[4E]Dwarven Misfits vs. Sexy Shawtys (Level 1)

Post/Author/DateTimePost
#1

LinkN

Apr 30, 2009 14:40:26
This is a separate thread fight between Dwarven Misfits and Sexy Shawtys. If you are not whitebaron, Cespinar, or myself, please do not post here.

Dwarven Misfits

Dwarven Misfits
VP: 2 (Record: 1/0)


Borin
Borin
Male Dwarf Wizard
Hit Points....26......Bloodied....13
Healing Surge.06......Surges/day..9
Initiative....+1......Speed.......5

AC....Fort....Ref.....Will
16.....13......13......14
[HP: 10(starting)+16(con)]
[Speed: 5(base)] [Surges: 6(wizard)+3(con)]
[AC: 10(base)+2(armor)+3(int)+1(staff)]
[Fo: 10(base)+3(con)]
[Re: 10(base)+3(int)]
[Wi: 10(base)+2(class)+2(wis)]


Attack Workspace:
[Int-based: +3 Int]

At-Will Attack Powers:
Cloud of Daggers (Wizard 1)
Ranged 10....+3 vs. Reflex
Hit: 1d6+3 damage.
[crit:9]
Effect: Any creature that enters or starts its turn in the area takes 2 force damage. The cloud remains in place until the end of my next turn.

Thunderwave (Wizard 1)
Close blast 3....+3 vs. Fortitude
Hit: 1d6+3 thunder damage, and you push the target 2 squares.
[crit:9]

Encounter Attack Powers:
Icy Terrain (Wizard 1)
Area Burst 1 within 10....+3 vs. Reflex
Hit: 1d6+3 cold damage, and the target is knocked prone.
[crit:9]
Effect: The powers area is difficult terrain until the end of my next turn.

Daily Attack Powers:
Flaming Sphere (Wizard 1) used
Ranged 10....+3 vs. Reflex
Hit: 2d6+3 fire damage.
[crit:15]
Target: One creature adjacent to the flaming sphere
Effect: I conjure a medium flaming sphere in an unoccupied square, the sphere attacks an adjacent creature. Any creature starting next to my sphere take 1d4+3 damage. As a move action, I can move the sphere 6 squares.
Sustain: Minor

Utility Powers:
Staff of Defense (Wizard Feature)
Immediate Interrupt....When hit by an attack
Effect: I gain a +3 bonus to defense.
Special: I can decide after the DM told me the damage total.

Item Powers:
none yet

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 13.....+1............ CON 16.....+3
DEX 13.....+1............ INT 16.....+3
WIS 14.....+2............ CHA 08.....-1

[Starting Str 13 (3), Dex 13(3), Con 14(5) Int 16(9), Wis 12(2), Cha 8]
[Racial: Con+2 to 16, Wis+2 to 14]


Skills
Acrobatics.......+1
Arcana...(T).....+8
Athletics........+1
Bluff............-1
Diplomacy........-1
Dungeoneering....+4°
Endurance........+5°
Heal.............+2
History..........+3
Insight...(T)....+7
Intimidate.......-1
Nature.....(T)...+8
Perception.......+2
Religion...(T)...+8
Stealth..........+1
Streetwise.......-1
Thievery.........+1
° .. Including +2 Racial Bonus

Feats
Ritual Caster Wizard
Armor Prof: Leather Level 1

Class Features
Cantrips (Light, Prestidigitation, Ghost Sound, Mage Hand)
Spellbook
Implement Mastery (Staff of Defense)

Racial Features
Low-light Vision
Cast-Iron Stomach (+5 to saving throws vs. poison)
Dwarven Resilience (second wind as minor action)
Dwarven Weapon Proficiency (throwing hammer+warhammer)
Encumbered speed (dwarves move at normal speed with armor or heavy load)
Stand Your Ground (Move 1 less if subject to forced movement)

Equipment:
Ritual/Spellbook
Level 1
Sleep
Flaming Sphere
3 currently unimportant rituals
#2

LinkN

Apr 30, 2009 14:46:14
Misfits
You begin in the West box.
#3

cespinar_dup

Apr 30, 2009 15:34:34
starting positions and what not
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Cesp,M,5,17,8,22,Amirah;b=Cesp,M,3,17,10,17,15,17,Lilly)
Held items are Longbow for Amirah and Shield+Longsword for Lilly.
Lilly Runs(-5 to attacks rolls till start of next turn and grants ca) then moves there.
Amirah moves then minor perception check. Readies a twin strike to first opponent she can see.
All this assumes They don't see anyone the whole round.
#4

LinkN

Apr 30, 2009 15:38:08
Shawtys
You're in east box, not west... :P

No problem though, I'll just mirror it for the other side.
#5

cespinar_dup

Apr 30, 2009 15:48:46
I was so excited to finally getting it working lol. Thanks yeah that is fine.
#6

whitebaron

Apr 30, 2009 17:43:50
actions

borin start with staff in hands, yurin with warhammer.

move as shown and ready cloud of daggers/diabolic grasp.
if i don't see or hear them yet, next round move to the left of the next cross, keep readying.
#7

LinkN

Apr 30, 2009 19:05:54
Misfits
Is there supposed to be a map in your post?
#8

whitebaron

May 01, 2009 3:14:06
ah, shoot...
#9

LinkN

May 01, 2009 3:42:33
By the way, just to make things clearer for me:

Borin will be red
Yurin will be blue
Amirah will be green
Lilly will be pink

Shawtys
Rotated map 180 degrees for you:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,30,16,23,16,18,16,Amirah;d=Name,M,28,16,25,11,Lilly)

No enemy contact. Next round's tactics?
#10

whitebaron

May 01, 2009 3:47:53
tactics

active perceptions, pls.
the situation above should be after round 2 due to readying each round - is it round 2 yet? also, i'd like to know at least my initiative counts to be able to tell who goes first.
r3:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,7,24,10,26,Borin;b=Name,M,6,24,9,27,Yurin)

break tactics and wait for orders if i see them before readying.

as for my staff of defense: use it on the first attack that deals more than 8 damage.
#11

cespinar_dup

May 01, 2009 7:26:26
round2?
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Cesp,M,18,16,15,16,Lilly;d=Cesp,M,25,11,27,11,Amirah;f=Name,M,13,23;g=Name,M,3,14)

Amirah steps back quietly(move+stealth check) and if she does not see anyone will do a perception check specifically at those 2 directions(noted by the ugly yellows). Then ready a Twin strike.


Assuming Amirah does not see anyone and no one sees Lilly; Lilly delays as far as she can delay. When it is finally her turn if there is still no one to see she moves forward to see if they have not left their starting location. If she does not see them there she readies a goring charge for the first person she sees (she can move 7 on a charge)

1)If Amirah sees someone after move she tries to quarry and hit that target with twin strike.
2)If an enemy is spotted I would like to change Lilly's actions this round depending on when they are spotted and if they took damage.
3)How do you work the LoS part of the thing? I tried determining cover to those 2 points for my own benefit and it won't draw the lines I see
4)Here is to hoping I see them so I can finally tell the Init order
#12

LinkN

May 01, 2009 12:16:33
Shawtys
Lilly backs up, attempts to hide, and scans the area, but finds nothing. Amirah moves around the central pillar, and sees the dwarves!
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,3,20,Borin;b=Name,M,4,20,Yurin;c=Cesp,M,18,16,15,16,Lilly;d=Cesp,M,25,11,27,11,Lilly;los=15,16,4,20,4)
Tactics for her turn?
#13

whitebaron

May 01, 2009 12:22:02
eh....
Show

you know i was readying, right?
#14

LinkN

May 01, 2009 12:25:40
Misfits
She's 11 squares away. Your spells have a range of 10. Unless I missed something on your character sheet again (it has happened :P )
#15

cespinar_dup

May 01, 2009 12:26:29
Wrong character placement
Lilly is the one at the middle. Amirah is in the back with the bow. My first post made that clear when you flipped it around you must have transposed the names. Clearly just a name error because of the way I have been describing the battle...
#16

cespinar_dup

May 01, 2009 12:41:36
In the interest of speed this post is assuming it was a mistake and I am correct above. Since all I have left is 1 action + minor with lilly.
Show
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Cesp,M,18,16,15,16,15,12,Lilly;d=Cesp,M,27,11,Amirah)

Lilly sees them then moves back. She then signals to Amirah where they are.

Things to note:
1)Amirah has a readied action if it occurs before her turn next round her Initiative is then right before the character that triggered it. (PHB 291)
#17

LinkN

May 01, 2009 12:43:32
Cespinar
You're right, I just swapped the names in the writeup. I think I had it right the first time, but the boards ate my post so I had to re-write it...
#18

cespinar_dup

May 01, 2009 12:46:18
You edited your post I am editing mine
Round 3? Lilly tries to hide (untrained so only +2) readies a charge(7 square movement)

Amirah readies a twin strike (stealths as well)

Both will attack the first person they see
#19

LinkN

May 01, 2009 12:50:29
Shawtys
Since it's probably not clear with the mixups, initiative order for your team is Amirah first, then Lilly. So she had already moved and stealthed before Lilly saw the dwarves.
#20

cespinar_dup

May 01, 2009 12:53:25
Just edited
In that case they both still ready but if Amirah's readied action goes off before Lilly's turn I would change her turn to be a move + goring charge on the same character.

edit: Anything lilly attacks she marks
#21

whitebaron

May 01, 2009 13:07:59
hide and seek, eh?

go to the center.
yurin delay so that he and borin are on the same initiative count.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,3,20,13,21,Borin;b=Name,M,4,20,14,21,Yurin;c=Cesp,M,15,15,15,13,Lilly)

also, do active perceptions!
#22

LinkN

May 01, 2009 13:23:38
Yeah, I'm trying out a few things here, seeing how I want to actually run fights... not liking the "hidden initiative" thing myself too much, either.

Initiative order and status:

Amirah
Lilly
Yurin
Borin

misfits
Moved as requested
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,3,20,13,21,Borin;b=Name,M,4,20,14,21,Yurin)
Borin thinks he hears something to the south, about 30-50 feet away.
#23

whitebaron

May 01, 2009 13:46:59
dwarves are slow

well, dwarven "sneak"up there (worth a try) and ready as before
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,3,20,13,21,18,21,Borin;b=Name,M,4,20,14,21,16,19,16,18,Yurin)
#24

LinkN

May 01, 2009 14:10:51
Cespinar
Reading your character sheet, it looks like your basic melee attack should only be +7, not +8... am I missing something? I also don't see how you get a +1 to attack with a longsword from race...
#25

LinkN

May 01, 2009 16:20:43
(Updated the post above)
#26

cespinar_dup

May 01, 2009 16:26:48
Longsword is +3 prof that is why, you can post it in the jail.

should be +4 Str +3 prof +1 class(one handed weapon talent)

Edit: Did Amirah spot him and shoot? she should have had LOS and a readied TS
#27

LinkN

May 01, 2009 16:47:36
You're right, she does. Updating post above...
#28

whitebaron

May 01, 2009 16:49:41
things to note:
a) damage is wrong. a large longsword is 1d10.
b) yurin would have cover, which is irrelevant to hitting anyway.
c) if i get hit by another readied attack before, i'm unlikely to move on.
d) there's no need to private rolls in the roller for perception or stealth. we already know the other one's somewhere on the map - seeing a roll more or less does not change that.
#29

cespinar_dup

May 01, 2009 16:59:30
things to note:
a) damage is wrong. a large longsword is 1d10.

LoL all powers are right but the basic is wrong. Sorry again. My bad
#30

LinkN

May 01, 2009 17:02:34
a. You're correct, noted and changed.
b. I generally don't bother calculating cover unless it's close enough to matter. Easier for me to roll first and then figure out if it's superior cover, partial cover, or no cover if I have to.
c. Nope, nothing else.
d. Again, just seeing how I like different things. Not too sure if I like keeping those rolls private either, so I'll probably change it.
#31

whitebaron

May 01, 2009 17:45:04
amirah sees yurin before the charge ever happens.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,21,Borin;b=Name,M,14,21,16,21,16,18,Yurin;c=Name,M,15,15,15,17,Lilly;d=Name,M,27,11,Amirah;los=27,11,16,21,4)

he has superior cover there, but the second arrow still hits.

@b: you should determine this upfront, because maybe players would drop their readied action in favor of move/shoot in the next round.

@c:well, i don't call a twin strike nothing. it's hard to say now what i WOULD have done if you did determine LoS and cover properly, as i'm pretty sure i would have changed my path somewhat. just figuring things out later might be ok in a play-by-tactics fight, but in pbp it's pretty tough to change anything. it's ok to try stuff and how you like it, however there are certain rules that you really have to stick to - or else it will end in a very big editing session all over.
---
also, i have to wonder how yurin was actually spotted through a wall for charging. or heard, for that matter. wall = +10. what exactly did cespinar ready for?


---
ok, now that i've stated how unhappy i am with how you ran it, let's stick to it so cespinar is not as upset as i am.

actions

Yurin curses, second winds, uses an AP and readies Flames of Phlegetos on the minotaur for once Borin finishes casting.
Borin moves to one square above Yurin, uses Thunderwave to push the minotaur 1 SW, then follow up with AP+cloud of daggers if the thunderwave hit, else with another thunderwave.
#32

LinkN

May 01, 2009 18:13:43
I understand that you're frustrated... unfortunately, the only thing I can add is to say "I'm new at this"... which I know isn't much of an excuse.

(To be honest though, I didn't even realize that Yurin was in LoS of Amirah at all until after Cespinar pointed it out, which was long after the charge happened.)

As for Lilly's readied action, that was what I needed a ruling on earlier (feel free to check it out yourself now, since the information's no longer private). The other pitlords decided that she would be able to notice Yurin thanks to his low stealth roll, and be able to charge since he's in range.

Again, I apologize for the mistakes made with this fight.

Also, for C, I misunderstood what you meant; ignore my reply.

------------------------

Yurin delays his turn until after Borin moves.

Borin moves around the corner to stand next to Yurin, and fires off a Thunderwave at Lilly. The storm hits +3=21, sending her flying damage: +3=9. He uses an action point and sends a cloud of daggers flying at her, but she manages to dodge most of them +3=6.

Yurin spends a moment to gather his wits and steel himself Second Wind. He fires off the Flames of Phlegethos. The flames go wide +4=6, but the heat is enough to sear Lilly's skin and ignite her armor Ongoing 5 fire (save ends).

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,13,21,16,21,16,19,Borin;b=Name,M,16,18,Yurin;c=Name,M,15,17,14,15,Lilly;d=Name,M,27,11,Amirah)

Misfits
Did you have a second standard action for Yurin's action point? (Second Wind is minor for dwarves.)
#33

whitebaron

May 01, 2009 18:16:01
no second standard action, since i

-moved
-cursed
-second winded
-shot an attack power.
that's 4 actions.
#34

LinkN

May 01, 2009 18:23:44
Quite right, my bad.

Amirah is up.
#35

cespinar_dup

May 01, 2009 18:45:45
Ill try to include both of them since they go right after one another.

Show
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,19,Borin;b=Name,M,16,18,Yurin;c=Name,M,14,15,14,18,15,19,Lilly;d=Name,M,27,11,20,17,Amirah;los=20,17,16,19,4)
Amirah moves, quarries Borin since they are the same distance. She then fires off her encounter power with prime shot(her and lilly are same distance). She will use elven accuracy if either shot misses. If he is bloodied but not down; she will use an AP and twin strike(also with prime shot bonus) using Elven accuracy if available.

Lilly will charge Borin if he is not dying along the path given. If he is dying, Lilly will use goring charge to attack Yurin instead and end up in the square directly to his west.
#36

whitebaron

May 01, 2009 19:00:41
as for my staff of defense: use it on the first attack that deals more than 8 damage.

nah, i don't get mad that easily either, just wanted to get it all out.

see my above quote for something linkn might have forgotten by now, though.
#37

LinkN

May 01, 2009 19:08:16
Hey look, you caught me in time; now I don't feel as dumb for having to go back and re-do the post...
#38

LinkN

May 01, 2009 19:11:20
Amirah moves towards the dwarves, and fires off a Two-Fanged Strike at Borin. Her first shot would have barely hit if not for a shield put up at the last second Staff of Defense; she tries to take more careful aim with her second, but it only grazes Borin's cheek +7+1=16;+7+1=12, reroll +7+1=15.

Lilly's flesh is seared by the flames surrounding her, and is stabbed constantly by flying daggers damage: 5+2. She is bloodied. She charges toward Borin, striking him +8+1=23; damage +4=14. Borin is bloodied.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,19,Borin;b=Name,M,16,18,Yurin;c=Name,M,14,15,15,18,Lilly;d=Name,M,27,11,20,17,Amirah)

Waiting on Lilly's possible AP, then Borin and Yurin are up.
#39

whitebaron

May 01, 2009 19:13:45
=> this charge is impossible.
you have to charge to the nearest place available, thus one square down.

also, i believe you mean Borin is bloodied, not Yurin?
#40

LinkN

May 01, 2009 19:16:14
Dangit, I keep mixing up your dwarves...
#41

cespinar_dup

May 01, 2009 20:59:20
Lilly will AP and use her ENC power as well on Borin hopefully downing him.

edit: Steel Serpent Strike..... I know I can't use goring charge but thought i'd clarify
#42

LinkN

May 01, 2009 22:01:42
Lilly feels a rush of adrenaline Action Point and performs a Steel Serpent Strike. It hits Borin, and he goes down +8=17; ++4=21 damage

The fires burning Lilly die down.

Borin seems stable, but he's still unconscious death save: 13

Initiative:
Amirah
Lilly (Bloodied)
Borin (Dying)
Yurin

Yurin is up.
#43

whitebaron

May 02, 2009 2:16:24
well, now would be a good time to stop rolling good for my opp and start rolling good for me.

Yurin shift 1 NE and do diabolic grasp on Lilly.
#44

cespinar_dup

May 02, 2009 7:14:29
WB: you didn't mention where you slide Lilly if at all.

Since amirah goes next, might as well.

Show
Amirah moves NW one square, quarries, twin-shots Yurin. She has Primeshot unless for some reason he slides Lilly to be next to him... in which case I'll change Amirah's actions
#45

whitebaron

May 02, 2009 10:27:49
WB: you didn't mention where you slide Lilly if at all.

nothing said = no slide
#46

LinkN

May 02, 2009 13:03:57
well, now would be a good time to stop rolling good for my opp and start rolling good for me.

Apparently not... although I'm not exactly rolling well for Amirah either.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;b=Name,M,16,18,17,19,Yurin;c=Name,M,15,18,Lilly;d=Name,M,20,17,19,18,Amirah)

Yurin shifts away from Lilly and attempts to hit her with a Diabolic Grasp, but the attack misses +4+1=7.

Amirah moves towards Yurin and marks him as her quarry. She attempts to fire off a pair of arrows, but both attacks are far off their mark !, +7+1=15.

Lilly is up.
#47

cespinar_dup

May 02, 2009 15:15:08
Lilly steps back then goring charges
#48

LinkN

May 02, 2009 15:27:07
Lily takes a step backwards, leans forward, and attempts to gore Yurin with her horns. The attack hits, and Yurin is knocked prone. +6+1; damage +4=8. Yurin is bloodied.

Borin seems to be getting worse. Death save: 6

Initiative:
Amirah
Lilly (Bloodied)
Borin (Dying) (1 mark)
Yurin (Bloodied)

Yurin is up.

Misfits
Yurin is at 13/30 HP
#49

whitebaron

May 02, 2009 15:34:30
goring charge damage should be 1d6+4, not 1d6+6. (feat is fast runner, not powerful charge)

yurin will stand back up and attack with his warhammer... for what it's worth:

attack rolls: 18 3 2 2 20! (please. :D)


---edit---
i see that i did not get my saving throw vs. goring charge. (dwarven stability)
pls roll. => could possibly use that movement later on.
#50

LinkN

May 02, 2009 16:02:26
Noted, and changing values above. He's still blooded. Yurin failed the saving throw, sadly, so he's still prone.

Yurin stands back up, swinging his warhammer as he does so. The sudden attack connects +5=23, damage +3=5, curse , total 7, but Lilly seems to shrug it off (still bloodied, not dying).

Amirah is up.

Shawtys
Lilly is at 7/30 HP.
#51

whitebaron

May 02, 2009 16:03:12
curse is missing...
#52

LinkN

May 02, 2009 16:05:15
Huh, didn't realize it worked on melee basic damage (thought it was only off of warlock powers, for some reason).

Reading the PHB though, it says it's dealt "when you damage an enemy", does that include ongoing damage?
#53

whitebaron

May 02, 2009 16:09:48
no, the update corrected that. it only works on damage dealt after an attack roll, so no curse+armor of agathys or curse+ongoing damage etc.

as for my poor dwarves: seems like it's yurins turn to die miserably, with those poor rolls.
#54

cespinar_dup

May 02, 2009 17:49:16
Show
Amirah moves to Melee range to fire a twin shot. She gets prime shot bonus.

If Yurin takes his OA he is a -2 to attack and gets attacked by Lilly

he is still quarried
#55

LinkN

May 02, 2009 17:53:39
Amirah moves forward and attempts to shoot Yurin at point-blank range!

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;b=Name,M,17,19,Yurin;c=Name,M,16,18,Lilly;d=Name,M,19,18,18,19,Amirah)

Whitebaron
You are able to make an opportunity attack here, however Amirah has a +2 to AC vs OAs, and Lilly will get a free attack due to the fighter's mark.
#56

whitebaron

May 02, 2009 18:02:49
no need to take the oa...
#57

LinkN

May 02, 2009 18:24:20
Amirah fires a pair of arrows at Yurin, and apparently the close range is what she needed to hit +7+1=24, +7+1=20; damage ++2=11, quarry , total 16.

Yurin goes down, and the Sexy Shawtys are the winners!

Results

The Sexy Shawtys win, and gain 2 VP
-Lilly spent an action point
The Dwarven Misfits lose, and gain 1 VP
-Yurin spent an action point, used Flames of Phlegethos, and used 1 healing surge.
-Borin spent an action point.
#58

cespinar_dup

May 02, 2009 18:25:31
Nope only resources used was 1 AP by Lilly
#59

whitebaron

May 02, 2009 18:44:53
well, good fight.
to bad it was so one-sided. but can't do much against such rolls.
#60

cespinar_dup

May 02, 2009 19:06:32
Meh. Amirah had crap rolls as well. Luckily was able to nova that damn wizard down in a turn. I had lilly in the middle there because I was afraid of her being status'd to death without ever being in melee.

Good Fight