [6 rnks, +4dex] [6rogue] +10 Hide [6 rnks, +4dex] [6rogue] +12 Diplomacy [6 rnks, +2cha, +4synergy] [6rogue] +08 Forgery [6 rnks, +2int] [6rogue] +10 Bluff [6 rnks, +2cha, +2synergy] [6rogue] +08 Sense Motive [6 rnks, +0wis, +2synergy] [6rogue] +10 Craft(Armorsmithing) [6 rnks, +2int, +2tools] [6rogue] +10 Balance [6 rnks, +4dex] [6rogue] Speaks Common, Draconic, Celestial [u]Buffs and Prefight actions[/u]: - Bring Guard Dogs [u]Equipment[/u]: Mithral Chainshirt [12,5 lbs][550 gp] [Crafted] [mwk] Buckler [5 lbs][82,5 gp] [Crafted] [mwk] Composite(+2) Longbow [4 lbs][300 gp] [Crafted] [mwk] Rapier [2 lbs][160 gp][Crafted] Quiver with 40 arrows [6 lbs][2 gp] Expendable Items: [CL] Potion of Protection from Good [1] [0,1 lbs][50 gp] Potion of Protection from Evil [1] [0,1 lbs][50 gp] Potion of Shield of Faith[1] [0,1 lbs][50 gp] Tattoo of Chameleon[1] [0 lbs][100 gp] Elixer of Hiding[1] [0 lbs][250 gp] Equipment at Home: Gold: 1255.5 Tattoo of Synesthete[1] [0 lbs][100 gp] Potion of Protection from Lawful [1] [0,1 lbs][50 gp] Potion of Protection from Chaotic [1] [0,1 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: ?? lb Guard Dogs Guard Dogs Male Dog True Neutral STR...13 [+1] DEX...17 [+3] CON...15 [+2] INT....02 [-4] WIS...12 [+1] CHA...06 [-2] [u]Hit Points:[/u] 6 [1HD] AC 19 [+3dex, +1size, +4armor, +1natural], Touch 14, Flat 15 [+] Initiative: +4 [+4dex] BAB/Grap: +2/+4 [+2bab, +2str] Speed 30ft [base 30ft] [u]Saves[/u]: Fort +2 [+1rogue, +1con] Refl +7 [+3rogue, +4dex] Will +1 [+1rogue, +0wis] [u]Attacks[/u]: [mwk] Composite(+2) Longbow +7 ranged, 1d8+2 [20/x3] [120'] [+2d6 Sneak] [mwk] Rapier +5 melee, 1d6+2 [18-20/x2] [+2d6 Sneak] [u]Feats[/u]: Combat Expertise [1st lvl] Improved Feint [3rd lvl] [u]Racial and Class Abilities[/u]: Sneak Attack 2d6: +2d6 damage when opponent flatfooted Trapfinding: can find traps with Search Evasion: No damage when saved with Reflex Trap Sense +1: +1 AC, saves against traps [u]Skills[/u] (60 Points Rogue): +08 Listen [6 rnks +2race] [6rogue] +08 Spot [6 rnks, +2race] [6rogue] +10 Move Silently [6 rnks, +4dex] [6rogue] +10 Hide [6 rnks, +4dex] [6rogue] +12 Diplomacy [6 rnks, +2cha, +4synergy] [6rogue] +08 Forgery [6 rnks, +2int] [6rogue] +10 Bluff [6 rnks, +2cha, +2synergy] [6rogue] +08 Sense Motive [6 rnks, +0wis, +2synergy] [6rogue] +10 Craft(Armorsmithing) [6 rnks, +2int, +2tools] [6rogue] +10 Balance [6 rnks, +4dex] [6rogue] Speaks Common, Draconic, Celestial |
| #850zelck_dupJul 06, 2006 23:40:04 | Default Free Action: Craft strategies for 162 gp. Use this only if I list no free action in the title.Things to update after each fight: 3FC (Upcoming Fight: 1/3) Fight 1 Hours Between Fights: Prebuffs/Ongoing Effects: Items Used: [ML 1st] Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #851TelinArthoJul 07, 2006 15:42:58 | Current Cycle Week 1 Time Between Fights: 5 hrs Ongoing Effects: Resist Energy 10 (Sonic) just above 1 hrs Items Used: scroll of Sleet storm Spells/PP Used: shield, Acid arrow x/day Abilities Used: 1 use of Rod of Lesser Extend Spell Free Activity: Craft Summoning Circles +169.5gp Week 2 Time Between Fights: 1 hrs Ongoing Effects: Extended Mage Armor (< 11 hours remaining) Items Used: Scroll of Mirror Image [CL 3], Scroll of Protection from Evil [CL 2], Scroll of Shocking Grasp (2 castings) [CL 5]. Spells/PP Used: Grease, Shield, Summon Monster III, Sonic Fireball. x/day Abilities Used: 1 use of Rod of Lesser Extend Spell. Free Activity: Craft (Summoning Circles) for 169 gp. Week 3 Prebuffs: Recall Shield, Acid Arrow, Sonic Fireball, SMIII with PoP (1st), PoP (2nd) and 2 PoP (3rd) |
| #882themagisterAug 13, 2006 21:21:23 |
Rubicanti Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 4'11" / 85 lbs. [for RAW purposes, 5' / 124 lbs.] Age: 12 [for RAW purposes: 25 yrs.] Alignment: Chaotic Neutral Monk 3/PsiWar 2/Pyrokineticist 3 [ECL8] Experience: 29,193 Next: 36,000 Free Activity: Smelting (176 gp) Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #883TelinArthoAug 15, 2006 14:32:51 | Current Cycle Time Between Fight: 4 hrs Prebuffs/Ongoing Effects: Wildshape. Items Used: none Spells or Powerpoints Used: entangle, produce fire x/day Abilities Used: wildshape Free Activity: Profession +120gp Week 2: Prebuffs: Recall Produce Flame and Entangle with Pearls of Power (1st), return to human shape. |
| #922VathelokaiSep 23, 2006 4:43:44 |
ECL13: Crafting 'till Christmas... Psibeast Gender and Race: Female Tiefling Size and Type: Medium Outsider [native] [psionic] Height and Weight: 5' 6" 150 lbs. Age: Middle Aged [500 years] (+1 mental, -1 physical) Alignment: Neutral ECL: 13 (1 LA, 12 Psion (Egoista)) Experience: 81,584/91,000 [indent]Guild: PSI (Psionic Consortium) Fame: 724 (Princess!) District: Lower Merx influence - military (64 +10% = 70) influence - guild influence {PSI} (130; ecl 13) influence - monster influence (130; ecl 13) influence - commission monster (400; cr 2)[/indent] Link to [post=10170181]Shapeshifing Forms Page[/post] Attributes STR 10 (+0) [2 pts] [10 Base, -1 Age, +1 Advance] DEX 14 (+2) [5 pts] [13 Base, +2 Racial, -1 Age] CON 12 (+1) [3 pts] [11 Base, -1 Age, +2 enhancement] INT 24 (+7) [13 pts] [17 Base, +2 Racial, +1 Age, +4 enhancement] WIS 14 (+2) [5 pts] [13 Base, +1 Age] CHA 15 (+2) [8 pts] [14 Base, -2 Racial, +1 Age, +2 Adv] Miscellaneous Statistics Hit Points: 54.0 [12 HD] [4 (Psion) + (2.5 (Psion) x 12) + (1 x HD (Con)) +10 (Feat)] Armor Class (Normal): 12 [10 Base, 2 Dex] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +2 [2 Dex] Base Attack Bonus: +6/+1 [5 (Psion)] [Note: extra attack from high BAB] Grapple: +6 [Escape Artist +2] [+6 BAB] Speed (Land): 30 ft [30 Base] Weight Carried: 23 lbs, light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +5 [+1 Con, +4 (Psion)] Reflex: +6 [+2 Dex, +4 (Psion)] Will: +10 [+2 Wis, +8 (Psion)] Melee Attacks Touch +6/+1 [+0 Str, +6 BAB] MW flail +7/+2 1d8 [20/x2] bludegeon {trip; disarm+2} [+0 Str, +6 BAB, +1 MW] MW guisarme +7/+2 2d4 [20/x3] slash {reach; trip} [+0 Str, +6 BAB, +1 MW] Ranged Attacks Ranged touch +8/+3 [+2 Dex, +6 BAB] dorje of crystal shard "Pistol" +8 ranged touch 2d6 [20/x2] pierce {ray} 60 ft [+2 Dex, +6 BAB] Special Attacks & Abilities Darkness 1/day [color=gray](on object, 10 minutes, 20 ft radius)[/color] Energy Resistance 5 (fire, cold, electricity) Proficient with all martial and simple weapons Darkvision 60 ft. Metamorphic Transfers 3/day (2 abilities per use) Powers Known
Next: fission, decerebrate, personal mind blank, fusion, true metabolism, bend reality, greater metamorphosis, assimilate, reality revision Power Points Available Per Fight: 56 [168 Total Power Points / 3, rounded up] [56 pp this fight] Total Power Points: 168 [(126 (Psion), 42 (Int)] Manifester Level: 12 Feats Rapid Metabolism Psion 1[Heal 2xcon modifier per day in addition to 1xHD per day] Psionic Body Lvl. 1[+2 max hp per psionic feat] Craft Universal Psionic Item Lvl. 3[Craft general use items at 1/2 market price] Metamorphic Transfer Psion 5[Gain 3 uses of 1 (Su) ability when shapeshifting] Metamorphic Transfer Lvl. 6 Expanded Knowledge (Expansion) Lvl. 9 Quicken Power Psion 10[6pp and psi-focus to quicken] Psionic Meditation Lvl. 12[Regain psionic focus as a move action] Skills Total Skill Points: 105 [105 (Psion)] Languages: Common, Infernal, Goblin, Orc, Halfling, Dwarf, Draconic [2 Racial, 5 Int] Armor Check Penalty: +0 [0 Armor] Spot: +2 [+2 Wis, 0 Ranks (0 (Psion)] Listen: +2 [+2 Wis, 0 Ranks (0 (Psion)] Move Silently: +2 [+2 Dex, 0 Ranks (0 (Psion)] Hide: +4 [+2 Dex, 0 Ranks (0 (Psion), +2 Race] Balance: +2 [+2 Dex, 0 Ranks (0 (Psion)] Climb: +0 [+0 Str, 0 Ranks (0 (Psion)] Jump: +0 [+0 Str, 0 Ranks (0 (Psion)] Swim: +0 [+0 Str, 0 Ranks (0 (Psion)] Autohypnosis: +29 [+2 Wis , +15 Ranks (15 (Psion)) +10 (enhancement), +2 syn(concentrate)] Bluff: +3 [+1 Cha, 0 Ranks, +2 Race] Disguise: +11 [+1 Cha, 0 Ranks, +10 Equipment] Concentration: +26 [+1 Con, +15 Ranks (15 (Psion)) +10 (enhancement)] Knowledge (Arcana): +22 [+7 Int, +15 Ranks (15 (Psion))] Knowledge (Nature): +22 [+7 Int, +15 Ranks (15 (Psion))] Knowledge (Psionics): +20 [+7 Int, +11 Ranks (11 (Psion)), +2 syn(autohypnosis)] Knowledge (The Planes): +22 [+7 Int, +15 Ranks (15 (Psion))] Knowledge (Dungeoneering): +8 [+7 Int, +1 Ranks (1 (Psion))] Knowledge (Local): +8 [+7 Int, +1 Ranks (1 (Psion))] Knowledge (Religion): +8 [+7 Int, +1 Ranks (1 (Psion))] Psicraft: +23 [+7 Int, +14 Ranks (14 (Psion)), +2 syn(know:psionics)] Spellcraft: +10 [+7 Int, +1 Ranks (2 (Psion)), +2 syn(know:arcana)] Prefight Actions Giggle. Equipment Worn and Carried open item slots: vest, belt, cloak, bracelets, boots, gloves Psychoactive skin of Proteusc {skin slot} 96,000gp [post=13907081][5 credits][/post] 3rd eye of concentratec {eye slot} 5,000gp ring of self sufficiencyc {left hand} 5,000gp ring of feather falling {right hand} 2,200gp Headband of intc +4 {head/hat slot} 8,000gp [post=11970421][5 credits][/post] amulet of health +2c {neck/amulet slot} 2,000gp [post=11970421][5 credits][/post] robe of disguise {robe/armor slot} 1800gp [post=11974829][5 credits][/post] Masterwork flail 308gp 5lbs. Masterwork guisarme 309gp 12lbs dorje of enlarged crystal shard ML2 [17/50 charges] 1500gp dorje of enlarged crystal shard ML2 [50/50 charges] 1500gp dorje of enlarged crystal shard ML2 [50/50 charges] 1500gp 5,017gp in gems and crystals Note; craft skin of proteus at ML 10 Expendable Items Max total (ECL2 x 50): 8450 gp powerstone of combat 1: energy adaption specified x2, offensive precience x3, synesthete x1 250gp 4 crawling tattoos of energy pushc 600 powerstone of tools 1 (DC 16): detect psionics, far hand, know direction and location, senselink, call to mind 125gp powerstone of tools 2 (DC 17): elfsight, identify, knock, lock, tongues, sustenance 900gp Note: see manifesting unknown powers in relation to powerstones of tools Current 3FC Information |
| #962zombiegleemaxOct 24, 2006 19:45:53 | Ready for Nov 8 [Fight 1] - Namuh Naht Reggib Gender and Race: Male Half-Giant Size and Type: Medium Giant Height and Weight: 7'4", 325 Age: 35 Alignment: Chaotic Good ECL: LA 1, Ranger 2 Experience: 3200/6000 Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial] DEX 16 (+3) [16 pts] [18 Base, -2 Racial] CON 16 (+3) [6 pts] [14 Base, +2 Racial] INT 10 (0) [2 pts] [10 Base] WIS 10 (0) [2 pts] [10 Base] CHA 08 (-1) [00 pts] [8 Base] [font=courier new]Miscellaneous Statistics Hit Points: 18 (18.5 [? HD] [8 (Ranger) + (4.5 (ranger) x 1) + (2 HD x 3 Con)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Armor] Armor Class (Touch): 13 [10 Base, 3 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [+2 ranger] Grapple: +10 [2 BAB, 4 Str, 4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: lbs, 143.2 [0-200 (Light), 201-400 (Medium), 401-600 (Heavy)] [font=courier new]Saves Fortitude: 6 [3 Con, 3 ranger] Reflex: 6 [3 Dex, 3 ranger] Will: 0 [0 Wis, 0 ranger] Melee Attacks Giant Club +5, 2d6+6, (x2), bledgeoning +1, 4d6 damage w/ shillelagh [?4 Str, 2 BAB, 0 Size, 1 Enhancement,-2 weapon size, etc] Ranged Attacks Large Mighty(4) Masterwork Composite Longbow +7, 2d6+4, (x3), Range 110 ft, (damage type) (Conditional Modifier) [3 Dex, 2 BAB, 0 Size, 1 Enhancement, 0 Feat, 1 weapon focus] Feats weapon focus Composite Longbow [font=courier new]Skills Total Skill Points: 30 [30 ranger] Languages: common [1 Racial, 0 Int, 0- Speak Language] Armor Check Penalty: -2 [2 Armor] Climb: 7 [4 Str, 5 Ranks (5 ranger), -2 ACP, etc] Hide: 6 [3 Dex, 5 Ranks (5 ranger), -2 ACP, etc] Listen: 5 [0 Wis, 5 Ranks (5 ranger)] Move Silently: 6 [3 Dex, 5 Ranks (5 ranger), -2 ACP, etc] Profession Woodsman:5 [0 wis, 5 ranks (5 ranger)] Spot: 5 [0 Wis, 5 Ranks (5 ranger)] [font=courier new]Equipment Worn and Carried chain shirt [100 lbs] [25 gp] Large Mighty(4) masterwork Composite longbow [6 lbs][900 gp] Giant Masterwork Club [12 lbs][300 gp] 80 Arrows [0.3 lb each = 24 lbs] [0.1 gp each = 8 gp] Potion of Shillelagh x3 [.1 lb each=.3lbs][50 gp each= 150 gp] [font=courier new][u]Results[/u] Non-Combat Abilities (ranger) favored enemy= dwarf track wild empathy combat style bow |
| #963waywrethOct 27, 2006 8:45:46 | Matthis II Retired Matthis Dar'ath Race: Grey Elf Alignment: Neutral Gender: Male ECL: 4 (Necromancer (Wizard) 4) XP: 7,275/10,000 Free Action: Using Craft (96gp) for money Current 3FC Information Fight 1 Matthis used: Items: - Nothing Spells and Abilities: - Nothing |
| #964zombiegleemaxOct 27, 2006 10:46:08 |
STR...14 [+2]...(6 pts) DEX...18 [+4]...(10 pts) [+2 race] CON...12 [+1]...(6 pts) [-2 race] INT...14 [+2]...(6 pts) WIS...14 [+2]...(6 pts) CHA...12 [+1]...(4 pts) Hit Points:............ 20 [17(clr) +3(con)] [4HD] Armor Class:......... 19 (Touch 14, Flat 15) [+4dex, +4armor, +1shield] Initiative:............. +4 [+4dex] BAB/Grap:............ +4/+6 [+4bab, +2str] Speed.................. 30ft [30ft base] [u]Saves[/u]: Fort +5 [+4rgr, +1con] Refl +8 [+4rgr, +4dex] Will +3 [+1rgr, +2wis] [+2 vs. enchantments] [Immune to sleep] [u]Attacks[/u]: [mwk] Longbow................. +9 ranged, 1d8 [20/x2] [110'] [mwk] Longsword............... +7 melee, 1d8+2 [19-20/x2] [mwk] Greatsword............... +7 melee, 2d6+3 [19-20/x2] [u]Feats[/u]: Track [1st lvl rgr] Rapid Shot [2nd lvl rgr] Endurance [3rd lvl rgr] Mounted Combat [1st lvl] Mounted Archery [3rd lvl] [u]Race/Class abilities:[/u] Immune to sleep, +2 vs. enchantments, low-light vision, sens secret doors, bonus feats, favored enemy(elf), wild empathy +7, endurance, animal companion [u]Skills[/u] 56 total [Skill points: 56rgr]: +10 Balance............. [7 (rnks) +4 (dex), -1 (acp)] [7rgr] +08 Climb............... [7 (rnks) +2 (str), -1 (acp)] [7rgr] +08 Handle Animal....... [7 (rnks) +1 (cha)] [7rgr] +10 Hide................ [7 (rnks) +4 (dex) -1 (acp)] [7rgr] +01 Jump................ [0 (rnks) +2 (str), -1 (acp)] +11 Listen.............. [7 (rnks) +2 (wis) +2 (race)] [7rgr] +10 Move Silently....... [7 (rnks) +4 (dex) -1 (acp)] [7rgr] +10 Ride................ [7 (rnks) +4 (dex) -1 (acp)] [7rgr] [+2 stay in saddle] +11 Spot................ [7 (rnks) +2 (wis) +2 (race)] [7rgr] Speaks Common, Elven, Auran and Draconic Spells:[1][Total Spell Levels: 1; Cast: 1] 1: [DC 13]Entangle Buffs & Pre-fight Actions: - Bring Light Warhorse [CR1] - Bring 3 Dogs [CR1] - Bring Animal Companion(Crocodile) [class] [u]Equipment[/u]: General Equipment: Armor: [mwk] Chainshirt [25 lbs][250 gp] Armor: [mwk] Buckler [5 lbs][165 gp] Weapon: [mwk] Greatsword [8 lbs][335 gp] Weapon: [mwk] Longsword [4 lbs][315 gp] Weapon: [mwk] Composite(+2) Longbow [4 lbs][600 gp] Ammo: Quiver with 74 arrows [12 lbs][8 gp] Expendable Items: [CL] [775/800] Potion: 2x Magic Weapon [1] [0,2 lbs][10 gp] Potion: 1x Protection from Good [1] [0,1 lbs][50 gp] Potion: 1x Protection from Evil [1] [0,1 lbs][50 gp] Potion: 1x Protection from Lawful [1] [0,1 lbs][50 gp] Potion: 1x Protection from Chaotic [1] [0,1 lbs][50 gp] Potion: 2x Jump [1] [0,2 lbs][100 gp] Potion: 3x Shield of Faith [1] [0,3 lbs][75 gp] Scroll: 2x Longstrider [1] [0 lbs][50 gp] Scroll: 2x Hide from Animals [1] [0 lbs][50 gp] Scroll: 2x Resist Energy [1] [0 lbs][50 gp] Scroll: 2x Delay Poison [1] [0 lbs][50 gp] Allies & Equipment Ally: Light Warhorse [350 gp(with 2 feats)] Ally: 3 Dogs [675 gp(with 2 feats)] Armor: Chainshirt [25 lbs][400 gp] Dogs
STR...13 [+1] DEX...17 [+3] CON...15 [+2] INT...02 [-4] WIS...12 [+1] CHA...06 [-2] Hit Points:............ 6 [4,5(dog) +2(con)] [1HD] Armor Class:......... 15 (Touch 14, Flat 12) [+3dex, +1natural, +1size] Initiative:............. +3 [+3dex] BAB/Grap:............ +2/-3 [+0bab, +1str, -4size] Speed.................. 40ft [40ft base] [u]Saves[/u]: Fort +4 [+2dog, +2con] Refl +5 [+2dog, +3dex] Will +1 [+0dog, +1wis] [u]Attacks[/u]: Bite...................... +2 melee, 1d4+1 [20/x2] [u]Feats[/u]: Track [bonus] Alertness [1st lvl] [u]Race/Class abilities:[/u] Low-light vision, scent, trained for war [u]Skills[/u]: +03 Balance........... [0 (rnks) +3 (dex)] +01 Climb............. [0 (rnks) +1 (str)] +07 Hide.............. [0 (rnks) +3 (dex) +4 (size)] +09 Jump.............. [2 (rnks) +1 (str), +4 (race) +4 (speed)] +05 Listen............ [2 (rnks) +1 (wis) +2 (feat)] +03 Move Silently..... [0 (rnks) +3 (dex)] +05 Spot.............. [2 (rnks) +1 (wis) +2 (feat)] +01 Survival.......... [0 (rnks) +1 (wis)] [+4 with scent] |
| #965zombiegleemaxOct 28, 2006 21:00:45 | Ready Formats Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #966kaiganOct 31, 2006 12:01:37 | Arasiel Treeshot Gender and Race: Female High Elf Size and Type: Medium Humanoid Height and Weight: 4'10" and 95 lbs Age: 116 Years Alignment: Chaotic Good ECL: Ranger 4) Experience: 6,700/10,000 Attributes STR 14 (+2) [06 pts] [14 Base, +0 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 14 (+2) [08 pts] [15 Base, -2 Racial, +1 Level] INT 14 (+2) [06 pts] [14 Base, +0 Racial] WIS 14 (+2) [06 pts] [14 Base, +0 Racial] CHA 08 (-1) [00 pts] [08 Base, +0 Racial] Miscellaneous Statistics Hit Points: 29.5 [4 HD] [29.5 (8 Rng) + (4.5 Rng x 3) + (4 HD x 2 Con)] Armor Class (Normal): 20 19 when shooting bow, while wearing buckler [10 Base, 4 Dex, 5 Armor, 1 Shield] Armor Class (Touch): 14 [10 Base, 4 Dex] Armor Class (Flat-Footed): 16 [10 Base, 5 Armor, 1 Shield] Initiative: +4 [+4 Dex] Base Attack Bonus: +4 [+4 Rng] Grapple: +6 [+4 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 46.2 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +6 [+2 Con, +4 Rng] Reflex: +8 [+4 Dex, +4 Rng] Will: +3 [+2 Wis, +1 Rng] Immune to sleep, both spells and spell-like abilities. +2 vs. Enchantment spells and spell-like abilities. Melee Attacks - Longsword +6, 1d8+2, (19-20/x2), (slashing) [2 Str, 4 BAB] - Dagger +6, 1d4+2, (19-20/x2), (slashing or piercing) [2 Str, 4 BAB] +2 damage vs. Animals. Ranged Attacks - Masterwork Mighter Composite Longbow (+2 Str) +10, 1d8+2, (20/x3), Range 110 ft, (piercing) [4 Dex, 4 BAB, 1 MW, 1 WF] - Dagger +8, 1d4+2, (19-20/x2), Range 10 ft, (piercing or slashing) [4 Dex, 4 BAB] +2 damage vs. Animals. Spells Divine Spells Readied Level 1 [DC 13] Magic Fang Spell Levels Available Per Fight: 1 [1 Total Spell Levels / 3, rounded up] Total Spell Levels: 1 [(1 x 1) Caster Level: 2 |
| #967kaiganOct 31, 2006 12:10:11 | Dorn Farhand Gender and Race: Male Half-elf Size and Type: Medium Humanoid Height and Weight: 4'11" and 108 lbs Age: 25 Years Alignment: Lawful Good ECL: Paladin 3 Experience: 3,557/6,000 Diety: Corelleon Larethian Attributes STR 14 (+2) [06 pts] [14 Base, +0 Racial] DEX 12 (+1) [04 pts] [12 Base, +0 Racial] CON 14 (+2) [06 pts] [14 Base, +0 Racial] INT 14 (+2) [06 pts] [14 Base, +0 Racial] WIS 12 (+1) [04 pts] [12 Base, +0 Racial] CHA 16 (+3) [10 pts] [16 Base, +0 Racial] Miscellaneous Statistics Hit Points: 27 [3 HD] [27 (10 Pal) + (5.5 Pal x 2) + (3 HD x 2 Con)] Armor Class (Normal): 18 [10 Base, 1 Dex, +5 Armor, +2 Shield] Armor Class (Touch): 11 [10 Base, 1 Dex] Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 Shield] Initiative: +1 [+1 Dex] Base Attack Bonus: +3 [+3 Pal] Grapple: +5 [+3 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Speed (Mounted): 60 ft [60 Base] Weight Carried: 43.4 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +8 [+2 Con, +3 Pal, +3 Divine Grace] Reflex: +4 [+1 Dex, +1 Pal, +3 Divine Grace] Will: +4 [+1 Wis, +1 Pal, +3 Divine Grace] Immune to sleep. +2 vs. Enchantment spells and spell-like abilities. Immunity to all Diseases. Melee Attacks - Lance +5, 1d10+2, (20-20/x3), (piercing) [+2 Str, +3 BAB] - Masterwork Longsword +6, 1d8+2, (19-20/x2), (slashing) [+2 Str, +3 BAB, +1Ma] Ranged Attacks - Light Crossbow +4, 1d8, (19-20/x2), Range 80 ft, (piercing) [+1 Dex, +3 BAB] Special Attacks & Abilities - Detect Evil: at will - Smite Evil: 1/day (add +3 to attack [Cha Mod], and +3 to damage [Pal Lvl] vs. Evil) - Spells none yet Divine Spells Readied Orisons [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 5 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 6 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 7 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 8 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Level 9 [DC ??] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: ?? (?? Orisons) [?? Total Spell Levels / 3, rounded up] Total Spell Levels: ?? [(? x 1), (? x 2), (? x 3), (? x 4), (? x 5), (? x 6), (? x 7), (? x 8), (? x 9)] Caster Level: ? |
| #968sjiggieOct 31, 2006 14:12:27 |
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| #969zevoxNov 01, 2006 19:46:47 | Mithos Durrol Male Human Lawful Evil [post=10535842]Paladin of Tyrrany[/post] 2/Sorcerer 5 [ECL 7] XP/TNL: 26,184/28,000 [3,200 start + 19,159 fights + 3,825 quests] Height 5’ 6’’, Weight 122 lbs, Age 27 Deity: Openly - Siamorphe (Goddess of Nobles, Royalty, and the Rightful Rule of Nobility) Actually – Gargauth (God of Corrupt Politicians, Sorcerers, and Traitors) Current 3-Fight-Cycle Info Fight 1 Time Between Fights: hrs Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #970zombiegleemaxNov 09, 2006 14:24:38 | Michael Edwards Human Male Medium Humanoid 6'1" 170lbs 21 Years Lawful Good ECL 3 [Monk 3] Experience: 3200/6000(next) Attributes Strength: 14 (+2) [6 pts] [14 base] Dexterity: 16 (+3) [10 pts] [16 base] Constitution: 14 (+2) [6 pts] [14 base] Intelligence: 10 (+0) [2 pts] [10 base] Wisdom: 16 (+3) [10 pts] [16 base] Charisma: 10 (+0) [2 pts] [10 base] Miscellanious Hit points: 23 [HD: 3] [Monk: 8+2] [Monk 4.5+2] [Monk: 4.5+2] Armour Class: 18 [Dex: +3] [Wis: +3] [Dodge: +1] [Bracers: +1] Armour Class, Touch: 17 [Dex: +3] [Wis: +3] [Dodge: +1] Armour Class, Flat Footed: 14 [Wis: +3] [Bracers: +1] Initiative: +7 [Dex: +3] [Improved Initiative: +4] Base Attack Bonus: +2 [Monk: +2] Grapple: +9 [BAB: +3] [Str: +2] [Improved Grapple: +4] Base Land Speed: 40ft Saves Will: +7 [Monk: +3] [Wis: +3] [Cloak +1] Reflex: +7 [Monk: +3] [Dex: +3] [Cloak +1] Fortitude: +6 [Monk: +3] [Con: +2] [Cloak +1] Melee Weapons Unarmed Strike: +6; 1d6+2 (20/x2) Bludgeoning [BAB: +2] [Dex: +3] [US: 1d6] [Str: +2] Dagger: +5; 1d4+2 (19-20/x2) Piercing; 10ft [BAB: +2] [Str: +2] [Str: +2] Ranged Weapons: Masterwork Light Crossbow: +6; 1d8 (19-20/x2) Piercing; 80ft [BAB: +2] [Dex: +3] [Masterwork: +1] Dagger: +5; 1d4+2 (19-20/x2) Piercing; 10ft [BAB: +2] [Dex: +3] [Str: +2] Sling: +5; 1d4+2 (19-20/x2) Bludgeoning; 50ft [BAB: +2] [Dex: +3] [Str: +2] Special Attacks and Abilities Flurry of Blows (FoB): +4/+4; 1d6+2 (20/x2) Bludgeoning [BAB: +2] [Dex: +3] [FoB:-2] [Monk: 1d6][Str: +2] Unarmed Strike (US): 1d6 Evasion Still Mind Feats Improved Grapple Dodge Weapon Focus: Unarmed Strike Deflect Arrows Weapon Finesse: Unarmed Strike Skills Total Skillpoints: 30 [Monk: 4]+[Human: 1]x[Monk 1: 4]+[Monk 2-3: 2] Languages: Common Spot: 9 [Rank: 6][Wis: 3] Listen: 9 [Rank: 6][Wis: 3] Sense Motive: 9 [Rank: 6][Wis: 3] Jump: 5 [Rank: 3][Str: 2] Tumble: 6 [Rank: 3][Dex: 3] Move Silently: 6 [Rank: 3][Dex: 3] Hide: 5 [Rank: 2][Dex: 3] Balance: 4 [Rank: 1][Dex: 3] Climb: 2 [Rank: 0][Str: 2] Pre-fight Actions Draw and load Masterwork Light Crossbow Equipment Monk's Outfit: 2 lbs, 5g Masterwork Light Crossbow: 4 lbs, 335g Sling: 0 lbs, 0g Bracers of Armour (+1): 1lbs, Cloak of Resistance (+1): 1lbs Expendable Equipment Bullets (20): 10 lbs, 0.2g Bolts (10): 1 lbs, 1g Dagger (2): 2 lbs, 4g Alchemist's Fire (5): 5lbs, 100gp Potion of Mage Armour (1): 50 gp Potion of Cure Light Wounds (1): 50 gp Total Weight: 24lbs Light Load: 58 lbs Equipment at home: Bolts (50): 5g Bullets (80): .8g Dagger (2): 4g 445g [color=gray]Total gold spent: 2555 [/color] Results (none) |
| #971TelinArthoNov 10, 2006 13:36:03 | Current Cycle Week 1: Spells Cast: Bull's Strength, Spiritual Weapon, divine favor, enlarge person Items used: 8 charges CLW Week 2: Spells Cast: Blindness, Shatter |
| #1002niqilDec 11, 2006 21:12:36 | Blizzard Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: Unknown Alignment: Chaotic Neutral Classes: Barbarian 2/Ex-Monk 2 Experience: 8,500/10,000 Attributes STR 17 (+3) [10 pts] [16 Base + 1 Advancement] DEX 16 (+3) [10 pts] CON 14 (+2) [04 pts] [12 Base + 2 Racial] INT 10 (+0) [02 pts] WIS 14 (+2) [06 pts] CHA 10 (+0) [04 pts] [12 Base - 2 Racial] Miscellaneous Statistics Hit Points: 33 [4 HD] [8 Mnk + (6.5 Brb x 2) + (3.5 Brd x 0) + (6.5 DrD x 0) + (5.5 Ftr x 0) + (4.5 Mnk x 1) + (2 Con x 3)] Armor Class (Normal): 19a [10 Base + 3 Dex + 5 Armor + 1 Shield] Armor Class (Touch): 13a [10 Base + 3 Dex] Armor Class (Flat-Footed): 19a [10 Base + 3 Dex + 5 Armor + 1 Shield] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Brb + 0 Brd + 0 DrD + 0 Ftr + 1 Mnk] Grapple: +10 [3 BAB + 3 Str + 4 Feat] Speed: 40 ft [20 Base + 10 Insight + 10 Unnamed] Weight Carried: 114.00 lbs, Medium encumbrance [0-86 (Light), 77-173 (Medium), 154-260 (Heavy)] [u]Saves[/u] Fortitude: +8b, c [3 Brb + 0 Brd + 0 DrD + 0 Ftr + 3 Mnk + 2 Con] Reflex: +6b [0 Brb + 0 Brd + 0 DrD + 0 Ftr + 3 Mnk + 3 Dex] Will: +5b [0 Brb + 0 Brd + 0 DrD + 0 Ftr + 3 Mnk + 2 Wis] [u]Melee Attacks[/u] Adamantine Dwarven Waraxe: +7d, 1d10+3 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Dwarven Waraxe: +7d, 1d10+2 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Dwarvene Waraxe: +7d, 1d10+3 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Unarmed Strike: +6d, 1d6+3 (x2), Bludgeoning [3 BAB + 3 Str] [u]Ranged Attacks[/u] Sling: +6d, 1d4+3 (x2), Bludgeoning, Range 50 ft [3 BAB + 3 Dex] [u]Combat Abilities[/u] Rage (1/day): +4 Str, +4 Con, +2 morale bonus on Will saves, –2 AC Stability: +4 to resist being bull rushed or tripped when standing on the ground [u]Arcane Spells Prepared[/u] Level 0 [DC 10]: Spell Levels Available Per Fight: -- [- Total Spell Levels / 3, rounded up] Total Spell Levels: - [(- x 1)] Arcane Spell Failure: ??% [?? Armor + ?? Shield] Caster Level: - [u]Feats[/u] Lvl 1: Wild Talent Mnk 1: Improved Unarmed Strike Mnk 1: Improved Grapple Mnk 2: Deflect Arrows Lvl 3: Speed of Thought [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 0 Mnk) + 3 Dex - 3 ACP] Climb: +6 [4 Ranks (4 Brb + 0 Brd + 0 DrD + 0 Ftr + 0 Mnk) + 3 Str + 2 Circumstance - 3 ACP] Craft (Armorsmithing): +8e [6 Ranks (2 Brb + 0 Brd + 0 DrD + 0 Ftr + 4 Mnk) + 0 Int + 2 Circumstance] Craft (Weaponsmithing): +8e [6 Ranks (2 Brb + 0 Brd + 0 DrD + 0 Ftr + 4 Mnk) + 0 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 0 Mnk) + 3 Dex - 3 ACP] Jump: +4 [0 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 0 Mnk) + 3 Str + 4 Unnamed - 3 ACP] Knowledge (Arcana): +4 [4 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 4 Mnk) + 0 Int] Listen: +6 [4 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 4 Mnk) + 2 Wis] Move Silently: +0 [0 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 0 Mnk) + 3 Dex - 3 ACP] Spot: +6 [4 Ranks (0 Brb + 0 Brd + 0 DrD + 0 Ftr + 4 Mnk) + 2 Wis] Languages: Common & Dwarven [2 Racial] Total Skill Points: 28 [8 Brb + 0 Brd + 0 DrD + 0 Ftr + 20 Mnk] Armor Check Penalty: -3 [-3 Armor + 0 Shield] [u]Conditional Modifiers[/u] a +4 dodge bonus vs giant types b +2 vs spells/powers and spell/power-like effects c +2 vs poisons d +1 vs orcs & goblinoids e +2 racial bonus when related to stone or metal [u]General Tactics[/u] Always stow equipment; never drop it. Always make melee attacks one-handed unless otherwise specified. Always make use of relevant skills for given situations. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. [u]Equipment Carried[/u] 001 Adamantine Dwarven Waraxe [08.00 lbs] 100 Bullets [50.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Masterwork Alchemical Silver Dwarven Waraxe [08.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Buckler [05.00 lbs] 001 Masterwork Cold Iron Dwarven Waraxe [08.00 lbs] 001 Adamantine Dwarven Waraxe [08.00 lbs] 001 Sling [00.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 100 Bullets [50.00 lbs] 098 Bullets [49.00 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] [post=10922422]Success[/post] vs Malloy (UserNamer) [0,900.00 XP] [0,900.00 gp] [post=10973721]Success[/post] vs Kai Engel (Hirumajoe) [0,900.00 XP] [0,900.00 gp] [post=11061432]Success[/post] vs Rauul Darkstar (Rauul) [0,900.00 XP] [0,900.00 gp] [post=11177356]Success[/post] vs Bulgar Stronghammer (TelinArtho) [0,900.00 XP] [0,900.00 gp] [post=11230209]Failure[/post] vs Maya Redwine (MindWandererB) [0,450.00 XP] [0,450.00 gp] [post=11309272]Failure[/post] vs Zerth Cenobite (Sjiggie) [0,400.00 XP] [0,400.00 gp] [post=11391291]Failure[/post] vs Zerth Cenobite (Sjiggie) [0,400.00 XP] [0,400.00 gp] [post=11543543]Failure[/post] vs Ghashara (orsono) [0,450.00 XP] [0,450.00 gp] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #1003niqilDec 11, 2006 21:13:36 | Wildfire Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 200 lbs Age: Unknown Alignment: Chaotic Neutral Classes: Barbarian 2/Ex-Monk 2 Experience: 7,875/10,000 Attributes STR 17 (+3) [10 pts] [16 Base + 1 Advancement] DEX 16 (+3) [10 pts] CON 14 (+2) [04 pts] [12 Base + 2 Racial] INT 10 (+0) [02 pts] WIS 14 (+2) [06 pts] CHA 10 (+0) [04 pts] [12 Base - 2 Racial] Miscellaneous Statistics Hit Points: 33 [4 HD] [8 Mnk + (6.5 Brb x 2) + (3.5 Brd x 0) + (5.5 Ftr x 0) + (4.5 Mnk x 1) + (4.5 Pyr x 0) + (2 Con x 3)] Armor Class (Normal): 19a [10 Base + 3 Dex + 5 Armor + 1 Shield] Armor Class (Touch): 13a [10 Base + 3 Dex] Armor Class (Flat-Footed): 19a [10 Base + 3 Dex + 5 Armor + 1 Shield] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Brb + 0 Brd + 0 Ftr + 1 Mnk + 0 Pyr] Grapple: +10 [3 BAB + 3 Str + 4 Feat] Speed: 40 ft [20 Base + 10 Insight + 10 Unnamed] Weight Carried: 114.00 lbs, Medium encumbrance [0-86 (Light), 77-173 (Medium), 154-250 (Heavy)] [u]Saves[/u] Fortitude: +8b, c [3 Brb + 0 Brd + 0 Ftr + 3 Mnk + 0 Pyr + 2 Con] Reflex: +6b [0 Brb + 0 Brd + 0 Ftr + 3 Mnk + 0 Pyr + 3 Dex] Will: +5b [0 Brb + 0 Brd + 0 Ftr + 3 Mnk + 0 Pyr + 2 Wis] [u]Melee Attacks[/u] Adamantine Dwarven Waraxe: +7d, 1d10+3 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Alchemical Silver Dwarven Waraxe: +7d, 1d10+2 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Cold Iron Dwarvene Waraxe: +7d, 1d10+3 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Unarmed Strike: +6d, 1d6+3 (x2), Bludgeoning [3 BAB + 3 Str] [u]Ranged Attacks[/u] Sling: +6d, 1d4+3 (x2), Bludgeoning, Range 50 ft [3 BAB + 3 Dex] [u]Combat Abilities[/u] Rage (1/day): +4 Str, +4 Con, +2 morale bonus on Will saves, –2 AC Stability: +4 to resist being bull rushed or tripped when standing on the ground [u]Arcane Spells Prepared[/u] Level 0 [DC 10]: Spell Levels Available Per Fight: -- [- Total Spell Levels / 3, rounded up] Total Spell Levels: - [(- x 1)] Arcane Spell Failure: ??% [?? Armor + ?? Shield] Caster Level: - [u]Feats[/u] Lvl 1: Wild Talent Mnk 1: Improved Unarmed Strike Mnk 1: Improved Grapple Mnk 2: Deflect Arrows Lvl 3: Speed of Thought [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Dex - 3 ACP] Climb: +6 [4 Ranks (4 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Str + 2 Circumstance - 3 ACP] Concentration: +6 [4 Ranks (0 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 2 Con] Craft (Alchemy): +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 0 Int] Craft (Armorsmithing): +8e [6 Ranks (2 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 0 Int + 2 Circumstance] Craft (Weaponsmithing): +8e [6 Ranks (2 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 0 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Dex - 3 ACP] Jump: +4 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Str + 4 Unnamed - 3 ACP] Knowledge (Psionics): +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 0 Int] Listen: +6 [4 Ranks (0 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 2 Wis] Move Silently: +0 [0 Ranks (0 Brb + 0 Brd + 0 Ftr + 0 Mnk + 0 Pyr) + 3 Dex - 3 ACP] Spot: +6 [4 Ranks (0 Brb + 0 Brd + 0 Ftr + 4 Mnk + 0 Pyr) + 2 Wis] Languages: Common & Dwarven [2 Racial] Total Skill Points: 28 [8 Brb + 0 Brd + 0 Ftr + 20 Mnk + 0 Pyr] Armor Check Penalty: -3 [-3 Armor + 0 Shield] [u]Conditional Modifiers[/u] a +4 dodge bonus vs giant types b +2 vs spells/powers and spell/power-like effects c +2 vs poisons d +1 vs orcs & goblinoids e +2 racial bonus when related to stone or metal [u]General Tactics[/u] Always stow equipment; never drop it. Always make melee attacks one-handed unless otherwise specified. Always make use of relevant skills for given situations. Use any and all equipment available whenever necessary. Never surrender. [u]Prefight Actions[/u] Gain psionic focus. [u]Equipment Carried[/u] 001 Adamantine Dwarven Waraxe [08.00 lbs] 100 Bullets [50.00 lbs] 001 Climber's Kit [05.00 lbs] 001 Masterwork Alchemical Silver Dwarven Waraxe [08.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Buckler [05.00 lbs] 001 Masterwork Cold Iron Dwarven Waraxe [08.00 lbs] 001 Adamantine Dwarven Waraxe [08.00 lbs] 001 Sling [00.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 100 Bullets [50.00 lbs] 089 Bullets [44.50 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] [post=10934007]Failure[/post] vs Daniel Ocean (UserNamer) [0,375.00 XP] [0,375.00 gp] [post=10969130]Failure[/post] vs Gakhnalak Strongjaw (MindWandererB) [0,300.00 XP] [0,300.00 gp] [post=11061637]Success[/post] vs Rinnador "Rinn" Silverbeard (The_First_Horseman) [0,900.00 XP] [0,900.00 gp] [post=11196851]Success[/post] vs Scallas Evencaller (Sutro) [0,900.00 XP] [0,900.00 gp] [post=11238324]Success[/post] vs Bazili Stasha (Hrothmund) [0,900.00 XP] [0,900.00 gp] [post=11297810]Failure[/post] vs Maya Redwine (MindWandererB) [0,450.00 XP] [0,450.00 gp] [post=11365870]Failure[/post] vs Mithos Durrol (Zevox) [0,450.00 XP] [0,450.00 gp] [post=11473985]Failure[/post] vs Sybil ap Kalten (MitzaVolchenko) [0,400.00 XP] [0,400.00 gp] [post=--------]xxxxxxx[/post] vs xxxxxxxxxx (xxxxx) [0,000.00 XP] [0,000.00 gp] [u]Abilities[/u] |
| #1004milovDec 11, 2006 22:04:18 | Note: Pipe Organ gets [51] gp. Nanasi Seaslash Gender and Race: Female Aquatic Elf Size and Type: Medium Humanoid Elf Aquatic Height and Weight: 5' 2", 80 lbs Age: 137 years old. Alignment: Chaotic Evil ECL: 3 (3 Rogue) Experience: 3500/6000 Diety: Anubis, Jackal god of the Dead. Guild: None Yet SPECIAL NOTE: Most Weapons/Armor are named, look down in inventory for specs on what they really are. Attributes STR 18 (+4) [16 pts] [18 Base] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 12 (+1) [4 pts] [12 Base] INT 12 (+1) [6 pts] [14 Base, -2 Racial] WIS 08 (-1) [0 pts] [8 Base] CHA 08 (-1) [0 pts] [8 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [6 (Rogue) + (3.5 (Rogue) x 2) + (3 HD x 1 Con)] Armor Class (Normal): 18 19 with Dodge [10 Base, 4 Dex, 4 Armor] Armor Class (Touch): 14 [10 Base, 4 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [2 (Rogue)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 30 ft [30 Base] Speed (Swim): 40 ft [40 Base] Weight Carried: 21.5 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +2 [1 Con, 1 (Rogue)] Reflex: +7 [4 Dex, 3 (Rogue)] Will: 0 [-1 Wis, 1 (Rogue)] Melee Attacks Daemon's Left Claw +7, 1d6+4, (18-20/x2), Peircing +2d6 with sneak attack, and bypasses fey damage reduc. [4 Str, 2 BAB, 1 Masterwork] Ranged Attacks Daemon's Spine +7, 1d6+4, (20/x3), Range 60 ft, Peircing [4 Dex, 2 BAB, 1 Masterwork] Feats DodgeLvl 1 MobilityLvl 3 Skills Total Skill Points: 54 [54 (Rogue)] Languages: Common, Elven, Sylvan [2 Racial, 1 Int] Armor Check Penalty: -0 [0 Armor] Balance: 10 [4 Dex, 6 Ranks (6 (Rogue))] Climb: 10 [4 Str, 6 Ranks (10 (Rogue))] Escape Artist: 10 [4 Dex, 6 Ranks (6 (Rogue))] Hide: 10 [4 Dex, 6 Ranks (6 (Rogue))] Jump: 4 [4 Str] Listen: 5 [-1 Wis, 6 Ranks (6 (Rogue))] Move Silently: 10 [4 Dex, 6 Ranks (6 (Rogue)] Perform (Keyboard Instrument): 7 [-1 Cha, 6 Ranks (6 (Rogue)), 2 Masterwork Instrument] Spot: 5 [-1 Wis, 6 Ranks (6 (Rogue))] Swim: 12 No check needed [4 Str, 8 Racial] Tumble: 10 [4 Dex, 6 Ranks (6 (Rogue))] Conditional Modifiers +2d6 on Sneak Attacks. Prefight Actions Place an effigy of her opponent(s) before an alter to Anubis. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Daemon Hide Shirt Mithril Chain Shirt [10 lbs][1100 gp] Daemon's Left Claw Masterwork Cold Iron Rapier [2 lbs][340 gp] Daemon's Spine Masterwork Short Bow [2 lbs][330 gp] 50 Arrows [0.15 lb each = 7.5 lbs] [0.05 gp each = 2.5 gp] Expendable Items (2) Oil of Magic Weapon [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 100 gp] (3) Potion of Shield of Faith [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Pipe Organ [50 gp] Locked and Trapped Jewlery Box RP Only [u]Results[/u] None Yet Class Abilities Sneak attack: +2d6 Trapfinding Evasion Trap Sense +1: (+1 reflex save against traps, +1 AC against traps) |
| #1005etiquette_gnomeDec 12, 2006 3:36:45 |
Sabra Marana Gender and Race: Male Grey Elf Size and Type: Medium Humanoid (Elf) Height and Weight: 4'7", 89lbs Age: 264 years (Old) Alignment: True Neutral ECL: Psion, Telepath 6 Experience: 15,113/21,000 Attributes STR 8 (-1) [5 pts] [13 Base, -2 Racial, -3 Age] DEX 10 (+0) [3 pts] [11 Base, +2 Racial, -3 Age] CON 10 (+0) [8 pts] [15 Base, -2 Racial, -3 Age] INT 25 (+6) [16 pts] [18 Base, +2 Racial, +2 Age, +1 level, +2 enhancement] WIS 14 (+2) [4 pts] [12 Base, +2 Age] CHA 10 (+0) [0 pts] [8 Base, +2 Age] Miscellaneous Statistics Hit Points: 22.5[5 HD] [4 (Psion 1) + (2.5 (Psion) x 5) + 6 feat] Armor Class (Normal): 22 [10 Base, +8 armor, +4 Shield] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 22 [10 Base, +8 armor, +4 Shield] Initiative: +0 Base Attack Bonus: +2 [3 Psion] Grapple: +1 [3 BAB, -1 Str] Speed (Land): 30 ft [30 Base, 15 boots, encumbered] Weight Carried: 75.5 lbs, Heavy encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +2 [+0 Con, +2 Psion] Reflex: +2 [+0 Dex, +2 Psion] Will: +7 [+2 Wis, +5 Psion] +2 vs. Enchantment spells or effects Melee Attacks (Unarmed) -14, 1d3-1, (20/x2), (Bludgeoning) [+3 BAB, -1 Strength, -2 tower shield, -14 armor check penalty] Ranged Attacks None Special Attacks & Abilities Lowlight Vision Passing within 5' of a secret or conceal door entitles a Search check to notice it as if actively searching Immunity to sleep effect Powers Readied Level 1 [DC 18]: Control Flames, Defensive Precognition, Psionic Charm (DC 18), Skate, Vigor Level 2 [DC 19]: Aversion (DC 19), Energy Missile, Psionic Levitate, Psionic Suggestion (DC 19), Share Pain Level 3 [DC 20]: Crisis of Breath (DC 21), Dispel Psionics, Forced Share Pain, Touchsight Power Points Available Per Fight: 19 [56 Total Power Points / 3, rounded up] Total Power Points: 56 [35 (Psion), 21 Int] Current Power Point Total: 56 Manifester Level: 6 Feats Psionic BodyLvl 1 Craft Universal Psionic ItemLvl 3 Psicrystal AffinityPsion 1 Expanded Knowledge (Energy Missile) Psion 5 Leadership Lvl 6 Skills Total Skill Points: 73 [73 (Psion 5)] Languages: Elven, Common, Auran, Ignan, Infernal, Abyssal, Draconic, Giantish [2 Racial, 6 Int] Armor Check Penalty: -0 Balance: +0 [+0 Dex, 0 ranks] Bluff: +5 [+0 Dex, 5 ranks] Climb: -1 [-1 Str, 0 Ranks] Concentration: +12 [+0 Con, 9 Ranks, +3 Psicrystal] Craft (Gemcutting): +17 [+6 Int, 9 Ranks, +2 tools] Craft (Armorsmithing): +11 [+7 Int, 2 Ranks, +2 tools] Diplomacy: +13 [+0 Cha, 9 Ranks,+4 Synergy] Hide: +0 [+0 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Knowledge (Arcana): +13 [+7 Int, 6 Ranks] Knowledge (Nature): +12 [+7 Int, 5 Ranks] Knowledge (Nobility/Royalty): +21 [+7 Int, 9 Ranks, +5 competence] Knowledge (Psionics): +13 [+7 Int, 6 Ranks] Knowledge (Religion): +13 [+7 Int, 6 Ranks] Knowledge (The Planes): +13 [+7 Int, 6 Ranks] Listen: +7 [+3 Wis, 0 Ranks, +2 racial, +2 psicrystal] Move Silently: +0 [+0 Dex, 0 Ranks] Psicraft: +10 [+7 Int, 1 Ranks, +2 Synergy (Knowledge - Psionics)] Search: +5 [+3 Wis, 0 Ranks, +2 racial] Sense Motive: +3 [+3 Wis, 0 Ranks Spot: +7 [+3 Wis, 0 Ranks, +2 racial, +2 psicrystal] Swim: -1 [-1 Str, 0 Ranks] -14 to all Strength & Dexterity-based skills while armor & shield are worn Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Masterwork Fullplate [50 lbs][825 gp]*Personally crafted Masterwork Darkwood Tower Shield [22.5 lbs] [315 gp]*Personally crafted (3) Torches [1 lb each = 3 lbs][1.5 cp] *Personally crafted Flint & Tinder [5sp]* Personally crafted Crystal Mask of Knowledge [1,250 gp]*Personally crafted Psionatrix of Telepathy [4,000 gp]*Personally crafted Boots of Skating [3,500 gp]*Personaly crafted Headband of Intellect [4,000 gp] Expendable Items Max total (ECL2 x 50): 1800 gp Equipment at Home Masterwork Artisan's Tools (Armorsmithing) [0 lbs] [55 gp] Masterwork Artistan's Tools (Gemcutting) [0 lbs][55gp] [u]Results[/u] Defeat vs. Gorgox (nightbanegod) - [360xp][440gp] Victory vs. Nanasi Seaslash (Milov) [1080xp][1160gp] Auto-Win vs. Reks Irondread (The_First_Horseman) [1080xp][1160gp] Auto-Win vs. Gorgox, the Scaly (nightbanegod) [1080xp][1160gp] [post=11318318]Auto-Win[/post] vs. Daniel Ocean (Usernamer) [1647 xp][1760 gp] [post=11404848]Second Place[/post] in four way brawl vs. Maelosh, Sybil, & Ghashara [1514 xp][1627 gp] [post=11550217]Crafting[/post] of a Crystal Mask of Knowledge (Nobility), Psionatrix of Telepathy, & Boots of Skating [post=11679590]Defeat[/post] at the Hands of The Artificer of Gladius (McJarvis) [508 xp][626 gp] [post=11720995]Defeat[/post] by the dice and Nyphanalith (TaggIIV) [655 xp][852.9 gp] [post=11742645]Edit[/post] for inclusion of psicrystal affinity [post=11774027]Victory[/post] vs. Razorfang (Macbrea) [1965 xp][2237.6 gp] [post=11875407]Defeat[/post] vs. Tueor Amplexus (MysticMonk2005) [660 xp][866 gp] [post=11945289]Defeat[/post] vs. Maya Redwine (MindwandererB) [704 xp][908 gp] [post=12001142]Draw[/post] vs. Gakhnalak Strongjaw (MindWandererB) [660 xp][866 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Center - Psicrystal ![]() Diminuative Construct [4 HD] HP: 10 [1/2 master’s] Initiative: +2 Speed: 30 ft., climb 20ft. Equipment: Leather Armor (1.5 lbs), 5gp (Personally crafte) Carrying Capacity: 0 - 1.5 lbs (light), 1.6 - 3 lbs (medium), 3.1 - 5 lbs (heavy) AC: 19 (+4 size, +2 Dex, +1 natural, +1 armor) Bab/Grap: +2/-15 Attack: -- Full Attack: -- Space/Reach: 1 ft./0 ft. Special Qualities: Construct Traits, Hardness 8, Improved Evasion, Single-minded, Self-propulsion, Share powers, Sighted (40'), Telepathic link, Deliver touch powers Saves: Fort +1, Ref +1, Will +7 Abilities: Str 1*, Dex 15*, Con --, Int 7, Wis 10, Cha 10 Skills: Climb +14*, Concentration +7, Craft (Armorsmithing +4, Gemcutting +5), Hide +14, Psicraft +5, Listen +6, Move Silently +6, Search +4, Spot +6 Feats: Alertness (passed to master as well) Alignment: True Neutral |
| #1006mcjarvisDec 12, 2006 15:31:35 | Crafting(April 4th, 2007): 1 CL3 Scroll of Shield (75 gp) 1 CL3 Scroll of Protection from Arrows (150gp) 3 CL3 Scrolls of Scorching Ray (450 gp) 1 Pearl of Power(2nd) (4,000 gp) 1 Pearl of Power(1st) (1,000 gp) 1 Gloves of Dexterity +1 (1,000 gp) =6,675 gp of crafting Costs 3,337.5 gp. (6,675/2) The Artificer of Gladius
Background Info An inventor above all else, Journey sees the world as a tapestry for physical art. Magic is a form of art above all else, and through mastering this art one can control the world. A follower of Zo, Journey has arived in gladius in hopes of finding the other Progeny of Zo. Some of them must be brought to justice, some of them must be brought to the light, and yet others are creations of Journey himself...birthed through the direct divine power of Zo. And most of all, he prepares the way for The Avatar of Zo. It has been forseen that the avatar will come among us soon.... |
| #1007hogarthDec 12, 2006 19:45:19 | Pander Skunk-eye Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1008dsuguiDec 13, 2006 0:01:38 | [u]Free Activity[/u]: Use Blackmarket Connection (289 gp) [u]Attack Skill Package[/u]: Ambush [u]Automatic Skill Package[/u]: Political Carreer (+20%) Lady Thalia of Baffee STR 08 [-1] (1 pts) [9, -1 Age] DEX 14 [+2] (8 pts) [15, -1 Age] CON 10 [+0] (3 pts) [11, -1 Age] INT 16 [+3] (8 pts) [15, +1 Age] WIS 12 [+1] (3 pts) [11, +1 Age] CHA 18 [+4] (13 pts) [17, +1 Age] Hit Points: 15 [3 HD] (8 HuP + 3.5*1 Wld + 3.5*1 Clr + 0 con) AC: 12 [+2 dex] Touch 12, Flat 10 Initiative: +2 [+2 dex] BAB/Grap: +0/-1 [+0 bab, -1 str] Speed: 30ft [base 30] [u]Saves[/u]: Fort +2 [+0 HuP +0 Wld +2 Clr +0 con] Refl +2 [+0 HuP +0 Wld +0 Clr +2 dex] Will +7 [+2 HuP +2 Wld +2 Clr +1 wis] [+2 bonus vs enchantment (Mind Domain granted power)] [u]Ranged Attacks[/u]: Light Crossbow +2 ranged, 1d8 [19-20/x2] [80ft range] [+0 BAB, +2 Dex] [u]Feats[/u]: [Human] Skill Focus (Gather Information) [1st lvl] Invetigator [3rd lvl] Psicrystal Affinity (Sneaky) [u]Racial and Class Abilities[/u]: Human: - 1 extra feat at 1st level - 4 extra skill points at 1st level and 1 extra skill point at each additional level Human Paragon: - Adaptive Learning: Gather Information (always class skill) Wilder: - Wild Surge +1 - Psychic Enervation Cloistered Cleric: - Turn Undead (7x/day) - Lore (+4) - Spontaneous Casting (Cure spells) - Domains: Knowledge, Magic and Mind [u]Skills[/u]: [32 pts Human Paragon, 8 pts Wilder, 10 pts Cleric] +02 Balance [0 ranks, +2 dex] +11 Bluff [5 ranks, +4 cha, +2 domain] (4 pts hup, 1 pt wld) -01 Climb [0 ranks, -1 str] +12 Diplomacy [6 ranks, +4 cha, +2 domain] (4 pts hup, 2 pt clr) +17 Gather Information [6 ranks, +4 cha, +2 synergy, +5 feats] (4 pts hup, 1 pt clr, 1 pt wld) +08 Hide [6 ranks, +2 dex] (4 pts hup, 2 pts wld [cc], 2 pts clr [cc]) -01 Jump [0 ranks, -1 str] +07 Knowledge (Local) [5 ranks, +2 int] (4 pts hup, 1 pt clr) +08 Knowledge (Nobility/Royalty) [6 ranks, +2 int] (4 pts hup, 2 pts clr) +01 Listen [0 ranks, +1 wis] +11 Move Silently [6 ranks, +2 dex, +3 psicrystal] (4 pts hup, 2 pts wld [cc], 2 pts clr [cc]) +04 Psicraft [1 rank, +3 int] (1 pt wld) +05 Search [0 ranks, +3 int, +2 feat] +08 Sense Motive [5 ranks, +1 wis, +2 domain] (4 pts hup, 1 pt wld) +01 Spot [0 ranks, +1 wis] Speaks Common, Auran, Draconic, [u]Cleric Spells Prepared:[/u] [3/2+1][CL 1] [Spell Levels: 3; Use: 1] [3 Spell Levels Remaining] 0 [DC 11]: Guidance, Guidance, Resistance 1 [DC 12]: Magic Aura [D], Entropic Shield, Magic Weapon [u]Wilder Powers Known:[/u] [1][ML 1] [Power Points: 4; Use: 2] [4 Power Points remaining] 1 [DC 15]: Vigor [u]Buffs and Prefight actions[/u]: - Psionically focused - Bring Laska [u]Equipment[/u]: Clothing: Traveller's Outfit [- lbs][- gp] Weapon: Light Crossbow [4 lbs][35 gp] Ammunition: Case with 40 crossbow bolts [4 lbs][4 gp] Wooden Holy Symbol [- lbs][1 gp] Spell Component Pouch [2 lbs][5 gp] Expendable Items: [0/450] Equipment at Home: Gold: 2775 gp Noble's Outfit, plus jewelry and signet ring [10 lbs][180 gp] Miscellaneous Statistics: Age: 38 years old [Middle Age] Height: 5'1" (~1.55m) Weight: 125 lbs Encumbrance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Equipament Weight: 10 lbs [u]Allies[/u]: Laska Laska Tiny Construct True Neutral Str 1* [-5]; Dex 15* [+2]; Con - [-]; Int 6 [-2]; Wis 10 [+0]; Cha 10 [+0] *Self-Propulsion activated Hit Points: 7 HP [1 HD] AC: 16 [+2 Dex*, +4 Size] Init: +2 [+2 Dex*] BAB/Grapple: +0/-17 Space/Reach: 1ft/0ft Speed: 30ft, Climb 20ft* [u]Saves:[/u] Fort +2 [Same as master] Ref +2 [Same as master] Will +7 [Same as master] [u]Feats:[/u] [1 HD] Alertness [u]Special Abilities:[/u] Construct Traits [Immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision] Hardness 8 Improved Evasion Personality (Sneaky) Self-Propulsion Share Powers Sighted Telepathic Link [u]Skills:[/u] +02 Balance [0 ranks, +2 dex] +10 Climb [0 ranks, +2 dex, +8 racial] +08 Hide [6 ranks, +2 dex] -01 Jump [0 ranks, -1 str] +06 Listen [4 ranks, +0 wis, +2 feat] +08 Move Silently [6 ranks, +2 dex] +02 Search [4 ranks, -2 int] +06 Spot [4 ranks, +0 wis, +2 feat] |
| #1009osmondDec 13, 2006 23:31:47 | Ladislaus Blackleaf Attributes STR 18 (+4) [16 pts] [18 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [6 pts] [14 Base, +2 Racial] INT 08 (-1) [0 pts] [8 Base] WIS 12 (+1) [4 pts] [12 Base] CHA 06 (-2) [0 pts] [8 Base, -2 Racial] Miscellaneous Statistics Hit Points: 34 [3 HD] [12 (Barbarian 1st) + (6.5 (Barbarian) x 2) + (3 HD x +3 Con)] Armor Class (Normal): 18 (16 /w/ rage, 20 /w/ shield, 22 vs. Giants, 24 vs. Giants /w/ shield) [10 Base, +3 Dex, +5 Armor] Armor Class (Touch): 13 (14 vs. Giants) [10 Base, +3 Dex] Armor Class (Flat-Footed): 15 [10 Base, +5 Armor] Initiative: +3 [+3 Dex] Base Attack Bonus: +3 [+3 (Barbarian 3)] Grapple: +7 [+3 BAB, +4 Str] Speed (Land): 30 ft [20 Base, 10 Fast Movement] Weight Carried: 77.04 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Damage Reduction: none [n/a] Spell/Power Resistance: none [n/a] Saves Fortitude: +6 (+8 vs. poison or spells) [+3 Con, +3 Barbarian] Reflex: +4 (+6 vs. poison or spells) [+3 Dex, +1 Barbarian] Will: +4 (+6 vs. poison or spells, +6 /w/ rage, +8 vs. poison or spells /w/ rage) [+1 Wis, +1 Barbarian, +2 Iron Will] Melee Attacks Masterwork Dwarven Waraxe +8, 1d10+4 slashing, (x3) (+9 vs. Goblinoids & Orcs, +10 (1d10+6) /w/ rage, +11 (1d10+6) vs. Goblinoids & Orcs /w/ rage) [+4 Str, +3 BAB, +1 Enhancement] Masterwork Scythe +8, 2d4+6 slashing, (x4) (+9 vs. Goblinoids & Orcs, +10 (2d4+9) /w/ rage, +11 (2d4+9) vs. Goblinoids & Orcs /w/ rage) [+4 Str, +3 BAB, +1 Enhancement] Short Sword +7, 1d6+4 piercing, (19-20/x2) (+8 vs. Goblinoids & Orcs, +9 (1d6+6) /w/ rage, +10 (1d6+6) vs. Goblinoids & Orcs /w/ rage) [+4 Str, +3 BAB] Ranged Attacks Masterwork Composite Longbow [+4 Str] +7, 1d8+3 piercing, (x3), Range 110 ft (+8 vs. Goblinoids & Orcs)[+3 Dex, +3 BAB, +1 Enhancement] Special Attacks & Abilities +1 bonus on attack rolls vs. Goblinoids & Orcs +2 bonus on Appraise checks (stone & metal only) +2 bonus on Craft checks (stone & metal only) +2 save vs. poison +2 save vs. spells & spell-like abilities +4 AC vs. Giants Darkvision 60 ft Fast Movement Illiteracy Rage 1/day (8 rounds) Stability Stonecutting Trap Sense +1 Uncanny Dodge Weapon Familiarity (dwarven urgrosh) Weapon Familiarity (dwarven waraxe) Feats Iron Will Lvl 1 Power Attack Lvl 3 Skills Total Skill Points: 18 [18 (Barbarian), etc] Languages: Common, Dwarven [Racial (Common, Dwarven)] Armor Check Penalty: -6 [-4 Armor, -2 Shield] Handle Animal: +4 [-2 Cha, 6 Ranks (Barbarian)] Intimidate: +1 [-2 Cha, 3 Ranks (Barbarian)] Listen: +7 [+1 Wis, 6 Ranks (Barbarian)] Survival: +4 [+1 Wis, 3 Ranks (Barbarian)] Conditional Modifiers HP While Raging: +6 AC While Raging: 16 (18 /w/ shield) Will Save While Raging: +6 (+8 vs. poison and spells) Strength While Raging: 22 Constitution While Raging: 20 Equipment Worn and Carried Masterwork Dwarven Waraxe [8 lbs][330 gp] Masterwork Scythe [10 lbs][318 gp] Short Sword [2 lbs][10 gp] Masterwork Composite Longbow [+4 Str] [3 lbs][800 gp] (60) Arrows [0.15 lb each = 9 lbs] [0.05 gp each = 3 gp] Breastplate [30 lbs][200 gp] Heavy Steel Shield [15 lbs][20 gp] Explorer's Outfit [0 lbs] [0 gp] Quaal's Feather Token: Whip [0 lbs][500 gp] Expendable Items (1) Potion of enlarge person [CL 1st] [0.1 lb each = 0.1 lbs][250 gp each = 250 gp] (3) Potion of shield of faith [CL 1st] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] Max total (ECL2 x 50): 450 gp [u]Accounting[/u] |
| #1010zombiegleemaxDec 16, 2006 15:31:20 | -- |
| #1011nightbanegodDec 17, 2006 13:26:00 | [center]Will Ohmsford Headers Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1012macbreaDec 18, 2006 10:14:49 | Master Yari Current 3FC Information Current week Fight 1 Hours fights: -- Hrs Ongoing buffs: None Items used: None Spells/PP used: None x/day Abilities Used: None Free Action: None |
| #1013zombiegleemaxDec 19, 2006 18:57:27 | Status Ready for (Month) (Day) [Fight (?)] - (Free Activity) Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) Ready for (Month) (Day) - (Full Activity) Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) Ready for (Month) (Day) - Campaign: (Campaign Name) Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1014zombiegleemaxDec 19, 2006 23:46:58 | Ready Formats Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1015zombiegleemaxDec 20, 2006 2:44:27 | Status Ready for (Month) (Day) [Fight (?)] - (Free Activity) Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) Ready for (Month) (Day) - (Full Activity) Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) Ready for (Month) (Day) - Campaign: (Campaign Name) Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1016zombiegleemaxDec 20, 2006 16:30:42 | Status Ready for (Month) (Day) [Fight (?)] - (Free Activity) Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) Ready for (Month) (Day) - (Full Activity) Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) Ready for (Month) (Day) - Campaign: (Campaign Name) Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1017rowsdower44Dec 21, 2006 23:24:53 | [b][size=5]The Red Mage[/b] [u]Attributes[/u] STR 10(+0) [2 pts][10 Base + 0 Racial] DEX 16(+3) [10 pts][16 Base + 0 Racial] CON 12(+1) [4 pts][12 Base + 0 Racial] INT 12(+1) [4 pts][12 Base + 0 Racial] WIS 08(-1) [0 pts][08 Base + 0 Racial] CHA 18(+4) [16 pts][18 Base + 0 Racial] Miscellaneous Statistics Hit Points: 18 [3 HD][10 (Fighter) + 2.5 (Sorcerer) x 2 + (1 Con x 3)] Armor Class (Normal): 17 (18 With Dodge) [10 Base + 4 Armor + 3 Dex] Armor Class (Touch): 13 (14 With Dodge) [10 Base + 3 Dex] Armor Class (Flat-Footed): 14 [10 Base + 4 Armor] Maximum Dex Bonus: +6 [Mithril Shirt] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [+1 (Fighter) +1 (Sorcerer)] Grapple: +2 [2 BAB][0 Str] Speed: 30ft [30 ft. Base] Weight Carried: 23 lbs (Light) [33 lbs or less (Light), 34-66 lbs (Medium), 67-100 lbs (Heavy)] Saves Fortitude: +3 [+2 (Fighter) + 0 (Sorcerer) + 1 Con] Reflex: +3 [+0 (Fighter) + 0 (Sorcerer) + 3 Dex] Will: +4 [+0 (Fighter) + 3 (Sorcerer) - 1 Wis, + 2 (Feat)] Melee Attacks Masterwork Rapier +6, 1d6+3 (18-20/x2), Piercing [+3 Dex, +2 BAB, +1 MW] Dagger +2, 1d4 (19-20/x2), Piercing or Slashing [+2 BAB] Ranged Attacks Masterwork Light Crossbow +6, 1d8 (19-20/x2), Range 80ft, Piercing [+3 Str, +2 BAB, +1 MW] Feats Racial: Dodge Lvl 1: Rapid Reload (Light Crossbow) Fighter 1: Weapon Finesse Lvl 3: Iron Will Familiar: Alertness (If Familiar Within Arm's Reach) Skills Balance: +3 [+3 Dex] Bluff: +6 [+4 Cha (Ranks (2 (Sorcerer 1))] Climb: +0 [+0 Str] Concentration: +2 [+1 Con, Ranks (1 (Sorcerer 2))] Craft (Character Sheets): +9 [+1 Int, Ranks (4 (Fighter 1) + 2 (Sorcerer 2)), +2 Tools] Hide: +3 [+3 Dex] Intimidate: +6 [+4 Cha, Ranks (2 (Fighter 1))] Jump: +0 [+0 Str] Knowledge (Arcana): +2 [+1 Int, Ranks (1 (Sorcerer 2))] Listen: +1 (+6 With Familiar) [-1 Wis, Ranks (4 (Fightercc 1))] Move Silently: +3 [+3 Dex] Ride: +5 [+3 Dex, Ranks (2 (Fighter 1))] Spellcraft: +3 [+1 Int, Ranks (2 (Sorcerer 1))] Spot: +1 (+3 With Familiar) [-1 Wis, Ranks (4 (Fightercc 1))] Languages: Common, Elven [+1 Int] Total Skill Points: 24 [3 x 4 (Fighter 1) + 4 (Human 1) + 3 (Sorcerer 1) + 1 (Human 2) + 3 (Sorcerer 2) + 1 (Human 3)] Armor Check Penalty: +0 [Mithril Shirt] General Tactics Declare my opponent as my dodge target. Prefight Actions Decipher Scrolls Load Crossbow Bring Familiar Equipment Carried Mithril Shirt [10 lbs] Masterwork Rapier [2 lbs] Dagger [1 lbs] Masterwork Light Crossbow [4 lbs] (20) Bolts [2 lbs] Spell Component's pouch [2 lbs] Flask of Acid [1 lbs] Flask of Alchemist's Fire [1 lbs] Wand of Magic Missile (46/50) [CL 1] [0 lbs] Expendables Unused (325gp/450 gp) Scroll of Burning Hands [CL 1] [25 gp] [25 gp] Scroll of Expeditious Retreat [CL 1] [25 gp] [25 gp] Scroll of Grease [CL 1] [25 gp] Scroll of Mage Armor [CL 1] [25 gp] [25 gp] (x2) Scroll of Magic Missile [CL 1] [50 gp] Scroll of Ray of Enfeeblement [CL 1] [25 gp] Scroll of Sleep [CL 1] [25 gp] [25 gp] Scroll of Shield [CL 1] [25 gp] (x2) Scroll of True Strike [CL 1] [50 gp] Equipment at Home Masterwork Artisan's Tools (+2 Craft Check) [5 lbs] [u][color=red]Arcane Spells Known[/u][/color] Cantrips [DC 14]: Resistance, Acid Splash, Daze, Touch of Fatigue, Mage Hand 1st Level [DC 15]: True Strike*, Expeditious Retreat *: Non-Somatic Spell Levels Available Per Fight: 2 (7 Cantrips) [5 Total Spell Levels / 3, rounded up: (7 x 0), (5 x 1)] Arcane Spell Failure: 10% [10% Mithril Shirt] Caster Level: 2nd Allies[/font] Familiar [b][size=5]Hedron the Bat[/b][/size][font=Courier New] Size/Type: Diminutive Animal Attributes Str 1 (-4) Dex 15 (+2) Con 10 (+0) Int 7 (-2) Wis 14 (+2) Cha 4 (-3) Miscellaneous Statistics Hit Points: 9 [18/2 = 9] Hit Dice: 3HD Armor Class (Normal): 17 [+4 size, +2 Dex, +1 Natural] Armor Class (Touch): 16 [+4 size, +2 Dex] Armor Class (Flat-Footed) 15 [+4 size, +1 Natural] Initiative: +2 Base Attack Bonus: +2 [+1 (Fighter) +1 (Sorcerer)] Grapple: -15 Speed: 5 ft Speed(Flight): 40 ft. (good) Saves Fortitude: +2 [+2 Master] Reflex: +4 [+2 Familiar, +2 Dex] Will: +5 [+3 Master, +2 Wis] Special Qualities Blindsense 20 ft. Low-Light Vision A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated. +1 Natural Armor Improved Evasion Share Spells Empathic Link Deliver Touch Spells Skills Balance: -4 Climb: -4 Hide: +14 Jump: -4 Listen: +8 Move Silently: +6 Spot: +8 Feats Alertness |
| #1018rauulDec 22, 2006 13:12:49 | Graashnak Vruuurk Current 3FC Information Current week Fight 1 Time Between Fights: 2 hrs Prebuffs/Ongoing Effects: Dissolving Weapon[ml4] on both ends of double-axe Items Used: 2 Powerstones of dissolving weapon[ml4], 1 charge dorjes of skate Spells or Powerpoints Used: 2pp x/day Abilities Used: none Free Activity: |
| #1019zombiegleemaxDec 22, 2006 13:41:36 |
Basic Stats STR...18 [+4]...(10 pts) [+2 race] DEX...18 [+4]...(8 pts) [+2 race] [+1 @4th] CON...12 [+1]...(6 pts) [-2 race] INT...12 [+1]...(6 pts) [-2 race] WIS...12 [+1]...(4 pts) CHA...10 [+0]...(2 pts) Hit Points:............... 35 [31,5(brb) +4(con)] [4HD] Armor Class:............. 19 (Touch 14, Flat 15[uncanny dodge]) [+4dex, +4armor, +1shield] Initiative:................ +4 [+4dex] BAB/Grap:................ +4/+8 [+4bab, +4str] Speed:.................... 40ft [30ft base +10ft barbarian] Damage Reduction:.... 1/- [1/- armor] [u]Saves[/u]: Fort +5 [+4brb, +1con] Refl +5 [+1brb, +4dex] Will +2 [+1brb, +1wis] [+2 vs. enchantments] [Immune to sleep] [u]Attacks[/u]: Adamantine Guisarme..... +9 melee, 2d4+6 [20/x2] [10'] Armorspikes.................. +8 melee, 1d6+4 [20/x2] Spiked Gauntlet............. +8 melee, 1d4+4 [20/x2] [mwk] Longbow............. +9 ranged, 1d8+4 [19-20/x2] [80'] [u]Feats[/u]: Powerattack [1st lvl] Improved Sunder [3rd lvl] [u]Racial feats:[/u] Immune to sleep, +2 vs. enchantments, low-light vision, sense secret doors, +2 on listen, spot and search. [u]Class feats:[/u] Fast movement, illiteracy, rage 2/day, uncanny dodge, trap sense +1 [u]Skills[/u] 35 total [Skill points: 35brb]: +03 Climb.................. [0 (rnks) +4 (str) -1 (acp)] +14 Jump................... [7 (rnks) +4 (str) -1 (acp) +4 (speed)] [7brb] +03 Balance................ [0 (rnks) +4 (dex) -1 (acp)] +03 Hide................... [0 (rnks) +4 (dex) -1 (acp)] +03 Move Silently.......... [0 (rnks) +4 (dex) -1 (acp)] +10 Craft(Weaponsmithing)... [7 (rnks) +1 (int) +2 (tool)] [7brb] +10 Craft(Armorsmithing)... [7 (rnks) +1 (int) +2 (tool)] [7brb] +10 Listen................. [7 (rnks) +1 (wis) +2 (race)] [7brb] +03 Spot................... [0 (rnks) +1 (wis) +2 (race)] +07 Intimidate.......... [7 (rnks) +0 (cha)] [7brb] Speaks Common, Elven and Dwarven [u]Equipment[/u]: [*notes crafted] General Equipment: Armor: Adamantine Chainshirt with armorspikes [35 lbs][2800 gp] Weapon: [mwk] Composite(+4) Longbow [4 lbs][800 gp] Weapon: Adamantine Guisarme [12 lbs][1809 gp] Ammo: Quiver with arrows [12 lbs][4 gp] [80x] Misc: Alchemist's Fire [4 lb][80 gp] [4x] Misc: Smokestick [1 lb][20 gp] [2x] Misc: Thunderstone [1 lb][50 gp] [1x] Expendable Items: [CL] [800/800] Potion: Cure Light Wounds [1] [0 lbs][200 gp] [4x] Potion: Hide from Animals [1] [0 lbs][50 gp] [1x] Potion: Shield of Faith [1] [0 lbs][150 gp] [3x] Tattoo: Force Screen [1] [0 lbs][300 gp] [3x] Tattoo: Chameleon [1] [0 lbs][100 gp] [1x] Equipment at Home: Gold: 6000 Miscellaneous Statistics: Height: 4'10'' Weight: 120 lbs Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy) Weight carried: 89 lbs (light) Cycle Fight 1: Fight 2: Fight 3: |
| #1020zombiegleemaxDec 24, 2006 17:29:02 | Status Ready for (Month) (Day) [Fight (?)] - (Free Activity) Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) Ready for (Month) (Day) - (Full Activity) Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) Ready for (Month) (Day) - Campaign: (Campaign Name) Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1021zombiegleemaxDec 25, 2006 2:09:41 | %*($&#(%*#@(@!!!! |
| #1022zombiegleemaxDec 25, 2006 2:10:23 | Dirty Harry Potter's Gladiator Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) (Name of Character) Gender and Race: Male Half-Orc Size and Type: Medium Humanoid (albeit an ugly one) Height and Weight: ??? Age: ??? Alignment: LN ECL: 3 (Monk 3) Experience: 3200/6K Attributes STR 18 (+4) [00 pts] [16 Base, +2 Racial] DEX 16 (+3) [00 pts] [16 Base] CON 14 (+2) [00 pts] [14 Base] INT 06 (-2) [00 pts] [08 Base, -2 Racial] WIS 14 (+2) [00 pts] [14 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 16 [3 HD] [10 (Monk) + (3 HD x +2 Con)] Armor Class (Normal): 15 (Conditional Modifier) [10 Base, +3 Dex, +2 Wis] Armor Class (Touch): 15 (Conditional Modifier) [10 Base, +3 Dex, +2 Wis] Armor Class (Flat-Footed): 10 (Conditional Modifier) [10 Base] Initiative: +3 [+3 Dex, ? Feat] Base Attack Bonus: +2 [+2 (Monk)] Grapple: +6 [+2 BAB, +4 Str] Speed (Land): 40' [30' Base, 10' Monk] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? [(Source)] Spell/Power Resistance: ?? [(Source)] Saves Fortitude: +5 [+2 Con, +3 (Monk)] Reflex: +6 [+3 Dex, +3 (Monk)] Will: +5 (+2 vs enchantments for Still Mind) [+2 Wis, +3 (Monk)] Melee Attacks Unarmed Strike +6, 1d6+4, (20/x2), (bludgeoning) (Conditional Modifier) [+4 Str, +2 BAB] Fury of Blows +4/+4, 1d6+4, (20/x2), (bludgeoning) [+4 Str, +2 BAB, -2/-2 Fury of Blows] Ranged Attacks Sling +5, 1d4+4, (20/x2), Range 50', (bludgeoning) (Conditional Modifier) [+3 Dex, +2 BAB] Heavy Crossbow +5, 1d10, (19-20/x2), Range 120', (piercing) [+3 Dex, +2 BAB] Special Attacks & Abilities xxxxx Half-Orc: +2 Str, -2 Int, -2 Cha Darkvision Orc Blood Monk: Fury of Blows Fast Speed (+10') Evasion Still Mind [font=courier new]Feats (featname)Level 1: Endurance (featname)Level 3: Diehard (featname)Monk 1: Improved Unarmed Strike (featname)Monk 1: Improved Grapple (featname)Monk 2: Deflect Arrows [font=courier new]Skills Total Skill Points: 12 [12 (Monk)] Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Climb: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Escape Artist: 9 [+3 Dex, 6 Ranks (6 Monk)] Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Tumble: 9 [+3 Dex, 6 Ranks (6 Monk)] Conditional Modifiers xxxxx Prefight Actions xxxxx Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] (Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp] (Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp] (Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] Expendable Items (Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] Max total (ECL2 x 50): ?? gp Equipment at Home (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? (Ally name) [font=courier new] Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? (Conditional Modifier) [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? (Conditional Modifier) [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? (Conditional Modifier) [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) (Conditional Modifier) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) (Conditional Modifier) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? (Conditional Modifier) [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1023maraxusDec 27, 2006 13:43:30 | Balrog Gender and Race: Male Centaur Size and Type: Large Monsterous Humanoid Height and Weight: 7'0", 2200 lbs Age: 25 (I guess) Alignment: Lawful good ECL: 8 (LA +2)/(Monsterous Humanoid 4)/ Psychic Warrior 2 Experience: 31599/36000 Attributes STR 24 (+7) [10 pts] [16 Base, +8 Racial] DEX 20 (+5) [10 pts] [16 Base, +4 Racial] CON 22 (+6) [10 pts] [16 Base, +4 Racial, +2 Enhancement] INT 06 (-2) [00 pts] [08 Base, -2 Racial] WIS 16 (+3) [06 pts] [14 Base, +2 Racial] CHA 08 (-1) [00 pts] [08 Base] Dorje of animal empathy: +4 Miscellaneous Statistics Hit Points: 66 [4 HD] [8 (Monsterous Humanoid) + (4.5 (Monsterous Humanoid, Psi-Warrior) x 5) + (6 HD x 6 Con)] Armor Class (Normal): 23 [10 Base, +5 Dex, +5 Armor, -1 Size, +3 Natural, +1 Deflection] Armor Class (Touch): 15 [10 Base, +5 Dex, -1 Size, +1 Deflection] Armor Class (Flat-Footed): 17 [10 Base, +4 Armor, -1 Size, +3 Natural, +1 Deflection] Initiative: +5 [+5 Dex] Base Attack Bonus: +5 [+4 Monsterous Humanoid, +1 Psi-Warrior] Grapple: +16 [+5 BAB, +7 Str, +4 Size] Speed (Land): 80 ft [50 Base +30 enhancement] Weight Carried: 204 lbs, Light encumbrance [0-700 (Light), -1400 (Medium), -2100 (Heavy)] Saves Fortitude: +12 [+6 Con, +1 Monsterous Humanoid, +3 Psi-Warrior, +2 Enhancement] Reflex: +11 [+5 Dex, +4 Monsterous Humanoid, +2 Enhancement] Will: +9 [+3 Wis, +4 Monsterous Humanoid, +2 Enhancement] Melee Attacks
[+1 Offensive Precognition] Full attacks: 1 weapon +12 or +11 and 2 hooves +6. Ranged Attacks Composite Longbow +10, 2d6+7, (20/x3), Range 110 ft, (piercing) [+5 Dex, +5 BAB, -1 Size, +1 Enhancement] [+1 Offensive Precognition] Special Attacks & Abilities Darkvision 60 ft Feats Ride-by attackLvl 1 (Charge, attack, move on) Spirited ChargeLvl 3 (*2 damage on charge) Psionic WeaponPsW 1 Power AttackLvl 6 Deep ImpactPsW 2 Skills Total Skill Points: 9 [7 Monsterous Humanoid + 2 Psi-Warrior] Languages: Elven, Sylvan [2 Racial] Armor Check Penalty: -0 [-0 Armor] Balance: +5 [+5 Dex, 0 Ranks] Climb: +7 [+7 Str, 0 Ranks] Jump: +15 [+7 Str, 0 Ranks, +8 Speed] Hide: +1 [+5 Dex, 0 Ranks, -4 Size] Move Silently: +5 [+5 Dex, 0 Ranks] Listen: +3 [+3 Wis, 0 Ranks] Spot: +10 [+3 Wis, 7 Ranks (Monsterous Humanoid)] Concentration: +7 [+6 Con, 1 Ranks (Psi-Warrior)] Psicraft: -1 [-2 Int, 1 Ranks (Psi-Warrior)] Powers Known Level 1: Force Screen, Offensive Precognition Power Points Available Per Fight: 2 [4 Total Power Points / 3, rounded up: 1 PsW, 3 Wis] Manifester Level: 2st Power Points currently available: 2 (of 4 left) Prefight Actions Get Psionic Focus (if pp left) Equipment Worn and Carried Basic Outfit [0 lbs][0 gp] Large mithral nonhumanoid Chain Shirt +1 [25 lbs][4950 gp] Spiked Gauntlet [2 lbs][10 gp] Large Longsword [8 lbs][30 gp] MW Large Greatsword [16 lbs][400 gp] Deep Crystal Lance +1 [20 lbs][3020 gp] MW Large Longspear [18 lbs][310 gp] MW Large Mighty +7 Composite Longbow [6 lbs][1200 gp] 471 Large Arrows (in quivers of 200/200/rest) [0.3 lb each = 144 lbs] [0.1 gp each = 48 gp] Cloak of Protection +2 [1 lb][4000 gp] Ring of Protection +1 [0 lb][2000 gp] Amulett of Con +2 [0 lb][4000 gp] Horseshoes of speed [0 lb][3000 gp] Dorje of animal empathy [0 lb][4500 gp] Total: #Equipment: 27468 Expendable Items Potion of Protection: Good [CL 1] [0.1 lb][50 gp] Potion of Protection: Evil [CL 1] [0.1 lb][50 gp] Powerstones: 2x Scent (ML 3) [0.1 lb][150 each = 300 gp] 2x Vigor (ML 2) [0.1 lb][50 each = 100 gp] Dissolving Weapon (ML 3) [0.1 lb][150 gp] Max total (ECL2 x 50): 2450 gp Total: #Expendables: 650 Equipment at Home Home? [?? lbs][?? gp] [u]Allies[/u] Maximum CR per ally: CR 2 Maximum ECL per ally: ECL 4 Maximum CA of allies per fight: CA 4 Miscellaneous Information Default Tactics Exploid my opponents weakness: Bow vs. Melee-Warriors, Lance (Longspear) and Hooves vs casters and Ranged fighters. |
| #1024sjiggieDec 27, 2006 15:30:52 |
Tralamin Loyalar Gender and Race: Male Human Size and Type: Medium Humanoid (Psionic) Height and Weight: 6.2" 75lbs Age: 19 Alignment: Lawful Neutral ECL: 4 Soulknife 4 Experience: 6200/10000 Attributes STR 16 (+3) [08 pts] [15 Base][+1 Lvl 4] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 14 (+2) [06 pts] [14 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 8 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 35.5 [3 HD] [10 (Soulknife1) + 16.5 (5.5 (Soulknife) x 3) + 6 (4 HD x 2 Con)] Armor Class (Normal): 18 19 vs one opponent (dodge) [10 Base, 2 Dex, 4 Armor, 2 Shield] Armor Class (Touch): 12 13 vs one opponent (dodge) [10 Base, 2 Dex] Armor Class (Flat-Footed): 16 [10 Base, 4 Armor, 2 Shield] Initiative: +2 [+2 Dex] Base Attack Bonus: +3 [3 (Soulknife 4)] Grapple: +5 [3 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 26 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +3 [2 Con, 1 (Soulknife 4)] Reflex: +6 [2 Dex, 4 (Soulknife 4)] Will: +7 [3 Wis, 4 (Soulknife 4)] Melee Attacks +1 Mindblade +8 1d6+4, (19-20/x2) Slashing [3 Str, 3 BAB, 1 Weapon Focus, 1 Enchantment] [Ma]Morningstar +7 1d8+3, (20/x2), Bludgeoning and Piercing [3 Str, 3 BAB, 1 Enchantment] Club +6, 1d6+2, (20/x2), Bludgeoning [3 Str, 3 BAB,] Ranged Attacks [Ma]Light Crossbow +6, 1d8+1, (19-20/x2), Range 80 ft, Piercing [2 Dex, 3 BAB 1 Enchantment] Mindblade +7 1d6+4, (19-20/x2) Slashing [2 Dex, 3 BAB, 1 Weapon Focus, 1 Enchantment] Special Attacks & Abilities +1 Mind Blade (Su) (Medium shortsword) Throw Mind Blade (Ex) 30ft range increment Psychic Strike (Su) +1d8 damage must charge mind blade Shape Mind Blade (Su) Chape mindblade into a longsword or bastard sword as a full round action Feats Wild Talent Soulknife Bonus Weapon Focus (mindblade) Soulknife Bonus DodgeHuman Bonus Psionic Weapon Lvl 1 MobilityLvl 3 Skills Total Skill Points: 48 [48 (Soulknife 3) ] Languages: Common, Infernal, Abyssal [1 class, 2 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield] Balance: +2 [2 Dex, 0 Ranks -0 ACP] Climb: +2 [2 Str, 0 Ranks -0 ACP] Concentration: +9 [2 Con, 7 Ranks (7 (Soulknife)] Diplomacy: +5 [-1 Cha, 6 Ranks] Escape Artist: +2 [2 Dex, 0 Ranks -0 ACP] Hide: +9 [2 Dex, 7 Ranks (7 Soulknife), -0 ACP] Jump: +2 [2 Str, 0 Ranks -0 ACP] Knowledge (History): +4 [2 Int, 2 Ranks (4ccSoulknife] Knowledge (Psionic): +9 [2 int, 7 Ranks (7 Soulknife) Listen: +6 [3 Wis, 4 Ranks (4 Soulknife)] Move Silently: +9 [2 Dex, 7 Ranks (7 Soulknife), -0 ACP] Proffesion (Combat Instructor) +11 Earns: 21*3=63gp [3 Wis, 6 Ranks (6 Soulknife), 2 Circumstance] Spot: +9 [3 Wis, 6 Ranks (6 Soulknife)] Conditional Modifiers xxxxx Prefight Actions Gain Psionic Focus Materialize Mind Blade Imbue Mind Blade with Psychic Strike Equipment Worn and Carried Black Robes [0 lbs] [0 gp] Club [3 lbs][0 gp] [Ma] Morningstar [6 lbs][308 gp] Mithrall Chain Shirt [10 lbs][1150 gp] Darkwood Heavy Shield [5 lbs][257 gp] [Ma] Light Crossbow [4 lbs][335 gp] 40 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 4 gp] Expendable Items 3 Potions Protection from Evil[CL1]150gp 3 Potions Protection from Good[CL1]150gp Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Scribing Board Masterwork tool for proffesion combat instructor [5 lbs][50 gp] [u]Results[/u] win vs Gladys Winter (usernamer) +900xp +963gp (includes proffesion) win vs Taren Rune (NiQil) +900xp +963gp (includes proffesion) loss vs Lightwolf Phoenixstar (Yitzi) +300xp +363gp (includes proffesion) Win vs Kole Ignatius (One-Marine) +900xp +963gp (includes Profession) [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1025sjiggieDec 28, 2006 9:47:59 |
Anastria Korrik Gender and Race: Female Dwarf Size and Type: Medium Humanoid (Psionic) Height and Weight: 3.8" 148lbs Age: 57 Alignment: Lawful Neutral ECL: 3 Soulknife 3 Experience: 4700/6000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 14 (+2) [06 pts] [14 Base] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 14 (+2) [06 pts] [14 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 8 (-1) [02 pts] [10 Base, -2 Racial] Miscellaneous Statistics Hit Points: 30 [3 HD] [10 (Soulknife1) + 11 (5.5 (Soulknife) x 2) + 9 (3 HD x 3 Con)] Armor Class (Normal): 18 19 Dodge vs 1 opponent, 23 vs Giants [10 Base, 2 Dex, 4 Armor, 2 Shield] Armor Class (Touch): 12 13 vs 1 opponent, 16 vs Giants [10 Base, 2 Dex] Armor Class (Flat-Footed): 16 [10 Base, 4 Armor, 2 Shield] Initiative: +2 [+2 Dex] Base Attack Bonus: +2 [2 (Soulknife 3)] Grapple: +5 [2 BAB, 3 Str] Speed (Land): 20 ft [20 Base] Weight Carried: 46 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +4 [3 Con, 1 (Soulknife 3)] Reflex: +5 [2 Dex, 3 (Soulknife 3)] Will: +6 [3 Wis, 3 (Soulknife 3)] +2 racial bonus on saving throws against poison +2 racial bonus on saving throws against spells and spell-like effects Melee Attacks Mindblade +6 1d6+3, (19-20/x2) Slashing (+1d8 psychic strike, +2d6 psionic weapon) [3 Str, 2 BAB, 1 Weapon Focus] [Ma]Morningstar +6 1d8+3, (20/x2), Bludgeoning and Piercing (+2d6 psionic weapon) [3 Str, 2 BAB, 1 Enchantment] Club +5, 1d6+2, (20/x2), Bludgeoning (+2d6 psionic weapon) [3 Str, 2 BAB,] Ranged Attacks Light Crossbow +5, 1d8+1, (19-20/x2), Range 80 ft, Piercing [2 Dex, 2 BAB 1 Enchantment] Mindblade +5 1d6+2, (19-20/x2) Slashing (+1d8 psychic strike) [2 Dex, 2 BAB, 1 Weapon Focus] Special Attacks & Abilities Mind Blade (Su) (Medium shortsword) Throw Mind Blade (Ex) 30ft range increment Psychic Strike (Su) +1d8 damage must charge mind blade Shape Mind Blade (Su) Shape mindblade into a longsword or bastard sword as a full round action +1 racial bonus on attack rolls against orcs and goblinoids. +4 bonus to resist being bull rushed or tripped when standing on the ground Feats Wild Talent Soulknife Bonus Weapon Focus (mindblade) Soulknife Bonus Dodge Lvl 1 Psionic WeaponLvl 3 Skills Total Skill Points: 36 [36 (Soulknife 3) ] Languages: Common, Infernal, Abyssal [1 class, 2 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: +3 [2 Dex, 1 Ranks, (2cc Soulknife) -0 ACP] Climb: +3 [3 Str, 0 Ranks -0 ACP] Craft (Armorsmithing): +10 [2 Int, 4 ranks 2 Race 2 Tool Disable Device +7 [2 Int, 3 Ranks (6cc Soulknife) 2 Circumstance Escape Artist: +2 [2 Dex, 0 Ranks -0 ACP] Hide: +8 [2 Dex, 6 Ranks (6 Soulknife), -0 ACP] Jump: +3 [3 Str, 0 Ranks -0 ACP] Listen: +2 [2 Wis, 0 Ranks] Move Silently: +8 [2 Dex, 6 Ranks (6 Soulknife), -0 ACP] Open Lock: +7 [2 Dex, 3 Ranks (6cc Soulknife) 2 Circumstance Search +5 +7 to notice unusual stonework [2 Int, 3 Ranks (6cc Soulknife) Spot: +2 [2 Wis, 0 Ranks] Conditional Modifiers xxxx Prefight Actions Gain Psionic Focus Materialize Mind Blade Imbue Mind Blade with Psychic Strike Equipment Worn and Carried Black Robes [0 lbs] [0 gp] [Ma]Morningstar [6 lbs][308 gp] Club [3 lbs][0 gp] Mithrill Chain ShirtCc [10lbs][550gp] Darkwood Heavy ShieldCc [5 lbs][128,5 gp] [ma] Light Crossbow [4 lbs][335 gp] 39 Bolts [0.1 lb each = 4 lbs] [0.1 gp each = 3,9 gp] Expendable Items Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Artisan Tool (Armorsmithing) [5 lbs][55 gp] Masterwork Thieves Tools [5 lbs][50 gp] [u]Results[/u] Win vs Arden Tarmik (Zevox) +900xp +300gp Loss vs Balthazar Picsou (hogarth) +300xp +300gp Loss vs Kronos (NiQil) +300xp +300gp [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1026TelinArthoDec 28, 2006 11:20:07 | Current Cycle Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: None. Items Used: None. Spells or Powerpoints Used: Keen Edge, Enlarged Hideous Laughter, Hideous Laughter, Chill Touch. x/day Abilities Used: N/A Free Activity: Craft (Gravestones) for 178 gp. Week 2 Prebuffs: Recall Chill Touch and Hideous Laughter with a PoP (1st) and PoP (2nd) |
| #1042mcjarvisJan 18, 2007 21:41:05 | Not ready yet |
| #1043EluriaJan 21, 2007 19:59:36 | Ready for XXX 1 [Fight (1)] - (Political +18%) NEXT 1) Fix prison violation (adjust skills into spellcraft) 2) Full craft: Gloves of Dex +2 [2000 gp], PoP 2 [2000 gp], Cloak of Resistance +1 [500 gp] 3) fight 4) buy ?Psychokinetic ench to bow |
| #1044zombiegleemaxJan 23, 2007 14:16:24 | Skill Packages Ready(28/03/07):............. Fight 1/3 Automatic Skill Package:..... Political Carreer +25% Attack Skill Package:........ Ambush Defense Skill Package:....... None Free Activity:............... Gather Information |
| #1045webscavJan 26, 2007 2:30:23 | Grunt the Orc Grunt the Orc Gender and Race: Male Orc Size and Type: Medium Humanoid (Orc) Height and Weight: 6'2" 210 lbs. Age: 18 Alignment: True Neutral ECL: Barbarian 3 Experience: 3575/6000 Attributes STR 22 (+6) [26 (+8)][16 pts] [18 Base, +4 Racial, +4 Rage] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [20 (+5)][10 pts] [16 Base, +4 Rage] INT 06 (-2) [00 pts] [8 Base, -2 Racial] WIS 06 (-2) [00 pts] [8 Base, -2 Racial] CHA 06 (-2) [00 pts] [8 Base, -2 Racial] Miscellaneous Statistics Hit Points: 34 [40] [3 HD] [12 Barbarian + (6.5 Barbarian x 2) + (3 HD x 3[5] Con)] Armor Class (Normal): 18 [16] [10 Base, 3 Dex, 5 Armor, -2 Rage] Armor Class (Touch): 13 [11] [10 Base, 3 Dex, -2 Rage] Armor Class (Flat-Footed): 18 [16] [10 Base, 3 Dex, 5 Armor, -2 Rage] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [3 Barbarian] Grapple: +9 [+11] [3 BAB, 6[8] Str] Speed (Land): 40 ft [40 Base] Weight Carried: 75 lbs, light encumbrance [0-173 (Light), 174-346 (Medium), 347-520 (Heavy)] [0-306 (Light), 307-613 (Medium), 614-920 (Heavy)] Saves Fortitude: +6 [+8] +1 vs traps [3[5] Con, 3 Barbarian] Reflex: +4 +1 vs traps [3 Dex, 1 Barbarian] Will: -1 [+1] +1 vs traps [-2 Wis, 1 Barbarian, 2 Rage] Melee Attacks MW Scythe +11[+13], 2d4+9[+12], (20/x4), Piercing or Slashing [6[8] Str, 3 BAB, 1 Enhancement, 1 Feat] Ranged Attacks Javelin +6, 1d6+6[+8], (20/x2), Range 30 ft, Piercing [3 Dex, 3 BAB] Special Attacks & Abilities Fast Movement Rage 1/day [+4 Str, +4 Con, +2 Will, -2 AC, 8 rds] Uncanny Dodge Trapsense +1 Feats Weapon Focus (Scythe)Lvl 1 Power AttackLvl 3 Skills Total Skill Points: 12 [12 Barbarian] Languages: Common, Orc [2 Racial] Armor Check Penalty: -1 [1 Armor] Appraise: -2 +2 on weapons [-2 Int] Balance: +2 [3 Dex, -1 ACP] Bluff: -2 [-2 Cha] Climb: +5 [6 Str, -1 ACP] Concentration: +3 [3 Con] Craft (Blacksmithing): +6 [-2 Int, 6 Ranks, 2 Circumstance] Diplomacy: -2 [-2 Cha] Disguise: -2 [-2 Cha] Escape Artist: +2 [3 Dex, -1 ACP] Forgery: -2 [-2 Int] Gather Information: -2 [-2 Cha] Heal: -2 [-2 Wis] Hide: +2 [3 Dex, -1 ACP] Intimidate: -2 [-2 Cha] Jump: +6 [3 Str, 4 Speed, -1 ACP] Listen: +4 [-2 Wis, 6 Ranks] Move Silently: +2 [3 Dex, -1 ACP] Ride: +3 [3 Dex] Search: -2 [-2 Int] Sense Motive: -2 [-2 Wis] Spot: -2 [-2 Wis] Survival: -2 [-2 Wis] Swim: +4 [6 Str, -2 ACP] Use Rope: +3 [3 Dex] Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MW Scythe [10 lbs][318 gp] Chain Shirt +1 [25 lbs][1250 gp] 20 Javelins [2 lb each = 40 lbs] [1 gp each = 20 gp] Expendable Items Equipment at Home MW Blacksmithing tools [5 lbs] [55 gp] [u]Results[/u] Fight 1 vs Hiisi Ivaldi (Etiquette_Gnome)loss [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 |
| #1046hogarthJan 26, 2007 12:58:14 | Balthazar Picsou![]() [post=6466576]Automatic Skill Packages[/post]: -Political Career (+34% xp/gp rewards) -Court Connections (+17% on Crafting gp -- 237 gp, 5 sp, 1 cp total) [post=6466576]Attack/Defense Skill Package[/post]: -Ambush (Hide +10, MS +10, Bluff +12, Sense Motive +7) -Assassinate (Disguise +8, Gather Information +19, Bluff +12, Open Lock +12) Current 3FC Information Fight 1 Time Between Fights: 2 hrs Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: invisibility (2 SL) x/day Abilities Used: none Free Activity: (Sell Item, Boots of Elv., 68%) |
| #1047niqilJan 26, 2007 22:03:19 |
Truls Rohk Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'5" Weight: 150 lbs Age: 125 Alignment: Chaotic Neutral Classes: Soulknife 5 Experience: 12,183/15,000 Attributes STR 18 (+4) [10 pts] [16 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 13 (+1) [06 pts] [14 Base - 2 Racial + 1 Advancement] INT 12 (+1) [06 pts] [14 Base - 2 Racial] WIS 12 (+1) [04 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 35 [5 HD] [10 Skn + (5.5 Skn x 4) + (1 Con x 5)] Armor Class (Normal): 24 [10 Base + 4 Dex + 5 Armor + 3 Shield + 1 Natural + 1 Deflection] Armor Class (Touch): 15 [10 Base + 4 Dex + 1 Deflection] Armor Class (Flat-Footed): 20 [10 Base + 5 Armor + 3 Shield + 1 Natural + 1 Deflection] Initiative: +4 [4 Dex] Base Attack Bonus: +3 [3 Skn] Grapple: +7 [3 BAB + 4 Str] Speed: 30 ft [30 Base] Weight Carried: 32.50 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] [u]Saves[/u] Fortitude: +2 [1 Skn + 1 Con] Reflex: +8 [4 Skn + 4 Dex] Will: +5* [4 Skn + 1 Wis] * +2 racial bonus vs enchantment spells and effects [u]Melee Attacks[/u] +1 Mind Blade (Bastard Sword): +9, 1d10+5 (19-20/x2), Slashing [3 BAB + 4 Str + 1 Enhancement + 1 Feat] +1 Mind Blade (Longsword): +9, 1d8+5 (19-20/x2), Slashing [3 BAB + 4 Str + 1 Enhancement + 1 Feat] +1 Mind Blade (Shortsword): +9, 1d6+5 (19-20/x2), Piercing [3 BAB + 4 Str + 1 Enhancement + 1 Feat] Masterwork Armor Spikes: +8, 1d6+4 (x2), Piercing [3 BAB + 4 Str + 1 Enhancement] [u]Ranged Attacks[/u] +1 Mind Blade (Bastard Sword): +9, 1d10+5 (19-20/x2), Slashing, Range 60 ft [3 BAB + 4 Str + 1 Enhancement + 1 Feat] +1 Mind Blade (Longsword): +9, 1d8+5 (19-20/x2), Slashing, Range 60 ft [3 BAB + 4 Str + 1 Enhancement + 1 Feat] +1 Mind Blade (Shortsword): +9, 1d6+5 (19-20/x2), Piercing, Range 60 ft [3 BAB + 4 Dex + 1 Enhancement + 1 Feat] [u]Combat Abilities[/u] Immunity: Immune to sleep spells and effects Psychic Strike: +1d8 damage with mind blade when charged [u]Feats[/u] Lvl 1: Point Blank Shot Skn 1: Wild Talent Skn 1: Weapon Focus (Mind Blade) Lvl 3: Far Shot Lvl 6: Exotic Weapon Proficiency (Bastard Sword) Skn 6: Speed of Thought Lvl 9: Improved Unarmed Strike Lvl 12: Deflect Arrows Lvl 15: Improved Critical (Mind Blade) Lvl 18: Power Critical (Mind Blade) [u]Skills[/u] Balance: +6 [0 Ranks (0 Skn) + 4 Dex + 2 Synergy] Climb: +6 [0 Ranks (0 Skn) + 4 Str + 2 Circumstance] Hide: +12 [8 Ranks (8 Skn) + 4 Dex] Jump: +6 [0 Ranks (0 Skn) + 4 Str + 2 Synergy] Listen: +11 [8 Ranks (8 Skn) + 1 Wis + 2 Racial] Move Silently: +12 [8 Ranks (8 Skn) + 4 Dex] Spot: +11 [8 Ranks (8 Skn) + 1 Wis + 2 Racial] Tumble: +12 [8 Ranks (8 Skn) + 4 Dex] Languages: Common, Elven and Draconic [2 Racial + 1 Int] Total Skill Points: 40 [40 Skn] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Attacks of opportunity should be avoided by the safest and most helpful means necessary. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Charge psychic strike Gain psionic focus Shape mind blade into longsword [u]Equipment Carried[/u] 001 Masterwork Armor Spikes [10.00 lbs] 001 +1 Mithral Chain Shirt [10.00 lbs] 001 +1 Mithral Heavy Shield [07.50 lbs] 001 Amulet of Natural Armor +1 [00.00 lbs] 001 Ring of Protection +1 [00.00 lbs] 001 Climber's Kit [05.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] None [u]Arena Results[/u] Record: 06 W/04 L [post=11493288]Won[/post] vs Aspect of St-Cuthbert (jjones) [0,900.00 XP] [0,900.00 gp] [post=11614224]Won[/post] vs Balthazar Picsou (hogarth) [0,900.00 XP] [0,900.00 gp] [post=11668313]Won[/post] vs The Mask Man (Milov) [0,900.00 XP] [0,900.00 gp] [post=11711072]Lost[/post] vs Matthis Dar'ath III (waywreth) [0,300.00 XP] [0,300.00 gp] [post=11838765]Won[/post] vs Graashnak Vruuurk (Rauul) [1,200.00 XP] [1,200.00 gp] [post=11869454]Won[/post] vs Harbinger (templer10) [1,200.00 XP] [1,200.00 gp] [post=12426678]Won[/post] vs Balthazar Picsou (hogarth) vs The shadow (Rauul) [2,000.00 XP] [2,000.00 gp] [post=12822147]Lost[/post] vs Flamehair (Usurpator) [0,541.00 XP] [0,577.00 gp] [post=12894165]Lost[/post] vs Bulgar Stronghammer (TelinArtho) [0,542.00 XP] [0,577.00 gp] [post=13698236]Lost[/post] vs Yakov (Korone) [0,500.00 XP] [0,566.00 gp] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] |
| #1048webscavJan 26, 2007 23:58:00 | Default Character Sheet Erith Gender and Race: Male Grey Elf Size and Type: Medium Humanoid (Elf) Height and Weight: (Height) (Weight) Age: 350 (Venerable) Alignment: True Neutral ECL: Wizard 3 Experience: 3200/6000 Attributes STR 1 (-5) [0 pts] [10 Base, -2 Racial, -6 Age] DEX 10 (+0) [6 pts] [14 Base, 2 Racial, -6 Age] CON 6 (-2) [6 pts] [14 Base, -2 Racial, -6 Age] INT 23 (+6) [16 pts] [18 Base, 2 Racial, 3 Age] WIS 16 (+3) [5 pts] [13 Base, 3 Age] CHA 14 (+2) [3 pts] [11 Base, 3 Age] Miscellaneous Statistics Hit Points: 4 [3 HD] [4 Wizard + 2.5 Wizard x 2 + 1 HD x -2 Con + 2 HD x -1.5 Con] Armor Class (Normal): 10 [10 Base] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +0 [0 Dex] Base Attack Bonus: +1 [1 Wizard] Grapple: -3 [1 BAB, -4 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 3.0 lbs, Light encumbrance [0-3 (Light), 4-6 (Medium), 7-10 (Heavy)] [font=courier new]Saves Fortitude: -1 +2 vs Enchantment [-2 Con, 1 Wiz] Reflex: +1 +2 vs Enchantment [1 Wiz] Will: +6 +2 vs Enchantment [3 Wis, 3 Wiz] Melee Attacks Dagger -4, 1d4-5, (19-20/x2), Piercing or Slashing [-5 Str, 1 BAB] Special Attacks & Abilities xxxxx Arcane Spells Readied Cantrips [DC 16] Ray of Frost, Ray of Frost, Acid Orb, Acid Orb Level 1 [DC 17] Sleep, Sleep, Sleep, Sleep Level 2 [DC 18] Blindness/Deafness, Blindness/Deafness, Blindness/Deafness Spell Levels Available Per Fight: 4 (2 Cantrips) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 0), (4 x 1), (3 x 2)] Caster Level: 3 Feats Skill Focus (Knowledge (Nobility/Royalty))Lvl 1 Skill Focus (Craft (Blacksmithing))Lvl 3 (Optional Description) Skills Total Skill Points: 36 [36 Wiz] Languages: Common, Draconic, Elf, Gnoll, Gnome, Goblin, Orc, Sylvan [2 Racial, 6 Int] Appraise: +6 [6 Int] Balance: +0 [0 Dex] Bluff: +2 [2 Cha] Climb: -5 [-5 Str] Concentration: +4 [-2 Con, 6 Ranks] Craft (Blacksmithing): +17 [6 Int, 6 Ranks, 3 Feat, 2 Circumstance] Diplomacy: +2 [2 Cha] Escape Artist: +3 [0 Dex, 3 CC Ranks] Handle Animal: +2 [2 Cha] Heal: +3 [3 Wis] Hide: +3 [0 Dex, 3 CC Ranks] Intimidate: +2 [2 Cha] Jump: -5 [-5 Str] Knowledge (Nobility & Royalty): 15 [6 Int, 6 Ranks, 3 Feat] Listen: +8 +2 when familiar in 5' [3 Wis, 3 CC Ranks, 2 Race] Move Silently: 3 [0 Dex, 3 CC Ranks] Ride: +0 [0 Dex] Search: +8 [6 Int, 2 Race] Sense Motive: +3 [3 Wis] Spellcraft: +6 [6 Int] Spot: +8 +2 when familiar in 5' [3 Wis, 3 CC Ranks, 2 Race] Survival: +3 [3 Wis] Swim: -5 [-5 Str] Use Rope: +0 [0 Dex] [font=courier new]Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Spell Component Pouch [2 lbs][5 gp] Dagger [1 lbs][2 gp] [font=courier new]Equipment at Home Spellbook [3 lbs][0 gp] [font=courier new][u]Results[/u] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 (Ally name) [font=courier new] Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? (Conditional Modifier) [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? (Conditional Modifier) [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? (Conditional Modifier) [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) (Conditional Modifier) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) (Conditional Modifier) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? (Conditional Modifier) [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1049zombiegleemaxJan 28, 2007 11:25:56 | CHARLES PONZI
3-Fight Cycle Information Fight 1 Items Used Scroll of Mount 8 charges from Magic Missile Wand |
| #1050zevoxFeb 01, 2007 13:58:31 | Arden Tarmik Male Human Medium Humanoid (Human, Psionic) Lawful Evil Wilder 4/Fighter 2/War Mind 5 [ECL 11] XP/TNL: 61,059/66,000 [10,500 start + 45,159 fights + 5,400 quests] Height 5’8’’, Weight 160 lbs, Age 26 Steel Soldier of the [thread=501159]EAST HABARI TRADE COMPANY[/thread] “Deity”: Dispater (Lord of Dis, Second Layer of Hell; Patron of War and Intrigue) Current 3-Fight-Cycle Information Fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: Powerstone of Specified Energy Adaptation [ML 3], 1 charge Dorje of Force Screen [ML 2]. Spells or Powerpoints Used: 6 pp. x/day Abilities Used: 1 use of Winged Boots/ Free Activity: Profession (Politician) for 308 gp. |
| #1051templer10Feb 09, 2007 13:17:08 | Liardes The Gray Ready for (febuary 14) [Fight (1)] - (Free Activity Craft (gemcutting for 76.59 gp) (Liardes The Gray)[font=courier new] Gender and Race: (Male) (Gray elf) Size and Type: (medium) (humanoid (elf)) Height and Weight: (5'7) (100 Lb) Age: (200 (middle aged)) Alignment: (CH-N) ECL 3 (+0 LA)/(psion (shaper) 3) Experience: (3200)/6000) [post=6466576]Automatic Skill Package[/post]: Court Connections +11% (total 76.59 GP) Attributes STR 06 (-2) [01 pts] [08 Base, -2 Racial, -1 Age] DEX 18 (+4) [13 pts] [08 Base, +2 Racial, -1 Age] CON 10 (+0) [05 pts] [08 Base, -2 Racial, -1 Age] INT 20 (+5) [13 pts] [08 Base, +2 Racial, +1 Age] WIS 13 (+1) [04 pts] [08 Base, +1 Age] CHA 09 (-1) [00 pts] [08 Base, +1 Age] [font=courier new]Miscellaneous Statistics Hit Points: 11 [3 HD] [04 (Class taken at level 1) + (2.5 (Psion)] Armor Class (Normal): 14 (Conditional Modifier) [10 Base, 4 Dex] Armor Class (Touch): 14 (Conditional Modifier) [10 Base, 4 Dex] Armor Class (Flat-Footed): 10 (Conditional Modifier) [10 Base,] Initiative: +4 [4 Dex] Base Attack Bonus: +1 [color=gray][+1 (psion)] Grapple: -1 [1 BAB, -2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 14.1 lbs, Light encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +1 (Conditional Modifier) [0 Con, +1 (psion)] Reflex: +5 (Conditional Modifier) [+4 Dex, +1 (psion)] Will: +4 (+2 against enchantments, immune to magical sleep) [+1 Wis, +3 (Class 1)] Melee Attacks (dagger) -1, 1d4-2, (20/x2), (slashing) (Conditional Modifier) [-2 Str, +1 BAB] Ranged Attacks (MW Light Crossbow) +6, 1d8, (19-20/x2), Range 80 ft, (piercing) (Conditional Modifier) [4 Dex, 1 BAB, 1 Enhancement] (Ranged Touch powers) +5. [4 Dex,1 BAB] Special Attacks & Abilities xxxxx Powers Readied Level 1 [DC 16] Mind thrust, vigor, astral constract (2 list A abilities – feat), entageling ectoplasem, inertial Armor. Level 2 [DC 17] energy push, Inflict pain Power Points Available Per Fight: 06 [18 Total Power Points / 3, rounded up] Total Power Points: 18 [(11 (psion 3), (7 int)] Manifester Level: 3 Feats (overchannel)Lvl 1 (Can increase Manifester level by 1 as any power is used and suffer 1d8 points of dmg) (talented)Lvl 3 (Can overchannel up to level 3 powers without suffering damage by expanding psionic focus) (boost construct)psion 1 (When you create an astral construct, you can give it one additional special ability from any menu that the construct currently has an ability from) (elf martial weapons proficeny)elf (proficiency in longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)) [font=courier new]Skills Total Skill Points: 42 [42 (psion)] Languages: 07 – common, elven, draconic, fiendish, celestial, dwarven, goblinoid [2 Racial, 05 Int] Armor Check Penalty: 0 [] Autohypnosis: +5 [0 Wis, 6 Ranks(CC), 2 (concetration synergy)] Balance: +4 [4 Dex] Bluff: +4 [-1 Cha, 2 ranks (psion- shaper)] Climb: -2 (Conditional Modifier) [-2 Str] Concentration: +6 [0 Con, 6 Ranks] Craft (Gemcutting): +13 [5 Int, 6 Ranks, +2 masterwork tool] Disguise: +0 (Conditional Modifier) [-1 Cha, +1 ranks (psion-shaper)] Escape Artist: +5 [4 Dex, 2 ranks(cc)] Gather Information: +0 [-1 Cha, 2 ranks(CC)] Hide: +4 [4 Dex] Jump: -2 [-2 Str] Knowledge (Arcana): +6 [5 Int, 1 Ranks] Knowledge (Psionics): +6 [5 Int, 1 Ranks)] Knowledge (The Planes): +6 [5 Int, 1 Ranks] Knowledge (Dungeoneering): +6 (Conditional Modifier) [5 Int, 1 Ranks (psion)] Knowledge (Local): +6 [5 Int, 1 Ranks (psion)] Knowledge (Nature): +6 [5 Int, 1 Ranks (psion)] Knowledge (Nobility & Royalty): +10 (Conditional Modifier) [5 Int, 5 Ranks (psion)] Knowledge (Religion): +6 [5 Int, 1 Ranks (psion)] Listen: +3 [1 Wis, +2(Racial)] Move Silently: +6 [4 Dex, +2(racial)] Psicraft: +7 [5 Int, 2 Ranks] Search: +7 (Conditional Modifier) [5 Int, +2(racial)] Spellcraft: +6 [5 Int, 2 Ranks(CC)] Spot: +3 [1 Wis, 2 racial] Tumble: +5 [4 Dex, 2 Ranks (Cross Class)] Conditional Modifiers xxxxx Prefight Actions Gain psionic Focus Load crossbow [font=courier new]Equipment Worn and Carried Basic Outfit [font=courier new][0 lbs] [0 gp] Cognizance crystal (1PPS) [0 lbs] [1000 gp] Masterwork Light Crossbow [4 lbs] [335 gp] (30) Bolts [0.10 lb each = 3 lbs] [0.01 gp each = 0.3 gp] Cloak of ressistence +1 [00 lbs][1000 gp] 2 bags of Caltrops [04 lbs][2 gp] 3 Torches [03 lbs][0.1 gp] Expendable Items (1) Potion of (cure light wounds) [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] (3) Powerstone of (Force screen) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (2) Powerstone of (inertial armor) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) Powerstone of (Skate) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) Powerstone of (entangling ectoplasem) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (3) Powerstone of (matter agitation) [ML 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] (2) Powerstone of (demorilize) [ML 1] [DC 16] [0.0 lb each = 0 lbs][25 gp each = 50 gp] (2) Powerstone of (psionic grease) [ML 1] [DC 16] [0.0 lb each = 0 lbs][25 gp each = 50 gp] Max total (ecl 32 x 50): 450/450 gp [font=courier new]Equipment at Home (Masterwork Gemcutting tool) [00 lbs][55 gp] (1) Potion of (cure light wounds) [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? (Ally name) [font=courier new] Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? (Conditional Modifier) [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? (Conditional Modifier) [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? (Conditional Modifier) [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) (Conditional Modifier) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) (Conditional Modifier) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? (Conditional Modifier) [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? (Conditional Modifier) [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? (Conditional Modifier) [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1052themagisterFeb 10, 2007 2:30:55 | Adamant Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 6' 4'', 198 lbs. Age: 45 Alignment: Chaotic Good ECL: Psychic Warrior 6 Experience: 15,140; Next: 21,000 Current 3FC Information Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx |
| #1053niqilFeb 10, 2007 20:01:03 |
Tyden Rayn Type: Humanoid Gender: Male Race: Wood Elf Size: Medium Height: 5'5" Weight: 150 lbs Age: 125 Alignment: Chaotic Neutral Classes: Wilder 5 Experience: 14,383/15,000 Attributes STR 12 (+1) [02 pts] [10 Base + 2 Racial] DEX 18 (+4) [10 pts] [16 Base + 2 Racial] CON 12 (+1) [06 pts] [14 Base - 2 Racial] INT 10 (+0) [04 pts] [12 Base - 2 Racial] WIS 12 (+1) [04 pts] CHA 19 (+4) [10 pts] [16 Base + 1 Advancement + 2 Enhancement] Miscellaneous Statistics Hit Points: 25 [5 HD] [6 Wld + (3.5 Wld x 4) + (1 Con x 5)] Armor Class (Normal): 23 [10 Base + 4 Dex + 5 Armor + 2 Shield + 1 Natural + 1 Deflection] Armor Class (Touch): 19 [10 Base + 4 Dex + 4 Cha + 1 Deflection] Armor Class (Flat-Footed): 19 [10 Base + 5 Armor + 2 Shield + 1 Natural + 1 Deflection] Initiative: +4 [4 Dex] Base Attack Bonus: +3 [3 Wld] Grapple: +4 [3 BAB + 1 Str] Speed: 30 ft [30 Base] Weight Carried: 37.00 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] [u]Saves[/u] Fortitude: +4 [1 Wld + 1 Con + 2 Feat] Reflex: +5 [1 Wld + 4 Dex] Will: +5* [4 Wld + 1 Wis] * +2 racial bonus vs enchantment spells and effects [u]Melee Attacks[/u] Masterwork Dagger: +8, 1d4+1 (19-20/x2), Piercing or Slashing [3 BAB + 4 Dex + 1 Enhancement] Touch Attack: +7, damage is power-based (x2) [3 BAB + 4 Dex] [u]Ranged Attacks[/u] Darkwood Composite Longbow: +8, 1d8+1* (x3), Piercing, Range 110 ft [3 BAB + 4 Dex + 1 Enhancement] Masterwork Dagger: +8, 1d4+1 (19-20/x2), Piercing or Slashing, Range 10 ft [3 BAB + 4 Dex + 1 Enhancement] Ranged Touch Attack: +7, damage is power-based (x2) [3 BAB + 4 Dex] * -1 damage if using silver arrows [u]Combat Abilities[/u] Immunity: Immune to sleep spells and effects Psychic Enervation: 5%/ML added with Wild Surge Surging Euphoria: +1 morale bonus to attacks, damage and saves for rounds equal to power of Wild Surge Volatile Mind: All telepathy powers used against PC cost 1 pp more than normal Wild Surge: +2 ML maximum [u]Powers Prepared[/u] Level 1 [DC 15]: Crystal Shard, Dissipating Touch, Vigor Level 2 [DC 16]: Biofeedback, Ego Whip Level 3 [DC 17]: Dispel Psionics, Touchsight Level 4 [DC 18]: Energy Adaptation, Freedom of Movement Level 5 [DC 19]: Power Resistance Level 6 [DC 20]: Level 7 [DC 21]: Level 8 [DC 22]: Shadow Body Level 9 [DC 23]: Power Points Available Per Fight: 11 (11 used)/12/12 [35 Total Power Points / 3, rounded up] Total Power Points: 35 [25 Wld + 10 Cha] Manifester Level: 5 Close Power Range: 35 ft [25 ft + 5 ft/2 levels] Medium Power Range: 150 ft [100 ft + 10 ft/level] Long Power Range: 600 ft [400 ft + 40 ft/level] [u]Feats[/u] Lvl 1: Great Fortitude Lvl 3: Weapon Finesse Lvl 6: Psionic Meditation Lvl 9: Point Blank Shot Lvl 12: Psionic Shot Lvl 15: Greater Psionic Shot Lvl 18: Maximize Power [u]Skills[/u] Balance: +6 [0 Ranks (0 Wld) + 4 Dex + 2 Synergy] Climb: +3 [0 Ranks (0 Wld) + 1 Str + 2 Circumstance] Concentration: +9 [8 Ranks (8 Wld) + 1 Con] Hide: +4 [0 Ranks (0 Wld) + 4 Dex] Jump: +3 [0 Ranks (0 Wld) + 1 Str + 2 Synergy] Listen: +11 [8 Ranks (8 Wld) + 1 Wis + 2 Racial] Move Silently: +4 [0 Ranks (0 Wld) + 4 Dex] Spot: +11 [8 Ranks (8 Wld) + 1 Wis + 2 Racial] Tumble: +12 [8 Ranks (8 Wld) + 4 Dex] Languages: Common and Elven [2 Racial] Total Skill Points: 32 [32 Wld] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Attacks of opportunity should be avoided by the safest and most helpful means necessary. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Gain psionic focus [u]Equipment Carried[/u] 020 Alchemical Silver Arrows [03.00 lbs] 060 Arrows [09.00 lbs] 020 Cold Iron Arrows [03.00 lbs] 001 Darkwood Composite Longbow (+1 Str) [01.50 lbs] 001 Masterwork Dagger [01.00 lbs] 001 +1 Mithral Buckler [02.50 lbs] 001 +1 Mithral Chain Shirt [10.00 lbs] 001 Amulet of Natural Armor +1 [00.00 lbs] 001 Cloak of Charisma +2 [02.00 lbs] 001 Ring of Protection +1 [00.00 lbs] 001 Climber's Kit [05.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 080 Alchemical Silver Arrows [12.00 lbs] 420 Arrows [63.00 lbs] 080 Cold Iron Arrows [12.00 lbs] [u]Arena Results[/u] Record: 08 W/02 L [post=12142252]Won[/post] vs Lars d'Exaver (Macbrea) [0,900.00 XP] [0,900.00 gp] [post=12294961]Won[/post] vs The shadow (Rauul) [0,900.00 XP] [0,900.00 gp] [post=12386412]Won[/post] vs Dunerunner (Yitzi) [0,900.00 XP] [0,900.00 gp] [post=12435081]Lost[/post] vs Unholy Ninja (Vathelokai) [0,300.00 XP] [0,300.00 gp] [post=12490485]Won[/post] vs Mohmat Iptomor (Eluria) vs Graashnak Vruuurk (Rauul) [2,125.00 XP] [2,125.00 gp] [post=12562786]Won[/post] vs The shadow (Rauul) [1,200.00 XP] [1,200.00 gp] [post=12747453]Won[/post] vs Unholy Ninja (Vathelokai) [1,200.00 XP] [1,200.00 gp] [post=12809569]Won[/post] vs Valanthe Valassar (Sjiggie) [1,500.00 XP] [1,600.00 gp] [post=12941487]Won[/post] vs Charles Ponzi (UserNamer) [1,625.00 XP] [1,733.00 gp] [post=13663953]Lost[/post] vs Unholy Ninja (Vathelokai) [0,500.00 XP] [0,533.00 gp] [post=--------]xxxxx[/post] vs xxxxxxxxxx (xxx) [0,000.00 XP] [0,000.00 gp] [u]Miscellaneous[/u] |
| #1054VathelokaiFeb 11, 2007 0:41:52 | ECL5: Ready for ??? [fight 1] free-??? Kusari-Gama Gender and Race: Female Phrenic Human Size and Type: Medium Humanoid [psionic] Height and Weight: 5' 8" 160 lbs. Age: 20 (no modifier) Alignment: Chaotic Neutral ECL: 5 (phrenic 2/Fighter 1/Psiwarrior 2) Experience: 10,500/15,000 Attributes STR 14 (+2) [06 pts] [14 Base] DEX 18 (+4) [10 pts] [16 Base, +2 Enhancement] CON 16 (+3) [10 pts] [16 Base] INT 14 (+2) [04 pts] [12 Base, 2 Template] WIS 16 (+3) [06 pts] [14 Base, 2 Template] CHA 12 (+1) [00 pts] [08 Base, 4 Template] Miscellaneous Statistics Hit Points: 28.0 [3 HD] [10 (Fighter) + (4.5 (Psiwarrior) x 2) + (3 HD x 3 Con)] Armor Class (Normal): 19 [10 Base, 4 Dex, 5 Armor] Armor Class (Touch): 14 [10 Base, 4 Dex] Armor Class (Flat-Footed): 15 [10 Base, 5 Armor] Initiative: +4 [4 Dex] Base Attack Bonus: +2 [1 (Fighter), 1 (Psiwarrior)] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 39.5 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +8 [3 Con, 2 (Fighter), 3 (Psiwarrior)] Reflex: +4 [4 Dex, 0 (Fighter), 0 (Psiwarrior)] Will: +3 [3 Wis, 0 (Fighter), 0 (Psiwarrior)] Spell/Power Resistance: 13 [Phrenic 10+HD] Melee Attacks [Weapon Finesse] Kusari-Gama +7, 1d6+1, (20/x2), slashing [4 Dex, 2 BAB, 1 MW] [Silver: -1 dmg] [Adamantine: ignores hardness below 20] 2 Weapon Fighting: +5/+5 for 1d6+1/1d6+1 Disarm: Opposed attack rolls +4 feat, -4 lt. weapon, +/- 4 per size difference, defender takes -4 if target is not a melee weapon Ranged Attacks MW Comp Longbow (+2 str) +7, 1d8+2, (20/x3), Range 110 ft, piercing [4 Dex, 2 BAB, 1 MW] Special Attacks & Abilities
Powers Known
Power Points Available Per Fight: 2 [5 Total Power Points / 3, rounded up] Total Power Points: 5 [1 Psiwarrior, 1 Phrenic, 3 Wisdom] Manifester Level: 2 Feats Exotic Weapon Proficiency: Kusari-GamaHuman[see 'Asian Weapons', DMG pg. 145] Combat ExpertiseLvl 1[Trade BAB for AC] 2 Weapon FightingFighter 1[Less 2WF modifiers] Improved DisarmPsiwar 1[+4 and no Attack of Opportunity] Combat ReflexesLvl 3[4 AoOs per round] Weapon FinessePsiwar 2[Use dex to hit with light weapons] Next: Standstill, Imp. Trip, greater 2WF, weapon focus Skills Total Skill Points: 30[16 Fighter, 8 Psiwarrior, 6 Human] Languages: common, undercommon, gith [1 Racial, 2 Int] Armor Check Penalty: 0 [0 Armor] Spot: +3 [3 Wis, 0 Ranks] Listen: +3 [3 Wis, 0 Ranks] Move Silently: +4 [4 Dex, 0 Ranks] Hide: +4 [4 Dex, 0 Ranks] Balance: +9 [4 Dex, 5 Ranks (2 psiwarcc, 4 fightercc)] Climb: +6 [2 Str, 4 Ranks (2 psiwar, 2 fighter)] Jump: +8 [2 Str, 6 Ranks (2 psiwar, 4 fighter)] Swim: +2 [2 Str, 0 Ranks (0 psiwar, 0 fighter)] Ride: +6 [4 Dex, 2 Ranks (0 psiwar, 2 fighter)] Craft (weapons): +10 [2 Int, 6 Ranks (6 human), 2 tools] Craft (armor): +10 [2 Int, 6 Ranks (2 psiwar, 4 fighter), 2 tools] Prefight Actions Bring a horse to the fight Equipment Worn and Carried Note: A Kusari-Gama is like a spiked chain in most respects, but is a light weapon. See 'Asian Weapons', DMG pg. 145. Clothes [0 lbs] [0 gp] Gloves of Dexterity +2 [0 lbs][4000 gp] Adamantine Kusari-Gamac[3 lbs][1515 gp] MW Cold Iron Kusari-Gamac[3 lbs][160 gp] MW Silver Kusari-Gamac[3 lbs][165 gp] MW Composite+2str Longbow [3 lbs][600 gp] 100 arrows[15 lbs][5 gp] Lt. Warhorse [150 gp] Lt. Warhorse [150 gp] Military Saddle [30 lbs][20 gp] [On the Active Horse] Mithral Chain Shirt +1 [12.5 lbs][550c and 1000enchant = 1550gp; max dex 6, ACP 0] 25 gp in gems Expendable Items Max total (ECL2 x 50): 1050/1250 gp big pouch of powerstones Call Weapon [ML2] [50 gp] Bite of the Wolf [ML2] [50 gp] Skate [ML2] [50 gp] Synesthete [ML1] [25 gp] Synesthete [ML1] [25 gp] Vigor [ML4] [100 gp] Vigor [ML4] [100 gp] Vigor [ML4] [100 gp] Vigor [ML4] [100 gp] Off. Precognition [ML2] [50 gp] Off. Precognition [ML2] [50 gp] Off. Prescience [ML2] [50 gp] Off. Prescience [ML2] [50 gp] Darkvision, Psionic [ML3] [150 gp] Energy Adaption, Specified [ML3] [150 gp] Detect Hostile Intent [ML3] [150 gp] |
| #1082sjiggieMar 24, 2007 15:02:54 | Automatic Skill Package: [Post=6466576]Ambush[/post] [ECL6] Ready for March 18 [Fight 2][Free Activity: Gather information]
Current 3FC Fight 1 Time Between Fights: 2 hrs Prebuffs/Ongoing Effects: none Items Used: Stone of Compression [ML 3]; Stone of Animal Affinity [ML 3]; Stone of Defensive Precognition [ML 2]; Stone of Offensive Precognition [ML 2]; Stone of Force Screen [ML 2]; 1 charge from dorje of Chameleon [ML 1]; 11 arrows (14 shot, 7 hit, 3 recovered) Spells or Powerpoints: 2 PP (2 Vigor) x/day Abilities Used: none Free Activity: Guard Home |
| #1083taggiivMar 24, 2007 21:57:38 | ![]() TAGG Race: Wild Elf CG Medium Humanoid ECL 4 (Fighter 4) EXP 6200 of 10000 3-Fight Cycle Fight 1 Time Between Fights: 3 hours Prebuffs/Ongoing Effects: none Items Used: tattoo of force screen, 10 arrows shot, 1 hit, 5 recovered Spells or Powerpoints Used: x/day Abilities Used: none Free Activity: craft – guard Fight 2 Fight 3 |
| #1084TelinArthoMar 27, 2007 12:00:12 | |
| #1122zombiegleemaxMay 28, 2007 6:29:02 | --- |
| #1123khaimMay 28, 2007 10:40:58 | Current 3FC Information Fight 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: 1 charge Dorje of Chameleon. Spells or Powerpoints Used: None. x/day Abilities Used: N/A Free Activity: Craft (Sculpture) for 57 gp. |
| #1124templer10May 29, 2007 14:58:13 | Lady Liara Ready for: January 9[fight 2] - level up (Lady Liara) Gender and Race: (Female) (Human) Size and Type: (medium) (Humanoid) Height and Weight: (4 feet 7 inches) (89 Lb) Age: (22) Alignment: (Neutral) ECL: 7 (psy Warrior 2/Cleric 5 Of Denser the destroyer) order of levels – psy warrior 1, 2 cleric levels, 1 psy warrior, rest cleric Experience: (21800)/(28000) Attributes STR 18 (+4) [13 pts] [08 Base, +1 advancment] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [13 Base] INT 13 (+1) [05 pts] [14 Base] WIS 14 (+2) [06 pts] [08 Base] CHA 08 (-2) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 49[7 HD] [8 (psy fighter) + (4.5 (cleric) x 5) +(4.5( psy - Fighter)X1) (2 x 7 HD)] (Conditional Modifier) Armor Class (Normal): 17 +4 Ride for cover, +4 shield[10 Base, 2 Dex, 5 Armor] Armor Class (Touch): 12 +4 Ride for cover[10 Base, 2 Dex] Armor Class (Flat-Footed): 15 +4 shield[10 Base, 4 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +4 [3 cleric, 1 psy fighter] Grapple: +8 [4 BAB, +4 Str]+4 with grip of iron, +5 enlarged Speed (Land): 30 ft [30 Base] Weight Carried: 62.2 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +10 [2 Con, 3 (psy-fighter), 4(cleric), 1 ressistence] Reflex: +4 [2 Dex, 1 cleric, 1 ressistense] Will: +7 [+2 Wis, 4 (Cleric), +1 ressistence] Melee Attacks MW lance +10, 1d8+6, (20/3), (piercing) [+4 Str, +4 BAB, +1 enchntment, +1 feat] triple damage on mounted charge, +2d6 psionic weapon, +2 to hit/-4 AC reckless MW Cold iron greatswrod +8, 2d6+6, (19-20/2), (slashing) [+4 Str, +4 BAB, +1 enchntment]double damage on mounted charge +2d6 psionic weapon, +2 to hit/-4 AC reckless Armor spiked +8, 1d6+4 (20/2), piercing [+4 Str, +4 BAB] Ranged Attacks MW darkwood Longbow(mighty +4) +7, 1d8+4, (20/x3), Range 100 ft, (piercing) [2 Dex, 4 BAB, 1 enchntmnet] Special Attacks & Abilities Mounted combat – attempt to negate hit on mount with a ride check. Rebuke Undead twice per day: turning check = 1d20-1, turning damage = 2d6+1 - Spontaneous casting (inflict spells) - Use scrolls, wands and other devices with spell completion or spell trigger activation as a wizard of one-half cleric level (10% ASF from mithril shirt for arcane scrolls) Domains Magic, War. Divine Spells Readied Orisons [DC 12] 2Xcure minor wounds, 2Xressistence, 2Xguidence Level 1 [DC 13] Magic weapon (domain), Level 2 [DC 14] Bull strength, Bull strength, Bull strength, spiritual weapon (Domain) Level 3 [DC 15] Dispel magic (D), Prayer Spell Levels Available Per Fight: 7 (6 Orisons) [20 Total Spell Levels / 3, rounded up][(4X1+1X1), (3X2+1X2), (1X3+1X3] spell levels remaining for 3FC:19 13 SL for next fight Caster Level: 5 Powers readied Level 1 [DC 13] Grip of iron, prescience (offensive) Power Points Available Per Fight: 01: [3 Total Power Points / 3, rounded up] Total Power Points: 3 pps left for cycle=3, 2 pps For next fight [(1 (psychic warrior), (2 wis] Manifester Level:2 Feats Mounted combatBonus human feat Ride by attack 1st level feat psionic weapon 1st level psy – fighter feat Weapon focus Lance War domain bonus feat spirited charge3rd level feat psionic mediation 2nd level psy-fighter feat reckless offense 6th level feat Skills Total Skill Points: 40 [20 (psy fighter), 12 (cleric)] Languages: 3 [common, halfling, druidic] Armor Check Penalty: 0 Balance: +2 [2 Dex] Craft armormith: +10 [1 int, 7 ranks, 2 tool] Craft weaponmith: +10 [1 int, 7 ranks, 2 tool] Climb: +4 [+4 Str] (Conditional Modifier) Concentration: +12 [2 Con, 5 Ranks psy warrior, 5 ranks cleric] Hide: +2 [2 Dex] Jump: +4 [+4 Str] Listen: +2 [+2 wis] Move Silently: +2 [2 Dex] Ride: +12 [2 Dex, 6 Ranks (psy warrior), 4 rank (cleric- CC)]+2 to stay in saddle Spot: +2 [2 Wis] spellcraft: +2 [0 int, +2 (cleric)] Prefight Actions Bring lancer (light warhorse) Gain psionic focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Spiked Mithral chainshirt +1) [10 lbs][1560 gp - crafted expet for spikes] Cloak of ressistence +1 [0 LB] [1000 gp] Dorja of vigor [ml2-aug] 37 charges [0.1 lb each = 0,1 lbs][1500 gp] MW Admantine lance [10 LB] [1505gp - crafted] MW Cold iron greatsword [8 LB] [200 gp - crafted] MW admantine Greatsword [color=gray][8 lb] 1525 GP - crafted] (1) Wand of Shield [CL 2] 34 charges [0.1 lb each = 0,1 lbs][1500 gp] (1) Wand of (cure light wounds) [CL 1] 49 charges [0.1 lb each = 0,1 lbs][750 gp each = 750 gp] Wand of magic missile (CL3) 42 charges [0.1 lb each = 0,1 lbs][2250] wand of Ray of enfeeblement [CL1] 48 charges [0.1 lb each = 0,1 lbs][750] MW Darkwood longbow (mighty +4) [3 LB] [800 GP] 60 Arrows 0.05 GP each=3 gp total][0.15 Lb each=9 Lb total] 20 cold iron Arrows 0.1 GP each=6 gp total][0.15 Lb each=3 Lb total] 10 Silver Arrows 2.05 GP each=21 gp total][0.15 Lb each=1.5 Lb total] 2 Wooden holy symbols [1 gp each=2 total] 1 Heavy horse with combat riding package - light lancer [250 gp each – total 250 gp] 1 light warhorse – lancer [150 gp each – total 150 gp] 1 Hippogriff - winged lancer [4000 Gp] Studded leather barding (on light Lancer) [40 lbs][50 gp - crafted] chain shirt barding (on lancer) [80 lbs][400 gp] military saddle (on Lancer) [30 lbs][20 gp] 4Xtanglefoot bag [16 lbs][50 gp each= 200 GP] Expendable Items 7XScrolls of True strike 25 GP each=150 gp total] 4Xscrolls of resist energy (ranger crafted –cl2) 50 GP each=200 gp total] 3Xscroll of enlrage person (cl2) 50 GP each=150 gp total] 2Xscroll of expeditius retreat (CL2) 50 GP each=100 gp total] 2Xpowerstone of defensive precognition [ml4] 200 GP each=400 gp total 1Xpowerstones of skate [ML1] 25 GP each=25 gp total] 2Xpowerstones of prescience, offensive [ml1] 25 gp each=50 gp in total] 2Xpowerstones of precognition, offensive [ml2] 50 gp each=100 gp in total] Scroll of utility – 1Xmount (cl1), 1Xray of enfeeblement (CL1), [25 gp each=50 gp total] Powerstone of buffs – 2Xmetaphysical weapon [ml2], 2Xsysnesthete [ml1], 1Xdefensive precognition [ml1], offensive precognition [ml1] [25 gp each=200 gp total] Powerstone of call weaponary [ml2]50 gp each=50 gp total Scroll of faith – 1Xdivine favor (cl1), protection from good (cl1), 2Xshield of faith (cl2), 1Xprotection from chaos [175gp total] 2Xpotion of protection from evil (cl1) [50 gp each=100 gp total] 2Xscrolls of light [12.5 gp each=25 gp total][25 gp each=50 gp total] Oil of bless weapon (cl2- paladin crafted) [100 gp each=100 gp] Oil of corrup weapon [100 GP each=100 GP] Max total – 2150/2450 Equipment at Home MW lance [10 LB] [155 gp - crafted] (Masterwork armorsmith tool) [00 lbs][55 gp] (Masterwork weaponsmith tool) [00 lbs][55 gp] [u]Results[/u] Fight 1 - WIN Vs vallagar the unhinged [1050 XP] [1050 GP] Fight 2 - Win vs mohmat the prophet [1200 XP] [1200 GP] Fight 3 - Win vs darragon the summoner [1200 XP] [1200 GP] Fight 4 - Win vs dunerunner [1050 XP] [1050 GP] Fight 5 - Loss VS yorick [458 XP] [488.8 GP] Fight 6 - Win vs 2 ghasts [1375 XP] [1466 XP] Fight 7 - Win vs mohmat [1500 XP] [1600 GP] Fight 8 - [post=13214687]Win[/post] with mohamat VS mithos [1443 XP] [1539 GP] Fight 9 - [post=13308585]Win[/post] vs Kilor [2100 XP] [2,333 GP] Fight 10 - [post=13387128]Win[/post] vs Gakhnalak [2050 XP] [2,250 GP] Fight 11 -[post=13561987] Loss [/post]vs Gakhnalak [675 XP] [750 GP] Fight 12- [post=13753868]Loss[/post] in FFA vs enoch and Bulgar [619 XP] [690 GP] Fight 13 - [post=14724254]Lost[/post] vs Team Wiener Wadlbeisser [630 xp] [780 gp] Allies: [sblock=Winged lancer - Hippogriff] CR2 (hippogriff) [+0LA] Experience: 0,000 Next Level: 0,000 Basic Stats STR....18 [+4] DEX....15 [+2] CON....16 [+3] INT.....02 [-4] WIS....13 [+1] CHA....08 [-1] Hit Points:............ 25 [3d10 +9 (con)] [3HD] Armor Class:......... 19 (Touch 11, Flat 16) [+2 (dex) +4 (natural) +4 (armor) -1 (size)] +1 dodge vs 1 target Initiative:............. +2 [+2 (dex)] BAB/Grap:...........+3/+11 [+3 (bab) +4 (str) +4 (size)] Trip (defense):…………... +12 [+4 (str) +4 (size) +4 (4 legs)] Speed:................. 50ft [50ft base] Speed – Flight:…..100ft – average maneuverability [100ft base] [u]Saves[/u]: Fort +6 [+3 (magical beast) +3 (con)] Refl +5 [+3 (magical beast) +2 (dex)] Will +2 [+1 (magical beast) +1 (wis)] [u]Attacks[/u]: 2 Claws.............. +6 melee, 1d4+4 [20/2] 1 Bite…………..+1 melee, 1d8+1 [20/2] [u]Regular Feats[/u]: Dodge, wingover [u]Racial abilites:[/u] darkvision 60 feet, low light vision, scent Tricks Combat riding package [u]Skills[/u] 6 total [skill points: 6horse]: +04 Climb......................... [0 (rnks) +4 (str)] +12 Jump.......................... [0 (rnks) +4 (str) +8 (speed)][+18 with skate, only +10 if leaping] +02 Balance....................... [0 (rnks) +2 (dex)] -02 Hide.......................... [0 (rnks) +2 (dex) -4 (size)] +02 Move Silently................. [0 (rnks) +2 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +08 Spot.......................... [3 (rnks) +1 (wis) +1 (racial)] [u]Gear carried/u] military saddle [30 lbs][20 gp] Miscellaneous Statistics: Encumbance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Weight carried: 80 lbs (+149 lbs with Lady Liara), Total when riding - 229 lbs [/sblock] Light Lancer - heavy horse
Basic Stats STR....16 [+3] DEX....13 [+1] CON....15 [+2] INT.....02 [-4] WIS....12 [+1] CHA....06 [-2] Hit Points:............ 19 [13 (horse) +6 (con)] [3HD] Armor Class:......... 16 (Touch 10, Flat 15) [+1 (dex) +3 (natural) +3 (armor) -1 (size)] Initiative:............. +1 [+1 (dex)] BAB/Grap:...........+2/+9 [+2 (bab) +3 (str) +4 (size)] Trip (defense):…………... +11 [+3 (str) +4 (size) +4 (4 legs)] Speed:................. 50ft [50ft base] [u]Saves[/u]: Fort +5 [+3 (horse) +2 (con)] Refl +4 [+3 (horse) +1 (dex)] Will +2 [+1 (horse) +1 (wis)] [u]Attacks[/u]: 2 Hoofs.............. -1 melee, 1d6+1 [20/x2] [u]Regular Feats[/u]: Endurance, Run [u]Racial feats:[/u] Low-light vision, scent [u]Tricks[/u] Combat riding package. [u]Skills[/u] 6 total [skill points: 6horse]: +03 Climb......................... [0 (rnks) +3 (str)] +12 Jump.......................... [0 (rnks) +3 (str) +8 (speed)][+14 with skate, only +8 if leaping] +01 Balance....................... [0 (rnks) +1 (dex)] -03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)] +01 Move Silently................. [0 (rnks) +1 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +04 Spot.......................... [3 (rnks) +1 (wis)] [u]Gear carried/u] Studded leather barding [40 lbs][50 gp - crafted] military saddle [30 lbs][20 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 60 lbs (+149 lbs with Lady Liara), Total when riding - 221 lbs |
| #1125koroneMay 29, 2007 15:30:20 | Retired. |
| #1126mcjarvisMay 29, 2007 21:15:22 | Because some people deserve to die. This man, this man...how fitting a roSe Dive! Name: Anger Race: Human Gender: ? Alignment: Neutral Evil Age: old Necromancer 3 Opposed Schools: Conjuration and Abjuration Experience: 3,200+900 = 4,100 Stats: Str: 11 (+0) [6 pts] [14(base)-3(age)] Dex: 11 (+0) [6 pts] [14(base)-3(age)] Con: 12 (+1) [8 pts] [15(base)-3(age)] Int: 22(+6) [16 pts] [18(base)+2(age)+2(enhancement)] Wis: 10(+0) [0 pts] [8 (base)+2(age)] Cha: 10(+0) [0 pts] [8 (base) +2(age)] Hit Points: 12 [4(base)+2.5*2+1*3] Armor Class: 10 [10(dex)] Armor Class(touch): 10 [10(dex)] Armor Class(Flat): 10 Initiative: 0 [Dex] Grapple: 1 [1 BAB-0 Str] Speed: 30 ft Weight carried: 2 lbs (light) light load (0->38) medium (39->76), heavy(77->115) Saves: Fort: 2 [1 Wiz+1 Con] Ref: 1 [1 Wiz+0 Dex] Will: 3 [3 Wiz+0 Wis] attacks: Melee Attacks: touch+1 Ranged Attacks: touch+1 Arcane Spells: Level 0: [DC 16] 4xGhost sound Level 1: [DC 17] ( Level 2: [DC 18] (Blindness/Deafness), ( +2 to DC of blue spells bold spells were memorized mid-cycle Spells Total: 5*1+2*4=13 Per fight: 5 [13/3[up]] Spell lvl's for next fight: All [3rd fight] CL 3 No arcane spell failure Feats: 1) Tattoo Focus 1h) Spell Focus[Necro] 1w) Scribe Scroll 3) Craft Wondrous Item Skills: [2+int+1=8. 8*6=48] Balance +0[Dex] Climb +0 [Str] concentration +6 [6 ranks+0con] craft(poetics) +14[6 ranks+6int+2tool[Pen of Fate]] decipher script+12[6 ranks+6 int] Jump +0 [Str] Hide +0 [Dex] Listen +3 [3 ranks+0Wis] +2 when familiar is in reach Move Silently +0 [Dex] Spellcraft +12 [6ranks+6(int)] Spot +6 [3 ranks+0Wis+3 familiar] +2 when familiar is in reach Prefight: bring familiar read scrolls study spellbook for mid-cycle pickups[bolded] Expendables: [All crafted, min CL unless otherwise noted] 1 Scroll Touch of Idiocy[75gp] 2 Scrolls Fox's Cunning[75gpx2=150gp] 4 Scrolls of True Strike[12.5gpx4=50gp] 1 Scroll of Shocking Grasp[CL2] [25gp] =450 450 gp max total. (50*3^2) Equipment: Headband of Intellect +2[2,000 gp] c Spell Component Pouch[2lbs, 5gp] Services: 3 level 2 spells= 50*2*3=300 gp 1 Familiar summoned Accounting: 3k gp -2060(equipment) -450(expend) -400(services) +0+900(fight rewards) +0+72(crafting) =90+900+72=1,062 gp. Hawk ally 3hd 6 hp 1 bab AC: 19 [10+3dex+4natural+2size] speed: 60ft fly(ave), 10ft(land) abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 skills: Balance +3[3Dex] Climb -2 [-2Str] concentration +6 [6 ranks+0con] craft +4[6 ranks-2int] decipher script+4[6 ranks-2 int] Jump -2 [-2Str] Hide +2 [2Dex] Listen +7 [3 ranks+2Wis,+2feat] Move Silently +3 [3Dex] Spellcraft +4 [6ranks-2(int)] Spot +15 [3 ranks+2Wis+8 racial,+2feat] saves: +2 fort/+5 ref/+5 will attack: touch +6 [2size,1bab,3dex] |
| #1127hogarthMay 31, 2007 21:32:15 | Gregarious Eidolon![]() Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: None Items Used: None Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: |
| #1128templer10Jun 01, 2007 15:08:21 | nm |
| #1129mitzavolchenkoJun 02, 2007 4:30:07 | Kitsune FG R-A Feats: CD |
| #1130zombiegleemaxJun 02, 2007 16:04:47 | ![]() (Pic by JoeNG) ECL 3: Ready for (June) (13) [Fight (2)] - (Profession: Cook) to earn 60 gp (Esau Sampson) Gender and Race: (Male) (Half-Giant) Size and Type: (M) (Giant) Height and Weight: (7'10) (382lbs) Age: (33) Alignment: (LN) ECL: 3 (+1)/(+0)/(Psychic Warrior 2) Experience: (3500)/(6000) Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX 12 (+1) [6 pts] [14 Base, -2 Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON 16 (+3) [6 pts] [14 Base, +2 Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT 12 (+1) [04 pts] [12 Base, +0 Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS 16 (+3) [10 pts] [16 Base, +0 Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA 08 (-1) [00 pts] [8 Base, +0 Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: 18 [2 HD] [8 (Pyschic Warrior) + (4.5 (Class 1) x 1) + (2 HD x 3 Con)] (Conditional Modifier) Armor Class (Normal): 19 [10 Base, 1 Dex, 8 Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): 11 [10 Base, 1 Dex, ? Size, ? Insight, ? Luck, etc] (Conditional Modifier) Armor Class (Flat-Footed): 18 [10 Base, 8 Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] (Conditional Modifier) Initiative: +5 [1 Dex, 4 Feat, etc] Base Attack Bonus: +1 [1 (Class 1), ? (Class 2), etc] Grapple: +9 [1 BAB, 4 Str, 4 Size, ? Feat, etc] Speed (Land): 20 ft [30 Base, ? Enhancement, ? Insight, etc] Weight Carried: 158.7 lbs, encumbrance [0-200 (Light), 201-400 (Medium), 401-600 (Heavy)] Saves Fortitude: 6 [3 Con, 3 (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier) Reflex: 1 [1 Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier) Will: 3 [3 Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] (Conditional Modifier) Melee Attacks "Herald of Woe" (MW Scythe) +7, 2d6+6, (20/x4), (P or S) [4 Str, 1 BAB, ? Size, 1 Enhancement, 1 Feat, etc] (3d6+7 w/Expansion, +2d6 with Psionic Weapon) "Judgment" (Heavy Flail) +5, 2d8+6, (19-20/x2), (B) [4 Str, 1 BAB, ? Size, ? Enhancement, ? Feat, etc] (3d8+7 w/Expansion, +2d6 with Psionic Weapon) "Suffering" (Glaive) +5, 2d8+6, (20/x3), (S) [4 Str, 1 BAB, ? Size, ? Enhancement, ? Feat, etc] (3d8+7 w/Expansion, +2d6 with Psionic Weapon) (Dagger) +5, 1d6+4, (19-20/x2), (P or S) [4 Str, 1 BAB, ? Size, ? Enhancement, ? Feat, etc] (1d8+5 w/Expansion, +2d6 with Psionic Weapon) Ranged Attacks "Seeker" (Comp. Longbow) +3, 2d6+4, (20/x3), Range 110 ft, (P) [1 Dex, 1 BAB, ? Size, 1 Enhancement, ? Feat, etc] (3d6+4 w/Expansion) (Net) -2, Range 10ft [1 Dex, 1 BAB, ? Size, 1 Enhancement, ? Feat, etc] Special Attacks & Abilities - Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. - Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. - Psi-Like Ability: 1/day—stomp. Manifester level is 1. The save DC is 10. -Psionic Weapon: To use this feat, you must expend your psionic focus. Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus. - Trip: He can trip with the scythe, with a +8 bonus, +12 under expansion. Powers Readied Level 1 [DC 14] (Expansion), (Force Screen), (Power 3), etc Power Points Available Per Fight: 2 [6 Total Power Points / 3, rounded up] Total Power Points: 6 [(1 (class 1 & level), (? class 2 & level), (3 ability score), (2 racial), (? feat), etc] Manifester Level: 2 Feats (Improved Initiative)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (Weapon Focus: Scythe)Psychic Warrior 1 (Optional Description) (Psionic Weapon)Psychic Warrior 2 (Optional Description) Skills Total Skill Points: 15 [2 (Class 1), ?? (Class 2), etc] Languages: 2 (Common and Giant)[1 Racial,1 Int, ?? Speak Language] Armor Check Penalty: -5 [5 Armor, ? Shield, etc] Autohypnosis: 10 [3 Wis, 5 Ranks (? (Class 1), ? (Class 2)), ? Feat, 2 Synergy (Name), etc] Concentration: 8 [3 Con, 5 Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [1 Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, 2 Synergy (Name), etc] Listen: 2 [2 Wis, Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (Cook): 10 [3 Wis, 5 Ranks, 2 Tools, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Spot: 3 [3 Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Swim: -1 [4 Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -5 ACP, etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Conditional Modifiers Expansion=Large 20 Str, 10 Dex, -1 to Ac, -1 to Hit Ac: 17 Touch: 9 FF: 17 Force Screen Ac: 23 Touch: 11 FF: 22 Heavy Wooden Shield Ac: 21 Touch: 11 FF: 20 Prefight Actions Gain Psionic Focus Equipment Worn and Carried Basic Outfit (Traveler's Outfit)[5 lbs] [1 gp] Masterwork Large Composite(+4) Longbow [6 lbs][800 gp] Masterwork Spiked Full Plate w/ Locked Gauntlet [65 lbs][1668 gp] Masterwork Large Scythe [20 lbs][318gp] Large Glaive [20 lbs][8 gp] Large Dagger [2 lbs][2 gp] Heavy Wooden Spiked Shield [15 lbs][17 gp] Net [6 lbs][20 gp] Masterwork Tools [1 lb][50 gp] Expendable Items (3) Sunrod [1lb each = 3 lbs][2 gp each = 6 gp] (100) Arrow [.15 lb each = 15 lbs][.05 gp each = 5 gp] (2) Potion of (Cure Light Wounds) [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] Max total (ECL2 x 50): 100 gp [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] Experience Starting: 3200 XP Earned: 300 XP Spent: 0 XP Remaining: 3500 XP |
| #1131templer10Jun 03, 2007 15:46:23 | NM iam stupid |
| #1132TelinArthoJun 04, 2007 12:31:09 | |
| #1162sjiggieJul 06, 2007 6:18:37 | |
| #1163the_dread_dormammuJul 06, 2007 20:14:49 | Snaga ![]() Snaga Gender and Race: Male Goblin Size and Type: Small, Humanoid, Goblinoid Height and Weight: (3' 4") (40 lbs) Age: Young Alignment: (True Chaotic) ECL: 6 (Wizard 6) Experience: 15,924/21,000 Member of The Arcane Order Attributes STR 6 (-2) [0 pts] [8 Base, -2 Racial] DEX 14 (+2) [4 pts] [12 Base, +2 Racial] CON 10 (+0) [2 pts] [10 Base] INT 21 (+5) [16 pts] [18 Base, +1 lvl 4, [+2 headband of intellect] WIS 12 (+1) [4 pts] [12 Base] CHA 14 (+2) [10 pts] [16 Base, -2 Racial] Miscellaneous Statistics Hit Points: 16 [6 HD] [4 (Wizard 1) + (2.5 (Wizard) x 5) + (0 HD x 0 Con)] Armor Class (Normal): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] Armor Class (Flat-Footed): 11 [10 Base, +1 size] Initiative: +2 [+2 Dex] Base Attack Bonus: +3 [Wizard 6] Grapple: -3 [+3 BAB, -2 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 5 lbs, Light encumbrance [0-15 (Light), 16-30 (Medium), 31-45 (Heavy)] Damage Reduction: 0 Spell/Power Resistance: 0 Saves Fortitude: +2 [0 Con, +2(Wizard 6)] (Conditional Modifier: +1 if using Resistance) Reflex: +4 [+2 Dex, +2 (Wizard 6)] (Conditional Modifier: +1 if using Resistance) Will: +6 [+1 Wis, +5 (Wizard 6)] (Conditional Modifier: +1 if using Resistance) Melee Attacks Dagger +2, 1d3-2, (19-20/x2), (Piercing or Slashing) [-2 Str, +3 BAB, +1 Size] Ranged Attacks (Masterwork Heavy Crossbow) "Bessie" +7, 1d8+0, (19-20/x2), Range 120 ft, (Piercing) [+2 Dex, +3 BAB, +1 Size, +1 Enhancement Special Attacks & Abilities No "Alpha Strike" yet. Arcane Spells Readied Cantrips [DC 15] Ghost sound, ray of frost, resistance, resistance Level 1 [DC 16] SleepDC, Shocking Grasp, Magic Missile, Exped. Retreat, Shield, Level 2 [DC 17] Invisibility, Tasha's Hideous Laughter DC, Web, See invisibility Level 3 [DC 18] Hold personDC, Hold personDC Deep slumberDC Spell Levels Available Per Fight: 8 (4 Cantrips) [ 22/3, rounded up] Total Spell Levels: 22 [(1 x 5), (4 x 2) (3 x 3)] Arcane Spell Failure: 0% Caster Level: 6 Feats Scribe ScrollFree to Wizard Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells) Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total)) Craft Wondrous Item Lvl 5 Leadership Lvl 6 Skills Total Skill Points: 54 [(Wizard 6)] Languages: Abyssal, Common, Draconic, Elven, Giant, Goblin, Infernal, Orc [2 Racial, 4 Int, 2 Speak Language] Armor Check Penalty: -0 Appraise (cc): 8 [+5 Int] (Conditional Modifier: +3 From Raven) Balance (cc): +2 [+2 Dex] Bluff (cc): +4 [+2 Cha, +2 Ranks] Climb (cc): -2 [-2 Str] Concentration: +9 [0 Con, 9 Ranks] Craft (Alchemy): +10 [+5 int, 5 Ranks] Diplomacy (cc): +5 [+2 Cha, +3 Ranks] Hide (cc): +6 [+2 Dex, +4 Small size] Intimidate (cc): +6 [+2 Cha, +4 Ranks] Jump (cc): -2 [-2 Str] Knowledge (Arcana): 11 [+5 Int, 6 Ranks] Knowledge (The Planes): 6 [+5 Int, 1 Rank] Listen (cc):+1 [+1 Wis, +2 (Alertness (if Raven is present))] Move Silently (cc): +6 [+2 Dex, +4 (Goblin)] Ride(cc): +7 [+2 Dex, +4 (Goblin), +1 Rank] Sense Motive: 2 [ +1 Wis, 1 Rank (Wizard)] Spellcraft: +14 [+5 Int, +7 Ranks, +2 Synergy (Knowledge Arcana), etc] Spot(cc): +3 [+1 Wis, +2 Feat (Alertness (if Raven present))] Prefight Actions Bring Aiewae Equipment Worn and Carried Travelers outfit [0 lbs] [0 gp] All Items Held in Handy Haversack Handy HaversackC[5 lbs] [1000 gp] Masterwork Heavy Crossbow "Bessie" [2 lbs] [350gp] Small Dagger [.5 lbs] [2gp] (Spell book) [3 lbs][15 gp] (Spell Component Pouch) [2 lbs][5 gp] (15) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 1 gp] (2) Pearls of Power 1st level [0 lb each = 0 lbs] [1000gp each = 2000 gp] Headband of Intellect +2 C[0 lb each = 0 lbs] [2000gp each = 2000 gp] Slippers of Spider Climbing C[.5 lb each = .5 lbs] [2400gp each = 2400 gp] Gloves of Arrow Snaring C[0 lb each = 0 lbs] [2000gp each = 2000 gp] All Expendable items. (see below) Expendable Items (2) Scroll of LevitateC[CL 3] [0.0 lb each = 0 lbs][75gp each ] [150gp] (1) Scroll of Sleep C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ] (1) Scroll of Ray of Enfeeblement C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ] (1) Scroll of Color spray C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ] (1) Scroll of True strike C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ] (1) Scroll of Chill Touch C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ] (1) Cure light wounds Potion [0.0 lb each = 0 lbs][50gp each ] Max total (ECL 5*2 x 50): 1250gp Equipment at Home None [u]Results[/u] Results Loss 300 xp 300gp Xanaver Valassar (Sjiggie) vs. Snaga (The Dread Dormammu) : Eluria http://forums.gleemax.com/showpost.php?p=13128762#post13128762 Loss 300 xp 300gp Ymandrake (stimpydoda) vs. Snaga (The Dread Dormammu) : Yitzi http://forums.gleemax.com/showpost.php?p=13241241#post13241241 Loss 300 xp 300gp Darfu Spell-Axe (Airwhale) vs. Snaga (The Dread Dormammu) : Callix http://forums.gleemax.com/showpost.php?p=13316356#post13316356 Unbelievably unlucky Failure Mission Infiltration: http://forums.gleemax.com/showthread.php?t=906375 Loss 300 xp 300gpSnaga (The Dread Dormammu) vs. Shugho-zact (Eamane) http://forums.gleemax.com/showpost.php?p=13601015&postcount=1266 VICTORY (the first of many?)900 xp 900gp Gortek vs Snaga (White Barron) http://forums.gleemax.com/showpost.php?p=13712368&postcount=1297 Another sad Loss 300 xp 300gpSnaga vs Petyr (White Barron) http://forums.gleemax.com/showpost.php?p=13779996#post13779996 Success! 2700xp 2700gp Snaga Finds a Library http://forums.gleemax.com/showthread.php?t=927234 Loss 400 xp 400gpSnaga vs Wroth Korthek (Eluria) http://forums.gleemax.com/showpost.php?p=14154022#post14154022 Loss 400 xp 400gp Ralein Dreamstriker (Callix) vs. Snaga http://forums.gleemax.com/showpost.php?p=14186493#post14186493 Loss 400 xp 400gp Kai Engel (Hirumajoe) vs Snaga http://forums.gleemax.com/showpost.php?p=14479959&postcount=1525 VICTORY 2nd Place! 800 xp 800gp Durzulgor I (Durzulgor) vs Snaga (TDD) vs Berri (Telin) (Erithmu) http://forums.gleemax.com/showpost.php?p=14665776&postcount=1587 Loss 3rd Place! 500 xp 533gp Snaga vs. Gwerdan "Twofist" Grummler vs. Kai Engel (Lonewolf) http://forums.gleemax.com/showpost.php?p=14756540&postcount=1622 Loss 541xp and 580gp Ialgo vs Snaga (Sjiggie) http://forums.gleemax.com/showpost.php?p=14843338&postcount=1654 Success! The Tri-wizards are victorious! 3000 xp 3200gp http://forums.gleemax.com/showthread.php?t=979540 Loss 500 xp and 533 gp Snaga vs. Lelenia Rovan (Dulsi) http://forums.gleemax.com/showpost.php?p=15295704#post15295704 Loss 583 xp and 622.01 gp Korwald Barandar vs. Snaga (Dulsi) http://forums.gleemax.com/showpost.php?p=15405609#post15405609 Loss 500 XP, 533 GP Gradak Tumblebelly vs. Snaga (McJarvis) http://forums.gleemax.com/showpost.php?p=15549033#post15549033 |
| #1164dr._funkJul 06, 2007 21:50:18 | ![]() ![]() Gender: Male Race: Forest Gnome Size: Small Type: Humanoid (Gnome) Height: 3'3" Weight: 48 Age: 45 Alignment: Neutral ECL: Sorcerer 5 Experience: 12437/15000 Attributes STR 08 (-1) [02 pts] [10 Base, -2 Racial] DEX 16 (+3) [10 pts] [16 Base] CON 18 (+4) [10 pts] [16 Base, +2 Racial] INT 10 (--) [02 pts] [10 Base] WIS 10 (--) [02 pts] [10 Base] CHA 19 (+4) [10 pts] [16 Base, +1@lvl4, +2 Enh] Miscellaneous Statistics Hit Points: 34 [5d4+20 HD] Armor Class (Normal): 14 [10 Base, 3 Dex, 1 Size]+4 Mage Armor, +4 Shield Armor Class (Touch): 14 [10 Base, 3 Dex, 1 Size] Armor Class (Flat-Footed): 11 [10 Base, 1 Size] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [2 Sorcerer] Grapple: -3 [2 BAB, -1 Str, -4 size] Speed (Land): 20 ft [20 Base] Weight Carried: 7.9 lbs, Light encumbrance [0-19.5 (Light), 20-39.75 (Medium), 40-60 (Heavy)] Saves Fortitude: +5 [4 Con, 1 Sorcerer] Reflex: +4 [3 Dex, 1 Sorcerer] Will: +4 [0 Wis, 4 Sorcerer] +2 racial bonus on saving throws against illusions. Melee Attacks Dagger +6, 1d3-1, (19-20/x2), [3 Dex, 2 BAB, 1 Size] Touch spell +6 (20/x2) [3 Dex, 2 BAB, 1 Size] Ranged Attacks Light Crossbow +6, 1d6, (19-20/x2), Range 80 ft, [3 Dex, 2 BAB, 1 Size] +1 hit/dmg within 30ft Touch spell +6 (20/x2) [3 Dex, 2 BAB, 1 Size] Special Attacks & Abilities 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level. Pass without Trace (Su): At will (cast as druid of same level) Arcane Spells Readied Cantrips [DC 14] Ray of Frost, Read Magic, Touch of Fatigue, Acid Splash, Flare, Detect Magic Level 1 [DC 15] Shocking Grasp, Color Spray, Ray of Enfeeblement, Expeditious Retreat Level 2 [DC 16] Scorching Ray, Mirror Image +1 DC on Illusion Spells Spell Levels Available Per Fight: 6 (+11 from wk 1/2)[17 Total Spell Levels / 3, rounded up] Total Spell Levels: 17 [(7 x 1)(5 x 2) Arcane Spell Failure: 0% [0 Armor, 0 Shield] Caster Level: 5 Feats Point blank shotLvl 1 Weapon FinesseLvl 3 Skills Total Skill Points: 16 [16 Sorcerer] Languages: Gnome, Elven, Sylvan Armor Check Penalty: -0 [0 Armor, 0 Shield, etc] Balance: +3 [3 Dex] Climb: -1 [-1 Str] Concentration: +11 [4 Con, 7 Ranks Sorcerer] Profession (Forest Tour Guide): +9 [0 Wis, 7 Ranks Sorcerer, +2 circumstance] Escape Artist: +3 [3 Dex] Hide: +7 [3 Dex, +4 Racial]+4 racial in woooded areas Jump: -7 [-1 Str, -6 speed] Knowledge (Arcana): +1 [0 Int, 1 Ranks Sorcerer] Listen: +2 [0 Wis, +2 Racial] Move Silently: +3 [3 Dex] Spellcraft: +1 [0 Int, 1 Ranks] Spot: +0 [0 Wis] Swim: -1 [-1 Str] Conditional Modifiers +4 dodge ac vs Giants +1 bonus on attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids. +1 hit/dmg within 30ft (PBS) Prefight Actions Bring Aero Equipment Worn and Carried Dagger [1 lbs][2 gp] Light crossbow [4 lbs][35 gp] 8 Bolts [0.1 lb each = .8 lbs] [0.1 gp each = .8 gp] Wand of Magic Missile [CL 3] [ Pouch of Spell Components [2 Lbs][5gp] Cloak of Charisma +2 [2 lbs][4000gp] Familir (hawk) [100 gp] Expendable Items 1 Scroll of Expiditious Retreat [CL 2][0.0 lb each = 0 lbs][50 gp each = 50 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Profession tools [50 gp] [5082 gp] [u]Results[/u] 1: 1/3 Loss vs Phacce - [362 xp] [362 gp] wasn't aware that the pairings were changed... ![]() 2: 2/3 Zap! vs Berri the Friendly - [900 xp] [954 gp] 3: 3/3 win vs Ralein Dreamstriker - [900 xp] [954 gp] 4: 1/3 win vs War Monster - [900 xp] [954 gp] 5: 2/3 Loss vs Yakov - [400 xp] [454 gp] 6: 3/3 Loss vs Unholy Ninja - [400 xp] [454 gp] 7: 1/3 Win vs Mineau Guwango - [1200 xp] [1254 gp] 8: 2/3 Loss vs Thorell Runesmith (McJarvis) - [400 xp] [400 gp] 9: 3/3 Loss vs Korwald Barandar (lonewolf) - [450 xp] [526 gp] 10: 1/3 Loss vs Durzulgor I - [400 xp] [476 gp] figured he'd do that... 11: 2/3 Loss vs Morro Earthshaker - [400 xp] [476 gp] 12: 3/3 Loss vs Altair - [400 xp] [476 gp] 13: 1/3 WIN vs Vallgar the Unhinged - [1500 xp] [1695 gp]14: 2/3 Loss vs Salvador - [625 xp] [762 gp] Miscellaneous Information |
| #1165EluriaJul 08, 2007 14:03:39 | ECL 3 Ready for July 25 [Fight(3)] - Craft Tapestries + 60gp Phaelen Ir’Kensor Gender and Race: Male Human Size and Type: Medium (Human (Psionic)) Height and Weight: 6’0’’ 155 lbs Alignment: True Neutral ECL: Egoist 3 Experience: 3875/6000 Current 3FC Information Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: - Items Used: - Spells or Powerpoints Used: - x/day Abilities Used: - Free Activity: Craft+60gp |
| #1166niqilJul 08, 2007 18:49:35 | War Machine Type: Humanoid Gender: Male Race: Hill Dwarf Size: Medium Height: 4'5" Weight: 150 lbs Age: 50 Alignment: Neutral Classes: Barbarian 2/Sorcerer 1 Experience: 4,475/6,000 Attributes STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 14 (+2) [04 pts] [12 Base + 2 Racial] INT 14 (+2) [06 pts] WIS 10 (+0) [02 pts] CHA 10 (+0) [04 pts] [12 Base - 2 Racial] Miscellaneous Statistics Hit Points: 27 [3 HD] [12 Brb + (6.5 Brb x 1) + (6.5 DrD x 0) + (6.5 HDP x 0) + (2.5 Sor x 1) + (3.5 Wld x 0) + (2 Con x 3)] Armor Class (Normal): 18* [10 Base + 3 Dex + 5 Armor] Armor Class (Touch): 13* [10 Base + 3 Dex] Armor Class (Flat-Footed): 18 [10 Base + 3 Dex + 5 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [2 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld] Grapple: +5 [2 BAB + 3 Str] Speed: 30 ft [20 Base + 10 Unnamed] Weight Carried: 72.00 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] * +4 dodge bonus vs giant types [u]Saves[/u] Fortitude: +5*^ [3 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld + 2 Con] Reflex: +5* [0 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld + 3 Dex + 2 Unnamed] Will: +2* [0 Brb + 0 DrD + 0 HDP + 2 Sor + 0 Wld + 0 Wis] * +2 racial bonus vs spells/powers and spell/power-like effects ^ +2 racial bonus vs poisons [u]Melee Attacks[/u] Masterwork Armor Spikes: +6*, 1d6+3 (x2), Piercing [2 BAB + 3 Str + 1 Enhancement] Masterwork Dagger: +6*, 1d4+3 (19-20/x2), Piercing or Slashing [2 BAB + 3 Str + 1 Enhancement] Masterwork Halberd: +6*, 1d10+4 (x3), Slashing, Trip Weapon [2 BAB + 3 Str + 1 Enhancement] * +1 racial bonus vs orcs & goblinoids [u]Ranged Attacks[/u] Masterwork Dagger: +6*, 1d4+3 (19-20/x2), Piercing or Slashing, Range 10 ft [2 BAB + 3 Dex + 1 Enhancement] * +1 racial bonus vs orcs & goblinoids [u]Combat Abilities[/u] Rage (1/day): +4 Str, +4 Con, +2 morale bonus to will saves, -2 AC for (3 + improved Con mod) rds Stability: +4 racial bonus defending against being tripped or bullrushed while standing on the ground [u]Arcane Spells Prepared[/u] Level 0 [DC 10]: Detect Magic, Ghost Sound, Light, Mage Hand, Resistance Level 1 [DC 11]: Feather Fall, True Strike Spell Levels Available Per Fight: 0/0/0 (6 Cantrips) [0 Total Spell Levels / 3, rounded up] Total Spell Levels: 0 [(0 x 1)] Caster Level: 1 Arcane Spell Failure: 25% [25% Armor] Close Spell Range: 30 ft [25 ft + 5 ft/2 levels] Medium Spell Range: 110 ft [100 ft + 10 ft/level] Long Spell Range: 440 ft [400 ft + 40 ft/level] [u]Powers Prepared[/u] Level 1 [DC 11]: Force Screen, Grease Power Points Available Per Fight: 0/0/0 [0 Total Power Points / 3, rounded up] Total Power Points: 0 [0 Wld + 00 Cha] Manifester Level: 0 Close Power Range: 30 ft [25 ft + 5 ft/2 levels] Medium Power Range: 100 ft [100 ft + 10 ft/level] Long Power Range: 400 ft [400 ft + 40 ft/level] [u]Feats[/u] Lvl 1: Combat Expertise Lvl 3: Improved Trip Lvl 6: Exotic Weapon Proficiency (Spiked Chain) Lvl 9: Lightning Reflexes Lvl 12: Weapon Focus (Spiked Chain) Lvl 15: Power Critical (Spiked Chain) Lvl 18: Improved Critical (Spiked Chain) [u]Skills[/u] Balance: +0 [0 Ranks (0 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 3 Dex - 3 ACP] Climb: +6 [4 Ranks (4 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 3 Str + 2 Circumstance - 3 ACP] Craft (Armorsmithing): +8* [4 Ranks (4 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 2 Int + 2 Circumstance] Craft (Bowmaking): +10* [6 Ranks (6 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 2 Int + 2 Circumstance] Craft (Weaponsmithing): +8* [4 Ranks (4 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 2 Int + 2 Circumstance] Hide: +0 [0 Ranks (0 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 3 Dex - 3 ACP] Jump: +4 [4 Ranks (4 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 3 Str - 3 ACP] Knowledge (Arcana): +6 [4 Ranks (0 Brb + 0 DrD + 0 HDP + 4 Sor + 0 Wld) + 2 Int] Listen: +6 [6 Ranks (6 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 0 Wis] Move Silently: +0 [0 Ranks (0 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 3 Dex - 3 ACP] Spot: +0 [0 Ranks (0 Brb + 0 DrD + 0 HDP + 0 Sor + 0 Wld) + 0 Wis] * +2 racial bonus when dealing with stone or metal Languages: Common, Dwarven, Draconic, Undercommon and Giant [2 Racial + 2 Int + 1 Speak Language (2 Brb)] Total Skill Points: 34 [30 Brb + 0 DrD + 0 HDP + 4 Sor + 0 Wld] Armor Check Penalty: -3 [-3 Armor] [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Always stow equipment; never drop it. Never surrender. Use any and all equipment available whenever necessary. [u]Prefight Actions[/u] Leave familiar at home [u]Equipment Carried[/u] 001 Climber's Kit [05.00 lbs] 001 Masterwork Armor Spikes [10.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Dagger [01.00 lbs] 001 Masterwork Halberd [12.00 lbs] 001 Masterwork Halberd [12.00 lbs] 001 Spell Component Pouch [02.00 lbs] 001 Wand of Expeditious Retreat {CL 1} (48 charges) [00.00 lbs] 001 Wand of Magic Missile {CL 1} (42 charges) [00.00 lbs] [u]Expendables Unused[/u] None [u]Equipment Stored[/u] 100 Alchemical Silver Arrows [15.00 lbs] 500 Arrows [75.00 lbs] 100 Cold Iron Arrows [15.00 lbs] 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] [u]Arena Results[/u] Record: 01 W/01 L [post=13089977]Lost[/post] vs Lycidas Arcades (stimpydoda) [0,375.00 XP] [0,375.00 gp] [post=13167267]Won[/post] vs 1 blue telepath [0,900.00 XP] [0,900.00 gp] [u]Miscellaneous[/u] |
| #1167EluriaJul 08, 2007 21:06:18 | UNDER CONSTRUCTION: Needs 10 credits for Simple Ranger Variant NOT Ready for July 11 [Fight(1)] - Craft Maps + 60gp [post=6466576]Ambush: +6,+6,+3,+5 vs Spot, Listen, Sense Motive, Bluff[/post] +6,+6,+5,+7 vs. Giants [post=6466576]Scout: +6,+9 vs Track DC (10 outdoor, 15 indoor), Escape Artist[/post] +10,+11 vs. Giants (Knowledge +7 = 1 prebuff round) Ebben Khrace Gender and Race: Male Human Size and Type: Medium (Human (Psionic)) Height and Weight: 6’0’’ 155 lbs Alignment: True Neutral ECL3: Simple Ranger 1/Telepath 2 Experience: 3200/6000 Current 3FC Information Fight 1 Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx |
| #1168zombiegleemaxJul 10, 2007 5:09:00 | SHANAN LIGHTOUGH
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| #1169lonewolfJul 10, 2007 5:31:20 | ECL7: Ready for Febuary [Fight1] - Free Activity: Profession Preacher(185.5gp) skill packages [post=6466576]Court Connections[/post] +6% profession income [post=6466576]Political Carreer[/post] +19% rewards |
| #1170mitzavolchenkoJul 10, 2007 15:36:50 | ![]() Pearl Female Half-Orc 5'2" 130lbs Medium Humanoid (Orc) LG Follower of Fharlanghn Monk 11 (ECL11) 57,261/66,000 STR...16 [+3]...(5pts, +2 racial, +1 4th lvl) DEX...14 [+2]...(6pts) CON...13 [+1]...(4pts+1 8th lvl) INT....8 [-1]...(2pts)-2 racial WIS...14 [+2]...(6pts) CHA...8[-1]...(2pts)-2 racial [u]Hit Points:[/u] 75 [11d8 HD] AC 16 [+2dex, +0size, +2wis, +2Monk11], Touch 16, Flat 14 AC Modifiers: +3 on defensive, +6 full defensive (Tumble), +4 vs. AoO's for mvmnt (Mobility) Initiative: +2 [+2dex,] BAB: +8/+3 Grap: +11/+6+8/+3bab, +3str] Speed: 70 [base 30+30 Monk+10 Boots] [u]Saves[/u]: Fort +8 [+7 Monk +1con ] Refl +9 [+7 Monk +2dex ] [Evasion] Will +9 [+7 Monk +2wis] +2 vs. Enchantment (Still Mind) [u]Attacks[/u]: [u]Combat Modifiers[/u]: Flurry of Blows -1/-1 Attack [u]Feats[/u]: Improved Unarmed Strike [Monk 1-free] Stunning Fist [Monk 1-free] (DC 18, 11/day) Deflect Arrow [Monk 2-free] Dodge [1st Level]: +1 AC vs. single chosen opponent, may change each round. Mobility [3rd level]: +4 AC to avoid AoO for movement. Improved Trip [Monk 6-free]: No AoO on trip attempts, +4 to STR check, free action follow up attack Improved Natural Attack [Monk 6]: Unarmed Dmg goes up one die category Springing Attack [Monk9]: Can move before and after attacks [u]Racial and Class Abilities[/u]: Class: Flurry of Blows: Additional attacks, see Attack section Greater Flurry: Additional attack at full BAB Evasion: Reflex save for no damage. Improved Evasion: ½ damage on failed reflex saving throw Still Mind: +2 vs. enchantment Ki Strike (magic/lawful): Unarmed counts as magic and lawful for purposes of overcoming DR Slow fall 50’: No damage for 50’ of falling. Purity of body: Immune to natural disease Diamond Body: Immune to poison of all kinds Wholeness of body: Heal twice monk level HP per day (current 22) [u]Skills[/u] (42 Monk): +05 Balance [+1Monk +2(DEX)+2 Synergy] +04 Climb +1Monk +2(STR) +24 Jump [+3Monk +3(STR)+16 speed+2 Synergy) ] +05 Knowledge (Religion)[6Monk -1 (INT)] +03 Listen [+1Monk +2(WIS)] +03 Sense Motive +1 Monk +2(WIS) +15 Spot [+13Monk+2(WIS)] +05 Swim +2Monk, +3(STR) +15 Tumble +13Monk +2(DEX) +04 Use Rope +2 Item+2(DEX) +02 Hide +2(DEX) +03 Move Silently +1Monk+2(DEX) Speaks: Common, Orc [u]Equipment[/u]: Expendable Items: Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried:28.95 lb |
| #1171sjiggieJul 14, 2007 16:17:50 | |
| #1172zombiegleemaxJul 16, 2007 14:33:02 | UNDER CONSTRUCTION +19% Hide ressources +92gp Income(sleight of hand) Free act: Burglary(136gp) or Rob store(165gp) or Gather info(153gp)
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| #1173callixJul 17, 2007 8:09:02 | Ralein Dreamstriker Gender and Race: Male High Elf Size and Type: Medium Humanoid (Elf)(Psionic) Height and Weight: 5'4'', 107 lbs Age: 127 Alignment: Chaotic Good ECL: Soulknife 7 Experience: 21238/28000 Guild: WAR "Thoughts are dangerous. This is only a thought, but if you want you can see what it does when I stick it in your gut." Profession (Butcher): 147 gp. Attributes STR 14 (+2) [06 pts] [14 Base] DEX 23 (+6) [16 pts] [18 Base, 2 Racial, 2 Enhancemet, 1 Advancement] CON 14 (+2) [10 pts] [16 Base, -2 Racial] INT 10 (+0) [02 pts] WIS 10 (+0) [02 pts] CHA 08 (-1) [00 pts] Miscellaneous Statistics Hit Points: 57 [7 HD] [10 (Soulknife) + (5.5 (Soulknife) x 6) + (7 HD x 2 Con)] Armor Class (Normal): 23 [10 Base, 6 Dex, 5 Armor, 2 Shield] (+1 dodge bonus against one opponent) Armor Class (Touch): 16 [10 Base, 6 Dex] (+1 dodge bonus against one opponent) Armor Class (Flat-Footed): 17 [10 Base, 5 Armor, 2 shield] Initiative: +6 [6 Dex] Base Attack Bonus: +5 [5 Soulknife] Grapple: +7 [5 BAB, 2 Str] Speed (Land): 40 ft [30 Base, +10 Insight] Weight Carried: 32.8 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +5 [2 Con, 2 Soulknife, 1 Resistance] Reflex: +12 [6 Dex, 5 Soulknife, 1 Resistance] Will: +6 [0 Wis, 5 Soulknife, 1 Resistance] (+2 to saves against enchantment effects) Melee Attacks +1 Psychokinetic Mindblade +13, 1d6+1d4+3, (19-20/x2), Piercing [6 Dex, 3 BAB, 1 Weapon Focus, 1 Enhancement] Bastard Sword: +8, 1d10+1d4+4 Ranged Attacks +1 Mind Blade +12, 1d6+1d4+3, (19-20/x2), Range 30 ft, Piercing [6 Dex, 4 BAB, 1 Weapon Focus, 1 Enhancement] Bastard Sword: +12, 1d10+1d4+4 (Can redraw 1/round as a free action) Composite Longbow +11, 1d8+2, (20, x3), Range 110ft, Piercing [6 Dex, 4 BAB, 1 Enhancement] Special Attacks & Abilities +1 Mind Blade (Su): Ralein's mind blade is in all ways bar appearance identical to a +1 short sword sized for a Medium creature. He can create his mind blade as a free action, but only once per round. If he drops the mind blade, it instantly vanishes, but he can intentionally throw his mind blade. He can maintain his mind blade even within a null psionics field or similar effect if he succeeds on a DC 20 will save. He may retry this save once per round as a move action, recreating the blade if successful. Throw Mind Blade (Ex): Ralien can throw his mind blade as a ranged attack with a range increment of 30ft. Treat this as a normal trhown weapon attack. Regardless of the result, his mind blade dematerialises and must be recreated as a free action. Shape Mind Blade (Su): As a full-round action, Ralein can reshape his mind blade into a +1 longsword or +1 bastard sword (which he must use two-handed) sized for a Medium creature. Psychic Strike (Su): As a move action, Ralein can imbue his mindblade with psychic energy. This causes it to deal an extra 2d8 damage on its next hit. This extra damage does not apply to creatures immune to mind-affecting effects. The charge persists even if the mind blade dematerialises without hitting anything (such as being disarmed or throwing and missing) and is present when the blade is reformed. Power Points Available Per Fight: 1 [2 Total Power Points / 3, rounded up] Total Power Points: 2 [2 Wild Talent] Manifester Level: 0 Feats DodgeLvl 1 Weapon FinesseLvl 3 Wild TalentSoulknife 1 Weapon Focus: MindbladeSoulknife 1 Speed of ThoughtSoulknife 6 Sidestep ChargeLevel 6 Martial Weapon Proficiencies (Longsword, rapier, longbow, shortbow)Elf 1 Skills Total Skill Points: 40 [40 Soulknife] Languages: Common, Elf [2 Racial] Armor Check Penalty: -0 [0 Mithral Chain Shirt, 0 Masterwork Buckler] Balance: +6 [6 Dex, -0 ACP] Climb: +2 [2 Str -0 ACP] Concentration: +3 [2 Con, 1 Rank (1 Soulknife)] Hide: +21 [6 Dex, 10 Ranks (10 Soulknife), 5 Enhancement, 0 ACP] Intimidate: -1 [-1 Cha] Jump: +2 [2 Str, -0 ACP, etc] Listen: +2 [0 Wis, 2 Racial] Move Silently: +16 [6 Dex, 10 Ranks (10 Soulknife), -0 ACP] Profession (Butcher): +11 [0 Wis, 9 Ranks (9 Soulknife), 2 Circumstance] Spot: +8 [0 Wis, 2 Racial, 6 Ranks (6 Soulknife)] Tumble: +10 [6 Dex, 4 Ranks, -0 ACP] Prefight Actions Imbue Mind Blade with Psychic Strike Gain Psionic Focus Shape Mind Blade to Bastard Sword form. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Shadow Mithral Chain Shirt [10 lbs][2100 gp] +1 Buckler [5 lbs][1165 gp] Ring of Protection +1[0 lb][2000 gp] Dust of Appearance [1 lb][1800 gp] Masterwork Mighty (+2) Composite Longbow [3 lbs][600 gp] 54 arrows [9 lbs][3 gp] Gloves of Dexterity +2 [1 lb][4000 gp] Brooch of Shielding [101 damage][0 lb][1500 gp] Cloak of Resistance [1 lb][1000 gp] Bullseye Lantern with 1 pint of oil [4 lbs][12.1 gp][3590/3600 rounds] Expendable Items 3 tattoos of Skate [ML 1][3x100gp=300 gp][0 lb] 3 potions of Cure Light Wounds [CL 1][3x50gp=150 gp][3x0.1=0.3 lb] 2 tattoos of Synesthete [ML 1][2x100gp=200 gp][0 lb] 2 potions of Protection from Evil [CL 1][2x50gp=100 gp][2x0.1=0.2 lb] 1 Oil of Alarm [CL 1][50 gp][0.1 lb] Max total (ECL2 x 50): 1800 gp Equipment at Home 4 pints of oil [0.4 gp] Masterwork Butcher's Tools [50 gp] [u]Results[/u] [post=13130959]Victory![/post] vs Dentik Earthmolder(TelinArthro) - [900 xp] [900 gp] "Not even a scratch. So much for that dwarf!" [post=13204297]Loss[/post] vs War Machine (NiQil) - [300 xp] [300 gp] "Stupid wands! What is a barbarian doing with wands?" [post=13314735]Loss[/post] vs Vivi (DrFunk) - [300 xp] [300 gp] "Wands, wands, wands! Enough with the wands already!" [post=13399156]Victory![/post] vs War Messiah (NiQil) - [900xp] [900 gp] "A close match, and luck was on my side" [post=13456391]Loss[/post] vs Gortek ChaoSlayer (Rauul) - [300 xp] [300 gp] "He was just too strong for me. And what is it with all the dwarves?" [post=13605818]Loss[/post] vs Xuan Sunai (Eamane) - [300 xp] [300 gp] "Luck decided that fight. Sadly, it wasn't on my side." [post=13823698]Victory![/post] vs Wroth Korthek (Eluria) - [1200 xp] [1200 gp] "Neither magic nor poison was a match for skill with a blade." [post=13859039]Victory![/post] in a Free-For-All vs Wroth Korthek (Eluria) and Ialgo (TelinArtho) - [2000 xp] [2000 gp] [color=green]"Skill superior to both their magics. And they say the way of the soulknife is weak." [post=14033143]Loss[/post] vs Gwerdan "Twofist" Grummler - [400 xp] [400 gp] "Too much musclepower, unfortunately." [post=14186493]Victory![/post] vs Snaga (The Dread Dormammu) - [1200 xp] [1200 gp] "Enchantments? Illusions? Jokes? Who does he think I am, a human?" [post=14430244]Loss[/post] with Gwerdan "Twofist" Grummler (whitebaron) vs Varjo (Stormwind) - [575 xp] [613 gp] "Neither of us were ready to deal with a shade. Why fight when you cannot win?" [post=14532388]Loss[/post] vs Flutterthought (MindWandererB) - [500 xp] [533 gp] [color=green]"It wasn't the pixie that beat me. It was the tiger, while I was looking for the pixie."[/color] [post=15184609]Victory[/post] with Durzulgor (Durzulgor) vs Korwald Barandar (lonewolf) and Mineau Guwango (Turanson) - [1625 xp] [1733.6 gp] "A dirty business, but thoroughly enjoyable. Chargers, beware of swamps." [post=15211895]Victory[/post] vs 2 Minor Xorns (Dulsi) [1500 xp] [1600 gp] "Not what I expected. Not much of a challenge, either" [post=15348642]Loss[/post] vs Durzulgor I (Durzulgor) [600 xp] [666 gp] - "He's a good man, even if he does rely on magic in the arena." [post=15488061]Loss[/post] vs Lelenia Rovan (Whitebaron) [600 xp] [666 gp] - "I really need to do something about that invisibility. It's getting embarrassing." [post=15608361]Loss[/post] with Koewald Barandar (lonewolf) vs Mineau Guwango (mucki) & Thorell Runesmith (McJarvis) [600 xp] [666 gp] - "It's getting really embarrassing now" [post=15768193]Victory[/post] vs Mekhoar (Tunagolem) and Orgauth (Dulsi) [1800 xp] [2000 gp] - [color=green]"The rogue couldn't snipe me, and the orc couldn't fight it out. A sound win."[/color] [post=15882564]Loss[/post] vs Uranedal (CrazyArtificer) [638 xp] [708 gp] -"Invisibility and paralysis. Does no-one fight any more?" [post=16012178]Victory[/post] vs 2 Minotaurs (Whitebaron) [1800 xp] [2000 gp] - [color=green]"The sewers are cruel to beasts. Then again, the beasts are fairly cruel to us."[/color] [u]Allies[/u] Maximum CR per ally: CR 4 Maximum ECL per ally: ECL 2 Maximum CA of allies per fight: CA 4 No Allies as yet |
| #1174sjiggieJul 19, 2007 20:18:56 |
Current 3FC Fight 1 Time Between Fights: 6 Hours Prebuffs/Ongoing Effects: none Items Used: Potion of Shield of Faith, 2 Arrows (5 shot, 1 hit, 3 recovered) Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: Craft(blacksmithing) 60GP |
| #1175VathelokaiJul 21, 2007 14:06:20 | [indent] Current Activities Psibeast: Crafting Auburn: Campaign Remnant: Active Tweak: Active Zodiac: Active Kii: Ready Kusari: Ready Antalya: Ready Ninja: Shopping[/indent] PSI-BEAST[post=10162970] [post=14075942] Lawful Neutral Male Elan (previously elf) Wizard 3 Wizard7, Cleric3, Mystic Thurge10 Previously was [post=6667770]Denshi[/post] Denshi was born to a family of arcane craftsmen and minor nobles. After a hundred years of practice he left the family to be a journeyman, despite his families objections. After living in dozens of places, he came to Gladius to try to find wealthy patrons for his projects. After traveling the world with a group of gladiators, he returned to Gladius and began worshiping Boccob. The court of Boccob was impressed, and after bringing him to the far realms for testing, he was knighted. He returned to Gladius with orders to help the Arcane Order build friendship with the followers of the Living Tree. Denshi became enamored with the idea of crafting himself into a greater being, and helped develop an alchemical version of the psionic Elan transmutation. The ritual was successful, removing the impurities and chaos from his soul and refining his magical potential. As an unexpected side effect, all of the remnants of the transmutation coalesced, forming their own being (see Remnant, below). Kii no Tamashii is currently very weak from the transmutation, and wishes to build up his strength to better serve Boccob. TWEAK![post=14075932] [post=14075950] Chaotic Neutral Male Phrenic Wild Elf Sorcerer 3 Sorcerer18 Previously was [post=6667770]Denshi[/post] When Denshi was transmuted into Kii no Tamashii, all of the discarded impurities of his soul bonded in the ambient magical energy. Remnant is the creature that was formed from this. Remnant has most of the same memories as Kii, and doesn't begrudge Kii for the results of the transmutation. However he does find him him irritating. Remnant is currently roaming Gladius, looking for entertainment. KUSARI-GAMA[post=11451309] [post=12847408] Neutral Good Female Air Gnome Conjurer 7, Loremaster 4 Wizard (specialist/Rapid Summoner)10, Loremaster5, Archmage5 Previously was [post=7209993]Auburn[/post] Auburn trained to be a career wizard at the Emerald Star Academy near the Serpent Moor and The Magic Forest. Upon graduation, she was offered a position in the Arcane Order of Gladius. She moved immediately, and became an instructor in conjuration. She taught for a couple years before becoming involved with other guilds to stop an insidious plot in the city. Having temporarily stopped the assailants, she traveled with her new best friend Sdentch to attack the church of Denth forming north of the city. When Denth rose to power and conquered the area north of Gladius, Sdentch was killed and Auburn went into a deep depression. Six months later, Auburn died trying to bring Sdentch back to the world of the living. Farlanghan restored both of them, and now they quest against Denth. UNHOLY NINJA[post=12326114] [post=13897626] Neutral Evil Middle-Aged Male Human Paragon 2, Enchanter 1 Human Paragon3, Wizard (specialist)3, Red Wizard10, Lich4 Previously was [post=9657899]Zodiac[/post] Zodiac was born gifted at magic, but was simply not fascinated by it in his youth. Money and power were his goals, and after years of swindling he took over the entire family estate. On reaching middle age, his interest in magic blossomed, and he joined the Red Wizards of Thay. On advice of his mentor he moved to Gladius to practice his magic in a 'real' setting and develop connections at Arcane Order University. He was one of the worst in the arena, but he learned from his mistakes and after intense retraining he has re-entered competition. Having finally gained a teaching position with The Order, he is seeking new recruits for himself and the Red Wizards. ANTALYA[post=10645880] RETIRED [POST=7842025]Hassan Sabbah[/post]__Didn't mesh with rules changes. Would be better built as single class. |
| #1202eamaneAug 30, 2007 16:51:49 | ECL 3: Ready for December 5th [Fight 2 of 3] - Hide Tracks Current 3FC Information Fight 1 Time Between Fights: 5 Prebuffs/Ongoing Effects: None Items Used: 1 use of Bag of Tricks Spells or Powerpoints Used: 1 Defensive Precognition, 1 Force Screen x/day Abilities Used: None Free Activity: Hide Tracks |
| #1203nurlithionAug 30, 2007 20:33:29 | ECL 3: Ready for November 21st [Fight 3] - Free Activity: Craft Adamantine Longsword 3000/3015 Nemion Gender and Race: Male Tiefling Size and Type: Medium Outsider (Native) Height and Weight: 5ft 10in 120lb Age: 22 Alignment: LN ECL: LA1/Wizard(Illusionist)2 Experience: 5975/6000 Attributes STR 14 (+2) [6 pts] [14 Base] DEX 16 (+3) [6 pts] [14 Base, +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 18 (+4) [10 pts] [16 Base, +2 Racial] WIS 10 (+0) [2 pts] [10 Base] CHA 08 (-1) [2 pts] [10 Base, -2 Racial] Miscellaneous Statistics Hit Points: 12 [2 HD] [4 (wizard) + (2.5 (wizard) x 1) + (2 HD x 3 Con)] Armor Class (Normal): 17 [10 Base, +3 Dex, +4 Armor] Armor Class (Touch): 13 [10 Base, +3 Dex] Armor Class (Flat-Footed): 14 [10 Base, +4 Armor] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [+1 (wizard)] Grapple: +3 [+1 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 57.05 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +3 [+3 Con, +0 (wizard)] Reflex: +3 [+3 Dex, +0 (wizard)] Will: +3 [+0 Wis, +3 (wizard)] Melee Attacks MW Glaive +4, 1d10+3, (x3), slashing [+2 Str, +1 BAB, +1 Enhancement] MW Alchemical Silver Warhammer +4, 1d8+1, (x3), bludgeoning [+2 Str, +1 BAB, +1 Enhancement] MW Armor Spikes +4, 1d6+2, (x2), piercing [+2 Str, +1 BAB, +1 Enhancement] Touch +3, as spell, (x2), as spell [+2 Str, +1 BAB] Ranged Attacks Darkwood Composite(+2 Str) Longbow +5, 1d8+2, (x3), Range 110 ft, piercing [+3 Dex, +1 BAB, +1 Enhancement] Ranged Touch +4, as spell, (x2), Range as spell, as spell [+3 Dex, +1 BAB] Special Attacks & Abilities - Darkvision 60ft, +2 Bluff&Hide, Darkness 1/day(CL2), Resistance to cold 5, electricity 5, and fire 5. Arcane Spells Readied Cantrips [DC 14] Detect Magic x2, Ghost Sound x3 Level 1 [DC 15] Color Spray x2, Grease, Silent Image Spell Levels Available Per Fight: 2 (5 Cantrips) [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 4 [(4 x 1), (0 x 2), (0 x 3), (0 x 4), (0 x 5), (0 x 6), (0 x 7), (0 x 8), (0 x 9)] Arcane Spell Failure: 10% [10% Armor, 0% Shield] Caster Level: 2 *****I didn't use any spells in fight 1 or 2, so I can use all spell levels now***** Feats Spell Focus(Illusion)Lvl 1 Scribe ScrollWizard1 Skills Total Skill Points: 30 [30 (wizard)] Languages: Common, Draconic, Dwarven, Elven, Goblin, Infernal[2 Racial, 4 Int] Armor Check Penalty: -0 [0 Armor, 0 Shield] Appraise: +7 [+4 Int, 0 Ranks, +3 Raven Familiar] Balance: +3 [+3 Dex, 0 Ranks] Bluff: +1 [color=gray][-1 Cha, 0 Ranks, +2 Racial] Climb: +2 [+2 Str, 0 Ranks] Concentration: +8 [+3 Con, 5 Ranks (5 (wizard))] Craft (Armorsmithing): +10 [+4 Int, 4 Ranks (4 (wizard)), +2 Circumstance(MW Artisan's Tools)] Craft (Bowmaking): +10 [+4 Int, 4 Ranks (4 (wizard)), +2 Circumstance(MW Artisan's Tools)] Craft (Weaponsmithing): +10 [+4 Int, 4 Ranks (4 (wizard)), +2 Circumstance(MW Artisan's Tools)] Escape Artist: +3 [+3 Dex, 0 Ranks] Hide: +5 [+3 Dex, 0 Ranks, +2 Racial] Jump: +2 [+2 Str, 0 Ranks] Knowledge (Arcana): +9 [+4 Int, 5 Ranks (5 (wizard))] Knowledge (Nature): +5 [+4 Int, 1 Ranks (1 (wizard))] Knowledge (Religion): +5 [+4 Int, 1 Ranks (1 (wizard))] Knowledge (The Planes): +5 [+4 Int, 1 Ranks (1 (wizard))] Listen: +0 [+0 Wis, 0 Ranks] +2 if familiar within arm's reach(Alertness) Move Silently: +3 [+3 Dex, 0 Ranks] Spellcraft: +11 [+4 Int, 5 Ranks (5 (wizard)), +2 Synergy (Knowledge (Arcana))] Spot: +0 [+0 Wis, 0 Ranks] +2 if familiar within arm's reach Tumble: +3 [+3 Dex, 0 Ranks] Prefight Actions - Gets Arven, his Raven Familiar Equipment Worn and Carried Masterwork GlaiveC (Creation)[10 lbs][154 gp] Masterwork Alchemical Silver WarhammerC (Creation)[5 lbs][166 gp] Darkwood Composite(+2 Str) LongbowC (Creation)[1.5 lbs][315 gp] Mithral Chain Shirt w/ Masterwork Armor SpikesC (Creation)[20 lbs][725 gp] 17 ArrowsC (Creation)[0.15 lb each = 2.55 lbs] [0.025 gp each = 0.4925 gp] Tanglefoot Bag [4 lbs] [50 gp] 2 Alchemist's Fire Flasks [1 lb each = 2 lbs] [20 gp each = 40 gp] 5 Acid Flasks [1 lb each = 5 lbs] [10 gp each = 50 gp] 3 Spell Component Pouches [2 lbs each = 6 lbs][5 gp each = 15 gp] Scroll Case [0.5 lbs] [1 gp] Expendable Items 2 Potions of Cure Light Wounds [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 1 Scroll of Mount [CL 1]C (Creation)[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 3 Scrolls of Shield [CL 1]C Oct 3rd 2007[0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp] 8 Scrolls of Ray of Enfeeblement [CL 1]C (Creation)[0.0 lb each = 0 lbs][12.5 gp each = 100 gp] 2 Scrolls of Obscuring Mist [CL 1] [0.0 lb each = 0 lbs][25 gp each = 50 gp] 1 Scroll of Alter Self [CL 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] Max total (ECL2 x 50): 450 gp Equipment at Home 10 Scrolls of Shield [CL 1]C Oct 3rd 2007[0.0 lb each = 0 lbs][12.5 gp each = 125 gp] Masterwork Artisan's Tools, Armorsmithing [5 lbs][55 gp] Masterwork Artisan's Tools, Bowmaking [5 lbs][55 gp] Masterwork Artisan's Tools, Weaponsmithing [5 lbs][55 gp] Spellbook [3 lbs][15 gp] Chest [25 lbs][2 gp]when I am not fighting and not using something, it is locked in the chest with the lock below, to deter burglary Amazing Lock(DC 40) [1 lb][150 gp] [u]Results[/u] [post=13783421]DEFEAT[/post] vs Xuan Sunai(Eamane) - [300 xp] [300 gp] [post=13869157]DEFEAT[/post] vs Diana Valassar(Sjiggie) - [375 xp] [375 gp] [post=14028190]VICTORY[/post] vs Dajeus(Eamane) - [900 xp] [900 gp] [post=14138628]DEFEAT[/post] vs Shugo-zact(Eamane) - [300 xp] [300 gp] [post=14255476]VICTORY[/post] vs Psori D'Agostea(Taureus_Drakken) - [900 xp] [900 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Arven(Familiar) Gender and Race: Male Raven Size and Type: Tiny Animal Height and Weight: 2ft 2lb Age: 3 Alignment: LN ECL: Negligible, as he is a class feature Attributes STR 1 (-5) [1 Base] DEX 15 (+2) [?? Base] CON 10 (+0) [?? Base] INT 6 (-2) [?? Base] WIS 14 (+2) [?? Base] CHA 6 (-2) [?? Base] Miscellaneous Statistics Hit Points: 6 [2 HD] [Half Master's HP] Armor Class (Normal): 17 [10 Base, +2 Dex, +2 Armor, +2 Size, +1 Natural] Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size] Armor Class (Flat-Footed): 15 [10 Base, +2 Armor, +2 Size, +1 Natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [+1 (wizard)] Grapple: -12 [+1 BAB, -5 Str, -8 Size] Speed (Land): 10 ft [10 Base] Speed (Flight): 40 ft, Average maneuverability [40 Base] Weight Carried: 1 lb, light encumbrance [0-1,5 (Light), 2-3 (Medium), 3.5-5 (Heavy)] Saves Fortitude: +2 [+0 Con, +2 (animal)] Reflex: +4 [+2 Dex, +2 (animal)] Will: +5 [+2 Wis, +3 (wizard)] Melee Attacks Claws +5, 1d2-5, (x2), piercing/slashing [+2 Dex, +1 BAB, +2 Size] Ranged Attacks N/A Special Attacks and Abilities - Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. - Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself. A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast). - Empathic Link (Su): The master has an empathic link with his familiar out to a distance of up to 1 mile. The master cannot see through the familiar’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content can be communicated. Because of this empathic link, the master has the same connection to an item or place that his familiar does. Feats AlertnessLvl 1 Weapon FinesseRacial 1 Skills Total Skill Points: 30 [30 (wizard)] Languages: Infernal[1 Raven Familiar feature] Armor Check Penalty: -0 [0 Armor, 0 Shield] Appraise: -2 [-2 Int, 0 Ranks] Balance: +2 [+2 Dex, 0 Ranks] Climb: +2 [+2 Str, 0 Ranks] Concentration: +5 [+0 Con, 5 Ranks (5 (wizard))] Escape Artist: +2 [+2 Dex, 0 Ranks] Hide: +2 [+2 Dex, 0 Ranks] Jump: -17 [-5 Str, 0 Ranks, -12 Speed] Knowledge (Arcana): +3 [-2 Int, 5 Ranks (5 (wizard))] Knowledge (Nature): -1 [-2 Int, 1 Ranks (1 (wizard))] Knowledge (Religion): -1 [-2 Int, 1 Ranks (1 (wizard))] Knowledge (The Planes): -1 [-2 Int, 1 Ranks (1 (wizard))] Listen: +5 [+2 Wis, 1 Ranks(1 animal)] Move Silently: +2 [+2 Dex, 0 Ranks] Spellcraft: +5 [-2 Int, 5 Ranks (5 (wizard)), +2 Synergy (Knowledge (Arcana))] Spot: +7 [+2 Wis, 3 Ranks(3 animal), +2 Alertness] Tumble: +2 [+2 Dex, 0 Ranks] Equipment Worn and Carried Tiny Non-Humanoid Leather BardingC (Creation)[1 lb][5 gp] |
| #1204EluriaSep 03, 2007 19:43:50 | 5/28/09: Crafting Pearl of Power II [Market price: 4000gp], 1 Medium spider venom(1d4 Str: DC 14) [-lb][Market Price: 150 gp] Wroth Korthek The Plaguebringer Gender and Race: Male Duergar (Psionic) Size and Type: Medium (Dwarf (Psionic)) Height and Weight: 4’6’’ 200 lbs Age: 100 Alignment: NE ECL: Duergar1/Cleric4 Experience: 12,250/15,000 |
| #1205EluriaSep 08, 2007 13:27:13 | Wizard7/Loremaster3 1: (scribe), SF: Knowledge 3: CWI 5: CWand 6: Leadership 9: Imp Familiar Leadership for Wizard w/ imp familiar 2 Wizards, 2 Imps: All UMD trained (via Loremaster instant skill mastery + skill ranks, if necessary) Have +% exp to offset ally Consider Intimidate to make things even more unbalanced. Eventually empower spell, subdual substititution for the nice 4 wands of subdual substituted scorching ray... Ephemeralda Gender and Race: Phrenic Female Halfling Size and Type: Small (Halfling (Psionic)) Height and Weight: 2’8’’ 27 lbs Age: 25 Alignment: NE ECL: Phrenic2/Rogue1/Egoist1 Rogue1/Cleric [Artifice, Magic]1/Rogue1/AssassinX Experience: 6,300/9,000 |
| #1206MindWandererBSep 11, 2007 3:24:02 | Ready for May 28 [N/A] - crafts [color=gray]Craft (crystal) for 300 gp[/color] Flutterthought "I see you--can you see me? / Better look hard... hee hee hee hee!" Gender and Race: Female Pixie (Small Fey) Height and Weight: 2'1", 26 lbs. Age: Unknown (no modifier) Alignment: Neutral Good ECL: Pixie +4/Psion (Seer) 6 = ECL 10 Experience: 48,752/55,000 Guild: None yet. ![]() Attributes STR 04 (-3) [00 pts] [08 Base, -4 Racial] DEX 26 (+8) [10 pts] [16 Base, +8 Racial, +2 Enh] CON 14 (+2) [06 pts] [14 Base] INT 27 (+8) [16 pts] [18 Base, +6 Racial, +1 lvl4, +2 Enh] WIS 14 (+2) [02 pts] [10 Base, +4 Racial] CHA 16 (+3) [02 pts] [10 Base, +6 Racial] Miscellaneous Statistics Hit Points: 28 [6 HD] [4 Psi1 + (2.5*5 Psi2-6) + (6 HD x 2 Con)] Armor Class: 21, Touch 20, Flat 13 [[i]10 Base, 1 Size, 1 deflection 8 Dex,[/i] 1 Natural] (+1 Dodge) Initiative: +8 [8 Dex] Base Attack Bonus: +3 [3 Psi] Grapple: -4 [3 BAB, -3 Str, -4 Size] Speed (Land): 20 ft [20 Base] Speed (Flight): 60 ft, good maneuverability [60 Base] Weight Carried: 8.85 lbs, light encumbrance [0-10 (Light), 11-20 (Medium), 21-30 (Heavy)] Damage Reduction: 10/cold iron [Pixie] Spell/Power Resistance: 21 [Pixie 15 + 1/class level] Saves Fortitude: +6 [2 Con, 2 Psi, 2 Resistance] Reflex: +12 [8 Dex, 2 Psi, 2 Resistance] Will: +9 [2 Wis, 5 Psi, 2 Resistance] Melee Attacks Deepcrystal spiked gauntlet: +13, 1d4-3, (20/x2), Piercing [8 Dex, 3 BAB, 1 Size, 1 Enh] Silver shortswordMa: +13, 1d4-4, (19-20/x2), Piercing [8 Dex, 3 BAB, 1 Size, 1 Enh] Ranged Attacks +1 Merciful Deepcrystal Longbow: +13, 2d6-2, (20/x3), Range 100 ft, Piercing [8 Dex, 3 BAB, 1 Size, 1 Enh] (only 1d6-2 if merciful is suppressed) Longbow: +12, 1d6-3, (20/x3), Range 100 ft, Piercing [8 Dex, 3 BAB, 1 Size] (+1 to hit and damage within 30 feet; Expend focus for +2d6 damage) Special Attacks & Abilities Greater Invisibility (Su): Invisible at all times. Can suppress or resume as a free action. Spell-like Ablities (CL 8, 1/day each): lesser confusion (DC 14), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts (DC 15), dispel magic, entangle (DC 14), permanent image (DC 19; visual and auditory elements only) Powers Known Level 1 [DC 18] Astral Construct, Deceleration, Force Screen, Inertial Armor, Defensive Precognition, Offensive Precognition, Vigor Level 2 [DC 19] Ego Whip, Energy Push, Recall Agony Level 3 [DC 20] Dispel Psionics, Energy Bolt, Escape Detection, Touchsight Power Points Available Per Fight: 20 [59 Total Power Points/3: 35 Psi, 24 Int] Manifester Level: 6th PP available for fight 3: 43 [59 - 5 - 11] Feats Point-Blank ShotLvl1 Psionic ShotPsi1 Weapon FinessePixie DodgePixie Expanded Knowledge (Astral Construct)Lvl3 Psionic MeditationPsi5 LeadershipLvl6 Skills Total Skill Points: 81 [81 Seer] Languages: Common, Sylvan, Elven, Gnome, Halfling, and four languages spoken by no known creature except Essence of the Wild [2 Racial, 7 Int] Armor Check Penalty: -0 Balance: +8 [8 Dex, 0 Ranks] Climb: -3 [-3 Str, 0 Ranks] Concentration: +11 [2 Con, 9 Ranks (9 Seer)] Craft (Bows): +10 [8 Int, 0 Ranks, 2 Tool] Craft (Crystal): +20 [8 Int, 9 Ranks (9 Seer), 2 Tool, 1 item] Craft (Weapons): +10 [8 Int, 0 Ranks, 2 Tool] Craft (All others): +8 [8 Int, 0 Ranks] Escape Artist: +8 [8 Dex, 0 Ranks] Gather Information: +14 [4 Cha, 9 Ranks (9 Seer), 1 item] Hide: +16 [8 Dex, 4 Ranks (9 SeerCC), 4 Size] Jump: -9 [-3 Str, 0 Ranks, -6 speed] Knowledges (Arcana, Dungeoneering, Local, Nature): see cohort Listen: +13 [2 Wis, 9 Ranks (9 Seer), 2 Racial] Move Silently: +17 [8 Dex, 4 Ranks (9 SeerCC), 5 competence] Psicraft: +17 [8 Int, 9 Ranks (9 Seer)] Search: +10 [8 Int, 0 Ranks, 2 Racial] Spot: +13 [2 Wis, 9 Ranks (9 Seer), 2 Racial] Tumble: +12 [8 Dex, 4 Ranks (9 SeerCC)] Conditional Modifiers xxxxx Prefight Actions - Be invisible. - Inertial Armor (+4 AC) running (<5 hrs) - Bring Essence of the Wild - Essence of the Wild brings Element Equipment Worn and Carried Basic outfit [0 lbs][0 gp] Deepcrystal spiked gauntlet [.5 lb] [502.5C gp] Silver short sword[Ma][1 lb] [165C gp] +1 Darkwood buckler of arrow deflection [1.25 lb][95C+9000 gp] Efficient Quiver [1 lb][1800 gp] - +1 Merciful Deepcrystal Longbow [1.5 lbs][537.5C+8000 gp] - Longbow [1.5 lbs][37.5C gp] - 40 Arrows [0.075 lb each = 3 lbs] [0.025C gp each = 1 gp] - 20 Silver Arrows [0.075 lb each = 1.5 lbs] [1.025C gp each = 20.5 gp] 40 Arrows [0.075 lb each = 3 lbs] [0.025C gp each = 1 gp] Ring of Protection +1 [0 lbs][2000 gp] Gloves of Dexterity +2 [0 lbs][4000 gp] Headband of Intellect +2 [0 lbs][4000 gp] Cloak of Resistance +2 [1 lbs][4000 gp] Boots of Elvenkind +5 [1 lb][2500 gp] Dorje of Enlarged Crystal Shard [ML 1] [.1 lbs][750 gp] Tan Bag of Tricks [0 lbs][6300 gp] - 01-30: Brown Bear - 31-60: Lion - 61-80: Heavy Warhorse - 81-90: Tiger - 91-100:Rhinoceros Crafting [post=15746681]1[/post] Expendable Items on Flutterthought 1 Oil of Bless Weapon [CL 2] [0.1 lb][100 gp] 1 Oil of Corrupt Weapon [CL 2] [0.1 lb][100 gp] 2 Oils of Magic Fang [CL 2] [0.2 lb][200 gp] 1 Potions of Protection from Evil [CL 2] [0.1 lb][100 gp] 1 Potions of Protection from Good [CL 2] [0.1 lb][100 gp] 1 Powerstones of Entangling Ectoplasm [ML 1] [0 lbs][25 gp] 1 Powerstone of Matter Agitation [ML 1] [0 lbs][25 gp] 2 Powerstones of Synesthete [ML 1] [0 lbs][50 gp] 1 Powerstone of Vigor [ML 2] [0 lbs][50 gp] 1 Powerstones of Concealing Amorpha [ML 3] [0 lbs][150 gp] 2 Powerstones of Specified Energy Adaptation [ML 3] [0 lbs][300 gp] 1 Powerstone of Touchsight [ML 5] [0 lbs][375 gp] Expendable Items on Essence of the Wild 2 Oils of Magic Fang [CL 2] [0.2 lb][200 gp] 1 Potion of Protection from Evil [CL 2] [0.1 lb][100 gp] 1 Potion of Protection from Good [CL 2] [0.1 lb][100 gp] 1 Powerstones of Entangling Ectoplasm [ML 1] [0 lbs][25 gp] 1 Powerstone of Synesthete [ML 1] [0 lbs][25 gp] 1 Powerstone of Concealing Amorpha [ML 3] [0 lbs][150 gp] 1 Powerstone of Specified Energy Adaptation [ML 3] [0 lbs][150 gp] Max total (ECL2 x 50): 5000 gp Equipment at Home Masterwork crystalworking tools [55 gp] Masterwork weaponsmithing tools [55 gp] Masterwork bowyer's tools [55 gp] Third Eye Gather +1 [100[post=15106475]B[/post][post=15084299]G[/post] gp] Crystalsmith's Manual +1 [100[post=15106475]B[/post][post=15084299]G[/post] gp] 52 Small Arrows [0.025C gp each = 1.3 gp] 30 Small Silver Arrows [1.025C gp each = 30.75 gp] [u]Allies[/u] ([post=15898229]Acquisition[/post]) Maximum CR per ally: CR 6 Maximum ECL per ally: ECL 8 Maximum CA of allies per fight: CA 8 Essence of the Wild, ECL 8 cohort Essence of the Wild Gender and Race: Neuter Force Female Elan (Medium Aberration) Height and Weight: 6'6", 280 lbs. Age: Unknown (Middle-Aged) Alignment: Neutral Good ECL: Ranger 1/Psion (Egoist) 6, Slayer 1 = ECL 8 Attributes STR 08 (-1) [01 pts] [09 Base, -1 age] DEX 08 (-1) [01 pts] [09 Base, -1 age] CON 14 (+2) [08 pts] [15 Base, -1 age] INT 19 (+4) [10 pts] [16 Base, +1 age, +1 lvl4, +1 lvl8] WIS 13 (+1) [04 pts] [12 Base, +1 age] CHA 08 (-1) [01 pts] [09 Base, +1 age, -2 Racial] Miscellaneous Statistics Hit Points: 53 [8 HD] [8 Rgr1 + (2.5*6 Psi1-6) (4.5*1 Sly1) + (8 HD * 2 Con) + (2*5 Psionic Body)] Armor Class: 9, Touch 9, Flat 9 [[i]10 Base -1 Dex,[/i] 0 Armor] Initiative: -1 [-1 Dex] Base Attack Bonus: +5 [1 Rgr, 3 Psi, 1 Sly] Grapple: +4 [5 BAB, -1 Str] Speed (Land): 30 ft [30 Base] [+10 insight when focused] Weight Carried: 0.4 lbs, light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +8 [2 Con, 2 Rgr, 2 Psi, 0 Sly, +2 Psicrystal] Reflex: +3 [-1 Dex, 2 Rgr, 2 Psi, 0 Sly] Will: +8 [1 Wis, 0 Rgr, 5 Psi, 2 Sly] Melee Attacks N/A Ranged Attacks N/A Special Attacks & Abilities Resistance (Su): As an immediate action, Essence can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of its next action. Resilience (Su): When Essence takes damage, it can, as an immediate action, spend power points to reduce the damage it is about to take by 2 hit points for every 1 power point it spends. Repletion (Su): If Essence spends 1 power point, it does not need to eat or drink for 24 hours. Powers Known Level 1 [DC 15] Force Screen, Inertial Armor, Defensive Precognition, Offensive Precognition, Vigor Level 2 [DC 16] Animal Affinity, Biofeedback, Ego Whip, Energy Missile, Share Pain Level 3 [DC 17] Hustle, Dispel Psionics, Energy Retort, Touchsight Power Points Available Per Fight: 17 [49 Total Power Points/3: 35 Psi, 12 Int, 2 racial] Manifester Level: 6th PP available for fight 1: 17 [N/A] Feats Speed of ThoughtLvl1 Psicrystal Affinity (Hero)Psi1 Psionic BodyLvl3 Expanded Knowledge (Energy Missile)Psi5 Metamorphic TransferLvl6 Skills Total Skill Points: 78 [36 Rgr, 34 Egoist, 8 Sly] Languages: Common, Sylvan, Elven, and one languages spoken by no known creature except Flutterthought [1 Racial, 3 Int] Armor Check Penalty: -0 Balance: -1 [-1 Dex, 0 Ranks] Climb: +3 [-1 Str, 4 Ranks (4 Rgr)] Concentration: +13 [2 Con, 11 Ranks (4 Rgr, 6 Psi, 1 Sly)] Hide: -1 [-1 Dex, 0 Ranks] Jump: +3 [-1 Str, 4 Ranks (4 Rgr)] [+4 speed when focused] Knowledge (arcana) +14 [4 Int, 10 Ranks (10 Psi)] Knowledge (dungeoneering) +14 [4 Int, 10 Ranks (4 Rgr, 6 Sly)] Knowledge (local) +14 [4 Int, 10 Ranks (10 Psi)] Knowledge (nature) +14 [4 Int, 10 Ranks (4 Rgr, 6 Psi)] Listen: +5 [1 Wis, 4 Ranks (4 Rgr)] [+2 Alertness w/ psicrystal] Move Silently: -1 [-1 Dex, 0 Ranks] Psicraft: +7 [4 Int, 3 Ranks (2 Psi, 1 Sly)] Spot: +5 [1 Wis, 4 Ranks (4 Rgr)] [+2 Alertness w/ psicrystal] Survival: +5 [1 Wis, 4 Ranks (4 Rgr)] [+2 Synergy in natural environments and underground] Swim: +3 [-1 Str, 4 Ranks (4 Rgr)] Equipment Worn and Carried None [0 lbs][0 gp] [u]Allies[/u] Element, Psicrystal Diminutive Construct Attributes STR 01 (-5), DEX 15 (+2), CON --, INT 9 (-1), WIS 10 (+0), CHA 10 (+0) Hit Points: 26 [8 HD] [1/2 Master's] Armor Class: 19, Touch 16, Flat 17 [[i]10 Base, +4 Size +2 Dex[/i], +3 natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +0, Grapple: -17 [0 BAB, -12 Size, -5 Str] Speed: 30 ft., climb 20 ft Saves: Fortitude: +6, Reflex: +3, Will: +8 [As Master's] Skills Balance: +2 [+2 Dex, 0 Ranks] Climb: +14 [+2 Dex, 4 Ranks (Master), +8 Racial] Hide: +14 [+2 Dex, 0 Ranks, +12 Size] Jump: -1 [-5 Str, 4 Ranks (Master)] Knowledge (arcana) +9 [-1 Int, 10 Ranks (Master)] Knowledge (dungeoneering) +9 [-1 Int, 10 Ranks (Master)] Knowledge (local) +9 [-1 Int, 10 Ranks (Master)] Knowledge (nature) +9 [-1 Int, 10 Ranks (Master)] Listen: +6 [0 Wis, 4 Ranks, 2 Feat] Move Silently: +6 [+2 Dex, 4 Ranks] Psicraft: +2 [-1 Int, 3 Ranks (Master)] Search: +3 [-1 Int, 4 Ranks] Spot: +6 [0 Wis, 4 Ranks, 2 Feat] Survival: +5 [0 Wis, 4 Ranks (Master)] Swim: -1 [-5 Str, 4 Ranks (Master)] Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech) |
| #1207rauulSep 13, 2007 3:51:15 | Gol'ie O'rean Type: Humanoid (extraplanar)(Psionic) Gender: Male Race: Githzerai Size: Medium Height: 6'3" Weight: 180 lbs Age: 17 Alignment: Chaotic Neutral Classes: Soulknife 1 (+2LA) Experience: 4,700/6,000 Attributes STR 16 (+3) [10 pts] [8 Base] DEX 22 (+6) [10 pts] [14 Base +6 racial] CON 16 (+3) [10 pts] [8 Base ] INT 12 (+1) [06 pts] [6 Base -2 racial] WIS 10 (+0) [00 pts] [10 Base +2 racial] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 13 [1 HD] [10 soul (3 Con x 1)] Armor Class (Normal): 20 +2 shield [10 Base + 6 Dex + 4 racial Inertial armor] Armor Class (Touch): 20 [10 Base + 6 Dex + 4 racial Inertial armor] Armor Class (Flat-Footed): 14 [10 Base + 4 racial Inertial armor] Initiative: +6 [3 Dex] Base Attack Bonus: +0 [0 soul] Grapple: +3 [+ 3 Str] Speed: 30 ft [30 Base] Weight Carried: 18.50 lbs, Light encumbrance [1-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +4 [+ 3 Con +1 cloak] Reflex: +9 [2 soul + 6 Dex +1 cloak] Will: +3 [2 soul + 0 Wis +1 cloak] [u]Conditional Modifiers[/u] Spell Resistance (Ex): 5 + Class Level = 6 [u]Melee Attacks[/u] Mind Blade +4 1d6+3 19-20/x2 [0 BAB + 3 str +1 focus] [u]Ranged Attacks[/u] Longbow Compositemw (+3 str) +7 1d8+3 3x Range 110 [0 BAB + 6 Dex +1 Masterworked] [u]Combat Abilities[/u] Darkvision (Ex): 60 ft. Daze CL1 3/Day Feather Fall CL1 3/Day Shatter CL1 3/Day SR 5+ class level [u]Class Features[/u] Soulknife Mind-Blade +0 Proficiency: Armor, Light Proficiency: Shields Proficiency: Simple Weapons: All Weapon Focus (mind blade) Wild Talent [u]Feats[/u] Class: Weapon Focus (mind blade) Class: wild talent Lvl 1: Martial Weapon Proficiency: Longbow [u]Skills[/u] Balance: +6 [0 Ranks + 6 Dex] Climb: +7 [4 Ranks (4 Soul) + 3 Str] Concentration +7 [4 Ranks (4 Soul) + 3 con] Hide: +10 [4 Ranks (4 soul) + 6 Dex] Jump: +3 [0 Ranks + 3 Str] Listen: +4 [4 Ranks (4 soul) + 0 Wis] Move Silently: +10 [4 Ranks (4 soul) + 6 Dex] Spot: +4 [4 Ranks (2 soul) + 0 Wis] Languages: Common, Githzerai [1 Racial + 1 Int] Total Skill Points: 24 [24 soulknife] Armor Check Penalty: 0 [0 Armor] [u]General Tactics[/u] Seek and destroy [u]Prefight Actions[/u] Become Psionic Focused! [u]Equipment Carried[/u] 001 Gray Robe [00.00 lbs] 050 Arrows [07.50 lbs] 001 Mindblade [2.00 lbs] 001 Longbow Compositemw (+3 str) [03.00 lbs] 001 Darkwood Shield [05.00 lbs] 001 Cloak of Resistance [01.00 lbs] [u]Expendables Unused[/u] 450/450 001 Potion protection vs Evil [CL 1] [50 gp] 001 Potion Protection vs Good [CL 1] [50 gp] 001 Potion Hide from Animals [CL 1] [50 gp] 002 Tattoo of Vigor [ML 1] [2 x 100 gp] 002 Magic weapon (oil) [CL 1] [2 x 50 gp] [u]Equipment Stored[/u] 95 Arrows [u]Arena Results[/u] [post=13917417]Needle[/post] vs Gol'ie O'Rean (Callix) [300 XP] [300 gp] [post=14137568]Gol'ie O'Rean[/post] vs Mineau Guwango (Vathelokai) [900 XP] [900 gp] [post=14221849]Gol'ie O'rean[/post] vs. Dajeus (Nurlithion) [300 XP] [300 gp] [u]Bookkeeping[/u] Purchases 001 Cloak of Resistance [1,000.00 gp] 001 Darkwood Shield [0,257.00 gp] 001 Longbow Compositemw (+3 str) [0,700.00 gp] 200 Arrows [0,010.00 gp] 002 vigor Tattoo[ML 1] [2 x 100 gp = 200 gp] 001 Elf sight Tattoo[ML 1] [1 x 100 gp = 100 gp] 003 magic weapon (oil)[CL 1] [3 x 50 gp = 150 gp] 001 Potion protection vs Evil [CL 1] [50 gp] 001 Potion Protection vs Good [CL 1] [50 gp] 001 Potion Hide from Animals [CL 1] [50 gp] |
| #1208icedSep 13, 2007 19:00:49 |
Attributes STR 16 (+3) [10 pts] [16 Base] DEX 16 (+3) [06 pts] [14 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base] INT 06 (-2) [00 pts] [08 Base, -2 Racial] WIS 08 (-1) [00 pts] [08 Base] CHA 19 (+4) [16 pts] [18 Base, +1 Advancement] Miscellaneous Statistics Hit Points: 32.5 [3 HD] [10 Paladin of Slaughter + (5.5 Paladin of Slaughter x 2) + (3.5 Wilder x 1) + (4 HD x 2 Con)] Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] (Conditional Modifier) Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] (Conditional Modifier) Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? [(Source)] Spell/Power Resistance: ?? [(Source)] Saves Fortitude: +09 [+2 Con, +3 Paladin of Slaughter, +4 Charisma] [Immune to Disease] Reflex: +08 [+3 Dex, +1 Paladin of Slaughter, +4 Charisma] Will: +06 [-1 Wis, +1 Paladin of Slaughter, +2 Wilder, +4 Charisma] [+2 vs Enchantment, Immune to magic sleep] Melee Attacks [Ma] Glaive +07, 1d10+4, (20/x3), Slashing [+3 Str, +3 BAB, +1 MW] (Conditional Modifier) [Ma] Armor Spikes +07, 1d6+3, (20/x2), Piercing [+3 Str, +3 BAB, +1 MW] Ranged Attacks [Ma] Mighty (+3) Darkwood Composite Longbow +07, 1d8+3, (20/x3), Range 110 ft, Piercing [+3 Dex, +3 BAB, +1 MW] (Conditional Modifier) Special Attacks & Abilities xxxxx Powers Readied Level 1 [DC 15] Vigor Power Points Available Per Fight: 02 [04 Total Power Points / 3, rounded up] Total Power Points: 04 [(+2 Wilder 1, +2 Cha] Manifester Level: 1 Feats Track Lvl 1Grants ability to track foes over difficult terrain Run Lvl 3Run 5x normal speed instead of 4x, retain Dex to AC when running Skills Total Skill Points: 08 [06 Paladin of Slaughter, 02 Wilder] Languages: Common, Elven [2 Racial] Armor Check Penalty: -? [? Armor, ? Shield, etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] (Conditional Modifier) Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier) Knowledge (Geography): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] (Conditional Modifier) Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] (Conditional Modifier) Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Conditional Modifiers xxxxx Prefight Actions xxxxx Equipment Worn and Carried Robes of the Dark One [0 lbs] [0 gp] [Ma] Glaive [10 lbs][308 gp] [Ma] Mighty (+3) Darkwood Composite Longbow [1.5 lbs][730 gp] 100x Arrows [0.15 lb each = 15 lbs] [0.05 gp each = 5 gp] Expendable Items (Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] Max total (ECL2 x 50): ?? gp Equipment at Home (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? [/sblock] Miscellaneous Information |
| #1209ErithmuSep 15, 2007 16:19:29 | Solstice Week 1:STR...08 [-1]...(00 pts) DEX...20 [+5]...(16 pts) +2 Item CON...-- [--]...(00 pts) INT...10 [+0]...(02 pts) WIS...10 [+0]...(02 pts) CHA...24 [+7]...(16 pts) +2 Item +4 template Hit Points: 12 [1d12] AC 22, Touch 22, Flat 17 [+5 dex +7 cha] Initiative: +5 [5dex] BAB/Grap: +0/-1 [+0bab, -1str] Speed 30ft Fly (perfect) Saves: Fort +0 [0 Sorc +0con] Refl +5 [0 Sorc +5dex] Will +2 [2 Sorc +0wis] Attacks: +5 Draining Touch: 1d4 Ability Drain 20/x2 Telekinesis: +7 Violent Thrust (DC 17) +19 Grapple/Disarm +7 Trip/Bullrush Spells Per Day 5|5 (Spell Levels: 5; 1/3: 2) Use: 2 0 [DC17] - Resistance, Detect Magic, Read Magic, Ghost Sound 1 [DC18] - Shield, Grease Feats: H1 - Flyby Attack C1 - Empower Spell Skills (3*4 Sorc): +04 Spellcraft................. [04, +0int] +11 Concentration.............. [04, +7cha] +04 Knowledge(Arcana).......... [04, +0int] +04 Move Silent................ [00, +4dex]Automatic success +12 Hide....................... [00, +4dex +8racial] +08 Listen..................... [00, +0wis +8racial] +08 Spot....................... [00, +0wis +8racial] -01 Climb...................... [00, -1str] +05 Balance.................... [00, +5dex] -01 Jump....................... [00, -1str] Speaks Common[/font] Racial and Class Abilities: Undead Darkvision 60ft Immunity: Mind affecting, Poison, Sleep, Paralysis, Stunning, Disease, Death effects Immunity: to Fort spell effects unless it works on objects Uses Cha for Concentration checks Immune to Massive Damage Proficient with Natural and Simple weapons Proficient with Armor as based upon class (none) Do not Breathe, eat, or Sleep Human +1 skill point per level Bonus Feat Ghost Manifestation Telekinesis (CL 12 DC 17) Draining Touch Sorcerer Spellcasting Familiar: none Summoned |
| #1210lonewolfSep 16, 2007 15:08:16 | ECL 10: Ready for April 23[Fight 1] - Free Activity(Profession(hunter) 132gp) Falko Attributes STR 18 (+4) [10 pts] [16 Base, +2 racial] DEX 21 (+5) [10 pts] [16 Base, +2 racial, +1 level, +2 Enhancement] CON 12 (+1) [06 pts] [14 Base, -2 racial] INT 10 (+0) [04 pts] [12 Base, -2 racial] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 42 [7 HD] [8 (Ranger 1) + (4.5 (Ranger2, Psychic Warrior1-3, Slayer 1-2) x 6) + (7 HD x 1 Con)] Armor Class (Normal): 21 [10 Base, +5 Dex, +5 Armor, +1 Shield] Armor Class (Touch): 15 [10 Base, +5 Dex] Armor Class (Flat-Footed): 16 [10 Base, +5 Armor, +1 Shield] Initiative: +5 [+5 Dex] Base Attack Bonus: +6 [2 (Ranger), 2(Psychic Warrior, 2(Slayer))] Grapple: +10 [6 BAB, +4 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 41 lbs, light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +9 [+1 Con, +3 (Ranger), +3 (Psychic Warrior), +2 resistance] Reflex: +11 [+5 Dex, +3 (Ranger), +1 (Psychic Warrior), +2 resistance] Will: +8 [+2 Wis, +0 (Ranger), +1 (Psychic Warrior), +3 (Slayer), +2 resistance] Melee Attacks: +11/+6 melee, Greatsword 2d6+6, 19-20/x2 [+6 BAB, +4 Str, +1 Enhancement Ranged Attacks: +13/+8 ranged, Longbow 1d8+5, 20/x3 [+6 BAB, +5 Dex, +1 Feat, +1 Enhancement Rapid Shot: +11/+11/+6 ranged, Longbow 1d8+5, 20/x3 [+6 BAB, +5 Dex, +1 Feat, +1 Enhancement, -2 Rapid Shot Special Attacks & Abilities Favored Enemy Humanoid(human) +2 Favored Enemy (Psionic Elves) +2 Enemy Sense(Psionic Elves) Brain Nausea Powers Known Level 1 [DC 13] Offensive Precognition, Force Screen, Offensive Prescience, Empty Mind Power Points Available Per Fight: 3 [9 Total Power Points / 3, rounded up] Total Power Points: 9 [(5 (Psychic Warrior 4), (+4 Wis)] Manifester Level: 4 Feats Point Blank ShotLvl 1 Weapon Focus(Longbow)Lvl 3 TrackRanger 1 Rapid ShotRanger 2 Psionic ShotPsychic Warrior 1 Far ShotPsychic Warrior 2 Fell ShotLvl 6 Skills Total Skill Points: 44 [30 (Ranger), 6(Psychic Warrior, 8(Slayer))] Languages: Common, elven [2 Racial] Armor Check Penalty: +0 Balance: +5 [+5 Dex, 0 Ranks] Climb: +4 [+4 Str, 0 Ranks] Concentration: +11 [+1 Con, 10 Ranks] Hide: +10 [+5 Dex, 5 Ranks(5 Ranger)] Knowledge(dungeoneering): +4 [+0 Int, 4 Ranks(4 Ranger)] Listen: +9 [+2 Wis, 5 Ranks(5 Ranger), +2 racial] Move Silently: +10 [+5 Dex, 5 Ranks(5 Ranger)] Profession(Hunter): +12 [+2 Wis, 8 Ranks(4 Ranger, 4 Psychic Warrior), +2 MW Tools] Psicraft: +1 [+0 Int, 1 Ranks(2cc Ranger)] Spot: +9 [+2 Wis, 5 Ranks(5 Ranger), +2 racial] Swim: +4 [+4 Str, 0 Ranks] Prefight Actions Gain psionic focus Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithril Chain Shirt +1[12.5 lbs][550 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember), upgraded([post=15141952]xxx[/post]) MW Mighty(+4) Composite Longbow [3 lb][800 gp] Mighty(+4) Deepcrystal Composite Longbow of Supression +1[3 lb][11800 gp][post=15448046]upgraded[/post] by [post=13866832]Crucio[/post](partymember), [post=15429051]approved[/post] Greatsword[8 lb][25 gp]C Creation Crafted by [post=13890382]Khamul[/post](partymember) MW Cold Iron Greatsword[8 lb][175 gp][post=14351284]Crafted[/post] by [post=13890382]Khamul[/post](partymember) MW Buckler[5 lb][82.5 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember) Cloak of Resistance +2[1 lb][2000 gp]C Creation Crafted by [post=13866832]Crucio[/post](partymember), upgraded([post=15141952]xxx[/post]) Gloves of Dexterity +2[- lbs] [4000 gp] 100/100 arrows[7.5 lbs] [5 gp] 19/20 cold Iron arrows[3 lbs] [2 gp] 20/20 silver arrows[3 lbs] [41 gp] Expendable Items 2 potions of Protection vs Evil[Cl1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 2 Powerstones of Vigor [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 2 Powerstones of Force Screen [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 2 Powerstones of Offensive Precognition [ML 2] [0.0 lb each = 0 lbs][50 gp each = 50 gp] 2 Powerstones of Offensive Precscience [ML 2] [0.0 lb each = 0 lbs][50 gp each = 100 gp] 1 Powerstone of Synestethe [ML 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] 1 oil of bless weapon[CL 2] [0.0 lb each = 0 lbs][100 gp each = 100 gp] 1 oil of corrupt weapon[CL 2] [0.0 lb each = 0 lbs][100 gp each = 100 gp] Max total (ECL2 x 50): 725/1800 gp Equipment at Home MW Hunting tools [1 lbs][50 gp] 1618.5 gp [u]Results[/u] [post=13939231]2nd[/post] vs Kilor (Salratol) vs Bulgar (TelinArtho) - [717 xp] [777 gp] [post=14142107]Victory[/post] vs Felice (Salratol) - [963 xp] [1023 gp] [post=14239525]Defeat[/post] vs Inzin (waywreth) - [321 xp] [381 gp] [post=14351284]Victory[/post] vs The Eternal Dreamless Sleep (Hogarth & Templer10) - [1076 xp] [1136 gp] [post=14351284]Defeat[/post] vs Intellect Devourer (monster) - [431 xp] [515 gp] [post=14550684]Defeat[/post] vs Gaknalak Strongjaw (MWB) - [531 xp] [615 gp] [post=14724254]Victory[/post] vs Lady Liara (templer10) - [1412 xp] [1496 gp] [post=14836288]Victory[/post] vs Nymph (monster) - [1293 xp] [1377 gp] [post=14920142]Victory[/post] vs Mithos (Zevox) - [1411 xp] [1495 gp] [post=14965296]Victory[/post] vs 2 Megaraptors (monster) - [1624 xp] [1843 gp] [post=15080463]Sucess[/post] Miniquest "Preparing for War" - [1624 xp] [1843 gp] [post=15126744]Victory[/post] vs Gaknalak Strongjaw (MWB) - [2000 xp] [2243 gp] [post=15307594]Victory[/post] vs 4 Rasts (monster) - [1962 xp] [2312 gp] [post=15370014]Victory[/post] vs 3 average Xorns (monster) - [1962 xp] [2312 gp] [post=15419549]Defeat[/post] vs 4 Fiendish Minotaurs (monster) - [654 xp] [858 gp] Miscellaneous Information |
| #1211ackermanusSep 17, 2007 16:40:45 | ECL 3: Ready for October 10th [Fight (3)] - (Guard Home) Notes: Has automatic skill package (Political Career), thus having a 20% bonus to xp awards. Gold awards are calculated from the resulting xp. http://forums.gleemax.com/showpost.php?p=6466576#post6466576 Gelden Sezenem Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 1m90 cm. 100 Kg (6 feet and 4 inches; 233, 34 Pounds) Age: 20 Alignment: Lawful Good ECL: 3 (Paladin 3) Experience: 3530/6000 Attributes STR 15 (+2) [8 pts] [15 Base] DEX 10 (0) [02 pts] [10 Base] CON 14 (+2) [06 pts] [14 Base] INT 12 (+1) [04 pts] [12 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 16 (+3) [10 pts] [16 Base] Miscellaneous Statistics Hit Points: 27 [3 HD] [10 (Paladin) + (5.5 (Paladin) x 2) + (3 HD x 2)] Armor Class (Normal): 17 [10 Base, +7 Armour] Armor Class (Touch): 10 [10 Base] Armor Class (Flat-Footed): 17 [10 Base, +7 Armor] Initiative: 0 [0 Dex] Base Attack Bonus: +3 [+3 (Paladin)] Grapple: +5 [+3 BAB, +2 Str] Speed (Land): 20 ft [30 Base, -10 (Half Plate Armour)] Weight Carried: 66,3 lbs, Light encumbrance [0-66 (Light), 67-133 (Medium), 134-200 (Heavy)] Notes: Only runs at triple speed, not quadruple, for wearing heavy armour. Saves Fortitude: +9 [+2 Con, +3 (Paladin), +3 (Divine Grace), +1 Resistance (Cloak of Resistance +1)] ] Reflex: +5 [ +1 (Paladin), +3 (Divine Grace), +1 Resistance (Cloak of Resistance +1)] ] Will: +7 [+2 Wis, +1 (Paladin), +3 (Divine Grace), +1 Resistance (Cloak of Resistance +1)] Melee Attacks (Masterwork Greatsword) +6, 2d6+3, (19-20/x2), (Slashing) [+2 Str, +3 BAB, +1 Enhancement] (Dagger) +5, 1d4+2, (19-20/x2), (Slashing or Piercing) [+2 Str, +3 BAB] Ranged Attacks (Light Crossbow) +3, 1d8, (19-20/x2), Range 80 ft, (piercing) [3 BAB] Notes: 11 bolts Special Attacks & Abilities (Smite Evil 1/day) (Supernatural) (The character may attempt to smite evil with a normal melee atack. The character adds his Charisma bonus (+3 in this case) to his attack roll and deals 1 extra point of damage per paladin level (+3 in this case). If the character accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.) (Divine Health) (Supernatural) (The character is immune to diseases) (Aura of Courage) (Supernatural) (The character is immune to fear. Allies within 10 feet receive a +4 bonus on saves against fear effects, provided that the paladin is conscious.) (Divine Grace) (Supernatural) (The character receives his charisma modifier as a bonus on all saves (+3 in this case).) (Lay on Hands) (Supernatural) (Each day the character can heal a total number of hit points of damage equal to his paladin level x his Charisma bonus (A total of 9 in this case). The character may choose to divide his healing among multiple recipients, and he doesn’t have to use it all at once. Using lay on hands is a standard action.) (Aura of Good) (Extraordinary) (The power of the character's aura of good is equal to his paladin level (3 in this case).) (Detect Evil) (Spell-like) (At will, the Paladin can use detect evil, as the spell.) Feats (Mounted Combat)Lvl 1 (Once per round when mount is hit in combat, the character may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if Ride check result is greater than the opponent’s attack roll. ) (Ride by Atack)Lvl 3 (When mounted and uses the charge action, the character may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Total movement for the round can’t exceed double the mounted speed. Neither the mount or the rider provoke an attack of opportunity from the opponent that is attacked.) (Power Atack)Racial 1 (On his action, before making attack rolls for a round, the character may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed the character's base attack bonus. The penalty on attacks and bonus on damage apply until your the character's next turn. In case the character is using a two-handed weapon, the bonus to damage is doubled.) Skills Total Skill Points: 24 [24 (Paladin)] Languages: Common, Celestial [Common (Racial), Celestial (Int)] Armor Check Penalty: -7 [-7 Armor] Balance: -7 [-5 ACP] Climb: -5 [+2 Str, -5 ACP] Diplomacy: +13 [+3 Cha, 6 Ranks (Paladin), +2 sinergy (sense motive), +2 sinergy(knowledge (nobility and royalty)] Hide: -7 [-5 ACP] Jump: -5 [+2 Str, -5 ACP] Knowledge (Nobility & Royalty): +7 [+1 Int, 6 Ranks (Paladin)] Listen: +2 [+2 Wis] Move Silently: -7 [-5 ACP] Ride: +6 [6 Ranks (Paladin)] Sense Motive: +8 [+2 Wis, 6 Ranks (Paladin)] Spot: +2 [+2 Wis] Equipment Worn and Carried (Basic Outfit) [0 lbs] [0 gp] ((20) Bolts) [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp] (Half Plate Armour) [50 lbs] [600 gp] (Cloak of Resistance +1) [1 lb] [1000 gp] (Masterwork Greatsword) [8 lb.] [350 gp] (Light Crossbow) [ 4 lb.] [35 gp] (Dagger) [ 1 lb.] [ 2 gp] (1 Wand of Cure Light Wounds) [50 -2 charges] [CL 1] [0.1 lb each = 0.1 lb][750 gp each = 750 gp]. Expendable Items 1 oil of magic weapon [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] Max total (ECL2 x 50): 450 gp Equipment at Home (Backpack) [2 lbs][ 2gp] (Bedroll) [ 5 lbs] [0.1 gp] (Winter Blancket) [3 lbs] [0.5 gp] (5 Pieces of Chalk) [0 lbs] [ 0.05 gp] (Crowbar) [ 5 lbs] [ 2 gp] (Flint and Steel) [ 0 lbs] [ 1gp] (Grappling Hook) [ 4 lbs] [ 1 gp] (1 Vial of Ink) [ 0 lbs] [ 8 gp] ( Bullseye Lantern) [ 3 lbs] [ 12 gp] (5 Oil) [ 5 lbs] [ 0.5 gp] (10 Feet Pole) [ 8 lbs] [ 0.2 gp] (5 Trail Rations) [ 5 lbs] [ 0.25gp] (Silk Rope, 50 feet) [ 5 lbs] [ 10 gp] (Spade) [ 8 lbs] [ 2 gp] ( 2 Waterskins) [ 8 lbs] [ 2 gp] (2 Acid Flasks) [ 2 lbs] [ 20 gp] (Mule) [- lbs] [ 8 gp] (5 Feed) [ 50 lbs] [ 0.25 gp] ( 2 Firewood) [40 lbs] [0.02 gp] Results Suffered a terrible defeatvs. Graashank(Rauul)(ECL5): templer10 (330xp)(330gp) Victor versus 3 Pherenic Nixies (ECL5) : templer10 (990 xp) (990 gp) |
| #1212bestelfSep 18, 2007 5:47:32 | ECL 3: Ready for September 26th [Fight (2)] - (Guard Home) Buppi Gender and Race: (Male) (Halfling) Size and Type: (Small) (Humanoid) Age: (18) Alignment: Neutral Good ECL: Rogue3 Experience: 3530/6000 Attributes STR 12 (+1) [06 pts] [14 Base, -2 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 14 (+2) [06 pts] [14 Base, +0 Racial] INT 16 (+3) [10 pts] [16 Base, +0 Racial] WIS 10 (+0) [02 pts] [10 Base, +0 Racial] CHA 10 (+0) [02 pts] [10 Base, +0 Racial] Miscellaneous Statistics Hit Points: 19 [3 HD] [6 (Rogue) + (3.5 (Rogue) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 4 Dex, 2 Armor, 1 Size] Armor Class (Touch): 15 [10 Base, 4 Dex, 1 Size] Armor Class (Flat-Footed): 13 [10 Base, 2 Armor, 1 Size] Initiative: +4 [+4 Dex] Base Attack Bonus: +2 [2 (Rogue)] Grapple: -1 [2 BAB, 1 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: 18.00 lbs, Light encumbrance [0-32.25 (Light), 33-64.5 (Medium), 65.25-97.5 (Heavy)] Saves Fortitude: 05 [2 Con, 1 (Rogue), +1 Luck, +1 resistance (Cloak of resistance)] Reflex: 09 [4 Dex, 3 (Rogue), Luck +1, +1 resistance (Cloak of resistance)] Will: 03 [0 Wis, 1 (Rogue), Luck +1, +1 resistand (Cloak of resistance)] (+2 against fear [2 racial]) Melee Attacks (MW Rapier(small)) +6, 1d6+1, (18-20/x2), (piercing) [4 Dex, 2 BAB, +1 enchantment, +1size, -2 Two-weapon fighting] Off hand: (MW Shortsword(small)) +6, 1d4+0, (19-20/x2), Piercing [4 Dex, 2 BAB, 1 Size, +1 Enhancement] Ranged Attacks (Light Crossbow) +7, 1d8, (19-20/x2), (piercing) [4 Dex, 2 BAB, +1 size] Special Attacks & Abilities Sneak attack: 2d6 Evasion Trap sense +1 Feats (Two-weapon fighting)Lvl 1 (Weapon Finesse)Lvl 3 Skills Total Skill Points: 66 [66 (Rogue)] Languages: Halfling, common, goblin, gnome, dwarven [1 Racial, 3 Int] Armor Check Penalty: 0 [0 Armor, 0 Shield, etc] Balance: 04 [4 Dex, 0 Ranks] Bluff: 06 [0 Cha, 6 Ranks (6 (Rogue))] Climb: 03 [1 Str, 0 Ranks, 2 racial] Disable Device: 09 [3 Int, 6 Ranks (6 (Rogue))] Escape Artist: 10 [4 Dex, 6 Ranks (6 (Rogue))] Gather Information: 6 [0 Cha, 6 Ranks (6 (Rogue))] Hide: 14 [4 Dex, 6 Ranks (6 (Rogue)), 4 racial] Jump: 03 [1 Str, 0 Ranks, 2 racial] Listen: 08 [0 Wis, 6 Ranks (6 (Rogue)), 2 racial] Move Silently: 12 [4 Dex, 6 Ranks (6 (Rogue)), 2 racial] Search: 03 [3 Int, 0 Ranks] Sense Motive: 06 [0 Wis, 6 Ranks (6 (Rogue))] Spot: 06 [0 Wis, 6 Ranks (6 (Rogue))] Tumble: 10 [4 Dex, 6 Ranks (6 (Rogue))] Use Magic Device: 06 [0 Cha, 6 Ranks (6 (Rogue))] Packages: Use black marquet conections/set trap/ambush http://forums.gleemax.com/showpost.php?p=6466576#post6466576 Conditional Modifiers xxxxx Prefight Actions xxxxx Equipment Worn and Carried MW Studded Leather armor [10 lbs] [212.5 gp] (MW Rapier(small)) [01 lbs][320 gp] (MW Shortsword(small)) [01 lbs][310 gp] (Light Crossbow) [ 2 lb.] [35 gp] Cloak of resistance [01 lbs][1000 gp] (50) Wand of Cure light wounds [CL 1] [0.1 lb each = 01 lbs][15 gp each = 750 gp] ((20) Bolts) [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp] Expendable items ((05) Potion of (Shielf of faith +2) [CL 1] [0.1 lb each = 0.5 lbs][50 gp each = 250 gp] Note: One potion used (4 left) Equipment at Home (Backpack) [0.5 lbs][02 gp] (2Waterskin) [2 lbs][02 gp] (Bedroll) [1.25 lbs][01 sp] Maximum CA of allies per fight: CA 01 Miscellaneous Information Non Combat Abilities (Race) +2 racial bonus on Climb, Jump, and Move Silently checks. +1 racial bonus on all saving throws. +2 morale bonus on saving throws against fear: This bonus stacks with the halfling’s +1 bonus on saving throws in general. +1 racial bonus on attack rolls with thrown weapons and slings. +2 racial bonus on Listen checks. |
| #1213EluriaSep 19, 2007 5:44:50 | Ready for May 28: Full Activity: Craft (traps x3) Ready for June 4: Fight 1; Burglary [u]Attack Skill Packages:[/u] [post=6466576]Ambush: H+8, MS+8, B+7, SM+7 vs Spot, Listen, Sense Motive, Bluff[/post] [post=6466576]Assassinate: D+9(11), GI+8, B+7, OL+10 vs Spot, Gather Info, Sense Motive, ECL +5 or Open Lock[/post] [u]Defend Skill Packages:[/u] [post=6466576]Set Trap: S=19, DD=20[/post] vs Search, Disable Device DC of Trap, must own trap [u]Free Activity Options:[/u] Burglary [+9 x17 = 153] Gather Info [+8 x17 = 136] Nyla The Needle Elyssa Gender and Race: Female Human Size and Type: M (Human (Psionic)) Height and Weight: 5’1’’ 90 lbs Age: 25 Alignment: NE ECL: Rogue2/PW1 Experience: 5,975/6,000 |
| #1214TelinArthoSep 19, 2007 14:21:19 | Current Cycle Week 1 Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: Illyria wildshaped into a Giant Octopus (< 8 hours remaining), Longstride on Foudrapide (< 8 hours remaining). Items Used: None. Spells or Powerpoints Used: Illyria - Longstrider, Bull's Strength, Bear's Endurance. x/day Abilities Used: 1 use of Shield from Rod of the Hunter, 1 Wild Shape for Illyria. Free Activity: Profession (Hunter) for 324 gp. Week 2 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: Illyria returns to Aquatic Elf form, Longstride on Foudrapide (<3 hours remaining) Items used: 1 charge rod of the hunter (shield) Spells Used: Illyria used flame strike, greater magic fang, and dispel magic (11 SL) x/day Abilities Used: blood frenzy Free Activity: hunting for 324 gp |
| #1242eamaneOct 24, 2007 2:00:42 | ECL 4: Ready for November 14th [Fight 3/3] - Earning money with Craft: Fleshcrafting (102.12)
Gender and Race: Female, Human Size and Type: Medium, Humanoid (Human) Height and Weight: 5'0" 94 lbs Age: 27 (Adult) Alignment: Neutral Evil ECL: Necromancer 4 Experience: 9,200/10,000 Attributes STR 08 (-1) [00 pts] [08 Base] DEX 14 (+2) [06 pts] [14 Base] CON 16 (+3) [10 pts] [16 Base] INT 19 (+4) [16 pts] [18 Base, +1 Advancement] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 23 [4 HD] [4 (Nec1) + 7.5 (Nec2-4) + 12 (Con)] Armor Class (Normal): 12 [10 Base, +2 Dex] +4 Armor +4 Shield Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 12 [10 Base] +4 Armor +4 Shield Initiative: +2 [+2 Dex] Base Attack Bonus: +2 Grapple: +1 [+2 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Speed (Mounted): 60 ft [60 Base] Weight Carried: 16 lbs, No encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +4 [+3 Con, +1 Necromancer] Reflex: +3 [+2 Dex, +1 Necromancer] Will: +5 [+1 Wis, +4 Necromancer] Melee Attacks Spiked Gauntlet: -3, 1d4-1, (20/x2), piercing [-1 Str, +2 BAB, -4 nonproficiency] Longspear: +1, 1d8-1 (20/x3), piercing [-1 Str, +2 BAB] Ranged Attacks Light Crossbow: +5, 1d8, (19-20/x2), Range 80 ft, piercing [+2 Dex, +2 BAB, +1 Enhancement] Sling: +3, 1d3-1, (20/x2), range 50 ft, bludgeoning [+2 Dex, +2 BAB, -1 Improvised] Ranged Touch Attack: +4, as spell [+2 Dex, +2 BAB]/color] Arcane Spells Readied Cantrips [DC 14] Ghost Sound, Ghost Sound, Ghost Sound, Touch of FatigueS[/sup]N[/sup] Level 1 [DC 15] Color Spray, Color Spray, Color Spray, Ray of Enfeeblement, Cause FearSN Level 2 [DC 16] Blind/DeafenSN, Ghoul TouchN, Ghoul TouchN, Acid Arrow N spells are at +2 DC higher than normal. S spells are specialist spells for that level. Schools Forsaken: Evocation and Enchantment Spell Levels Available this Fight: 4 ( 4 Cantrips) Spell Levels Available Per Fight: 4 (4 Cantrips) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Arcane Spell Failure: 0% Caster Level: 4 Feats Spell Focus: Necromancy Human Greater Spell Focus: Necromancy Lvl 1 Craft Wondrous Item Lvl 3 Scribe Scrolls Wizard 1 Skills Total Skill Points: 49 Languages: Common, Draconic, Abyssal, Infernal, Formian [1 Racial, +4 Int] Armor Check Penalty: 0 Balance: +2 [+2 Dex, 0 Ranks] Climb: -1 [-1 Str, 0 Ranks] Concentration: +10 [+3 Con, 7 Ranks] Craft (Armorsmithing): +10 [+4 Int, 4 Ranks, +2 Circumstance] Craft (Bowyer/Fletching): +10 [+4 Int, 4 Ranks, +2 Circumstance] Craft (Fleshcrafting): +13 [+4 Int, 7 Ranks, +2 Circumstance] Craft (Weaponsmithing): +10 [+4 Int, 4 Ranks, +2 Circumstance] Escape Artist: +2 [+2 Dex, 0 Ranks] Heal: +1 [+1 Wis, 0 Ranks] Hide: +2 [+2 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Knowledge (Arcana): +8 [+4 Int, 4 Ranks] Knowledge (Dungeoneering): +5 [+4 Int, 1 Rank] Knowledge (Nature): +5 [+4 Int, 1 Rank] Knowledge (Nobility & Royalty): +11 [+4 Int, 7 Ranks] Knowledge (The Planes): +5 [+4 Int, 1 Rank] Knowledge (Psionics): +5 [+4 Int, 1 Rank] Knowledge (Religion): +5 [+4 Int, 1 Rank] Listen: +1 [+1 Wis, 0 Ranks] Move Silently: +2 [+2 Dex, 0 Ranks] Ride: +2 [+2 Dex, 0 Ranks] Search: +4 [+4 Int, 0 Ranks] Sense Motive: +1 [+1 Wis, 0 Ranks] Spellcraft: +11 [+4 Int, 7 Ranks] Spot: +1 [+1 Wis, 0 Ranks] Swim: -1 [-1 Str, 0 Ranks] Prefight Actions Bring Xanosect (class ally). Load crossbow. Load sling with improvised stone. Equipment Worn and Carried Hot Fantasy Chick Outfit [0 lbs] [0 gp] Darkwood Light Crossbow [2 lbs][187.5 gpC] (20) Crossbow Bolts [0.1 lbs each = 2 lbs][0.05 gp each = 1 gpC] Spiked Gauntlet [1 lbs][2.5 gpC] Sling [- lbs][- gp] Longspear [9 lbs][2.5 gpC] (3) Pearls Of Power: Level One [- lbs][1,500 gpC] Pearl of Power: Level Two [- lbs][2,000 gpC] Spell Component Pouch [2 lbs][5 gp] C = Self-crafted Expendable Items (3) Scroll of Mage Armor [CL 1] and Shield [CL 2][- lbs]37.5 each = [112.5 gpC (3) Scroll of Expeditious Retreat [CL 2] [- lbs][25 each = 75 gpC] Scroll of Spectral Hand [CL 3] [- lbs][75 gp C] Max total (ECL2 x 50): 800 gp Equipment at Home Masterwork Artisan's Tools: Armorsmithing [5 lbs][55 gp] Masterwork Artisan's Tools: Bowyer/Fletching [5 lbs][55 gp] Masterwork Artisan's Tools: Fleshcrafting [5 lbs][55 gp] Masterwork Artisan's Tools: Weaponsmithing [5 lbs][55 gp] Wizard's Spellbook [3 lbs][0/?? gp] [u]Accounting[/u] Starting Gold: +5,700 Earned Gold..: +3,506.36 Equipment....: -4,169.5 X's Equipment: -1,393.5 Expenditures.: -225.925 Remaining....: 3,417.435 [u]Results[/u] 1: Won vs Rennae Longhollow (Callix) in a Sewer Match (Taureus_Drakken)[+1,200 xp] [+1302.12 gp] 2: 2nd Place (templer10) in a 3 person free for all [+800 xp] [+902.12 gp] 3: Won vs Verger Stonewall (Ackermanus) in a Forest Match (whitebaron)[+1,200 xp] [+1302.12 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 2 Xanosect Gender and Race: Male, Human Skeleton Size and Type: Medium Undead Height and Weight: 6'5" 140 Age: 19 (Adult) Class: Undead (Warrior) 4 Alignment: Neutral Evil Attributes STR 14 (+2) [13 Base, +1 Master] DEX 14 (+2) [13 Base, +1 Master] CON -- (+0) [-- Base] INT -- (+0) [-- Base] WIS 10 (+0) [10 Base] CHA 01 (-5) [01 Base] Miscellaneous Statistics Hit Points: 26 [4 HD] [6.5 x 4] Armor Class (Normal): 20 [10 Base, +2 Dex, +4 Armor, +4 Natural] [+1 Shield] Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 18 [10 Base, +4 Armor, +4 Natural] [+1 Shield] Initiative: +6 [+2 Dex, +4 Feat] Base Attack Bonus: +1 Grapple: +3 [+1 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 40 lbs, no encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Damage Reduction: 5/Bludgeoning Saves Fortitude: +1 [+0 Con, +1 Undead] Reflex: +3 [+2 Dex, +1 Undead] Will: +4 [+0 Wis, +4 Undead] Immune to Cold. Melee Attacks Longsword: +5, 1d8+2 (20/x3), slashing [+2 Str, +2 BAB, +1 Enhancement] Spiked Gauntlet, Cold-Iron: +5, 1d4+2 (20/x2), piercing [+2 Str, +2 BAB, +1 Enhancement] Warhammer: +5, 1d8+2, (20/x3), bludgeoning [+2 Str, +2 BAB, +1 Enhancement] Ranged Attacks Composite Longbow: +5, 1d8+2, (20/x3), Range 110 ft, piercing [+2 Dex, +2 BAB, +1 Enhancement] Special Attacks and Abilities Undead Traits * No Constitution score. * Darkvision out to 60 feet. * Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). * Immunity to poison, sleep effects, paralysis, stunning, disease, and death effects. * Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. * Cannot heal damage on its own if it has no Intelligence score, although it can be healed. Negative energy (such as an inflict spell) can heal undead creatures. The fast healing special quality works regardless of the creature’s Intelligence score. * Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). * Uses its Charisma modifier for Concentration checks. * Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed. * Not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead. * Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry. * Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor. * Undead do not breathe, eat, or sleep. |
| #1243luniOct 31, 2007 2:17:00 | Skill Packages http://forums.gleemax.com/showpost.php?p=6466576#post6466576 Scout (Attack) Show Survival or Search (vs Track DC) [6] Use Rope (vs Escape Artist) [7] Knowledge (Geography) [5] . Task: You have to pass the Track DC (Indoor: Dc15; Outdoor: Dc10; plus modifiers on PHB p101 or here). Your Use Rope value must be higher than your opponent's Escape Artist. You need at least 5 ranks in each skill. . Effect: You gain one free prebuff round just before the fight for every 5 points of your Knowledge (Geography) skill modifier. . Note: Without the track feat, you can only find tracks up to DC 10. |
| #1244bgtNov 01, 2007 11:18:08 | Eadred Latimer Gender and Race: Male Human Size and Type: Medium Humanoid (Human) Height and Weight: 6'3", 165 lbs. Age: 20 Alignment: True Neutral ECL: 3 (Expert 3) Experience: 3200/6000 Attributes STR 10 (+0) [2 pts] [10 Base] DEX 14 (+2) [6 pts] [14 Base] CON 12 (+1) [4 pts] [12Base] INT 18 (+4) [16 pts] [18 Base] WIS 10 (+0) [2 pts] [10 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 16 [3 HD] [6 Expert) + (3.5 Expert x 2) + (3 HD x 1 Con)] Armor Class (Normal): 12 [10 Base, 2 Dex] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 Expert Grapple: +2 [2 BAB, 0 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 6.25 lbs, Light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: 1 [1 Con, 0 Expert] (Conditional Modifier) Reflex: 2 [2 Dex, 0 Expert] (Conditional Modifier) Will: 2 [0 Wis, 2 Expert] (Conditional Modifier) Melee Attacks Masterwork Morningstar +3, 1d8, (20/x2), Bludgeoning and piercing [0 Str, 2 BAB, 1 Enhancement] Ranged Attacks Masterwork Sling +4, 1d3, (20/x2), Range 50 ft, Bludgeoning [2 Dex, 2 BAB, 1 Enhancement, -1 penalty] Special Attacks & Abilities xxxxx Feats Magical AptitudeLvl 1 Skill Focus: Knowledge(Nobility and Royalty)Human 1 Skill Focus: Sleight of HandLvl 3 Skills Total Skill Points: 60 [60 Expert] Armor Check Penalty: -0 Class Skills Use Magic Device, Spellcraft, Forgery, Sleight of Hand, Knowledge(Nobility and Royalty), Diplomacy, Use Psionic Device, Bluff, Search, Disable Device |
| #1245taeldrin_laesrashNov 03, 2007 14:47:40 | ECL 3: Ready for November 7 [Fight 1/3] - Free Activity-Guard Home Anelthia Gender and Race: Female Elan Size and Type: Medium Abberation Height and Weight: 5'5"/127 lbs Age: 19 (Effectively) Red hair, blue eyes, pale skin Alignment: N ECL: 3 (Psychic Warrior 3) Experience: 3200/6000 Guild: None Attributes STR 14 (+2) [6 pts] [14 Base] DEX 14 (+2) [6 pts] [14 Base] CON 14 (+2) [6 pts] [14 Base] INT 12 (+1) [4 pts] [12 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 10 (0) [4 pts] [12 Base, -2 racial] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 (PsyWarrior) + (4.5 (PsyWarrior) x 2) + (3 HD x 2 Con)] Armor Class (Normal): 17 [10 Base, 2 Dex, 4 Armor, 1 Shield] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 1 Shield] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 (PsyWarrior 3)] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 40 ft [30 Base] Weight Carried: ~20 lbs, no encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: 5 [2 Con, 3 (PsyWarrior 3)] Reflex: 3 [2 Dex, 1 (PsyWarrior 3)] Will: 4 [3 Wis, 1 (PsyWarrior 3)] Melee Attacks MW Longsword +5, 1d8+2 (19-20/x2), Slashing [2 Str, 2 BAB, 1 Enhancement] Ranged Attacks Longbow +4, 1d8, (20/x3), Piercing [2 Dex, 2 BAB] Special Attacks & Abilities Resistance-Spend 1 pp as an immediate action to gain +4 resistance bonus on saves for 1 round Repletion-Spend 1 pp to not eat or drink for 24 hours Resilience-As an immediate action, reduce damage taken on a ratio of 2 hp: 1 pp Powers Readied Level 1 [DC 13] Biofeedback, Offensive Prescience, Prevenom Weapon Power Points Available Per Fight: 3 [9 Total Power Points / 3, rounded up] Total Power Points: 9 [(3 (PsyWarrior 3), (4 ability score), 2 racial (Elan)] Manifester Level: 3 Feats DodgeLvl 1 MobilityLvl 3 Psionic DodgePsyWarrior 1 Speed of ThoughtPsyWarrior 2 Skills Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Languages: Common, [?? Racial, ?? Int, ?? Speak Language] Armor Check Penalty: -1 [0 Armor, -1 Shield] Autohypnosis: +9 [3 Wis, 4 Ranks (6 (PsyWarrior 3), 2 synergy (Concentration)] Balance: +1 [color=gray][2 Dex, -1 ACP] Concentration: +8 [2 Con, 6 Ranks (3 (PsyWarrior 3)] Climb: +1 [color=gray][2 Str, -1 ACP] Hide: +2 [2 Dex] Jump: +7 [2 Str, 6 Ranks (6 (PsyWarrior 3), -1 ACP] Knowledge (Psionics): 3 [1 Int, 0 Ranks, 2 Synergy (Autohypnosis)] Listen: +3 [3 Wis] Move Silently: +3 [3 Dex] Spot: +3 [3 Wis] Tumble: +4 [2 Dex, 1 CC Ranks, 2 Synergy (Jump), -1 ACP] Conditional Modifiers +1 dodge bonus to AC from Dodge feat +1 to AC from Psionic Dodge feat +10 to land speed from Speed of Thought feat Prefight Actions Become psionically focused Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] MW Longsword [2 lbs][310 gp] Longbow [3 lbs][75 gp] 20 arrows/quiver [3 lbs] MW Light Steel Shield [6 lbs][309 gp] Mithril Chain Shirt [10 lbs][1100 gp] Boots of Stomping [1 lb][600 gp] Belt and Pouch [1/2 lb][5 gp] Expendable Items (in belt pouch) 1 Powerstone of Animal Affinity [ML 3] [ 0 lbs][150 gp] 3 Powerstones of Vigor [ML 1] [0 lbs][75 gp] 3 Powerstones of Expansion [ML 3] [0 lbs][75 gp] 2 Potions of Cure Light Wounds [ML 1] [0 lbs][100 gp] Max total (ECL2 x 50): 400 gp Equipment at Home 36 gp Miscellaneous Information Non-Combat Abilities Psychic Warrior Psionic Powers Bonus feats |
| #1246luniNov 03, 2007 21:13:23 | Imperi Vahalla Female Wood Elven Were-Eagle [Humanoid (Elven, Psionic, Shapechanger)] Natural Lycanthrope Neutral Good Psychic Warrior 1/Animal 1 Lycanthrope +3 [ECL 5] EXP: 22890 / 28000 Elven STR...14 [+2]...[04 pts] [12 Base, +2 Racial DEX...18 [+4]...[10 pts] [16 Base, +2 Racial] CON...12 [+1]...[06 pts] [14 Base, -2 Racial] INT....10 [+0]...[04 pts] [12 Base, -2 Racial] WIS...18 [+4]...[10 pts] [16 Base, +2 Template] CHA...10 [+0]...[02 pts] [10 Base] AC 16 [+4dex, +2 natural], Touch 14, Flat 12 Initiative: +4 [4 dex] BAB/Grap: +0/+2 [+0bab, +2str] Speed 30 [base 30][+10 speed when Psionically Focus.] [u]Saves[/u]: Fort: +5 [2 Psy War +2 Animal +1 Con] Refl: +6 [0 Psy War +2 Animal +4 Dex] Will: +5 [0 Psy War +0 Animal +3 Wis +2 Iron Will] [+2 Racial vs Enchantments; Immune to Magical Sleep] [u]Attacks[/u]: Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-125 (heavy) Weight carried: Ht. 4'8" Wt. 88 lbs. |
| #1247EluriaNov 07, 2007 8:05:12 | Weekly Activity Choices Free Activity Choices: Craft [69g], Burglary [+8 x17 = 136], Gather Info [+7 x17 = 119] |
| #1248macbreaNov 07, 2007 10:01:10 | Kribbitz Current 3FC Information --Current Fight-- Fight 1 Time Between Fights: - hours Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: |
| #1249rauulNov 07, 2007 10:30:03 | Platon Deathsong Type: Humanoid Gender: Male Race: human Size: Medium Height: 5'7" Weight: 155 lbs Age: 23 Alignment: lawful Evil Classes: Cleric 3 Experience: 3,200/6,000 Attributes STR 16 (+3) [10 pts] [8 Base] DEX 14 (+2) [06 pts] [8 Base] CON 14 (+2) [06 pts] [8 Base] INT 14 (+2) [06 pts] [8 Base] WIS 14 (+2) [06 pts] [8 Base] CHA 10 (+0) [02 pts] [8 Base] Miscellaneous Statistics Hit Points: 23 [3 HD] [8 Cleric + (4.5 x2 Cleric ) +(3 Con x 2)] Armor Class (Normal): 16 [10 Base + 2 Dex +4 armor] Armor Class (Touch): 13 [10 Base + 2 Dex] Armor Class (Flat-Footed): 14 [10 Base + 4 Armor] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [2 Cleric] Grapple: +5 [2 BAB + 3 Str] Speed: 30 ft [30 Base] Weight Carried: 37.00 lbs, Light encumbrance [1-76 (Light), 77-153 (Medium), 154-230 (Heavy)] [u]Saves[/u] Fortitude: +5 [3 Cleric + 2 Con] Reflex: +3 [1 Cleric + 2 Dex] Will: +5 [3 Cleric + 2 Wis] [u]Conditional Modifiers[/u] [u]Melee Attacks[/u] (2 handed) Adamantine Scythe : +7, 2d4+4 (20/x4), Piercing or slashing [2 BAB + 3 Str + 1 Feat +1 Enchantment] [u]Ranged Attacks[/u] Light Crossbow: +4, 1d8 (19-20/x2), Piercing, Range 80 ft [2 BAB + 2 Dex] [u]Combat Abilities[/u] [u]Class Features[/u] Cleric Domain Access War — Free Martial proficiency and focus Strength — Perform a feat of strength 1/day (You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round) Proficiency: Armor, Heavy Proficiency: Armor, Light Proficiency: Armor, Medium Proficiency: Shields Proficiency: Simple Weapons: All Spells Spontaneous casting (Inflict) rebuke undead (3+Cha.Mod/day) [u]Feats[/u] Domain 1: Weapon Focus (Scythe) Domain 1: Martial Weapon Proficiency (Scythe) Human 1: Combat Expertise Level 1: Improved Trip Level 3: Craft Wondrous Item [u]Skills[/u] Balance: +2 [0 Ranks + 2 Dex] Climb: +3 [0 Ranks + 3 Str] Concentration: +8 [6 Ranks (6 Cleric) + 2 con] Hide: +2 [0 Ranks + 2 Dex] Jump: +3 [0 Ranks + 3 str] Listen: +2 [0 Ranks + 2 Wis] Move Silently: +2 [0 Ranks + 2 Dex] Spot: +2 [0 Ranks + 2 Wis] Craft painting: +10 60 gp [6 Ranks (6 Cleric) + 2 int +2 Tools] Craft Weaponsmithing: +10 [6 Ranks (6 Cleric) + 2 int +2 Tools] Craft Armorsmithing: +10 [6 Ranks (6 Cleric) + 2 int +2 Tools] Knowledge–Arcane: +3 [1 Ranks (1 Cleric) + 2 int ] Knowledge–History: +4 [2 Ranks (2 Cleric) + 2 int ] Knowledge–Religion: +3 [1 Ranks (1 Cleric) + 2 int ] Spellcraft: +4 [2 Ranks (2 Cleric) + 2 int ] Languages: Common, Draconic, and Infernal [1 Racial + 2 Int] Total Skill Points: 30 [30 Cleric ] Armor Check Penalty: 0 [0 Armor] Spells memorized : [4/3+1/2+1] [Spell levels: 10; Cast: 3/3/4]: 0: [DC 12] Light, Read Magic, Guidance, Resistance 1: [DC 13] Enlarge person (domain), Shield of Faith, Doom (x2) 2: [DC 14] Bulls Strength (domain), Spiritual Weapon, Resist Energy [u]General Tactics[/u] Always make use of relevant skills/abilities for given situations. Use any and all equipment available whenever necessary. Always Attempt to win at any cost! [u]Prefight Actions[/u] Pray to Bel [u]Equipment Carried[/u] 001 Adamantine Scythe crafted [10.00 lbs] 001 Light Crossbow [04.00 lbs] 050 Crossbow bolts [10.00 lbs] 001 Mithral Shirt crafted [10.00 lbs] 001 Pearl of Power LvL 1 crafted [00.00 lbs] [u]Expendables Unused[/u] 225/450 002 War Scroll (Enlarge person [CL1],Shield of Faith [CL1], Divine Favor [CL1] [75.00 Gp x3=] [u]Equipment Stored[/u] 001 Painters tools MW 001 Weaponsmithing tools MW 001 Armorsmithing tools MW [u]Arena Results[/u] [post=14290593]Ssassetar[/post] vs Platon (templer10) [300.00 XP] [300.00 gp] [u]Bookkeeping[/u] Purchases 001 Adamantine Scythecrafted [1,509.00 Gp] 001 Mithral Shirtcrafted [0,550.00 Gp] 001 Pearl of Power LvL 1 crafted [0,500.00 Gp] 001 Light Crossbow [0,035.00 gp] 050 Crossbow Bolts [0,005.00 gp] 001 Painters tools MW [0,055.00 gp] 001 Weaponsmithing tools MW [0,055.00 gp] 001 Armorsmithing tools MW [0,055.00 gp] 003 War Scroll (Enlarge person [CL1],Shield of Faith [CL1], Divine Favor [CL1] [75.00 Gp x3=] |
| #1250durzulgorNov 12, 2007 10:53:49 | ECL 7: Ready for (3) (19) [Fight (3)] - (Profession(Lawyer) - earn 168gp) Outmaneuver: 47 Durzulgor I Gender and Race: Male, Human Size and Type: m, Humanoid (human) Height and Weight: 6'2", 200lb Age: 21 Alignment: true neutral ECL: Barbarian 1/Cleric 1/PsiWar 2/Rog 3 Experience: 21.475,25 / 21.000 Attributes STR 18 (+4) [13 pts] [08 Base, +1 Lv4] Enlarge +2, Rage +4 DEX 14 (+2) [6 pts] [08 Base] Enlarge -2 CON 14 (+2) [6 pts] [08 Base] Rage +4 INT 12 (+1) [4 pts] [08 Base] WIS 14 (+2) [6 pts] [08 Base] CHA 09 (-1) [01 pts] [08 Base] Miscellaneous Statistics Hit Points: 58 [7 HD] [12 (Barbarian 1) + (4.5 (Cleric 1)) + (9 (PsiWar 2) + (10,5 (Rogue 3)) + (7 HD x 2 Con) + (8 psionic body)] Rage +12 Armor Class (Normal): 16 [10 Base, 2 Dex, 4 armor] -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Armor Class (Touch): 12 [10 Base, 2 Dex] +4 shield, -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Armor Class (Flat-Footed): 14 [10 Base, 4 armor] +4 shield, -2 Rage, -1 Size (Enlarge), -1 Dex (Enlarge) Initiative: +2 [2 Dex] Base Attack Bonus: +4 [+1 (Barbarian 1), +0 (Cleric 1), +1 (PsiWar 2), +2 (Rogue 3)] Grapple: +8 [4 BAB, 4 Str, 0 Size, 0 Feat] Enlarge (Str + Size) +5, Rage +2 Speed (Land): 50 ft [30 Base, +10 Barbarian, +10 Insight (Speed of Thought)] Weight Carried: 61 lbs [0-100 (Light), 101-200 (Medium), 201-300 (Heavy)] Saves Fortitude: +10 [+2 Con, +2 (Barbarian 1), +2 (Cleric 1), +3 (PsiWar 2), +1 (Rogue 2)] Rage +2 Reflex: +5 [+2 Dex, +0 (Barbarian 1), +0 (Cleric 1), +0 (PsiWar 2), +3 (Rogue 2)] Enlarge -1 Will: +5 [+2 Wis, +0 (Barbarian 1), +2 (Cleric 1), +0 (PsiWar 2), +1 (Rogue 2)] Rage +2 Melee Attacks MW Greatsword, Deep Crystal: +9, 2d6+6, (19-20/x2), (slashing) [+4 Str, +4 BAB, +1 Enhancement (MW)] MW Greatsword: +9, 2d6+6, (19-20/x2), (slashing) [+4 Str, +4 BAB, +1 Enhancement (MW)] Cold Iron Greatsword: +7, 2d6+6, (19-20/x2), (slashing) [+4 Str, +3 BAB] Enlarge: 3d6+7; Rage: +2 Attack, +3 Damage; Divine Favor: +1 Attack, +1 Damage Gauntlet, spiked: +8, 1d4+4 (x2) Dagger: +8, 1d4+4, (19-20/x2), (piercing/slashing) [+4 Str, +4 BAB] Dagger, Alchemical Silver: +8, 1d4+3, (19-20/x2), (piercing/slashing) [+4 Str, +4 BAB] Ranged Attacks Longbow, composite (+3 Str Bonus): +6, 1d8+3, (20/x3), Range 110 ft, (piercing) [+2 Dex, +4 BAB] Enlarge (Size, Dex) -2 Special Attacks & Abilities Rage 1/day, Luck-Domain (reroll 1/day), Magic-Domain (use arcane Scrolls & Wands as 1st LV Wizard) Sneak Attack: 2d6 Evasion Divine Spells Readied (Domains: Luck, Magic; channels positive energy) Orisons [DC 12] Level 1 [DC 13] Divine Favor, Divine Favor, Entropic Shield (d) Spell Levels Available Per Fight: 1 (3 Orisons) [3 Total Spell Levels / 3, rounded up] Total Spell Levels: 3 [(3 x 1)] Caster Level: 1 Powers Readied Level 1 [DC 13] Elfsight, Vigor Power Points Available Per Fight: 1 [3 Total Power Points / 3, rounded up] Total Power Points: 3/3 [1 (PsiWar 2), 2 ability score] Manifester Level: 2 Feats Power AttackLvl 1 Improved Sunderhuman Psionic WeaponPsiWar 1 (Description) Speed of ThoughtLvl 3 (Description) Psicrystal-AffinityPsiWar 2 changed Alertnesspsicrystalas long as Observer is within 5' Psionic BodyLvl 6 Skills Total Skill Points: 66 [24 (Barbarian), 4 (Cleric), 8 (PsiWar), 30 (Rogue)] Languages: common, draconic [1 Racial, 1 Int] Armor Check Penalty: 0 [0 Armor, 0 Shield] Appraise: 1 [1 Int, 0 Ranks] Balance: 10 [2 Dex, 6 Ranks (6 (Rogue)), 2 Synergy (Tumble)] Climb: 9 [4 Str, 5 Ranks (4 (Barbarian), 1 (PsiWar)) Rage +2, Enlarge +1 Concentration: 5 [2 Con, 3 Ranks (1 (Cleric), 2 (PsiWar))] Hide: 5 [2 Dex, 3 Ranks (3 (Rogue))] Jump: 20 [4 Str, 6 Ranks (4 (Barbarian), 2 (PsiWar), 8 Synergy (50' Speed), 2 Synergy (Tumble)] Enlarge +1 Knowledge Local: 2 [1 Int, 1 Ranks (1 (Rogue))] Listen: 8 [2 Wis, 4 Ranks (4 (Barbarian)), +2 alertness] -2 if psicrystal isn't close Move Silently: 5 [2 Dex,, 3 Ranks (3 (Rogue))] Enlarge -1 Profession (Lawyer): 14 [2 Wis, 10 Ranks (4cc (Barbarian), 3 (Cleric), 2 (Psiwar), 3 (Rogue)), 2 Masterwork tools] Psicraft: 2 [1 Int, 1 Ranks (2cc (Barbarian))] Spot: 17 [2 Wis, 10 Ranks (10 Rogue), +3 Psicrystal, +2 alertness] -2 if psicrystal isn't close Swim: 9 [4 Str, 5 Ranks (4 (Barbarian), 1 (PsiWar))] Tumble: 9 [2 Dex, 5 Ranks (2cc (Barbarian), 4 (Rogue)), 2 Synergy (Jump)] Use Rope: 4 [2 Dex, 0 Ranks, +2 silk rope] Conditional Modifiers Always use full power attack vs the bars in the sewers or any other unattended objects, about to be sundered! => -4 att, +8 dam Prefight Actions Gain Psionic Focus Have Observer activate self propulsion Bring Observer Apply dissolving weapon to the deepcrystal greatsword, if it's not still there Equipment Worn and Carried Travellers Outfit [5 lbs] [1 gp] Mithral Chain Shirt, masterwork [12,5 lbs] [1250 gp] Torch x3 [3 lbs][3 cp] Rope, silk (50') [5 lbs][10 gp] Flint and Steel [0 lbs][1 gp] Holy Symbol, wooden [0 lbs][1 gp] 44 Arrows [0.15 lb each = 6,6 lbs] [0.05 gp each = 2,2 gp] 20/20 cold Iron arrows [3 lbs] [2 gp] 20/20 silver arrows [3 lbs] [41 gp] 1 Wand of Cure light wounds 45/50 [CL 1] [0.1 lb][750 gp] 1 Wand of Enlarge Person 42/50 [CL 1] [0.1 lb][750 gp] 1 Wand of Invisibility 41/50 [CL 3] [0.1 lb][4500 gp] 1 Wand of Silent Image 49/50 [CL 1] [0.1 lb][750 gp] Dorje of Dissolving Weapon 48/50 [ML 4] [0.1 lb][6000 gp] MW Greatsword [8 lbs][350 gp] Cold Iron Greatsword [8 lbs][100 gp] Gauntlet, spiked [1 lbs][5 gp] Dagger [1 lbs][2 gp] Dagger, Alchemical Silver [1 lbs][22 gp] Longbow, composite (+3 Str bonus) [3 lbs][400 gp] Expendable Items 10% ASF for arcane scrolls (mithral chain shirt) (1) Power Stone of Synesthete [ML1] [25 gp each = 25 gp] (1) Scroll of Protection from Evil (divine) [CL 1] [25 gp each = 25 gp] (2) Scroll of Shield [CL 1] [25 gp each = 50 gp] (1) Scroll of See Invisibility [CL 3] [150 gp each = 150 gp] (1) Scroll of Expeditious Retreat [CL 1] [25 gp each = 25 gp] (1) Scroll of Ray of Enfeeblement [CL 1] [25 gp each = 25 gp] (5) Scroll of True Strike [CL 1] [25 gp each = 125 gp] (1) Scroll of Magic Weapon [CL 1] [25 gp each = 25 gp] Total: 800 gp Max total (ECL2 x 50): 1250 gp Equipment at Home Core-Rulebooks (MW tool, profession Lawyer) [to heavy][50 gp] Chain Shirt, masterwork [25 lbs] [250 gp] Shield, tower [45 lbs][30 gp] Observer PSICRYSTAL Diminutive Construct Hit Dice: 6 (hp 26) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.* Armor Class: 16 (+4 size, +2 Dex*), touch 16, flatfooted 14 Base Attack/Grapple: +0/-17 Attack: - Full Attack: - Space/Reach: 1 ft./0 ft. Special Attacks: - Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link) Saves: As master’s saves Abilities: Str 1*, Dex 15*, Con -, Int 6, Wis 10, Cha 10 Skills: Climb +15*, Concentration +3, Jump +0*, Listen +6, Move Silently +6, Profession (Lawyer) +7, Psicraft -1, Search +2, Spot +6, Tumble +5* Feats: Alertness Alignment: true neutral *With self-propulsion ability activated. Construct Traits: A psicrystal has immunity to poison, sleep effects, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual Construct traits of darkvision and low-light vision. Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.) Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. unless stated otherwise in my tactics, observer will stay hidden in my backpack. |
| #1251crazyartificerNov 16, 2007 7:26:03 | ECL 6: Ready May 21th. Full Activity: Craft [Week 1/2] Crafting: 2 Buffing Scrolls 87.5*2= 175 gp * 1 Mage Armor [CL 1] * 1 Shield [CL 2] * 1 Reduce Person [CL 2] * 1 Expeditious Retreat [CL 2] 2 Entangling Scrolls 150*2=300 gp * 1 Web [CL 3] * 1 Summon Swarm [CL 3] 2 Mirror Image Scrolls [CL 3] 150 gp 3 Spectral Hand Scrolls[CL 3] 225 gp 2 Shocking Grasp Scrolls [CL 5] 62.5*3=125 1 Extended Acid Arrow scroll [CL 5] 187.5 1 Touch of Idiocy scroll [CL 3] 75 2 True Strike Scrolls [CL 1] 50 Wand of Alter Self [CL 3] 2250 Shield Wand, [CL 2] 750 2 level 1 pearls of power 1000 Total cost= 5287.5. Market Price= 10575 Weeks= 10575/7000= 2 (rounded up) [post=6466576]Automatic skill package: Court Connections. +14% [/post] Craft (sculptures) earns: 177.84 gp. Hire Gunnor Twappen Current 3FC Information Fight 1 Hours: 1 Ongoing effects: Items used: Expeditious retreat[cl1] scroll, mirror image[cl3] scroll, web[cl3]scroll, summon swarm[cl3] scroll Spells/PP used: Invisibility, detect magic hired gunnor twappen(100gp) Free activity: Craft (Sculptures) +124.3gp |
| #1252hogarthNov 18, 2007 16:51:21 | Zulk Magebane![]() Current 3FC Information Show Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight 2 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight 3 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1253john_045412Nov 19, 2007 16:58:57 | ECL 3: Not Ready Kron Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 5'10" 174# Age: 21 Alignment: NG ECL: Wilder 3 Experience: 3500/6000 Attributes STR 14 (+2) [06 pts] [] DEX 16 (+3) [10 pts] [] CON 14 (+2) [06 pts] [] INT 10 (-0) [02 pts] [] WIS 10 (-0) [02 pts] [] CHA 16 (+3) [10 pts] [] Miscellaneous Statistics Hit Points: 21 [3 HD] [8(base)+2(con)+2*(3.5(Wilder)+2(con))] Armor Class 19 (Normal): ?? [10 Base, 3 Dex, 4 Chain Shirt, 2 Hvy Wood Shield] Armor Class (Touch): 16 [10 Base, 3 Dex, 3 Chr (Elude Touch)] Armor Class (Flat-Footed): 16 [10 Base, 4 Chain Shirt, 2 Hvy Wood Shield] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [2 (Wilder3)] Grapple: +4 [2 BAB, 2 Str] Speed (Land): 30 ft Weight Carried: 51.00 lbs, Light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: 3 [2 Con, 1 (Wilder 3)] Reflex: 4 [3 Dex, 1 (Wilder 3)] Will: 3 [0 Wis, 3 (Wilder 3)] Melee Attacks Morning Star +4, 1d8+2, (20/x2), (Piercing/Bludgen) [2 Str, 2 BAB] Spiked Gauntlet +4, 1d4+2, (20/x2), (Piercing) [2 Str, 2 BAB] Ranged Attacks Heavy Crossbow +5 (+6 pointblank), 1d10 (+2d6), (19-20/x2), Range 120 ft, (Piercing) [3 Dex, 2 BAB, (+1 Point Blank)] (+2d6 with Psionic Weapon) Dorje of Energy Ray +5 (+6 pointblank), 2d6+2 (+2d6), (20/x2), Range 30 ft, (Cold/fire) [3 Dex, 2 BAB, (+1 Point Blank)] (+2d6 with Psionic Weapon) Special Attacks & Abilities Wild Surge +2 Psychic Enervation (5% per surge level of Daze and 1 PP loss per Wilder Level) Elude Touch Psionic Shot (2d6 with focus) xxxxxx ----- removed ------xxxxx Psionic Meditation (gain focus as a move action DC20) xxxxxx-------xxxxxxx Powers Readied Level 1 [DC 14] Vigor, Energy Ray Power Points Available Per Fight: 5 [15/ 3] HAVE 6 PP this fight (11/2) Total Power Points: 15 [(11 (Wilder 3), (4 Chr)] USED 4 vs Lord Matsuni Manifester Level: 3 Feats Point Blank Shot Lvl 1 (+1 to Atk and Dam <30') Psionic Shot Lvl 3 (+2d6 with expended focus) Psionic Meditation Human 1 (Gain focus as a move action) Skills Skills: Total Skill Points: 24 [(4x4)+(4x2) Wilder] Languages: Common Armor Check Penalty: -4 [-2 Armor, -2 Shield, etc] Appraise: 0 [0 Int] -Autohypnosis: 0 [0 Wis] -Balance: -1 [3 Dex, -4 ACP] -Bluff: 3 [3 Cha] -Climb: -2 [2 Str, -4 ACP] -Concentration: 8 [2 Con, 6 Ranks] Diplomacy: 3 [3 Cha] Disguise: 3 [3 Cha] -Escape Artist: -1 [3 Dex, -4 ACP] Gather Information: 3 [3 Cha] Handle Animal: 3 [3 Cha] Heal: 0 [0 Wis] Hide: -1 [3 Dex, -4 ACP] -Intimidate: 9 [3 Cha, 6 Rank] -Jump: -2 [2 Str, -4 ACP] -Knowledge (Psionics): 3 [0 Int, 3 Rank] -Listen: 0 [0 Wis] Move Silently: -1 [3 Dex, -4 ACP] Open Lock: 3 [3 Dex] Perform (Acting): 9 [3 Cha, 6 Ranks] -Psicraft: 3 [0 Int, 3 Ranks] Ride: 3 [3 Dex] Search: 0 [0 Int] -Sense Motive: 0 [0 Wis] Sleight of Hand: -1 [3 Dex, -4 ACP] Spellcraft: 0 [0 Int] -Spot: 3 [3 Wis] Survival: 3 [3 Wis] -Swim: 2 [2 Str] -Tumble: -1 [3 Dex, -4 ACP] Use Magic Device: 3 [3 Cha] Use Psionic Device: 3 [3 Cha] Use Rope: 3 [3 Dex] |
| #1254hogarthNov 20, 2007 22:48:27 | Current 3FC Fight 1: Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight 2: |
| #1255whitebaronNov 28, 2007 4:58:33 | ECL8: Ready for Mar 18[Fight 1, Free Activity: Earn money with music 241.28 gp] Skill Packages [post=6466576]Political Career[/post] +43% to rewards on win: 3432 xp / 4862 gp, on lose: 1144 xp / 1621 gp [post=6466576]Court Connections[/post] +16% to earnings Perform(Flute): (10+16)*8 = 208 gp+16% = 241.28 gp [post=6466576]Use Blackmarket Connection[/post] 672 gp 24*28 gp [post=6466576]Discount[/post] 84% 100-avg(19,14,15) [post=6466576]Sell Items[/post] 69% 50+min(19,23) Lelenia Rovan |
| #1256durzulgorDec 06, 2007 23:24:03 | ECL 4: Ready for (3) (19) [Fight (2)] - Free activity: Craft (Bookbinding) 151,8gp. Automatic skill package: Court Connections Undurion Gender and Race: Male Elf, grey Size and Type: (m) Humanoid(Elf) Height and Weight: 5'3", 91lb Age: 360 (venerable) Alignment: chaotic good ECL: Wizard 3 / Psion 1 Experience: 7200/10000 Attributes STR 06 (-2) [06 pts] [14 Base, -2 Racial, -6 Age] DEX 12 (+1) [10 pts] [16 Base, +2 Racial, -6 Age] CON 4 (-3) [4 pts] [12 Base, -2 Racial, -6 Age] INT 26 (+8) [16 pts] [18 Base, +2 Racial, +3 Age, +2 Enhancement, +1 Lv4] WIS 11 (+0) [00 pts] [8 Base, +3 Age] CHA 11 (+0) [00 pts] [8 Base, +3 Age] Miscellaneous Statistics Hit Points: 4 [4 HD] [4 Wizard + (2.5 Wizard x 2) + (2.5 Psion) (4 HD x -3 Con), minimum: 1/HD] Armor Class (Normal): 11 [10 Base, +1 Dex] Armor Class (Touch): 11 [10 Base, +1 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +1 [+1 Dex] Base Attack Bonus: +1 [+1 Wizard] Grapple: -1 [1 BAB, -2 Str] Speed (Land): 30 ft Weight Carried: 17.5 lbs [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: -1 [-3 Con, +1 Wizard, +0 Psion, +1 Enhancement] Reflex: +3 [+1 Dex, +1 Wizard, +0 Psion, +1 Enhancement] Will: +6 [+0 Wis, +3 Wizard, +2 Psion, +1 Enhancement] Melee Attacks Longsword -1, 1d8-2, (19-20), (Slashing) [-2 Str, +1 BAB] Ranged Attacks Longbow +2, 1d8-2, (20/x3), Range 100 ft, (piercing) [+1 Dex, +1 BAB] Arcane Spells Readied Cantrips [DC 18] Ray of Frost, Mending, Ghost Sound, Ghost Sound Level 1 [DC 19] Grease, Level 2 [DC 20] Blindness, Blindness, Blindness Spell Levels Available Per Fight: 4 (4 Cantrips) [10 Total Spell Levels / 3, rounded up] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Caster Level: 3 Powers Readied Level 1 [DC 19] Vigor, Deceleration, Bolt Power Points Available Per Fight: 2 [6 Total Power Points / 3, rounded up] Total Power Points: 5/6 [2 (Psion 1), 4 ability score] Manifester Level: 1 Feats Skill Focus: Craft BookbindingLvl 1 Craft Wondrous ItemLvl 3 Psicrystal AffinityPsion 1 Skills Total Skill Points: 57 [48 Wizard, 9 Psion] Languages: 8 [2 Racial, 6 Int] Common, Elven, Draconic, Sylvan, Orc, Goblin, Gnome, Gnoll Balance: +1 [+1 Dex] Climb: -2 [-2 Str] Concentration: 4 [-3 Con, 7 Ranks ((6 Wizard), (1 Psion))] Craft (Bookbinding): +23 [8 Int, 7 Ranks (6 Wizard, 1 Psion)), 3 Feat, 2 MW-Tools, +3 psicrystal] Jump: -2 [-2 Str] Knowledge (Arcana): +14 [8 Int, 6 Ranks (6 Wizard)] Knowledge (Dungeoneering): +11 [8 Int, 3 Ranks (3 Wizard)] Knowledge (Geography): +9 [8 Int, 1 Ranks (1 Wizard)] Knowledge (History): +9 [8 Int, 1 Ranks (1 Wizard)] Knowledge (Local): +9 [8 Int, 1 Ranks (1 Wizard)] Knowledge (Nature): +9 [8 Int, 1 Ranks (1 Wizard)] Knowledge (Nobility & Royalty): +15 [8 Int, 7 Ranks (6 Wizard, 1 Psion)] Knowledge (Psionics): +13 [8 Int, 5 Ranks (1 Wizard)] Knowledge (Religion): +9 [8 Int, 1 Ranks (1 Wizard)] Knowledge (The Planes): +9 [8 Int, 1 Ranks (1 Wizard)] Listen: +2 [+2 Elf] Move Silently: +1 [+1 Dex] Psicraft: +12 [+8 Int, +2 Ranks (2 Psion), 2 Synergy (Knowledge Psionics)] Ride: +2 [+1 Dex, +1 Ranks (2cc Wizard)] Search: +10 [+8 Int, +2 Elf] Spellcraft: +16 [+8 Int, +6 Ranks (6 Wizard), 2 Synergy (Knowledge Arcana)] Spot: +2 [+2 Elf] Tumble: +4 [+1 Dex, +3 Ranks (6cc Wizard)] Prefight Actions bring Luinil & Luinea (yup, buth horses!), Lossea and Arti tumble around a bit, to warm up and read a good book afterwards saddle up Luinil and get psionically focused Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Spell component pouch [2 lbs] [5 gp] Longsword [4 lbs] [15 gp] Longbow [3 lbs] [75 gp] (42) Arrows [0.15 lb each = 6,3 lbs] [0.05 gp each = 2,1 gp] Headband of Intellect +2 [0 lbs] [2000 gp, selfcrafted] Cloac of Resistance +1 [1 lbs] [500 gp, selfcrafted] Equipment Worn and Carried by Luinil Saddle, military [30 lbs] [20 gp] Expendable Items (1) Scroll of Invisibility [CL 3] [0.0 lb each = 0 lbs][75 gp each = 75 gp, selfscribed] Max total (32 x 50): 450 gp Equipment at Home Bookbinder's tools, masterwork [5 lbs] [55 gp] Spellbook, Wizards [3 lbs] [15 gp] [u]Results[/u] Loss vs Sunstroke Reborn [225xp], [225gp] and [94,92 gp crafting] Loss vs Korwald Barandar [300xp], [300gp] and [94,92 gp crafting] Win vs Eland [675xp], [675gp] and [94,92 gp crafting] Loss vs Calidor Tyrbelel [225xp], [225gp] and [94,92 gp crafting] Win vs Wolf-Claw [675 xp], [675 gp] and [94.92 gp crafting] Couldn't he just have shot a little magic missile? Winning costs money! Win vs S'lertak Ssilva [675 xp], [675 gp] and [94,92 gp crafting] Blindness strikes again! Loss vs Mekhoar [225xp], [225gp] and [94,92 gp crafting] Finally someone who realizes the power of simple (or rather: default) tactics! Lv4! The salary increases! Loss vs OTYUGH [350 xp], [350 gp] and [151,8 gp crafting] Loss vs 3 Scorpions [350 xp], [350 gp] and [151,8 gp crafting] Loss vs Petyr Darry [300 xp], [300 gp] and [151,8 gp crafting] [u]Allies[/u] Maximum CR per ally: CR 2 Maximum ECL per ally: ECL 2 Maximum CA of allies per fight: CA 2 Luinil & Luinea Horse, Light (75gp) trained with riding package (50gp) Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof –2 melee (1d4+1*) Full Attack: 2 hooves –2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider. Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds. |
| #1257big_balooDec 09, 2007 2:50:29 | Staus ECL ?: Ready for (Month) (Day) [Fight (?)] - (Free Activity) ECL ?: Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) ECL ?: Ready for (Month) (Day) - (Full Activity) ECL ?: Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) ECL ?: Ready for (Month) (Day) - Campaign: (Campaign Name) ECL ?: Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1258big_balooDec 10, 2007 9:09:50 | Staus ECL ?: Ready for (Month) (Day) [Fight (?)] - (Free Activity) ECL ?: Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) ECL ?: Ready for (Month) (Day) - (Full Activity) ECL ?: Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) ECL ?: Ready for (Month) (Day) - Campaign: (Campaign Name) ECL ?: Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1259big_balooDec 11, 2007 19:33:01 | ECL 3: Ready for (December) (19) [Fight (1)] - (Intimidate) Staus ECL ?: Ready for (Month) (Day) [Fight (?)] - (Free Activity) ECL ?: Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) ECL ?: Ready for (Month) (Day) - (Full Activity) ECL ?: Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) ECL ?: Ready for (Month) (Day) - Campaign: (Campaign Name) ECL ?: Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) |
| #1260MindWandererBDec 12, 2007 2:55:08 | Ready for June 4 [Fight 1] - Guarding Sunstroke Reborn Gender and Race: Male Half-Giant (Medium Giant) Height and Weight: 7'7", 310 lbs. Age: 34 years Alignment: Lawful Good ECL: 5 (Half-Giant +1, Psychic Warrior 4) Experience: 13725/15000 Guild: None yet. ![]() ![]() Attributes STR 21 (+5) [16 pts] [18 Base, +2 Racial, +1 lvl4] DEX 10 (+0) [04 pts] [12 Base, -2 Racial] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 12 (+1) [04 pts] [12 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 33 [4 HD] [8 (PsiWar1) + (4.5*3 (PsiWar2-4) (4 HD x 3 Con)] Armor Class: 18, Touch 10, Flat 18 [[i]10 Base, 0 Dex[/i], 8 Armor] (+1 to +4 w/shields) Initiative: +0 [0 Dex] Base Attack Bonus: +3 [3 PsiWar] Grapple: +12 [3 BAB, 5 Str, 4 Powerful Build] Speed (Land): 20 ft/Run x3 [30 Base, x2/3 heavy armor] Weight Carried: 249.1 lbs, medium encumbrance [0-153 (Light), 154-306 (Medium), 307-460 (Heavy)] Saves Fortitude: +7 [3 Con, 4 PsiWar] Reflex: +1 [0 Dex, 1 PsiWar] Will: +3 [2 Wis, 1 PsiWar] (+2 vs. fire spells and effects) Melee Attacks Giant Axe +7, 3d8+7 (20/x3), Slashing [5 Str, 3 BAB, 1 enh., -2 size difference] (+2d6 damage for 2 PP) Large adamantine waraxe[Ma] +9, 2d8+5 (20/x3), Slashing [5 Str, 3 BAB, 1 enh.] Large Silver waraxe[Ma] +9, 2d8+4 (20/x3), Slashing [5 Str, 3 BAB, 1 enh.] Large cold iron glaiveMa +9, 2d8+7 (20/x3), Slashing [5 Str, 3 BAB, 1 enh.] Large armor spikes +8, 1d8+5 (20/x2), Piercing [5 Str, 3 BAB] Ranged Attacks Large Composite LongbowMa [+4] +4, 2d6+4 (20/x3), Range 110 ft, Piercing [0 Dex, 3 BAB, 1 Enhancement] Special Attacks & Abilities Stomp 1/day, ML 1, DC 10 Powers Known Level 1 [DC 13] Expansion, Offensive Precognition, Defensive Precognition Level 2 [DC 14] Hustle Power Points Available Per Fight: 4 [11 Total Power Points / 3, rounded up: 5 PsyWar, 4 Wis, 2 Racial] Manifester Level: 4th PP avalable for fight 1: 4 [N/A] Feats Power AttackLvl 1 Improved SunderPsiWar 1 Exotic Weapon Proficiency: Dwarven WaraxePsiWar 2 Psionic WeaponLvl 3 Skills Total Skill Points: 21 [21 PsiWar] Languages: Common, Draconic [1 Racial, 1 Int] Armor Check Penalty: -6 [6 Armor] (Shields add -1, -2, or -10) Balance: -6 [0 Dex, 0 Ranks, -6 ACP] Climb: -1 [5 Str, 0 Ranks, -6 ACP] Concentration: +8 [3 Con, 5 Ranks (5 PsiWar)] Craft (Armor): +10 [1 Int, 7 Ranks (7 PsiWar), 2 Tool] Craft (Weapons): +10 [1 Int, 7 Ranks (7 PsiWar), 2 Tool] Hide: -6 [0 Dex, 0 Ranks, -6 ACP] Jump: -7 [5 Str, 0 Ranks, -6 speed, -6 ACP] Listen: +2 [2 Wis, 0 Ranks] Move Silently: -6 [0 Dex, 0 Ranks, -6 ACP] Psicraft: +2 [1 Int, 1 Rank (2 PsiWarCC)] Spot: +2 [2 Wis, 0 Ranks] Conditional Modifiers Expansion: Large ![]() ![]() Armor Class: 16, Touch 8, Flat 16 [[i]10 Base, -1 Size, -1 Dex[/i], 8 Armor] (+1 to +4 w/shields) Grapple: +17 [3 BAB, 6 Str, 4 Size, 4 Powerful Build] Reflex: +0 [-1 Dex, 1 PsiWar] Melee Attacks Behemoth Axe +7, 4d8+9 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size, -2 size difference] (+2d6 damage for 2 PP) Huge adamantine waraxe +9, 3d8+6 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size] Huge silver waraxe[Ma] +9, 3d8+5 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size] Huge cold iron glaive[Ma] +9, 3d8+9 (20/x3), Slashing [6 Str, 3 BAB, 1 enh., -1 Size] Large armor spikes +8, 2d6+6 (20/x2), Piercing [6 Str, 3 BAB, -1 Size] Ranged Attacks Large Composite LongbowMa [+4] +2, 3d6+4 (20/x3), Range 110 ft, Piercing [-1 Dex, 3 BAB, -1 Size, 1 Enhancement] Balance: -7 [-1 Dex, 0 Ranks, -6 ACP] Climb: +0 [6 Str, 0 Ranks, -6 ACP] Hide: -11 [-1 Dex, 0 Ranks, -4 Size, -6 ACP] Jump: -6 [6 Str, 0 Ranks, -6 speed, -6 ACP] Move Silently: -7 [-1 Dex, 0 Ranks, -6 ACP] |
| #1261dulsiDec 13, 2007 22:46:55 | ECL 5: Ready for Feb 11 (Fight 3)- Free Activity: Guard Morro Earthshaker Gender and Race: male Deep Dwarf Size and Type: Medium Humanoid Height and Weight: 4'3", 153 lbs. Age: 76 Alignment: Lawful Good ECL: 5 (Ex-Barbarian 1 / Fighter 4) Experience: 13275/15000 Attributes STR 16 (+3) [10 pts] [16 Base] DEX 16 (+3) [08 pts] [15 Base, +1 @4th] CON 18 (+4) [10 pts] [16 Base, +2 Racial] INT 10 (+0) [02 pts] [10 Base] WIS 10 (+0) [02 pts] [10 Base] CHA 10 (+0) [04 pts] [12 Base, -2 Racial] Miscellaneous Statistics HP: 53 [3 HD] [12 (Barbarian) + (5.5 (Fighter) x 4) + (4 HD x 4 Con) + 3 Toughness] AC: 21 [10 Base, 3 Dex, 8 Armor], Touch 13, Flat 18 [+2 w/ shield][+1 w/ dodge][+4 dodge vs Giants] Initiative: +3 [3 Dex] Base Attack Bonus: +5 [1 (Barbarian), 4 (Fighter)] Grapple: +8 [5 BAB, 3 Str] Speed (Land): 30 ft [20 Base, +10 barbarian] Weight Carried: 129.2 lbs, medium encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: 10 [4 Con, 2 (Barbarian), 4 (Fighter)] (+3 vs Poison) Reflex: 4 [3 Dex, 1 (Fighter)] Will: 1 [0 Wis, 1 (Fighter)] (+3 save spell and spell-like effects) Attacks [Ma] Dwarven Waraxe +10 melee, 1d10+3 dmg, x3 crit [+5 BAB, +3 Str, +1 enh, +1 feat] [Ma] Cold-iron Dwarven Waraxe +10 melee, 1d10+3 dmg, x3 crit [+5 BAB, +3 Str, +1 enh, +1 feat] [Ma] Silver Dwarven Waraxe +10 melee, 1d10+2 dmg, x3 crit [+5 BAB, +3 Str, +1 enh, +1 feat] [Ma] Flail +9 melee, 1d8+3 dmg, x2 crit [+5 BAB, +3 Str, +1 enh] Armor Spikes +8 melee, 1d6+3 dmg, x2 crit [+5 BAB, +3 Str] +1 Mighty (+3 Str) Composite Long Bow +9 ranged, 1d8+4 dmg, x3 crit, 110ft range increment [+5 BAB, +3 Dex, +1 enh] Mighty (+3 Str) Composite Long Bow +8 ranged, 1d8+3 dmg, x3 crit, 110ft range increment [+5 BAB, +3 Dex] Composite Long Bow +8 ranged, 1d8 dmg, x3 crit, 110ft range increment [+5 BAB, +3 Dex] [+1 to hit orcs and goblinoids] [+1 hit/+1 dmg with ranged attacks w/in 30ft] Feats ToughnessLvl 1 DodgeLvl 3 Point Blank ShotFighter 1 Rapid ShotFighter 2 Weapon Focus (Dwarven Waraxe)Fighter 4 Racial and Class Abilities Racial Abilities: Deep Dwarf 20 feet move, not reduced by load or armor Darkvision 90ft Stonecunning (+2 on search checks to notice unusual stonework, traps or new construction) Weapon familiarity (Dwarven Waraxes, Ugroshes are Martial weapons) Stability (+4 on checks to avoid being tripped/bull rushed) +3 save vs poison +3 save vs spell and spell-like effects +1 racial bonus to hit orcs and goblinoids +4 Dodge AC bonus against giants +2 on appraise, craft checks when dealing with stone, metal Light Sensitivity (dazzled in bright sunlight and daylight) Class Abilities: Babarian Fast Movement (+10 feet w/medium armor/load or less) Class Abilities: Fighter Bonus feat at 1st and even levels All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower) |
| #1262mcjarvisDec 17, 2007 13:27:37 | reserved |
| #1263crazyartificerDec 18, 2007 11:40:35 | Ready for June 4th. [Fight 2/3] . Free activity:Gather Information (+1 Dex based skills item, week 3/4) Hired Bedina Cassan Automatic Skill Package: Ambush. Gather Information: 154 gp (free activity), 462 gp (3FC) Current Item: +1 dex based skills, 2*120gp=240/500 gp so far. Current 3FC Information Fight 1 Eland Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: none Items Used:1 Potion of PfE Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: Gather Information (+1 Dex based skills item, week 3/4) |
| #1264kaiganDec 22, 2007 10:53:23 | Ryalyth Lorn'elth ECL 3: Ready for Jan 9 [Fight (3)] - (Free Activity: N/A) [u]Skill Packages:[/u] Click [post=6466576]here[/post] to see Rules: Skills & Feats. Scout (attack package) Current 3FC Information [u]Fight One:[/u] Time Between Fights: 2 Hours Prebuffs/Ongoing Effects: N/A Items Used: Oil of Magic Weapon (CL1), 2 charges from a wand of CLW (CL1), 8 arrows (5 hit, 5 miss, 2 recovered) Spells or Powerpoints Used: N/A x/day Abilities Used: N/A Free Activity: Scout (N/A) [u]Fight Two:[/u] Time Between Fights: 1 Hour Prebuffs/Ongoing Effects: None Items Used: 1 Oil of Magic Weapon (CL1), 14 Arrows Spells or Powerpoints Used: None x/day Abilities Used: None Free Activity: None [u]Fight Three:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1265kaiganDec 22, 2007 22:35:30 | Leyladin Sephya ECL 3: Ready for December 26 [Fight (1)] - (Free Activity: Craft: Woodworking: (10+12)*3 = 66 gp) Current 3FC Information [u]Fight One:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: [u]Fight Two:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: [u]Fight Three:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1266hogarthDec 23, 2007 16:58:50 | |
| #1267kaiganDec 28, 2007 10:36:47 | Doria Swift ECL 3: Ready for Jan 2 [Fight (1)] - Free Activity: (Political Career) [u]Skill Packages:[/u] Click [post=6466576]here[/post] for Rules: Skills & Feats Political Career: +19% [+12 Diplomacy, +7 Knowledge(Nobility and Royalty)] Current 3FC Information [u]Fight One:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: [u]Fight Two:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: [u]Fight Three:[/u] Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: |
| #1268crazyartificerDec 30, 2007 7:20:57 | [b]ECL 4: Ready for March, 12 [Fight 3] Varuxor Gender and Race: Male Elan Size and Type: Medium Aberration Height and Weight: 6 ft, 175 pounds Age: 415 years (Old) Alignment: Neutral ECL: 4. Kineticist 4 Experience: 6200/10000 Attributes STR 08 (-1) [3 pts] [11 Base, -3 Age] DEX 12 (+1) [8 pts] [15 Base, -3 Age] CON 11 (0) [6 pts] [14 Base, -3 Age] INT 21 (+5) [16 pts] [18 Base, +2 Age, +1 lvl 4] WIS 13 (+1) [3 pts] [11 Base, +2 Age] CHA 08 (-1) [00 pts] [8 Base, -2 Racial, +2 Age] Miscellaneous Statistics Hit Points: 11 [3 HD] [4 (Psion) + 2.5 (Psion) x 3 + 4 HD x 0 Con)] Armor Class (Normal): 15 [10 Base, +1 Dex, +4 Armor] Armor Class (Touch): 11 [10 Base, +1 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +1 [+1 Dex] Base Attack Bonus: +1 [1, Psion 3] Grapple: +0 [+1 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 22 lbs, Light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: +1 [0 Con, +1 Psion 4] +4 with Resistance active Reflex: +2 [+1 Dex, +1 Psion 4] +4 with Resistance active Will: +5 [+1 Wis, +4 Psion 4] +4 with Resistance active Melee Attacks Shortspear +0, 1d6-1, (20/x2), piercing [-1 Str, +1 BAB] Dagger +0, 1d4-1, (19-20/x2), piercing or slashing [-1 Str, +1 BAB] Ranged Attacks Light Crossbow +2, 1d8, (19-20/x2), Range 80 ft, (piercing) [+1 Dex, +1 BAB] Shortspear +2, 1d6-1, (20/x2), Range 20 ft, (piercing) [+1 Dex, +1 BAB] Special Attacks & Abilities Naturally Psionic: Elans gain 2 bonus power points at 1st level. Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action. Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends. Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does not need to eat or drink for 24 hours. Powers Readied Level 1 [DC 16] Vigor, Control Object, Force Screen, Synesthete, Mind ThrustX. Level 2 [DC 17] Energy Push, Energy Missile, Ego Whip, Energy Adaption (specified) Power Points Available Per Fight:10 [29 Total Power Points / 3, rounded up] Total Power Points: 29 [(17 Psion 4, 10 Int 21, 2 Elan] Manifester Level: 4 Feats OverchannelLvl 1 TalentedLvl 3 Imprint StoneClass 1 Skills Total Skill Points: 42 [42 Psion] Languages: Common, Draconic, Abyssal, Celestial, Infernal, Elven [1 Racial, 5 Int] Armor Check Penalty: -0 [0 Armor] Autohypnosis: +9 [+1 Wis, 6 Ranks, +2 sinergy (Concentration)] Balance: +1 [+1 Dex, 0 Ranks, 0 ACP] Climb: -1 [-1 Str, 0 ACP] Concentration: +6 [0 Con, 6 Ranks] Craft (Jewelry): +10 [+5 Int, 3 Ranks, +2 MW tools] Hide: +1 [+1 Dex, 0 ACP] Jump: -1 [-1 Str, 0 ACP] Knowledge (Arcana): +10 [+5 Int, 5 Ranks] Knowledge (Dungeoneering): +6 [+5 Int, 1 Ranks] Knowledge (Nature): +6 [+5 Int, 1 Ranks] Knowledge (Psionics): +13 [+5 Int, 6 Ranks, +2 Synergy (Autohypnosis)] Knowledge (Religion): +6 [+5 Int, 1 Ranks ] Knowledge (The Planes): +6 [+5 Int, 1 Ranks] Listen: +1 [+1 Wis] Move Silently: +1 [+1 Dex, 0 ACP] Psicraft: +13 [+5 Int, 6 Ranks, +2 Synergy (Knowledge (Psionics), etc] Spellcraft: +10 [+5 Int, 3 Ranks (Psion cc), +2 Synergy (Knowledge (Arcana)] Spot: +1 [+1 Wis] Conditional Modifiers Prefight Actions Gain psionic focus Charge Cognizace Crystal with 1 pp. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Mithral Shirt [10 lbs][1100 gp] Shortspear [3 lbs][1 gp] 2 daggers [2 lbs][4 gp] Light Crossbow [4 lbs][35 gp] 20 Bolts [0.1 lb each = 2 lbs] [0.1 gp each = 2 gp] Dorje of Skate, 47 charges [ML 1][- lbs][750 gp] Cognizance Crystal, 1 pp. [- lbs][1000 gp] Cloak of Resistance +1 [1 lb][1000 gp] Expendable Items ]3 Protecting Powerstone.C[- lbs][25+75+12.5 gp each= 337.5 gp total] Each one contains
2 Synesthete Powerstones [ML 1] (former Protecting Powerstone, partially used) [12.5 gp each] 3 Control Object Powerstones C[ML 3][37.5 gp each] Max total (ECL2 x 50): 800 gp Equipment at Home MW jewelry tools [- lbs][55 gp] 1428 gp [u]Results[/u] Lost Thorell vs Varuxor cut in two Won Varuxor vs Ivellios. Ivellios got lapidated Lost Varuxor vs Calidor Grey elves are particularly resistant to cold, it seems Lost Orgauth vs Varuxor Orgauth had 1 hp too much Lost Nodens vs Varuxor Doing 33% less damage then average, then got critted. Varuxor needs some blessing Won Syril vs Varuxor. Syril got burned. [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information |
| #1269nabuchadnezzarJan 03, 2008 11:57:02 | Calidor Tyrbelel Gender and Race: Male Grey Elf Size and Type: Medium Elf Height and Weight: 5' 0'' 99 lbs Age: 140 years Alignment: Neutral ECL: 3 (Rogue 1, Diviner 2) Experience: 4325/6000 ![]() Attributes STR 12 (+1) [06 pts] [14 Base, -2 Racial] DEX 18 (+4) [10 pts] [16 Base, +2 Racial] CON 12 (+1) [06 pts] [14 Base, -2 Racial] INT 18 (+4) [10 pts] [16 Base, +2 Racial] WIS 12 (+1) [04 pts] [12 Base] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 14 [3 HD] [6 (Rogue at level 1) + (2.5 (Diviner) x 2) + (3 HD x 1 Con)] Armor Class (Normal): 14 [10 Base, +4 Dex] Armor Class (Touch): 14 [10 Base, +4 Dex] Armor Class (Flat-Footed): 10 [10 Base] Initiative: +4 [+4 Dex] Base Attack Bonus: +1 [+0 Rogue, +1 Diviner] Grapple: +2 [+1 BAB, +1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 28.65 lbs, Light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: +1 [+1 Con, +0 Rogue, +0 Diviner] Reflex: +6 [+4 Dex, +2 Rogue, +0 Diviner] Will: +4 [+1 Wis, +0 Rogue, +3 Diviner] (Immunity to sleep, +2 against enchantement and telepathy) Melee Attacks Dagger +2, 1d4+1, (19-20/x2), slashing and pearcing [+1 Str, +1 BAB] Ranged Attacks Masterwork Darkwood Longbow +6, 1d8, (20/x3), Range 100 ft, piercing [+4 Dex, +1 BAB, +1 Enhancement] Special Attacks & Abilities Low-Light Vision Sneak Attack +1d6 Trapfinding Summon Familiar Arcane Spells Readied Cantrips [DC 14] Level 1 [DC 15] Ray of Enfeeblement, Ray of Enfeeblement, Ray of Enfeeblement, True strikeS Spell Levels Available Per Fight: 2 (5 Cantrips) [4 Total Spell Levels / 3, rounded up] Total Spell Levels: 4 [(4 x 1)] Arcane Spell Failure: 0% Specialization school: Divination Prohibited school: Enchantment Caster Level: 2 Feats DodgeLvl 1 MobilityLvl 3 Scribe ScrollDiv 1 Skills Total Skill Points: 60 [48 Rogue, 12 Diviner] Languages: Common, Elven, Draconic, Sylvan, Goblin, Orc [2 Racial, 4 Int] Armor Check Penalty: -0 Balance: +8 [+4 Dex, 4 Ranks (4 Rogue), -0 ACP] Climb: +1 [+1 Str, -0 ACP] Concentration: +5 [+1 Con, 4 Ranks (4 Diviner)] Craft (Bookbinding): +12 [+4 Int, 6 Ranks (4 Rogue, 2 Diviner), +2 Masterwork Artisan's Tools] Decipher Script: +8 [+4 Int, 4 Ranks (4 Rogue)] Disable Device: +8 [+4 Int, 4 Ranks (4 Rogue)] Escape Artist: +8 [+4 Dex, 4 Ranks (4 Rogue), -0 ACP] Hide: +8 [+4 Dex, 4 Ranks (4 Rogue), -0 ACP] Jump: +5 [+1 Str, 4 Ranks (4 Rogue), -0 ACP] Knowledge (Arcana): +9 [+4 Int, 5 Ranks (5 Diviner)] Listen: +7 [+1 Wis, 4 Ranks (4 Rogue), +2 Racial] (+2 when Sarlona is within 5 ft) Move Silently: +8 [+4 Dex, 4 Ranks (4 Rogue), -0 ACP] (+3 when Sarlona is within 1 mile) Perform (Dance): +3 [-1 Cha, 4 Ranks (4 Rogue)] Search: +6 [+4 Int, +2 Racial] (Automatic check within 5 ft from a secret or concealed door) Spellcraft: +7 [+4 Int, 1 Rank (1 Diviner), +2 Synergy (Knowledge (Arcana))] Spot: +7 [+1 Wis, 4 Ranks (4 Rogue), +2 Racial] (+2 when Sarlona is within 5 ft) Swim: +1 [+1 Str, -0 ACP] Conditional Modifiers xxxxx Prefight Actions Put Sarlona in my backpack, so that she feels protected. Equipment Worn and Carried Traveler's Outfit [0 lbs] [0 gp] Dagger [1 lbs][2 gp] Masterwork Darkwood Longbow [1.5 lbs][405 gp] 99 Arrows [0.15 lb each = 14.85 lbs] [0.05 gp each = 4.95 gp] Wand of Magic Missile (50/50)[CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] Wand of Obscuring Mist (49/50)[CL 1] [0.1 lb each = 0.1 lbs][750 gp each = 750 gp] 2 Tanglefoot Bags [4 lb each = 8 lbs][50 gp each = 100 gp] Backpack [2 lb][2 gp] Belt Pouch [0.5 lb][1 gp] Scroll Case [0.5 lb][1 gp] Expendable Items 2 Scrolls of {Mage Armor [CL 1], Expeditious Retreat [CL 2], Reduce Person [CL 2], Shield [CL 2], Protection from Evil [CL 2]}C (Creation)[0.0 lb each = 0 lbs][112.5 gp each = 225 gp] 1 Scroll of {Mage Armor [CL 1], 2 Scrolls of {Magic Weapon [CL 1]}C (Creation)[0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 1 Scroll of {True Strike [CL 1]}C (Creation)[0.0 lb each = 0 lbs][12.5 gp each = 12.5 gp] 1 Potion of Cure Light Wounds [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Spellbook #1 [3 lbs][0 gp] Masterwork Artisan's Tool (Bookbinding) [5 lbs][55 gp] Miscellaneous Expenses Summoned familiar [100 gp] Extra Spellbook Spells [375 gp (3 x 100 (1st level spells copied from scrolls) + 3 x 25 (1st level scrolls used))] [u]Results[/u] [post=14801545]WIN[/post] vs [post=14520839]Undurion[/post] (Durzulgor) - [1125 xp] [1125 + 66 gp] Stealth helps a lot a rogue/wizard against a pure wizard with low hp. Sarlona the Raging Cat was the main star of the fight though! [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Sarlona (Familiar) Sarlona Gender and Race: Female Cat Size and Type: Tiny Magical Beast Height and Weight: 1' 2'' 1.5 lbs Age: 2 years Alignment: Neutral ![]() Attributes STR 03 (-4) [03 Base] DEX 15 (+2) [15 Base] CON 10 (+0) [10 Base] INT 06 (-2) [ WIS 12 (+1) [12 Base] CHA 07 (-2) [07 Base] Miscellaneous Statistics Hit Points: 7 [2 HD] [14 master's hp / 2] Armor Class (Normal): 15 [10 Base, +2 Dex, +2 Size, +1 Natural] Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size] Armor Class (Flat-Footed): 13 [10 Base, +2 Size, +1 Natural] Initiative: +2 [+2 Dex] Base Attack Bonus: +1 [+1 as master] Grapple: -11 [+1 BAB, -4 Str, -8 Size] Speed (Land): 30 ft [30 Base] Weight Carried: 0.0 lbs, Light encumbrance [0-7 (Light), 8-15 (Medium), 16-22 (Heavy)] Damage Reduction: N/A Spell/Power Resistance: N/A Saves Fortitude: +2 [+0 Con, +2 Animal, Reflex: +4 [+2 Dex, +2 Animal, Will: +4 [+1 Wis, Melee Attacks 2 claws +5, 1d2-4, (20/x2), piercing and slashing [+2 Dex, +1 BAB, +2 Size] 1 bite +0, 1d3-4, (20/x2), piercing, slashing and bludgeoning [2 Dex, +1 BAB, +2 Size, -5 Secondary attack] Special Attacks and Abilities Low-Light Vision Scent Share Spells Empathic Link Familiar Special Ability: Master gains a +3 bonus on Move Silently checks Feats StealthyLvl 1 Weapon FinesseBonus Skills Total Skill Points: as master Armor Check Penalty: -0 Balance: +14 [+2 Dex, 4 Ranks (as master), +8 Racial, -0 ACP] Climb: +6 [+2 Dex, +4 Racial, -0 ACP] (Uses Dex modifier instead of Str modifier) Concentration: +4 [+0 Con, 4 Ranks (as master)] Craft (Bookbinding): +4 [-2 Int, 6 Ranks (as master)] Decipher Script: +2 [-2 Int, 4 Ranks (as master)] Disable Device: +2 [-2 Int, 4 Ranks (as master)] Escape Artist: +6 [+2 Dex, 4 Ranks (as master), -0 ACP] Hide: +20 [+2 Dex, 4 Ranks (as master), +4 Racial, +8 Size, +2 Stealthy, -0 ACP] Jump: +14 [+2 Dex, 4 Ranks (as master), +8 Racial, -0 ACP] (Uses Dex modifier instead of Str modifier) Knowledge (Arcana): +3 [-2 Int, 5 Ranks (as master)] Listen: +5 [+1 Wis, 4 Ranks (as master)] Move Silently: +12 [+2 Dex, 4 Ranks (as master), +4 Racial, +2 Stealthy, -0 ACP] Perform (Dance): +2 [-2 Cha, 4 Ranks (as master)] Search: -2 [-2 Int] Spellcraft: +1 [-2 Int, 1 Rank (as master), +2 Synergy (Knowledge (Arcana))] Spot: +5 [+1 Wis, 4 Ranks (as master)] Swim: -4 [-4 Str, -0 ACP] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] |
| #1270thaylenJan 03, 2008 22:31:16 | Jog Stonebreaker Gender and Race: Male Half Giant Size and Type: Medium Giant(Psionic) Height and Weight: 7'10", 326 lbs Age: 22 Alignment: Lawful Good ECL: 3 (LA 1, Monk 2) Experience: 5,000/6,300 Attributes STR 18 (+4) [10 pts] [16 Base, +2 Racial] DEX 14 (+2) [10 pts] [16 Base, -2 Racial] CON 14 (+2) [04 pts] [12 Base, +2 Racia] INT 14 (+2) [06 pts] [14 Base, +0 Racial] WIS 14 (+2) [06 pts] [14 Base, +0 Racia] CHA 08 (-1) [00 pts] [08 Base, +0 Racial] Miscellaneous Statistics Hit Points: 16 [2 HD] [8 Monk + (4.5 Monk x 1) + (2 HD x 2 Con)] Armor Class (Normal): 15 [10 Base, +2 Dex, +2 Wisdom, +1 Deflection] Armor Class (Touch): 15 [10 Base, +2 Dex, +2 Wisdom, +1 Deflection,] Armor Class (Flat-Footed): 13 [10 Base, +2 Wisdom, +1 Deflection] Initiative: +2 [+2 Dex, +0 Feat] Base Attack Bonus: +1 [1 Monk] Grapple: +13 [+1 BAB, +4 Str, +4 Size, +4 Feat] Speed (Land): 40 ft [30 Base, +0 Enhancement, +10 Insight] Weight Carried: 45.60 lbs, Light encumbrance [0-100 (Light), 101-200 (Medium), 201-300 (Heavy) ] Saves (+2 on Saves vs Fire effects) Fortitude: +5 [+2 Con, +3 Monk] Reflex: +5 [+2 Dex, +3 Monk] Will: +5 [+2 Wis, +3 Monk] Melee Attacks Unarmed Strike +5, 1d6+4, (20/x2), (Bludgeoning) [4 Str, 1 BAB] Flurry of Blows +3/+3, 1d6+4, (20/x2), (Bludgeoning) [4 Str, 1 BAB, -2 Flurry] Ranged Attacks Masterwork Light Crossbow, Large +4, 2d6+0, (19-20/x2), Range 80 ft, (Piercing) [2 Dex, 1 BAB, 1 Enhancement] Special Attacks & Abilities Fire Acclimated (+2 on saves vs fire spells and effects) Stomp (Psionic Ability) 1/Day DC 10 Powerful Build Low Light Vision Unarmed Strike Flurry of Blows (1 extra Attack, -2 Penalty) Evasion Feats (Martial Weapon Proficeny, All)Giant Racial (Simple Weapon Proficiency)Mnk 1 (Monk Weapon Proficiency)Mnk 1 (Improved Unarmed Strike)Mnk 1 (Improved Grapple)Mnk 1 (Speed of Thought)Lvl 1 (Deflect Arrows)Mnk 2 Skills Total Skill Points: 30 [30 Monk, ] Languages: Common, Giant, Dwarven, Ignan [1 Racial, 2 Int, 0 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield] Balance: +9 [2 Dex, 5 Ranks (5 Monk), 2 Synergy (Tumble), -0 ACP] Climb: +6 [4 Str, 0 Ranks (0 Monk), +2 Equipment, -0 ACP] Concentration: +2 [2 Con, 0 Ranks (0 Monk)] Escape Artist: +2 [2 Dex, 0 Ranks (0 Monk), -0 ACP] Heal: +0 [2 Wis, 0 Ranks (0 Monk)] Hide: +7 [2 Dex, 5 Ranks (5 Monk), -0 ACP] Jump: +15 [4 Str, 5 Ranks (5 Monk), +4 Speed, 2 Synergy (Tumble), -0 ACP] Listen: +2 [2 Wis, 0 Ranks (0 Monk)] Move Silently: +7 [2 Dex, 5 Ranks (5 Monk), -0 ACP] Search: +2 [2 Int, 0 Ranks (0 Monk)] Sense Motive: +2 [2 Wis, 0 Ranks (0 Monk)] Spot: +7 [2 Wis, 5 Ranks (5 Monk)] Swim: +4 [4 Str, 0 Ranks (0 Monk), -0 ACP] Tumble: +9 [2 Dex, 5 Ranks (5 Monk), 2 Synergy (Jump), -0 ACP] Use Rope: +2 [2 Dex, 0 Ranks (0 Monk)] (+2 On Use Rope checks involving Silk Rope) Psionics Jog has 2 Psp but no powers known. Conditional Modifiers +2 on Saves vs Fire Spells and Effects Prefight Actions Meditation to Gain Psionic Focus Equipment Worn and Carried Monk's Outfit [2 lbs] [5 gp] Ring of Protection +1 [0 lbs] [2,000 gp] Masterwork Light Crossbow, Large [8 lbs] [370 gp] Climber's Kit [5 lbs] [80 gp] Rope, Silk, 100ft (knotted to 50ft length) [10 lbs] [20 gp] Grappling Hook (Attached to Rope) [4 lbs] [1 gp] (4) Bags of Caltrops [2 lbs each = 8 lbs] [4 gp] (4) Smokesticks [1/2 lb each = 2 lbs] [80 gp] Backpack [[2 lb][2 gp] Total Weight: 45 lbs Expendable Items (1) Potion of Hide From Animals [CL 1] [0.1 lb each = .1 lbs][50 gp each = 50 gp] (2) Potion of Cure Light Wounds [CL 1] [0.1 lb each = .2 lbs][50 gp each = 100 gp] (1) Tattoo of (Skate) [ML 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp] Total Weight: .6 lbs Max total (ECL2 x 50): 400/450 gp Equipment at Home (1834) Gold Pieces [u]Results[/u] [post=14807538]Crushed[/post] Eland [post=14880449]Crushed[/post] S'lertak [u]Allies[/u] N/A ("The use of allies is unsportsmanlike " -Jog)Accounting Experience Starting: 3,200 XP Earned: 1,800 XP Spent: 0 XP Remaining: 5,000 XP |
| #1271sjiggieJan 05, 2008 16:00:55 | [ECL: 6]Ready for Jun 10th [Fight 3] [Free Activity: Craft Statues: 194.4gp]
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| #1272crazyartificerJan 07, 2008 7:45:08 | ECL 4. Ready for June, 4 [Fight 3/3] - Free Activity: Guard Current 3FC Information Fight 1 Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: none Items Used: 3 arrows (4 shooted, 1 hit, 1 recovered) Spells or Powerpoints: none x/day Abilities Used: none Free Activity: Guard. |
| #1273nabuchadnezzarJan 08, 2008 19:25:48 | Thunderim "Psibane" o'Gunarr Gender and Race: Male Deep Dwarf Size and Type: Medium Humanoid (Dwarf) Height and Weight: 4' 2'' 148 lbs Age: 66 years Alignment: Lawful Neutral ECL: 3 (Monk 3) Experience: 3200/6000 ![]() Attributes STR 15 (+2) [08 pts] [15 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [06 pts] [14 Base, +2 Racial] INT 10 (+0) [02 pts] [10 Base] WIS 16 (+3) [10 pts] [16 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 26 [3 HD] [8 (Monk at level 1) + (4.5 (Monk) x 2) + (3 HD x 3 Con)] Armor Class (Normal): 16 [10 Base, +3 Dex, +3 Wis] Armor Class (Touch): 16 [10 Base, +3 Dex, +3 Wis] Armor Class (Flat-Footed): 13 [10 Base, +3 Wis] Initiative: +3 [+3 Dex] Base Attack Bonus: +2 [+2 Monk] Grapple: +8 [+2 BAB, +2 Str, +4 Feat] Speed (Land): 30 ft [20 Base, +10 Enhancement] Weight Carried: 57.9 lbs, Light encumbrance [0-66 (Light), 67-133 (Medium), 134-200 (Heavy)] Saves (+3 Racial vs spells/powers, spell/psi-like abilities) Fortitude: +7 [+3 Con, +3 Monk, +1 Resistance] (+3 Racial vs poison) Reflex: +7 [+3 Dex, +3 Monk, +1 Resistance] (Evasion) Will: +7 [+3 Wis, +3 Monk, +1 Resistance] (+2 vs Enchantement/Telepathy) Melee Attacks Unarmed Strike +4, 1d6+2, (20/x2), bludgeoning [+2 Str, +2 BAB] Kama +5, 1d6+2, (20/x2), slashing [+2 Str, +2 BAB, +1 Enhancement] Ranged Attacks Masterwork Sling +6, 1d4+2, (20/x2), Range 50 ft, bludgeoning [+3 Dex, +2 BAB, +1 Enhancement] Sling +5, 1d4+2, (20/x2), Range 50 ft, bludgeoning [+3 Dex, +2 BAB] Special Attacks & Abilities Flurry of Blows: Extra melee attack but all attacks take -2 to hit Stunning Fist: DC 14, 3/day Darkvision 90 ft Light Sensitivity: Dazzled (-1 to attack rolls, Search and Spot) in bright sunlight or within the radius of a daylight spell. Stability: +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground. Feats Psionic HoleLvl 1 (If targeted by a power, manifester must expend 3 more pp) DodgeLvl 3 Improved Unarmed StrikeMnk 1 Stunning FistMnk 1 Deflect ArrowsMnk 1 Skills Total Skill Points: 24 [24 Monk] Languages: Common, Dwarven, Goblin [3 Racial] Armor Check Penalty: -0 Balance: +10 [+3 Dex, 5 Ranks, +2 Synergy (Tumble), -0 ACP] Climb: +2 [+2 Str, -0 ACP] Hide: +3 [+3 Dex, -0 ACP] Jump: +6 [+2 Str, 2 Ranks, +2 Synergy (Tumble), -0 ACP, etc] Listen: +9 [+3 Wis, 6 Ranks] Move Silently: +3 [+3 Dex, -0 ACP] Spot: +9 [+3 Wis, 6 Ranks] Swim: +2 [+2 Str, -0 ACP] Tumble: +8 [+3 Dex, 5 Ranks, -0 ACP] Conditional Modifiers +1 racial bonus on attack rolls against orcs and goblinoids. +4 dodge bonus to Armor Class against creatures of the giant type. +2 racial bonus on Appraise checks that are related to stone or metal items. +2 racial bonus on Craft checks that are related to stone or metal. Prefight Actions Load slings Equipment Worn and Carried Monk Outfit [0 lbs] [0 gp] Cloak of Resistence +1 [1 lbs] [1000 gp] Masterwork Kama [2 lbs][302 gp] Masterwork Sling [0 lbs][300 gp] Sling x5 [0 lbs][0 gp] 60 Bullets [0.5 lb each = 30 lbs] [0.01 gp each = 0.6 gp] 6 Tanglefoot Bags [4 lb each = 24 lbs] [50 gp each = 300 gp] Expendable Items 1 Oil of Magic weapon [CL 1] [0.1 lb each = 0.1 lbs][50 gp each = 50 gp] 2 Potions of Cure Light Wounds [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 3 Potions of Mage Armor [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] 3 Potions of Shield of Faith [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 150 gp] Max total (ECL2 x 50): 450 gp Equipment at Home 2000 Bullets [1000 lbs][20 gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Miscellaneous Information |
| #1274dr._funkJan 14, 2008 12:24:02 | Soren |
| #1275TelinArthoJan 15, 2008 14:17:40 | Current Cycle Week 1 Prebuffs/Ongoing Effects: none Items Used: Potion of Enlarge Person and Shield of faith Spells or Powerpoints Used: none x/day Abilities Used:Rage Free Activity: Guard home |
| #1282salrantolJan 31, 2008 16:47:48 | Ready for June 11, 2008 [ECL 4] [Fight 2] - Free Activity: Guard Three Fight Cycle Fight 1 Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: Share Pain [< 3 hours] Items Used: 2 arrows, 1 charge from dorje of [Inertial Armor, Force Screen, Vigor] Power stone of [Synesthete, Chameleon] Spells or Powerpoints Used: 3 Power Points x/day Abilities Used: none Free Activity: Guard |
| tunagolemFeb 02, 2008 15:05:49 | ECL 3: Ready for June 11 [Fight 1] - Painting for 88 GP Mekhoar Gender and Race: Female Halfling Size and Type: Small Humaniod Height and Weight: 2'8" 26 lb. Age: 21 Alignment: NE ECL: 4 Rogue 1/Psychic Warrior 1/Rogue 1/Rogue 1 Experience: 8662/10000 Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial, 00 Enhancement, 00 Advancement] DEX 21 (+5) [10 pts] [16 Base, +2 Racial, +2 Enhancement, +1 Advancement] CON 14 (+2) [06 pts] [14 Base, 00 Racial, 00 Enhancement, 00 Advancement] INT 16 (+3) [10 pts] [16 Base, 00 Racial, 00 Enhancement, 00 Advancement] WIS 14 (+2) [06 pts] [14 Base, 00 Racial, 00 Enhancement, 00 Advancement] CHA 08 (-1) [00 pts] [08 Base, 00 Racial, 00 Enhancement, 00 Advancement] Miscellaneous Statistics Hit Points: 25 [4 HD] [6 rog + (3.5 rog x 2) + (4.5 PW x 1) + (4 HD x 2 Con)] Armor Class (Normal): 20 [10 Base, 5 Dex, 4 Armor, 0 Shield, 1 Size, 0 Natural] +2 Reduced, +4 Force screen Armor Class (Touch): 16 [10 Base, 5 Dex, 1 Size] +2 Reduced Armor Class (Flat-Footed): 15 [10 Base, 4 Armor, 0 Shield, 1 Size, 0 Natural] +1 Reduced, +4 Force screen Initiative: +5 [5 Dex] Base Attack Bonus: +2 [2 rog] Grapple: -2 [2 BAB, 0 Str, -4 Size] Speed (Land): 20 ft [20 Base] Weight Carried: 23.35 lbs, Light encumbrance [0-25 (Light), 25-50 (Medium), 50-75 (Heavy)] Saves Fort: +7 [2 Con, 1 rog, 2 PW, 1 Racial, 0 Insight, 1 Enhancement] Refl: +10 [5 Dex, 3 rog, 0 PW, 1 Racial, 0 Insight, 1 Enhancement] +1 Reduced, Evasion, +1 vs. traps Will: +5 [2 Wis, 1 rog, 0 PW, 1 Racial, 0 Insight, 1 Enhancement] +2 vs. fear Melee Attacks Unarmed +3, 1d2, (20/x2), NL-B [0 Str, 2 BAB, 1 Size, 0 Enhancement, 0 Feat] 1 dmg Reduced, +2d6 dmg Sneak attack Rapier +3, 1d4, (18-20/x2), P [0 Str, 2 BAB, 1 Size, 0 Enhancement, 0 Feat] 1d3-1 dmg Reduced, +2d6 dmg Sneak attack Ranged Attacks MW Shortbow +9, 1d4, (20/x2), Range 60 ft, B [5 Dex, 2 BAB, 1 Size, 1 MW, 0 Race] +2 hit 1d3-1 dmg Reduced, +2d6 dmg Sneak attack, +2d6 dmg Psionic Shot MW Sling +10, 1d3, (20/x2), Range 50 ft, B [5 Dex, 2 BAB, 1 Size, 1 MW, 1 Race] +2 hit 1d2-1 dmg Reduced, +2d6 dmg Sneak attack, +2d6 dmg Psionic Shot Special Attacks & Abilities Sneak attack +2d6 Evasion Trap sense +1 Saved for Assassion Arcane Spells Readied Level 1 [DC 14] (Spell 1), (Spell 2), (Spell 3), etc Level 2 [DC 15] (Spell 1), (Spell 2), (Spell 3), etc Level 3 [DC 16] (Spell 1), (Spell 2), (Spell 3), etc Level 4 [DC 17] (Spell 1), (Spell 2), (Spell 3), etc Spell Levels Available Per Fight: 00 (00 Cantrips) [00 Total Spell Levels / 3, rounded up] Total Spell Levels: 00 [(0 x 1), (0 x 2), (0 x 3), (0 x 4)] Arcane Spell Failure: 00% [00 Armor, 00 Shield] Caster Level: 0 |
| #1284dulsiFeb 12, 2008 23:01:10 | ECL 4: Ready for May 28 (Fight 1)- Free Activity: Guard Orgauth Gender and Race: male Orc Size and Type: Medium Humanoid Height and Weight: 6'3", 224 lbs. Age: 14 Alignment: Chaotic Evil ECL: 4 (Barbarian 1 / Sorcerer 3) Experience: 8250/10000 Attributes STR 19 (+4) [06 pts] [14 Base, +4 Racial, +1 @4th] DEX 14 (+2) [06 pts] [14 Base] CON 14 (+2) [06 pts] [14 Base] INT 10 (+0) [04 pts] [12 Base, -2 Racial] WIS 10 (+0) [04 pts] [12 Base, -2 Racial] CHA 14 (+2) [10 pts] [16 Base, -2 Racial] Miscellaneous Statistics HP: 27 [3 HD] [12 (Barbarian) + (2.5 (Sorcerer) x 3) + (4 HD x 2 Con)] AC: 17 [10 Base, 2 Dex, 5 Armor], Touch 12, Flat 15 [+4 w/ Shield spell] Initiative: +2 [2 Dex] Base Attack Bonus: +2 [1 (Barbarian), 1 (Sorcerer)] Grapple: +6 [2 BAB, 4 Str] Speed (Land): 40 ft [30 Base, +10 Barbarian] Weight Carried: 107 lbs, medium encumbrance [0-116 (Light), 117-233 (Medium), 234-350 (Heavy)] Saves Fortitude: 5 [2 Con, 2 (Barbarian), 1 (Sorcerer)] Reflex: 3 [2 Dex, 1 (Sorcerer)] Will: 3 [0 Wis, 3 (Sorcerer)] Attacks [Ma] Cold-iron Greataxe +7 melee, 1d12+6 dmg, x3 crit [+2 BAB, +4 Str, +1 enh] [Ma] Heavy Fail +7 melee, 1d10+6 dmg, 19-20/x2 crit [+2 BAB, +4 Str, +1 enh] Silver Heavy Fail +6 melee, 1d10+5 dmg, 19-20/x2 crit [+2 BAB, +4 Str] [Ma] Ranseur +7 melee, 2d4+6 dmg, x3 crit, 10ft. reach [+2 BAB, +4 Str, +1 enh] Throwing Axe +6 melee, 1d6+4 dmg, x2 crit [+2 BAB, +4 Str] Throwing Axe +4 ranged, 1d6+4 dmg, x2 crit, 10ft range increment [+2 BAB, +2 Dex] [Ma] Mighty (+4 Str) Composite Long Bow +5 ranged, 1d8+4 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex, +1 enh] Composite Long Bow +4 ranged, 1d8 dmg, x3 crit, 110ft range increment [+2 BAB, +2 Dex] Feats Eschew MaterialsLvl 1 Still SpellLvl 3 Racial and Class Abilities Racial Abilities: Orc Darkvision 60ft Light Sensitivity (dazzled in bright sunlight and daylight) Class Abilities: Babarian All Simple and Martial Weapon proficiencies, All light armor, medium armor and shields (except tower) Fast Movement (+10 feet w/medium armor/load or less) Rage 1/day |
| #1285magicchocoFeb 22, 2008 21:20:06 | Syril Heights Female Human 5'8, 87 lb, Medium Humanoid(human) Neutral Good, age: 18 ECL: 3 Barbarian 1/Sorcerer 2 Experience: 4400/6300 Bird up high I let loose my sigh. I wonder If I too will fly. Attributes STR 16 (+3) [10 pts] [16 Base](+4, if raging) DEX 12 (+1) [4 pts] [12 Base] CON 16 (+3) [10 pts] [16 Base](+4, if raging) INT 14 (+2) [6 pts] [14 Base] WIS 8 (-1) [0 pts] [8 Base] CHA 14 (+2) [6pts] [14 Base] Miscellaneous Statistics Hit Points: 26 [3 HD] [12 (Barbarian) + (2.5 (Sorcerer)x2 ) + (3 HD x 3 Con)] [+6 if raging] Armor Class (Normal): 15 [10 Base, +4 Armor, +1 Dex] Touch 11, Flat-footed 14 Initiative: +1[+1 Dex] Base Attack Bonus: +2 [+1 (Barbarian 1, +1 (Sorcerer 2)))] Grapple: +5 [+2 BAB, +3 Str][+2 Str, if raging] Speed (Land): 40 ft [30 Base, +10 Fast Movement] Weight Carried: 49 lbs, light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: 5 [+3 Con, +2 (Barbarian 1)] (+2 if raging) Reflex: 1 [+1 Dex] Will: 2 [-1 Wis, +3 (Sorcerer 2)] (+2, if raging) Melee Attacks Adamantine Greatsword +6, 2d6+4, (19-20/x2), (slashing) [+3 Str, +2 BAB, +1 Enhancement](+2, +4 if used with Power Attack; +2 to attack and damage, if raging) Cold Iron Greatsword +5, 2d6+3 (19-20/x2), (slashing) [+3 Str, +2 BAB](+2, +4 if used with Power Attack; +2 to attack and damage, if raging) Silver Greatsword +5, 2d6+2, (19-20/x2), (slashing) [+3 Str, +2 BAB, -1 damage(Sliver)](+2, +4 if used with Power Attack; +2 to attack and damage, if raging) Light Mace +5, 1d6+3, (20/x2), (bludegeoning) [+3 Str, +2 BAB](+1, +2 damage if used with Power attack, +2 to attack and damage if raging) Ranged Attacks Composite Longbow (+3 Str) +3, 1d8+3, (20/x3), Range 110 ft, (piercing) [+1 Dex, +2 BAB] Special Attacks & Abilities [u]Arcane Spells Known[/u] Cantrips [DC 12] Detect Magic, Ghost Sound, Mage Hand, Arcane Mark, LightDC 13 Level 1 [DC 13] Expedious Retreat, Mage Armor Spell Levels Available Per Fight: 2(2 Cantrips) [5 Total Spell Levels / 3, rounded up] Total Spell Levels: 5 [(5 x 1)] Spell Levels Available: 2 Arcane Spell Failure: 10% [10 Armor] Caster Level: 2 Feats Power AttackLvl 1 Improved SunderHuman Bonus Spell Focus(enchantment)Lvl 3 AlertnessFamiliar Skills Total Skill Points: 38 [28 (Barbarian), 10 (Sorcerer )] Languages: Common, Draconic, Elven [+2 Int] Balance: 1 [+1 Dex] Climb: 7 [+3 Str, 4 Ranks (4 (Barbarian))] Concentration: 3 [+3 Con] Craft (weaponsmithing): 10 [+2 Int, 4 Ranks (4 (Barbarian), 2 (Sorcerer)), +2 Masterwork Weaponsmithing Tools] Craft (armorsmithing): 10 [+2 Int, 4 Ranks (4 (Barbarian), 2 (Sorcerer), +2 Masterwork Armorsmithing Tools] Hide: 1 [+1 Dex] Intimidate: 6[+2 Cha, 4 Ranks (4 (Barbarian))] (+4 for each size category larger than opposer) Jump: 3 [+3 Str] Knowledge(arcana) 4 [+2 Int, 2 Ranks(Sorcerer)] Listen: 3 [-1 Wis, 4 Ranks (4 (Barbarian))][(+2 w/Sly) Move Silently: 4 [+1 Dex, +3 Familiar] Spellcraft: 8 [+2 Int, 6 Ranks (2 (BarbarianCC, 4 (Sorcerer))] Spot: 3 [-1 Wis, 4 Ranks 4 (Barbarian)](+2 w/Sly) Swim: 3 [+3 Str] Prefight Actions Bring Sly Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Adamantine GreatswordC (Creation) [color=gray][8 lbs.] [1525 gp] Cold Iron GreatswordC (Creation)[8 lbs.] [50 gp] Silver GreatswordC (Creation)[8 lbs] [115 gp] Light MaceC (Creation)[4 lbs.] [6 gp] Composite Longbow (Str +3) [3 lbs.] [400 gp] Mithral Chain ShirtC (Creation)[10 lbs][550 gp] Spell Component Pouch [5 lbs.] [5 gp] Expendable Items 1 Scroll of Cure Light Wounds [CL 1] [- lbs] [50 gp each = 50 gp] 1 2 Scroll of Protection from Good [CL 1] [- lbs.][25 gp each = 50 gp] 1 2 Scrol of Shield [CL 1] [-lbs] [25 gp each = 50 gp] 1 Scroll of Magic Weapon [CL 1] [- lbs] [25 gp each = 25 gp] Max total (ECL2 x 50): 450 gp Max total (ECL2 x 50): 450 gp Equipment at Home Masterwork Weaponsmithing Tools [ - lbs][55 gp] Masterwork Armorsmithing Tools [ - lbs][55 gp] [u]Results[/u] [post=15205799]Victory[/post] vs. Fiendish Boar and Hyena(whitebaron) [900 exp, 900 gp] [post=15311977]Loss[/post] against Shaela of the Rooftops(Durzulgor) [300 exp, 300 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Sly, Cat Familiar Sly Tiny Cat Familiar(magical beast) Alignment: Neutral Good Str: 3 Dex: 15 Con: 10 Int: 6 Wis: 12 Cha: 7 Hp: 13, [3 HD] AC: 15, Touch: 15, Flat-footed: 13 [10 base, +2 size, +2 Dex, +1 Natural Armor] Initiative: +2 Speed(land): 30 ft. Fortitiude: 2 2 Ranks Reflex: 6 [+2 Dex, 4 Ranks] Will: 4 [+1 Wis, 3 Ranks] Attack: Not enough to hurt anything Feats Improved Evasion Balance: 10 [2 Ranks, +8 Racial] Climb: 10 [+2 Dex, 4 Ranks +4 Racial] Hide: 16 [+2 Dex, 10 Ranks, +4 Racial](In areas of tall grass or heavy undergrowth, +8) Jump: 10 [+2 Dex, +8 Racial] Listen: 5 [+1 Wis, 4 Ranks] Move Silently: 8 [+2 Dex, 2 Ranks, +4 Racial] Spot: 5 [+1 Wis, 4 Ranks] Swim: -infinty Str. Drowns. Miscellaneous Information Low-light Vision Scent Share Spells Empathic Link |
| #1286magicchocoFeb 25, 2008 22:47:56 | Ready for 3/11 [ECL 5](Fight 1) - Craft(Mapmaking) Craft (Mapmaking): (10+9)*5=95 gp Volley Female Wood Elf 4’9, 81lbs. Medium Humanoid(Elf) Lawful Good, age: 122 ECL: 5 Ranger 2/Cleric 1/Fighter 1/Paladin 1 Experience: 12167/15000 Attributes STR 16 (+3) [6 pts] [14 Base, +2 racial] DEX 21 (+5) [10 pts] [16 Base, +2 racial, +1 Lvl, +2 enhancement] CON 10 (0) [4 pts] [12 Base, -2 racial] INT 12 (+1) [6 pts] [14 Base, -2 racial] WIS 8 (-1) [0 pts] [8 Base] CHA 16 (+3) [10pts] [16 Base] Miscellaneous Statistics Hit Points: 28 [5 HD] [8 (Ranger) + 4.5 Cleric + 5.5 Fighter + 4.5 Ranger + 5.5 Paladin + (5 HD x 0 Con)] Armor Class Normal: 20 Touch: 15 Flat-Footed: 15[10 Base, +5 Dex, +5 Armor](+4 ride for cover, +4 Shield) Initiative: +5 [+5 Dex] Base Attack Bonus: +4 [+2 Ranger, +1 Fighter, +1 Paladin] Grapple: +7 [+4 BAB, +3 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 44.15 lbs, light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves Fortitude: 9 [+3 Ranger, +2 Cleric, +2 Fighter, +2 Paladin] Reflex: 8 [+5 Dex, +3 Ranger] Will: 1 [-1 Wis, +2 Cleric] (+2 vs Enchantment, immunity to sleep) Melee Attacks Masterwork Greatsword +8, 2d6+4, (19-20/x2), (slashing) Masterwork Glaive +8, 1d10+4, (20/x3), (slashing) Dagger +7, 1d4+3, (19-20/x2), (piercing or slashing) [+3 Str, +4 BAB, +1 Masterwork](+1-4 damage, -1-4 attack if Power Attack w/dagger; +2-8 damage, -1-4 attack if Power Attack w/else; +3 damage if Divine Might, +2 damage if human, +1 attack high ground if mounted) Ranged Attacks Masterwork Composite Longbow(+3 Str) +11, 1d8+3, (20/x3), Ranged 110 ft, (piercing) [+5 Dex, +4 BAB, +1 Enhancement, +1 Focus](+3 damage if Divine Might, +2 damage if human) [u]Full Attacks[/u] Rapid Shot +9/+9, 1d8+3/1d8+3, (20/x3), Ranged 110 ft, (piercing) [+5 Dex, +4 BAB, +1 Enhancement, +1 Focus, -2 Rapid Shot](+3 damage if Divine Might, +2 damage if human) Special Attacks & Abilities Low-Light Vision Favored Enemy(Human) Wild Empathy Diety - Mysil, Goddess of Silent Justice Magic Domain - Can use spell completion and trigger items as wizard lvl 1 wizard(stacks with wizard levels) War Domain Faint Lawful Aura(Cleric) Faint Good Aura(Cleric/Paladin) 6/day Turn Undead - [2/6 left] Combat Style - Archery Detect Evil at will Smite Evil 1/day - [not used] Feats Power AttackLvl 1 TrackRanger 1 Weapon Focus(Longbow)War Domain Mounted CombatFighter 1 Divine MightLvl 3 Rapid ShotRanger 2 Skills Total Skill Points: 44 [28 (Ranger), 3 (Cleric), 3 (Fighter), 7 (Ranger), 3 (Paladin)] Languages: Common, Elven, Sylvan [+1 Int] Balance: 7 [+5 Dex, 2 Ranks (4 (RangerCC))] Climb: 3 [+3 Str] Craft(Mapmaking): 9 [+1 Int, 8 Ranks (6 (Ranger), 1 (Fighter), 1 (Paladin))] Diplomacy: 5 [+3 Cha, 2 Rank (2 (Cleric)) Handle Animal: 11 [+3 Cha, 6 Ranks (4 (Ranger), 1 (Fighter), 1 (Paladin)), +2 Masterwork Whistle)] Hide: 5 [+5 Dex] Jump: 7 [+3 Str, 4 Ranks(4 (Ranger))] Listen: 5 [-1 Wis, 4 Ranks (4 (Ranger)), +2 racial](+2 vs. Human) Move Silently: 5 [+5 Dex] Ride: 15 [+5 Dex, 8 Ranks (6 (Ranger), 1 (Fighter), 1 (Paladin)), +2 Synergy/w Handle Animal](+2 to stay in saddle) Spellcraft: 2 [+1 Int, 1 Rank (1 (Cleric))] Spot: 8 [-1 Wis, 7 Ranks (7 (Ranger), +2 racial)](+2 vs. Human) Swim: 3 [+3 Str] Prefight Actions Bring Skitter Equipment Worn and Carried Explorer's Outfit [0 lbs] [0 gp] +1 Mithral Shirt [10 lbs] [2100 gp] Gloves of Dexterity +2 [ - lbs] [4000 gp] Masterwork Greatsword [8 lbs] [350 gp] Masterwork Glaive [10 lbs] [308 gp] Dagger [1 lbs.] [2 gp] Masterwork Composite Longbow (+3 Str) [3 lbs.] [700 gp] 61 Arrows [0.15 lb each = 9.15 lbs] [0.1 gp each = 6.1 gp] 20 Silver Arrows [0.15 lbs each = 3 lbs] [2.1 gp each = 42 gp] Masterwork Whistle [-lbs.] [50 gp] Wooden Holy Symbol [- lbs] [5 gp] Standard Millitary Saddle(Skitter) [30 lbs] [20 gp] Wand of Cure Light Wounds[CL 1 - 39/50 left] [- lbs] [750 gp] Wand of Divine Favor[CL 1 - 50/50 left] [- lbs] [750 gp] Expendable Items 2 Scrolls of Magic Weapon[CL 1] [- lbs] [50 gp] 2 Scrolls of See Invisibility[CL 3] [- lbs] [300 gp] 2 Scrolls of Resist Energy[CL 3] [- lbs] [300 gp] --10% ASF Max total (ECL3 x 50): 1250 gp Equipment at Home 62 arrows [0.1 gp each = 11.8 gp] Longsword [15 gp] 2778 gp [u]Allies[/u] Maximum CR per ally: CR 1 [ECL-4] Maximum ECL per ally: ECL 3 [ECL-2] Maximum CA of allies per fight: CA 3 [ECL-2] Skitter Horse, Light (75gp) fully trained by Volley Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof -2 melee (1d4+1*) Full Attack: 2 hooves -2 melee (1d4+1*) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151-300 pounds; and a heavy load, 301-450 pounds. A light horse can drag 2,250 pounds. Encumbrance: 155.15 lbs - Medium load A light warhorse carrying a medium load moves at a speed of 40 ft. |
| #1287callixMar 03, 2008 3:45:55 | Howler Gender and Race: Male [post=15251368]Jungle Goblin[/post] Size and Type: Small Humanoid (Goblinoid) Height and Weight: 3’2”, 43 lbs Age: 20 Alignment: True Neutral ECL: Wizard (Necromancer) 3 Experience: 4475/6000 Craft (Totems) earns 63 gp Attributes STR 8 (-1) [02 pts] [10 Base, -2 Racial] DEX 16 (+3) [06 pts] [14 Base, +2 Racial] CON 16 (+3) [10 pts] [16 Base] INT 16 (+3) [10 pts] [16 Base] WIS 14 (+2) [06 pts] [14 Base] CHA 08 (-1) [00 pts] [10 Base, -2 Racial] Miscellaneous Statistics Hit Points: 18 [3 HD] [4 Wizard 1 + 2.5 Wizard x 2 + 3 HD x 3 Con)] Armor Class (Normal): 15 [10 Base, 3 Dex, 1 Size] Armor Class (Touch): 14 [10 Base, 3 Dex, 1 Size] Armor Class (Flat-Footed): 12 [10 Base, 1 Size] Initiative: +3 [3 Dex] Base Attack Bonus: +1 [1 Wizard] Grapple: -4 [1 BAB, -1 Str, -4 Size] Speed (Land): 30 ft [30 Base] Speed (Climb): 20 ft [20 Base] Weight Carried: 18 lbs, Light encumbrance [0-19.5 (Light), 20-39.75 (Medium), 40-60 (Heavy)] Saves Fortitude: +5 [3 Con, 1 Wizard, 1 Resistance] Reflex: +5 [3 Dex, 1 Wizard, 1 Resistance] Will: +6 [2 Wis, 3 Wizard, 1 Resistance] Melee Attacks Club +1, 1d4-1, (20/x2), Bludgeoning [-1 Str, 1 BAB, 1 Size] Touch +1, Spell Effect, (20/x2) [-1 Str, 1 BAB, 1 Size] Ranged Attacks Masterwork Heavy Crossbow +6, 1d8, (19-20/x2), Range 120 ft, Piercing [3 Dex, 1 BAB, 1 Size, 1 Enhancement, ? Feat, etc] Ranged Touch +5, Spell Effect, (20/x2), Range by spell. [3 Dex, 1 BAB, 1 Size] Special Attacks & Abilities Climb Speed: Can move up to 20 ft up a wall of DC 21 or less or up to 40ft up a wall of DC 16 or less as a move action. Retains Dex to AC while climbing. Can always take 10 on climb checks. Uses Dexterity instead of Strength on climb checks. Low-Light Vision Arcane Spells Readied 5 Cantrips [DC 13] 3x Touch of FatigueS, DC, 2x Acid Splash 4 Level 1 [DC 14] True Strike, Shield, 2x Chill TouchS, DC 3 Level 2 [DC 15] Blindness/DeafnessS, DC, Ghoul TouchDC, Spectral Hand (S = Specialist slot, DC = Spell Focus, +1 DC) Spell Levels Available Per Fight: 4 (2 Cantrips) [10 Total Spell Levels / 3, rounded up]This Fight: 4 Total Spell Levels: 10[(4 x 1), (3 x 2)] Arcane Spell Failure: 0% Caster Level: 3 Feats Spell Focus (Necromancy)Lvl 1 Craft Wondrous ItemLvl 3 Scribe ScrollWizard 1 Skills Total Skill Points: 30 [30 Wizard] Languages: Goblin, Common, Orc, Giant [1 Racial, 3 Int] Armor Check Penalty: 0 [0 Armor, 0 Shield] Balance: +3 [3 Dex, 0 Ranks] Climb: +11 [3 Dex, 0 Ranks, 8 Racial] Concentration: +9 [3 Con, 6 Ranks (6 Wizard)] Craft (Totems): +11 [3 Int, 6 Ranks (6 Wizard), 2 Circumstance] Hide: +7 [3 Dex, 4 Size] Jump: +3 [-1 Str, 4 Racial] Knowledge (Arcana): +7 [3 Int, 4 Ranks (3 Wizard)] Knowledge (Dungeoneering): +5 [3 Int, 2 Ranks (2 Wizard)] Knowledge (Local): +5 [3 Int, 2 Ranks (2 Wizard)] Knowledge (Nature): +7 [3 Int, 4 Ranks (2 Wizard)] Knowledge (Religion): +5 [3 Int, 2 Ranks (2 Wizard)] Knowledge (The Planes): +5 [3 Int, 2 Ranks (2 Wizard)] Listen: 2 [2 Wis] Move Silently: 3 [3 Dex] Spellcraft: +5 [3 Int, 2 Ranks (2 Wizard)] Spot: +2 [2 Wis] Swim: -1 [-1 Str] Conditional Modifiers +2 Spot/Listen when familiar is within arm’s reach +1 DC to Necromancy spells +4 Armor bonus to AC (Mage Armor) Prefight Actions Bring Worm Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Club [1 lb][0 gp] Materwork Heavy Crossbow [4 lbs][350 gp] Spell Component Pouch [2 lbs][5 gp] Brooch of ShieldingC (Creation)[101 damage][0 lb][750 gp] Cloak of ResistanceC (Creation)[1 lb][500 gp] 2*Pearl of Power (1st level)C (Creation)[0 lb][1000 gp] Used: 1/2 47 Bolts [0.1 lb each = 5 lbs] [0.1 gp each =5 gp] Expendable Items 2 Scrolls of True StrikeC (Creation) [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 25 gp] 3 Scrolls of Mage Armor [CL 1] [0.0 lb each = 0 lbs][25 gp each = 75 gp] 3 Scrolls of Expeditious RetreatC (Creation) [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 37.5 gp] 1 Scroll of Acid Arrow [CL 3] [0.0 lb each = 0 lbs][150 gp each = 150 gp] 1 Scroll of Obscuring Mist [CL 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] 1 Scroll of Reduce Person [CL 1] [0.0 lb each = 0 lbs][25 gp each = 25 gp] Max total (ECL2 x 50): 450 gp Equipment at Home Runic Tablets (Spellbook) [10 lbs][0 gp] Masterwork Tools (Craft (Totems)) [1 lb][50 gp] [u]Results[/u] [post=15270956]Loss[/post] vs 1 Deinonychus - [300 xp] [300 gp] [post=15421499]Loss[/post] vs Jozan Serevas (Vasja) - [300 xp] [300 gp] [post=15523320]Loss[/post] vs Volley (MagicChoco) - [375 xp] [375 gp] [post=15741526]Loss[/post] vs Thanio Deerfriend (Yitzi) - [300 xp] [300 gp] [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Worm Gender and Race: Male Viper (Tiny) Size and Type: Tiny Magical Beast Length and Weight: 1’, 5 lbs Age: 2 Alignment: True Neutral Attributes STR 4 (-3) [11 Base, -6 Racial] DEX 17 (+3) [11 Base, +6 Racial] CON 11 (+0) [11 Base] INT 7 (-2) [3rd level familiar] WIS 12 (+1) [10 Base, +2 Racial] CHA 2 (-4) [10 Base, -8 Racial] Miscellaneous Statistics Hit Points: 9 [3 HD] [Familiar] Armor Class (Normal): 19 [10 Base, 3 Dex, 2 Size, 4 Natural] Armor Class (Touch): 15 [10 Base, 3 Dex, 2 Size] Armor Class (Flat-Footed): 16 [10 Base, 2 Size, 4 Natural] Initiative: +7 [3 Dex, 4 Feat, etc] Base Attack Bonus: +1 [1 Familiar] Grapple: -10 [1 BAB, -3 Str, -8 Size] Speed (Land): 15 ft [15 Base] Speed (Climb): 15 ft [15 Base] Speed (Swim): 15 ft [15 Base] Weight Carried: 0 lbs, Light encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Saves Fortitude: +2 [0 Con, 2 Animal] Reflex: +5 [3 Dex, 2 Animal] Will: +4 [1 Wis, 3 Familiar] Melee Attacks Bite +6, 1 + Poison, (20/x2), B/S/P [3 Dex, 1 BAB, 2 Size] Touch +6 (20/x2), spell effect Special Attacks and Abilities Poison: Save DC 10, initial & secondary damage 1d6 Con Empathic Link Improved Evasion Share Spells Deliver Touch Spells Scent Feats Improved InitiativeLvl 1 Weapon FinesseSnake 1 AlertnessFamiliar 1 Skills Languages: None Armor Check Penalty: -0 [? Armor, ? Shield, etc] Balance: +11 [3 Dex, 8 Racial] Climb: +11 [3 Dex, 8 Racial] Hide: +15 [3 Dex, 4 Racial, 8 Size] Can’t jump. Listen: +8 [1 Wis, 1 Rank (1 Animal), 4 Racial, 2 Feat] Move Silently: 7 [3 Dex, 4 Racial] Spot: +8 [1 Wis, 1 Ranks (1 Animal), 4 Racial, 2 Feat] Swim: +5 [-3 Str, 8 Racial] Equipment Worn and Carried None Miscellaneous Information Non-Combat Abilities Familiar (Name) (Optional Description) (Name) (Optional Description) |
| #1288turansonMar 04, 2008 14:39:19 | ECL 8: Ready 21/5-2009 Guarding (Fight 2/3) [post=17929021]Outmaneuver (Defense)[/post] Balance=11, Climb=10 Jump=8 Swim=8, Total 11+10+8+8=37 Nordens Gender and Race: (male) (Wood Elf ) Size and Type: Medium Humanoid (Elf) Height and Weight: (4’6”) (93lbs) Age: 124 Alignment: (Chaotic Good) ECL: 8 (Ranger 6/Wizard 1/Arcane archer 1) Experience: (35417)/(36000) Attributes STR 16 (+3) [6 pts] [14 Base, 2 racial] DEX 23 (+6) [16 pts] [18 Base, 2 racial, 2 Gloves of Dexterity, +1 lvl 8] CON 14 (+2) [6 pts] [14 Base, -2 racial, 2 Amulet of Health] INT 12 (+1) [5 pts] [13 Base, -2 racial, +1 Headband of Intellect] WIS 12 (+1) [3 pts] [10 Base,+1 lvl 4] CHA 08 (-1) [00 pts] [08 Base] Miscellaneous Statistics Hit Points: 56 [8 HD] [8 (Ranger 1) + (4.5 (Ranger) x 5) +(2.5(Wizard) +(4,5(Arcane archer) )+ (8 HD x 2 Con)+(3 Toad Familiar)] (Conditional Modifier) Armor Class (Normal): 23 [10 Base, +6 Dex, +6 Armor +1 Buckler] Armor Class (Touch): 16 [10 Base, +6 Dex] (Conditional Modifier) Armor Class (Flat-Footed): 17 [10 Base, +6 Armor +1 Buckler] (Conditional Modifier) Initiative: +6 [6 Dex] Base Attack Bonus: +7 [(6 Ranger 6)(0 Wizard 1)(1 arcane archer 1) ] Grapple: +10 [7 BAB, 3 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 75,1 lbs, Light encumbrance [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Saves +2 racial saving throw bonus against enchantment spells Fortitude: 12 [2 Con, 5 (Ranger 6), 0 (Wizard 1), 2 (arcane archer 1), 3 (Cloak)] Reflex: 16 [6 Dex, 5 (Ranger 6), 0 (Wizard 1), 2 (arcane archer 1), 3 (Cloak)] Will: 8 [1 Wis, 2 (Ranger 6), 2 (Wizard 1), 3 (Cloak)] +2 damage vs. elfs +4 damage vs. Humans Melee Attacks (Longsword) +10/5, 1d8+3, (19-20/x2), (Slashing) [3 Str, 7 BAB] Ranged Attacks (Heimdal (+1 Deep Crystal, Composite Longbow of Psychokinetic) +15/10, 1d8+4+1d4, (20/x3), Range 110 ft, (Piercing) [6 Dex, 7 BAB 1 MW, 1 Feat(Weapon focus (Longbow, composite)] (+1 damage and attack within 30 ft. Special Attacks & Abilities Rapid Shot You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round (the extra one and the normal ones) takes a –2 penalty. You must use the full attack action to use this feat |
| #1289rauulMar 07, 2008 8:09:36 | Ruddy Political Career +30% to rewards on win: 1170 xp / 1170 gp, on lose: 390 xp / 390gp Court Connections +15% to earnings Craft (Painting): (10+12)*3 = 66 gp+15% = 75gp 9sp Use Blackmarket Connection 170 gp 10x17= 170 gp Type: Humanoid (Elf) (Psionic) Gender: Male Race: Half-elf Size: Medium Height: 5'7" Weight: 130 lbs Age: 20 Alignment: Neutral Evil Classes: Psion 3 (Telepath) Experience: 3,200/6,000 Attributes STR 8 (-1) [00 pts] [8 Base] DEX 12 (+1) [04 pts] [8 Base] CON 13 (+1) [05 pts] [8 Base] INT 18 (+4) [16 pts] [8 Base] WIS 13 (+1) [05 pts] [8 Base] CHA 14 (+2) [06 pts] [8 Base] Miscellaneous Statistics Hit Points: 12 [3 HD] [4 psion + 2x (2.5 psion ) + (3 Con x 1)] Armor Class (Normal): 11 +4 Inertial, armor +4 Force Screen [10 Base + 1 Dex] Armor Class (Touch): 11 [10 Base + 1 Dex] Armor Class (Flat-Footed): 10 [10 Base ] Initiative: +1 [3 Dex] Base Attack Bonus: +1 [1 Psion] Grapple: +0 [1 BAB + -1 Str] Speed: 30 ft [30 Base] Weight Carried: 15.00 lbs, Light encumbrance [1-26 (Light), 27-53 (Medium), 54-80 (Heavy)] [u]Saves[/u] Fortitude: +2a [+1 Psion + 1 Con] Reflex: +2a [+1 Psion + 1 Dex] Will: +4a [+3 Psion+ 1 Wis] [u]Conditional Modifiers[/u] a +2 Saves vs. Spells and Spell-like Effects Immunity: Sleep Effects (Ex) [u]Melee Attacks[/u] Don't believe in getting his hands Dirty with Weapons [u]Ranged Attacks[/u] Light Crossbow: +3, 1d8 (19-20/x2), Piercing, Range 80 ft [1 BAB + 1 Dex + 1 Enchantment] [u]Combat Abilities[/u] +2 Saves vs. Spells and Spell-like Effects Immunity: Sleep Effects (Ex) Low-light Vision (Ex) [u]Class Features[/u] psion Bonus Feat, Proficient with club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. [u]Feats[/u] Lvl 1: Psicrystal Afinity Ran 1: Inquisitor Lvl 3: Craft Universal Item [u]Skills[/u] Balance: +1 [0 Ranks + 1 Dex] Climb: -1 [0 Ranks - 1 Str] Concentration: +1 [0 Ranks + 1 con] Hide: +1 [0 Ranks + 1 Dex] Jump: -1 [0 Ranks - 1 Str] Listen: +2 [0 Ranks + 1 Wis +1 Racial] Move Silently: +1 [0 Ranks + 1 Dex] Spot: +2 [0 Ranks + 1 Wis + 1 Racial] Psicraft: +12 [6 Ranks (6 psion) + 4 int +2 Synergy(Knowledge psionics) ] Craft Painting: +12 [6 Ranks (6 Psion) + 4 int +2 Tools] Knowledge–Psionics: +10 [6 Ranks (6 psion) + 4 int ] Knowledge–Nobility and Royalty: +15 [6 Ranks (6 psion) + 4 int + 5 Enchantment ] Diplomacy: +15 [6 Ranks (6 psion) + 2 Cha + 2 Racial +2 Synergy (Nobility and Royalty) ]+3 With Psicrysal Gather Information: +10 [6 Ranks (6 psion) + 2 Cha + 2 Racial ]x17 Languages: Common, Elven, Giant, Infernal, Draconic and Goblin [2 Racial + 4 Int] Total Skill Points: 36 [36 Psion] Armor Check Penalty: 0 [0 Armor] [u]Psion Powers [ML 3]:[/u] [DC 15] 1 – Crystal Shard, Energy ray, Mind Link, Vigor, Precognition, Defensive [DC 16] 2 – Ego Whip, Share Pain [u]Psionic Powers[/u] PP: 17 11 Psion 6 Int PP per fight 17/3=6 Next fight 6 Shard Diminutive Construct HD: 3 Hp: 6 Initiative: +2 Speed: 30ft Climb 20ft AC 15 (+4 Size, +2 Dex, +1 Natural) Touch: 15 Flat-footed: 14 Bab/Grapple: +1/-16 Space/Reach: 1 ft/0 ft Special Attacks: Deliver Touch Spells (-4 Attack bonus) Special Qualities: Construct traits, Hardness 8, Improved Evasion, Self-Propulsion, Share Powers, Sighted, Telepathic Link Saves: Fort: +3 Refl: +3 Will: +4 (Saves as master) Abilities: Str 1, Dex 15, Con -, Int7, Wis 10, Cha 10 Skills : +10 climb, +6 Move silently uses his dexterity instead of his strength modifier for climb checks. He has a +10 racial bonus on climb checks and can always take 10 on climb checks. Feats: Alertness Construct Traits A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision. Personality: Friendly (+3 bonus on Diplomacy checks) |
| #1290vasjaMar 10, 2008 16:28:46 | Jozan Serevas Male Human 5’ 10", 175 lbs, 23 Years Old CG Ranger 1/Psywar 4 ECL 5 12050/15000 XP Stats STR 16 (+3) [10 Points] DEX 14 (+2) [6 Points] CON 14 (+2) [6 Points] INT 14 (+2) [6 Points] WIS 16 (+3) [8 Points, +1 Lvl] CHA 8 (-1) [0 Points] Miscellaneous Statistics HP: 44 [8+(4.5 * 4)+(5 * 2 Con)+8(Psionic Body)] Armor Class (Normal): 16 [10 Base, 2 Dex, 4 Armor] Armor Class (Touch): 12 [10 Base, 2 Dex] Armor Class (Flat-Footed): 14 [10 Base, 4 Armor] Initiative: +2 [+2 Dex] Base Attack Bonus: +4 [+3 Psywar, +1 Ranger] Grapple: +7 [+4 BAB, +3 Str] Speed (Land): 30 Ft [Base] Loads: 1-76 (Light) 77-153 (Medium) 154-230 (Heavy) Saves Fortitude: +8 [+6 Class, +2 Con] Reflex: +5 [+3 Class, +2 Dex] Will: +6 [+1 Class, +3 Wis, +2 Psicrystal] Melee Attacks Masterwork Deepcrystal Great sword +8, 2d6+4, (19-20/x2), Slashing [+4 BAB, +3 Str, +1 MW] Ranged Attacks Masterwork Composite Longbow (+3) +7, 1d8+3, (20/x3), Piercing [+4 BAB, +2 Dex, +1 MW] ------Alchemical Silver Arrows +6, 1d8+2, (20/x3), Piercing Conditional Modifiers Focus-Based: ......+10 Speed (Focused) Buffs: ......+2 Str/-2 Dex, -1 attack/AC, Reach 10' (Expansion) (Power) (4 rounds) ......+1 attack (Offensive Precognition) (Power) (4 min) ......+5 Temp HP/pp (Vigor) (Power) (4 min) ......+4 AC (Force Screen) (Power Stone) (1 min) ......+15 Speed (Skate) (Power Stone) (1 min) ......+10 Hide (Chameleon) (Power Stone) (10 min) ......+4d6 Acid Damage (Dissolving Weapon) (Power) Misc: ......+2d6 Damage (Deepcrystal Channel) (2 pp) ......+2 Bluff, Listen, Sense Motive, Spot, Survival vs. Elves ......+2 Damage vs. Elves Feats Track (Ranger) Wild Talent (1st) Psionic Body (Human) Speed of Thought (Psywar 1) Psicrystal Affinity[Resolved] (Psywar 2) Improved Psicrystal[Artiste] (3rd) Alertness [Psicrystal] Special Attacks and Abilities Favored Enemy (Elf) Skills (36 Ranger, 20 Psywar) Languages: Common, Elven, Giant Armor Check Penalty: -1 [-1 Chain Shirt] Autohypnosis: ...............................+10...[+3 Wis, -----, 7 PSW] Concentration: ..............................+9...[+2 Con, 4 RNG, 3 PSW] Craft (Weaponsmithing): .................+10..[+2 Int, 1 RNG, 2 PSW, +2 Tools, +3 Psicrystal] Craft (Bow making): .......................+10..[+2 Int, 2 RNG, 2 PSW, +2 Tools, +3 Psicrystal] Craft (Armorsmithing): ....................+10..[+2 Int, 1 RNG, 2 PSW, +2 Tools, +3 Psicrystal] Handle Animal: ..............................+1...[-1 Cha, 2 RNG] Knowledge (Dungeoneering): ...........+6...[+2 Int, 4 RNG] Knowledge (Nature): ......................+5...[+2 Int, 3 RNG] Psicraft: ......................................+3...[+2 Int, -----, 1 PSW (2 Cc)] Ride: ...........................................+7...[+2 Dex, 3 RNG, 2 PSW] Climb: ..................................+2...[+3 Str, -----, -1 ACP] Jump: ..................................+2...[+3 Str, -----, -1 ACP] Balance: ...............................+1...[+2 Dex, -----, -1 ACP] Move Silently: ..........................+5...[+2 Dex, 4 RNG, -1 ACP] Hide: ......................................+5...[+2 Dex, 4 RNG, -1 ACP] Listen: ....................................+7...[+3 Wis, 4 RNG, +2 Alertness] Spot: .....................................+7...[+3 Wis, 4 RNG, +2 Alertness] Search: ..................................+2...[+2 Int] Powers Known [Power Points: 6 (13 Total)] [6 Available] Level 1: Vigor, Expansion, Precognition (Offensive) Level 2: Dissolving Weapon Prefight Actions Gain Psionic Focus Address Power Stones Special Modifiers Equipment Masterwork Deepcrystal Great sword C [8 lbs][525 gp] Masterwork Composite Longbow (+3) C [3 lbs][350 gp] Masterwork Chain Shirt C [25 lbs][200 gp] Psicrystal Basic Clothing Quivers (3) 20 Cold Iron Arrows C [6 lbs][2 gp] 20 Silver Arrows C [3 lbs][20.5 gp] 2 Tanglefoot Bags [4 lbs][100 gp] Weight Carried: 59/76 (Light) Total Cost: 1201.5 gp Stored Equipment Weapon smith’s Tools (MW)[55 gp] Armor smith’s Tools (MW)[55 gp] Bow maker’s Tools (MW)[55 gp] Total Cost: 165 gp Expendable Equipment Power Stone (Chameleon) Power Stone (Skate) Power Stone (Force Screen) Total Cost: 225/450 gp Total Spent: 1765.5 gp Remaining: 4834.5 gp |
| #1291magicchocoMar 24, 2008 1:26:19 | Presil, Lady of the Stones Female Gray Elf 4’11, 82 lbs. Medium Humanoid(Elf) Chaotic Evil, age: 145 ECL: 3 Conjurer 3 Experience: 4400/6300 Attributes STR 10 (0) [4 pts] [12 Base, -2 racial] DEX 20 (+5) [10 pts] [16 Base, +2 racial, +2 Enhancement] CON 14 (+2) [10 pts] [16 Base, -2 racial] INT 18 (+4) [10 pts] [16 Base, +2 racial] WIS 10 (0) [2 pts] [10 Base] CHA 8 (-1) [0 pt] [8 Base] Miscellaneous Statistics Hit Points: 15 [3 HD] [4 (Conjurer) + 2.5 (Conjurer)x2 + (3 HD x 2 Con)] Armor Class Normal: 15 Touch: 15 Flat-Footed: 10[10 Base, +5 Dex](+4 Shield, +4 Mage Armor) Initiative: +5 [+5 Dex] Base Attack Bonus: +1 [+1 (Conjurer)] Grapple: +1 [+1 BAB] Speed (Land): 30 ft [30 Base] Weight Carried: 21 lbs, light encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: 3 [+2 Con, +1 (Conjurer)] Reflex: 6 [+5 Dex, +1 (Conjurer)] Will: 3 [+3 (Conjurer)] (Immunity to sleep, +2 vs. Enchantment) Melee Attacks Dagger +1, 1d4, (19-20/x2), (piercing or slashing) Touch Attack +1 [+1 BAB] Ranged Attacks Masterwork Composite Longbow +7, 1d8, (20/x3), Range 110 ft, (piercing)(+1 attack and damage if within 30 ft.) Ranged Touch Attack +6 [+5 Dex, +1 BAB, +1 Masterwork] [u]Full Attacks[/u] - Special Attacks & Abilities School Specialization – Conjuration, Necromancy and Enchantment restricted Low-Light Vision Feats Weapon Proficency(Longbow, among others)Elf Bonus Point Blank ShotLvl 1 Scribe ScrollConjurer 1 Craft Wondrous ItemLvl 3 [u]Wizard Spells:[/u] Specialized: Conjuration. Prohibited: Enchantment, Necromancy Cantrips: Light, Light, Resistance, Resistance, Acid Splashs Level 1 DC 15: Shield, Level 2 DC 16: Spell Levels Available Per Fight: 4(5 Cantrips) Total Spell Levels 10/3 rounded up: 4) Caster Level: 3 Spell Levels Available: 4 Skills Total Skill Points: 36 [24 (Conjurer), 12 (Conjurer)] Languages: Common, Elven, Sylvan, Draconic, Orc, Gnoll [+4 Int] Balance: 5 [+5 Dex] Climb: 0 [0 Str] Concentration: 8 (+2 Con, 6 Ranks (6 (Conjurer)] Hide: 8 [+5 Dex, 3 Ranks (6 (Conjurer CC))] Jump: 1 [+1 Str] Knowledge(arcana): 9 [+4 Int, 5 Ranks (5 (Conjurer))] Knowledge(royalty and nobility): 9 [+4 Int, 5 Ranks (5 (Conjurer))] Knowledge(others): 4 [+4 Int)] Listen: 2 [+2 racial](+2, if Slink's nearby) Move Silently: 11 [+5 Dex, 3 Ranks (6 (Conjurer CC), +3 Familiar] Spellcraft: 8 [+4 Int, 2 Ranks (2 (Conjurer), +2 Synergy with Knowledge(arcana))] Spot: 5 [3 Ranks (6 (ConjurerCC), +2 racial)](+2, if slink's nearby) Swim: 1 [+1 Str] Prefight Actions Bring Slink Laugh Evilly Equipment Worn and Carried Torn Outfit [0 lbs] [0 gp] Dagger [1 lbs.] [2 gp] Masterwork Composite Longbow [4 lbs.] [400 gp] 130 Arrows [0.1 lb each = 13 lbs] [0.01 gp each = 13 gp] Gloves of Dexterity +2C Creation[2000 gp] Spell Component Pouch [ 2 lbs] [5 gp] Expendable Items 2x Scroll of Mage Armor[CL 1]C Creation[- lbs] [12.5gp per = 25 gp] 2x Scroll of Shield[CL 1]C Creation[- lbs] [12.5gp per = 25 gp] 4x Scroll of Shocking Grasp[CL 1]C Creation[- lbs] [12.5gp per = 100gp] Scroll of Web[CL 3]C Creation[- lbs] [75gp] Scroll of Expeditious Retreat[CL 1]C Creation[- lbs] [12.5gp] Scroll of Invisibility[CL 3]C [post=15610550]Fight[/post][- lbs] [75gp] Max total (ECL3 x 50): 450 gp Equipment at Home Spellbook [15 gp] 2.5 gp [u]Results[/u] [post=15475761]Defeat[/post] vs Dire Ape(whitebaron) [post=15610550]Scared away[/post] Mekhoar(Yitzi) [u]Allies[/u] Maximum CR per ally: CR 1 Maximum ECL per ally: ECL 1 Maximum CA of allies per fight: CA 1 Slink, Familiar Tiny Cat Tiny Magical Beast Hit Dice: 3(7 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14 Base Attack/Grapple: +3/–7 Attack: Claw +5 melee (1d2-4) Full Attack: 2 Claws +5 melee (1d2-4) and bite -0 melee (1d3-4) Space/Reach: 2-1/2 ft./0 ft. Special Qualities: Low-Light Vision, Scent, Improved Evasion, Empathic Link, Alertness, Share Spells, Deliver Touch Spells Saves: Fort +2, Ref +4, Will +4 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 7 Skills: Listen +3, Spot +3, Balance +10, Climb +6, Hide +16*, Move Silently +8, Swim: drowns, Jump: +10 *Increases by +4 in areas of tall grass or heavy undergrowth. |
| #1292TelinArthoApr 01, 2008 12:26:16 | |
| #1322arival_dupJan 07, 2009 13:53:15 | ECL 3: Ready for January 7 [Fight 1] - Guard Bronya Cloudhood Gender and Race: Female Halfling Size and Type: Small Humanoid Height and Weight: 2'8'' 25 lb Age: 24 years Alignment: Neutral ECL 3: Seer 2/Conjurer 1 Experience: 3200/6000 Attributes STR 10 (0) [04 pts] [12 base, -2 racial] DEX 18 (+4) [10 pts] [16 base, +2 racial] CON 14 (+2) [06 pts] [14 base] INT 16 (+3) [10 pts] [16 base] WIS 14 (+2) [04 pts] [14 base] CHA 8 (-1) [00 pts] [8 base] Miscellaneous Statistics Hit Points: 15 [3 HD] [4 (Seer), + 2.5 (Seer), + 2.5 (Conjurer), + (3HD x 2 Con)] AC Normal/Touch/Flat-Footed: 15/15/11 [10 Base, + 4 Dex, +1 size](+4 Mage Armor, +4 Shield) Initiative: +4 [+4 Dex] Base Attack Bonus: +1[+1 Seer, +0 Conjurer] Grapple: -3 [1 BAB, -4 size] Speed (Land): 20 ft [20 Base] Weight Carried: 18 lb, light encumbrance [0-24 (Light), 25-48 (Medium), 49-75 (Heavy)] Saves Fortitude: 3 [+2 Con, +1 racial] Reflex: 5 [+4 Dex, +1 racial] Will: 8 [+2 Wis, +3 Seer, +2 Conjurer, +1 racial] (+2 vs. fear) Melee Attacks Masterwork Dagger +7, (1d3), (19-20/x2), slashing/piercing Touch Attack +6 [+1 Bab, +4 Dex, +1 Masterwork, +1 size] Ranged Attacks Masterwork Dagger +8, (1d3), (19-20/x2), slashing Ranged 10 Masterwork Crossbow +7, (1d6), (19-20/x2), piercing Ranged 80 Tangelfoot Bag +7(Touch) Ranged 10 Touch Attack +6 [+1 Bab, +4 Dex, +1 Masterwork, +1 thrown, +1 size] Poison Effects xxxxxx |
| #1323StormwindJan 13, 2009 15:27:38 | [indent]Free/Full Activities - Guard home[Free]: +5 bonus to opposed checks against Burglary - [post=6466576]Gather information[/post][Free/Full]: Blackmarket connections: skill x ECL modifier (17) = 136gp - Hide trail[Free]: difficulty to track you increases by 5 - [post=6466576]Intimidate[/post][Free]: +3 Intimidate vs opponents ally CV (Ally CR + Ally Wisdom modifier + any bonuses to saving throws vs. fear) - Move cautiously[Free]: you can take 20 to search for a trap instead of taking 10. - [post=6466576]Sell items[/post][Free]: (7(9 vs Armor or Weapons) Appraise, 8 Gather information) Sell items at 57%(58%) of market price[/indent][indent]Attack/Defend - [post=6466576]Outmaneuver (Defend)[/post]: (5 Balance, 8 Climb, 16 Jump, 8 Swim) = +37 modifier[/indent] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Experience: 5000/6000 XP Age: 16 Height: 5'0" Weight: 128lbs [u]Abilities[/u] STR...17 [+3]...(13 pts) [+4 Rage] DEX...10 [+0]...(2 pts) CON...14 [+2]...(6 pts) [+4 Rage] INT....14 [+2]...(6 pts) WIS...13 [+1]...(5 pts) CHA...12 [+1]...(4 pts) Hit Points: 22 [6+6.5(barbarian)+1x3.5(rogue)+2xECL(constitution)] [+6 Rage] AC 14 [+0 dex, +4 armor], Touch 10, Flat 14 [+4 Shield] [-2 Rage] Initiative: +0 [+0 dex] BAB: +2 [+1 barbarian, +1 rogue] Grapple: +5 [+2 BAB, +3 Str] [+2 Rage] Speed: 50ft [Base 30, +10 fast movement, +10 insight] [+30 enhancement (expeditious retreat)] [u]Saves[/u] Fort +4 [+2 barbarian, +0 rogue, +2 con] [+2 Rage] Refl +3 [+0 barbarian, +3 rogue, +0 dex] [Evasion] Will +1 [+0 barbarian, +0 rogue, +1 wis] [+2 Rage] [u]Attacks[/u] [Adamantine blade] +6 melee, 2d6+4, 19-20/x2 [+3 Str, +2 BAB, +1 enhancement; adamantine] [+2 attack, +3 damage; Rage] [u]Combat modifiers[/u] • Adamantine ([Adamantine blade]): ignore hardness less than 20 • Improved sunder: don't provoke AoO, sunder attempt: +attack +4(improved sunder) +4(two-handed weapon) • Rage: +4 Str, +4 Con, +2 Will saves; -2 AC; (3+Con) rounds. [u]Feats[/u] • Wild talent [Human]: gain 2pp, designation as a psionic character • Speed of thought [1st lvl]: +10 insight bonus to speed while psionically focused • Power attack [[post=17627207]Rogue[/post]: 1st lvl]: take a penalty of up to BAB on attack, gain same amount on damage (x2 if using a two-handed weapon) • Psionic weapon [3rd lvl]: expend psionic focus to gain +2d6 damage on attack • Improved sunder [[post=17627207]Rogue[/post]: 2nd lvl]: don't provoke AoO on sunder attempt, gain +4 on opposed check [u]Racial Abilities[/u] (Human) • Skills: gain +1 skill points per level; gain 4 additional skill points at first level • Feats: gain a bonus feat at first level • Bonus languages: Any • Favored class: any [u]Class Abilities[/u] ([post=17627207]Rogue[/post]) • Weapon proficiency (simple weapons, hand crossbow, rapier, sap, shortbow, and short sword) • Armor proficiency (light armor) • Feats: gain bonus feats as fighter • Trapfinding: can use the Search skill to locate traps when the task has a DC higher than 20 • Evasion: make a successful Reflex saving throw against an attack that normally deals half damage. On a successful save you take no damage [u]Class Abilities[/u] (Barbarian) • Weapon proficiency (simple weapons, martial weapons) • Armor proficiency (light armor, medium armor, shields) • Fast movement gain +10 land speed when unarmored, when wearing light or medium armor, and when not carrying a heavy load • Rage 1/day gain +4 Str, +4 Con, +2 moral bonus on Will saves, and take -1 penalty to AC for a number of rounds equal to 3 + Con modifier; after raging, a barbarian becomes fatigued for the remainder of that encounter. [u]Skills[/u] (55 points Rogue, 7 points Barbarian) +7 Appraise [5 ranks, +2 Int] [5 rogue] [+2 synergy(craft) vs Armor or Weapons] +5 Balance [5 ranks, +0 Dex, +0 synergy(tumble)] [5 rogue] +6 Bluff [5 ranks, +1 Cha] [5 rogue] +8 Climb [5 ranks, +3 Str] [5 rogue] [+0 synergy(use rope) vs Rope climbing] [+2 Rage] +2 Concentration [0 cc, +2 Con] +10 Craft (Armorsmith) [6 ranks, +2 Int, +2 circumstance(tools)] [5 rogue, 1 barbarian] +10 Craft (Weaponsmith) [6 ranks, +2 Int, +2 circumstance(tools)] [5 rogue, 1 barbarian] +7 Decipher script [5 ranks, +2 Int] [5 rogue] +3 Diplomacy [0 ranks, +1 Cha, +2 synergy(bluff), +0 synergy(sense motive)] -- Disable device [0 ranks, +0 Dex] +1 Disguise [0 ranks, +1 Cha] [+2 synergy(bluff) vs Acting in character] +0 Escape artist [0 ranks, +0 Dex] [+0 synergy(use ropes) vs Escaping from rope bonds] -- Forgery [0 ranks, +0 Int] +8 Gather information [5 ranks, +1 Cha, +2 synergy(knowledge(local))] [5 rogue] [Blackmarket connections: skill x ECL modifier (17) = 136gp] +0 Hide [0 ranks, +0 Dex] +3 Intimidate [0 ranks, +1 Cha, +2 synergy(bluff)] +16 Jump [5 ranks, +3 Str, +0 synergy(tumble), +8 speed] [5 rogue] [+12 speed(expeditious retreat)] [+2 Rage] +7 Knowledge (local) [5 ranks, +2 Int] [5 rogue] +1 Listen [0 ranks, +1 Wis] +0 Move silently [0 ranks, +0 Dex] -- Open lock [0 ranks, +0 Dex] +1 Perform [0 ranks, +1 Cha] +2 Search [0 ranks, +0 Int] +1 Sense motive [0 ranks, +1 Wis] -- Sleight of hand [0 ranks, +0 Dex, +2 synergy(bluff)] +1 Spot [0 ranks, +1 Wis] +1 Survival [0 ranks, +1 Wis] [+0 synergy(search) vs Finding or following tracks] +8 Swim [5 ranks, +3 Str] [5 barbarian] [+2 Rage] -- Tumble [0 ranks, +0 Dex, +2 synergy(jump)] +6 Use magic device [5 ranks, +1 Cha] [5 rogue] [+2 synergy(decipher script) vs Scrolls] +0 Use rope [0 ranks, +0 Dex] [+0 synergy(escape artist) vs Binding someone] Languages: Common, Draconic, Sylvan [u]Powers Known[/u] [0 known] [ML: 0] [Power Points: 2; Left: 2; Use: 2] ... [u]Buffs and Prefight actions[/u] • Gain psionic focus (Concentration 22 (take 20) vs DC20) • Decipher scrolls (Decipher script 27 (take 20) vs DC25) [u]Equipment[/u] (Weight: 34.125 lbs; Value: 3785 gp) Explorer's outfit [- lbs][- gp] Mithril chain shirt [12.5 lbs][550 gp]C [Adamantine blade] Adamantine greatsword [8 lbs][1525 gp]C [Wand of swiftness] Wand of expeditious retreat [48 charges] [CL 1] [0.0625 lbs][750 gp] [Wand of shielding] Wand of shield [49 charges] [CL 1] [0.0625 lbs][750 gp] Smokestick x3 [0.5 lbs][20gp each] Tanglefoot bag x3 [4 lbs][50gp each] Expendables (Weight: 0lbs; Value: 325 gp) [Max: ECL2x50=450 gp] Scroll of blindness/deafness x2 [CL1] [- lbs][150gp each] Scroll of shield x1 [CL1] [- lbs][25gp each] - Unuseable for 24hrs Equipment at home (Weight: 10 lbs; Value: 665 gp) Artisan's tools (Armorsmithing) [5 lbs][55gp] Artisan's tools (Weaponsmithing) [5 lbs][55gp] Gold: 555 gp Miscellaneous Statistics Encumberance: 0-86 (light), 87-173 (medium), 174-260 (heavy) Weight carried: 34.125 lb (light) [/SIZE] Allies (None) Maximum Ally CR (ECL-4): 0 Maximum Ally ECL (ECL-2): 1 Maximum CA (ECL-2): 1 |
| #1324magicchocoJan 13, 2009 20:35:33 | [post=17883762]Update: Fight w/Volderon[/post] Ready for 2/11 [ECL 3](Fight 2) - Craft(Mapmaking) Craft (Mapmaking): (10+7)*3= 51 gp Flare Female Xeph 5’3", 97 lbs. Medium Humanoid Chaotic Good, age: 25 ECL: 3 Ranger 1/Barbarian 1/Cleric 1 Experience: 5600/6000 Attributes STR 12 (+1) [6 pts] [14 Base, -2 racial](+4 w/rage) DEX 18 (+4) [10 pts] [16 Base, +2 racial] CON 14 (+2) [6 pts] [14 Base](+4 w/rage) INT 14 (+2) [6 pts] [14 Base] WIS 14 (+2) [6 pts] [14 Base] CHA 10 (0) [2 pts] [10 Base] Miscellaneous Statistics Hit Points: 25 [3 HD][8 Ranger + 4.5 Cleric, + 6.5 Barbarian, + 3HD x 2 Con](+6 w/rage) Armor Class Normal: 19 Touch: 14 Flat-Footed: 15 [10 Base, +4 Dex, +5 Armor](+4 Shield or Force Screen, +2 Shield of Faith, -2 w/rage) Initiative: +4 [+4 Dex] Base Attack Bonus: +2 [+1 Ranger, +1 Barbarian] Grapple: +3 [+2 BAB, +1 Str](+2 w/rage) Speed (Land): 40 ft [30 Base, +10 Fast Movement](+10 Burst, +30 Expeditious Retreat) Weight Carried: 31.05 lbs, light encumbrance [0-43 (Light), 44-86 (Medium), 87-130 (Heavy)] Saves Fortitude: 8 [+2 Con, +2 Ranger, +2 Cleric, +2 Barbarian](+2 w/rage) Reflex: 6 [+4 Dex, +2 Ranger] Will: 4 [+2 Wis, +2 Cleric](+2 w/rage) (+1 vs spells, powers, and -likes) Melee Attacks Dagger +3, 1d4+1, 19-20/x2, slashing (+2 vs. humans, +2 w/rage) [+1 Str, +2 BAB](+2 w/rage) Ranged Attacks Masterwork Composite Longbow (+1) +8, 1d8+1, (20/x3), Ranged 110 ft (+1 within 30 ft., +2 vs. humans) [+4 Dex, +2 BAB, +1 Enhancement, +1 Focus](+1 within 30 ft.) Divine Spells Readied[1 lvl available/fight, 3 total] Orisons: Guidance, Guidance, Guidance, Resistance DC 13: Divine Favor, Divine Favor, Magic WeaponD Special Attacks & Abilities Naturally Psionic Darkvision 60 ft. Favored Enemy(Human) Wild Empathy: +1 [1 Ranger, 0 Cha] Rage 1/day - 7 rounds [not used] Diety - Mysil, Goddess of Silent Justice Magic Domain - Can use spell completion and trigger items as Lvl 1 wizard War Domain - Weapon Focus w/Longbow Faint Good Aura(Cleric) 3/day Turn Undead - 3 Left Feats Point Blank ShotLvl 1 TrackRanger 1 Weapon Focus(Longbow)Domain Psionic ShotLvl 3 Skills Total Skill Points: 42 [32 Ranger, 6 Barbarian, 4 Cleric] Languages: Common, Xeph, Elven, Sylvan [+2 Int] Balance: 4 [+4 Dex] Climb: 1 [+1 Str](+2 w/rage) Concentration: 6 [+2 Con, 4 Ranks][4 Ranger] Craft(alchemy): 3 [+2 Int, 1 Rank][1 Cleric] Craft(mapmaking): 7 [+2 Int, 5 Rank][4 Ranger, 1 Barbarian] Hide: 9 [+4 Dex, 5 Ranks][4 Ranger, 2 BarbarianCC] Jump: 9 [+1 Str, 4 Ranks, +4 speed][4 Ranger](+4 w/burst, +12 w/expeditious retreat, +2 w/rage) Knowledge(nature and dungeoneering): 4 [+2 Int, 2 Ranks][4 Ranger] Listen: 7 [+2 Wis, 5 Ranks][4 Ranger, 1 Barbarian](+2 vs. Human) Move Silently: 10 [+4 Dex, 6 Ranks][4 Ranger, 2 BarbarianCC, 2 ClericCC] Spellcraft: 3 [+2 Int, 1 Rank][1 Cleric] Spot: 6 [+2 Wis, 4 Ranks][4 Ranger](+2 vs. Human) Swim: 1 [+1 Str](+2 w/rage) Prefight Actions Gain Psionic Focus Equipment Worn and Carried Explorer's Outfit [0 lbs] [0 gp] +1 Mithral Shirt [10 lbs] [2100 gp] Masterwork Composite Longbow (+1) [3 lbs.] [500 gp] 67 Arrows [0.15 lb each = 10.05 lbs] [0.1 gp each = 6.7 gp] 20 Silver Arrows [0.15 lbs each = 3 lbs] [2.1 gp each = 42 gp] Dagger [1 lb] [2 gp] Expendable Items 3 Scrolls of Shield[CL 1]* [- lbs] [75 gp] 2 Scrolls of Entangle[CL 1] [- lbs] [50 gp] 2 Scrolls of Magic Weapon[CL 1] [- lbs] [50 gp] 1 Tanglefoot Bag 4 lbs] [50 gp] *=10% ASF Max total (ECL3 x 50): 450 gp Equipment at Home 2128 gp [u]Allies[/u] Maximum CR per ally: CR 1 [ECL-4] Maximum ECL per ally: ECL 1 [ECL-2] Maximum CA of allies per fight: CA 1 [ECL-2] - - - - - Cut here - - - - - [u]Results[/u] [post=17647107]Should've brought a backup.[/post](TelinArtho)[0-1] [post=17723070]Just too fast.[/post](Hogarth)[1-1] [post=17736225]Fell asleep in the arena.[/post](TelinArtho)[1-2] [post=17791958]There's a reason it's called one shot.[/post](Nabuchadnezzar)[2-2] [post=][/post]()[-] Accounting Experience Starting: 3200 XP Earned: 2400 XP Spent: 0 XP Remaining: 5600 XP |
| #1325TelinArthoJan 14, 2009 13:50:43 | Current Cycle Week 1 Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None. Items Used: 1 Dose of Drow Poison 1 Arrows (1 shot 1 hit) Spells or Powerpoints Used: 5SL (Doom, Invisibility, Summon Monster II) x/day Abilities Used: None. Free Activity: Guard Week 2 Prebuffs: Recall Doom and SMII with PoP (1st) and PoP (2nd) |
| #1362dr._funkMay 13, 2009 21:26:04 | Regal Bryant Death touch ability - 3d6 The character may use a death touch once per day. The death touch is a spell-like ability that is a death effect. The character must succeed at a melee touch attack against a living creature (using the rules for touch spells). When the character touches, roll 1d6 per his or her cleric level. If the total at least equals the creature s current hit points, it dies. |
| #1363zerter1May 25, 2009 18:19:48 | (N'aktar) Gender and Race: Male, Human Size and Type: Medium, Humanoid Height and Weight: 4’ 10” 120 lb. Age: 20 Alignment: True Neutral ECL: Wizard (Abjuration) 3 Experience: 3200/6000 -------------------------------------------------------------------------------- ECL 3: Ready for May 28 [Fight 1] - Free Activity: Craft (Alchemy) 10 gold Attributes STR 08 (-1) [00 pts] [8 Base] DEX 16 (+3) [10 pts] [16 Base] CON 16 (+3) [10 pts] [16 Base] INT 18 (+4) [16 pts] [18 Base] WIS 08 (-1) [00 pts] [8 Base] CHA 08 (-1) [00 pts] [8 Base] Miscellaneous Statistics Hit Points: 18 [3 HD] [4 Wizard + (2.5 Wizard x 2) + (3 HD x 3 CON)] Armor Class (Normal): 17 [10 Base, 3 Dex, 4 Mage Armor] Armor Class (Touch): 17 [10 Base, 3 De, 4 Mage Armor] Armor Class (Flat-Footed): 14 [10 Base, 4 Mage Armor] Initiative: +3 [+3 Dex] Base Attack Bonus: +1 [+1 Wizard] Grapple: +0 [+1 BAB, -1 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 0,0 lbs, no encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] Saves Fortitude: 6 [+3 Con, +1 Wizard, +2 Familiar] Reflex: 4 [3 Dex, 1 Wizard] Will: 2 [-1 Wis, +3 Wizard] Melee Attacks (Unarmed) 0, 1d3-1 (subdual), (20-20/x2), (bludgeoning) [-1 Str, 1 BAB] Special Attacks & Abilities xxxxx Arcane Spells Readied Cantrips [DC 14] (Detect Magic), (Read Magic), (Read Magic), (Mend) Level 1 [DC 15] (ShieldS), (Mage Armor), (Mage Armor), (Mount) Level 2 [DC 16] (Protection From ArrowsS), (Summon Monster II), (Summon Monster II) Spell Levels Available Per Fight: 10 (4 Cantrips) [4] Total Spell Levels: 10 [(4 x 1), (3 x 2)] Caster Level: 3 (+1 to overcome spell resistance with abjuration spells) Feats (Tattoo Focus)Lvl 1 (Spell Focus: Abjuration)Lvl 3 (Scribe Scroll)Wizard (Abjuration) (Enlarge Spell)Racial 1 (Alertness)Familiar Skills Total Skill Points: 42 [42 Wizard (Abjuration)] Languages: Common, Abyssal, Celestial, Draconic & Infernal [Common (Racial), Abyssal, Celestial, Draconic & Infernal (Int) Balance: 3 [3 Dex, 0 Ranks] Climb: -1 [-1 Str, 0 Ranks] Concentration: 9 [3 Con, 6 Ranks (6 Wizard)] Craft (Alchemist): 10 [4 Int, 6 Ranks (6 (Wizard)] Decipher Script: 10 [4 Int, 6 Ranks (6 (Wizard)] Escape Artist: 6 [3 Dex, 3 Ranks (6CC (Wizard)] Hide: 3 [3 Dex, 0 Ranks] Jump: -1 [-1 Str, 0 Ranks] Knowledge (Arcana): 10 [4 Int, 6 Ranks (6 (Wizard)] Listen: 1 [-1 Wis, 0 Ranks 2 Alertness] Move Silently: 3 [3 Dex, 0 Ranks] Spellcraft: 12 [4 Int, 6 Ranks (6 (Wizard) 2 Synergy (Knowledge (Arcana)), etc] Spot: 1 [-1 Wis, 0 Ranks 2 Alertness]] Swim: -1 [-1 Str, 0 Ranks] Tumble: 6 [3 Dex, 3 Ranks (6CC (Wizard)] Conditional Modifiers xxxxx Prefight Actions Cast Mage Armor Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Bag of Tricks (Rust) [0 lbs][3000 gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] (Gus) Gender and Race: (Male) (Rat) Size and Type: (Tiny) (Magical Beast) Height and Weight: (Little) (Not a lot) Age: (Prime of his life) Alignment: (True Neutral) ECL: 1/8 (It is a rat) Attributes STR 2 (-4) [10 Base, -8 Racial] DEX 15 (+2) [11 Base, +4 Racial] CON 10 (+0) [10 Base, 0 Racial] INT 7 (-2) [10 Base, -8 Racial, Defaults to 7 (Familiar)] WIS 12 (+1) [10 Base, +2 Racial] CHA 2 (-5) [10 Base, -8 Racial] Miscellaneous Statistics Hit Points: 9 [3 HD] [HP = master divided by 2, HD = equal to master] Armor Class (Normal): 16 [10 Base, 2 Dex, 2 Size, 2 Natural] Armor Class (Touch): 14 [10 Base, 2 Dex, 2 Size] Armor Class (Flat-Footed): 14 [10 Base, 2 Size, 2 Natural] Initiative: +2 [2 Dex] Base Attack Bonus: +1 [Equal to that of master] Grapple: -11 [1 BAB, -8 Str, -4 Size] Speed (Land): 15 ft [15 Base] Speed (Swim): 15 ft [15 Base] Speed (Climb): 15 ft [15 Base] Weight Carried: 0 lbs, no encumbrance [0-3 (Light), 3-6,5 (Medium), 7-10 (Heavy)] Saves Fortitude: 2 [0 Con, 2 (Animal)] Reflex: 4 [2 Dex, 2 (Animal)] Will: 4 [1 Wis, 3 (Master)[ Melee Attacks (Bite) +, 5 1d3-4, (20-20/x2), Piercing [ Dex, 2 BAB, 1 Size, 2] Special Attacks and Abilities Low-Light vision Scent Can always take 10 on swim, climb Grants Alertness to master if within 5 feet Improved evasion Share spells Empathic link Deliver touch spells Feats (Stealthy)Lvl 1 (Weapon Finesse)Racial Skills Total Skill Points: 46 [4 (Rat), 42 (Master)] Balance: 10 [2 Dex, 0 Ranks, 8 Racial] Climb: 12 [2 Dex, 2 Ranks, 8 Racial] Concentration: ?? [0 Con, 6 Ranks (6 Master)] Craft (Alchemy): 4 [-2 Int, 6 Ranks (6 Master)] Decipher Script: 4 [-2 Int, 6 Ranks (6 Master) Escape Artist: 5 [2 Dex, 3 Ranks (3 Master)] Hide: 16 [2 Dex, 0 Ranks, 8 size, 4 racial, 2 Feat (Stealthy)] Jump: -4 [-4 Str, 0 Ranks] Knowledge (Arcana): 4 [-2 Int, 6 Ranks (6 (Master)] Listen: 1 [1 Wis, 0 Ranks] Move Silently: 10 [2 Dex, 2 Ranks (Rat), 2 Feat (Stealthy), 4 Racial] Spellcraft: 6 [-2 Int, 6 Ranks (6 (Master), 2 Synergy (Knowledge (Arcana)), etc] Spot: 1 [1 Wis, 0 Ranks] Swim: 10 [2 Dex, 0 Ranks, 8 Racial] Tumble: 5 [2 Dex, 3 Ranks (3 Master)] Miscellaneous Information Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1364dr._funkJun 02, 2009 15:41:51 | Genis Sage
Racial & Class AbilitiesHuman:
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| #1365zevoxJun 17, 2009 16:46:21 | Artemis Nandhin Female Wood Elf Lawful Good Ranger 3 [ECL 3] XP/TNL: 4,100/6,000 [3,200 start + 900 fights] Height 4’ 9’’, Weight 88 lbs, Age 157 Deity: Hoar (God of Revenge and Poetic Justice) Skill Package: [post=6466576]Scout (Attack)[/post] (+8 Survival, +12 Use Rope, 6 ranks Know (Geography)) 3 Fight Cycle Information Fight 1 Time Between Fights: 5 hrs Ongoing Effects: None. Items Used: Tanglefoot Bag, 1 arrow. Spells/PP Used: N/A x/day Abilities Used: N/A Free Activity: Hide Trail. |
| #1366zevoxJun 17, 2009 16:50:18 | Eraca Moralta Female High Elf Neutral Evil Ranger 2/Diviner 1 [ECL 3] XP/TNL: 4,100/6,000 [3,200 start + 900 fights] Height 5’ 1’’, Weight 90 lbs, Age 155 Deity: Fenmarel Mestarine (God of Feral Elves, Outcasts, Scapegoats, and Isolation) Skill Package: [post=6466576]Scout (Attack)[/post] (+10 Search, +11Use Rope, 6 ranks Know (Geography)) Current 3-Fight Cycle Information Fight 1 Time Between Fights: 5 hrs. Prebuffs/Ongoing Effects: None. Items Used: Scroll of Shield [CL 2], Scroll of Protection from Good [CL 1], Scroll of Ray of Enfeeblement [CL 1], 9 arrows. Spells or Powerpoints Used: None. x/day Abilities Used: N/A Free Activity: Hide Trail. |
| #1367the_dread_dormammuAug 04, 2009 18:54:01 | Kulkodar Kon Gender and Race: Male Goblin Size and Type: Small Humanoid (Goblinoid) Height and Weight: (3' 2") (40lbs) Age: Young Alignment: CN ECL: Druid 3 Experience: 3200 Attributes STR 14 (+2) [10 pts] [16 Base, -2 Racial] DEX 12 (+1) [02 pts] [10 Base, +2 Racial] CON 12 (+1) [04 pts] [12 Base] INT 12 (+1) [04 pts] [12 Base] WIS 18 (+4) [16 pts] [18 Base] CHA 06 (-2) [00 pts] [08 Base, -2 Racial] Miscellaneous Statistics Hit Points: 20 [? HD] [8 (Druid 1) + (4.5 (Druid) x 2 ) + (3 HD x +1 Con)] Armor Class (Normal): 17 [10 Base, +1 Dex, +3 Armor, +2 Shield, +1 Size] Armor Class (Touch): 12 [10 Base, +1 Dex, +1 Size] Armor Class (Flat-Footed): 16 [10 Base, +3 Armor, +2 Shield, +1 Size] Initiative: +1 [+1 Dex] Base Attack Bonus: +2 [+2 (Druid 3)] Grapple: +0 [+2 BAB, +2 Str, -4 Size] Speed (Land): 30 ft [30 Base] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Saves Fortitude: +4 [+1 Con, +3 (Druid 3)] Reflex: +2 [+1 Dex, +1 (Druid 3)] Will: +7 [+4 Wis, +3 (Druid)] Melee Attacks (Quarterstaff ) +5 1d4+3, (x2), (bludgeoning) [+2 Str, +2 BAB, +1 Size] (Conditional Modifier) (Spear) +5 1d6+3, (x3), (Piercing) [+2 Str, +2 BAB, +1 Size] (Scimitar) +5 1d6+3, (18-20/x3), (Piercing) [+2 Str, +2 BAB, +1 Size] Ranged Attacks (Sling) +5, 1d3, (x2), Range 50 ft, (bludgeoning) [+1 Dex, +2 BAB, +1 Size] Special Attacks & Abilities xxxxx Divine Spells Readied Orisons [DC ??] (Spell 1), (Spell 2), (Spell 3), (Spell 4) Level 1 [DC ??] (Spell 1), (Spell 2), (Spell 3) Level 2 [DC ??] (Spell 1), (Spell 2) Spell Levels Available Per Fight: 3 (4 Orisons) [7/3, rounded up] Total Spell Levels: 7 [color=gray][(3 x 1), (2 x 2) Caster Level: 3 Feats Mounted CombatLvl 1 Once per round when Kulkodar's mount is hit in combat, Kulkodar may attempt a Ride check (as a reaction) to negate the hit. The hit is negated if Kulkodar's Ride check result is greater than the opponent’s attack roll. (Essentially, the Ride check result becomes the mount’s Armor Class if it’s higher than the mount’s regular AC.) Ride by AttackLvl 3 When Kulkodar is mounted and uses the charge action, Kulkodar may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Kulkodar's total movement for the round can’t exceed double Kulkodar's mounted speed. Kulkodar and his mount do not provoke an attack of opportunity from the opponent that they attack. Skills Total Skill Points: 30 [ 30 (Druid 3)] Languages: Common, Druidic, Gnoll, Goblin [Common+ Goblin Racial, +1 Int, +1 Druidic = Free for Druids] Armor Check Penalty: -4 [-3 Armor, -1 Shield] Balance: -2 [+1 Dex, -3 ACP] Climb: -2 [+1 Str, -3 ACP] (Conditional Modifier) Concentration: +7 [+1 Con, +6 Ranks] Handle Animal: +4 [-2 Cha, +6 Ranks Heal: +4 [+4 Wis] Hide: +2 [+1 Dex, +4 small, -3 ACP] Jump: -7 [+2 Str, -3 ACP, -6 Speed 20] Knowledge (Nature): +4 [+1 Int, +2 Druid, +1 Rank] Listen: +9 [4 Wis, +5 Ranks] Move Silently: +2 [+1 Dex, +4 Goblin, -3 ACP] Ride: 13 [+1 Dex, +6 Ranks, +4 Goblin, +2 synergy, (Handle Animal)] Spellcraft: +2 [+1 Int, +1 Ranks ] Spot: +9 [+4 Wis, +5 Ranks] Survival: +6 [+4 Wis, +2 Druid ] Conditional Modifiers xxxxx Prefight Actions xxxxx Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] (Qty) Arrows [0.15 lb each = ?? lbs] [0.05 gp each = ?? gp] (Qty) Bolts [0.1 lb each = ?? lbs] [0.1 gp each = ?? gp] (Qty) Bullets [0.5 lb each = ?? lbs] [0.01 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [0.25 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Psicrown of (Name) [ML ?] [1.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Staff of (Name) [CL ?] [5.0 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] Expendable Items (Qty) Oil of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] (Qty) Powerstone of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Scroll of (Name) [CL ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] Max total (ECL2 x 50): ?? gp Equipment at Home (Misc. Item) [?? lbs][?? gp] (Misc. Item) [?? lbs][?? gp] [u]Results[/u] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (quest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (miniquest name) - [??? xp] [??? gp] [post=???????](result)[/post] vs (Character Name (Player Name)) - [??? xp] [??? gp] [thread=???????](result)[/thread] in (campaign name) - [??? xp] [??? gp] [u]Allies[/u] Maximum CR per ally: CR ?? Maximum ECL per ally: ECL ?? Maximum CA of allies per fight: CA ?? (Ally name) Gender and Race: (Gender) (Race) Size and Type: (Size) (Type, Subtype) Height and Weight: (Height) (Weight) Age: (Age, Age Category) Alignment: (Alignment) ECL: (Class 1 & Level)/(Class 2 & Level)/(Race & LA)/(Template & LA) Attributes STR ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] DEX ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CON ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] INT ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] WIS ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] CHA ?? (+?) [?? Base, ?? Racial, ?? Age, ?? Template, ?? Enhancement, ?? Advancement, etc] Miscellaneous Statistics Hit Points: ?? [? HD] [?? (Class taken at level 1) + (?.5 (Class 1) x ?) + (?.5 (Class 2) x ?) + (? HD x ? Con)] Armor Class (Normal): ?? [10 Base, ? Dex, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Armor Class (Touch): ?? [10 Base, ? Dex, ? Size, ? Insight, ? Luck, etc] Armor Class (Flat-Footed): ?? [10 Base, ? Armor, ? Shield, ? Size, ? Natural, ? Insight, ? Luck, etc] Initiative: +? [? Dex, ? Feat, etc] Base Attack Bonus: +? [? (Class 1), ? (Class 2), etc] Grapple: +? [? BAB, ? Str, ? Size, ? Feat, etc] Speed (Land): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Speed (Flight): ?? ft, xxx maneuverability [?? Base, ? Enhancement, ? Insight, etc] Speed (Other): ?? ft [?? Base, ? Enhancement, ? Insight, etc] Weight Carried: ??.?? lbs, ????? encumbrance [0-?? (Light), ??-?? (Medium), ??-?? (Heavy)] Damage Reduction: ?? or N/A Spell/Power Resistance: ?? or N/A Saves Fortitude: ?? [? Con, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Reflex: ?? [? Dex, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Will: ?? [? Wis, ? (Class 1), ? (Class 2), ? Racial, ? Insight, ? Enhancement, ? Feat, etc] Melee Attacks (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), (damage type) [? Str, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Ranged Attacks (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] (weaponname) +??, ?d?+?, (??-20/x?), Range ??? ft, (damage type) [? Dex, ? BAB, ? Size, ? Enhancement, ? Feat, etc] Special Attacks and Abilities xxxxx Feats (featname)Lvl 1 (Optional Description) (featname)Lvl 3 (Optional Description) (featname)Class 1 (Optional Description) (featname)Racial 1 (Optional Description) Skills Languages: ????? [?? Racial, ?? Int, ?? Speak Language] Total Skill Points: ?? [?? (Class 1), ?? (Class 2), etc] Armor Check Penalty: -? [? Armor, ? Shield, etc] Appraise: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Autohypnosis: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Balance: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Bluff: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Climb: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Concentration: ?? [? Con, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Craft (xxxxx): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Decipher Script: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Diplomacy: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Disable Device: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Disguise: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Escape Artist: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Forgery: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Gather Information: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Handle Animal: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Heal: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Hide: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Intimidate: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Jump: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Knowledge (Arcana): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Architecture & Engineering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Dungeoneering): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Geography): ?? [[? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (History): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Local): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Nature): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Nobility & Royalty): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (Psionics): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Knowledge (Religion): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Knowledge (The Planes): ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Listen: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Move Silently: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Open Lock: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Perform (xxxxx): ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Profession (xxxxx): ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Psicraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Ride: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Search: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Sense Motive: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Sleight of Hand: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Spellcraft: ?? [? Int, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Spot: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, etc] Survival: ?? [? Wis, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Swim: ?? [? Str, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, -? ACP, etc] Tumble: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), -? ACP, etc] Use Magic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Psionic Device: ?? [? Cha, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Use Rope: ?? [? Dex, ? Ranks (? (Class 1), ? (Class 2)), ? Feat, ? Synergy (Name), etc] Equipment Worn and Carried (Misc. Item) [?? lbs][?? gp] Miscellaneous Information Non-Combat Abilities ((Class 1)) (Name) (Optional Description) (Name) (Optional Description) |
| #1368templer10Aug 12, 2009 12:00:20 | NM |