[4E] Battles of Sagaris

Post/Author/DateTimePost
#1

TelinArtho

Mar 19, 2009 11:13:58

Battles of Sagaris

IMAGE(http://www.caterane.de/CoCo/Struktur/Zweikampf.jpg)

This thread is for Pitlords only!



This is the Battles of Sagaris thread where all Arena Fights occur. Only [post=5179881]Pitlords[/post] may post here, and they may only post fights. If you want to join the Core Coliseum and see your characters fight here, read the Rules of Sagaris, or use the Quickstart Guide if you can't wait. If you have any questions, you can ask them in the Core Coliseum Tavern.

For Pitlords: There are some rules for pitlording that must be obeyed! Please read the Rules of Sagaris: Pitlording before you post a fight! Here are the most important ones:
  • As soon as you have received tactics, read them and check for any mistakes. If you have encountered a problem, write back to the player and tell him.
  • Check the character sheets of all combatants, and report any mistakes in the [thread=1064195]Prison[/thread].
  • Begin to run your fight as soon as you have all tactics. There might be mistakes in the fight, and the sooner you run it, the more you have later to discuss and fix them.
  • If you encounter a problem, you can ask in the respective Fights of the Week thread for assistance. Try not to give too much away but only if that is possible.
  • Once the fight is done, post it here in the Battles of Sagaris thread. There are certain guidelines that must be met:
    • You must include the character sheets of all combatants into the post. Preferably in (sblock).
    • You also have to include all tactics, including any supplementals. Preferably in (sblock).
    • You must include a end-of-round summary. That includes name, positions, hitpoints, remaining spell levels and powerpoints, spells and effects on the character and the duration.
    • You have to determine the winner at the bottom of the post.
    • You have to make a list with all used items at the bottom of the post. In case of magic items, you have to include the caster level.

  • If you cannot run or finish your fight, tell us on the Fights of the Week thread and we will look for a substitute Pitlord.
  • Never delete a fight unless the GM tells you so.

Fights must be finished and posted here until Wednesday 2AM GMT (Tuesday 9pm EST/10pm EDT). If you post your fight after that deadline, you will lose your credit and gain a negative one on top of that. If you do not post the fight at all before the next pairings are rolled, you lose another credit. Please make sure your fight is finished on time, or at least tell us so that we can find a substitute Pitlord. It is really annoying to the players if their characters have to sit out a week because their fights is being extended.

One final note: Every fight adds a bit to the history of the Core Coliseum. If you have some extra time, try to write a little story around your fight. It doesn't have to be a novel but some simple flowery descriptions make the fight so much more interesting. The best stories will enter the Hall of Fame.

New to CoCo? [b]The Quick Start Guide[/b]

#42

MindWandererB

May 03, 2009 19:21:15
Drow Hunting Party (whitebaron) vs. Sons of the Hunt (post_ironic): MindWandererB [Level 3, Arena]

Drow Hunting Party

Drow Hunting Party
VP: 8 (Record: 4/0)


Masoj Hun'ett
Masoj Hun'ett
Male Drow Property of Lolth (Ranger)
Hit Points....40......Bloodied....20
Healing Surge.10......Surges/day..7
Initiative....+5......Speed.......6

AC....Fort....Ref.....Will
19.....15......15......14
[HP: 12(starting)+13(con)+5(Toughness)+2*5(lvl)]
[Speed: 6(base)] [Surges: 6(ranger)+1(con)]
[AC: 10(base)+1(lvl)+4(dex)+4(armor)]
[Fo: 10(base)+1(lvl)+1(class)+2(str)+1(enh)]
[Re: 10(base)+1(lvl)+1(class)+4(dex)+1(enh)]
[Wi: 10(base)+1(lvl)+2(wis)+1(enh)]


Attack Workspace:
Melee Basic... Short Sword +6, 1d6+2 [crit: 8]
Ranged Basic.. Longbow +8, 1d10+6 (Range 20/40) [crit: 1d12+16]
[+1 to-hit on ranged attacks when no ally is nearer to the enemy]
[Shortsword: +1 Level, +2 Str, +3 Prof]
[Longbow: +1 Level, +4 Dex, +1 Enh, +2 Prof]
[Wis-based: +1 Level, +2 Wis


At-Will Attack Powers:
Twin Strike (Ranger 1)
Weapon....2* +6 vs. AC(shortsword) or 2* +8 vs. AC(longbow)
Hit: 1d6(shortsword) or 1d10+2(longbow) damage per hit
[crit: 6 or 1d12+12]

Nimble Strike (Ranger 1)
Ranged Weapon....+8 vs. AC(longbow)
Hit: 1d10+6(longbow) damage
[crit: 1d12+16]
Special: I may shift 1 square before or after the attack.

Encounter Attack Powers:
Two-Fanged Strike (Ranger 1)
Weapon....2* +6 vs. AC(shortsword) or 2* +8 vs. AC(longbow)
Hit: 1d6+2(shortsword) or 1d10+6(longbow) damage per hit
[crit: 8 or 1d12+16]
Special: If both attacks hit, I deal 2 extra damage.

Thundertusk Boar Strike (Ranger 3)
Weapon....2* +6 vs. AC(shortsword) or 2* +8 vs. AC(longbow)
Hit: 1d6+2(shortsword) or 1d10+6(longbow) damage per hit, and each hit pushes the target 1 square.
[crit: 8 or 1d12+16]
Special: If both attacks hit, the target is pushed 3 squares instead

Darkfire (Drow Racial)
Minor Action
Ranged 10....+5 vs. Reflex (WIS-based)
Hit: Until the end of my next turn, all attacks against the target have combat advantage, and the target cannot benefit from concealment or invisibility.
Special: I can only use Cloud of Darkness or Darkfire.

Daily Attack Powers:
Hunter’s Bear Trap
Weapon....+6 vs. AC(shortsword) or +8 vs. AC(longbow)
Hit: 2d6+2(shortsword) or 2d10+6(longbow) damage, and the target is slowed, takes ongoing 5 damage (save ends both).
[crit: 14 or 1d12+26]
Miss: Half damage, no ongoing damage, and the target is slowed until the end of my next turn.

Utility Powers:
Hunters Quarry (Ranger Feature, Lethal Hunter)
Minor Action
Effect: Dedicate the nearest enemy as my quarry. On hit, deal +1d8 damage to my quarry. (max 1/round)

Cloud of Darkness (Drow Racial)
Minor Action
Close Burst 1
Effect: Create a cloud of darkness until the end of my next turn. It blocks Line of Sight for any creature except me.
Special: I can only use Cloud of Darkness or Darkfire.

Unbalancing Parry (Ranger 2)
Immediate Reaction...An enemy missed me with a melee attack
Effect: Slide the enemy into a square adjacent to me and I have Combat Advantage against it until the end of my next turn.

Item Powers:
none yet

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 14.....+3............ CON 13.....+2
DEX 18.....+5............ INT 08.....+0
WIS 14.....+3............ CHA 12.....+2

[Starting Str 14(5), Con 13(3), Dex 16(9), Wis 14(5)]
[Racial: Dex+2 to 18, Cha+2 to 12]


Skills
Acrobatics..(T)..+10
Arcana...........+0
Athletics........+4^
Bluff............+2
Diplomacy........+2
Dungeoneering....+3
Endurance..(T)...+7
Heal.............+3
History..........+0
Insight..........+3
Intimidate.......+4°
Nature....(T)....+8
Perception..(T)..+8
Religion.........+0
Stealth....(T)...+13°^
Streetwise.......+2
Thievery.........+5
° .. Including +2 Racial Bonus
^ .. Including +1 Item Bonus

Feats
ToughnessRanger Bonus (+5 HP/tier)
Weapon Focus(Bows)Level 1, retrained@2 (+1 to damage rolls)
Lethal HunterLevel 2 (quarry deals d8)

Class Features
Two-Blade Fighting Style (Gain Toughness, Wield 1H-Weapon in Offhand)
Prime Shot (+1 to hit if closest to opponent)
Hunter's Quarry (see powers)

Racial Features
Darkvision
Lolthtouched (1/encounter use Cloud of Darkness or Darkfire)

Equipment:
2*30 Arrows [2*1 gp][2*3 lb]
2*Short Sword [2*10 gp][2*2 lb]
Adventurers Kit [15 gp][33 lb]
---
Vicious Longbow +1 [520 gp][3 lb]
Amulet of Protection +1 [360 gp]
Sylvan Hide Armor +1 [680 gp][25 lb]

Total: 1597/1,750 gp, 71/140 lb
#43

TelinArtho

May 04, 2009 16:00:49
Protectors of Mithos

Protectors of Mithos



Yuan

Yuan Ka-Fai
Male Human Rogue

Ability Scores
STR 14 (+2) [5 pts]
CON 14 (+2) [5 pts]
DEX 18 (+4) [9 pts] [16 base, +2 racial]
INT 8 (-1)
WIS 10 (+0)
CHA 13 (+1) [3 pts]

Hit Points 31 (12 Rogue + 14 Con +5 feat) Bloodied 15
Healing Surge 7hp / 8/day
Second Wind 7hp + 2 to all defenses until next action
Armor Class 16 [10 + 0 (level) +2 armor + 4 (Dex)]
Fortitude Defense 13 [10 + 0 (level) + 2 (Str/Con) + 1 (human)]
Reflex Defense 17 [10 + 0 (level) + 4 (Dex/Int) +2 (rogue) + 1 (human)]
Will Defense 12 [10 + 0 (level) + 1 (Wis/Cha) + 1 (human)]

Initiative +4
Speed 6 squares

Attacks:
Short Sword +5 1d6 + 2 (+2 Str, +3 prof)
Sling +5 1d6 10/20 (+3 Dex, +2 prof)

Feats
Backstabber lvl 1
Toughness (human)

At-Will Powers: (all attacks require a light blade)
Deft Strike
Rouge 1, Martial, Weapon
• Target: One Creature
• Range: Melee or Ranged weapon
• Attack: +7 (short sword, Dex, prof) +6 (sling, Dex, prof) vs AC
• Hit: 1d6 + 4 (Dex)
• Special: Can Shift 2 squares before the attack

Piercing Strike

Rouge 1, Martial, Weapon, Melee
• Target: One Creature
• Range: Melee
• Attack: +7 (Dex, Prof) vs Reflex
• Hit: 1d6 + 4 (Dex)

Riposte Strike
Rouge 1, Martial, Weapon, Melee

• Target: One Creature
• Attack: +7 (Dex, prof) vs AC
• Hit: 1d6 +4 (Dex)
• Effect: if target attacks me before next turn, immediate interrupt:
Attack: +5 (str, prof) vs AC
Hit: 1d6 +2 (Str)

Encounter Powers:
Dazing Strike
Rouge 1, Martial, Weapon, Melee
• Target: One Creature
• Attack: +7 (Dex, prof) vs AC
• Hit: 1d6 + 4 (Dex)
• Effect: Target is dazed until ended of my next turn

Daily Powers:
Blinding Barrage
Rouge 1, Martial, Weapon

• Target: Each creature in blast
• Range: Close 3
• Attack: +7 (Dex, prof) vs AC
• Hit: 2d6 + 4 (Dex)
• Effect: target is blinded until end of my next turn
• Miss: Half damage, not blinded

Race and Class Features
Human
Bonus At-will power
Bonus Feat
Bonus Skill

Rogue
Armor: Cloth, leather
Weapon: Dagger, Hand x-bow, Shuriken, Sling, Short Sword
First Strike: have combat advantage vs creature that hasn’t acted
Brutal Scoundrel: sneak attack bonus equal to Str bonus
Weapon Talent: Daggers get +1 attack, Shurikens are d6
Sneak Attack: 2d8 + 2

Skills
Acrobatics..... +9 (+4 Dex, +5 Trained)
Athletics........+7 (+2 str, +5 Trained)
Bluff..............+6 (+1 Cha, +5 Trained)
Intimidate.....+6 (+1 Cha, +5 Trained)
Perception…..+5 (+0 Wis, +5 Trained)
Stealth...........+9 (+4 Dex, +5 Trained)
Thievery........+9 (+4 Dex, +5 Trained)

Equipment:
Leather armor [25 gp][15 lb]
Spear [10 gp][5 lb]
Sling [1 gp][0 lb]
20 bullets [1 gp][5 lb]
Total: 63/100 gp, 25/140 lb
#82

lonewolf

Jun 02, 2009 13:11:11
[thread=1195896]seperate thread fight[/thread]

results
Flames of Heaven win and gain 2 VP
Arkela used nothing.
Soreah used a healing surge.

Dwarven Misfits lose and gain 1 VP
Borin used 1 healing surge and an action point
Yurin used 1 healing surge and an action point
#83

post_ironic

Jun 02, 2009 15:39:17
Astral Antipodes
Ready for May 27 [Fight 1]

[center]The Astral Antipodes
Heaven or Hell... what matters is victory.[/center]

Koritaea
Koritaea
Female Elf Cleric
Hit Points....39......Bloodied....19
Healing Surge..9......Surges/day...8
Initiative....+4......Speed........6

AC...22 (10 +2 level, +6 armor, +2 enh, +2 shield)
Fort.17 (10 +2 level, +3 Str, +2 enh)
Ref..18 (10 +2 level, +2 Dex, +2 enh, +2 shield)
Will.20 (10 +2 level, +4 Wis, +2 enh, +2 class)

Attacks:
Melee Basic...+9(Bastard Sword).....Damage: 1d10+4, crit +1d6
(+2 level, +3 Str, +3 prof, +1 enh)
Ranged Basic..+6(Longbow)..........Damage: 1d10+2...Range 20/40
(+2 level, +2 Dex, +2 prof, +0 enh)

At-Will Powers:
Lance of Faith
Cleric Attack 1
Ranged 5 - +7 vs. Reflex
Hit: 1d8+5 radiant damage and ally gets +2 power bonus to next attack against target.

Righteous Brand
Cleric Attack 1
Melee Weapon - +9 vs. AC
Hit: 1d10+4 damage and ally within 5 gains +3 power bonus to attack rolls against target for 1 round.

Encounter Powers:
Elven Accuracy
Elf Racial
Free Action - Personal
Effect: Reroll an attack roll.

Healing Word
Cleric Feature
Special: can be used twice per encounter, once per round
Close Burst 5
Minor action - self or one ally
Effect: Target spends HS+1d6+4 HP.

Channel Divinity: Divine Fortune
Cleric Feature
Free Action - Personal
Effect: Gain +1 to next attack roll or saving throw.

Channel Divinity: Turn Undead
Cleric Feature
Close Burst 2 - +7 vs. Will - Undead only
Hit: 1d10+5 radiant damage, push 3, immobilized 1 round.
Miss: Half damage

Healing Strike
Cleric Attack 1
Melee Weapon - +9 vs. AC
Hit: 2d10+4 radiant damage, target is marked 1 round, self or ally within 5 can spend a healing surge+4 HP.

Daunting Light
Cleric Attack 3
Ranged 10 - +7 vs. Reflex
Hit: 2d10+5 radiant damage and an ally I can see gains CA against the target for 1 round.

Daily Powers:
Beacon of Hope
Cleric Attack 1
Close Burst 3 - +7 vs. Will
Hit: Target is weakened 1 round.
Effect: Self and allies in burst regain 9 HP, and self's healing powers restore +5 HP for encounter.

Shield of Faith
Cleric Utility 2
Standard Action - Close Burst 5
Effect: Self and allies in burst gain +2 power bonus to AC for encounter.

Rune of Peace
Cleric Attack 5
Melee Weapon - +9 vs. AC
Hit: 1d10+4 damage and the target cannot attack (save ends).
Miss: The target cannot attack until the end of self's next turn.

Item Powers:
Holy Symbol of Hope
Daily Power: Immediate Reaction:
Trigger: Self or an ally within 5 is hit with an effect a save can end.
Effect: Gains a +5 power bonus to saves against that effect.


Ability Scores
STR 17 (+3) [9 pts] [16 base, +1 advancement]
CON 12 (+1) [2 pts] [12 base]
DEX 14 (+2) [2 pts] [12 base, +2 racial]
INT 08 (-1) [0 pts] [08 base]
WIS 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement]
CHA 10 (+0) [0 pts] [10 base]


Feats
Weapon Proficiency: bastard sword
Shield Proficiency (light)
Shield Proficiency (heavy)

Class Features
Healer's Lore: +Wis to cleric healing powers
Ritual Casting (Gentle Repose, Make Whole)

Racial Features
Low-light vision
Elven Weapon Proficiency: bows
Fey Origin
Group Awareness: allies within 5 gain +1 Perception
Wild Step: ignore difficult terrain while shifting

Skills
Acrobatics.......+1 (ACP)
Arcana...........+6 (trained)
Athletics........+2 (ACP)
Bluff............+2
Diplomacy........+2
Dungeoneering....+7
Endurance........+1 (ACP)
Heal.............+11 (trained)
History..........+1
Insight..........+11 (trained)
Intimidate.......+2
Nature...........+8
Perception.......+8
Religion.........+6 (trained)
Stealth..........+1 (ACP)
Streetwise.......+2
Thievery.........+1 (ACP)

Equipment:
Chainmail +2 [1800 gp][40 lb]
Heavy Shield [10 gp][15 lb]
Amulet of Protection +2 [1800 gp][0 lb]
Bastard Sword +1 [360 gp][6 lb]
Holy Symbol of Hope +1 [680 gp][0 lb]
Longbow [30 gp][3 lb]
Arrows, 60 [2 gp][6 lb]
Standard Adventurer's Kit [15 gp][33 lb]

Total: 4697/4750 gp, 102/170 lb

#84

LinkN

Jun 02, 2009 16:10:59
Separate thread fight.

Results
The Duelettes win, and gain 2 VP!
-Chirakka used Lead the Attack
-Vratta spent a healing surge

Power and Endurance surrender, and gain 1 VP.
-Nothing was used
#85

salrantol

Jun 02, 2009 17:25:09
[thread=1195798]Separate Thread Fight[/thread]
Results and Rewards
Eternal Glory loses and gains 1 VP.
Bull used an action point.
Boar used a healing surge.

Sehanine's Stalkers win and gain 2 VP.
Sethala used an action point.
Aventhressa used nothing.
#86

TelinArtho

Jun 03, 2009 21:35:45

Rolls: IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/Wuerfel.gif)



Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
  • None.


Characters on Quests & Missions:
  • None

Characters doing Full Activities:
  • None
BATTLES OF SAGARIS

LEVEL 1 FIGHTS
  • Flames of Heaven (LinkN) vs. The Feyshadows (MindWandererB) : whitebaron [Small Arena] [post=18749125][Fight][/post]
  • Strike From the Past (Sjiggie) vs. Elemental Insurgence (TelinArtho) : MindWandererB [Small Arena] [post=18756236][Fight][/post]
  • Sehanine's Stalkers (LinkN) vs. Glory Through Cunning (Sjiggie) : Salrantol [Small Arena] [post=18749398][Fight][/post]
  • The Outcasts (Sjiggie) vs. Defenders of the Faith (lonewolf) : whitebaron [Small Arena] [post=18748640][Fight][/post]

LEVEL 3 FIGHTS
  • Power & Endurance (lonewolf) vs. Bareth`kul's Minions (Salrantol) : LinkN [Small Arena] [thread=1199068]Separate Thread][/thread] [post=18759200][Result][/post]
  • Dwarven Misfits (whitebaron) vs. Hermes Strike (TelinArtho) : lonewolf [Small Arena] [thread=1198952][Separate Thread][/thread] [post=18749325][Result][/post]
  • Spring Twins (Douglas Zuver) vs. Sexy Shawtys (Cespinar) vs. Khybers Spawn (lonewolf) : TelinArtho [Hedge] [post=18756211][Setup][/post] [post=18763584][Fight][/post]
  • Eternal Glory (whitebaron) vs. The Duelettes (Salrantol) : lonewolf [Hedge] [thread=1198954][Separate Thread][/thread] [post=18749722][Result][/post]

LEVEL 5 FIGHTS
  • The Arcane Initiates (whitebaron) vs. The Astral Antipodes (MindWandererB) : post_ironic [Small Arena] (holdover) [post=18715083][Fight][/post]

Pairings done by TelinArtho.

Battles of Sagaris IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [POST=18116594]IMAGE(http://www.caterane.de/CoCo/Struktur/Zweikampf-klein.jpg)[/POST]



credits

+2 TelinArtho +2 (1 fight)
+1 LinkN +1 (1 fight)
+1 lonewolf +2 (2 fights) -1 (3 active)
+1 MindWandererB +1 (1 fight)
+1 Salrantol +1 (1 fights)
-1 Sjiggie -1 (3 active)
+2 whitebaron +2 (2 fights)
#122

MindWandererB

Jul 06, 2009 14:28:40
The Spring Twins (Douglas Zuver) vs. Sons of the Hunt (post_ironic): MindWandererB [Level 5, Arena]

The Spring Twins
Ready for 2 July 2009 [Fight 2]
Tactics Battle this week

The Spring Twins



April and May
April and May, the Spring Twins
Female Elf Devoted Cleric of Melora Level 5
Alignment: Good
Hit Points....51......Bloodied....25
Healing Surge.13 (12+1 item)......Surges/day...11

Initiative....+5......Speed.......6 (7 -1 armor)

AC....Fort....Ref.....Will
19.....15......16......19
(10, +2 level, +6 Chain, +1 enh)
(10, +2 level, +2 Con, +3 Dex, +4 Wis, +1 enh)


Attacks:
Melee Basic...+2 (Unarmed).....Damage: 1d4
(+2 level, +0 Str, +0 prof, +0 enh)
Ranged Basic…+8 (Longbow).....Damage: 1d10+6 (20/40)
(+2 level, +3 Dex, +2 prof, +1 enh)…(+3 Dex, +1 enh, +2 Bracers)

At-Will Powers:
Lance of Faith
Standard: Divine, Implement, Radiant
Ranged 5….+8 vs. Ref
Hit: 1d8+6 damage and one ally gains a +2 bonus to next attack roll on same target

Sacred Flames
Standard: Divine, Implement, Radiant
Ranged 5…+8 vs. Ref
Hit: 1d6+6 damage and one ally chooses either 4 temp hp or to make a free saving throw

First Aid – Use Second Wind
Standard
Adjacent Target: Auto success.
Effect: Target uses their Second Wind as a free action but does not gain the defensive bonus.
{Notes: this does not provoke an AoO.}

Encounter Powers:
Second Wind
Standard: Personal
Effect: Spend a healing surge and regain 13 hit points. Gain +2 to all defenses until the start of your next turn.

Hunter’s Quarry (Ranger MC)
Minor
Effect: Designate the nearest enemy that you can see as your quarry. Until the end of your next turn, you may deal an extra 1d6 damage once per a round to your quarry, when an attack hits your quarry.

Elven Accuracy (Racial)
Free: Personal
Effect: Reroll an attack roll. Apply the second roll.

Divine Fortune (Channel Divinity)
Free: Personal
Effect: Gain a +1 bonus on next attack roll or saving throw.
{Notes: Only use one channel divinity power per encounter.}

Turn Undead (Channel Divinity)
Standard: Divine, Implement, Radiant
Close Burst 2 (each undead in burst)….+8 vs. Will
Hit: 2d10+6 radiant damage and push target 5 squares. Target is immobilized until the end of your next turn.
{Notes: Only use one channel divinity power per encounter.}

Healing Word
Minor: Divine, Healing
Close Burst 5 (You or one ally)
Special: you can use this power twice per encounter but once per round.
Effect: Target spends a healing surge and regains 1d6+4 extra hit points.

Divine Glow
Standard: Divine, Implement, Radiant
Close Blast 3 (each enemy in blast)...+8 vs. Ref
Hit: 1d8+6 radiant damage.
Effect: Allies in blast gain +2 power bonus to attack rolls until the end of your next turn.

Sanctuary
Standard: Divine
Ranged 10 (you or one ally)
Effect: Target receives a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn.

Daunting Light
Standard: Divine, Implement, Radiant
Ranged 10...+8 vs. Ref
Hit: 2d10+6 radiant damage.
Effect: One ally (within line of sight) gains CA vs. target until the end of your next turn.

Daily Powers:
Beacon of Hope
Standard: Divine, Healing, Implement
Close Burst 3 (each enemy in burst)…+8 vs. Will
Hit: target is weakened until the end of its next turn.
Effect: you and all allies in burst regain 9 hit points, and your healing powers restore an extra 5 hit points thru this encounter.

Consecrated Ground
Standard: Divine, Healing, Radiant, Zone
Close Burst 1
Effect: Creates a zone. Zone is movable 3 squares as a move action. Foes starting their turn inside the zone take 1d6+2 radiant damage. If April or May are bloodied and start their turn within the zone they regain 7 hit points. If they are dying, they start their turn with 7 hit points. The creator of the zone need not be within the zone in order to maintain the zone. Do not activate both zones in the same battle. These zone should not stack.
Sustain Minor: The zone persists.

Item Powers:
Dwarven Armor
Free action: Healing
Effect: Regain hit points as if you had spent a healing surge.
{Note: do not apply Healer’s Lore to this power.}

Cloak of Resistance
Minor action
Effect: Gain resist 5 to all damage until the start of your next turn.

Ability Scores
STR 10 (+0) [00 pts] [10 base, +0 advancement]
CON 14 (+2) [03 pts] [13 base, +1 advancement]
DEX 16 (+3) [05 pts] [14 base, +2 racial, +0 advancement]
INT 08 (-1) [00 pts] [08 base, +0 advancement]
WIS 19 (+4) [09 pts] [16 base, +2 racial, +1 advancement]
CHA 14 (+2) [05 pts] [14 base, +0 advancement]

Feats
Ritual Caster
Warrior of the Wild
Toughness
Durable

Class Features
Channel Divinity: gain encounter powers – choose to use one per encounter
Healer’s Lore: add Wisdom bonus to all clerical healing powers.
Healing Word
Ritual Casting
Hunter’s Quarry

Racial Features
Elven Weapon Proficiency – gain longbow and shortbow proficiency
Group Awareness – non elf allies gain +1 to perception
Elven Accuracy – gain encounter power of same name
Fey Origin – treat as Fey
Wild Step – Ignore difficult terrain while shifting one or more squares

Skills
Acrobatics.......+4 (acp)
Arcana...........+1
Athletics........+1 (acp)
Bluff............+4
Diplomacy........+9 (trained)
Dungeoneering....+6
Endurance........+4 (acp)
Heal.............+11 (trained)
History..........+1
Insight..........+11 (trained)
Intimidate.......+4
Nature...........+8 (racial)
Perception.......+13 (trained) (racial)
Religion.........+6 (trained)
Stealth..........+4 (acp)
Streetwise.......+4
Thievery.........+4 (acp)

Languages
Common, Elven

Equipment:
+1 Dwarven Chain Armor [520 gp][40 lb] Equipped Body
+1 Cloak of Resistance [520 gp][1 lb] Equipped Neck
+2 Melora’s Magic Holy Symbol [1,800 gp][1 lb] worn
Heroic Belt of Vigor [520 gp][2 lb] Equipped Waist
Heroic Bracers of the Perfect Shot [680 gp][1 lb] Equipped Arm
Standard Adventurer’s Kit [15 gp][33 lb] backpack
+1 Magic Longbow [360 gp][3 lb] held
30 Arrows [1 gp][3 lb] quiver
Everburning Torch [50 gp][1 lb] backpack
April’s Ritual Book with Gentle Repose and Animal Messenger [free gp][3 lb] backpack
May’s Ritual Book with Gentle Repose and Make Whole [free gp][3 lb] backpack
Mystic Salves 0 units [0 gp][0 lb] backpack
#123

lonewolf

Jul 06, 2009 16:16:29
[thread=1211521]seperate thread fight[/thread]

results
The Underdark Yakuza! win and gain 2 VP
Hrrokh used an action point
Syalith used nothing

The Outcasts lose and gain 1 VP
Morthos used 1 healing surge
Abyuuk used 1 healing surge and 1 use of lay on hands

#124

arealcoolcat

Jul 07, 2009 21:09:17
Glory Through Cunning

Glory Through Cunning
Record: Win 0/Loss 2 VP: 2

Travock


Travock


Male Bugbear Warlord
Hit Points: 24 [+12 Class + 12 Con] Bloodied: 12
Healing Surge: 6 Surges/day: 7/8 [+7 Class +1 Con]
Initiative: +2 [+0 Level +0 Dex +2 Combat Leader] Speed: 6 [6 Race -0 Armor]
Action Points: 1 0 Start 1 Milestone

AC: 16 [10 +0 Level +3 Int +3 Armor +0 Enh +2 Shield]
Fort: 15 [10 +0 Level +4 Str +1 Class +0 Enh]
Refl: 15 [10 +0 Level +3 Int +0 Class +0 Enh +2 Shield]
Will: 11 [10 +0 Level +0 Wis +1 Class +0 Enh]

Attacks:
Melee Basic: Longsword +7 (1d10+4) [+0 Level +4 Str +3 Prof +0 Enh]
Ranged Basic: Javelin +6 [+0 Level +4 Str +2 Prof +0 Enh]

At-Will Powers:
Commander's Strike
Warlord Attack 1
Standard Action Target: One creature
Attack: Sidios makes a melee basic attack against the target
Hit: Sidios's Basic Attack damage +3

Wolf-Pack Tactics
Warlord Attack 1
Longsword +7 vs. AC
Standard Action Target: One creature
Hit: 1d10+4 damage and Sidios can shift 1 square if he is adjacent to the target of Travock


Encounter Powers:
Warlord's Favor
Warlord Attack 1
Longsword +7 vs AC
Standard Action Target: One Creature
Hit: 2d10+4 Damage If Sidios is within 5 squares he gains a +4 Power bonis to attack rolls against the target until the end of Travock's next turn

Inspiring Word
Warlod Feature
Minor Action Close Burst 5
Target: Travock or Sidios if within burst
Effect: Travock or Sidios can spend a healing surge and regain an additional 1d6 hitpoints

Predatory Eye
Racial Feature
Minor Action Personal
Effect: If Travock's has combat advantage against a target he deal +1d6 damage on the next attack he makes against that target.


Daily Powers:
Lead the Attack
Warlord Attack 1
Longsword +7 vs. AC
Standard Action Target: One creature
Hit: 3d10+4 damage and Travock and Sidios if within 5 squares gain a +4 power bonus to attack rolls against the target until the end of the encounter
Miss: Until the end of the encounter, Travock and Sidios if within 5 squares gain a +1 power bonus to attack rolls againt the target

Item Powers: None

Ability Scores
STR 18 (+4) [9 pts] [16 Base, +2 Racial]
CON 12 (+1) [2 pts] [12 Base]
DEX 14 (+2) [2 pts] [12 Base, +2 Racial]
INT 16 (+3) [9 pts] [16 Base]
WIS 10 (+0) [0 pts] [10 Base]
CHA 08 (-1) [0 pts] [08 Base]


Feats
Shield Proficiency (Heavy) [lvl 1]

Class Features


Racial Features
+2 Str +2 Dex
+2 Intimidate +2 Stealth
Oversized
Predatory Eye

Skills
Acrobatics: -1 [+0 Level +2 Dex -3 Armor]
Arcana: +3 [+0 Level +3 Int]
Athletics: +5 [+0 Level +4 Str +5 Trained -3 Armor]
Bluff: -1 [+0 Level -1 Cha]
Diplomacy: -1 [+0 Level -1 Cha]
Dungeoneering: +0 [+0 Level +0 Wis]
Endurance: +4 [+0 Level +2 Con +5 Trained -3 Armor]
Heal: +5 [+0 Level +0 Wis +5 Trained]
History: +8 [+0 Level +3 Int +5 Trained]
Insight: +5 [+0 Level +0 Wis]
Intimidate: +1 [+0 Level -1 Cha +2 Racial]
Nature: +0 [+0 Level +0 Wis]
Perception: +0 [+0 Level +0 Wis]
Religion: +3 [+0 Level +3 Int]
Stealth: +1 [+0 Level +2 Dex +2 Racial -3 Armor]
Streetwise: -1 [+0 Level -1 Cha]
Thievery: -1 [+0 Level +2 Dex -3 Armor]

Languages: Common, Supernal

Equipment:
Hide Armor[30gp][25lbs]
Heavy Shield [10gp][15lbs]
Longsword [15gp][4lbs]
7 Javelin [35gp][14lbs]

Total: 90/100 gp, 58/180 lb
#125

LinkN

Jul 08, 2009 23:35:37

Rolls: IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/Wuerfel.gif)



Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
  • None.


Characters on Quests & Missions:
  • Flames of Heaven are on a quest: Level 3 [QL whitebaron] [Week 4/4]
  • Sehanine's Stalkers are on a quest: Level 3 [QL Salrantol] [Week 3/4]

Characters doing Full Activities:
  • None
BATTLES OF SAGARIS

LEVEL 1 FIGHTS
  • T-Rex (Templer10) vs. Archie's Anathema (arealcoolcat) : Sjiggie [Small Arena]

LEVEL 3 FIGHTS
  • Strike From the Past (Sjiggie) vs. Forces of Nature (Salrantol) : lonewolf [Prison Arena]
  • The Feyshadows (MindWandererB) vs. The Outcasts (Sjiggie) : lonewolf [Small Arena]
  • Glory Through Cunning (Sjiggie) vs. Miscegenation of Man (MindWandererB) : arealcoolcat [Small Arena](week 2)

LEVEL 5 FIGHTS
  • The Duelettes (Salrantol) vs. Power & Endurance (lonewolf) : post_ironic [Prison Arena]
  • Spring Twins (Douglas Zuver) vs. The Astral Antipodes (MindWandererB) vs. Khybers Spawn (lonewolf) : LinkN [Small Arena]


Pairings done by LinkN.

Battles of Sagaris IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [POST=18116594]IMAGE(http://www.caterane.de/CoCo/Struktur/Zweikampf-klein.jpg)[/POST]



credits

+1 arealcoolcat +1 (2 fights)
+0 LinkN -2 quests +2 (3-way fight)
+2 lonewolf +2 (2 fights)
+2 Salrantol +2 (quest)
+1 Sjiggie +1 (1 fight)
+2 whitebaron +2 (quest)

#126

arealcoolcat

Jul 09, 2009 0:03:23
[post=18986350]Separate thread fight[/post].

Results
Bareth'kul's Minions are the winners.

Bareth'kul's Minions win and gain 2 Victory Points. Enoch used an action point and Cascade of Light. Nemeia used an action point, dwarven plate, lay on hands once, and three healing surges.

Defenders of the Faith loses and gains 1 Victory Point. Wrogan used an action point and Avenging Flame. Serobath used two healing surges.

Rolls here.

@lonewolf: Thanks for you guidance and patience throughout the fight. Your team fought hard and well. Look forward to pitlording for you again.
@Salrantol: Thanks for your patience and reminders of things I missed. You had some abyssmal luck near the end of the fight. You won through perseverance and some expendables. :D
@both: Hope you had fun.
#127

LinkN

Jul 11, 2009 23:49:32
All rolls are here
Spring Twins characters and tactics
Ready for 9 July 2009 [Fight 3]
Tactics Battle this week

The Spring Twins



April and May
April and May, the Spring Twins
Female Elf Devoted Cleric of Melora Level 5
Alignment: Good
Hit Points....51......Bloodied....25
Healing Surge.13 (12+1 item)......Surges/day...11

Initiative....+5......Speed.......6 (7 -1 armor)

AC....Fort....Ref.....Will
19.....15......16......19
(10, +2 level, +6 Chain, +1 enh)
(10, +2 level, +2 Con, +3 Dex, +4 Wis, +1 enh)


Attacks:
Melee Basic...+2 (Unarmed).....Damage: 1d4
(+2 level, +0 Str, +0 prof, +0 enh)
Ranged Basic…+8 (Longbow).....Damage: 1d10+6 (20/40)
(+2 level, +3 Dex, +2 prof, +1 enh)…(+3 Dex, +1 enh, +2 Bracers)

At-Will Powers:
Lance of Faith
Standard: Divine, Implement, Radiant
Ranged 5….+8 vs. Ref
Hit: 1d8+6 damage and one ally gains a +2 bonus to next attack roll on same target

Sacred Flames
Standard: Divine, Implement, Radiant
Ranged 5…+8 vs. Ref
Hit: 1d6+6 damage and one ally chooses either 4 temp hp or to make a free saving throw

First Aid – Use Second Wind
Standard
Adjacent Target: Auto success.
Effect: Target uses their Second Wind as a free action but does not gain the defensive bonus.
{Notes: this does not provoke an AoO.}

Encounter Powers:
Second Wind
Standard: Personal
Effect: Spend a healing surge and regain 13 hit points. Gain +2 to all defenses until the start of your next turn.

Hunter’s Quarry (Ranger MC)
Minor
Effect: Designate the nearest enemy that you can see as your quarry. Until the end of your next turn, you may deal an extra 1d6 damage once per a round to your quarry, when an attack hits your quarry.

Elven Accuracy (Racial)
Free: Personal
Effect: Reroll an attack roll. Apply the second roll.

Divine Fortune (Channel Divinity)
Free: Personal
Effect: Gain a +1 bonus on next attack roll or saving throw.
{Notes: Only use one channel divinity power per encounter.}

Turn Undead (Channel Divinity)
Standard: Divine, Implement, Radiant
Close Burst 2 (each undead in burst)….+8 vs. Will
Hit: 2d10+6 radiant damage and push target 5 squares. Target is immobilized until the end of your next turn.
{Notes: Only use one channel divinity power per encounter.}

Healing Word
Minor: Divine, Healing
Close Burst 5 (You or one ally)
Special: you can use this power twice per encounter but once per round.
Effect: Target spends a healing surge and regains 1d6+4 extra hit points.

Divine Glow
Standard: Divine, Implement, Radiant
Close Blast 3 (each enemy in blast)...+8 vs. Ref
Hit: 1d8+6 radiant damage.
Effect: Allies in blast gain +2 power bonus to attack rolls until the end of your next turn.

Sanctuary
Standard: Divine
Ranged 10 (you or one ally)
Effect: Target receives a +5 bonus to all defenses. The effect lasts until the target attacks or until the end of your next turn.

Daunting Light
Standard: Divine, Implement, Radiant
Ranged 10...+8 vs. Ref
Hit: 2d10+6 radiant damage.
Effect: One ally (within line of sight) gains CA vs. target until the end of your next turn.

Daily Powers:
Beacon of Hope
Standard: Divine, Healing, Implement
Close Burst 3 (each enemy in burst)…+8 vs. Will
Hit: target is weakened until the end of its next turn.
Effect: you and all allies in burst regain 9 hit points, and your healing powers restore an extra 5 hit points thru this encounter.

Consecrated Ground
Standard: Divine, Healing, Radiant, Zone
Close Burst 1
Effect: Creates a zone. Zone is movable 3 squares as a move action. Foes starting their turn inside the zone take 1d6+2 radiant damage. If April or May are bloodied and start their turn within the zone they regain 7 hit points. If they are dying, they start their turn with 7 hit points. The creator of the zone need not be within the zone in order to maintain the zone. Do not activate both zones in the same battle. These zone should not stack.
Sustain Minor: The zone persists.

Item Powers:
Dwarven Armor
Free action: Healing
Effect: Regain hit points as if you had spent a healing surge.
{Note: do not apply Healer’s Lore to this power.}

Cloak of Resistance
Minor action
Effect: Gain resist 5 to all damage until the start of your next turn.

Ability Scores
STR 10 (+0) [00 pts] [10 base, +0 advancement]
CON 14 (+2) [03 pts] [13 base, +1 advancement]
DEX 16 (+3) [05 pts] [14 base, +2 racial, +0 advancement]
INT 08 (-1) [00 pts] [08 base, +0 advancement]
WIS 19 (+4) [09 pts] [16 base, +2 racial, +1 advancement]
CHA 14 (+2) [05 pts] [14 base, +0 advancement]

Feats
Ritual Caster
Warrior of the Wild
Toughness
Durable

Class Features
Channel Divinity: gain encounter powers – choose to use one per encounter
Healer’s Lore: add Wisdom bonus to all clerical healing powers.
Healing Word
Ritual Casting
Hunter’s Quarry

Racial Features
Elven Weapon Proficiency – gain longbow and shortbow proficiency
Group Awareness – non elf allies gain +1 to perception
Elven Accuracy – gain encounter power of same name
Fey Origin – treat as Fey
Wild Step – Ignore difficult terrain while shifting one or more squares

Skills
Acrobatics.......+4 (acp)
Arcana...........+1
Athletics........+1 (acp)
Bluff............+4
Diplomacy........+9 (trained)
Dungeoneering....+6
Endurance........+4 (acp)
Heal.............+11 (trained)
History..........+1
Insight..........+11 (trained)
Intimidate.......+4
Nature...........+8 (racial)
Perception.......+13 (trained) (racial)
Religion.........+6 (trained)
Stealth..........+4 (acp)
Streetwise.......+4
Thievery.........+4 (acp)

Languages
Common, Elven

Equipment:
+1 Dwarven Chain Armor [520 gp][40 lb] Equipped Body
+1 Cloak of Resistance [520 gp][1 lb] Equipped Neck
+2 Melora’s Magic Holy Symbol [1,800 gp][1 lb] worn
Heroic Belt of Vigor [520 gp][2 lb] Equipped Waist
Heroic Bracers of the Perfect Shot [680 gp][1 lb] Equipped Arm
Standard Adventurer’s Kit [15 gp][33 lb] backpack
+1 Magic Longbow [360 gp][3 lb] held
30 Arrows [1 gp][3 lb] quiver
Everburning Torch [50 gp][1 lb] backpack
April’s Ritual Book with Gentle Repose and Animal Messenger [free gp][3 lb] backpack
May’s Ritual Book with Gentle Repose and Make Whole [free gp][3 lb] backpack
Mystic Salves 0 units [0 gp][0 lb] backpack
#128

sjiggie

Jul 12, 2009 16:02:34
Separate Thread Fight

Result
T-Rex win and gain 2vp they used nothing
Archie's Anathema lose but still gain 1vp they reached a milestone and Archibald used 2 healing surges
#129

lonewolf

Jul 14, 2009 14:37:47
The Feyshadows

The Feyshadows



Llun
Llun
Female Gnome Warlock 3
Hit Points....34......Bloodied....17
Healing Surge..8......Surges/day...7
Initiative....+4......Speed........5

AC...17 (10 +1 level, +3 Dex, +2 armor, +1 enh)
Fort.13 (10 +1 level, +1 Con, +1 enh)
Ref..16 (10 +1 level, +3 Dex, +1 class, +1 enh)
Will.17 (10 +1 level, +4 Cha, +1 class, +1 enh)
(Shadow Walk)

[u]Attacks:[/u]
Melee Basic...+3(dagger)................Damage: 1d4-1
(+1 level, -1 Str, +3 prof)
Ranged Basic..+6 v.Ref(Eldritch Blast)..Damage: 1d10+5...Range 10
(+1 level, +4 Cha, +1 enh)
Ranged Basic..+6(crossbow)..............Damage: 1d8+3....Range 15/30..Load minor
(+1 level, +3 Dex, +2 prof)
(Prime Shot, Warlock's Curse)

At-Will Powers:
Eldritch Blast
Warlock Attack 1
Ranged 10 - +6 vs. Reflex
Hit: 1d10+5 damage.
Special: Counts as a ranged basic attack.

Eyebite
Warlock (Fey) Attack 1
Ranged 10 - +6 vs. Will
Hit: 1d6+5 psychic damage and you are invisible to the target until the start of your next turn.

Encounter Powers:
Fade Away
Gnome Racial Power
Immediate Reaction - Personal
Trigger: You take damage
Effect: Become invisible until end of next turn or you attack.

Witchfire
Warlock (Fey) Attack 1
Ranged 10 - +6 vs. Reflex
Hit: 2d6+5 fire damage and the target takes a -4 (Int+2) penalty to attack rolls until the end of your next turn.

Ethereal Stride
Warlock (Star) Utility 2
Move Action - Personal
Effect: Teleport 3 squares and gain a +2 power bonus to all defenses for 1 round.

Eldritch Rain
Warlock (Fey) Attack 3
Ranged 10, 1-2 creatures within 5 of each other - +6 vs. Reflex
Hit: 1d10+7 (Cha+Int+Misc.) damage.

Daily Powers:
Curse of the Dark Dream
Warlock (Fey) Attack 1
Ranged 10 - +6 vs. Will
Hit: 3d8+5 psychic damage and you slide the target 3 squares.
Sustain Minor: You slide the target 1 square (save ends).

Item Powers:
Cloak of Resistance
Minor Action (Daily): Gain Resist All 5 until start of next turn.


Ability Scores
STR 08 (-1) [00 pts] [08 base]
CON 12 (+1) [02 pts] [12 base]
DEX 16 (+3) [10 pts] [16 base]
INT 14 (+2) [02 pts] [12 base, +2 racial]
WIS 10 (+0) [00 pts] [10 base]
CHA 18 (+4) [10 pts] [16 base, +2 racial]


Feats
Warrior of the Wild: Stealth training, Hunter's quarry 1/encounter until end of next turn
Skill Focus: Stealth

Class Features
Fey Pact
Misty Step: When a cursed enemy drops, teleport 3 squares.
Prime Shot: +1 to ranged attacks if no ally is closer to the target.
Shadow Walk: Gain concealment until end of next turn if move 3+ squares.
Warlock's Curse: Minor action, curse closest visible enemy; deal +1d6 damage to cursed enemies.

Racial Features
Size: Small
Vision: Low-Light
Fey Origin
Master Trickster: use Ghost Sound as a minor action as an encounter power
Reactive Stealth: Can make a stealth check when rolling initiative
Trickster's Cunning: +5 to saves vs. illusions
Fade Away: Power

Skills
Acrobatics.......+4
Arcana...........+10 (Trained) (+2 racial)
Athletics........+1 (+1 item)
Bluff............+10 (Trained)
Diplomacy........+5
Dungeoneering....+1
Endurance........+2
Heal.............+1
History..........+3
Insight..........+1
Intimidate.......+10 (Trained)
Nature...........+1
Perception.......+1
Religion.........+3
Stealth..........+15 (Trained) (+3 feat) (+2 racial) (+1 item)
Streetwise.......+5
Thievery.........+9 (Trained) (Thieves' Tools)

Equipment:
Sylvan Leather Armor +1 [680 gp][15 lb]
Magic Rod +1 [360 gp][2 lb]
Dagger [1 gp][1 lb]
Crossbow [25 gp][4 lb]
40 Crossbow bolts [2 gp][4 lb]
Cloak of Resistance +1 [520 gp][0 lb]
Standard adventurer's kit [15 gp][33 lb]
Thieves' Tools [20 gp][1 lb]

Total: 1623/1750 gp, 60/80 lb
#130

LinkN

Jul 14, 2009 18:11:24
Continued from [post=19004886]Here.[/post]
The Fight
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,April;b=Name,M,17,30,May;c=Name,M,31,17,Koritaea;d=Name,M,29,17,Pak;e=Name,M,16,2,Kerat

Initiative and status:

April: 51/51
Doredan: 48/48
Pak: 58/58
May: 51/51
Koritaea: 44/44
Kerat'kul: 50/50

Round 1:

April steps forward, quarries Pak and activates her Divine Fortune, and tries to hit the warlock with a Daunting Light, but even her Elven accuracy doesn't help her hit. Doredan steps out of the starting box and hides near the central pillar. Pak curses April and burns her with a Dire Radiance (13 damage). May double-moves towards Pak, quarries the warlock, and spends an AP to attack him with her own Divine Fortune-powered Daunting Light, and manages to hit the warlock (18 damage). Koritaea, seeing her ally being hit, uses her Beacon of Hope to heal him (9 health). Kerat'kul steps out of his starting box, curses Pak, and sends an Eyebite at the enemy warlock (11 damage).

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,19,22,April;b=Name,M,17,30,20,26,23,20,May;c=Name,M,31,17,31,14,Koritaea;d=Name,M,29,17,Pak;e=Name,M,16,2,19,8,Kerat

Initiative and status:

April: 38/51(Cursed by Pak)
Doredan: 48/48
Pak: 38/58 (Cursed by Kerat'kul)
May: 51/51
Koritaea: 44/44 (+5 to healing until EoE)
Kerat'kul: 50/50

Round 2:

April moves closer to Pak and attacks him with a Sacred Flame (16 damage), granting bonus health to May. She spends an action point for a Lance of Faith, which critically hits Pak (20 damage). Doredan throws his dagger at Pak from his hiding spot with a Sly Flourish, hitting and downing the warlock (19 damage). Pak's condition seems to be stable. May turns to the rogue and tries to burn him with a Sacred Flame, misses, and uses her Elven accuracy to try again, but still is unable to hit him. Koritaea walks up to April, uses her Divine Fortune, and hits the twin with a Healing Strike, reviving Pak in the process (13 damage, 22 health). She also uses a Healing Word on him (25 health). Kerat'kul walks towards Pak and tries to hit him with another Eyebite, but misses. He then curses Koritaea.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,19,22,24,17,April;b=Name,M,23,20,May;c=Name,M,31,14,25,17,Koritaea;d=Name,M,29,17,Pak;e=Name,M,19,8,24,12,Kerat

Initiative and status:

April: 38/51(Cursed by Pak) (Marked by Koritaea)
Doredan: 48/48
Pak: 47/58 (Cursed by Kerat'kul) (Prone)
May: 51+4/51
Koritaea: 44/44 (+5 to healing until EoE) (Cursed by Kerat'kul)
Kerat'kul: 50/50

Round 3:

April shifts away from Koritaea and hits her with a Lance of Faith (10 damage). Doredan steps up to Koritaea and hits her with the hilt of his dagger, dazing her (9 damage). In a rush of action, he then slashes her with a Sly Flourish (26 damage), downing the cleric. Pak, seeing two enemies in a good position, stands up and fires a Fiery Bolt at April. Unfortunately, the attack goes wide, and has no effect. Pak instead decides to curse Doredan. May, seeing the rogue next to April, hits him with a Sacred Flame and granting bonus health to the other twin (7 damage). Koritaea's condition isn't looking good. Kerat'kul moves around the pillar to find Pak, and tries to hit him with an eyebite again, but still isn't able to hit the warlock.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,24,17,23,17,April;b=Name,M,23,20,May;c=Name,M,25,17,Koritaea;d=Name,M,29,17,Pak;e=Name,M,24,12,29,13,Kerat

Initiative and status:

April: 38+4/51(Cursed by Pak)
Doredan: 41/48 (Cursed by Pak)
Pak: 47/58 (Cursed by Kerat'kul)
May: 51+4/51
Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark)
Kerat'kul: 50/50

Round 4:

April shifts away from Doredan and tries to hit the rogue with a Lance of Faith, but misses. Doredan summons a cloud of darkness around himself and flings a dagger at Pak with a sly flourish, hitting and bloodying the warlock (21 damage), then tries to hide in his cloud. Pak, unable to see the rogue, instead curses Kerat'kul and hits him with a Dire Radiance (13 damage). He then tries to run off and stay away from his opponents. May, unable to see the rogue, instead turns to Pak and hits him with a Lance of Faith (9 damage). Koritaea's condition seems to be stable. Kerat'kul moves around the pillar and funnels his Tiefling heritage into an eyebite on Pak. The attack hits, downing the warlock (21 damage).

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,23,17,22,18,April;b=Name,M,23,20,May;c=Name,M,25,17,Koritaea;d=Name,M,29,17,27,23,Pak;e=Name,M,29,13,27,13,Kerat

Initiative and status:

April: 38+4/51(Cursed by Pak)
Doredan: 25/48 (Cursed by Pak)
Pak: -2/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn)
May: 51+4/51
Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark)
Kerat'kul: 37/50 (Cursed by Pak)

Round 5:

April moves towards Kerat'kul and tries to hit him with a Lance of Faith, but misses. Doredan flings his dagger at April, and hits the cleric (16 damage), then runs to hide from the Twins, but isn't quiet enough. Both Pak and Koritaea seem to be stable. May, unable to get a clear shot at the rogue, instead fires a Lance of Faith at Kerat'kul (14 damage). Kerat'kul casts Eldritch Rain on the twins, hitting both of them (17 damage April; 13 damage May). He immediately tries to talk April into surrendering, and the attempt is successful

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,22,18,26,18,April;b=Name,M,23,20,23,16,May;c=Name,M,25,17,Koritaea;d=Name,M,27,23,Pak;e=Name,M,27,13,24,13,Kerat

Initiative and status:

April: 9/51(Surrendered)
Doredan: 25/48 (Cursed by Pak)
Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn)
May: 42/51
Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark)
Kerat'kul: 23/50 (Cursed by Pak) (Bloodied)

Round 6:

Doredan tries to hide from the Twins again, this time more successful, and he throws his dagger at May with a Deft Strike, hitting and bloodying the elf (26 damage). Pak's condition seems to be stable. May activates her Beacon of Hope, healing herself (9 health), then activates her Dwarven armor (18 health). Koritaea's condition seems to get worse. Kerat'kul casts Witchfire on April, hitting the cleric (20 damage), then activates his Bloodcut Armor.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;b=Name,M,23,16,24,16,May;c=Name,M,25,17,Koritaea;d=Name,M,27,23,Pak;e=Name,M,24,13,27,13,Kerat

Initiative and status:

April: 9/51(Surrendered)
Doredan: 25/48 (Cursed by Pak)
Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn)
May: 31/51(+5 to healing until EoE)
Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks)
Kerat'kul: 23/50 (Cursed by Pak) (Bloodied) (Resist 10 all)

Round 7:

Doredan tries to hide once again, is unsuccessful, then flings his dagger at May, bloodying her (8 damage). May heals herself with a Healing Word (26 health), then fires her bow at Kerat'kul, but misses. Kerat'kul curses May, then casts an Eldritch Blast at her (15 damage). Meanwhile, Pak and Koritaea seem to be stable.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;b=Name,M,24,16,May;c=Name,M,25,17,Koritaea;d=Name,M,27,23,Pak;e=Name,M,27,13,27,10,Kerat

Initiative and status:

April: 9/51(Surrendered)
Doredan: 25/48 (Cursed by Pak)
Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn)
May: 34/51(+5 to healing until EoE)
Koritaea: -1/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks)
Kerat'kul: 23/50 (Cursed by Pak) (Bloodied)

Round 8:Speed rounds entered.


Doredan: Hide, Deft Strike: 10 damage
Pak: Success on DST
May: Healing Word: 24 HP; Longbow on Kerat'kul: 12 damage
Koritaea: Crit on DST
Kerat'kul: Eldritch Blast on Koritaea: 14 damage; Move for Shadow Walk

Initiative and status:

April: 9/51(Surrendered)
Doredan: 25/48 (Cursed by Pak)
Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn)
May: 48/51(+5 to healing until EoE)
Koritaea: -3/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks)
Kerat'kul: 11/50 (Cursed by Pak) (Bloodied)

Round 9:

Doredan: Stealth; Deft Strike: 10 damage.
Pak: Fail on DST
May: Longbow on Kerat'kul: Miss
Koritaea: Success on DST
Kerat'kul: Eldritch Blast: Miss; Move for Shadow Walk

Initiative and status:

April: 9/51(Surrendered)
Doredan: 25/48 (Cursed by Pak)
Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark)
May: 38/51(+5 to healing until EoE)
Koritaea: -3/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks)
Kerat'kul: 11/50 (Cursed by Pak) (Bloodied)

Round 10:

Doredan: Stealth, Deft Strike: 14 damage
Pak: Success on DST
May: Longbow on Kerat'kul: Miss
Koritaea: Success on DST
Kerat'kul: Eldritch Blast: 19 damage

Initiative and status:

April: 9/51(Surrendered)
Doredan: 25/48 (Cursed by Pak)
Pak: -5/58 (Cursed by Kerat'kul) (Dying to Khybers Spawn) (One black mark)
May: 5/51(+5 to healing until EoE) (Bloodied)
Koritaea: -3/44 (+5 to healing until EoE) (Cursed by Kerat'kul) (Dying to Khybers Spawn) (Two black marks)
Kerat'kul: 11/50 (Cursed by Pak) (Bloodied)

Round 11:

Doredan: Stealth, Deft Strike: 11 damage.

The fight is over. Khybers Spawn is the last team standing.
#131

lonewolf

Jul 14, 2009 19:25:11
[thread=1214782]seperate thread fight[/thread]

results
Forces of Nature win and gain 2 VP
Gunnga used 3 healing surges and an action point

Strike From the Past lose and gain 1 VP
both characters use one healing surge
#132

post_ironic

Jul 15, 2009 13:59:10
Dulettes
Ready for July 8, 2009 [Fight 3]

The Duelettes

Vratta
Vratta
Female Bugbear Fighter 5
Hit Points: 53 [15 Class + 14 Con + (6 Level x 4)] Bloodied: 26
Healing Surge: 13 Surges/day: 116 [9 Class +2 Con]
Initiative: +7 [+2 Level +3 Dex, +2 Chirakka] Speed: 5 [6 Race -1 Armor][+2 run or charge]
Action Points: 1 Daily Magic Item Uses: 1

AC: 22 [10 +2 Level +7 Armor +1 Enh +2 Shield]
Fort: 19 [10 +2 Level +4 Str +1 Enh +2 Fighter]
Ref: 18 [10 +2 Level +3 Dex +1 Enh +2 Shield]
Will: 15 [10 +2 Level +2 Wis +1 Enh]

Attacks:
Melee Basic: Large Rapier + 12 (1d10+8) [+2 Level +4 Str +3 Prof +1 Fighter +2 Enh][+4 Str +2 Enh +2 Item][Critical Hit: 2d6+18]
Ranged Basic: Large Javelin + 9 (1d8+4) 10/20 [+2 Level +4 Str +2 Prof +1 Fighter]

At-Will Powers:
Tide of Iron
Fighter Attack 1
Standard Action Melee Weapon
Target: One creature +12 vs. AC
Hit: 1d10+6 damage. Push Large or smaller target 1. Vratta may shift into target's original square.
[Critical Hit: 2d6+16]

Reaping Strike
Fighter Attack 1
Standard Action Melee Weapon
Target: One creature +12 vs. AC
Hit: 1d10+6 damage.
Miss: 2 damage.
[Critical Hit: 2d6+16]

Encounter Powers:
Steel Serpent Strike
Fighter Attack 1
Standard Action Melee Weapon
Target: One creature +12 vs. AC
Hit: 2d10+6 damage. Target is slowed and cannot shift until the end of Vratta's next turn.
[Critical Hit: 2d6+26]

Rain of Blows
Fighter Attack 3
Standard Action Melee Weapon
Primary Target: One creature +12/+12 vs. AC
Hit: 1d10+2 damage.
Effect: Make a secondary attack against either foe:
- Melee Weapon +12 vs. AC for 1d10+2 damage.
[Critical Hit: 2d6+12]

Predatory Eye
Bugbear Racial Power
Minor Action Personal
Effect: +1d6 damage on next attack with combat advantage before end of Vratta's next turn.

Daily Powers:
Comeback Strike [Used]
Fighter Attack 1
Standard Action Melee Weapon
Target: One creature +12 vs. AC [Reliable]
Hit: 2d10+6 damage. Vratta spends a healing surge.
[Critical Hit: 2d6+26]

Rain of Steel
Fighter Attack 5
Minor Action Personal [Stance]
Effect: Unless Vratta is unable to make opportunity attacks, when a foe starts its turn adjacent to her, it takes 1d10+2 damage.

Boundless Endurance
Fighter Utility 2
Minor Action Personal [Stance]
Effect: Vratta gains regeneration 3 while bloodied.

Item Powers:
Acrobat Boots
Minor Action
Effect: Stand up from prone.

Dwarven Scale [Used]
Free Action
Effect: Vratta regains 13 HP.

Ability Scores
STR 19 (+4) [9 pts] [16 Base +2 Bugbear +1 Level]
CON 14 (+2) [3 pts] [13 Base +1 Level]
DEX 16 (+3) [5 pts] [14 Base +2 Bugbear]
INT 10 (+0) [0 pts] [10 Base]
WIS 14 (+2) [5 pts] [14 Base]
CHA 8 (-1) [0 pts] [8 Base]

Feats
Warrior of the Wild [Perception] [Level 1]
Fast Runner [Level 2]
Weapon Proficiency [Rapier] [Level 4]

Class Features
Combat Challenge (mark attacked target; make melee basic attack against adjacent marked enemy who shifts or makes attack not targetting Vratta)
Combat Superiority (+2 on opportunity attacks; stops movement if movement provoked OA)
Hunter's Quarry +1d6 1/encounter

Racial Features
Oversized (can use Large weapons as though they were Medium)
Low-light vision

Skills
Acrobatics: +3 [+2 Level +3 Dex -2 Shield]
Arcana: +2 [+2 Level +0 Int]
Athletics: +9 [+2 Level +4 Str +5 Trained -2 Shield]
Bluff: +1 [+2 Level -1 Cha]
Diplomacy: +1 [+2 Level -1 Cha]
Dungeoneering: +4 [+2 Level +2 Wis]
Endurance: +7 [+2 Level +2 Con +5 Trained -2 Shield]
Heal: +4 [+2 Level +2 Wis]
History: +2 [+2 Level +0 Int]
Insight: +4 [+2 Level +2 Wis]
Intimidate: +8 [+2 Level -1 Cha +5 Trained +2 Bugbear]
Nature: +4 [+2 Level +2 Wis]
Perception: +9 [+2 Level +2 Wis +5 Trained]
Religion: +2 [+2 Level +0 Int]
Stealth: +5 [+2 Level +3 Dex +2 Racial -2 Shield]
Streetwise: +1 [+2 Level -1 Cha]
Thievery: +3 [+2 Level +3 Dex -2 Shield]

Languages: Common, Goblin

Equipment:
Large magic rapier +2 [1800 gp][2 lb]
dwarven scale armor +1 [520 gp][45 lb]
magic scale armor +1 [360 gp][45 lb]
Large magic longsword +1 [360 gp][4 lb]
heavy shield [10 gp][15 lb]
4 Large javelins [20 gp][8 lb]
bracers of mighty striking [520 gp]
acrobat boots [520 gp]
amulet of protection +1 [360 gp]

Total: 4470/4750 gp, 117/180 lb
Retraining
Level 2: Warrior of the Wild [Stealth] -> Warrior of the Wild [Perception]
Level 4: Unstoppable -> Boundless Endurance
Level 5: Cleave -> Tide of Iron
#133

LinkN

Jul 15, 2009 23:37:25

Rolls: IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/Wuerfel.gif)



Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
  • None.


Characters on Quests & Missions:
  • Flames of Heaven are on a quest: Level 3 [QL whitebaron] [Week 4/4]
  • Sehanine's Stalkers are on a quest: Level 3 [QL Salrantol] [Week 3/4]

Characters doing Full Activities:
  • None
BATTLES OF SAGARIS

LEVEL 1 FIGHTS
  • Archie's Anathema (arealcoolcat) vs. Daunting Dandies (mr0bunghole) : lonewolf [Small Arena]
  • Sisters of the Fight (Sjiggie) vs. Forrel Sisters (Yaou) : arealcoolcat [Small Arena]
  • T-Rex (templer10) vs. Glory Through Cunning (Sjiggie) : MindWandererB [Small Arena]

LEVEL 3 FIGHTS
  • Forces of Nature (Salrantol) vs. Defenders of the Faith (lonewolf) : arealcoolcat [Small Arena]
  • Bareth`kul's Minions (Salrantol) vs. The Feyshadows (MindWandererB) : lonewolf [Small Arena]

LEVEL 5 FIGHTS
  • The Duelettes (Salrantol) vs. Power & Endurance (lonewolf) : post_ironic [Prison Arena][Week 2]
  • Flames of Heaven (LinkN) vs. Khybers Spawn (lonewolf) : Sjiggie [Prison Arena]
  • The Astral Antipodes (MindWandererB) vs. Spring Twins (Douglas Zuver) : LinkN [Prison Arena]

Pairings done by LinkN.

Battles of Sagaris IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [POST=18116594]IMAGE(http://www.caterane.de/CoCo/Struktur/Zweikampf-klein.jpg)[/POST]



credits

+0 LinkN -1 quests +1 (1 fight)
+2 lonewolf +2 (2 fights)
+2 Salrantol +2 (quest)
+1 Sjiggie +1 (1 fight)
+2 arealcoolcat +1 (2 fights)
+1 MindWandererB +1 (1 fight)

#134

MindWandererB

Jul 20, 2009 17:17:25
T-Rex (templer10) vs. Glory through Cunning (Sjiggie): MindWandererB [Level 1, Arena]

T-Rex
Ready for July 16th [Fight 2]

T-Rex



Thia

Thia
Female elf ranger 1
Hit Points....25......Bloodied....12
Healing Surge.6......Surges/day..7
Initiative....+4......Speed.......7

AC...17 (10 +0 level, +4 abil, +3 armor
Fort.12 (10 +0 level, +1 abil, +1 class
Ref..16 (10 +0 level, +5 abil, +1 class
Will.12 (10 +0 level, +2 abil

+2 ac vs opportunity attacks

Attacks:
Melee Basic...+3(greatsword).....Damage: 1d10+1
(+0 level, +0 Str, +3 prof
Ranged Basic..+7(longbow)…….Damage: 1d10+5...Range 20/40
(+0 level, +5 Dex, +2 prof,

+1 to hit if closest ally to target, +1d6 if target is marked

At-Will Powers:
Hunter's quarry
Ranger class feature, minor, target seen
Designate nearest enemy to me that is seen as target. Bonus 1d6 damage vs that target once per round. I decide on which roll if more then one attack per round. Mark is until end of encounter, target is defeated or you change targets.

Twin strike
Ranger attack 1
Longbow: +7 vs AC - Two attacks.
Hit: 1d10 per hit.

Careful attack
Ranger attack 1
Longbow: +9 VS AC (dex +2)
Hit: 1d10

Encounter Powers:
Elven accurecy
Elf utility, free
Reroll 1 attack roll - use that roll, even if lower.

[color=red]Two-Fanged Strike[/color]
Ranger attack 1,
Longbow: +7 vs AC, Two attacks.
Hit:1d10+5 per attack, if both hit - also deal wis (+2) dmg

Daily Powers:
Hunter's bear trap
Ranger attack 1
Longbow: +7 vs AC
Hit: 2d10+5 and the target is slowed and takes ongoing 5 dmg (save end both)
Miss: half dmg, no ongoing dmg and target is slowed until end of ranger's next round.

healing word
cleric utility 1, minor, close burst 5, myself on ally
target can spend a healing surge and heal additional 1d6 dmg.

all powers - +1 to hit if closest ally to target, +1d6 if target is marked

All powers are usable with melee weapon and then use Str for attack/dmg and are melee range

Ability Scores
STR 10 (+0) [0 pts] [10 base]
CON 13 (+1) [3 pts] [10 base]
DEX 20 (+5) [16 pts] [10 base, +2 racial]
INT 10 (+0) [0 pts] [10 base]
WIS 15 (+2) [3 pts] [10 base, +2 racial]
CHA 8 (-1) [0 pts] [8 base]


Feats
defensive mobility (bonus - class) - +2 ac vs opportunity attacks
Initiate of the faite - religion as trained, 1/day healing word power.

Class Features
archer fighting style - gain defensive mobility as bonus feat
hunter's quarry - gain the power.
Prime shot - if no allies are closer to the target then the ranger, +1 to hit on ranged attacks.

Racial Features
Elven weapon profs - longbow, longsword.
Group awareness -non elves within 5 get +1 To perception.
Elven accuracy - gain the power.
Fey origin - origin is fey.
Low light vision.
Wild step - ignore difficult terrain while shifting.

Skills
Acrobatics.......+9 (Trained)
Arcana...........+0
Athletics........+0
Bluff............-1
Diplomacy........-1
Dungeoneering....+7
Endurance........+0
Heal.............+2
History..........+0
Insight..........+2
Intimidate.......-1
Nature...........+9
Perception.......+9
Religion.........+5
Stealth..........+9
Streetwise.......-1
Thievery.........+3

Equipment:
hide armor [30 gp][25 lb]
greatsword [30 gp][8 lb]
longbow [30 gp][3 lb]
300 arrows [1 gp per 30][30 lb]

Total: 0/100 gp, 66/100 lb

Retraining
Level 2: ...
Level 3: ...
#135

lonewolf

Jul 21, 2009 13:22:17
Bareth`kul's Minions

Bareth`kul's Minions

Enoch the Prophet
Enoch the Prophet
Male Human Cleric
#136

LinkN

Jul 21, 2009 15:32:32
Astral Antipodes
Ready for July 15 [Fight 4]

[center]The Astral Antipodes
Heaven or Hell... what matters is victory.[/center]

Koritaea
Koritaea
Female Elf Cleric
Hit Points....39......Bloodied....19
Healing Surge..9......Surges/day...8
Initiative....+4......Speed........6

AC...22 (10 +2 level, +6 armor, +2 enh, +2 shield)
Fort.17 (10 +2 level, +3 Str, +2 enh)
Ref..18 (10 +2 level, +2 Dex, +2 enh, +2 shield)
Will.20 (10 +2 level, +4 Wis, +2 enh, +2 class)

Attacks:
Melee Basic...+9(Bastard Sword).....Damage: 1d10+4, crit +1d6
(+2 level, +3 Str, +3 prof, +1 enh)
Ranged Basic..+6(Longbow)..........Damage: 1d10+2...Range 20/40
(+2 level, +2 Dex, +2 prof, +0 enh)

At-Will Powers:
Lance of Faith
Cleric Attack 1
Ranged 5 - +7 vs. Reflex
Hit: 1d8+5 radiant damage and ally gets +2 power bonus to next attack against target.

Righteous Brand
Cleric Attack 1
Melee Weapon - +9 vs. AC
Hit: 1d10+4 damage and ally within 5 gains +3 power bonus to attack rolls against target for 1 round.

Encounter Powers:
Elven Accuracy
Elf Racial
Free Action - Personal
Effect: Reroll an attack roll.

Healing Word
Cleric Feature
Special: can be used twice per encounter, once per round
Close Burst 5
Minor action - self or one ally
Effect: Target spends HS+1d6+4 HP.

Channel Divinity: Divine Fortune
Cleric Feature
Free Action - Personal
Effect: Gain +1 to next attack roll or saving throw.

Channel Divinity: Turn Undead
Cleric Feature
Close Burst 2 - +7 vs. Will - Undead only
Hit: 1d10+5 radiant damage, push 3, immobilized 1 round.
Miss: Half damage

Healing Strike
Cleric Attack 1
Melee Weapon - +9 vs. AC
Hit: 2d10+4 radiant damage, target is marked 1 round, self or ally within 5 can spend a healing surge+4 HP.

Daunting Light
Cleric Attack 3
Ranged 10 - +7 vs. Reflex
Hit: 2d10+5 radiant damage and an ally I can see gains CA against the target for 1 round.

Daily Powers:
Beacon of Hope
Cleric Attack 1
Close Burst 3 - +7 vs. Will
Hit: Target is weakened 1 round.
Effect: Self and allies in burst regain 9 HP, and self's healing powers restore +5 HP for encounter.

Shield of Faith
Cleric Utility 2
Standard Action - Close Burst 5
Effect: Self and allies in burst gain +2 power bonus to AC for encounter.

Rune of Peace
Cleric Attack 5
Melee Weapon - +9 vs. AC
Hit: 1d10+4 damage and the target cannot attack (save ends).
Miss: The target cannot attack until the end of self's next turn.

Item Powers:
Holy Symbol of Hope
Daily Power: Immediate Reaction:
Trigger: Self or an ally within 5 is hit with an effect a save can end.
Effect: Gains a +5 power bonus to saves against that effect.


Ability Scores
STR 17 (+3) [9 pts] [16 base, +1 advancement]
CON 12 (+1) [2 pts] [12 base]
DEX 14 (+2) [2 pts] [12 base, +2 racial]
INT 08 (-1) [0 pts] [08 base]
WIS 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement]
CHA 10 (+0) [0 pts] [10 base]


Feats
Weapon Proficiency: bastard sword
Shield Proficiency (light)
Shield Proficiency (heavy)

Class Features
Healer's Lore: +Wis to cleric healing powers
Ritual Casting (Gentle Repose, Make Whole)

Racial Features
Low-light vision
Elven Weapon Proficiency: bows
Fey Origin
Group Awareness: allies within 5 gain +1 Perception
Wild Step: ignore difficult terrain while shifting

Skills
Acrobatics.......+1 (ACP)
Arcana...........+6 (trained)
Athletics........+2 (ACP)
Bluff............+2
Diplomacy........+2
Dungeoneering....+7
Endurance........+1 (ACP)
Heal.............+11 (trained)
History..........+1
Insight..........+11 (trained)
Intimidate.......+2
Nature...........+8
Perception.......+8
Religion.........+6 (trained)
Stealth..........+1 (ACP)
Streetwise.......+2
Thievery.........+1 (ACP)

Equipment:
Chainmail +2 [1800 gp][40 lb]
Heavy Shield [10 gp][15 lb]
Amulet of Protection +2 [1800 gp][0 lb]
Bastard Sword +1 [360 gp][6 lb]
Holy Symbol of Hope +1 [680 gp][0 lb]
Longbow [30 gp][3 lb]
Arrows, 60 [2 gp][6 lb]
Standard Adventurer's Kit [15 gp][33 lb]

Total: 4697/4750 gp, 102/170 lb

#137

lonewolf

Jul 21, 2009 16:10:08
[thread=1218014]seperate thread fight[/thread]

results
Archie's Anathema win and gain 2 VP
Archibald used a healing surge

Daunting Dandies lose and gain 1 VP
Xavier used 2 healing surges and healing word
#138

sjiggie

Jul 21, 2009 20:46:38
[thread=1218036]separete thread[/thread]

Flames of Heaven

Flames of Heaven



Arkela
Arkela
Female Half-elf Warlock
Hit Points....56......Bloodied....28
Healing Surge.14......Surges/day..10
Initiative....+7......Speed.......6

AC: 17 (10, +2 level, +2 Int, +2 armor, +1 enh)
Fort: 18 (10, +2 level, +4 Con, +2 enh)
Ref: 17 (10, +2 level, +2 Int, +2 enh, +1 class)
Will: 18 (10, +2 level, +3 Cha, +2 enh, +1 class)

Attacks:
Melee Basic...+4(dagger).....Damage: 1d4-1
(+2 level, -1 Str, +3 prof, +0 enh)
Ranged Basic..+8(Eldritch Blast)......Damage: 1d10+5...Range 10
(+2 level, +4 Con, +2 enh)

At-Will Powers:
Eldritch Blast
Warlock Attack 1, Standard Action
Range 10, +8 vs. Reflex
Hit: 1d10+6 damage
Special: Can be used as ranged basic

Hellish Rebuke
Warlock Attack 1, Standard Action
Range 10, +8 vs. Reflex
Hit: 1d6+6 fire damage, extra 1d6+6 fire if Arkela takes damage before end of her next turn.

Warlock's Curse
Warlock Special, Minor Action
Place a curse on enemy nearest Arkela she can see. Deal 1d6 extra damage once/round to any enemy she hits with an attack. Once curse damage is dealt, cannot be dealt again until after start of Arkela's next turn. Can decide whether or not to deal damage after damage roll is made. Can curse multiple enemies at once, and curse lasts until end of encounter or target is defeated. Cannot place warlock's curse on enemy already affected by a warlock's curse.

Dark One's Blessing
Warlock Special, Free Action
Trigger: An enemy under the effect of Arkela's warlock's curse is reduced to 0 or fewer HP.
Effect: Immediately gain 5 temp HP.

Encounter Powers:
Vampiric Embrace
Warlock Attack 1, Standard Action
Range 5, +8 vs. Will
Hit: 2d8+6 necrotic damage, and gain 7 temp HP

Frigid Darkness
Warlock Attack 3, Standard Action
Range 10, +8 vs. Fort
Hit: 2d8+6 cold damage, target grants combat advantage to Arkela and Soreah until end of Arkela's next turn.

Thunderwave
Wizard Attack 1, Standard Action
Close blast 3, target each creature in blast, +4 vs. Fort
Hit: 1d6+2 damage

Hunter's Quarry
Ranger Special, Minor Action
Nearest enemy that Arkela can see becomes her quarry. Once per round, when Arkela hits her quarry with an attack, she can deal an extra 1d6 bonus damage. If she has already dealt quarry damage since the start of her turn, she cannot deal it again until the start of her next turn. The quarry effect remains until the end of Arkela's next turn.

Ethereal Slide
Warlock Utility 2, Move Actioni
Effect: Teleport 3 squares, and gain a +2 power bonus to all defenses until the end of Arkela's next turn.

Daily Powers:
Flames of Phlegethos
Warlock Attack 1, Standard Action
Range 10, +8 vs. Reflex
Hit: 3d10+6 fire damage
Effect: Target takes ongoing 5 fire (save ends)

Hunger of Hadar
Warlock Attack 5, Standard Action
Burst 1 within 10
Effect: Creates a zone of impenetrable darkness in burst, blocks LoS. Lasts until end of Arkela's next turn. Any character starting turn in or entering zone takes 2d10+2 necrotic damage.
Sustain Minor: The zone persists. Make a secondary attack.
Secondary attack: +8 vs Fortitude, targets all creatures in zone.
Secondary hit: 1d6+6 damage.

[b]Item Powers:[/b]
Magic Rod
Critical: +2d6 damage.

Bloodcut Leather Armor
Minor action, Healing surge
Effect: Gain resist 10 all until the end of Arkela's next turn. Only useable while bloodied.

Ability Scores
STR 08 (-1) [0 pts] [8 base, +0 racial, +0 advancement]
CON 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement]
DEX 13 (+1) [3 pts] [13 base, +0 racial, +0 advancement]
INT 14 (+3) [5 pts] [14 base, +0 racial, +1 advancement]
WIS 10 (+0) [0 pts] [10 base, +0 racial, +0 advancement]
CHA 16 (+3) [5 pts] [14 base, +2 racial, +0 advancement]


Feats
Toughness: +5 Hit Points.
Warrior of the Wild: Ranger multiclass, Perception skill, Hunter's Quarry 1/encounter.
Improved Initiative: +4 to Initiative rolls

Class Features
Infernal Pact: Hellish Rebuke and Dark One's Blessing powers
Prime Shot: +1 attack rolls if no allies are closer to target
Shadow Walk: Gain concealment until end of next turn if move at least 3 squares during turn.
Warlock's Curse: Warlock's Curse power

Racial Features
Dilettante: Gain another class's at-will power as encounter power.
Dual Heritage: Count as human, elf, and half-elf for feat prerequisites
Group Diplomacy: Allies within 10 gain +1 diplomacy

Skills
Acrobatics.......+3
Arcana...........+9 (Trained)
Athletics........+1
Bluff............+5
Diplomacy........+7
Dungeoneering....+2
Endurance........+6
Heal.............+2
History..........+4
Insight..........+9 (Trained)
Intimidate.......+10 (Trained)
Nature...........+2
Perception.......+7 (Trained)
Religion.........+4
Stealth..........+3
Streetwise.......+10 (Trained)
Thievery.........+3

Equipment:
Bloodcut Leather Armor +1 [840 gp][15 lb]
Magic Rod +2 [1800 gp][2 lb]
Amulet of Protection +2 [1800 gp][1 lb]
Dagger [1 gp][1 lb]

Total: 4441/4750 gp, 19/80 lb
Retraining
Level 2: Astral Fire > Toughness
#139

arealcoolcat

Jul 21, 2009 23:06:12
[thread=1218141]Separate thread[/thread]

Results
The Forrel Sisters win and gain 2 VP.
Mandi used Lay on Hands twice, five healing surges, and an action point.
Nandi used Acid Arrow, one healing surge, and an action point.

Sisters of the Fight lose and gain 1 VP.
Epica spent three healing surges.
#140

arealcoolcat

Jul 22, 2009 5:17:13
[thread=1218153]Separate thread[/thread]

Results
Defenders of the Faith win and gain 2 VP.
Serobath used Aspect of Might and two healing surges.
Wrogan spent an action point and one healing surge.

Forces of Nature lose and gain 1 VP.
Gunnga used Form of the Fearsome Ram and three healing surges.
Salrantol used Stirring Shout and an action point.

@lonewolf: Your fortune and tactics paid off in the latter half. I thought you were nuts not healing Serobath for so long, but I was rash.
@Salrantol: Your luck is mighty spotty. You crit a bunch, then miss all the crucial healing attacks it seems, then pop right back up from death. I really admire the synergy in your team and hope your luck mellows out.
@both: It was a blast running this. Hope to see (or run!) a rematch someday!
#141

TelinArtho

Jul 22, 2009 21:46:43

Rolls: IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif)IMAGE(http://www.caterane.de/CoCo/Struktur/Wuerfel.gif)



Characters on Campaigns: [Maximum: 15 Weeks; more with GM Permission]
  • None.


Characters on Quests & Missions:
  • none this week

Characters doing Full Activities:
  • None
BATTLES OF SAGARIS

LEVEL 1 FIGHTS
  • Daunting Dandies (mr0bunghole) vs. Miscegenation of Man (MindWandererB) : arealcoolcat [Small Arena][late]
  • The Untameables (MindWandererB) vs. T-Rex (templer10) : mr0bunghole [Small Arena] [post=19102112][Fight][/post]
  • The Mechanics (Yaou) vs. Archie's Anathema (arealcoolcat) vs CoCo Puffs (mr0bunghole) : Siggie LinkN [Small Arena] [thread=1221622][Separate Thread][/thread] [post=19136738][Result][/post]

LEVEL 3 FIGHTS
  • Bareth`kul's Minions (Salrantol) vs. The Feyshadows (MindWandererB) : LinkN Sjiggie [Small Arena] [week 2] [late]
  • Forces of Nature (Salrantol) vs. The Outcasts (Sjiggie) : mr0bunghole [Small Arena] [thread=1221582][Separate Thread][/thread] [post=19138065][Result][/post]
  • Strike From the Past (Sjiggie) vs. The Underdark Yakuza! (Salrantol) : arealcoolcat [Prison Arena][late]

LEVEL 5 FIGHTS
  • The Duelettes (Salrantol) vs. Power & Endurance (lonewolf) : templer10 [Prison Arena] [Week 3] [post=19120590][Fight][/post]

Pairings done by TelinArtho.

Battles of Sagaris IMAGE(http://www.caterane.de/CoCo/Struktur/Pfeil1.gif) [POST=18116594]IMAGE(http://www.caterane.de/CoCo/Struktur/Zweikampf-klein.jpg)[/POST]



credits

+1 TelinArtho +1 admin
+2 arealcoolcat +2 (2 fights)
+3 LinkN +1 admin +2 (1 fight)
+3 mr0bunghole +2 (2 fights) +1 (story)
+1 Sjiggie +1 (1 fight)
+1 templer10 +1 (1 fight)
#162

MindWandererB

Aug 17, 2009 17:41:58
Fight ([post=19288643]Setup[/post])

The Fight: Remnants of the Wild vs. Large Weapons vs. Forrel Sisters

Conventions
Those are the conventions for this fight run by MindWandererB
Actions types are denoted with
Maps are dynamically generated with coco.php script

Fight Info
Red is the color of Torel.
Blue is the color of Loddick.
Green is the color of Brute.
Magenta is the color of Dagger.
Brown is the color of Nandi.
Olive is the color of Mandi.
All rolls are HERE

Initiative
Torel [12]+1=13
Loddick [6]+3=9
Brute [16]+2=18
Dagger [17]+4=21
Nandi [6]+6=12
Mandi [10]+0=10
Torel starts in the SOUTHEAST square behind the hedge, holding mace and shield.
Loddick starts next to Torel, holding longsword.
Brute starts in the SOUTHWEST square in the open, holding greatsword.
Dagger starts in the corner, holding dagger.
Nandi starts in the NORTHEAST square in the default position, holding dagger and wand.
Mandi starts in the front, holding scimitar and shield.


Round 1
Dagger delays.
Brute steps forward and readies a charge .
Dagger moves behind Brute and readies to throw a dagger .
Torel delays.
Nandi delays.
Mandi waits.
Nandi waits.
Loddick listens for his enemies {Minor: [13]+11=24 vs. Brute [20]+4=24 and Dagger [11]+11=22}, hearing Large Weapons to the west. Since he wants to delay contact, he moves the other way and readies Radiant Vengeance .
Torel also listens and hears Large Weapons {Minor: [20]+4=24 vs. Brute [20]+4=24 and Dagger [11]+11=22}; he follows Loddick and readies Lance of Faith .

Torel: 25/25 hp, Defenses 17/14/11/16
Loddick: 28/28 hp, Defenses 18/13/14/15
Brute: 30/30 hp, Defenses 17/16/11/11
Dagger: 24/24 hp, Defenses 16/14/16/11
Nandi: 23/23 hp, Defenses 14/12/15/15
Mandi: 28/28 hp, Defenses 20/15/15/15
#163

lonewolf

Sep 03, 2009 3:58:32

A Midsummer Night's Dream vs. Ice Makers


seperate thread fight:


community.wizards.com/go/thread/view/758...


 


results
A Midsummer Night's Dream win and gain 2 VP
Oberon used Split the Tree
Titania used an action point

Ice Makers lose and gain 1 VP
they used nothing