| Post/Author/DateTime | Post |
|---|---|
| #1salrantolMay 06, 2009 22:13:01 | This is a separate thread fight for Charcoal Radiance and Power and Endurance. If you are not Douglas Zuver or lonewolf, don't post here. The last guy to post in one of my separate thread fights who wasn't supposed to accidentally neutered himself. As did the guy before him. Just don't do it. Charcoal Radiance Ash Ash of the Rising Sun Male Longtooth Shifter Inspiring Warlord Hit Points....25......Bloodied....12 Healing Surge.6......Surges/day...8 with 7 remaining Initiative....+2......Speed.......5 Magic Item Personal Uses: 1 / Action Points: 1 / Milestones: 1 AC....Fort....Ref.....Will 18.....15......11......14 Attacks: Melee Basic...+7(Longsword).....Damage: 1d8+4 (+0 level, +4 Str, +3 prof, +0 enh) Melee Basic...+6(Javelin).....Damage: 1d6+4 (+0 level, +4 Str, +2 prof, +0 enh) Ranged Basic…+6(Javelin).....Damage: 1d6+4 (10/20) (+0 level, +4 Str, +2 prof, +0 enh) At-Will Powers: Furious Smash Standard Martial, Weapon Melee….+7 vs. Fort Hit: 4 damage and choose one ally adjacent to you or target. Grant that ally +3 power bonus to their next attack roll and damage roll on the same target during their next turn. Critical Damage=4 Wolf Pack Tactics Standard: Martial, Weapon Special: Before attacking, if an ally is adjacent to the target or you, the ally may shift 1 square as a free action. Melee…+7 vs. AC Hit: 1d8+4 damage Critical Damage=12 Encounter Powers: Second Wind Standard: Personal Effect: Spend a healing surge and regain 6 hit points. Gain +2 to all defenses until the start of your next turn. Longtooth Shifting (Racial) Minor: Personal {must be bloodied} Effect: Until the end of the encounter add +2 to damage rolls. In addition, when you are bloodied you gain Regeneration 2. This effect repeats throughout the encounter even if you are healed and become bloodied again. Inspiring Word Minor: Healing, Martial Close Burst 5 (You or one ally) Special: you can use this power twice per encounter but once per round. Effect: Target spends a healing surge and regains 1d6 extra hit points. Guarding Attack Standard: Martial, Weapon Melee…+7 vs. AC Hit: 2d8+4 radiant damage. If an ally was adjacent to you or the target, until the end of your next turn that ally gains a +4 power bonus to AC against the target’s attacks. Critical Damage=20 Daily Powers: Bastion of Defense … [ ] (x indicates daily is expended) Standard: Martial, Weapon Melee…+7 vs. AC Hit: 3d8+4 damage. Allies within 5 squares of you gain a +1 power bonus to defenses until the end of the encounter. Effect: Allies within 5 squares of you gain 8 temporary hp. Critical Damage=28 Item Powers: N/A Ability Scores STR 18 (+0) [09 pts] [16 base, +2 racial, +0 advancement] CON 13 (+1) [03 pts] [13 base, +0 advancement] DEX 10 (+0) [00 pts] [10 base, +0 advancement] INT 11 (+0) [00 pts] [11 base, +0 advancement] WIS 10 (+4) [00 pts] [08 base, +2 racial, +0 advancement] CHA 16 (+3) [09 pts] [16 base, +0 advancement] Feats Armor Proficiency (Scale) Class Features Combat Leader- You, and allies within 10 that see and hear you gain +2 to initiative. Commanding Presence – Choose a presence benefit: Inspiring Presence – Ally that sees you and spends an action point for extra action regains 3 lost hp. Inspiring Word Racial Features Longtooth Shifting: gain encounter power Skills Acrobatics.......0 Arcana...........+0 Athletics........+11 (trained)(racial) Bluff............+3 Diplomacy........+3 Dungeoneering....+0 Endurance........+8 (trained)(racial) Heal.............+5 (trained) History..........+0 Insight..........+0 Intimidate.......+8 (trained) Nature...........+0 Perception.......+0 Religion.........+0 Stealth..........0 Streetwise.......+3 Thievery.........0 Languages Common, Giant Equipment: Standard Scale Armor [45 gp][45 lb] Equipped Standard Light Shield [5 gp][6 lb] Left Arm Standard Longsword [15 gp][4 lb] on belt 4 Standard Javelins [20 gp][8 lb] 1 armed, 3 in tube Standard Adventurer’s Kit [15 gp][33 lb] backpack Total: 100/100 gp, 96/180 lb |
| #2salrantolMay 06, 2009 22:16:18 | Charcoal Radiance You start in the west box. |
| #3lonewolfMay 07, 2009 1:16:06 | |
| #4douglas_zuver_dupMay 07, 2009 8:11:15 | |
| #5salrantolMay 07, 2009 8:20:48 | Charcoal Radiance No LoS |
| #6douglas_zuver_dupMay 07, 2009 8:47:03 | Charcoal Radiance Rd1 Ash and Lilly move forward. {Move action} Both use minor action for perception roll. {Minor action} Ash will toss Javelin at target or ready to toss Javelin at first target that appears. Lilly will use Sacred Flames (preferrably on Bugbear) or ready Sacred Flames for first target that comes within range. |
| #7lonewolfMay 07, 2009 9:35:58 | |
| #8salrantolMay 07, 2009 10:15:20 | |
| #9douglas_zuver_dupMay 07, 2009 13:40:41 | |
| #10salrantolMay 07, 2009 20:15:35 | Ash moves out, spots Brag and Halo, and throws a javelin at Brag, missing. [10-2R-2Co=6 vs. AC 16] Brag is up. |
| #11lonewolfMay 08, 2009 3:44:44 | |
| #12salrantolMay 08, 2009 4:46:26 | |
| #13lonewolfMay 08, 2009 4:49:52 | no, carry on |
| #14salrantolMay 08, 2009 4:56:13 | |
| #15lonewolfMay 08, 2009 5:02:00 | |
| #16salrantolMay 08, 2009 5:43:31 | |
| #17douglas_zuver_dupMay 08, 2009 7:31:31 | |
| #18salrantolMay 08, 2009 15:41:15 | |
| #19douglas_zuver_dupMay 08, 2009 23:09:32 | Lilly Lilly tells Ash where Halo is. No other change in actions. |
| #20salrantolMay 09, 2009 5:41:50 | Lilly moves out, spots Halo and is spotted by him, and tells Ash where he is. Ash moves in and charges Halo. [24+1ch=25 vs. AC 19, Hit] Power and Endurance Halo takes 10 damage. He is at 19 HP. |
| #21lonewolfMay 09, 2009 5:52:29 | actions Brag moves into flanking position, attacks with Torturous Strike and uses his action point for a piercing Strike. Halo attacks with Comeback Strike and also spends his action point for another comeback strike if he missed with the first one or a basic attack otherwise. If he misses both times, he will use his second wind. Do those attacks until Ash is not only down but really dead. |
| #22salrantolMay 09, 2009 6:08:50 | Brag moves to flank with Halo and attacks with Tortuous Strike, hitting very solidly. Ash is dying. 18+2CA-2Co=18 vs. AC 18, Hit] Brag then spends an action point for Piercing Strike. [25+2CA-2Co=25 vs. Reflex 11-5Un=6, Hit] Charcoal Radiance Ash takes 26 damage, then 10 damage. He is at -11HP. |
| #23lonewolfMay 09, 2009 6:14:01 | clarification Comeback strike allows Halo to spend a healing surge, and that is why I only wanted to use second wind if he misses both times. |
| #24douglas_zuver_dupMay 09, 2009 11:57:04 | Lilly seeing Ash fall on the battlefield, drops her dagger and surrenders. She knows that she could have saved him if her foes had not spent all their resources to prevent her from using her beacon of hope... ![]() |
| #25salrantolMay 09, 2009 18:04:56 | @lonewolf You are correct, minor mental slip by me, corrected. |
| #26lonewolfMay 12, 2009 3:02:59 | thanks for the game please dont forget to post rewards |