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| #1TelinArthoMar 19, 2009 11:13:58 | This is the Battles of Sagaris thread where all Arena Fights occur. Only [post=5179881]Pitlords[/post] may post here, and they may only post fights. If you want to join the Core Coliseum and see your characters fight here, read the Rules of Sagaris, or use the Quickstart Guide if you can't wait. If you have any questions, you can ask them in the Core Coliseum Tavern. For Pitlords: There are some rules for pitlording that must be obeyed! Please read the Rules of Sagaris: Pitlording before you post a fight! Here are the most important ones:
Fights must be finished and posted here until Wednesday 2AM GMT (Tuesday 9pm EST/10pm EDT). If you post your fight after that deadline, you will lose your credit and gain a negative one on top of that. If you do not post the fight at all before the next pairings are rolled, you lose another credit. Please make sure your fight is finished on time, or at least tell us so that we can find a substitute Pitlord. It is really annoying to the players if their characters have to sit out a week because their fights is being extended. One final note: Every fight adds a bit to the history of the Core Coliseum. If you have some extra time, try to write a little story around your fight. It doesn't have to be a novel but some simple flowery descriptions make the fight so much more interesting. The best stories will enter the Hall of Fame. |
| #42MindWandererBMay 03, 2009 19:21:15 | Drow Hunting Party (whitebaron) vs. Sons of the Hunt (post_ironic): MindWandererB [Level 3, Arena] Drow Hunting Party
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| #43TelinArthoMay 04, 2009 16:00:49 | Protectors of Mithos Yuan Yuan Ka-Fai Male Human Rogue Ability Scores STR 14 (+2) [5 pts] CON 14 (+2) [5 pts] DEX 18 (+4) [9 pts] [16 base, +2 racial] INT 8 (-1) WIS 10 (+0) CHA 13 (+1) [3 pts] Hit Points 31 (12 Rogue + 14 Con +5 feat) Bloodied 15 Healing Surge 7hp / 8/day Second Wind 7hp + 2 to all defenses until next action Armor Class 16 [10 + 0 (level) +2 armor + 4 (Dex)] Fortitude Defense 13 [10 + 0 (level) + 2 (Str/Con) + 1 (human)] Reflex Defense 17 [10 + 0 (level) + 4 (Dex/Int) +2 (rogue) + 1 (human)] Will Defense 12 [10 + 0 (level) + 1 (Wis/Cha) + 1 (human)] Initiative +4 Speed 6 squares Attacks: Short Sword +5 1d6 + 2 (+2 Str, +3 prof) Sling +5 1d6 10/20 (+3 Dex, +2 prof) Feats Backstabber lvl 1 Toughness (human) At-Will Powers: (all attacks require a light blade) Deft Strike Rouge 1, Martial, Weapon • Target: One Creature • Range: Melee or Ranged weapon • Attack: +7 (short sword, Dex, prof) +6 (sling, Dex, prof) vs AC • Hit: 1d6 + 4 (Dex) • Special: Can Shift 2 squares before the attack Piercing Strike Rouge 1, Martial, Weapon, Melee • Target: One Creature • Range: Melee • Attack: +7 (Dex, Prof) vs Reflex • Hit: 1d6 + 4 (Dex) Riposte Strike Rouge 1, Martial, Weapon, Melee • Target: One Creature • Attack: +7 (Dex, prof) vs AC • Hit: 1d6 +4 (Dex) • Effect: if target attacks me before next turn, immediate interrupt: Attack: +5 (str, prof) vs AC Hit: 1d6 +2 (Str) Encounter Powers: Dazing Strike Rouge 1, Martial, Weapon, Melee • Target: One Creature • Attack: +7 (Dex, prof) vs AC • Hit: 1d6 + 4 (Dex) • Effect: Target is dazed until ended of my next turn Daily Powers: Blinding Barrage Rouge 1, Martial, Weapon • Target: Each creature in blast • Range: Close 3 • Attack: +7 (Dex, prof) vs AC • Hit: 2d6 + 4 (Dex) • Effect: target is blinded until end of my next turn • Miss: Half damage, not blinded Race and Class Features Human Bonus At-will power Bonus Feat Bonus Skill Rogue Armor: Cloth, leather Weapon: Dagger, Hand x-bow, Shuriken, Sling, Short Sword First Strike: have combat advantage vs creature that hasn’t acted Brutal Scoundrel: sneak attack bonus equal to Str bonus Weapon Talent: Daggers get +1 attack, Shurikens are d6 Sneak Attack: 2d8 + 2 Skills Acrobatics..... +9 (+4 Dex, +5 Trained) Athletics........+7 (+2 str, +5 Trained) Bluff..............+6 (+1 Cha, +5 Trained) Intimidate.....+6 (+1 Cha, +5 Trained) Perception…..+5 (+0 Wis, +5 Trained) Stealth...........+9 (+4 Dex, +5 Trained) Thievery........+9 (+4 Dex, +5 Trained) Equipment: Leather armor [25 gp][15 lb] Spear [10 gp][5 lb] Sling [1 gp][0 lb] 20 bullets [1 gp][5 lb] Total: 63/100 gp, 25/140 lb |
| #82lonewolfJun 02, 2009 13:11:11 | [thread=1195896]seperate thread fight[/thread] results Flames of Heaven win and gain 2 VP Arkela used nothing. Soreah used a healing surge. Dwarven Misfits lose and gain 1 VP Borin used 1 healing surge and an action point Yurin used 1 healing surge and an action point |
| #83post_ironicJun 02, 2009 15:39:17 | Astral Antipodes Ready for May 27 [Fight 1] [center]The Astral Antipodes Heaven or Hell... what matters is victory.[/center] Koritaea Koritaea Female Elf Cleric Hit Points....39......Bloodied....19 Healing Surge..9......Surges/day...8 Initiative....+4......Speed........6 AC...22 (10 +2 level, +6 armor, +2 enh, +2 shield) Fort.17 (10 +2 level, +3 Str, +2 enh) Ref..18 (10 +2 level, +2 Dex, +2 enh, +2 shield) Will.20 (10 +2 level, +4 Wis, +2 enh, +2 class) Attacks: Melee Basic...+9(Bastard Sword).....Damage: 1d10+4, crit +1d6 (+2 level, +3 Str, +3 prof, +1 enh) Ranged Basic..+6(Longbow)..........Damage: 1d10+2...Range 20/40 (+2 level, +2 Dex, +2 prof, +0 enh) At-Will Powers: Lance of Faith Cleric Attack 1 Ranged 5 - +7 vs. Reflex Hit: 1d8+5 radiant damage and ally gets +2 power bonus to next attack against target. Righteous Brand Cleric Attack 1 Melee Weapon - +9 vs. AC Hit: 1d10+4 damage and ally within 5 gains +3 power bonus to attack rolls against target for 1 round. Encounter Powers: Elven Accuracy Elf Racial Free Action - Personal Effect: Reroll an attack roll. Healing Word Cleric Feature Special: can be used twice per encounter, once per round Close Burst 5 Minor action - self or one ally Effect: Target spends HS+1d6+4 HP. Channel Divinity: Divine Fortune Cleric Feature Free Action - Personal Effect: Gain +1 to next attack roll or saving throw. Channel Divinity: Turn Undead Cleric Feature Close Burst 2 - +7 vs. Will - Undead only Hit: 1d10+5 radiant damage, push 3, immobilized 1 round. Miss: Half damage Healing Strike Cleric Attack 1 Melee Weapon - +9 vs. AC Hit: 2d10+4 radiant damage, target is marked 1 round, self or ally within 5 can spend a healing surge+4 HP. Daunting Light Cleric Attack 3 Ranged 10 - +7 vs. Reflex Hit: 2d10+5 radiant damage and an ally I can see gains CA against the target for 1 round. Daily Powers: Beacon of Hope Cleric Attack 1 Close Burst 3 - +7 vs. Will Hit: Target is weakened 1 round. Effect: Self and allies in burst regain 9 HP, and self's healing powers restore +5 HP for encounter. Shield of Faith Cleric Utility 2 Standard Action - Close Burst 5 Effect: Self and allies in burst gain +2 power bonus to AC for encounter. Rune of Peace Cleric Attack 5 Melee Weapon - +9 vs. AC Hit: 1d10+4 damage and the target cannot attack (save ends). Miss: The target cannot attack until the end of self's next turn. Item Powers: Holy Symbol of Hope Daily Power: Immediate Reaction: Trigger: Self or an ally within 5 is hit with an effect a save can end. Effect: Gains a +5 power bonus to saves against that effect. Ability Scores STR 17 (+3) [9 pts] [16 base, +1 advancement] CON 12 (+1) [2 pts] [12 base] DEX 14 (+2) [2 pts] [12 base, +2 racial] INT 08 (-1) [0 pts] [08 base] WIS 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement] CHA 10 (+0) [0 pts] [10 base] Feats Weapon Proficiency: bastard sword Shield Proficiency (light) Shield Proficiency (heavy) Class Features Healer's Lore: +Wis to cleric healing powers Ritual Casting (Gentle Repose, Make Whole) Racial Features Low-light vision Elven Weapon Proficiency: bows Fey Origin Group Awareness: allies within 5 gain +1 Perception Wild Step: ignore difficult terrain while shifting Skills Acrobatics.......+1 (ACP) Arcana...........+6 (trained) Athletics........+2 (ACP) Bluff............+2 Diplomacy........+2 Dungeoneering....+7 Endurance........+1 (ACP) Heal.............+11 (trained) History..........+1 Insight..........+11 (trained) Intimidate.......+2 Nature...........+8 Perception.......+8 Religion.........+6 (trained) Stealth..........+1 (ACP) Streetwise.......+2 Thievery.........+1 (ACP) Equipment: Chainmail +2 [1800 gp][40 lb] Heavy Shield [10 gp][15 lb] Amulet of Protection +2 [1800 gp][0 lb] Bastard Sword +1 [360 gp][6 lb] Holy Symbol of Hope +1 [680 gp][0 lb] Longbow [30 gp][3 lb] Arrows, 60 [2 gp][6 lb] Standard Adventurer's Kit [15 gp][33 lb] Total: 4697/4750 gp, 102/170 lb |
| #84LinkNJun 02, 2009 16:10:59 | Separate thread fight. Results The Duelettes win, and gain 2 VP! -Chirakka used Lead the Attack -Vratta spent a healing surge Power and Endurance surrender, and gain 1 VP. -Nothing was used |
| #85salrantolJun 02, 2009 17:25:09 | [thread=1195798]Separate Thread Fight[/thread] Results and Rewards Eternal Glory loses and gains 1 VP. Bull used an action point. Boar used a healing surge. Sehanine's Stalkers win and gain 2 VP. Sethala used an action point. Aventhressa used nothing. |
| #86TelinArthoJun 03, 2009 21:35:45 | Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 1 FIGHTS
credits +2 TelinArtho +2 (1 fight) +1 LinkN +1 (1 fight) +1 lonewolf +2 (2 fights) -1 (3 active) +1 MindWandererB +1 (1 fight) +1 Salrantol +1 (1 fights) -1 Sjiggie -1 (3 active) +2 whitebaron +2 (2 fights) |
| #122MindWandererBJul 06, 2009 14:28:40 | The Spring Twins (Douglas Zuver) vs. Sons of the Hunt (post_ironic): MindWandererB [Level 5, Arena] The Spring Twins Ready for 2 July 2009 [Fight 2] |
| #123lonewolfJul 06, 2009 16:16:29 | [thread=1211521]seperate thread fight[/thread] results The Underdark Yakuza! win and gain 2 VP Hrrokh used an action point Syalith used nothing The Outcasts lose and gain 1 VP Morthos used 1 healing surge Abyuuk used 1 healing surge and 1 use of lay on hands |
| #124arealcoolcatJul 07, 2009 21:09:17 | Glory Through Cunning Travock Male Bugbear Warlord Hit Points: 24 [+12 Class + 12 Con] Bloodied: 12 Healing Surge: 6 Surges/day: 7/8 [+7 Class +1 Con] Initiative: +2 [+0 Level +0 Dex +2 Combat Leader] Speed: 6 [6 Race -0 Armor] Action Points: 1 0 Start 1 Milestone AC: 16 [10 +0 Level +3 Int +3 Armor +0 Enh +2 Shield] Fort: 15 [10 +0 Level +4 Str +1 Class +0 Enh] Refl: 15 [10 +0 Level +3 Int +0 Class +0 Enh +2 Shield] Will: 11 [10 +0 Level +0 Wis +1 Class +0 Enh] Attacks: Melee Basic: Longsword +7 (1d10+4) [+0 Level +4 Str +3 Prof +0 Enh] Ranged Basic: Javelin +6 [+0 Level +4 Str +2 Prof +0 Enh] At-Will Powers: Commander's Strike Warlord Attack 1 Standard Action Target: One creature Attack: Sidios makes a melee basic attack against the target Hit: Sidios's Basic Attack damage +3 Wolf-Pack Tactics Warlord Attack 1 Longsword +7 vs. AC Standard Action Target: One creature Hit: 1d10+4 damage and Sidios can shift 1 square if he is adjacent to the target of Travock Encounter Powers: Warlord's Favor Warlord Attack 1 Longsword +7 vs AC Standard Action Target: One Creature Hit: 2d10+4 Damage If Sidios is within 5 squares he gains a +4 Power bonis to attack rolls against the target until the end of Travock's next turn Inspiring Word Warlod Feature Minor Action Close Burst 5 Target: Travock or Sidios if within burst Effect: Travock or Sidios can spend a healing surge and regain an additional 1d6 hitpoints Predatory Eye Racial Feature Minor Action Personal Effect: If Travock's has combat advantage against a target he deal +1d6 damage on the next attack he makes against that target. Daily Powers: Lead the Attack Warlord Attack 1 Longsword +7 vs. AC Standard Action Target: One creature Hit: 3d10+4 damage and Travock and Sidios if within 5 squares gain a +4 power bonus to attack rolls against the target until the end of the encounter Miss: Until the end of the encounter, Travock and Sidios if within 5 squares gain a +1 power bonus to attack rolls againt the target Item Powers: None Ability Scores STR 18 (+4) [9 pts] [16 Base, +2 Racial] CON 12 (+1) [2 pts] [12 Base] DEX 14 (+2) [2 pts] [12 Base, +2 Racial] INT 16 (+3) [9 pts] [16 Base] WIS 10 (+0) [0 pts] [10 Base] CHA 08 (-1) [0 pts] [08 Base] Feats Shield Proficiency (Heavy) [lvl 1] Class Features Racial Features +2 Str +2 Dex +2 Intimidate +2 Stealth Oversized Predatory Eye Skills Acrobatics: -1 [+0 Level +2 Dex -3 Armor] Arcana: +3 [+0 Level +3 Int] Athletics: +5 [+0 Level +4 Str +5 Trained -3 Armor] Bluff: -1 [+0 Level -1 Cha] Diplomacy: -1 [+0 Level -1 Cha] Dungeoneering: +0 [+0 Level +0 Wis] Endurance: +4 [+0 Level +2 Con +5 Trained -3 Armor] Heal: +5 [+0 Level +0 Wis +5 Trained] History: +8 [+0 Level +3 Int +5 Trained] Insight: +5 [+0 Level +0 Wis] Intimidate: +1 [+0 Level -1 Cha +2 Racial] Nature: +0 [+0 Level +0 Wis] Perception: +0 [+0 Level +0 Wis] Religion: +3 [+0 Level +3 Int] Stealth: +1 [+0 Level +2 Dex +2 Racial -3 Armor] Streetwise: -1 [+0 Level -1 Cha] Thievery: -1 [+0 Level +2 Dex -3 Armor] Languages: Common, Supernal Equipment: Hide Armor[30gp][25lbs] Heavy Shield [10gp][15lbs] Longsword [15gp][4lbs] 7 Javelin [35gp][14lbs] Total: 90/100 gp, 58/180 lb |
| #125LinkNJul 08, 2009 23:35:37 | Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 1 FIGHTS
credits +1 arealcoolcat +1 (2 fights) +0 LinkN -2 quests +2 (3-way fight) +2 lonewolf +2 (2 fights) +2 Salrantol +2 (quest) +1 Sjiggie +1 (1 fight) +2 whitebaron +2 (quest) |
| #126arealcoolcatJul 09, 2009 0:03:23 | [post=18986350]Separate thread fight[/post]. Results Bareth'kul's Minions are the winners. Bareth'kul's Minions win and gain 2 Victory Points. Enoch used an action point and Cascade of Light. Nemeia used an action point, dwarven plate, lay on hands once, and three healing surges. Defenders of the Faith loses and gains 1 Victory Point. Wrogan used an action point and Avenging Flame. Serobath used two healing surges. Rolls here. @lonewolf: Thanks for you guidance and patience throughout the fight. Your team fought hard and well. Look forward to pitlording for you again. @Salrantol: Thanks for your patience and reminders of things I missed. You had some abyssmal luck near the end of the fight. You won through perseverance and some expendables. :D @both: Hope you had fun. |
| #127LinkNJul 11, 2009 23:49:32 | All rolls are here Spring Twins characters and tactics Ready for 9 July 2009 [Fight 3] Tactics Battle this week April and May April and May, the Spring Twins Female Elf Devoted Cleric of Melora Level 5 Alignment: Good Hit Points....51......Bloodied....25 Healing Surge.13 (12+1 item)......Surges/day...11 Initiative....+5......Speed.......6 (7 -1 armor) AC....Fort....Ref.....Will 19.....15......16......19 (10, +2 level, +6 Chain, +1 enh) (10, +2 level, +2 Con, +3 Dex, +4 Wis, +1 enh) Attacks: Melee Basic...+2 (Unarmed).....Damage: 1d4 (+2 level, +0 Str, +0 prof, +0 enh) Ranged Basic…+8 (Longbow).....Damage: 1d10+6 (20/40) (+2 level, +3 Dex, +2 prof, +1 enh)…(+3 Dex, +1 enh, +2 Bracers) At-Will Powers: Lance of Faith Standard: Divine, Implement, Radiant Ranged 5….+8 vs. Ref Hit: 1d8+6 damage and one ally gains a +2 bonus to next attack roll on same target Sacred Flames Standard: Divine, Implement, Radiant Ranged 5…+8 vs. Ref Hit: 1d6+6 damage and one ally chooses either 4 temp hp or to make a free saving throw First Aid – Use Second Wind Standard Adjacent Target: Auto success. Effect: Target uses their Second Wind as a free action but does not gain the defensive bonus. {Notes: this does not provoke an AoO.} Encounter Powers: Second Wind Standard: Personal Effect: Spend a healing surge and regain 13 hit points. Gain +2 to all defenses until the start of your next turn. Hunter’s Quarry (Ranger MC) Minor Effect: Designate the nearest enemy that you can see as your quarry. Until the end of your next turn, you may deal an extra 1d6 damage once per a round to your quarry, when an attack hits your quarry. Elven Accuracy (Racial) Free: Personal Effect: Reroll an attack roll. Apply the second roll. Divine Fortune (Channel Divinity) Free: Personal Effect: Gain a +1 bonus on next attack roll or saving throw. {Notes: Only use one channel divinity power per encounter.} Turn Undead (Channel Divinity) Standard: Divine, Implement, Radiant Close Burst 2 (each undead in burst)….+8 vs. Will Hit: 2d10+6 radiant damage and push target 5 squares. Target is immobilized until the end of your next turn. {Notes: Only use one channel divinity power per encounter.} Healing Word Minor: Divine, Healing Close Burst 5 (You or one ally) Special: you can use this power twice per encounter but once per round. Effect: Target spends a healing surge and regains 1d6+4 extra hit points. Divine Glow Standard: Divine, Implement, Radiant Close Blast 3 (each enemy in blast)...+8 vs. Ref Hit: 1d8+6 radiant damage. Effect: Allies in blast gain +2 power bonus to attack rolls until the end of your next turn. Sanctuary Standard: Divine Ranged 10 (you or one ally) Effect: Target receives a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn. Daunting Light Standard: Divine, Implement, Radiant Ranged 10...+8 vs. Ref Hit: 2d10+6 radiant damage. Effect: One ally (within line of sight) gains CA vs. target until the end of your next turn. Daily Powers: Beacon of Hope Standard: Divine, Healing, Implement Close Burst 3 (each enemy in burst)…+8 vs. Will Hit: target is weakened until the end of its next turn. Effect: you and all allies in burst regain 9 hit points, and your healing powers restore an extra 5 hit points thru this encounter. Consecrated Ground Standard: Divine, Healing, Radiant, Zone Close Burst 1 Effect: Creates a zone. Zone is movable 3 squares as a move action. Foes starting their turn inside the zone take 1d6+2 radiant damage. If April or May are bloodied and start their turn within the zone they regain 7 hit points. If they are dying, they start their turn with 7 hit points. The creator of the zone need not be within the zone in order to maintain the zone. Do not activate both zones in the same battle. These zone should not stack. Sustain Minor: The zone persists. Item Powers: Dwarven Armor Free action: Healing Effect: Regain hit points as if you had spent a healing surge. {Note: do not apply Healer’s Lore to this power.} Cloak of Resistance Minor action Effect: Gain resist 5 to all damage until the start of your next turn. Ability Scores STR 10 (+0) [00 pts] [10 base, +0 advancement] CON 14 (+2) [03 pts] [13 base, +1 advancement] DEX 16 (+3) [05 pts] [14 base, +2 racial, +0 advancement] INT 08 (-1) [00 pts] [08 base, +0 advancement] WIS 19 (+4) [09 pts] [16 base, +2 racial, +1 advancement] CHA 14 (+2) [05 pts] [14 base, +0 advancement] Feats Ritual Caster Warrior of the Wild Toughness Durable Class Features Channel Divinity: gain encounter powers – choose to use one per encounter Healer’s Lore: add Wisdom bonus to all clerical healing powers. Healing Word Ritual Casting Hunter’s Quarry Racial Features Elven Weapon Proficiency – gain longbow and shortbow proficiency Group Awareness – non elf allies gain +1 to perception Elven Accuracy – gain encounter power of same name Fey Origin – treat as Fey Wild Step – Ignore difficult terrain while shifting one or more squares Skills Acrobatics.......+4 (acp) Arcana...........+1 Athletics........+1 (acp) Bluff............+4 Diplomacy........+9 (trained) Dungeoneering....+6 Endurance........+4 (acp) Heal.............+11 (trained) History..........+1 Insight..........+11 (trained) Intimidate.......+4 Nature...........+8 (racial) Perception.......+13 (trained) (racial) Religion.........+6 (trained) Stealth..........+4 (acp) Streetwise.......+4 Thievery.........+4 (acp) Languages Common, Elven Equipment: +1 Dwarven Chain Armor [520 gp][40 lb] Equipped Body +1 Cloak of Resistance [520 gp][1 lb] Equipped Neck +2 Melora’s Magic Holy Symbol [1,800 gp][1 lb] worn Heroic Belt of Vigor [520 gp][2 lb] Equipped Waist Heroic Bracers of the Perfect Shot [680 gp][1 lb] Equipped Arm Standard Adventurer’s Kit [15 gp][33 lb] backpack +1 Magic Longbow [360 gp][3 lb] held 30 Arrows [1 gp][3 lb] quiver Everburning Torch [50 gp][1 lb] backpack April’s Ritual Book with Gentle Repose and Animal Messenger [free gp][3 lb] backpack May’s Ritual Book with Gentle Repose and Make Whole [free gp][3 lb] backpack Mystic Salves 0 units [0 gp][0 lb] backpack |
| #128sjiggieJul 12, 2009 16:02:34 | Separate Thread Fight Result T-Rex win and gain 2vp they used nothing Archie's Anathema lose but still gain 1vp they reached a milestone and Archibald used 2 healing surges |
| #129lonewolfJul 14, 2009 14:37:47 | The Feyshadows Llun Llun Female Gnome Warlock 3 Hit Points....34......Bloodied....17 Healing Surge..8......Surges/day...7 Initiative....+4......Speed........5 AC...17 (10 +1 level, +3 Dex, +2 armor, +1 enh) Fort.13 (10 +1 level, +1 Con, +1 enh) Ref..16 (10 +1 level, +3 Dex, +1 class, +1 enh) Will.17 (10 +1 level, +4 Cha, +1 class, +1 enh) (Shadow Walk) [u]Attacks:[/u] Melee Basic...+3(dagger)................Damage: 1d4-1 (+1 level, -1 Str, +3 prof) Ranged Basic..+6 v.Ref(Eldritch Blast)..Damage: 1d10+5...Range 10 (+1 level, +4 Cha, +1 enh) Ranged Basic..+6(crossbow)..............Damage: 1d8+3....Range 15/30..Load minor (+1 level, +3 Dex, +2 prof) (Prime Shot, Warlock's Curse) At-Will Powers: Eldritch Blast Warlock Attack 1 Ranged 10 - +6 vs. Reflex Hit: 1d10+5 damage. Special: Counts as a ranged basic attack. Eyebite Warlock (Fey) Attack 1 Ranged 10 - +6 vs. Will Hit: 1d6+5 psychic damage and you are invisible to the target until the start of your next turn. Encounter Powers: Fade Away Gnome Racial Power Immediate Reaction - Personal Trigger: You take damage Effect: Become invisible until end of next turn or you attack. Witchfire Warlock (Fey) Attack 1 Ranged 10 - +6 vs. Reflex Hit: 2d6+5 fire damage and the target takes a -4 (Int+2) penalty to attack rolls until the end of your next turn. Ethereal Stride Warlock (Star) Utility 2 Move Action - Personal Effect: Teleport 3 squares and gain a +2 power bonus to all defenses for 1 round. Eldritch Rain Warlock (Fey) Attack 3 Ranged 10, 1-2 creatures within 5 of each other - +6 vs. Reflex Hit: 1d10+7 (Cha+Int+Misc.) damage. Daily Powers: Curse of the Dark Dream Warlock (Fey) Attack 1 Ranged 10 - +6 vs. Will Hit: 3d8+5 psychic damage and you slide the target 3 squares. Sustain Minor: You slide the target 1 square (save ends). Item Powers: Cloak of Resistance Minor Action (Daily): Gain Resist All 5 until start of next turn. Ability Scores STR 08 (-1) [00 pts] [08 base] CON 12 (+1) [02 pts] [12 base] DEX 16 (+3) [10 pts] [16 base] INT 14 (+2) [02 pts] [12 base, +2 racial] WIS 10 (+0) [00 pts] [10 base] CHA 18 (+4) [10 pts] [16 base, +2 racial] Feats Warrior of the Wild: Stealth training, Hunter's quarry 1/encounter until end of next turn Skill Focus: Stealth Class Features Fey Pact Misty Step: When a cursed enemy drops, teleport 3 squares. Prime Shot: +1 to ranged attacks if no ally is closer to the target. Shadow Walk: Gain concealment until end of next turn if move 3+ squares. Warlock's Curse: Minor action, curse closest visible enemy; deal +1d6 damage to cursed enemies. Racial Features Size: Small Vision: Low-Light Fey Origin Master Trickster: use Ghost Sound as a minor action as an encounter power Reactive Stealth: Can make a stealth check when rolling initiative Trickster's Cunning: +5 to saves vs. illusions Fade Away: Power Skills Acrobatics.......+4 Arcana...........+10 (Trained) (+2 racial) Athletics........+1 (+1 item) Bluff............+10 (Trained) Diplomacy........+5 Dungeoneering....+1 Endurance........+2 Heal.............+1 History..........+3 Insight..........+1 Intimidate.......+10 (Trained) Nature...........+1 Perception.......+1 Religion.........+3 Stealth..........+15 (Trained) (+3 feat) (+2 racial) (+1 item) Streetwise.......+5 Thievery.........+9 (Trained) (Thieves' Tools) Equipment: Sylvan Leather Armor +1 [680 gp][15 lb] Magic Rod +1 [360 gp][2 lb] Dagger [1 gp][1 lb] Crossbow [25 gp][4 lb] 40 Crossbow bolts [2 gp][4 lb] Cloak of Resistance +1 [520 gp][0 lb] Standard adventurer's kit [15 gp][33 lb] Thieves' Tools [20 gp][1 lb] Total: 1623/1750 gp, 60/80 lb |
| #130LinkNJul 14, 2009 18:11:24 | Continued from [post=19004886]Here.[/post] The Fight Initiative and status: April: 51/51 Doredan: 48/48 Pak: 58/58 May: 51/51 Koritaea: 44/44 Kerat'kul: 50/50 Round 1: April steps forward, quarries Pak and activates her Divine Fortune, and tries to hit the warlock with a Daunting Light, but even her Elven accuracy doesn't help her hit. Doredan steps out of the starting box and hides near the central pillar. Pak curses April and burns her with a Dire Radiance (13 damage). May double-moves towards Pak, quarries the warlock, and spends an AP to attack him with her own Divine Fortune-powered Daunting Light, and manages to hit the warlock (18 damage). Koritaea, seeing her ally being hit, uses her Beacon of Hope to heal him (9 health). Kerat'kul steps out of his starting box, curses Pak, and sends an Eyebite at the enemy warlock (11 damage). Initiative and status: April: 38/51(Cursed by Pak) Doredan: 48/48 Pak: 38/58 (Cursed by Kerat'kul) May: 51/51 Koritaea: 44/44 (+5 to healing until EoE) Kerat'kul: 50/50 Round 2: April moves closer to Pak and attacks him with a Sacred Flame (16 damage), granting bonus health to May. She spends an action point for a Lance of Faith, which critically hits Pak (20 damage). Doredan throws his dagger at Pak from his hiding spot with a Sly Flourish, hitting and downing the warlock (19 damage). Pak's condition seems to be stable. May turns to the rogue and tries to burn him with a Sacred Flame, misses, and uses her Elven accuracy to try again, but still is unable to hit him. Koritaea walks up to April, uses her Divine Fortune, and hits the twin with a Healing Strike, reviving Pak in the process (13 damage, 22 health). She also uses a Healing Word on him (25 health). Kerat'kul walks towards Pak and tries to hit him with another Eyebite, but misses. He then curses Koritaea. Initiative and status: April: 38/51(Cursed by Pak) (Marked by Koritaea) Doredan: 48/48 Pak: 47/58 (Cursed by Kerat'kul) (Prone) May: 51+4/51 Koritaea: 44/44 (+5 to healing until EoE) (Cursed by Kerat'kul) Kerat'kul: 50/50 Round 3: April shifts away from Koritaea and hits her with a Lance of Faith (10 damage). Doredan steps up to Koritaea and hits her with the hilt of his dagger, dazing her (9 damage). In a rush of action, he then slashes her with a Sly Flourish (26 damage), downing the cleric. Pak, seeing two enemies in a good position, stands up and fires a Fiery Bolt at April. Unfortunately, the attack goes wide, and has no effect. Pak instead decides to curse Doredan. May, seeing the rogue next to April, hits him with a Sacred Flame and granting bonus health to the other twin (7 damage). Koritaea's condition isn't looking good. Kerat'kul moves around the pillar to find Pak, and tries to hit him with an eyebite again, but still isn't able to hit the warlock. Initiative and status: April: 38+4/51(Cursed by Pak) Doredan: 41/48 (Cursed by Pak) Pak: 47/58 (Cursed by Kerat'kul) May: 51+4/51 Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark) Kerat'kul: 50/50 Round 4: April shifts away from Doredan and tries to hit the rogue with a Lance of Faith, but misses. Doredan summons a cloud of darkness around himself and flings a dagger at Pak with a sly flourish, hitting and bloodying the warlock (21 damage), then tries to hide in his cloud. Pak, unable to see the rogue, instead curses Kerat'kul and hits him with a Dire Radiance (13 damage). He then tries to run off and stay away from his opponents. May, unable to see the rogue, instead turns to Pak and hits him with a Lance of Faith (9 damage). Koritaea's condition seems to be stable. Kerat'kul moves around the pillar and funnels his Tiefling heritage into an eyebite on Pak. The attack hits, downing the warlock (21 damage). Initiative and status: April: 38+4/51(Cursed by Pak) Doredan: 25/48 (Cursed by Pak) Pak: -2/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) May: 51+4/51 Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark) Kerat'kul: 37/50 (Cursed by Pak) Round 5: April moves towards Kerat'kul and tries to hit him with a Lance of Faith, but misses. Doredan flings his dagger at April, and hits the cleric (16 damage), then runs to hide from the Twins, but isn't quiet enough. Both Pak and Koritaea seem to be stable. May, unable to get a clear shot at the rogue, instead fires a Lance of Faith at Kerat'kul (14 damage). Kerat'kul casts Eldritch Rain on the twins, hitting both of them (17 damage April; 13 damage May). He immediately tries to talk April into surrendering, and the attempt is successful Initiative and status: April: 9/51(Surrendered) Doredan: 25/48 (Cursed by Pak) Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) May: 42/51 Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark) Kerat'kul: 23/50 (Cursed by Pak) (Bloodied) Round 6: Doredan tries to hide from the Twins again, this time more successful, and he throws his dagger at May with a Deft Strike, hitting and bloodying the elf (26 damage). Pak's condition seems to be stable. May activates her Beacon of Hope, healing herself (9 health), then activates her Dwarven armor (18 health). Koritaea's condition seems to get worse. Kerat'kul casts Witchfire on April, hitting the cleric (20 damage), then activates his Bloodcut Armor. Initiative and status: April: 9/51(Surrendered) Doredan: 25/48 (Cursed by Pak) Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) May: 31/51(+5 to healing until EoE) Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks) Kerat'kul: 23/50 (Cursed by Pak) (Bloodied) (Resist 10 all) Round 7: Doredan tries to hide once again, is unsuccessful, then flings his dagger at May, bloodying her (8 damage). May heals herself with a Healing Word (26 health), then fires her bow at Kerat'kul, but misses. Kerat'kul curses May, then casts an Eldritch Blast at her (15 damage). Meanwhile, Pak and Koritaea seem to be stable. Initiative and status: April: 9/51(Surrendered) Doredan: 25/48 (Cursed by Pak) Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) May: 34/51(+5 to healing until EoE) Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks) Kerat'kul: 23/50 (Cursed by Pak) (Bloodied) Round 8:Speed rounds entered. Doredan: Hide, Deft Strike: 10 damage Pak: Success on DST May: Healing Word: 24 HP; Longbow on Kerat'kul: 12 damage Koritaea: Crit on DST Kerat'kul: Eldritch Blast on Koritaea: 14 damage; Move for Shadow Walk Initiative and status: April: 9/51(Surrendered) Doredan: 25/48 (Cursed by Pak) Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) May: 48/51(+5 to healing until EoE) Koritaea: -3/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks) Kerat'kul: 11/50 (Cursed by Pak) (Bloodied) Round 9: Doredan: Stealth; Deft Strike: 10 damage. Pak: Fail on DST May: Longbow on Kerat'kul: Miss Koritaea: Success on DST Kerat'kul: Eldritch Blast: Miss; Move for Shadow Walk Initiative and status: April: 9/51(Surrendered) Doredan: 25/48 (Cursed by Pak) Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark) May: 38/51(+5 to healing until EoE) Koritaea: -3/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks) Kerat'kul: 11/50 (Cursed by Pak) (Bloodied) Round 10: Doredan: Stealth, Deft Strike: 14 damage Pak: Success on DST May: Longbow on Kerat'kul: Miss Koritaea: Success on DST Kerat'kul: Eldritch Blast: 19 damage Initiative and status: April: 9/51(Surrendered) Doredan: 25/48 (Cursed by Pak) Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark) May: 5/51(+5 to healing until EoE) (Bloodied) Koritaea: -3/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks) Kerat'kul: 11/50 (Cursed by Pak) (Bloodied) Round 11: Doredan: Stealth, Deft Strike: 11 damage. The fight is over. Khybers Spawn is the last team standing. |
| #131lonewolfJul 14, 2009 19:25:11 | [thread=1214782]seperate thread fight[/thread] results Forces of Nature win and gain 2 VP Gunnga used 3 healing surges and an action point Strike From the Past lose and gain 1 VP both characters use one healing surge |
| #132post_ironicJul 15, 2009 13:59:10 | Dulettes Ready for July 8, 2009 [Fight 3] |
| #133LinkNJul 15, 2009 23:37:25 | Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 1 FIGHTS
credits +0 LinkN -1 quests +1 (1 fight) +2 lonewolf +2 (2 fights) +2 Salrantol +2 (quest) +1 Sjiggie +1 (1 fight) +2 arealcoolcat +1 (2 fights) +1 MindWandererB +1 (1 fight) |
| #134MindWandererBJul 20, 2009 17:17:25 | T-Rex (templer10) vs. Glory through Cunning (Sjiggie): MindWandererB [Level 1, Arena] T-Rex Ready for July 16th [Fight 2] |
| #135lonewolfJul 21, 2009 13:22:17 | |
| #136LinkNJul 21, 2009 15:32:32 | Astral Antipodes Ready for July 15 [Fight 4] [center]The Astral Antipodes Heaven or Hell... what matters is victory.[/center] Koritaea Koritaea Female Elf Cleric Hit Points....39......Bloodied....19 Healing Surge..9......Surges/day...8 Initiative....+4......Speed........6 AC...22 (10 +2 level, +6 armor, +2 enh, +2 shield) Fort.17 (10 +2 level, +3 Str, +2 enh) Ref..18 (10 +2 level, +2 Dex, +2 enh, +2 shield) Will.20 (10 +2 level, +4 Wis, +2 enh, +2 class) Attacks: Melee Basic...+9(Bastard Sword).....Damage: 1d10+4, crit +1d6 (+2 level, +3 Str, +3 prof, +1 enh) Ranged Basic..+6(Longbow)..........Damage: 1d10+2...Range 20/40 (+2 level, +2 Dex, +2 prof, +0 enh) At-Will Powers: Lance of Faith Cleric Attack 1 Ranged 5 - +7 vs. Reflex Hit: 1d8+5 radiant damage and ally gets +2 power bonus to next attack against target. Righteous Brand Cleric Attack 1 Melee Weapon - +9 vs. AC Hit: 1d10+4 damage and ally within 5 gains +3 power bonus to attack rolls against target for 1 round. Encounter Powers: Elven Accuracy Elf Racial Free Action - Personal Effect: Reroll an attack roll. Healing Word Cleric Feature Special: can be used twice per encounter, once per round Close Burst 5 Minor action - self or one ally Effect: Target spends HS+1d6+4 HP. Channel Divinity: Divine Fortune Cleric Feature Free Action - Personal Effect: Gain +1 to next attack roll or saving throw. Channel Divinity: Turn Undead Cleric Feature Close Burst 2 - +7 vs. Will - Undead only Hit: 1d10+5 radiant damage, push 3, immobilized 1 round. Miss: Half damage Healing Strike Cleric Attack 1 Melee Weapon - +9 vs. AC Hit: 2d10+4 radiant damage, target is marked 1 round, self or ally within 5 can spend a healing surge+4 HP. Daunting Light Cleric Attack 3 Ranged 10 - +7 vs. Reflex Hit: 2d10+5 radiant damage and an ally I can see gains CA against the target for 1 round. Daily Powers: Beacon of Hope Cleric Attack 1 Close Burst 3 - +7 vs. Will Hit: Target is weakened 1 round. Effect: Self and allies in burst regain 9 HP, and self's healing powers restore +5 HP for encounter. Shield of Faith Cleric Utility 2 Standard Action - Close Burst 5 Effect: Self and allies in burst gain +2 power bonus to AC for encounter. Rune of Peace Cleric Attack 5 Melee Weapon - +9 vs. AC Hit: 1d10+4 damage and the target cannot attack (save ends). Miss: The target cannot attack until the end of self's next turn. Item Powers: Holy Symbol of Hope Daily Power: Immediate Reaction: Trigger: Self or an ally within 5 is hit with an effect a save can end. Effect: Gains a +5 power bonus to saves against that effect. Ability Scores STR 17 (+3) [9 pts] [16 base, +1 advancement] CON 12 (+1) [2 pts] [12 base] DEX 14 (+2) [2 pts] [12 base, +2 racial] INT 08 (-1) [0 pts] [08 base] WIS 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement] CHA 10 (+0) [0 pts] [10 base] Feats Weapon Proficiency: bastard sword Shield Proficiency (light) Shield Proficiency (heavy) Class Features Healer's Lore: +Wis to cleric healing powers Ritual Casting (Gentle Repose, Make Whole) Racial Features Low-light vision Elven Weapon Proficiency: bows Fey Origin Group Awareness: allies within 5 gain +1 Perception Wild Step: ignore difficult terrain while shifting Skills Acrobatics.......+1 (ACP) Arcana...........+6 (trained) Athletics........+2 (ACP) Bluff............+2 Diplomacy........+2 Dungeoneering....+7 Endurance........+1 (ACP) Heal.............+11 (trained) History..........+1 Insight..........+11 (trained) Intimidate.......+2 Nature...........+8 Perception.......+8 Religion.........+6 (trained) Stealth..........+1 (ACP) Streetwise.......+2 Thievery.........+1 (ACP) Equipment: Chainmail +2 [1800 gp][40 lb] Heavy Shield [10 gp][15 lb] Amulet of Protection +2 [1800 gp][0 lb] Bastard Sword +1 [360 gp][6 lb] Holy Symbol of Hope +1 [680 gp][0 lb] Longbow [30 gp][3 lb] Arrows, 60 [2 gp][6 lb] Standard Adventurer's Kit [15 gp][33 lb] Total: 4697/4750 gp, 102/170 lb |
| #137lonewolfJul 21, 2009 16:10:08 | [thread=1218014]seperate thread fight[/thread] results Archie's Anathema win and gain 2 VP Archibald used a healing surge Daunting Dandies lose and gain 1 VP Xavier used 2 healing surges and healing word |
| #138sjiggieJul 21, 2009 20:46:38 | [thread=1218036]separete thread[/thread] Flames of Heaven Arkela Arkela Female Half-elf Warlock Hit Points....56......Bloodied....28 Healing Surge.14......Surges/day..10 Initiative....+7......Speed.......6 AC: 17 (10, +2 level, +2 Int, +2 armor, +1 enh) Fort: 18 (10, +2 level, +4 Con, +2 enh) Ref: 17 (10, +2 level, +2 Int, +2 enh, +1 class) Will: 18 (10, +2 level, +3 Cha, +2 enh, +1 class) Attacks: Melee Basic...+4(dagger).....Damage: 1d4-1 (+2 level, -1 Str, +3 prof, +0 enh) Ranged Basic..+8(Eldritch Blast)......Damage: 1d10+5...Range 10 (+2 level, +4 Con, +2 enh) At-Will Powers: Eldritch Blast Warlock Attack 1, Standard Action Range 10, +8 vs. Reflex Hit: 1d10+6 damage Special: Can be used as ranged basic Hellish Rebuke Warlock Attack 1, Standard Action Range 10, +8 vs. Reflex Hit: 1d6+6 fire damage, extra 1d6+6 fire if Arkela takes damage before end of her next turn. Warlock's Curse Warlock Special, Minor Action Place a curse on enemy nearest Arkela she can see. Deal 1d6 extra damage once/round to any enemy she hits with an attack. Once curse damage is dealt, cannot be dealt again until after start of Arkela's next turn. Can decide whether or not to deal damage after damage roll is made. Can curse multiple enemies at once, and curse lasts until end of encounter or target is defeated. Cannot place warlock's curse on enemy already affected by a warlock's curse. Dark One's Blessing Warlock Special, Free Action Trigger: An enemy under the effect of Arkela's warlock's curse is reduced to 0 or fewer HP. Effect: Immediately gain 5 temp HP. Encounter Powers: Vampiric Embrace Warlock Attack 1, Standard Action Range 5, +8 vs. Will Hit: 2d8+6 necrotic damage, and gain 7 temp HP Frigid Darkness Warlock Attack 3, Standard Action Range 10, +8 vs. Fort Hit: 2d8+6 cold damage, target grants combat advantage to Arkela and Soreah until end of Arkela's next turn. Thunderwave Wizard Attack 1, Standard Action Close blast 3, target each creature in blast, +4 vs. Fort Hit: 1d6+2 damage Hunter's Quarry Ranger Special, Minor Action Nearest enemy that Arkela can see becomes her quarry. Once per round, when Arkela hits her quarry with an attack, she can deal an extra 1d6 bonus damage. If she has already dealt quarry damage since the start of her turn, she cannot deal it again until the start of her next turn. The quarry effect remains until the end of Arkela's next turn. Ethereal Slide Warlock Utility 2, Move Actioni Effect: Teleport 3 squares, and gain a +2 power bonus to all defenses until the end of Arkela's next turn. Daily Powers: Flames of Phlegethos Warlock Attack 1, Standard Action Range 10, +8 vs. Reflex Hit: 3d10+6 fire damage Effect: Target takes ongoing 5 fire (save ends) Hunger of Hadar Warlock Attack 5, Standard Action Burst 1 within 10 Effect: Creates a zone of impenetrable darkness in burst, blocks LoS. Lasts until end of Arkela's next turn. Any character starting turn in or entering zone takes 2d10+2 necrotic damage. Sustain Minor: The zone persists. Make a secondary attack. Secondary attack: +8 vs Fortitude, targets all creatures in zone. Secondary hit: 1d6+6 damage. [b]Item Powers:[/b] Magic Rod Critical: +2d6 damage. Bloodcut Leather Armor Minor action, Healing surge Effect: Gain resist 10 all until the end of Arkela's next turn. Only useable while bloodied. Ability Scores STR 08 (-1) [0 pts] [8 base, +0 racial, +0 advancement] CON 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement] DEX 13 (+1) [3 pts] [13 base, +0 racial, +0 advancement] INT 14 (+3) [5 pts] [14 base, +0 racial, +1 advancement] WIS 10 (+0) [0 pts] [10 base, +0 racial, +0 advancement] CHA 16 (+3) [5 pts] [14 base, +2 racial, +0 advancement] Feats Toughness: +5 Hit Points. Warrior of the Wild: Ranger multiclass, Perception skill, Hunter's Quarry 1/encounter. Improved Initiative: +4 to Initiative rolls Class Features Infernal Pact: Hellish Rebuke and Dark One's Blessing powers Prime Shot: +1 attack rolls if no allies are closer to target Shadow Walk: Gain concealment until end of next turn if move at least 3 squares during turn. Warlock's Curse: Warlock's Curse power Racial Features Dilettante: Gain another class's at-will power as encounter power. Dual Heritage: Count as human, elf, and half-elf for feat prerequisites Group Diplomacy: Allies within 10 gain +1 diplomacy Skills Acrobatics.......+3 Arcana...........+9 (Trained) Athletics........+1 Bluff............+5 Diplomacy........+7 Dungeoneering....+2 Endurance........+6 Heal.............+2 History..........+4 Insight..........+9 (Trained) Intimidate.......+10 (Trained) Nature...........+2 Perception.......+7 (Trained) Religion.........+4 Stealth..........+3 Streetwise.......+10 (Trained) Thievery.........+3 Equipment: Bloodcut Leather Armor +1 [840 gp][15 lb] Magic Rod +2 [1800 gp][2 lb] Amulet of Protection +2 [1800 gp][1 lb] Dagger [1 gp][1 lb] Total: 4441/4750 gp, 19/80 lb Retraining Level 2: Astral Fire > Toughness |
| #139arealcoolcatJul 21, 2009 23:06:12 | [thread=1218141]Separate thread[/thread] Results The Forrel Sisters win and gain 2 VP. Mandi used Lay on Hands twice, five healing surges, and an action point. Nandi used Acid Arrow, one healing surge, and an action point. Sisters of the Fight lose and gain 1 VP. Epica spent three healing surges. |
| #140arealcoolcatJul 22, 2009 5:17:13 | [thread=1218153]Separate thread[/thread] Results Defenders of the Faith win and gain 2 VP. Serobath used Aspect of Might and two healing surges. Wrogan spent an action point and one healing surge. Forces of Nature lose and gain 1 VP. Gunnga used Form of the Fearsome Ram and three healing surges. Salrantol used Stirring Shout and an action point. @lonewolf: Your fortune and tactics paid off in the latter half. I thought you were nuts not healing Serobath for so long, but I was rash. @Salrantol: Your luck is mighty spotty. You crit a bunch, then miss all the crucial healing attacks it seems, then pop right back up from death. I really admire the synergy in your team and hope your luck mellows out. @both: It was a blast running this. Hope to see (or run!) a rematch someday! |
| #141TelinArthoJul 22, 2009 21:46:43 | Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
Characters on Quests & Missions:
LEVEL 1 FIGHTS
credits +1 TelinArtho +1 admin +2 arealcoolcat +2 (2 fights) +3 LinkN +1 admin +2 (1 fight) +3 mr0bunghole +2 (2 fights) +1 (story) +1 Sjiggie +1 (1 fight) +1 templer10 +1 (1 fight) |
| #162MindWandererBAug 17, 2009 17:41:58 | Fight ([post=19288643]Setup[/post]) The Fight: Remnants of the Wild vs. Large Weapons vs. Forrel Sisters Conventions Those are the conventions for this fight run by MindWandererB Actions types are denoted with Maps are dynamically generated with coco.php script Fight Info Red is the color of Torel. Blue is the color of Loddick. Green is the color of Brute. Magenta is the color of Dagger. Brown is the color of Nandi. Olive is the color of Mandi. All rolls are HERE Initiative Torel [12]+1=13 Loddick [6]+3=9 Brute [16]+2=18 Dagger [17]+4=21 Nandi [6]+6=12 Mandi [10]+0=10 Torel starts in the SOUTHEAST square behind the hedge, holding mace and shield. Loddick starts next to Torel, holding longsword. Brute starts in the SOUTHWEST square in the open, holding greatsword. Dagger starts in the corner, holding dagger. Nandi starts in the NORTHEAST square in the default position, holding dagger and wand. Mandi starts in the front, holding scimitar and shield. Round 1 Dagger delays. Brute steps forward and readies a charge . Dagger moves behind Brute and readies to throw a dagger . Torel delays. Nandi delays. Mandi waits. Nandi waits. Loddick listens for his enemies {Minor: [13]+11=24 vs. Brute [20]+4=24 and Dagger [11]+11=22}, hearing Large Weapons to the west. Since he wants to delay contact, he moves the other way and readies Radiant Vengeance . Torel also listens and hears Large Weapons {Minor: [20]+4=24 vs. Brute [20]+4=24 and Dagger [11]+11=22}; he follows Loddick and readies Lance of Faith . Torel: 25/25 hp, Defenses 17/14/11/16 Loddick: 28/28 hp, Defenses 18/13/14/15 Brute: 30/30 hp, Defenses 17/16/11/11 Dagger: 24/24 hp, Defenses 16/14/16/11 Nandi: 23/23 hp, Defenses 14/12/15/15 Mandi: 28/28 hp, Defenses 20/15/15/15 |
| #163lonewolfSep 03, 2009 3:58:32 | A Midsummer Night's Dream vs. Ice Makers seperate thread fight: community.wizards.com/go/thread/view/758...
results A Midsummer Night's Dream win and gain 2 VP Oberon used Split the Tree Titania used an action point Ice Makers lose and gain 1 VP |