[4E]Hermes Strike vs Khybers Spawn

Post/Author/DateTimePost
#1

LinkN

Jun 11, 2009 18:32:08
This is a separate thread fight for Hermes Strike vs Khybers Spawn. If you are not TelinArtho, lonewolf, or myself, please do not post here.

Khybers Spawn

Khybers Spawn




Kerat´kul
Kerat´kul
Male Tiefling Warlock(Fey pact) 3/ multiclass Bard
Hit Points....40......Bloodied....20
Healing Surge.10......Surges/day..7
Initiative....+1......Speed.......6

AC....Fort....Ref.....Will
17.....13......16......17


At-Will Powers:
Eldritch Blast
Warlock attack Level 1 [arcane], [implement]
ranged 10....+6 vs. Reflex
Hit: 1d10+5 damage

Eyebite
Warlock attack Level 1 [arcane], [implement], [charm], [psychic]
ranged 10....+6 vs. Will
Hit: 1d6+5 damage and you are invisible to the target until the start of your next turn

Encounter Powers:
Witchfire
Warlock Attack Level 1 [arcane], [implement], [fire]
ranged 10....+6 vs. Reflex
Hit: 2d6+5 damage and the target takes a -5 penalty to attack rolls until the end of your next turn

Beguiling Tongue
minor action
Effect: You gain a +5 power bonus to your next Bluff, Diplomacy or Intimidate check

Eldritch Rain
Warlock Attack Level 3 [arcane], [implement]
Target: one creature, or two creatures no more than 5 squares apart from each other
ranged 10....+6 vs. Reflex, one attack per target
Hit: 1d10+8 damage

Infernal Wrath
Tiefling racial power
minor action
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your charisma modifier as extra damage.

Daily Powers:
Dread Star
Warlock Attack Level 1 [arcane], [implement], [fear], [radiant]
ranged 10....+6 vs. Will
Hit: 3d6+5 radiant damage and the target is immobilized until the end of your next turn
Effect: The target takes a -2 penalty to will defense(save ends).

Majestic Word
Close burst 5
Target: you or one target in burst
Effect: The target can spend a healing surge and regain 4 additional hitpoints. You can also slide it 1 square.

Item Powers:
Cloak of Resistance
Power(Daily): Minor action. Gain resist 5 to all damage until the end of your next turn


Ability Scores
STR 08 (-1) [0 pts] [08 base]
CON 13 (+1) [3 pts] [13 base]
DEX 10 (+0) [0 pts] [10 base]
INT 17 (+3) [7 pts] [15 base, +2 racial]
WIS 10 (+0) [0 pts] [10 base]
CHA 19 (+4) [12 pts] [17 base, +2 racial]


Feats
Toughnesslvl1
Bardic Dilettante(Perception)lvl2

Warlock Features
Fey Pact
- teleport 3 when a cursed target is reduced to 0
Prime shot (+1 if closest to target)
Shadow Walk (move 3 squares gain concealment)
Warlocks Curse (+1d6)

Tiefling Features
Infernal Wrath - Encounter
+2 Int, +2 Cha
Low Light vision
+1 to attack vs Bloodied
Resist fire (6)
+2 Bluff, Stealth

Skills
Acrobatics.......+1
Arcana...........+9 (Trained)
Athletics........+0
Bluff............+12 (Trained)
Diplomacy........+5
Dungeoneering....+1
Endurance........+2
Heal.............+1
History..........+4
Insight..........+1
Intimidate.......+13 (Trained)
Nature...........+1
Perception.......+6 (Trained)
Religion.........+4
Stealth..........+3
Streetwise.......+10 (Trained)
Thievery.........+1

Equipment:
leather armor +1[360 gp][15 lb]
Rod of Dark Reward +1[680 gp][2 lb]
Cloak of Resistance +1[520 gp][- lb]

Total: 1560/1750 gp, 17/80 lb
Retraining
Level 2: ...
Level 3: ...
#2

LinkN

Jun 11, 2009 18:33:52
Hermes
Your team begins in the Northwest box.
#3

lonewolf

Jun 11, 2009 18:53:53
starting position
Doredan has dagger and handcrossbow out, Kerat´kul his rod of dark reward.

move out and ready Dread Star/Sly Flourish(thrown dagger) on the first enemy without cover

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;c=Name,M,18,5,17,9,Doredan;d=Name,M,18,4,16,9,Kerat´kul)
#4

TelinArtho

Jun 12, 2009 9:14:06
Hermes

Gundmir will start at (4,18) with his halberd in hand.
Gaglack will start at (3,16) with his swords in hand.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Hedge;a=Name,M,4,18,8,16;b=Name,M,3,16,7,11)

Gundmir will move out, active perception and ready a reaping strike with his halberd on anyone in reach. If Gundmir acts first out of the two - he will delay for Gaglack though before moving.

Gaglack will move out, active perception and ready to charge anyone in range and detected.
#42

TelinArtho

Jun 15, 2009 16:57:37
Thanks for the note lonewolf - no change from me though.