[4E] Infernal Siblings vs Charcoal Radiance [Lvl1]

Post/Author/DateTimePost
#1

lonewolf

Apr 23, 2009 2:27:38
This is a seperate thread fight between Infernal Siblings and Charcoal Radiance. If you are not Rauul, Duglas Zuver or myself please dont post here.

Infernal Siblings

Infernal Siblings



Night Star

Night Star
Male tiefling trickster rogue
Evil

Hit Points....23......Bloodied...11
Healing Surge..5....Surges/day..6
Initiative....+7.......Speed.......6

AC....Fort....Ref.....Will
15.....10......15......14

Attacks:
Melee Basic...+3 (short sword)...Damage: 1d6
(prof +3 Ability +0)
Range Basic...+5 (hand crossbow)..Damage: 1d6+3
(prof +2 Ability +3)


At-Will Powers:
Deft Strike
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,or a sling.
Target: One creature
Special: You can move 2 squares before the attack.
Attack: Dexterity vs. AC
Hit: 1d6+3

Sly Flourish
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 1d6+3+ 4

Encounter Powers:

King's castle
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,or a sling.
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 2d6+3
Effect: Switch places with a willing adjacent ally.

Infernal wrath
Minor Action Personal
Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add your Charisma modifier as extra damage.

Daily Power:

Easy Target
Standard Action
Melee or Ranged weapon
Requirement: You must be wielding a crossbow, a light blade,or a sling.
Target: One creature
Attack: Dexterity vs. AC
Hit: 2d6+3, and the target is slowed and grants combat advantage to you (save ends both).
Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.

Ability Scores
Ability....Check..........Ability....Check
Scores....Modifier........Scores....Modifier
STR 10.....+0.............INT 12.....+1
CON 11....+0............WIS 8......-1
DEX 17....+3............CHA 18.....+4

Feats:
improved Initiative: +4 to initiative checks


Class Features:

First Strike :At Encounter Start, Get Combat Advantage against foes that haven't acted yet

Artful Dodger :Add cha mod to AC against Opportunity attacks

Rogue Weapon Talent : Damage die increase one size with Shuriken, and +1 on attack with daggers

Sneak Attack :Once per Round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.(lvls 1-10= 2d6 dmg)

Skills:
Skills
Acrobatics(T).....8
Arcana ..........1
Athletics..........0
Bluff(T)............11
Diplomacy.........4
Dungeoneering..-1
Endurance.........0
Heal................-1
History ............1
Insight............-1
Intimidate(T).....9
Nature ...........-1
Perception(T).....4
Religion ...........1
Stealth(T).........10
Streetwise......4
Thievery(T)......8 (10 with tools)

Racial Features
Infernal Wrath- Use Infernal Wrath as an encounter power
Fire Resistance- resist fire 5 +1/2 level
Bloodhunt- +1 on attacks against bloodied Foes


Equipment
Leather Armor +2 Ac, 25 gp
Hand Crossbow , 25gp
Short Sword, 10 gp
Crossbow Bolts (60), 2gp
Thieving tools (Varies), 20 gp
Adventures kit, 15 gp


Gold left.. 3gp

#2

lonewolf

Apr 23, 2009 2:30:09
Your team starts in the...
Rauul
east
#3

rauul

Apr 23, 2009 2:35:38
starting positions
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,18,Night star;b=Name,M,29,15,Ice)

NightStar Starts with loaded Hand crossbow in hand..
Ice starts with her orb in hand..

#4

douglas_zuver_dup

Apr 23, 2009 5:58:12
Starting Positions and Items in Hand

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;d=Name,M,18,4,Lilly;e=Name,M,15,4,Ash)
Ash holding Light Shield and Javelin
Lilly holding Light Shield and Dagger
#5

lonewolf

Apr 23, 2009 6:17:55
Initiative:
16+ Night Star
16- Ash
15+ Ice
15- Lilly

#6

rauul

Apr 23, 2009 8:49:46
Night Star is going to attempt to Sly Flourish Ash, with Sneak attack and First Strike, he will then move to 29,16 and stealth since LOS is broken
#7

lonewolf

Apr 23, 2009 9:39:41
Round 1:
Night Star shoots with his hand crossbow at Ash but misses. Then he moves to hide behind cover.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,18,29,16,Night Star;c=Name,M,15,4,Ash)

Ashs turn.
#8

douglas_zuver_dup

Apr 23, 2009 9:56:38
Show
Ash tells Lilly about Night Star’s approximate location.
Ash Double Moves to get into position.
No action point because he does not know where the rogue went.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,16,Night Star;c=Name,M,15,4,20,9,25,14,Ash,Lilly,Ash)
#9

lonewolf

Apr 23, 2009 10:18:04
Ash double moves out into Night Stars view, but Night Star remains hidden.

#10

rauul

Apr 23, 2009 12:47:32
Ice is going to Stay where she is at and ready to Ray of Frost the first target that comes into her LOS
#11

lonewolf

Apr 23, 2009 17:05:00
=> Lillys turn
#12

douglas_zuver_dup

Apr 23, 2009 19:40:08
I am not used to so many corners sticking out.
I think my movement for Ash is one square too many.
{I should know better; move Ash back one SW or leave him there?
Whichever way Lonewolf wants is fine with me.}
I will make sure that Lilly does not repeat the same error.

According to PHB page 283: “Moving diagonally works the same as other movement, except you can’t cross the corner of a wall or another obstacle that fills the corner between the square you are in and the square you want to move to. You can move diagonally past most creatures, since they don’t completely fill their squares.”

Show
Lilly will double move forward and look around (perception minor action).
Here is the correction for Ash as well if you want to apply it:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,16,Night Star;c=Name,M,25,15,24,14,Ash;d=Name,M,18,4,22,7,24,12,Lilly)
#13

lonewolf

Apr 24, 2009 6:59:49
I had already caught and corrected that mistake.

Lilly moves out but doesnt find any enemy. She is spotted by Night Star though.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,18,29,16,Night Star,Ice;c=Name,M,15,4,24,13,Ash;d=Name,M,18,4,24,12,Lilly)

Night Stars turn.
#14

douglas_zuver_dup

Apr 24, 2009 10:05:19
All the walls are solid right?

Oh, I see, Night Star's upper left corner can draw a line to Lilly.
#15

lonewolf

Apr 24, 2009 10:08:47
Im not sure what you mean:
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,18,29,16,Night Star;c=Name,M,15,4,24,13,Ash;d=Name,M,18,4,24,12,Lilly;los=29,16,24,12,4)

There is LOS, just Night Star is hidden and Lilly was unsuccessful in her active perception check.
#16

douglas_zuver_dup

Apr 24, 2009 10:32:16
Thanks
#17

rauul

Apr 24, 2009 14:26:33
Night star is going to King's castle at Lilly with his crossbow, this should have sneak attack if hit, and he will switch places with Ice.. (Night will then move to 29,14 and stealth)

(Lonewolf.. i didn't see the +2 for First Strike in the roller.. not that it mattered just thought i would mention it)

Now i think this sets off Ices Delayed reaction cause she can now see either of them.. if so her Ray of frost will be aimed at Lilly (if not then forget i wrote this
#18

lonewolf

Apr 24, 2009 15:51:54
Round 2:
Night star shoots his hand crossbow at lilly and hits her with it. He then switches places with Ice who sends a ray of Frost at Lilly. She becomes bloodied and slowed. Night song then moves and remains hidden.

Douglas
11 and 10 damage to Lilly => she is down to 4hp
#19

douglas_zuver_dup

Apr 24, 2009 17:51:11
Charcoal Radiance
I tried to use the line of sight commands but ended up holding a piece of paper up to the computer screen instead.
It looks like both those attack vs. Lilly were with superior cover (-5) since all but one line was blocked?
If Lilly moves northward: then her attack vs. Ice is only regular cover (-2) ?

Ash can see Ice.
He uses Inspiring Word on Lilly (minor action) {Healing Lilly for 6 +1d6 hp}
He moves forward (move action) to be adjacent to Ice
He attacks (standard action) Ice with Guarding Attack

Lilly is slowed.
She moves forward (move action) to see Ice better
She uses Healing Word on herself (minor action) {Healing Lilly for 6+4+1d6 hp}
She activates Divine Fortune (free action)
She attacks (standard action) Ice with Sacred Flames (add cover -2 and Divine Fortune +1) {grant Ash 2 temp hp if attack hits}.

Lilly expends 2 healing surges and should be close to fully healed up.
IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;b=Name,M,29,16,Ice;c=Name,M,24,13,28,16,Ash;d=Name,M,24,12,25,14,Lilly)
#20

lonewolf

Apr 25, 2009 7:47:18
Ash uses Inspiring Word on Lilly, moves up to Ice and misses him with a guarding attack.

Lilly uses Healing word on herself, moves forward and misses Ice with a Sacred Flame. Lilly is fully healed again.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,29,14,Night Star;b=Name,M,29,16,Ice;c=Name,M,24,13,28,16,Ash;d=Name,M,24,12,25,14,Lilly)

Night Stars and Ices turn
#21

rauul

Apr 25, 2009 10:11:19
siblings


Night moves to 28,13 (as part of deft strike), uses Deft Strike on Lilly, then Moves to 25,8 and stealths

Ice extends the Slow on lilly with her orb (free action), Blasts Lilly with Chill Spike, then moves to 30,11

#22

lonewolf

Apr 25, 2009 10:40:53
Night Star uses Deft Strike on Lilly trying to catch her off-balance, but the cleric sees him in time and while the crossbow bolt hits, it only deals minor damage. He then moves further into cover and hides from Lilly. (cannot hide from Ash because no full cover though)

Ice extends the slow effect on Lilly for another turn and attacks her with a chill spike, which grants Ash an opening for an attack. Both Ash and Ice hit with their attacks and Lilly is now dazed and slowed. Ice moves away from Ash.

douglas
4 and 8 damage to Lilly
#23

douglas_zuver_dup

Apr 25, 2009 11:18:53
Charcoal Radiance
Ash uses his last Inspiring Word (minor action) on Lilly {who is healed for 6+1d6 hp}.
Ash drops his Javelin (free action) {Next time I will buy more javelins!}
Ash draws his longsword (minor action) and charges Ice (standard action).
(Ash moves Ex1, Sx4 for the charge.)

Edit: Ash will use an action point to attack Ice with a basic melee attack.

Lilly is dazed and slowed. This means Lilly only has a standard action.
Lilly can clearly see Ice and she targets Ice with Sacred Flames (standard action) {which grants Ash 2 temp hp if it hits Ice}.

Edit: If Ice is still standing, Lilly will use an action point to attack Ice again with Sacred Flames. {Using the action point will heal her 3 points of damage since she can see Ash.}
#24

lonewolf

Apr 25, 2009 17:49:20
Ash uses Inspiring word on Lilly and charges Ice, hitting and bloodying him. He spends an action point to attack again but misses.

Lilly sends a sacred flame at Ice, hits and drops him.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,8,Night Star;b=Name,M,30,11,Ice;c=Name,M,28,16,29,12,Ash;d=Name,M,25,14,Lilly)

Night Stars turn
#25

rauul

Apr 25, 2009 18:02:56
night star


Seeing his sister drop and knowing the opponent has used most of their healing ability's to keep Lilly alive..

Nightstar moves to 19,8 and Sly Flourish and Sneak Attack Lilly (if it hits) who is Slowed and Dazed till Ice's Bleed save

#26

lonewolf

Apr 27, 2009 8:53:55
Night star moves out and misses Lilly with a sly flourish.

Ice gets a natural 20 on his death saves and wakes up again.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,8,20,8,Night Star;b=Name,M,30,11,Ice;c=Name,M,29,12,Ash;d=Name,M,25,14,Lilly)

Ashs and Lillys turn
#27

douglas_zuver_dup

Apr 27, 2009 10:32:38
Charcoal Radiance
Ash will use a basic melee attack {standard action} on Ice (gaining CA since Ice is prone).

If the attack misses, Ash will not move thereby keeping Ice pinned against the wall. Ash will make AoO attacks vs. Ice when possible.

If the attack hits and Ice drops again, Ash will move westward a full move {move action - 5 squares} into a position so that he can see Night Star.

Lilly will move her full movement {move action - 5 squares} southeast to be adjacent to Night Star.
She will then attack Night Star with Righteous Brand {standard action – which grants Ash +3 attack bonus next turn if he happened to move forward}. She is prepared to take AoO attacks and observe where Night Star might move to next.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,20,8,Night Star;b=Name,M,30,11,Ice;c=Name,M,29,12,24,12,Ash;d=Name,M,25,14,20,9,Lilly;los=24,12,20,8,4)
#28

lonewolf

Apr 27, 2009 16:55:42
Ash tries to bring Ice right down again, but misses.

Lilly bases Night Star and misses with Righteous Brand.

IMAGE(http://www.identicalsoftware.com/coco/coco.php;v=1;map=Small Arena;a=Name,M,25,8,20,8,Night Star;b=Name,M,30,11,Ice;c=Name,M,29,12,Ash;d=Name,M,25,14,20,9,Lilly)

Night Stars and Ices turn
#29

rauul

Apr 28, 2009 6:40:57
Sorry guys i am gonna Surrender, due to real life and not being able to continue doing rd by rd over the rest of the week..
#30

douglas_zuver_dup

Apr 28, 2009 7:07:09
Good Game.
You had excellent tactics.
If you had not missed on one of crucial earlier rounds, the game would have been yours.

That is very gracious of you.
Lilly would have continued using up resources until she and Ash could double team Night Star.
It is just a matter of time now before it is over.
#31

douglas_zuver_dup

Apr 28, 2009 20:24:42
IMAGE(http://fc09.deviantart.com/fs44/f/2009/113/5/b/Thank_you_for_the_Game_by_Douglas_Zuver.jpg)