[4E] Fights of the Week: 23 July 2009, Comments and Concerns

Post/Author/DateTimePost
#1

TelinArtho

Jul 21, 2009 14:25:19
Please don't edit the sheet after the deadline or you will lose the match.



News and Whatnot

Back from vacation, but of course, I have plenty of things to keep track of right now - most importantly - trying to drum up more interest for the CoCo in general. My hope is that we'll see some new faces come in over the next few weeks - just like we have enjoyed during my absence (welcome Yaou and mr0bunghole).

The prison map was of course added for the two weeks while I was gone. I haven't seen any complaints about it - though it is a pretty simple map. If there are comments about it though - of course - please let me know (or more specifically - post in the Council thread).

Other than that - I'm going to be pushing hard the items in the Council that are on the plate. Map Feature of the Week is going to be coming real soon I think - which should throw a big wrench into the plans of all of the higher level teams. If you have specific items about the Map Feature of the Week of course, post them now!

New Rulings - Courtroom

  • nothing ruled on yet

Current Discussions
  • None

The Council Decisions/Revelations
  • New Map: Prison

Current Topics
  • Intimidate as an option
  • Map Feature of the Week options
  • New Map: Cavern ported from 3.5e - or another map
  • Campaigns - discussion on adding them to 4e
  • Dual-striker teams
  • Stealth at the start of battle


Check out the Courtroom and Council to join in all the fun!


Rules of Sagaris
All that you need to know is written in the [post=18116720]Rules of Sagaris[/post].
It could be useful also to give a look to the [POST=16408482]Court Decisions[/POST]

Pairings
GM TelinArtho will pair the active Characters of Sagaris after the deadline. The Character Roster will be the second post of this thread.
Make sure that your character is not in [thread=1064195]prison[/thread].

Pitlording
You should use the CoCo Dice Roller for the fight.
If you need it, there is a nice [THREAD=551175]template[/THREAD] ready to use that will help.
You could find the Battle Map Tag Generator for dynamic Maps very useful. You must post a link to your fight in this thread when it is complete.
If you need a quick and dirty tool to calculate distances between two points (in 2-D or 3-D), this tool should suffice.

If a fight needs to be rerun, the Pitlord has to inform me (TelinArtho). I cannot react to requests from Players because the other player and the pitlord might disagree. I have little time to read the fight and the discussion. Please keep that in mind. PMs from players with rerun requests won't have an impact.

Comments & Concerns
Post any comments or concerns for this weeks fights in this thread.
Be kind and courteous to your fellow posters, and don't feed the pitlords.
Please remember that they do hard work and consume a lot of time to let you play. Above all, have FUN!

If you have questions or comments on any of the changes, please make your posts be heard in the Council of Sagaris!

Pitlords

Active Pitlords
3.5E Pitlords[indent]
  • [PM=416973]Sjiggie[/PM] (27°) [Late:15/48] [High ECL ok]
  • [PM=462301]Yitzi[/PM] (18°) [Late:0/27] [+1 if needed]
[/indent]

4E Pitlords[indent]
  • [PM=730471]arealcoolcat[/PM] (5°)
  • [PM=158441]LinkN[/PM] (21°) [multiway fight ok]
  • [PM=366091]MindWandererB[/PM] (81°) [Late:0/46] [Offer: +1 if needed]
  • [PM=559631]mr0bunghole[/PM] (3°) [Offer: +1 if needed]
  • [PM=416973]Sjiggie[/PM]
  • [PM=346290]templer10[/PM] (0°) [Late:7/170]
[/indent]

Inactive Pitlords
Inactive or Retired Pitlords: [indent]
  • [PM=370291]Abyssal Stalker[/PM] (-3°) [Late:4/60]
  • [PM=443544]Airwhale[/PM] (1°) [Late:0/1]
  • [PM=380913]Altaris13[/PM] (1°) [Late:4/3]
  • [PM=310133]amalcon[/PM] (1°) [Late:0/1]
  • [PM=437944]Anaconda[/PM] (2°) [Late:0/0]
  • [PM=201580]Aramil Dunskar[/PM] (0°)
  • [PM=236168]Argaud[/PM] (9°) [Late:0/5]
  • [PM=376924]Ariel23[/PM] (10°) [Late:2/4]
  • [PM=268291]Arstimis[/PM] (4°)
  • [PM=317159]Ashenai[/PM] (32°)
  • [PM=339047]Ayrynthyn[/PM] (14°) [Late:1/6]
  • [PM=332834]ayyiniwindryder[/PM] (15°) [Late:2/11]
  • [PM=256748]Barrelmaster[/PM] (4°)
  • [PM=371759]Begferdeth[/PM] (30°) [Late:1/7]
  • [PM=252478]Beldin[/PM] (-2°)
  • [PM=240421]bgt[/PM] (1°) [Late:2/2]
  • [PM=316776]Biota[/PM] (11°) [Late:1/6]
  • [PM=360131]bluemage55[/PM] (-2°) [Late:4/3]
  • [PM=398884]Book5[/PM] (35°) [Late:3/6]
  • [PM=555909]Callix[/PM] (32°) [Late:0/30] [Offer: +1 fight]
  • [PM=226573]Captain Mutilate[/PM] (2°)
  • [PM=437595]CaptainStrong[/PM] (3°) [Late:0/3]
  • [PM=154373]Caterane[/PM] (160°) [Late:0/35]
  • [PM=233716]Cellardweller[/PM] (20°)
  • [PM=327805]Cerebus13[/PM] (13°) [Late:0/2]
  • [PM=700173]Cespinar[/PM] (2°) [Separate Thread please]
  • [PM=631454]CrazyArtificer[/PM] (16°) [Late:2/31] [Offer: +1 fight in emergency]
  • [PM=375109]Deadly Assassin[/PM] (-2°)
  • [PM=239640]Delusional Illusion[/PM] (1°)
  • [PM=351379]Douglas Zuver[/PM] (8°)
  • [PM=388463]Dr.Funk[/PM] (11°) [Late:0/3] [+1 if needed]
  • [PM=244489]Druid Roxors[/PM] (17°)
  • [PM=303884]Dracazar[/PM] (35°) [Late:0/5]
  • [PM=494679]dulsi[/PM] (28°) [Late:2/18]
  • [PM=565263]Durzulgor[/PM] (2°) [Late:2/6]
  • [PM=422761]DSugui[/PM] (16°) [Late:15/96]
  • [PM=336277]DTFarstar[/PM] (-5°) [Late:8/5]
  • [PM=560519]Eamane[/PM] (-4°) [Late:4/22]
  • [PM=340532]Einzelgaenger[/PM] (10°)
  • [PM=387207]Ellorion Saenelle[/PM] (-4°)
  • [PM=522983]Eluria[/PM] (12°) [Late:0/2]
  • [PM=387506]Emrys Donovan[/PM] (0°)
  • [PM=366749]Enterik[/PM] (2°)
  • [PM=329610]Erithmu[/PM] (45°) [Late:1/114] [High ECL ok, or 4e fight]
  • [PM=250300]Etiquette_Gnome[/PM] (4°) [Late:3/9]
  • [PM=493519]False_Keraptis[/PM] (6°) [Late:0/4]
  • [PM=334199]funnymanmike[/PM] (6°) [Late:0/3]
  • [PM=361152]Gonbow[/PM] (2°) [Late:4/20]
  • [PM=249294]graymocker[/PM] (4°) [Late:0/1]
  • [PM=373126]GuardianAngel[/PM] (2°)
  • [PM=451092]Hawkeye_60[/PM] (5°) [Late:1/1]
  • [PM=497769]Highfire[/PM] (6°) [Late:1/4]
  • [PM=495839]Hirumajoe[/PM] (22°) [Late:2/35]
  • [PM=384641]hogarth[/PM] (21°) [Late:2/23] [Low ECL only]
  • [PM=292611]Horatius[/PM] (7°) [Late:0/6]
  • [PM=327901]Huan[/PM] (233°) [Late:14/34] [Offer: 1 miniquest]
  • [PM=353515]Iced[/PM] (10°) [Late:13/24]
  • [PM=471470]Jerrick_QueKiri[/PM] (-5°) [Late:4/2]
  • [PM=251979]Jindl[/PM] (26°)
  • [PM=351297]Jstorrie[/PM] (-5°)
  • [PM=276552]Kaigan[/PM] (1°) [Late:11/24]
  • [PM=240132]Kedi[/PM] (-13°) [Late:2/2]
  • [PM=195315]KerlanRayne[/PM] (2°)
  • [PM=208805]Khaim[/PM] (1°) [Late:1/3]
  • [PM=262456]King Uther[/PM] (127°) [Late:14/48]
  • [PM=315688]Kingside_Bishop[/PM] (1°)
  • [PM=429798]klangley[/PM] (1°) [Late:0/1]
  • [PM=275256]Korone[/PM] (2°) [Late:0/2]
  • [PM=506188]Krytos[/PM] (13°) [Late:0/7]
  • [PM=193073]LLMadCow[/PM] (13°)
  • [PM=287656]lonewolf[/PM] (15°) [Late:6/94] [Separate Thread please, +1 if needed]
  • [PM=390349]LongArcher[/PM] (0°)
  • [PM=430554]Lucanthrope[/PM] (-1°) [Late:1/1]
  • [PM=233555]Luni[/PM] (9°) [Late:2/10]
  • [PM=402982]Macbrea[/PM] (12°) [Late:6/60]
  • [PM=260613]MadCowTemplate[/PM] (8°)
  • [PM=252568]Magagumo[/PM] (5°)
  • [PM=161820]Mal-2[/PM] (11°) [Late:0/2]
  • [PM=309162]malakaiunseen[/PM] (3°) [Late:0/1]
  • [PM=361808]Malither76[/PM] (5°) [Late:10/24]
  • [PM=246119]Maraxus[/PM] (33°) [Late:2/22]
  • [PM=342670]Maverick Knight[/PM] (-2°)
  • [PM=324385]McJarvis[/PM] (56°) [Late:8/86]
  • [PM=227401]Megrim Lord[/PM] (-2°)
  • [PM=235606]Michael Noah[/PM] (8°)
  • [PM=236835]Mind Rogue[/PM] (18°)
  • [PM=420984]MitzaVolchenko[/PM] (23°) [Late:19/77]
  • [PM=210944]Moherajikuyx[/PM] (2°)
  • [PM=572355]mucki[/PM] (14°) [Late:0/3]
  • [PM=248479]Myrridin[/PM] (16°) [Late:2/4]
  • [PM=303794]MysticMonk2005[/PM] (7°) [Late:2/10]
  • [PM=291017]MystErikEry[/PM] (7°)
  • [PM=623255]Nabuchadnezzar[/PM] (17°) [Late:0/1]
  • [PM=564638]namfrawd[/PM] (-2°) [Late:1/0]
  • [PM=359673]nickbeat[/PM] (8°) [Late:1/7]
  • [PM=334715]Nightbanegod[/PM] (6°) [Late:2/0]
  • [PM=385209]NiQil[/PM] (47°) [Late:0/1]
  • [PM=344887]Nurlithion[/PM] (3°) [Late:0/2]
  • [PM=347741]Odin the Reaper[/PM] (-1°)
  • [PM=347710]One_Winged_Angel[/PM] (17°)
  • [PM=381885]Papapeperoni[/PM] (-2°) [Late:5/8]
  • [PM=160179]Pauper[/PM] (1°)
  • [PM=285133]Pittbull[/PM] (82°) [Late:0/19]
  • [PM=296951]Piuro[/PM] (3°)
  • [PM=381600]post_ironic[/PM] (8°) [If no 4e fights available, one 3.5e fight]
  • [PM=515111]Rauul[/PM] (-2°) [Late:21/48]
  • [PM=359641]Rim-Soulfang[/PM] (7°)
  • [PM=179483]Salrantol[/PM] (17°) [Late:1/17] [one 3.5e fight if needed]
  • [PM=321957]SauroGrenom[/PM] (70°) [Late:0/58]
  • [PM=273453]Scaryfroman[/PM] (9°)
  • [PM=376509]Setzertrancer[/PM] (6°) [Late:0/1]
  • [PM=424115]shadowmaster[/PM] (2°) [Late:2/3]
  • [PM=364804]Shaken, not Stunned[/PM] (6°)
  • [PM=305350]Sindorin[/PM] (10°) [Late:0/3]
  • [PM=290673]Skojar[/PM] (18°) [Late:2/13]
  • [PM=258152]Sloisel[/PM] (6°)
  • [PM=186622]SnarkHunter[/PM] (24°)
  • [PM=169117]Snommelp[/PM] (30°) [Late:2/13]
  • [PM=516194]sonofzeal[/PM] (4°) [Late:2/11]
  • [PM=168478]SoulLord[/PM] (13°)
  • [PM=653957]SparkLone[/PM] (2°) [Late:0/0]
  • [PM=251642]Spasheridan[/PM] (8°) [Late:1/3]
  • [PM=500905]stimpydoda[/PM] (8°) [Late:0/6]
  • [PM=288745]StoneTree[/PM] (8°) [Late:3/5]
  • [PM=289372]Stormwind[/PM] (16°) [Late:1/8] [Offer: +1 miniquests] [Offer: +1 monster fight]
  • [PM=249762]Sunwolf[/PM] (2°)
  • [PM=242396]TaggIIV[/PM] (6°) [Late:1/1]
  • [PM=505050]TARDIS[/PM] (2°) [Late:0/0]
  • [PM=515516]Taureus_Drakken[/PM] (11°) [Late:4/16]
  • [PM=381695]TCB[/PM] (-1°)
  • [PM=338608]TelinArtho[/PM] (21°) [Late:11/216] [as needed]
  • [PM=167529]Tellish_of_Ket[/PM] (27°) [Late:1/10]
  • [PM=342978]Thaylen[/PM] (-1°) [Late:1/1]
  • [PM=372871]The Dread Dormammu[/PM] (-3°)
  • [PM=363599]TheMagister[/PM] (6°) [Late:0/50]
  • [PM=400427]The Undershadow[/PM] (5°)
  • [PM=373519]Traevanon[/PM] (13°) [Late:0/9]
  • [PM=621346]Turanson[/PM] (14°) [Late:0/22] [Offer: +1 if needed]
  • [PM=157880]Turin[/PM] (19°) [Late:0/16]
  • [PM=333551]T'Var[/PM] (38°)
  • [PM=477457]UserNamer[/PM] (3°) [Late:2/18]
  • [PM=269446]Usurpator[/PM] (37°) [Late:5/8]
  • [PM=659889]Vasja[/PM] (3°) [Late:0/0]
  • [PM=376903]Vathelokai[/PM] (6°) [Late:7/52]
  • [PM=340656]Vecnoran[/PM] (4°) [Late:0/0]
  • [PM=274019]Vivat Grendel[/PM] (-1°)
  • [PM=707584]Vooderen[/PM] (2°) [Late:0/0]
  • [PM=394332]Warclone[/PM] (6°) [Late:1/10]
  • [PM=214599]wayreth[/PM] (10°) [Late:0/8]
  • [PM=565472]whitebaron[/PM] (51°) [Late:0/72] [Offer: +2 if needed]
  • [PM=331849]Xanadu[/PM] (23°)
  • [PM=456530]Zelck[/PM] (15°) [Late:0/24]
  • [PM=318507]Zerone[/PM] (8°)
  • [PM=342682]Zevox[/PM] (24°) [Late:11/132]
  • [PM=303009]Zyme86[/PM] (-3°)
[/indent]
#42

XaviYago

Jul 24, 2009 17:45:06
another question:

Prime shot stats that you get +1 to hit if none of your allies are closer to the target then you are - if there is an unconscious ally between a ranger and the target - does the ranger get the prime shot bonus?

Yes. That one I debated myself, I even went to the 4e rules forums and asked there, and the answer I got back was what I thought: Prime Shot only mentions a closer ally; it says nothing about that ally's conditional state affecting the feature. So I treated the unconscious ally as a "closer ally" in regards to Prime Shot.
#43

templer10

Jul 24, 2009 17:53:44
Yes. That one I debated myself, I even went to the 4e rules forums and asked there, and the answer I got back was what I thought: Prime Shot only mentions a closer ally; it says nothing about that ally's conditional state affecting the feature. So I treated the unconscious ally as a "closer ally" in regards to Prime Shot.

by that interpretation - even a dead ally would negate prime shot.

i hate to nitpick - but that +1 mod can change that fight.
#44

XaviYago

Jul 24, 2009 18:18:02
by that interpretation - even a dead ally would negate prime shot.

i hate to nitpick - but that +1 mod can change that fight.

I knew the implications of that +1. I've sent an inquiry into Customer Service, too. I didn't expect a quick answer from them, so I finished up the fight.

But to answer the interpretation question: An ally that is past their "negative bloodied" value or failed three death saves is dead. They are no longer your ally.

Negative hitpoints doesn't necessarily mean you're dead, it imposes the dying and unconscious conditions. As heroes, our PCs still have a chance to stave off the clutches of death.
#45

templer10

Jul 26, 2009 16:22:26
another question:

Prime shot states that you get +1 to hit if none of your allies are closer to the target then you are - if there is an unconscious ally between a ranger and the target - does the ranger get the prime shot bonus?

i know what i would say happen (he does - since the ally isnt can't do anything) but iam not sure if that's the rule.

i would appreciate an elder's opinion on this.
#46

XaviYago

Jul 26, 2009 19:31:58
i would appreciate an elder's opinion on this.

The same situation just happened again in another fight, so I agree that a ruling should be made that we can all agree on.
#47

templer10

Jul 27, 2009 13:25:40
power & endurence vs the duelletes is done (i hope).

that was a really nasty fight to hit someone with on his first week back lol.
#48

XaviYago

Jul 27, 2009 17:45:48
Customer Service answer to Prime Shot question:

Hello. The Prime Shot class feature for Rangers mentions "nearer allies". I have a few questions regarding the "nearer ally" aspect of this feature:

1) If one of my teammates is nearer to my target, but he is unconscious and dying, does he count as a "nearer ally"?

2) What if the teammate mentioned above was dead? (beyond "negative bloodied" value or else failed three death saves)

3) Do the answers for #1 or #2 above hold true for the Warlock Prime Shot class feature, page 131 PHB?

Thank you for your response.

********************
Page Number: 104
Book Name: PHB





Unfortunately, there aren't official answers to your questions. Whether an unconscious ally or dead ally still counts as an ally with prime shot is not covered. It does work the same with either warlocks or rangers, however. Whatever your Dungeon Master decides is fine by us.


Thanks, and Good Gaming!


We would appreciate your feedback on the service we are providing you. Please click here to fill out a short questionnaire.

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Josh
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#49

yaou

Jul 27, 2009 18:34:51
Is it possible to have more than 2 teams up on the roster without paying credits? If I've read the rules right, it is (so long as only 2 of them are fighting any given week, I.E., Active), but I just want confirmation or denial on this.
#50

salrantol

Jul 27, 2009 18:51:39
Re: Prime Shot:
I would rule that an unconscious ally counts for purposes of Prime Shot, but a dead ally does not.
#51

XaviYago

Jul 27, 2009 18:57:49
Is it possible to have more than 2 teams up on the roster without paying credits? If I've read the rules right, it is (so long as only 2 of them are fighting any given week, I.E., Active), but I just want confirmation or denial on this.

You can have more than two teams, but only two active 4e teams or one active in each 3.5/4e. I don't believe there is anything stopping you from just posting teams. They'll never get added to the roster unless you PM the team to the GM.
#52

LinkN

Jul 27, 2009 19:08:16
Basically, you can have any number of teams on the roster, and any number of teams "ready to fight", so long as only two are "active".

If you do have multiple teams though, I suggest PMing Telin about it, and posting a reminder in the FotW thread before pairings go up.
#53

salrantol

Jul 27, 2009 22:52:32
power & endurence vs the duelletes is done (i hope).

that was a really nasty fight to hit someone with on his first week back lol.

With lonewolf out of town, could someone look over the fight and represent him? I don't want to just accept the fight as is without giving his team a fair shake.
#54

XaviYago

Jul 27, 2009 23:57:13
With lonewolf out of town, could someone look over the fight and represent him? I don't want to just accept the fight as is without giving his team a fair shake.

Cursory look over seems fine.
#55

MindWandererB

Jul 28, 2009 0:39:57
Re: Prime Shot; I agree, unconscious allies count. However, it occurs to me that we need an official ruling about marking and unconsciousness. In my home games, I have ruled that if a marking character goes unconscious, the mark remains but has no effect. This is important for classes that have long-lasting marks, like the swordmage, which we don't have, but it's also relevant when you drop a defender and then attack the ally.

CS is, as usual, completely useless. For future reference, we treat them as such here.

Re: Untameables/T-Rex: There is one small error that changes nothing: the bonus dice of Shaman healing cannot be applied to the shaman herself, only to an ally. You take a -5 penalty to Stealth checks if you move more than 2 squares in an action. And I asked to use Healing Word, not Second Wind. However, I don't think an edit is necessary (though I'll have to conserve my healing surges tightly for the rest of the cycle).

Re: Roster: Two active teams per week is the rule. I have 4 teams right now on the 4e roster, and 9 on the 3.5e roster, and never pay a credit for it.
#56

TelinArtho

Jul 28, 2009 10:48:19
Someone bring Prime Shot/Mark/Curse to the Courtroom. It needs to be discussed and ruled officially.

Will be back later with an announcement.