[4E] Flames of Heaven vs. Dwarven Misfits [Lvl1]

Post/Author/DateTimePost
#1

lonewolf

May 28, 2009 4:14:19
This is a seperate thread fight between Flames of Heaven and Dwarven Misfits. If you are not Whitebaron, LinkN or myself please dont post here.

Flames of Heaven
Ready for May 28th [Fight 2]

Flames of Heaven



Arkela
Arkela
Female Half-elf Warlock
Hit Points....30......Bloodied....15
Healing Surge.7......Surges/day..10
Initiative....+0......Speed.......6

AC....Fort....Ref.....Will
13.....14......12......15

Attacks:
Melee Basic...+2(dagger).....Damage: 1d4-1
(+0 level, -1 Str, +3 prof, +0 enh)
Ranged Basic..+4(Eldritch Blast)......Damage: 1d10+4...Range 10
(+0 level, +4 Con, +0 enh)

At-Will Powers:
Eldritch Blast
Warlock Attack 1, Standard Action
Range 10, +4 vs. Reflex
Hit: 1d10+4 damage
Special: Can be used as ranged basic

Hellish Rebuke
Warlock Attack 1, Standard Action
Range 10, +4 vs. Reflex
Hit: 1d6+5 fire damage, extra 1d6+5 fire if Arkela takes damage before end of her next turn.

Warlock's Curse
Warlock Special, Minor Action
Place a curse on enemy nearest Arkela she can see. Deal 1d6 extra damage once/round to any enemy she hits with an attack.

Once curse damage is dealt, cannot be dealt again until after start of Arkela's next turn. Can decide whether or not to deal

damage after damage roll is made. Can curse multiple enemies at once, and curse lasts until end of encounter or target is

defeated. Cannot place warlock's curse on enemy already affected by a warlock's curse.

Dark One's Blessing
Warlock Special, Free Action
Trigger: An enemy under the effect of Arkela's warlock's curse is reduced to 0 or fewer HP.
Effect: Immediately gain 1 temp HP.

Encounter Powers:
Vampiric Embrace
Warlock Attack 1, Standard Action
Range 10, +4 vs. Will
Hit: 2d8+4 necrotic damage, and gain 7 temp HP

Thunderwave
Wizard Attack 1, Standard Action
Close blast 3, target each creature in blast, +2 vs. Fort
Hit: 1d6+2 damage

Daily Powers:
Flames of Phlegethos
Warlock Attack 1, Standard Action
Range 10, +4 vs. Reflex
Hit: 3d10+5 fire damage
Effect: Target takes ongoing 5 fire (save ends)


Ability Scores
STR 08 (-1) [0 pts] [8 base, +0 racial, +0 advancement]
CON 16 (+3) [5 pts] [14 base, +2 racial, +0 advancement]
DEX 13 (+0) [3 pts] [13 base, +0 racial, +0 advancement]
INT 14 (+2) [5 pts] [14 base, +0 racial, +0 advancement]
WIS 10 (+0) [0 pts] [10 base, +0 racial, +0 advancement]
CHA 18 (+4) [9 pts] [16 base, +2 racial, +0 advancement]


Feats
Astral Fire: +1 damage on fire/radiant powers (already calculated)

Class Features
Infernal Pact: Hellish Rebuke and Dark One's Blessing powers
Prime Shot: +1 attack rolls if no allies are closer to target
Shadow Walk: Gain concealment until end of next turn if move at least 3 squares during turn.
Warlock's Curse: Warlock's Curse power

Racial Features
Dilettante: Gain another class's at-will power as encounter power.
Dual Heritage: Count as human, elf, and half-elf for feat prerequisites
Group Diplomacy: Allies within 10 gain +1 diplomacy

Skills
Acrobatics.......+1
Arcana...........+7 (Trained)
Athletics........-1
Bluff............+3
Diplomacy........+5
Dungeoneering....+0
Endurance........+4
Heal.............+0
History..........+2
Insight..........+7 (Trained)
Intimidate.......+8 (Trained)
Nature...........+0
Perception.......+0
Religion.........+2
Stealth..........+1
Streetwise.......+8 (Trained)
Thievery.........+1

Equipment:
Leather Armor [25 gp][15 lb]
Dagger [1 gp][1 lb]

Total: 26/100 gp, 16/80 lb
Retraining
Level 2: ...
Level 3: ...
#2

lonewolf

May 28, 2009 4:15:27
Your team starts in the...
LinkN
south
#3

LinkN

May 28, 2009 13:24:26
Flames
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,2,17,7,Soreah;b=Name,M,18,2,20,8,Arkela)

Ready Lance of Faith and Eldritch Blast on first enemy in range. Attempt stealth and perception checks if no contact.
#4

whitebaron

May 28, 2009 16:14:34
tictacs

both start back center of the box, and single move towards the center.
yurin ready eldritch blast, borin cloud of daggers.

this can go on until I spotted him.
#5

whitebaron

May 29, 2009 7:27:35
Lonewolf is having troubles with his computer.

he'll probably be back to his fights in 1 or 2 days.
#6

lonewolf

May 29, 2009 16:31:59
Initiative:
Arkela 19
Yurin 15
Soreah 11
Borin 2

LinkN
Round 1 actions done, no LOS
You hear noises from the north though
#7

LinkN

May 29, 2009 21:32:34
Flames
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,17,7,16,11,Soreah;b=Name,M,20,8,17,14,Arkela)

Arkela will move as shown, stealth and perception checks if no enemy in sight, ready Eldritch Blast.

Soreah will also move on the map assuming no contact.
#8

lonewolf

May 30, 2009 5:42:27
whitebaron
you hear more movement from the south
#9

whitebaron

May 30, 2009 6:27:00
same as before...
#10

lonewolf

May 30, 2009 7:18:27
#11

LinkN

May 30, 2009 7:51:53
Same as above.
#12

lonewolf

May 30, 2009 8:52:44
Im not at the top of my game at the moment...


LinkN
Soreah moves, and hears noises from the north well enough to pinpoint

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,17,7,16,11,Soreah;b=Name,M,20,8,17,14,Arkela;d=Name,M,17,27,17,22,Borin)
#13

LinkN

May 30, 2009 12:09:52
Flames
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,11,Soreah;b=Name,M,17,14,18,18,Arkela;d=Name,M,17,22,Borin)

Move as shown, and attempt a stealth check. Unsure of tactics as they may change depending on if I see Yurin after moving; if I don't see him, curse Borin and use Vampiric Embrace on him (I'm assuming he has partial cover; if he has superior cover, curse and Hellish Rebuke instead).
#14

lonewolf

May 30, 2009 12:28:31
Arkela comes around the corner and dodges readied eldritch blast and cloud of daggers from the dwarves.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,11,Soreah;b=Name,M,17,14,18,18,Arkela;c=Name,M,16,22,Yurin;d=Name,M,17,22,Borin)


LinkN
From this position, Yurin has cover(from Borin) and Borin doesnt have any cover at all.
#15

LinkN

May 30, 2009 12:35:33
Flames
Now, here's a question: since my movement was "interrupted" by the readied actions, and Arkela hasn't moved her full 6 squares, can she continue moving and go one more square west, avoiding the square hit by Cloud of Daggers? If so, she'll move 1W; otherwise, no change.

(If you're not sure of the ruling, just go with no more movement for now and we'll toss it up in the council for future reference.)

Curse Borin, use Vampiric Embrace on him.
#16

lonewolf

May 30, 2009 13:19:42
LinkN
readied actions happen always at the end of an action and cannot interrupt your move. So you could continue to move before the readied attacks happen, but not afterwards.
#17

LinkN

May 30, 2009 18:54:03
Flames
Soreah moves as such and uses Lance of Faith on Borin.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,11,15,17,Soreah;b=Name,M,18,18,Arkela;c=Name,M,16,22,Yurin;d=Name,M,17,22,Borin)
#18

lonewolf

May 30, 2009 19:01:20
Soreah moves out and misses Borin with a lance of faith.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,11,15,17,Soreah;b=Name,M,18,18,Arkela;c=Name,M,16,22,Yurin;d=Name,M,17,22,Borin)

Dwarven Misfits turn
#19

whitebaron

May 30, 2009 19:14:26
actions

well, first things first: borin use his second wind.
staff of defense contingency: use on first attack dealing more than 10 damage. he'll then move as shown on the map, and do cloud of daggers twice (with AP) on Arkela.

then yurin will curse and eldritch blast twice (with AP) on Arkela, then move to base her and gain concealment. if she by any means dropped before, move and CDG with warhammer.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,11,15,17,Soreah;b=Name,M,18,18,Arkela;c=Name,M,16,22,17,19,Yurin;d=Name,M,17,22,15,21,Borin;los=16,22,18,18,3)
#20

lonewolf

May 30, 2009 19:31:40
Borin takes his second wind and conjures two more clouds of dagger on Arkela, but misses twice. He moves into cover.

Yurin curses Arkela and sends two eldritch blast at him, missing twice. He moves forward to base him.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,16,11,15,17,Soreah;b=Name,M,18,18,Arkela;c=Name,M,16,22,17,19,Yurin;d=Name,M,17,22,15,21,Borin)

On the start of his turn, Arkela takes 6 damage from the 3 clouds of daggers.

Flames of Heaven turn
#21

LinkN

May 30, 2009 19:54:55
Now that I think about it, shouldn't the first cloud of daggers have vanished at the start of Borin's turn? Further, you sure the damage stacks like that?

Regardless, Arkela will delay until after Soreah's turn. Soreah will move 1N and use Divine Glow, catching Arkela in it. Arkela will shift one square SE, curse, and use Eldritch Blast on Yurin.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,17,15,18,Soreah;b=Name,M,18,18,19,17,Arkela;c=Name,M,17,19,Yurin;d=Name,M,15,21,Borin;g=Name,H,16,20,Divine Glow)
#22

whitebaron

May 31, 2009 4:43:35
correct on the first item (only 4 damage)

about cloud: i was not sure, and so asked lw, who stated that it works like that. (i myself am unsure about it as well) if it does not, i'm fine with doing cloud on sorea, move, cloud on arkela instead. (so move the miss and 2 damage to the other char)

next round

since i already see what he will do, here's what i will do next.

first, yurin delay for borin.
borin go to his next position, and ready to resolve an icy terrain centered on soreah after his brother attacks.

yurin use second wind if he got hit for more than his healing surge value, then use Diabolic Grasp on sorea, (after that icy terrain will trigger) and move next to her. curse instead if i did not use second wind.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,18,Soreah;b=Name,M,19,17,Arkela;c=Name,M,17,19,16,19,Yurin;d=Name,M,15,21,18,21,Borin)
#23

LinkN

May 31, 2009 6:08:00
Eh, I'll take the 4 damage, to keep things moving for now.

I do think that we probably want to find an answer about this for future reference, however.
#24

lonewolf

May 31, 2009 6:36:18
I see no reason why it shouldnt stack, so as long as noone shows me a reason, I will assume that it does.

Soreah shifts north and hits Yurin with divine Glow critically.

Arkela shifts away from Yurin, curses him and misses him with eldritch blast.

Yurin delays.

Borin moves east and readies an Icy Terrain on Soreah on Yurins attack.

Yurin uses second wind and hits Soreah with Diabolic grasp. Soreah is bloodied.
Borin misses Soreah with Icy Terrain.
Yurin moves into the Icy Terrain and bases Soreah

LinkN
Arkela 26+7/30hp
Soreah 5/23hp
#25

LinkN

May 31, 2009 6:53:14
Flames
First off, shouldn't that be 30+3/30 HP for Arkela? I was always under the impression that temp HP goes away first...

Regardless, Soreah will use Healing Word on herself, then shift NW 1 square (note that she can do so thanks to Wild Step, which I forgot to list in her racial powers) and Lance of Faith Yurin, giving the bonus to Arkela if she hits.

Arkela will use Eldritch Blast on Yurin.
#26

lonewolf

May 31, 2009 7:42:57
Soreah, heals herself, shifts NW(can shift in difficult terrain because of elf ability) and hits Yurin with lance of Faith.

Arkela hits Yurin with eldritch blast and he goes down.

whitebaron
Yurin is at -2hp
#27

whitebaron

May 31, 2009 7:47:51
huh. did i mention i dislike players not writing all their abilities on their character sheets and then making use of them?

well, borin will shoot another cloud of daggers at sorea, and then move as follows: (stealthily, ehehehehe)

#28

lonewolf

May 31, 2009 7:56:36
Borin misses with cloud of daggers, and moves loud enough to be pinpointed.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,15,18,14,19,Soreah;b=Name,M,19,17,Arkela;c=Name,M,16,19,Yurin;d=Name,M,18,21,23,25,Borin)

Soreah takes 2 more damage.

Flames turn
#29

LinkN

May 31, 2009 16:58:31
huh. did i mention i dislike players not writing all their abilities on their character sheets and then making use of them?

Noted, and it will be fixed after this fight. Didn't notice that I missed it until now.

If you prefer, however, I'm willing to reverse things a bit and not have Soreah shift out of melee reach of Yurin (as I admit it can be unfair for me to pull out something that wasn't listed on the sheet). Nothing will change except for him getting a basic melee attack from it; Soreah should have enough HP to survive the attack after the heal, but it will mean that your tactics weren't unfairly wasted.

Flames tactics
Regardless of whether or not whitebaron accepts that offer, my tactics are as follows:

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,19,18,23,Soreah;b=Name,M,19,17,15,23,Arkela;c=Name,M,16,19,Yurin;d=Name,M,23,25,Borin)

Soreah will move and ready Lance of Faith on Borin; trigger is after Arkela moves into her line of sight. Arkela will move as on the map, triggering Soreah's Lance of Faith, she'll give the bonus to Arkela if it hits. Arkela will then use Eldritch Blast on Borin.

Soreah's HP should be 18 right now, unless I missed something. If whitebaron backs up to make an attack, or if I have the wrong total for Soreah's HP, she'll use Healing Word on herself if she's bloodied.
#30

whitebaron

May 31, 2009 17:35:47
it's ok. i should have known since it's an elf.
#31

lonewolf

Jun 01, 2009 5:17:32
Soreah moves out and readies a lance of Faith on Borin as soon as Arkela is in sight.

Arkela moves out(triggering the lance of faith which misses) and misses Borin with an eldritch blast.


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,14,19,18,23,Soreah;b=Name,M,19,17,15,23,Arkela;c=Name,M,16,19,Yurin;d=Name,M,23,25,Borin)

Borins turn
#32

whitebaron

Jun 01, 2009 5:22:12
cloud of daggers on sorea (try to hit sometime, will you?)
move stealthily. (tee-hee-hee)
#33

lonewolf

Jun 01, 2009 5:34:25
Borin misses Soreah with cloud of daggers, and hides behind the column.

showing his last known position:

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,23,Soreah;b=Name,M,15,23,Arkela;c=Name,M,16,19,Yurin;d=Name,M,23,25,25,26,Borin)

LinkN
2 more damage to Soreah. She is at 16hp now
#34

LinkN

Jun 01, 2009 6:59:25
Movement
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,23,24,27,Soreah;b=Name,M,15,23,21,21,Arkela;c=Name,M,16,19,Yurin,Borin)

Soreah will move and Lance of Faith again if she sees Borin.; if she doesn't see him, active Perception check and ready Lance of Faith. She'll yell out his position to Arkela.

If Soreah finds him, Arkela will try to move to get him in LoS and Eldritch Blast. If she doesn't find him, move as shown, Perception check, and ready Eldritch Blast.

Attempt stealth checks after each movement, if possible.
#35

lonewolf

Jun 01, 2009 7:31:50
Soreah moves out, finds Borin and hits him with a lance of Faith. Borin becomes bloodied.

Arkela moves out, uses active perception to find Borin and misses him with an eldritch blast.


IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,23,24,27,Soreah;b=Name,M,15,23,21,21,Arkela;c=Name,M,16,19,Yurin;d=Name,M,26,24,Borin)

whitebaron
Borin is at 7hp
#36

whitebaron

Jun 01, 2009 7:43:27
i said: roll better - for me! *yawn*
cloud of daggers. sorea. again,

movement:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,18,23,24,27,Soreah;b=Name,M,15,23,21,21,Arkela;c=Name,M,16,19,Yurin;d=Name,M,26,24,29,19,Borin)
#37

lonewolf

Jun 01, 2009 7:51:09
Borin hits with cloud of daggers and moves away.

Soreah takes 2 more damage and becomes bloodied.

LinkN
Soreah is at 10hp
#38

LinkN

Jun 01, 2009 17:13:12
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,24,27,29,24,Soreah;b=Name,M,21,21,27,23,Arkela;c=Name,M,16,19,Yurin;d=Name,M,29,19,Borin)

Lance of Faith, give bonus to Arkela, Eldritch Blast.
#39

lonewolf

Jun 01, 2009 17:39:03
Soreah hits Borin and he goes down.#

@WB: sorry again for the bad rolls...
#40

whitebaron

Jun 01, 2009 17:47:49
attack rolls:
borin
10 2 7 3 1 5 11
= 5.6 average
yurin
5 6 2 16
= 7.3 average
sorea
7 20 14 3 17 13
= 12.3 average
arkela
16 5 15 9 3
= 9.6 average.

wow my team must be good, to survive that long against those odds *g*


thnx @linkn. look at the prison about some violations on your sheets.
@lw: i'll get those rolls back to you sometime... promise.
#41

LinkN

Jun 01, 2009 20:31:04
Heh... the only one that actually rolled decently was Soreah, and she's not exactly the best damage-dealer.

Anyway, thanks for the fight, lonewolf.
#42

LinkN

Jun 02, 2009 16:09:34
btw, slight correction on fight results: Soreah spent a healing surge.