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| #1lonewolfJun 04, 2009 3:50:15 | This is a seperate thread fight between Eternal Glory and The Duelettes. If you are not whitebaron, Salrantol or myself please dont post here. Eternal Glory Bull Bull Male Minotaur Barbarian Hit Points....50......Bloodied....25 Healing Surge.12......Surges/day..12 Initiative....+2......Speed.......6 Passive Perception................19 AC....Fort....Ref.....Will 17.....18......14......13 [HP: 15(starting)+18(con)+5(toughness)+2*6(lvl)] [Speed: 6(base)] [Surges: 8(barbarian)+4(con)] [AC: 10(base)+3(armor)+1(dex)+1(agility)+1(enh)+1(lvl)] [Fo: 10(base)+4(str)+2(class)+1(enh)+1(lvl)] [Re: 10(base)+1(dex)+1(agility)+1(enh)+1(lvl)] [Wi: 10(base)+1(wis)+1(enh)+1(lvl)] Attack Workspace: Melee Basic... Large Maul +8, 2d8+5 [crit: 1d12+21] Ranged Basic.. Large Javelin +7, 1d8+4 (Range 10/20) [crit: 12] [Maul: +4 Str, +2 Prof, +1 Enh, +1 Lvl] [Javelin: +4 Str, +2 Prof, +1 Lvl] At-Will Attack Powers: Pressing Strike (Barbarian 1) Melee Weapon....+8 vs. AC Effect: Before the attack, I shift 2 squares (can move through an enemy for that) Hit: 2d8+5 and I push the target 1 square [crit: 1d12+21] Rage: If I am raging, the attack deals an additional 1d6 damage. Howling Strike (Barbarian 1) Melee Weapon....+8 vs. AC Hit: 2d8+1d6+5 damage. [crit: 1d12+27] Special: I can use this power instead of a melee basic attack when charging. Rage: If I am raging, I gain +2 speed for the charge. Encounter Attack Powers: Swift Charge (Barbarian Feature) Free Action....My attack reduces an enemy to 0 HP. Effect: I can charge another enemy. Bloodletting (Barbarian 1) Melee Weapon....+8 vs. AC Hit: 4d8+5 damage. [crit: 1d12+37] Special: If my target is bloodied, I deal an 4 extra damage. Hammer Fall (Barbarian 3) Melee Weapon....+8 vs. Fortitude Hit: 4d8+5 damage and I knock the target prone. [crit: 1d12+37] Goring Charge (Minotaur Racial) Melee 1....+7 vs. AC Hit: 1d6+4 damage, and the target is knocked prone. [crit: 10] Special: I must charge as part of the attack. Daily Attack Powers: A rage power allows me to enter a rage. A rage lasts until I enter a new rage or until the end of the encounter. Bloodhunt Rage (Barbarian 1) Melee Weapon....+8 vs. AC Hit: 6d8+5 damage. [crit: 1d12+53] Miss: Half Damage. Effect: I enter the rage of the bloodhunt. Until the rage ends, I gain a +4 bonus to melee damage rolls if either I or the target is bloodied. Utility Powers: Combat Sprint (Barbarian 2) Move Action....Personal Effect: I move my speed+4. I gain a +4 bonus to all defenses against OAs provoked by this movement. Item Powers: none yet Ability Scores Ability....Check......... Ability....Check Scores....Modifier....... Scores....Modifier STR 18.....+5............ CON 18.....+5 DEX 12.....+2............ INT 10.....+1 WIS 12.....+2............ CHA 08.....+0 [Starting Str 16 (9), Dex 12(2), Wis 12(2) Con 16(9), Cha 8] [Racial: Str+2 to 18, Con+2 to 18] Skills Acrobatics.......+1~ Arcana...........+1 Athletics..(T)...+9~ Bluff............+0 Diplomacy........+0 Dungeoneering....+2 Endurance..(T)...+9~ Heal.......(T)...+7 History..........+1 Insight..........+2 Intimidate.......+0 Nature...........+3° Perception.(T)...+9° Religion.........+2 Stealth..........+1~ Streetwise.......+0 Thievery.........+1~ ° .. Including +2 Racial Bonus ~ .. Including -1 ACP Feats Toughness Level 1 (+5HP/tier) Student of the SwordLevel 2 (MC fighter, gain Heal Training, once per encounter: +1 to-hit and target is marked until the end of my next turn) Class Features Barbarian Agility (+1/2/3 to AC and reflex when not wearing heavy armor) Feral Might (Rageblood Vigor, I gain 4 temp HP when I drop an opponent) Rampage (Once per round, if I score a crit, I can make a melee basic attack) Racial Features Ferocity (If dropped, I can make a melee basic attack as a free action) Oversized (Use large weapons) Goring Charge (see powers) Equipment: Magic Hide armor +1[360 gp][25 lb] Vicious Large Maul +1[520 gp][12 lb] 2 * Large Javelin [2*5 gp][2*2 lb] Amulet of protection +1 [360 gp] Total: 1250/1750 gp, 41/180 lb |
| #2lonewolfJun 04, 2009 3:51:38 | Your team starts in the... whitebaron northwest |
| #3salrantolJun 04, 2009 5:38:07 | |
| #4whitebaronJun 05, 2009 4:47:24 | |
| #5lonewolfJun 05, 2009 16:07:45 | Initiative: Bull 17 Boar 15 Vratta 10 Chirakka 8 whitebaron Round 1 actions done |
| #6salrantolJun 05, 2009 16:19:10 | |
| #7lonewolfJun 05, 2009 16:36:32 | Salrantol 1. Vratta pinpoints the enemy, not Chirakka. 2. Vrattas initiative is higher. She delays after Chirakka? 3. Chirakka uses knights move on Vratta and moves out. That still leaves her with a standard action. Ready charge? |
| #8salrantolJun 06, 2009 12:14:10 | Duelettes 1. Vratta pinpoints the enemy, not Chirakka. I could have sworn it said Chirakka. Yes, delay, so Chirakka moves out [move] and uses Knight's Move [move; typo on sheet apparently], and has only a minor left, so active Perception check. Vratta moves the first movement from Knight's move, then the second on her turn, then charges the last movement. |
| #9lonewolfJun 06, 2009 12:52:39 | Vratta is charging towards Boar and triggers readied actions: Boar uses Thornwhip on Vratta, but misses. Bull charges Vratta with Howling strike and hits her. Salratol 13 damage to Vratta. |
| #10salrantolJun 06, 2009 14:41:37 | Duelettes Abort the rest of the charge. Since they both used readied actions, their initiative resets to right before Vratta, so Chirakka is up. Chirakka will double walk as shown [move & move], declare Bull her quarry [minor], and use an action point for Hammer & Anvil. If she hits, she will use her Terror Halberd's daily power. |
| #11lonewolfJun 06, 2009 14:56:10 | Vratta aborts her charge. Chirakka moves out, quarries Bull and spends an action point to attack him with Hammer and Anvil. She hits but Vratta misses with her granted attack. Chirakka uses her Terror Halberd power. whitebaron 21 damage to Bull |
| #12whitebaronJun 06, 2009 16:23:15 | 2 quick comments: a) it would be nice to see the effects of terror halberd or similar item powers spelled out... b) please list HP instead of damage. it's actually hard to know how much life you have left actions boar moves closer, wildshapes and uses pounce. bull uses hammer fall, including his fighter mc power hold for eventual bull AP |
| #13lonewolfJun 06, 2009 17:12:20 | Boar wildshapes and pounces on Vratta, but misses clearly. Bull raises his Hammer high and sends it crushing down on Vratta, who is knocked prone and becomes bloodied. Salrantol 25 damage. Vratta is at 2hp and prone. |
| #14whitebaronJun 06, 2009 17:31:42 | bull uses his AP for second wind. |
| #15lonewolfJun 06, 2009 18:01:17 | done Bull tries to shake of the Terror effect but fails. => Duelettes turn |
| #16salrantolJun 06, 2009 23:00:58 | Duelettes Vratta will delay for Chirakka. Chirakka will use Inspiring Word on Vratta [minor] and use Warlord's Favor on Bull [standard]. Note that Bull is still her quarry until the end of her turn. Vratta will then take her Second Wind [standard], stand [minor], declare Bull her quarry [minor], and use her action point for Rain of Blows on Bull. Note that on this and all attacks, Vratta will mark her target. |
| #17lonewolfJun 07, 2009 5:12:20 | Vratta delays. Chirakka uses inspiring word on Vratta and misses Bull with Warlords Favor. Vratta stands up, uses second wind, quarries Bull and uses his action point to attack Bull with Rain of Blows, hitting once. Vratta is no longer bloodied. Salrantol Vratta is at 24hp |
| #18whitebaronJun 07, 2009 5:26:21 | actions boar will pounce, and bull will use no need to waste anything on a second wind boosted AC or fort. |
| #19lonewolfJun 07, 2009 5:37:49 | Boar again tries to pounce on Vratta, but misses horribly. Bull hits with another Howling Strike and Vratta is bloodied again. He tries to shake of the effects of the Terror halberd but fails. salrantol Vratta is at 8hp |
| #20salrantolJun 07, 2009 6:57:00 | Duelettes Chirakka will use Inspiring Word on Vratta and Commander's Strike on Bull, then shift 1S. If the Comander's Strike hits, Vratta will use Cleave on Bull; if it misses, she will use Steel Serpent Strike. Note that Bull is still her quarry this turn. Then she will shift 1W. If the Commander's Strike manages to drop Bull, Vratta will use Steel Serpent Strike on Boar. |
| #21lonewolfJun 07, 2009 11:20:50 | Chirakka uses Inspiring Word on Vratta and she is no longer bloodied. Then she uses commanders strike to give Vratta the chance to attack Bull. Vratta hits and bull is bloodied. Vratta attacks Bull with Cleave and hits him, also damaging Boar. whitebaron Bull is at 6hp Boar is at 36hp |
| #22whitebaronJun 07, 2009 11:29:10 | actions boar attacks vratta with pounce, and then shifts and gives bull +4 via barkskin. if it misses, he will use pounce via AP again. bull will use bloodletting, and hopefully save against that darn terror... |
| #23lonewolfJun 07, 2009 12:04:58 | Boar misses Vratta with pounce, uses his action point and attacks with pounce again, scoring a critical. He shifts away and uses Barkskin on Bull. Bull attacks Vratta with Bloodletting Strike and kills her outright. But he continues to fail to shake of the terror halberd power. Chirakkas turn |
| #24salrantolJun 07, 2009 13:35:28 | |
| #25lonewolfJun 07, 2009 13:51:26 | Chirakka shifts forward, hits Bull & Boar with her breath weapon and misses Bull with a melee basic attack. Eternal Glorys turn |
| #26whitebaronJun 07, 2009 14:03:45 | boar shift closer and pounce. bull howling strike and shift 1S. --- and save against that damn terror ability! ![]() |
| #27lonewolfJun 07, 2009 14:14:19 | Bull and Boar miss and Bull fails to shake of the terror halberds effect. Chirakkas turn |
| #28salrantolJun 07, 2009 14:30:55 | Duelettes Whack Bull with the halberd again. Unless somebody moves away from Chirakka, you can just keep hitting Bull (coup de grace if dying) or Boar (once Bull is dead) with the halberd. Use Second Wind instead if Chirakka is bloodied. |
| #29lonewolfJun 07, 2009 14:34:47 | Chirakka misses Bull with another attack. Eternal Glorys turn |
| #30whitebaronJun 07, 2009 14:38:12 | boar pounce and shift 1S. bull shift away then howling strike-charge. |
| #31lonewolfJun 07, 2009 14:44:14 | Boar hits and shifts away. Bull shifts away, charges and hits with howling strike. Chirakka is bloodied. He finally shakes the terror effect off. Chirakka takes her second wind and is no longer bloodied. Salrantol Chirakka is at 19hp |
| #32whitebaronJun 07, 2009 14:47:18 | boar shift 1s then pounce-charge. bull use howling strike, once again. |
| #33lonewolfJun 07, 2009 14:52:20 | Boar shifts away and misses with a pouncing charge. Bull misses with Howling strike. Chirakka misses with another attack on Bull. |
| #34whitebaronJun 07, 2009 14:58:25 | now, for a change of plans. boar shifts 1N, and readies pounce on bull getting into flanking position. bull uses pressing strike to get there. boars attack triggers, then bulls. ![]() |
| #35lonewolfJun 07, 2009 15:05:33 | Bull and boar hit and chirakka drops. rewards coming up soon |
| #36whitebaronJun 07, 2009 15:11:49 | @sal: thanks for the fight. i survived on luck, that's what killed you most, however, i wonder when we will face off with NORMAL dice? ![]() Bull d20: 15 rolls, 10.2 average Boar d20: 11 rolls, 8.5 average Vratta d20: 6 rolls, 9 average Chirakka d20: 8 rolls, 8.5 average @lonewolf, your die is damaged (as usual). i'll take it to the trash next time when i come to our dnd-evening. ![]() |
| #37salrantolJun 07, 2009 15:17:37 | It's also worth noting that Bull's average factors in those awful saves, so his average on attacks is much higher. And that Bull would have dropped on Chirakka's last attack if he hadn't made his save, finally. |