[4E] Charcoal Radiance vs Paladins of New Promethia [Lvl1]

Post/Author/DateTimePost
#1

lonewolf

Apr 30, 2009 3:30:48
This is a seperate thread fight between Paladins of New Promethia and Charcoal Radiance. If you are not TelinArtho, Douglas Zuver or myself please dont post here.

Charcoal Radiance
Ready for 29 April 2009 [Fight 2]


Charcoal Radiance



Ash
Ash of the Rising Sun
Male Longtooth Shifter Inspiring Warlord
Hit Points....25......Bloodied....12
Healing Surge.6......Surges/day...8 with 8 remaining
Initiative....+2......Speed.......5
Magic Item Personal Uses: 1 / Action Points: / Milestones:

AC....Fort....Ref.....Will
18.....15......11......14

Attacks:
Melee Basic...+7(Longsword).....Damage: 1d8+4
(+0 level, +4 Str, +3 prof, +0 enh)
Melee Basic...+6(Javelin).....Damage: 1d6+4
(+0 level, +4 Str, +2 prof, +0 enh)
Ranged Basic…+6(Javelin).....Damage: 1d6+4 (10/20)
(+0 level, +4 Str, +2 prof, +0 enh)

At-Will Powers:
Furious Smash
Standard Martial, Weapon
Melee….+7 vs. Fort
Hit: 4 damage and choose one ally adjacent to you or target. Grant that ally +3 power bonus to their next attack roll and damage roll on the same target during their next turn.
Critical Damage=4

Wolf Pack Tactics
Standard: Martial, Weapon
Special: Before attacking, if an ally is adjacent to the target or you, the ally may shift 1 square as a free action.
Melee…+7 vs. AC
Hit: 1d8+4 damage
Critical Damage=12


Encounter Powers:
Second Wind
Standard: Personal
Effect: Spend a healing surge and regain 6 hit points. Gain +2 to all defenses until the start of your next turn.

Longtooth Shifting (Racial)
Minor: Personal {must be bloodied}
Effect: Until the end of the encounter add +2 to damage rolls. In addition, when you are bloodied you gain Regeneration 2. This effect repeats throughout the encounter even if you are healed and become bloodied again.

Inspiring Word
Minor: Healing, Martial
Close Burst 5 (You or one ally)
Special: you can use this power twice per encounter but once per round.
Effect: Target spends a healing surge and regains 1d6 extra hit points.

Guarding Attack
Standard: Martial, Weapon
Melee…+7 vs. AC
Hit: 2d8+4 radiant damage. If an ally was adjacent to you or the target, until the end of your next turn that ally gains a +4 power bonus to AC against the target’s attacks.
Critical Damage=20

Daily Powers:
Bastion of Defense … [ ] (x indicates daily is expended)
Standard: Martial, Weapon
Melee…+7 vs. AC
Hit: 3d8+4 damage. Allies within 5 squares of you gain a +1 power bonus to defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain 8 temporary hp.
Critical Damage=28

Item Powers:
N/A

Ability Scores
STR 18 (+0) [09 pts] [16 base, +2 racial, +0 advancement]
CON 13 (+1) [03 pts] [13 base, +0 advancement]
DEX 10 (+0) [00 pts] [10 base, +0 advancement]
INT 11 (+0) [00 pts] [11 base, +0 advancement]
WIS 10 (+4) [00 pts] [08 base, +2 racial, +0 advancement]
CHA 16 (+3) [09 pts] [16 base, +0 advancement]

Feats
Armor Proficiency (Scale)

Class Features
Combat Leader- You, and allies within 10 that see and hear you gain +2 to initiative.
Commanding Presence – Choose a presence benefit:
Inspiring Presence – Ally that sees you and spends an action point for extra action regains 3 lost hp.
Inspiring Word

Racial Features
Longtooth Shifting: gain encounter power

Skills
Acrobatics.......0
Arcana...........+0
Athletics........+11 (trained)(racial)
Bluff............+3
Diplomacy........+3
Dungeoneering....+0
Endurance........+8 (trained)(racial)
Heal.............+5 (trained)
History..........+0
Insight..........+0
Intimidate.......+8 (trained)
Nature...........+0
Perception.......+0
Religion.........+0
Stealth..........0
Streetwise.......+3
Thievery.........0

Languages
Common, Giant

Equipment:
Standard Scale Armor [45 gp][45 lb] Equipped
Standard Light Shield [5 gp][6 lb] Left Arm
Standard Longsword [15 gp][4 lb] on belt
4 Standard Javelins [20 gp][8 lb] 1 armed, 3 in tube
Standard Adventurer’s Kit [15 gp][33 lb] backpack

Total: 100/100 gp, 96/180 lb
#2

lonewolf

Apr 30, 2009 3:33:32
Your team starts in the...
#3

douglas_zuver_dup

Apr 30, 2009 4:34:42
Charcoal Radiance
Ash holding javelin + light shield
Lilly holding dagger + light shield

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,5,17,Ash;b=Name,M,5,16,Lilly)
#4

TelinArtho

Apr 30, 2009 10:15:12
Paladins

Sir Edwin will be to Sir Kaye's left. Both will start in the front squares of their starting area with longswords and shields in hand.