[4E] Archie's Anathema vs. Daunting Dandies [Lvl1]

Post/Author/DateTimePost
#1

lonewolf

Jul 16, 2009 5:39:04
This is a seperate thread fight between Archie's Anathema vs. Daunting Dandies. If you are not arealcoolcat, mr0bunghole or myself please dont post here.

Archie's Anathema

Archie's Anathema
1 Win / 1 Loss


Archibald
Archibald von Walklepockle
Male Human Warlord 1
Hit Points......29....Bloodied.....14
Healing Surge....7....Surges/day....8 6/8 remaining
Initiative......+3....Speed.........5
Action Points: 2

Defenses
ac....fort....ref.....will
17......16.....13.......15
[HP: 12(starting)+12(con)+5(toughness)]
[Speed: 6(base)] [Surges: 7(class)+1(con)]
[AC: 10(base)+0(lvl)+1(dex)+6(armor)+1(shield)]
[Fo: 10(base)+0(lvl)+4(str)+1(warlord)+1(human)]
[Re: 10(base)+0(lvl)+1(dex)+1(human)+1(shield)]
[Wi: 10(base)+0(lvl)+3(cha)+1(warlord)+1(human)]


Basic Attacks:
longsword....+7....Damage: 1d8+4 [crit: 12 damage]
[attack: +0(lvl)+4(str)+3(prof)][damage: +4(str)]
javelin......+6....Damage: 1d6+4 [crit: 10 damage]
[attack: +0(lvl)+4(str)+2(prof)][damage: +4(str)]

At-Will Powers:
Wolf Pack Tactics
warlord, melee, 1
(Standard....One creature)
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: str vs. ac
Hit: 1W+str damage
longsword....+7....Damage: 1d8+4 [crit: 12 damage]
[attack: +0(lvl)+4(str)+3(prof)][damage: +4(str)]

Viper's Strike
warlord, melee, 1
(Standard....One creature)
Attack: str vs. ac
Hit: 1W+str damage
Effect: If the target shifts before the end of your next turn, it provokes an opportunity attack from an ally of your choice.
longsword....+7....Damage: 1d8+4 [crit: 12 damage]
[attack: +0(lvl)+4(str)+3(prof)][damage: +4(str)]

Furious Smash
warlord, melee, 1
(Standard....One creature)
Attack: str vs. fortitude
Hit: str damage and then choose one ally adjacent to either you or the target. This ally applies your cha as a power bonus to the attack and damage roll on their next attack against the target. Must be used by the end of their next turn.
longsword....+7....Damage: +4 [crit: 4 damage]
[attack: +0(lvl)+4(str)+3(prof)][damage: +4(str)]

Encounter Powers:
Hammer and Anvil [ ]
Attack: str vs. reflex
Hit: 1W+str damage and one ally adjacent to the target makes a basic melee attack against it as a free action. The ally adds your (+3) cha to the damage.
longsword....+7....Damage: 1d8+4 [crit: 12 damage]
[attack: +0(lvl)+4(str)+3(prof)][damage: +4(str)]

Inspiring Word [ ] [ ]
warlord, utility, 1
(Minor....You or one ally in burst)
Special: You can use this power twice per encounter but only once per round.
Effect: The target can spend a healing surge and regain an additional 1d6 hp.

Daily Powers:
Pin the Foe [ ]
warlord, melee, 1
(Standard....One creature)
Attack: str vs. ac
Hit: 3W+str
Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it.
longsword....+7....Damage: 3d8+4 [crit: 28 damage]
[attack: +0(lvl)+4(str)+3(prof)][damage: +4(str)]

Ability Scores
STR 18 (+4) [9 pts] [16(base)+2(race)+0(adv)]
CON 12 (+1) [2 pts] [12(base)+0(race)+0(adv)]
DEX 12 (+1) [2 pts] [12(base)+0(race)+0(adv)]
INT 08 (-1) [0 pts] [ 8(base)+0(race)+0(adv)]
WIS 10 (+0) [0 pts] [10(base)+0(race)+0(adv)]
CHA 16 (+3) [9 pts] [16(base)+0(race)+0(adv)]

Feats
Action Surge (+3 attack with attack gained by spending an action point) [human bonus feat]
Toughness (+5 hp per tier) [lvl 1]

Class Features
Combat Leader (You, and allies within 10 that see and hear you gain +2 initiative.)
Inspiring Presence (+3) (Ally that sees you and spends an action point for an extra action regains hp equal to 1/2 your level + your cha.)
Inspiring Word (Use Inspiring Word 2/encounter)

Racial Features
Bonus Feat (choose extra feat at 1st level)
Bonus Skill (trained in one additional class skill)
Bonus At-Will Power (Know on extra 1st level power from your class)
Human Defense Bonuses (+1 to fortitude, reflex, and will)

Skills
Acrobatics.......+0 [+0(lvl)+1(dex)-1(arm)]
Arcana...........-1 [+0(lvl)-1(int)]
Athletics........+8 [+0(lvl)+4(str)+5(trn)-1(arm)]
Bluff............+3 [+0(lvl)+3(cha)]
Diplomacy........+8 [+0(lvl)+3(cha)+5(trn)]
Dungeoneering....+0 [+0(lvl)+0(wis)]
Endurance........+5 [+0(lvl)+1(con)+5(trn)-1(arm)]
Heal.............+5 [+0(lvl)+0(wis)+5(trn)]
History..........-1 [+0(lvl)-1(int)]
Insight..........+0 [+0(lvl)+0(wis)]
Intimidate.......+8 [+0(lvl)+3(cha)+5(trn)]
Nature...........+0 [+0(lvl)+0(wis)]
Perception.......+0 [+0(lvl)+0(wis)]
Religion.........-1 [+0(lvl)-1(int)]
Stealth..........+0 [+0(lvl)+1(dex)-1(arm)]
Streetwise.......+3 [+0(lvl)+3(cha)]
Thievery.........+0 [+0(lvl)+1(dex)-1(arm)]

Equipment:
chainmail armor [+6 AC, no dex bonus, -1 movement, -1 armor penalty][40 gp][40 lbs]
light shield [+1 AC and reflex][5 gp][6 lbs]
longsword [1d8 damage, +3 proficiency, versatile][15 gp][4 lbs]
javelin (5) [1d6 damage, heavy thrown, 10/20][25 gp][20 lbs]

Total: 85/100 gp, 70/180 lbs
Retraining
Level 2: ...
Level 3: ...
#2

lonewolf

Jul 16, 2009 5:42:21
Your team starts in the...
#3

XaviYago

Jul 16, 2009 8:14:09
Dandies
Xavi holds his heavy shield in his off hand and a javelin in his main hand; Albertito the same.

If no one is spotted at east or west blocks, then both use Total Defense and move out as shown.

If someone is spotted, then Xavi moves out as shown 5 squares, except he'll choose to end his move closer to the opponent's starting block. Then he'll use Total Defense.

Albertito will move out and end his move one square behind Xavi, using Xavi as cover between himself and the person spotted. He'll then throw a Javelin at whoever was spotted, preferring to attack Bigby if both are spotted, and he'll Mark whoever he attacks.


http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Xavi,M,15,4,16,4,16,8;b=Albertito,M,18,4,17,4,17,8IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Xavi,M,15,4,16,4,16,8;b=Albertito,M,18,4,17,4,17,8)
#4

arealcoolcat

Jul 16, 2009 14:51:51
AA
Archibald holds a javelin and heavy shield. Bigby holds two daggers.

Archibald will double move out as shown. If contact is made he will stop after his first full move to throw a javelin at the first enemy without superiority cover and draw his longsword. Bigby will single move out as shown and charge the first enemy to base Archibald, hopefully flanking.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,5,16,10,16,13,16,Archibald;b=Name,M,4,15,7,11,Bigby)
#5

lonewolf

Jul 16, 2009 17:20:22
Initiative:
Archibald 13+
Bigby 13-
Albertito 8
Xavier 7

Archibald and Albertito start in sight of each other:

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,5,16,Archibald;c=Name,M,18,4,Albertito)


Round 1:

Archibald & Bigby go!
#6

arealcoolcat

Jul 16, 2009 17:47:03
AA
Archibald moves as shown and readies a Viper's Strike on the first enemy to base him. Bigby moves as shown and readies a thrown dagger at the first enemy without cover.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,5,16,8,14,Archibald;b=Name,M,4,15,8,10,Bigby;c=Name,M,18,4,Albertito)
#7

lonewolf

Jul 16, 2009 18:09:44
Archibald moves out with javelin and shield ready.

Bigby also moves and is loud enough that the Dandies hear him, but they arent able to pinpoint.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,5,16,8,14,Archibald,Bigby;c=Name,M,18,4,Albertito)

Albertito & Xaviers turn
#8

XaviYago

Jul 16, 2009 18:30:38
Dandies

Xavi moves out as shown [move]. If the rogue is still not in sight, then Xavi will throw his javelin at the warlord [stand]. He then pulls his longsword into his main hand [minor].

If the rogue is spotted, then the javelin will kindly be thrown at the rogue [stan] along with the comment, "Take that, you filthy scoundrel!" [free]. Then he pulls his longsword [minor].

Albertito (Tito) will follow in his companion's footsteps [move] using him as Cover. He will then attack the same target as Xavi [stan] this time Marking the target [free]. He will shift his longspear into both hands [minor].

If Tito's target was the rogue, then he will comment with a "Scoundrel, indeed!"

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,8,14,Archie;c=Name,M,18,4,17,4,17,5,16,7,Tito;d=Name,M,15,4,16,4,15,8,Xavi)



That concludes the Dandies' first official turn as CoCo warriors!!!

#9

lonewolf

Jul 16, 2009 19:02:55
Xavier moves out and hits Archibald with a thrown javelin. He draws his longsword.

Albertito follows, also throws his javelin, but his shot goes wide.

arealcoolcat
9 damage to Archibald. He is at 20hp
#10

XaviYago

Jul 16, 2009 19:11:29
I need to resolve a small issue before continuing:
both
mr0bunghole asked for Albertito to draw his longspear.

Albertito has his shield out and thus cannot wield a twohanded weapon like the longspear. Stowing a shield is a standard action(PHB page 289).

I have no problem with changing Albertito not starting out with the shield(beginners mistake), but only if arealcoolcat is fine with that change.
#11

arealcoolcat

Jul 16, 2009 19:29:18
I need to resolve a small issue before continuing:
both
mr0bunghole asked for Albertito to draw his longspear.

Albertito has his shield out and thus cannot wield a twohanded weapon like the longspear. Stowing a shield is a standard action(PHB page 289).

I have no problem with changing Albertito not starting out with the shield(beginners mistake), but only if arealcoolcat is fine with that change.
#12

lonewolf

Jul 16, 2009 19:35:24
Alright. Albertito draws the longspear (without the shield out).

=> Archibalds & Bigbys turn
#13

arealcoolcat

Jul 16, 2009 19:37:49
AA
Archibald moves as shown and takes his second wind. Bigby moves as shown, draws a dagger, and readies a thrown dagger at the first enemy without cover.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,8,14,13,16,Archibald;b=Name,M,8,10,7,10,Bigby;c=Name,M,16,7,Albertito;d=Name,M,15,8,Xavier)
#14

lonewolf

Jul 16, 2009 20:16:07
Round 2:
Archibald moves out of sight(last known position is shown).

There is no sign of Bigby.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,8,14,12,16,Archibald;c=Name,M,16,7,Albertito;d=Name,M,15,8,Xavier)

Dandies turn
#15

XaviYago

Jul 16, 2009 20:25:10
Dandies
Xavi uses Total Defense [stan] and moves as shown [move].

Tito uses Total Defense [stan] and moves as shown [move].

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,16,Archie;c=Name,M,16,7,21,11,Tito;d=Name,M,15,8,17,8,20,11,Xavi)

#16

lonewolf

Jul 16, 2009 20:30:16
mr0bunghole
After moving out in a defensive posture, Xavier finds Archibald.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,8,14,13,16,Archibald;c=Name,M,16,7,Albertito;d=Name,M,15,8,17,8,18,9,Xavier;los=18,9,13,16,1)

should I continue, or do you want to change something?
#17

XaviYago

Jul 16, 2009 20:36:40
mr0bunghole


should I continue, or do you want to change something?
#18

lonewolf

Jul 16, 2009 20:41:04
Xavi takes a defensive posture and moves out.

Albertito follows his friends example.

arealcoolcat
While both enemies are now in sight of Bigby and have no cover, they are out of range of his thrown dagger(range is incorrect on your character sheet). He is still hidden though
#19

arealcoolcat

Jul 16, 2009 21:00:53
AA
Archibald moves as shown and readies a charge upon the first enemy directly south of him. Bigby moves as shown, throws a dagger at Xavier, and draws another.

I'll fix the range after the fight. I didn't notice that one, thanks!

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,16,12,14,Archibald;b=Name,M,7,10,10,11,Bigby;c=Name,M,21,11,Albertito;d=Name,M,20,11,Xavier)
#20

lonewolf

Jul 17, 2009 5:26:32
Round 3:
Archibald moves into cover but is loud enough to be pinpointed.

Bigby moves out of cover, throws a dagger at Xavier, but misses.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,16,12,14,Archibald;b=Name,M,7,10,10,11,Bigby;c=Name,M,21,11,Albertito;d=Name,M,20,11,Xavier)

Xavier & Albertitos turn
#21

XaviYago

Jul 17, 2009 10:02:27
Dandies


Xavi will move 5 as shown [move], then charge Bigby [stand], assuming they did not ready anything. He'll mark Bibgy [free].

Albertito will move 5 as shown [move], then charge Bibgy [stan], again, assuming they did not ready actions beforehand.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,14,Archibald;b=Name,M,10,11,Bigby;c=Name,M,21,11,16,7,12,10,Albertito;d=Name,M,20,11,15,6,11,10,Xavier)


#22

lonewolf

Jul 17, 2009 10:40:21
Xavier moves out and starts to charge Bigby, but is interrupted by Archibald.
Archibald uses his readied action to charge Xavier and hits.

mr0bunghole
10 damage to Xavier and he is at 19hp
Xavier can finish the charge, but will be attacked by an OA if he does.
#23

XaviYago

Jul 17, 2009 14:43:13
@both: Sorry for the late reply. I couldn't post the forums earlier today?!?

Show
Xavi will use Healing Word on himself [Minor] to end his turn.

Albertito will move as shown [move] and then charge to location shown [stan] and Mark [free].

Question: Combat Challenge has range "melee". I know that Shifting targets need to be adjacent, but do the Attacking targets have to be adjacent?


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,10,Archibald;b=Name,M,10,11,Bigby;c=Name,M,21,11,17,6,13,9,Albertito;d=Name,M,12,9,Xavier)

#24

lonewolf

Jul 17, 2009 18:37:23
Xavier stops the charge and instead uses healing word on himself.

Albertito moves out and charges Archibald. He hits and marks the Warlord.

arealcoolcat
10 damage to Archibald. He is at 17hp
#25

arealcoolcat

Jul 17, 2009 19:01:05
AA
Bigby will move as shown, use Predatory Eye, and ready a Torturous Strike upon flanking. Archibald will use Inspiring Word on himself and attack Albertito with Wolf Pack Tactics, allowing Bigby to shift south and trigger his readied action. If Albertito isn't down Archibald will action point for a basic melee attack to finish him.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,10,Archibald;b=Name,M,10,11,15,10,14,9,14,8,Bigby;c=Name,M,13,9,Albertito;d=Name,M,12,9,Xavier)
#26

lonewolf

Jul 19, 2009 5:23:40
Bigby moves around, uses predatory eye and readies a Torturous Strike on beeing in flanking position.
Archibald attacks Albertito with Wolf Pack tactics, giving Bigby the opportunity to shift one more square, triggering his readied action.
Bigby hits critically and instantly kills Albertito.
Archibalds attack hits Albertito, but he is already dead. He then uses inspiring word to heal himself up again

mr0bunghole
43 damage from the critical hit. tough luck...
#27

XaviYago

Jul 19, 2009 6:58:04
Dandies


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,10,Archibald;b=Name,M,14,8,Bigby;c=Name,M,13,9,Albertito;d=Name,M,12,9,15,7,Xavier)

Fey step to Bibgy as shown [move]. Serpent Steel Strike on Bibgy [stan]. Mark [free].

Yes... rogues are applying sneak are indeed deadly on criticals. Hmm... perhaps the Dandies should have been paladins ;)

#28

lonewolf

Jul 19, 2009 7:26:26
Xavier teleports into position and strikes Bigby hard with a steel serpent strike. Bigby is bloodied.

arealcoolcat
17 damage to Bigby, he is slowed, marked and cannot shift
#29

arealcoolcat

Jul 19, 2009 14:30:43
AA
Archibald will move as shown, accepting the OA, and attack with Hammer and Anvil. Bigby will attack with Piercing Strike.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,12,10,16,7,16,6,Archibald;b=Name,M,14,8,Bigby;c=Name,M,13,9,Albertito;d=Name,M,15,7,Xavier)
#30

lonewolf

Jul 19, 2009 15:20:39
Archibald tries to move into flanking position, but Xaviers OA stops him in his tracks. He is also marked.
arealcoolcat
8 damage, Archibald is at 21hp
#31

arealcoolcat

Jul 19, 2009 15:28:19
AA
I thought he'd be stopped by the OA one square later.

Only change is I'll be praying for better rolls.
#32

lonewolf

Jul 19, 2009 15:46:57
Archibald hits Xavier with Hammer and Anvil, but Bigby misses with the free attack. Xavier is bloodied.

Bigby hits Xavier with piercing strike.


mr0bunghole
Xavier is down to 5hp
#33

XaviYago

Jul 19, 2009 18:17:46
Dandies


Xavier exclaims, "A hospital welcome to newcomers this has been not!" [free]

He shifts 1 as shown. [move]

He then uses Second Wind. [stan]

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,8,Archibald;b=Name,M,14,8,Bigby;c=Name,M,13,9,Albertito;d=Name,M,15,7,16,6,Xavier)

#34

lonewolf

Jul 19, 2009 18:43:57
Xavier exclaims, "A hospital welcome to newcomers this has been not!" He shifts away and uses Second Wind.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,8,Archibald;b=Name,M,14,8,Bigby;c=Name,M,13,9,Albertito;d=Name,M,15,7,16,6,Xavier)

Bigbys & Archibalds turn
#35

arealcoolcat

Jul 19, 2009 18:52:14
AA
Archibald will respond with "That's hospiTABLE you flashy fool! Blast! No wonder I can't make any friends..." Bigby will grin sheepishly.

Bigby will shift forward and ready a Piercing Strike with flanking. Archibald will move as shown and use Wolf Pack Tactics to get into flanking.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,8,18,7,17,6,17,5,Archibald;b=Name,M,14,8,15,7,Bigby;c=Name,M,13,9,Albertito;d=Name,M,16,6,Xavier)
#36

lonewolf

Jul 19, 2009 19:31:19
arealcoolcat
You cannot use WOlf Pack tactics to shift yourself.

changes?
#37

arealcoolcat

Jul 19, 2009 19:56:31
AA
What was I thinking? Have Bigby shift south to provide flanking.
#38

lonewolf

Jul 20, 2009 7:38:36
Archibald responds with "That's hospiTABLE you flashy fool! Blast! No wonder I can't make any friends..." Bigby grins sheepishly.

Bigby shifts forward and readies a Piercing Strike with flanking.
Archibald moves out and use Wolf Pack Tactics to give Bigby a free shift to flank and triggers his readied action.
Bigby hits with the readied piercing strike and downs Xavier.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,8,18,7,17,6,Archibald;b=Name,M,14,8,15,7,15,6,Bigby;c=Name,M,13,9,Albertito;d=Name,M,16,6,Xavier)

Rewards will be up later
#39

XaviYago

Jul 20, 2009 8:53:51
I assume the last map is incorrect and Archie didn't take that last move. But it's all well and good - Bigby would have shifted before any OA anyway.

@both: Thanks for the game and good sportsmanship.
#40

lonewolf

Jul 20, 2009 9:11:11
I fixed the map.
#41

arealcoolcat

Jul 20, 2009 13:53:11
@both: Thanks for running. It's been fun.
#42

XaviYago

Jul 22, 2009 14:03:45
A story about this fight.

The Dandy Story


They strolled into the city of Sagaris expecting to find the arena city a haven of ruthless thugs and scoundrels, a melting pot for all-that-is-vile of the region. Instead, they found a haven of goblin thugs and drow scoundrels, and endless supply of dual-striker teams, and, well... a melting pot for all-that-is-vile of the region.

If there is one thing arena gladiators are known for, it's their total lack of elegance and style. The Dandies look to
squelch that image - and their journey starts in Sagaris. Alas, the Dandies arrive in Sagaris not merely for the adventure, but to bring a genteel infusion to the barbaric custom of arena combat.

The pairings for their first week were announced and the team of Albertito "Tito" Salvador and Xavier "Xavi" Yago went to the forums to see who they were up against.

"Blah. A Scoundrel and a Warden," expressed Tito in distaste.

"A Scoundrel? You mean a Rogue?" Xavi questioned.

"Aye. A rotten scoundrel." Tito replied.

"Well, I suppose it could have been worse. We could have been paired against a smelly rotten goblin."

Tito just turned to Xavi and sighed in disgust.

Xavi responded "Whuh? Was it something I said?"

The day of the first battle arrived, and the Dandies wore their finest. Xavi was visibly nervous and mentioned several
times he wanted to impress in his first battle. He didn't want to fail their first test. Tito reassured him that his attire
was indeed up to the occasion - the flowing dress of their Eladrin forefathers would be sufficient for the fight.

When the arena gates opened the Dandies sprang into action. The Warden was spotted immediately and the Dandies took a defensive formation - Albertito leading the assault while Xavi followed on his rear. They took a circuitous path to their foe, knowing full well that the scoundrel lay hidden for ambush. When he finally showed his face, the Dandies knew the scoundrel was setting an ambush for the awaiting warden, but their eagerness to strike at the goblin took the best of them and they charged into battle. And sure as feydust, the warden charged at Tito and broke his stride in mid charge. Xavi resumed their phalanx formation, taking the rear of Tito with his longspear.

The rogue moved to Tito and waited for the warden to attack. Just as the warden held up his blade to attack the rogue assaulted Xavi with his oxymoronic large short sword, landing a critical hit and killing Xavi instantly.

Tito was shocked. Not only did the blow subdue his ally instantly, but the rogue appeared to have been purposely aiming for Xavi's head.

Tito fought back courageously against the overwhelming odds. He managed to draw forth the ichorous green blood from the goblin, but he could not match his opponents blow for blow and soon fell upon the lifeless body of his ally.

Later at the bathhouse, Xavi and Tito licked their wounds and discussed strategy gone wrong.

"Do you suppose that rogue was purposely aiming for my head, Tito?" Xavi asked befuddled.

"I have no doubt he was." Tito replied. "It seems these combatants of Sagaris do not respect the first rule of galdiatorial combat."

"What is that?" Xavi asked.

"One cannot look their best while being beaten in the face."

#43

arealcoolcat

Jul 22, 2009 14:41:54
Excellent write-up! I'm tempted to start writing my own.