| Post/Author/DateTime | Post |
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| #1sjiggieJul 16, 2009 7:36:19 | This is a separete thread for Flames of Heaven vs. Khyber Spawn if you are not LinkN, LoneWolf or Myself please don't post here. Leave your comment in the FoTW thread or sent a PM Flames of Heaven Arkela Arkela Female Half-elf Warlock Hit Points....56......Bloodied....28 Healing Surge.14......Surges/day..10 Initiative....+7......Speed.......6 AC: 17 (10, +2 level, +2 Int, +2 armor, +1 enh) Fort: 18 (10, +2 level, +4 Con, +2 enh) Ref: 17 (10, +2 level, +2 Int, +2 enh, +1 class) Will: 18 (10, +2 level, +3 Cha, +2 enh, +1 class) Attacks: Melee Basic...+4(dagger).....Damage: 1d4-1 (+2 level, -1 Str, +3 prof, +0 enh) Ranged Basic..+8(Eldritch Blast)......Damage: 1d10+5...Range 10 (+2 level, +4 Con, +2 enh) At-Will Powers: Eldritch Blast Warlock Attack 1, Standard Action Range 10, +8 vs. Reflex Hit: 1d10+6 damage Special: Can be used as ranged basic Hellish Rebuke Warlock Attack 1, Standard Action Range 10, +8 vs. Reflex Hit: 1d6+6 fire damage, extra 1d6+6 fire if Arkela takes damage before end of her next turn. Warlock's Curse Warlock Special, Minor Action Place a curse on enemy nearest Arkela she can see. Deal 1d6 extra damage once/round to any enemy she hits with an attack. Once curse damage is dealt, cannot be dealt again until after start of Arkela's next turn. Can decide whether or not to deal damage after damage roll is made. Can curse multiple enemies at once, and curse lasts until end of encounter or target is defeated. Cannot place warlock's curse on enemy already affected by a warlock's curse. Dark One's Blessing Warlock Special, Free Action Trigger: An enemy under the effect of Arkela's warlock's curse is reduced to 0 or fewer HP. Effect: Immediately gain 5 temp HP. Encounter Powers: Vampiric Embrace Warlock Attack 1, Standard Action Range 5, +8 vs. Will Hit: 2d8+6 necrotic damage, and gain 7 temp HP Frigid Darkness Warlock Attack 3, Standard Action Range 10, +8 vs. Fort Hit: 2d8+6 cold damage, target grants combat advantage to Arkela and Soreah until end of Arkela's next turn. Thunderwave Wizard Attack 1, Standard Action Close blast 3, target each creature in blast, +4 vs. Fort Hit: 1d6+2 damage Hunter's Quarry Ranger Special, Minor Action Nearest enemy that Arkela can see becomes her quarry. Once per round, when Arkela hits her quarry with an attack, she can deal an extra 1d6 bonus damage. If she has already dealt quarry damage since the start of her turn, she cannot deal it again until the start of her next turn. The quarry effect remains until the end of Arkela's next turn. Ethereal Slide Warlock Utility 2, Move Actioni Effect: Teleport 3 squares, and gain a +2 power bonus to all defenses until the end of Arkela's next turn. Daily Powers: Flames of Phlegethos Warlock Attack 1, Standard Action Range 10, +8 vs. Reflex Hit: 3d10+6 fire damage Effect: Target takes ongoing 5 fire (save ends) Hunger of Hadar Warlock Attack 5, Standard Action Burst 1 within 10 Effect: Creates a zone of impenetrable darkness in burst, blocks LoS. Lasts until end of Arkela's next turn. Any character starting turn in or entering zone takes 2d10+2 necrotic damage. Sustain Minor: The zone persists. Make a secondary attack. Secondary attack: +8 vs Fortitude, targets all creatures in zone. Secondary hit: 1d6+6 damage. [b]Item Powers:[/b] Magic Rod Critical: +2d6 damage. Bloodcut Leather Armor Minor action, Healing surge Effect: Gain resist 10 all until the end of Arkela's next turn. Only useable while bloodied. Ability Scores STR 08 (-1) [0 pts] [8 base, +0 racial, +0 advancement] CON 19 (+4) [9 pts] [16 base, +2 racial, +1 advancement] DEX 13 (+1) [3 pts] [13 base, +0 racial, +0 advancement] INT 14 (+3) [5 pts] [14 base, +0 racial, +1 advancement] WIS 10 (+0) [0 pts] [10 base, +0 racial, +0 advancement] CHA 16 (+3) [5 pts] [14 base, +2 racial, +0 advancement] Feats Toughness: +5 Hit Points. Warrior of the Wild: Ranger multiclass, Perception skill, Hunter's Quarry 1/encounter. Improved Initiative: +4 to Initiative rolls Class Features Infernal Pact: Hellish Rebuke and Dark One's Blessing powers Prime Shot: +1 attack rolls if no allies are closer to target Shadow Walk: Gain concealment until end of next turn if move at least 3 squares during turn. Warlock's Curse: Warlock's Curse power Racial Features Dilettante: Gain another class's at-will power as encounter power. Dual Heritage: Count as human, elf, and half-elf for feat prerequisites Group Diplomacy: Allies within 10 gain +1 diplomacy Skills Acrobatics.......+3 Arcana...........+9 (Trained) Athletics........+1 Bluff............+5 Diplomacy........+7 Dungeoneering....+2 Endurance........+6 Heal.............+2 History..........+4 Insight..........+9 (Trained) Intimidate.......+10 (Trained) Nature...........+2 Perception.......+7 (Trained) Religion.........+4 Stealth..........+3 Streetwise.......+10 (Trained) Thievery.........+3 Equipment: Bloodcut Leather Armor +1 [840 gp][15 lb] Magic Rod +2 [1800 gp][2 lb] Amulet of Protection +2 [1800 gp][1 lb] Dagger [1 gp][1 lb] Total: 4441/4750 gp, 19/80 lb Retraining Level 2: Astral Fire > Toughness |
| #2sjiggieJul 16, 2009 7:40:10 | Flames Your team starts in the North East starting area |
| #3LinkNJul 16, 2009 10:56:18 | Flames Arkela will start with rod and dagger in hand, Soreah will start with her longbow. Arkela will open the door, move, and ready Eldritch Blast against the first target in range. Soreah will delay until after Arkela moves, then will move, make an active Perception check, and ready Lance of Faith against the first target in range. |
| #4lonewolfJul 16, 2009 13:44:05 | actions Doredan has his dagger in hand and Kerat´kul his wand. Doredan acts first(Kerat´kul delays if necessary), opens the door, moves out and readies Sly Flourish on the first enemy without superior cover, but only uses that readied action if he has combat advantage. Kerat´kul moves out and readies witchfire on the first enemy without superior cover. |
| #5sjiggieJul 16, 2009 18:59:33 | |
| #6lonewolfJul 16, 2009 19:11:00 | hold on... as always in seperate thread fights, those round 1 actions were posted under the assumption that there is no contact... Readied actions are most of the time something completely different than the actions I want to take on my own turn if I see an enemy. Also a crit for 5 damage? ![]() |
| #7sjiggieJul 16, 2009 19:34:40 | sorry for going to fast but I thought you meant to do that even if you made contact. Also the hp for Doredan has a typo he has 48hp at full health not 38 ;) |
| #8lonewolfJul 16, 2009 19:41:14 | Instead move like this(no cover for those attacks), and have Kerat´kul curse Soreah before attacking. |
| #9sjiggieJul 16, 2009 19:46:37 | Using the same rolls but without the cover penalty both hit and Soreah is cursed by Kerat'kul and bloodied Flames Soreah takes 41 damage he is at 7hp |
| #10LinkNJul 16, 2009 22:30:52 | I don't believe Doredan should be able to get a stealth check where he did - he didn't start the fight hidden, and after moving he doesn't have superior cover from Soreah. Also, don't forget Soreah's bonus 2d6 damage from her crit. |
| #11sjiggieJul 17, 2009 9:52:28 | Arkela moves and curses Doredan she attacks him but misses Soreah moves aswell and also misses Doredan then she heals herself she is no longer bloodied I missed the extra damage the crit dealt to doredan so he is bloodied at this point Flames Soreah is at 25/48hp |
| #12lonewolfJul 17, 2009 10:24:07 | action Doredan attacks both enemies with a blindind barrage. movement and Kerat´kuls actions depend on the result of these attacks. |
| #13LinkNJul 17, 2009 13:09:33 | Before continuing, I would like an answer to the stealth issue - some of the spectators have put up their thoughts in the FotW thread. |
| #14sjiggieJul 17, 2009 15:58:56 | Going through the stealth rules in the PHB I see no reason why he can't get to that square and and use stealth before attacking |
| #15LinkNJul 17, 2009 16:33:14 | Are you using the stealth rules in the first PHB, or are you using the updated Stealth rules in the PHB2 and in the online updatesto the PHB? |
| #16lonewolfJul 17, 2009 16:36:47 | I can see both points of the argument. For this fight, I will live with whatever LinkN decides, but it should be clarified for future battles. |
| #17LinkNJul 17, 2009 17:11:51 | The main issue is that he can't make a stealth check where he stopped unless he was already hidden. One "house rule" that I think could be put into CoCo is essentially giving everyone the gnome's reactive stealth power, or some variation of it (in an arena fight, you know ahead of time that you're about to be fighting something, so it's not entirely unreasonable that a team focusing on stealth gets a chance to hide before the match starts), which would have let Doredan make a stealth check before moving (he'd still have to beat Soreah's passive perception with that check and make a second stealth check after moving, but I don't think spontaneously trying something like that here would be a good idea... |
| #18sjiggieJul 17, 2009 18:58:14 | I have seen the update but now there is one thing if a line crosses a border of an obstacle does it count towards blocking a line to determine cover. If this is the case Doredan has superior cover and can make the stealth check if not he can't |
| #19LinkNJul 17, 2009 20:17:50 | Yes, for measurinig cover, you can go along the edge/corner of borders. |
| #20sjiggieJul 18, 2009 19:42:32 | Sorry for the mess guys but this is only the second 4E fight I'm running ever so please bare with me. Going over the rules once again Doredan cannot use stealth to get hidden in the first round so the attack is made without CA and therefore misses this means that Soreah is still at full health. She is however hit by Kerat'Kul's witchfire. Flames Soreah took 19 damage from the Witchfire attack and then regained 18 using the healing word from round 2 this puts her at 47/48hp |
| #21lonewolfJul 18, 2009 21:59:34 | yes continue |
| #22sjiggieJul 19, 2009 7:11:42 | Doredan attacks with blinding barrage he crits Arkela but misses Soreah with the attack flames Arkela takes 19 damage and is blinded until the end of doredan next turn Soreah takes 4 damage Arkela 37/56hp Soreah 43/48hp |
| #23lonewolfJul 19, 2009 7:43:52 | |
| #24sjiggieJul 19, 2009 9:11:55 | Doredan moves away band tries to hide but is spotted by Soreah Kerat'Kul fires off an Eldritch Rain and hits both enemies. Arkela and Soreah are bloodied Flames Arkela and Soreah take 20 damage Arkela 27/56hp blinded till the end of Doredan Turn Soreah 23/48hp |
| #25LinkNJul 19, 2009 17:03:22 | |
| #26sjiggieJul 19, 2009 17:15:38 | LinkN Do you want to use Daunting light or Divine Glow I'm a bit thrown off by this giving the bonus to Arkela if it hits |
| #27LinkNJul 19, 2009 17:21:09 | Clarification Daunting Light's hit line is "Hit: 2d10+7 Radiant damage, and one ally Soreah can see gains combat advantage against the target until the end of Soreah's next turn." Just clarifying that Arkela gets CA against Doredan until the end of Soreah's next turn if Daunting Light hits. Also, forgot to mention: I'm assuming that Arkela goes before Soreah. If she goes after, delay to switch the order around. |
| #28sjiggieJul 19, 2009 17:36:10 | Arkela moves and tries to hide but he is too noisy and reveal his location to Doredan and Kerat'Kul she then takes her second wind and is no longer bloodied. Soreah moves uses Melora Tide and attacks Doredan with Daunting Light. She hits Doredan. Flames Arkela regains 14hp and gains +2 to all defences and Doredan grants combat advantage to her till the end of Soreah's next turn Arkela is at 41/56hp Soreah is at 23/48hp |
| #29lonewolfJul 19, 2009 17:53:46 | |
| #30sjiggieJul 19, 2009 18:04:36 | Kerat'Kul shifts a bit closer, uses majestic word on Doredan and slides him 1S he then attacks Soreah but misses. Doredan uses Cloud of Darkness and attacks with dazing strike he hits Soreah. Khyber Doredan heals for 16hp and is at 19/48hp he moved as specified but didn't show it on the map because he made his stealth check |
| #31LinkNJul 20, 2009 0:34:44 | |
| #32sjiggieJul 20, 2009 7:28:09 | Soreah uses healing word on herself and is no longer bloodied, Arkela moves and Curses Kerat'Kul and attacks with Vampiric Embrace but misses. Flames Soreah regains 22hp Soreah is at 31/48hp |
| #33lonewolfJul 20, 2009 7:46:16 | |
| #34LinkNJul 20, 2009 11:10:59 | Correction Soreah should be at 33 HP; she has regen 2 until not bloodied. |
| #35sjiggieJul 21, 2009 7:27:16 | Doredan attacks Soreah with Sly Flourish and bloodies her. He then moves away while dodging the OA from Arkela. Kerat'Kul attacks Soreah again with Eldritch Blast but misses again. Kerat'Kul also moves away but both can't hide their location Flames Regen noted Soreah takes 16 damage and is at 17/48hp |
| #36LinkNJul 21, 2009 12:10:29 | |
| #37sjiggieJul 21, 2009 15:04:21 | Arkela moves and shoots an Hellish Rebuke at Doredan hitting him, Soreah moves and also shoots an Lance of Faith at Doredan she misses but because of her Elven Heritage she makes another attack and hits. Khyber Doredan takes a total of 3 damage Doredan is at 16/48hp |
| #38lonewolfJul 21, 2009 15:20:12 | note that you missed that Doredan activated his bloodcut armor and thus is still standing |
| #39sjiggieJul 21, 2009 15:23:13 | fixed above |
| #40LinkNJul 21, 2009 15:43:26 | Tactics Both characters will focus attacks on Doredan. Arkela will use Hellish Rebuke on him if she can prevent him from attacking Soreah, otherwise Eldritch Blast. Soreah will keep trying to use Lance of Faith on him, Divine Glow if she can hit both enemies. Arkela will use her Bloodcut Armor as soon as she is bloodied. |
| #41lonewolfJul 21, 2009 16:20:30 | tactics this round: Doredan moves to point 2 and hides, then uses deft strike to move to point 3 and attack Soreah. Keratkul moves as shown and attacks Soreah with eldritch blast. Later on: focus fire on Soreah first. Doredan will continue to try to get sneak attack damage with the "move into cover & hide and use deft strike to attack" routine. If that isnt possible, attack with Sly flourish. Kerat´kul continues to attack Soreah with Eldritch blasts. Against Arkela he uses Eldritch blasts as long as Doredan is around and eyebite when he is not. He also uses Infernal Wrath as soon as its applicable and his bloodcut armor as soon as he is bloodied. Keep moving to get concealment from shadow walk. |
| #42sjiggieJul 21, 2009 20:39:48 | Round 5 continued: Doredan moves out of sight but is too noisy and reveals his location but still attacks with Deft Strike and crits Soreah. Kerat'Kul moves and shoots an eldritch Blast at Soreah he hits and downs Soreah Soreah -7/48hp Arkela 41/56hp Doredan 16/48hp Kreat'Kul 50/50hp Round 6 Soreah fails her first Death Save Arkela moves and fires a Hellish Rebuke at Doredan (10) Doredan moves away hides and attacks with Deft Strike (16) he goes down from the extra Hellish Rebuke damage (11) Kerat'Kul moves and attacks with Eldritch Blast (miss) Soreah -7/48hp x Arkela 25/56hp Doredan -5/48hp Kreat'Kul 50/50hp Round 7 Soreah gets worse Arkela Activates her Bloodcut armor and attacks Kerat'Kul with Hellish Rebuke (miss) Doredan gets worse(used original roll) Kerat'Kul moves and attacks with Eyebite (10-10=0) Soreah -7/48hp xx Arkela 25/56hp Doredan -5/48hp x Kerat'Kul 50/50hp Round 8 Soreah seems stable Arkela moves and attacks the square she last saw Kerat'kul (miss) Doredan seems stable Kerat'Kul moves and attacks Arkela and Arkela goes down 20! (29) Soreah -7/48hp xx Arkela -4/56hp Doredan -5/48hp x Kerat'Kul 50/50hp |
| #43sjiggieJul 21, 2009 20:44:14 | Khyber Spawn wins and gain 2vp Flames of Heaven lose but still gain 1vp Doredan uses Blinding Barrage 1 healing surge Kerat"kul used Majestic Word Arkela used 1 healing surge Soreah used 2 healing surges Let me know if I missed anything |
| #44LinkNJul 21, 2009 21:31:54 | Ouch, two crits on my team didn't help at all. Good fight, though. |
| #45lonewolfJul 22, 2009 4:53:53 | Good fight! thanks for running |