| Post/Author/DateTime | Post |
|---|---|
| #1lonewolfApr 30, 2009 3:30:48 | This is a seperate thread fight between Paladins of New Promethia and Charcoal Radiance. If you are not TelinArtho, Douglas Zuver or myself please dont post here. Charcoal Radiance Ready for 29 April 2009 [Fight 2] Ash Ash of the Rising Sun Male Longtooth Shifter Inspiring Warlord Hit Points....25......Bloodied....12 Healing Surge.6......Surges/day...8 with 8 remaining Initiative....+2......Speed.......5 Magic Item Personal Uses: 1 / Action Points: / Milestones: AC....Fort....Ref.....Will 18.....15......11......14 Attacks: Melee Basic...+7(Longsword).....Damage: 1d8+4 (+0 level, +4 Str, +3 prof, +0 enh) Melee Basic...+6(Javelin).....Damage: 1d6+4 (+0 level, +4 Str, +2 prof, +0 enh) Ranged Basic…+6(Javelin).....Damage: 1d6+4 (10/20) (+0 level, +4 Str, +2 prof, +0 enh) At-Will Powers: Furious Smash Standard Martial, Weapon Melee….+7 vs. Fort Hit: 4 damage and choose one ally adjacent to you or target. Grant that ally +3 power bonus to their next attack roll and damage roll on the same target during their next turn. Critical Damage=4 Wolf Pack Tactics Standard: Martial, Weapon Special: Before attacking, if an ally is adjacent to the target or you, the ally may shift 1 square as a free action. Melee…+7 vs. AC Hit: 1d8+4 damage Critical Damage=12 Encounter Powers: Second Wind Standard: Personal Effect: Spend a healing surge and regain 6 hit points. Gain +2 to all defenses until the start of your next turn. Longtooth Shifting (Racial) Minor: Personal {must be bloodied} Effect: Until the end of the encounter add +2 to damage rolls. In addition, when you are bloodied you gain Regeneration 2. This effect repeats throughout the encounter even if you are healed and become bloodied again. Inspiring Word Minor: Healing, Martial Close Burst 5 (You or one ally) Special: you can use this power twice per encounter but once per round. Effect: Target spends a healing surge and regains 1d6 extra hit points. Guarding Attack Standard: Martial, Weapon Melee…+7 vs. AC Hit: 2d8+4 radiant damage. If an ally was adjacent to you or the target, until the end of your next turn that ally gains a +4 power bonus to AC against the target’s attacks. Critical Damage=20 Daily Powers: Bastion of Defense … [ ] (x indicates daily is expended) Standard: Martial, Weapon Melee…+7 vs. AC Hit: 3d8+4 damage. Allies within 5 squares of you gain a +1 power bonus to defenses until the end of the encounter. Effect: Allies within 5 squares of you gain 8 temporary hp. Critical Damage=28 Item Powers: N/A Ability Scores STR 18 (+0) [09 pts] [16 base, +2 racial, +0 advancement] CON 13 (+1) [03 pts] [13 base, +0 advancement] DEX 10 (+0) [00 pts] [10 base, +0 advancement] INT 11 (+0) [00 pts] [11 base, +0 advancement] WIS 10 (+4) [00 pts] [08 base, +2 racial, +0 advancement] CHA 16 (+3) [09 pts] [16 base, +0 advancement] Feats Armor Proficiency (Scale) Class Features Combat Leader- You, and allies within 10 that see and hear you gain +2 to initiative. Commanding Presence – Choose a presence benefit: Inspiring Presence – Ally that sees you and spends an action point for extra action regains 3 lost hp. Inspiring Word Racial Features Longtooth Shifting: gain encounter power Skills Acrobatics.......0 Arcana...........+0 Athletics........+11 (trained)(racial) Bluff............+3 Diplomacy........+3 Dungeoneering....+0 Endurance........+8 (trained)(racial) Heal.............+5 (trained) History..........+0 Insight..........+0 Intimidate.......+8 (trained) Nature...........+0 Perception.......+0 Religion.........+0 Stealth..........0 Streetwise.......+3 Thievery.........0 Languages Common, Giant Equipment: Standard Scale Armor [45 gp][45 lb] Equipped Standard Light Shield [5 gp][6 lb] Left Arm Standard Longsword [15 gp][4 lb] on belt 4 Standard Javelins [20 gp][8 lb] 1 armed, 3 in tube Standard Adventurer’s Kit [15 gp][33 lb] backpack Total: 100/100 gp, 96/180 lb |
| #2lonewolfApr 30, 2009 3:33:32 | Your team starts in the... Duglas Zuver west |
| #3douglas_zuver_dupApr 30, 2009 4:34:42 | Charcoal Radiance Ash holding javelin + light shield Lilly holding dagger + light shield |
| #4TelinArthoApr 30, 2009 10:15:12 | Paladins Sir Edwin will be to Sir Kaye's left. Both will start in the front squares of their starting area with longswords and shields in hand. |