[4E] Dwarven Misfits vs. Spring Twins (Level 1)

Post/Author/DateTimePost
#1

LinkN

Apr 23, 2009 14:29:55
This is a separate fight thread for Dwarven Misfits (whitebaron) vs. Spring Twins (Douglas Zuver). If you are not Whitebaron, Douglas, or myself, please do not post here.

As this is my first seperate thread fight, please bear with me if I make any mistakes.

Dwarven Misfits

Dwarven Misfits
VP: 0 (Record: 0/0)


Borin
Borin
Male Dwarf Wizard
Hit Points....26......Bloodied....13
Healing Surge.06......Surges/day..9
Initiative....+1......Speed.......5

AC....Fort....Ref.....Will
16.....13......13......14
[HP: 10(starting)+16(con)]
[Speed: 5(base)] [Surges: 6(wizard)+3(con)]
[AC: 10(base)+2(armor)+3(int)+1(staff)]
[Fo: 10(base)+3(con)]
[Re: 10(base)+3(int)]
[Wi: 10(base)+2(class)+2(wis)]


Attack Workspace:
[Int-based: +3 Int]

At-Will Attack Powers:
Cloud of Daggers (Wizard 1)
Ranged 10....+3 vs. Reflex
Hit: 1d6+3 damage.
[crit:9]
Effect: Any creature that enters or starts its turn in the area takes 3 force damage. The cloud remains in place until the end of my next turn.

Thunderwave (Wizard 1)
Close blast 3....+3 vs. Fortitude
Hit: 1d6+3 thunder damage, and you push the target 3 squares.
[crit:9]

Encounter Attack Powers:
Icy Terrain (Wizard 1)
Area Burst 1 within 10....+3 vs. Reflex
Hit: 1d6+3 cold damage, and the target is knocked prone.
[crit:9]

Daily Attack Powers:
Flaming Sphere (Wizard 1)
Ranged 10....+3 vs. Reflex
Hit: 2d6+3 fire damage.
[crit:15]
Target: One creature adjacent to the flaming sphere
Effect: I conjure a medium flaming sphere in an unoccupied square, the sphere attacks an adjacent creature. Any creature starting next to my sphere take 1d4+3 damage. As a move action, I can move the sphere 6 squares.
Sustain: Minor

Utility Powers:
Staff of Defense (Wizard Feature)
Immediate Interrupt....When hit by an attack
Effect: I gain a +3 bonus to defense.
Special: I can decide after the DM told me the damage total.

Item Powers:
none yet

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 13.....+1............ CON 16.....+3
DEX 13.....+1............ INT 16.....+3
WIS 14.....+2............ CHA 08.....-1

[Starting Str 13 (3), Dex 13(3), Con 14(5) Int 16(9), Wis 12(2), Cha 8]
[Racial: Con+2 to 16, Wis+2 to 14]


Skills
Acrobatics.......+1
Arcana...(T).....+8
Athletics........+1
Bluff............-1
Diplomacy........-1
Dungeoneering....+4°
Endurance........+5°
Heal.............+2
History..........+3
Insight...(T)....+7
Intimidate.......-1
Nature.....(T)...+8
Perception.......+2
Religion...(T)...+8
Stealth..........+1
Streetwise.......-1
Thievery.........+1
° .. Including +2 Racial Bonus

Feats
Ritual Caster Wizard
Armor Prof: Leather Level 1

Class Features
Cantrips (Light, Prestidigitation, Ghost Sound, Mage Hand)
Spellbook
Implement Mastery (Staff of Defense)

Racial Features
Low-light Vision
Cast-Iron Stomach (+5 to saving throws vs. poison)
Dwarven Resilience (second wind as minor action)
Dwarven Weapon Proficiency (throwing hammer+warhammer)
Encumbered speed (dwarves move at normal speed with armor or heavy load)
Stand Your Ground (Move 1 less if subject to forced movement)

Equipment:
Ritual/Spellbook
Level 1
Sleep
Flaming Sphere
3 currently unimportant rituals
#2

LinkN

Apr 23, 2009 14:32:19
Dwarven Misfits
You begin in the East block.
#3

douglas_zuver_dup

Apr 23, 2009 19:48:34
I just made this error in my other game, so I will post it here to remind me:
According to PHB page 283: “Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you are in and the square you want to move to. You can move diagonally past most creatures, since they don’t completely fill their squares.”
Show
April and May are holding their longbows.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;c=Name,M,16,5,April;d=Name,M,17,5,May)
#4

whitebaron

Apr 24, 2009 9:15:58
misfittting

both dwarfs start in the rear of their box, holding warhammer/staff.

contingency for staff of defense for whole fight: if any power hits me for above 7 HP, use it and try to block.
#5

LinkN

Apr 24, 2009 12:24:49
Initiative order:

Yurin (18)
Borin (15)
April (14)
May (4)

Yurin and Borin are up. Neither team is able to see each other.
#6

whitebaron

Apr 24, 2009 12:58:01
you go first...
no, you go first!

misfittting
yurin moves forward, until he either sees an enemy or reaches the middle.
same applies for borin.

if i see someone: move towards them, curse and shoot eldritch blast.
borin stays behind yurin for cover(if possible), and shoots cloud of daggers if he sees just 1 opponent, or drops an icy terrain (preferrably behind them) if he sees both.
#7

LinkN

Apr 24, 2009 13:10:51
Dwarven Misfits
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,31,16,Borin;b=Name,M,31,17,26,15,Yurin;c=Name,M,16,5,April;d=Name,M,17,5,May)

Borin's tactics are unclear.
#8

whitebaron

Apr 24, 2009 13:23:07
borin

borin moves to one square right of yurin, and drop icy terrain centered on may.
(note that they don't have cover against the ranged aoe attack as cover is determined from the origin square.)
#9

LinkN

Apr 24, 2009 13:40:02
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,27,15,Borin;b=Name,M,26,15,Yurin;c=Name,M,16,5,April;d=Name,M,17,5,May;n=Ice,7,2,3)

Borin steps forward and creates a field of ice around the twins. Neither character is able to keep her footing, and they both slip on the icy floor +3=15;+3=20; damage +3=9, and knocked prone.

April and May are up next. There is difficult terrain in a 3x3 box centered on May's square (is there an easy way to show that on the map?)

Spring Twins
April and May are both at 16/25.
#10

douglas_zuver_dup

Apr 24, 2009 14:03:35
Spring Twins
April and May are prone and inside difficult terrain.
They both stand up. (Move action)
They both use Second Wind (Standard action)
+2 to defenses
+6 hp healing placing health at 22/25 hp Healing Surges 7/8
They look around if necessary (minor action)

April’s Resources used: Second Wind and 1 healing surge
May’s Resources used: Second Wind and 1 healing surge
#11

LinkN

Apr 24, 2009 14:15:19
My bad, missed the "knocked prone" bit. Changing previous post to reflect this.

Both girls take a moment to get their second wind, stand up, and are once again ready to fight.

No change in map from above. Icy terrain will be gone after Borin's turn.

Yurin and Borin are up.
#12

whitebaron

Apr 24, 2009 14:44:40
notes:
1) i have an error on my sheet. when i switched wis to con, i forgot to redo my damage wis-based spells.
so, thunderwave pushes 2 squares, and cloud of daggers does only 2 damage.
2) you can do maps with 4e areas by using the proper creature size and putting another creature there - example:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,27,15,Borin;b=Name,M,26,15,Yurin;c=Name,M,16,5,June;d=Name,M,17,5,May;h=Name,H,16,6;style=s)

also, it often comes handy to click the "edit-link" portion of the mapper to reuse the map without having to retype everything.

misfittting
movement:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,27,15,24,11,Borin;b=Name,M,26,15,21,10,Yurin;c=Name,M,16,5,June;d=Name,M,17,5,17,6May;h=Name,H,16,6;los=21,10,17,5,3;style=s)
Yurin use diabolic grasp and if hitting, slide may over there.
Borin cast flaming sphere either on the square where may was before and attack May, or cast in front of the clerics if i did not hit with grasp.
#13

LinkN

Apr 24, 2009 15:03:49
Huh, never knew about that part of the mapper. This thing's even better now

Yurin and Borin both move forward. Yurin attempts to pull May forward with Diabolic Grasp, and barely hits +4-2+1=13; damage +4, curse , but the damage is enough to knock her unconscious. Borin summons a flaming sphere in front of April. An unusually strong flame lashes out of the sphere, striking her !; 15 damage. She is bloodied.

The heat of the flaming sphere burns April +3=7. She goes down, and the Dwarven Misfits are the winners.

Rolls are here.
Results
Dwarven Misfits win, and gain 2 VP.
-Borin used Flaming Sphere (daily)

Spring Twins lose, and gain 1 VP.
-April used 1 Healing Surge
-May used 1 Healing Surge
#14

whitebaron

Apr 24, 2009 15:08:11
uuh... grasp targets fortitude. 12>11 so i actually hit.
#15

LinkN

Apr 24, 2009 15:17:27
You would (and would have KO'd her, 23 damage), if they didn't use Second Wind last turn. 12<11+2 :P
#16

whitebaron

Apr 24, 2009 15:18:53
You would, if they didn't use Second Wind last turn. 12<11+2 :P

got another ace in my sleeve... prime shot.
#17

LinkN

Apr 24, 2009 15:31:49
Oh snap, my bad then. Results of this change:

-Yurin attacks May and hits for 23, knocking her unconscious.
-Borin's Flaming Sphere attacks April instead, critting her for 15.
-Borin's Flaming Sphere does 7 damage to April at the start of her turn, knocking her unconscious.

(editing above to reflect this.)

Results:
Dwarven Misfits win, and gain 2 VP.
-Borin used Flaming Sphere (daily)

Spring Twins lose, and gain 1 VP.
-April used 1 Healing Surge
-May used 1 Healing Surge
#18

whitebaron

Apr 24, 2009 15:49:42
@douglas: sorry.

Borin
d20: 4 rolls, 15.8 average
one can't really win against luck.

@linkn: you should private initiative and starting boxes in the roller until the fight has started, or roll ini later.

while i did post my initial position without looking at the roller, i saw it later on. better to hide it.
#19

LinkN

Apr 24, 2009 15:58:39
Ah, didn't know about the private bit, thanks.

Is there a guide or something on how to use the roller and mapper?
#20

douglas_zuver_dup

Apr 24, 2009 16:58:11
IMAGE(http://fc09.deviantart.com/fs44/f/2009/113/5/b/Thank_you_for_the_Game_by_Douglas_Zuver.jpg)

good game