| Post/Author/DateTime | Post |
|---|---|
| #1turansonMay 02, 2009 15:23:06 | This is a seperate thread fight between Enoch and Ceilia, if you are not Salrantol, Zevox or myself, please dont post here. Enoch Ready for April 29, 2009 [ECL 10] [Fight 2] Free Activity Guard 3FC Info Fight 1 Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: IC was destroyed Items Used: Scroll of See Invisibility (CL 3), Scroll of alter self (Bugbear) (CL 3), 1 Charge of Wand of Shield (CL 2), Scroll of Prot Good (CL 2) Spells Used: Entropic Shield x/day Abilities Used: none Free Activity: Guard |
| #2turansonMay 02, 2009 15:23:58 | Ceilia Female Human Medium Humanoid (Human) Lawful Neutral Fighter 2/Cleric 8 [ECL 10] XP/TNL: 47,826/55,000 [3,200 start + 33,714 Fights + 10,912 Quests] Height 5’3’’, Weight 95 lbs, Age 22 Strider of [thread=517715]The Warfare Alliance[/thread] Deity: The Red Knight (Goddess of Strategy, Planning, and Tactics) Current 3-Fight Cycle Information Fight 1 Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Bless [CL 2], Scroll of Desecrate [CL 3], Scroll of Animate Dead (12 HD) [CL 5]. Spells or Powerpoints Used: Shield of Faith, Divine Favor, Spiritual Weapon, Blindness/Deafness. x/day Abilities Used: None. Free Activity: None allowed. Fight 2 Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: None. Items Used: Scroll of Bull's Strength [CL 3]. Spells or Powerpoints Used: Shield of Faith, Divine Favor, Spiritual Weapon. x/day Abilities Used: None. Free Activity: Profession (Tactician) for 230 gp. |
| #3turansonMay 02, 2009 15:29:42 | Enoch Starting box: 3 Initiative: 10 |
| #4zevoxMay 02, 2009 15:45:05 | Ceilia Ugh, crappy initiative. Well, I'll begin mounted, which means 10' height, which means I'll surely see him - or at least his undead cohorts - over the statues. So this'll be getting off the ground real fast. Start mounted and holding shield. I expect he beat me in initiative, so I may want to alter my action if something bad happens quick (I get grappled or somesuch, for instance), but basic idea is to have Ceilia open by casting Shield of Faith on herself and Knight fly out at Enoch/his skeletons, in that order of preference. Basic idea is to have Ceilia buff herself into near-immortality while Knight takes down those puny skeletons, with priority to Enoch's own mount if possible. With the skeletons down we'll focus on ending Enoch himself. Note that all Knight's attacks deal bludgeoning damage - bite deals all 3 types of damage - so all bypass the DR of skeletons. |
| #5salrantolMay 02, 2009 16:59:53 | Enoch You should also post [post=5852230]Enoch's allies[/post]. Enoch is mounted on Steed Against the Heavens and holding his wand of shield. Undeath From Above (UFA) is unarmed. Unidentified Flying Ogremage (UFO) is unarmed. |
| #6turansonMay 03, 2009 8:28:32 | since you are all large you can all see each other. Action for Enoch please. |
| #7salrantolMay 03, 2009 19:20:10 | Enoch Enoch will tell the ogre mage skeletons to drag Ceilia off her steed and drop her in the lava [free]. Then he will cast spell immunity on Steed Against the Heavens, protecting it against silence and cure light wounds. |
| #8turansonMay 04, 2009 12:15:02 | Enoch UFA and UFO flies forward. Enoch cast spell immunity on Steed against silence and cure light wounds. |
| #9zevoxMay 04, 2009 12:56:00 | Ceilia Spell Immunity? On his mount? Sheesh, what's he afraid I'll cast at it? Ceilia's spells are almost all buffs, not attack spells... Well, anyway, Ceilia will cast Shield of Faith on herself for +3 AC, and Knight will move up to one of Enoch's skeletons (ascending to max height as he goes - may give him a +1 attack if those skeletons didn't do likewise) as below and strike with a hoof. |
| #10turansonMay 07, 2009 7:31:44 | ceilia you cast SoF on you sef and have Knight move to attack. but miss Ceilia 71/71 hp. 25+3 AC [SoF ends 81] Knight 102/102 hp. 21 AC |
| #11salrantolMay 07, 2009 8:16:21 | Enoch Unless she cast freedom of movement, it won't affect my plans. Note that Spellcraft allows for a roll (DC 20+SL) to notice an active effect, such as the ogre mages failing to grab her because of a spell. Cast summon monster V for 1d3 ooze mephits. Direct them to use their acid arrows on Ceilia followed by their breath weapon. Note that Enoch has Augment Summoning, so their breath weapon DC is 2 higher. |
| #12turansonMay 07, 2009 9:19:29 | Enoch you start to cast SM V for 1d3 ooze mephits. UFA tries to grapple Ceilia with a full attack. And since she only has a shield in her hand she don't take the AOO. UFA hits once and wins the grapple check. and damage Ceilia. it then move into her space. UFO move and tries to grapple Ceilia but fails to touch her. Enoch 68/68 hp. 21 AC Steed 51/51 hp. 19 AC [Spell Immunity (silence and cure light wounds) ends 801] UFA 42/42 hp. 17 AC UFO 42/42 hp. 17 AC |
| #13zevoxMay 07, 2009 13:34:01 | Ceilia Gr, I thought he might try that, but figured I could weather it for one round, since Ceilia's grapple check is actually higher than theirs and her touch AC with ride for cover and Shield of Faith is 18. But of course one had to roll an 18 touch and a natural 20 on the opposed grapple roll. Oh well, at least I know what to ward myself with once I'm out of the grapple. Knight will full attack the one grappling Ceilia, and if it doesn't die from that, Ceilia will attempt an escape (if it does die, she'll defensively cast Freedom of Movement on herself, obviously). I should be able to take these things down without too much harm to Ceilia. And if things get really bad, I can draw my wand of CLW with a grapple check and heal with it while Knight beats them off me. Remember Ceilia has DR 3/- from her adamantine armor, so any damage she takes from this is reduced by 3 every time she takes it. |
| #14turansonMay 07, 2009 14:38:55 | Ceilia Knight attacks and hits with two Hoofs, UFA still stance Ceilia tries to escape grapple but fails in her first attempt to win the grapple check, but she makes the second, and free her self Ceilia 67/71 hp. 25+3 AC [SoF ends 81] Knight 102/102 hp. 21 AC |
| #15salrantolMay 07, 2009 20:21:22 | Enoch Enoch will first direct his mephits as mentioned in the last post, then fly up to UFA and cast inflict serious wounds spontaneously, dropping invisibility purge. |
| #16turansonMay 08, 2009 13:24:39 | Enoch Enoch finish casting SM V for 3 ooze mephits Beta Om cast Acid Arrow after Ceilia but ends up attacking UFA and hits him for 4 hp. Gamma Om (18,6) cast Acid Arrow after Ceilia but miss her. the tree mephits cast acid arrow Ceilia and Beta hits. Enoch flies next to UFA and cast inflict serious wounds at him and heals him for 28 hp. UFA tries to grapple Ceilia but miss (9,15) UFO tries to grapple Ceilia and manage to touch her once (22,16) but fails to win the grapple. Enoch 68/68 hp. 21 AC Steed 51/51 hp. 19 AC [Spell Immunity (silence and cure light wounds) ends 801] UFA 38/42 hp. 17 AC UFO 42/42 hp. 17 AC AOm 19/19 hp. 16 AC BOm 19/19 hp. 16 AC GOm 19/19 hp. 16 AC |
| #17zevoxMay 08, 2009 13:43:23 | Ceilia He's trying to move me into the lava. That's bad, but he'll have a tough time of it. Probably cast a converted inflict spell on the skeleton, too (incidentally, did you roll concentration for him to avoid an AoO from Knight when he did that?), since I don't see any buffs he can give it that would do it any good (the lava does way too much damage for him to bother with a resist energy spell). Well, with Ceilia unable to cast for the moment, there's little I can do. Knight will full attack the one grappling me again and hope to finish it. If he does, Ceilia defensively casts Freedom of Movement. If he doesn't she tries to escape (incidentally, note she gets two attempts at that due to her high bab - did you remember that last round? Its kinda hard to tell when you're not reporting any numbers here...). |
| #18turansonMay 08, 2009 14:23:33 | ceilia 1: I didn't give Knight an AOO the reason is that as ib the map he is only half in you space and Enoch can cast the spell on the "back" half without being in range for an AOO. 2: No I totally missed that Ceilia could make two grapple checks to escape grapple but looking at it you are right she can do that, I'll go bask and change that. nb. point taken I'll begin to report attacks rolle ect. |
| #19turansonMay 08, 2009 16:00:13 | Both: I made a mistake in not giving Ceilia 2 attemps to escape the grapple in round 2. I have now added that attempt, and she broke free. Enoch changes due to the above: |
| #20zevoxMay 08, 2009 20:25:50 | Ceilia Yup, that's pretty much correct. Knight full attacks the one which stands between us and Enoch, which I believe is UFA. Ceilia casts Freedom of Movement defensively, and should also activate her shield's heartening power (gives her +5 temporary hp as an immediate action). This may change if Enoch changes his actions in the previous round, though (I figure with Ceilia free Salrantol may ask to do something other than heal UFA). |
| #21turansonMay 09, 2009 5:27:27 | Enoch Zevox noted that you might want to change action in round 3 due to the canges in round 2. if so just tell me. |
| #22salrantolMay 09, 2009 6:12:03 | Enoch No, Enoch will continue as he did. |
| #23turansonMay 09, 2009 7:49:59 | Ceilia Knight full attack UFA and hits with a hoof and a bite (21,16,24) dropping UFA Ceilia then tries to cast Freedom of Movement Defensively and she makes her check (22), she then activate her heartening shield Ceilia 5+63/71 hp. 25+3 AC [SoF ends 81], [Freedom of Movement ends 803] [heartening shield ends 43] Knight 102/102 hp. 21 AC |
| #24zevoxMay 09, 2009 11:50:49 | Ceilia Quick note: you forgot to activate Ceilia's heartening shield there. |
| #25salrantolMay 09, 2009 17:54:11 | Enoch Enoch will direct UFO to draw his sword and attack Ceilia. Then he will fly to the other side of the statue and descend, trying to break a charge line behind the statue, and use and stow his wand of shield. |
| #26turansonMay 10, 2009 6:03:44 | Enoch Enoch flies behind the statue, Enoch then use and stow his wand of shield. UFO draw his greatsword and attack Ceilia but miss (7+1=8). Alpha Mephit flies forward and use its breath attack, after the attack Ceilia starts scraching. the two other Mephits flies backwards. Enoch 68/68 hp. 21+4 AC [shield ends 24] Steed 51/51 hp. 19 AC [Spell Immunity (silence and cure light wounds) ends 801] UFA -10/42 hp. 17 AC UFO 42/42 hp. 17 AC AOm 19/19 hp. 16 AC BOm 19/19 hp. 16 AC GOm 19/19 hp. 16 AC |
| #27salrantolMay 10, 2009 6:48:03 | Enoch (I assume that the effect of -4 AC and -2 attack do not stack Well, if that's the rule, then change their instructions to have those who have not yet breathed back away once one of them lands the penalty, to use it in 3 rounds. Been a while since I've done 3.5 to remember all the stacking rules.... |
| #28turansonMay 10, 2009 8:04:47 | Enoch That gives rise to another question, if there is no visiual effect would you know if he failed the save ? On reading the effect however it looks like the reason for the penalty is an itching, that one could assume would need scraching. So you should be able to see it |
| #29zevoxMay 10, 2009 9:34:03 | Ceilia Okay, that's irritating. But fortunately ride for cover basically negates the AC penalty, and I suspect Ceilia won't be doing much attacking until after that wears off. And now that Mephit has basically used up all its useful abilities to Enoch. Ceilia will defensively cast Protection from Energy on herself, warding herself against fire damage (the spell will absorb 96 points of fire damage). Knight will full attack UFO. |
| #30turansonMay 10, 2009 13:59:11 | Ceilia Ceilia then tries to cast Protection from Energy Defensively and she makes her check (7+15=22). Knight full attack UFO and hits with a hoof and a bite (11+3=14,11+9=20,15+6=21). Ceilia 3+63/71 hp. 25+3-4 AC [SoF ends 81], [Freedom of Movement ends 803] [heartening shield ends 43] [Protection from Energy (fire 96) ends 804][Breath Weapon (-4 ac. -2 attack) ends 7] Knight 101/102 hp. 21 AC |
| #31salrantolMay 10, 2009 15:42:38 | Enoch Enoch will draw his Lesser Rod of Extend Spell and cast an Extended produce flame. Also, I know you've been rolling low for them, but Enoch should get a Spellcraft check to identify the spell, unless LoS is *completely* blocked, in which case he'd get a -5 penalty from only hearing the spell. |
| #32turansonMay 10, 2009 16:00:17 | Enoch Forgot the check sorry LOS is blocked but why would that give you a -5 penalty, not that it matter you fail the check without it. I'll add the above |
| #33salrantolMay 10, 2009 16:04:37 | Enoch Never mind about the penalty, I've been out of 3.5 for so long, now I'm not only forgetting rules, I'm making them up in my head.... ![]() |
| #34turansonMay 10, 2009 16:20:54 | Enoch Hehe What about actions for UFO and the Mephits ? |
| #35salrantolMay 10, 2009 16:36:46 | Enoch UFO is unintelligent, so if he has no new instructions he will continue his existing orders, so he keeps attacking. The mephits' job is to stay alive for 3 rounds to breathe on Ceilia when the debuff wears off. |
| #36turansonMay 10, 2009 18:24:14 | Round 5: Enoch Enoch draws and use his Lesser Rod of Extend Spell to cast an Extended produce flame. UFO attack but miss (4+7=11). The Mephits stay away. Enoch 68/68 hp. 21+4 AC [shield ends 24] [Produce flame ends 205] Steed 51/51 hp. 19 AC [Spell Immunity (silence and cure light wounds) ends 801] UFA -10/42 hp. 17 AC UFO 42/42 hp. 17 AC AOm 19/19 hp. 16 AC BOm 19/19 hp. 16 AC GOm 19/19 hp. 16 AC |
| #37zevoxMay 10, 2009 19:27:33 | Ceilia Hm, wonder what he's up to now. By the look of his options, its most likely either buffing for melee combat or summoning something (or maybe prepping Produce Flame if he didn't ID my resistance spell). I'll probably know momentarily (because either something he summoned will show up next round or it won't), but just for curiosity's sake, did I hear the chanting end, or is it still going on? Anyway, Knight will full attack and hopefully finish UFO. Ceilia will cast Spell Immunity on Knight (defensively if UFO survives), making him immune to Produce Flame and Spiritual Weapon. (I considered Wall of Fire, but I figure if he tries that I'll just ride out of it a round later anyway.) After this, we'll probably go take down those Mephits, so they can't continue the breath weapon assault Enoch so obviously wants them to. |
| #38turansonMay 11, 2009 8:13:45 | Ceilia the chanting stoped. Knight full attack UFO and hits with a hoof (20+11=31, 2+11=13, 5+6=11), Ceilia then cast Spell Immunity on Knight (Produce Flame and Spiritual Weapon) Ceilia 3+63/71 hp. 25+3-4 AC [SoF ends 81], [Freedom of Movement ends 803] [heartening shield ends 43] [Protection from Energy (fire 96) ends 804][Breath Weapon (-4 ac. -2 attack) ends 7] Knight 101/102 hp. 21 AC [Spell Immunity (Produce Flame and Spiritual Weapon) ends 805] |
| #39zevoxMay 11, 2009 11:29:35 | Note Knight can't crit UFO. As an Undead, UFO is immune to those. I'll write up and send you tactics later today. |
| #40turansonMay 11, 2009 11:39:43 | Doh :embarrass |
| #41salrantolMay 11, 2009 13:17:53 | Enoch Enoch will draw his mace and cast divine power, and Steed Against the Heavens will fly to base Ceilia if possible. (If not possible, move as near as possible without opening a charge line.) The next mephit will go in an breathe on Ceilia. |
| #42zevoxMay 11, 2009 13:57:54 | Tactics have been PMed. Thanks for the run thus far, I look forward to the finished product. Good match either way Salrantol. I didn't see the Ooze Mephits coming. Zevox |
| #43salrantolMay 11, 2009 15:57:28 | Tactics Not complicated. Use touch attacks from produce flame unless she appears to have resist energy or a similar effect up, in which case switch to mace. Keep Steed Against the Heavens standing, using hold person, resist energy, dispel magic, and magic weapon, in that order, as needed to keep it above half HP. Send in third ooze mephit after three rounds. Have Steed full attack when possible. If she manages to kill Steed Against the Heavens, cast righteous might, then chain-cast spiritual weapons, Extending the first with the rod. Use scroll to cast spectral hand if fire attacks are working and continue touch attacks. If Enoch drops below half with spectral hand active, try slay living. If possible, break charge lanes. Heal Enoch to full with wand as often as possible. If fire is not working, use wand of magic missile. That should do it. |