[4E] Charcoal Radiance vs. Power and Endurance

Post/Author/DateTimePost
#1

salrantol

May 06, 2009 22:13:01
This is a separate thread fight for Charcoal Radiance and Power and Endurance. If you are not Douglas Zuver or lonewolf, don't post here. The last guy to post in one of my separate thread fights who wasn't supposed to accidentally neutered himself. As did the guy before him. Just don't do it.
Charcoal Radiance

Charcoal Radiance

Ash
Ash of the Rising Sun
Male Longtooth Shifter Inspiring Warlord
Hit Points....25......Bloodied....12
Healing Surge.6......Surges/day...8 with 7 remaining
Initiative....+2......Speed.......5
Magic Item Personal Uses: 1 / Action Points: 1 / Milestones: 1

AC....Fort....Ref.....Will
18.....15......11......14

Attacks:
Melee Basic...+7(Longsword).....Damage: 1d8+4
(+0 level, +4 Str, +3 prof, +0 enh)
Melee Basic...+6(Javelin).....Damage: 1d6+4
(+0 level, +4 Str, +2 prof, +0 enh)
Ranged Basic…+6(Javelin).....Damage: 1d6+4 (10/20)
(+0 level, +4 Str, +2 prof, +0 enh)

At-Will Powers:
Furious Smash
Standard Martial, Weapon
Melee….+7 vs. Fort
Hit: 4 damage and choose one ally adjacent to you or target. Grant that ally +3 power bonus to their next attack roll and damage roll on the same target during their next turn.
Critical Damage=4

Wolf Pack Tactics
Standard: Martial, Weapon
Special: Before attacking, if an ally is adjacent to the target or you, the ally may shift 1 square as a free action.
Melee…+7 vs. AC
Hit: 1d8+4 damage
Critical Damage=12


Encounter Powers:
Second Wind
Standard: Personal
Effect: Spend a healing surge and regain 6 hit points. Gain +2 to all defenses until the start of your next turn.

Longtooth Shifting (Racial)
Minor: Personal {must be bloodied}
Effect: Until the end of the encounter add +2 to damage rolls. In addition, when you are bloodied you gain Regeneration 2. This effect repeats throughout the encounter even if you are healed and become bloodied again.

Inspiring Word
Minor: Healing, Martial
Close Burst 5 (You or one ally)
Special: you can use this power twice per encounter but once per round.
Effect: Target spends a healing surge and regains 1d6 extra hit points.

Guarding Attack
Standard: Martial, Weapon
Melee…+7 vs. AC
Hit: 2d8+4 radiant damage. If an ally was adjacent to you or the target, until the end of your next turn that ally gains a +4 power bonus to AC against the target’s attacks.
Critical Damage=20

Daily Powers:
Bastion of Defense … [ ] (x indicates daily is expended)
Standard: Martial, Weapon
Melee…+7 vs. AC
Hit: 3d8+4 damage. Allies within 5 squares of you gain a +1 power bonus to defenses until the end of the encounter.
Effect: Allies within 5 squares of you gain 8 temporary hp.
Critical Damage=28

Item Powers:
N/A

Ability Scores
STR 18 (+0) [09 pts] [16 base, +2 racial, +0 advancement]
CON 13 (+1) [03 pts] [13 base, +0 advancement]
DEX 10 (+0) [00 pts] [10 base, +0 advancement]
INT 11 (+0) [00 pts] [11 base, +0 advancement]
WIS 10 (+4) [00 pts] [08 base, +2 racial, +0 advancement]
CHA 16 (+3) [09 pts] [16 base, +0 advancement]

Feats
Armor Proficiency (Scale)

Class Features
Combat Leader- You, and allies within 10 that see and hear you gain +2 to initiative.
Commanding Presence – Choose a presence benefit:
Inspiring Presence – Ally that sees you and spends an action point for extra action regains 3 lost hp.
Inspiring Word

Racial Features
Longtooth Shifting: gain encounter power

Skills
Acrobatics.......0
Arcana...........+0
Athletics........+11 (trained)(racial)
Bluff............+3
Diplomacy........+3
Dungeoneering....+0
Endurance........+8 (trained)(racial)
Heal.............+5 (trained)
History..........+0
Insight..........+0
Intimidate.......+8 (trained)
Nature...........+0
Perception.......+0
Religion.........+0
Stealth..........0
Streetwise.......+3
Thievery.........0

Languages
Common, Giant

Equipment:
Standard Scale Armor [45 gp][45 lb] Equipped
Standard Light Shield [5 gp][6 lb] Left Arm
Standard Longsword [15 gp][4 lb] on belt
4 Standard Javelins [20 gp][8 lb] 1 armed, 3 in tube
Standard Adventurer’s Kit [15 gp][33 lb] backpack

Total: 100/100 gp, 96/180 lb
#2

salrantol

May 06, 2009 22:16:18
Charcoal Radiance
You start in the west box.
#3

lonewolf

May 07, 2009 1:16:06
starting positions
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,Brag;b=Name,M,17,28,Halo)
Brag has a dagger and a shuriken in hands.
Halo has his shield and a javelin in hands.
#4

douglas_zuver_dup

May 07, 2009 8:11:15
Strarting Positions
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,Ash;b=Name,M,2,16,Lilly)
{Trying to avoid an intial attack from the Bugbear}

Ash starts holding Javelin and Light Shield
Lilly starts holding Dagger and Light Shield

Looks like a good battle.
Eliminate the Bugbear or keep him within sight to avoid those sneak attacks.
Flanking is a problem here with that fighter.
#5

salrantol

May 07, 2009 8:20:48
#6

douglas_zuver_dup

May 07, 2009 8:47:03
Charcoal Radiance Rd1

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;b=Name,M,2,16,7,16,Lilly)

Ash and Lilly move forward. {Move action}
Both use minor action for perception roll. {Minor action}

Ash will toss Javelin at target or ready to toss Javelin at first target that appears.

Lilly will use Sacred Flames (preferrably on Bugbear) or ready Sacred Flames for first target that comes within range.
#7

lonewolf

May 07, 2009 9:35:58
actions
Move out and ready thrown attacks with shuriken and javelin respectively. Also make active perception checks.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,28,16,22,Brag;b=Name,M,17,28,17,23,Halo)
#8

salrantol

May 07, 2009 10:15:20
Charcoal Radiance
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,8,17,Ash;b=Name,M,2,16,Lilly;c=Name,M,16,28,Brag;d=Name,M,17,28,Halo;los=8,17,16,28,1)
Further actions?
#9

douglas_zuver_dup

May 07, 2009 13:40:41
Charcoal Radiance

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;b=Name,M,2,16,Lilly;c=Name,M,16,28,Brag;d=Name,M,17,28,Halo;los=7,17,16,28,2)

Ash's movement is 5 squares.
Ash will toss javelin at Brag (-2 cover -2 long range).
If Ash has a minor action left, he will draw his longsword.
#10

salrantol

May 07, 2009 20:15:35
Ash moves out, spots Brag and Halo, and throws a javelin at Brag, missing. [10-2R-2Co=6 vs. AC 16]
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;c=Name,M,16,28,Brag;d=Name,M,17,28,Halo)
Brag is up.
#11

lonewolf

May 08, 2009 3:44:44
action
Brag double moves out

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;c=Name,M,16,28,18,16,Brag;d=Name,M,17,28,Halo)
#12

salrantol

May 08, 2009 4:46:26
Power and Endurance
In passing, Brag notices Lilly. Does this change his action?
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;b=Name,M,2,16,Lilly;c=Name,M,16,28,16,24,Brag;d=Name,M,17,28,Halo;los=16,24,2,16,2)
#13

lonewolf

May 08, 2009 4:49:52
no, carry on
#14

salrantol

May 08, 2009 4:56:13
Charcoal Radiance
Brag disappears into the center.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;b=Name,M,2,16,Lilly;c=Name,M,16,28,17,22,Brag;d=Name,M,17,28,Halo;los=7,17,17,22,4)
#15

lonewolf

May 08, 2009 5:02:00
actions
double move

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;b=Name,M,2,16,Lilly;c=Name,M,16,28,17,19,18,18,18,16,Brag;d=Name,M,17,28,15,19,Halo)
#16

salrantol

May 08, 2009 5:43:31
Charcoal Radiance
Halo disappears into the center.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,2,17,7,17,Ash;b=Name,M,2,16,Lilly;c=Name,M,16,28,17,19,18,18,18,16,Brag;d=Name,M,17,28,16,21,Halo;los=7,17,16,21,4)
#17

douglas_zuver_dup

May 08, 2009 7:31:31
Charcoal Radiance

Lilly double moves and makes a spot check.
Ash double moves and draws his longsword.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,7,17,13,12,Ash;b=Name,M,2,16,6,13,11,12,Lilly,Brag,Halo)
#18

salrantol

May 08, 2009 15:41:15
Charcoal Radiance
Before her Perception check, Lilly spots Halo.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,7,17,Ash;b=Name,M,2,16,4,13,6,13,11,12,Lilly;c=Name,M,15,19;los=11,12,15,19,4)
Any change in actions?
#19

douglas_zuver_dup

May 08, 2009 23:09:32
Lilly
Lilly tells Ash where Halo is. No other change in actions.
#20

salrantol

May 09, 2009 5:41:50
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,7,17,13,17,14,18,Ash;b=Name,M,2,16,4,13,6,13,11,12,Lilly;c=Name,M,15,19,Halo)
Lilly moves out, spots Halo and is spotted by him, and tells Ash where he is.
Ash moves in and charges Halo. [24+1ch=25 vs. AC 19, Hit]
Power and Endurance
Halo takes 10 damage. He is at 19 HP.
#21

lonewolf

May 09, 2009 5:52:29
actions
Brag moves into flanking position, attacks with Torturous Strike and uses his action point for a piercing Strike.

Halo attacks with Comeback Strike and also spends his action point for another comeback strike if he missed with the first one or a basic attack otherwise. If he misses both times, he will use his second wind.

Do those attacks until Ash is not only down but really dead.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,18,Ash;b=Name,M,11,12,Lilly;c=Name,M,15,19,Halo;d=Name,M,18,16,16,15,13,17,Brag)
#22

salrantol

May 09, 2009 6:08:50
Brag moves to flank with Halo and attacks with Tortuous Strike, hitting very solidly. Ash is dying. 18+2CA-2Co=18 vs. AC 18, Hit] Brag then spends an action point for Piercing Strike. [25+2CA-2Co=25 vs. Reflex 11-5Un=6, Hit]
Charcoal Radiance
Ash takes 26 damage, then 10 damage. He is at -11HP.
#23

lonewolf

May 09, 2009 6:14:01
clarification
Comeback strike allows Halo to spend a healing surge, and that is why I only wanted to use second wind if he misses both times.
#24

douglas_zuver_dup

May 09, 2009 11:57:04
Lilly seeing Ash fall on the battlefield, drops her dagger and surrenders.
She knows that she could have saved him if her foes had not spent all their resources to prevent her from using her beacon of hope...

IMAGE(http://fc09.deviantart.com/fs44/f/2009/113/5/b/Thank_you_for_the_Game_by_Douglas_Zuver.jpg)
#25

salrantol

May 09, 2009 18:04:56
@lonewolf
You are correct, minor mental slip by me, corrected.
#26

lonewolf

May 12, 2009 3:02:59
thanks for the game

please dont forget to post rewards