[4E] Charcoal Radiance vs. Flames of Heaven [Level 1]

Post/Author/DateTimePost
#1

salrantol

May 14, 2009 13:24:30
This is a separate thread fight. Don't mess with it. This is only for myself, Douglas Zuver, and LinkN. Kapische?
Charcoal Radiance

Charcoal Radiance



Ash
Ash of the Rising Sun
Male Longtooth Shifter Balanced Cleric
Hit Points....30......Bloodied....15
Healing Surge.7......Surges/day...8 with 8 remaining
Initiative....+0......Speed.......5
Magic Item Personal Uses: 1 / Action Points: 1 / Milestones:

AC....Fort....Ref.....Will
16.....14......10......16

Attacks:
Melee Basic...+6 (Morningstar).....Damage: 1d10+4
(+0 level, +4 Str, +2 prof, +0 enh)
Melee Basic...+6 (Javelin).....Damage: 1d6+4
(+0 level, +4 Str, +2 prof, +0 enh)
Ranged Basic…+6 (Javelin).....Damage: 1d6+4 (10/20)
(+0 level, +4 Str, +2 prof, +0 enh)

At-Will Powers:
Lance of Faith
Standard: Divine, Implement, Radiant
Ranged 5….+4 vs. Ref
Hit: 1d8+4 radiant damage and choose one ally you can see. Grant that ally a +2 power bonus to their next attack roll on the same target.
Critical Damage=12

Righteous Brand
Standard: Divine, Weapon
Melee….+6 vs. AC
Hit: 1d10+4 damage and one ally within 5 squares gains a +4 bonus to melee attack rolls on same target until the end of Ash’s next turn.
Critical Damage=14

First Aid – Use Second Wind
Standard
Adjacent Target: Auto success.
Effect: Target uses their Second Wind as a free action but does not gain the defensive bonus.
{Notes: this does not provoke an AoO.}

Encounter Powers:
Second Wind
Standard: Personal
Effect: Spend a healing surge and regain 7 hit points. Gain +2 to all defenses until the start of your next turn.

Longtooth Shifting (Racial)
Minor: Personal {must be bloodied}
Effect: Until the end of the encounter add +2 to damage rolls. In addition, when you are bloodied you gain Regeneration 2. This effect repeats throughout the encounter even if you are healed and become bloodied again.

Healing Word
Minor: Divine Healing
Close Burst 5 (You or one ally)
Special: you can use this power twice per encounter but once per round.
Effect: Target spends a healing surge and regains 4+1d6 extra hit points.

Healing Strike
Standard: Divine, Healing, Radiant, Weapon
Melee…+6 vs. AC
Hit: 2d10+4 radiant damage. Target is marked until the end of Ash’s next turn. You or one ally (within 5 squares) may spend a healing surge and gain 4 extra hp.
Critical Damage=24

Daily Powers:
Guardian of Faith … [ ] (x indicates daily is expended)
Standard: Conjuration, Divine, Implement, Radiant
Ranged 5
Effect: Conjured Guardian appears and occupies one space within range. Can be moved 3 squares as a move action. Foes can move thru the guardian's space. If foe ends turn beside Guardian they are subject to: +4 vs. Fort attack. On a hit, the attack deals 1d8+4 radiant damage.

Item Powers:
N/A

Ability Scores
STR 18 (+0) [09 pts] [16 base, +2 racial, +0 advancement]
CON 13 (+1) [03 pts] [13 base, +0 advancement]
DEX 11 (+0) [00 pts] [11 base, +0 advancement]
INT 08 (-1) [00 pts] [08 base, +0 advancement]
WIS 18 (+4) [09 pts] [16 base, +2 racial, +0 advancement]
CHA 10 (+0) [00 pts] [10 base, +0 advancement]

Feats
Ritual Caster
Toughness

Class Features
Channel Divinity: gain encounter powers – choose to use one per encounter
Healer’s Lore: add Wisdom bonus to all clerical healing powers.
Healing Word
Ritual Casting

Racial Features
Longtooth Shifting: gain encounter power

Skills
Acrobatics.......-1 (acp)
Arcana...........4 (trained)
Athletics........+5 (racial) (acp)
Bluff............+0
Diplomacy........+0
Dungeoneering....+4
Endurance........+2 (racial) (acp)
Heal.............+9 (trained)
History..........4 (trained)
Insight..........+4
Intimidate.......+0
Nature...........+4
Perception.......+4
Religion.........+4 (trained)
Stealth..........-1 (acp)
Streetwise.......+0
Thievery.........-1 (acp)

Languages
Common, Giant

Equipment:
Ritual Book with Gentle Repose and Animal Messenger [free gp][3 lb] Backpack
Standard Chainmail armor [40 gp][40 lb] Equipped
Morningstar [10 gp][8 lb] carried
4 Javelins [20 gp][8 lb] tube
Standard Holy Symbol [10 gp][1 lb] worn
Standard Adventurer’s Kit [15 gp][33 lb] backpack
Residuum [27 gp][0 lb] backpack

Total: 100/100 gp, 93/180 lb
#2

salrantol

May 14, 2009 15:25:40
Charcoal Radiance
You begin in the north box.
#3

douglas_zuver_dup

May 14, 2009 20:38:58
Charcoal Radiance

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,16,23,16,18,Ash;b=Name,M,17,28,21,23,21,18,Lilly)
Ash starts holding a Morningstar in his right hand and a javelin in his left hand.
Lilly starts holding a dagger in her right hand and a javelin in her left hand.
Double move forward, using minor for perception roll.
#4

douglas_zuver_dup

May 14, 2009 21:22:13
wait till later to correct this, but:

Soreah
Female Elf Cleric

Attacks:
Ranged Basic...+3(Mace).....Damage: 1d10+1, Range 20/40
(+0 level, +1 Dex, +2 prof, +0 enh)

should be replace with the word "longbow"

Anyone can feel free to report this and collect the credit.
I'm heading over to "Real Adventures" to update a game.
#5

LinkN

May 15, 2009 11:17:32
Whoops.

Yeah, was editing the sheet back and forth a few times, missed that change.

Tactics
Arkela will start with dagger in hand, Soreah with her bow.

Starting positions as marked, if no contact for first round, move as shown.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,18,26,24,Soreah;b=Name,M,29,15,27,20,Arkela)
#6

salrantol

May 16, 2009 3:54:25
Turns out that "first round actions thing" wasn't really necessary...
#7

LinkN

May 16, 2009 18:48:23
Soreah
Soreah's going to delay until after the first opposing character takes a turn.

If the opponent that moved gets close enough for Soreah to move and attack with Lance of Faith, then she will do so (giving bonus to Arkela). If not, tactics will change.

On Arkela's turn, if an enemy is in range of Hellish Rebuke, she'll curse the enemy, use it, and move backwards. If no enemy is in range of it, she'll move just close enough for someone to be in range and use it. If both targets are the same distance and one was hit with Lance of Faith, she'll go for that target first.
#8

douglas_zuver_dup

May 17, 2009 0:09:32
I am retiring this team.
I find it difficult to make a dual leader team.

For example, the typical fifteenth level cleric can provide more than 5 uses of healing surges per battle, yet they only posses about 9 healing surges per a day. Even with the durable feat, they potentially could burn up almost all of their healing surges in a single battle if their foes continue to target a single cleric, ignoring the other one.

Perhaps this will end the debate about making a rule that one cannot have two of the same type of characters.

I do feel that dual striker teams should be banned.
Perhaps that is because I have seen what level 15 Rangers are capable of.

I will continue using the Spring Twins dual leader team because they are fun.
I have made a new team using a Paladin and a Devoted Cleric.
It should be interesting.

IMAGE(http://fc09.deviantart.com/fs44/f/2009/113/5/b/Thank_you_for_the_Game_by_Douglas_Zuver.jpg)
#9

LinkN

May 17, 2009 0:15:39
Well, I would prefer to not just get a win handed to me...

If you are dead-set on quitting, that's fine, but I would like to actually have a fight (curious how my team will actually work out).
#10

salrantol

May 17, 2009 6:47:21
If you would like to continue so that LinkN can understand his team better, Douglas Zuver, Lilly is up.
#11

douglas_zuver_dup

May 17, 2009 8:44:59
Sure, but I take the loss.
Lilly
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,Ash;b=Name,M,17,28,17,23,18,19,Lilly;c=Name,M,29,15,Arkela)

Double Move
#12

salrantol

May 17, 2009 13:11:26
Flames of Heaven
Lilly moves south out of sight into the center area.
Soreah can take her action now, otherwise...
#13

LinkN

May 17, 2009 18:55:44
Flames
Yeah, Soreah's going to move, as such:

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,Ash;b=Name,M,17,28,Lilly;c=Name,M,29,15,Arkela;d=Name,M,29,18,28,17,23,21,Soreah)

If she sees Lilly, she'll immediately stop and move directly towards Lilly until she's 5 squares away, then will fire off a Lance of Faith. She'll also call out Lilly's location to Arkela. If she doesn't find Lilly, or if Lilly's out of range, she'll ready Lance of Faith at the first target to move in range.

Arkela's exact movement depends on Lilly's location, but if Soreah finds Lilly, Arkela will move so that Lilly is in LoS with no cover, but as far away as possible while still within 10 squares, curse, and fire off Eldrich Blast. If Soreah doesn't find Lilly, then move as below and fire Eldrich Blast at Ash.
#14

salrantol

May 18, 2009 5:24:52
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,Ash;c=Name,M,29,15,Arkela;d=Name,M,29,18,29,17,27,17,23,21,Soreah)
Soreah moves into Ash's field of vision.
Arkela
Your instructions said "move as below" with no map below. Where's Arkela going?
#15

LinkN

May 18, 2009 10:35:50
Arkela
My bad, sorry.

I'm assuming that Lily's dot shouldn't be there, as she's further south and I'm assuming out of Soreah's view.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,Ash;b=Name,M,17,28,Lilly;c=Name,M,29,15,26,18,Arkela;d=Name,M,29,18,29,17,27,17,23,21,Soreah)

Still cursing/Eldrich Blasting Ash
#16

douglas_zuver_dup

May 18, 2009 11:26:50
Hard for me to tell what is going on, since I cannot look at my foes sblocks.
(However, in chess, one has to think several moves ahead. So I am used to planning and predicting.)

Soreah’s turn was first.
I saw nothing happen, so I assume some sort of delay/readied action.

Neither Lilly nor Ash could reach their targets with a move charge, so Lilly took another direction.

Then Arkela was up.
But then Soreah moved forward 6 squares with a move action, then took another move action to go 1 square.
(Was that the intent? Or did you forget the armor penalty to your elven speed? I am assuming you delayed earlier (in order to be able to act now) and that you are trying to ready an action?)

This means the intiative will be Lilly, Soreah, Arkela, Ash?

Likely, Arkela will move forward. Since she has a speed of 6, she will not be able to move past Soreah. Then she will curse and use Eldritch Blast (most likely since she would be behind Soreah) or Hellish Rebuke. The attack has about a 2/3 chance to hit given that Ash has no cover, his Ref is 10 and his opponent has +4 to hit. The attack will average doing 9.5 plus 3.5 damage, which would likely bloody Ash.

If so, Ash will want to add Shifting as a minor action to his next move.
#17

LinkN

May 18, 2009 11:30:00
You're right, forgot the armor penalty to speed. Soreah should just be SE one square.

And yes, delayed her turn.
#18

douglas_zuver_dup

May 18, 2009 11:40:08
Good strategy.
I almost charged forward then I remembered one of lonewolf's tactics that defeated me not so long ago...
#19

salrantol

May 18, 2009 12:51:32
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,Ash;c=Name,M,29,15,29,16,26,18,Arkela;d=Name,M,29,18,29,17,27,17,24,20,Soreah)
Arkela moves out, curses Ash, and attacks with Eldritch Blast, scoring a critical hit.
Charcoal Radiance
Ash takes 20 damage. He is at 10 HP.
#20

douglas_zuver_dup

May 18, 2009 14:14:55
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,21,23,23,21,Ash;b=Name,M,18,19,22,17,Lilly;c=Name,M,26,18,Arkela;d=Name,M,24,20,Soreah)

Ash heals himself with Healing Word.
Then he moves forward as shown on map.
Next he charges Soreah.

Lilly moves around the corner.
Then she attacks Soreah with Sacred Flames (granting temp hp to Ash).
She readies Healing Word to use as soon as she sees an attack hit Ash.
#21

salrantol

May 18, 2009 15:43:28
Charcoal Radiance
The rest of the update will be up shortly, but readying an action is always a standard action, even if that action is a minor. Are you burning an action point? Irrelevant, since Ash got hit, so she'd just use the minor action to heal immediately.
#22

salrantol

May 18, 2009 15:54:24
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,21,23,23,21,Ash;b=Name,M,18,19,19,17,22,17,Lilly;c=Name,M,26,18,Arkela;d=Name,M,24,20,Soreah)
Ash mutters a holy word of healing for himself, then charges Soreah from afar, triggering a readied action. Soreah hits him with Lance of Faith, but he is unable to hit her back. Ash is bloodied.[Lance of Faith: 24 vs. Reflex 10, Hit][Charge: 9+1chg=10 vs. AC 16, Miss]
Lilly emerges from the central area and heals Ash and blasts Soreah. Ash is no longer bloodied. [Sacred Flame: 20! vs. Reflex 11, Hit]
Charcoal Radiance
Ash regains 13 HP. He is at 23 HP.
Then he takes 12 damage. He is at 11 HP.
Then he regains 12 HP. He is at 23 HP + 2 temporary HP.
#23

LinkN

May 18, 2009 15:55:32
Show
I know I forgot to mention it, but Arkela should get the hit bonus from Lance of Faith.

Arkela will move as shown and fire off Vampiric Embrace at Ash, then Soreah will shift and use Lance of Faith on Ash. If Soreah's bloodied from the attacks on her, she'll then use Healing Word on herself.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,23,21,Ash;b=Name,M,22,17,Lilly;c=Name,M,26,18,27,14,Arkela;d=Name,M,24,20,25,19,Soreah)
#24

salrantol

May 18, 2009 16:03:03
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,23,21,Ash;b=Name,M,22,17,Lilly;c=Name,M,26,18,27,14,Arkela;d=Name,M,24,20,25,19,Soreah)
Arkela walks away and blasts Ash. Ash is bloodied. [Vampiric Embrace: 19+2LoF=21 vs. AC 16, Hit]
Soreah steps away and blasts Ash. [Lance of Faith: 14 vs. Reflex 10, Hit]
Charcoal Radiance
Ash takes 11 damage. He is at 14 HP.
He then takes 10 damage. He is at 4 HP.
#25

douglas_zuver_dup

May 18, 2009 16:47:44
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,23,21,26,20,Ash;b=Name,M,22,17,24,18,Lilly;c=Name,M,27,14,Arkela;d=Name,M,25,19,Soreah)

Ash uses Healing Word on himself (minor action)
Ash moves in a roundabout fashion (so as to not provoke an AoO) to the locaction shown on the map. (move action)
Ash readies Healing Strike to be used after Lilly attacks Soreah.

Lilly moves as shown on map (move action).
Lilly attacks Soreah using Righteous Brand (including flanking bonus) (standard action).

Ash's Healing Strike attack is triggered (include flanking bonus and possible Righteous Brand bonus). (the healing surge will be used by Ash if the attack hits). (standard action). {Ash is still ahead of Lilly in the init order.}

If the Healing Strike misses, Lilly will use Healing Word on Ash.
#26

LinkN

May 18, 2009 17:15:50
Flames
If Soreah survives that attack, Arkela will move 1 square north, curse Lilly, and ready an Eldrich Blast on Ash after Soreah's next attack, or on Lilly if Ash goes down after the attack (if I can't ready an action with conditions like that, gonna chance this turn's tactics). Soreah will shift 1 square SE and use Divine Glow, then use Healing Word on herself.

If Soreah goes down, Arkela will use Eldrich Blast on Ash and then move as on the map.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,20,Ash;b=Name,M,24,18,Lilly;c=Name,M,27,14,26,8,Arkela;d=Name,M,25,19,Soreah)
#27

salrantol

May 18, 2009 18:53:40
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,23,21,25,21,26,20,Ash;b=Name,M,22,17,24,18,Lilly;c=Name,M,27,14,26,8,Arkela;d=Name,M,25,19,Soreah)Ash uses Healing Word and moves to flank shortly.
Lilly moves in and attacks Soreah, triggering Ash's readied attack. Soreah is dying. [Righteous Brand: 10+2CA=12 vs. AC 16, Miss][Healing Strike: 19+2CA=21 vs. AC 16, Hit]
Arkela blasts Ash and walks away. [Eldritch Blast: 23 vs. Reflex 10, Hit]
Charcoal Radiance
Ash regains 17 HP. He is at 21 HP.
Then he regains 11 HP. He is at 30 HP.
Then he takes 10 damage. He is at 20 HP.
#28

douglas_zuver_dup

May 19, 2009 7:54:03
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,20,22,13,22,8,Ash;b=Name,M,24,18,27,13,27,9,Lilly;c=Name,M,26,8,Arkela;d=Name,M,25,19,Soreah)

Ash runs (adding +2 to speed, granting CA and taking -5 to attacks during this turn).
He double moves as shown on the map.

Lilly moves (as shown on map) then charges Arkela.
#29

douglas_zuver_dup

May 19, 2009 8:34:43
Thanks for posting rewards.
It appears that one does not retire characters; they are just not listed as active.
Perhaps this team is better than I thought....
Regardless, I still want the loss.
future tactics

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,20,22,13,22,8,26,7,Ash;b=Name,M,24,18,27,13,27,9,27,8,Lilly;c=Name,M,26,8,27,7,Arkela;d=Name,M,25,19,Soreah)

Assuming some things, but I will be busy today:

Next rounds will likely go like this:
Arkela shift, curses, and Eldritch Blasts Lilly
{shifting to the only spot which prevents flanking}

Ash moves to the position shown on map and readies Righteous Brand to be triggered on Lilly's next attack.
Lilly moves to the position shown on map and uses Divine Glow (granting Ash +2 on his attack rolls).
Ash uses Righteous Brand.
{Lilly will use her last Healing Word on herself if she has 17 or less hp.}

Arkela uses Thunderwave.

Ash uses Righteous Brand and activates Longtooth Shifting when bloodied.
Lilly uses Righteous Brand, activates Longtooth Shifting when bloodied.
{Lilly will use her last Healing Word on Ash if he has 17 or less hp or on herself if she is bloodied.}

Arkela provokes AoO by using Eldritch Blast/Hellish Rebuke or by running away.

Ash and Lilly continue using Righteous Brand, chasing down Arkela with charges if necessary. Flanking will be attempted if possible.
#30

salrantol

May 19, 2009 12:33:54
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,26,20,22,13,22,8,Ash;b=Name,M,24,18,27,13,27,9,Lilly;c=Name,M,26,8,Arkela;d=Name,M,25,19,Soreah)
Ash runs to cover. Lilly charges Arkela from afar. [Charge: 9+1chg-2Cn=8 vs. AC 13, Miss]
Flames of Heaven
Soreah fails her second death save.
#31

LinkN

May 19, 2009 14:02:02
Flames
I'm assuming Ash didn't use stealth, so I still know where he is.

Move as such and fire off Hellish Rebuke at Ash. (I should have both Ash and Lilly cursed now; if I don't, also curse Lilly.)

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,22,8,Ash;b=Name,M,27,9,Lilly;c=Name,M,26,8,25,7,Arkela;d=Name,M,25,19,Soreah)
#32

salrantol

May 19, 2009 14:59:48
Arkela somehow manages to know where Ash is, despite his unbeatable Stealth roll, and shifts to blast him. Ash is bloodied. [Hellish Rebuke: 21 vs. Reflex 10, Hit]
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,22,8,Ash;b=Name,M,27,9,Lilly;c=Name,M,26,8,25,7,Arkela;d=Name,M,25,19,Soreah)
Charcoal Radiance
Ash takes 9 damage. He is at 11 HP.
#33

salrantol

May 19, 2009 15:07:54
By the way, since the fight has been surrendered and rewards have been posted, you can update your characters freely to participate in tomorrow's pairings, even if this fight isn't done yet, but we'll keep running, since the whole thing's just been for fun anyway.

Also, @Douglas Zuver, while this team has a lot of power (due to a lot of healing), there's no way they can keep up this kind of healing for a full 4FC, so while you might dominate two fights, you'll really be dragging by fight 4. And against a good double-ranged-striker or ranged-striker-leader or defender-leader team, you'll likely have trouble as well. If you'd actually played out this fight, with Ash burning 6 of his 8 surges, he'll drop like a rock in fight 2, with Lilly lucky to survive that one too, and who knows how you'd survive fights 3 and 4. If we had a 1FC, this would be a scary team.
#34

LinkN

May 19, 2009 15:30:32
Flames
Shift, Hellish Rebuke on Ash.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,24,6,Ash;b=Name,M,26,8,Lilly;c=Name,M,25,7,26,6,Arkela,Soreah)
#35

salrantol

May 19, 2009 18:28:07
Arkela steps away and blasts Ash. [Hellish Rebuke: 8 vs. Reflex 10, Miss]
Ash delays.
Lilly steps in and attacks Arkela. [Righteous Brand: 18+4RB=22 vs. AC 13, Hit]
Ash steps in and attacks Arkela. Arkela is bloodied. [Righteous Brand: 12+3RB=15 vs. AC 13, Hit]
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,24,6,25,6,Ash;b=Name,M,26,8,26,7,Lilly;c=Name,M,25,7,26,6,Arkela)
Flames of Heaven
Arkela takes 5 and 13 damage. She is at 6 HP.
#36

douglas_zuver_dup

May 19, 2009 19:29:01
Also, @Douglas Zuver, while this team has a lot of power (due to a lot of healing), there's no way they can keep up this kind of healing for a full 4FC, so while you might dominate two fights, you'll really be dragging by fight 4. And against a good double-ranged-striker or ranged-striker-leader or defender-leader team, you'll likely have trouble as well. If you'd actually played out this fight, with Ash burning 6 of his 8 surges, he'll drop like a rock in fight 2, with Lilly lucky to survive that one too, and who knows how you'd survive fights 3 and 4. If we had a 1FC, this would be a scary team.

Wow! 6 of my healing surges gone already...

You just expressed what was my thoughts earlier.
Perhaps, I had better go ahead with my Paladin/Devoted Cleric team instead of activating this one next week.

I already have a pair of devoted clerics and want to keep playing them for fun-win or lose.
Hey, I get 1 VP for that fourth battle anyway.
Also, a question for Douglas: For Ash's earlier movement around the pillar, did you mean to try and hide from me (and get me to stop attacking Ash), or was that just the easiest way to get into position?

Yes, I meant to hide from you or at least make it hard to hit Ash, but also, I wanted to make sure and surround your warlock if I could.
I guess I went 1 square too far. Maybe I did not need to run?
#37

salrantol

May 19, 2009 20:19:03
Yes, I meant to hide from you or at least make it hard to hit Ash, but also, I wanted to make sure and surround your warlock if I could.
I guess I went 1 square too far. Maybe I did not need to run?

Run = -10 to Stealth. Your Stealth roll was a 2 after penalties, meaning he'd have to have a -9 Wisdom modifier not to know where you were.
#38

douglas_zuver_dup

May 19, 2009 20:24:46
It worked out well anyway.
#39

LinkN

May 19, 2009 23:30:08
Well, one suggestion then, is to put your maps in sblocks when you're showing movement that's supposed to end with a stealth check. To me, it looked like you weren't even trying to hide after that.

Anyway, tactics: Thunderwave centered on me, hopefully hit them and not myself... not much else I can do here, tbh.
#40

salrantol

May 20, 2009 5:18:22
Arkela summons a wave of sonic energy. [color=gray][Thunderwave: vs. Arkela: 15 vs. Fort 14, Hit; vs. Ash: 1! vs. Fort 14, Miss; vs. Lilly: 12 vs. Fort 13, Miss]
Arkela is dying, and if Charcoal Radiance had not surrendered, they would now win!
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,6,Ash;b=Name,M,26,7,Lilly;c=Name,M,26,6,Arkela;d=Name,H,24,8,Thunderwave)
Flames of Heaven
Arkela takes 7 damage. She is at -1 HP.
#41

LinkN

May 20, 2009 10:28:58
Noo, you're doing it wrong Sal, that's supposed to miss me and hit the other two!

Alright, on a serious note, things I've learned:

-Even against only other Leaders, Soreah can't just let everyone beat on her and still be fine. Gonna have to have Arkela up there in melee.
-Trying to burn down someone that's getting healed by two characters is not easy. Thanks to the healing surges mechanic, though, such a team will probably only be a threat for the first match or two, unless they really spread out their surge usage and pace themselves.
-Never rely on Sal's dice to actually be in my favor. Though this should have been apparent after the last few matches he's pitlorded.