[4E] Flames of Heaven vs. Dirty Fighting [Lvl3]

Post/Author/DateTimePost
#1

lonewolf

Jun 11, 2009 4:30:42
This is a seperate thread fight between Flames of Heaven and Dirty Fighting. If you are not LinkN, Telin or myself please dont post here.

Flames of Heaven

Flames of Heaven



Arkela
Arkela
Female Half-elf Warlock
Hit Points....30......Bloodied....15
Healing Surge.7......Surges/day..10
Initiative....+0......Speed.......6

AC....Fort....Ref.....Will
13.....14......12......15

Attacks:
Melee Basic...+2(dagger).....Damage: 1d4-1
(+0 level, -1 Str, +3 prof, +0 enh)
Ranged Basic..+4(Eldritch Blast)......Damage: 1d10+4...Range 10
(+0 level, +4 Con, +0 enh)

At-Will Powers:
Eldritch Blast
Warlock Attack 1, Standard Action
Range 10, +4 vs. Reflex
Hit: 1d10+4 damage
Special: Can be used as ranged basic

Hellish Rebuke
Warlock Attack 1, Standard Action
Range 10, +4 vs. Reflex
Hit: 1d6+5 fire damage, extra 1d6+5 fire if Arkela takes damage before end of her next turn.

Warlock's Curse
Warlock Special, Minor Action
Place a curse on enemy nearest Arkela she can see. Deal 1d6 extra damage once/round to any enemy she hits with an attack.

Once curse damage is dealt, cannot be dealt again until after start of Arkela's next turn. Can decide whether or not to deal

damage after damage roll is made. Can curse multiple enemies at once, and curse lasts until end of encounter or target is

defeated. Cannot place warlock's curse on enemy already affected by a warlock's curse.

Dark One's Blessing
Warlock Special, Free Action
Trigger: An enemy under the effect of Arkela's warlock's curse is reduced to 0 or fewer HP.
Effect: Immediately gain 1 temp HP.

Encounter Powers:
Vampiric Embrace
Warlock Attack 1, Standard Action
Range 10, +4 vs. Will
Hit: 2d8+4 necrotic damage, and gain 7 temp HP

Thunderwave
Wizard Attack 1, Standard Action
Close blast 3, target each creature in blast, +2 vs. Fort
Hit: 1d6+2 damage

Daily Powers:
Flames of Phlegethos
Warlock Attack 1, Standard Action
Range 10, +4 vs. Reflex
Hit: 3d10+5 fire damage
Effect: Target takes ongoing 5 fire (save ends)


Ability Scores
STR 08 (-1) [0 pts] [8 base, +0 racial, +0 advancement]
CON 16 (+3) [5 pts] [14 base, +2 racial, +0 advancement]
DEX 13 (+0) [3 pts] [13 base, +0 racial, +0 advancement]
INT 14 (+2) [5 pts] [14 base, +0 racial, +0 advancement]
WIS 10 (+0) [0 pts] [10 base, +0 racial, +0 advancement]
CHA 18 (+4) [9 pts] [16 base, +2 racial, +0 advancement]


Feats
Astral Fire: +1 damage on fire/radiant powers (already calculated)

Class Features
Infernal Pact: Hellish Rebuke and Dark One's Blessing powers
Prime Shot: +1 attack rolls if no allies are closer to target
Shadow Walk: Gain concealment until end of next turn if move at least 3 squares during turn.
Warlock's Curse: Warlock's Curse power

Racial Features
Dilettante: Gain another class's at-will power as encounter power.
Dual Heritage: Count as human, elf, and half-elf for feat prerequisites
Group Diplomacy: Allies within 10 gain +1 diplomacy

Skills
Acrobatics.......+1
Arcana...........+7 (Trained)
Athletics........-1
Bluff............+3
Diplomacy........+5
Dungeoneering....+0
Endurance........+4
Heal.............+0
History..........+2
Insight..........+7 (Trained)
Intimidate.......+8 (Trained)
Nature...........+0
Perception.......+0
Religion.........+2
Stealth..........+1
Streetwise.......+8 (Trained)
Thievery.........+1

Equipment:
Leather Armor [25 gp][15 lb]
Dagger [1 gp][1 lb]

Total: 26/100 gp, 16/80 lb
Retraining
Level 2: ...
Level 3: ...
#2

lonewolf

Jun 11, 2009 4:32:04
Your team starts in the...
LinkN
north
#3

TelinArtho

Jun 11, 2009 8:19:48
Dirty Fighting

Thera will start at (29,18) with a dagger and a shuriken in hand.
Rack will start at (28,17) with a javelin and his shield.
#42

lonewolf

Jun 14, 2009 16:40:54
Alright, no sneak attack damage against Soreah on round 5.

Thera draws a dagger, throws it at Soreah but misses because of her superior cover. After the attack she moves west.


last known position
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,19,14,Soreah;b=Name,M,19,16,Arkela;d=Name,M,14,12,13,12,Thera)


Flames of heaves turn
#43

LinkN

Jun 14, 2009 16:54:06
Tactics
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,19,14,16,18,Soreah;b=Name,M,19,16,14,17,Arkela;d=Name,M,14,12,13,12,Thera)

Single-move (around the north side of the pillar for both), stealth and perception checks. Ready an Eldritch Blast and Lance of Faith against the first enemy in range; if both would go off at once, Lance of Faith goes first (if I'm allowed to pick that).
#44

lonewolf

Jun 14, 2009 17:10:05
telin
You hear both enemies move, but not well enough to pinpoint.
#45

TelinArtho

Jun 15, 2009 9:09:57
Dirty Fighting

Draw a dagger, move to (7,9) and ready to use sly flourish on an opponent in sight.