| Post/Author/DateTime | Post |
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| #1lonewolfApr 23, 2009 2:27:38 | This is a seperate thread fight between Infernal Siblings and Charcoal Radiance. If you are not Rauul, Duglas Zuver or myself please dont post here. Infernal Siblings Night Star Night Star Male tiefling trickster rogue Evil Hit Points....23......Bloodied...11 Healing Surge..5....Surges/day..6 Initiative....+7.......Speed.......6 AC....Fort....Ref.....Will 15.....10......15......14 Attacks: Melee Basic...+3 (short sword)...Damage: 1d6 (prof +3 Ability +0) Range Basic...+5 (hand crossbow)..Damage: 1d6+3 (prof +2 Ability +3) At-Will Powers: Deft Strike Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade,or a sling. Target: One creature Special: You can move 2 squares before the attack. Attack: Dexterity vs. AC Hit: 1d6+3 Sly Flourish Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade,or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 1d6+3+ 4 Encounter Powers: King's castle Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade,or a sling. Target: One creature Attack: Dexterity vs. Reflex Hit: 2d6+3 Effect: Switch places with a willing adjacent ally. Infernal wrath Minor Action Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage. Daily Power: Easy Target Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade,or a sling. Target: One creature Attack: Dexterity vs. AC Hit: 2d6+3, and the target is slowed and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn. Ability Scores Ability....Check..........Ability....Check Scores....Modifier........Scores....Modifier STR 10.....+0.............INT 12.....+1 CON 11....+0............WIS 8......-1 DEX 17....+3............CHA 18.....+4 Feats: improved Initiative: +4 to initiative checks Class Features: First Strike :At Encounter Start, Get Combat Advantage against foes that haven't acted yet Artful Dodger :Add cha mod to AC against Opportunity attacks Rogue Weapon Talent : Damage die increase one size with Shuriken, and +1 on attack with daggers Sneak Attack :Once per Round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.(lvls 1-10= 2d6 dmg) Skills: Skills Acrobatics(T).....8 Arcana ..........1 Athletics..........0 Bluff(T)............11 Diplomacy.........4 Dungeoneering..-1 Endurance.........0 Heal................-1 History ............1 Insight............-1 Intimidate(T).....9 Nature ...........-1 Perception(T).....4 Religion ...........1 Stealth(T).........10 Streetwise......4 Thievery(T)......8 (10 with tools) Racial Features Infernal Wrath- Use Infernal Wrath as an encounter power Fire Resistance- resist fire 5 +1/2 level Bloodhunt- +1 on attacks against bloodied Foes Equipment Leather Armor +2 Ac, 25 gp Hand Crossbow , 25gp Short Sword, 10 gp Crossbow Bolts (60), 2gp Thieving tools (Varies), 20 gp Adventures kit, 15 gp Gold left.. 3gp |
| #2lonewolfApr 23, 2009 2:30:09 | Your team starts in the... Rauul east |
| #3rauulApr 23, 2009 2:35:38 | starting positions NightStar Starts with loaded Hand crossbow in hand.. Ice starts with her orb in hand.. |
| #4douglas_zuver_dupApr 23, 2009 5:58:12 | Starting Positions and Items in Hand Ash holding Light Shield and Javelin Lilly holding Light Shield and Dagger |
| #5lonewolfApr 23, 2009 6:17:55 | Initiative: 16+ Night Star 16- Ash 15+ Ice 15- Lilly |
| #6rauulApr 23, 2009 8:49:46 | Night Star is going to attempt to Sly Flourish Ash, with Sneak attack and First Strike, he will then move to 29,16 and stealth since LOS is broken |
| #7lonewolfApr 23, 2009 9:39:41 | Round 1: Night Star shoots with his hand crossbow at Ash but misses. Then he moves to hide behind cover. Ashs turn. |
| #8douglas_zuver_dupApr 23, 2009 9:56:38 | Show Ash tells Lilly about Night Star’s approximate location. Ash Double Moves to get into position. No action point because he does not know where the rogue went. |
| #9lonewolfApr 23, 2009 10:18:04 | Ash double moves out into Night Stars view, but Night Star remains hidden. |
| #10rauulApr 23, 2009 12:47:32 | Ice is going to Stay where she is at and ready to Ray of Frost the first target that comes into her LOS |
| #11lonewolfApr 23, 2009 17:05:00 | => Lillys turn |
| #12douglas_zuver_dupApr 23, 2009 19:40:08 | I am not used to so many corners sticking out. I think my movement for Ash is one square too many. {I should know better; move Ash back one SW or leave him there? Whichever way Lonewolf wants is fine with me.} I will make sure that Lilly does not repeat the same error. According to PHB page 283: “Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you are in and the square you want to move to. You can move diagonally past most creatures, since they don’t completely fill their squares.” Show Lilly will double move forward and look around (perception minor action). Here is the correction for Ash as well if you want to apply it: |
| #13lonewolfApr 24, 2009 6:59:49 | I had already caught and corrected that mistake. Lilly moves out but doesnt find any enemy. She is spotted by Night Star though. Night Stars turn. |
| #14douglas_zuver_dupApr 24, 2009 10:05:19 | All the walls are solid right? Oh, I see, Night Star's upper left corner can draw a line to Lilly. |
| #15lonewolfApr 24, 2009 10:08:47 | Im not sure what you mean: There is LOS, just Night Star is hidden and Lilly was unsuccessful in her active perception check. |
| #16douglas_zuver_dupApr 24, 2009 10:32:16 | Thanks |
| #17rauulApr 24, 2009 14:26:33 | Night star is going to King's castle at Lilly with his crossbow, this should have sneak attack if hit, and he will switch places with Ice.. (Night will then move to 29,14 and stealth) (Lonewolf.. i didn't see the +2 for First Strike in the roller.. not that it mattered just thought i would mention it) Now i think this sets off Ices Delayed reaction cause she can now see either of them.. if so her Ray of frost will be aimed at Lilly (if not then forget i wrote this ![]() |
| #18lonewolfApr 24, 2009 15:51:54 | Round 2: Night star shoots his hand crossbow at lilly and hits her with it. He then switches places with Ice who sends a ray of Frost at Lilly. She becomes bloodied and slowed. Night song then moves and remains hidden. Douglas 11 and 10 damage to Lilly => she is down to 4hp |
| #19douglas_zuver_dupApr 24, 2009 17:51:11 | Charcoal Radiance I tried to use the line of sight commands but ended up holding a piece of paper up to the computer screen instead. It looks like both those attack vs. Lilly were with superior cover (-5) since all but one line was blocked? If Lilly moves northward: then her attack vs. Ice is only regular cover (-2) ? Ash can see Ice. He uses Inspiring Word on Lilly (minor action) {Healing Lilly for 6 +1d6 hp} He moves forward (move action) to be adjacent to Ice He attacks (standard action) Ice with Guarding Attack Lilly is slowed. She moves forward (move action) to see Ice better She uses Healing Word on herself (minor action) {Healing Lilly for 6+4+1d6 hp} She activates Divine Fortune (free action) She attacks (standard action) Ice with Sacred Flames (add cover -2 and Divine Fortune +1) {grant Ash 2 temp hp if attack hits}. Lilly expends 2 healing surges and should be close to fully healed up. |
| #20lonewolfApr 25, 2009 7:47:18 | Ash uses Inspiring Word on Lilly, moves up to Ice and misses him with a guarding attack. Lilly uses Healing word on herself, moves forward and misses Ice with a Sacred Flame. Lilly is fully healed again. Night Stars and Ices turn |
| #21rauulApr 25, 2009 10:11:19 | siblings Night moves to 28,13 (as part of deft strike), uses Deft Strike on Lilly, then Moves to 25,8 and stealths Ice extends the Slow on lilly with her orb (free action), Blasts Lilly with Chill Spike, then moves to 30,11 |
| #22lonewolfApr 25, 2009 10:40:53 | Night Star uses Deft Strike on Lilly trying to catch her off-balance, but the cleric sees him in time and while the crossbow bolt hits, it only deals minor damage. He then moves further into cover and hides from Lilly. (cannot hide from Ash because no full cover though) Ice extends the slow effect on Lilly for another turn and attacks her with a chill spike, which grants Ash an opening for an attack. Both Ash and Ice hit with their attacks and Lilly is now dazed and slowed. Ice moves away from Ash. douglas 4 and 8 damage to Lilly |
| #23douglas_zuver_dupApr 25, 2009 11:18:53 | Charcoal Radiance Ash uses his last Inspiring Word (minor action) on Lilly {who is healed for 6+1d6 hp}. Ash drops his Javelin (free action) {Next time I will buy more javelins!} Ash draws his longsword (minor action) and charges Ice (standard action). (Ash moves Ex1, Sx4 for the charge.) Edit: Ash will use an action point to attack Ice with a basic melee attack. Lilly is dazed and slowed. This means Lilly only has a standard action. Lilly can clearly see Ice and she targets Ice with Sacred Flames (standard action) {which grants Ash 2 temp hp if it hits Ice}. Edit: If Ice is still standing, Lilly will use an action point to attack Ice again with Sacred Flames. {Using the action point will heal her 3 points of damage since she can see Ash.} |
| #24lonewolfApr 25, 2009 17:49:20 | Ash uses Inspiring word on Lilly and charges Ice, hitting and bloodying him. He spends an action point to attack again but misses. Lilly sends a sacred flame at Ice, hits and drops him. Night Stars turn |
| #25rauulApr 25, 2009 18:02:56 | night star Seeing his sister drop and knowing the opponent has used most of their healing ability's to keep Lilly alive.. Nightstar moves to 19,8 and Sly Flourish and Sneak Attack Lilly (if it hits) who is Slowed and Dazed till Ice's Bleed save |
| #26lonewolfApr 27, 2009 8:53:55 | Night star moves out and misses Lilly with a sly flourish. Ice gets a natural 20 on his death saves and wakes up again. Ashs and Lillys turn |
| #27douglas_zuver_dupApr 27, 2009 10:32:38 | Charcoal Radiance Ash will use a basic melee attack {standard action} on Ice (gaining CA since Ice is prone). If the attack misses, Ash will not move thereby keeping Ice pinned against the wall. Ash will make AoO attacks vs. Ice when possible. If the attack hits and Ice drops again, Ash will move westward a full move {move action - 5 squares} into a position so that he can see Night Star. Lilly will move her full movement {move action - 5 squares} southeast to be adjacent to Night Star. She will then attack Night Star with Righteous Brand {standard action – which grants Ash +3 attack bonus next turn if he happened to move forward}. She is prepared to take AoO attacks and observe where Night Star might move to next. |
| #28lonewolfApr 27, 2009 16:55:42 | Ash tries to bring Ice right down again, but misses. Lilly bases Night Star and misses with Righteous Brand. Night Stars and Ices turn |
| #29rauulApr 28, 2009 6:40:57 | Sorry guys i am gonna Surrender, due to real life and not being able to continue doing rd by rd over the rest of the week.. |
| #30douglas_zuver_dupApr 28, 2009 7:07:09 | Good Game. You had excellent tactics. If you had not missed on one of crucial earlier rounds, the game would have been yours. That is very gracious of you. Lilly would have continued using up resources until she and Ash could double team Night Star. It is just a matter of time now before it is over. |
| #31douglas_zuver_dupApr 28, 2009 20:24:42 | ![]() |