[3.5E] Ignatius vs The Chameleon [City]

Post/Author/DateTimePost
#1

sjiggie

Apr 02, 2009 16:43:23
This is a fight between Ignatius and The Chameleon. If you are not Erithmu or Lonewolf don't post here but leave your comments in the tavern or Fights of the week thread.

The fight takes place in the City under Dim Light

Fight Result

Iggy loses and gets 930 XP and 2532 GP (-22.50% Ally Penalty)

The Chameleon wins and gets 4410 XP and 12005 GP (22.50% opponents allies)


Ignatius
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: Inertial Armor (<3hours remaining),
Items Used: 1 Use of Winged Boots, 1 charge of Wand of See Invisibility, 1 Stone of Dissolving Weapon
Spells or Powerpoints Used: Iggy 2pp (Force Screen, Inertial Armor), Hendel, Light (Bears Endurance, Shield of Faith, Fly)
x/day Abilities Used: None
Free Activity: Guard

The Chameleon
Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: None
Items Used: Cognizance Crystal, 1 Charge of Compression Dorje ?? Arrows
Spells or Powerpoints Used: Spider Climb, Invisibility
x/day Abilities Used: None
Free Activity: Burglary (Fails Open Lock 18 vs ECL+10 (Guard))
#2

sjiggie

Apr 02, 2009 16:45:35
Ignatius

IMAGE(http://www.caterane.de/CoCo/Ablage/Ignatius.jpg)
Ignatius, Vicar of Bahamut
[font=Courier New]Gold Half Dragon Duergar (LA +4) Psionic Warrior 3/Monk 2/Warmind 3 (ECL 12)
Age: 57 Height 4' 5" Weight 145lbs
66900/78000xp
LG


3FC Info:
Str 26 +8 06 +8race +4item [+2/4 expansion][+2 CoPS]
Dex 16 +3 06 +0race +2item [-2/4 expansion]
Con 20 +5 10 +4race [+2 CoPS]
Int 14 +2 04 +2race
Wis 20 +5 06 +0race +4item +2 4th,8th
Cha 10 +0 04 -2race

[u]Hit Points:[/u] 82 [8 +4.5*4+5.5*3+40 con] [+8 CoPS]
AC 22, Touch 18, Flat 19 [+4 Natural Armor +5 Wis +3dex]
-- +4 Armor (Inertial Armor)
-- +4 Shield (Force Screen)
-- -2 Large (-1 dex -1 size)
-- -4 Huge (-2dex -2size)
-- +2 CoDP (insight)
Initiative: +3 [3dex]
BAB/Grap: +6/+18[+23(large), +28(huge)] [+6bab, +8str, 4 feat][-2 Flurry][+1 CoPS]
Speed 20 (30 when focused)
DR 1/-

[u]Saves[/u]:
Fort +16 [3pw +3mnk +3WM +5con +2enh][+1 CoPS]
Refl +12 [1pw +3mnk +3WM +3dex +2enh]Evasion [-1/2 Expansion]
Will +11 [1pw +3mnk +0WM +5wis +2enh][+2 or 3 Empty Mind]
+2 vs spells/spell like abilities

[u]Attacks[/u]:
Breath Weapon:
Cone of fire 30ft 6d8 (Rflx DC15 for half)[DC 16 w/ CoPS]

Melee:
CoPS: +1 to hit, +1 Damage
+15/+10 +1 Adamantine Guisarme 2d4+13 20/x3 -Reach 10ft
+14 (+9) Claw 1d4+4(as secondary)
+14 Unarmed Strike 1d6+8 20/x2
+12/+12/+7 Flurry: Unarmed Strike 1d6+8 20/x2
--- +9 Bite 1d6+4 20/x2 (secondary)
Trip check: +12 +1 CoPS
Expanded (large)
Reach 10ft
+15/+10 +1 Adamantine Guisarme 2d6+14 20/x3 -Reach 15-20ft +2 damage on CoPS
+14 (+9) Claw 1d6+4(as secondary)
+14 Unarmed Strike 1d8+9 20/x2
+12/+12/+7 Flurry: Unarmed Strike 1d8+9 20/x2
--- +9 Bite 1d8+4 20/x3 (secondary)
Trip check: +17 +1 CoPS
#3

sjiggie

Apr 02, 2009 16:50:02
Ignatius
Ignatius starts in box 4
Initiative Iggy: 23
Hendel: 8
#4

Erithmu

Apr 02, 2009 17:10:32
Actions
Iggy Buffs:
Start w/ Stone of Dissolving weapon, and guisarme in hand

Use Dissolving weapon stone on Guisarme
1pp Inerntal Armor
Winged Boots
1pp Force Screen

Hendel
Start w/ Wand of See Invis in hand

Use Wand on self, stow wand
Bear's Endurance on Iggy
Fly on Self
Cast Light on Iggy's weapon
Shield of Faith on Iggy

Iggy will wait for Hendel to be ready.

Moving out:
Stay at 5ft altitude, don't clear the rooftops. Move through the streets. Hendel will be about 10-20 ft behind Iggy, (Iggy will move slowly)

Do not move into the middle area, and do not end a turn with a line of sight to the middle area. I want iggy's light spell to remove shadows so that Chameleon can't use HiPS, and I get an auto spot. If I get attacked, stop.
#5

lonewolf

Apr 02, 2009 18:19:41
actions
start with dorje of compression and cognizance crystal in hands.
Round 1: manifest chameleon, drawing the energy from the cognizance crystal. Stow the crystal.
Round 2: use dorje of compression & stow dorje.
Round 3: cast spider Climb and climb up the building to my right.
Round 4+: continue moving towards 45/7

#6

sjiggie

Apr 05, 2009 21:29:01
The Chameleon
You buff without interuption and reach your point what next?
#7

lonewolf

Apr 06, 2009 5:11:52
chameleon

climb down and up on the next building:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,45,7,38,10,35,20)


continue circling the city square like this:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,35,20,27,19,23,24,20,30)

always wait a round once in a sniping position.
Interrupt as soon as any clues about Iggys position come to my attention.
#8

Erithmu

Apr 06, 2009 8:48:34
Iggy
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,4,4,18,4,18,13,32,13;b=Name,M,34,8,50,8,61,4)

Use that as a general flight path and make my way around. As before make sure I don't end in a spot where I'm exposed to the center. Iggy has fly of 70, and Hendel has a fly of 40, so keep about 20ft lead with Iggy.
#9

sjiggie

Apr 07, 2009 13:57:08
The Chameleon
You hear movement to the east of you.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,14,1;c=Name,M,46,6,45,7,The Chameleon;n=Effect,19,5,4)
#10

lonewolf

Apr 07, 2009 14:33:51
Action
Continue towards the next roof as planned.
Interrupt at LOS
#11

sjiggie

Apr 07, 2009 18:54:58
The Chameleon
As you just climbed on the next building Iggy and hendel fly around the corner and pass you unseen

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,47,10,Iggy;b=Name,M,43,10,Hendel;c=Name,M,39,11,The Chameleon)
#12

lonewolf

Apr 07, 2009 19:07:14
actions
Snipe at Hendel using greater psionic shot. He should be inside sneak attack range too.
#13

sjiggie

Apr 07, 2009 19:38:04
#14

Erithmu

Apr 07, 2009 19:51:31
tech
Ok ... question ... Do either Iggy or Hendel see an area of shadow magic (would be easy to notice based upon if Hendel light spell has been over written.)

Whose turn is it now ... Hendel or Iggy?
#15

sjiggie

Apr 07, 2009 20:09:34
Iggy
Iggy is up then Hendel no shadow magic detected
#16

Erithmu

Apr 07, 2009 22:06:55
Actions
Ok ... since she got sneak attack she has to be w/in 30 ft of Hendel. w/ Iggy's flight and light sweep areas to remove shadows and break lines of cover. Once I find him let me know. Start w/ the south end (hunch she is in the balcony)
#17

lonewolf

Apr 08, 2009 2:01:49
comments
Note that in the roller it seems that you didnt count chameleons compression as well as the chameleon power => hide should be 15 points better and Move silently should be 1 point higher.

Also a little bit more detailed information about what they are carrying in their hands and any obvious spells would be nice.
#18

sjiggie

Apr 08, 2009 4:56:16
Iggy
Iggy makes a sweep down the south end of the street but doesn't find The Chameleon.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,47,10,47,8,37,7,Iggy;b=Name,M,43,10,Hendel,The Chameleon;d=Name,M,34,33)

It took one move action to reach this point.
#19

Erithmu

Apr 08, 2009 9:09:45
Iggy
I have 10 more movement from speed of thought, move around the north side. Come up over the roof and then back down into the field area.
#20

sjiggie

Apr 09, 2009 6:34:18
Iggy
Iggy flies over the roof at the north side and finds The Chameleon on the edge of the roof

Hendel is up

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,37,7,33,10,34,11,41,11,Iggy;b=Name,M,43,10,Hendel;c=Name,M,39,11,The Chameleon)
#21

Erithmu

Apr 09, 2009 9:37:40
Iggy
Have Iggy stop NW of Chameleon, just floating above the roof (same altitude as Chameleon

Hendel will ready to counterspell (most likely with dispel magic)
#22

sjiggie

Apr 09, 2009 21:48:53
Iggy
Hendel can't see The chameleon unless he rises in altitude I assume you want to do that and then ready a counterspell
#23

Erithmu

Apr 09, 2009 22:09:22
Yes Please ... to 25ft
#24

sjiggie

Apr 09, 2009 22:27:28
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,38,12,Iggy;b=Name,M,43,10,Hendel;c=Name,M,39,11,The Chameleon)

The chameleon
Iggy flies over the roof your one and negates the shadows their with his light spell Hendel rises to 25ft in the air. He also has a clear view of your position. Actions?
#25

lonewolf

Apr 10, 2009 4:41:50
um, no.
Light doesnt negate shadows, only daylight does. As long as Chameleon is within 10ft of an object he can still hide.
Iggy cant find me that way.
#26

sjiggie

Apr 10, 2009 6:38:35
Light sources can be used to negate or moderate the effects within their radius. Light sources also eliminate shadows wherever they cast bright light.

Light has a 20ft radius of bright light negating the shadows your hiding in.
#27

lonewolf

Apr 10, 2009 6:44:52
Light only creates the same lightning conditions as "Normal Light" does. It is the same kind of light that is emmited by a torch a sunrod or similar and it definately is not enough to negate Hide in Plain Sight.
#28

sjiggie

Apr 10, 2009 6:50:20
As I said above light creates a 20ft radius bright light and 20ft dim so it negates in the bright light all shadows. Nowhere in the rules it says that torch light doesn't negates the shadows. So I rule for now that Iggy can find you this way if you don't agree take it to the council.
#29

lonewolf

Apr 10, 2009 9:08:21
Actions
jump of the roof to the east into the garden below. Use Tumble to avoid an AoO and reduce the falling damage. Once down there, I should have cover against both of them and should be able to hide.
Once hidden cast Invisibility on self.
#30

sjiggie

Apr 13, 2009 16:50:21
The Chameleon
You succesfully tumble down the roof and take 3points non-lethal damage from the fall

84/84 (3 Non-lethal)

Note: I took into account the difference in the hide skill with compression and chameleon but didn't enter it in the roller
#31

Erithmu

Apr 14, 2009 14:56:36
actions
Ok ... so 20ft of his movement was spent falling ... so I should be able to go right above him and see where he went ... AND still have enough to move and attack him.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,38,12,40,12;b=Name,M,43,10;c=Name,M,40,11)

Drop to 5ft Altitude ... (20ft of movement, 10 lateral + 10ft (double movement) down) Then move and Attack for a trip.
#32

sjiggie

Apr 14, 2009 16:08:39
Iggy
Ignatius flies down the building but you don't see the chameleon.

Standard action remaining for Iggy after that Hendel is up

Note: Forgot to roll listen checks for Iggy and Hendel last round and both hear spellcasting but Hendel can't ID the spell
#33

Erithmu

Apr 14, 2009 16:13:29
actions
Ok ... first ... Iggy has fly of 60 so I'm only half done with my movement ... (this is a search and explore ...)

second: Hendel has see Invisibility up.

third: the spellcasting should give me a rough location in addition to a spellcraft check
#34

sjiggie

Apr 14, 2009 16:24:23
Iggy
Sorry trying to do multiple things at the same time. Still you use half your movement and still don't see the chameleon. But Hendel sees him at the point on the map where he is located now
#35

Erithmu

Apr 14, 2009 16:31:44
actions
Hendel will point out where Chameleon is, and Iggy will attack the square for a trip.

Hendel will charge Chameleon for a sunder on the bow.
#36

sjiggie

Apr 14, 2009 17:43:29
Iggy
Ignatius misses on the trip. Hendel sunders the bow
#37

lonewolf

Apr 14, 2009 17:55:10
sunder on weapons requires an opposed attack roll. And even if that hits, 8 damage is not enough to destroy the bow. it has hardness 5 and 5hp.

most importantly though, Hendels nonmagical Morningstar is unable to damage Chameleons magical bow at all. see DMG page 222 first paragraph.

Im going to assume the sunder fails:
actions
Cast darkness to dispel the light on Ignatius weapon. move north at half speed and hide.
#38

sjiggie

Apr 14, 2009 17:58:50
I was going with the SRD and it doesn't mention it there still a medium bow has hardness 5 and hp 5 but you divide the hp by 2 for every size category smaller then medium.

I need a new action for Hendel and will continue then.
#39

Erithmu

Apr 14, 2009 18:37:49
I counter with Errata:
Hardness and Hit Points
Dungeon Master’s Guide, page 222
Problem: The first paragraph is not consistent with similar
information for shields on page 217.
Solution: Delete the first sentence after the boldface header.
Change the next sentence to read as follows:
Each +1 of enhancement bonus adds 2 to a weapon’s or
shield’s hardness and +10 to its hit points.

You will find that the first sentence is the sentence that Lonewolf is referring to.

Errata dated March 2004
#40

lonewolf

Apr 14, 2009 18:44:50
alright. That means that the longbow has hardness 7 and (5/2/2 +10)=11hp
If Hendel hits, he will deal one damage to the bow.
#41

sjiggie

Apr 14, 2009 18:48:28
Rolled the opposed roll but note that Hendel receives a +8 (which I also forgot) to his attack roll because of the size difference between them. Which makes the sunder succesfull and deals 1 damage to the bow.
#42

Erithmu

Apr 14, 2009 18:50:22
Yea ... I'll go with that, ... hrum ... new strategy time ...

Edit: which means that it is Chameleon's turn ... and I'm sure his actions are still applicable now.
#43

sjiggie

Apr 14, 2009 19:07:58
The Chameleon
You cast darkness on the defensive. Use tumble first to deny any AoO?
#44

lonewolf

Apr 14, 2009 19:18:51
action
just to be clear: Chameleon casts Darkness to dispel the light spell, not to supress it.
She is still invisible, so only Hendel can take that AoO and that is acceptable => no tumble.
#45

sjiggie

Apr 14, 2009 19:33:11
The Chameleon
You move away from Iggy and Hendel, Hendel misses on the AoO and you hide
#46

Erithmu

Apr 14, 2009 19:40:29
???
Dispel? ... or did he cast a spell of higher level darkness ... cause I don't see a way he can 'dispel' my light spell. There is a stark difference.
#47

sjiggie

Apr 14, 2009 19:47:35
Iggy
He uses darkness to dispel your light spell

Darkness counters or dispels any light spell of equal or lower spell level.

#48

Erithmu

Apr 14, 2009 19:57:47
Iggy
Listen check vs movement, or do Hendel still see Chameleon, also I would like to have the AoO be a disarm ... not an attack please.
#49

sjiggie

Apr 14, 2009 20:53:27
Iggy
Disarm failes Listen is impossible vs his Move Silent

Iggy is up
#50

Erithmu

Apr 14, 2009 22:20:35
Iggy
Ok ... fly up to the roof and use it for cover ... don't be on the edge ... but we will make her come back up to us.

Hendel will drop Pro. Evil for CLW once he has cover up there.
#51

sjiggie

Apr 15, 2009 6:42:55
Iggy
You both fly on the roof and Hendel heals for 13
#52

lonewolf

Apr 15, 2009 6:54:14
action
recover psionic focus and move north full speed.
#53

sjiggie

Apr 15, 2009 20:17:32
The chameleon
You recover your focus and move north

map shows last known position of Iggy & Hendel
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,39,12,Iggy;b=Name,M,39,11,Hendel;c=Name,M,40,13,40,17,The Chameleon)
#54

Erithmu

Apr 15, 2009 20:49:26
Action
Well ... at this point I'll probably lose ... so Hendel will fly back to my start square and leave the arena.

Iggy will stay on the rooftop sweeping back and forth for the time being.
#55

sjiggie

Apr 15, 2009 21:04:16
Iggy
Hendel left the arena

Iggy sweeps the rooftop but doesn't see The chameleon

I have Iggy stop at the same point he is now on the map and just do a circle but not around the edges.
#56

lonewolf

Apr 16, 2009 5:11:27
action
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;c=Name,M,40,17,41,22)
cimb up that small building over there and next turn start sniping if I have LOS. Use greater psionic shot and recover focus between shots.
#57

sjiggie

Apr 19, 2009 20:58:09
Iggy
One more round passes with no sign of the Chameleon then you're hit for 9 damage an arrow flies by but you can't spot the Chameleon

Iggy is up
#58

Erithmu

Apr 19, 2009 21:17:52
Iggy
25 is a miss I think ...
22 base + 4 Inertial Armor + 4 Force Screen +3 Shield of Faith -3 Flat footed = 30. (I keep my wisdom even when flat footed)

Also ... can I get a spot check? 15 is a makeable spot check (hard but makeable)
#59

sjiggie

Apr 19, 2009 21:21:09
Iggy
You're right about the hit it's a miss, The chameleon has some buffs up you didn't id that makes the spot impossible

Actions?
#60

Erithmu

Apr 19, 2009 21:24:03
iggy
Fly over the south alleyway and drop down below roof level.

(how about a listen check)
#61

sjiggie

Apr 20, 2009 5:57:37
Iggy
Listen fails, you move down into the alley. Anything Else you want to do?
#62

Erithmu

Apr 20, 2009 9:56:56
iggy
Nope ... just stay in the light ...

At this rate I may have to wait out his arrows so that he has to come out of hiding.
#63

sjiggie

Apr 20, 2009 21:41:32
The Chameleon
Iggy flies to the south alley and dissapears below the rooftop

Map shows last known position of Iggy.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=City;a=Name,M,37,12,37,10,Iggy;b=Name,M,41,22,The Chameleon)

Actions?
#64

lonewolf

Apr 21, 2009 5:58:14
actions
recover focus and jump over to the other roof.

From this point on you can use the following tactics:
stay out of the streetlights, snipe with greater psionic shot when possible and recover focus between shots. Move closer when there is no LOS.

There really shouldnt any way for him to reliably find me so while this could take a while, The Chameleon should win this one.
#65

sjiggie

Apr 28, 2009 7:12:39
Sorry for the delay guys I finally had some time to spare when I wasn't with my girlfriend or ill. Here is the rest of the fight let me know if there are any problems.
Rest of fight
Round 17
The chameleon snipes Iggy for 38
Iggy doesn't see or hear The Chameleon

Iggy 60/98hp AC: 30 (FF)

Round 18
The chameleon refocusses

Round 19
The chameleon misses
Iggy doesn't see or hear the chameleon

Round 20
The chameleon fails to refocus

Round 21
The chameleon refoccuses

Round 22
The chameleon misses
Iggy doesn't see but hears the chameleon but can't pinpoint

Round 23
The chameleon refocusses

Round 24
The chameleon snipes for 34
Iggy doesn't see but hears the chameleon but can't pinpoint

Iggy 24/98hp AC: 30 (FF)

Round 25
The chameleon refocusses

Round 26
The chameleon misses
Iggy doesn't see but hears the chameleon but can't pinpoint

Round 27
The chameleon refocusses

Round 28
The chameleon snipes for 33 and kills Iggy
#66

Erithmu

Apr 28, 2009 9:54:51
Only in the details ... but looks like my plan of attrition would have ended the same way ...