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| #1TelinArthoApr 23, 2009 12:37:16 | This is a separate thread fight for Khybers Spawn and Bareth'kul's Minions. If you are not myself, Salrantol or lonewolf, please do not post here and make use of the Fights of the Week thread. Khybers Spawn Kerat“kul Kerat“kul Male Tiefling Warlock(Fey pact) 1 Hit Points....30......Bloodied....15 Healing Surge.7......Surges/day..7 Initiative....+0......Speed.......6 AC....Fort....Ref.....Will 15.....11......14......15 At-Will Powers: Eldritch Blast Warlock attack Level 1 [arcane], [implement] ranged 10....+4 vs. Reflex Hit: 1d10+4 damage Eyebite Warlock attack Level 1 [arcane], [implement], [charm], [psychic] ranged 10....+4 vs. Will Hit: 1d6+4 damage and you are invisible to the target until the start of your next turn Encounter Powers: Witchfire Warlock Attack Level 1 [arcane], [implement], [fire] ranged 10....+4 vs. Reflex Hit: 2d6+4 damage and the target takes a -5 penalty to attack rolls until the end of your next turn Infernal Wrath Tiefling racial power minor action Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your charisma modifier as extra damage. Daily Powers: Dread Star Warlock Attack Level 1 [arcane], [implement], [fear], [radiant] ranged 10....+4 vs. Will Hit: 3d6+4 radiant damage and the target is immobilized until the end of your next turn Effect: The target takes a -2 penalty to will defense(save ends). Item Powers: none yet Ability Scores STR 08 (-1) [0 pts] [08 base] CON 13 (+1) [3 pts] [13 base] DEX 10 (+0) [0 pts] [10 base] INT 17 (+3) [7 pts] [15 base, +2 racial] WIS 10 (+0) [0 pts] [10 base] CHA 19 (+4) [12 pts] [17 base, +2 racial] Feats Toughnesslvl1 Warlock Features Fey Pact - teleport 3 when a cursed target is reduced to 0 Prime shot (+1 if closest to target) Shadow Walk (move 3 squares gain concealment) Warlocks Curse (+1d6) Tiefling Features Infernal Wrath - Encounter +2 Int, +2 Cha Low Light vision +1 to attack vs Bloodied Resist fire (5) +2 Bluff, Stealth Skills Acrobatics.......+0 Arcana...........+8 (Trained) Athletics........-1 Bluff............+11 (Trained) Diplomacy........+4 Dungeoneering....+0 Endurance........+1 Heal.............+0 History..........+3 Insight..........+0 Intimidate.......+9 (Trained) Nature...........+0 Perception.......+0 Religion.........+3 Stealth..........+2 Streetwise.......+9 (Trained) Thievery.........+0 Equipment: leather armor [25 gp][15 lb] Total: 25/100 gp, 15/80 lb Retraining Level 2: ... Level 3: ... |