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| #1whitebaronMay 28, 2009 16:25:22 | This is a seperate thread fight for Eagle Eye Twins (lonewolf) vs. Sons of the Hunt (post_ironic). If you are not lonewolf, post_ironic or myself, please do not post here. Bugbears in pink dresses might be visiting you if you violate these rules. Today, we present you our combattants rather quick: first, our close to undeafeted eagle eye twins Finrod Finrod Male Elven Ranger 5 Hit Points....50......Bloodied....25 Healing Surge.12......Surges/day..7 Initiative....+7......Speed.......7 AC....Fort....Ref.....Will 21.....15......19......16 Attacks: Ranged Basic..+11(longbow).....Damage: 1d10+8...Range 20/40 (+2 level, +5 Dex, +2 prof, +2 enhancement) crit: 2d6+18 At-Will Powers: Twin Strike Longbow....+11 vs. AC, two attacks Hit: 1d10+3 damage crit: 2d6+13 Nimble Strike Longbow....+11 vs. AC Hit: 1d10+8 damage Special: You can shift 1 before or after the attack crit: 2d6+18 Encounter Powers: Two fanged Strike Longbow....+11 vs. AC, two attacks Hit: 1d10+8 damage, +3 damage if both attacks hit crit: 2d6+18 Disruptive Strike immediate Interrupt Trigger: You or an Ally is attacked by a creature Target: The attacking creature Longbow....+11 vs. AC Hit: 1d10+8 damage. The target takes a -6 penalty to its attack roll for the triggering attack. crit: 2d6+18 Yield Ground Immediate Reaction Trigger: An enemy damages you with a melee attack Effect: shift 3 and gain a +2 power bonus to all defenses until the end of your next turn Elven Accuracy free Action Effect: Reroll an Attack roll with a +2 bonus. Use the second roll, even if its lower Daily Powers: Hunters Bear Trap Longbow....+11 vs. AC Hit: 2d10+8 damage and target is slowed and takes ongoing 5 damage (save ends both). Miss: Half damage, and the target is slowed until the end of your next turn. crit: 2d6+28 Splintering Shot Longbow....+11 vs. AC Hit: 3d10+8 damage and target takes a -2 penalty to attack rolls until the end of the encounter. Miss: Half damage, and the target takes a -1 penalty to attack rolls until the end of the encounter. crit: 2d6+38 Item Powers: Cloak of Resistance Power(Daily): Minor action. Gain resist 5 to all damage until the end of your next turn Acrobats boots Power(At will): Minor action. stand up from prone Frost Bow Power(At Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power(Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes another 1d8 cold damage and is slowed until the end of your next turn. Bloodcut Armor Power(Healing Surge): Minor action. While you are bloodied gain resist 10 to all damage until the end of your next turn Ability Scores Ability....Check......... Ability....Check Scores....Modifier....... Scores....Modifier STR 10.....+0............ CON 13.....+1 DEX 21.....+5............ INT 10.....+0 WIS 16.....+3............ CHA 08.....-1 Feats Defensive MobilityRanger Bonus Elven PrecisionLvl 1 Weapon Focus(Bow)Lvl 2 ToughnessLvl 4 Ranger Features Archer fighting style Hunters Quarry(+1d6) Prime Shot Racial Features +2 Dex, +2 Wis Size: Medium Speed: 7 squares Languages: Common, Elven Vision: Low-light Skill Bonuses: +2 Nature, +2 Perception Elven Weapon proficiency: You gain proficiency with the longbow and the shortbow Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creaturefor the purpose of effects that relate to creature origin. Group awareness: You grant non-elf allies within 5 squares of you a +1 bonus to perception checks. Wild Step: You ignore difficult terrain when you shift. Skills Acrobatics.......+12 Arcana...........+2 Athletics........+1 Bluff............+1 Diplomacy........+1 Dungeoneering....+5 Endurance........+2 Heal.............+10 History..........+2 Insight..........+5 Intimidate.......+1 Nature...........+12 Perception.......+12 Religion.........+2 Stealth..........+11 Streetwise.......+1 Thievery.........+6 Equipment: +2 Magic Longbow [1800 gp][3 lb] +1 Bloodcut Hide Armor [840 gp][25 lb] +1 Frost Longbow [680 gp][3 lb] Acrobats boots[520gp][- lb] Cloak of Resistance +1[520 gp][- lb] 120/120 arrows[4 gp][12 lb] Total: 4739/4750 gp, 43/100 lb At home: +1 Magic Hide Armor [360 gp][25 lb] Standard Adventurers Kit [15 gp][33 lb] |
| #2post_ironicMay 28, 2009 17:55:15 | Sons Hey whitebaron, thanks for 'lording. This should prove to be a tough fight. At least we're in the Hedge, which helps me ever so slightly. Romulus holding both bastard swords, Mephodyn holding bastard sword and shield. Stealth attempts from both of them, active perception checks, and readied charges. |
| #3lonewolfMay 29, 2009 9:40:48 | |
| #4whitebaronMay 29, 2009 10:23:27 | Findrod 27 Finduilas 26 Romulus 14 Mephodyn 9 Twins do something (done) Romulus does something (done) Mephodyn shouts a quick prayer from the top of his lungs, easily revealing his position near the NE corner to everyone. Twins are up |
| #5lonewolfMay 29, 2009 11:29:44 | |
| #6whitebaronMay 29, 2009 12:26:18 | Findrod moves out, finds Mephodyn, quarries him and splinters his armor. Finduilas follows, and kills the poor cleric with another splintering shot from basically the same spot. post_ironic 4 dailies hit you in the same instant. 39 + 37 damage. Mephodyn is at -31 = dead. |
| #7post_ironicMay 29, 2009 14:53:33 | FOR @#$%^&'s sake! And EET- d20: 8 rolls, 15.1 average and d10: 6 rolls, 6.8 average! Criminey! Poor, doomed Romulus Despite my desire to throw in the towel after Mephodyn's third insta-death, I will do the honorable thing and fight on. I'll even make it nice and easy for you, so we can end this thread quickly. Move, quarry and charge the nearest brother. I should be making a desperate attempt to get in close and daze both of them with Frenzied Skirmish, but why waste a daily on a fight that is all but fait accompli? |
| #8whitebaronMay 29, 2009 15:57:03 | Romulus moves and charges. any immediate actions? |
| #9lonewolfMay 29, 2009 16:00:23 | action Finrod does a disruptive strike. Finduilas uses Yield ground if he is hit and shifts 2E/1N. |
| #10whitebaronMay 29, 2009 16:43:15 | Romulus charges, but gets hit by a disruptive strike from Findrod, and his charging attack misses. post_ironic well, 18 damage to Romulus. |
| #11lonewolfMay 29, 2009 16:52:33 | actions Finrod drops the frost bow, draws his +2 bow, quarries Romulus, attacks him with a Hunters Bear Trap and spends an action point for a Twofanged Strike. Finduilas shifts NW, quarries Romulus and uses Twofanged Strike at him. Use Elven precision on all misses |
| #12whitebaronMay 30, 2009 14:35:27 | Findrod shoots his bear trap, than follows it up with a two-fanged strike and kills Romulus. i feel with you, post_ironic... pretty harsh match like that. |
| #13post_ironicMay 30, 2009 16:40:20 | Action points + dailies + readied actions + last fight of EET cycle = horrible arrowy death. Good fight, lonewolf. |
| #14whitebaronMay 30, 2009 16:51:07 | Action points + dailies + readied actions + last fight of EET cycle = horrible arrowy death. Good fight, lonewolf. yeah, he had an awful lot of ressources left on that fight, including all of his dailies and two item dailies. |