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| #1lonewolfJun 04, 2009 3:45:26 | This is a seperate thread fight between Dwarven Misfits and Hermes Strike. If you are not whitebaron, TelinArtho or myself please dont post here. Dwarven Misfits Borin Borin Male Dwarf Wizard Hit Points....39......Bloodied....19 Healing Surge.09......Surges/day..9 Initiative....+2......Speed.......5 Passive Perception................13 AC....Fort....Ref.....Will 18.....15......15......16 [HP: 10(starting)+16(con)+2*4(lvl)+5(Toughness)] [Speed: 5(base)] [Surges: 6(wizard)+3(con)] [AC: 10(base)+2(armor)+3(int)+1(staff)+1(enh)+1(lvl)] [Fo: 10(base)+3(con)+1(enh)+1(lvl)] [Re: 10(base)+3(int)+1(enh)+1(lvl)] [Wi: 10(base)+2(class)+2(wis)+1(enh)+1(lvl)] Attack Workspace: [Int-based: +3 Int, +1 Lvl, +1 Enh] At-Will Attack Powers: Cloud of Daggers (Wizard 1) Ranged 10....+5 vs. Reflex Hit: 1d6+4 damage. [crit:10] Effect: Any creature that enters or starts its turn in the area takes 2 force damage. The cloud remains in place until the end of my next turn. Thunderwave (Wizard 1) Close blast 3....+5 vs. Fortitude Hit: 1d6+4 thunder damage, and you push the target 2 squares. [crit:10] Encounter Attack Powers: Icy Terrain (Wizard 1) Area Burst 1 within 10....+5 vs. Reflex Hit: 1d6+4 cold damage, and the target is knocked prone. [crit:10] Effect: The powers area is difficult terrain until the end of my next turn. Icy Rays (Wizard 3) Ranged 10....+5 vs. Reflex Targets: One or two creatures Hit: 1d10+4 cold damage, and the target is immobilized until the end of my next turn. [crit:14] Daily Attack Powers: Flaming Sphere (Wizard 1) Ranged 10....+5 vs. Reflex Hit: 2d6+4 fire damage. [crit:16] Target: One creature adjacent to the flaming sphere Effect: I conjure a medium flaming sphere in an unoccupied square, the sphere attacks an adjacent creature. Any creature starting next to my sphere take 1d4+3 damage. As a move action, I can move the sphere 6 squares. Sustain: Minor Utility Powers: Staff of Defense (Wizard Feature) Immediate Interrupt....When hit by an attack Effect: I gain a +3 bonus to defense. Special: I can decide after the DM told me the damage total. Shield (Wizard 2) Immediate Interrupt....When hit by an attack Effect: I gain a +4 bonus to AC and Reflex until the end of my next turn. Item Powers: none yet Ability Scores Ability....Check......... Ability....Check Scores....Modifier....... Scores....Modifier STR 13.....+2............ CON 16.....+4 DEX 13.....+2............ INT 16.....+4 WIS 14.....+3............ CHA 08.....+0 [Starting Str 13 (3), Dex 13(3), Con 14(5) Int 16(9), Wis 12(2), Cha 8] [Racial: Con+2 to 16, Wis+2 to 14] Skills Acrobatics.......+2 Arcana...(T).....+9 Athletics........+2 Bluff............+0 Diplomacy........+0 Dungeoneering....+5° Endurance........+6° Heal.............+3 History..........+4 Insight...(T)....+8 Intimidate.......+0 Nature.....(T)...+9 Perception.......+3 Religion...(T)...+9 Stealth..........+2 Streetwise.......+0 Thievery.........+2 ° .. Including +2 Racial Bonus Feats Ritual Caster Wizard Armor Prof: Leather Level 1 Toughness Level 2 (+5HP/tier) Class Features Cantrips (Light, Prestidigitation, Ghost Sound, Mage Hand) Spellbook Implement Mastery (Staff of Defense) Racial Features Low-light Vision Cast-Iron Stomach (+5 to saving throws vs. poison) Dwarven Resilience (second wind as minor action) Dwarven Weapon Proficiency (throwing hammer+warhammer) Encumbered speed (dwarves move at normal speed with armor or heavy load) Stand Your Ground (Move 1 less if subject to forced movement) Equipment: Ritual/Spellbook Level 1 Sleep, Flaming Sphere Level 2 Shield, Expeditious Retreat 3 currently unimportant rituals |
| #2lonewolfJun 04, 2009 3:47:16 | Your team starts in the... whitebaron west |
| #3TelinArthoJun 04, 2009 8:39:00 | Hermes Strike Gaglack will be at (16,5) with his longswords in hand. Gundmir will be at (17,5) with his halberd in hand. |