| Post/Author/DateTime | Post |
|---|---|
| #1sjiggieApr 02, 2009 16:43:23 | This is a fight between Ignatius and The Chameleon. If you are not Erithmu or Lonewolf don't post here but leave your comments in the tavern or Fights of the week thread. The fight takes place in the City under Dim Light Fight Result Iggy loses and gets 930 XP and 2532 GP (-22.50% Ally Penalty) The Chameleon wins and gets 4410 XP and 12005 GP (22.50% opponents allies) Ignatius Time Between Fights: ? hrs Prebuffs/Ongoing Effects: Inertial Armor (<3hours remaining), Items Used: 1 Use of Winged Boots, 1 charge of Wand of See Invisibility, 1 Stone of Dissolving Weapon Spells or Powerpoints Used: Iggy 2pp (Force Screen, Inertial Armor), Hendel, Light (Bears Endurance, Shield of Faith, Fly) x/day Abilities Used: None Free Activity: Guard The Chameleon Time Between Fights: ? hrs Prebuffs/Ongoing Effects: None Items Used: Cognizance Crystal, 1 Charge of Compression Dorje ?? Arrows Spells or Powerpoints Used: Spider Climb, Invisibility x/day Abilities Used: None Free Activity: Burglary (Fails Open Lock 18 vs ECL+10 (Guard)) |
| #2sjiggieApr 02, 2009 16:45:35 | Ignatius 3FC Info:Str 26 +8 06 +8race +4item [+2/4 expansion][+2 CoPS] Dex 16 +3 06 +0race +2item [-2/4 expansion] Con 20 +5 10 +4race [+2 CoPS] Int 14 +2 04 +2race Wis 20 +5 06 +0race +4item +2 4th,8th Cha 10 +0 04 -2race [u]Hit Points:[/u] 82 [8 +4.5*4+5.5*3+40 con] [+8 CoPS] AC 22, Touch 18, Flat 19 [+4 Natural Armor +5 Wis +3dex] -- +4 Armor (Inertial Armor) -- +4 Shield (Force Screen) -- -2 Large (-1 dex -1 size) -- -4 Huge (-2dex -2size) -- +2 CoDP (insight) Initiative: +3 [3dex] BAB/Grap: +6/+18[+23(large), +28(huge)] [+6bab, +8str, 4 feat][-2 Flurry][+1 CoPS] Speed 20 (30 when focused) DR 1/- [u]Saves[/u]: Fort +16 [3pw +3mnk +3WM +5con +2enh][+1 CoPS] Refl +12 [1pw +3mnk +3WM +3dex +2enh]Evasion [-1/2 Expansion] Will +11 [1pw +3mnk +0WM +5wis +2enh][+2 or 3 Empty Mind] +2 vs spells/spell like abilities [u]Attacks[/u]: Breath Weapon: Cone of fire 30ft 6d8 (Rflx DC15 for half)[DC 16 w/ CoPS] Melee: CoPS: +1 to hit, +1 Damage +15/+10 +1 Adamantine Guisarme 2d4+13 20/x3 -Reach 10ft +14 (+9) Claw 1d4+4(as secondary) +14 Unarmed Strike 1d6+8 20/x2 +12/+12/+7 Flurry: Unarmed Strike 1d6+8 20/x2 --- +9 Bite 1d6+4 20/x2 (secondary) Trip check: +12 +1 CoPS Expanded (large) Reach 10ft +15/+10 +1 Adamantine Guisarme 2d6+14 20/x3 -Reach 15-20ft +2 damage on CoPS +14 (+9) Claw 1d6+4(as secondary) +14 Unarmed Strike 1d8+9 20/x2 +12/+12/+7 Flurry: Unarmed Strike 1d8+9 20/x2 --- +9 Bite 1d8+4 20/x3 (secondary) Trip check: +17 +1 CoPS |
| #3sjiggieApr 02, 2009 16:50:02 | Ignatius Ignatius starts in box 4 Initiative Iggy: 23 Hendel: 8 |
| #4ErithmuApr 02, 2009 17:10:32 | Actions Iggy Buffs: Start w/ Stone of Dissolving weapon, and guisarme in hand Use Dissolving weapon stone on Guisarme 1pp Inerntal Armor Winged Boots 1pp Force Screen Hendel Start w/ Wand of See Invis in hand Use Wand on self, stow wand Bear's Endurance on Iggy Fly on Self Cast Light on Iggy's weapon Shield of Faith on Iggy Iggy will wait for Hendel to be ready. Moving out: Stay at 5ft altitude, don't clear the rooftops. Move through the streets. Hendel will be about 10-20 ft behind Iggy, (Iggy will move slowly) Do not move into the middle area, and do not end a turn with a line of sight to the middle area. I want iggy's light spell to remove shadows so that Chameleon can't use HiPS, and I get an auto spot. If I get attacked, stop. |
| #5lonewolfApr 02, 2009 18:19:41 | actions start with dorje of compression and cognizance crystal in hands. Round 1: manifest chameleon, drawing the energy from the cognizance crystal. Stow the crystal. Round 2: use dorje of compression & stow dorje. Round 3: cast spider Climb and climb up the building to my right. Round 4+: continue moving towards 45/7 |
| #6sjiggieApr 05, 2009 21:29:01 | The Chameleon You buff without interuption and reach your point what next? |
| #7lonewolfApr 06, 2009 5:11:52 | chameleon climb down and up on the next building: continue circling the city square like this: always wait a round once in a sniping position. Interrupt as soon as any clues about Iggys position come to my attention. |
| #8ErithmuApr 06, 2009 8:48:34 | Iggy Use that as a general flight path and make my way around. As before make sure I don't end in a spot where I'm exposed to the center. Iggy has fly of 70, and Hendel has a fly of 40, so keep about 20ft lead with Iggy. |
| #9sjiggieApr 07, 2009 13:57:08 | The Chameleon You hear movement to the east of you. |
| #10lonewolfApr 07, 2009 14:33:51 | Action Continue towards the next roof as planned. Interrupt at LOS |
| #11sjiggieApr 07, 2009 18:54:58 | The Chameleon As you just climbed on the next building Iggy and hendel fly around the corner and pass you unseen |
| #12lonewolfApr 07, 2009 19:07:14 | actions Snipe at Hendel using greater psionic shot. He should be inside sneak attack range too. |
| #13sjiggieApr 07, 2009 19:38:04 | The Chameleon You hit |
| #14ErithmuApr 07, 2009 19:51:31 | tech Ok ... question ... Do either Iggy or Hendel see an area of shadow magic (would be easy to notice based upon if Hendel light spell has been over written.) Whose turn is it now ... Hendel or Iggy? |
| #15sjiggieApr 07, 2009 20:09:34 | Iggy Iggy is up then Hendel no shadow magic detected |
| #16ErithmuApr 07, 2009 22:06:55 | Actions Ok ... since she got sneak attack she has to be w/in 30 ft of Hendel. w/ Iggy's flight and light sweep areas to remove shadows and break lines of cover. Once I find him let me know. Start w/ the south end (hunch she is in the balcony) |
| #17lonewolfApr 08, 2009 2:01:49 | comments Note that in the roller it seems that you didnt count chameleons compression as well as the chameleon power => hide should be 15 points better and Move silently should be 1 point higher. Also a little bit more detailed information about what they are carrying in their hands and any obvious spells would be nice. |
| #18sjiggieApr 08, 2009 4:56:16 | Iggy Iggy makes a sweep down the south end of the street but doesn't find The Chameleon. It took one move action to reach this point. |
| #19ErithmuApr 08, 2009 9:09:45 | Iggy I have 10 more movement from speed of thought, move around the north side. Come up over the roof and then back down into the field area. |
| #20sjiggieApr 09, 2009 6:34:18 | Iggy Iggy flies over the roof at the north side and finds The Chameleon on the edge of the roof Hendel is up |
| #21ErithmuApr 09, 2009 9:37:40 | Iggy Have Iggy stop NW of Chameleon, just floating above the roof (same altitude as Chameleon Hendel will ready to counterspell (most likely with dispel magic) |
| #22sjiggieApr 09, 2009 21:48:53 | Iggy Hendel can't see The chameleon unless he rises in altitude I assume you want to do that and then ready a counterspell |
| #23ErithmuApr 09, 2009 22:09:22 | Yes Please ... to 25ft |
| #24sjiggieApr 09, 2009 22:27:28 | The chameleon Iggy flies over the roof your one and negates the shadows their with his light spell Hendel rises to 25ft in the air. He also has a clear view of your position. Actions? |
| #25lonewolfApr 10, 2009 4:41:50 | um, no. Light doesnt negate shadows, only daylight does. As long as Chameleon is within 10ft of an object he can still hide. Iggy cant find me that way. |
| #26sjiggieApr 10, 2009 6:38:35 | Light sources can be used to negate or moderate the effects within their radius. Light sources also eliminate shadows wherever they cast bright light. Light has a 20ft radius of bright light negating the shadows your hiding in. |
| #27lonewolfApr 10, 2009 6:44:52 | Light only creates the same lightning conditions as "Normal Light" does. It is the same kind of light that is emmited by a torch a sunrod or similar and it definately is not enough to negate Hide in Plain Sight. |
| #28sjiggieApr 10, 2009 6:50:20 | As I said above light creates a 20ft radius bright light and 20ft dim so it negates in the bright light all shadows. Nowhere in the rules it says that torch light doesn't negates the shadows. So I rule for now that Iggy can find you this way if you don't agree take it to the council. |
| #29lonewolfApr 10, 2009 9:08:21 | Actions jump of the roof to the east into the garden below. Use Tumble to avoid an AoO and reduce the falling damage. Once down there, I should have cover against both of them and should be able to hide. Once hidden cast Invisibility on self. |
| #30sjiggieApr 13, 2009 16:50:21 | The Chameleon You succesfully tumble down the roof and take 3points non-lethal damage from the fall 84/84 (3 Non-lethal) Note: I took into account the difference in the hide skill with compression and chameleon but didn't enter it in the roller |
| #31ErithmuApr 14, 2009 14:56:36 | actions Ok ... so 20ft of his movement was spent falling ... so I should be able to go right above him and see where he went ... AND still have enough to move and attack him. Drop to 5ft Altitude ... (20ft of movement, 10 lateral + 10ft (double movement) down) Then move and Attack for a trip. |
| #32sjiggieApr 14, 2009 16:08:39 | Iggy Ignatius flies down the building but you don't see the chameleon. Standard action remaining for Iggy after that Hendel is up Note: Forgot to roll listen checks for Iggy and Hendel last round and both hear spellcasting but Hendel can't ID the spell |
| #33ErithmuApr 14, 2009 16:13:29 | actions Ok ... first ... Iggy has fly of 60 so I'm only half done with my movement ... (this is a search and explore ...) second: Hendel has see Invisibility up. third: the spellcasting should give me a rough location in addition to a spellcraft check |
| #34sjiggieApr 14, 2009 16:24:23 | Iggy Sorry trying to do multiple things at the same time. Still you use half your movement and still don't see the chameleon. But Hendel sees him at the point on the map where he is located now |
| #35ErithmuApr 14, 2009 16:31:44 | actions Hendel will point out where Chameleon is, and Iggy will attack the square for a trip. Hendel will charge Chameleon for a sunder on the bow. |
| #36sjiggieApr 14, 2009 17:43:29 | Iggy Ignatius misses on the trip. Hendel sunders the bow |
| #37lonewolfApr 14, 2009 17:55:10 | sunder on weapons requires an opposed attack roll. And even if that hits, 8 damage is not enough to destroy the bow. it has hardness 5 and 5hp. most importantly though, Hendels nonmagical Morningstar is unable to damage Chameleons magical bow at all. see DMG page 222 first paragraph. Im going to assume the sunder fails: actions Cast darkness to dispel the light on Ignatius weapon. move north at half speed and hide. |
| #38sjiggieApr 14, 2009 17:58:50 | I was going with the SRD and it doesn't mention it there still a medium bow has hardness 5 and hp 5 but you divide the hp by 2 for every size category smaller then medium. I need a new action for Hendel and will continue then. |
| #39ErithmuApr 14, 2009 18:37:49 | I counter with Errata: Hardness and Hit Points You will find that the first sentence is the sentence that Lonewolf is referring to. Errata dated March 2004 |
| #40lonewolfApr 14, 2009 18:44:50 | alright. That means that the longbow has hardness 7 and (5/2/2 +10)=11hp If Hendel hits, he will deal one damage to the bow. |
| #41sjiggieApr 14, 2009 18:48:28 | Rolled the opposed roll but note that Hendel receives a +8 (which I also forgot) to his attack roll because of the size difference between them. Which makes the sunder succesfull and deals 1 damage to the bow. |
| #42ErithmuApr 14, 2009 18:50:22 | Yea ... I'll go with that, ... hrum ... new strategy time ... Edit: which means that it is Chameleon's turn ... and I'm sure his actions are still applicable now. |
| #43sjiggieApr 14, 2009 19:07:58 | The Chameleon You cast darkness on the defensive. Use tumble first to deny any AoO? |
| #44lonewolfApr 14, 2009 19:18:51 | action just to be clear: Chameleon casts Darkness to dispel the light spell, not to supress it. She is still invisible, so only Hendel can take that AoO and that is acceptable => no tumble. |
| #45sjiggieApr 14, 2009 19:33:11 | The Chameleon You move away from Iggy and Hendel, Hendel misses on the AoO and you hide |
| #46ErithmuApr 14, 2009 19:40:29 | ??? Dispel? ... or did he cast a spell of higher level darkness ... cause I don't see a way he can 'dispel' my light spell. There is a stark difference. |
| #47sjiggieApr 14, 2009 19:47:35 | Iggy He uses darkness to dispel your light spell Darkness counters or dispels any light spell of equal or lower spell level. |
| #48ErithmuApr 14, 2009 19:57:47 | Iggy Listen check vs movement, or do Hendel still see Chameleon, also I would like to have the AoO be a disarm ... not an attack please. |
| #49sjiggieApr 14, 2009 20:53:27 | Iggy Disarm failes Listen is impossible vs his Move Silent Iggy is up |
| #50ErithmuApr 14, 2009 22:20:35 | Iggy Ok ... fly up to the roof and use it for cover ... don't be on the edge ... but we will make her come back up to us. Hendel will drop Pro. Evil for CLW once he has cover up there. |
| #51sjiggieApr 15, 2009 6:42:55 | Iggy You both fly on the roof and Hendel heals for 13 |
| #52lonewolfApr 15, 2009 6:54:14 | action recover psionic focus and move north full speed. |
| #53sjiggieApr 15, 2009 20:17:32 | The chameleon You recover your focus and move north map shows last known position of Iggy & Hendel |
| #54ErithmuApr 15, 2009 20:49:26 | Action Well ... at this point I'll probably lose ... so Hendel will fly back to my start square and leave the arena. Iggy will stay on the rooftop sweeping back and forth for the time being. |
| #55sjiggieApr 15, 2009 21:04:16 | Iggy Hendel left the arena Iggy sweeps the rooftop but doesn't see The chameleon I have Iggy stop at the same point he is now on the map and just do a circle but not around the edges. |
| #56lonewolfApr 16, 2009 5:11:27 | action cimb up that small building over there and next turn start sniping if I have LOS. Use greater psionic shot and recover focus between shots. |
| #57sjiggieApr 19, 2009 20:58:09 | Iggy One more round passes with no sign of the Chameleon then Iggy is up |
| #58ErithmuApr 19, 2009 21:17:52 | Iggy 25 is a miss I think ... 22 base + 4 Inertial Armor + 4 Force Screen +3 Shield of Faith -3 Flat footed = 30. (I keep my wisdom even when flat footed) Also ... can I get a spot check? 15 is a makeable spot check (hard but makeable) |
| #59sjiggieApr 19, 2009 21:21:09 | Iggy You're right about the hit it's a miss, The chameleon has some buffs up you didn't id that makes the spot impossible Actions? |
| #60ErithmuApr 19, 2009 21:24:03 | iggy Fly over the south alleyway and drop down below roof level. (how about a listen check) |
| #61sjiggieApr 20, 2009 5:57:37 | Iggy Listen fails, you move down into the alley. Anything Else you want to do? |
| #62ErithmuApr 20, 2009 9:56:56 | iggy Nope ... just stay in the light ... At this rate I may have to wait out his arrows so that he has to come out of hiding. |
| #63sjiggieApr 20, 2009 21:41:32 | The Chameleon Iggy flies to the south alley and dissapears below the rooftop Map shows last known position of Iggy. Actions? |
| #64lonewolfApr 21, 2009 5:58:14 | actions recover focus and jump over to the other roof. From this point on you can use the following tactics: stay out of the streetlights, snipe with greater psionic shot when possible and recover focus between shots. Move closer when there is no LOS. There really shouldnt any way for him to reliably find me so while this could take a while, The Chameleon should win this one. |
| #65sjiggieApr 28, 2009 7:12:39 | Sorry for the delay guys I finally had some time to spare when I wasn't with my girlfriend or ill. Here is the rest of the fight let me know if there are any problems. Rest of fight Round 17 The chameleon snipes Iggy for 38 Iggy doesn't see or hear The Chameleon Iggy 60/98hp AC: 30 (FF) Round 18 The chameleon refocusses Round 19 The chameleon misses Iggy doesn't see or hear the chameleon Round 20 The chameleon fails to refocus Round 21 The chameleon refoccuses Round 22 The chameleon misses Iggy doesn't see but hears the chameleon but can't pinpoint Round 23 The chameleon refocusses Round 24 The chameleon snipes for 34 Iggy doesn't see but hears the chameleon but can't pinpoint Iggy 24/98hp AC: 30 (FF) Round 25 The chameleon refocusses Round 26 The chameleon misses Iggy doesn't see but hears the chameleon but can't pinpoint Round 27 The chameleon refocusses Round 28 The chameleon snipes for 33 and kills Iggy |
| #66ErithmuApr 28, 2009 9:54:51 | Only in the details ... but looks like my plan of attrition would have ended the same way ... |