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| #1lonewolfJun 11, 2009 4:30:42 | This is a seperate thread fight between Flames of Heaven and Dirty Fighting. If you are not LinkN, Telin or myself please dont post here. Flames of Heaven Arkela Arkela Female Half-elf Warlock Hit Points....30......Bloodied....15 Healing Surge.7......Surges/day..10 Initiative....+0......Speed.......6 AC....Fort....Ref.....Will 13.....14......12......15 Attacks: Melee Basic...+2(dagger).....Damage: 1d4-1 (+0 level, -1 Str, +3 prof, +0 enh) Ranged Basic..+4(Eldritch Blast)......Damage: 1d10+4...Range 10 (+0 level, +4 Con, +0 enh) At-Will Powers: Eldritch Blast Warlock Attack 1, Standard Action Range 10, +4 vs. Reflex Hit: 1d10+4 damage Special: Can be used as ranged basic Hellish Rebuke Warlock Attack 1, Standard Action Range 10, +4 vs. Reflex Hit: 1d6+5 fire damage, extra 1d6+5 fire if Arkela takes damage before end of her next turn. Warlock's Curse Warlock Special, Minor Action Place a curse on enemy nearest Arkela she can see. Deal 1d6 extra damage once/round to any enemy she hits with an attack. Once curse damage is dealt, cannot be dealt again until after start of Arkela's next turn. Can decide whether or not to deal damage after damage roll is made. Can curse multiple enemies at once, and curse lasts until end of encounter or target is defeated. Cannot place warlock's curse on enemy already affected by a warlock's curse. Dark One's Blessing Warlock Special, Free Action Trigger: An enemy under the effect of Arkela's warlock's curse is reduced to 0 or fewer HP. Effect: Immediately gain 1 temp HP. Encounter Powers: Vampiric Embrace Warlock Attack 1, Standard Action Range 10, +4 vs. Will Hit: 2d8+4 necrotic damage, and gain 7 temp HP Thunderwave Wizard Attack 1, Standard Action Close blast 3, target each creature in blast, +2 vs. Fort Hit: 1d6+2 damage Daily Powers: Flames of Phlegethos Warlock Attack 1, Standard Action Range 10, +4 vs. Reflex Hit: 3d10+5 fire damage Effect: Target takes ongoing 5 fire (save ends) Ability Scores STR 08 (-1) [0 pts] [8 base, +0 racial, +0 advancement] CON 16 (+3) [5 pts] [14 base, +2 racial, +0 advancement] DEX 13 (+0) [3 pts] [13 base, +0 racial, +0 advancement] INT 14 (+2) [5 pts] [14 base, +0 racial, +0 advancement] WIS 10 (+0) [0 pts] [10 base, +0 racial, +0 advancement] CHA 18 (+4) [9 pts] [16 base, +2 racial, +0 advancement] Feats Astral Fire: +1 damage on fire/radiant powers (already calculated) Class Features Infernal Pact: Hellish Rebuke and Dark One's Blessing powers Prime Shot: +1 attack rolls if no allies are closer to target Shadow Walk: Gain concealment until end of next turn if move at least 3 squares during turn. Warlock's Curse: Warlock's Curse power Racial Features Dilettante: Gain another class's at-will power as encounter power. Dual Heritage: Count as human, elf, and half-elf for feat prerequisites Group Diplomacy: Allies within 10 gain +1 diplomacy Skills Acrobatics.......+1 Arcana...........+7 (Trained) Athletics........-1 Bluff............+3 Diplomacy........+5 Dungeoneering....+0 Endurance........+4 Heal.............+0 History..........+2 Insight..........+7 (Trained) Intimidate.......+8 (Trained) Nature...........+0 Perception.......+0 Religion.........+2 Stealth..........+1 Streetwise.......+8 (Trained) Thievery.........+1 Equipment: Leather Armor [25 gp][15 lb] Dagger [1 gp][1 lb] Total: 26/100 gp, 16/80 lb Retraining Level 2: ... Level 3: ... |
| #2lonewolfJun 11, 2009 4:32:04 | Your team starts in the... LinkN north |
| #3TelinArthoJun 11, 2009 8:19:48 | Dirty Fighting Thera will start at (29,18) with a dagger and a shuriken in hand. Rack will start at (28,17) with a javelin and his shield. |
| #42lonewolfJun 14, 2009 16:40:54 | Alright, no sneak attack damage against Soreah on round 5. Thera draws a dagger, throws it at Soreah but misses because of her superior cover. After the attack she moves west. last known position Flames of heaves turn |
| #43LinkNJun 14, 2009 16:54:06 | |
| #44lonewolfJun 14, 2009 17:10:05 | telin You hear both enemies move, but not well enough to pinpoint. |
| #45TelinArthoJun 15, 2009 9:09:57 | Dirty Fighting Draw a dagger, move to (7,9) and ready to use sly flourish on an opponent in sight. |