[4E] Fights of the Week: 30 April 2009 - Comments and Concerns

Post/Author/DateTimePost
#1

TelinArtho

Apr 29, 2009 13:26:53
Please don't edit the sheet after the deadline or you will lose the match.



News and Whatnot

Lots to talk about this week. For now, the sewer map is turned off as an available place to fight. The first week of fights brought up some issues with it that were unforseen, so it looks like it needs some adjustment.

Other than that - the big news is the activation of using PHBII material for credit cost. The specific costs of items are listed in the 3rd post of the [thread=1179599]Blackmarket[/thread] and all used items must be approved before you are activated for the first week. The credit cost period will last for four months, though the conditions of the credit cost may change (mostly with regard to Paragon-level items) if the need is determined.

The Council of course has been eager at work to add some additional maps to the arena. A lot of them have some good potential, but discussing them is important to the process.

In the Tavern, we've begun talking about a possible UnCon event - a Grand Melee. UnCon is still quite a while away - but we have more setup work than many other forums, so I'd like to hammer out as much of the details as possible. If anyone has other ideas for the UnCon - post in the tavern or shoot me a PM.

Also, in the Tavern, I mentioned that I made a quick post to the 4e Character Optimization Board in the hope to draw a few more individuals into our little world. Just in terms of traffic, I've noticed a number of new names and we've got some new activations aside - so things are looking good for the moment.

I think that's it for now. The Council has a number of items on its plate - check out the second post of that thread to see the full list of items up for discussion.

New Rulings - Courtroom

  • nothing ruled on yet

Current Discussions
  • None

The Council Decisions/Revelations
  • Knocking opponents unconscious at 0hp or less - banned. This is only due to hp loss - if a power is used that renders someone unconscious - it has its effect as per normal.
  • Quests - added to the rules.
  • Tactics primer for common situations - added to the rules
  • PHB2 - items from the book are available for credit purchase as of 1 May 2009. They will open for all starting 1 September 2009. See the 3rd post of the blackmarket for precise costs.

Current Topics
  • Campaigns - discussion on adding them to 4e
  • Additional sources: PHB2 and beyond, mounts, etc
  • Dual-striker teams
  • Intimidate as an option
  • Map Feature of the Week options


Check out the Courtroom and Council to join in all the fun!


Rules of Sagaris
All that you need to know is written in the [post=18116720]Rules of Sagaris[/post].
It could be useful also to give a look to the [POST=16408482]Court Decisions[/POST]

Pairings
GM TelinArtho will pair the active Characters of Sagaris after the deadline. The Character Roster will be the second post of this thread.
Make sure that your character is not in [thread=1064195]prison[/thread].

Pitlording
You should use the CoCo Dice Roller for the fight.
If you need it, there is a nice [THREAD=551175]template[/THREAD] ready to use that will help.
You could find the Battle Map Tag Generator for dynamic Maps very useful. You must post a link to your fight in this thread when it is complete.
If you need a quick and dirty tool to calculate distances between two points (in 2-D or 3-D), this tool should suffice.

If a fight needs to be rerun, the Pitlord has to inform me (TelinArtho). I cannot react to requests from Players because the other player and the pitlord might disagree. I have little time to read the fight and the discussion. Please keep that in mind. PMs from players with rerun requests won't have an impact.

Comments & Concerns
Post any comments or concerns for this weeks fights in this thread.
Be kind and courteous to your fellow posters, and don't feed the pitlords.
Please remember that they do hard work and consume a lot of time to let you play. Above all, have FUN!

If you have questions or comments on any of the changes, please make your posts be heard in the Council of Sagaris!

Pitlords

Active Pitlords
3.5E Pitlords[indent]
  • [PM=329610]Erithmu[/PM] (36°) [Late:1/114] [Offer: +1, high ECL ok]
  • [PM=416973]Sjiggie[/PM] (17°) [Late:15/48] [High ECL ok]
  • [PM=338608]TelinArtho[/PM] (20°) [Late:11/216] [as needed]
  • [PM=621346]Turanson[/PM] (6°) [Late:0/22] [Offer: +1 if needed]
  • [PM=342682]Zevox[/PM] (2°) [Late:11/132]
[/indent]

4E Pitlords[indent]
  • [PM=329610]Erithmu[/PM] [If none available, 1 additional 3.5 fight]
  • [PM=158441]LinkN[/PM] (3°)
  • [PM=287656]lonewolf[/PM] (8°) [Late:6/94] [Separate Thread please]
  • [PM=366091]MindWandererB[/PM] (79°) [Late:0/46] [Offer: +1 if needed]
  • [PM=381600]post_ironic[/PM] (-1°) [If no 4e fights available, one 3.5e fight]
  • [PM=179483]Salrantol[/PM] (7°) [Late:1/17] [one 3.5e fight if needed]
  • [PM=338608]TelinArtho[/PM]
[/indent]

Inactive Pitlords
Inactive or Retired Pitlords: [indent]
  • [PM=370291]Abyssal Stalker[/PM] (-3°) [Late:4/60]
  • [PM=443544]Airwhale[/PM] (1°) [Late:0/1]
  • [PM=380913]Altaris13[/PM] (1°) [Late:4/3]
  • [PM=310133]amalcon[/PM] (1°) [Late:0/1]
  • [PM=437944]Anaconda[/PM] (2°) [Late:0/0]
  • [PM=201580]Aramil Dunskar[/PM] (0°)
  • [PM=236168]Argaud[/PM] (9°) [Late:0/5]
  • [PM=376924]Ariel23[/PM] (10°) [Late:2/4]
  • [PM=268291]Arstimis[/PM] (4°)
  • [PM=317159]Ashenai[/PM] (32°)
  • [PM=339047]Ayrynthyn[/PM] (14°) [Late:1/6]
  • [PM=332834]ayyiniwindryder[/PM] (15°) [Late:2/11]
  • [PM=256748]Barrelmaster[/PM] (4°)
  • [PM=371759]Begferdeth[/PM] (30°) [Late:1/7]
  • [PM=252478]Beldin[/PM] (-2°)
  • [PM=240421]bgt[/PM] (1°) [Late:2/2]
  • [PM=316776]Biota[/PM] (11°) [Late:1/6]
  • [PM=360131]bluemage55[/PM] (-2°) [Late:4/3]
  • [PM=398884]Book5[/PM] (35°) [Late:3/6]
  • [PM=555909]Callix[/PM] (32°) [Late:0/30] [Offer: +1 fight]
  • [PM=226573]Captain Mutilate[/PM] (2°)
  • [PM=437595]CaptainStrong[/PM] (3°) [Late:0/3]
  • [PM=154373]Caterane[/PM] (160°) [Late:0/35]
  • [PM=233716]Cellardweller[/PM] (20°)
  • [PM=327805]Cerebus13[/PM] (13°) [Late:0/2]
  • [PM=631454]CrazyArtificer[/PM] (16°) [Late:2/31] [Offer: +1 fight in emergency]
  • [PM=375109]Deadly Assassin[/PM] (-2°)
  • [PM=239640]Delusional Illusion[/PM] (1°)
  • [PM=388463]Dr.Funk[/PM] (3°) [Late:0/3]
  • [PM=244489]Druid Roxors[/PM] (17°)
  • [PM=303884]Dracazar[/PM] (35°) [Late:0/5]
  • [PM=494679]dulsi[/PM] (23°) [Late:2/18]
  • [PM=565263]Durzulgor[/PM] (2°) [Late:2/6]
  • [PM=422761]DSugui[/PM] (16°) [Late:15/96]
  • [PM=336277]DTFarstar[/PM] (-5°) [Late:8/5]
  • [PM=560519]Eamane[/PM] (-4°) [Late:4/22]
  • [PM=340532]Einzelgaenger[/PM] (10°)
  • [PM=387207]Ellorion Saenelle[/PM] (-4°)
  • [PM=522983]Eluria[/PM] (7°) [Late:0/2]
  • [PM=387506]Emrys Donovan[/PM] (0°)
  • [PM=366749]Enterik[/PM] (2°)
  • [PM=250300]Etiquette_Gnome[/PM] (4°) [Late:3/9]
  • [PM=493519]False_Keraptis[/PM] (6°) [Late:0/4]
  • [PM=334199]funnymanmike[/PM] (6°) [Late:0/3]
  • [PM=361152]Gonbow[/PM] (2°) [Late:4/20]
  • [PM=249294]graymocker[/PM] (4°) [Late:0/1]
  • [PM=373126]GuardianAngel[/PM] (2°)
  • [PM=451092]Hawkeye_60[/PM] (5°) [Late:1/1]
  • [PM=497769]Highfire[/PM] (6°) [Late:1/4]
  • [PM=495839]Hirumajoe[/PM] (22°) [Late:2/35]
  • [PM=384641]hogarth[/PM] (21°) [Late:2/23] [Low ECL only]
  • [PM=292611]Horatius[/PM] (7°) [Late:0/6]
  • [PM=327901]Huan[/PM] (233°) [Late:14/34] [Offer: 1 miniquest]
  • [PM=353515]Iced[/PM] (10°) [Late:13/24]
  • [PM=471470]Jerrick_QueKiri[/PM] (-5°) [Late:4/2]
  • [PM=251979]Jindl[/PM] (26°)
  • [PM=351297]Jstorrie[/PM] (-5°)
  • [PM=276552]Kaigan[/PM] (1°) [Late:11/24]
  • [PM=240132]Kedi[/PM] (-13°) [Late:2/2]
  • [PM=195315]KerlanRayne[/PM] (2°)
  • [PM=208805]Khaim[/PM] (1°) [Late:1/3]
  • [PM=262456]King Uther[/PM] (127°) [Late:14/48]
  • [PM=315688]Kingside_Bishop[/PM] (1°)
  • [PM=429798]klangley[/PM] (1°) [Late:0/1]
  • [PM=275256]Korone[/PM] (2°) [Late:0/2]
  • [PM=506188]Krytos[/PM] (13°) [Late:0/7]
  • [PM=193073]LLMadCow[/PM] (13°)
  • [PM=390349]LongArcher[/PM] (0°)
  • [PM=430554]Lucanthrope[/PM] (-1°) [Late:1/1]
  • [PM=233555]Luni[/PM] (9°) [Late:2/10]
  • [PM=402982]Macbrea[/PM] (12°) [Late:6/60]
  • [PM=260613]MadCowTemplate[/PM] (8°)
  • [PM=252568]Magagumo[/PM] (5°)
  • [PM=161820]Mal-2[/PM] (11°) [Late:0/2]
  • [PM=309162]malakaiunseen[/PM] (3°) [Late:0/1]
  • [PM=361808]Malither76[/PM] (5°) [Late:10/24]
  • [PM=246119]Maraxus[/PM] (33°) [Late:2/22]
  • [PM=342670]Maverick Knight[/PM] (-2°)
  • [PM=324385]McJarvis[/PM] (56°) [Late:8/86]
  • [PM=227401]Megrim Lord[/PM] (-2°)
  • [PM=235606]Michael Noah[/PM] (8°)
  • [PM=236835]Mind Rogue[/PM] (18°)
  • [PM=420984]MitzaVolchenko[/PM] (23°) [Late:19/77]
  • [PM=210944]Moherajikuyx[/PM] (2°)
  • [PM=572355]mucki[/PM] (14°) [Late:0/3]
  • [PM=248479]Myrridin[/PM] (16°) [Late:2/4]
  • [PM=303794]MysticMonk2005[/PM] (7°) [Late:2/10]
  • [PM=291017]MystErikEry[/PM] (7°)
  • [PM=623255]Nabuchadnezzar[/PM] (17°) [Late:0/1]
  • [PM=564638]namfrawd[/PM] (-2°) [Late:1/0]
  • [PM=359673]nickbeat[/PM] (8°) [Late:1/7]
  • [PM=334715]Nightbanegod[/PM] (6°) [Late:2/0]
  • [PM=385209]NiQil[/PM] (47°) [Late:0/1]
  • [PM=344887]Nurlithion[/PM] (3°) [Late:0/2]
  • [PM=347741]Odin the Reaper[/PM] (-1°)
  • [PM=347710]One_Winged_Angel[/PM] (17°)
  • [PM=381885]Papapeperoni[/PM] (-2°) [Late:5/8]
  • [PM=160179]Pauper[/PM] (1°)
  • [PM=285133]Pittbull[/PM] (82°) [Late:0/19]
  • [PM=296951]Piuro[/PM] (3°)
  • [PM=515111]Rauul[/PM] (-2°) [Late:21/48]
  • [PM=359641]Rim-Soulfang[/PM] (7°)
  • [PM=321957]SauroGrenom[/PM] (70°) [Late:0/58]
  • [PM=273453]Scaryfroman[/PM] (9°)
  • [PM=376509]Setzertrancer[/PM] (6°) [Late:0/1]
  • [PM=424115]shadowmaster[/PM] (2°) [Late:2/3]
  • [PM=364804]Shaken, not Stunned[/PM] (6°)
  • [PM=305350]Sindorin[/PM] (10°) [Late:0/3]
  • [PM=290673]Skojar[/PM] (18°) [Late:2/13]
  • [PM=258152]Sloisel[/PM] (6°)
  • [PM=186622]SnarkHunter[/PM] (24°)
  • [PM=169117]Snommelp[/PM] (30°) [Late:2/13]
  • [PM=516194]sonofzeal[/PM] (4°) [Late:2/11]
  • [PM=168478]SoulLord[/PM] (13°)
  • [PM=653957]SparkLone[/PM] (2°) [Late:0/0]
  • [PM=251642]Spasheridan[/PM] (8°) [Late:1/3]
  • [PM=500905]stimpydoda[/PM] (8°) [Late:0/6]
  • [PM=288745]StoneTree[/PM] (8°) [Late:3/5]
  • [PM=289372]Stormwind[/PM] (16°) [Late:1/8] [Offer: +1 miniquests] [Offer: +1 monster fight]
  • [PM=249762]Sunwolf[/PM] (2°)
  • [PM=242396]TaggIIV[/PM] (6°) [Late:1/1]
  • [PM=505050]TARDIS[/PM] (2°) [Late:0/0]
  • [PM=515516]Taureus_Drakken[/PM] (11°) [Late:4/16]
  • [PM=381695]TCB[/PM] (-1°)
  • [PM=167529]Tellish_of_Ket[/PM] (27°) [Late:1/10]
  • [PM=346290]templer10[/PM] (0°) [Late:7/170] [Request: no miniquests]
  • [PM=342978]Thaylen[/PM] (-1°) [Late:1/1]
  • [PM=372871]The Dread Dormammu[/PM] (-3°)
  • [PM=363599]TheMagister[/PM] (6°) [Late:0/50]
  • [PM=400427]The Undershadow[/PM] (5°)
  • [PM=373519]Traevanon[/PM] (13°) [Late:0/9]
  • [PM=157880]Turin[/PM] (19°) [Late:0/16]
  • [PM=333551]T'Var[/PM] (38°)
  • [PM=477457]UserNamer[/PM] (3°) [Late:2/18]
  • [PM=269446]Usurpator[/PM] (37°) [Late:5/8]
  • [PM=659889]Vasja[/PM] (3°) [Late:0/0]
  • [PM=376903]Vathelokai[/PM] (6°) [Late:7/52]
  • [PM=340656]Vecnoran[/PM] (4°) [Late:0/0]
  • [PM=274019]Vivat Grendel[/PM] (-1°)
  • [PM=707584]Vooderen[/PM] (2°) [Late:0/0]
  • [PM=394332]Warclone[/PM] (6°) [Late:1/10]
  • [PM=214599]wayreth[/PM] (10°) [Late:0/8]
  • [PM=565472]whitebaron[/PM] (40°) [Late:0/72]
  • [PM=331849]Xanadu[/PM] (23°)
  • [PM=462301]Yitzi[/PM] (7°) [Late:0/27] [Zero during quest]
  • [PM=456530]Zelck[/PM] (15°) [Late:0/24]
  • [PM=318507]Zerone[/PM] (8°)
  • [PM=303009]Zyme86[/PM] (-3°)
[/indent]
#42

whitebaron

May 03, 2009 14:17:57
the coco mapmaker is actually pretty easy.
however, there are some things you need to get EXACTLY correct, like the x:y ratio of your map.

example: if you have a 10x10 map, you can do 10,20,30,40... px squared as image.
what will not work is 15x15, as it can not be divided properly for the overlaying image-map.

also, you need to either get rid of unused borders, or make them exactly the same size as your other squares.
#43

douglas_zuver_dup

May 03, 2009 15:13:17
Oh, thanks
Now I understand why my nice 20 by 25 map keep being off with the coordinates.

Also, I do maps differently for my Real Adventure games, by making a map with coordinates such as this:
#44

whitebaron

May 03, 2009 15:31:51
everything that suits you is fine.

however, i find it a lot more practical to use the coco mapper, as it offers lots of stuff you can't do easily in a gfx-tool - like update the map from your smartphone or anyware else for that matter, and update a bit more quickly (though, i have to admit, once you are used to it, it goes quick with PS or PSP as well.)

this is a map i used in a coco-playtest-campain (kots spoiler)

starting map
#.a b c d e f g h i j k l m n o p q r s t u v w x y z 1 2 3|<br /> -----------------------------------------------------------|<br /> A|. . . o o o o o o o o . . . .|. . . X X X X X . . . . . .|<br /> B|. . . . o o o o o o . . . . .|. . . X . . . X . . . . . .|<br /> C|. . . . . . . . . . .o.o. . .|. . . X . K . X . . . . . .|<br /> D|. . . . . . . . . .o.o.o. . .|. . . . M . . . . . . . . .|<br /> E|. . . . . . . .o.o.o.o.o.o.o.|. . . . . . . . . . X X X X|<br /> F|. . . . . .o.o.o.o.o. . . . .|. . . . M . . . . . . . . .|<br /> G|. . . . .o.o.o.o.o. . . . . .|. . X X X X . . . . . . . .|<br /> H|. . .o.o.o.o. . . . . . . . .|. . . M . M . . . . . . . .|<br /> I|. . .o.o.o. . . . . . . . . w w . . . . . K . . . . . . .|<br /> J|. . .o.o. .m.m. . . . . . . A B . . . M . . X . . . . . .|<br /> K|. . .o.o. .m.m. . . . . . . R I . . . . . . X X X . . . .|<br /> L|. . .o.o. .m.m. . . . . . . w G . . M . M . X . . . . . .|<br /> M|. . .o.o.o. . . . . . . . . w w . . . . . . X . . . . . .|<br /> N|. .o.o.o.x.x. . .o.o. . . . .|. . . . M . . X . . . . . .|<br /> O|.o.o.o.o.x.x. . .o.o. . . . .|X X X X X . K X . . . . . .|<br /> P|.o.o.o. .x.x.o.o.o.o.o.o.o.o.|. . X . M . . . . . . . . .|<br /> Q|.o.o. . . .o.o. . . . . . . .|. . X . . . . . . . . . . .|<br /> R|.o. . .x.x.o.o. . . . . . . .|. . . . M . X . . . X X . .|<br /> S|. .x.x.x. . . . . .o.o.o. . o|. . . . . . X . . . X . . .|<br /> T|. .x.x. . . . . . .o.o.o. . o|. . . . . . X X . . . . . .|<br /> U|. . . .o.o.o.o. . . . . . . o|X X X X X X X X . . . . . .|<br /> ------------------------------------------------------------<br /> A..Azuvir<br /> B..Barandor<br /> R..Brag<br /> I..Ignatius<br /> G..Geki<br /> K..Kobold Skirmisher<br /> M..Kobold Minion<br /> x..Boulders in the shallow River (difficult terrain)<br /> o..Trees (provide cover)<br /> w..Waterfall (entrance, difficult terrain)<br /> ..Water (fluff, removed for map readability)<br /> m..Magic Circle (+1 to-hit)<br /> X..Wall
#45

douglas_zuver_dup

May 03, 2009 18:26:58
I looked over the Warlord/Cleric again and found it does have some advantages.
Then I decided since I can have more than 3 teams as long as only 2 are active, that I might as well just make a third team instead of changing my second team.

Who knows, if I run quests, I'll have enough points to have a third team.

One of the advantages for me using Photoshop is it helps me become better with the program.
As an artist, that is something I need to do.

I guess the only other thing necessary for a quest is learning how to use that online dice roller.
A test run, perhaps?
#46

TelinArtho

May 03, 2009 19:05:21
It might be a good idea to preface questlording with one or more pitlorded fights. This would at least give you some comfort with the dice roller and perhaps get some practice with the mapper.