[4E] Eagle Eye Twins (lonewolf) vs. Sons of the Hunt (post_ironic)

Post/Author/DateTimePost
#1

whitebaron

May 28, 2009 16:25:22
This is a seperate thread fight for Eagle Eye Twins (lonewolf) vs. Sons of the Hunt (post_ironic). If you are not lonewolf, post_ironic or myself, please do not post here. Bugbears in pink dresses might be visiting you if you violate these rules.

Today, we present you our combattants rather quick: first, our close to undeafeted
eagle eye twins

Eagle Eye Twins



Finrod
Finrod
Male Elven Ranger 5
Hit Points....50......Bloodied....25
Healing Surge.12......Surges/day..7
Initiative....+7......Speed.......7

AC....Fort....Ref.....Will
21.....15......19......16


Attacks:
Ranged Basic..+11(longbow).....Damage: 1d10+8...Range 20/40
(+2 level, +5 Dex, +2 prof, +2 enhancement)
crit: 2d6+18

At-Will Powers:
Twin Strike
Longbow....+11 vs. AC, two attacks
Hit: 1d10+3 damage
crit: 2d6+13

Nimble Strike
Longbow....+11 vs. AC
Hit: 1d10+8 damage
Special: You can shift 1 before or after the attack
crit: 2d6+18

Encounter Powers:
Two fanged Strike
Longbow....+11 vs. AC, two attacks
Hit: 1d10+8 damage, +3 damage if both attacks hit
crit: 2d6+18

Disruptive Strike
immediate Interrupt
Trigger: You or an Ally is attacked by a creature
Target: The attacking creature
Longbow....+11 vs. AC
Hit: 1d10+8 damage. The target takes a -6 penalty to its attack roll for the triggering attack.
crit: 2d6+18

Yield Ground
Immediate Reaction
Trigger: An enemy damages you with a melee attack
Effect: shift 3 and gain a +2 power bonus to all defenses until the end of your next turn

Elven Accuracy
free Action
Effect: Reroll an Attack roll with a +2 bonus. Use the second roll, even if its lower


Daily Powers:
Hunters Bear Trap
Longbow....+11 vs. AC
Hit: 2d10+8 damage and target is slowed and takes ongoing 5 damage (save ends both).
Miss: Half damage, and the target is slowed until the end of your next turn.
crit: 2d6+28

Splintering Shot
Longbow....+11 vs. AC
Hit: 3d10+8 damage and target takes a -2 penalty to attack rolls until the end of the encounter.
Miss: Half damage, and the target takes a -1 penalty to attack rolls until the end of the encounter.
crit: 2d6+38


Item Powers:
Cloak of Resistance
Power(Daily): Minor action. Gain resist 5 to all damage until the end of your next turn

Acrobats boots
Power(At will): Minor action. stand up from prone

Frost Bow
Power(At Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.
Power(Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes another 1d8 cold damage and is slowed until the end of your next turn.

Bloodcut Armor
Power(Healing Surge): Minor action. While you are bloodied gain resist 10 to all damage until the end of your next turn

Ability Scores
Ability....Check......... Ability....Check
Scores....Modifier....... Scores....Modifier
STR 10.....+0............ CON 13.....+1
DEX 21.....+5............ INT 10.....+0
WIS 16.....+3............ CHA 08.....-1


Feats
Defensive MobilityRanger Bonus
Elven PrecisionLvl 1
Weapon Focus(Bow)Lvl 2
ToughnessLvl 4

Ranger Features
Archer fighting style
Hunters Quarry(+1d6)
Prime Shot

Racial Features
+2 Dex, +2 Wis
Size: Medium
Speed: 7 squares
Languages: Common, Elven
Vision: Low-light
Skill Bonuses: +2 Nature, +2 Perception
Elven Weapon proficiency: You gain proficiency with the longbow and the shortbow
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creaturefor the purpose of effects that relate to creature origin.
Group awareness: You grant non-elf allies within 5 squares of you a +1 bonus to perception checks.
Wild Step: You ignore difficult terrain when you shift.


Skills
Acrobatics.......+12
Arcana...........+2
Athletics........+1
Bluff............+1
Diplomacy........+1
Dungeoneering....+5
Endurance........+2
Heal.............+10
History..........+2
Insight..........+5
Intimidate.......+1
Nature...........+12
Perception.......+12
Religion.........+2
Stealth..........+11
Streetwise.......+1
Thievery.........+6

Equipment:
+2 Magic Longbow [1800 gp][3 lb]
+1 Bloodcut Hide Armor [840 gp][25 lb]
+1 Frost Longbow [680 gp][3 lb]
Acrobats boots[520gp][- lb]
Cloak of Resistance +1[520 gp][- lb]
120/120 arrows[4 gp][12 lb]
Total: 4739/4750 gp, 43/100 lb


At home:
+1 Magic Hide Armor [360 gp][25 lb]
Standard Adventurers Kit [15 gp][33 lb]
#2

post_ironic

May 28, 2009 17:55:15
Sons
Hey whitebaron, thanks for 'lording. This should prove to be a tough fight. At least we're in the Hedge, which helps me ever so slightly.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;a=Name,M,16,18,15,18,15,14,Romulus;b=Name,M,18,17,18,15,17,13,Mephodyn)
Romulus holding both bastard swords, Mephodyn holding bastard sword and shield. Stealth attempts from both of them, active perception checks, and readied charges.
#3

lonewolf

May 29, 2009 9:40:48
actions
Both Twins start with their frost bows in hand.
Both move out and ready Splintering shot on the first enemy without superior cover. Use elven precision if necessary. On a hit, use the daily power of the frost longbow.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;a=Name,M,5,2,9,6,Finrod;b=Name,M,5,3,11,3,Finduilas)
#4

whitebaron

May 29, 2009 10:23:27
Findrod 27
Finduilas 26
Romulus 14
Mephodyn 9


Twins do something (done)
Romulus does something (done)
Mephodyn shouts a quick prayer from the top of his lungs, easily revealing his position near the NE corner to everyone.

Twins are up
#5

lonewolf

May 29, 2009 11:29:44
actions
move as shown, use active perception and ready as in round 1

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;a=Name,M,9,6,9,11,Finrod;b=Name,M,11,3,11,8,Finduilas)
#6

whitebaron

May 29, 2009 12:26:18
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;a=Name,M,5,2,9,6,10,8,Finrod;b=Name,M,5,3,11,3,11,8,Finduilas;c=Name,M,16,18,Romulus;d=Name,M,18,17,17,13,Mephodyn;los=10,8,17,13,1)

Findrod moves out, finds Mephodyn, quarries him and splinters his armor.
Finduilas follows, and kills the poor cleric with another splintering shot from basically the same spot.

post_ironic

4 dailies hit you in the same instant.

39 + 37 damage. Mephodyn is at -31 = dead.
#7

post_ironic

May 29, 2009 14:53:33
FOR @#$%^&'s sake! And EET- d20: 8 rolls, 15.1 average and d10: 6 rolls, 6.8 average! Criminey!

Poor, doomed Romulus
Despite my desire to throw in the towel after Mephodyn's third insta-death, I will do the honorable thing and fight on. I'll even make it nice and easy for you, so we can end this thread quickly. Move, quarry and charge the nearest brother. I should be making a desperate attempt to get in close and daze both of them with Frenzied Skirmish, but why waste a daily on a fight that is all but fait accompli?
#8

whitebaron

May 29, 2009 15:57:03
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;a=Name,M,5,2,9,6,10,8,Finrod;b=Name,M,5,3,11,3,11,8,Finduilas;c=Name,M,16,18,15,14,14,11,12,9,Romulus;d=Name,M,18,17,17,13,Mephodyn)

Romulus moves and charges.

any immediate actions?
#9

lonewolf

May 29, 2009 16:00:23
action
Finrod does a disruptive strike.
Finduilas uses Yield ground if he is hit and shifts 2E/1N.
#10

whitebaron

May 29, 2009 16:43:15
Romulus charges, but gets hit by a disruptive strike from Findrod, and his charging attack misses.

post_ironic

well, 18 damage to Romulus.
#11

lonewolf

May 29, 2009 16:52:33
actions
Finrod drops the frost bow, draws his +2 bow, quarries Romulus, attacks him with a Hunters Bear Trap and spends an action point for a Twofanged Strike.

Finduilas shifts NW, quarries Romulus and uses Twofanged Strike at him.

Use Elven precision on all misses
#12

whitebaron

May 30, 2009 14:35:27
Findrod shoots his bear trap, than follows it up with a two-fanged strike and kills Romulus.

i feel with you, post_ironic... pretty harsh match like that.
#13

post_ironic

May 30, 2009 16:40:20
Action points + dailies + readied actions + last fight of EET cycle = horrible arrowy death. Good fight, lonewolf.
#14

whitebaron

May 30, 2009 16:51:07
Action points + dailies + readied actions + last fight of EET cycle = horrible arrowy death. Good fight, lonewolf.

yeah, he had an awful lot of ressources left on that fight, including all of his dailies and two item dailies.